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Nepe's Fae Druid / Mentalism Guide

325 bytes added, 13:26, 24 July 2021
Update format.
This guide was taken with permission from a thread on the [https://forum.projectgorgon.com/showthread.php?2883-So-you-want-to-play-a-healer-Nepe-s-guide-to-healing&p=20410#post20410 official Project Gorgon forum.]
== 1. OVERVIEW OF FAE DRUID / MENTALISM ==
'''A few people have requested my healing build, so I thought I'd make a guide on healing. Hope you like it!'''
1[http://www. OVERVIEW OF FAE DRUID gorgonexplorer.com/build-planner/1855 http:// MENTALISMwww.gorgonexplorer.com/build-planner/1855]
 ==== 1.1 STRENGTHS====
Raw healing power:
==== 1.2 WEAKNESSES====
Positioning:
== 2. HEALING ARSENAL==
First, a few concepts to clarify.
==== 2.1 PASSIVE HEALING====
fae conduit: 90 hp / 47power every 5 seconds
==== 2.2 BURST HEALING====
minor heals
==== 2.3 DAMAGE MITIGATION====
psi healing wave: 56 damage reduction (acid, nature, electric)
==== 2.4 BUFFS/DEBUFFS====
fairy fire: -50% evasion (all evasion types, single target)
*ABSOLUTELY IMPORTANT!*
==== 2.5 ARMOR====
You may have noticed that the majority of burst healing spells heal armor as well as hp. That's because the most important role of a healer is not to heal hp, but armor!
==== 2.6 VITAL MODS====
Now that the best keep secret to healing is out, what mods do we need to pull off this magical feat of armor healing?
== 3. HEAL OVER TIME SYNCING==
One detail I'd like to point out as to why mentalism and druid pair so well together is that the healing over time for druid is every 5 seconds while mentalism is every 4.
== 4. OVERHEALING==
Overhealing is usually considered a bad thing in these kinds of games. In Project Gorgon though, overhealing can actually be a good thing but only up to a point. Let us consider the different categories of heals that you have at your disposal, burst heals and passive heals.
== 5. DOING DAMAGE==
This brings us to our next topic, dealing damage as a healer.
==== 5.1 LIMITED RESOURCES====
Every ability you put on your bar for damage is one less ability you have for healing. I can not count the moments I've had in group when I've used every available heal and sidebar skill on cooldown to prevent a group from wiping.
==== 5.2 COMPETITION WITH GLOBAL COOLDOWNS====
So at this point in your PG experience, you may have noticed that every time you use an ability, there is a slight delay from using another ability, usually 1-2 seconds.
==== 5.3 CALLING FOR HELP====
One final thing to consider when doing damage is that when attacking monsters, especially in a scenario of spamming attacks, is that often times you may attack a mob that has yet to be hit by anyone else in your group.
==== 5.4 DAMAGE ALTERNATIVES====
So this is not to say that damaging as a healer is bad, far from it. It's just that as a healer you have extra responsibilities that are more likely to be messed up by you attacking. If you're mindful of your targets, hack away!
== 6. HEALER TIPS AND STRATEGIES==
==== 6.1 PULLING====
Something that you may want to keep in mind is that as a healer, your effective role is to reduce downtime; be that through preventing deaths, increasing group damage, or reducing mob evasion. One avenue you may wish to explore instead of dealing damage as a healer is to pull for the group while everyone is focused on killing the mobs.
==== 6.2 RANGING YOUR PASSIVE HEALS====
Another pro tip for this build is planning out where to drop your passive healing abilities, namely fae conduit and healing sanctuary.
==== 6.3 PROPER UI SETUP====
Setting up your UI to minimize the amount of 'eye traveling' between finding damaged teammates and quickly seeing your heal cooldowns, will have a huge impact on how effective you are as a healer.
Another UI consideration is where to move your looting screen in relation to your party frames. During a dungeon run, you'll be doing a lot of looting, and your looting screen will often cover up your party frames. This can be disastrous if your party is suddenly attacked and killed while you're looting.
 
[[File:Nepes_Fae_Druid_Mentalism_Guide_1.jpg]]
==== 6.4 Q TABBING====
One final tip I'd like to include is something I affectionately call Q tabbing.
==== 6.5 DON'T BE TOO HARD ON YOURSELF====
Healing can be really stressful, like really stressful. But that's ok. The key is to have fun and just realize that the fact that you're in the group is seriously taking a lot of pressure off everyone even if you guys are still horribly dying all the time.
== 7. FINAL THOUGHTS==
In closing, there are many ways to effectively heal in Project Gorgon, this is just the strategy that I prefer. Every class will have some sort of strength and weakness that will set it apart from other healing classes.
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