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Performance

1,125 bytes removed, 13:25, 15 December 2023
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{{Skill infobox|title = Performance|image = [[File:Skill main illustrationEmpty_Placeholder.jpgpng]]|thumbcaption = This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on.|rightskilltype = Other Skill|300pxmaxlevel = 50|req = N/A|skilltrainers = N/A main picture to liven up the article page]]}}
{{Quote|
This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on.
}}
== {{msg:BASEPAGENAME}} Overview=='''Performance''' was added April 12,2015 to cover subskills related to playing different instruments (at is a general skill leveled alongside the moment)advancement of its many sub-skills. Playing === In-Game Description ===This umbrella skill represents your ability to entertain with performances of music will give others around you a buff depending , acrobatics, dance, art, recitals, and so on your skill at . === Training {{msg:BASEPAGENAME}} ===* Performance is learned automatically when one of the instrument and how long you play that will boost combat and crafting xpSub-Skills is first learned. Often, as well as providing a chance at extra rewards while gardening{{Item|Classic Lute}} which can be purchased from [[Marna]] is a memory-wiped traveler's first interaction with the [[Performance]] skills.* Level Sub-Skills to increase Performance.
==Learn fromConnected Skills =======Sub-Skills:=====* [[Stringed Instruments]] - Skill in performing with stringed instruments such as harps, lutes, and guitars.* [[Percussion Instruments]] - Skill in performing with percussion instruments such as drums, bells, and dulcimers.* [[Wind Instruments]] - Skill in performing with brass and woodwind instruments such as trumpets, ocarinas, and flutes.* [[Interpretive Dance]] - Skill in dancing to music in a way that entertains or moves others.* [[Oratory]] - The ability to speak in a public way that moves your audience.=====Secondary Skills:=====* None=====Related Skills:=====Equipping an instrument will give you * [[Artistry]] - Just as [[Performance]] is the first level needed parent skill to start playingmany sub-skills, [[Artistry]] is a parent skill to many visual art skills, such as painting, sculpting, and mosaic creation.===== Synergy Levels: =====Bonus [[Synergy Levels]] for [[Performance]] can be obtained from the following skills and levels::; [[Oratory]]:: Level 5, Level 25, Level 45:; [[Interpretive Dance]]:: Level 1, Level 10, Level 30, Level 50, Level 70:; [[Percussion Instruments]]:: Level 1, Level 10, Level 15, Level 20:; [[Stringed Instruments]]:: Level 1, Level 10, Level 15, Level 20:; [[Wind Instruments]]:: Level 1, Level 10, Level 15, Level 20
== {{msg:BASEPAGENAME}} Sub-Skill Abilities ==
=== Stringed Instruments ===
{{:Stringed Instruments/Abilities}}
=== Percussion Instruments ===
{{:Percussion Instruments/Abilities}}
=== Wind Instruments ===
{{:Wind Instruments/Abilities}}
=== Interpretive Dance ===
{{:Interpretive Dance/Abilities}}
==Level Up Rewards=={{:{{msg:BASEPAGENAME}}/Abilities}}
== {{msg:BASEPAGENAME}} Mechanics ==
=== Music ===
Playing music grants buffs which can boost combat experience gained, out-of-combat armor regeneration, and others.
=== Dance ===
Dancing grants buffs which can boost crafting experience gained.
=== Gardening ===
Playing music while gardening can increase the chances for an increased crop harvest.
<!Some details:* Every five seconds there's a die-- I am copying the ability lists for the 3 sub skills here but they can be moved roll to their own section see if it the plant is betteraffected by music. Hints as to where to get The number of performers playing near it at that moment determines the various instruments might be good as well-->==Percussion==<!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19chance. Once it's been affected, 2015This data does not have info on where the abilities are learned so that is needed to be filled in --> {| {{STDT|sortable}} style=it can'width:100%t get more affected;it'! Level !! Name !! Description !! Special !! Effect !! Gear Required |-| 1 || Drum 1 || Play s a hand drum. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Drum, |one-| 2 || Drum 2 || Play a hand drumshot deal. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || DrumAfter the first dice roll if it did not "win" the roll, |-| 4 || Drum 3 || Play a hand drum. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Drum, |-| 6 || Drum 4 || Play a hand drum. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Drum, |-| 8 || Drum we move on to the next roll 5 || Play a hand drum. || || <br><b>Power:<seconds later and so on and so on until the roll is "won" or the plant is harvested/b> 0<br><b>Reuse:<despawns or the music/b> 3 || Drum, |-| 10 || Drum 6 || Play a hand drumeffect has stopped. || || <br><b>Power:<Also note that the number of players/b> 0<br><b>Reuse:</b> 3 || Drum,|-| 11 || Dulcimer1 || Play a hammered dulcimerinstruments can change and is accounted for per roll. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Dulcimer, |-| 12 || Dulcimer2 || Play a hammered dulcimer. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Dulcimer* The performers' skill is also factored in, |-| 14 || Dulcimer3 || Play a hammered dulcimerbut just the highest per skill. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || DulcimerSo having wind, |-| 16 || Dulcimer4 || Play a hammered dulcimer. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Dulcimerdrum, |-| 18 || Dulcimer5 || Play a hammered dulcimerand string performers is much better than having three drum performers. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Dulcimer, |-| 20 || Dulcimer6 || Play a hammered dulcimer. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Dulcimer, |}<!-- This is * More (and more varied) performers do increase the end chance of the auto generated content -->increased gardening yield, up to approximately 12 performers.
==Strings=Equipment===<!Only some instruments will grant proficiency in the Sub-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015skills of [[Performance]].This data does not have info on where the abilities are learned so that is needed to be filled in --<dpl> {| {{STDT|sortable}} style category ='width:100%;'Items/TeacherInstrument! Level !! Name !! Description !! Special !! Effect !! Gear Required reset = categories|-| 1 || Lute 1 || Play a lute. || || <br><b>Power:</b> 0<br><b>Reuse:</b> columns = 3 || Lute, |- mode = userformat format = ,\n* {{Item| 2 || Lute 2 || Play a lute. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Lute%PAGE%}},, |- allowcachedresults=true| 4 || Lute 3 || Play a lute. || || <br><b>Power:</b> 0<br><b>Reuse:</bdpl> 3 || Lute, |-| 6 || Lute 4 || Play a lute. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Lute, |!-| 8 || Lute 5 || Play a lute. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Lute, |-| 10 || Lute 6 || Play a lute. || || <br><b>Power{{:</b> 0<br><b>Reuse{{msg:<BASEPAGENAME}}/b> 3 || Lute, Stat Bonuses}}
|-| 11 || Harp 1 || Play a harp. || || <br><b>Power{{:</b> 0<br><b>Reuse{{msg:<BASEPAGENAME}}/b> 3 || Harp, |-| 12 || Harp 2 || Play a harp. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Harp, |-| 14 || Harp 3 || Play a harp. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Harp, |-| 16 || Harp 4 || Play a harp. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Harp, |-| 18 || Harp 5 || Play a harp. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Harp, |-| 20 || Harp 6 || Play a harp. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Harp, |Level Up Rewards}}<!-- This is the end of the auto generated content -->
==Wind AbilitiesPerformance Experience Table ==<!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015This data does not have info on where the abilities are learned so that [[Performance]] is needed to be filled in --> {| {{STDT|sortable}} style='width:100%;'! Level !! Name !! Description !! Special !! Effect !! Gear Required |-| 1 || Ocarina 1 || Play an ocarinaumbrella skill. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina, |-| 2 || Ocarina 2 || Play an ocarina. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina, |-| 4 || Ocarina 3 || Play an ocarina. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina, |-| 6 || Ocarina 4 || Play an ocarina. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina, |-| 8 || Ocarina 5 || Play an ocarina. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina, |-| 10 || Ocarina 6 || Play an ocarina. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina,|-| 11 || Tuba1 || Play a tuba or similar brass instrument. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Tuba, |-| 12 || Tuba2 || Play a tuba or similar brass instrument. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Tuba, |-| 14 || Tuba3 || Play a tuba or similar brass instrument. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Tuba, |-| 16 || Tuba4 || Play a tuba or similar brass instrument. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Tuba, |-| 18 || Tuba5 || Play a tuba or similar brass instrument. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Tuba, |-| 20 || Tuba6 || Play a tuba or similar brass instrumentIt has no experience table. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Tuba, |}<!-- This is the end of the auto generated content -->
== Trivia ==
Performance was added in April 12, 2015.
== Gallery==
<gallery mode="nolines" widths=300px>
File:Performance_Skill.jpg|Players playing instruments.
</gallery>
[[Category:Skills]][[Category:Other Skills]]
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