Changes

Jump to: navigation, search

Performance

980 bytes added, 13:25, 15 December 2023
{{Skill infobox
|title = Performance
|image = [[File:Performance__skillEmpty_Placeholder.png|300px]]
|caption = This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on.
|skilltype = Other Skill
=== Training {{msg:BASEPAGENAME}} ===
* Performance is learned automatically when one of the Sub-Skills is first learned. Often,a {{Item|Classic Lute}}s which can be purchased from [[Marna are ]] is a memory-wiped traveler's first interaction with the [[Performance]] skills.* Level Sub-Skills to increase Performance.
== Connected Skills ==
* [[Wind Instruments]] - Skill in performing with brass and woodwind instruments such as trumpets, ocarinas, and flutes.
* [[Interpretive Dance]] - Skill in dancing to music in a way that entertains or moves others.
* [[Oratory]] - The ability to speak in a public way that moves your audience.
=====Secondary Skills:=====
* None
=====Related Skills:=====
* [[Artistry]] - Just as [[Performance]] is the parent skill to many sub-skills, [[Artistry]] is a parent skill to many visual art skills, such as painting, sculpting, and mosaic creation.
===== Synergy Levels: =====
Bonus [[Synergy Levels]] for [[Performance]] can be obtained from the following skills and levels:
:; [[Oratory]]
:: Level 5, Level 25, Level 45
:; [[Interpretive Dance]]
:: Level 1, Level 10, Level 30, Level 50, Level 70
:; [[Percussion Instruments]]
:: Level 1, Level 10, Level 15, Level 20
:; [[Stringed Instruments]]
:: Level 1, Level 10, Level 15, Level 20
:; [[Wind Instruments]]
:: Level 1, Level 10, Level 15, Level 20
 
== {{msg:BASEPAGENAME}} Sub-Skill Abilities ==
=== Stringed Instruments ===
=== Gardening ===
Playing music while gardening can increase the chances for an increased crop harvest.
 
Some details:
* Every five seconds there's a die-roll to see if the plant is affected by music. The number of performers playing near it at that moment determines the chance. Once it's been affected, it can't get more affected; it's a one-shot deal. After the first dice roll if it did not "win" the roll, we move on to the next roll 5 seconds later and so on and so on until the roll is "won" or the plant is harvested/despawns or the music/effect has stopped. Also note that the number of players/instruments can change and is accounted for per roll.
* The performers' skill is also factored in, but just the highest per skill. So having wind, drum, and string performers is much better than having three drum performers.
* More (and more varied) performers do increase the chance of increased gardening yield, up to approximately 12 performers.
 
===Equipment===
{||{{Item|Classic Lute}}|{{Item|Basic Bard Lute}}|{{Item|Sturdy Bard Lute}}|{{Item|Moldy Trancelute}}|{{Item|Jolly Lute}}|Only some instruments will grant proficiency in the Sub-skills of [[Performance]].|{{Item|Quality Bard Lute}}<dpl>|{{Item|Goblin Lute}} category = Items/TeacherInstrument|{{Item|Trancelute}} reset = categories|{{Item|Leader's Lute}} columns = 3|{{Item|Rakshasa Lute}}|-|{{Item|Starlute}}|{{Item|Withering Lute}}|{{Item|Refurbished Doomlute}}|{{Item|Daisy}}|{{Item|Basic Bard Horn}}|-|{{Item|Blowing Horn}} mode = userformat| format = ,\n* {{Item|War Shofar%PAGE%}},,|{{Item|Blast Horn}} allowcachedresults=true|{{Item|Quality Ocarina}}|{{Item|Stickhorn}}|-|{{Item|Stonebugle}}|{{Item|Death Lur}}|{{Item|Leader's Conch}}|{{Item|Oakhorn}}|{{Item|Weaver's Ocarina}}|-|{{Item|Echo Horn}}|{{Item|Infallible Conch}}|{{Item|War Ocarina}}|{{Item|Destiny Horn}}|{{Item|Hand Drum}}|-|{{Item|Gemshorn}}|{{Item|Blatterhorn}}|{{Item|Mini-Dulcimer}}|{{Item|Harp}}|{{Item|Fog Horn}}|}</dpl>
<!--
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
-->
 
== Performance Experience Table ==
[[Performance]] is an umbrella skill. It has no experience table.
== Trivia ==
172
edits

Navigation menu