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Performance

778 bytes added, 13:25, 15 December 2023
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{{Skill infobox|title = Performance|image = [[File:Skill main illustrationEmpty_Placeholder.jpgpng]]|thumbcaption = This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on.|rightskilltype = Other Skill|300pxmaxlevel = 50|req = N/A|skilltrainers = N/A main picture to liven up the article page]]}}
{{Quote|
This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on.
}}
== {{msg:BASEPAGENAME}} Overview=='''Performance''' was added April 12is a general skill leveled alongside the advancement of its many sub-skills. === In-Game Description ===This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance,2015 art, recitals, and so on. === Training {{msg:BASEPAGENAME}} ===* Performance is learned automatically when one of the Sub-Skills is first learned. Often, a {{Item|Classic Lute}} which can be purchased from [[Marna]] is a memory-wiped traveler's first interaction with the [[Performance]] skills.* Level Sub-Skills to cover subskills related to playing different increase Performance. == Connected Skills =======Sub-Skills:=====* [[Stringed Instruments]] - Skill in performing with stringed instruments such as harps, lutes, and guitars.* [[Percussion Instruments]] - Skill in performing with percussion instruments such as drums, bells, and dulcimers.* [[Wind Instruments]] - Skill in performing with brass and woodwind instruments (at the moment)such as trumpets, ocarinas, and flutes. Playing * [[Interpretive Dance]] - Skill in dancing to music will give in a way that entertains or moves others around you .* [[Oratory]] - The ability to speak in a buff depending on public way that moves your audience.=====Secondary Skills:=====* None=====Related Skills:=====* [[Artistry]] - Just as [[Performance]] is the parent skill to many sub-skills, [[Artistry]] is a parent skill at to many visual art skills, such as painting, sculpting, and mosaic creation.===== Synergy Levels: =====Bonus [[Synergy Levels]] for [[Performance]] can be obtained from the instrument following skills and how long you play that will boost combat and crafting xplevels::; [[Oratory]]:: Level 5, Level 25, Level 45:; [[Interpretive Dance]]:: Level 1, Level 10, Level 30, Level 50, Level 70:; [[Percussion Instruments]]:: Level 1, Level 10, Level 15, Level 20:; [[Stringed Instruments]]:: Level 1, Level 10, Level 15, Level 20:; [[Wind Instruments]]:: Level 1, Level 10, Level 15, as well as providing a chance at extra rewards while gardening.Level 20
==Learn from{{msg:BASEPAGENAME}} Sub-Skill Abilities ==Equipping an instrument will give you the first level needed to start playing=== Stringed Instruments ==={{:Stringed Instruments/Abilities}}=== Percussion Instruments ==={{:Percussion Instruments/Abilities}}=== Wind Instruments ==={{:Wind Instruments/Abilities}}=== Interpretive Dance ==={{:Interpretive Dance/Abilities}}
{{:{{msg:BASEPAGENAME}}/Abilities}}
==Level Up Rewards{{msg:BASEPAGENAME}} Mechanics ===== Music ===Playing music grants buffs which can boost combat experience gained, out-of-combat armor regeneration, and others.=== Dance ===Dancing grants buffs which can boost crafting experience gained.=== Gardening ===Playing music while gardening can increase the chances for an increased crop harvest.
Some details:
* Every five seconds there's a die-roll to see if the plant is affected by music. The number of performers playing near it at that moment determines the chance. Once it's been affected, it can't get more affected; it's a one-shot deal. After the first dice roll if it did not "win" the roll, we move on to the next roll 5 seconds later and so on and so on until the roll is "won" or the plant is harvested/despawns or the music/effect has stopped. Also note that the number of players/instruments can change and is accounted for per roll.
* The performers' skill is also factored in, but just the highest per skill. So having wind, drum, and string performers is much better than having three drum performers.
* More (and more varied) performers do increase the chance of increased gardening yield, up to approximately 12 performers.
<!-===Equipment===Only some instruments will grant proficiency in the Sub- I am copying the ability lists for the 3 sub skills here but they can be moved to their own section if it is betterof [[Performance]]. Hints as to where to get the various instruments might be good as well--<dpl> category =Items/TeacherInstrument reset =Percussioncategories columns =3 mode =userformat<!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19 format = , 2015This data does not have info on where the abilities are learned so that is needed to be filled in --> {| \n* {{STDTItem|sortable%PAGE%}} style='width:100%;'! Level !! Name !! Description !! Special !! Effect !! Gear Required |-| 1 || Drum 1 || Play a hand drum. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Drum, |-| 2 || Drum 2 || Play a hand drum. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Drum, |- allowcachedresults=true| 4 || Drum 3 || Play a hand drum. || || <br><b>Power:</b> 0<br><b>Reuse:</bdpl> 3 || Drum, |-| 6 || Drum 4 || Play a hand drum. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Drum, |!-| 8 || Drum 5 || Play a hand drum. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Drum, |-| 10 || Drum 6 || Play a hand drum. || || <br><b>Power{{:</b> 0<br><b>Reuse{{msg:<BASEPAGENAME}}/b> 3 || Drum, |Stat Bonuses}}<!-- This is the end of the auto generated content -->
==Strings==<!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015This data does not have info on where the abilities are learned so that is needed to be filled in --> {| {:{{STDT|sortablemsg:BASEPAGENAME}} style='width:100%;'! /Level !! Name !! Description !! Special !! Effect !! Gear Required |-| 1 || Lute 1 || Play a lute. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Lute, |-| 2 || Lute 2 || Play a lute. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Lute, |-| 4 || Lute 3 || Play a lute. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Lute, |-| 6 || Lute 4 || Play a lute. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Lute, |-| 8 || Lute 5 || Play a lute. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Lute, |-| 10 || Lute 6 || Play a lute. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Lute, |Up Rewards}}<!-- This is the end of the auto generated content -->
==Wind AbilitiesPerformance Experience Table ==<!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015This data does not have info on where the abilities are learned so that [[Performance]] is needed to be filled in --> {| {{STDT|sortable}} style='width:100%;'! Level !! Name !! Description !! Special !! Effect !! Gear Required |-| 1 || Ocarina 1 || Play an ocarinaumbrella skill. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina, |-| 2 || Ocarina 2 || Play an ocarina. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina, |-| 4 || Ocarina 3 || Play an ocarina. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina, |-| 6 || Ocarina 4 || Play an ocarina. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina, |-| 8 || Ocarina 5 || Play an ocarinaIt has no experience table. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina, |-| 10 || Ocarina 6 || Play an ocarina. || || <br><b>Power:</b> 0<br><b>Reuse:</b> 3 || Ocarina, |}<!-- This is the end of the auto generated content -->
== Trivia ==
Performance was added in April 12, 2015.
== Gallery==
<gallery mode="nolines" widths=300px>
File:Performance_Skill.jpg|Players playing instruments.
</gallery>
[[Category:Skills]][[Category:Other Skills]]
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