Difference between revisions of "Psychology/Abilities"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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| 10 || Mock 2 || Tease and aggravate your enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +12 Power) ||  || <b>Damage Health: </b> 10 Psychic || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || None
 
| 10 || Mock 2 || Tease and aggravate your enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +12 Power) ||  || <b>Damage Health: </b> 10 Psychic || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || None
 
|-
 
|-
| 10 || Pep Talk || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Restore 70 Health. ||  || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
+
| 10 || Pep Talk || Give yourself or an ally a quick pep-talk to overcome their grievous injuries.<br><b>This is a Major Healing Ability.</b> || Restore 70 Health. ||  || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
 
|-
 
|-
 
| 13 || Ridicule || Taunt an enemy to keep it focused on attacking you instead of someone else. ||  || <b>Damage Health: </b> 18 Psychic || <b>Power Cost: </b>10<br><b>Range: </b>20<br><b>Cooldown: </b>7 || None
 
| 13 || Ridicule || Taunt an enemy to keep it focused on attacking you instead of someone else. ||  || <b>Damage Health: </b> 18 Psychic || <b>Power Cost: </b>10<br><b>Range: </b>20<br><b>Cooldown: </b>7 || None
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| 16 || Psychoanalyze 2 || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br><b>This is a Signature Debuff.</b> || Target needs 50% more Rage to fill their Rage Meter. || <b>Damage: </b> 46 Psychic || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None
 
| 16 || Psychoanalyze 2 || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br><b>This is a Signature Debuff.</b> || Target needs 50% more Rage to fill their Rage Meter. || <b>Damage: </b> 46 Psychic || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None
 
|-
 
|-
| 18 || Positive Attitude || Use the power of optimism to recover from your injuries. || Restore 30 Health.Restore 30 Armor.Restore 30 Power. ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || None
+
| 18 || Positive Attitude || Use the power of optimism to recover from your injuries.<br><b>This is a Survival-Utility Ability.</b> || Restore 30 Health.Restore 30 Armor.Restore 30 Power. ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || None
 
|-
 
|-
 
| 18 || You Were Adopted || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 101 Trauma || <b>Power Cost: </b>40<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
 
| 18 || You Were Adopted || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 101 Trauma || <b>Power Cost: </b>40<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
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| 31 || Psychoanalyze 3 || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br><b>This is a Signature Debuff.</b> || Target needs 50% more Rage to fill their Rage Meter. || <b>Damage: </b> 64 Psychic || <b>Power Cost: </b>29<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None
 
| 31 || Psychoanalyze 3 || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br><b>This is a Signature Debuff.</b> || Target needs 50% more Rage to fill their Rage Meter. || <b>Damage: </b> 64 Psychic || <b>Power Cost: </b>29<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None
 
|-
 
|-
| 33 || Positive Attitude 2 || Use the power of optimism to recover from your injuries. || Restore 50 Health.Restore 50 Armor.Restore 50 Power. ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || None
+
| 33 || Positive Attitude 2 || Use the power of optimism to recover from your injuries.<br><b>This is a Survival-Utility Ability.</b> || Restore 50 Health.Restore 50 Armor.Restore 50 Power. ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || None
 
|-
 
|-
 
| 34 || You Were Adopted 2 || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 190 Trauma || <b>Power Cost: </b>55<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
 
| 34 || You Were Adopted 2 || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 190 Trauma || <b>Power Cost: </b>55<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
 
|-
 
|-
| 35 || Pep Talk 2 || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Restore 120 Health. ||  || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
+
| 35 || Pep Talk 2 || Give yourself or an ally a quick pep-talk to overcome their grievous injuries.<br><b>This is a Major Healing Ability.</b> || Restore 120 Health. ||  || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
 
|-
 
|-
 
| 36 || Ridicule 2 || Taunt an enemy to keep it focused on attacking you instead of someone else. ||  || <b>Damage Health: </b> 56 Psychic || <b>Power Cost: </b>15<br><b>Range: </b>20<br><b>Cooldown: </b>7 || None
 
| 36 || Ridicule 2 || Taunt an enemy to keep it focused on attacking you instead of someone else. ||  || <b>Damage Health: </b> 56 Psychic || <b>Power Cost: </b>15<br><b>Range: </b>20<br><b>Cooldown: </b>7 || None
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| 44 || You Were Adopted 3 || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 283 Trauma || <b>Power Cost: </b>60<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
 
| 44 || You Were Adopted 3 || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 283 Trauma || <b>Power Cost: </b>60<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
 
|-
 
|-
| 45 || Pep Talk 3 || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Restore 140 Health. ||  || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
+
| 45 || Pep Talk 3 || Give yourself or an ally a quick pep-talk to overcome their grievous injuries.<br><b>This is a Major Healing Ability.</b> || Restore 140 Health. ||  || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
 
|-
 
|-
 
| 47 || Psychoanalyze 4 || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br><b>This is a Signature Debuff.</b> || Target needs 50% more Rage to fill their Rage Meter. || <b>Damage: </b> 128 Psychic || <b>Power Cost: </b>34<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None
 
| 47 || Psychoanalyze 4 || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br><b>This is a Signature Debuff.</b> || Target needs 50% more Rage to fill their Rage Meter. || <b>Damage: </b> 128 Psychic || <b>Power Cost: </b>34<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None
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| 53 || Fast Talk 3 || Explain away minor misunderstandings, causing the target to be less aggressive toward you. ||  || <b>Damage: </b> 1 Psychic || <b>Power Cost: </b>17<br><b>Range: </b>10<br><b>Cooldown: </b>12 || None
 
| 53 || Fast Talk 3 || Explain away minor misunderstandings, causing the target to be less aggressive toward you. ||  || <b>Damage: </b> 1 Psychic || <b>Power Cost: </b>17<br><b>Range: </b>10<br><b>Cooldown: </b>12 || None
 
|-
 
|-
| 55 || Pep Talk 4 || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Restore 160 Health. ||  || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
+
| 55 || Pep Talk 4 || Give yourself or an ally a quick pep-talk to overcome their grievous injuries.<br><b>This is a Major Healing Ability.</b> || Restore 160 Health. ||  || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
 
|-
 
|-
| 56 || Positive Attitude 3 || Use the power of optimism to recover from your injuries. || Restore 70 Health.Restore 70 Armor.Restore 70 Power. ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || None
+
| 56 || Positive Attitude 3 || Use the power of optimism to recover from your injuries.<br><b>This is a Survival-Utility Ability.</b> || Restore 70 Health.Restore 70 Armor.Restore 70 Power. ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || None
 
|-
 
|-
 
| 57 || You Were Adopted 4 || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 448 Trauma || <b>Power Cost: </b>65<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
 
| 57 || You Were Adopted 4 || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 448 Trauma || <b>Power Cost: </b>65<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None

Revision as of 15:50, 18 January 2017

Level Name Description Special Damage Stats Gear Required
1 Mock Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage Health: 5 Psychic Power Cost: 0
Range: 20
Cooldown: 2
None
1 Psychoanalyze You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff.
Target needs 50% more Rage to fill their Rage Meter. Damage: 16 Psychic Power Cost: 14
Range: 10
Cooldown: 30
None
3 Tell Me About Your Mother Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 10 seconds, or until attacked. Damage Health: 1 Psychic Power Cost: 8
Range: 10
Cooldown: 30
None
5 Strike a Nerve Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 20 Psychic
Dmg to Vulnerable Targets: 20 Psychic
Power Cost: 11
Range: 20
Cooldown: 8
None
7 Cause Terror Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 5 seconds Damage Health: 14 Psychic Power Cost: 12
Range: 20
Cooldown: 30
None
8 Soothe Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Reduces Rage: 120
Power Cost: 6
Range: 20
Cooldown: 15
None
10 Mock 2 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage Health: 10 Psychic Power Cost: 0
Range: 20
Cooldown: 2
None
10 Pep Talk Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing Ability.
Restore 70 Health. Power Cost: 16
Range: 20
Cooldown: 30
None
13 Ridicule Taunt an enemy to keep it focused on attacking you instead of someone else. Damage Health: 18 Psychic Power Cost: 10
Range: 20
Cooldown: 7
None
15 Fast Talk Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic Power Cost: 10
Range: 10
Cooldown: 12
None
16 Psychoanalyze 2 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff.
Target needs 50% more Rage to fill their Rage Meter. Damage: 46 Psychic Power Cost: 22
Range: 10
Cooldown: 30
None
18 Positive Attitude Use the power of optimism to recover from your injuries.
This is a Survival-Utility Ability.
Restore 30 Health.Restore 30 Armor.Restore 30 Power. Power Cost: 0
Range: 3
Cooldown: 60
None
18 You Were Adopted Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 101 Trauma Power Cost: 40
Range: 20
Cooldown: 30
None
20 Mock 3 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power)
Damage Health: 17 Psychic Power Cost: 0
Range: 20
Cooldown: 2
None
20 Tell Me About Your Mother 2 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 15 seconds, or until attacked. Damage Health: 1 Psychic Power Cost: 11
Range: 10
Cooldown: 30
None
23 Inspire Confidence Push yourself and your allies to new heights, thanks to your confident demeanor.
This is a Signature Support.
Restore 65 Health to you and nearby allies. Power Cost: 25
Range: 20
Cooldown: 30
AoE: 20
None
25 But I Love You Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -10% damage for 30 seconds. Damage: 50 Psychic Power Cost: 26
Range: 20
Cooldown: 15
None
25 Strike a Nerve 2 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 51 Psychic
Dmg to Vulnerable Targets: 51 Psychic
Power Cost: 18
Range: 20
Cooldown: 8
None
28 Soothe 2 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Reduces Rage: 300
Power Cost: 9
Range: 20
Cooldown: 15
None
30 Cause Terror 2 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds Damage Health: 44 Psychic Power Cost: 20
Range: 20
Cooldown: 30
None
30 Fast Talk 2 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic Power Cost: 14
Range: 10
Cooldown: 12
None
30 Mock 4 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +16 Power)
Damage Health: 27 Psychic Power Cost: 0
Range: 20
Cooldown: 2
None
31 Psychoanalyze 3 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff.
Target needs 50% more Rage to fill their Rage Meter. Damage: 64 Psychic Power Cost: 29
Range: 10
Cooldown: 30
None
33 Positive Attitude 2 Use the power of optimism to recover from your injuries.
This is a Survival-Utility Ability.
Restore 50 Health.Restore 50 Armor.Restore 50 Power. Power Cost: 0
Range: 3
Cooldown: 60
None
34 You Were Adopted 2 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 190 Trauma Power Cost: 55
Range: 20
Cooldown: 30
None
35 Pep Talk 2 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing Ability.
Restore 120 Health. Power Cost: 26
Range: 20
Cooldown: 30
None
36 Ridicule 2 Taunt an enemy to keep it focused on attacking you instead of someone else. Damage Health: 56 Psychic Power Cost: 15
Range: 20
Cooldown: 7
None
38 Strike a Nerve 3 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 85 Psychic
Dmg to Vulnerable Targets: 85 Psychic
Power Cost: 22
Range: 20
Cooldown: 8
None
40 Mock 5 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power)
Damage Health: 37 Psychic Power Cost: 0
Range: 20
Cooldown: 2
None
40 Tell Me About Your Mother 3 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 20 seconds, or until attacked. Damage Health: 1 Psychic Power Cost: 15
Range: 10
Cooldown: 30
None
43 Inspire Confidence 2 Push yourself and your allies to new heights, thanks to your confident demeanor.
This is a Signature Support.
Restore 90 Health to you and nearby allies. Power Cost: 33
Range: 20
Cooldown: 30
AoE: 20
None
44 You Were Adopted 3 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 283 Trauma Power Cost: 60
Range: 20
Cooldown: 30
None
45 Pep Talk 3 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing Ability.
Restore 140 Health. Power Cost: 28
Range: 20
Cooldown: 30
None
47 Psychoanalyze 4 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff.
Target needs 50% more Rage to fill their Rage Meter. Damage: 128 Psychic Power Cost: 34
Range: 10
Cooldown: 30
None
48 Soothe 3 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Reduces Rage: 700
Power Cost: 12
Range: 20
Cooldown: 15
None
50 But I Love You 2 Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -20% damage for 30 seconds. Damage: 144 Psychic Power Cost: 35
Range: 20
Cooldown: 15
None
50 Mock 6 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage Health: 58 Psychic Power Cost: 0
Range: 20
Cooldown: 2
None
50 Strike a Nerve 4 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 144 Psychic
Dmg to Vulnerable Targets: 144 Psychic
Power Cost: 24
Range: 20
Cooldown: 8
None
52 Ridicule 3 Taunt an enemy to keep it focused on attacking you instead of someone else. Damage Health: 110 Psychic Power Cost: 17
Range: 20
Cooldown: 7
None
53 Fast Talk 3 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic Power Cost: 17
Range: 10
Cooldown: 12
None
55 Pep Talk 4 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing Ability.
Restore 160 Health. Power Cost: 30
Range: 20
Cooldown: 30
None
56 Positive Attitude 3 Use the power of optimism to recover from your injuries.
This is a Survival-Utility Ability.
Restore 70 Health.Restore 70 Armor.Restore 70 Power. Power Cost: 0
Range: 3
Cooldown: 60
None
57 You Were Adopted 4 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 448 Trauma Power Cost: 65
Range: 20
Cooldown: 30
None
58 Soothe 4 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Reduces Rage: 900
Power Cost: 12
Range: 20
Cooldown: 15
None
59 Cause Terror 3 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds Damage Health: 136 Psychic Power Cost: 26
Range: 20
Cooldown: 30
None
60 Inspire Confidence 3 Push yourself and your allies to new heights, thanks to your confident demeanor.
This is a Signature Support.
Restore 110 Health to you and nearby allies. Power Cost: 38
Range: 20
Cooldown: 30
AoE: 20
None
60 Mock 7 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage Health: 79 Psychic Power Cost: 0
Range: 20
Cooldown: 2
None
60 Tell Me About Your Mother 4 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 25 seconds, or until attacked. Damage Health: 1 Psychic Power Cost: 18
Range: 10
Cooldown: 30
None
62 Strike a Nerve 5 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 206 Psychic
Dmg to Vulnerable Targets: 206 Psychic
Power Cost: 26
Range: 20
Cooldown: 8
None
75 But I Love You 3 Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -25% damage for 30 seconds. Damage: 282 Psychic Power Cost: 41
Range: 20
Cooldown: 15
None