Psychology/Abilities

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Level Name Description Special Damage Stats Gear Required
1 Psychoanalyze You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target needs 50% more Rage to fill their Rage Meter. Damage: 15 Psychic Power Cost: 13
Range: 10
Cooldown: 30
None
3 Tell Me About Your Mother Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 10 seconds, or until attacked. Damage: 1 Psychic Power Cost: 8
Range: 10
Cooldown: 30
None
5 Strike a Nerve Say something cruel that plays upon the target's fears and failures, dealing psychic damage. Damage: 12 Psychic
Dmg to Vulnerable Targets: 12 Psychic
Power Cost: 12
Range: 20
Cooldown: 5
None
7 Cause Terror Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 5 seconds Damage: 10 Psychic Power Cost: 13
Range: 20
Cooldown: 30
None
8 Soothe Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Reduces Rage: 200
Power Cost: 6
Range: 20
Cooldown: 15
None
10 Pep Talk Give yourself or an ally a quick pep-talk to overcome their grievous injuries. Target is healed for 50. Power Cost: 17
Range: 20
Cooldown: 30
None
13 Ridicule Taunt an enemy to keep it focused on attacking you instead of someone else. Target is taunted +80 Damage: 8 Psychic Power Cost: 11
Range: 20
Cooldown: 5
None
15 Fast Talk Explain away minor misunderstandings, causing the target to be less aggressive toward you. Target is taunted -50 Damage: 1 Psychic Power Cost: 11
Range: 10
Cooldown: 10
None
16 Psychoanalyze 2 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target needs 50% more Rage to fill their Rage Meter. Damage: 31 Psychic Power Cost: 19
Range: 10
Cooldown: 30
None
18 Positive Attitude Use the power of optimism to recover from your injuries. You recover 30 health, 30 armor, and 30 power. Power Cost: 0
Range: 3
Cooldown: 30
None
18 You Were Adopted Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) Damage: 58 Trauma Power Cost: 39
Range: 20
Cooldown: 30
None
20 Tell Me About Your Mother 2 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 15 seconds, or until attacked. Damage: 1 Psychic Power Cost: 12
Range: 10
Cooldown: 30
None
23 Inspire Confidence Push yourself and your allies to new heights, thanks to your confident demeanor. You and allies within 20 meters recover 50 health. Power Cost: 24
Range: 20
Cooldown: 30
AoE: 20
None
25 But I Love You Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -10% damage for 30 seconds. Damage: 14 Psychic Power Cost: 13
Range: 20
Cooldown: 15
None
25 Strike a Nerve 2 Say something cruel that plays upon the target's fears and failures, dealing psychic damage. Damage: 25 Psychic
Dmg to Vulnerable Targets: 25 Psychic
Power Cost: 19
Range: 20
Cooldown: 5
None
28 Soothe 2 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Reduces Rage: 300
Power Cost: 8
Range: 20
Cooldown: 15
None
30 Cause Terror 2 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds Damage: 30 Psychic Power Cost: 20
Range: 20
Cooldown: 30
None
30 Fast Talk 2 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Target is taunted -150 Damage: 1 Psychic Power Cost: 13
Range: 10
Cooldown: 10
None
33 Positive Attitude 2 Use the power of optimism to recover from your injuries. You recover 50 health, 50 armor, and 50 power. Power Cost: 0
Range: 3
Cooldown: 30
None
34 You Were Adopted 2 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) Damage: 107 Trauma Power Cost: 48
Range: 20
Cooldown: 30
None
35 Pep Talk 2 Give yourself or an ally a quick pep-talk to overcome their grievous injuries. Target is healed for 80. Power Cost: 24
Range: 20
Cooldown: 30
None
36 Ridicule 2 Taunt an enemy to keep it focused on attacking you instead of someone else. Target is taunted +140 Damage: 29 Psychic Power Cost: 14
Range: 20
Cooldown: 5
None
38 Strike a Nerve 3 Say something cruel that plays upon the target's fears and failures, dealing psychic damage. Damage: 41 Psychic
Dmg to Vulnerable Targets: 41 Psychic
Power Cost: 22
Range: 20
Cooldown: 5
None
40 Tell Me About Your Mother 3 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 20 seconds, or until attacked. Damage: 1 Psychic Power Cost: 15
Range: 10
Cooldown: 30
None
43 Inspire Confidence 2 Push yourself and your allies to new heights, thanks to your confident demeanor. You and allies within 20 meters recover 80 health. Power Cost: 31
Range: 20
Cooldown: 30
AoE: 20
None
44 You Were Adopted 3 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) Damage: 156 Trauma Power Cost: 54
Range: 20
Cooldown: 30
None
45 Pep Talk 3 Give yourself or an ally a quick pep-talk to overcome their grievous injuries. Target is healed for 120. Power Cost: 27
Range: 20
Cooldown: 30
None
47 Psychoanalyze 3 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target needs 50% more Rage to fill their Rage Meter. Damage: 96 Psychic Power Cost: 28
Range: 10
Cooldown: 30
None
48 Soothe 3 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Reduces Rage: 400
Power Cost: 10
Range: 20
Cooldown: 15
None
50 But I Love You 2 Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -20% damage for 30 seconds. Damage: 44 Psychic Power Cost: 17
Range: 20
Cooldown: 15
None
50 Strike a Nerve 4 Say something cruel that plays upon the target's fears and failures, dealing psychic damage. Damage: 73 Psychic
Dmg to Vulnerable Targets: 73 Psychic
Power Cost: 25
Range: 20
Cooldown: 5
None
52 Ridicule 3 Taunt an enemy to keep it focused on attacking you instead of someone else. Target is taunted +225 Damage: 57 Psychic Power Cost: 17
Range: 20
Cooldown: 5
None
53 Fast Talk 3 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Target is taunted -250 Damage: 1 Psychic Power Cost: 17
Range: 10
Cooldown: 10
None
55 Pep Talk 4 Give yourself or an ally a quick pep-talk to overcome their grievous injuries. Target is healed for 200. Power Cost: 30
Range: 20
Cooldown: 30
None
56 Positive Attitude 3 Use the power of optimism to recover from your injuries. You recover 70 health, 70 armor, and 70 power. Power Cost: 0
Range: 3
Cooldown: 30
None
57 You Were Adopted 4 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) Damage: 231 Trauma Power Cost: 61
Range: 20
Cooldown: 30
None
58 Soothe 4 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Reduces Rage: 500
Power Cost: 11
Range: 20
Cooldown: 15
None
59 Cause Terror 3 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds Damage: 88 Psychic Power Cost: 27
Range: 20
Cooldown: 30
None
60 Inspire Confidence 3 Push yourself and your allies to new heights, thanks to your confident demeanor. You and allies within 20 meters recover 120 health. Power Cost: 37
Range: 20
Cooldown: 30
AoE: 20
None
60 Tell Me About Your Mother 4 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 25 seconds, or until attacked. Damage: 1 Psychic Power Cost: 18
Range: 10
Cooldown: 30
None
75 But I Love You 3 Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -25% damage for 30 seconds. Damage: 69 Psychic Power Cost: 21
Range: 20
Cooldown: 15
None