Psychology/Treasure Effects

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See also: Psychology/Treasure Effects:By Slot

See also: Psychology/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Psychologist's of Psychology Tier 7 - Psychology Base Damage +23% Head, Necklace

  • Tier 1
Psychology Damage +3
  • Tier 2
Psychology Base Damage +8%
  • Tier 3
Psychology Base Damage +11%
  • Tier 4
Psychology Base Damage +14%
  • Tier 5
Psychology Base Damage +17%
  • Tier 6
Psychology Base Damage +20%
  • Tier 7
Psychology Base Damage +23%

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of Critical Insight Tier 14 - Psychoanalyze deals between 140 and 320 extra damage Necklace

  • Tier 1
Psychoanalyze deals between 10 and 60 extra damage
  • Tier 2
Psychoanalyze deals between 20 and 80 extra damage
  • Tier 3
Psychoanalyze deals between 30 and 100 extra damage
  • Tier 4
Psychoanalyze deals between 40 and 120 extra damage
  • Tier 5
Psychoanalyze deals between 50 and 140 extra damage
  • Tier 6
Psychoanalyze deals between 60 and 160 extra damage
  • Tier 7
Psychoanalyze deals between 70 and 180 extra damage
  • Tier 8
Psychoanalyze deals between 80 and 200 extra damage
  • Tier 9
Psychoanalyze deals between 90 and 220 extra damage
  • Tier 10
Psychoanalyze deals between 100 and 240 extra damage
  • Tier 11
Psychoanalyze deals between 110 and 260 extra damage
  • Tier 12
Psychoanalyze deals between 120 and 280 extra damage
  • Tier 13
Psychoanalyze deals between 130 and 300 extra damage
  • Tier 14
Psychoanalyze deals between 140 and 320 extra damage

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Smug of Smug Analysis Tier 14 - Psychoanalyze restores 101 Health to you after a 15 second delay OffHand, Ring

  • Tier 1
Psychoanalyze restores 10 Health to you after a 15 second delay
  • Tier 2
Psychoanalyze restores 17 Health to you after a 15 second delay
  • Tier 3
Psychoanalyze restores 24 Health to you after a 15 second delay
  • Tier 4
Psychoanalyze restores 31 Health to you after a 15 second delay
  • Tier 5
Psychoanalyze restores 38 Health to you after a 15 second delay
  • Tier 6
Psychoanalyze restores 45 Health to you after a 15 second delay
  • Tier 7
Psychoanalyze restores 52 Health to you after a 15 second delay
  • Tier 8
Psychoanalyze restores 59 Health to you after a 15 second delay
  • Tier 9
Psychoanalyze restores 66 Health to you after a 15 second delay
  • Tier 10
Psychoanalyze restores 73 Health to you after a 15 second delay
  • Tier 11
Psychoanalyze restores 80 Health to you after a 15 second delay
  • Tier 12
Psychoanalyze restores 87 Health to you after a 15 second delay
  • Tier 13
Psychoanalyze restores 94 Health to you after a 15 second delay
  • Tier 14
Psychoanalyze restores 101 Health to you after a 15 second delay

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of Emotional Walls Tier 14 - Psychoanalyze restores 134 Armor to you Chest, Legs

  • Tier 1
Psychoanalyze restores 9 Armor to you
  • Tier 2
Psychoanalyze restores 18 Armor to you
  • Tier 3
Psychoanalyze restores 27 Armor to you
  • Tier 4
Psychoanalyze restores 36 Armor to you
  • Tier 5
Psychoanalyze restores 45 Armor to you
  • Tier 6
Psychoanalyze restores 54 Armor to you
  • Tier 7
Psychoanalyze restores 63 Armor to you
  • Tier 8
Psychoanalyze restores 72 Armor to you
  • Tier 9
Psychoanalyze restores 81 Armor to you
  • Tier 10
Psychoanalyze restores 90 Armor to you
  • Tier 11
Psychoanalyze restores 99 Armor to you
  • Tier 12
Psychoanalyze restores 108 Armor to you
  • Tier 13
Psychoanalyze restores 121 Armor to you
  • Tier 14
Psychoanalyze restores 134 Armor to you

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of Tragic Lessons Tier 14 - Psychoanalyze causes the target to be worth 14% more XP if slain within 60 seconds MainHand

  • Tier 1
Psychoanalyze causes the target to be worth 1% more XP if slain within 60 seconds
  • Tier 2
Psychoanalyze causes the target to be worth 2% more XP if slain within 60 seconds
  • Tier 3
Psychoanalyze causes the target to be worth 3% more XP if slain within 60 seconds
  • Tier 4
Psychoanalyze causes the target to be worth 4% more XP if slain within 60 seconds
  • Tier 5
Psychoanalyze causes the target to be worth 5% more XP if slain within 60 seconds
  • Tier 6
Psychoanalyze causes the target to be worth 6% more XP if slain within 60 seconds
  • Tier 7
Psychoanalyze causes the target to be worth 7% more XP if slain within 60 seconds
  • Tier 8
Psychoanalyze causes the target to be worth 8% more XP if slain within 60 seconds
  • Tier 9
Psychoanalyze causes the target to be worth 9% more XP if slain within 60 seconds
  • Tier 10
Psychoanalyze causes the target to be worth 10% more XP if slain within 60 seconds
  • Tier 11
Psychoanalyze causes the target to be worth 11% more XP if slain within 60 seconds
  • Tier 12
Psychoanalyze causes the target to be worth 12% more XP if slain within 60 seconds
  • Tier 13
Psychoanalyze causes the target to be worth 13% more XP if slain within 60 seconds
  • Tier 14
Psychoanalyze causes the target to be worth 14% more XP if slain within 60 seconds

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Mind-Shattering Tier 14 - Psychoanalyze causes the target to take +16 damage from Psychic attacks for 60 seconds Head, Hands

  • Tier 1
Psychoanalyze causes the target to take +1 damage from Psychic attacks for 60 seconds
  • Tier 2
Psychoanalyze causes the target to take +2 damage from Psychic attacks for 60 seconds
  • Tier 3
Psychoanalyze causes the target to take +3 damage from Psychic attacks for 60 seconds
  • Tier 4
Psychoanalyze causes the target to take +4 damage from Psychic attacks for 60 seconds
  • Tier 5
Psychoanalyze causes the target to take +5 damage from Psychic attacks for 60 seconds
  • Tier 6
Psychoanalyze causes the target to take +6 damage from Psychic attacks for 60 seconds
  • Tier 7
Psychoanalyze causes the target to take +7 damage from Psychic attacks for 60 seconds
  • Tier 8
Psychoanalyze causes the target to take +8 damage from Psychic attacks for 60 seconds
  • Tier 9
Psychoanalyze causes the target to take +9 damage from Psychic attacks for 60 seconds
  • Tier 10
Psychoanalyze causes the target to take +10 damage from Psychic attacks for 60 seconds
  • Tier 11
Psychoanalyze causes the target to take +11 damage from Psychic attacks for 60 seconds
  • Tier 12
Psychoanalyze causes the target to take +12 damage from Psychic attacks for 60 seconds
  • Tier 13
Psychoanalyze causes the target to take +14 damage from Psychic attacks for 60 seconds
  • Tier 14
Psychoanalyze causes the target to take +16 damage from Psychic attacks for 60 seconds

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Tier 7 - Pep Talk Reuse Timer -4 Legs, Hands

  • Tier 1
Pep Talk Reuse Timer -1
  • Tier 2
Pep Talk Reuse Timer -1.5
  • Tier 3
Pep Talk Reuse Timer -2
  • Tier 4
Pep Talk Reuse Timer -2.5
  • Tier 5
Pep Talk Reuse Timer -3
  • Tier 6
Pep Talk Reuse Timer -3.5
  • Tier 7
Pep Talk Reuse Timer -4

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Tier 14 - Soothe, But I Love You, and Cause Terror Damage +62 Chest, Legs

  • Tier 1
Soothe, But I Love You, and Cause Terror Damage +20
  • Tier 2
Soothe, But I Love You, and Cause Terror Damage +23
  • Tier 3
Soothe, But I Love You, and Cause Terror Damage +26
  • Tier 4
Soothe, But I Love You, and Cause Terror Damage +29
  • Tier 5
Soothe, But I Love You, and Cause Terror Damage +32
  • Tier 6
Soothe, But I Love You, and Cause Terror Damage +35
  • Tier 7
Soothe, But I Love You, and Cause Terror Damage +38
  • Tier 8
Soothe, But I Love You, and Cause Terror Damage +41
  • Tier 9
Soothe, But I Love You, and Cause Terror Damage +44
  • Tier 10
Soothe, But I Love You, and Cause Terror Damage +47
  • Tier 11
Soothe, But I Love You, and Cause Terror Damage +50
  • Tier 12
Soothe, But I Love You, and Cause Terror Damage +54
  • Tier 13
Soothe, But I Love You, and Cause Terror Damage +58
  • Tier 14
Soothe, But I Love You, and Cause Terror Damage +62

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of Critical Hits Tier 14 - Psychology/Mentalism Critical Hit Damage +150% when Psychology is active Chest, Hands

  • Tier 1
Psychology/Mentalism Critical Hit Damage +10% when Psychology is active
  • Tier 2
Psychology/Mentalism Critical Hit Damage +20% when Psychology is active
  • Tier 3
Psychology/Mentalism Critical Hit Damage +30% when Psychology is active
  • Tier 4
Psychology/Mentalism Critical Hit Damage +40% when Psychology is active
  • Tier 5
Psychology/Mentalism Critical Hit Damage +50% when Psychology is active
  • Tier 6
Psychology/Mentalism Critical Hit Damage +60% when Psychology is active
  • Tier 7
Psychology/Mentalism Critical Hit Damage +70% when Psychology is active
  • Tier 8
Psychology/Mentalism Critical Hit Damage +80% when Psychology is active
  • Tier 9
Psychology/Mentalism Critical Hit Damage +90% when Psychology is active
  • Tier 10
Psychology/Mentalism Critical Hit Damage +100% when Psychology is active
  • Tier 11
Psychology/Mentalism Critical Hit Damage +110% when Psychology is active
  • Tier 12
Psychology/Mentalism Critical Hit Damage +120% when Psychology is active
  • Tier 13
Psychology/Mentalism Critical Hit Damage +135% when Psychology is active
  • Tier 14
Psychology/Mentalism Critical Hit Damage +150% when Psychology is active

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of Your Mother Tier 14 - Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +97 Chest, MainHand

  • Tier 1
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +15
  • Tier 2
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +21
  • Tier 3
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +27
  • Tier 4
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +33
  • Tier 5
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +39
  • Tier 6
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +45
  • Tier 7
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +51
  • Tier 8
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +57
  • Tier 9
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +63
  • Tier 10
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +69
  • Tier 11
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +75
  • Tier 12
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +81
  • Tier 13
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +89
  • Tier 14
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +97

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Mind-Numbing Tier 14 - Mock deals +108% damage and taunts +350, but reuse timer is +2 seconds Hands, Feet

  • Tier 1
Mock deals +30% damage and taunts +25, but reuse timer is +2 seconds
  • Tier 2
Mock deals +36% damage and taunts +50, but reuse timer is +2 seconds
  • Tier 3
Mock deals +42% damage and taunts +75, but reuse timer is +2 seconds
  • Tier 4
Mock deals +48% damage and taunts +100, but reuse timer is +2 seconds
  • Tier 5
Mock deals +54% damage and taunts +125, but reuse timer is +2 seconds
  • Tier 6
Mock deals +60% damage and taunts +150, but reuse timer is +2 seconds
  • Tier 7
Mock deals +66% damage and taunts +175, but reuse timer is +2 seconds
  • Tier 8
Mock deals +72% damage and taunts +200, but reuse timer is +2 seconds
  • Tier 9
Mock deals +78% damage and taunts +225, but reuse timer is +2 seconds
  • Tier 10
Mock deals +84% damage and taunts +250, but reuse timer is +2 seconds
  • Tier 11
Mock deals +90% damage and taunts +275, but reuse timer is +2 seconds
  • Tier 12
Mock deals +96% damage and taunts +300, but reuse timer is +2 seconds
  • Tier 13
Mock deals +102% damage and taunts +325, but reuse timer is +2 seconds
  • Tier 14
Mock deals +108% damage and taunts +350, but reuse timer is +2 seconds

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Mind-Numbing Tier 7 - Soothe further reduces target's Rage by 670 MainHand, Necklace

  • Tier 1
Soothe further reduces target's Rage by 250
  • Tier 2
Soothe further reduces target's Rage by 320
  • Tier 3
Soothe further reduces target's Rage by 390
  • Tier 4
Soothe further reduces target's Rage by 460
  • Tier 5
Soothe further reduces target's Rage by 530
  • Tier 6
Soothe further reduces target's Rage by 600
  • Tier 7
Soothe further reduces target's Rage by 670

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Mind-Numbing Tier 7 - Tell Me About Your Mother restores 123 Armor to you OffHand, Ring

  • Tier 1
Tell Me About Your Mother restores 15 Armor to you
  • Tier 2
Tell Me About Your Mother restores 33 Armor to you
  • Tier 3
Tell Me About Your Mother restores 51 Armor to you
  • Tier 4
Tell Me About Your Mother restores 69 Armor to you
  • Tier 5
Tell Me About Your Mother restores 87 Armor to you
  • Tier 6
Tell Me About Your Mother restores 105 Armor to you
  • Tier 7
Tell Me About Your Mother restores 123 Armor to you

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Depressing of Your Mother Tier 14 - Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds Head, Feet

  • Tier 1
Tell Me About Your Mother causes target's attacks to deal -1 damage for 60 seconds
  • Tier 2
Tell Me About Your Mother causes target's attacks to deal -2 damage for 60 seconds
  • Tier 3
Tell Me About Your Mother causes target's attacks to deal -3 damage for 60 seconds
  • Tier 4
Tell Me About Your Mother causes target's attacks to deal -4 damage for 60 seconds
  • Tier 5
Tell Me About Your Mother causes target's attacks to deal -5 damage for 60 seconds
  • Tier 6
Tell Me About Your Mother causes target's attacks to deal -6 damage for 60 seconds
  • Tier 7
Tell Me About Your Mother causes target's attacks to deal -7 damage for 60 seconds
  • Tier 8
Tell Me About Your Mother causes target's attacks to deal -8 damage for 60 seconds
  • Tier 9
Tell Me About Your Mother causes target's attacks to deal -9 damage for 60 seconds
  • Tier 10
Tell Me About Your Mother causes target's attacks to deal -10 damage for 60 seconds
  • Tier 11
Tell Me About Your Mother causes target's attacks to deal -11 damage for 60 seconds
  • Tier 12
Tell Me About Your Mother causes target's attacks to deal -12 damage for 60 seconds
  • Tier 13
Tell Me About Your Mother causes target's attacks to deal -14 damage for 60 seconds
  • Tier 14
Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds

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of Epic Discussion Tier 7 - Tell Me About Your Mother boosts your Epic Attack Damage +70 and reduces the Power cost of your Epic Attacks -15 for 15 seconds Legs, Feet

  • Tier 1
Tell Me About Your Mother boosts your Epic Attack Damage +10 and reduces the Power cost of your Epic Attacks -4 for 15 seconds
  • Tier 2
Tell Me About Your Mother boosts your Epic Attack Damage +20 and reduces the Power cost of your Epic Attacks -6 for 15 seconds
  • Tier 3
Tell Me About Your Mother boosts your Epic Attack Damage +30 and reduces the Power cost of your Epic Attacks -8 for 15 seconds
  • Tier 4
Tell Me About Your Mother boosts your Epic Attack Damage +40 and reduces the Power cost of your Epic Attacks -10 for 15 seconds
  • Tier 5
Tell Me About Your Mother boosts your Epic Attack Damage +50 and reduces the Power cost of your Epic Attacks -12 for 15 seconds
  • Tier 6
Tell Me About Your Mother boosts your Epic Attack Damage +60 and reduces the Power cost of your Epic Attacks -14 for 15 seconds
  • Tier 7
Tell Me About Your Mother boosts your Epic Attack Damage +70 and reduces the Power cost of your Epic Attacks -15 for 15 seconds

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Grating of Nerve-Striking Tier 14 - Strike a Nerve Damage +38% MainHand, Necklace

  • Tier 1
Strike a Nerve Damage +10%
  • Tier 2
Strike a Nerve Damage +12%
  • Tier 3
Strike a Nerve Damage +14%
  • Tier 4
Strike a Nerve Damage +16%
  • Tier 5
Strike a Nerve Damage +18%
  • Tier 6
Strike a Nerve Damage +20%
  • Tier 7
Strike a Nerve Damage +22%
  • Tier 8
Strike a Nerve Damage +24%
  • Tier 9
Strike a Nerve Damage +26%
  • Tier 10
Strike a Nerve Damage +28%
  • Tier 11
Strike a Nerve Damage +30%
  • Tier 12
Strike a Nerve Damage +32%
  • Tier 13
Strike a Nerve Damage +35%
  • Tier 14
Strike a Nerve Damage +38%

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of Aneurysms Tier 14 - Strike a Nerve deals between 42 and 140 extra damage Chest, Hands

  • Tier 1
Strike a Nerve deals between 3 and 10 extra damage
  • Tier 2
Strike a Nerve deals between 6 and 20 extra damage
  • Tier 3
Strike a Nerve deals between 9 and 30 extra damage
  • Tier 4
Strike a Nerve deals between 12 and 40 extra damage
  • Tier 5
Strike a Nerve deals between 15 and 50 extra damage
  • Tier 6
Strike a Nerve deals between 18 and 60 extra damage
  • Tier 7
Strike a Nerve deals between 21 and 70 extra damage
  • Tier 8
Strike a Nerve deals between 24 and 80 extra damage
  • Tier 9
Strike a Nerve deals between 27 and 90 extra damage
  • Tier 10
Strike a Nerve deals between 30 and 100 extra damage
  • Tier 11
Strike a Nerve deals between 33 and 110 extra damage
  • Tier 12
Strike a Nerve deals between 36 and 120 extra damage
  • Tier 13
Strike a Nerve deals between 39 and 130 extra damage
  • Tier 14
Strike a Nerve deals between 42 and 140 extra damage

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Grating of Nerve-Striking Tier 14 - Strike a Nerve deals +99 armor damage OffHand, Feet

  • Tier 1
Strike a Nerve deals +8 armor damage
  • Tier 2
Strike a Nerve deals +15 armor damage
  • Tier 3
Strike a Nerve deals +22 armor damage
  • Tier 4
Strike a Nerve deals +29 armor damage
  • Tier 5
Strike a Nerve deals +36 armor damage
  • Tier 6
Strike a Nerve deals +43 armor damage
  • Tier 7
Strike a Nerve deals +50 armor damage
  • Tier 8
Strike a Nerve deals +57 armor damage
  • Tier 9
Strike a Nerve deals +64 armor damage
  • Tier 10
Strike a Nerve deals +71 armor damage
  • Tier 11
Strike a Nerve deals +78 armor damage
  • Tier 12
Strike a Nerve deals +85 armor damage
  • Tier 13
Strike a Nerve deals +92 armor damage
  • Tier 14
Strike a Nerve deals +99 armor damage

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of Deflating Comments Tier 14 - Strike a Nerve generates no Rage and instead reduces Rage by 425 Head, Legs

  • Tier 1
Strike a Nerve generates no Rage and instead reduces Rage by 50
  • Tier 2
Strike a Nerve generates no Rage and instead reduces Rage by 75
  • Tier 3
Strike a Nerve generates no Rage and instead reduces Rage by 100
  • Tier 4
Strike a Nerve generates no Rage and instead reduces Rage by 125
  • Tier 5
Strike a Nerve generates no Rage and instead reduces Rage by 150
  • Tier 6
Strike a Nerve generates no Rage and instead reduces Rage by 175
  • Tier 7
Strike a Nerve generates no Rage and instead reduces Rage by 200
  • Tier 8
Strike a Nerve generates no Rage and instead reduces Rage by 225
  • Tier 9
Strike a Nerve generates no Rage and instead reduces Rage by 250
  • Tier 10
Strike a Nerve generates no Rage and instead reduces Rage by 275
  • Tier 11
Strike a Nerve generates no Rage and instead reduces Rage by 300
  • Tier 12
Strike a Nerve generates no Rage and instead reduces Rage by 325
  • Tier 13
Strike a Nerve generates no Rage and instead reduces Rage by 375
  • Tier 14
Strike a Nerve generates no Rage and instead reduces Rage by 425

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Tier 1 - Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff) - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Waist

  • Tier 1
Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff)

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of Mockery Tier 14 - Mock and Ridicule deal +35 damage and taunt +140 Necklace, OffHand

  • Tier 1
Mock and Ridicule deal +3 damage and taunt +10
  • Tier 2
Mock and Ridicule deal +5 damage and taunt +20
  • Tier 3
Mock and Ridicule deal +7 damage and taunt +30
  • Tier 4
Mock and Ridicule deal +9 damage and taunt +40
  • Tier 5
Mock and Ridicule deal +11 damage and taunt +50
  • Tier 6
Mock and Ridicule deal +13 damage and taunt +60
  • Tier 7
Mock and Ridicule deal +15 damage and taunt +70
  • Tier 8
Mock and Ridicule deal +17 damage and taunt +80
  • Tier 9
Mock and Ridicule deal +19 damage and taunt +90
  • Tier 10
Mock and Ridicule deal +21 damage and taunt +100
  • Tier 11
Mock and Ridicule deal +23 damage and taunt +110
  • Tier 12
Mock and Ridicule deal +25 damage and taunt +120
  • Tier 13
Mock and Ridicule deal +30 damage and taunt +130
  • Tier 14
Mock and Ridicule deal +35 damage and taunt +140

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Peppy of Pep Tier 14 - Pep Talk Healing +92 OffHand, Feet, Ring

  • Tier 1
Pep Talk Healing +6
  • Tier 2
Pep Talk Healing +12
  • Tier 3
Pep Talk Healing +18
  • Tier 4
Pep Talk Healing +24
  • Tier 5
Pep Talk Healing +30
  • Tier 6
Pep Talk Healing +36
  • Tier 7
Pep Talk Healing +43
  • Tier 8
Pep Talk Healing +50
  • Tier 9
Pep Talk Healing +57
  • Tier 10
Pep Talk Healing +64
  • Tier 11
Pep Talk Healing +71
  • Tier 12
Pep Talk Healing +78
  • Tier 13
Pep Talk Healing +85
  • Tier 14
Pep Talk Healing +92

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Inspiring of Inspiration Tier 14 - Pep Talk restores 41 Power Head, Ring

  • Tier 1
Pep Talk restores 12 Power
  • Tier 2
Pep Talk restores 14 Power
  • Tier 3
Pep Talk restores 16 Power
  • Tier 4
Pep Talk restores 18 Power
  • Tier 5
Pep Talk restores 20 Power
  • Tier 6
Pep Talk restores 22 Power
  • Tier 7
Pep Talk restores 24 Power
  • Tier 8
Pep Talk restores 26 Power
  • Tier 9
Pep Talk restores 28 Power
  • Tier 10
Pep Talk restores 30 Power
  • Tier 11
Pep Talk restores 32 Power
  • Tier 12
Pep Talk restores 35 Power
  • Tier 13
Pep Talk restores 38 Power
  • Tier 14
Pep Talk restores 41 Power

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of Antivenin Phrasing Tier 14 - Pep Talk removes ongoing Poison effects (up to 40 dmg/sec) Necklace

  • Tier 1
Pep Talk removes ongoing Poison effects (up to 3 dmg/sec)
  • Tier 2
Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
  • Tier 3
Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
  • Tier 4
Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
  • Tier 5
Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
  • Tier 6
Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
  • Tier 7
Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
  • Tier 8
Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
  • Tier 9
Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
  • Tier 10
Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
  • Tier 11
Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
  • Tier 12
Pep Talk removes ongoing Poison effects (up to 36 dmg/sec)
  • Tier 13
Pep Talk removes ongoing Poison effects (up to 38 dmg/sec)
  • Tier 14
Pep Talk removes ongoing Poison effects (up to 40 dmg/sec)

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of Extinguishing Words Tier 14 - Pep Talk removes ongoing Fire effects (up to 42 dmg/sec) MainHand

  • Tier 1
Pep Talk removes ongoing Fire effects (up to 3 dmg/sec)
  • Tier 2
Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
  • Tier 3
Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
  • Tier 4
Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
  • Tier 5
Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
  • Tier 6
Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
  • Tier 7
Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
  • Tier 8
Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
  • Tier 9
Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
  • Tier 10
Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
  • Tier 11
Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
  • Tier 12
Pep Talk removes ongoing Fire effects (up to 36 dmg/sec)
  • Tier 13
Pep Talk removes ongoing Fire effects (up to 39 dmg/sec)
  • Tier 14
Pep Talk removes ongoing Fire effects (up to 42 dmg/sec)

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Peppy of Pep Tier 14 - Pep Talk restores 98 Armor Chest, Ring

  • Tier 1
Pep Talk restores 7 Armor
  • Tier 2
Pep Talk restores 14 Armor
  • Tier 3
Pep Talk restores 21 Armor
  • Tier 4
Pep Talk restores 28 Armor
  • Tier 5
Pep Talk restores 35 Armor
  • Tier 6
Pep Talk restores 42 Armor
  • Tier 7
Pep Talk restores 49 Armor
  • Tier 8
Pep Talk restores 56 Armor
  • Tier 9
Pep Talk restores 63 Armor
  • Tier 10
Pep Talk restores 70 Armor
  • Tier 11
Pep Talk restores 77 Armor
  • Tier 12
Pep Talk restores 84 Armor
  • Tier 13
Pep Talk restores 91 Armor
  • Tier 14
Pep Talk restores 98 Armor

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of Dissuasion Tier 7 - Fast Talk taunts -420 and reduces Rage by 700 Head, Feet

  • Tier 1
Fast Talk taunts -60 and reduces Rage by 100
  • Tier 2
Fast Talk taunts -120 and reduces Rage by 200
  • Tier 3
Fast Talk taunts -180 and reduces Rage by 300
  • Tier 4
Fast Talk taunts -240 and reduces Rage by 400
  • Tier 5
Fast Talk taunts -300 and reduces Rage by 500
  • Tier 6
Fast Talk taunts -360 and reduces Rage by 600
  • Tier 7
Fast Talk taunts -420 and reduces Rage by 700

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of Sly Talk Tier 14 - Fast Talk heals you for 32 health Legs, Ring

  • Tier 1
Fast Talk heals you for 10 health
  • Tier 2
Fast Talk heals you for 11 health
  • Tier 3
Fast Talk heals you for 12 health
  • Tier 4
Fast Talk heals you for 13 health
  • Tier 5
Fast Talk heals you for 14 health
  • Tier 6
Fast Talk heals you for 15 health
  • Tier 7
Fast Talk heals you for 17 health
  • Tier 8
Fast Talk heals you for 19 health
  • Tier 9
Fast Talk heals you for 21 health
  • Tier 10
Fast Talk heals you for 23 health
  • Tier 11
Fast Talk heals you for 25 health
  • Tier 12
Fast Talk heals you for 27 health
  • Tier 13
Fast Talk heals you for 29 health
  • Tier 14
Fast Talk heals you for 32 health

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of Sly Talk Tier 14 - Fast Talk heals you for 50 armor Chest, MainHand

  • Tier 1
Fast Talk heals you for 10 armor
  • Tier 2
Fast Talk heals you for 12 armor
  • Tier 3
Fast Talk heals you for 14 armor
  • Tier 4
Fast Talk heals you for 16 armor
  • Tier 5
Fast Talk heals you for 18 armor
  • Tier 6
Fast Talk heals you for 22 armor
  • Tier 7
Fast Talk heals you for 26 armor
  • Tier 8
Fast Talk heals you for 30 armor
  • Tier 9
Fast Talk heals you for 34 armor
  • Tier 10
Fast Talk heals you for 37 armor
  • Tier 11
Fast Talk heals you for 40 armor
  • Tier 12
Fast Talk heals you for 43 armor
  • Tier 13
Fast Talk heals you for 46 armor
  • Tier 14
Fast Talk heals you for 50 armor

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Tier 1 - Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds Head, Feet

  • Tier 1
Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds

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of Denying Poison Tier 14 - Positive Attitude increases your Poison Mitigation +14 for 30 seconds Ring

  • Tier 1
Positive Attitude increases your Poison Mitigation +1 for 30 seconds
  • Tier 2
Positive Attitude increases your Poison Mitigation +2 for 30 seconds
  • Tier 3
Positive Attitude increases your Poison Mitigation +3 for 30 seconds
  • Tier 4
Positive Attitude increases your Poison Mitigation +4 for 30 seconds
  • Tier 5
Positive Attitude increases your Poison Mitigation +5 for 30 seconds
  • Tier 6
Positive Attitude increases your Poison Mitigation +6 for 30 seconds
  • Tier 7
Positive Attitude increases your Poison Mitigation +7 for 30 seconds
  • Tier 8
Positive Attitude increases your Poison Mitigation +8 for 30 seconds
  • Tier 9
Positive Attitude increases your Poison Mitigation +9 for 30 seconds
  • Tier 10
Positive Attitude increases your Poison Mitigation +10 for 30 seconds
  • Tier 11
Positive Attitude increases your Poison Mitigation +11 for 30 seconds
  • Tier 12
Positive Attitude increases your Poison Mitigation +12 for 30 seconds
  • Tier 13
Positive Attitude increases your Poison Mitigation +13 for 30 seconds
  • Tier 14
Positive Attitude increases your Poison Mitigation +14 for 30 seconds

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Tier 14 - Positive Attitude increases your Core Attack Damage +84 for 15 seconds MainHand, Legs

  • Tier 1
Positive Attitude increases your Core Attack Damage +10 for 15 seconds
  • Tier 2
Positive Attitude increases your Core Attack Damage +15 for 15 seconds
  • Tier 3
Positive Attitude increases your Core Attack Damage +20 for 15 seconds
  • Tier 4
Positive Attitude increases your Core Attack Damage +25 for 15 seconds
  • Tier 5
Positive Attitude increases your Core Attack Damage +30 for 15 seconds
  • Tier 6
Positive Attitude increases your Core Attack Damage +35 for 15 seconds
  • Tier 7
Positive Attitude increases your Core Attack Damage +40 for 15 seconds
  • Tier 8
Positive Attitude increases your Core Attack Damage +45 for 15 seconds
  • Tier 9
Positive Attitude increases your Core Attack Damage +50 for 15 seconds
  • Tier 10
Positive Attitude increases your Core Attack Damage +56 for 15 seconds
  • Tier 11
Positive Attitude increases your Core Attack Damage +63 for 15 seconds
  • Tier 12
Positive Attitude increases your Core Attack Damage +70 for 15 seconds
  • Tier 13
Positive Attitude increases your Core Attack Damage +77 for 15 seconds
  • Tier 14
Positive Attitude increases your Core Attack Damage +84 for 15 seconds

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Tier 7 - Positive Attitude Reuse Timer -13 MainHand

  • Tier 1
Positive Attitude Reuse Timer -2
  • Tier 2
Positive Attitude Reuse Timer -4
  • Tier 3
Positive Attitude Reuse Timer -6
  • Tier 4
Positive Attitude Reuse Timer -8
  • Tier 5
Positive Attitude Reuse Timer -10
  • Tier 6
Positive Attitude Reuse Timer -12
  • Tier 7
Positive Attitude Reuse Timer -13

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Tier 14 - Inspire Confidence / Positive Attitude Healing +53 Necklace, OffHand

  • Tier 1
Inspire Confidence / Positive Attitude Healing +10
  • Tier 2
Inspire Confidence / Positive Attitude Healing +13
  • Tier 3
Inspire Confidence / Positive Attitude Healing +16
  • Tier 4
Inspire Confidence / Positive Attitude Healing +19
  • Tier 5
Inspire Confidence / Positive Attitude Healing +22
  • Tier 6
Inspire Confidence / Positive Attitude Healing +25
  • Tier 7
Inspire Confidence / Positive Attitude Healing +28
  • Tier 8
Inspire Confidence / Positive Attitude Healing +31
  • Tier 9
Inspire Confidence / Positive Attitude Healing +34
  • Tier 10
Inspire Confidence / Positive Attitude Healing +37
  • Tier 11
Inspire Confidence / Positive Attitude Healing +40
  • Tier 12
Inspire Confidence / Positive Attitude Healing +43
  • Tier 13
Inspire Confidence / Positive Attitude Healing +48
  • Tier 14
Inspire Confidence / Positive Attitude Healing +53

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of Confident Accuracy Tier 14 - Inspire Confidence increases all targets' Accuracy +14 for 10 seconds Head, Ring

  • Tier 1
Inspire Confidence increases all targets' Accuracy +1 for 10 seconds
  • Tier 2
Inspire Confidence increases all targets' Accuracy +2 for 10 seconds
  • Tier 3
Inspire Confidence increases all targets' Accuracy +3 for 10 seconds
  • Tier 4
Inspire Confidence increases all targets' Accuracy +4 for 10 seconds
  • Tier 5
Inspire Confidence increases all targets' Accuracy +5 for 10 seconds
  • Tier 6
Inspire Confidence increases all targets' Accuracy +6 for 10 seconds
  • Tier 7
Inspire Confidence increases all targets' Accuracy +7 for 10 seconds
  • Tier 8
Inspire Confidence increases all targets' Accuracy +8 for 10 seconds
  • Tier 9
Inspire Confidence increases all targets' Accuracy +9 for 10 seconds
  • Tier 10
Inspire Confidence increases all targets' Accuracy +10 for 10 seconds
  • Tier 11
Inspire Confidence increases all targets' Accuracy +11 for 10 seconds
  • Tier 12
Inspire Confidence increases all targets' Accuracy +12 for 10 seconds
  • Tier 13
Inspire Confidence increases all targets' Accuracy +13 for 10 seconds
  • Tier 14
Inspire Confidence increases all targets' Accuracy +14 for 10 seconds

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of Confident Killing Tier 12 - Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds MainHand, Legs

  • Tier 1
Inspire Confidence increases the damage of all targets' attacks +1 for 30 seconds
  • Tier 2
Inspire Confidence increases the damage of all targets' attacks +2 for 30 seconds
  • Tier 3
Inspire Confidence increases the damage of all targets' attacks +3 for 30 seconds
  • Tier 4
Inspire Confidence increases the damage of all targets' attacks +4 for 30 seconds
  • Tier 5
Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
  • Tier 6
Inspire Confidence increases the damage of all targets' attacks +6 for 30 seconds
  • Tier 7
Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds
  • Tier 8
Inspire Confidence increases the damage of all targets' attacks +8 for 30 seconds
  • Tier 9
Inspire Confidence increases the damage of all targets' attacks +9 for 30 seconds
  • Tier 10
Inspire Confidence increases the damage of all targets' attacks +10 for 30 seconds
  • Tier 11
Inspire Confidence increases the damage of all targets' attacks +11 for 30 seconds
  • Tier 12
Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds

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Vaguely Confident of Shaky Confidence Tier 14 - Inspire Confidence restores +103 Health after a 15 second delay Chest, Hands

  • Tier 1
Inspire Confidence restores +7 Health after a 15 second delay
  • Tier 2
Inspire Confidence restores +14 Health after a 15 second delay
  • Tier 3
Inspire Confidence restores +21 Health after a 15 second delay
  • Tier 4
Inspire Confidence restores +28 Health after a 15 second delay
  • Tier 5
Inspire Confidence restores +35 Health after a 15 second delay
  • Tier 6
Inspire Confidence restores +42 Health after a 15 second delay
  • Tier 7
Inspire Confidence restores +49 Health after a 15 second delay
  • Tier 8
Inspire Confidence restores +56 Health after a 15 second delay
  • Tier 9
Inspire Confidence restores +63 Health after a 15 second delay
  • Tier 10
Inspire Confidence restores +70 Health after a 15 second delay
  • Tier 11
Inspire Confidence restores +77 Health after a 15 second delay
  • Tier 12
Inspire Confidence restores +87 Health after a 15 second delay
  • Tier 13
Inspire Confidence restores +95 Health after a 15 second delay
  • Tier 14
Inspire Confidence restores +103 Health after a 15 second delay

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Vaguely Confident of Shaky Confidence Tier 14 - Inspire Confidence restores +145 Health after a 25 second delay OffHand, Feet

  • Tier 1
Inspire Confidence restores +15 Health after a 25 second delay
  • Tier 2
Inspire Confidence restores +25 Health after a 25 second delay
  • Tier 3
Inspire Confidence restores +35 Health after a 25 second delay
  • Tier 4
Inspire Confidence restores +45 Health after a 25 second delay
  • Tier 5
Inspire Confidence restores +55 Health after a 25 second delay
  • Tier 6
Inspire Confidence restores +65 Health after a 25 second delay
  • Tier 7
Inspire Confidence restores +75 Health after a 25 second delay
  • Tier 8
Inspire Confidence restores +85 Health after a 25 second delay
  • Tier 9
Inspire Confidence restores +95 Health after a 25 second delay
  • Tier 10
Inspire Confidence restores +105 Health after a 25 second delay
  • Tier 11
Inspire Confidence restores +115 Health after a 25 second delay
  • Tier 12
Inspire Confidence restores +125 Health after a 25 second delay
  • Tier 13
Inspire Confidence restores +135 Health after a 25 second delay
  • Tier 14
Inspire Confidence restores +145 Health after a 25 second delay

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of Stunning Love Tier 14 - But I Love You deals +31% damage and stuns the target Hands

  • Tier 1
But I Love You deals +5% damage and stuns the target
  • Tier 2
But I Love You deals +7% damage and stuns the target
  • Tier 3
But I Love You deals +9% damage and stuns the target
  • Tier 4
But I Love You deals +11% damage and stuns the target
  • Tier 5
But I Love You deals +13% damage and stuns the target
  • Tier 6
But I Love You deals +15% damage and stuns the target
  • Tier 7
But I Love You deals +17% damage and stuns the target
  • Tier 8
But I Love You deals +19% damage and stuns the target
  • Tier 9
But I Love You deals +21% damage and stuns the target
  • Tier 10
But I Love You deals +23% damage and stuns the target
  • Tier 11
But I Love You deals +25% damage and stuns the target
  • Tier 12
But I Love You deals +27% damage and stuns the target
  • Tier 13
But I Love You deals +29% damage and stuns the target
  • Tier 14
But I Love You deals +31% damage and stuns the target

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Tier 14 - But I Love You boosts your Nice and Epic Attack Damage +67 for 8 seconds Chest, MainHand

  • Tier 1
But I Love You boosts your Nice and Epic Attack Damage +15 for 8 seconds
  • Tier 2
But I Love You boosts your Nice and Epic Attack Damage +19 for 8 seconds
  • Tier 3
But I Love You boosts your Nice and Epic Attack Damage +23 for 8 seconds
  • Tier 4
But I Love You boosts your Nice and Epic Attack Damage +27 for 8 seconds
  • Tier 5
But I Love You boosts your Nice and Epic Attack Damage +31 for 8 seconds
  • Tier 6
But I Love You boosts your Nice and Epic Attack Damage +35 for 8 seconds
  • Tier 7
But I Love You boosts your Nice and Epic Attack Damage +39 for 8 seconds
  • Tier 8
But I Love You boosts your Nice and Epic Attack Damage +43 for 8 seconds
  • Tier 9
But I Love You boosts your Nice and Epic Attack Damage +47 for 8 seconds
  • Tier 10
But I Love You boosts your Nice and Epic Attack Damage +51 for 8 seconds
  • Tier 11
But I Love You boosts your Nice and Epic Attack Damage +55 for 8 seconds
  • Tier 12
But I Love You boosts your Nice and Epic Attack Damage +59 for 8 seconds
  • Tier 13
But I Love You boosts your Nice and Epic Attack Damage +63 for 8 seconds
  • Tier 14
But I Love You boosts your Nice and Epic Attack Damage +67 for 8 seconds

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Sociopathic of Cruel Dialogue Tier 14 - You Were Adopted deals +36% damage and Power cost is -16 Head, OffHand

  • Tier 1
You Were Adopted deals +10% damage and Power cost is -3
  • Tier 2
You Were Adopted deals +12% damage and Power cost is -4
  • Tier 3
You Were Adopted deals +14% damage and Power cost is -5
  • Tier 4
You Were Adopted deals +16% damage and Power cost is -6
  • Tier 5
You Were Adopted deals +18% damage and Power cost is -7
  • Tier 6
You Were Adopted deals +20% damage and Power cost is -8
  • Tier 7
You Were Adopted deals +22% damage and Power cost is -9
  • Tier 8
You Were Adopted deals +24% damage and Power cost is -10
  • Tier 9
You Were Adopted deals +26% damage and Power cost is -11
  • Tier 10
You Were Adopted deals +28% damage and Power cost is -12
  • Tier 11
You Were Adopted deals +30% damage and Power cost is -13
  • Tier 12
You Were Adopted deals +32% damage and Power cost is -14
  • Tier 13
You Were Adopted deals +34% damage and Power cost is -15
  • Tier 14
You Were Adopted deals +36% damage and Power cost is -16

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Sociopathic of Cruel Dialogue Tier 14 - You Were Adopted Damage +59% Necklace, Legs

  • Tier 1
You Were Adopted Damage +7%
  • Tier 2
You Were Adopted Damage +11%
  • Tier 3
You Were Adopted Damage +15%
  • Tier 4
You Were Adopted Damage +19%
  • Tier 5
You Were Adopted Damage +23%
  • Tier 6
You Were Adopted Damage +27%
  • Tier 7
You Were Adopted Damage +31%
  • Tier 8
You Were Adopted Damage +35%
  • Tier 9
You Were Adopted Damage +39%
  • Tier 10
You Were Adopted Damage +43%
  • Tier 11
You Were Adopted Damage +47%
  • Tier 12
You Were Adopted Damage +51%
  • Tier 13
You Were Adopted Damage +55%
  • Tier 14
You Were Adopted Damage +59%

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Sociopathic of Cruel Dialogue Tier 14 - You Were Adopted deals +42% damage and triggers the target's Vulnerability Hands

  • Tier 1
You Were Adopted deals +3% damage and triggers the target's Vulnerability
  • Tier 2
You Were Adopted deals +6% damage and triggers the target's Vulnerability
  • Tier 3
You Were Adopted deals +9% damage and triggers the target's Vulnerability
  • Tier 4
You Were Adopted deals +12% damage and triggers the target's Vulnerability
  • Tier 5
You Were Adopted deals +15% damage and triggers the target's Vulnerability
  • Tier 6
You Were Adopted deals +18% damage and triggers the target's Vulnerability
  • Tier 7
You Were Adopted deals +21% damage and triggers the target's Vulnerability
  • Tier 8
You Were Adopted deals +24% damage and triggers the target's Vulnerability
  • Tier 9
You Were Adopted deals +27% damage and triggers the target's Vulnerability
  • Tier 10
You Were Adopted deals +30% damage and triggers the target's Vulnerability
  • Tier 11
You Were Adopted deals +33% damage and triggers the target's Vulnerability
  • Tier 12
You Were Adopted deals +36% damage and triggers the target's Vulnerability
  • Tier 13
You Were Adopted deals +39% damage and triggers the target's Vulnerability
  • Tier 14
You Were Adopted deals +42% damage and triggers the target's Vulnerability

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of Terrifying Words Tier 14 - Cause Terror Damage +154 Hands, Necklace

  • Tier 1
Cause Terror Damage +24
  • Tier 2
Cause Terror Damage +34
  • Tier 3
Cause Terror Damage +44
  • Tier 4
Cause Terror Damage +54
  • Tier 5
Cause Terror Damage +64
  • Tier 6
Cause Terror Damage +74
  • Tier 7
Cause Terror Damage +84
  • Tier 8
Cause Terror Damage +94
  • Tier 9
Cause Terror Damage +104
  • Tier 10
Cause Terror Damage +114
  • Tier 11
Cause Terror Damage +124
  • Tier 12
Cause Terror Damage +134
  • Tier 13
Cause Terror Damage +144
  • Tier 14
Cause Terror Damage +154

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Tier 14 - Cause Terror deals +60 damage, costs -15 Power, and reuse timer is -6 seconds OffHand, Ring

  • Tier 1
Cause Terror deals +4 damage and costs -2 Power
  • Tier 2
Cause Terror deals +10 damage, costs -3 Power, and reuse timer is -1 seconds
  • Tier 3
Cause Terror deals +14 damage, costs -4 Power, and reuse timer is -1 seconds
  • Tier 4
Cause Terror deals +18 damage, costs -5 Power, and reuse timer is -2 seconds
  • Tier 5
Cause Terror deals +22 damage, costs -6 Power, and reuse timer is -2 seconds
  • Tier 6
Cause Terror deals +26 damage, costs -7 Power, and reuse timer is -3 seconds
  • Tier 7
Cause Terror deals +30 damage, costs -8 Power, and reuse timer is -3 seconds
  • Tier 8
Cause Terror deals +34 damage, costs -9 Power, and reuse timer is -4 seconds
  • Tier 9
Cause Terror deals +38 damage, costs -10 Power, and reuse timer is -4 seconds
  • Tier 10
Cause Terror deals +42 damage, costs -11 Power, and reuse timer is -5 seconds
  • Tier 11
Cause Terror deals +46 damage, costs -12 Power, and reuse timer is -5 seconds
  • Tier 12
Cause Terror deals +50 damage, costs -13 Power, and reuse timer is -6 seconds
  • Tier 13
Cause Terror deals +55 damage, costs -14 Power, and reuse timer is -6 seconds
  • Tier 14
Cause Terror deals +60 damage, costs -15 Power, and reuse timer is -6 seconds

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of Backhanded Compliments Tier 14 - Soothe Damage +86 Ring, Necklace

  • Tier 1
Soothe Damage +6
  • Tier 2
Soothe Damage +12
  • Tier 3
Soothe Damage +18
  • Tier 4
Soothe Damage +24
  • Tier 5
Soothe Damage +30
  • Tier 6
Soothe Damage +36
  • Tier 7
Soothe Damage +42
  • Tier 8
Soothe Damage +48
  • Tier 9
Soothe Damage +54
  • Tier 10
Soothe Damage +60
  • Tier 11
Soothe Damage +66
  • Tier 12
Soothe Damage +72
  • Tier 13
Soothe Damage +79
  • Tier 14
Soothe Damage +86

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Tier 7 - Soothe boosts the healing from your Major Healing abilities +32 for 10 seconds Head, OffHand

  • Tier 1
Soothe boosts the healing from your Major Healing abilities +14 for 10 seconds
  • Tier 2
Soothe boosts the healing from your Major Healing abilities +17 for 10 seconds
  • Tier 3
Soothe boosts the healing from your Major Healing abilities +20 for 10 seconds
  • Tier 4
Soothe boosts the healing from your Major Healing abilities +23 for 10 seconds
  • Tier 5
Soothe boosts the healing from your Major Healing abilities +26 for 10 seconds
  • Tier 6
Soothe boosts the healing from your Major Healing abilities +29 for 10 seconds
  • Tier 7
Soothe boosts the healing from your Major Healing abilities +32 for 10 seconds

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Tier 14 - Ridicule deals +39 health damage and taunts +375 Hands, Legs

  • Tier 1
Ridicule deals +3 health damage and taunts +50
  • Tier 2
Ridicule deals +5 health damage and taunts +75
  • Tier 3
Ridicule deals +7 health damage and taunts +100
  • Tier 4
Ridicule deals +10 health damage and taunts +125
  • Tier 5
Ridicule deals +12 health damage and taunts +150
  • Tier 6
Ridicule deals +15 health damage and taunts +175
  • Tier 7
Ridicule deals +18 health damage and taunts +200
  • Tier 8
Ridicule deals +21 health damage and taunts +225
  • Tier 9
Ridicule deals +24 health damage and taunts +250
  • Tier 10
Ridicule deals +27 health damage and taunts +275
  • Tier 11
Ridicule deals +30 health damage and taunts +300
  • Tier 12
Ridicule deals +33 health damage and taunts +325
  • Tier 13
Ridicule deals +36 health damage and taunts +350
  • Tier 14
Ridicule deals +39 health damage and taunts +375

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of Ridiculous Speed Tier 7 - Ridicule boosts movement speed by 4 for 6 seconds Feet

  • Tier 1
Ridicule boosts movement speed by 1 for 6 seconds
  • Tier 2
Ridicule boosts movement speed by 1.5 for 6 seconds
  • Tier 3
Ridicule boosts movement speed by 2 for 6 seconds
  • Tier 4
Ridicule boosts movement speed by 2.5 for 6 seconds
  • Tier 5
Ridicule boosts movement speed by 3 for 6 seconds
  • Tier 6
Ridicule boosts movement speed by 3.5 for 6 seconds
  • Tier 7
Ridicule boosts movement speed by 4 for 6 seconds

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