Difference between revisions of "Psychology/Treasure Effects:By Ability"

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(Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
 
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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<!-- Updated as of patch v273, January 22, 2017 -->
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<!-- Updated as of patch v277, March 25, 2017 -->
 
==<!--start-->Psychology Paired List==
 
==<!--start-->Psychology Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
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<b><u>General Mods</u></b><br>
 
<b><u>General Mods</u></b><br>
* Archery/Psychology/Mentalism Critical Hit Damage +150% when Psychology is active<br>
 
* Archery/Psychology/Mentalism Critical Hit Damage +150% when Psychology is active<br>
 
 
* Psychology Base Damage +23%<br>
 
* Psychology Base Damage +23%<br>
 
* Psychology Base Damage +23%<br>
 
* Psychology Base Damage +23%<br>
 +
* Psychology/Mentalism Critical Hit Damage +150% when Psychology is active<br>
 +
* Psychology/Mentalism Critical Hit Damage +150% when Psychology is active<br>
 
<br>
 
<br>
 
<b><u>But I Love You</u></b><br>
 
<b><u>But I Love You</u></b><br>
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<br>
 
<br>
 
<b><u>Fast Talk</u></b><br>
 
<b><u>Fast Talk</u></b><br>
* Fast Talk heals you for 39 health<br>
+
* Fast Talk heals you for 31 health<br>
* Fast Talk heals you for 39 health<br>
+
* Fast Talk heals you for 31 health<br>
* Fast Talk heals you for 55 armor<br>
+
* Fast Talk heals you for 50 armor<br>
* Fast Talk heals you for 55 armor<br>
+
* Fast Talk heals you for 50 armor<br>
 
* Fast Talk taunts -540 and reduces Rage by 800<br>
 
* Fast Talk taunts -540 and reduces Rage by 800<br>
 
* Fast Talk taunts -540 and reduces Rage by 800<br>
 
* Fast Talk taunts -540 and reduces Rage by 800<br>
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<br>
 
<br>
 
<b><u>Pep Talk</u></b><br>
 
<b><u>Pep Talk</u></b><br>
* Pep Talk Healing +90<br>
+
* Pep Talk Healing +92<br>
* Pep Talk Healing +90<br>
+
* Pep Talk Healing +92<br>
* Pep Talk Healing +90<br>
+
* Pep Talk Healing +92<br>
 
* Pep Talk Reuse Timer -4<br>
 
* Pep Talk Reuse Timer -4<br>
 
* Pep Talk Reuse Timer -4<br>
 
* Pep Talk Reuse Timer -4<br>
 
* Pep Talk removes ongoing Fire effects (up to 42 dmg/sec)<br>
 
* Pep Talk removes ongoing Fire effects (up to 42 dmg/sec)<br>
 
* Pep Talk removes ongoing Poison effects (up to 40 dmg/sec)<br>
 
* Pep Talk removes ongoing Poison effects (up to 40 dmg/sec)<br>
* Pep Talk restores 115 Armor<br>
+
* Pep Talk restores 41 Power<br>
* Pep Talk restores 115 Armor<br>
+
* Pep Talk restores 41 Power<br>
* Pep Talk restores 45 Power<br>
+
* Pep Talk restores 98 Armor<br>
* Pep Talk restores 45 Power<br>
+
* Pep Talk restores 98 Armor<br>
 
<br>
 
<br>
 
<b><u>Positive Attitude</u></b><br>
 
<b><u>Positive Attitude</u></b><br>
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* Psychoanalyze causes the target to take +16 damage from Psychic attacks for 60 seconds<br>
 
* Psychoanalyze causes the target to take +16 damage from Psychic attacks for 60 seconds<br>
 
* Psychoanalyze deals between 160 and 340 extra damage<br>
 
* Psychoanalyze deals between 160 and 340 extra damage<br>
* Psychoanalyze restores 110 Health to you after a 15 second delay<br>
+
* Psychoanalyze restores 101 Health to you after a 15 second delay<br>
* Psychoanalyze restores 110 Health to you after a 15 second delay<br>
+
* Psychoanalyze restores 101 Health to you after a 15 second delay<br>
 
* Psychoanalyze restores 134 Armor to you<br>
 
* Psychoanalyze restores 134 Armor to you<br>
 
* Psychoanalyze restores 134 Armor to you<br>
 
* Psychoanalyze restores 134 Armor to you<br>
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* Soothe Damage +96<br>
 
* Soothe Damage +96<br>
 
* Soothe Damage +96<br>
 
* Soothe Damage +96<br>
* Soothe boosts the healing from your Major Healing abilities +39 for 10 seconds<br>
+
* Soothe boosts the healing from your Major Healing abilities +32 for 10 seconds<br>
* Soothe boosts the healing from your Major Healing abilities +39 for 10 seconds<br>
+
* Soothe boosts the healing from your Major Healing abilities +32 for 10 seconds<br>
 
* Soothe further reduces target's Rage by 700<br>
 
* Soothe further reduces target's Rage by 700<br>
 
* Soothe further reduces target's Rage by 700<br>
 
* Soothe further reduces target's Rage by 700<br>
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* Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds<br>
 
* Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds<br>
 
* Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds<br>
 
* Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds<br>
* Tell Me About Your Mother restores 140 Armor to you<br>
+
* Tell Me About Your Mother restores 123 Armor to you<br>
* Tell Me About Your Mother restores 140 Armor to you<br>
+
* Tell Me About Your Mother restores 123 Armor to you<br>
 
* Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105<br>
 
* Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105<br>
 
* Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105<br>
 
* Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105<br>
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* You Were Adopted deals +42% damage and triggers the target's Vulnerability<br>
 
* You Were Adopted deals +42% damage and triggers the target's Vulnerability<br>
 
<br>
 
<br>
<!--end-->
 

Revision as of 20:05, 27 March 2017

Psychology Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!

Note that this only shows the max-level version of each treasure effect.

General Mods

  • Psychology Base Damage +23%
  • Psychology Base Damage +23%
  • Psychology/Mentalism Critical Hit Damage +150% when Psychology is active
  • Psychology/Mentalism Critical Hit Damage +150% when Psychology is active


But I Love You

  • Soothe, But I Love You, and Cause Terror Damage +67
  • Soothe, But I Love You, and Cause Terror Damage +67
  • But I Love You boosts your Nice and Epic Attack Damage +75 for 8 seconds
  • But I Love You boosts your Nice and Epic Attack Damage +75 for 8 seconds
  • But I Love You deals +31% damage and stuns the target


Cause Terror

  • Soothe, But I Love You, and Cause Terror Damage +67
  • Soothe, But I Love You, and Cause Terror Damage +67
  • Cause Terror Damage +174
  • Cause Terror Damage +174
  • Cause Terror deals +90 damage, costs -15 Power, and reuse timer is -6 seconds
  • Cause Terror deals +90 damage, costs -15 Power, and reuse timer is -6 seconds


Fast Talk

  • Fast Talk heals you for 31 health
  • Fast Talk heals you for 31 health
  • Fast Talk heals you for 50 armor
  • Fast Talk heals you for 50 armor
  • Fast Talk taunts -540 and reduces Rage by 800
  • Fast Talk taunts -540 and reduces Rage by 800


Inspire Confidence

  • Inspire Confidence / Positive Attitude Healing +59
  • Inspire Confidence / Positive Attitude Healing +59
  • Inspire Confidence increases all targets' Accuracy +16 for 10 seconds
  • Inspire Confidence increases all targets' Accuracy +16 for 10 seconds
  • Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds
  • Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds
  • Inspire Confidence restores +113 Health after a 15 second delay
  • Inspire Confidence restores +113 Health after a 15 second delay
  • Inspire Confidence restores +155 Health after a 25 second delay
  • Inspire Confidence restores +155 Health after a 25 second delay


Mock

  • Mock and Ridicule deal +35 damage and taunt +140
  • Mock and Ridicule deal +35 damage and taunt +140
  • Mock deals +121% damage and taunts +450, but reuse timer is +2 seconds
  • Mock deals +121% damage and taunts +450, but reuse timer is +2 seconds


Pep Talk

  • Pep Talk Healing +92
  • Pep Talk Healing +92
  • Pep Talk Healing +92
  • Pep Talk Reuse Timer -4
  • Pep Talk Reuse Timer -4
  • Pep Talk removes ongoing Fire effects (up to 42 dmg/sec)
  • Pep Talk removes ongoing Poison effects (up to 40 dmg/sec)
  • Pep Talk restores 41 Power
  • Pep Talk restores 41 Power
  • Pep Talk restores 98 Armor
  • Pep Talk restores 98 Armor


Positive Attitude

  • Inspire Confidence / Positive Attitude Healing +59
  • Inspire Confidence / Positive Attitude Healing +59
  • Positive Attitude Reuse Timer -13
  • Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds
  • Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds
  • Positive Attitude increases your Core Attack Damage +94 for 15 seconds
  • Positive Attitude increases your Core Attack Damage +94 for 15 seconds
  • Positive Attitude increases your Poison Mitigation +14 for 30 seconds


Psychoanalyze

  • Psychoanalyze causes the target to be worth 14% more XP if slain within 60 seconds
  • Psychoanalyze causes the target to take +16 damage from Psychic attacks for 60 seconds
  • Psychoanalyze causes the target to take +16 damage from Psychic attacks for 60 seconds
  • Psychoanalyze deals between 160 and 340 extra damage
  • Psychoanalyze restores 101 Health to you after a 15 second delay
  • Psychoanalyze restores 101 Health to you after a 15 second delay
  • Psychoanalyze restores 134 Armor to you
  • Psychoanalyze restores 134 Armor to you
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105


Ridicule

  • Mock and Ridicule deal +35 damage and taunt +140
  • Mock and Ridicule deal +35 damage and taunt +140
  • Ridicule boosts movement speed by 4 for 6 seconds
  • Ridicule deals +45 health damage and taunts +375
  • Ridicule deals +45 health damage and taunts +375


Soothe

  • Soothe, But I Love You, and Cause Terror Damage +67
  • Soothe, But I Love You, and Cause Terror Damage +67
  • Soothe Damage +96
  • Soothe Damage +96
  • Soothe boosts the healing from your Major Healing abilities +32 for 10 seconds
  • Soothe boosts the healing from your Major Healing abilities +32 for 10 seconds
  • Soothe further reduces target's Rage by 700
  • Soothe further reduces target's Rage by 700


Strike a Nerve

  • Strike a Nerve Damage +44%
  • Strike a Nerve Damage +44%
  • Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff) - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Strike a Nerve deals +111 armor damage
  • Strike a Nerve deals +111 armor damage
  • Strike a Nerve deals between 52 and 150 extra damage
  • Strike a Nerve deals between 52 and 150 extra damage
  • Strike a Nerve generates no Rage and instead reduces Rage by 475
  • Strike a Nerve generates no Rage and instead reduces Rage by 475


Tell Me About Your Mother

  • Tell Me About Your Mother boosts your Epic Attack Damage +70 and reduces the Power cost of your Epic Attacks -16 for 15 seconds
  • Tell Me About Your Mother boosts your Epic Attack Damage +70 and reduces the Power cost of your Epic Attacks -16 for 15 seconds
  • Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds
  • Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds
  • Tell Me About Your Mother restores 123 Armor to you
  • Tell Me About Your Mother restores 123 Armor to you
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105


You Were Adopted

  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105
  • You Were Adopted Damage +59%
  • You Were Adopted Damage +59%
  • You Were Adopted deals +42% damage and Power cost is -16
  • You Were Adopted deals +42% damage and Power cost is -16
  • You Were Adopted deals +42% damage and triggers the target's Vulnerability