Difference between revisions of "Psychology/Treasure Effects:By Ability"

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<!-- Updated on May 25, 2021 from v346-->
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<!-- Updated on September 30, 2021 from v350-->
 
==<!--start-->Psychology Paired List==
 
==<!--start-->Psychology Paired List==
 +
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br>
 
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br>
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* Psychology/Mentalism Critical Hit Damage +180% when Psychology is active<br>
 
* Psychology/Mentalism Critical Hit Damage +180% when Psychology is active<br>
 
* Psychology/Mentalism Critical Hit Damage +180% when Psychology is active<br>
 
* Psychology/Mentalism Critical Hit Damage +180% when Psychology is active<br>
 +
* Soothe and Psychoanalyze damage +127 and range +5 meters<br>
 +
* Soothe and Psychoanalyze damage +127 and range +5 meters<br>
 
<br>
 
<br>
 
<b><u>But I Love You 3</u></b><br>
 
<b><u>But I Love You 3</u></b><br>
* Soothe, But I Love You, and Cause Terror Damage +70<br>
+
* Soothe, But I Love You, and Cause Terror Damage +165<br>
* Soothe, But I Love You, and Cause Terror Damage +70<br>
+
* Soothe, But I Love You, and Cause Terror Damage +165<br>
 
* But I Love You deals +20% damage and stuns the target<br>
 
* But I Love You deals +20% damage and stuns the target<br>
 
* But I Love You boosts your Nice and Epic Attack Damage +75 for 8 seconds<br>
 
* But I Love You boosts your Nice and Epic Attack Damage +75 for 8 seconds<br>
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<br>
 
<br>
 
<b><u>Cause Terror 4</u></b><br>
 
<b><u>Cause Terror 4</u></b><br>
* Soothe, But I Love You, and Cause Terror Damage +70<br>
+
* Soothe, But I Love You, and Cause Terror Damage +165<br>
* Soothe, But I Love You, and Cause Terror Damage +70<br>
+
* Soothe, But I Love You, and Cause Terror Damage +165<br>
 
* Cause Terror Damage +174<br>
 
* Cause Terror Damage +174<br>
 
* Cause Terror Damage +174<br>
 
* Cause Terror Damage +174<br>
* Cause Terror deals +70 damage, costs -17 Power, and reuse timer is -6 seconds<br>
+
* Cause Terror deals +76 damage, costs -17 Power, and reuse timer is -7 seconds<br>
* Cause Terror deals +70 damage, costs -17 Power, and reuse timer is -6 seconds<br>
+
* Cause Terror deals +76 damage, costs -17 Power, and reuse timer is -7 seconds<br>
 
<br>
 
<br>
 
<b><u>Fast Talk 4</u></b><br>
 
<b><u>Fast Talk 4</u></b><br>
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<br>
 
<br>
 
<b><u>Inspire Confidence 4</u></b><br>
 
<b><u>Inspire Confidence 4</u></b><br>
* Inspire Confidence / Positive Attitude Healing +63<br>
+
* Inspire Confidence / Positive Attitude Healing +78<br>
* Inspire Confidence / Positive Attitude Healing +63<br>
+
* Inspire Confidence / Positive Attitude Healing +78<br>
 
* Inspire Confidence increases all targets' Accuracy +16 for 10 seconds<br>
 
* Inspire Confidence increases all targets' Accuracy +16 for 10 seconds<br>
 
* Inspire Confidence increases all targets' Accuracy +16 for 10 seconds<br>
 
* Inspire Confidence increases all targets' Accuracy +16 for 10 seconds<br>
 
* Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds<br>
 
* Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds<br>
 
* Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds<br>
 
* Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds<br>
* Inspire Confidence restores +119 Health after a 15 second delay<br>
+
* Inspire Confidence restores +80 Health after an 8 second delay<br>
* Inspire Confidence restores +119 Health after a 15 second delay<br>
+
* Inspire Confidence restores +80 Health after an 8 second delay<br>
* Inspire Confidence restores +165 Health after a 25 second delay<br>
+
* Inspire Confidence restores +118 Armor to all targets<br>
* Inspire Confidence restores +165 Health after a 25 second delay<br>
+
* Inspire Confidence restores +118 Armor to all targets<br>
 
<br>
 
<br>
 
<b><u>Mock 9</u></b><br>
 
<b><u>Mock 9</u></b><br>
* Mock deals +105% damage and taunts +400, but reuse timer is +2 seconds<br>
+
* Mock deals +105% damage, taunts +400, and hits all targets within 20 meters, but reuse timer is +1.5 seconds<br>
* Mock deals +105% damage and taunts +400, but reuse timer is +2 seconds<br>
+
* Mock deals +105% damage, taunts +400, and hits all targets within 20 meters, but reuse timer is +1.5 seconds<br>
 
* Mock and Ridicule deal +45 damage and taunt +160<br>
 
* Mock and Ridicule deal +45 damage and taunt +160<br>
 
* Mock and Ridicule deal +45 damage and taunt +160<br>
 
* Mock and Ridicule deal +45 damage and taunt +160<br>
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* Positive Attitude increases your Core Attack Damage +98 for 15 seconds<br>
 
* Positive Attitude increases your Core Attack Damage +98 for 15 seconds<br>
 
* Positive Attitude Reuse Timer -14<br>
 
* Positive Attitude Reuse Timer -14<br>
* Inspire Confidence / Positive Attitude Healing +63<br>
+
* Inspire Confidence / Positive Attitude Healing +78<br>
* Inspire Confidence / Positive Attitude Healing +63<br>
+
* Inspire Confidence / Positive Attitude Healing +78<br>
 
<br>
 
<br>
 
<b><u>Psychoanalyze 6</u></b><br>
 
<b><u>Psychoanalyze 6</u></b><br>
 
* Psychoanalyze deals between 160 and 360 extra damage<br>
 
* Psychoanalyze deals between 160 and 360 extra damage<br>
* Psychoanalyze restores 115 Health to you after a 15 second delay<br>
+
* Psychoanalyze restores 115 Health to you after an 8 second delay<br>
* Psychoanalyze restores 115 Health to you after a 15 second delay<br>
+
* Psychoanalyze restores 115 Health to you after an 8 second delay<br>
* Psychoanalyze restores 172 Armor to you<br>
+
* Psychoanalyze restores 160 Armor to you<br>
* Psychoanalyze restores 172 Armor to you<br>
+
* Psychoanalyze restores 160 Armor to you<br>
 
* Psychoanalyze causes the target to be worth 16% more XP if slain within 60 seconds<br>
 
* Psychoanalyze causes the target to be worth 16% more XP if slain within 60 seconds<br>
* Psychoanalyze causes the target to take +20 damage from Psychic attacks for 60 seconds<br>
+
* Psychoanalyze causes the target to take +62 damage from Psychic attacks for 15 seconds<br>
* Psychoanalyze causes the target to take +20 damage from Psychic attacks for 60 seconds<br>
+
* Psychoanalyze causes the target to take +62 damage from Psychic attacks for 15 seconds<br>
 
* Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +113<br>
 
* Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +113<br>
 
* Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +113<br>
 
* Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +113<br>
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* Mock and Ridicule deal +45 damage and taunt +160<br>
 
* Mock and Ridicule deal +45 damage and taunt +160<br>
 
* Mock and Ridicule deal +45 damage and taunt +160<br>
 
* Mock and Ridicule deal +45 damage and taunt +160<br>
* Ridicule deals +45 health damage and taunts +425<br>
+
* Ridicule taunts +640 and target's next attack has a 25% chance to automatically miss<br>
* Ridicule deals +45 health damage and taunts +425<br>
+
* Ridicule taunts +640 and target's next attack has a 25% chance to automatically miss<br>
 
* Ridicule boosts movement speed by 4.5 for 6 seconds<br>
 
* Ridicule boosts movement speed by 4.5 for 6 seconds<br>
 
<br>
 
<br>
 
<b><u>Soothe 6</u></b><br>
 
<b><u>Soothe 6</u></b><br>
* Soothe, But I Love You, and Cause Terror Damage +70<br>
+
* Soothe, But I Love You, and Cause Terror Damage +165<br>
* Soothe, But I Love You, and Cause Terror Damage +70<br>
+
* Soothe, But I Love You, and Cause Terror Damage +165<br>
 
* Soothe further reduces target's Rage by 950<br>
 
* Soothe further reduces target's Rage by 950<br>
 
* Soothe further reduces target's Rage by 950<br>
 
* Soothe further reduces target's Rage by 950<br>
* Soothe Damage +100<br>
 
* Soothe Damage +100<br>
 
 
* Soothe boosts the healing from your Major Healing abilities +44 for 10 seconds<br>
 
* Soothe boosts the healing from your Major Healing abilities +44 for 10 seconds<br>
 
* Soothe boosts the healing from your Major Healing abilities +44 for 10 seconds<br>
 
* Soothe boosts the healing from your Major Healing abilities +44 for 10 seconds<br>
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* Strike a Nerve deals between 48 and 160 extra damage<br>
 
* Strike a Nerve deals between 48 and 160 extra damage<br>
 
* Strike a Nerve deals between 48 and 160 extra damage<br>
 
* Strike a Nerve deals between 48 and 160 extra damage<br>
* Strike a Nerve deals +132 armor damage<br>
+
* Strike a Nerve deals +184 armor damage<br>
* Strike a Nerve deals +132 armor damage<br>
+
* Strike a Nerve deals +184 armor damage<br>
 
* Strike a Nerve generates no Rage and instead reduces Rage by 490<br>
 
* Strike a Nerve generates no Rage and instead reduces Rage by 490<br>
 
* Strike a Nerve generates no Rage and instead reduces Rage by 490<br>
 
* Strike a Nerve generates no Rage and instead reduces Rage by 490<br>
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* You Were Adopted deals +33% damage and triggers the target's Vulnerability<br>
 
* You Were Adopted deals +33% damage and triggers the target's Vulnerability<br>
 
<br>
 
<br>
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
 

Revision as of 18:46, 30 September 2021

Psychology Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Psychology Base Damage +40%
  • Psychology Base Damage +40%
  • Psychology/Mentalism Critical Hit Damage +180% when Psychology is active
  • Psychology/Mentalism Critical Hit Damage +180% when Psychology is active
  • Soothe and Psychoanalyze damage +127 and range +5 meters
  • Soothe and Psychoanalyze damage +127 and range +5 meters


But I Love You 3

  • Soothe, But I Love You, and Cause Terror Damage +165
  • Soothe, But I Love You, and Cause Terror Damage +165
  • But I Love You deals +20% damage and stuns the target
  • But I Love You boosts your Nice and Epic Attack Damage +75 for 8 seconds
  • But I Love You boosts your Nice and Epic Attack Damage +75 for 8 seconds


Cause Terror 4

  • Soothe, But I Love You, and Cause Terror Damage +165
  • Soothe, But I Love You, and Cause Terror Damage +165
  • Cause Terror Damage +174
  • Cause Terror Damage +174
  • Cause Terror deals +76 damage, costs -17 Power, and reuse timer is -7 seconds
  • Cause Terror deals +76 damage, costs -17 Power, and reuse timer is -7 seconds


Fast Talk 4

  • Fast Talk taunts -540 and reduces Rage by 900
  • Fast Talk taunts -540 and reduces Rage by 900
  • Fast Talk heals you for 37 health
  • Fast Talk heals you for 37 health
  • Fast Talk heals you for 58 armor
  • Fast Talk heals you for 58 armor


Inspire Confidence 4

  • Inspire Confidence / Positive Attitude Healing +78
  • Inspire Confidence / Positive Attitude Healing +78
  • Inspire Confidence increases all targets' Accuracy +16 for 10 seconds
  • Inspire Confidence increases all targets' Accuracy +16 for 10 seconds
  • Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds
  • Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds
  • Inspire Confidence restores +80 Health after an 8 second delay
  • Inspire Confidence restores +80 Health after an 8 second delay
  • Inspire Confidence restores +118 Armor to all targets
  • Inspire Confidence restores +118 Armor to all targets


Mock 9

  • Mock deals +105% damage, taunts +400, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Mock deals +105% damage, taunts +400, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Mock and Ridicule deal +45 damage and taunt +160
  • Mock and Ridicule deal +45 damage and taunt +160


Pep Talk 6

  • Pep Talk Reuse Timer -4.5
  • Pep Talk Reuse Timer -4.5
  • Pep Talk Healing +106
  • Pep Talk Healing +106
  • Pep Talk Healing +106
  • Pep Talk restores 47 Power
  • Pep Talk restores 47 Power
  • Pep Talk removes ongoing Poison effects (up to 44 dmg/sec)
  • Pep Talk removes ongoing Fire effects (up to 48 dmg/sec)
  • Pep Talk restores 112 Armor
  • Pep Talk restores 112 Armor


Positive Attitude 5

  • Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds
  • Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds
  • Positive Attitude increases your Poison Mitigation +16 for 30 seconds
  • Positive Attitude increases your Core Attack Damage +98 for 15 seconds
  • Positive Attitude increases your Core Attack Damage +98 for 15 seconds
  • Positive Attitude Reuse Timer -14
  • Inspire Confidence / Positive Attitude Healing +78
  • Inspire Confidence / Positive Attitude Healing +78


Psychoanalyze 6

  • Psychoanalyze deals between 160 and 360 extra damage
  • Psychoanalyze restores 115 Health to you after an 8 second delay
  • Psychoanalyze restores 115 Health to you after an 8 second delay
  • Psychoanalyze restores 160 Armor to you
  • Psychoanalyze restores 160 Armor to you
  • Psychoanalyze causes the target to be worth 16% more XP if slain within 60 seconds
  • Psychoanalyze causes the target to take +62 damage from Psychic attacks for 15 seconds
  • Psychoanalyze causes the target to take +62 damage from Psychic attacks for 15 seconds
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +113
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +113


Ridicule 5

  • Mock and Ridicule deal +45 damage and taunt +160
  • Mock and Ridicule deal +45 damage and taunt +160
  • Ridicule taunts +640 and target's next attack has a 25% chance to automatically miss
  • Ridicule taunts +640 and target's next attack has a 25% chance to automatically miss
  • Ridicule boosts movement speed by 4.5 for 6 seconds


Soothe 6

  • Soothe, But I Love You, and Cause Terror Damage +165
  • Soothe, But I Love You, and Cause Terror Damage +165
  • Soothe further reduces target's Rage by 950
  • Soothe further reduces target's Rage by 950
  • Soothe boosts the healing from your Major Healing abilities +44 for 10 seconds
  • Soothe boosts the healing from your Major Healing abilities +44 for 10 seconds


Strike a Nerve 6

  • Strike a Nerve Damage +38%
  • Strike a Nerve Damage +38%
  • Strike a Nerve deals between 48 and 160 extra damage
  • Strike a Nerve deals between 48 and 160 extra damage
  • Strike a Nerve deals +184 armor damage
  • Strike a Nerve deals +184 armor damage
  • Strike a Nerve generates no Rage and instead reduces Rage by 490
  • Strike a Nerve generates no Rage and instead reduces Rage by 490
  • Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff) (DEPRECATED)


Tell Me About Your Mother 4

  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +113
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +113
  • Tell Me About Your Mother restores 141 Armor to you
  • Tell Me About Your Mother restores 141 Armor to you
  • Tell Me About Your Mother causes target's attacks to deal -20 damage for 60 seconds
  • Tell Me About Your Mother causes target's attacks to deal -20 damage for 60 seconds
  • Tell Me About Your Mother boosts your Epic Attack Damage +110 and reduces the Power cost of your Epic Attacks -19 for 15 seconds
  • Tell Me About Your Mother boosts your Epic Attack Damage +110 and reduces the Power cost of your Epic Attacks -19 for 15 seconds


You Were Adopted 6

  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +113
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +113
  • You Were Adopted deals +40% damage and Power cost is -18
  • You Were Adopted deals +40% damage and Power cost is -18
  • You Were Adopted Damage +55%
  • You Were Adopted Damage +55%
  • You Were Adopted deals +33% damage and triggers the target's Vulnerability