Difference between revisions of "Rahu"

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When the Council demanded that the Rakshasa provide remuneration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the [[Sand War]].  The Rakshasa won the war with claws like this, fashioned after weapons from their home world.
 
When the Council demanded that the Rakshasa provide remuneration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the [[Sand War]].  The Rakshasa won the war with claws like this, fashioned after weapons from their home world.
 
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==Environmental Effects==
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{{:Environmental_Effects/Cold Mechanics}}
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==Points of Interest==
 
==Points of Interest==
 
===Rahu City (peaceful)===
 
===Rahu City (peaceful)===

Revision as of 13:17, 30 November 2019

Button Green.png
Rahu
RahuMarkedMap.jpg
Map of Rahu (click for larger size)
Connects to
Temperature:
Hot
Area Level
51-60
Rahu.png
The great Rakshasa city.

Rahu is a Rakshasa city. Rahu is bustling with craftsmen, merchants, and ships. It is known to have a great port. The Ilmari Desert region is close to Rahu. The city is split in half; the northern half is peaceful, while the southern half is home to many hostile Rakshasa. Humans and Elves distrust Goblins, so the city of Rahu prevents them from serving as vendors in the city.

The Sand War

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When the Council demanded that the Rakshasa provide remuneration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the Sand War. The Rakshasa won the war with claws like this, fashioned after weapons from their home world.

— Sand War Claw

Environmental Effects

Cold Mechanics

While inside the region, the player character gradually loses Body Heat over time. Losing all of one's Body Heat causes Frostbite and eventually Hypothermia. Frostbite reduces direct damage dealt by 20%. If frostbitten for too long, Hypothermia sets in, which deals Health damage continuously, disables health and power regeneration, and reduces movement speed by 50%. Both effects can be healed by taking refuge in a warm area (for example near a lit Smouldering Fire in Kur, or near a Glowy Yellow Crystal outcropping in Gazluk). Left untreated, hypothermia will eventually kill you.

Body Heat depletes much more rapidly while underwater.

The rate at which one loses Body Heat is affected by Indirect Cold Mitigation, which can be improved through gear and abilities

Similar to the smoldering campfires scatted throughout Kur, an Emergency Warmth Fire or Basic Campfire can restore body heat. Ukorga can teach humanoid form players how to craft these fires through Carpentry, while Spot teaches beast form players the same through Foraging. Emergency Fires can also be purchased from several vendors, including Hogan, Ukorga, Red, and Rick Snapley.

Varying amounts of Body Heat can also be restored through several Fire Magic, First Aid, Mentalism, Animal Handling (Polar Bear and similar bears' Cheap Trick), Priest and Warden abilities or by using a Simple Blanket. Finally, Cold Resistance and Orcish Thickskin Potions can boost your total Body Heat capacity, allowing you more time away from heat sources.

Many pieces of armor can also provide Indirect Cold Mitigation or increased Maximum Body Heat. A common source is Winter gear, crafted through Leatherworking or obtained via barter with Ukorga.

Points of Interest

Rahu City (peaceful)

This is currently the only city within Rahu.

At the Docks is the entrance to the Rahu Sewer, a level 60 dungeon intended for solo (or duo) play.

Rahu City (hostile)

The area south of the safe portion of Rahu City is home to many hostile Rakshasa. A conversation with Sergeant Ultaka gives better insight into this area.

It's my duty to inform you that traveling beyond this bridge will lead to your death.
Um.... my death?
     . . .
What happens if I go past the bridge?
     . . .
Three pieces of knowledge. First, I will tell you what lies beyond this bridge -- the 'gray area' I call it. The Rakshasa there are often conflicted about trade, morality, and the old ways. Some are confused, some are angry, and some are sick with morality.
How do I know which ones are 'sick?'
You can't. Although if you walk right up to someone and they don't kill you, that's a pretty good clue. But others are simply very busy and don't have time to murder an interloper -- they will only attack if you get too close. A few are hungry for battle and will seek you out.
But know this: all Rakshasa past this gate will join in battle once it's begun.
Okay. Good to know.
My second piece of knowledge is what lies beyond the 'gray area.' If you could venture fare enough, you would find the evil citizens.
Evil citizens?
Evil is a joke -- a confused idea that lives only in the minds of sick Rakshasa. But because the world has been used as an insult for so long, we have claimed it as a badge of Honor. Healthy Rakshasa, those without any morality, often call ourselves 'evil.'
Very few outsiders venture that far into the city and live. So if you get that far, everyone will assume you are a spy or an intruder or a fool.
They will kill you.
Yay. Okay, what's the third advice?
My last piece of advice is not to go onto the hilltop overlooking the city. The Onkara train and live there. They will kill you in a heartbeat.
Okay. Thanks for the advice.

Teleportation

  • North-East part of Rahu City (peaceful)
  • Center of Rahu City (located in hostile area)
  • South end of Rahu City (near the exit in hostile area)

NPCs

Friends

Foes

Special Foes


Gallery