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Shield/Treasure Effects

63,937 bytes added, 13:26, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[{{msg:BASEPAGENAME}}Shield/Treasure Effects|Shield Treasure Effects]]==</includeonly>See also: [[Shield/Treasure Effects:By Slot]] See also: [[Shield/Treasure Effects:By Ability]]<!-- This table is from patch v259, June 19, 2016 Updated to v399 on Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align! style="leftwidth:8%"><h3>Shield</h3></div>! | Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| || of Disrupting Bashes Shielding || <b>Tier 12Level 100</b> - Disrupting Bash deals Shield Mastery Base Damage +8850% damage || HandsUncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Disrupting Bash deals :Shield Skill Damage +22% damage5*; Tier 2Level 20*Disrupting Bash deals :Shield Mastery Base Damage +2810% damage*; Tier 3Level 30*Disrupting Bash deals :Shield Mastery Base Damage +3415% damage*; Tier 4*Disrupting Bash deals +Level 40% damage*; Tier 5*Disrupting Bash deals :Shield Mastery Base Damage +4620% damage*; Tier 6Level 50*Disrupting Bash deals :Shield Mastery Base Damage +5225% damage*; Tier 7Level 60*Disrupting Bash deals :Shield Mastery Base Damage +5830% damage*; Tier 8Level 70*Disrupting Bash deals :Shield Mastery Base Damage +6435% damage*; Tier 9Level 80*Disrupting Bash deals :Shield Mastery Base Damage +7040% damage*; Tier 10Level 90*Disrupting Bash deals :Shield Mastery Base Damage +7645% damage*; Tier 11Level 100*Disrupting Bash deals :Shield Mastery Base Damage +8250% damage*; Tier 12*Disrupting Bash deals +88% damage|Expand}}
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| || of Fiery Insulation Bashing || <b>Tier 12Level 100</b> - While using Fire All Shield, you take 12 less direct and indirect Cold damage Bash Abilities Damage +24% || Uncommon || Legs Feet, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:All Shield Bash Abilities Damage +5%*While using Fire ; Level 10:All Shield, you take 1 less direct and indirect Cold damageBash Abilities Damage +6%*; Tier 2Level 15:All Shield Bash Abilities Damage +7%*While using Fire ; Level 20:All Shield, you take 2 less direct and indirect Cold damageBash Abilities Damage +8%*; Tier 3Level 25:All Shield Bash Abilities Damage +9%*While using Fire ; Level 30:All Shield, you take 3 less direct and indirect Cold damageBash Abilities Damage +10%*; Tier 4Level 35:All Shield Bash Abilities Damage +11%*While using Fire ; Level 40:All Shield, you take 4 less direct and indirect Cold damageBash Abilities Damage +12%*; Tier 5Level 45:All Shield Bash Abilities Damage +13%*While using Fire ; Level 50:All Shield, you take 5 less direct and indirect Cold damageBash Abilities Damage +14%*; Tier 6Level 55:All Shield Bash Abilities Damage +15%*While using Fire ; Level 60:All Shield, you take 6 less direct and indirect Cold damageBash Abilities Damage +16%*; Tier 7Level 65:All Shield Bash Abilities Damage +17%*While using Fire ; Level 70:All Shield, you take 7 less direct and indirect Cold damageBash Abilities Damage +18%*; Tier 8Level 75:All Shield Bash Abilities Damage +19%*While using Fire ; Level 80:All Shield, you take 8 less direct and indirect Cold damageBash Abilities Damage +20%*; Tier 9Level 85*While using Fire :All Shield, you take 9 less direct and indirect Cold damageBash Abilities Damage +21%*; Tier 10Level 90*While using Fire :All Shield, you take 10 less direct and indirect Cold damageBash Abilities Damage +22%*; Tier 11Level 95*While using Fire :All Shield, you take 11 less direct and indirect Cold damageBash Abilities Damage +23%*; Tier 12Level 100*While using Fire :All Shield, you take 12 less direct and indirect Cold damageBash Abilities Damage +24%|Expand}}
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| Unpoisonable || of Hearty Bashing || <b>Tier 5Level 100</b> - Elemental Ward lets you mitigate 50% All types of all Poison damage for 10 seconds shield Bash attacks restore 25 Armor || Uncommon || Head Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:All types of shield Bash attacks restore 6 Armor*Elemental Ward lets you mitigate ; Level 10% :All types of all Poison damage for 10 secondsshield Bash attacks restore 7 Armor*; Tier 2Level 15:All types of shield Bash attacks restore 8 Armor*Elemental Ward lets you mitigate ; Level 20% :All types of all Poison damage for 10 secondsshield Bash attacks restore 9 Armor*; Tier 3Level 25:All types of shield Bash attacks restore 10 Armor*Elemental Ward lets you mitigate ; Level 30% :All types of all Poison damage for 10 secondsshield Bash attacks restore 11 Armor*; Tier 4Level 35:All types of shield Bash attacks restore 12 Armor*Elemental Ward lets you mitigate ; Level 40% :All types of all Poison damage for 10 secondsshield Bash attacks restore 13 Armor*; Tier 5Level 45:All types of shield Bash attacks restore 14 Armor*Elemental Ward lets you mitigate ; Level 50% :All types of shield Bash attacks restore 15 Armor*; Level 55:All types of all Poison damage for 10 secondsshield Bash attacks restore 16 Armor*; Level 60:All types of shield Bash attacks restore 17 Armor*; Level 65:All types of shield Bash attacks restore 18 Armor*; Level 70:All types of shield Bash attacks restore 19 Armor*; Level 75:All types of shield Bash attacks restore 20 Armor*; Level 80:All types of shield Bash attacks restore 21 Armor*; Level 85:All types of shield Bash attacks restore 22 Armor*; Level 90:All types of shield Bash attacks restore 23 Armor*; Level 95:All types of shield Bash attacks restore 24 Armor*; Level 100:All types of shield Bash attacks restore 25 Armor|Expand}}
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| Armor Master's || of Sudden Finishes || <b>Tier 12Level 20</b> - Finish It has a 50% chance to deal +250 While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.) || Chest, Hands Uncommon || OffHand || {{Spoiler|*; Tier 1*Finish It has a 50% chance Click Expand to deal +30 damagereveal|*; Tier 2Level 20*Finish It has a 50% chance to deal +50 :While the Shield skill is active, you mitigate 1 point of attack damagefor every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.)*; Tier 3*Finish It has a 50% chance to deal +70 damage*; Tier 4*Finish It has a 50% chance to deal +90 damage*; Tier 5*Finish It has a 50% chance to deal +110 damage*; Tier 6*Finish It has a 50% chance to deal +130 damage*; Tier 7*Finish It has a 50% chance to deal +150 damage*; Tier 8*Finish It has a 50% chance to deal +170 damage*; Tier 9*Finish It has a 50% chance to deal +190 damage*; Tier 10*Finish It has a 50% chance to deal +210 damage*; Tier 11*Finish It has a 50% chance to deal +230 damage*; Tier 12*Finish It has a 50% chance to deal +250 damage|Expand}}
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| || of Fool Fighting Physical Shielding || <b>Tier 12Level 100</b> - Fight Me You Fools deals +60All Shield attacks have a 24% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage and taunts +450 for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times || Uncommon || Head, OffHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fight Me You Fools deals +5:All Shield attacks have a 10% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage and taunts +25is absorbed). Stacks up to 5 times*; Tier 2Level 20*Fight Me You Fools deals +:All Shield attacks have a 12% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage and taunts +50for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 3Level 30*Fight Me You Fools deals +15:All Shield attacks have a 14% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage and taunts +75for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 4Level 40*Fight Me You Fools deals +20:All Shield attacks have a 16% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage and taunts +for 30 seconds (or until 100damage is absorbed). Stacks up to 5 times*; Tier 5Level 50*Fight Me You Fools deals +25:All Shield attacks have a 18% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage and taunts +125*; Tier 6*Fight Me You Fools deals +for 30% seconds (or until 100 damage and taunts +150is absorbed). Stacks up to 5 times*; Tier 7Level 60*Fight Me You Fools deals +35:All Shield attacks have a 20% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage and taunts +200for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 8Level 70*Fight Me You Fools deals +40:All Shield attacks have a 21% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage and taunts +250is absorbed). Stacks up to 5 times*; Tier 9Level 80*Fight Me You Fools deals +45:All Shield attacks have a 22% damage and taunts +300*; Tier chance to conjure a force-shield that mitigates 10*Fight Me You Fools deals +50% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage and taunts +350is absorbed). Stacks up to 5 times*; Tier 11Level 90*Fight Me You Fools deals +55:All Shield attacks have a 23% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage and taunts +400is absorbed). Stacks up to 5 times*; Tier 12Level 100*Fight Me You Fools deals +60:All Shield attacks have a 24% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage and taunts +450for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times|Expand}}
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| Protective || of Esoteric Shielding || <b>Tier 12Level 100</b> - Slashing Damage Reduction +18 when All Shield attacks have a 24% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is active absorbed). Stacks up to 5 times || Uncommon || OffHand, MainHand Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Slashing Damage Reduction +1 when :All Shield attacks have a 10% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is activeabsorbed). Stacks up to 5 times*; Tier 2Level 20*Slashing Damage Reduction +2 when :All Shield attacks have a 12% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is activeabsorbed). Stacks up to 5 times*; Tier 3Level 30*Slashing Damage Reduction +4 when :All Shield attacks have a 14% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is activeabsorbed). Stacks up to 5 times*; Tier 4Level 40*Slashing Damage Reduction +5 when :All Shield attacks have a 16% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is activeabsorbed). Stacks up to 5 times*; Tier 5Level 50*Slashing Damage Reduction +7 when :All Shield attacks have a 18% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is activeabsorbed). Stacks up to 5 times*; Tier 6Level 60*Slashing Damage Reduction +8 when :All Shield is active*; Tier 7*Slashing Damage Reduction +attacks have a 20% chance to conjure a force-shield that mitigates 10 when Shield % of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is activeabsorbed). Stacks up to 5 times*; Tier 8Level 70*Slashing Damage Reduction +11 when :All Shield attacks have a 21% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is activeabsorbed). Stacks up to 5 times*; Tier 9Level 80*Slashing Damage Reduction +12 when :All Shield is active*; Tier attacks have a 22% chance to conjure a force-shield that mitigates 10*Slashing Damage Reduction +14 when Shield % of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is activeabsorbed). Stacks up to 5 times*; Tier 11Level 90*Slashing Damage Reduction +16 when :All Shield attacks have a 23% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is activeabsorbed). Stacks up to 5 times*; Tier 12Level 100*Slashing Damage Reduction +18 when :All Shield attacks have a 24% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is activeabsorbed). Stacks up to 5 times|Expand}}
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| || of Stunning Bashes || <b>Tier 12Level 100</b> - When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +108% 100 damage || LegsUncommon || Chest, Hands OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1second and your next Stunning Bash deals +5 damage*; Level 10:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +20% 10 damage*; Tier 2Level 15:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +15 damage*; Level 20:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +28% 20 damage*; Tier 3Level 25:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +25 damage*; Level 30:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +36% 30 damage*; Tier 4Level 35:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +35 damage*; Level 40:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +44% 40 damage*; Tier 5Level 45:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +45 damage*; Level 50:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +52% 50 damage*; Tier 6Level 55:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +55 damage*; Level 60:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +60% damage*; Tier 7Level 65:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +65 damage*; Level 70:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +68% 70 damage*; Tier 8Level 75:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +75 damage*; Level 80:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +76% 80 damage*; Tier 9Level 85*:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +84% 85 damage*; Tier 10Level 90*:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +92% 90 damage*; Tier 11Level 95*:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +100% 95 damage*; Tier 12Level 100*:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +108% 100 damage|Expand}}
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| || of Shielding Stunning Bashes || <b>Tier 6Level 100</b> - Shield Mastery Base Stunning Bash Damage +35100% || HeadUncommon || Legs, OffHand Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Stunning Bash Damage +10%*; Level 10:Stunning Bash Damage +14%*; Level 15:Stunning Bash Damage +18%*; Level 20:Stunning Bash Damage +22%*; Level 25:Stunning Bash Damage +26%*; Level 30:Stunning Bash Damage +30%*; Level 35:Stunning Bash Damage +35%*; Tier 1Level 40:Stunning Bash Damage +40%*Shield Mastery Base ; Level 45:Stunning Bash Damage +1045%*; Level 50:Stunning Bash Damage +50%*; Tier 2Level 55:Stunning Bash Damage +55%*Shield Mastery Base ; Level 60:Stunning Bash Damage +1560%*; Tier 3Level 65:Stunning Bash Damage +65%*Shield Mastery Base ; Level 70:Stunning Bash Damage +2070%*; Tier 4Level 75:Stunning Bash Damage +75%*Shield Mastery Base ; Level 80:Stunning Bash Damage +2580%*; Tier 5Level 85:Stunning Bash Damage +85%*Shield Mastery Base ; Level 90:Stunning Bash Damage +3090%*; Tier 6Level 95:Stunning Bash Damage +95%*Shield Mastery Base ; Level 100:Stunning Bash Damage +35100%|Expand}}
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| Untraumatic Armored || || <b>Tier 6Level 100</b> - Elemental Ward lets you mitigate 50% of all Trauma damage for 10 seconds Max Armor +72 when Shield is active || Uncommon || Head OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Max Armor +4 when Shield is active*Elemental Ward lets you mitigate ; Level 10% of all Trauma damage for 10 seconds:Max Armor +8 when Shield is active*; Tier 2Level 15:Max Armor +12 when Shield is active*Elemental Ward lets you mitigate 15% of all Trauma damage for 10 seconds; Level 20:Max Armor +16 when Shield is active*; Tier 3Level 25:Max Armor +20 when Shield is active*Elemental Ward lets you mitigate 20% of all Trauma damage for 10 seconds; Level 30:Max Armor +24 when Shield is active*; Tier 4Level 35:Max Armor +28 when Shield is active*Elemental Ward lets you mitigate 30% of all Trauma damage for 10 seconds; Level 40:Max Armor +32 when Shield is active*; Tier 5Level 45:Max Armor +36 when Shield is active*Elemental Ward lets you mitigate ; Level 50:Max Armor +40% of all Trauma damage for 10 secondswhen Shield is active*; Level 55:Max Armor +44 when Shield is active*; Level 60:Max Armor +48 when Shield is active*; Level 65:Max Armor +51 when Shield is active*; Level 70:Max Armor +54 when Shield is active*; Level 75:Max Armor +57 when Shield is active*; Level 80:Max Armor +60 when Shield is active*; Level 85:Max Armor +63 when Shield is active*; Level 90:Max Armor +66 when Shield is active*; Tier 6Level 95:Max Armor +69 when Shield is active*Elemental Ward lets you mitigate 50% of all Trauma damage for 10 seconds; Level 100:Max Armor +72 when Shield is active|Expand}}
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| Evasive Protective || || <b>Tier 6Level 100</b> - For 10 seconds after using Deflect ArrowsWhile Shield skill active: Mitigate Slashing +16, Piercing +14, and Crushing +14. Versus Elite attackers, you evade 13% of Melee attacks these values are doubled || Uncommon || NecklaceOffHand, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:While Shield skill active: Mitigate Slashing +2, Piercing +2, and Crushing +2. Versus Elite attackers, these values are doubled*For ; Level 10 seconds after using Deflect Arrows:While Shield skill active: Mitigate Slashing +4, Piercing +2, you evade 3% of Melee attacksand Crushing +2. Versus Elite attackers, these values are doubled*; Tier Level 15:While Shield skill active: Mitigate Slashing +4, Piercing +4, and Crushing +2. Versus Elite attackers, these values are doubled*; Level 20:While Shield skill active: Mitigate Slashing +4, Piercing +4, and Crushing +4. Versus Elite attackers, these values are doubled*; Level 25:While Shield skill active: Mitigate Slashing +6, Piercing +4, and Crushing +4. Versus Elite attackers, these values are doubled*; Level 30:While Shield skill active: Mitigate Slashing +6, Piercing +6, and Crushing +4. Versus Elite attackers, these values are doubled*; Level 35:While Shield skill active: Mitigate Slashing +6, Piercing +6, and Crushing +6. Versus Elite attackers, these values are doubled*; Level 40:While Shield skill active: Mitigate Slashing +8, Piercing +6, and Crushing +6. Versus Elite attackers, these values are doubled*For ; Level 45:While Shield skill active: Mitigate Slashing +8, Piercing +8, and Crushing +6. Versus Elite attackers, these values are doubled*; Level 50:While Shield skill active: Mitigate Slashing +8, Piercing +8, and Crushing +8. Versus Elite attackers, these values are doubled*; Level 55:While Shield skill active: Mitigate Slashing +10 seconds after using Deflect Arrows, you evade 5% of Melee attacksPiercing +8, and Crushing +8. Versus Elite attackers, these values are doubled*; Tier 3Level 60:While Shield skill active: Mitigate Slashing +10, Piercing +10, and Crushing +8. Versus Elite attackers, these values are doubled*For ; Level 65:While Shield skill active: Mitigate Slashing +10 seconds after using Deflect Arrows, you evade 7% of Melee attacksPiercing +10, and Crushing +10. Versus Elite attackers, these values are doubled*; Tier 4Level 70:While Shield skill active: Mitigate Slashing +12, Piercing +10, and Crushing +10. Versus Elite attackers, these values are doubled*For ; Level 75:While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +10 seconds after using Deflect Arrows. Versus Elite attackers, you evade 9% of Melee attacksthese values are doubled*; Tier 5Level 80:While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled*; Level 85:While Shield skill active: Mitigate Slashing +14, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled*For 10 seconds after using Deflect Arrows; Level 90:While Shield skill active: Mitigate Slashing +14, Piercing +14, and Crushing +12. Versus Elite attackers, you evade 11% of Melee attacksthese values are doubled*; Tier 6Level 95:While Shield skill active: Mitigate Slashing +14, Piercing +14, and Crushing +14. Versus Elite attackers, these values are doubled*For 10 seconds after using Deflect Arrows; Level 100:While Shield skill active: Mitigate Slashing +16, Piercing +14, and Crushing +14. Versus Elite attackers, you evade 13% of Melee attacksthese values are doubled|Expand}}
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| Reinforcing Acid-Proof || of Acid Resistance || <b>Tier 12Level 100</b> - Reinforce Max Armor Healing +132 60, Direct Acid Mitigation +40, and Indirect Acid Mitigation +4 while Shield skill active || Uncommon || Chest, Ring Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Max Armor +3, Direct Acid Mitigation +2, and Indirect Acid Mitigation +1 while Shield skill active*; Tier Level 10:Max Armor +6, Direct Acid Mitigation +4, and Indirect Acid Mitigation +1 while Shield skill active*; Level 15:Max Armor +9, Direct Acid Mitigation +6, and Indirect Acid Mitigation +1while Shield skill active*Reinforce ; Level 20:Max Armor Healing +1112, Direct Acid Mitigation +8, and Indirect Acid Mitigation +2 while Shield skill active*; Level 25:Max Armor +15, Direct Acid Mitigation +10, and Indirect Acid Mitigation +2 while Shield skill active*; Tier Level 30:Max Armor +18, Direct Acid Mitigation +12, and Indirect Acid Mitigation +2while Shield skill active*Reinforce ; Level 35:Max Armor Healing +2221, Direct Acid Mitigation +14, and Indirect Acid Mitigation +3 while Shield skill active*; Tier Level 40:Max Armor +24, Direct Acid Mitigation +16, and Indirect Acid Mitigation +3while Shield skill active*Reinforce ; Level 45:Max Armor Healing +3327, Direct Acid Mitigation +18, and Indirect Acid Mitigation +3 while Shield skill active*; Tier Level 50:Max Armor +30, Direct Acid Mitigation +20, and Indirect Acid Mitigation +4while Shield skill active*Reinforce ; Level 55:Max Armor Healing +4433, Direct Acid Mitigation +22, and Indirect Acid Mitigation +4 while Shield skill active*; Tier 5Level 60:Max Armor +36, Direct Acid Mitigation +24, and Indirect Acid Mitigation +4 while Shield skill active*Reinforce ; Level 65:Max Armor Healing +5539, Direct Acid Mitigation +26, and Indirect Acid Mitigation +4 while Shield skill active*; Tier 6Level 70*Reinforce :Max Armor Healing +6642, Direct Acid Mitigation +28, and Indirect Acid Mitigation +4 while Shield skill active*; Tier 7Level 75*Reinforce :Max Armor Healing +7745, Direct Acid Mitigation +30, and Indirect Acid Mitigation +4 while Shield skill active*; Tier 8Level 80*Reinforce :Max Armor Healing +8848, Direct Acid Mitigation +32, and Indirect Acid Mitigation +4 while Shield skill active*; Tier 9Level 85*Reinforce :Max Armor Healing +9951, Direct Acid Mitigation +34, and Indirect Acid Mitigation +4 while Shield skill active*; Tier 10Level 90*Reinforce :Max Armor Healing +11054, Direct Acid Mitigation +36, and Indirect Acid Mitigation +4 while Shield skill active*; Tier 11Level 95*Reinforce :Max Armor Healing +12157, Direct Acid Mitigation +38, and Indirect Acid Mitigation +4 while Shield skill active*; Tier 12Level 100*Reinforce :Max Armor Healing +13260, Direct Acid Mitigation +40, and Indirect Acid Mitigation +4 while Shield skill active|Expand}}
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| Armored || of Neck Defense || <b>Tier 12Level 100</b> - Vigorous Defense has a 50% chance to heal you for 96 Health and 96 Max Armor +80 when Shield is active || Uncommon || Chest, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Max Armor +4 when Shield is active*Vigorous Defense has a 50% chance to heal you for 8 Health and ; Level 10:Max Armor +8 when Shield is active*; Level 15:Max Armor+12 when Shield is active*; Tier 2Level 20*Vigorous Defense has a 50% chance to heal you for 16 Health and :Max Armor +16 Armorwhen Shield is active*; Tier 3Level 25*Vigorous Defense has a 50% chance to heal you for 24 Health and 24 :Max Armor+20 when Shield is active*; Tier 4Level 30*Vigorous Defense has a 50% chance to heal you for 32 Health and 32 :Max Armor+24 when Shield is active*; Tier 5Level 35:Max Armor +28 when Shield is active*Vigorous Defense has a 50% chance to heal you for 40 Health and ; Level 40 :Max Armor+32 when Shield is active*; Tier 6Level 45:Max Armor +36 when Shield is active*Vigorous Defense has a ; Level 50% chance to heal you for 48 Health and 48 :Max Armor+40 when Shield is active*; Tier 7Level 55:Max Armor +44 when Shield is active*Vigorous Defense has a 50% chance to heal you for 56 Health and 56 ; Level 60:Max Armor+48 when Shield is active*; Tier 8Level 65*Vigorous Defense has a 50% chance to heal you for 64 Health and 64 :Max Armor+52 when Shield is active*; Tier 9Level 70*Vigorous Defense has a 50% chance to heal you for 72 Health and 72 :Max Armor+56 when Shield is active*; Tier 10Level 75:Max Armor +60 when Shield is active*Vigorous Defense has a 50% chance to heal you for 80 Health and ; Level 80 :Max Armor+64 when Shield is active*; Tier 11Level 85:Max Armor +68 when Shield is active*Vigorous Defense has a 50% chance to heal you for 88 Health and 88 ; Level 90:Max Armor+72 when Shield is active*; Tier 12Level 95:Max Armor +76 when Shield is active*Vigorous Defense has a 50% chance to heal you for 96 Health and 96 ; Level 100:Max Armor+80 when Shield is active|Expand}}
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| || || <b>Tier 12Level 100</b> - Take Stunning Bash causes the Lead heals you for 40 Health target to take 258 Trauma damage over 12 seconds || Uncommon || HandsMainHand, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Stunning Bash causes the target to take 30 Trauma damage over 12 seconds*Take ; Level 10:Stunning Bash causes the Lead heals you for 7 Healthtarget to take 42 Trauma damage over 12 seconds*; Tier 2Level 15:Stunning Bash causes the target to take 54 Trauma damage over 12 seconds*Take ; Level 20:Stunning Bash causes the Lead heals you for 10 Healthtarget to take 66 Trauma damage over 12 seconds*; Tier 3Level 25:Stunning Bash causes the target to take 78 Trauma damage over 12 seconds*Take ; Level 30:Stunning Bash causes the Lead heals you for 13 Healthtarget to take 90 Trauma damage over 12 seconds*; Tier 4Level 35:Stunning Bash causes the target to take 102 Trauma damage over 12 seconds*Take ; Level 40:Stunning Bash causes the Lead heals you for 16 Healthtarget to take 114 Trauma damage over 12 seconds*; Tier 5Level 45:Stunning Bash causes the target to take 126 Trauma damage over 12 seconds*Take ; Level 50:Stunning Bash causes the Lead heals you for 19 Healthtarget to take 138 Trauma damage over 12 seconds*; Tier 6Level 55:Stunning Bash causes the target to take 150 Trauma damage over 12 seconds*Take ; Level 60:Stunning Bash causes the Lead heals you for 22 Healthtarget to take 162 Trauma damage over 12 seconds*; Tier 7Level 65:Stunning Bash causes the target to take 174 Trauma damage over 12 seconds*Take ; Level 70:Stunning Bash causes the Lead heals you for 25 Healthtarget to take 186 Trauma damage over 12 seconds*; Tier 8Level 75*Take :Stunning Bash causes the Lead heals you for 28 Healthtarget to take 198 Trauma damage over 12 seconds*; Tier 9Level 80*Take :Stunning Bash causes the Lead heals you for 31 Healthtarget to take 210 Trauma damage over 12 seconds*; Tier 10Level 85*Take :Stunning Bash causes the Lead heals you for 34 Healthtarget to take 222 Trauma damage over 12 seconds*; Tier 11Level 90*Take :Stunning Bash causes the Lead heals you for 37 Healthtarget to take 234 Trauma damage over 12 seconds*; Tier Level 95:Stunning Bash causes the target to take 246 Trauma damage over 12seconds*Take ; Level 100:Stunning Bash causes the Lead heals you for 40 Healthtarget to take 258 Trauma damage over 12 seconds|Expand}}
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| Armor Master's || of Disrupting Bashes || <b>Tier 1Level 100</b> - After using any type of shield Disrupting Bashfurther reduces target's Rage by 980 || Uncommon || Head, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) Legs || OffHand {{Spoiler|Click Expand to reveal| *; Level 5:Disrupting Bash further reduces target's Rage by 115*; Level 10:Disrupting Bash further reduces target's Rage by 150*; Level 15:Disrupting Bash further reduces target's Rage by 185*; Level 20:Disrupting Bash further reduces target's Rage by 220*; Level 25:Disrupting Bash further reduces target's Rage by 255*; Level 30:Disrupting Bash further reduces target's Rage by 290*; Level 35:Disrupting Bash further reduces target's Rage by 325*; Level 40:Disrupting Bash further reduces target's Rage by 360*; Level 45:Disrupting Bash further reduces target's Rage by 395*; Level 50:Disrupting Bash further reduces target's Rage by 430*; Level 55:Disrupting Bash further reduces target's Rage by 465*; Level 60:Disrupting Bash further reduces target's Rage by 500*; Level 65:Disrupting Bash further reduces target's Rage by 560*; Level 70:Disrupting Bash further reduces target's Rage by 620*; Level 75:Disrupting Bash further reduces target's Rage by 680*; Level 80:Disrupting Bash further reduces target's Rage by 740*; Level 85:Disrupting Bash further reduces target's Rage by 800*; Level 90:Disrupting Bash further reduces target's Rage by 860*; Level 95:Disrupting Bash further reduces target's Rage by 920*; Level 100:Disrupting Bash further reduces target's Rage by 980}}
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| || of Rageless Infuriation Disrupting Bashes || <b>Tier 12Level 100</b> - Infuriating Disrupting Bash lowers Rage by 216 Damage +85% || HeadUncommon || Hands, Legs OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Disrupting Bash Damage +10%*Infuriating ; Level 10:Disrupting Bash lowers Rage by 18Damage +13%*; Tier 2Level 15:Disrupting Bash Damage +16%*Infuriating ; Level 20:Disrupting Bash lowers Rage by 36Damage +19%*; Tier 3Level 25:Disrupting Bash Damage +22%*Infuriating ; Level 30:Disrupting Bash lowers Rage by 54Damage +25%*; Tier 4Level 35:Disrupting Bash Damage +29%*Infuriating ; Level 40:Disrupting Bash lowers Rage by 72Damage +33%*; Tier 5Level 45:Disrupting Bash Damage +37%*Infuriating ; Level 50:Disrupting Bash lowers Rage by 90Damage +41%*; Tier 6Level 55:Disrupting Bash Damage +45%*Infuriating ; Level 60:Disrupting Bash lowers Rage by 108Damage +49%*; Tier 7Level 65:Disrupting Bash Damage +53.5%*Infuriating ; Level 70:Disrupting Bash lowers Rage by 126Damage +58%*; Tier 8Level 75:Disrupting Bash Damage +62.5%*Infuriating ; Level 80:Disrupting Bash lowers Rage by 144Damage +67%*; Tier 9Level 85*Infuriating :Disrupting Bash lowers Rage by 162Damage +71.5%*; Tier 10Level 90*Infuriating :Disrupting Bash lowers Rage by 180Damage +76%*; Tier 11Level 95*Infuriating :Disrupting Bash lowers Rage by 198Damage +80.5%*; Tier 12Level 100*Infuriating :Disrupting Bash lowers Rage by 216Damage +85%|Expand}}
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| || of Disrupting Bashes Ablative Disruption || <b>Tier 12Level 100</b> - Disrupting Bash further reduces target's Rage by 335 causes the next attack that hits you to deal 37 less damage || HeadUncommon || Chest, Legs Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Disrupting Bash causes the next attack that hits you to deal 10 less damage*; Level 10:Disrupting Bash further reduces target's Rage by 60causes the next attack that hits you to deal 11 less damage*; Tier 2Level 15:Disrupting Bash causes the next attack that hits you to deal 12 less damage*; Level 20:Disrupting Bash further reduces target's Rage by 85causes the next attack that hits you to deal 13 less damage*; Tier 3Level 25:Disrupting Bash causes the next attack that hits you to deal 14 less damage*; Level 30:Disrupting Bash further reduces target's Rage by 110causes the next attack that hits you to deal 15 less damage*; Tier 4Level 35:Disrupting Bash causes the next attack that hits you to deal 16 less damage*; Level 40:Disrupting Bash further reduces target's Rage by 135causes the next attack that hits you to deal 17 less damage*; Tier 5Level 45:Disrupting Bash causes the next attack that hits you to deal 18 less damage*; Level 50:Disrupting Bash further reduces target's Rage by 160causes the next attack that hits you to deal 19 less damage*; Tier 6Level 55:Disrupting Bash causes the next attack that hits you to deal 20 less damage*; Level 60:Disrupting Bash further reduces target's Rage by 185causes the next attack that hits you to deal 21 less damage*; Tier 7Level 65:Disrupting Bash causes the next attack that hits you to deal 23 less damage*; Level 70:Disrupting Bash further reduces target's Rage by 210causes the next attack that hits you to deal 25 less damage*; Tier 8Level 75:Disrupting Bash causes the next attack that hits you to deal 27 less damage*; Level 80:Disrupting Bash further reduces target's Rage by 235causes the next attack that hits you to deal 29 less damage*; Tier 9Level 85*:Disrupting Bash further reduces target's Rage by 260causes the next attack that hits you to deal 31 less damage*; Tier 10Level 90*:Disrupting Bash further reduces target's Rage by 285causes the next attack that hits you to deal 33 less damage*; Tier 11Level 95*:Disrupting Bash further reduces target's Rage by 310causes the next attack that hits you to deal 35 less damage*; Tier 12Level 100*:Disrupting Bash further reduces target's Rage by 335causes the next attack that hits you to deal 37 less damage|Expand}}
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| Protective || of Infuriating Assaults || <b>Tier 12Level 100</b> - Piercing Damage Reduction +18 when Shield is active Infuriating Bash reduces the Power cost of melee attacks by 20 for 6 seconds || Rare || OffHandMainHand, Feet Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Piercing Damage Reduction +:Infuriating Bash reduces the Power cost of melee attacks by 1 when Shield is activefor 6 seconds*; Tier 2Level 10*Piercing Damage Reduction +:Infuriating Bash reduces the Power cost of melee attacks by 2 when Shield is activefor 6 seconds*; Tier Level 15:Infuriating Bash reduces the Power cost of melee attacks by 3for 6 seconds*Piercing Damage Reduction +; Level 20:Infuriating Bash reduces the Power cost of melee attacks by 4 when Shield is activefor 6 seconds*; Tier 4Level 25*Piercing Damage Reduction +:Infuriating Bash reduces the Power cost of melee attacks by 5 when Shield is activefor 6 seconds*; Tier 5Level 30:Infuriating Bash reduces the Power cost of melee attacks by 6 for 6 seconds*Piercing Damage Reduction +; Level 35:Infuriating Bash reduces the Power cost of melee attacks by 7 when Shield is activefor 6 seconds*; Tier Level 40:Infuriating Bash reduces the Power cost of melee attacks by 8 for 6seconds*Piercing Damage Reduction +8 when Shield is active; Level 45:Infuriating Bash reduces the Power cost of melee attacks by 9 for 6 seconds*; Tier 7Level 50*Piercing Damage Reduction +:Infuriating Bash reduces the Power cost of melee attacks by 10 when Shield is activefor 6 seconds*; Tier 8Level 55*Piercing Damage Reduction +:Infuriating Bash reduces the Power cost of melee attacks by 11 when Shield is activefor 6 seconds*; Tier 9Level 60*Piercing Damage Reduction +:Infuriating Bash reduces the Power cost of melee attacks by 12 when Shield is activefor 6 seconds*; Tier 10Level 65:Infuriating Bash reduces the Power cost of melee attacks by 13 for 6 seconds*Piercing Damage Reduction +; Level 70:Infuriating Bash reduces the Power cost of melee attacks by 14 when Shield is activefor 6 seconds*; Tier 11Level 75:Infuriating Bash reduces the Power cost of melee attacks by 15 for 6 seconds*Piercing Damage Reduction +; Level 80:Infuriating Bash reduces the Power cost of melee attacks by 16 when Shield is activefor 6 seconds*; Tier 12Level 85:Infuriating Bash reduces the Power cost of melee attacks by 17 for 6 seconds*Piercing Damage Reduction +; Level 90:Infuriating Bash reduces the Power cost of melee attacks by 18 when Shield is activefor 6 seconds*; Level 95:Infuriating Bash reduces the Power cost of melee attacks by 19 for 6 seconds*; Level 100:Infuriating Bash reduces the Power cost of melee attacks by 20 for 6 seconds|Expand}}
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| || of Disrupting Infuriating Bashes || <b>Tier 12Level 100</b> - Disrupting Infuriating Bash deals Damage +6267% damage and taunts +300 || Uncommon || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Infuriating Bash Damage +10%*Disrupting ; Level 10:Infuriating Bash deals Damage +713% damage and taunts +25*; Tier 2Level 15*Disrupting :Infuriating Bash deals Damage +1216% damage and taunts +50*; Tier 3Level 20*Disrupting :Infuriating Bash deals Damage +1719% damage and taunts +75*; Tier 4Level 25*Disrupting :Infuriating Bash deals Damage +22% damage and taunts *; Level 30:Infuriating Bash Damage +10025%*; Tier 5Level 35:Infuriating Bash Damage +28%*Disrupting ; Level 40:Infuriating Bash deals Damage +2731% damage and taunts +125*; Tier 6Level 45*Disrupting :Infuriating Bash deals Damage +3234% damage and taunts +150*; Tier 7Level 50*Disrupting :Infuriating Bash deals Damage +37% damage and taunts *; Level 55:Infuriating Bash Damage +17540%*; Tier 8Level 60:Infuriating Bash Damage +43%*Disrupting ; Level 65:Infuriating Bash deals Damage +4246% damage and taunts +200*; Tier 9Level 70*Disrupting :Infuriating Bash deals Damage +4749% damage and taunts +225*; Tier 10Level 75*Disrupting :Infuriating Bash deals Damage +52% damage and taunts *; Level 80:Infuriating Bash Damage +25055%*; Tier 11Level 85:Infuriating Bash Damage +58%*Disrupting ; Level 90:Infuriating Bash deals Damage +5761% damage and taunts *; Level 95:Infuriating Bash Damage +27564%*; Tier 12Level 100*Disrupting :Infuriating Bash deals Damage +6267% damage and taunts +300|Expand}}
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| || of Infuriating Bashes || <b>Tier 6Level 100</b> - For 20 seconds after using Deflect Arrows, you gain Infuriating Bash deals +44% damage and taunts +12 mitigation of all physical attacks (Crushing, Slasing, or Piercing) 410 || Uncommon || LegsFeet, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Infuriating Bash deals +11% damage and taunts +30*For ; Level 10:Infuriating Bash deals +13% damage and taunts +50*; Level 15:Infuriating Bash deals +14% damage and taunts +70*; Level 20 seconds after using Deflect Arrows, you gain :Infuriating Bash deals +16% damage and taunts +90*; Level 25:Infuriating Bash deals +17% damage and taunts +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)110*; Tier 2Level 30:Infuriating Bash deals +19% damage and taunts +130*For ; Level 35:Infuriating Bash deals +20 seconds after using Deflect Arrows, you gain % damage and taunts +150*; Level 40:Infuriating Bash deals +22% damage and taunts +170*; Level 45:Infuriating Bash deals +23% damage and taunts +190*; Level 50:Infuriating Bash deals +25% damage and taunts +210*; Level 55:Infuriating Bash deals +26% damage and taunts +230*; Level 60:Infuriating Bash deals +28% damage and taunts +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)250*; Tier 3Level 65:Infuriating Bash deals +30% damage and taunts +270*For 20 seconds after using Deflect Arrows, you gain ; Level 70:Infuriating Bash deals +32% damage and taunts +6 mitigation of all physical attacks (Crushing, Slasing, or Piercing)290*; Tier 4Level 75:Infuriating Bash deals +34% damage and taunts +310*For 20 seconds after using Deflect Arrows, you gain ; Level 80:Infuriating Bash deals +36% damage and taunts +8 mitigation of all physical attacks (Crushing, Slasing, or Piercing)330*; Tier 5Level 85:Infuriating Bash deals +38% damage and taunts +350*For 20 seconds after using Deflect Arrows, you gain ; Level 90:Infuriating Bash deals +40% damage and taunts +10 mitigation of all physical attacks (Crushing, Slasing, or Piercing)370*; Tier 6Level 95:Infuriating Bash deals +42% damage and taunts +390*For 20 seconds after using Deflect Arrows, you gain ; Level 100:Infuriating Bash deals +44% damage and taunts +12 mitigation of all physical attacks (Crushing, Slasing, or Piercing)410|Expand}}
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| || || <b>Tier 1Level 100</b> - Chance to Ignore Knockbacks Infuriating Bash deals +60 damage and boosts your Indirect Acid Damage +33% when Shield is active 70 for 7 seconds || Uncommon || FeetOffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Infuriating Bash deals +3 damage and boosts your Indirect Acid Damage +5 for 7 seconds*; Level 10:Infuriating Bash deals +6 damage and boosts your Indirect Acid Damage +8 for 7 seconds*; Level 15:Infuriating Bash deals +9 damage and boosts your Indirect Acid Damage +11 for 7 seconds*; Level 20:Infuriating Bash deals +12 damage and boosts your Indirect Acid Damage +14 for 7 seconds*; Level 25:Infuriating Bash deals +15 damage and boosts your Indirect Acid Damage +17 for 7 seconds*; Level 30:Infuriating Bash deals +18 damage and boosts your Indirect Acid Damage +20 for 7 seconds*; Level 35:Infuriating Bash deals +21 damage and boosts your Indirect Acid Damage +23 for 7 seconds*; Level 40:Infuriating Bash deals +24 damage and boosts your Indirect Acid Damage +26 for 7 seconds*; Level 45:Infuriating Bash deals +27 damage and boosts your Indirect Acid Damage +29 for 7 seconds*; Level 50:Infuriating Bash deals +30 damage and boosts your Indirect Acid Damage +32 for 7 seconds*; Level 55:Infuriating Bash deals +33 damage and boosts your Indirect Acid Damage +35 for 7 seconds*; Level 60:Infuriating Bash deals +36 damage and boosts your Indirect Acid Damage +38 for 7 seconds*; Level 65:Infuriating Bash deals +39 damage and boosts your Indirect Acid Damage +42 for 7 seconds*; Level 70:Infuriating Bash deals +42 damage and boosts your Indirect Acid Damage +46 for 7 seconds*; Level 75:Infuriating Bash deals +45 damage and boosts your Indirect Acid Damage +50 for 7 seconds*; Level 80:Infuriating Bash deals +48 damage and boosts your Indirect Acid Damage +54 for 7 seconds*; Level 85:Infuriating Bash deals +51 damage and boosts your Indirect Acid Damage +58 for 7 seconds*; Level 90:Infuriating Bash deals +54 damage and boosts your Indirect Acid Damage +62 for 7 seconds*; Level 95:Infuriating Bash deals +57 damage and boosts your Indirect Acid Damage +66 for 7 seconds*; Level 100:Infuriating Bash deals +60 damage and boosts your Indirect Acid Damage +70 for 7 seconds}}
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| Repositioning || || <b>Tier 12Level 30</b> - You regain 65 Armor whenever you use Elemental Ward Strategic Preparation boosts your Indirect Acid Damage +25% for 20 seconds || Chest, OffHand Uncommon || Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*You regain 10 Armor whenever you use Elemental Ward*; Tier 2*You regain 15 Armor whenever you use Elemental Ward*; Tier 3*You regain :Strategic Preparation boosts your Indirect Acid Damage +25% for 20 Armor whenever you use Elemental Wardseconds*; Tier 4*You regain 25 Armor whenever you use Elemental Ward*; Tier 5*You regain 30 Armor whenever you use Elemental Ward*; Tier 6*You regain 35 Armor whenever you use Elemental Ward*; Tier 7*You regain 40 Armor whenever you use Elemental Ward*; Tier 8*You regain 45 Armor whenever you use Elemental Ward*; Tier 9*You regain 50 Armor whenever you use Elemental Ward*; Tier 10*You regain 55 Armor whenever you use Elemental Ward*; Tier 11*You regain 60 Armor whenever you use Elemental Ward*; Tier 12*You regain 65 Armor whenever you use Elemental Ward|Expand}}
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| || of True Fire Shielding || <b>Tier 12Level 100</b> - While using Fire Shield, you take 12 less direct and indirect Fire damage Strategic Preparation boosts your in-combat Armor regeneration +36 for 20 seconds || Uncommon || Head Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Strategic Preparation boosts your in-combat Armor regeneration +2 for 20 seconds*While using Fire Shield, you take 1 less direct and indirect Fire damage; Level 10:Strategic Preparation boosts your in-combat Armor regeneration +3 for 20 seconds*; Tier 2Level 15:Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds*While using Fire Shield, you take 2 less direct and indirect Fire damage; Level 20:Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds*; Tier 3Level 25:Strategic Preparation boosts your in-combat Armor regeneration +6 for 20 seconds*While using Fire Shield, you take 3 less direct and indirect Fire damage; Level 30:Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds*; Tier 4Level 35:Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds*While using Fire Shield, you take 4 less direct and indirect Fire damage; Level 40:Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds*; Tier 5Level 45:Strategic Preparation boosts your in-combat Armor regeneration +14 for 20 seconds*While using Fire Shield, you take 5 less direct and indirect Fire damage; Level 50:Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds*; Tier 6Level 55:Strategic Preparation boosts your in-combat Armor regeneration +18 for 20 seconds*While using Fire Shield, you take 6 less direct and indirect Fire damage; Level 60:Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds*; Tier 7Level 65:Strategic Preparation boosts your in-combat Armor regeneration +22 for 20 seconds*While using Fire Shield, you take 7 less direct and indirect Fire damage; Level 70:Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds*; Tier 8Level 75:Strategic Preparation boosts your in-combat Armor regeneration +26 for 20 seconds*While using Fire Shield, you take 8 less direct and indirect Fire damage; Level 80:Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds*; Tier 9Level 85*While using Fire Shield, you take 9 less direct and indirect Fire damage:Strategic Preparation boosts your in-combat Armor regeneration +30 for 20 seconds*; Tier 10Level 90*While using Fire Shield, you take 10 less direct and indirect Fire damage:Strategic Preparation boosts your in-combat Armor regeneration +32 for 20 seconds*; Tier 11Level 95*While using Fire Shield, you take 11 less direct and indirect Fire damage:Strategic Preparation boosts your in-combat Armor regeneration +34 for 20 seconds*; Tier 12Level 100*While using Fire Shield, you take 12 less direct and indirect Fire damage:Strategic Preparation boosts your in-combat Armor regeneration +36 for 20 seconds|Expand}}
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| || || <b>Tier 6Level 100</b> - Combo: Stunning BashStrategic Preparation causes your next attack to deal +Any Melee+Any Melee+Finish It: final step restores 72 armor to you. 162 damage if it is a Crushing, Slashing, or Piercing attack || Uncommon || NecklaceOffHand, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Strategic Preparation causes your next attack to deal +10 damage if it is a Crushing, Slashing, or Piercing attack*Combo; Level 10: Stunning BashStrategic Preparation causes your next attack to deal +Any Melee18 damage if it is a Crushing, Slashing, or Piercing attack*; Level 15:Strategic Preparation causes your next attack to deal +Any Melee26 damage if it is a Crushing, Slashing, or Piercing attack*; Level 20:Strategic Preparation causes your next attack to deal +Finish It34 damage if it is a Crushing, Slashing, or Piercing attack*; Level 25: final step restores 12 armor Strategic Preparation causes your next attack to you.deal +42 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 2Level 30:Strategic Preparation causes your next attack to deal +50 damage if it is a Crushing, Slashing, or Piercing attack*Combo; Level 35: Stunning BashStrategic Preparation causes your next attack to deal +Any Melee58 damage if it is a Crushing, Slashing, or Piercing attack*; Level 40:Strategic Preparation causes your next attack to deal +Any Melee66 damage if it is a Crushing, Slashing, or Piercing attack*; Level 45:Strategic Preparation causes your next attack to deal +Finish It74 damage if it is a Crushing, Slashing, or Piercing attack*; Level 50: final step restores 24 armor Strategic Preparation causes your next attack to you.deal +82 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 3Level 55:Strategic Preparation causes your next attack to deal +90 damage if it is a Crushing, Slashing, or Piercing attack*Combo; Level 60: Stunning BashStrategic Preparation causes your next attack to deal +Any Melee98 damage if it is a Crushing, Slashing, or Piercing attack*; Level 65:Strategic Preparation causes your next attack to deal +Any Melee+Finish It106 damage if it is a Crushing, Slashing, or Piercing attack*; Level 70: final step restores 36 armor Strategic Preparation causes your next attack to you.deal +114 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 4Level 75*Combo: Stunning BashStrategic Preparation causes your next attack to deal +Any Melee+Any Melee+Finish It122 damage if it is a Crushing, Slashing, or Piercing attack*; Level 80: final step restores 48 armor Strategic Preparation causes your next attack to you.deal +130 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 5Level 85*Combo: Stunning BashStrategic Preparation causes your next attack to deal +Any Melee+Any Melee+Finish It138 damage if it is a Crushing, Slashing, or Piercing attack*; Level 90: final step restores 60 armor Strategic Preparation causes your next attack to you.deal +146 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 6Level 95*Combo: Stunning BashStrategic Preparation causes your next attack to deal +Any Melee+Any Melee+Finish It154 damage if it is a Crushing, Slashing, or Piercing attack*; Level 100: final step restores 72 armor Strategic Preparation causes your next attack to you.deal +162 damage if it is a Crushing, Slashing, or Piercing attack|Expand}}
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| Finisher's Darkness-Free || of Finishing || <b>Tier 12Level 100</b> - Finish It deals Elemental Ward mitigates +106% 68 Darkness damage for 30 seconds || Rare || Legs, Ring Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 20*Finish It deals :Elemental Ward mitigates +7% damage*; Tier 2*Finish It deals +16% damage*; Tier 3*Finish It deals +25% 12 Darkness damagefor 30 seconds*; Tier 4Level 30*Finish It deals :Elemental Ward mitigates +34% 19 Darkness damagefor 30 seconds*; Tier 5Level 40*Finish It deals :Elemental Ward mitigates +43% 26 Darkness damagefor 30 seconds*; Tier 6Level 50*Finish It deals :Elemental Ward mitigates +52% 33 Darkness damagefor 30 seconds*; Tier 7Level 60*Finish It deals :Elemental Ward mitigates +61% 40 Darkness damagefor 30 seconds*; Tier 8*Finish It deals +Level 70% damage*; Tier 9*Finish It deals :Elemental Ward mitigates +79% 47 Darkness damagefor 30 seconds*; Tier 10Level 80*Finish It deals :Elemental Ward mitigates +88% 54 Darkness damagefor 30 seconds*; Tier 11Level 90*Finish It deals :Elemental Ward mitigates +97% 61 Darkness damagefor 30 seconds*; Tier 12Level 100*Finish It deals :Elemental Ward mitigates +106% 68 Darkness damagefor 30 seconds|Expand}}
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| Protective Untraumatic || || <b>Tier 12Level 100</b> - Crushing Damage Reduction Elemental Ward mitigates +18 when Shield is active 69 direct Trauma damage for 30 seconds || OffHand, MainHand Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Crushing Damage Reduction :Elemental Ward mitigates +1 when Shield is active6 direct Trauma damage for 30 seconds*; Tier 2Level 20*Crushing Damage Reduction :Elemental Ward mitigates +2 when Shield is active13 direct Trauma damage for 30 seconds*; Tier 3Level 30*Crushing Damage Reduction :Elemental Ward mitigates +4 when Shield is active20 direct Trauma damage for 30 seconds*; Tier 4Level 40*Crushing Damage Reduction :Elemental Ward mitigates +5 when Shield is active27 direct Trauma damage for 30 seconds*; Tier 5Level 50*Crushing Damage Reduction :Elemental Ward mitigates +7 when Shield is active34 direct Trauma damage for 30 seconds*; Tier 6Level 60*Crushing Damage Reduction :Elemental Ward mitigates +8 when Shield is active41 direct Trauma damage for 30 seconds*; Tier 7Level 70*Crushing Damage Reduction :Elemental Ward mitigates +10 when Shield is active48 direct Trauma damage for 30 seconds*; Tier 8Level 80*Crushing Damage Reduction :Elemental Ward mitigates +11 when Shield is active55 direct Trauma damage for 30 seconds*; Tier 9Level 90*Crushing Damage Reduction :Elemental Ward mitigates +12 when Shield is active62 direct Trauma damage for 30 seconds*; Tier 10*Crushing Damage Reduction +14 when Shield is active*; Tier 11*Crushing Damage Reduction +16 when Shield is active*; Tier 12Level 100*Crushing Damage Reduction :Elemental Ward mitigates +18 when Shield is active69 direct Trauma damage for 30 seconds|Expand}}
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| || || <b>Tier 12Level 100</b> - Vigorous Defense heals you Elemental Ward boosts your direct and indirect Electricity damage +52 for 82 Health 30 seconds || Uncommon || Chest, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Elemental Ward boosts your direct and indirect Electricity damage +4 for 30 seconds*Vigorous Defense heals you ; Level 10:Elemental Ward boosts your direct and indirect Electricity damage +6 for 5 Health30 seconds*; Tier 2Level 15:Elemental Ward boosts your direct and indirect Electricity damage +8 for 30 seconds*Vigorous Defense heals you ; Level 20:Elemental Ward boosts your direct and indirect Electricity damage +10 for 30 seconds*; Level 25:Elemental Ward boosts your direct and indirect Electricity damage +12 Healthfor 30 seconds*; Tier 3Level 30:Elemental Ward boosts your direct and indirect Electricity damage +14 for 30 seconds*Vigorous Defense heals you ; Level 35:Elemental Ward boosts your direct and indirect Electricity damage +16 for 19 Health30 seconds*; Tier 4Level 40:Elemental Ward boosts your direct and indirect Electricity damage +18 for 30 seconds*Vigorous Defense heals you ; Level 45:Elemental Ward boosts your direct and indirect Electricity damage +20 for 26 Health30 seconds*; Tier 5Level 50:Elemental Ward boosts your direct and indirect Electricity damage +22 for 30 seconds*Vigorous Defense heals you ; Level 55:Elemental Ward boosts your direct and indirect Electricity damage +25 for 33 Health30 seconds*; Tier 6Level 60:Elemental Ward boosts your direct and indirect Electricity damage +28 for 30 seconds*Vigorous Defense heals you ; Level 65:Elemental Ward boosts your direct and indirect Electricity damage +31 for 40 Health30 seconds*; Tier 7Level 70:Elemental Ward boosts your direct and indirect Electricity damage +34 for 30 seconds*Vigorous Defense heals you ; Level 75:Elemental Ward boosts your direct and indirect Electricity damage +37 for 47 Health30 seconds*; Tier 8Level 80*Vigorous Defense heals you :Elemental Ward boosts your direct and indirect Electricity damage +40 for 54 Health30 seconds*; Tier 9Level 85*Vigorous Defense heals you :Elemental Ward boosts your direct and indirect Electricity damage +43 for 61 Health30 seconds*; Tier 10Level 90*Vigorous Defense heals you :Elemental Ward boosts your direct and indirect Electricity damage +46 for 68 Health30 seconds*; Tier 11Level 95*Vigorous Defense heals you :Elemental Ward boosts your direct and indirect Electricity damage +49 for 75 Health30 seconds*; Tier 12Level 100*Vigorous Defense heals you :Elemental Ward boosts your direct and indirect Electricity damage +52 for 82 Health30 seconds|Expand}}
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| Fire-Shielding || || <b>Tier 12Level 100</b> - Elemental Ward mitigates +40 elemental damage (Fire Shield restores 68 Armor , Cold, and 68 Health Electricity) for 30 seconds. Against Elite attackers, mitigates +40 more || OffHandUncommon || Chest, Hands Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Elemental Ward mitigates +2 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +2 more*; Level 10:Elemental Ward mitigates +4 elemental damage (Fire Shield restores 5 Armor , Cold, and 5 HealthElectricity) for 30 seconds. Against Elite attackers, mitigates +4 more*; Tier 2Level 15:Elemental Ward mitigates +6 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +6 more*; Level 20:Elemental Ward mitigates +8 elemental damage (Fire Shield restores , Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +8 more*; Level 25:Elemental Ward mitigates +10 Armor elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +10 Healthmore*; Tier 3Level 30:Elemental Ward mitigates +12 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +12 more*; Level 35:Elemental Ward mitigates +14 elemental damage (Fire Shield restores 15 Armor , Cold, and 15 HealthElectricity) for 30 seconds. Against Elite attackers, mitigates +14 more*; Tier 4Level 40:Elemental Ward mitigates +16 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +16 more*; Level 45:Elemental Ward mitigates +18 elemental damage (Fire Shield restores , Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +18 more*; Level 50:Elemental Ward mitigates +20 Armor elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +20 Healthmore*; Tier 5Level 55:Elemental Ward mitigates +22 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +22 more*; Level 60:Elemental Ward mitigates +24 elemental damage (Fire Shield restores , Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +24 more*; Level 65:Elemental Ward mitigates +26 Armor elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +26 Healthmore*; Tier 6Level 70*:Elemental Ward mitigates +28 elemental damage (Fire Shield restores 32 Armor , Cold, and 32 HealthElectricity) for 30 seconds. Against Elite attackers, mitigates +28 more*; Tier 7Level 75*:Elemental Ward mitigates +30 elemental damage (Fire Shield restores 38 Armor , Cold, and 38 HealthElectricity) for 30 seconds. Against Elite attackers, mitigates +30 more*; Tier 8Level 80*:Elemental Ward mitigates +32 elemental damage (Fire Shield restores 44 Armor , Cold, and 44 HealthElectricity) for 30 seconds. Against Elite attackers, mitigates +32 more*; Tier 9Level 85*:Elemental Ward mitigates +34 elemental damage (Fire Shield restores 50 Armor , Cold, and 50 HealthElectricity) for 30 seconds. Against Elite attackers, mitigates +34 more*; Tier 10Level 90*:Elemental Ward mitigates +36 elemental damage (Fire Shield restores 56 Armor , Cold, and 56 HealthElectricity) for 30 seconds. Against Elite attackers, mitigates +36 more*; Tier 11Level 95*:Elemental Ward mitigates +38 elemental damage (Fire Shield restores 62 Armor , Cold, and 62 HealthElectricity) for 30 seconds. Against Elite attackers, mitigates +38 more*; Tier 12Level 100*:Elemental Ward mitigates +40 elemental damage (Fire Shield restores 68 Armor , Cold, and 68 HealthElectricity) for 30 seconds. Against Elite attackers, mitigates +40 more|Expand}}
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| Reinforcing || of Death Avoidance || <b>Tier 12Level 100</b> - Chance to Miraculously Avoid Death Reinforce restores +180% when 129 Armor and Shield is active Team restores +65 Armor ||Uncommon | OffHand| Chest, Necklace, Legs Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reinforce restores +15 Armor and Shield Team restores +8 Armor*Chance to Miraculously Avoid Death ; Level 10:Reinforce restores +21 Armor and Shield Team restores +11 Armor*; Level 15% when :Reinforce restores +27 Armor and Shield is activeTeam restores +14 Armor*; Tier 2Level 20:Reinforce restores +33 Armor and Shield Team restores +17 Armor*Chance to Miraculously Avoid Death ; Level 25:Reinforce restores +39 Armor and Shield Team restores +20 Armor*; Level 30% when :Reinforce restores +45 Armor and Shield is activeTeam restores +23 Armor*; Tier 3Level 35:Reinforce restores +51 Armor and Shield Team restores +26 Armor*Chance to Miraculously Avoid Death ; Level 40:Reinforce restores +57 Armor and Shield Team restores +29 Armor*; Level 45% when :Reinforce restores +63 Armor and Shield is activeTeam restores +32 Armor*; Tier 4Level 50*Chance to Miraculously Avoid Death :Reinforce restores +60% when 69 Armor and Shield is activeTeam restores +35 Armor*; Tier 5Level 55*Chance to Miraculously Avoid Death :Reinforce restores +75% when Armor and Shield is activeTeam restores +38 Armor*; Tier 6Level 60:Reinforce restores +81 Armor and Shield Team restores +41 Armor*Chance to Miraculously Avoid Death ; Level 65:Reinforce restores +90% when 87 Armor and Shield is activeTeam restores +44 Armor*; Tier 7Level 70:Reinforce restores +93 Armor and Shield Team restores +47 Armor*Chance to Miraculously Avoid Death ; Level 75:Reinforce restores +105% when 99 Armor and Shield is activeTeam restores +50 Armor*; Tier 8Level 80*Chance to Miraculously Avoid Death :Reinforce restores +120% when 105 Armor and Shield is activeTeam restores +53 Armor*; Tier 9Level 85*Chance to Miraculously Avoid Death :Reinforce restores +135% when 111 Armor and Shield is activeTeam restores +56 Armor*; Tier 10Level 90*Chance to Miraculously Avoid Death :Reinforce restores +150% when 117 Armor and Shield is activeTeam restores +59 Armor*; Tier 11Level 95*Chance to Miraculously Avoid Death :Reinforce restores +165% when 123 Armor and Shield is activeTeam restores +62 Armor*; Tier 12Level 100*Chance to Miraculously Avoid Death :Reinforce restores +180% when 129 Armor and Shield is activeTeam restores +65 Armor|Expand}}
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| || || <b>Tier 12Level 100</b> - Take the Lead boosts the taunt of all your attacks +120% While Bulwark Mode is enabled you recover 34 Armor every 3 seconds || Uncommon || HeadChest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:While Bulwark Mode is enabled you recover 5 Armor every 3 seconds*Take the Lead boosts the taunt of all your attacks +; Level 10%:While Bulwark Mode is enabled you recover 6 Armor every 3 seconds*; Tier 2Level 15:While Bulwark Mode is enabled you recover 7 Armor every 3 seconds*Take the Lead boosts the taunt of all your attacks +; Level 20%:While Bulwark Mode is enabled you recover 8 Armor every 3 seconds*; Tier Level 25:While Bulwark Mode is enabled you recover 9 Armor every 3seconds*Take the Lead boosts the taunt of all your attacks +; Level 30%:While Bulwark Mode is enabled you recover 10 Armor every 3 seconds*; Tier 4Level 35:While Bulwark Mode is enabled you recover 11 Armor every 3 seconds*Take the Lead boosts the taunt of all your attacks +; Level 40%:While Bulwark Mode is enabled you recover 12 Armor every 3 seconds*; Tier 5Level 45:While Bulwark Mode is enabled you recover 13 Armor every 3 seconds*Take the Lead boosts the taunt of all your attacks +; Level 50%:While Bulwark Mode is enabled you recover 14 Armor every 3 seconds*; Tier 6Level 55:While Bulwark Mode is enabled you recover 16 Armor every 3 seconds*Take the Lead boosts the taunt of all your attacks +; Level 60%:While Bulwark Mode is enabled you recover 18 Armor every 3 seconds*; Tier 7Level 65:While Bulwark Mode is enabled you recover 20 Armor every 3 seconds*Take the Lead boosts the taunt of all your attacks +; Level 70%:While Bulwark Mode is enabled you recover 22 Armor every 3 seconds*; Tier 8Level 75:While Bulwark Mode is enabled you recover 24 Armor every 3 seconds*Take the Lead boosts the taunt of all your attacks +; Level 80%:While Bulwark Mode is enabled you recover 26 Armor every 3 seconds*; Tier 9Level 85*Take the Lead boosts the taunt of all your attacks +90%:While Bulwark Mode is enabled you recover 28 Armor every 3 seconds*; Tier 10Level 90*Take the Lead boosts the taunt of all your attacks +100%:While Bulwark Mode is enabled you recover 30 Armor every 3 seconds*; Tier 11Level 95*Take the Lead boosts the taunt of all your attacks +110%:While Bulwark Mode is enabled you recover 32 Armor every 3 seconds*; Tier 12Level 100*Take the Lead boosts the taunt of all your attacks +120%:While Bulwark Mode is enabled you recover 34 Armor every 3 seconds|Expand}}
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| || || <b>Tier 5Level 100</b> - Take the Lead boosts your movement speed by an additional When you are hit, all Shield abilities taunt +12 182 for 20 seconds (stacks up to 15 times) || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:When you are hit, all Shield abilities taunt +10 for 20 seconds (stacks up to 10 times)*; Level 10:When you are hit, all Shield abilities taunt +20 for 20 seconds (stacks up to 10 times)*; Level 15:When you are hit, all Shield abilities taunt +30 for 20 seconds (stacks up to 10 times)*; Level 20:When you are hit, all Shield abilities taunt +40 for 20 seconds (stacks up to 10 times)*; Level 25:When you are hit, all Shield abilities taunt +50 for 20 seconds (stacks up to 10 times)*; Level 30:When you are hit, all Shield abilities taunt +62 for 20 seconds (stacks up to 10 times)*; Level 35:When you are hit, all Shield abilities taunt +74 for 20 seconds (stacks up to 10 times)*; Level 40:When you are hit, all Shield abilities taunt +86 for 20 seconds (stacks up to 10 times)*; Tier 1Level 45:When you are hit, all Shield abilities taunt +98 for 20 seconds (stacks up to 10 times)*; Level 50:When you are hit, all Shield abilities taunt +110 for 20 seconds (stacks up to 10 times)*Take the Lead boosts your movement speed by an additional ; Level 55:When you are hit, all Shield abilities taunt +3122 for 20 seconds (stacks up to 10 times)*; Tier 2Level 60:When you are hit, all Shield abilities taunt +134 for 20 seconds (stacks up to 10 times)*Take the Lead boosts your movement speed by an additional ; Level 65:When you are hit, all Shield abilities taunt +5146 for 20 seconds (stacks up to 10 times)*; Level 70:When you are hit, all Shield abilities taunt +158 for 20 seconds (stacks up to 10 times)*; Tier 3Level 75:When you are hit, all Shield abilities taunt +170 for 20 seconds (stacks up to 10 times)*Take the Lead boosts your movement speed by an additional ; Level 80:When you are hit, all Shield abilities taunt +7182 for 20 seconds (stacks up to 10 times)*; Tier 4Level 85:When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 10 times)*Take the Lead boosts your movement speed by an additional ; Level 90:When you are hit, all Shield abilities taunt +9182 for 20 seconds (stacks up to 10 times)*; Tier 5Level 95:When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 10 times)*Take the Lead boosts your movement speed by an additional ; Level 100:When you are hit, all Shield abilities taunt +12182 for 20 seconds (stacks up to 15 times)|Expand}}
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| || of Infuriating Bashes || <b>Tier 12Level 100</b> - Infuriating Bash deals Reinforce causes your Major Healing abilities to restore +45% damage and taunts +250 64 for 10 seconds || Uncommon || Necklace, Feet, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Infuriating Bash deals :Reinforce causes your Major Healing abilities to restore +1% damage and taunts +307 for 10 seconds*; Tier 2Level 10*Infuriating Bash deals :Reinforce causes your Major Healing abilities to restore +5% damage and taunts +5010 for 10 seconds*; Tier 3Level 15*Infuriating Bash deals :Reinforce causes your Major Healing abilities to restore +9% damage and taunts +7013 for 10 seconds*; Tier 4Level 20*Infuriating Bash deals :Reinforce causes your Major Healing abilities to restore +13% damage and taunts +9016 for 10 seconds*; Tier 5Level 25*Infuriating Bash deals :Reinforce causes your Major Healing abilities to restore +17% damage and taunts +11019 for 10 seconds*; Tier 6Level 30*Infuriating Bash deals :Reinforce causes your Major Healing abilities to restore +21% damage and taunts +13022 for 10 seconds*; Tier 7Level 35*Infuriating Bash deals :Reinforce causes your Major Healing abilities to restore +25% damage and taunts for 10 seconds*; Level 40:Reinforce causes your Major Healing abilities to restore +15028 for 10 seconds*; Tier 8Level 45:Reinforce causes your Major Healing abilities to restore +31 for 10 seconds*Infuriating Bash deals ; Level 50:Reinforce causes your Major Healing abilities to restore +29% damage and taunts 34 for 10 seconds*; Level 55:Reinforce causes your Major Healing abilities to restore +17037 for 10 seconds*; Tier 9Level 60:Reinforce causes your Major Healing abilities to restore +40 for 10 seconds*Infuriating Bash deals ; Level 65:Reinforce causes your Major Healing abilities to restore +33% damage and taunts 43 for 10 seconds*; Level 70:Reinforce causes your Major Healing abilities to restore +19046 for 10 seconds*; Tier Level 75:Reinforce causes your Major Healing abilities to restore +49 for 10seconds*Infuriating Bash deals ; Level 80:Reinforce causes your Major Healing abilities to restore +37% damage and taunts 52 for 10 seconds*; Level 85:Reinforce causes your Major Healing abilities to restore +21055 for 10 seconds*; Tier 11Level 90:Reinforce causes your Major Healing abilities to restore +58 for 10 seconds*Infuriating Bash deals ; Level 95:Reinforce causes your Major Healing abilities to restore +41% damage and taunts +23061 for 10 seconds*; Tier 12Level 100*Infuriating Bash deals :Reinforce causes your Major Healing abilities to restore +45% damage and taunts +25064 for 10 seconds|Expand}}
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| || of Infuriating Bashes || <b>Tier 12Level 100</b> - Infuriating Bash deals When you are hit by a monster's Rage Attack, Reinforce restores +75% damage 54 Armor for 60 seconds (stacks up to 10 times) || Uncommon || Head, Chest Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:When you are hit by a monster's Rage Attack, Reinforce restores +6 Armor for 60 seconds (stacks up to 10 times)*Infuriating Bash deals ; Level 10:When you are hit by a monster's Rage Attack, Reinforce restores +20% damage8 Armor for 60 seconds (stacks up to 10 times)*; Tier 2Level 15:When you are hit by a monster's Rage Attack, Reinforce restores +10 Armor for 60 seconds (stacks up to 10 times)*Infuriating Bash deals ; Level 20:When you are hit by a monster's Rage Attack, Reinforce restores +12 Armor for 60 seconds (stacks up to 10 times)*; Level 25% damage:When you are hit by a monster's Rage Attack, Reinforce restores +14 Armor for 60 seconds (stacks up to 10 times)*; Tier 3Level 30:When you are hit by a monster's Rage Attack, Reinforce restores +16 Armor for 60 seconds (stacks up to 10 times)*Infuriating Bash deals ; Level 35:When you are hit by a monster's Rage Attack, Reinforce restores +30% damage18 Armor for 60 seconds (stacks up to 10 times)*; Tier 4Level 40:When you are hit by a monster's Rage Attack, Reinforce restores +20 Armor for 60 seconds (stacks up to 10 times)*Infuriating Bash deals ; Level 45:When you are hit by a monster's Rage Attack, Reinforce restores +35% damage22 Armor for 60 seconds (stacks up to 10 times)*; Tier 5Level 50:When you are hit by a monster's Rage Attack, Reinforce restores +24 Armor for 60 seconds (stacks up to 10 times)*Infuriating Bash deals ; Level 55:When you are hit by a monster's Rage Attack, Reinforce restores +40% damage27 Armor for 60 seconds (stacks up to 10 times)*; Tier 6Level 60:When you are hit by a monster's Rage Attack, Reinforce restores +30 Armor for 60 seconds (stacks up to 10 times)*Infuriating Bash deals ; Level 65:When you are hit by a monster's Rage Attack, Reinforce restores +45% damage33 Armor for 60 seconds (stacks up to 10 times)*; Tier 7Level 70*Infuriating Bash deals :When you are hit by a monster's Rage Attack, Reinforce restores +50% damage36 Armor for 60 seconds (stacks up to 10 times)*; Tier 8Level 75*Infuriating Bash deals :When you are hit by a monster's Rage Attack, Reinforce restores +55% damage39 Armor for 60 seconds (stacks up to 10 times)*; Tier 9Level 80*Infuriating Bash deals :When you are hit by a monster's Rage Attack, Reinforce restores +42 Armor for 60% damageseconds (stacks up to 10 times)*; Tier Level 85:When you are hit by a monster's Rage Attack, Reinforce restores +45 Armor for 60 seconds (stacks up to 10times)*Infuriating Bash deals ; Level 90:When you are hit by a monster's Rage Attack, Reinforce restores +65% damage48 Armor for 60 seconds (stacks up to 10 times)*; Tier 11Level 95*Infuriating Bash deals :When you are hit by a monster's Rage Attack, Reinforce restores +70% damage51 Armor for 60 seconds (stacks up to 10 times)*; Tier 12Level 100*Infuriating Bash deals :When you are hit by a monster's Rage Attack, Reinforce restores +75% damage54 Armor for 60 seconds (stacks up to 10 times)|Expand}}
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| || of Burst-Dodging || <b>Tier 6Level 100</b> - For Shield Team grants all allies 19% evasion of burst attacks for 10 seconds after using Deflect Arrows, you gain +7 sprint speed || Feet Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Shield Team grants all allies 3% evasion of burst attacks for 10 seconds*For ; Level 20:Shield Team grants all allies 5% evasion of burst attacks for 10 seconds after using Deflect Arrows, you gain +2 sprint speed*; Tier 2Level 30:Shield Team grants all allies 7% evasion of burst attacks for 10 seconds*For ; Level 40:Shield Team grants all allies 9% evasion of burst attacks for 10 seconds after using Deflect Arrows, you gain +3 sprint speed*; Tier 3Level 50:Shield Team grants all allies 11% evasion of burst attacks for 10 seconds*For ; Level 60:Shield Team grants all allies 13% evasion of burst attacks for 10 seconds after using Deflect Arrows, you gain +4 sprint speed*; Tier 4Level 70:Shield Team grants all allies 15% evasion of burst attacks for 10 seconds*For ; Level 80:Shield Team grants all allies 17% evasion of burst attacks for 10 seconds after using Deflect Arrows, you gain +5 sprint speed*; Tier 5Level 90*For :Shield Team grants all allies 18% evasion of burst attacks for 10 seconds after using Deflect Arrows, you gain +6 sprint speed*; Tier 6Level 100*For :Shield Team grants all allies 19% evasion of burst attacks for 10 seconds after using Deflect Arrows, you gain +7 sprint speed|Expand}}
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| || of Critical Bashing || <b>Tier 12Level 100</b> - All types of shield Disrupting Bash attacks have a 50% chance causes the target to deal take +48 12% damage from Crushing attacks for 8 seconds || ChestRare || MainHand, Hands Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*All types of shield :Disrupting Bash attacks have a 50% chance causes the target to deal take +4 3% damage*; Tier 2*All types of shield Bash from Crushing attacks have a 50% chance to deal +for 8 damageseconds*; Tier 3Level 20*All types of shield :Disrupting Bash attacks have a 50% chance causes the target to deal take +12 4% damagefrom Crushing attacks for 8 seconds*; Tier 4Level 30*All types of shield :Disrupting Bash attacks have a 50% chance causes the target to deal take +16 5% damagefrom Crushing attacks for 8 seconds*; Tier 5Level 40*All types of shield :Disrupting Bash attacks have a 50% chance causes the target to deal take +20 6% damagefrom Crushing attacks for 8 seconds*; Tier 6Level 50*All types of shield :Disrupting Bash attacks have a 50% chance causes the target to deal take +24 7% damagefrom Crushing attacks for 8 seconds*; Tier 7Level 60*All types of shield :Disrupting Bash attacks have a 50% chance causes the target to deal take +28 8% damagefrom Crushing attacks for 8 seconds*; Tier 8Level 70*All types of shield :Disrupting Bash attacks have a 50% chance causes the target to deal take +32 9% damagefrom Crushing attacks for 8 seconds*; Tier 9Level 80*All types of shield :Disrupting Bash attacks have a 50% chance causes the target to deal take +36 10% damagefrom Crushing attacks for 8 seconds*; Tier 10Level 90*All types of shield :Disrupting Bash attacks have a 50% chance causes the target to deal take +40 11% damagefrom Crushing attacks for 8 seconds*; Tier 11Level 100*All types of shield :Disrupting Bash attacks have a 50% chance causes the target to deal take +44 damage*; Tier 12*All types of shield Bash attacks have a 50% chance to deal +48 damagefrom Crushing attacks for 8 seconds|Expand}}
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| Armored || || <b>Tier 12Level 100</b> - Max Armor Shield Team grants all allies +120 when Shield is active 20 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds || Uncommon || OffHand Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Max Armor :Shield Team grants all allies +10 when Shield is active2 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*; Tier 2Level 20*Max Armor :Shield Team grants all allies +4 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 when Shield is activeseconds*; Tier 3Level 30*Max Armor :Shield Team grants all allies +30 when Shield is active6 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*; Tier 4Level 40*Max Armor :Shield Team grants all allies +40 when Shield is active8 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*; Tier 5Level 50*Max Armor :Shield Team grants all allies +50 when Shield is active10 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*; Tier 6Level 60*Max Armor :Shield Team grants all allies +60 when Shield is active12 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*; Tier 7Level 70*Max Armor :Shield Team grants all allies +70 when Shield is active14 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*; Tier 8Level 80*Max Armor :Shield Team grants all allies +80 when Shield is active16 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*; Tier 9Level 90*Max Armor :Shield Team grants all allies +90 when Shield is active18 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*; Tier 10*Max Armor +Level 100 when Shield is active*; Tier 11*Max Armor +110 when :Shield is active*; Tier 12*Max Armor Team grants all allies +120 when Shield is active20 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds|Expand}}
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| || || <b>Tier 1Level 100</b> - Chance While Bulwark Mode is enabled, other abilities cost -18 Power to Ignore Stuns +30% when Shield is active use || Rare || Feet, Head || {{Spoiler|Click Expand to reveal|*; Level 10:While Bulwark Mode is enabled, other abilities cost -3 Power to use*; Level 20:While Bulwark Mode is enabled, other abilities cost -4 Power to use*; Level 30:While Bulwark Mode is enabled, other abilities cost -5 Power to use*; Level 40:While Bulwark Mode is enabled, other abilities cost -6 Power to use*; Level 50:While Bulwark Mode is enabled, other abilities cost -8 Power to use*; Level 60:While Bulwark Mode is enabled, other abilities cost -10 Power to use*; Level 70:While Bulwark Mode is enabled, other abilities cost -12 Power to use*; Level 80:While Bulwark Mode is enabled, other abilities cost -14 Power to use*; Level 90:While Bulwark Mode is enabled, other abilities cost -16 Power to use*; Level 100:While Bulwark Mode is enabled, other abilities cost -18 Power to use}}
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| || of Bashing || <b>Tier 12Level 100</b> - All types of shield Bash attacks deal +24 damage Shield Team causes all targets' Survival Utility abilities to restore 124 Armor to them. Lasts 20 seconds || Rare || HandsOffHand, OffHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*All types of shield Bash attacks deal +2 damage:Shield Team causes all targets' Survival Utility abilities to restore 16 Armor to them. Lasts 20 seconds*; Tier 2Level 20*All types of shield Bash attacks deal +4 damage:Shield Team causes all targets' Survival Utility abilities to restore 28 Armor to them. Lasts 20 seconds*; Tier 3Level 30*All types of shield Bash attacks deal +6 damage:Shield Team causes all targets' Survival Utility abilities to restore 40 Armor to them. Lasts 20 seconds*; Tier 4Level 40*All types of shield Bash attacks deal +8 damage:Shield Team causes all targets' Survival Utility abilities to restore 52 Armor to them. Lasts 20 seconds*; Tier 5Level 50*All types of shield Bash attacks deal +10 damage:Shield Team causes all targets' Survival Utility abilities to restore 64 Armor to them. Lasts 20 seconds*; Tier 6Level 60*All types of shield Bash attacks deal +12 damage:Shield Team causes all targets' Survival Utility abilities to restore 76 Armor to them. Lasts 20 seconds*; Tier 7Level 70*All types of shield Bash attacks deal +14 damage:Shield Team causes all targets' Survival Utility abilities to restore 88 Armor to them. Lasts 20 seconds*; Tier 8Level 80*All types of shield Bash attacks deal +16 damage:Shield Team causes all targets' Survival Utility abilities to restore 100 Armor to them. Lasts 20 seconds*; Tier 9Level 90*All types of shield Bash attacks deal +18 damage:Shield Team causes all targets' Survival Utility abilities to restore 112 Armor to them. Lasts 20 seconds*; Tier 10Level 100*All types of shield Bash attacks deal +:Shield Team causes all targets' Survival Utility abilities to restore 124 Armor to them. Lasts 20 damage*; Tier 11*All types of shield Bash attacks deal +22 damageseconds*; Tier 12*All types of shield Bash attacks deal +24 damage|Expand}}
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| || of Reconciliatory Stunning || <b>Tier 12Level 100</b> - Stunning Bash heals you Reinforce boosts your Nice Attack Damage +200 for 30 health 9 seconds || Uncommon || ChestMainHand, OffHand Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reinforce boosts your Nice Attack Damage +10 for 9 seconds*Stunning Bash heals you ; Level 10:Reinforce boosts your Nice Attack Damage +20 for 3 health9 seconds*; Tier 2Level 15:Reinforce boosts your Nice Attack Damage +30 for 9 seconds*Stunning Bash heals you ; Level 20:Reinforce boosts your Nice Attack Damage +40 for 5 health9 seconds*; Tier 3Level 25:Reinforce boosts your Nice Attack Damage +50 for 9 seconds*Stunning Bash heals you ; Level 30:Reinforce boosts your Nice Attack Damage +60 for 8 health9 seconds*; Tier 4Level 35:Reinforce boosts your Nice Attack Damage +70 for 9 seconds*Stunning Bash heals you ; Level 40:Reinforce boosts your Nice Attack Damage +80 for 10 health9 seconds*; Tier 5Level 45:Reinforce boosts your Nice Attack Damage +90 for 9 seconds*Stunning Bash heals you ; Level 50:Reinforce boosts your Nice Attack Damage +100 for 12 health9 seconds*; Tier 6Level 55:Reinforce boosts your Nice Attack Damage +110 for 9 seconds*Stunning Bash heals you ; Level 60:Reinforce boosts your Nice Attack Damage +120 for 15 health9 seconds*; Tier 7Level 65:Reinforce boosts your Nice Attack Damage +130 for 9 seconds*Stunning Bash heals you ; Level 70:Reinforce boosts your Nice Attack Damage +140 for 17 health9 seconds*; Tier 8Level 75*Stunning Bash heals you :Reinforce boosts your Nice Attack Damage +150 for 20 health9 seconds*; Tier Level 80:Reinforce boosts your Nice Attack Damage +160 for 9seconds*Stunning Bash heals you ; Level 85:Reinforce boosts your Nice Attack Damage +170 for 22 health9 seconds*; Tier 10Level 90*Stunning Bash heals you :Reinforce boosts your Nice Attack Damage +180 for 25 health9 seconds*; Tier 11Level 95*Stunning Bash heals you :Reinforce boosts your Nice Attack Damage +190 for 27 health9 seconds*; Tier 12Level 100*Stunning Bash heals you :Reinforce boosts your Nice Attack Damage +200 for 30 health9 seconds|Expand}}
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| || of Fool Fighting || <b>Tier 12Level 100</b> - Fight Me You Fools deals While Bulwark Mode is active all your attacks taunt +7650% damage and restore 21 Health to you || Uncommon || Hands, OffHand Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:While Bulwark Mode is active all your attacks taunt +50% and restore 2 Health to you*Fight Me You Fools deals ; Level 10:While Bulwark Mode is active all your attacks taunt +1050% damageand restore 3 Health to you*; Tier 2Level 15:While Bulwark Mode is active all your attacks taunt +50% and restore 4 Health to you*Fight Me You Fools deals ; Level 20:While Bulwark Mode is active all your attacks taunt +1650% damageand restore 5 Health to you*; Tier 3Level 25:While Bulwark Mode is active all your attacks taunt +50% and restore 6 Health to you*Fight Me You Fools deals ; Level 30:While Bulwark Mode is active all your attacks taunt +2250% damageand restore 7 Health to you*; Tier 4Level 35:While Bulwark Mode is active all your attacks taunt +50% and restore 8 Health to you*Fight Me You Fools deals ; Level 40:While Bulwark Mode is active all your attacks taunt +2850% damageand restore 9 Health to you*; Tier 5Level 45:While Bulwark Mode is active all your attacks taunt +50% and restore 10 Health to you*Fight Me You Fools deals ; Level 50:While Bulwark Mode is active all your attacks taunt +3450% damageand restore 11 Health to you*; Tier 6Level 55:While Bulwark Mode is active all your attacks taunt +50% and restore 12 Health to you*Fight Me You Fools deals ; Level 60:While Bulwark Mode is active all your attacks taunt +4050% damageand restore 13 Health to you*; Tier 7Level 65:While Bulwark Mode is active all your attacks taunt +50% and restore 14 Health to you*Fight Me You Fools deals ; Level 70:While Bulwark Mode is active all your attacks taunt +4650% damageand restore 15 Health to you*; Tier 8Level 75:While Bulwark Mode is active all your attacks taunt +50% and restore 16 Health to you*Fight Me You Fools deals ; Level 80:While Bulwark Mode is active all your attacks taunt +5250% damageand restore 17 Health to you*; Tier 9Level 85*Fight Me You Fools deals :While Bulwark Mode is active all your attacks taunt +5850% damageand restore 18 Health to you*; Tier 10Level 90*Fight Me You Fools deals :While Bulwark Mode is active all your attacks taunt +6450% damageand restore 19 Health to you*; Tier 11Level 95*Fight Me You Fools deals :While Bulwark Mode is active all your attacks taunt +7050% damageand restore 20 Health to you*; Tier 12Level 100*Fight Me You Fools deals :While Bulwark Mode is active all your attacks taunt +7650% damageand restore 21 Health to you|Expand}}
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| || || <b>Tier 10Level 100</b> - Using Strategic Preparation boosts While Bulwark Mode is active all your in-combat attacks taunt +50% and restore 34 Armor regeneration +40 for 20 seconds to you || Uncommon || FeetHead, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:While Bulwark Mode is active all your attacks taunt +50% and restore 1Armor to you*Using Strategic Preparation boosts ; Level 10:While Bulwark Mode is active all your in-combat attacks taunt +50% and restore 2 Armor regeneration to you*; Level 15:While Bulwark Mode is active all your attacks taunt +50% and restore 3 Armor to you*; Level 20:While Bulwark Mode is active all your attacks taunt +50% and restore 4 for 20 secondsArmor to you*; Tier 2Level 25:While Bulwark Mode is active all your attacks taunt +50% and restore 5 Armor to you*Using Strategic Preparation boosts ; Level 30:While Bulwark Mode is active all your in-combat attacks taunt +50% and restore 6 Armor regeneration to you*; Level 35:While Bulwark Mode is active all your attacks taunt +50% and restore 8 for 20 secondsArmor to you*; Tier 3Level 40:While Bulwark Mode is active all your attacks taunt +50% and restore 10 Armor to you*Using Strategic Preparation boosts ; Level 45:While Bulwark Mode is active all your in-combat Armor regeneration attacks taunt +50% and restore 12 for 20 secondsArmor to you*; Tier 4Level 50:While Bulwark Mode is active all your attacks taunt +50% and restore 14 Armor to you*Using Strategic Preparation boosts ; Level 55:While Bulwark Mode is active all your in-combat Armor regeneration attacks taunt +50% and restore 16 for 20 secondsArmor to you*; Tier 5Level 60:While Bulwark Mode is active all your attacks taunt +50% and restore 18 Armor to you*Using Strategic Preparation boosts ; Level 65:While Bulwark Mode is active all your in-combat Armor regeneration attacks taunt +50% and restore 20 for 20 secondsArmor to you*; Tier 6Level 70:While Bulwark Mode is active all your attacks taunt +50% and restore 22 Armor to you*Using Strategic Preparation boosts ; Level 75:While Bulwark Mode is active all your in-combat Armor regeneration attacks taunt +50% and restore 24 for 20 secondsArmor to you*; Tier 7Level 80:While Bulwark Mode is active all your attacks taunt +50% and restore 26 Armor to you*Using Strategic Preparation boosts ; Level 85:While Bulwark Mode is active all your in-combat Armor regeneration attacks taunt +50% and restore 28 for 20 secondsArmor to you*; Tier 8Level 90*Using Strategic Preparation boosts :While Bulwark Mode is active all your in-combat attacks taunt +50% and restore 30 Armor regeneration +32 for 20 secondsto you*; Tier 9Level 95*Using Strategic Preparation boosts :While Bulwark Mode is active all your in-combat attacks taunt +50% and restore 32 Armor regeneration +36 for 20 secondsto you*; Tier 10Level 100*Using Strategic Preparation boosts :While Bulwark Mode is active all your in-combat attacks taunt +50% and restore 34 Armor regeneration +40 for 20 secondsto you|Expand}}
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| || || <b>Tier 10Level 100</b> - Using Strategic Preparation boosts your in-combat Take the Lead heals you for 120 Health regeneration +20 for 20 seconds after a 15 second delay || Uncommon || OffHandMainHand, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Take the Lead heals you for 6 Health after a 15 second delay*Using Strategic Preparation boosts your in-combat ; Level 10:Take the Lead heals you for 12 Health regeneration +2 after a 15 second delay*; Level 15:Take the Lead heals you for 18 Health after a 15 second delay*; Level 20 seconds:Take the Lead heals you for 24 Health after a 15 second delay*; Tier 2Level 25:Take the Lead heals you for 30 Health after a 15 second delay*Using Strategic Preparation boosts your in-combat ; Level 30:Take the Lead heals you for 36 Health regeneration +4 after a 15 second delay*; Level 35:Take the Lead heals you for 20 seconds42 Health after a 15 second delay*; Tier 3Level 40:Take the Lead heals you for 48 Health after a 15 second delay*Using Strategic Preparation boosts your in-combat ; Level 45:Take the Lead heals you for 54 Health regeneration +6 after a 15 second delay*; Level 50:Take the Lead heals you for 20 seconds60 Health after a 15 second delay*; Tier 4Level 55:Take the Lead heals you for 66 Health after a 15 second delay*Using Strategic Preparation boosts your in-combat ; Level 60:Take the Lead heals you for 72 Health regeneration +8 after a 15 second delay*; Level 65:Take the Lead heals you for 20 seconds78 Health after a 15 second delay*; Tier 5Level 70:Take the Lead heals you for 84 Health after a 15 second delay*Using Strategic Preparation boosts your in-combat ; Level 75:Take the Lead heals you for 90 Health regeneration +10 for 20 secondsafter a 15 second delay*; Tier 6Level 80*Using Strategic Preparation boosts your in-combat :Take the Lead heals you for 96 Health regeneration +12 for 20 secondsafter a 15 second delay*; Tier 7Level 85*Using Strategic Preparation boosts your in-combat :Take the Lead heals you for 102 Health regeneration +14 for 20 secondsafter a 15 second delay*; Tier 8Level 90*Using Strategic Preparation boosts your in-combat :Take the Lead heals you for 108 Health regeneration +16 for 20 secondsafter a 15 second delay*; Tier 9Level 95*Using Strategic Preparation boosts your in-combat :Take the Lead heals you for 114 Health regeneration +18 for 20 secondsafter a 15 second delay*; Tier 10Level 100*Using Strategic Preparation boosts your in-combat :Take the Lead heals you for 120 Health regeneration +20 for 20 secondsafter a 15 second delay|Expand}}
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| || of Burst-Dodging || <b>Tier 6Level 100</b> - For 10 seconds Take the Lead boosts your movement speed +3 and you recover 96 Power after using Deflect Arrows, you evade 13% of Burst attacks a 15 second delay ||Epic | Necklace | Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Take the Lead boosts your movement speed +1and you recover 15 Power after a 15 second delay*For 10 seconds ; Level 20:Take the Lead boosts your movement speed +1 and you recover 24 Power after using Deflect Arrows, a 15 second delay*; Level 30:Take the Lead boosts your movement speed +1.5 and you evade 3% of Burst attacksrecover 33 Power after a 15 second delay*; Tier 2Level 40:Take the Lead boosts your movement speed +1.5 and you recover 42 Power after a 15 second delay*For 10 seconds ; Level 50:Take the Lead boosts your movement speed +2 and you recover 51 Power after using Deflect Arrows, you evade 5% of Burst attacksa 15 second delay*; Tier 3Level 60*For 10 seconds :Take the Lead boosts your movement speed +2 and you recover 60 Power after using Deflect Arrows, you evade 7% of Burst attacksa 15 second delay*; Tier 4Level 70*For 10 seconds :Take the Lead boosts your movement speed +2.5 and you recover 69 Power after using Deflect Arrows, you evade 9% of Burst attacksa 15 second delay*; Tier Level 80:Take the Lead boosts your movement speed +2.5and you recover 78 Power after a 15 second delay*For 10 seconds ; Level 90:Take the Lead boosts your movement speed +3 and you recover 87 Power after using Deflect Arrows, you evade 11% of Burst attacksa 15 second delay*; Tier 6Level 100*For 10 seconds :Take the Lead boosts your movement speed +3 and you recover 96 Power after using Deflect Arrows, you evade 13% of Burst attacksa 15 second delay|Expand}}
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| || || <b>Tier 1Level 100</b> - Strategic Preparation shortens Take the remaining reset time Lead boosts the taunt of Emergency Bash by 10 seconds all your attacks +200% || Uncommon || LegsHead, Feet Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Take the Lead boosts the taunt of all your attacks +10%*; Level 10:Take the Lead boosts the taunt of all your attacks +20%*; Level 15:Take the Lead boosts the taunt of all your attacks +30%*; Level 20:Take the Lead boosts the taunt of all your attacks +40%*; Level 25:Take the Lead boosts the taunt of all your attacks +50%*; Level 30:Take the Lead boosts the taunt of all your attacks +60%*; Level 35:Take the Lead boosts the taunt of all your attacks +70%*; Level 40:Take the Lead boosts the taunt of all your attacks +80%*; Level 45:Take the Lead boosts the taunt of all your attacks +90%*; Level 50:Take the Lead boosts the taunt of all your attacks +100%*; Level 55:Take the Lead boosts the taunt of all your attacks +110%*; Level 60:Take the Lead boosts the taunt of all your attacks +120%*; Level 65:Take the Lead boosts the taunt of all your attacks +130%*; Level 70:Take the Lead boosts the taunt of all your attacks +140%*; Level 75:Take the Lead boosts the taunt of all your attacks +150%*; Level 80:Take the Lead boosts the taunt of all your attacks +160%*; Level 85:Take the Lead boosts the taunt of all your attacks +170%*; Level 90:Take the Lead boosts the taunt of all your attacks +180%*; Level 95:Take the Lead boosts the taunt of all your attacks +190%*; Level 100:Take the Lead boosts the taunt of all your attacks +200%}}
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| || of Fool Fighting || <b>Tier 12Level 100</b> - Fight Me You Fools Damage +65% || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Fight Me You Fools Damage +8%*; Level 10:Fight Me You Fools Damage +11%*; Level 15:Fight Me You Fools Damage +14%*; Level 20:Fight Me You Fools Damage +17%*; Level 25:Fight Me You Fools Damage +20%*; Level 30:Fight Me You Fools Damage +23%*; Level 35:Fight Me You Fools Damage +26%*; Level 40:Fight Me You Fools Damage +29%*; Level 45:Fight Me You Fools Damage +32%*; Level 50:Fight Me You Fools Damage +35%*; Level 55:Fight Me You Fools Damage +38%*; Level 60:Fight Me You Fools Damage +41%*; Level 65:Fight Me You Fools Damage +44%*; Level 70:Fight Me You Fools Damage +47%*; Level 75:Fight Me You Fools Damage +50%*; Level 80:Fight Me You Fools Damage +53%*; Level 85:Fight Me You Fools Damage +56%*; Level 90:Fight Me You Fools Damage +59%*; Level 95:Fight Me You Fools Damage +62%*; Level 100:Fight Me You Fools Damage +65%}}|-| || of Fool Fighting || <b>Level 100</b> - Fight Me You Fools deals +53% damage and taunts +700 || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Fight Me You Fools deals +5% damage and taunts +25*; Level 10:Fight Me You Fools deals +8% damage and taunts +50*; Level 15:Fight Me You Fools deals +10% damage and taunts +75*; Level 20:Fight Me You Fools deals +13% damage and taunts +100*; Level 25:Fight Me You Fools deals +15% damage and taunts +125*; Level 30:Fight Me You Fools deals +18% damage and taunts +150*; Level 35:Fight Me You Fools deals +20% damage and taunts +175*; Level 40:Fight Me You Fools deals +23% damage and taunts +200*; Level 45:Fight Me You Fools deals +25% damage and taunts +225*; Level 50:Fight Me You Fools deals +28% damage and taunts +250*; Level 55:Fight Me You Fools deals +30% damage and taunts +275*; Level 60:Fight Me You Fools deals +33% damage and taunts +300*; Level 65:Fight Me You Fools deals +35% damage and taunts +350*; Level 70:Fight Me You Fools deals +38% damage and taunts +400*; Level 75:Fight Me You Fools deals +40% damage and taunts +450*; Level 80:Fight Me You Fools deals +43% damage and taunts +500*; Level 85:Fight Me You Fools deals +45% damage and taunts +550*; Level 90:Fight Me You Fools deals +48% damage and taunts +600*; Level 95:Fight Me You Fools deals +50% damage and taunts +650*; Level 100:Fight Me You Fools deals +53% damage and taunts +700}}|-| || || <b>Level 100</b> - Reinforce Fight Me You Fools deals +22% damage and restores 20 Power 128 Health over 8 seconds || Uncommon || Hands Chest, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Fight Me You Fools deals +3% damage and restores 32 Health over 8 seconds*; Level 10:Fight Me You Fools deals +4% damage and restores 32 Health over 8 seconds*; Level 15:Fight Me You Fools deals +5% damage and restores 40 Health over 8 seconds*; Level 20:Fight Me You Fools deals +6% damage and restores 40 Health over 8 seconds*; Level 25:Fight Me You Fools deals +7% damage and restores 48 Health over 8 seconds*; Level 30:Fight Me You Fools deals +8% damage and restores 48 Health over 8 seconds*; Level 35:Fight Me You Fools deals +9% damage and restores 56 Health over 8 seconds*; Level 40:Fight Me You Fools deals +10% damage and restores 56 Health over 8 seconds*; Level 45:Fight Me You Fools deals +11% damage and restores 64 Health over 8 seconds*; Level 50:Fight Me You Fools deals +12% damage and restores 64 Health over 8 seconds*; Level 55:Fight Me You Fools deals +13% damage and restores 72 Health over 8 seconds*; Level 60:Fight Me You Fools deals +14% damage and restores 72 Health over 8 seconds*; Level 65:Fight Me You Fools deals +15% damage and restores 80 Health over 8 seconds*; Level 70:Fight Me You Fools deals +16% damage and restores 80 Health over 8 seconds*; Tier 1Level 75:Fight Me You Fools deals +17% damage and restores 88 Health over 8 seconds*Reinforce ; Level 80:Fight Me You Fools deals +18% damage and restores 2 Power96 Health over 8 seconds*; Tier 2Level 85:Fight Me You Fools deals +19% damage and restores 104 Health over 8 seconds*Reinforce ; Level 90:Fight Me You Fools deals +20% damage and restores 4 Power112 Health over 8 seconds*; Tier 3Level 95:Fight Me You Fools deals +21% damage and restores 120 Health over 8 seconds*Reinforce ; Level 100:Fight Me You Fools deals +22% damage and restores 128 Health over 8 seconds}}|-| Finisher's || of Finishing || <b>Level 100</b> - Finish It Damage +80% || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Level 5 :Finish It Damage +10%*; Level 10:Finish It Damage +13%*; Level 15:Finish It Damage +16%*; Level 20:Finish It Damage +19%*; Level 25:Finish It Damage +22%*; Level 30:Finish It Damage +25%*; Level 35:Finish It Damage +28%*; Level 40:Finish It Damage +32%*; Level 45:Finish It Damage +36%*; Level 50:Finish It Damage +40%*; Level 55:Finish It Damage +44%*; Level 60:Finish It Damage +48%*; Level 65:Finish It Damage +52%*; Level 70:Finish It Damage +56%*; Level 75:Finish It Damage +60%*; Level 80:Finish It Damage +64%*; Level 85:Finish It Damage +68%*; Level 90:Finish It Damage +72%*; Level 95:Finish It Damage +76%*; Level 100:Finish It Damage +80%}}|-| || of Fast Finishes || <b>Level 100</b> - Finish It Damage +46% and PowerCost -36 || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Finish It Damage +5% and Power Cost -3*; Level 10:Finish It Damage +6% and Power Cost -4*Reinforce restores ; Level 15:Finish It Damage +7 % and PowerCost -5*; Tier 5Level 20:Finish It Damage +8% and Power Cost -6*Reinforce restores ; Level 25:Finish It Damage +9 % and PowerCost -7*; Tier 6Level 30:Finish It Damage +10% and Power Cost -8*Reinforce restores ; Level 35:Finish It Damage +12% and Power Cost -10 *; Level 40:Finish It Damage +14% and Power Cost -12*; Level 45:Finish It Damage +16% and Power Cost -14*; Level 50:Finish It Damage +18% and Power Cost -16*; Level 55:Finish It Damage +20% and Power Cost -18*; Level 60:Finish It Damage +22% and Power Cost -20*; Level 65:Finish It Damage +25% and Power Cost -22*; Level 70:Finish It Damage +28% and PowerCost -24*; Level 75:Finish It Damage +31% and Power Cost -26*; Level 80:Finish It Damage +34% and Power Cost -28*; Level 85:Finish It Damage +37% and Power Cost -30*; Level 90:Finish It Damage +40% and Power Cost -32*; Level 95:Finish It Damage +43% and Power Cost -34*; Level 100:Finish It Damage +46% and Power Cost -36}}|-| || || <b>Level 100</b> - Finish It Restores 80 Health || Rare || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Finish It Restores 16 Health*; Level 20:Finish It Restores 24 Health*; Level 30:Finish It Restores 32 Health*; Level 40:Finish It Restores 40 Health*; Tier 7Level 50:Finish It Restores 48 Health*; Level 60:Finish It Restores 56 Health*; Level 70:Finish It Restores 62 Health*; Level 80:Finish It Restores 68 Health*; Level 90:Finish It Restores 74 Health*; Level 100:Finish It Restores 80 Health}}|-| Retaliatory || of Retaliatory Finishes || <b>Level 100</b> - When you are hit, Finish It damage is +80 for 20 seconds (stacks up to 10 times) || Epic || MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:When you are hit, Finish It damage is +4 for 20 seconds (stacks up to 10 times)*; Level 10:When you are hit, Finish It damage is +8 for 20 seconds (stacks up to 10 times)*Reinforce restores ; Level 15:When you are hit, Finish It damage is +12 Powerfor 20 seconds (stacks up to 10 times)*; Level 20:When you are hit, Finish It damage is +16 for 20 seconds (stacks up to 10 times)*; Level 25:When you are hit, Finish It damage is +20 for 20 seconds (stacks up to 10 times)*; Level 30:When you are hit, Finish It damage is +24 for 20 seconds (stacks up to 10 times)*; Level 35:When you are hit, Finish It damage is +28 for 20 seconds (stacks up to 10 times)*; Level 40:When you are hit, Finish It damage is +32 for 20 seconds (stacks up to 10 times)*; Level 45:When you are hit, Finish It damage is +36 for 20 seconds (stacks up to 10 times)*; Level 50:When you are hit, Finish It damage is +40 for 20 seconds (stacks up to 10 times)*; Level 55:When you are hit, Finish It damage is +44 for 20 seconds (stacks up to 10 times)*; Level 60:When you are hit, Finish It damage is +48 for 20 seconds (stacks up to 10 times)*; Level 65:When you are hit, Finish It damage is +52 for 20 seconds (stacks up to 10 times)*; Level 70:When you are hit, Finish It damage is +56 for 20 seconds (stacks up to 10 times)*; Level 75:When you are hit, Finish It damage is +60 for 20 seconds (stacks up to 10 times)*; Level 80:When you are hit, Finish It damage is +64 for 20 seconds (stacks up to 10 times)*; Level 85:When you are hit, Finish It damage is +68 for 20 seconds (stacks up to 10 times)*; Level 90:When you are hit, Finish It damage is +72 for 20 seconds (stacks up to 10 times)*; Level 95:When you are hit, Finish It damage is +76 for 20 seconds (stacks up to 10 times)*; Level 100:When you are hit, Finish It damage is +80 for 20 seconds (stacks up to 10 times)}}|-| || of Finishing Bashes || <b>Level 100</b> - All Shield Bash Abilities deal +62 damage and hasten the current reuse timer of Finish It by 2 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Level 5:All Shield Bash Abilities deal +5 damage and hasten the current reuse timer of Finish It by 1 second*; Tier Level 10:All Shield Bash Abilities deal +8damage and hasten the current reuse timer of Finish It by 1 second*; Level 15:All Shield Bash Abilities deal +11 damage and hasten the current reuse timer of Finish It by 1 second*Reinforce restores ; Level 20:All Shield Bash Abilities deal +14 Powerdamage and hasten the current reuse timer of Finish It by 1 second*; Level 25:All Shield Bash Abilities deal +17 damage and hasten the current reuse timer of Finish It by 1.5 seconds*; Level 30:All Shield Bash Abilities deal +20 damage and hasten the current reuse timer of Finish It by 1.5 seconds*; Level 35:All Shield Bash Abilities deal +23 damage and hasten the current reuse timer of Finish It by 1.5 seconds*; Level 40:All Shield Bash Abilities deal +26 damage and hasten the current reuse timer of Finish It by 1.5 seconds*; Level 45:All Shield Bash Abilities deal +29 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 50:All Shield Bash Abilities deal +32 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 55:All Shield Bash Abilities deal +35 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 60:All Shield Bash Abilities deal +38 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 65:All Shield Bash Abilities deal +41 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 70:All Shield Bash Abilities deal +44 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 75:All Shield Bash Abilities deal +47 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 80:All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 85:All Shield Bash Abilities deal +53 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 90:All Shield Bash Abilities deal +56 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 95:All Shield Bash Abilities deal +59 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 100:All Shield Bash Abilities deal +62 damage and hasten the current reuse timer of Finish It by 2 seconds}}|-| || || <b>Level 30</b> - Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20% || Rare || Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Level 30:Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20%}}|-| || || <b>Level 100</b> - Fight Me You Fools boosts Core Attack Damage +250 for 6 seconds || Rare || MainHand, Feet || {{Spoiler|Click Expand to reveal|*; Level 10:Fight Me You Fools boosts Core Attack Damage +25 for 6 seconds*; Level 20:Fight Me You Fools boosts Core Attack Damage +50 for 6 seconds*; Level 30:Fight Me You Fools boosts Core Attack Damage +75 for 6 seconds*; Level 40:Fight Me You Fools boosts Core Attack Damage +100 for 6 seconds*; Level 50:Fight Me You Fools boosts Core Attack Damage +125 for 6 seconds*; Level 60:Fight Me You Fools boosts Core Attack Damage +150 for 6 seconds*; Level 70:Fight Me You Fools boosts Core Attack Damage +175 for 6 seconds*; Level 80:Fight Me You Fools boosts Core Attack Damage +200 for 6 seconds*; Level 90:Fight Me You Fools boosts Core Attack Damage +225 for 6 seconds*; Level 100:Fight Me You Fools boosts Core Attack Damage +250 for 6 seconds}}|-| || of Death Avoidance || <b>Level 100</b> - Chance to Miraculously Avoid Death +143% when Shield is active || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Chance to Miraculously Avoid Death +10% when Shield is active*; Tier 9Level 10:Chance to Miraculously Avoid Death +17% when Shield is active*Reinforce restores ; Level 15 Power:Chance to Miraculously Avoid Death +24% when Shield is active*; Level 20:Chance to Miraculously Avoid Death +31% when Shield is active*; Level 25:Chance to Miraculously Avoid Death +38% when Shield is active*; Level 30:Chance to Miraculously Avoid Death +45% when Shield is active*; Level 35:Chance to Miraculously Avoid Death +52% when Shield is active*; Level 40:Chance to Miraculously Avoid Death +59% when Shield is active*; Level 45:Chance to Miraculously Avoid Death +66% when Shield is active*; Level 50:Chance to Miraculously Avoid Death +73% when Shield is active*; Level 55:Chance to Miraculously Avoid Death +80% when Shield is active*; Level 60:Chance to Miraculously Avoid Death +87% when Shield is active*; Level 65:Chance to Miraculously Avoid Death +94% when Shield is active*; Level 70:Chance to Miraculously Avoid Death +101% when Shield is active*; Level 75:Chance to Miraculously Avoid Death +108% when Shield is active*; Level 80:Chance to Miraculously Avoid Death +115% when Shield is active*; Level 85:Chance to Miraculously Avoid Death +122% when Shield is active*; Level 90:Chance to Miraculously Avoid Death +129% when Shield is active*; Level 95:Chance to Miraculously Avoid Death +136% when Shield is active*; Level 100:Chance to Miraculously Avoid Death +143% when Shield is active}}|-| || of Bashing || <b>Level 100</b> - All Shield Bash Abilities deal +62 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds || Uncommon || Ring || {{Spoiler|Click Expand to reveal|*; Level 5:All Shield Bash Abilities deal +5 damage and hasten the current reuse timer of Fight Me You Fools by 1 second*; Tier Level 10:All Shield Bash Abilities deal +8 damage and hasten the current reuse timer of Fight Me You Fools by 1 second*; Level 15:All Shield Bash Abilities deal +11 damage and hasten the current reuse timer of Fight Me You Fools by 1 second*Reinforce restores ; Level 20:All Shield Bash Abilities deal +14 damage and hasten the current reuse timer of Fight Me You Fools by 1 second*; Level 25:All Shield Bash Abilities deal +17 Powerdamage and hasten the current reuse timer of Fight Me You Fools by 1.5 seconds*; Level 30:All Shield Bash Abilities deal +20 damage and hasten the current reuse timer of Fight Me You Fools by 1.5 seconds*; Level 35:All Shield Bash Abilities deal +23 damage and hasten the current reuse timer of Fight Me You Fools by 1.5 seconds*; Level 40:All Shield Bash Abilities deal +26 damage and hasten the current reuse timer of Fight Me You Fools by 1.5 seconds*; Level 45:All Shield Bash Abilities deal +29 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 50:All Shield Bash Abilities deal +32 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 55:All Shield Bash Abilities deal +35 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 60:All Shield Bash Abilities deal +38 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 65:All Shield Bash Abilities deal +41 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 70:All Shield Bash Abilities deal +44 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 75:All Shield Bash Abilities deal +47 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 80:All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 85:All Shield Bash Abilities deal +53 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 90:All Shield Bash Abilities deal +56 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 95:All Shield Bash Abilities deal +59 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 100:All Shield Bash Abilities deal +62 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds}}|-| Fire-Insulated || of Fiery Insulation || <b>Level 100</b> - Fire Shield boosts your direct and indirect Cold mitigation +20 for 20 seconds || Uncommon || Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Fire Shield boosts your direct and indirect Cold mitigation +1 for 20 seconds*; Level 10:Fire Shield boosts your direct and indirect Cold mitigation +2 for 20 seconds*; Level 15:Fire Shield boosts your direct and indirect Cold mitigation +3 for 20 seconds*; Level 20:Fire Shield boosts your direct and indirect Cold mitigation +4 for 20 seconds*; Level 25:Fire Shield boosts your direct and indirect Cold mitigation +5 for 20 seconds*; Level 30:Fire Shield boosts your direct and indirect Cold mitigation +6 for 20 seconds*; Level 35:Fire Shield boosts your direct and indirect Cold mitigation +7 for 20 seconds*; Level 40:Fire Shield boosts your direct and indirect Cold mitigation +8 for 20 seconds*; Level 45:Fire Shield boosts your direct and indirect Cold mitigation +9 for 20 seconds*; Level 50:Fire Shield boosts your direct and indirect Cold mitigation +10 for 20 seconds*; Tier Level 55:Fire Shield boosts your direct and indirect Cold mitigation +11for 20 seconds*; Level 60:Fire Shield boosts your direct and indirect Cold mitigation +12 for 20 seconds*; Level 65:Fire Shield boosts your direct and indirect Cold mitigation +13 for 20 seconds*; Level 70:Fire Shield boosts your direct and indirect Cold mitigation +14 for 20 seconds*; Level 75:Fire Shield boosts your direct and indirect Cold mitigation +15 for 20 seconds*; Level 80:Fire Shield boosts your direct and indirect Cold mitigation +16 for 20 seconds*; Level 85:Fire Shield boosts your direct and indirect Cold mitigation +17 for 20 seconds*; Level 90:Fire Shield boosts your direct and indirect Cold mitigation +18 for 20 seconds*Reinforce restores ; Level 95:Fire Shield boosts your direct and indirect Cold mitigation +19 Powerfor 20 seconds*; Level 100:Fire Shield boosts your direct and indirect Cold mitigation +20 for 20 seconds}}|-| || of True Fire Shielding || <b>Level 100</b> - Fire Shield boosts your direct and indirect Fire mitigation +20 for 20 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Level 5:Fire Shield boosts your direct and indirect Fire mitigation +1 for 20 seconds*; Level 10:Fire Shield boosts your direct and indirect Fire mitigation +2 for 20 seconds*; Level 15:Fire Shield boosts your direct and indirect Fire mitigation +3 for 20 seconds*; Level 20:Fire Shield boosts your direct and indirect Fire mitigation +4 for 20 seconds*; Level 25:Fire Shield boosts your direct and indirect Fire mitigation +5 for 20 seconds*; Level 30:Fire Shield boosts your direct and indirect Fire mitigation +6 for 20 seconds*; Level 35:Fire Shield boosts your direct and indirect Fire mitigation +7 for 20 seconds*; Level 40:Fire Shield boosts your direct and indirect Fire mitigation +8 for 20 seconds*; Level 45:Fire Shield boosts your direct and indirect Fire mitigation +9 for 20 seconds*; Level 50:Fire Shield boosts your direct and indirect Fire mitigation +10 for 20 seconds*; Level 55:Fire Shield boosts your direct and indirect Fire mitigation +11 for 20 seconds*; Tier Level 60:Fire Shield boosts your direct and indirect Fire mitigation +12for 20 seconds*; Level 65:Fire Shield boosts your direct and indirect Fire mitigation +13 for 20 seconds*Reinforce restores ; Level 70:Fire Shield boosts your direct and indirect Fire mitigation +14 for 20 seconds*; Level 75:Fire Shield boosts your direct and indirect Fire mitigation +15 for 20 seconds*; Level 80:Fire Shield boosts your direct and indirect Fire mitigation +16 for 20 seconds*; Level 85:Fire Shield boosts your direct and indirect Fire mitigation +17 for 20 seconds*; Level 90:Fire Shield boosts your direct and indirect Fire mitigation +18 for 20 seconds*; Level 95:Fire Shield boosts your direct and indirect Fire mitigation +19 for 20 seconds*; Level 100:Fire Shield boosts your direct and indirect Fire mitigation +20 for 20 seconds}}|-| Igniting || of Incinerating Defense || <b>Level 100</b> - Fire Shield causes melee attackers to ignite, dealing 150 Fire damage over 10 seconds || Rare || MainHand || {{Spoiler|Click Expand to reveal|*; Level 10:Fire Shield causes melee attackers to ignite, dealing 30 Fire damage over 10 seconds*; Level 20 Power:Fire Shield causes melee attackers to ignite, dealing 40 Fire damage over 10 seconds*; Level 30:Fire Shield causes melee attackers to ignite, dealing 50 Fire damage over 10 seconds*; Level 40:Fire Shield causes melee attackers to ignite, dealing 60 Fire damage over 10 seconds*; Level 50:Fire Shield causes melee attackers to ignite, dealing 75 Fire damage over 10 seconds*; Level 60:Fire Shield causes melee attackers to ignite, dealing 90 Fire damage over 10 seconds*; Level 70:Fire Shield causes melee attackers to ignite, dealing 105 Fire damage over 10 seconds*; Level 80:Fire Shield causes melee attackers to ignite, dealing 120 Fire damage over 10 seconds*; Level 90:Fire Shield causes melee attackers to ignite, dealing 135 Fire damage over 10 seconds*; Level 100:Fire Shield causes melee attackers to ignite, dealing 150 Fire damage over 10 seconds}}|-| Igniting || of Incinerating Defense ||<b>Level 100</b> - Fire Shield deals +120 Fire damage to melee attackers || Rare || Feet, Ring || {{Spoiler|Click Expandto reveal|*; Level 10:Fire Shield deals +12 Fire damage to melee attackers*; Level 20:Fire Shield deals +24 Fire damage to melee attackers*; Level 30:Fire Shield deals +36 Fire damage to melee attackers*; Level 40:Fire Shield deals +48 Fire damage to melee attackers*; Level 50:Fire Shield deals +60 Fire damage to melee attackers*; Level 60:Fire Shield deals +72 Fire damage to melee attackers*; Level 70:Fire Shield deals +84 Fire damage to melee attackers*; Level 80:Fire Shield deals +96 Fire damage to melee attackers*; Level 90:Fire Shield deals +108 Fire damage to melee attackers*; Level 100:Fire Shield deals +120 Fire damage to melee attackers}}
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