Staff/Abilities

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Click "Expand" on the box below to view a complete list of Abilities for the Staff skill.

Level Name Description Special Damage Stats Gear Required
1 Smash Strike an enemy with your staff.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 7 Crushing Power Cost: 0
Range: 5
Cooldown: 2
Staff
4 Double Hit Strike an enemy twice with your staff.
This is a Core Attack.
Damage: 24 Crushing Power Cost: 15
Range: 5
Cooldown: 8
Staff
6 Lunge Lunge at an enemy with your staff. This attack does extra damage to armor. Damage: 14 Piercing
Damage Armor: 14 Piercing
Power Cost: 8
Range: 7
Cooldown: 8
Staff
8 Strategic Thrust Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Damage: 26 Piercing
Dmg to Vulnerable Targets: 26 Piercing
Power Cost: 20
Range: 7
Cooldown: 12
Accuracy: 5
Staff
10 Deflective Spin Spin your staff in a deflective stance. You take 20% less damage from all attacks for 8 seconds. Damage: 14 Crushing Power Cost: 19
Range: 3
AoE: 10
Cooldown: 16
Staff
12 Heed The Stick Surprise an enemy that's been ignoring you, encouraging them to face you. Damage: 19 Crushing
Taunt: +80
Power Cost: 9
Range: 5
Cooldown: 8
Staff
15 Blocking Stance Take a defensive posture.
This is a Survival-Utility ability.
For the next ten seconds, any physical damage will be negated (Crushing, Slashing, or Piercing). Power Cost: 20
Range: 3
Cooldown: 30
Staff
15 Suppress Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. Suppresses Monster Shout Damage: 24 Crushing
Rage: -100
Generates no extra rage.
Power Cost: 21
Range: 8
AoE: 10
Cooldown: 12
Staff
16 Pin Stab the enemy's leg, briefly immobilizing them.
This is a Signature Debuff ability.
Target's speed is reduced by 90% for 5 seconds Damage: 31 Piercing Power Cost: 18
Range: 5
Cooldown: 15
Staff
18 Safe Fall Use your staff skills to avoid taking as much damage from falls. (Staff skill must be active.) You take 33% less damage from falls for 5 minutes
Can Be On Sidebar
Power Cost: 5
Range: 3
Cooldown: 5
Staff
20 Smash 2 Strike an enemy with your staff.
This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power)
Damage: 17 Crushing Power Cost: 0
Range: 5
Cooldown: 2
Staff
24 Headcracker Clobber an enemy. Vulnerable targets are also stunned.
This is a Nice Attack.
Vulnerable targets are stunned Damage: 64 Crushing Power Cost: 26
Range: 5
Cooldown: 15
Staff
25 Double Hit 2 Strike an enemy twice with your staff.
This is a Core Attack.
Damage: 69 Crushing Power Cost: 26
Range: 5
Cooldown: 8
Staff
26 Heed The Stick 2 Surprise an enemy that's been ignoring you, encouraging them to face you. Damage: 38 Crushing
Taunt: +120
Power Cost: 13
Range: 5
Cooldown: 8
Staff
28 Strategic Thrust 2 Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Damage: 91 Piercing
Dmg to Vulnerable Targets: 91 Piercing
Power Cost: 32
Range: 7
Cooldown: 12
Accuracy: 1
Staff
30 Redirect Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) Target is knocked backwards
Suppresses Monster Shout
Damage: 51 Crushing
Taunt: -200
Generates no extra rage.
Power Cost: 20
Range: 5
Cooldown: 30
Staff
30 Suppress 2 Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. Suppresses Monster Shout Damage: 51 Crushing
Rage: -200
Generates no extra rage.
Power Cost: 29
Range: 8
AoE: 10
Cooldown: 12
Staff
31 Safe Fall 2 Use your staff skills to avoid taking as much damage from falls. (Staff skill must be active.) You take 50% less damage from falls for 5 minutes, and you can change direction in mid-air (during long falls)
Can Be On Sidebar
Power Cost: 6
Range: 3
Cooldown: 5
Staff
33 Lunge 2 Lunge at an enemy with your staff. This attack does extra damage to armor. Damage: 34 Piercing
Damage Armor: 34 Piercing
Power Cost: 14
Range: 7
Cooldown: 8
Staff
33 Pin 2 Stab the enemy's leg, briefly immobilizing them.
This is a Signature Debuff ability.
Target's speed is reduced by 90% for 8 seconds Damage: 69 Piercing Power Cost: 25
Range: 5
Cooldown: 15
Staff
35 Deflective Spin 2 Spin your staff in a deflective stance. You take 30% less damage from all attacks for 8 seconds. Damage: 53 Crushing Power Cost: 31
Range: 3
AoE: 10
Cooldown: 16
Staff
35 Phoenix Strike Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation.
This is an Epic Attack.
For 15 seconds, melee attackers take 15 fire damage. Damage: 196 Fire Power Cost: 71
Range: 5
Cooldown: 60
Staff
37 Blocking Stance 2 Take a defensive posture.
This is a Survival-Utility ability.
For the next ten seconds, any physical damage will be negated (Crushing, Slashing, or Piercing). Power Cost: 10
Range: 3
Cooldown: 30
Staff
40 Heed The Stick 3 Surprise an enemy that's been ignoring you, encouraging them to face you. Damage: 67 Crushing
Taunt: +200
Power Cost: 15
Range: 5
Cooldown: 8
Staff
42 Headcracker 2 Clobber an enemy. Vulnerable targets are also stunned.
This is a Nice Attack.
Vulnerable targets are stunned Damage: 141 Crushing Power Cost: 33
Range: 5
Cooldown: 15
Staff
43 Smash 3 Strike an enemy with your staff.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 42 Crushing Power Cost: 0
Range: 5
Cooldown: 2
Staff
44 Safe Fall 3 Use your staff skills to avoid taking damage from falls. (Staff skill must be active.) You take no damage from falls for 5 minutes, and gravity affects you less, allowing you to steer during long falls
Can Be On Sidebar
Power Cost: 7
Range: 3
Cooldown: 5
Staff
45 Double Hit 3 Strike an enemy twice with your staff.
This is a Core Attack.
Damage: 162 Crushing Power Cost: 34
Range: 5
Cooldown: 8
Staff
45 Phoenix Strike 2 Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation.
This is an Epic Attack.
For 15 seconds, melee attackers take 30 fire damage. Damage: 307 Fire Power Cost: 77
Range: 5
Cooldown: 60
Staff
45 Suppress 3 Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. Suppresses Monster Shout Damage: 97 Crushing
Rage: -300
Generates no extra rage.
Power Cost: 34
Range: 8
AoE: 10
Cooldown: 12
Staff
46 Redirect 2 Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) Target is knocked backwards
Suppresses Monster Shout
Damage: 102 Crushing
Taunt: -350
Generates no extra rage.
Power Cost: 24
Range: 5
Cooldown: 30
Staff
48 Strategic Thrust 3 Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Damage: 215 Piercing
Dmg to Vulnerable Targets: 215 Piercing
Power Cost: 40
Range: 7
Cooldown: 12
Accuracy: 15
Staff
50 Lunge 3 Lunge at an enemy with your staff. This attack does extra damage to armor. Damage: 72 Piercing
Damage Armor: 72 Piercing
Power Cost: 17
Range: 7
Cooldown: 8
Staff
50 Pin 3 Stab the enemy's leg, briefly immobilizing them.
This is a Signature Debuff ability.
Target's speed is reduced by 90% for 11 seconds Damage: 144 Piercing Power Cost: 29
Range: 5
Cooldown: 15
Staff
51 Pinning Slash Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) Deals 60 Trauma damage over 15 seconds Damage: 124 Slashing Power Cost: 20
Range: 5
Cooldown: 12
Staff
UnarmedClaw
52 Blocking Stance 3 Take a defensive posture.
This is a Survival-Utility ability.
For the next ten seconds, any physical damage will be negated (Crushing, Slashing, or Piercing). Power Cost: 0
Range: 3
Cooldown: 30
Staff
53 Headcracker 3 Clobber an enemy. Vulnerable targets are also stunned.
This is a Nice Attack.
Vulnerable targets are stunned Damage: 220 Crushing Power Cost: 36
Range: 5
Cooldown: 15
Staff
53 Heed The Stick 4 Surprise an enemy that's been ignoring you, encouraging them to face you. Damage: 113 Crushing
Taunt: +300
Power Cost: 17
Range: 5
Cooldown: 8
Staff
54 Smash 4 Strike an enemy with your staff.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 66 Crushing Power Cost: 0
Range: 5
Cooldown: 2
Staff
55 Deflective Spin 3 Spin your staff in a deflective stance. You take 40% less damage from all attacks for 8 seconds. Damage: 122 Crushing Power Cost: 36
Range: 3
AoE: 10
Cooldown: 16
Staff
55 Phoenix Strike 3 Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation.
This is an Epic Attack.
For 15 seconds, melee attackers take 45 fire damage. Damage: 448 Fire Power Cost: 83
Range: 5
Cooldown: 60
Staff
57 Lunge 4 Lunge at an enemy with your staff. This attack does extra damage to armor. Damage: 90 Piercing
Damage Armor: 90 Piercing
Power Cost: 17
Range: 7
Cooldown: 8
Staff
58 Strategic Thrust 4 Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Damage: 298 Piercing
Dmg to Vulnerable Targets: 298 Piercing
Power Cost: 43
Range: 7
Cooldown: 12
Accuracy: 18
Staff
60 Double Hit 4 Strike an enemy twice with your staff.
This is a Core Attack.
Damage: 273 Crushing Power Cost: 38
Range: 5
Cooldown: 8
Staff
60 Suppress 4 Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. Suppresses Monster Shout Damage: 164 Crushing
Rage: -520
Generates no extra rage.
Power Cost: 38
Range: 8
AoE: 10
Cooldown: 12
Staff
61 Pinning Slash 2 Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) Deals 60 Trauma damage over 15 seconds Damage: 168 Slashing Power Cost: 22
Range: 5
Cooldown: 12
Staff
UnarmedClaw
62 Pin 4 Stab the enemy's leg, briefly immobilizing them.
This is a Signature Debuff ability.
Target's speed is reduced by 90% for 11 seconds Damage: 206 Piercing Power Cost: 32
Range: 5
Cooldown: 15
Staff
63 Lunge 5 Lunge at an enemy with your staff. This attack does extra damage to armor. Damage: 105 Piercing
Damage Armor: 105 Piercing
Power Cost: 18
Range: 7
Cooldown: 8
Staff
64 Headcracker 4 Clobber an enemy. Vulnerable targets are also stunned.
This is a Nice Attack.
Vulnerable targets are stunned Damage: 300 Crushing Power Cost: 39
Range: 5
Cooldown: 15
Staff
65 Blocking Stance 4 Take a defensive posture.
This is a Survival-Utility ability.
For the next ten seconds, any physical damage will be negated (Crushing, Slashing, or Piercing). Power Cost: 0
Range: 3
Cooldown: 30
Staff
65 Phoenix Strike 4 Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation.
This is an Epic Attack.
For 15 seconds, melee attackers take 60 fire damage. Damage: 586 Fire Power Cost: 89
Range: 5
Cooldown: 60
Staff
65 Redirect 3 Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) Target is knocked backwards
Suppresses Monster Shout
Damage: 185 Crushing
Taunt: -500
Generates no extra rage.
Power Cost: 27
Range: 5
Cooldown: 30
Staff
65 Smash 5 Strike an enemy with your staff.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 89 Crushing Power Cost: 0
Range: 5
Cooldown: 2
Staff
66 Heed The Stick 5 Surprise an enemy that's been ignoring you, encouraging them to face you. Damage: 163 Crushing
Taunt: +300
Power Cost: 18
Range: 5
Cooldown: 8
Staff
68 Strategic Thrust 5 Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Damage: 384 Piercing
Dmg to Vulnerable Targets: 384 Piercing
Power Cost: 46
Range: 7
Cooldown: 12
Accuracy: 18
Staff
70 Deflective Spin 4 Spin your staff in a deflective stance. You take 40% less damage from all attacks for 8 seconds. Damage: 179 Crushing Power Cost: 40
Range: 3
AoE: 10
Cooldown: 16
Staff
70 Double Hit 5 Strike an enemy twice with your staff.
This is a Core Attack.
Damage: 348 Crushing Power Cost: 40
Range: 5
Cooldown: 8
Staff
71 Pinning Slash 3 Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) Deals 60 Trauma damage over 15 seconds Damage: 214 Slashing Power Cost: 23
Range: 5
Cooldown: 12
Staff
UnarmedClaw
74 Pin 5 Stab the enemy's leg, briefly immobilizing them.
This is a Signature Debuff ability.
Target's speed is reduced by 90% for 11 seconds Damage: 275 Piercing Power Cost: 34
Range: 5
Cooldown: 15
Staff
75 Phoenix Strike 5 Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation.
This is an Epic Attack.
For 15 seconds, melee attackers take 60 fire damage. Damage: 743 Fire Power Cost: 94
Range: 5
Cooldown: 60
Staff