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Staff/Treasure Effects

39,753 bytes added, 13:27, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[{{msg:BASEPAGENAME}}Staff/Treasure Effects|Staff Treasure Effects]]==</includeonly>
See also: [[Staff/Treasure Effects:By Slot]]
 
See also: [[Staff/Treasure Effects:By Ability]]
<!-- This table is from patch v272, December 17, 2016 Updated to v399 on Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| || of Staff-Fighting || <b>Tier 6Level 100</b> - Staff Base Damage +2050% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Staff Damage +5*; Level 20:Staff Base Damage +310%*; Tier 2Level 30:Staff Base Damage +15%*; Level 40:Staff Base Damage +820%*; Tier 3Level 50:Staff Base Damage +25%*; Level 60:Staff Base Damage +1130%*; Tier 4Level 70:Staff Base Damage +35%*; Level 80:Staff Base Damage +1440%*; Tier 5Level 90*:Staff Base Damage +1745%*; Tier 6Level 100*:Staff Base Damage +2050%|Expand}}
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| || || <b>Tier 12Level 100</b> - Armor from Combat Refresh Abilities +34 67 when Staff is active || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Armor from Combat Refresh Abilities +12 10 when Staff is active*; Tier 2Level 10*:Armor from Combat Refresh Abilities +14 13 when Staff is active*; Tier 3Level 15*:Armor from Combat Refresh Abilities +16 when Staff is active*; Tier 4Level 20:Armor from Combat Refresh Abilities +19 when Staff is active*; Level 25:Armor from Combat Refresh Abilities +18 22 when Staff is active*; Tier 5Level 30:Armor from Combat Refresh Abilities +25 when Staff is active*; Level 35:Armor from Combat Refresh Abilities +20 28 when Staff is active*; Tier 6Level 40:Armor from Combat Refresh Abilities +31 when Staff is active*; Level 45:Armor from Combat Refresh Abilities +22 34 when Staff is active*; Tier 7Level 50:Armor from Combat Refresh Abilities +37 when Staff is active*; Level 55:Armor from Combat Refresh Abilities +24 40 when Staff is active*; Tier 8Level 60:Armor from Combat Refresh Abilities +43 when Staff is active*; Level 65:Armor from Combat Refresh Abilities +26 46 when Staff is active*; Tier 9Level 70:Armor from Combat Refresh Abilities +49 when Staff is active*; Level 75:Armor from Combat Refresh Abilities +28 52 when Staff is active*; Tier 10Level 80:Armor from Combat Refresh Abilities +55 when Staff is active*; Level 85:Armor from Combat Refresh Abilities +30 58 when Staff is active*; Tier 11Level 90:Armor from Combat Refresh Abilities +61 when Staff is active*; Level 95:Armor from Combat Refresh Abilities +32 64 when Staff is active*; Tier 12Level 100*:Armor from Combat Refresh Abilities +34 67 when Staff is active|Expand}}
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| || || <b>Tier 12Level 100</b> - Smash, Double Hit, and Heed The Stick Damage +13 157 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Smash, Double Hit, and Heed The Stick Damage +5*; Level 10:Smash, Double Hit, and Heed The Stick Damage +213*; Tier 2Level 15:Smash, Double Hit, and Heed The Stick Damage +21*; Level 20:Smash, Double Hit, and Heed The Stick Damage +329*; Tier 3Level 25:Smash, Double Hit, and Heed The Stick Damage +37*; Level 30:Smash, Double Hit, and Heed The Stick Damage +445*; Tier 4Level 35:Smash, Double Hit, and Heed The Stick Damage +53*; Level 40:Smash, Double Hit, and Heed The Stick Damage +561*; Tier 5Level 45:Smash, Double Hit, and Heed The Stick Damage +69*; Level 50:Smash, Double Hit, and Heed The Stick Damage +677*; Tier 6Level 55:Smash, Double Hit, and Heed The Stick Damage +85*; Level 60:Smash, Double Hit, and Heed The Stick Damage +793*; Tier 7Level 65:Smash, Double Hit, and Heed The Stick Damage +101*; Level 70:Smash, Double Hit, and Heed The Stick Damage +8109*; Tier 8Level 75:Smash, Double Hit, and Heed The Stick Damage +117*; Level 80:Smash, Double Hit, and Heed The Stick Damage +9125*; Tier 9Level 85*:Smash, Double Hit, and Heed The Stick Damage +10133*; Tier 10Level 90*:Smash, Double Hit, and Heed The Stick Damage +11141*; Tier 11Level 95*:Smash, Double Hit, and Heed The Stick Damage +12149*; Tier 12Level 100*:Smash, Double Hit, and Heed The Stick Damage +13157|Expand}}
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| || || <b>Tier 12Level 100</b> - Nice Attack Power Cost -16 66 when Staff is active || Rare || Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Nice Attack Power Cost -2 when Staff is active*; Level 10:Nice Attack Power Cost -5 4 when Staff is active*; Tier 2Level 15*:Nice Attack Power Cost -6 when Staff is active*; Tier 3Level 20:Nice Attack Power Cost -8 when Staff is active*; Level 25:Nice Attack Power Cost -7 10 when Staff is active*; Tier 4Level 30:Nice Attack Power Cost -13 when Staff is active*; Level 35:Nice Attack Power Cost -8 16 when Staff is active*; Tier 5Level 40:Nice Attack Power Cost -20 when Staff is active*; Level 45:Nice Attack Power Cost -9 24 when Staff is active*; Tier 6Level 50:Nice Attack Power Cost -28 when Staff is active*; Level 55:Nice Attack Power Cost -10 32 when Staff is active*; Tier 7Level 60:Nice Attack Power Cost -36 when Staff is active*; Level 65:Nice Attack Power Cost -11 40 when Staff is active*; Tier 8Level 70:Nice Attack Power Cost -43 when Staff is active*; Level 75:Nice Attack Power Cost -12 47 when Staff is active*; Tier 9Level 80:Nice Attack Power Cost -50 when Staff is active*; Level 85:Nice Attack Power Cost -13 54 when Staff is active*; Tier 10Level 90*:Nice Attack Power Cost -14 58 when Staff is active*; Tier 11Level 95*:Nice Attack Power Cost -15 62 when Staff is active*; Tier 12Level 100*:Nice Attack Power Cost -16 66 when Staff is active|Expand}}
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| || of Smashing Vulnerabilities || <b>Tier 12Level 100</b> - All Staff attacks have a 46.5% chance to trigger the target's Vulnerability || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability*; Tier 2Level 10*:All Staff attacks have a 2% chance to trigger the target's Vulnerability*; Tier 3Level 15*:All Staff attacks have a 2.25% chance to trigger the target's Vulnerability*; Tier 4Level 20*:All Staff attacks have a 2.5% chance to trigger the target's Vulnerability*; Tier 5Level 25*:All Staff attacks have a 2.75% chance to trigger the target's Vulnerability*; Tier 6Level 30*:All Staff attacks have a 3% chance to trigger the target's Vulnerability*; Tier 7Level 35*:All Staff attacks have a 3.25% chance to trigger the target's Vulnerability*; Tier 8Level 40*:All Staff attacks have a 3.5% chance to trigger the target's Vulnerability*; Tier 9Level 45*:All Staff attacks have a 3.75% chance to trigger the target's Vulnerability*; Tier 10Level 50:All Staff attacks have a 4% chance to trigger the target's Vulnerability*; Level 55:All Staff attacks have a 4.25% chance to trigger the target's Vulnerability*; Tier 11Level 60:All Staff attacks have a 4.5% chance to trigger the target's Vulnerability*; Level 65:All Staff attacks have a 4.75% chance to trigger the target's Vulnerability*; Level 70:All Staff attacks have a 5% chance to trigger the target's Vulnerability*; Level 75:All Staff attacks have a 5.25% chance to trigger the target's Vulnerability*; Tier 12Level 80:All Staff attacks have a 5.5% chance to trigger the target's Vulnerability*; Level 85:All Staff attacks have a 5.75% chance to trigger the target's Vulnerability*; Level 90:All Staff attacks have a 6% chance to trigger the target's Vulnerability*; Level 95:All Staff attacks have a 6.25% chance to trigger the target's Vulnerability*; Level 100:All Staff attacks have a 46.5% chance to trigger the target's Vulnerability|Expand}}
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| || of Fiery Smashing || <b>Tier 12Level 100</b> - Phoenix Strike costs -12 20 Power and boosts your Direct Fire Damage +1624% for 30 seconds || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds*; Tier 2Level 10*:Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds*; Tier 3Level 15*:Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds*; Tier 4Level 20*:Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds*; Tier 5Level 25*:Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds*; Tier 6Level 30*:Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds*; Tier 7Level 35*:Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds*; Tier 8Level 40*:Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds*; Tier 9Level 45*:Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds*; Tier 10Level 50*:Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds*; Tier 11Level 55*:Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds*; Tier Level 60:Phoenix Strike costs -12Power and boosts your Direct Fire Damage +16% for 30 seconds*; Level 65:Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds*; Level 70:Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds*; Level 75:Phoenix Strike costs -12 15 Power and boosts your Direct Fire Damage +19% for 30 seconds*; Level 80:Phoenix Strike costs -16Power and boosts your Direct Fire Damage +20% for 30 seconds*; Level 85:Phoenix Strike costs -17 Power and boosts your Direct Fire Damage +21% for 30 seconds*; Level 90:Phoenix Strike costs -18 Power and boosts your Direct Fire Damage +22% for 30 seconds*; Level 95:Phoenix Strike costs -19 Power and boosts your Direct Fire Damage +23% for 30 seconds*; Level 100:Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds|Expand}}
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| || of Crushing Streaks || <b>Tier 6Level 100</b> - Double Hit causes your next attack to deal +75 150 damage if it is a Crushing attack || Uncommon || Ring, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack*; Tier 2Level 20*:Double Hit causes your next attack to deal +25 damage if it is a Crushing attack*; Tier 3Level 30:Double Hit causes your next attack to deal +35 damage if it is a Crushing attack*; Level 40:Double Hit causes your next attack to deal +35 50 damage if it is a Crushing attack*; Tier 4Level 50:Double Hit causes your next attack to deal +60 damage if it is a Crushing attack*; Level 60:Double Hit causes your next attack to deal +50 75 damage if it is a Crushing attack*; Tier 5Level 70:Double Hit causes your next attack to deal +90 damage if it is a Crushing attack*; Level 80:Double Hit causes your next attack to deal +60 100 damage if it is a Crushing attack*; Tier 6Level 90:Double Hit causes your next attack to deal +125 damage if it is a Crushing attack*; Level 100:Double Hit causes your next attack to deal +75 150 damage if it is a Crushing attack|Expand}}
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| || || <b>Tier 6Level 100</b> - Pin heals you for 35 55 health || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Pin heals you for 10 health*; Tier 2Level 20*:Pin heals you for 15 health*; Tier 3Level 30:Pin heals you for 20 health*; Level 40:Pin heals you for 20 25 health*; Tier 4Level 50:Pin heals you for 30 health*; Level 60:Pin heals you for 25 35 health*; Tier 5Level 70:Pin heals you for 40 health*; Level 80:Pin heals you for 30 45 health*; Tier 6Level 90:Pin heals you for 50 health*; Level 100:Pin heals you for 35 55 health|Expand}}
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| || || <b>Tier 12Level 100</b> - Pin boosts Core Attack and Nice Attack Damage +63 122 for 7 15 seconds || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Pin boosts Core Attack and Nice Attack Damage +8 for 7 15 seconds*; Tier 2Level 10:Pin boosts Core Attack and Nice Attack Damage +14 for 15 seconds*; Level 15:Pin boosts Core Attack and Nice Attack Damage +13 20 for 7 15 seconds*; Tier 3Level 20:Pin boosts Core Attack and Nice Attack Damage +26 for 15 seconds*; Level 25:Pin boosts Core Attack and Nice Attack Damage +18 32 for 7 15 seconds*; Tier 4Level 30:Pin boosts Core Attack and Nice Attack Damage +38 for 15 seconds*; Level 35:Pin boosts Core Attack and Nice Attack Damage +23 44 for 7 15 seconds*; Tier 5Level 40:Pin boosts Core Attack and Nice Attack Damage +50 for 15 seconds*; Level 45:Pin boosts Core Attack and Nice Attack Damage +28 56 for 7 15 seconds*; Tier 6Level 50:Pin boosts Core Attack and Nice Attack Damage +62 for 15 seconds*; Level 55:Pin boosts Core Attack and Nice Attack Damage +33 68 for 7 15 seconds*; Tier 7Level 60:Pin boosts Core Attack and Nice Attack Damage +74 for 15 seconds*; Level 65:Pin boosts Core Attack and Nice Attack Damage +38 80 for 7 15 seconds*; Tier 8Level 70:Pin boosts Core Attack and Nice Attack Damage +86 for 15 seconds*; Level 75:Pin boosts Core Attack and Nice Attack Damage +43 92 for 7 15 seconds*; Tier 9Level 80:Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds*; Level 85:Pin boosts Core Attack and Nice Attack Damage +48 104 for 7 15 seconds*; Tier 10Level 90*:Pin boosts Core Attack and Nice Attack Damage +53 110 for 7 15 seconds*; Tier 11Level 95*:Pin boosts Core Attack and Nice Attack Damage +58 116 for 7 15 seconds*; Tier 12Level 100*:Pin boosts Core Attack and Nice Attack Damage +63 122 for 7 15 seconds|Expand}}
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| || of Accurate Suppression || <b>Tier 5Level 100</b> - Suppress and Heed the Stick have +30 43 Accuracy || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Suppress and Heed the Stick have +7 Accuracy*; Level 20:Suppress and Heed the Stick have +10 11 Accuracy*; Tier 2Level 30:Suppress and Heed the Stick have +15 Accuracy*; Level 40:Suppress and Heed the Stick have +15 19 Accuracy*; Tier 3Level 50:Suppress and Heed the Stick have +23 Accuracy*; Level 60:Suppress and Heed the Stick have +20 27 Accuracy*; Tier 4Level 70:Suppress and Heed the Stick have +31 Accuracy*; Level 80:Suppress and Heed the Stick have +25 35 Accuracy*; Tier 5Level 90:Suppress and Heed the Stick have +39 Accuracy*; Level 100:Suppress and Heed the Stick have +30 43 Accuracy|Expand}}
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| || of Double Hits || <b>Tier 12Level 100</b> - Double Hit Damage +2837% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Double Hit Damage +8%*; Level 10:Double Hit Damage +129%*; Tier 2Level 15:Double Hit Damage +10%*; Level 20:Double Hit Damage +1311%*; Tier 3Level 25:Double Hit Damage +12%*; Level 30:Double Hit Damage +1413%*; Tier 4Level 35*:Double Hit Damage +1514%*; Tier 5Level 40*:Double Hit Damage +16%*; Tier 6Level 45*:Double Hit Damage +17%*; Tier 7Level 50:Double Hit Damage +19%*; Level 55:Double Hit Damage +1820%*; Tier 8Level 60:Double Hit Damage +22%*; Level 65:Double Hit Damage +2023%*; Tier 9Level 70:Double Hit Damage +25%*; Level 75:Double Hit Damage +2227%*; Tier 10Level 80:Double Hit Damage +29%*; Level 85:Double Hit Damage +2431%*; Tier 11Level 90:Double Hit Damage +33%*; Level 95:Double Hit Damage +2635%*; Tier 12Level 100*:Double Hit Damage +2837%|Expand}}
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| || of The Phoenix || <b>Tier 6Level 100</b> - Phoenix Strike Damage +5080% || Uncommon || Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Level 35:Phoenix Strike Damage +7%*; Level 40:Phoenix Strike Damage +14%*; Tier 1Level 45:Phoenix Strike Damage +20%*; Level 50:Phoenix Strike Damage +1027%*; Tier 2Level 55:Phoenix Strike Damage +33%*; Level 60:Phoenix Strike Damage +1840%*; Tier 3Level 65:Phoenix Strike Damage +45%*; Level 70:Phoenix Strike Damage +2650%*; Tier 4Level 75:Phoenix Strike Damage +55%*; Level 80:Phoenix Strike Damage +3460%*; Tier 5Level 85:Phoenix Strike Damage +65%*; Level 90:Phoenix Strike Damage +4270%*; Tier 6Level 95:Phoenix Strike Damage +75%*; Level 100:Phoenix Strike Damage +5080%|Expand}}
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| || of The Phoenix || <b>Tier 7Level 100</b> - Phoenix Strike deals +1757% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds || Rare || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35*:Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds*; Tier 2Level 40:Phoenix Strike deals +9% Fire damage to melee attackers, and ability reuse timer is -5 seconds*; Level 45:Phoenix Strike deals +713% Fire damage to melee attackers, and ability reuse timer is -5 seconds*; Tier 3Level 50:Phoenix Strike deals +17% Fire damage to melee attackers, and ability reuse timer is -6 seconds*; Level 55:Phoenix Strike deals +21% Fire damage to melee attackers, and ability reuse timer is -6 seconds*; Level 60:Phoenix Strike deals +925% Fire damage to melee attackers, and ability reuse timer is -5 7 seconds*; Tier 4Level 65:Phoenix Strike deals +29% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 70:Phoenix Strike deals +1133% Fire damage to melee attackers, and ability reuse timer is -6 7 seconds*; Tier 5Level 75:Phoenix Strike deals +37% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 80:Phoenix Strike deals +1341% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Tier 6Level 85:Phoenix Strike deals +45% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 90:Phoenix Strike deals +1549% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds*; Tier Level 95:Phoenix Strike deals +53% Fire damage to melee attackers, and ability reuse timer is -7seconds*; Level 100:Phoenix Strike deals +1757% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds|Expand}}
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| || of The Phoenix || <b>Tier 6Level 100</b> - Phoenix Strike restores 90 Health deals +245 Fire damage to you melee attackers || Epic || Head, Legs || {{Spoiler|Click Expand to reveal|*; Level 35:Phoenix Strike deals +63 Fire damage to melee attackers*; Level 40:Phoenix Strike deals +77 Fire damage to melee attackers*; Tier 1Level 45:Phoenix Strike deals +91 Fire damage to melee attackers*; Level 50:Phoenix Strike restores 30 Health deals +105 Fire damage to youmelee attackers*; Tier 2Level 55:Phoenix Strike deals +119 Fire damage to melee attackers*; Level 60:Phoenix Strike restores 42 Health deals +133 Fire damage to youmelee attackers*; Tier 3Level 65:Phoenix Strike deals +147 Fire damage to melee attackers*; Level 70:Phoenix Strike restores 54 Health deals +161 Fire damage to youmelee attackers*; Tier 4Level 75:Phoenix Strike deals +175 Fire damage to melee attackers*; Level 80:Phoenix Strike restores 66 Health deals +189 Fire damage to youmelee attackers*; Tier 5Level 85:Phoenix Strike deals +203 Fire damage to melee attackers*; Level 90:Phoenix Strike restores 78 Health deals +217 Fire damage to youmelee attackers*; Tier 6Level 95:Phoenix Strike deals +231 Fire damage to melee attackers*; Level 100:Phoenix Strike restores 90 Health deals +245 Fire damage to youmelee attackers|Expand}}
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| || of Slashy Double Hits || <b>Tier 6Level 100</b> - Double Hit costs -12 20 Power and makes the target 812% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds || Epic || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds*; Tier 2Level 20*:Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds*; Tier 3Level 30*:Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds*; Tier 4Level 40*:Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds*; Tier 5Level 50*:Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing direct Fire and Cold damage for 8 seconds*; Level 60:Double Hit costs -12 Power and makes the target 8% more vulnerable to direct Fire and Cold damage for 8 seconds*; Level 70:Double Hit costs -14 Power and makes the target 9% more vulnerable to direct Fire and Cold damage for 15 8 seconds*; Tier 6Level 80:Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds*; Level 90:Double Hit costs -12 18 Power and makes the target 11% more vulnerable to direct Fire and Cold damage for 8seconds*; Level 100:Double Hit costs -20 Power and makes the target 12% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds|Expand}}
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| || of Efficient Thrusting || <b>Tier 12Level 100</b> - Headcracker and Strategic Thrust deal +1230% damage and reuse timer is -1 second || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1second*; Level 10:Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1second*; Level 15:Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second*; Tier 2Level 20:Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second*; Level 25:Headcracker and Strategic Thrust deal +27% damage and reuse timer is -1 second*; Tier 3Level 30:Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second*; Level 35:Headcracker and Strategic Thrust deal +39% damage and reuse timer is -1 second*; Tier 4Level 40:Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second*; Level 45:Headcracker and Strategic Thrust deal +411% damage and reuse timer is -1 second*; Tier 5Level 50:Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second*; Level 55:Headcracker and Strategic Thrust deal +513% damage and reuse timer is -1 second*; Tier 6Level 60:Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second*; Level 65:Headcracker and Strategic Thrust deal +616% damage and reuse timer is -1 second*; Tier 7Level 70:Headcracker and Strategic Thrust deal +18% damage and reuse timer is -1 second*; Level 75:Headcracker and Strategic Thrust deal +720% damage and reuse timer is -1 second*; Tier 8Level 80*:Headcracker and Strategic Thrust deal +822% damage and reuse timer is -1 second*; Tier 9Level 85*:Headcracker and Strategic Thrust deal +924% damage and reuse timer is -1 second*; Tier 10Level 90*:Headcracker and Strategic Thrust deal +1026% damage and reuse timer is -1 second*; Tier 11Level 95*:Headcracker and Strategic Thrust deal +1128% damage and reuse timer is -1 second*; Tier 12Level 100*:Headcracker and Strategic Thrust deal +1230% damage and reuse timer is -1 second|Expand}}
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| || of Defensive Staff Fighting || <b>Tier 12Level 100</b> - Suppress and Deflective Spin Damage +3045% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Suppress and Deflective Spin Damage +7%*; Level 10:Suppress and Deflective Spin Damage +89%*; Tier 2Level 15:Suppress and Deflective Spin Damage +11%*; Level 20:Suppress and Deflective Spin Damage +1013%*; Tier 3Level 25:Suppress and Deflective Spin Damage +15%*; Level 30:Suppress and Deflective Spin Damage +1217%*; Tier 4Level 35:Suppress and Deflective Spin Damage +19%*; Level 40:Suppress and Deflective Spin Damage +1421%*; Tier 5Level 45:Suppress and Deflective Spin Damage +23%*; Level 50:Suppress and Deflective Spin Damage +1625%*; Tier 6Level 55:Suppress and Deflective Spin Damage +27%*; Level 60:Suppress and Deflective Spin Damage +1829%*; Tier 7Level 65:Suppress and Deflective Spin Damage +31%*; Level 70:Suppress and Deflective Spin Damage +2033%*; Tier 8Level 75:Suppress and Deflective Spin Damage +35%*; Level 80:Suppress and Deflective Spin Damage +2237%*; Tier 9Level 85*:Suppress and Deflective Spin Damage +2439%*; Tier 10Level 90*:Suppress and Deflective Spin Damage +2641%*; Tier 11Level 95*:Suppress and Deflective Spin Damage +2843%*; Tier 12Level 100*:Suppress and Deflective Spin Damage +3045%|Expand}}
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| || of Hot Hits || <b>Tier 12Level 100</b> - Double Hit ignites the target, dealing 100 246 Fire damage over 15 12 seconds || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Double Hit ignites the target, dealing 18 Fire damage over 12 seconds*; Level 10:Double Hit ignites the target, dealing 30 Fire damage over 12 seconds*; Level 15 :Double Hit ignites the target, dealing 42 Fire damage over 15 12 seconds*; Tier 2Level 20:Double Hit ignites the target, dealing 54 Fire damage over 12 seconds*; Level 25:Double Hit ignites the target, dealing 25 66 Fire damage over 15 12 seconds*; Tier 3Level 30:Double Hit ignites the target, dealing 78 Fire damage over 12 seconds*; Level 35:Double Hit ignites the target, dealing 35 90 Fire damage over 15 12 seconds*; Tier 4Level 40:Double Hit ignites the target, dealing 102 Fire damage over 12 seconds*; Level 45:Double Hit ignites the target, dealing 45 114 Fire damage over 15 12 seconds*; Tier 5Level 50:Double Hit ignites the target, dealing 126 Fire damage over 12 seconds*; Level 55:Double Hit ignites the target, dealing 50 138 Fire damage over 15 12 seconds*; Tier 6Level 60:Double Hit ignites the target, dealing 150 Fire damage over 12 seconds*; Level 65:Double Hit ignites the target, dealing 55 162 Fire damage over 15 12 seconds*; Tier 7Level 70*:Double Hit ignites the target, dealing 60 174 Fire damage over 15 12 seconds*; Tier 8Level 75*:Double Hit ignites the target, dealing 70 186 Fire damage over 15 12 seconds*; Tier 9Level 80*:Double Hit ignites the target, dealing 75 198 Fire damage over 15 12 seconds*; Tier 10Level 85*:Double Hit ignites the target, dealing 80 210 Fire damage over 15 12 seconds*; Tier 11Level 90*:Double Hit ignites the target, dealing 90 222 Fire damage over 15 12 seconds*; Tier Level 95:Double Hit ignites the target, dealing 234 Fire damage over 12seconds*; Level 100:Double Hit ignites the target, dealing 100 246 Fire damage over 15 12 seconds|Expand}}
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| || of Cold Blocking || <b>Tier 12Level 100</b> - Blocking Stance boosts your Direct Cold Damage +127.75% for 30 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Blocking Stance boosts your Cold Damage +3% for 30 seconds*; Tier 1Level 10:Blocking Stance boosts your Cold Damage +3.25% for 30 seconds*; Level 15:Blocking Stance boosts your Direct Cold Damage +63.5% for 30 seconds*; Tier 2Level 20:Blocking Stance boosts your Cold Damage +3.75% for 30 seconds*; Level 25:Blocking Stance boosts your Direct Cold Damage +74% for 30 seconds*; Tier 3Level 30:Blocking Stance boosts your Cold Damage +4.25% for 30 seconds*; Level 35:Blocking Stance boosts your Direct Cold Damage +74.5% for 30 seconds*; Tier Level 40:Blocking Stance boosts your Cold Damage +4.75% for 30 seconds*; Level 45:Blocking Stance boosts your Direct Cold Damage +85% for 30 seconds*; Tier Level 50:Blocking Stance boosts your Cold Damage +5.25% for 30 seconds*; Level 55:Blocking Stance boosts your Direct Cold Damage +85.5% for 30 seconds*; Tier Level 60:Blocking Stance boosts your Cold Damage +5.75% for 30 seconds*; Level 65:Blocking Stance boosts your Cold Damage +6% for 30 seconds*; Level 70:Blocking Stance boosts your Direct Cold Damage +96.25% for 30 seconds*; Tier 7Level 75*:Blocking Stance boosts your Direct Cold Damage +96.5% for 30 seconds*; Tier 8Level 80*:Blocking Stance boosts your Direct Cold Damage +106.75% for 30 seconds*; Tier 9Level 85*:Blocking Stance boosts your Direct Cold Damage +10.57% for 30 seconds*; Tier 10Level 90*:Blocking Stance boosts your Direct Cold Damage +117.25% for 30 seconds*; Tier 11Level 95*:Blocking Stance boosts your Direct Cold Damage +117.5% for 30 seconds*; Tier 12Level 100*:Blocking Stance boosts your Direct Cold Damage +127.75% for 30 seconds|Expand}}
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| || of Concussive Cracking || <b>Tier 12Level 100</b> - Double Hit deals +2844% damage and hastens the current reuse timer of Headcracker by 2 seconds || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second*; Tier 2Level 10*:Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second*; Tier 3Level 15*:Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second*; Tier 4Level 20*:Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second*; Tier 5Level 25:Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 30:Double Hit deals +1416% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 6Level 35:Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 40:Double Hit deals +1620% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 7Level 45:Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 50:Double Hit deals +1824% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 8Level 55:Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 60:Double Hit deals +2028% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 9Level 65:Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 70:Double Hit deals +2232% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 10Level 75:Double Hit deals +34% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 80:Double Hit deals +2436% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 11Level 85:Double Hit deals +38% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 90:Double Hit deals +2640% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 12Level 95:Double Hit deals +42% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 100:Double Hit deals +2844% damage and hastens the current reuse timer of Headcracker by 2 seconds|Expand}}
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| || of Lunging || <b>Tier 12Level 100</b> - Lunge deals +3355% damage to health and armor || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Lunge deals +7% damage to health and armor*; Level 10:Lunge deals +39% damage to health and armor*; Tier 2Level 15:Lunge deals +11% damage to health and armor*; Level 20:Lunge deals +513% damage to health and armor*; Tier 3Level 25:Lunge deals +15% damage to health and armor*; Level 30:Lunge deals +817% damage to health and armor*; Tier 4Level 35:Lunge deals +19% damage to health and armor*; Level 40:Lunge deals +1021% damage to health and armor*; Tier 5Level 45:Lunge deals +23% damage to health and armor*; Level 50:Lunge deals +1225% damage to health and armor*; Tier 6Level 55:Lunge deals +28% damage to health and armor*; Level 60:Lunge deals +1531% damage to health and armor*; Tier 7Level 65:Lunge deals +34% damage to health and armor*; Level 70:Lunge deals +1837% damage to health and armor*; Tier 8Level 75:Lunge deals +40% damage to health and armor*; Level 80:Lunge deals +2143% damage to health and armor*; Tier 9Level 85*:Lunge deals +2446% damage to health and armor*; Tier 10Level 90*:Lunge deals +2749% damage to health and armor*; Tier 11Level 95*:Lunge deals +3052% damage to health and armor*; Tier 12Level 100*:Lunge deals +3355% damage to health and armor|Expand}}
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| || of Group-Lunging || <b>Tier 12Level 100</b> - Lunge hits all enemies within 5 7 meters, but and deals -33% +215 damage to health and armor, but reuse timer is +2 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Lunge hits all enemies within 5 7 metersand deals +25 damage to health and armor, but reuse timer is +2 seconds*; Level 10:Lunge hits all enemies within 7 meters and deals -55% +35 damage to health and armor, but reuse timer is +2 seconds*; Tier Level 15:Lunge hits all enemies within 7 meters and deals +45 damage to health and armor, but reuse timer is +2seconds*; Level 20:Lunge hits all enemies within 5 7 metersand deals +55 damage to health and armor, but reuse timer is +2 seconds*; Level 25:Lunge hits all enemies within 7 meters and deals -53% +65 damage to health and armor, but reuse timer is +2 seconds*; Tier 3Level 30*:Lunge hits all enemies within 5 7 metersand deals +75 damage to health and armor, but reuse timer is +2 seconds*; Level 35:Lunge hits all enemies within 7 meters and deals -51% +85 damage to health and armor, but reuse timer is +2 seconds*; Tier 4Level 40*:Lunge hits all enemies within 5 7 metersand deals +95 damage to health and armor, but reuse timer is +2 seconds*; Level 45:Lunge hits all enemies within 7 meters and deals -49% +105 damage to health and armor, but reuse timer is +2 seconds*; Tier 5Level 50*:Lunge hits all enemies within 5 7 metersand deals +115 damage to health and armor, but reuse timer is +2 seconds*; Level 55:Lunge hits all enemies within 7 meters and deals -47% +125 damage to health and armor, but reuse timer is +2 seconds*; Tier 6Level 60*:Lunge hits all enemies within 5 7 metersand deals +135 damage to health and armor, but reuse timer is +2 seconds*; Level 65:Lunge hits all enemies within 7 meters and deals -45% +145 damage to health and armor, but reuse timer is +2 seconds*; Tier Level 70:Lunge hits all enemies within 7meters and deals +155 damage to health and armor, but reuse timer is +2 seconds*; Level 75:Lunge hits all enemies within 5 7 meters, but and deals -43% +165 damage to health and armor, but reuse timer is +2 seconds*; Tier 8Level 80*:Lunge hits all enemies within 5 7 meters, but and deals -41% +175 damage to health and armor, but reuse timer is +2 seconds*; Tier 9Level 85*:Lunge hits all enemies within 5 7 meters, but and deals -39% +185 damage to health and armor, but reuse timer is +2 seconds*; Tier 10Level 90*:Lunge hits all enemies within 5 7 meters, but and deals -37% +195 damage to health and armor, but reuse timer is +2 seconds*; Tier 11Level 95*:Lunge hits all enemies within 5 7 meters, but and deals -35% +205 damage to health and armor, but reuse timer is +2 seconds*; Tier 12Level 100*:Lunge hits all enemies within 5 7 meters, but and deals -33% +215 damage to health and armor, but reuse timer is +2 seconds|Expand}}
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| || of Bloody Redirection || <b>Tier 12Level 100</b> - Redirect deals +72 causes target to bleed, dealing 592 Trauma damage over 15 8 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect causes target to bleed, dealing 40 Trauma damage over 8 seconds*; Level 10:Redirect deals +39 causes target to bleed, dealing 64 Trauma damage over 8 seconds*; Level 15 :Redirect causes target to bleed, dealing 88 Trauma damage over 8 seconds*; Tier 2Level 20:Redirect causes target to bleed, dealing 112 Trauma damage over 8 seconds*; Level 25:Redirect deals +42 causes target to bleed, dealing 136 Trauma damage over 15 8 seconds*; Tier 3Level 30:Redirect causes target to bleed, dealing 160 Trauma damage over 8 seconds*; Level 35:Redirect deals +45 causes target to bleed, dealing 184 Trauma damage over 15 8 seconds*; Tier 4Level 40:Redirect causes target to bleed, dealing 208 Trauma damage over 8 seconds*; Level 45:Redirect deals +48 causes target to bleed, dealing 232 Trauma damage over 15 8 seconds*; Tier 5Level 50:Redirect causes target to bleed, dealing 256 Trauma damage over 8 seconds*; Level 55:Redirect deals +51 causes target to bleed, dealing 280 Trauma damage over 15 8 seconds*; Tier 6Level 60:Redirect causes target to bleed, dealing 304 Trauma damage over 8 seconds*; Level 65:Redirect deals +54 causes target to bleed, dealing 340 Trauma damage over 15 8 seconds*; Tier 7Level 70*:Redirect deals +57 causes target to bleed, dealing 376 Trauma damage over 15 8 seconds*; Tier Level 75:Redirect causes target to bleed, dealing 412 Trauma damage over 8seconds*; Level 80:Redirect deals +60 causes target to bleed, dealing 448 Trauma damage over 15 8 seconds*; Tier 9Level 85*:Redirect deals +63 causes target to bleed, dealing 484 Trauma damage over 15 8 seconds*; Tier 10Level 90*:Redirect deals +66 causes target to bleed, dealing 520 Trauma damage over 15 8 seconds*; Tier 11Level 95*:Redirect deals +69 causes target to bleed, dealing 556 Trauma damage over 15 8 seconds*; Tier 12Level 100*:Redirect deals +72 causes target to bleed, dealing 592 Trauma damage over 15 8 seconds|Expand}}
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| || of Knockback Lunges || <b>Tier 12Level 100</b> - Lunge deals +20 91 damage and knocks the target backwards || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Lunge deals +2 damage and knocks the target backwards*; Level 10:Lunge deals +1 5 damage and knocks the target backwards*; Tier 2Level 15:Lunge deals +8 damage and knocks the target backwards*; Level 20:Lunge deals +2 11 damage and knocks the target backwards*; Tier 3Level 25:Lunge deals +14 damage and knocks the target backwards*; Level 30:Lunge deals +3 17 damage and knocks the target backwards*; Tier 4Level 35:Lunge deals +20 damage and knocks the target backwards*; Level 40:Lunge deals +4 23 damage and knocks the target backwards*; Tier 5Level 45:Lunge deals +26 damage and knocks the target backwards*; Level 50:Lunge deals +5 29 damage and knocks the target backwards*; Tier 6Level 55:Lunge deals +32 damage and knocks the target backwards*; Level 60:Lunge deals +6 35 damage and knocks the target backwards*; Tier 7Level 65:Lunge deals +42 damage and knocks the target backwards*; Level 70:Lunge deals +7 49 damage and knocks the target backwards*; Tier 8Level 75:Lunge deals +56 damage and knocks the target backwards*; Level 80:Lunge deals +10 63 damage and knocks the target backwards*; Tier 9Level 85*:Lunge deals +13 70 damage and knocks the target backwards*; Tier 10Level 90*:Lunge deals +15 77 damage and knocks the target backwards*; Tier 11Level 95*:Lunge deals +17 84 damage and knocks the target backwards*; Tier 12Level 100*:Lunge deals +20 91 damage and knocks the target backwards|Expand}}
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| || of Safe-Lunging || <b>Tier 12Level 100</b> - Lunge deals +78 armor causes the next attack that hits you to deal 37 less damage || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Lunge causes the next attack that hits you to deal 10 less damage*; Level 10:Lunge causes the next attack that hits you to deal 11 less damage*; Level 15:Lunge deals +causes the next attack that hits you to deal 12 armor less damage*; Tier 2Level 20:Lunge causes the next attack that hits you to deal 13 less damage*; Level 25:Lunge deals +18 armor causes the next attack that hits you to deal 14 less damage*; Tier 3Level 30:Lunge causes the next attack that hits you to deal 15 less damage*; Level 35:Lunge deals +24 armor causes the next attack that hits you to deal 16 less damage*; Tier 4Level 40:Lunge causes the next attack that hits you to deal 17 less damage*; Level 45:Lunge deals +30 armor causes the next attack that hits you to deal 18 less damage*; Tier 5Level 50:Lunge causes the next attack that hits you to deal 19 less damage*; Level 55:Lunge deals +36 armor causes the next attack that hits you to deal 20 less damage*; Tier 6Level 60:Lunge causes the next attack that hits you to deal 21 less damage*; Level 65:Lunge deals +42 armor causes the next attack that hits you to deal 23 less damage*; Tier 7Level 70:Lunge causes the next attack that hits you to deal 25 less damage*; Level 75:Lunge deals +48 armor causes the next attack that hits you to deal 27 less damage*; Tier 8Level 80*:Lunge deals +54 armor causes the next attack that hits you to deal 29 less damage*; Tier 9Level 85*:Lunge deals +60 armor causes the next attack that hits you to deal 31 less damage*; Tier 10Level 90*:Lunge deals +66 armor causes the next attack that hits you to deal 33 less damage*; Tier 11Level 95*:Lunge deals +72 armor causes the next attack that hits you to deal 35 less damage*; Tier 12Level 100*:Lunge deals +78 armor causes the next attack that hits you to deal 37 less damage|Expand}}
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| || of Healthy Deflection || <b>Tier 12Level 100</b> - Deflective Spin heals 72 330 Health over 60 15 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Deflective Spin heals 45 Health over 15 seconds*; Level 10:Deflective Spin heals 6 60 Health over 60 15 seconds*; Tier 2Level 15:Deflective Spin heals 75 Health over 15 seconds*; Level 20:Deflective Spin heals 12 90 Health over 60 15 seconds*; Tier 3Level 25:Deflective Spin heals 105 Health over 15 seconds*; Level 30:Deflective Spin heals 18 120 Health over 60 15 seconds*; Tier 4Level 35:Deflective Spin heals 135 Health over 15 seconds*; Level 40:Deflective Spin heals 24 150 Health over 60 15 seconds*; Tier 5Level 45:Deflective Spin heals 165 Health over 15 seconds*; Level 50:Deflective Spin heals 30 180 Health over 60 15 seconds*; Tier 6Level 55:Deflective Spin heals 195 Health over 15 seconds*; Level 60:Deflective Spin heals 36 210 Health over 60 15 seconds*; Tier 7Level 65:Deflective Spin heals 225 Health over 15 seconds*; Level 70:Deflective Spin heals 42 240 Health over 60 15 seconds*; Tier 8Level 75:Deflective Spin heals 255 Health over 15 seconds*; Level 80:Deflective Spin heals 48 270 Health over 60 15 seconds*; Tier 9Level 85*:Deflective Spin heals 54 285 Health over 60 15 seconds*; Tier 10Level 90*:Deflective Spin heals 60 300 Health over 60 15 seconds*; Tier 11Level 95*:Deflective Spin heals 66 315 Health over 60 15 seconds*; Tier 12Level 100*:Deflective Spin heals 72 330 Health over 60 15 seconds|Expand}}
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| || of Refreshing Deflection || <b>Tier 12Level 100</b> - Deflective Spin restores 30 Power after a 20 second delay damage +100. Targets' next attack deals -10% damage || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Deflective Spin damage +5. Targets' next attack deals -10% damage*; Level 10:Deflective Spin restores 6 Power after a 20 second delaydamage +10. Targets' next attack deals -10% damage*; Tier 2Level 15:Deflective Spin damage +15. Targets' next attack deals -10% damage*; Level 20:Deflective Spin restores 8 Power after a damage +20 second delay. Targets' next attack deals -10% damage*; Tier 3Level 25:Deflective Spin damage +25. Targets' next attack deals -10% damage*; Level 30:Deflective Spin restores damage +30. Targets' next attack deals -10 Power after a 20 second delay% damage*; Tier 4Level 35:Deflective Spin damage +35. Targets' next attack deals -10% damage*; Level 40:Deflective Spin restores 12 Power after a 20 second delaydamage +40. Targets' next attack deals -10% damage*; Tier 5Level 45:Deflective Spin damage +45. Targets' next attack deals -10% damage*; Level 50:Deflective Spin restores 14 Power after a 20 second delaydamage +50. Targets' next attack deals -10% damage*; Tier 6Level 55:Deflective Spin damage +55. Targets' next attack deals -10% damage*; Level 60:Deflective Spin restores 16 Power after a 20 second delaydamage +60. Targets' next attack deals -10% damage*; Tier 7Level 65:Deflective Spin damage +65. Targets' next attack deals -10% damage*; Level 70:Deflective Spin restores 18 Power after a 20 second delaydamage +70. Targets' next attack deals -10% damage*; Tier 8Level 75*:Deflective Spin restores 20 Power after a 20 second delaydamage +75. Targets' next attack deals -10% damage*; Tier 9Level 80*:Deflective Spin restores 22 Power after a 20 second delaydamage +80. Targets' next attack deals -10% damage*; Tier Level 85:Deflective Spin damage +85. Targets' next attack deals -10% damage*; Level 90:Deflective Spin restores 24 Power after a 20 second delaydamage +90. Targets' next attack deals -10% damage*; Tier 11Level 95*:Deflective Spin restores 27 Power after a 20 second delaydamage +95. Targets' next attack deals -10% damage*; Tier 12Level 100*:Deflective Spin restores 30 Power after a 20 second delaydamage +100. Targets' next attack deals -10% damage|Expand}}
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| || of Second Chances || <b>Tier 12Level 100</b> - If you have less than half of your Health remaining, Deflective Spin heals you restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 21% of your Max Health 10 seconds || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Deflective Spin restores 6 Health instantly and provides +10 Mitigation from all Elite attacks for 10 seconds*If you have less than half of your ; Level 10:Deflective Spin restores 10 Health remaining, instantly and provides +11 Mitigation from all Elite attacks for 10 seconds*; Level 15:Deflective Spin heals you restores 14 Health instantly and provides +12 Mitigation from all Elite attacks for 10% of your Max seconds*; Level 20:Deflective Spin restores 18 Healthinstantly and provides +13 Mitigation from all Elite attacks for 10 seconds*; Tier 2Level 25:Deflective Spin restores 22 Health instantly and provides +14 Mitigation from all Elite attacks for 10 seconds*If you have less than half of your ; Level 30:Deflective Spin restores 26 Health remaining, instantly and provides +15 Mitigation from all Elite attacks for 10 seconds*; Level 35:Deflective Spin heals you restores 30 Health instantly and provides +16 Mitigation from all Elite attacks for 11% of your Max 10 seconds*; Level 40:Deflective Spin restores 34 Healthinstantly and provides +17 Mitigation from all Elite attacks for 10 seconds*; Tier 3Level 45:Deflective Spin restores 38 Health instantly and provides +18 Mitigation from all Elite attacks for 10 seconds*If you have less than half of your Health remaining, ; Level 50:Deflective Spin heals you restores 42 Health instantly and provides +20 Mitigation from all Elite attacks for 12% of your Max Health10 seconds*; Tier 4Level 55*If you have less than half of your Health remaining, :Deflective Spin heals you restores 46 Health instantly and provides +21 Mitigation from all Elite attacks for 13% of your Max Health10 seconds*; Tier 5Level 60*If you have less than half of your Health remaining, :Deflective Spin heals you restores 50 Health instantly and provides +23 Mitigation from all Elite attacks for 14% of your Max Health10 seconds*; Tier 6Level 65*If you have less than half of your Health remaining, :Deflective Spin heals you restores 54 Health instantly and provides +24 Mitigation from all Elite attacks for 15% of your Max Health10 seconds*; Tier 7Level 70*If you have less than half of your Health remaining, :Deflective Spin heals you restores 58 Health instantly and provides +26 Mitigation from all Elite attacks for 16% of your Max Health10 seconds*; Tier 8Level 75*If you have less than half of your Health remaining, :Deflective Spin heals you restores 62 Health instantly and provides +27 Mitigation from all Elite attacks for 17% of your Max Health10 seconds*; Tier 9Level 80*If you have less than half of your Health remaining, :Deflective Spin heals you restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 18% of your Max Health10 seconds*; Tier Level 85:Deflective Spin restores 70 Health instantly and provides +31 Mitigation from all Elite attacks for 10seconds*If you have less than half of your Health remaining, ; Level 90:Deflective Spin heals you restores 74 Health instantly and provides +33 Mitigation from all Elite attacks for 19% of your Max Health10 seconds*; Tier 11Level 95*If you have less than half of your Health remaining, :Deflective Spin heals you restores 78 Health instantly and provides +35 Mitigation from all Elite attacks for 20% of your Max Health10 seconds*; Tier 12Level 100*If you have less than half of your Health remaining, :Deflective Spin heals you restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 21% of your Max Health10 seconds|Expand}}
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| || of Accurate Pinning || <b>Tier 6Level 100</b> - Pin deals +90 damage and has Deflective Spin gives you +18 Accuracy (which cancels out the 22% Projectile Evasion that certain monsters have) for 15 seconds || Uncommon || Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Deflective Spin gives you +3% Projectile Evasion for 15 seconds*Pin deals +; Level 10 damage and has :Deflective Spin gives you +3 Accuracy (which cancels out the 4% Projectile Evasion that certain monsters have)for 15 seconds*; Tier 2Level 15:Deflective Spin gives you +5% Projectile Evasion for 15 seconds*Pin deals ; Level 20:Deflective Spin gives you +6% Projectile Evasion for 15 seconds*; Level 25 damage and has :Deflective Spin gives you +7% Projectile Evasion for 15 seconds*; Level 30:Deflective Spin gives you +6 Accuracy (which cancels out the 8% Projectile Evasion that certain monsters have)for 15 seconds*; Tier 3Level 35:Deflective Spin gives you +9% Projectile Evasion for 15 seconds*Pin deals ; Level 40:Deflective Spin gives you +10% Projectile Evasion for 15 seconds*; Level 45 damage and has :Deflective Spin gives you +9 Accuracy (which cancels out the 11% Projectile Evasion that certain monsters have)for 15 seconds*; Tier 4Level 50:Deflective Spin gives you +12% Projectile Evasion for 15 seconds*Pin deals ; Level 55:Deflective Spin gives you +13% Projectile Evasion for 15 seconds*; Level 60 damage and has :Deflective Spin gives you +12 Accuracy (which cancels out the 14% Projectile Evasion that certain monsters have)for 15 seconds*; Tier 5Level 65:Deflective Spin gives you +15% Projectile Evasion for 15 seconds*Pin deals ; Level 70:Deflective Spin gives you +16% Projectile Evasion for 15 seconds*; Level 75 damage and has :Deflective Spin gives you +17% Projectile Evasion for 15 Accuracy (which cancels out the seconds*; Level 80:Deflective Spin gives you +18% Projectile Evasion for 15 seconds*; Level 85:Deflective Spin gives you +19% Projectile Evasion that certain monsters have)for 15 seconds*; Tier 6Level 90:Deflective Spin gives you +20% Projectile Evasion for 15 seconds*Pin deals ; Level 95:Deflective Spin gives you +90 damage and has 21% Projectile Evasion for 15 seconds*; Level 100:Deflective Spin gives you +18 Accuracy (which cancels out the 22% Projectile Evasion that certain monsters have)for 15 seconds|Expand}}
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| || of Zen Stances Accurate Pinning || <b>Tier 12Level 100</b> - Blocking Stance restores 26 Power to you Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have) || Rare || Head, Chest Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Blocking Stance restores 4 Power to you:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 2Level 20*Blocking Stance restores :Pin deals +25 damage and has +6 Power to youAccuracy (which cancels out the Evasion that certain monsters have)*; Tier 3Level 30*Blocking Stance restores 8 Power to you:Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 4Level 40*Blocking Stance restores 10 Power to you*; Tier 5*Blocking Stance restores :Pin deals +60 damage and has +12 Power to youAccuracy (which cancels out the Evasion that certain monsters have)*; Tier 6Level 50*Blocking Stance restores 14 Power to you:Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 7Level 60*Blocking Stance restores 16 Power to you*; Tier 8*Blocking Stance restores :Pin deals +90 damage and has +18 Power to youAccuracy (which cancels out the Evasion that certain monsters have)*; Tier 9Level 70*Blocking Stance restores 20 Power to you:Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 10Level 80*Blocking Stance restores 22 Power to you:Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 11Level 90*Blocking Stance restores 24 Power to you:Pin deals +135 damage and has +27 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 12Level 100*Blocking Stance restores 26 Power to you:Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have)|Expand}}
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| || of Mind-Body Arts || <b>Tier 12Level 100</b> - For 30 seconds after using Blocking Stance, increases your Mentalism attacks deal Max Health +12 damage 63 for 30 seconds (and heals you for 63) || Uncommon || MainHandHead, Necklace Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*For :Blocking Stance increases your Max Health +6 for 30 seconds after using (and heals you for 6)*; Level 10:Blocking Stance, increases your Mentalism attacks deal Max Health +1 damage9 for 30 seconds (and heals you for 9)*; Tier 2Level 15*For :Blocking Stance increases your Max Health +12 for 30 seconds after using (and heals you for 12)*; Level 20:Blocking Stance, increases your Mentalism attacks deal Max Health +2 damage15 for 30 seconds (and heals you for 15)*; Tier 3Level 25:Blocking Stance increases your Max Health +18 for 30 seconds (and heals you for 18)*For ; Level 30 seconds after using :Blocking Stance, increases your Mentalism attacks deal Max Health +3 damage21 for 30 seconds (and heals you for 21)*; Tier 4Level 35*For :Blocking Stance increases your Max Health +24 for 30 seconds after using (and heals you for 24)*; Level 40:Blocking Stance, increases your Mentalism attacks deal Max Health +4 damage27 for 30 seconds (and heals you for 27)*; Tier 5Level 45*For :Blocking Stance increases your Max Health +30 for 30 seconds after using (and heals you for 30)*; Level 50:Blocking Stance, increases your Mentalism attacks deal Max Health +5 damage33 for 30 seconds (and heals you for 33)*; Tier 6Level 55*For :Blocking Stance increases your Max Health +36 for 30 seconds after using (and heals you for 36)*; Level 60:Blocking Stance, increases your Mentalism attacks deal Max Health +6 damage39 for 30 seconds (and heals you for 39)*; Tier 7Level 65*For :Blocking Stance increases your Max Health +42 for 30 seconds after using (and heals you for 42)*; Level 70:Blocking Stance, increases your Mentalism attacks deal Max Health +7 damage45 for 30 seconds (and heals you for 45)*; Tier 8Level 75*For :Blocking Stance increases your Max Health +48 for 30 seconds after using (and heals you for 48)*; Level 80:Blocking Stance, increases your Mentalism attacks deal Max Health +8 damage51 for 30 seconds (and heals you for 51)*; Tier 9Level 85*For 30 seconds after using :Blocking Stance, increases your Mentalism attacks deal Max Health +9 damage54 for 30 seconds (and heals you for 54)*; Tier 10Level 90*For 30 seconds after using :Blocking Stance, increases your Mentalism attacks deal Max Health +10 damage57 for 30 seconds (and heals you for 57)*; Tier 11Level 95*For 30 seconds after using :Blocking Stance, increases your Mentalism attacks deal Max Health +11 damage60 for 30 seconds (and heals you for 60)*; Tier 12Level 100*For 30 seconds after using :Blocking Stance, increases your Mentalism attacks deal Max Health +12 damage63 for 30 seconds (and heals you for 63)|Expand}}
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| || of Mind-Body Arts || <b>Tier 12Level 100</b> - For 60 seconds after using Blocking Stance, First Aid heals you boosts your Psychic Damage +44 7.75% for 30 seconds || HandsUncommon || MainHand, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Blocking Stance boosts your Psychic Damage +3% for 30 seconds*For 60 ; Level 10:Blocking Stance boosts your Psychic Damage +3.25% for 30 seconds after using *; Level 15:Blocking Stance, First Aid heals you boosts your Psychic Damage +113.5% for 30 seconds*; Tier 2Level 20:Blocking Stance boosts your Psychic Damage +3.75% for 30 seconds*For 60 ; Level 25:Blocking Stance boosts your Psychic Damage +4% for 30 seconds after using *; Level 30:Blocking Stance, First Aid heals you boosts your Psychic Damage +144.25% for 30 seconds*; Tier 3Level 35*For 60 seconds after using :Blocking Stance, First Aid heals you boosts your Psychic Damage +174.5% for 30 seconds*; Tier Level 40:Blocking Stance boosts your Psychic Damage +4.75% for 30 seconds*For 60 ; Level 45:Blocking Stance boosts your Psychic Damage +5% for 30 seconds after using *; Level 50:Blocking Stance, First Aid heals you boosts your Psychic Damage +205.25% for 30 seconds*; Tier Level 55:Blocking Stance boosts your Psychic Damage +5.5% for 30 seconds*For ; Level 60 seconds after using :Blocking Stance, First Aid heals you boosts your Psychic Damage +235.75% for 30 seconds*; Tier Level 65:Blocking Stance boosts your Psychic Damage +6% for 30 seconds*For 60 seconds after using ; Level 70:Blocking Stance, First Aid heals you boosts your Psychic Damage +266.25% for 30 seconds*; Tier 7Level 75*For 60 seconds after using :Blocking Stance, First Aid heals you boosts your Psychic Damage +296.5% for 30 seconds*; Tier 8Level 80*For 60 seconds after using :Blocking Stance, First Aid heals you boosts your Psychic Damage +326.75% for 30 seconds*; Tier 9Level 85*For 60 seconds after using :Blocking Stance, First Aid heals you boosts your Psychic Damage +357% for 30 seconds*; Tier 10Level 90*For 60 seconds after using :Blocking Stance, First Aid heals you boosts your Psychic Damage +387.25% for 30 seconds*; Tier 11Level 95*For 60 seconds after using :Blocking Stance, First Aid heals you boosts your Psychic Damage +417.5% for 30 seconds*; Tier 12Level 100*For 60 seconds after using :Blocking Stance, First Aid heals you boosts your Psychic Damage +447.75% for 30 seconds|Expand}}
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| || of Redirection || <b>Tier 12Level 100</b> - Redirect Damage For 60 seconds after using Blocking Stance, First Aid heals you +85% 92 || Uncommon || LegsHands, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:For 60 seconds after using Blocking Stance, First Aid heals you +11*Redirect Damage ; Level 10:For 60 seconds after using Blocking Stance, First Aid heals you +19%14*; Tier 2Level 15:For 60 seconds after using Blocking Stance, First Aid heals you +17*Redirect Damage ; Level 20:For 60 seconds after using Blocking Stance, First Aid heals you +20*; Level 25%:For 60 seconds after using Blocking Stance, First Aid heals you +23*; Tier 3Level 30:For 60 seconds after using Blocking Stance, First Aid heals you +26*Redirect Damage ; Level 35:For 60 seconds after using Blocking Stance, First Aid heals you +31%29*; Tier 4Level 40:For 60 seconds after using Blocking Stance, First Aid heals you +32*Redirect Damage ; Level 45:For 60 seconds after using Blocking Stance, First Aid heals you +37%35*; Tier 5Level 50:For 60 seconds after using Blocking Stance, First Aid heals you +38*Redirect Damage ; Level 55:For 60 seconds after using Blocking Stance, First Aid heals you +43%41*; Tier 6Level 60:For 60 seconds after using Blocking Stance, First Aid heals you +44*Redirect Damage ; Level 65:For 60 seconds after using Blocking Stance, First Aid heals you +49%50*; Tier 7Level 70:For 60 seconds after using Blocking Stance, First Aid heals you +56*Redirect Damage ; Level 75:For 60 seconds after using Blocking Stance, First Aid heals you +55%62*; Tier 8Level 80*Redirect Damage :For 60 seconds after using Blocking Stance, First Aid heals you +61%68*; Tier 9Level 85*Redirect Damage :For 60 seconds after using Blocking Stance, First Aid heals you +67%74*; Tier 10Level 90*Redirect Damage :For 60 seconds after using Blocking Stance, First Aid heals you +73%80*; Tier 11Level 95*Redirect Damage :For 60 seconds after using Blocking Stance, First Aid heals you +79%86*; Tier 12Level 100*Redirect Damage :For 60 seconds after using Blocking Stance, First Aid heals you +85%92|Expand}}
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| || || <b>Tier 6Level 100</b> - For 60 Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds after using Redirect. Against Elite enemies, First Aid heals you mitigates +50 15 more || Rare || HandsHead, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Blocking Stance mitigates +2 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +2 more*For 60 ; Level 20:Blocking Stance mitigates +4 physical damage (Crushing, Slashing, Piercing) for 30 seconds after using Redirect. Against Elite enemies, First Aid heals you mitigates +154 more*; Tier 2Level 30:Blocking Stance mitigates +6 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +6 more*For 60 ; Level 40:Blocking Stance mitigates +7 physical damage (Crushing, Slashing, Piercing) for 30 seconds after using Redirect. Against Elite enemies, First Aid heals you mitigates +227 more*; Tier 3Level 50:Blocking Stance mitigates +8 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +8 more*For ; Level 60 :Blocking Stance mitigates +9 physical damage (Crushing, Slashing, Piercing) for 30 seconds after using Redirect. Against Elite enemies, First Aid heals you mitigates +299 more*; Tier 4Level 70:Blocking Stance mitigates +11 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +11 more*For 60 ; Level 80:Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds after using Redirect. Against Elite enemies, First Aid heals you mitigates +3612 more*; Tier 5Level 90*For 60 :Blocking Stance mitigates +13 physical damage (Crushing, Slashing, Piercing) for 30 seconds after using Redirect. Against Elite enemies, First Aid heals you mitigates +4313 more*; Tier 6Level 100*For 60 :Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds after using Redirect. Against Elite enemies, First Aid heals you mitigates +5015 more|Expand}}
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| || of Potent Redirection || <b>Tier 12Level 100</b> - Redirect generates no Rage, reduces Rage by 760, and taunts -600 Damage +124% || Uncommon || RingLegs, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect Damage +10%*; Level 10:Redirect generates no Rage, reduces Rage by 100, and taunts -105Damage +16%*; Tier 2Level 15:Redirect Damage +22%*; Level 20:Redirect generates no Rage, reduces Rage by 160, and taunts -150Damage +28%*; Tier 3Level 25:Redirect Damage +34%*; Level 30:Redirect generates no Rage, reduces Rage by 220, and taunts -195Damage +40%*; Tier 4Level 35:Redirect Damage +46%*; Level 40:Redirect generates no Rage, reduces Rage by 280, and taunts -240Damage +52%*; Tier 5Level 45:Redirect Damage +58%*; Level 50:Redirect generates no Rage, reduces Rage by 340, and taunts -285Damage +64%*; Tier 6Level 55:Redirect Damage +70%*; Level 60:Redirect generates no Rage, reduces Rage by 400, and taunts -330Damage +76%*; Tier 7Level 65:Redirect Damage +82%*; Level 70:Redirect generates no Rage, reduces Rage by 460, and taunts -375Damage +88%*; Tier 8Level 75:Redirect Damage +94%*; Level 80:Redirect generates no Rage, reduces Rage by 520, and taunts -420Damage +100%*; Tier 9Level 85*:Redirect generates no Rage, reduces Rage by 580, and taunts -465Damage +106%*; Tier 10Level 90*:Redirect generates no Rage, reduces Rage by 640, and taunts -510Damage +112%*; Tier 11Level 95*:Redirect generates no Rage, reduces Rage by 700, and taunts -555Damage +118%*; Tier 12Level 100*:Redirect generates no Rage, reduces Rage by 760, and taunts -600Damage +124%|Expand}}
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| || || <b>Tier 12Level 100</b> - For 60 seconds after using Redirect deals , First Aid heals you +36 damage and stuns the target 99 || Uncommon || Hands , Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30:For 60 seconds after using Redirect, First Aid heals you +15*; Level 35:For 60 seconds after using Redirect deals , First Aid heals you +3 damage and stuns the target21*; Tier 2Level 40:For 60 seconds after using Redirect, First Aid heals you +27*; Level 45:For 60 seconds after using Redirect deals , First Aid heals you +6 damage and stuns the target33*; Tier 3Level 50:For 60 seconds after using Redirect, First Aid heals you +39*; Level 55:For 60 seconds after using Redirect deals , First Aid heals you +9 damage and stuns the target45*; Tier 4Level 60*:For 60 seconds after using Redirect deals , First Aid heals you +12 damage and stuns the target51*; Tier 5Level 65*:For 60 seconds after using Redirect deals , First Aid heals you +15 damage and stuns the target57*; Tier 6Level 70*:For 60 seconds after using Redirect deals , First Aid heals you +18 damage and stuns the target63*; Tier 7Level 75*:For 60 seconds after using Redirect deals , First Aid heals you +21 damage and stuns the target69*; Tier 8Level 80*:For 60 seconds after using Redirect deals , First Aid heals you +24 damage and stuns the target75*; Tier 9Level 85*:For 60 seconds after using Redirect deals , First Aid heals you +27 damage and stuns the target81*; Tier 10Level 90*:For 60 seconds after using Redirect deals , First Aid heals you +30 damage and stuns the target87*; Tier 11Level 95*:For 60 seconds after using Redirect deals , First Aid heals you +33 damage and stuns the target93*; Tier 12Level 100*:For 60 seconds after using Redirect deals , First Aid heals you +36 damage and stuns the target99|Expand}}
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| || of Strategic Thrusts Potent Redirection || <b>Tier 12Level 100</b> - Strategic Thrust deals +48% damageRedirect generates no Rage, plus 35% more damage if the target is Vulnerable reduces Rage by 1560, and taunts -960 || Uncommon || LegsRing, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect generates no Rage, reduces Rage by 100, and taunts -105*Strategic Thrust deals +; Level 10:Redirect generates no Rage, reduces Rage by 160, and taunts -150*; Level 15% damage:Redirect generates no Rage, plus 35% more damage if the target is Vulnerablereduces Rage by 220, and taunts -195*; Tier 2Level 20:Redirect generates no Rage, reduces Rage by 280, and taunts -240*Strategic Thrust deals +18% damage; Level 25:Redirect generates no Rage, plus 35% more damage if the target is Vulnerablereduces Rage by 340, and taunts -285*; Tier 3Level 30:Redirect generates no Rage, reduces Rage by 400, and taunts -330*Strategic Thrust deals +21% damage; Level 35:Redirect generates no Rage, reduces Rage by 460, plus 35% more damage if the target is Vulnerableand taunts -375*; Tier 4Level 40:Redirect generates no Rage, reduces Rage by 520, and taunts -420*Strategic Thrust deals +24% damage; Level 45:Redirect generates no Rage, plus 35% more damage if the target is Vulnerablereduces Rage by 580, and taunts -465*; Tier 5Level 50:Redirect generates no Rage, reduces Rage by 640, and taunts -510*Strategic Thrust deals +27% damage; Level 55:Redirect generates no Rage, reduces Rage by 700, plus 35% more damage if the target is Vulnerableand taunts -555*; Tier 6Level 60:Redirect generates no Rage, reduces Rage by 760, and taunts -600*Strategic Thrust deals +30% damage; Level 65:Redirect generates no Rage, reduces Rage by 860, plus 35% more damage if the target is Vulnerableand taunts -645*; Tier 7Level 70:Redirect generates no Rage, reduces Rage by 960, and taunts -690*Strategic Thrust deals +33% damage; Level 75:Redirect generates no Rage, reduces Rage by 1060, plus 35% more damage if the target is Vulnerableand taunts -735*; Tier 8Level 80*Strategic Thrust deals +36% damage:Redirect generates no Rage, reduces Rage by 1160, plus 35% more damage if the target is Vulnerableand taunts -780*; Tier 9Level 85*Strategic Thrust deals +39% damage:Redirect generates no Rage, reduces Rage by 1260, plus 35% more damage if the target is Vulnerableand taunts -825*; Tier 10Level 90*Strategic Thrust deals +42% damage:Redirect generates no Rage, reduces Rage by 1360, plus 35% more damage if the target is Vulnerableand taunts -870*; Tier 11Level 95*Strategic Thrust deals +45% damage:Redirect generates no Rage, reduces Rage by 1460, plus 35% more damage if the target is Vulnerableand taunts -915*; Tier 12Level 100*Strategic Thrust deals +48% damage:Redirect generates no Rage, reduces Rage by 1560, plus 35% more damage if the target is Vulnerableand taunts -960|Expand}}
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| || || <b>Tier 12Level 100</b> - Strategic Thrust Redirect deals +84 damage and Lunge Damage +50% stuns the target || Uncommon || Head, OffHand Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect deals +3 damage and stuns the target*Strategic Thrust ; Level 10:Redirect deals +6 damage and Lunge Damage stuns the target*; Level 15:Redirect deals +17%9 damage and stuns the target*; Tier 2Level 20:Redirect deals +12 damage and stuns the target*Strategic Thrust ; Level 25:Redirect deals +15 damage and Lunge Damage stuns the target*; Level 30:Redirect deals +20%18 damage and stuns the target*; Tier 3Level 35:Redirect deals +21 damage and stuns the target*Strategic Thrust ; Level 40:Redirect deals +24 damage and Lunge Damage stuns the target*; Level 45:Redirect deals +23%27 damage and stuns the target*; Tier 4Level 50:Redirect deals +30 damage and stuns the target*Strategic Thrust ; Level 55:Redirect deals +33 damage and Lunge Damage stuns the target*; Level 60:Redirect deals +26%36 damage and stuns the target*; Tier 5Level 65*Strategic Thrust :Redirect deals +42 damage and Lunge Damage +29%stuns the target*; Tier 6Level 70*Strategic Thrust :Redirect deals +48 damage and Lunge Damage +32%stuns the target*; Tier 7Level 75*Strategic Thrust :Redirect deals +54 damage and Lunge Damage +35%stuns the target*; Tier 8Level 80*Strategic Thrust :Redirect deals +60 damage and Lunge Damage +38%stuns the target*; Tier 9Level 85*Strategic Thrust :Redirect deals +66 damage and Lunge Damage +41%stuns the target*; Tier 10Level 90*Strategic Thrust :Redirect deals +72 damage and Lunge Damage +44%stuns the target*; Tier 11Level 95*Strategic Thrust :Redirect deals +78 damage and Lunge Damage +47%stuns the target*; Tier 12Level 100*Strategic Thrust :Redirect deals +84 damage and Lunge Damage +50%stuns the target|Expand}}
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| || of Fatal Vulnerabilities Strategic Thrusts || <b>Tier 12Level 100</b> - If Strategic Thrust is used on a Vulnerable target, it deals +85 60% damage, plus 45% more damage and restores 60 Health to you if the target is Vulnerable || Uncommon || ChestLegs, Hands MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable*If ; Level 10:Strategic Thrust deals +12% damage, plus 35% more damage if the target is used on a Vulnerable target, it *; Level 15:Strategic Thrust deals +8 14% damage and restores 5 Health to you, plus 35% more damage if the target is Vulnerable*; Tier 2Level 20*If :Strategic Thrust deals +16% damage, plus 35% more damage if the target is used on a Vulnerable target, it *; Level 25:Strategic Thrust deals +15 18% damage, plus 35% more damage and restores 10 Health to youif the target is Vulnerable*; Tier 3Level 30*If :Strategic Thrust deals +20% damage, plus 35% more damage if the target is used on a Vulnerable target, it *; Level 35:Strategic Thrust deals +22 % damage and restores 15 Health to you, plus 35% more damage if the target is Vulnerable*; Tier 4Level 40:Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable*If ; Level 45:Strategic Thrust deals +27% damage, plus 35% more damage if the target is used on a Vulnerable target, it *; Level 50:Strategic Thrust deals +29 30% damage, plus 35% more damage and restores 20 Health to youif the target is Vulnerable*; Tier 5Level 55*If :Strategic Thrust deals +33% damage, plus 35% more damage if the target is used on a Vulnerable target, it *; Level 60:Strategic Thrust deals +36 % damage and restores 25 Health to you, plus 35% more damage if the target is Vulnerable*; Tier 6Level 65*If :Strategic Thrust deals +39% damage, plus 40% more damage if the target is used on a Vulnerable target, it *; Level 70:Strategic Thrust deals +43 42% damage and restores 30 Health to you, plus 40% more damage if the target is Vulnerable*; Tier 7Level 75*If :Strategic Thrust is used on a Vulnerable target, it deals +50 45% damage, plus 40% more damage and restores 35 Health to youif the target is Vulnerable*; Tier 8Level 80*If :Strategic Thrust is used on a Vulnerable target, it deals +57 48% damage and restores , plus 40 Health to you% more damage if the target is Vulnerable*; Tier 9Level 85*If :Strategic Thrust is used on a Vulnerable target, it deals +64 51% damage and restores , plus 45 Health to you% more damage if the target is Vulnerable*; Tier 10Level 90*If :Strategic Thrust is used on a Vulnerable target, it deals +71 54% damage and restores 50 Health to you, plus 45% more damage if the target is Vulnerable*; Tier 11Level 95*If :Strategic Thrust is used on a Vulnerable target, it deals +78 57% damage and restores 55 Health to you, plus 45% more damage if the target is Vulnerable*; Tier 12Level 100*If :Strategic Thrust is used on a Vulnerable target, it deals +85 60% damage, plus 45% more damage and restores 60 Health to youif the target is Vulnerable|Expand}}
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| || of Heedfulness || <b>Tier 12Level 100</b> - Heed The Stick Strategic Thrust and Lunge Damage +5539% || LegsUncommon || Head, MainHand OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Strategic Thrust and Lunge Damage +10%*Heed The Stick ; Level 10:Strategic Thrust and Lunge Damage +11%*; Tier 2Level 15:Strategic Thrust and Lunge Damage +12%*Heed The Stick ; Level 20:Strategic Thrust and Lunge Damage +1513%*; Tier 3Level 25:Strategic Thrust and Lunge Damage +14%*Heed The Stick ; Level 30:Strategic Thrust and Lunge Damage +1915%*; Tier 4Level 35:Strategic Thrust and Lunge Damage +16%*Heed The Stick ; Level 40:Strategic Thrust and Lunge Damage +2317%*; Tier 5Level 45:Strategic Thrust and Lunge Damage +18%*Heed The Stick ; Level 50:Strategic Thrust and Lunge Damage +2719%*; Tier 6Level 55:Strategic Thrust and Lunge Damage +21%*Heed The Stick ; Level 60:Strategic Thrust and Lunge Damage +3123%*; Tier 7Level 65:Strategic Thrust and Lunge Damage +25%*Heed The Stick ; Level 70:Strategic Thrust and Lunge Damage +3527%*; Tier 8Level 75:Strategic Thrust and Lunge Damage +29%*Heed The Stick ; Level 80:Strategic Thrust and Lunge Damage +3931%*; Tier 9Level 85*Heed The Stick :Strategic Thrust and Lunge Damage +4333%*; Tier 10Level 90*Heed The Stick :Strategic Thrust and Lunge Damage +4735%*; Tier 11Level 95*Heed The Stick :Strategic Thrust and Lunge Damage +5137%*; Tier 12Level 100*Heed The Stick :Strategic Thrust and Lunge Damage +5539%|Expand}}
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| || of Potent Heeding Opportunistic Vulnerabilities || <b>Tier 12Level 100</b> - Heed The Stick If Strategic Thrust is used on a Vulnerable target, it deals +12% Damage 141 damage and Taunts +720 restores 100 Health to you || Rare || Chest, Head Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you*Heed The Stick ; Level 10:If Strategic Thrust is used on a Vulnerable target, it deals +1% Damage 15 damage and Taunts restores 10 Health to you*; Level 15:If Strategic Thrust is used on a Vulnerable target, it deals +6022 damage and restores 15 Health to you*; Tier 2Level 20:If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you*Heed The Stick ; Level 25:If Strategic Thrust is used on a Vulnerable target, it deals +2% Damage 36 damage and Taunts restores 25 Health to you*; Level 30:If Strategic Thrust is used on a Vulnerable target, it deals +12043 damage and restores 30 Health to you*; Tier 3Level 35:If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you*Heed The Stick ; Level 40:If Strategic Thrust is used on a Vulnerable target, it deals +3% Damage 57 damage and Taunts restores 40 Health to you*; Level 45:If Strategic Thrust is used on a Vulnerable target, it deals +18064 damage and restores 45 Health to you*; Tier 4Level 50:If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you*Heed The Stick ; Level 55:If Strategic Thrust is used on a Vulnerable target, it deals +4% Damage 78 damage and Taunts restores 55 Health to you*; Level 60:If Strategic Thrust is used on a Vulnerable target, it deals +24085 damage and restores 60 Health to you*; Tier 5Level 65*Heed The Stick :If Strategic Thrust is used on a Vulnerable target, it deals +5% Damage 92 damage and Taunts +300restores 65 Health to you*; Tier 6Level 70*Heed The Stick :If Strategic Thrust is used on a Vulnerable target, it deals +6% Damage 99 damage and Taunts +360restores 70 Health to you*; Tier 7Level 75*Heed The Stick :If Strategic Thrust is used on a Vulnerable target, it deals +7% Damage 106 damage and Taunts +420restores 75 Health to you*; Tier 8Level 80*Heed The Stick :If Strategic Thrust is used on a Vulnerable target, it deals +8% Damage 113 damage and Taunts +480restores 80 Health to you*; Tier 9Level 85*Heed The Stick :If Strategic Thrust is used on a Vulnerable target, it deals +9% Damage 120 damage and Taunts +540restores 85 Health to you*; Tier 10Level 90*Heed The Stick :If Strategic Thrust is used on a Vulnerable target, it deals +10% Damage 127 damage and Taunts +600restores 90 Health to you*; Tier 11Level 95*Heed The Stick :If Strategic Thrust is used on a Vulnerable target, it deals +11% Damage 134 damage and Taunts +660restores 95 Health to you*; Tier 12Level 100*Heed The Stick :If Strategic Thrust is used on a Vulnerable target, it deals +12% Damage 141 damage and Taunts +720restores 100 Health to you|Expand}}
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| || of Healthy Heeding Heedfulness || <b>Tier 12Level 100</b> - Heed The Stick heals you for 20 health (or armor if health is full) Damage +77% || Uncommon || HandsLegs, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Heed The Stick Damage +10%*; Level 10:Heed The Stick heals you for 5 health (or armor if health is full)Damage +13%*; Tier 2Level 15:Heed The Stick Damage +16%*; Level 20:Heed The Stick heals you for 6 health (or armor if health is full)Damage +19%*; Tier 3Level 25:Heed The Stick Damage +22%*; Level 30:Heed The Stick heals you for 7 health (or armor if health is full)Damage +25%*; Tier 4Level 35:Heed The Stick Damage +28%*; Level 40:Heed The Stick heals you for 8 health (or armor if health is full)Damage +31%*; Tier 5Level 45:Heed The Stick Damage +34%*; Level 50:Heed The Stick heals you for 9 health (or armor if health is full)Damage +37%*; Tier 6Level 55:Heed The Stick Damage +41%*; Level 60:Heed The Stick heals you for 10 health (or armor if health is full)Damage +45%*; Tier 7Level 65:Heed The Stick Damage +49%*; Level 70:Heed The Stick heals you for 11 health (or armor if health is full)Damage +53%*; Tier 8Level 75:Heed The Stick Damage +56.99%*; Level 80:Heed The Stick heals you for 12 health (or armor if health is full)Damage +61%*; Tier 9Level 85*:Heed The Stick heals you for 14 health (or armor if health is full)Damage +65%*; Tier 10Level 90*:Heed The Stick heals you for 16 health (or armor if health is full)Damage +68.99%*; Tier 11Level 95*:Heed The Stick heals you for 18 health (or armor if health is full)Damage +73%*; Tier 12Level 100*:Heed The Stick heals you for 20 health (or armor if health is full)Damage +77%|Expand}}
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| || of Thickheaded Potent Heeding || <b>Tier 6Level 100</b> - Heed The Stick gives you deals +12 mitigation from direct attacks for 10 seconds 16% Damage and Taunts +1200 || Uncommon || OffHandChest, Ring Head || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Heed The Stick deals +1% Damage and Taunts +60*; Level 10:Heed The Stick deals +2% Damage and Taunts +120*; Level 15:Heed The Stick deals +3% Damage and Taunts +180*; Level 20:Heed The Stick gives you deals +4% Damage and Taunts +240*; Level 25:Heed The Stick deals +5 mitigation from direct attacks for 10 seconds% Damage and Taunts +300*; Tier 2Level 30*:Heed The Stick gives you deals +6 mitigation from direct attacks for 10 seconds% Damage and Taunts +360*; Tier 3Level 35*:Heed The Stick gives you deals +7 mitigation from direct attacks for 10 seconds% Damage and Taunts +420*; Tier 4Level 40:Heed The Stick deals +8% Damage and Taunts +480*; Level 45:Heed The Stick gives you deals +9 mitigation from direct attacks for % Damage and Taunts +540*; Level 50:Heed The Stick deals +10 seconds% Damage and Taunts +600*; Level 55:Heed The Stick deals +11% Damage and Taunts +660*; Level 60:Heed The Stick deals +12% Damage and Taunts +720*; Level 65:Heed The Stick deals +13% Damage and Taunts +780*; Level 70:Heed The Stick deals +14% Damage and Taunts +840*; Tier 5Level 75:Heed The Stick deals +15% Damage and Taunts +900*; Level 80:Heed The Stick deals +16% Damage and Taunts +960*; Level 85:Heed The Stick gives you deals +10 mitigation from direct attacks for 10 seconds16% Damage and Taunts +1020*; Level 90:Heed The Stick deals +16% Damage and Taunts +1080*; Tier 6Level 95:Heed The Stick deals +16% Damage and Taunts +1140*; Level 100:Heed The Stick gives you deals +12 mitigation from direct attacks for 10 seconds16% Damage and Taunts +1200|Expand}}
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| || of Headcracking Healthy Heeding || <b>Tier 12Level 100</b> - Headcracker Damage +52% Heed The Stick heals you for 36 health (or armor if health is full) || ChestUncommon || Hands, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Heed The Stick heals you for 5 health (or armor if health is full)*; Level 10:Heed The Stick heals you for 6 health (or armor if health is full)*; Tier 1Level 15:Heed The Stick heals you for 7 health (or armor if health is full)*Headcracker Damage +; Level 20:Heed The Stick heals you for 8%health (or armor if health is full)*; Level 25:Heed The Stick heals you for 9 health (or armor if health is full)*; Tier 2Level 30:Heed The Stick heals you for 10 health (or armor if health is full)*Headcracker Damage +; Level 35:Heed The Stick heals you for 11 health (or armor if health is full)*; Level 40:Heed The Stick heals you for 12%health (or armor if health is full)*; Tier 3Level 45:Heed The Stick heals you for 14 health (or armor if health is full)*Headcracker Damage +; Level 50:Heed The Stick heals you for 16%health (or armor if health is full)*; Tier 4Level 55:Heed The Stick heals you for 18 health (or armor if health is full)*Headcracker Damage +; Level 60:Heed The Stick heals you for 20%health (or armor if health is full)*; Tier 5Level 65*Headcracker Damage +24%:Heed The Stick heals you for 22 health (or armor if health is full)*; Tier 6Level 70*Headcracker Damage +28%:Heed The Stick heals you for 24 health (or armor if health is full)*; Tier 7Level 75*Headcracker Damage +32%:Heed The Stick heals you for 26 health (or armor if health is full)*; Tier 8Level 80*Headcracker Damage +36%:Heed The Stick heals you for 28 health (or armor if health is full)*; Tier 9Level 85*Headcracker Damage +40%:Heed The Stick heals you for 30 health (or armor if health is full)*; Tier 10Level 90*Headcracker Damage +44%:Heed The Stick heals you for 32 health (or armor if health is full)*; Tier 11Level 95*Headcracker Damage +48%:Heed The Stick heals you for 34 health (or armor if health is full)*; Tier 12Level 100*Headcracker Damage +52%:Heed The Stick heals you for 36 health (or armor if health is full)|Expand}}
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| || of Thickheaded Heeding || <b>Tier 12Level 100</b> - Headcracker deals Heed The Stick gives you +60 damage, generates no Rage, and reduces Rage by 180 21 mitigation from direct attacks for 10 seconds || Uncommon || LegsOffHand, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*Headcracker deals :Heed The Stick gives you +5 damage, generates no Rage, and reduces Rage by 15mitigation from direct attacks for 10 seconds*; Tier 2Level 35:Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds*Headcracker deals ; Level 40:Heed The Stick gives you +7 mitigation from direct attacks for 10 damage, generates no Rage, and reduces Rage by 30seconds*; Tier 3Level 45:Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds*Headcracker deals ; Level 50:Heed The Stick gives you +15 damage, generates no Rage, and reduces Rage by 4510 mitigation from direct attacks for 10 seconds*; Tier 4Level 55*Headcracker deals :Heed The Stick gives you +20 damage, generates no Rage, and reduces Rage by 6012 mitigation from direct attacks for 10 seconds*; Tier 5Level 60*Headcracker deals :Heed The Stick gives you +25 damage, generates no Rage, and reduces Rage by 7513 mitigation from direct attacks for 10 seconds*; Tier 6Level 65*Headcracker deals :Heed The Stick gives you +30 damage, generates no Rage, and reduces Rage by 9014 mitigation from direct attacks for 10 seconds*; Tier 7Level 70*Headcracker deals :Heed The Stick gives you +35 damage, generates no Rage, and reduces Rage by 10515 mitigation from direct attacks for 10 seconds*; Tier 8Level 75*Headcracker deals :Heed The Stick gives you +40 damage, generates no Rage, and reduces Rage by 12016 mitigation from direct attacks for 10 seconds*; Tier 9Level 80*Headcracker deals :Heed The Stick gives you +45 damage, generates no Rage, and reduces Rage by 13517 mitigation from direct attacks for 10 seconds*; Tier Level 85:Heed The Stick gives you +18 mitigation from direct attacks for 10seconds*Headcracker deals ; Level 90:Heed The Stick gives you +50 damage, generates no Rage, and reduces Rage by 15019 mitigation from direct attacks for 10 seconds*; Tier 11Level 95*Headcracker deals :Heed The Stick gives you +55 damage, generates no Rage, and reduces Rage by 16520 mitigation from direct attacks for 10 seconds*; Tier 12Level 100*Headcracker deals :Heed The Stick gives you +60 damage, generates no Rage, and reduces Rage by 18021 mitigation from direct attacks for 10 seconds|Expand}}
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| Uncrackable || of Headcracking || <b>Tier 6Level 100</b> - After using Headcracker, you take half damage from Psychic attacks for 10 seconds Damage +75% || Uncommon || OffHand Chest, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Headcracker Damage +8%*; Level 10:Headcracker Damage +11%*; Level 15:Headcracker Damage +14%*; Level 20:Headcracker Damage +17%*; Level 25:Headcracker Damage +20%*; Level 30:Headcracker Damage +23%*; Level 35:Headcracker Damage +26%*; Tier 1Level 40:Headcracker Damage +29%*After using ; Level 45:Headcracker Damage +32%*; Level 50:Headcracker, you take half damage from Psychic attacks for 5 secondsDamage +36%*; Tier 2Level 55:Headcracker Damage +40%*After using ; Level 60:Headcracker, you take half damage from Psychic attacks for 6 secondsDamage +44%*; Tier 3Level 65:Headcracker Damage +48%*After using ; Level 70:Headcracker, you take half damage from Psychic attacks for 7 secondsDamage +52%*; Tier 4Level 75:Headcracker Damage +56%*After using ; Level 80:Headcracker, you take half damage from Psychic attacks for 8 secondsDamage +60%*; Tier 5Level 85:Headcracker Damage +64%*After using ; Level 90:Headcracker, you take half damage from Psychic attacks for 9 secondsDamage +67%*; Tier 6Level 95:Headcracker Damage +71%*After using ; Level 100:Headcracker, you take half damage from Psychic attacks for 10 secondsDamage +75%|Expand}}
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| || of Pinning || <b>Tier 12Level 100</b> - Pin Damage Headcracker deals +49% 140 damage, generates no Rage, and reduces Rage by 200 || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Pin Damage :Headcracker deals +5%damage, generates no Rage, and reduces Rage by 10*; Tier 2Level 10:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 20*Pin Damage ; Level 15:Headcracker deals +9%15 damage, generates no Rage, and reduces Rage by 30*; Tier 3Level 20:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 40*Pin Damage ; Level 25:Headcracker deals +13%25 damage, generates no Rage, and reduces Rage by 50*; Tier 4Level 30:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 60*Pin Damage ; Level 35:Headcracker deals +17%35 damage, generates no Rage, and reduces Rage by 70*; Tier 5Level 40:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 80*Pin Damage ; Level 45:Headcracker deals +21%45 damage, generates no Rage, and reduces Rage by 90*; Tier 6Level 50:Headcracker deals +50 damage, generates no Rage, and reduces Rage by 100*Pin Damage ; Level 55:Headcracker deals +25%55 damage, generates no Rage, and reduces Rage by 110*; Tier 7Level 60:Headcracker deals +60 damage, generates no Rage, and reduces Rage by 120*Pin Damage ; Level 65:Headcracker deals +29%70 damage, generates no Rage, and reduces Rage by 130*; Tier 8Level 70:Headcracker deals +80 damage, generates no Rage, and reduces Rage by 140*Pin Damage ; Level 75:Headcracker deals +33%90 damage, generates no Rage, and reduces Rage by 150*; Tier 9Level 80:Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160*Pin Damage ; Level 85:Headcracker deals +37%110 damage, generates no Rage, and reduces Rage by 170*; Tier 10Level 90*Pin Damage :Headcracker deals +41%120 damage, generates no Rage, and reduces Rage by 180*; Tier 11Level 95*Pin Damage :Headcracker deals +45%130 damage, generates no Rage, and reduces Rage by 190*; Tier 12Level 100*Pin Damage :Headcracker deals +49%140 damage, generates no Rage, and reduces Rage by 200|Expand}}
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| Uncrackable || || <b>Tier 12Level 100</b> - Pin generates no Rage and reduces Rage by 600 After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds || Necklace, Ring Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30:After using Headcracker, you take -50% damage from Psychic attacks for 5 seconds*Pin generates no Rage and reduces Rage by ; Level 35:After using Headcracker, you take -50% damage from Psychic attacks for 6 seconds*; Tier 2Level 40:After using Headcracker, you take -50% damage from Psychic attacks for 7 seconds*Pin generates no Rage and reduces Rage by 100; Level 45:After using Headcracker, you take -50% damage from Psychic attacks for 8 seconds*; Tier 3Level 50:After using Headcracker, you take -50% damage from Psychic attacks for 9 seconds*Pin generates no Rage and reduces Rage by 150; Level 55:After using Headcracker, you take -50% damage from Psychic attacks for 10 seconds*; Tier 4Level 60*Pin generates no Rage and reduces Rage by 200:After using Headcracker, you take -50% damage from Psychic attacks for 11 seconds*; Tier 5Level 65*Pin generates no Rage and reduces Rage by 250:After using Headcracker, you take -50% damage from Psychic attacks for 12 seconds*; Tier 6Level 70*Pin generates no Rage and reduces Rage by 300:After using Headcracker, you take -50% damage from Psychic attacks for 13 seconds*; Tier 7Level 75*Pin generates no Rage and reduces Rage by 350:After using Headcracker, you take -50% damage from Psychic attacks for 14 seconds*; Tier 8Level 80*Pin generates no Rage and reduces Rage by 400:After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds*; Tier 9Level 85*Pin generates no Rage and reduces Rage by 450:After using Headcracker, you take -53% damage from Psychic attacks for 15 seconds*; Tier 10Level 90*Pin generates no Rage and reduces Rage by 500:After using Headcracker, you take -56% damage from Psychic attacks for 15 seconds*; Tier 11Level 95*Pin generates no Rage and reduces Rage by 550:After using Headcracker, you take -59% damage from Psychic attacks for 15 seconds*; Tier 12Level 100*Pin generates no Rage and reduces Rage by 600:After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds|Expand}}
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| || of Agonizing Pins Pinning || <b>Tier 6Level 100</b> - Pin causes target's attacks to deal -35Damage +76% damage for 5 seconds || OffHand Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pin Damage +5%*; Level 10:Pin causes target's attacks to deal -10Damage +8% damage for 5 seconds*; Tier 2Level 15:Pin Damage +11%*; Level 20:Pin causes target's attacks to deal -15Damage +14% damage for 5 seconds*; Tier 3Level 25:Pin Damage +17%*; Level 30:Pin causes target's attacks to deal -Damage +20% damage for 5 seconds*; Tier 4Level 35:Pin Damage +24%*; Level 40:Pin Damage +28%*; Level 45:Pin Damage +32%*; Level 50:Pin Damage +36%*; Level 55:Pin Damage +40%*; Level 60:Pin Damage +44%*; Level 65:Pin Damage +48%*; Level 70:Pin Damage +52%*; Level 75:Pin Damage +56%*; Level 80:Pin causes target's attacks to deal -25Damage +60% damage for 5 seconds*; Tier 5Level 85:Pin Damage +64%*; Level 90:Pin causes target's attacks to deal -30Damage +68% damage for 5 seconds*; Tier 6Level 95:Pin Damage +72%*; Level 100:Pin causes target's attacks to deal -35Damage +76% damage for 5 seconds|Expand}}
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| || of The Phoenix || <b>Tier 6Level 100</b> - For 30 seconds after using Phoenix Strike, your Survival Utility Pin generates no Rage and Major Heal abilities restore 60 Health to you reduces Rage by 1200 || Uncommon || OffHand Necklace, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Pin generates no Rage and reduces Rage by 50*; Level 10:Pin generates no Rage and reduces Rage by 100*; Level 15:Pin generates no Rage and reduces Rage by 150*; Level 20:Pin generates no Rage and reduces Rage by 200*; Tier 1Level 25:Pin generates no Rage and reduces Rage by 250*For ; Level 30 seconds after using Phoenix Strike, your Survival Utility :Pin generates no Rage and reduces Rage by 300*; Level 35:Pin generates no Rage and reduces Rage by 350*; Level 40:Pin generates no Rage and reduces Rage by 400*; Level 45:Pin generates no Rage and Major Heal abilities restore 10 Health to youreduces Rage by 450*; Tier 2Level 50:Pin generates no Rage and reduces Rage by 500*For 30 seconds after using Phoenix Strike, your Survival Utility ; Level 55:Pin generates no Rage and Major Heal abilities restore 20 Health to youreduces Rage by 550*; Tier 3Level 60:Pin generates no Rage and reduces Rage by 600*For 30 seconds after using Phoenix Strike, your Survival Utility ; Level 65:Pin generates no Rage and Major Heal abilities restore 30 Health to youreduces Rage by 675*; Tier 4Level 70:Pin generates no Rage and reduces Rage by 750*For 30 seconds after using Phoenix Strike, your Survival Utility ; Level 75:Pin generates no Rage and reduces Rage by 825*; Level 80:Pin generates no Rage and Major Heal abilities restore 40 Health to youreduces Rage by 900*; Tier 5Level 85:Pin generates no Rage and reduces Rage by 975*For 30 seconds after using Phoenix Strike, your Survival Utility ; Level 90:Pin generates no Rage and Major Heal abilities restore 50 Health to youreduces Rage by 1050*; Tier 6Level 95:Pin generates no Rage and reduces Rage by 1125*For 30 seconds after using Phoenix Strike, your Survival Utility ; Level 100:Pin generates no Rage and Major Heal abilities restore 60 Health to youreduces Rage by 1200|Expand}}
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| || of Agonizing Pins || <b>Tier 1Level 100</b> - Phoenix Strike deals +10% damage and triggers the Pin causes target's Vulnerability attacks to deal -62% damage for 5 seconds || MainHand Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 30:Pin causes target's attacks to deal -10% damage for 5 seconds*; Level 35:Pin causes target's attacks to deal -15% damage for 5 seconds*; Level 40:Pin causes target's attacks to deal -20% damage for 5 seconds*; Level 45:Pin causes target's attacks to deal -25% damage for 5 seconds*; Level 50:Pin causes target's attacks to deal -30% damage for 5 seconds*; Level 55:Pin causes target's attacks to deal -35% damage for 5 seconds*; Level 60:Pin causes target's attacks to deal -40% damage for 5 seconds*; Level 65:Pin causes target's attacks to deal -42% damage for 5 seconds*; Level 70:Pin causes target's attacks to deal -45% damage for 5 seconds*; Level 75:Pin causes target's attacks to deal -47% damage for 5 seconds*; Level 80:Pin causes target's attacks to deal -50% damage for 5 seconds*; Level 85:Pin causes target's attacks to deal -53% damage for 5 seconds*; Level 90:Pin causes target's attacks to deal -56% damage for 5 seconds*; Level 95:Pin causes target's attacks to deal -59% damage for 5 seconds*; Level 100:Pin causes target's attacks to deal -62% damage for 5 seconds}}
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| || of Healthy Suppression The Phoenix || <b>Tier 12Level 100</b> - Suppress heals For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you for 36 health || Epic || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 35 Health to you*Suppress heals ; Level 40:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 40 Health to you for 15 health*; Tier 2Level 45:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 45 Health to you*Suppress heals ; Level 50:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 50 Health to you for 17 health*; Tier 3Level 55*Suppress heals :For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you for 19 health*; Tier 4Level 60*Suppress heals :For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you for 20 health*; Tier 5Level 65*Suppress heals :For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 65 Health to you for 22 health*; Tier 6Level 70*Suppress heals :For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 70 Health to you for 24 health*; Tier 7Level 75*Suppress heals :For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 75 Health to you for 26 health*; Tier 8Level 80*Suppress heals :For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 80 Health to you for 28 health*; Tier 9Level 85*Suppress heals :For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 85 Health to you for 30 health*; Tier 10Level 90*Suppress heals :For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 90 Health to you for 32 health*; Tier 11Level 95*Suppress heals :For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 95 Health to you for 34 health*; Tier 12Level 100*Suppress heals :For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you for 36 health|Expand}}
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| || of Suppression || <b>Tier 12Level 30</b> - Suppress Damage Phoenix Strike deals +4310% damage and triggers the target's Vulnerability || Rare || Ring, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1*Suppress Damage +10%*; Tier 2*Suppress Damage +13%*; Tier 3*Suppress Damage +16%*; Tier 4*Suppress Damage +19%*; Tier 5*Suppress Damage +22%*; Tier 6*Suppress Damage +25%*; Tier 7*Suppress Damage +28%*; Tier 8Level 30*Suppress Damage :Phoenix Strike deals +31%*; Tier 9*Suppress Damage +34%*; Tier 10*Suppress Damage +37%damage and triggers the target's Vulnerability*; Tier 11*Suppress Damage +40%*; Tier 12*Suppress Damage +43%|Expand}}
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| || of Contemplative Healthy Suppression || <b>Tier 12Level 100</b> - Suppress deals +27% damage and causes targets to lose an additional 300 Rage heals you for 57 health || Uncommon || LegsOffHand, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Suppress heals you for 15 health*; Level 10:Suppress deals +5% damage and causes targets to lose an additional 25 Rageheals you for 17 health*; Tier 2Level 15:Suppress heals you for 19 health*; Level 20:Suppress deals +7% damage and causes targets to lose an additional 50 Rageheals you for 20 health*; Tier 3Level 25:Suppress heals you for 22 health*; Level 30:Suppress deals +9% damage and causes targets to lose an additional 75 Rageheals you for 24 health*; Tier 4Level 35:Suppress heals you for 26 health*; Level 40:Suppress deals +11% damage and causes targets to lose an additional 100 Rageheals you for 28 health*; Tier 5Level 45:Suppress heals you for 30 health*; Level 50:Suppress deals +13% damage and causes targets to lose an additional 125 Rageheals you for 32 health*; Tier 6Level 55:Suppress heals you for 34 health*; Level 60:Suppress deals +15% damage and causes targets to lose an additional 150 Rageheals you for 36 health*; Tier 7Level 65:Suppress heals you for 38 health*; Level 70:Suppress deals +17% damage and causes targets to lose an additional 175 Rageheals you for 40 health*; Tier 8Level 75:Suppress heals you for 42 health*; Level 80:Suppress deals +19% damage and causes targets to lose an additional 200 Rageheals you for 45 health*; Tier 9Level 85*:Suppress deals +21% damage and causes targets to lose an additional 225 Rageheals you for 48 health*; Tier 10Level 90*:Suppress deals +23% damage and causes targets to lose an additional 250 Rageheals you for 51 health*; Tier 11Level 95*:Suppress deals +25% damage and causes targets to lose an additional 275 Rageheals you for 54 health*; Tier 12Level 100*:Suppress deals +27% damage and causes targets to lose an additional 300 Rageheals you for 57 health|Expand}}
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| || of Suppression || <b>Level 100</b> - Suppress Damage +60% || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Suppress Damage +7%*; Level 10:Suppress Damage +9%*; Level 15:Suppress Damage +11%*; Level 20:Suppress Damage +13%*; Level 25:Suppress Damage +15%*; Level 30:Suppress Damage +18%*; Level 35:Suppress Damage +21%*; Level 40:Suppress Damage +24%*; Level 45:Suppress Damage +27%*; Level 50:Suppress Damage +30%*; Level 55:Suppress Damage +33%*; Level 60:Suppress Damage +36%*; Level 65:Suppress Damage +39%*; Level 70:Suppress Damage +42%*; Level 75:Suppress Damage +45%*; Level 80:Suppress Damage +48%*; Level 85:Suppress Damage +51%*; Level 90:Suppress Damage +54%*; Level 95:Suppress Damage +56.99%*; Level 100:Suppress Damage +60%}}|-| || of Contemplative Suppression || <b>Level 100</b> - Suppress deals +40% damage and causes targets to lose an additional 500 Rage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Suppress deals +7% damage and causes targets to lose an additional 25 Rage*; Level 10:Suppress deals +8% damage and causes targets to lose an additional 50 Rage*; Level 15:Suppress deals +9% damage and causes targets to lose an additional 75 Rage*; Level 20:Suppress deals +10% damage and causes targets to lose an additional 100 Rage*; Level 25:Suppress deals +11% damage and causes targets to lose an additional 125 Rage*; Level 30:Suppress deals +12% damage and causes targets to lose an additional 150 Rage*; Level 35:Suppress deals +14% damage and causes targets to lose an additional 175 Rage*; Level 40:Suppress deals +16% damage and causes targets to lose an additional 200 Rage*; Level 45:Suppress deals +18% damage and causes targets to lose an additional 225 Rage*; Level 50:Suppress deals +20% damage and causes targets to lose an additional 250 Rage*; Level 55:Suppress deals +22% damage and causes targets to lose an additional 275 Rage*; Level 60:Suppress deals +24% damage and causes targets to lose an additional 300 Rage*; Level 65:Suppress deals +26% damage and causes targets to lose an additional 325 Rage*; Level 70:Suppress deals +28% damage and causes targets to lose an additional 350 Rage*; Level 75:Suppress deals +30% damage and causes targets to lose an additional 375 Rage*; Level 80:Suppress deals +32% damage and causes targets to lose an additional 400 Rage*; Level 85:Suppress deals +34% damage and causes targets to lose an additional 425 Rage*; Level 90:Suppress deals +36% damage and causes targets to lose an additional 450 Rage*; Level 95:Suppress deals +38% damage and causes targets to lose an additional 475 Rage*; Level 100:Suppress deals +40% damage and causes targets to lose an additional 500 Rage}}|-| || of Stunning Suppression || <b>Tier 12Level 100</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 280 damage. || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.*; Tier 2Level 10*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.*; Tier 3Level 15*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.*; Tier 4Level 20*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.*; Tier 5Level 25*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.*; Tier 6Level 30:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.*; Level 35:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 70 damage.*; Level 40:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.*; Tier 7Level 45:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.*; Level 50:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 100 damage.*; Tier 8Level 55:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.*; Level 60:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 120 damage.*; Tier 9Level 65:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.*; Level 70:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 160 damage.*; Tier 10Level 75:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +180 damage.*; Level 80:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 200 damage.*; Tier 11Level 85:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +220 damage.*; Level 90:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 240 damage.*; Tier 12Level 95:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +260 damage.*; Level 100:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 280 damage.|Expand}}
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