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Staff/Treasure Effects

32,840 bytes added, 13:27, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Staff/Treasure Effects|Staff Treasure Effects]]==</includeonly>
See also: [[Staff/Treasure Effects:By Slot]]
See also: [[Staff/Treasure Effects:By Ability]]
<!-- This table is from patch v284, June 09, 2017 Updated to v399 on Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Best Tier Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| All TiersOther Versions
|-
| || of Staff-Fighting || <b>Tier 7Level 100</b> - Staff Base Damage +2350% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Staff Damage +35*; Tier 2Level 20:Staff Base Damage +810%*; Tier 3:Staff Base Damage +11%*; Tier 4:Staff Base Damage +14%*; Tier 5Level 30:Staff Base Damage +1715%*; Tier 6Level 40
:Staff Base Damage +20%
*; Tier 7Level 50:Staff Base Damage +2325%*; Level 60:Staff Base Damage +30%*; Level 70:Staff Base Damage +35%*; Level 80:Staff Base Damage +40%*; Level 90:Staff Base Damage +45%*; Level 100:Staff Base Damage +50%|Expand}}
|-
| || || <b>Tier 14Level 100</b> - Armor from Combat Refresh Abilities +46 67 when Staff is active || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Armor from Combat Refresh Abilities +12 10 when Staff is active*; Tier 2Level 10:Armor from Combat Refresh Abilities +14 13 when Staff is active*; Tier 3Level 15
:Armor from Combat Refresh Abilities +16 when Staff is active
*; Tier 4Level 20:Armor from Combat Refresh Abilities +18 when Staff is active*; Tier 5:Armor from Combat Refresh Abilities +20 19 when Staff is active*; Tier 6Level 25
:Armor from Combat Refresh Abilities +22 when Staff is active
*; Tier 7Level 30:Armor from Combat Refresh Abilities +24 25 when Staff is active*; Tier 8:Armor from Combat Refresh Abilities +26 when Staff is active*; Tier 9Level 35
:Armor from Combat Refresh Abilities +28 when Staff is active
*; Tier 10Level 40:Armor from Combat Refresh Abilities +30 31 when Staff is active*; Tier 11:Armor from Combat Refresh Abilities +32 when Staff is active*; Tier 12Level 45
:Armor from Combat Refresh Abilities +34 when Staff is active
*; Tier 13Level 50:Armor from Combat Refresh Abilities +37 when Staff is active*; Level 55
:Armor from Combat Refresh Abilities +40 when Staff is active
*; Tier 14Level 60:Armor from Combat Refresh Abilities +43 when Staff is active*; Level 65
:Armor from Combat Refresh Abilities +46 when Staff is active
|Expand*; Level 70:Armor from Combat Refresh Abilities +49 when Staff is active*; Level 75:Armor from Combat Refresh Abilities +52 when Staff is active*; Level 80:Armor from Combat Refresh Abilities +55 when Staff is active*; Level 85:Armor from Combat Refresh Abilities +58 when Staff is active*; Level 90:Armor from Combat Refresh Abilities +61 when Staff is active*; Level 95:Armor from Combat Refresh Abilities +64 when Staff is active*; Level 100:Armor from Combat Refresh Abilities +67 when Staff is active}}
|-
| || || <b>Tier 14Level 100</b> - Smash, Double Hit, and Heed The Stick Damage +15 157 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1:Smash, Double Hit, and Heed The Stick Damage +2*; Tier 2:Smash, Double Hit, and Heed The Stick Damage +3*; Tier 3:Smash, Double Hit, and Heed The Stick Damage +4*; Tier 4Level 5
:Smash, Double Hit, and Heed The Stick Damage +5
*; Tier 5:Smash, Double Hit, and Heed The Stick Damage +6*; Tier 6:Smash, Double Hit, and Heed The Stick Damage +7*; Tier 7:Smash, Double Hit, and Heed The Stick Damage +8*; Tier 8:Smash, Double Hit, and Heed The Stick Damage +9*; Tier 9:Smash, Double Hit, and Heed The Stick Damage +Level 10*; Tier 10:Smash, Double Hit, and Heed The Stick Damage +11*; Tier 11:Smash, Double Hit, and Heed The Stick Damage +12*; Tier 12
:Smash, Double Hit, and Heed The Stick Damage +13
*; Tier 13Level 15:Smash, Double Hit, and Heed The Stick Damage +21*; Level 20:Smash, Double Hit, and Heed The Stick Damage +29*; Level 25:Smash, Double Hit, and Heed The Stick Damage +37*; Level 30:Smash, Double Hit, and Heed The Stick Damage +45*; Level 35:Smash, Double Hit, and Heed The Stick Damage +53*; Level 40:Smash, Double Hit, and Heed The Stick Damage +61*; Level 45:Smash, Double Hit, and Heed The Stick Damage +69*; Level 50:Smash, Double Hit, and Heed The Stick Damage +77*; Level 55:Smash, Double Hit, and Heed The Stick Damage +1485*; Tier 14Level 60:Smash, Double Hit, and Heed The Stick Damage +1593*; Level 65:Smash, Double Hit, and Heed The Stick Damage +101*; Level 70:Smash, Double Hit, and Heed The Stick Damage +109*; Level 75:Smash, Double Hit, and Heed The Stick Damage +117*; Level 80:Smash, Double Hit, and Heed The Stick Damage +125*; Level 85:Smash, Double Hit, and Heed The Stick Damage +133*; Level 90:Smash, Double Hit, and Heed The Stick Damage +141*; Level 95:Smash, Double Hit, and Heed The Stick Damage +149*; Level 100:Smash, Double Hit, and Heed The Stick Damage +157|Expand}}
|-
| || || <b>Tier 14Level 100</b> - Nice Attack Power Cost -20 66 when Staff is active || Rare || Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Nice Attack Power Cost -5 2 when Staff is active*; Level 10:Nice Attack Power Cost -4 when Staff is active*; Tier 2Level 15
:Nice Attack Power Cost -6 when Staff is active
*; Tier 3:Nice Attack Power Cost -7 when Staff is active*; Tier 4Level 20
:Nice Attack Power Cost -8 when Staff is active
*; Tier 5:Nice Attack Power Cost -9 when Staff is active*; Tier 6Level 25
:Nice Attack Power Cost -10 when Staff is active
*; Tier 7:Nice Attack Power Cost -11 when Staff is active*; Tier 8:Nice Attack Power Cost -12 when Staff is active*; Tier 9Level 30
:Nice Attack Power Cost -13 when Staff is active
*; Tier 10:Nice Attack Power Cost -14 when Staff is active*; Tier 11:Nice Attack Power Cost -15 when Staff is active*; Tier 12Level 35
:Nice Attack Power Cost -16 when Staff is active
*; Tier 13:Nice Attack Power Cost -18 when Staff is active*; Tier 14Level 40
:Nice Attack Power Cost -20 when Staff is active
|Expand*; Level 45:Nice Attack Power Cost -24 when Staff is active*; Level 50:Nice Attack Power Cost -28 when Staff is active*; Level 55:Nice Attack Power Cost -32 when Staff is active*; Level 60:Nice Attack Power Cost -36 when Staff is active*; Level 65:Nice Attack Power Cost -40 when Staff is active*; Level 70:Nice Attack Power Cost -43 when Staff is active*; Level 75:Nice Attack Power Cost -47 when Staff is active*; Level 80:Nice Attack Power Cost -50 when Staff is active*; Level 85:Nice Attack Power Cost -54 when Staff is active*; Level 90:Nice Attack Power Cost -58 when Staff is active*; Level 95:Nice Attack Power Cost -62 when Staff is active*; Level 100:Nice Attack Power Cost -66 when Staff is active}}
|-
| || of Smashing Vulnerabilities || <b>Tier 14Level 100</b> - All Staff attacks have a 6.5.9% chance to trigger the target's Vulnerability || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
*; Tier 2Level 10
:All Staff attacks have a 2% chance to trigger the target's Vulnerability
*; Tier 3Level 15
:All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
*; Tier 4Level 20
:All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
*; Tier 5Level 25
:All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
*; Tier 6Level 30
:All Staff attacks have a 3% chance to trigger the target's Vulnerability
*; Tier 7Level 35
:All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
*; Tier 8Level 40
:All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
*; Tier 9Level 45
:All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
*; Tier 10Level 50
:All Staff attacks have a 4% chance to trigger the target's Vulnerability
*; Tier 11Level 55
:All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
*; Tier 12Level 60
:All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
*; Tier 13Level 65:All Staff attacks have a 4.75% chance to trigger the target's Vulnerability*; Level 70:All Staff attacks have a 5% chance to trigger the target's Vulnerability*; Level 75:All Staff attacks have a 5.25% chance to trigger the target's Vulnerability*; Level 80:All Staff attacks have a 5.25% chance to trigger the target's Vulnerability*; Tier 14Level 85:All Staff attacks have a 5.975% chance to trigger the target's Vulnerability*; Level 90:All Staff attacks have a 6% chance to trigger the target's Vulnerability*; Level 95:All Staff attacks have a 6.25% chance to trigger the target's Vulnerability*; Level 100:All Staff attacks have a 6.5% chance to trigger the target's Vulnerability|Expand}}
|-
| || of Fiery Smashing || <b>Tier 14Level 100</b> - Phoenix Strike costs -16 20 Power and boosts your Direct Fire Damage +1824% for 30 seconds || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
*; Tier 2Level 10
:Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
*; Tier 3Level 15
:Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
*; Tier 4Level 20
:Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
*; Tier 5Level 25
:Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
*; Tier 6Level 30
:Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
*; Tier 7Level 35
:Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
*; Tier 8Level 40
:Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
*; Tier 9Level 45
:Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
*; Tier 10Level 50
:Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
*; Tier 11Level 55
:Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
*; Tier 12Level 60
:Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
*; Tier Level 65:Phoenix Strike costs -13Power and boosts your Direct Fire Damage +17% for 30 seconds*; Level 70:Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +1718% for 30 seconds*; Level 75:Phoenix Strike costs -15 Power and boosts your Direct Fire Damage +19% for 30 seconds*; Tier 14Level 80:Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds*; Level 85:Phoenix Strike costs -17 Power and boosts your Direct Fire Damage +21% for 30 seconds*; Level 90:Phoenix Strike costs -18Power and boosts your Direct Fire Damage +22% for 30 seconds*; Level 95:Phoenix Strike costs -19 Power and boosts your Direct Fire Damage +23% for 30 seconds*; Level 100:Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds|Expand}}
|-
| || of Crushing Streaks || <b>Tier 7Level 100</b> - Double Hit causes your next attack to deal +100 150 damage if it is a Crushing attack || Uncommon || Ring, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
*; Tier 2Level 20
:Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
*; Tier 3Level 30
:Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
*; Tier 4Level 40
:Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
*; Tier 5Level 50
:Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
*; Tier 6Level 60
:Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
*; Tier 7Level 70:Double Hit causes your next attack to deal +90 damage if it is a Crushing attack*; Level 80
:Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
|Expand*; Level 90:Double Hit causes your next attack to deal +125 damage if it is a Crushing attack*; Level 100:Double Hit causes your next attack to deal +150 damage if it is a Crushing attack}}
|-
| || || <b>Tier 7Level 100</b> - Pin heals you for 40 55 health || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Pin heals you for 10 health
*; Tier 2Level 20
:Pin heals you for 15 health
*; Tier 3Level 30
:Pin heals you for 20 health
*; Tier 4Level 40
:Pin heals you for 25 health
*; Tier 5Level 50
:Pin heals you for 30 health
*; Tier 6Level 60
:Pin heals you for 35 health
*; Tier 7Level 70
:Pin heals you for 40 health
|Expand*; Level 80:Pin heals you for 45 health*; Level 90:Pin heals you for 50 health*; Level 100:Pin heals you for 55 health}}
|-
| || || <b>Tier 14Level 100</b> - Pin boosts Core Attack and Nice Attack Damage +83 122 for 7 15 seconds || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pin boosts Core Attack and Nice Attack Damage +8 for 7 15 seconds*; Level 10:Pin boosts Core Attack and Nice Attack Damage +14 for 15 seconds*; Level 15:Pin boosts Core Attack and Nice Attack Damage +20 for 15 seconds*; Level 20:Pin boosts Core Attack and Nice Attack Damage +26 for 15 seconds*; Level 25:Pin boosts Core Attack and Nice Attack Damage +32 for 15 seconds*; Level 30:Pin boosts Core Attack and Nice Attack Damage +38 for 15 seconds*; Level 35:Pin boosts Core Attack and Nice Attack Damage +44 for 15 seconds*; Tier 2Level 40:Pin boosts Core Attack and Nice Attack Damage +13 50 for 7 15 seconds*; Tier 3Level 45:Pin boosts Core Attack and Nice Attack Damage +18 56 for 7 15 seconds*; Tier 4Level 50:Pin boosts Core Attack and Nice Attack Damage +23 62 for 7 15 seconds*; Tier 5Level 55:Pin boosts Core Attack and Nice Attack Damage +28 68 for 7 15 seconds*; Tier 6Level 60:Pin boosts Core Attack and Nice Attack Damage +33 74 for 7 15 seconds*; Tier 7Level 65:Pin boosts Core Attack and Nice Attack Damage +38 80 for 7 15 seconds*; Tier 8Level 70:Pin boosts Core Attack and Nice Attack Damage +43 86 for 7 15 seconds*; Tier 9Level 75:Pin boosts Core Attack and Nice Attack Damage +48 92 for 7 15 seconds*; Tier 10Level 80:Pin boosts Core Attack and Nice Attack Damage +53 98 for 7 15 seconds*; Tier 11Level 85:Pin boosts Core Attack and Nice Attack Damage +58 104 for 7 15 seconds*; Tier 12Level 90:Pin boosts Core Attack and Nice Attack Damage +63 110 for 7 15 seconds*; Tier 13Level 95:Pin boosts Core Attack and Nice Attack Damage +73 116 for 7 15 seconds*; Tier 14Level 100:Pin boosts Core Attack and Nice Attack Damage +83 122 for 7 15 seconds|Expand}}
|-
| || of Accurate Suppression || <b>Tier 7Level 100</b> - Suppress and Heed the Stick have +30 43 Accuracy || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Level 10:Suppress and Heed the Stick have +7 Accuracy*; Tier 1Level 20:Suppress and Heed the Stick have +10 11 Accuracy*; Tier 2Level 30
:Suppress and Heed the Stick have +15 Accuracy
*; Tier 3Level 40:Suppress and Heed the Stick have +20 19 Accuracy*; Tier 4Level 50:Suppress and Heed the Stick have +25 23 Accuracy*; Tier 5Level 60:Suppress and Heed the Stick have +30 27 Accuracy*; Tier 6Level 70:Suppress and Heed the Stick have +30 31 Accuracy*; Tier 7Level 80:Suppress and Heed the Stick have +30 35 Accuracy*; Level 90:Suppress and Heed the Stick have +39 Accuracy*; Level 100:Suppress and Heed the Stick have +43 Accuracy|Expand}}
|-
| || of Double Hits || <b>Tier 14Level 100</b> - Double Hit Damage +3637% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Double Hit Damage +8%*; Level 10:Double Hit Damage +9%*; Level 15:Double Hit Damage +10%*; Level 20:Double Hit Damage +11%*; Tier 1Level 25
:Double Hit Damage +12%
*; Tier 2Level 30
:Double Hit Damage +13%
*; Tier 3Level 35
:Double Hit Damage +14%
*; Tier 4:Double Hit Damage +15%*; Tier 5Level 40
:Double Hit Damage +16%
*; Tier 6Level 45
:Double Hit Damage +17%
*; Tier 7Level 50:Double Hit Damage +1819%*; Tier 8Level 55
:Double Hit Damage +20%
*; Tier 9Level 60
:Double Hit Damage +22%
*; Tier 10Level 65:Double Hit Damage +2423%*; Tier 11Level 70:Double Hit Damage +2625%*; Tier 12Level 75:Double Hit Damage +2827%*; Tier 13Level 80:Double Hit Damage +3229%*; Tier 14Level 85:Double Hit Damage +3631%*; Level 90:Double Hit Damage +33%*; Level 95:Double Hit Damage +35%*; Level 100:Double Hit Damage +37%|Expand}}
|-
| || of The Phoenix || <b>Tier 7Level 100</b> - Phoenix Strike Damage +6080% || Uncommon || Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Phoenix Strike Damage +107%*; Tier 2Level 40:Phoenix Strike Damage +1814%*; Tier 3Level 45:Phoenix Strike Damage +2620%*; Tier 4Level 50:Phoenix Strike Damage +27%*; Level 55:Phoenix Strike Damage +33%*; Level 60:Phoenix Strike Damage +3440%*; Tier 5Level 65:Phoenix Strike Damage +4245%*; Tier 6Level 70
:Phoenix Strike Damage +50%
*; Tier 7Level 75:Phoenix Strike Damage +55%*; Level 80
:Phoenix Strike Damage +60%
|Expand*; Level 85:Phoenix Strike Damage +65%*; Level 90:Phoenix Strike Damage +70%*; Level 95:Phoenix Strike Damage +75%*; Level 100:Phoenix Strike Damage +80%}}
|-
| || of The Phoenix || <b>Tier 7Level 100</b> - Phoenix Strike deals +2557% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds || Rare || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds*; Tier 2Level 40:Phoenix Strike deals +79% Fire damage to melee attackers, and ability reuse timer is -5 seconds*; Tier 3Level 45:Phoenix Strike deals +913% Fire damage to melee attackers, and ability reuse timer is -5 seconds*; Tier 4Level 50:Phoenix Strike deals +17% Fire damage to melee attackers, and ability reuse timer is -6 seconds*; Level 55:Phoenix Strike deals +1121% Fire damage to melee attackers, and ability reuse timer is -6 seconds*; Tier 5Level 60:Phoenix Strike deals +25% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 65:Phoenix Strike deals +29% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 70:Phoenix Strike deals +33% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 75:Phoenix Strike deals +37% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 80:Phoenix Strike deals +41% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 85:Phoenix Strike deals +1345% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Tier 6Level 90:Phoenix Strike deals +1549% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds*; Tier Level 95:Phoenix Strike deals +53% Fire damage to melee attackers, and ability reuse timer is -7seconds*; Level 100:Phoenix Strike deals +2557% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds|Expand}}
|-
| || of The Phoenix || <b>Tier 7Level 100</b> - Phoenix Strike restores 102 Health deals +245 Fire damage to you melee attackers || Epic || Head, Legs || {{Spoiler|Click Expand to reveal|*; Level 35:Phoenix Strike deals +63 Fire damage to melee attackers*; Level 40:Phoenix Strike deals +77 Fire damage to melee attackers*; Level 45:Phoenix Strike deals +91 Fire damage to melee attackers*; Tier 1Level 50:Phoenix Strike restores 30 Health deals +105 Fire damage to youmelee attackers*; Tier 2Level 55:Phoenix Strike restores 42 Health deals +119 Fire damage to youmelee attackers*; Tier 3Level 60:Phoenix Strike restores 54 Health deals +133 Fire damage to youmelee attackers*; Tier 4Level 65:Phoenix Strike restores 66 Health deals +147 Fire damage to youmelee attackers*; Tier 5Level 70:Phoenix Strike restores 78 Health deals +161 Fire damage to youmelee attackers*; Tier 6Level 75:Phoenix Strike restores deals +175 Fire damage to melee attackers*; Level 80:Phoenix Strike deals +189 Fire damage to melee attackers*; Level 85:Phoenix Strike deals +203 Fire damage to melee attackers*; Level 90 Health :Phoenix Strike deals +217 Fire damage to youmelee attackers*; Tier 7Level 95:Phoenix Strike restores 102 Health deals +231 Fire damage to youmelee attackers*; Level 100:Phoenix Strike deals +245 Fire damage to melee attackers|Expand}}
|-
| || of Slashy Double Hits || <b>Tier 7Level 100</b> - Double Hit costs -14 20 Power and makes the target 912% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds || Epic || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds*; Tier 2Level 20:Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds*; Tier 3Level 30:Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds*; Tier 4Level 40:Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds*; Tier 5Level 50:Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds*; Tier 6Level 60:Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds*; Tier 7Level 70:Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds*; Level 80:Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds*; Level 90:Double Hit costs -18 Power and makes the target 11% more vulnerable to direct Fire and Cold damage for 8 seconds*; Level 100:Double Hit costs -20 Power and makes the target 12% more vulnerable to direct Fire and Cold damage for 8 seconds|Expand}}
|-
| || of Efficient Thrusting || <b>Tier 14Level 100</b> - Headcracker and Strategic Thrust deal +2030% damage and reuse timer is -1 second || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1:Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second*; Tier 2:Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second*; Tier 3Level 5
:Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
*; Tier 4Level 10
:Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
*; Tier 5Level 15
:Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
*; Tier 6Level 20
:Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
*; Tier 7Level 25
:Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
*; Tier 8Level 30
:Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
*; Tier 9Level 35
:Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
*; Tier 10Level 40
:Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
*; Tier 11Level 45
:Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
*; Tier 12Level 50
:Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
*; Tier Level 55:Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second*; Level 60:Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second*; Level 65
:Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
*; Tier 14Level 70:Headcracker and Strategic Thrust deal +18% damage and reuse timer is -1 second*; Level 75
:Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
|Expand*; Level 80:Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second*; Level 85:Headcracker and Strategic Thrust deal +24% damage and reuse timer is -1 second*; Level 90:Headcracker and Strategic Thrust deal +26% damage and reuse timer is -1 second*; Level 95:Headcracker and Strategic Thrust deal +28% damage and reuse timer is -1 second*; Level 100:Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second}}
|-
| || of Defensive Staff Fighting || <b>Tier 14Level 100</b> - Suppress and Deflective Spin Damage +4245% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Suppress and Deflective Spin Damage +7%*; Level 10:Suppress and Deflective Spin Damage +9%*; Level 15:Suppress and Deflective Spin Damage +11%*; Tier 1Level 20:Suppress and Deflective Spin Damage +813%*; Tier 2Level 25:Suppress and Deflective Spin Damage +1015%*; Level 30:Suppress and Deflective Spin Damage +17%*; Level 35:Suppress and Deflective Spin Damage +19%*; Level 40:Suppress and Deflective Spin Damage +21%*; Tier 3Level 45:Suppress and Deflective Spin Damage +1223%*; Tier 4Level 50:Suppress and Deflective Spin Damage +1425%*; Tier 5Level 55:Suppress and Deflective Spin Damage +1627%*; Tier 6Level 60:Suppress and Deflective Spin Damage +1829%*; Tier 7Level 65:Suppress and Deflective Spin Damage +2031%*; Tier 8Level 70:Suppress and Deflective Spin Damage +2233%*; Tier 9Level 75:Suppress and Deflective Spin Damage +2435%*; Tier 10Level 80:Suppress and Deflective Spin Damage +2637%*; Tier 11Level 85:Suppress and Deflective Spin Damage +2839%*; Tier 12Level 90:Suppress and Deflective Spin Damage +3041%*; Tier 13Level 95:Suppress and Deflective Spin Damage +3643%*; Tier 14Level 100:Suppress and Deflective Spin Damage +4245%|Expand}}
|-
| || of Hot Hits || <b>Tier 14Level 100</b> - Double Hit ignites the target, dealing 130 246 Fire damage over 15 12 seconds || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Double Hit ignites the target, dealing 18 Fire damage over 12 seconds*; Tier 1Level 10:Double Hit ignites the target, dealing 30 Fire damage over 12 seconds*; Level 15 :Double Hit ignites the target, dealing 42 Fire damage over 15 12 seconds*; Tier 2Level 20:Double Hit ignites the target, dealing 54 Fire damage over 12 seconds*; Level 25 :Double Hit ignites the target, dealing 66 Fire damage over 15 12 seconds*; Tier 3Level 30:Double Hit ignites the target, dealing 78 Fire damage over 12 seconds*; Level 35 :Double Hit ignites the target, dealing 90 Fire damage over 15 12 seconds*; Tier 4Level 40:Double Hit ignites the target, dealing 102 Fire damage over 12 seconds*; Level 45 :Double Hit ignites the target, dealing 114 Fire damage over 15 12 seconds*; Tier 5Level 50:Double Hit ignites the target, dealing 50 126 Fire damage over 15 12 seconds*; Tier 6Level 55:Double Hit ignites the target, dealing 55 138 Fire damage over 15 12 seconds*; Tier 7Level 60:Double Hit ignites the target, dealing 60 150 Fire damage over 15 12 seconds*; Tier 8Level 65:Double Hit ignites the target, dealing 162 Fire damage over 12 seconds*; Level 70 :Double Hit ignites the target, dealing 174 Fire damage over 15 12 seconds*; Tier 9Level 75:Double Hit ignites the target, dealing 75 186 Fire damage over 15 12 seconds*; Tier 10Level 80:Double Hit ignites the target, dealing 80 198 Fire damage over 15 12 seconds*; Tier 11Level 85:Double Hit ignites the target, dealing 90 210 Fire damage over 15 12 seconds*; Tier 12Level 90:Double Hit ignites the target, dealing 100 222 Fire damage over 15 12 seconds*; Tier 13Level 95:Double Hit ignites the target, dealing 115 234 Fire damage over 15 12 seconds*; Tier 14Level 100:Double Hit ignites the target, dealing 130 246 Fire damage over 15 12 seconds|Expand}}
|-
| || of Cold Blocking || <b>Tier 14Level 100</b> - Blocking Stance boosts your Direct Cold Damage +157.75% for 30 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Blocking Stance boosts your Cold Damage +3% for 30 seconds*; Level 10:Blocking Stance boosts your Cold Damage +3.25% for 30 seconds*; Tier 1Level 15:Blocking Stance boosts your Direct Cold Damage +63.5% for 30 seconds*; Tier 2Level 20:Blocking Stance boosts your Cold Damage +3.75% for 30 seconds*; Level 25:Blocking Stance boosts your Direct Cold Damage +74% for 30 seconds*; Level 30:Blocking Stance boosts your Cold Damage +4.25% for 30 seconds*; Tier 3Level 35:Blocking Stance boosts your Direct Cold Damage +74.5% for 30 seconds*; Tier Level 40:Blocking Stance boosts your Cold Damage +4.75% for 30 seconds*; Level 45:Blocking Stance boosts your Direct Cold Damage +85% for 30 seconds*; Tier Level 50:Blocking Stance boosts your Cold Damage +5.25% for 30 seconds*; Level 55:Blocking Stance boosts your Direct Cold Damage +85.5% for 30 seconds*; Tier 6Level 60:Blocking Stance boosts your Direct Cold Damage +95.75% for 30 seconds*; Tier 7Level 65:Blocking Stance boosts your Direct Cold Damage +9.56% for 30 seconds*; Tier 8Level 70:Blocking Stance boosts your Direct Cold Damage +106.25% for 30 seconds*; Tier 9Level 75:Blocking Stance boosts your Direct Cold Damage +106.5% for 30 seconds*; Tier 10Level 80:Blocking Stance boosts your Direct Cold Damage +116.75% for 30 seconds*; Tier 11Level 85:Blocking Stance boosts your Direct Cold Damage +11.57% for 30 seconds*; Tier 12Level 90:Blocking Stance boosts your Direct Cold Damage +127.25% for 30 seconds*; Tier 13Level 95:Blocking Stance boosts your Direct Cold Damage +137.5% for 30 seconds*; Tier 14Level 100:Blocking Stance boosts your Direct Cold Damage +157.75% for 30 seconds|Expand}}
|-
| || of Concussive Cracking || <b>Tier 14Level 100</b> - Double Hit deals +3244% damage and hastens the current reuse timer of Headcracker by 2 seconds || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 2Level 10
:Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 3Level 15
:Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 4Level 20
:Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 5Level 25
:Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 6Level 30
:Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 7Level 35
:Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 8Level 40
:Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 9Level 45
:Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 10Level 50
:Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 11Level 55
:Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 12Level 60
:Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 13Level 65
:Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 14Level 70
:Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
|Expand*; Level 75:Double Hit deals +34% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 80:Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 85:Double Hit deals +38% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 90:Double Hit deals +40% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 95:Double Hit deals +42% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 100:Double Hit deals +44% damage and hastens the current reuse timer of Headcracker by 2 seconds}}
|-
| || of Lunging || <b>Tier 14Level 100</b> - Lunge deals +4555% damage to health and armor || Uncommon || Legs, MainHand || {{Spoiler|*; Tier 1:Lunge deals +3% damage Click Expand to health and armorreveal|*; Tier 2Level 5:Lunge deals +57% damage to health and armor*; Tier 3Level 10:Lunge deals +89% damage to health and armor*; Tier 4Level 15:Lunge deals +1011% damage to health and armor*; Tier 5Level 20:Lunge deals +1213% damage to health and armor*; Tier 6Level 25
:Lunge deals +15% damage to health and armor
*; Tier 7Level 30:Lunge deals +1817% damage to health and armor*; Tier 8Level 35:Lunge deals +19% damage to health and armor*; Level 40
:Lunge deals +21% damage to health and armor
*; Tier 9Level 45:Lunge deals +23% damage to health and armor*; Level 50:Lunge deals +25% damage to health and armor*; Level 55:Lunge deals +28% damage to health and armor*; Level 60:Lunge deals +31% damage to health and armor*; Level 65:Lunge deals +2434% damage to health and armor*; Tier 10Level 70:Lunge deals +2737% damage to health and armor*; Tier 11Level 75:Lunge deals +3040% damage to health and armor*; Tier 12Level 80:Lunge deals +3343% damage to health and armor*; Tier 13Level 85:Lunge deals +3946% damage to health and armor*; Tier 14Level 90:Lunge deals +4549% damage to health and armor*; Level 95:Lunge deals +52% damage to health and armor*; Level 100:Lunge deals +55% damage to health and armor|Expand}}
|-
| || of Group-Lunging || <b>Tier 14Level 100</b> - Lunge hits all enemies within 5 7 meters, but and deals -9% +215 damage to health and armor, but reuse timer is +2 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Lunge hits all enemies within 5 7 metersand deals +25 damage to health and armor, but reuse timer is +2 seconds*; Level 10:Lunge hits all enemies within 7 meters and deals -55% +35 damage to health and armor, but reuse timer is +2 seconds*; Tier 2Level 15:Lunge hits all enemies within 5 7 metersand deals +45 damage to health and armor, but reuse timer is +2 seconds*; Level 20:Lunge hits all enemies within 7 meters and deals -53% +55 damage to health and armor, but reuse timer is +2 seconds*; Tier 3Level 25:Lunge hits all enemies within 5 7 metersand deals +65 damage to health and armor, but reuse timer is +2 seconds*; Level 30:Lunge hits all enemies within 7 meters and deals -51% +75 damage to health and armor, but reuse timer is +2 seconds*; Tier 4Level 35:Lunge hits all enemies within 5 7 metersand deals +85 damage to health and armor, but reuse timer is +2 seconds*; Level 40:Lunge hits all enemies within 7 meters and deals -49% +95 damage to health and armor, but reuse timer is +2 seconds*; Tier 5Level 45:Lunge hits all enemies within 5 7 metersand deals +105 damage to health and armor, but reuse timer is +2 seconds*; Level 50:Lunge hits all enemies within 7 meters and deals -47% +115 damage to health and armor, but reuse timer is +2 seconds*; Tier 6Level 55:Lunge hits all enemies within 5 7 metersand deals +125 damage to health and armor, but reuse timer is +2 seconds*; Level 60:Lunge hits all enemies within 7 meters and deals -45% +135 damage to health and armor, but reuse timer is +2 seconds*; Tier 7Level 65:Lunge hits all enemies within 5 7 meters, but and deals -43% +145 damage to health and armor, but reuse timer is +2 seconds*; Tier 8Level 70:Lunge hits all enemies within 5 7 meters, but and deals -41% +155 damage to health and armor, but reuse timer is +2 seconds*; Tier 9Level 75:Lunge hits all enemies within 5 7 meters, but and deals -39% +165 damage to health and armor, but reuse timer is +2 seconds*; Tier 10Level 80:Lunge hits all enemies within 5 7 meters, but and deals -37% +175 damage to health and armor, but reuse timer is +2 seconds*; Tier 11Level 85:Lunge hits all enemies within 5 7 meters, but and deals -35% +185 damage to health and armor, but reuse timer is +2 seconds*; Tier 12Level 90:Lunge hits all enemies within 5 7 meters, but and deals -33% +195 damage to health and armor, but reuse timer is +2 seconds*; Tier 13Level 95:Lunge hits all enemies within 5 7 meters, but and deals -21% +205 damage to health and armor, but reuse timer is +2 seconds*; Tier 14Level 100:Lunge hits all enemies within 5 7 meters, but and deals -9% +215 damage to health and armor, but reuse timer is +2 seconds|Expand}}
|-
| || of Bloody Redirection || <b>Tier 14Level 100</b> - Redirect deals +78 causes target to bleed, dealing 592 Trauma damage over 15 8 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect deals +39 causes target to bleed, dealing 40 Trauma damage over 15 8 seconds*; Tier 2Level 10:Redirect deals +42 causes target to bleed, dealing 64 Trauma damage over 8 seconds*; Level 15 :Redirect causes target to bleed, dealing 88 Trauma damage over 8 seconds*; Tier 3Level 20:Redirect deals +45 causes target to bleed, dealing 112 Trauma damage over 15 8 seconds*; Tier 4Level 25:Redirect deals +48 causes target to bleed, dealing 136 Trauma damage over 15 8 seconds*; Tier 5Level 30:Redirect deals +51 causes target to bleed, dealing 160 Trauma damage over 15 8 seconds*; Tier 6Level 35:Redirect deals +54 causes target to bleed, dealing 184 Trauma damage over 15 8 seconds*; Tier 7Level 40:Redirect deals +57 causes target to bleed, dealing 208 Trauma damage over 15 8 seconds*; Tier Level 45:Redirect causes target to bleed, dealing 232 Trauma damage over 8seconds*; Level 50:Redirect deals +causes target to bleed, dealing 256 Trauma damage over 8 seconds*; Level 55:Redirect causes target to bleed, dealing 280 Trauma damage over 8 seconds*; Level 60 :Redirect causes target to bleed, dealing 304 Trauma damage over 8 seconds*; Level 65:Redirect causes target to bleed, dealing 340 Trauma damage over 8 seconds*; Level 70:Redirect causes target to bleed, dealing 376 Trauma damage over 15 8 seconds*; Tier 9Level 75:Redirect deals +63 causes target to bleed, dealing 412 Trauma damage over 15 8 seconds*; Tier 10Level 80:Redirect deals +66 causes target to bleed, dealing 448 Trauma damage over 15 8 seconds*; Tier 11Level 85:Redirect deals +69 causes target to bleed, dealing 484 Trauma damage over 15 8 seconds*; Tier 12Level 90:Redirect deals +72 causes target to bleed, dealing 520 Trauma damage over 15 8 seconds*; Tier 13Level 95:Redirect deals +75 causes target to bleed, dealing 556 Trauma damage over 15 8 seconds*; Tier 14Level 100:Redirect deals +78 causes target to bleed, dealing 592 Trauma damage over 15 8 seconds|Expand}}
|-
| || of Knockback Lunges || <b>Tier 14Level 100</b> - Lunge deals +35 91 damage and knocks the target backwards || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1:Lunge deals +1 damage and knocks the target backwards*; Tier 2Level 5
:Lunge deals +2 damage and knocks the target backwards
*; Tier 3:Lunge deals +3 damage and knocks the target backwards*; Tier 4:Lunge deals +4 damage and knocks the target backwards*; Tier 5Level 10
:Lunge deals +5 damage and knocks the target backwards
*; Tier 6:Lunge deals +6 damage and knocks the target backwards*; Tier 7Level 15:Lunge deals +7 damage and knocks the target backwards*; Tier 8:Lunge deals +10 damage and knocks the target backwards*; Tier 9Level 20:Lunge deals +13 11 damage and knocks the target backwards*; Tier 10Level 25:Lunge deals +15 14 damage and knocks the target backwards*; Tier 11Level 30
:Lunge deals +17 damage and knocks the target backwards
*; Tier 12Level 35
:Lunge deals +20 damage and knocks the target backwards
*; Tier 13Level 40:Lunge deals +25 23 damage and knocks the target backwards*; Tier 14Level 45:Lunge deals +26 damage and knocks the target backwards*; Level 50:Lunge deals +29 damage and knocks the target backwards*; Level 55:Lunge deals +32 damage and knocks the target backwards*; Level 60
:Lunge deals +35 damage and knocks the target backwards
|Expand*; Level 65:Lunge deals +42 damage and knocks the target backwards*; Level 70:Lunge deals +49 damage and knocks the target backwards*; Level 75:Lunge deals +56 damage and knocks the target backwards*; Level 80:Lunge deals +63 damage and knocks the target backwards*; Level 85:Lunge deals +70 damage and knocks the target backwards*; Level 90:Lunge deals +77 damage and knocks the target backwards*; Level 95:Lunge deals +84 damage and knocks the target backwards*; Level 100:Lunge deals +91 damage and knocks the target backwards}}
|-
| || of Safe-Lunging || <b>Tier 14Level 100</b> - Lunge deals +102 armor causes the next attack that hits you to deal 37 less damage || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Lunge deals +causes the next attack that hits you to deal 10 less damage*; Level 10:Lunge causes the next attack that hits you to deal 11 less damage*; Level 15:Lunge causes the next attack that hits you to deal 12 armor less damage*; Tier 2Level 20:Lunge deals +18 armor causes the next attack that hits you to deal 13 less damage*; Tier 3Level 25:Lunge deals +24 armor causes the next attack that hits you to deal 14 less damage*; Tier 4Level 30:Lunge deals +30 armor causes the next attack that hits you to deal 15 less damage*; Tier 5Level 35:Lunge deals +36 armor causes the next attack that hits you to deal 16 less damage*; Tier 6Level 40:Lunge deals +42 armor causes the next attack that hits you to deal 17 less damage*; Tier 7Level 45:Lunge deals +48 armor causes the next attack that hits you to deal 18 less damage*; Tier 8Level 50:Lunge deals +54 armor causes the next attack that hits you to deal 19 less damage*; Tier 9Level 55:Lunge deals +causes the next attack that hits you to deal 20 less damage*; Level 60 armor :Lunge causes the next attack that hits you to deal 21 less damage*; Tier 10Level 65:Lunge causes the next attack that hits you to deal 23 less damage*; Level 70:Lunge deals +66 armor causes the next attack that hits you to deal 25 less damage*; Tier 11Level 75:Lunge deals +72 armor causes the next attack that hits you to deal 27 less damage*; Tier 12Level 80:Lunge deals +78 armor causes the next attack that hits you to deal 29 less damage*; Tier 13Level 85:Lunge deals +causes the next attack that hits you to deal 31 less damage*; Level 90 armor :Lunge causes the next attack that hits you to deal 33 less damage*; Level 95:Lunge causes the next attack that hits you to deal 35 less damage*; Tier 14Level 100:Lunge deals +102 armor causes the next attack that hits you to deal 37 less damage|Expand}}
|-
| || of Healthy Deflection || <b>Tier 14Level 100</b> - Deflective Spin heals 84 330 Health over 60 15 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Deflective Spin heals 6 45 Health over 15 seconds*; Level 10:Deflective Spin heals 60 Health over 15 seconds*; Level 15:Deflective Spin heals 75 Health over 15 seconds*; Level 20:Deflective Spin heals 90 Health over 15 seconds*; Level 25:Deflective Spin heals 105 Health over 15 seconds*; Tier 2Level 30:Deflective Spin heals 12 120 Health over 60 15 seconds*; Level 35:Deflective Spin heals 135 Health over 15 seconds*; Tier 3Level 40:Deflective Spin heals 18 150 Health over 60 15 seconds*; Tier 4Level 45:Deflective Spin heals 24 165 Health over 60 15 seconds*; Tier 5Level 50:Deflective Spin heals 30 180 Health over 60 15 seconds*; Tier 6Level 55:Deflective Spin heals 36 195 Health over 15 seconds*; Level 60 :Deflective Spin heals 210 Health over 15 seconds*; Tier 7Level 65:Deflective Spin heals 42 225 Health over 60 15 seconds*; Tier 8Level 70:Deflective Spin heals 48 240 Health over 60 15 seconds*; Tier 9Level 75:Deflective Spin heals 54 255 Health over 60 15 seconds*; Tier 10Level 80:Deflective Spin heals 60 270 Health over 60 15 seconds*; Tier 11Level 85:Deflective Spin heals 66 285 Health over 60 15 seconds*; Tier 12Level 90:Deflective Spin heals 72 300 Health over 60 15 seconds*; Tier 13Level 95:Deflective Spin heals 78 315 Health over 60 15 seconds*; Tier 14Level 100:Deflective Spin heals 84 330 Health over 60 15 seconds|Expand}}
|-
| || of Refreshing Deflection || <b>Tier 14Level 100</b> - Deflective Spin restores 36 Power after a 20 second delay damage +100. Targets' next attack deals -10% damage || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Deflective Spin damage +5. Targets' next attack deals -10% damage*; Level 10:Deflective Spin damage +10. Targets' next attack deals -10% damage*; Level 15:Deflective Spin damage +15. Targets' next attack deals -10% damage*; Tier 1Level 20:Deflective Spin restores 6 Power after a damage +20 second delay. Targets' next attack deals -10% damage*; Level 25:Deflective Spin damage +25. Targets' next attack deals -10% damage*; Level 30:Deflective Spin damage +30. Targets' next attack deals -10% damage*; Tier 2Level 35:Deflective Spin restores 8 Power after a 20 second delaydamage +35. Targets' next attack deals -10% damage*; Tier 3Level 40:Deflective Spin restores damage +40. Targets' next attack deals -10 Power after a 20 second delay% damage*; Tier 4Level 45:Deflective Spin restores 12 Power after a 20 second delaydamage +45. Targets' next attack deals -10% damage*; Tier 5Level 50:Deflective Spin restores 14 Power after a 20 second delaydamage +50. Targets' next attack deals -10% damage*; Tier 6Level 55:Deflective Spin restores 16 Power after a 20 second delaydamage +55. Targets' next attack deals -10% damage*; Tier 7Level 60:Deflective Spin restores 18 Power after a 20 second delaydamage +60. Targets' next attack deals -10% damage*; Tier 8Level 65:Deflective Spin restores 20 Power after a 20 second delaydamage +65. Targets' next attack deals -10% damage*; Tier 9Level 70:Deflective Spin restores 22 Power after a 20 second delaydamage +70. Targets' next attack deals -10% damage*; Tier Level 75:Deflective Spin damage +75. Targets' next attack deals -10% damage*; Level 80:Deflective Spin restores 24 Power after a 20 second delaydamage +80. Targets' next attack deals -10% damage*; Tier 11Level 85:Deflective Spin restores 27 Power after a 20 second delaydamage +85. Targets' next attack deals -10% damage*; Tier 12Level 90:Deflective Spin restores 30 Power after a 20 second delaydamage +90. Targets' next attack deals -10% damage*; Tier 13Level 95:Deflective Spin restores 33 Power after a 20 second delaydamage +95. Targets' next attack deals -10% damage*; Tier 14Level 100:Deflective Spin restores 36 Power after a 20 second delaydamage +100. Targets' next attack deals -10% damage|Expand}}
|-
| || of Second Chances || <b>Tier 14Level 100</b> - If you have less than half of your Health remaining, Deflective Spin heals you restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 25% of your Max Health 10 seconds || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:If you have less than half of your Deflective Spin restores 6 Health remaining, instantly and provides +10 Mitigation from all Elite attacks for 10 seconds*; Level 10:Deflective Spin heals you restores 10 Health instantly and provides +11 Mitigation from all Elite attacks for 10% of your Max seconds*; Level 15:Deflective Spin restores 14 Healthinstantly and provides +12 Mitigation from all Elite attacks for 10 seconds*; Tier 2Level 20:If you have less than half of your Deflective Spin restores 18 Health remaining, instantly and provides +13 Mitigation from all Elite attacks for 10 seconds*; Level 25:Deflective Spin heals you restores 22 Health instantly and provides +14 Mitigation from all Elite attacks for 11% of your Max 10 seconds*; Level 30:Deflective Spin restores 26 Healthinstantly and provides +15 Mitigation from all Elite attacks for 10 seconds*; Tier 3Level 35:If you have less than half of your Deflective Spin restores 30 Health remaining, instantly and provides +16 Mitigation from all Elite attacks for 10 seconds*; Level 40:Deflective Spin heals you restores 34 Health instantly and provides +17 Mitigation from all Elite attacks for 12% of your Max 10 seconds*; Level 45:Deflective Spin restores 38 Healthinstantly and provides +18 Mitigation from all Elite attacks for 10 seconds*; Tier 4Level 50:If you have less than half of your Health remaining, Deflective Spin heals you restores 42 Health instantly and provides +20 Mitigation from all Elite attacks for 13% of your Max Health10 seconds*; Tier 5Level 55:If you have less than half of your Health remaining, Deflective Spin heals you restores 46 Health instantly and provides +21 Mitigation from all Elite attacks for 14% of your Max Health10 seconds*; Tier 6Level 60:If you have less than half of your Health remaining, Deflective Spin heals you restores 50 Health instantly and provides +23 Mitigation from all Elite attacks for 15% of your Max Health10 seconds*; Tier 7Level 65:If you have less than half of your Health remaining, Deflective Spin heals you restores 54 Health instantly and provides +24 Mitigation from all Elite attacks for 16% of your Max Health10 seconds*; Tier 8Level 70:If you have less than half of your Health remaining, Deflective Spin heals you restores 58 Health instantly and provides +26 Mitigation from all Elite attacks for 17% of your Max Health10 seconds*; Tier 9Level 75:If you have less than half of your Health remaining, Deflective Spin heals you restores 62 Health instantly and provides +27 Mitigation from all Elite attacks for 18% of your Max Health10 seconds*; Tier 10Level 80:If you have less than half of your Health remaining, Deflective Spin heals you restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 19% of your Max Health10 seconds*; Tier 11Level 85:If you have less than half of your Health remaining, Deflective Spin heals you restores 70 Health instantly and provides +31 Mitigation from all Elite attacks for 20% of your Max Health10 seconds*; Tier 12Level 90:If you have less than half of your Health remaining, Deflective Spin heals you restores 74 Health instantly and provides +33 Mitigation from all Elite attacks for 21% of your Max Health10 seconds*; Tier 13Level 95:If you have less than half of your Health remaining, Deflective Spin heals you restores 78 Health instantly and provides +35 Mitigation from all Elite attacks for 23% of your Max Health10 seconds*; Tier 14Level 100:If you have less than half of your Health remaining, Deflective Spin heals you restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 25% of your Max Health10 seconds|Expand}}
|-
| || || <b>Level 100</b> - Deflective Spin gives you +22% Projectile Evasion for 15 seconds || Uncommon || Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Deflective Spin gives you +3% Projectile Evasion for 15 seconds*; Level 10:Deflective Spin gives you +4% Projectile Evasion for 15 seconds*; Level 15:Deflective Spin gives you +5% Projectile Evasion for 15 seconds*; Level 20:Deflective Spin gives you +6% Projectile Evasion for 15 seconds*; Level 25:Deflective Spin gives you +7% Projectile Evasion for 15 seconds*; Level 30:Deflective Spin gives you +8% Projectile Evasion for 15 seconds*; Level 35:Deflective Spin gives you +9% Projectile Evasion for 15 seconds*; Level 40:Deflective Spin gives you +10% Projectile Evasion for 15 seconds*; Level 45:Deflective Spin gives you +11% Projectile Evasion for 15 seconds*; Level 50:Deflective Spin gives you +12% Projectile Evasion for 15 seconds*; Level 55:Deflective Spin gives you +13% Projectile Evasion for 15 seconds*; Level 60:Deflective Spin gives you +14% Projectile Evasion for 15 seconds*; Level 65:Deflective Spin gives you +15% Projectile Evasion for 15 seconds*; Level 70:Deflective Spin gives you +16% Projectile Evasion for 15 seconds*; Level 75:Deflective Spin gives you +17% Projectile Evasion for 15 seconds*; Level 80:Deflective Spin gives you +18% Projectile Evasion for 15 seconds*; Level 85:Deflective Spin gives you +19% Projectile Evasion for 15 seconds*; Level 90:Deflective Spin gives you +20% Projectile Evasion for 15 seconds*; Level 95:Deflective Spin gives you +21% Projectile Evasion for 15 seconds*; Level 100:Deflective Spin gives you +22% Projectile Evasion for 15 seconds}}|-| || of Accurate Pinning || <b>Tier 7Level 100</b> - Pin deals +120 150 damage and has +21 30 Accuracy (which cancels out the Evasion that certain monsters have) || Rare || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 2Level 20
:Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 3Level 30
:Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 4Level 40
:Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 5Level 50
:Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 6Level 60
:Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 7Level 70:Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 80:Pin deals +120 damage and has +21 25 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 90:Pin deals +135 damage and has +27 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 100:Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have)|Expand}}
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| || of Zen Stances || <b>Tier 14Level 100</b> - Blocking Stance restores 32 Power to increases your Max Health +63 for 30 seconds (and heals you for 63) || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|*; Level 5:Blocking Stance increases your Max Health +6 for 30 seconds (and heals you for 6)*; Level 10:Blocking Stance increases your Max Health +9 for 30 seconds (and heals you for 9)*; Level 15:Blocking Stance increases your Max Health +12 for 30 seconds (and heals you for 12)*; Level 20:Blocking Stance increases your Max Health +15 for 30 seconds (and heals you for 15)*; Level 25:Blocking Stance increases your Max Health +18 for 30 seconds (and heals you for 18)*; Level 30:Blocking Stance increases your Max Health +21 for 30 seconds (and heals you for 21)*; Tier 1Level 35:Blocking Stance restores 4 Power to increases your Max Health +24 for 30 seconds (and heals youfor 24)*; Tier 2Level 40:Blocking Stance restores 6 Power to increases your Max Health +27 for 30 seconds (and heals youfor 27)*; Tier 3Level 45:Blocking Stance restores 8 Power to increases your Max Health +30 for 30 seconds (and heals youfor 30)*; Tier 4Level 50:Blocking Stance restores 10 Power to increases your Max Health +33 for 30 seconds (and heals youfor 33)*; Tier 5Level 55:Blocking Stance restores 12 Power to increases your Max Health +36 for 30 seconds (and heals youfor 36)*; Tier 6Level 60:Blocking Stance restores 14 Power to increases your Max Health +39 for 30 seconds (and heals youfor 39)*; Tier 7Level 65:Blocking Stance restores 16 Power to increases your Max Health +42 for 30 seconds (and heals youfor 42)*; Tier 8Level 70:Blocking Stance restores 18 Power to increases your Max Health +45 for 30 seconds (and heals youfor 45)*; Tier 9Level 75:Blocking Stance restores 20 Power to increases your Max Health +48 for 30 seconds (and heals youfor 48)*; Tier 10Level 80:Blocking Stance restores 22 Power to increases your Max Health +51 for 30 seconds (and heals youfor 51)*; Tier 11Level 85:Blocking Stance restores 24 Power to increases your Max Health +54 for 30 seconds (and heals youfor 54)*; Tier 12Level 90:Blocking Stance restores 26 Power to increases your Max Health +57 for 30 seconds (and heals youfor 57)*; Tier 13Level 95:Blocking Stance restores 29 Power to increases your Max Health +60 for 30 seconds (and heals youfor 60)*; Tier 14Level 100:Blocking Stance restores 32 Power to increases your Max Health +63 for 30 seconds (and heals youfor 63)|Expand}}
|-
| || of Mind-Body Arts || <b>Tier 14Level 100</b> - For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +14 damage 7.75% for 30 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:For Blocking Stance boosts your Psychic Damage +3% for 30 seconds after using *; Level 10:Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +1 damage3.25% for 30 seconds*; Tier 2Level 15:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +2 damage3.5% for 30 seconds*; Tier 3Level 20:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +3 damage.75% for 30 seconds*; Tier 4Level 25:For Blocking Stance boosts your Psychic Damage +4% for 30 seconds after using *; Level 30:Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +4 damage.25% for 30 seconds*; Tier 5Level 35:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +4.5 damage% for 30 seconds*; Tier 6Level 40:For Blocking Stance boosts your Psychic Damage +4.75% for 30 seconds after using *; Level 45:Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +6 damage5% for 30 seconds*; Tier 7Level 50:For Blocking Stance boosts your Psychic Damage +5.25% for 30 seconds after using *; Level 55:Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +7 damage5.5% for 30 seconds*; Tier 8Level 60:For Blocking Stance boosts your Psychic Damage +5.75% for 30 seconds after using *; Level 65:Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +8 damage6% for 30 seconds*; Tier 9Level 70:For Blocking Stance boosts your Psychic Damage +6.25% for 30 seconds after using *; Level 75:Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +9 damage6.5% for 30 seconds*; Tier 10Level 80:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +10 damage6.75% for 30 seconds*; Tier 11Level 85:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +11 damage7% for 30 seconds*; Tier 12Level 90:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +12 damage7.25% for 30 seconds*; Tier 13Level 95:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +13 damage7.5% for 30 seconds*; Tier 14Level 100:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +14 damage7.75% for 30 seconds|Expand}}
|-
| || || <b>Tier 14Level 100</b> - For 60 seconds after using Blocking Stance, First Aid heals you +56 92 || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:For 60 seconds after using Blocking Stance, First Aid heals you +11
*; Tier 2Level 10
:For 60 seconds after using Blocking Stance, First Aid heals you +14
*; Tier 3Level 15
:For 60 seconds after using Blocking Stance, First Aid heals you +17
*; Tier 4Level 20
:For 60 seconds after using Blocking Stance, First Aid heals you +20
*; Tier 5Level 25
:For 60 seconds after using Blocking Stance, First Aid heals you +23
*; Tier 6Level 30
:For 60 seconds after using Blocking Stance, First Aid heals you +26
*; Tier 7Level 35
:For 60 seconds after using Blocking Stance, First Aid heals you +29
*; Tier 8Level 40
:For 60 seconds after using Blocking Stance, First Aid heals you +32
*; Tier 9Level 45
:For 60 seconds after using Blocking Stance, First Aid heals you +35
*; Tier 10Level 50
:For 60 seconds after using Blocking Stance, First Aid heals you +38
*; Tier 11Level 55
:For 60 seconds after using Blocking Stance, First Aid heals you +41
*; Tier 12Level 60
:For 60 seconds after using Blocking Stance, First Aid heals you +44
*; Tier 13Level 65
:For 60 seconds after using Blocking Stance, First Aid heals you +50
*; Tier 14Level 70
:For 60 seconds after using Blocking Stance, First Aid heals you +56
|Expand*; Level 75:For 60 seconds after using Blocking Stance, First Aid heals you +62*; Level 80:For 60 seconds after using Blocking Stance, First Aid heals you +68*; Level 85:For 60 seconds after using Blocking Stance, First Aid heals you +74*; Level 90:For 60 seconds after using Blocking Stance, First Aid heals you +80*; Level 95:For 60 seconds after using Blocking Stance, First Aid heals you +86*; Level 100:For 60 seconds after using Blocking Stance, First Aid heals you +92}}
|-
| || || <b>Level 100</b> - Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more || Rare || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Blocking Stance mitigates +2 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +2 more*; Level 20:Blocking Stance mitigates +4 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +4 more*; Level 30:Blocking Stance mitigates +6 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +6 more*; Level 40:Blocking Stance mitigates +7 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +7 more*; Level 50:Blocking Stance mitigates +8 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +8 more*; Level 60:Blocking Stance mitigates +9 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +9 more*; Level 70:Blocking Stance mitigates +11 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +11 more*; Level 80:Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more*; Level 90:Blocking Stance mitigates +13 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +13 more*; Level 100:Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more}}|-| || of Redirection || <b>Tier 14Level 100</b> - Redirect Damage +115124% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Redirect Damage +10%*; Level 10:Redirect Damage +16%*; Tier 1Level 15:Redirect Damage +1922%*; Tier 2Level 20:Redirect Damage +28%*; Level 25:Redirect Damage +34%*; Tier 3Level 30:Redirect Damage +3140%*; Tier 4Level 35:Redirect Damage +3746%*; Tier 5Level 40:Redirect Damage +4352%*; Tier 6Level 45:Redirect Damage +4958%*; Tier 7Level 50:Redirect Damage +5564%*; Tier 8Level 55:Redirect Damage +6170%*; Tier 9Level 60:Redirect Damage +6776%*; Tier 10Level 65:Redirect Damage +7382%*; Tier 11Level 70:Redirect Damage +7988%*; Tier 12Level 75:Redirect Damage +8594%*; Tier 13Level 80
:Redirect Damage +100%
*; Tier 14Level 85:Redirect Damage +115106%*; Level 90:Redirect Damage +112%*; Level 95:Redirect Damage +118%*; Level 100:Redirect Damage +124%|Expand}}
|-
| || || <b>Tier 7Level 100</b> - For 60 seconds after using Redirect, First Aid heals you +51 99 || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30
:For 60 seconds after using Redirect, First Aid heals you +15
*; Tier 2Level 35
:For 60 seconds after using Redirect, First Aid heals you +21
*; Tier 3Level 40
:For 60 seconds after using Redirect, First Aid heals you +27
*; Tier 4Level 45
:For 60 seconds after using Redirect, First Aid heals you +33
*; Tier 5Level 50
:For 60 seconds after using Redirect, First Aid heals you +39
*; Tier 6Level 55
:For 60 seconds after using Redirect, First Aid heals you +45
*; Tier 7Level 60
:For 60 seconds after using Redirect, First Aid heals you +51
|Expand*; Level 65:For 60 seconds after using Redirect, First Aid heals you +57*; Level 70:For 60 seconds after using Redirect, First Aid heals you +63*; Level 75:For 60 seconds after using Redirect, First Aid heals you +69*; Level 80:For 60 seconds after using Redirect, First Aid heals you +75*; Level 85:For 60 seconds after using Redirect, First Aid heals you +81*; Level 90:For 60 seconds after using Redirect, First Aid heals you +87*; Level 95:For 60 seconds after using Redirect, First Aid heals you +93*; Level 100:For 60 seconds after using Redirect, First Aid heals you +99}}
|-
| || of Potent Redirection || <b>Tier 14Level 100</b> - Redirect generates no Rage, reduces Rage by 9601560, and taunts -800 960 || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Redirect generates no Rage, reduces Rage by 100, and taunts -105
*; Tier 2Level 10
:Redirect generates no Rage, reduces Rage by 160, and taunts -150
*; Tier 3Level 15
:Redirect generates no Rage, reduces Rage by 220, and taunts -195
*; Tier 4Level 20
:Redirect generates no Rage, reduces Rage by 280, and taunts -240
*; Tier 5Level 25
:Redirect generates no Rage, reduces Rage by 340, and taunts -285
*; Tier 6Level 30
:Redirect generates no Rage, reduces Rage by 400, and taunts -330
*; Tier 7Level 35
:Redirect generates no Rage, reduces Rage by 460, and taunts -375
*; Tier 8Level 40
:Redirect generates no Rage, reduces Rage by 520, and taunts -420
*; Tier 9Level 45
:Redirect generates no Rage, reduces Rage by 580, and taunts -465
*; Tier 10Level 50
:Redirect generates no Rage, reduces Rage by 640, and taunts -510
*; Tier 11Level 55
:Redirect generates no Rage, reduces Rage by 700, and taunts -555
*; Tier 12Level 60
:Redirect generates no Rage, reduces Rage by 760, and taunts -600
*; Tier 13Level 65:Redirect generates no Rage, reduces Rage by 860, and taunts -700645*; Tier 14Level 70:Redirect generates no Rage, reduces Rage by 960, and taunts -800690*; Level 75:Redirect generates no Rage, reduces Rage by 1060, and taunts -735*; Level 80:Redirect generates no Rage, reduces Rage by 1160, and taunts -780*; Level 85:Redirect generates no Rage, reduces Rage by 1260, and taunts -825*; Level 90:Redirect generates no Rage, reduces Rage by 1360, and taunts -870*; Level 95:Redirect generates no Rage, reduces Rage by 1460, and taunts -915*; Level 100:Redirect generates no Rage, reduces Rage by 1560, and taunts -960|Expand}}
|-
| || || <b>Tier 14Level 100</b> - Redirect deals +56 84 damage and stuns the target || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Redirect deals +3 damage and stuns the target
*; Tier 2Level 10
:Redirect deals +6 damage and stuns the target
*; Tier 3Level 15
:Redirect deals +9 damage and stuns the target
*; Tier 4Level 20
:Redirect deals +12 damage and stuns the target
*; Tier 5Level 25
:Redirect deals +15 damage and stuns the target
*; Tier 6Level 30
:Redirect deals +18 damage and stuns the target
*; Tier 7Level 35
:Redirect deals +21 damage and stuns the target
*; Tier 8Level 40
:Redirect deals +24 damage and stuns the target
*; Tier 9Level 45
:Redirect deals +27 damage and stuns the target
*; Tier 10Level 50
:Redirect deals +30 damage and stuns the target
*; Tier 11Level 55
:Redirect deals +33 damage and stuns the target
*; Tier 12Level 60
:Redirect deals +36 damage and stuns the target
*; Tier 13Level 65:Redirect deals +46 42 damage and stuns the target*; Tier 14Level 70:Redirect deals +56 48 damage and stuns the target*; Level 75:Redirect deals +54 damage and stuns the target*; Level 80:Redirect deals +60 damage and stuns the target*; Level 85:Redirect deals +66 damage and stuns the target*; Level 90:Redirect deals +72 damage and stuns the target*; Level 95:Redirect deals +78 damage and stuns the target*; Level 100:Redirect deals +84 damage and stuns the target|Expand}}
|-
| || of Strategic Thrusts || <b>Tier 14Level 100</b> - Strategic Thrust deals +5460% damage, plus 4045% more damage if the target is Vulnerable || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable*; Level 10:Strategic Thrust deals +12% damage, plus 35% more damage if the target is Vulnerable*; Level 15:Strategic Thrust deals +14% damage, plus 35% more damage if the target is Vulnerable*; Level 20:Strategic Thrust deals +16% damage, plus 35% more damage if the target is Vulnerable*; Tier 2Level 25
:Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
*; Tier 3Level 30:Strategic Thrust deals +2120% damage, plus 35% more damage if the target is Vulnerable*; Tier 4Level 35:Strategic Thrust deals +22% damage, plus 35% more damage if the target is Vulnerable*; Level 40
:Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
*; Tier 5Level 45
:Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
*; Tier 6Level 50
:Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
*; Tier 7Level 55
:Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
*; Tier 8Level 60
:Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
*; Tier 9Level 65:Strategic Thrust deals +39% damage, plus 3540% more damage if the target is Vulnerable*; Tier 10Level 70:Strategic Thrust deals +42% damage, plus 3540% more damage if the target is Vulnerable*; Tier 11Level 75:Strategic Thrust deals +45% damage, plus 3540% more damage if the target is Vulnerable*; Tier 12Level 80:Strategic Thrust deals +48% damage, plus 3540% more damage if the target is Vulnerable*; Tier 13Level 85:Strategic Thrust deals +51% damage, plus 4045% more damage if the target is Vulnerable*; Tier 14Level 90:Strategic Thrust deals +54% damage, plus 4045% more damage if the target is Vulnerable*; Level 95:Strategic Thrust deals +57% damage, plus 45% more damage if the target is Vulnerable*; Level 100:Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable|Expand}}
|-
| || || <b>Tier 14Level 100</b> - Strategic Thrust and Lunge Damage +6439% || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Strategic Thrust and Lunge Damage +10%*; Level 10:Strategic Thrust and Lunge Damage +11%*; Level 15:Strategic Thrust and Lunge Damage +12%*; Level 20:Strategic Thrust and Lunge Damage +13%*; Level 25:Strategic Thrust and Lunge Damage +14%*; Level 30:Strategic Thrust and Lunge Damage +15%*; Level 35:Strategic Thrust and Lunge Damage +16%*; Tier 1Level 40
:Strategic Thrust and Lunge Damage +17%
*; Tier 2Level 45:Strategic Thrust and Lunge Damage +2018%*; Tier 3Level 50:Strategic Thrust and Lunge Damage +19%*; Level 55:Strategic Thrust and Lunge Damage +21%*; Level 60
:Strategic Thrust and Lunge Damage +23%
*; Tier 4Level 65:Strategic Thrust and Lunge Damage +2625%*; Tier 5Level 70:Strategic Thrust and Lunge Damage +27%*; Level 75
:Strategic Thrust and Lunge Damage +29%
*; Tier 6Level 80:Strategic Thrust and Lunge Damage +3231%*; Tier 7Level 85:Strategic Thrust and Lunge Damage +33%*; Level 90
:Strategic Thrust and Lunge Damage +35%
*; Tier 8Level 95:Strategic Thrust and Lunge Damage +3837%*; Tier 9Level 100:Strategic Thrust and Lunge Damage +4139%*; Tier 10:Strategic Thrust and Lunge Damage +44%*; Tier 11:Strategic Thrust and Lunge Damage +47%*; Tier 12:Strategic Thrust and Lunge Damage +50%*; Tier 13:Strategic Thrust and Lunge Damage +57%*; Tier 14:Strategic Thrust and Lunge Damage +64%|Expand}}
|-
| || of Fatal Opportunistic Vulnerabilities || <b>Tier 14Level 100</b> - If Strategic Thrust is used on a Vulnerable target, it deals +99 141 damage and restores 70 100 Health to you || Rare || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
*; Tier 2Level 10
:If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
*; Tier 3Level 15
:If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
*; Tier 4Level 20
:If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
*; Tier 5Level 25
:If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
*; Tier 6Level 30
:If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
*; Tier 7Level 35
:If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
*; Tier 8Level 40
:If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
*; Tier 9Level 45
:If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
*; Tier 10Level 50
:If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
*; Tier 11Level 55
:If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
*; Tier 12Level 60
:If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
*; Tier 13Level 65
:If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
*; Tier 14Level 70
:If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
|Expand*; Level 75:If Strategic Thrust is used on a Vulnerable target, it deals +106 damage and restores 75 Health to you*; Level 80:If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you*; Level 85:If Strategic Thrust is used on a Vulnerable target, it deals +120 damage and restores 85 Health to you*; Level 90:If Strategic Thrust is used on a Vulnerable target, it deals +127 damage and restores 90 Health to you*; Level 95:If Strategic Thrust is used on a Vulnerable target, it deals +134 damage and restores 95 Health to you*; Level 100:If Strategic Thrust is used on a Vulnerable target, it deals +141 damage and restores 100 Health to you}}
|-
| || of Heedfulness || <b>Tier 14Level 100</b> - Heed The Stick Damage +7177% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Heed The Stick Damage +1110%*; Tier 2Level 10:Heed The Stick Damage +13%*; Level 15:Heed The Stick Damage +16%*; Tier 3Level 20
:Heed The Stick Damage +19%
*; Tier 4Level 25:Heed The Stick Damage +2322%*; Tier 5Level 30:Heed The Stick Damage +2725%*; Tier 6Level 35:Heed The Stick Damage +28%*; Level 40
:Heed The Stick Damage +31%
*; Tier 7Level 45:Heed The Stick Damage +3534%*; Tier 8Level 50:Heed The Stick Damage +3937%*; Tier 9Level 55:Heed The Stick Damage +41%*; Level 60:Heed The Stick Damage +45%*; Level 65:Heed The Stick Damage +49%*; Level 70:Heed The Stick Damage +4353%*; Tier 10Level 75:Heed The Stick Damage +4756.99%*; Tier 11Level 80:Heed The Stick Damage +5161%*; Tier 12Level 85:Heed The Stick Damage +5565%*; Level 90:Heed The Stick Damage +68.99%*; Tier 13Level 95:Heed The Stick Damage +6373%*; Tier 14Level 100:Heed The Stick Damage +7177%|Expand}}
|-
| || of Potent Heeding || <b>Tier 14Level 100</b> - Heed The Stick deals +2216% Damage and Taunts +840 1200 || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Heed The Stick deals +1% Damage and Taunts +60
*; Tier 2Level 10
:Heed The Stick deals +2% Damage and Taunts +120
*; Tier 3Level 15
:Heed The Stick deals +3% Damage and Taunts +180
*; Tier 4Level 20
:Heed The Stick deals +4% Damage and Taunts +240
*; Tier 5Level 25
:Heed The Stick deals +5% Damage and Taunts +300
*; Tier 6Level 30
:Heed The Stick deals +6% Damage and Taunts +360
*; Tier 7Level 35
:Heed The Stick deals +7% Damage and Taunts +420
*; Tier 8Level 40
:Heed The Stick deals +8% Damage and Taunts +480
*; Tier 9Level 45
:Heed The Stick deals +9% Damage and Taunts +540
*; Tier 10Level 50
:Heed The Stick deals +10% Damage and Taunts +600
*; Tier 11Level 55
:Heed The Stick deals +11% Damage and Taunts +660
*; Tier 12Level 60
:Heed The Stick deals +12% Damage and Taunts +720
*; Tier 13Level 65:Heed The Stick deals +1713% Damage and Taunts +780*; Tier Level 70:Heed The Stick deals +14% Damage and Taunts +840*; Level 75:Heed The Stick deals +15% Damage and Taunts +900*; Level 80:Heed The Stick deals +16% Damage and Taunts +960*; Level 85:Heed The Stick deals +16% Damage and Taunts +1020*; Level 90:Heed The Stick deals +2216% Damage and Taunts +8401080*; Level 95:Heed The Stick deals +16% Damage and Taunts +1140*; Level 100:Heed The Stick deals +16% Damage and Taunts +1200|Expand}}
|-
| || of Healthy Heeding || <b>Tier 14Level 100</b> - Heed The Stick heals you for 24 36 health (or armor if health is full) || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Heed The Stick heals you for 5 health (or armor if health is full)
*; Tier 2Level 10
:Heed The Stick heals you for 6 health (or armor if health is full)
*; Tier 3Level 15
:Heed The Stick heals you for 7 health (or armor if health is full)
*; Tier 4Level 20
:Heed The Stick heals you for 8 health (or armor if health is full)
*; Tier 5Level 25
:Heed The Stick heals you for 9 health (or armor if health is full)
*; Tier 6Level 30
:Heed The Stick heals you for 10 health (or armor if health is full)
*; Tier 7Level 35
:Heed The Stick heals you for 11 health (or armor if health is full)
*; Tier 8Level 40
:Heed The Stick heals you for 12 health (or armor if health is full)
*; Tier 9Level 45
:Heed The Stick heals you for 14 health (or armor if health is full)
*; Tier 10Level 50
:Heed The Stick heals you for 16 health (or armor if health is full)
*; Tier 11Level 55
:Heed The Stick heals you for 18 health (or armor if health is full)
*; Tier 12Level 60
:Heed The Stick heals you for 20 health (or armor if health is full)
*; Tier 13Level 65
:Heed The Stick heals you for 22 health (or armor if health is full)
*; Tier 14Level 70
:Heed The Stick heals you for 24 health (or armor if health is full)
|Expand*; Level 75:Heed The Stick heals you for 26 health (or armor if health is full)*; Level 80:Heed The Stick heals you for 28 health (or armor if health is full)*; Level 85:Heed The Stick heals you for 30 health (or armor if health is full)*; Level 90:Heed The Stick heals you for 32 health (or armor if health is full)*; Level 95:Heed The Stick heals you for 34 health (or armor if health is full)*; Level 100:Heed The Stick heals you for 36 health (or armor if health is full)}}
|-
| || of Thickheaded Heeding || <b>Tier 7Level 100</b> - Heed The Stick gives you +12 21 mitigation from direct attacks for 10 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30
:Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
*; Tier 2Level 35
:Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
*; Tier 3Level 40
:Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
*; Tier 4Level 45
:Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
*; Tier 5Level 50
:Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
*; Tier 6:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds*; Tier 7Level 55
:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
|Expand*; Level 60:Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds*; Level 65:Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds*; Level 70:Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds*; Level 75:Heed The Stick gives you +16 mitigation from direct attacks for 10 seconds*; Level 80:Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds*; Level 85:Heed The Stick gives you +18 mitigation from direct attacks for 10 seconds*; Level 90:Heed The Stick gives you +19 mitigation from direct attacks for 10 seconds*; Level 95:Heed The Stick gives you +20 mitigation from direct attacks for 10 seconds*; Level 100:Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds}}
|-
| || of Headcracking || <b>Tier 14Level 100</b> - Headcracker Damage +6275% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Headcracker Damage +8%
*; Tier 2Level 10:Headcracker Damage +1211%*; Tier 3Level 15:Headcracker Damage +1614%*; Tier 4Level 20:Headcracker Damage +17%*; Level 25
:Headcracker Damage +20%
*; Tier 5Level 30:Headcracker Damage +2423%*; Tier 6Level 35:Headcracker Damage +2826%*; Tier 7Level 40:Headcracker Damage +29%*; Level 45
:Headcracker Damage +32%
*; Tier 8Level 50
:Headcracker Damage +36%
*; Tier 9Level 55
:Headcracker Damage +40%
*; Tier 10Level 60
:Headcracker Damage +44%
*; Tier 11Level 65
:Headcracker Damage +48%
*; Tier 12Level 70
:Headcracker Damage +52%
*; Tier 13Level 75:Headcracker Damage +5756%*; Tier 14Level 80:Headcracker Damage +6260%*; Level 85:Headcracker Damage +64%*; Level 90:Headcracker Damage +67%*; Level 95:Headcracker Damage +71%*; Level 100:Headcracker Damage +75%|Expand}}
|-
| || || <b>Tier 14Level 100</b> - Headcracker deals +90 140 damage, generates no Rage, and reduces Rage by 210 200 || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Headcracker deals +5 damage, generates no Rage, and reduces Rage by 1510*; Tier 2Level 10:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 3020*; Tier 3Level 15:Headcracker deals +15 damage, generates no Rage, and reduces Rage by 4530*; Tier 4Level 20:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 6040*; Tier 5Level 25:Headcracker deals +25 damage, generates no Rage, and reduces Rage by 7550*; Tier 6Level 30:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 9060*; Tier 7Level 35:Headcracker deals +35 damage, generates no Rage, and reduces Rage by 10570*; Tier 8Level 40:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 12080*; Tier 9Level 45:Headcracker deals +45 damage, generates no Rage, and reduces Rage by 13590*; Tier 10Level 50:Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150100*; Tier 11Level 55:Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165110*; Tier 12Level 60:Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180120*; Level 65:Headcracker deals +70 damage, generates no Rage, and reduces Rage by 130*; Tier 13Level 70:Headcracker deals +80 damage, generates no Rage, and reduces Rage by 140*; Level 75 :Headcracker deals +90 damage, generates no Rage, and reduces Rage by 150*; Level 80:Headcracker deals +100 damage, generates no Rage, and reduces Rage by 195160*; Tier 14Level 85:Headcracker deals +110 damage, generates no Rage, and reduces Rage by 170*; Level 90 :Headcracker deals +120 damage, generates no Rage, and reduces Rage by 210180*; Level 95:Headcracker deals +130 damage, generates no Rage, and reduces Rage by 190*; Level 100:Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200|Expand}}
|-
| Uncrackable || || <b>Tier 7Level 100</b> - After using Headcracker, you take half -62% damage from Psychic attacks for 10 15 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30:After using Headcracker, you take half -50% damage from Psychic attacks for 5 seconds*; Tier 2Level 35:After using Headcracker, you take half -50% damage from Psychic attacks for 6 seconds*; Tier 3Level 40:After using Headcracker, you take half -50% damage from Psychic attacks for 7 seconds*; Tier 4Level 45:After using Headcracker, you take half -50% damage from Psychic attacks for 8 seconds*; Tier 5Level 50:After using Headcracker, you take half -50% damage from Psychic attacks for 9 seconds*; Tier 6Level 55:After using Headcracker, you take half -50% damage from Psychic attacks for 10 seconds*; Tier 7Level 60:After using Headcracker, you take -50% damage from Psychic attacks for 11 seconds*; Level 65:After using Headcracker, you take -50% damage from Psychic attacks for 12 seconds*; Level 70:After using Headcracker, you take -50% damage from Psychic attacks for 13 seconds*; Level 75:After using Headcracker, you take -50% damage from Psychic attacks for 14 seconds*; Level 80:After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds*; Level 85:After using Headcracker, you take -53% damage from Psychic attacks for 15 seconds*; Level 90:After using Headcracker, you take -56% damage from Psychic attacks for 15 seconds*; Level 95:After using Headcracker, you take -59% damage from Psychic attacks for 15 seconds*; Level 100:After using Headcracker, you take half -62% damage from Psychic attacks for 10 15 seconds|Expand}}
|-
| || of Pinning || <b>Tier 14Level 100</b> - Pin Damage +6976% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Pin Damage +5%
*; Tier 2Level 10:Pin Damage +98%*; Tier 3Level 15:Pin Damage +1311%*; Tier 4Level 20:Pin Damage +14%*; Level 25
:Pin Damage +17%
*; Tier 5Level 30:Pin Damage +2120%*; Tier 6Level 35:Pin Damage +2524%*; Tier 7Level 40:Pin Damage +2928%*; Tier 8Level 45:Pin Damage +32%*; Level 50:Pin Damage +36%*; Level 55:Pin Damage +3340%*; Tier 9Level 60:Pin Damage +3744%*; Tier 10Level 65:Pin Damage +4148%*; Tier 11Level 70:Pin Damage +4552%*; Level 75:Pin Damage +56%*; Level 80:Pin Damage +60%*; Level 85:Pin Damage +64%*; Tier 12Level 90:Pin Damage +4968%*; Tier 13Level 95:Pin Damage +5972%*; Tier 14Level 100:Pin Damage +6976%|Expand}}
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| || || <b>Tier 14Level 100</b> - Pin generates no Rage and reduces Rage by 800 1200 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Pin generates no Rage and reduces Rage by 50
*; Tier 2Level 10
:Pin generates no Rage and reduces Rage by 100
*; Tier 3Level 15
:Pin generates no Rage and reduces Rage by 150
*; Tier 4Level 20
:Pin generates no Rage and reduces Rage by 200
*; Tier 5Level 25
:Pin generates no Rage and reduces Rage by 250
*; Tier 6Level 30
:Pin generates no Rage and reduces Rage by 300
*; Tier 7Level 35
:Pin generates no Rage and reduces Rage by 350
*; Tier 8Level 40
:Pin generates no Rage and reduces Rage by 400
*; Tier 9Level 45
:Pin generates no Rage and reduces Rage by 450
*; Tier 10Level 50
:Pin generates no Rage and reduces Rage by 500
*; Tier 11Level 55
:Pin generates no Rage and reduces Rage by 550
*; Tier 12Level 60
:Pin generates no Rage and reduces Rage by 600
*; Tier 13Level 65:Pin generates no Rage and reduces Rage by 700675*; Tier 14Level 70:Pin generates no Rage and reduces Rage by 800750*; Level 75:Pin generates no Rage and reduces Rage by 825*; Level 80:Pin generates no Rage and reduces Rage by 900*; Level 85:Pin generates no Rage and reduces Rage by 975*; Level 90:Pin generates no Rage and reduces Rage by 1050*; Level 95:Pin generates no Rage and reduces Rage by 1125*; Level 100:Pin generates no Rage and reduces Rage by 1200|Expand}}
|-
| || of Agonizing Pins || <b>Tier 7Level 100</b> - Pin causes target's attacks to deal -4062% damage for 5 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30
:Pin causes target's attacks to deal -10% damage for 5 seconds
*; Tier 2Level 35
:Pin causes target's attacks to deal -15% damage for 5 seconds
*; Tier 3Level 40
:Pin causes target's attacks to deal -20% damage for 5 seconds
*; Tier 4Level 45
:Pin causes target's attacks to deal -25% damage for 5 seconds
*; Tier 5Level 50
:Pin causes target's attacks to deal -30% damage for 5 seconds
*; Tier 6Level 55
:Pin causes target's attacks to deal -35% damage for 5 seconds
*; Tier 7Level 60
:Pin causes target's attacks to deal -40% damage for 5 seconds
|Expand*; Level 65:Pin causes target's attacks to deal -42% damage for 5 seconds*; Level 70:Pin causes target's attacks to deal -45% damage for 5 seconds*; Level 75:Pin causes target's attacks to deal -47% damage for 5 seconds*; Level 80:Pin causes target's attacks to deal -50% damage for 5 seconds*; Level 85:Pin causes target's attacks to deal -53% damage for 5 seconds*; Level 90:Pin causes target's attacks to deal -56% damage for 5 seconds*; Level 95:Pin causes target's attacks to deal -59% damage for 5 seconds*; Level 100:Pin causes target's attacks to deal -62% damage for 5 seconds}}
|-
| || of The Phoenix || <b>Tier 7Level 100</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 100 Health to you || Epic || OffHand || {{Spoiler|*; Tier 1:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health Click Expand to youreveal|*; Tier 2Level 35:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 35 Health to you*; Tier 3Level 40:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 40 Health to you*; Tier 4Level 45:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 45 Health to you*; Tier 5Level 50:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 50 Health to you*; Tier 6Level 55
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
*; Tier 7Level 60:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 60 Health to you*; Level 65:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 65 Health to you*; Level 70:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 70 Health to you*; Level 75:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 75 Health to you*; Level 80:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 80 Health to you*; Level 85:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 85 Health to you*; Level 90:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 90 Health to you*; Level 95:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 95 Health to you*; Level 100:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you|Expand}}
|-
| || || <b>Tier 1Level 30</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || Rare || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30
:Phoenix Strike deals +10% damage and triggers the target's Vulnerability
|Expand}}
|-
| || of Healthy Suppression || <b>Tier 14Level 100</b> - Suppress heals you for 40 57 health || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Suppress heals you for 15 health
*; Tier 2Level 10
:Suppress heals you for 17 health
*; Tier 3Level 15
:Suppress heals you for 19 health
*; Tier 4Level 20
:Suppress heals you for 20 health
*; Tier 5Level 25
:Suppress heals you for 22 health
*; Tier 6Level 30
:Suppress heals you for 24 health
*; Tier 7Level 35
:Suppress heals you for 26 health
*; Tier 8Level 40
:Suppress heals you for 28 health
*; Tier 9Level 45
:Suppress heals you for 30 health
*; Tier 10Level 50
:Suppress heals you for 32 health
*; Tier 11Level 55
:Suppress heals you for 34 health
*; Tier 12Level 60
:Suppress heals you for 36 health
*; Tier 13Level 65
:Suppress heals you for 38 health
*; Tier 14Level 70
:Suppress heals you for 40 health
|Expand*; Level 75:Suppress heals you for 42 health*; Level 80:Suppress heals you for 45 health*; Level 85:Suppress heals you for 48 health*; Level 90:Suppress heals you for 51 health*; Level 95:Suppress heals you for 54 health*; Level 100:Suppress heals you for 57 health}}
|-
| || of Suppression || <b>Tier 14Level 100</b> - Suppress Damage +5560% || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Suppress Damage +7%*; Level 10:Suppress Damage +9%*; Level 15:Suppress Damage +11%*; Tier 2Level 20
:Suppress Damage +13%
*; Tier 3Level 25:Suppress Damage +15%*; Level 30:Suppress Damage +18%*; Level 35:Suppress Damage +21%*; Level 40:Suppress Damage +1624%*; Tier 4Level 45:Suppress Damage +1927%*; Tier 5Level 50:Suppress Damage +2230%*; Tier 6Level 55:Suppress Damage +2533%*; Level 60:Suppress Damage +36%*; Tier 7Level 65:Suppress Damage +2839%*; Tier 8Level 70:Suppress Damage +3142%*; Tier 9Level 75:Suppress Damage +3445%*; Tier 10Level 80:Suppress Damage +3748%*; Tier 11Level 85:Suppress Damage +4051%*; Tier 12Level 90:Suppress Damage +4354%*; Tier 13Level 95:Suppress Damage +4956.99%*; Tier 14Level 100:Suppress Damage +5560%|Expand}}
|-
| || of Contemplative Suppression || <b>Tier 14Level 100</b> - Suppress deals +3740% damage and causes targets to lose an additional 350 500 Rage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Suppress deals +57% damage and causes targets to lose an additional 25 Rage*; Tier 2Level 10:Suppress deals +78% damage and causes targets to lose an additional 50 Rage*; Tier 3Level 15
:Suppress deals +9% damage and causes targets to lose an additional 75 Rage
*; Tier 4Level 20:Suppress deals +1110% damage and causes targets to lose an additional 100 Rage*; Tier 5Level 25:Suppress deals +1311% damage and causes targets to lose an additional 125 Rage*; Tier 6Level 30:Suppress deals +1512% damage and causes targets to lose an additional 150 Rage*; Tier 7Level 35:Suppress deals +1714% damage and causes targets to lose an additional 175 Rage*; Tier 8Level 40:Suppress deals +1916% damage and causes targets to lose an additional 200 Rage*; Tier 9Level 45:Suppress deals +2118% damage and causes targets to lose an additional 225 Rage*; Tier 10Level 50:Suppress deals +2320% damage and causes targets to lose an additional 250 Rage*; Tier 11Level 55:Suppress deals +2522% damage and causes targets to lose an additional 275 Rage*; Tier 12Level 60:Suppress deals +2724% damage and causes targets to lose an additional 300 Rage*; Tier 13Level 65:Suppress deals +3226% damage and causes targets to lose an additional 325 Rage*; Tier 14Level 70:Suppress deals +3728% damage and causes targets to lose an additional 350 Rage|Expand*; Level 75:Suppress deals +30% damage and causes targets to lose an additional 375 Rage*; Level 80:Suppress deals +32% damage and causes targets to lose an additional 400 Rage*; Level 85:Suppress deals +34% damage and causes targets to lose an additional 425 Rage*; Level 90:Suppress deals +36% damage and causes targets to lose an additional 450 Rage*; Level 95:Suppress deals +38% damage and causes targets to lose an additional 475 Rage*; Level 100:Suppress deals +40% damage and causes targets to lose an additional 500 Rage}}
|-
| || of Stunning Suppression || <b>Tier 14Level 100</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 280 damage. || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
*; Tier 2Level 10
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
*; Tier 3Level 15
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
*; Tier 4Level 20
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
*; Tier 5Level 25
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
*; Tier 6Level 30
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
*; Tier 7Level 35
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
*; Tier 8Level 40
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
*; Tier 9Level 45
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
*; Tier 10Level 50
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
*; Tier 11Level 55
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
*; Tier 12Level 60
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
*; Tier 13Level 65
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
*; Tier 14Level 70
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
|Expand*; Level 75:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +180 damage.*; Level 80:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.*; Level 85:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +220 damage.*; Level 90:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +240 damage.*; Level 95:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +260 damage.*; Level 100:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +280 damage.}}
|}
198
edits