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Staff/Treasure Effects

29,835 bytes added, 13:27, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Staff/Treasure Effects|Staff Treasure Effects]]==</includeonly>
See also: [[Staff/Treasure Effects:By Slot]]
See also: [[Staff/Treasure Effects:By Ability]]
<!-- Updated to v399 on January 22, 2019 from v316 Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Staff-Fighting || <b>Level 70100</b> - Staff Base Damage +2350% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Staff Damage +35
*; Level 20
:Staff Base Damage +810%
*; Level 30
:Staff Base Damage +1115%
*; Level 40
:Staff Base Damage +1420%
*; Level 50
:Staff Base Damage +1725%
*; Level 60
:Staff Base Damage +2030%
*; Level 70
:Staff Base Damage +2335%*; Level 80:Staff Base Damage +40%*; Level 90:Staff Base Damage +45%*; Level 100:Staff Base Damage +50%
}}
|-
| || || <b>Level 70100</b> - Armor from Combat Refresh Abilities +40 67 when Staff is active || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Armor from Combat Refresh Abilities +12 10 when Staff is active
*; Level 10
:Armor from Combat Refresh Abilities +14 13 when Staff is active
*; Level 15
:Armor from Combat Refresh Abilities +16 when Staff is active
*; Level 20
:Armor from Combat Refresh Abilities +18 19 when Staff is active
*; Level 25
:Armor from Combat Refresh Abilities +20 22 when Staff is active
*; Level 30
:Armor from Combat Refresh Abilities +22 25 when Staff is active
*; Level 35
:Armor from Combat Refresh Abilities +24 28 when Staff is active
*; Level 40
:Armor from Combat Refresh Abilities +26 31 when Staff is active
*; Level 45
:Armor from Combat Refresh Abilities +28 34 when Staff is active
*; Level 50
:Armor from Combat Refresh Abilities +30 37 when Staff is active
*; Level 55
:Armor from Combat Refresh Abilities +32 40 when Staff is active
*; Level 60
:Armor from Combat Refresh Abilities +34 43 when Staff is active
*; Level 65
:Armor from Combat Refresh Abilities +37 46 when Staff is active
*; Level 70
:Armor from Combat Refresh Abilities +40 49 when Staff is active*; Level 75:Armor from Combat Refresh Abilities +52 when Staff is active*; Level 80:Armor from Combat Refresh Abilities +55 when Staff is active*; Level 85:Armor from Combat Refresh Abilities +58 when Staff is active*; Level 90:Armor from Combat Refresh Abilities +61 when Staff is active*; Level 95:Armor from Combat Refresh Abilities +64 when Staff is active*; Level 100:Armor from Combat Refresh Abilities +67 when Staff is active
}}
|-
| || || <b>Level 70100</b> - Smash, Double Hit, and Heed The Stick Damage +15 157 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Smash, Double Hit, and Heed The Stick Damage +25
*; Level 10
:Smash, Double Hit, and Heed The Stick Damage +313
*; Level 15
:Smash, Double Hit, and Heed The Stick Damage +421
*; Level 20
:Smash, Double Hit, and Heed The Stick Damage +529
*; Level 25
:Smash, Double Hit, and Heed The Stick Damage +637
*; Level 30
:Smash, Double Hit, and Heed The Stick Damage +745
*; Level 35
:Smash, Double Hit, and Heed The Stick Damage +853
*; Level 40
:Smash, Double Hit, and Heed The Stick Damage +961
*; Level 45
:Smash, Double Hit, and Heed The Stick Damage +1069
*; Level 50
:Smash, Double Hit, and Heed The Stick Damage +1177
*; Level 55
:Smash, Double Hit, and Heed The Stick Damage +1285
*; Level 60
:Smash, Double Hit, and Heed The Stick Damage +1393
*; Level 65
:Smash, Double Hit, and Heed The Stick Damage +14101
*; Level 70
:Smash, Double Hit, and Heed The Stick Damage +15109*; Level 75:Smash, Double Hit, and Heed The Stick Damage +117*; Level 80:Smash, Double Hit, and Heed The Stick Damage +125*; Level 85:Smash, Double Hit, and Heed The Stick Damage +133*; Level 90:Smash, Double Hit, and Heed The Stick Damage +141*; Level 95:Smash, Double Hit, and Heed The Stick Damage +149*; Level 100:Smash, Double Hit, and Heed The Stick Damage +157
}}
|-
| || || <b>Level 70100</b> - Nice Attack Power Cost -19 66 when Staff is active || Rare || Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Nice Attack Power Cost -5 2 when Staff is active
*; Level 10
:Nice Attack Power Cost -4 when Staff is active
*; Level 15
:Nice Attack Power Cost -6 when Staff is active
*; Level 15
:Nice Attack Power Cost -7 when Staff is active
*; Level 20
:Nice Attack Power Cost -8 when Staff is active
*; Level 25
:Nice Attack Power Cost -9 10 when Staff is active
*; Level 30
:Nice Attack Power Cost -10 13 when Staff is active
*; Level 35
:Nice Attack Power Cost -11 16 when Staff is active
*; Level 40
:Nice Attack Power Cost -12 20 when Staff is active
*; Level 45
:Nice Attack Power Cost -13 24 when Staff is active
*; Level 50
:Nice Attack Power Cost -14 28 when Staff is active
*; Level 55
:Nice Attack Power Cost -15 32 when Staff is active
*; Level 60
:Nice Attack Power Cost -16 36 when Staff is active
*; Level 65
:Nice Attack Power Cost -17 40 when Staff is active
*; Level 70
:Nice Attack Power Cost -19 43 when Staff is active*; Level 75:Nice Attack Power Cost -47 when Staff is active*; Level 80:Nice Attack Power Cost -50 when Staff is active*; Level 85:Nice Attack Power Cost -54 when Staff is active*; Level 90:Nice Attack Power Cost -58 when Staff is active*; Level 95:Nice Attack Power Cost -62 when Staff is active*; Level 100:Nice Attack Power Cost -66 when Staff is active
}}
|-
| || of Smashing Vulnerabilities || <b>Level 70100</b> - All Staff attacks have a 6.5% chance to trigger the target's Vulnerability || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
*; Level 70
:All Staff attacks have a 5% chance to trigger the target's Vulnerability
*; Level 75
:All Staff attacks have a 5.25% chance to trigger the target's Vulnerability
*; Level 80
:All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
*; Level 85
:All Staff attacks have a 5.75% chance to trigger the target's Vulnerability
*; Level 90
:All Staff attacks have a 6% chance to trigger the target's Vulnerability
*; Level 95
:All Staff attacks have a 6.25% chance to trigger the target's Vulnerability
*; Level 100
:All Staff attacks have a 6.5% chance to trigger the target's Vulnerability
}}
|-
| || of Fiery Smashing || <b>Level 70100</b> - Phoenix Strike costs -14 20 Power and boosts your Direct Fire Damage +1824% for 30 seconds || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
*; Level 70
:Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
*; Level 75
:Phoenix Strike costs -15 Power and boosts your Direct Fire Damage +19% for 30 seconds
*; Level 80
:Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
*; Level 85
:Phoenix Strike costs -17 Power and boosts your Direct Fire Damage +21% for 30 seconds
*; Level 90
:Phoenix Strike costs -18 Power and boosts your Direct Fire Damage +22% for 30 seconds
*; Level 95
:Phoenix Strike costs -19 Power and boosts your Direct Fire Damage +23% for 30 seconds
*; Level 100
:Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds
}}
|-
| || of Crushing Streaks || <b>Level 70100</b> - Double Hit causes your next attack to deal +90 150 damage if it is a Crushing attack || Uncommon || Ring, Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
*; Level 70
:Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
*; Level 80
:Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
*; Level 90
:Double Hit causes your next attack to deal +125 damage if it is a Crushing attack
*; Level 100
:Double Hit causes your next attack to deal +150 damage if it is a Crushing attack
}}
|-
| || || <b>Level 70100</b> - Pin heals you for 40 55 health || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Pin heals you for 10 health
*; Level 70
:Pin heals you for 40 health
*; Level 80
:Pin heals you for 45 health
*; Level 90
:Pin heals you for 50 health
*; Level 100
:Pin heals you for 55 health
}}
|-
| || || <b>Level 70100</b> - Pin boosts Core Attack and Nice Attack Damage +73 122 for 7 15 seconds || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pin boosts Core Attack and Nice Attack Damage +8 for 7 15 seconds
*; Level 10
:Pin boosts Core Attack and Nice Attack Damage +13 14 for 7 15 seconds
*; Level 15
:Pin boosts Core Attack and Nice Attack Damage +18 20 for 7 15 seconds
*; Level 20
:Pin boosts Core Attack and Nice Attack Damage +23 26 for 7 15 seconds
*; Level 25
:Pin boosts Core Attack and Nice Attack Damage +28 32 for 7 15 seconds
*; Level 30
:Pin boosts Core Attack and Nice Attack Damage +33 38 for 7 15 seconds
*; Level 35
:Pin boosts Core Attack and Nice Attack Damage +38 44 for 7 15 seconds
*; Level 40
:Pin boosts Core Attack and Nice Attack Damage +43 50 for 7 15 seconds
*; Level 45
:Pin boosts Core Attack and Nice Attack Damage +48 56 for 7 15 seconds
*; Level 50
:Pin boosts Core Attack and Nice Attack Damage +53 62 for 7 15 seconds
*; Level 55
:Pin boosts Core Attack and Nice Attack Damage +58 68 for 7 15 seconds
*; Level 60
:Pin boosts Core Attack and Nice Attack Damage +63 74 for 7 15 seconds
*; Level 65
:Pin boosts Core Attack and Nice Attack Damage +68 80 for 7 15 seconds
*; Level 70
:Pin boosts Core Attack and Nice Attack Damage +73 86 for 7 15 seconds*; Level 75:Pin boosts Core Attack and Nice Attack Damage +92 for 15 seconds*; Level 80:Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds*; Level 85:Pin boosts Core Attack and Nice Attack Damage +104 for 15 seconds*; Level 90:Pin boosts Core Attack and Nice Attack Damage +110 for 15 seconds*; Level 95:Pin boosts Core Attack and Nice Attack Damage +116 for 15 seconds*; Level 100:Pin boosts Core Attack and Nice Attack Damage +122 for 15 seconds
}}
|-
| || of Accurate Suppression || <b>Level 70100</b> - Suppress and Heed the Stick have +34 43 Accuracy || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Suppress and Heed the Stick have +10 7 Accuracy
*; Level 20
:Suppress and Heed the Stick have +14 11 Accuracy
*; Level 30
:Suppress and Heed the Stick have +18 15 Accuracy
*; Level 40
:Suppress and Heed the Stick have +22 19 Accuracy
*; Level 50
:Suppress and Heed the Stick have +26 23 Accuracy
*; Level 60
:Suppress and Heed the Stick have +30 27 Accuracy
*; Level 70
:Suppress and Heed the Stick have +34 31 Accuracy*; Level 80:Suppress and Heed the Stick have +35 Accuracy*; Level 90:Suppress and Heed the Stick have +39 Accuracy*; Level 100:Suppress and Heed the Stick have +43 Accuracy
}}
|-
| || of Double Hits || <b>Level 70100</b> - Double Hit Damage +3237% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Double Hit Damage +128%
*; Level 10
:Double Hit Damage +139%
*; Level 15
:Double Hit Damage +1410%
*; Level 20
:Double Hit Damage +1511%
*; Level 25
:Double Hit Damage +1612%
*; Level 30
:Double Hit Damage +1713%
*; Level 35
:Double Hit Damage +1814%
*; Level 40
:Double Hit Damage +2016%
*; Level 45
:Double Hit Damage +2217%
*; Level 50
:Double Hit Damage +2419%
*; Level 55
:Double Hit Damage +2620%
*; Level 60
:Double Hit Damage +2822%
*; Level 65
:Double Hit Damage +3023%
*; Level 70
:Double Hit Damage +3225%*; Level 75:Double Hit Damage +27%*; Level 80:Double Hit Damage +29%*; Level 85:Double Hit Damage +31%*; Level 90:Double Hit Damage +33%*; Level 95:Double Hit Damage +35%*; Level 100:Double Hit Damage +37%
}}
|-
| || of The Phoenix || <b>Level 70100</b> - Phoenix Strike Damage +6080% || Uncommon || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 35
:Phoenix Strike Damage +107%
*; Level 40
:Phoenix Strike Damage +1814%
*; Level 45
:Phoenix Strike Damage +2620%
*; Level 50
:Phoenix Strike Damage +3427%
*; Level 55
:Phoenix Strike Damage +4133%
*; Level 60
:Phoenix Strike Damage +4840%
*; Level 65
:Phoenix Strike Damage +5445%
*; Level 70
:Phoenix Strike Damage +50%
*; Level 75
:Phoenix Strike Damage +55%
*; Level 80
:Phoenix Strike Damage +60%
*; Level 85
:Phoenix Strike Damage +65%
*; Level 90
:Phoenix Strike Damage +70%
*; Level 95
:Phoenix Strike Damage +75%
*; Level 100
:Phoenix Strike Damage +80%
}}
|-
| || of The Phoenix || <b>Level 70100</b> - Phoenix Strike deals +2557% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds || Rare || Feet || {{Spoiler|Click Expand to reveal|
*; Level 35
:Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds
*; Level 40
:Phoenix Strike deals +79% Fire damage to melee attackers, and ability reuse timer is -5 seconds
*; Level 45
:Phoenix Strike deals +913% Fire damage to melee attackers, and ability reuse timer is -5 seconds
*; Level 50
:Phoenix Strike deals +1117% Fire damage to melee attackers, and ability reuse timer is -6 seconds
*; Level 55
:Phoenix Strike deals +1321% Fire damage to melee attackers, and ability reuse timer is -7 6 seconds
*; Level 60
:Phoenix Strike deals +1525% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds
*; Level 65
:Phoenix Strike deals +2029% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds
*; Level 70
:Phoenix Strike deals +2533% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds*; Level 75:Phoenix Strike deals +37% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 80:Phoenix Strike deals +41% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 85:Phoenix Strike deals +45% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 90:Phoenix Strike deals +49% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 95:Phoenix Strike deals +53% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 100:Phoenix Strike deals +57% Fire damage to melee attackers, and ability reuse timer is -7 seconds
}}
|-
| || of The Phoenix || <b>Level 70100</b> - Phoenix Strike restores 108 Health deals +245 Fire damage to you melee attackers || Epic || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 35
:Phoenix Strike restores 30 Health deals +63 Fire damage to youmelee attackers
*; Level 40
:Phoenix Strike restores 42 Health deals +77 Fire damage to youmelee attackers
*; Level 45
:Phoenix Strike restores 54 Health deals +91 Fire damage to youmelee attackers
*; Level 50
:Phoenix Strike restores 66 Health deals +105 Fire damage to youmelee attackers
*; Level 55
:Phoenix Strike restores 78 Health deals +119 Fire damage to youmelee attackers
*; Level 60
:Phoenix Strike restores 90 Health deals +133 Fire damage to youmelee attackers
*; Level 65
:Phoenix Strike restores 99 Health deals +147 Fire damage to youmelee attackers
*; Level 70
:Phoenix Strike restores 108 Health deals +161 Fire damage to youmelee attackers*; Level 75:Phoenix Strike deals +175 Fire damage to melee attackers*; Level 80:Phoenix Strike deals +189 Fire damage to melee attackers*; Level 85:Phoenix Strike deals +203 Fire damage to melee attackers*; Level 90:Phoenix Strike deals +217 Fire damage to melee attackers*; Level 95:Phoenix Strike deals +231 Fire damage to melee attackers*; Level 100:Phoenix Strike deals +245 Fire damage to melee attackers
}}
|-
| || of Slashy Double Hits || <b>Level 70100</b> - Double Hit costs -14 20 Power and makes the target 912% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 20
:Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 30
:Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 40
:Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 50
:Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 60
:Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 70
:Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds*; Level 80:Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds*; Level 90:Double Hit costs -18 Power and makes the target 11% more vulnerable to direct Fire and Cold damage for 8 seconds*; Level 100:Double Hit costs -20 Power and makes the target 12% more vulnerable to direct Fire and Cold damage for 8 seconds
}}
|-
| || of Efficient Thrusting || <b>Level 70100</b> - Headcracker and Strategic Thrust deal +1630% damage and reuse timer is -1 second || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second
*; Level 10
:Headcracker and Strategic Thrust deal +24% damage and reuse timer is -1 second
*; Level 15
:Headcracker and Strategic Thrust deal +35% damage and reuse timer is -1 second
*; Level 20
:Headcracker and Strategic Thrust deal +46% damage and reuse timer is -1 second
*; Level 25
:Headcracker and Strategic Thrust deal +57% damage and reuse timer is -1 second
*; Level 30
:Headcracker and Strategic Thrust deal +68% damage and reuse timer is -1 second
*; Level 35
:Headcracker and Strategic Thrust deal +79% damage and reuse timer is -1 second
*; Level 40
:Headcracker and Strategic Thrust deal +810% damage and reuse timer is -1 second
*; Level 45
:Headcracker and Strategic Thrust deal +911% damage and reuse timer is -1 second
*; Level 50
:Headcracker and Strategic Thrust deal +1012% damage and reuse timer is -1 second
*; Level 55
:Headcracker and Strategic Thrust deal +1113% damage and reuse timer is -1 second
*; Level 60
:Headcracker and Strategic Thrust deal +1214% damage and reuse timer is -1 second
*; Level 65
:Headcracker and Strategic Thrust deal +1416% damage and reuse timer is -1 second
*; Level 70
:Headcracker and Strategic Thrust deal +1618% damage and reuse timer is -1 second*; Level 75:Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second*; Level 80:Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second*; Level 85:Headcracker and Strategic Thrust deal +24% damage and reuse timer is -1 second*; Level 90:Headcracker and Strategic Thrust deal +26% damage and reuse timer is -1 second*; Level 95:Headcracker and Strategic Thrust deal +28% damage and reuse timer is -1 second*; Level 100:Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second
}}
|-
| || of Defensive Staff Fighting || <b>Level 70100</b> - Suppress and Deflective Spin Damage +3645% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Suppress and Deflective Spin Damage +87%
*; Level 10
:Suppress and Deflective Spin Damage +109%
*; Level 15
:Suppress and Deflective Spin Damage +1211%
*; Level 20
:Suppress and Deflective Spin Damage +1413%
*; Level 25
:Suppress and Deflective Spin Damage +1615%
*; Level 30
:Suppress and Deflective Spin Damage +1817%
*; Level 35
:Suppress and Deflective Spin Damage +2019%
*; Level 40
:Suppress and Deflective Spin Damage +2221%
*; Level 45
:Suppress and Deflective Spin Damage +2423%
*; Level 50
:Suppress and Deflective Spin Damage +2625%
*; Level 55
:Suppress and Deflective Spin Damage +2827%
*; Level 60
:Suppress and Deflective Spin Damage +3029%
*; Level 65
:Suppress and Deflective Spin Damage +31%
*; Level 70
:Suppress and Deflective Spin Damage +33%
*; Level 7075:Suppress and Deflective Spin Damage +3635%*; Level 80:Suppress and Deflective Spin Damage +37%*; Level 85:Suppress and Deflective Spin Damage +39%*; Level 90:Suppress and Deflective Spin Damage +41%*; Level 95:Suppress and Deflective Spin Damage +43%*; Level 100:Suppress and Deflective Spin Damage +45%
}}
|-
| || of Hot Hits || <b>Level 70100</b> - Double Hit ignites the target, dealing 174 246 Fire damage over 12 seconds || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Double Hit ignites the target, dealing 18 Fire damage over 12 seconds
*; Level 70
:Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
*; Level 75
:Double Hit ignites the target, dealing 186 Fire damage over 12 seconds
*; Level 80
:Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
*; Level 85
:Double Hit ignites the target, dealing 210 Fire damage over 12 seconds
*; Level 90
:Double Hit ignites the target, dealing 222 Fire damage over 12 seconds
*; Level 95
:Double Hit ignites the target, dealing 234 Fire damage over 12 seconds
*; Level 100
:Double Hit ignites the target, dealing 246 Fire damage over 12 seconds
}}
|-
| || of Cold Blocking || <b>Level 70100</b> - Blocking Stance boosts your Direct Cold Damage +137.575% for 30 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Blocking Stance boosts your Direct Cold Damage +63% for 30 seconds
*; Level 10
:Blocking Stance boosts your Direct Cold Damage +63.525% for 30 seconds
*; Level 15
:Blocking Stance boosts your Direct Cold Damage +73.5% for 30 seconds
*; Level 20
:Blocking Stance boosts your Direct Cold Damage +73.575% for 30 seconds
*; Level 25
:Blocking Stance boosts your Direct Cold Damage +84% for 30 seconds
*; Level 30
:Blocking Stance boosts your Direct Cold Damage +84.525% for 30 seconds
*; Level 35
:Blocking Stance boosts your Direct Cold Damage +94.5% for 30 seconds
*; Level 40
:Blocking Stance boosts your Direct Cold Damage +94.575% for 30 seconds
*; Level 45
:Blocking Stance boosts your Direct Cold Damage +105% for 30 seconds
*; Level 50
:Blocking Stance boosts your Direct Cold Damage +105.525% for 30 seconds
*; Level 55
:Blocking Stance boosts your Direct Cold Damage +115.5% for 30 seconds
*; Level 60
:Blocking Stance boosts your Direct Cold Damage +115.575% for 30 seconds
*; Level 65
:Blocking Stance boosts your Direct Cold Damage +12.56% for 30 seconds
*; Level 70
:Blocking Stance boosts your Direct Cold Damage +136.25% for 30 seconds*; Level 75:Blocking Stance boosts your Cold Damage +6.5% for 30 seconds*; Level 80:Blocking Stance boosts your Cold Damage +6.75% for 30 seconds*; Level 85:Blocking Stance boosts your Cold Damage +7% for 30 seconds*; Level 90:Blocking Stance boosts your Cold Damage +7.25% for 30 seconds*; Level 95:Blocking Stance boosts your Cold Damage +7.5% for 30 seconds*; Level 100:Blocking Stance boosts your Cold Damage +7.75% for 30 seconds
}}
|-
| || of Concussive Cracking || <b>Level 70100</b> - Double Hit deals +3244% damage and hastens the current reuse timer of Headcracker by 2 seconds || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
*; Level 70
:Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Level 75
:Double Hit deals +34% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Level 80
:Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Level 85
:Double Hit deals +38% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Level 90
:Double Hit deals +40% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Level 95
:Double Hit deals +42% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Level 100
:Double Hit deals +44% damage and hastens the current reuse timer of Headcracker by 2 seconds
}}
|-
| || of Lunging || <b>Level 70100</b> - Lunge deals +3955% damage to health and armor || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lunge deals +37% damage to health and armor
*; Level 10
:Lunge deals +59% damage to health and armor
*; Level 15
:Lunge deals +811% damage to health and armor
*; Level 20
:Lunge deals +1013% damage to health and armor
*; Level 25
:Lunge deals +1215% damage to health and armor
*; Level 30
:Lunge deals +1517% damage to health and armor
*; Level 35
:Lunge deals +1819% damage to health and armor
*; Level 40
:Lunge deals +21% damage to health and armor
*; Level 45
:Lunge deals +2423% damage to health and armor
*; Level 50
:Lunge deals +2725% damage to health and armor
*; Level 55
:Lunge deals +3028% damage to health and armor
*; Level 60
:Lunge deals +3331% damage to health and armor
*; Level 65
:Lunge deals +3634% damage to health and armor
*; Level 70
:Lunge deals +3937% damage to health and armor*; Level 75:Lunge deals +40% damage to health and armor*; Level 80:Lunge deals +43% damage to health and armor*; Level 85:Lunge deals +46% damage to health and armor*; Level 90:Lunge deals +49% damage to health and armor*; Level 95:Lunge deals +52% damage to health and armor*; Level 100:Lunge deals +55% damage to health and armor
}}
|-
| || of Group-Lunging || <b>Level 70100</b> - Lunge hits all enemies within 5 7 meters, but and deals -21% +215 damage to health and armor, but reuse timer is +2 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lunge hits all enemies within 5 7 meters, but and deals -55% +25 damage to health and armor, but reuse timer is +2 seconds
*; Level 10
:Lunge hits all enemies within 5 7 meters, but and deals -53% +35 damage to health and armor, but reuse timer is +2 seconds
*; Level 15
:Lunge hits all enemies within 5 7 meters, but and deals -51% +45 damage to health and armor, but reuse timer is +2 seconds
*; Level 20
:Lunge hits all enemies within 5 7 meters, but and deals -49% +55 damage to health and armor, but reuse timer is +2 seconds
*; Level 25
:Lunge hits all enemies within 5 7 meters, but and deals -47% +65 damage to health and armor, but reuse timer is +2 seconds
*; Level 30
:Lunge hits all enemies within 5 7 meters, but and deals -45% +75 damage to health and armor, but reuse timer is +2 seconds
*; Level 35
:Lunge hits all enemies within 5 7 meters, but and deals -43% +85 damage to health and armor, but reuse timer is +2 seconds
*; Level 40
:Lunge hits all enemies within 5 7 meters, but and deals -41% +95 damage to health and armor, but reuse timer is +2 seconds
*; Level 45
:Lunge hits all enemies within 5 7 meters, but and deals -39% +105 damage to health and armor, but reuse timer is +2 seconds
*; Level 50
:Lunge hits all enemies within 5 7 meters, but and deals -37% +115 damage to health and armor, but reuse timer is +2 seconds
*; Level 55
:Lunge hits all enemies within 5 7 meters, but and deals -35% +125 damage to health and armor, but reuse timer is +2 seconds
*; Level 60
:Lunge hits all enemies within 5 7 meters, but and deals -33% +135 damage to health and armor, but reuse timer is +2 seconds
*; Level 65
:Lunge hits all enemies within 5 7 meters, but and deals -27% +145 damage to health and armor, but reuse timer is +2 seconds
*; Level 70
:Lunge hits all enemies within 5 7 metersand deals +155 damage to health and armor, but reuse timer is +2 seconds*; Level 75:Lunge hits all enemies within 7 meters and deals +165 damage to health and armor, but reuse timer is +2 seconds*; Level 80:Lunge hits all enemies within 7 meters and deals -21% +175 damage to health and armor, but reuse timer is +2 seconds*; Level 85:Lunge hits all enemies within 7 meters and deals +185 damage to health and armor, but reuse timer is +2 seconds*; Level 90:Lunge hits all enemies within 7 meters and deals +195 damage to health and armor, but reuse timer is +2 seconds*; Level 95:Lunge hits all enemies within 7 meters and deals +205 damage to health and armor, but reuse timer is +2 seconds*; Level 100:Lunge hits all enemies within 7 meters and deals +215 damage to health and armor, but reuse timer is +2 seconds
}}
|-
| || of Bloody Redirection || <b>Level 70100</b> - Redirect deals +78 causes target to bleed, dealing 592 Trauma damage over 15 8 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Redirect deals +39 causes target to bleed, dealing 40 Trauma damage over 15 8 seconds
*; Level 10
:Redirect deals +42 causes target to bleed, dealing 64 Trauma damage over 15 8 seconds
*; Level 15
:Redirect deals +45 causes target to bleed, dealing 88 Trauma damage over 15 8 seconds
*; Level 20
:Redirect deals +48 causes target to bleed, dealing 112 Trauma damage over 15 8 seconds
*; Level 25
:Redirect deals +51 causes target to bleed, dealing 136 Trauma damage over 15 8 seconds
*; Level 30
:Redirect deals +54 causes target to bleed, dealing 160 Trauma damage over 15 8 seconds
*; Level 35
:Redirect deals +57 causes target to bleed, dealing 184 Trauma damage over 15 8 seconds
*; Level 40
:Redirect deals +60 causes target to bleed, dealing 208 Trauma damage over 15 8 seconds
*; Level 45
:Redirect deals +63 causes target to bleed, dealing 232 Trauma damage over 15 8 seconds
*; Level 50
:Redirect deals +66 causes target to bleed, dealing 256 Trauma damage over 15 8 seconds
*; Level 55
:Redirect deals +69 causes target to bleed, dealing 280 Trauma damage over 15 8 seconds
*; Level 60
:Redirect deals +72 causes target to bleed, dealing 304 Trauma damage over 15 8 seconds
*; Level 65
:Redirect deals +75 causes target to bleed, dealing 340 Trauma damage over 15 8 seconds
*; Level 70
:Redirect deals +78 causes target to bleed, dealing 376 Trauma damage over 15 8 seconds*; Level 75:Redirect causes target to bleed, dealing 412 Trauma damage over 8 seconds*; Level 80:Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds*; Level 85:Redirect causes target to bleed, dealing 484 Trauma damage over 8 seconds*; Level 90:Redirect causes target to bleed, dealing 520 Trauma damage over 8 seconds*; Level 95:Redirect causes target to bleed, dealing 556 Trauma damage over 8 seconds*; Level 100:Redirect causes target to bleed, dealing 592 Trauma damage over 8 seconds
}}
|-
| || of Knockback Lunges || <b>Level 70100</b> - Lunge deals +35 91 damage and knocks the target backwards || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lunge deals +1 2 damage and knocks the target backwards
*; Level 10
:Lunge deals +2 5 damage and knocks the target backwards*; Level 15:Lunge deals +8 damage and knocks the target backwards*; Level 20:Lunge deals +11 damage and knocks the target backwards*; Level 25:Lunge deals +14 damage and knocks the target backwards*; Level 30:Lunge deals +17 damage and knocks the target backwards*; Level 35:Lunge deals +20 damage and knocks the target backwards*; Level 40:Lunge deals +23 damage and knocks the target backwards*; Level 45:Lunge deals +26 damage and knocks the target backwards*; Level 50:Lunge deals +29 damage and knocks the target backwards*; Level 55:Lunge deals +32 damage and knocks the target backwards*; Level 60:Lunge deals +35 damage and knocks the target backwards*; Level 65:Lunge deals +42 damage and knocks the target backwards*; Level 70:Lunge deals +49 damage and knocks the target backwards*; Level 75:Lunge deals +56 damage and knocks the target backwards*; Level 80:Lunge deals +63 damage and knocks the target backwards*; Level 85:Lunge deals +70 damage and knocks the target backwards*; Level 90:Lunge deals +77 damage and knocks the target backwards*; Level 95:Lunge deals +84 damage and knocks the target backwards*; Level 100:Lunge deals +91 damage and knocks the target backwards}}|-| || of Safe-Lunging || <b>Level 100</b> - Lunge causes the next attack that hits you to deal 37 less damage || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Lunge causes the next attack that hits you to deal 10 less damage*; Level 10:Lunge causes the next attack that hits you to deal 11 less damage
*; Level 15
:Lunge deals +3 causes the next attack that hits you to deal 12 less damage and knocks the target backwards
*; Level 20
:Lunge deals +4 causes the next attack that hits you to deal 13 less damage and knocks the target backwards
*; Level 25
:Lunge deals +5 causes the next attack that hits you to deal 14 less damage and knocks the target backwards
*; Level 30
:Lunge deals +6 causes the next attack that hits you to deal 15 less damage and knocks the target backwards
*; Level 35
:Lunge deals +7 causes the next attack that hits you to deal 16 less damage and knocks the target backwards
*; Level 40
:Lunge deals +10 causes the next attack that hits you to deal 17 less damage and knocks the target backwards
*; Level 45
:Lunge deals +13 causes the next attack that hits you to deal 18 less damage and knocks the target backwards
*; Level 50
:Lunge deals +15 causes the next attack that hits you to deal 19 less damage and knocks the target backwards
*; Level 55
:Lunge deals +17 causes the next attack that hits you to deal 20 less damage and knocks the target backwards
*; Level 60
:Lunge deals +20 causes the next attack that hits you to deal 21 less damage and knocks the target backwards
*; Level 65
:Lunge deals +25 causes the next attack that hits you to deal 23 less damage and knocks the target backwards
*; Level 70
:Lunge deals +causes the next attack that hits you to deal 25 less damage*; Level 75:Lunge causes the next attack that hits you to deal 27 less damage*; Level 80:Lunge causes the next attack that hits you to deal 29 less damage*; Level 85:Lunge causes the next attack that hits you to deal 31 less damage*; Level 90:Lunge causes the next attack that hits you to deal 33 less damage*; Level 95:Lunge causes the next attack that hits you to deal 35 less damage and knocks *; Level 100:Lunge causes the target backwardsnext attack that hits you to deal 37 less damage
}}
|-
| || of Lunging Healthy Deflection || <b>Level 70100</b> - Lunge deals +90 armor damage Deflective Spin heals 330 Health over 15 seconds || OffHandUncommon || Legs, Ring Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lunge deals +12 armor damageDeflective Spin heals 45 Health over 15 seconds
*; Level 10
:Lunge deals +18 armor damageDeflective Spin heals 60 Health over 15 seconds
*; Level 15
:Lunge deals +24 armor damageDeflective Spin heals 75 Health over 15 seconds
*; Level 20
:Lunge deals +30 armor damageDeflective Spin heals 90 Health over 15 seconds
*; Level 25
:Lunge deals +36 armor damageDeflective Spin heals 105 Health over 15 seconds
*; Level 30
:Lunge deals +42 armor damageDeflective Spin heals 120 Health over 15 seconds
*; Level 35
:Lunge deals +48 armor damageDeflective Spin heals 135 Health over 15 seconds
*; Level 40
:Lunge deals +54 armor damageDeflective Spin heals 150 Health over 15 seconds
*; Level 45
:Lunge deals +60 armor damageDeflective Spin heals 165 Health over 15 seconds
*; Level 50
:Lunge deals +66 armor damageDeflective Spin heals 180 Health over 15 seconds
*; Level 55
:Lunge deals +72 armor damageDeflective Spin heals 195 Health over 15 seconds
*; Level 60
:Lunge deals +78 armor damageDeflective Spin heals 210 Health over 15 seconds
*; Level 65
:Lunge deals +84 armor damageDeflective Spin heals 225 Health over 15 seconds
*; Level 70
:Lunge deals +Deflective Spin heals 240 Health over 15 seconds*; Level 75:Deflective Spin heals 255 Health over 15 seconds*; Level 80:Deflective Spin heals 270 Health over 15 seconds*; Level 85:Deflective Spin heals 285 Health over 15 seconds*; Level 90 armor damage:Deflective Spin heals 300 Health over 15 seconds*; Level 95:Deflective Spin heals 315 Health over 15 seconds*; Level 100:Deflective Spin heals 330 Health over 15 seconds
}}
|-
| || of Healthy Deflection || <b>Level 70100</b> - Deflective Spin heals 84 Health over 60 seconds damage +100. Targets' next attack deals -10% damage || Uncommon || LegsHead, Necklace OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deflective Spin heals 6 Health over 60 secondsdamage +5. Targets' next attack deals -10% damage
*; Level 10
:Deflective Spin heals 12 Health over 60 secondsdamage +10. Targets' next attack deals -10% damage
*; Level 15
:Deflective Spin heals 18 Health over 60 secondsdamage +15. Targets' next attack deals -10% damage
*; Level 20
:Deflective Spin heals 24 Health over 60 secondsdamage +20. Targets' next attack deals -10% damage
*; Level 25
:Deflective Spin heals 30 Health over 60 secondsdamage +25. Targets' next attack deals -10% damage
*; Level 30
:Deflective Spin heals 36 Health over 60 secondsdamage +30. Targets' next attack deals -10% damage
*; Level 35
:Deflective Spin heals 42 Health over 60 secondsdamage +35. Targets' next attack deals -10% damage
*; Level 40
:Deflective Spin heals 48 Health over 60 secondsdamage +40. Targets' next attack deals -10% damage
*; Level 45
:Deflective Spin heals 54 Health over 60 secondsdamage +45. Targets' next attack deals -10% damage
*; Level 50
:Deflective Spin heals 60 Health over 60 secondsdamage +50. Targets' next attack deals -10% damage
*; Level 55
:Deflective Spin heals 66 Health over 60 secondsdamage +55. Targets' next attack deals -10% damage
*; Level 60
:Deflective Spin heals 72 Health over damage +60 seconds. Targets' next attack deals -10% damage
*; Level 65
:Deflective Spin heals 78 Health over 60 secondsdamage +65. Targets' next attack deals -10% damage
*; Level 70
:Deflective Spin heals 84 Health over 60 secondsdamage +70. Targets' next attack deals -10% damage*; Level 75:Deflective Spin damage +75. Targets' next attack deals -10% damage*; Level 80:Deflective Spin damage +80. Targets' next attack deals -10% damage*; Level 85:Deflective Spin damage +85. Targets' next attack deals -10% damage*; Level 90:Deflective Spin damage +90. Targets' next attack deals -10% damage*; Level 95:Deflective Spin damage +95. Targets' next attack deals -10% damage*; Level 100:Deflective Spin damage +100. Targets' next attack deals -10% damage
}}
|-
| || of Refreshing Deflection || <b>Level 70100</b> - Deflective Spin restores 36 Power after a 20 second delay 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds || HeadUncommon || Feet, OffHand Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deflective Spin restores 6 Power after a 20 second delayHealth instantly and provides +10 Mitigation from all Elite attacks for 10 seconds
*; Level 10
:Deflective Spin restores 8 Power after a 20 second delay10 Health instantly and provides +11 Mitigation from all Elite attacks for 10 seconds
*; Level 15
:Deflective Spin restores 14 Health instantly and provides +12 Mitigation from all Elite attacks for 10 Power after a 20 second delayseconds
*; Level 20
:Deflective Spin restores 12 Power after a 20 second delay18 Health instantly and provides +13 Mitigation from all Elite attacks for 10 seconds
*; Level 25
:Deflective Spin restores 22 Health instantly and provides +14 Power after a 20 second delayMitigation from all Elite attacks for 10 seconds
*; Level 30
:Deflective Spin restores 16 Power after a 20 second delay26 Health instantly and provides +15 Mitigation from all Elite attacks for 10 seconds
*; Level 35
:Deflective Spin restores 18 Power after a 20 second delay30 Health instantly and provides +16 Mitigation from all Elite attacks for 10 seconds
*; Level 40
:Deflective Spin restores 20 Power after a 20 second delay34 Health instantly and provides +17 Mitigation from all Elite attacks for 10 seconds
*; Level 45
:Deflective Spin restores 22 Power after a 20 second delay38 Health instantly and provides +18 Mitigation from all Elite attacks for 10 seconds
*; Level 50
:Deflective Spin restores 24 Power after a 42 Health instantly and provides +20 second delayMitigation from all Elite attacks for 10 seconds
*; Level 55
:Deflective Spin restores 27 Power after a 20 second delay46 Health instantly and provides +21 Mitigation from all Elite attacks for 10 seconds
*; Level 60
:Deflective Spin restores 30 Power after a 20 second delay50 Health instantly and provides +23 Mitigation from all Elite attacks for 10 seconds
*; Level 65
:Deflective Spin restores 33 Power after a 20 second delay54 Health instantly and provides +24 Mitigation from all Elite attacks for 10 seconds
*; Level 70
:Deflective Spin restores 36 Power after a 20 second delay58 Health instantly and provides +26 Mitigation from all Elite attacks for 10 seconds*; Level 75:Deflective Spin restores 62 Health instantly and provides +27 Mitigation from all Elite attacks for 10 seconds*; Level 80:Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds*; Level 85:Deflective Spin restores 70 Health instantly and provides +31 Mitigation from all Elite attacks for 10 seconds*; Level 90:Deflective Spin restores 74 Health instantly and provides +33 Mitigation from all Elite attacks for 10 seconds*; Level 95:Deflective Spin restores 78 Health instantly and provides +35 Mitigation from all Elite attacks for 10 seconds*; Level 100:Deflective Spin restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds
}}
|-
| || of Second Chances || <b>Level 70100</b> - If you have less than half of your Health remaining, Deflective Spin heals gives you +22% Projectile Evasion for 25% of your Max Health 15 seconds || Uncommon || Feet, Necklace Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:If you have less than half of your Health remaining, Deflective Spin heals gives you +3% Projectile Evasion for 10% of your Max Health15 seconds
*; Level 10
:If you have less than half of your Health remaining, Deflective Spin heals gives you +4% Projectile Evasion for 11% of your Max Health15 seconds
*; Level 15
:If you have less than half of your Health remaining, Deflective Spin heals gives you +5% Projectile Evasion for 12% of your Max Health15 seconds
*; Level 20
:If you have less than half of your Health remaining, Deflective Spin heals gives you +6% Projectile Evasion for 13% of your Max Health15 seconds
*; Level 25
:If you have less than half of your Health remaining, Deflective Spin heals gives you +7% Projectile Evasion for 14% of your Max Health15 seconds
*; Level 30
:If you have less than half of your Health remaining, Deflective Spin heals gives you +8% Projectile Evasion for 15% of your Max Healthseconds
*; Level 35
:If you have less than half of your Health remaining, Deflective Spin heals gives you +9% Projectile Evasion for 16% of your Max Health15 seconds
*; Level 40
:If you have less than half of your Health remaining, Deflective Spin heals gives you +10% Projectile Evasion for 17% of your Max Health15 seconds
*; Level 45
:If you have less than half of your Health remaining, Deflective Spin heals gives you +11% Projectile Evasion for 18% of your Max Health15 seconds
*; Level 50
:If you have less than half of your Health remaining, Deflective Spin heals gives you +12% Projectile Evasion for 19% of your Max Health15 seconds
*; Level 55
:If you have less than half of your Health remaining, Deflective Spin heals gives you +13% Projectile Evasion for 20% of your Max Health15 seconds
*; Level 60
:If you have less than half of your Health remaining, Deflective Spin heals gives you +14% Projectile Evasion for 21% of your Max Health15 seconds
*; Level 65
:If you have less than half of your Health remaining, Deflective Spin heals gives you +15% Projectile Evasion for 23% of your Max Health15 seconds
*; Level 70
:If Deflective Spin gives you have less than half of your Health remaining, +16% Projectile Evasion for 15 seconds*; Level 75:Deflective Spin heals gives you +17% Projectile Evasion for 2515 seconds*; Level 80:Deflective Spin gives you +18% of your Max HealthProjectile Evasion for 15 seconds*; Level 85:Deflective Spin gives you +19% Projectile Evasion for 15 seconds*; Level 90:Deflective Spin gives you +20% Projectile Evasion for 15 seconds*; Level 95:Deflective Spin gives you +21% Projectile Evasion for 15 seconds*; Level 100:Deflective Spin gives you +22% Projectile Evasion for 15 seconds
}}
|-
| || of Accurate Pinning || <b>Level 70100</b> - Pin deals +105 150 damage and has +21 30 Accuracy (which cancels out the Evasion that certain monsters have) || Rare || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 70
:Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 80
:Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 90
:Pin deals +135 damage and has +27 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 100
:Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have)
}}
|-
| || of Zen Stances || <b>Level 70100</b> - Blocking Stance restores 32 Power to increases your Max Health +63 for 30 seconds (and heals you for 63) || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Blocking Stance restores 4 Power to increases your Max Health +6 for 30 seconds (and heals youfor 6)
*; Level 10
:Blocking Stance restores 6 Power to increases your Max Health +9 for 30 seconds (and heals youfor 9)
*; Level 15
:Blocking Stance restores 8 Power to increases your Max Health +12 for 30 seconds (and heals youfor 12)
*; Level 20
:Blocking Stance restores 10 Power to increases your Max Health +15 for 30 seconds (and heals youfor 15)
*; Level 25
:Blocking Stance restores 12 Power to increases your Max Health +18 for 30 seconds (and heals youfor 18)
*; Level 30
:Blocking Stance restores 14 Power to increases your Max Health +21 for 30 seconds (and heals youfor 21)
*; Level 35
:Blocking Stance restores 16 Power to increases your Max Health +24 for 30 seconds (and heals youfor 24)
*; Level 40
:Blocking Stance restores 18 Power to increases your Max Health +27 for 30 seconds (and heals youfor 27)
*; Level 45
:Blocking Stance restores 20 Power to increases your Max Health +30 for 30 seconds (and heals youfor 30)
*; Level 50
:Blocking Stance restores 22 Power to increases your Max Health +33 for 30 seconds (and heals youfor 33)
*; Level 55
:Blocking Stance restores 24 Power to increases your Max Health +36 for 30 seconds (and heals youfor 36)
*; Level 60
:Blocking Stance restores 26 Power to increases your Max Health +39 for 30 seconds (and heals youfor 39)
*; Level 65
:Blocking Stance restores 29 Power to increases your Max Health +42 for 30 seconds (and heals youfor 42)
*; Level 70
:Blocking Stance restores 32 Power to increases your Max Health +45 for 30 seconds (and heals youfor 45)*; Level 75:Blocking Stance increases your Max Health +48 for 30 seconds (and heals you for 48)*; Level 80:Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)*; Level 85:Blocking Stance increases your Max Health +54 for 30 seconds (and heals you for 54)*; Level 90:Blocking Stance increases your Max Health +57 for 30 seconds (and heals you for 57)*; Level 95:Blocking Stance increases your Max Health +60 for 30 seconds (and heals you for 60)*; Level 100:Blocking Stance increases your Max Health +63 for 30 seconds (and heals you for 63)
}}
|-
| || of Mind-Body Arts || <b>Level 70100</b> - For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +14 damage 7.75% for 30 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +1 damage3% for 30 seconds
*; Level 10
:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +2 damage3.25% for 30 seconds
*; Level 15
:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +3 damage.5% for 30 seconds
*; Level 20
:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +4 damage3.75% for 30 seconds
*; Level 25
:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +5 damage4% for 30 seconds
*; Level 30
:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +6 damage4.25% for 30 seconds
*; Level 35
:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +7 damage4.5% for 30 seconds
*; Level 40
:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +8 damage4.75% for 30 seconds
*; Level 45
:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +9 damage5% for 30 seconds
*; Level 50
:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +10 damage5.25% for 30 seconds
*; Level 55
:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +11 damage5.5% for 30 seconds
*; Level 60
:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +12 damage5.75% for 30 seconds
*; Level 65
:For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +13 damage6% for 30 seconds
*; Level 70
:For Blocking Stance boosts your Psychic Damage +6.25% for 30 seconds*; Level 75:Blocking Stance boosts your Psychic Damage +6.5% for 30 seconds*; Level 80:Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds*; Level 85:Blocking Stance boosts your Psychic Damage +7% for 30 seconds*; Level 90:Blocking Stance boosts your Psychic Damage +7.25% for 30 seconds after using *; Level 95:Blocking Stance, boosts your Mentalism attacks deal Psychic Damage +14 damage7.5% for 30 seconds*; Level 100:Blocking Stance boosts your Psychic Damage +7.75% for 30 seconds
}}
|-
| || || <b>Level 70100</b> - For 60 seconds after using Blocking Stance, First Aid heals you +56 92 || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 60 seconds after using Blocking Stance, First Aid heals you +11
*; Level 70
:For 60 seconds after using Blocking Stance, First Aid heals you +56
*; Level 75
:For 60 seconds after using Blocking Stance, First Aid heals you +62
*; Level 80
:For 60 seconds after using Blocking Stance, First Aid heals you +68
*; Level 85
:For 60 seconds after using Blocking Stance, First Aid heals you +74
*; Level 90
:For 60 seconds after using Blocking Stance, First Aid heals you +80
*; Level 95
:For 60 seconds after using Blocking Stance, First Aid heals you +86
*; Level 100
:For 60 seconds after using Blocking Stance, First Aid heals you +92
}}
|-
| || || <b>Level 100</b> - Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more || Rare || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Blocking Stance mitigates +2 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +2 more*; Level 20:Blocking Stance mitigates +4 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +4 more*; Level 30:Blocking Stance mitigates +6 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +6 more*; Level 40:Blocking Stance mitigates +7 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +7 more*; Level 50:Blocking Stance mitigates +8 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +8 more*; Level 60:Blocking Stance mitigates +9 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +9 more*; Level 70:Blocking Stance mitigates +11 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +11 more*; Level 80:Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more*; Level 90:Blocking Stance mitigates +13 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +13 more*; Level 100:Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more}}|-| || of Redirection || <b>Level 70100</b> - Redirect Damage +101124% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Redirect Damage +1910%
*; Level 10
:Redirect Damage +2516%
*; Level 15
:Redirect Damage +3122%
*; Level 20
:Redirect Damage +3728%
*; Level 25
:Redirect Damage +4334%
*; Level 30
:Redirect Damage +4940%
*; Level 35
:Redirect Damage +5546%
*; Level 40
:Redirect Damage +6152%
*; Level 45
:Redirect Damage +6758%
*; Level 50
:Redirect Damage +7364%
*; Level 55
:Redirect Damage +7970%
*; Level 60
:Redirect Damage +8576%
*; Level 65
:Redirect Damage +9382%
*; Level 70
:Redirect Damage +10188%*; Level 75:Redirect Damage +94%*; Level 80:Redirect Damage +100%*; Level 85:Redirect Damage +106%*; Level 90:Redirect Damage +112%*; Level 95:Redirect Damage +118%*; Level 100:Redirect Damage +124%
}}
|-
| || || <b>Level 70100</b> - For 60 seconds after using Redirect, First Aid heals you +63 99 || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 30
:For 60 seconds after using Redirect, First Aid heals you +15
*; Level 70
:For 60 seconds after using Redirect, First Aid heals you +63
*; Level 75
:For 60 seconds after using Redirect, First Aid heals you +69
*; Level 80
:For 60 seconds after using Redirect, First Aid heals you +75
*; Level 85
:For 60 seconds after using Redirect, First Aid heals you +81
*; Level 90
:For 60 seconds after using Redirect, First Aid heals you +87
*; Level 95
:For 60 seconds after using Redirect, First Aid heals you +93
*; Level 100
:For 60 seconds after using Redirect, First Aid heals you +99
}}
|-
| || of Potent Redirection || <b>Level 70100</b> - Redirect generates no Rage, reduces Rage by 9601560, and taunts -690 960 || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Redirect generates no Rage, reduces Rage by 100, and taunts -105
*; Level 70
:Redirect generates no Rage, reduces Rage by 960, and taunts -690
*; Level 75
:Redirect generates no Rage, reduces Rage by 1060, and taunts -735
*; Level 80
:Redirect generates no Rage, reduces Rage by 1160, and taunts -780
*; Level 85
:Redirect generates no Rage, reduces Rage by 1260, and taunts -825
*; Level 90
:Redirect generates no Rage, reduces Rage by 1360, and taunts -870
*; Level 95
:Redirect generates no Rage, reduces Rage by 1460, and taunts -915
*; Level 100
:Redirect generates no Rage, reduces Rage by 1560, and taunts -960
}}
|-
| || || <b>Level 70100</b> - Redirect deals +48 84 damage and stuns the target || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Redirect deals +3 damage and stuns the target
*; Level 70
:Redirect deals +48 damage and stuns the target
*; Level 75
:Redirect deals +54 damage and stuns the target
*; Level 80
:Redirect deals +60 damage and stuns the target
*; Level 85
:Redirect deals +66 damage and stuns the target
*; Level 90
:Redirect deals +72 damage and stuns the target
*; Level 95
:Redirect deals +78 damage and stuns the target
*; Level 100
:Redirect deals +84 damage and stuns the target
}}
|-
| || of Strategic Thrusts || <b>Level 70100</b> - Strategic Thrust deals +5460% damage, plus 4045% more damage if the target is Vulnerable || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Strategic Thrust deals +1510% damage, plus 3525% more damage if the target is Vulnerable
*; Level 10
:Strategic Thrust deals +1812% damage, plus 35% more damage if the target is Vulnerable
*; Level 15
:Strategic Thrust deals +2114% damage, plus 35% more damage if the target is Vulnerable
*; Level 20
:Strategic Thrust deals +2416% damage, plus 35% more damage if the target is Vulnerable
*; Level 25
:Strategic Thrust deals +2718% damage, plus 35% more damage if the target is Vulnerable
*; Level 30
:Strategic Thrust deals +3020% damage, plus 35% more damage if the target is Vulnerable
*; Level 35
:Strategic Thrust deals +3322% damage, plus 35% more damage if the target is Vulnerable
*; Level 40
:Strategic Thrust deals +3624% damage, plus 35% more damage if the target is Vulnerable
*; Level 45
:Strategic Thrust deals +3927% damage, plus 35% more damage if the target is Vulnerable
*; Level 50
:Strategic Thrust deals +4230% damage, plus 35% more damage if the target is Vulnerable
*; Level 55
:Strategic Thrust deals +4533% damage, plus 35% more damage if the target is Vulnerable
*; Level 60
:Strategic Thrust deals +4836% damage, plus 35% more damage if the target is Vulnerable
*; Level 65
:Strategic Thrust deals +5139% damage, plus 40% more damage if the target is Vulnerable
*; Level 70
:Strategic Thrust deals +42% damage, plus 40% more damage if the target is Vulnerable*; Level 75:Strategic Thrust deals +45% damage, plus 40% more damage if the target is Vulnerable*; Level 80:Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable*; Level 85:Strategic Thrust deals +51% damage, plus 45% more damage if the target is Vulnerable*; Level 90:Strategic Thrust deals +54% damage, plus 4045% more damage if the target is Vulnerable*; Level 95:Strategic Thrust deals +57% damage, plus 45% more damage if the target is Vulnerable*; Level 100:Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable
}}
|-
| || || <b>Level 70100</b> - Strategic Thrust and Lunge Damage +6039% || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Strategic Thrust and Lunge Damage +1710%
*; Level 10
:Strategic Thrust and Lunge Damage +2011%
*; Level 15
:Strategic Thrust and Lunge Damage +2312%
*; Level 20
:Strategic Thrust and Lunge Damage +2613%
*; Level 25
:Strategic Thrust and Lunge Damage +2914%
*; Level 30
:Strategic Thrust and Lunge Damage +3215%
*; Level 35
:Strategic Thrust and Lunge Damage +3516%
*; Level 40
:Strategic Thrust and Lunge Damage +3817%
*; Level 45
:Strategic Thrust and Lunge Damage +4118%
*; Level 50
:Strategic Thrust and Lunge Damage +4419%
*; Level 55
:Strategic Thrust and Lunge Damage +4721%
*; Level 60
:Strategic Thrust and Lunge Damage +5023%
*; Level 65
:Strategic Thrust and Lunge Damage +5525%
*; Level 70
:Strategic Thrust and Lunge Damage +6027%*; Level 75:Strategic Thrust and Lunge Damage +29%*; Level 80:Strategic Thrust and Lunge Damage +31%*; Level 85:Strategic Thrust and Lunge Damage +33%*; Level 90:Strategic Thrust and Lunge Damage +35%*; Level 95:Strategic Thrust and Lunge Damage +37%*; Level 100:Strategic Thrust and Lunge Damage +39%
}}
|-
| || of Opportunistic Vulnerabilities || <b>Level 70100</b> - If Strategic Thrust is used on a Vulnerable target, it deals +99 141 damage and restores 70 100 Health to you || Rare || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
*; Level 70
:If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
*; Level 75
:If Strategic Thrust is used on a Vulnerable target, it deals +106 damage and restores 75 Health to you
*; Level 80
:If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
*; Level 85
:If Strategic Thrust is used on a Vulnerable target, it deals +120 damage and restores 85 Health to you
*; Level 90
:If Strategic Thrust is used on a Vulnerable target, it deals +127 damage and restores 90 Health to you
*; Level 95
:If Strategic Thrust is used on a Vulnerable target, it deals +134 damage and restores 95 Health to you
*; Level 100
:If Strategic Thrust is used on a Vulnerable target, it deals +141 damage and restores 100 Health to you
}}
|-
| || of Heedfulness || <b>Level 70100</b> - Heed The Stick Damage +6377% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heed The Stick Damage +1110%
*; Level 10
:Heed The Stick Damage +1513%
*; Level 15
:Heed The Stick Damage +16%
*; Level 20
:Heed The Stick Damage +19%
*; Level 20
:Heed The Stick Damage +23%
*; Level 25
:Heed The Stick Damage +2722%
*; Level 30
:Heed The Stick Damage +3125%
*; Level 35
:Heed The Stick Damage +3528%
*; Level 40
:Heed The Stick Damage +3931%
*; Level 45
:Heed The Stick Damage +4334%
*; Level 50
:Heed The Stick Damage +4737%
*; Level 55
:Heed The Stick Damage +5141%
*; Level 60
:Heed The Stick Damage +5545%
*; Level 65
:Heed The Stick Damage +5949%
*; Level 70
:Heed The Stick Damage +6353%*; Level 75:Heed The Stick Damage +56.99%*; Level 80:Heed The Stick Damage +61%*; Level 85:Heed The Stick Damage +65%*; Level 90:Heed The Stick Damage +68.99%*; Level 95:Heed The Stick Damage +73%*; Level 100:Heed The Stick Damage +77%
}}
|-
| || of Potent Heeding || <b>Level 70100</b> - Heed The Stick deals +1516% Damage and Taunts +840 1200 || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heed The Stick deals +1% Damage and Taunts +60
:Heed The Stick deals +13% Damage and Taunts +780
*; Level 70
:Heed The Stick deals +14% Damage and Taunts +840*; Level 75:Heed The Stick deals +15% Damage and Taunts +840900*; Level 80:Heed The Stick deals +16% Damage and Taunts +960*; Level 85:Heed The Stick deals +16% Damage and Taunts +1020*; Level 90:Heed The Stick deals +16% Damage and Taunts +1080*; Level 95:Heed The Stick deals +16% Damage and Taunts +1140*; Level 100:Heed The Stick deals +16% Damage and Taunts +1200
}}
|-
| || of Healthy Heeding || <b>Level 70100</b> - Heed The Stick heals you for 24 36 health (or armor if health is full) || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heed The Stick heals you for 5 health (or armor if health is full)
*; Level 70
:Heed The Stick heals you for 24 health (or armor if health is full)
*; Level 75
:Heed The Stick heals you for 26 health (or armor if health is full)
*; Level 80
:Heed The Stick heals you for 28 health (or armor if health is full)
*; Level 85
:Heed The Stick heals you for 30 health (or armor if health is full)
*; Level 90
:Heed The Stick heals you for 32 health (or armor if health is full)
*; Level 95
:Heed The Stick heals you for 34 health (or armor if health is full)
*; Level 100
:Heed The Stick heals you for 36 health (or armor if health is full)
}}
|-
| || of Thickheaded Heeding || <b>Level 70100</b> - Heed The Stick gives you +15 21 mitigation from direct attacks for 10 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 30
:Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
*; Level 70
:Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
*; Level 75
:Heed The Stick gives you +16 mitigation from direct attacks for 10 seconds
*; Level 80
:Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
*; Level 85
:Heed The Stick gives you +18 mitigation from direct attacks for 10 seconds
*; Level 90
:Heed The Stick gives you +19 mitigation from direct attacks for 10 seconds
*; Level 95
:Heed The Stick gives you +20 mitigation from direct attacks for 10 seconds
*; Level 100
:Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds
}}
|-
| || of Headcracking || <b>Level 70100</b> - Headcracker Damage +6075% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Headcracker Damage +8%
*; Level 10
:Headcracker Damage +1211%
*; Level 15
:Headcracker Damage +1614%
*; Level 20
:Headcracker Damage +17%
*; Level 25
:Headcracker Damage +20%
*; Level 25
:Headcracker Damage +24%
*; Level 30
:Headcracker Damage +2823%
*; Level 35
:Headcracker Damage +26%
*; Level 40
:Headcracker Damage +29%
*; Level 45
:Headcracker Damage +32%
*; Level 4050
:Headcracker Damage +36%
*; Level 4555
:Headcracker Damage +40%
*; Level 5060
:Headcracker Damage +44%
*; Level 5565
:Headcracker Damage +48%
*; Level 6070
:Headcracker Damage +52%
*; Level 6575
:Headcracker Damage +56%
*; Level 7080
:Headcracker Damage +60%
*; Level 85
:Headcracker Damage +64%
*; Level 90
:Headcracker Damage +67%
*; Level 95
:Headcracker Damage +71%
*; Level 100
:Headcracker Damage +75%
}}
|-
| || || <b>Level 70100</b> - Headcracker deals +80 140 damage, generates no Rage, and reduces Rage by 210 200 || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Headcracker deals +5 damage, generates no Rage, and reduces Rage by 1510
*; Level 10
:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 3020
*; Level 15
:Headcracker deals +15 damage, generates no Rage, and reduces Rage by 4530
*; Level 20
:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 6040
*; Level 25
:Headcracker deals +25 damage, generates no Rage, and reduces Rage by 7550
*; Level 30
:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 9060
*; Level 35
:Headcracker deals +35 damage, generates no Rage, and reduces Rage by 10570
*; Level 40
:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 12080
*; Level 45
:Headcracker deals +45 damage, generates no Rage, and reduces Rage by 13590
*; Level 50
:Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150100
*; Level 55
:Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165110
*; Level 60
:Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180120
*; Level 65
:Headcracker deals +70 damage, generates no Rage, and reduces Rage by 195130
*; Level 70
:Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210140*; Level 75:Headcracker deals +90 damage, generates no Rage, and reduces Rage by 150*; Level 80:Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160*; Level 85:Headcracker deals +110 damage, generates no Rage, and reduces Rage by 170*; Level 90:Headcracker deals +120 damage, generates no Rage, and reduces Rage by 180*; Level 95:Headcracker deals +130 damage, generates no Rage, and reduces Rage by 190*; Level 100:Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200
}}
|-
| Uncrackable || || <b>Level 70100</b> - After using Headcracker, you take half -62% damage from Psychic attacks for 13 15 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 30
:After using Headcracker, you take half -50% damage from Psychic attacks for 5 seconds
*; Level 35
:After using Headcracker, you take half -50% damage from Psychic attacks for 6 seconds
*; Level 40
:After using Headcracker, you take half -50% damage from Psychic attacks for 7 seconds
*; Level 45
:After using Headcracker, you take half -50% damage from Psychic attacks for 8 seconds
*; Level 50
:After using Headcracker, you take half -50% damage from Psychic attacks for 9 seconds
*; Level 55
:After using Headcracker, you take half -50% damage from Psychic attacks for 10 seconds
*; Level 60
:After using Headcracker, you take half -50% damage from Psychic attacks for 11 seconds
*; Level 65
:After using Headcracker, you take half -50% damage from Psychic attacks for 12 seconds
*; Level 70
:After using Headcracker, you take half -50% damage from Psychic attacks for 13 seconds*; Level 75:After using Headcracker, you take -50% damage from Psychic attacks for 14 seconds*; Level 80:After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds*; Level 85:After using Headcracker, you take -53% damage from Psychic attacks for 15 seconds*; Level 90:After using Headcracker, you take -56% damage from Psychic attacks for 15 seconds*; Level 95:After using Headcracker, you take -59% damage from Psychic attacks for 15 seconds*; Level 100:After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds
}}
|-
| || of Pinning || <b>Level 70100</b> - Pin Damage +6176% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pin Damage +5%
*; Level 10
:Pin Damage +98%
*; Level 15
:Pin Damage +1311%
*; Level 20
:Pin Damage +14%
*; Level 25
:Pin Damage +17%
*; Level 25
:Pin Damage +21%
*; Level 30
:Pin Damage +2520%
*; Level 35
:Pin Damage +2924%
*; Level 40
:Pin Damage +3328%
*; Level 45
:Pin Damage +3732%
*; Level 50
:Pin Damage +4136%
*; Level 55
:Pin Damage +4540%
*; Level 60
:Pin Damage +4944%
*; Level 65
:Pin Damage +5548%
*; Level 70
:Pin Damage +6152%*; Level 75:Pin Damage +56%*; Level 80:Pin Damage +60%*; Level 85:Pin Damage +64%*; Level 90:Pin Damage +68%*; Level 95:Pin Damage +72%*; Level 100:Pin Damage +76%
}}
|-
| || || <b>Level 70100</b> - Pin generates no Rage and reduces Rage by 750 1200 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pin generates no Rage and reduces Rage by 50
*; Level 70
:Pin generates no Rage and reduces Rage by 750
*; Level 75
:Pin generates no Rage and reduces Rage by 825
*; Level 80
:Pin generates no Rage and reduces Rage by 900
*; Level 85
:Pin generates no Rage and reduces Rage by 975
*; Level 90
:Pin generates no Rage and reduces Rage by 1050
*; Level 95
:Pin generates no Rage and reduces Rage by 1125
*; Level 100
:Pin generates no Rage and reduces Rage by 1200
}}
|-
| || of Agonizing Pins || <b>Level 70100</b> - Pin causes target's attacks to deal -4562% damage for 5 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 30
:Pin causes target's attacks to deal -10% damage for 5 seconds
*; Level 70
:Pin causes target's attacks to deal -45% damage for 5 seconds
*; Level 75
:Pin causes target's attacks to deal -47% damage for 5 seconds
*; Level 80
:Pin causes target's attacks to deal -50% damage for 5 seconds
*; Level 85
:Pin causes target's attacks to deal -53% damage for 5 seconds
*; Level 90
:Pin causes target's attacks to deal -56% damage for 5 seconds
*; Level 95
:Pin causes target's attacks to deal -59% damage for 5 seconds
*; Level 100
:Pin causes target's attacks to deal -62% damage for 5 seconds
}}
|-
| || of The Phoenix || <b>Level 70100</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 100 Health to you || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 35
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 35 Health to you
*; Level 40
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 40 Health to you
*; Level 45
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 45 Health to you
*; Level 50
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 50 Health to you
*; Level 55
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 55 Health to you
*; Level 60
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 60 Health to you
*; Level 65
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 65 Health to you
*; Level 70
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 70 Health to you*; Level 75:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 75 Health to you*; Level 80:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 80 Health to you*; Level 85:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 85 Health to you*; Level 90:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 90 Health to you*; Level 95:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 95 Health to you*; Level 100:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you
}}
|-
| || || <b>Level 30</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || Rare || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 30
:Phoenix Strike deals +10% damage and triggers the target's Vulnerability
}}
|-
| || of Healthy Suppression || <b>Level 70100</b> - Suppress heals you for 40 57 health || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Suppress heals you for 15 health
*; Level 70
:Suppress heals you for 40 health
*; Level 75
:Suppress heals you for 42 health
*; Level 80
:Suppress heals you for 45 health
*; Level 85
:Suppress heals you for 48 health
*; Level 90
:Suppress heals you for 51 health
*; Level 95
:Suppress heals you for 54 health
*; Level 100
:Suppress heals you for 57 health
}}
|-
| || of Suppression || <b>Level 70100</b> - Suppress Damage +5160% || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Suppress Damage +107%
*; Level 10
:Suppress Damage +139%
*; Level 15
:Suppress Damage +1611%
*; Level 20
:Suppress Damage +1913%
*; Level 25
:Suppress Damage +2215%
*; Level 30
:Suppress Damage +2518%
*; Level 35
:Suppress Damage +2821%
*; Level 40
:Suppress Damage +3124%
*; Level 45
:Suppress Damage +3427%
*; Level 50
:Suppress Damage +3730%
*; Level 55
:Suppress Damage +4033%
*; Level 60
:Suppress Damage +4336%
*; Level 65
:Suppress Damage +4739%
*; Level 70
:Suppress Damage +42%
*; Level 75
:Suppress Damage +45%
*; Level 80
:Suppress Damage +48%
*; Level 85
:Suppress Damage +51%
*; Level 90
:Suppress Damage +54%
*; Level 95
:Suppress Damage +56.99%
*; Level 100
:Suppress Damage +60%
}}
|-
| || of Contemplative Suppression || <b>Level 70100</b> - Suppress deals +3340% damage and causes targets to lose an additional 350 500 Rage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Suppress deals +57% damage and causes targets to lose an additional 25 Rage
*; Level 10
:Suppress deals +78% damage and causes targets to lose an additional 50 Rage
*; Level 15
:Suppress deals +9% damage and causes targets to lose an additional 75 Rage
*; Level 20
:Suppress deals +1110% damage and causes targets to lose an additional 100 Rage
*; Level 25
:Suppress deals +1311% damage and causes targets to lose an additional 125 Rage
*; Level 30
:Suppress deals +1512% damage and causes targets to lose an additional 150 Rage
*; Level 35
:Suppress deals +1714% damage and causes targets to lose an additional 175 Rage
*; Level 40
:Suppress deals +1916% damage and causes targets to lose an additional 200 Rage
*; Level 45
:Suppress deals +2118% damage and causes targets to lose an additional 225 Rage
*; Level 50
:Suppress deals +2320% damage and causes targets to lose an additional 250 Rage
*; Level 55
:Suppress deals +2522% damage and causes targets to lose an additional 275 Rage
*; Level 60
:Suppress deals +2724% damage and causes targets to lose an additional 300 Rage
*; Level 65
:Suppress deals +3026% damage and causes targets to lose an additional 325 Rage
*; Level 70
:Suppress deals +3328% damage and causes targets to lose an additional 350 Rage*; Level 75:Suppress deals +30% damage and causes targets to lose an additional 375 Rage*; Level 80:Suppress deals +32% damage and causes targets to lose an additional 400 Rage*; Level 85:Suppress deals +34% damage and causes targets to lose an additional 425 Rage*; Level 90:Suppress deals +36% damage and causes targets to lose an additional 450 Rage*; Level 95:Suppress deals +38% damage and causes targets to lose an additional 475 Rage*; Level 100:Suppress deals +40% damage and causes targets to lose an additional 500 Rage
}}
|-
| || of Stunning Suppression || <b>Level 70100</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 280 damage. || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
*; Level 70
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
*; Level 75
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +180 damage.
*; Level 80
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.
*; Level 85
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +220 damage.
*; Level 90
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +240 damage.
*; Level 95
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +260 damage.
*; Level 100
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +280 damage.
}}
|}
198
edits

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