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Staff/Treasure Effects

21,504 bytes added, 13:27, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Staff/Treasure Effects|Staff Treasure Effects]]==</includeonly>
See also: [[Staff/Treasure Effects:By Slot]]
See also: [[Staff/Treasure Effects:By Ability]]
<!-- Updated to v399 on March 12, 2020 from v333 Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Staff-Fighting || <b>Level 80100</b> - Staff Base Damage +4050% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Staff Damage +5
*; Level 80
:Staff Base Damage +40%
*; Level 90
:Staff Base Damage +45%
*; Level 100
:Staff Base Damage +50%
}}
|-
| || || <b>Level 80100</b> - Armor from Combat Refresh Abilities +46 67 when Staff is active || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Armor from Combat Refresh Abilities +12 10 when Staff is active
*; Level 10
:Armor from Combat Refresh Abilities +14 13 when Staff is active
*; Level 15
:Armor from Combat Refresh Abilities +16 when Staff is active
*; Level 20
:Armor from Combat Refresh Abilities +18 19 when Staff is active
*; Level 25
:Armor from Combat Refresh Abilities +20 22 when Staff is active
*; Level 30
:Armor from Combat Refresh Abilities +22 25 when Staff is active
*; Level 35
:Armor from Combat Refresh Abilities +24 28 when Staff is active
*; Level 40
:Armor from Combat Refresh Abilities +26 31 when Staff is active
*; Level 45
:Armor from Combat Refresh Abilities +28 34 when Staff is active
*; Level 50
:Armor from Combat Refresh Abilities +30 37 when Staff is active
*; Level 55
:Armor from Combat Refresh Abilities +32 40 when Staff is active
*; Level 60
:Armor from Combat Refresh Abilities +34 43 when Staff is active
*; Level 65
:Armor from Combat Refresh Abilities +37 46 when Staff is active
*; Level 70
:Armor from Combat Refresh Abilities +40 49 when Staff is active
*; Level 75
:Armor from Combat Refresh Abilities +43 52 when Staff is active
*; Level 80
:Armor from Combat Refresh Abilities +46 55 when Staff is active*; Level 85:Armor from Combat Refresh Abilities +58 when Staff is active*; Level 90:Armor from Combat Refresh Abilities +61 when Staff is active*; Level 95:Armor from Combat Refresh Abilities +64 when Staff is active*; Level 100:Armor from Combat Refresh Abilities +67 when Staff is active
}}
|-
| || || <b>Level 80100</b> - Smash, Double Hit, and Heed The Stick Damage +69 157 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Smash, Double Hit, and Heed The Stick Damage +5
*; Level 10
:Smash, Double Hit, and Heed The Stick Damage +913
*; Level 15
:Smash, Double Hit, and Heed The Stick Damage +1321
*; Level 20
:Smash, Double Hit, and Heed The Stick Damage +1729
*; Level 25
:Smash, Double Hit, and Heed The Stick Damage +2137
*; Level 30
:Smash, Double Hit, and Heed The Stick Damage +2545
*; Level 35
:Smash, Double Hit, and Heed The Stick Damage +2953
*; Level 40
:Smash, Double Hit, and Heed The Stick Damage +3361
*; Level 45
:Smash, Double Hit, and Heed The Stick Damage +3769
*; Level 50
:Smash, Double Hit, and Heed The Stick Damage +4177
*; Level 55
:Smash, Double Hit, and Heed The Stick Damage +4585
*; Level 60
:Smash, Double Hit, and Heed The Stick Damage +4993
*; Level 65
:Smash, Double Hit, and Heed The Stick Damage +54101
*; Level 70
:Smash, Double Hit, and Heed The Stick Damage +59109
*; Level 75
:Smash, Double Hit, and Heed The Stick Damage +64117
*; Level 80
:Smash, Double Hit, and Heed The Stick Damage +69125*; Level 85:Smash, Double Hit, and Heed The Stick Damage +133*; Level 90:Smash, Double Hit, and Heed The Stick Damage +141*; Level 95:Smash, Double Hit, and Heed The Stick Damage +149*; Level 100:Smash, Double Hit, and Heed The Stick Damage +157
}}
|-
| || || <b>Level 80100</b> - Nice Attack Power Cost -30 66 when Staff is active || Rare || Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Nice Attack Power Cost -5 2 when Staff is active
*; Level 10
:Nice Attack Power Cost -4 when Staff is active
*; Level 15
:Nice Attack Power Cost -6 when Staff is active
*; Level 15
:Nice Attack Power Cost -7 when Staff is active
*; Level 20
:Nice Attack Power Cost -8 when Staff is active
*; Level 25
:Nice Attack Power Cost -9 10 when Staff is active
*; Level 30
:Nice Attack Power Cost -10 13 when Staff is active
*; Level 35
:Nice Attack Power Cost -12 16 when Staff is active
*; Level 40
:Nice Attack Power Cost -14 20 when Staff is active
*; Level 45
:Nice Attack Power Cost -16 24 when Staff is active
*; Level 50
:Nice Attack Power Cost -18 28 when Staff is active
*; Level 55
:Nice Attack Power Cost -20 32 when Staff is active
*; Level 60
:Nice Attack Power Cost -22 36 when Staff is active
*; Level 65
:Nice Attack Power Cost -24 40 when Staff is active
*; Level 70
:Nice Attack Power Cost -26 43 when Staff is active
*; Level 75
:Nice Attack Power Cost -28 47 when Staff is active
*; Level 80
:Nice Attack Power Cost -30 50 when Staff is active*; Level 85:Nice Attack Power Cost -54 when Staff is active*; Level 90:Nice Attack Power Cost -58 when Staff is active*; Level 95:Nice Attack Power Cost -62 when Staff is active*; Level 100:Nice Attack Power Cost -66 when Staff is active
}}
|-
| || of Smashing Vulnerabilities || <b>Level 80100</b> - All Staff attacks have a 56.5% chance to trigger the target's Vulnerability || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
*; Level 80
:All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
*; Level 85
:All Staff attacks have a 5.75% chance to trigger the target's Vulnerability
*; Level 90
:All Staff attacks have a 6% chance to trigger the target's Vulnerability
*; Level 95
:All Staff attacks have a 6.25% chance to trigger the target's Vulnerability
*; Level 100
:All Staff attacks have a 6.5% chance to trigger the target's Vulnerability
}}
|-
| || of Fiery Smashing || <b>Level 80100</b> - Phoenix Strike costs -16 20 Power and boosts your Direct Fire Damage +2024% for 30 seconds || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
*; Level 80
:Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
*; Level 85
:Phoenix Strike costs -17 Power and boosts your Direct Fire Damage +21% for 30 seconds
*; Level 90
:Phoenix Strike costs -18 Power and boosts your Direct Fire Damage +22% for 30 seconds
*; Level 95
:Phoenix Strike costs -19 Power and boosts your Direct Fire Damage +23% for 30 seconds
*; Level 100
:Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds
}}
|-
| || of Crushing Streaks || <b>Level 80100</b> - Double Hit causes your next attack to deal +100 150 damage if it is a Crushing attack || Uncommon || Ring, Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
*; Level 80
:Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
*; Level 90
:Double Hit causes your next attack to deal +125 damage if it is a Crushing attack
*; Level 100
:Double Hit causes your next attack to deal +150 damage if it is a Crushing attack
}}
|-
| || || <b>Level 80100</b> - Pin heals you for 45 55 health || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Pin heals you for 10 health
*; Level 80
:Pin heals you for 45 health
*; Level 90
:Pin heals you for 50 health
*; Level 100
:Pin heals you for 55 health
}}
|-
| || || <b>Level 80100</b> - Pin boosts Core Attack and Nice Attack Damage +83 122 for 7 15 seconds || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pin boosts Core Attack and Nice Attack Damage +8 for 7 15 seconds
*; Level 10
:Pin boosts Core Attack and Nice Attack Damage +13 14 for 7 15 seconds
*; Level 15
:Pin boosts Core Attack and Nice Attack Damage +18 20 for 7 15 seconds
*; Level 20
:Pin boosts Core Attack and Nice Attack Damage +23 26 for 7 15 seconds
*; Level 25
:Pin boosts Core Attack and Nice Attack Damage +28 32 for 7 15 seconds
*; Level 30
:Pin boosts Core Attack and Nice Attack Damage +33 38 for 7 15 seconds
*; Level 35
:Pin boosts Core Attack and Nice Attack Damage +38 44 for 7 15 seconds
*; Level 40
:Pin boosts Core Attack and Nice Attack Damage +43 50 for 7 15 seconds
*; Level 45
:Pin boosts Core Attack and Nice Attack Damage +48 56 for 7 15 seconds
*; Level 50
:Pin boosts Core Attack and Nice Attack Damage +53 62 for 7 15 seconds
*; Level 55
:Pin boosts Core Attack and Nice Attack Damage +58 68 for 7 15 seconds
*; Level 60
:Pin boosts Core Attack and Nice Attack Damage +63 74 for 7 15 seconds
*; Level 65
:Pin boosts Core Attack and Nice Attack Damage +68 80 for 7 15 seconds
*; Level 70
:Pin boosts Core Attack and Nice Attack Damage +73 86 for 7 15 seconds
*; Level 75
:Pin boosts Core Attack and Nice Attack Damage +78 92 for 7 15 seconds
*; Level 80
:Pin boosts Core Attack and Nice Attack Damage +83 98 for 7 15 seconds*; Level 85:Pin boosts Core Attack and Nice Attack Damage +104 for 15 seconds*; Level 90:Pin boosts Core Attack and Nice Attack Damage +110 for 15 seconds*; Level 95:Pin boosts Core Attack and Nice Attack Damage +116 for 15 seconds*; Level 100:Pin boosts Core Attack and Nice Attack Damage +122 for 15 seconds
}}
|-
| || of Accurate Suppression || <b>Level 80100</b> - Suppress and Heed the Stick have +35 43 Accuracy || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Suppress and Heed the Stick have +7 Accuracy
*; Level 80
:Suppress and Heed the Stick have +35 Accuracy
*; Level 90
:Suppress and Heed the Stick have +39 Accuracy
*; Level 100
:Suppress and Heed the Stick have +43 Accuracy
}}
|-
| || of Double Hits || <b>Level 80100</b> - Double Hit Damage +2937% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Double Hit Damage +8%
*; Level 80
:Double Hit Damage +29%
*; Level 85
:Double Hit Damage +31%
*; Level 90
:Double Hit Damage +33%
*; Level 95
:Double Hit Damage +35%
*; Level 100
:Double Hit Damage +37%
}}
|-
| || of The Phoenix || <b>Level 80100</b> - Phoenix Strike Damage +6080% || Uncommon || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 35
:Phoenix Strike Damage +7%
*; Level 80
:Phoenix Strike Damage +60%
*; Level 85
:Phoenix Strike Damage +65%
*; Level 90
:Phoenix Strike Damage +70%
*; Level 95
:Phoenix Strike Damage +75%
*; Level 100
:Phoenix Strike Damage +80%
}}
|-
| || of The Phoenix || <b>Level 80100</b> - Phoenix Strike deals +3657% Fire damage to melee attackers, and ability reuse timer is -7 seconds || Rare || Feet || {{Spoiler|Click Expand to reveal|
*; Level 35
:Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds
*; Level 40
:Phoenix Strike deals +89% Fire damage to melee attackers, and ability reuse timer is -5 seconds
*; Level 45
:Phoenix Strike deals +1113% Fire damage to melee attackers, and ability reuse timer is -5 seconds
*; Level 50
:Phoenix Strike deals +1417% Fire damage to melee attackers, and ability reuse timer is -6 seconds
*; Level 55
:Phoenix Strike deals +1721% Fire damage to melee attackers, and ability reuse timer is -6 seconds
*; Level 60
:Phoenix Strike deals +2025% Fire damage to melee attackers, and ability reuse timer is -7 seconds
*; Level 65
:Phoenix Strike deals +2429% Fire damage to melee attackers, and ability reuse timer is -7 seconds
*; Level 70
:Phoenix Strike deals +2833% Fire damage to melee attackers, and ability reuse timer is -7 seconds
*; Level 75
:Phoenix Strike deals +3237% Fire damage to melee attackers, and ability reuse timer is -7 seconds
*; Level 80
:Phoenix Strike deals +3641% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 85:Phoenix Strike deals +45% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 90:Phoenix Strike deals +49% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 95:Phoenix Strike deals +53% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 100:Phoenix Strike deals +57% Fire damage to melee attackers, and ability reuse timer is -7 seconds
}}
|-
| || of The Phoenix || <b>Level 80100</b> - Phoenix Strike deals +189 245 Fire damage to melee attackers || Epic || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 35
:Phoenix Strike deals +63 Fire damage to melee attackers
*; Level 80
:Phoenix Strike deals +189 Fire damage to melee attackers
*; Level 85
:Phoenix Strike deals +203 Fire damage to melee attackers
*; Level 90
:Phoenix Strike deals +217 Fire damage to melee attackers
*; Level 95
:Phoenix Strike deals +231 Fire damage to melee attackers
*; Level 100
:Phoenix Strike deals +245 Fire damage to melee attackers
}}
|-
| || of Slashy Double Hits || <b>Level 80100</b> - Double Hit costs -16 20 Power and makes the target 1012% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 20
:Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 30
:Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 40
:Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 50
:Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 60
:Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 70
:Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 80
:Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds*; Level 90:Double Hit costs -18 Power and makes the target 11% more vulnerable to direct Fire and Cold damage for 8 seconds*; Level 100:Double Hit costs -20 Power and makes the target 12% more vulnerable to direct Fire and Cold damage for 8 seconds
}}
|-
| || of Efficient Thrusting || <b>Level 80100</b> - Headcracker and Strategic Thrust deal +1630% damage and reuse timer is -1 second || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second
*; Level 10
:Headcracker and Strategic Thrust deal +24% damage and reuse timer is -1 second
*; Level 15
:Headcracker and Strategic Thrust deal +35% damage and reuse timer is -1 second
*; Level 20
:Headcracker and Strategic Thrust deal +46% damage and reuse timer is -1 second
*; Level 25
:Headcracker and Strategic Thrust deal +57% damage and reuse timer is -1 second
*; Level 30
:Headcracker and Strategic Thrust deal +68% damage and reuse timer is -1 second
*; Level 35
:Headcracker and Strategic Thrust deal +79% damage and reuse timer is -1 second
*; Level 40
:Headcracker and Strategic Thrust deal +810% damage and reuse timer is -1 second
*; Level 45
:Headcracker and Strategic Thrust deal +911% damage and reuse timer is -1 second
*; Level 50
:Headcracker and Strategic Thrust deal +1012% damage and reuse timer is -1 second
*; Level 55
:Headcracker and Strategic Thrust deal +1113% damage and reuse timer is -1 second
*; Level 60
:Headcracker and Strategic Thrust deal +1214% damage and reuse timer is -1 second
*; Level 65
:Headcracker and Strategic Thrust deal +1316% damage and reuse timer is -1 second
*; Level 70
:Headcracker and Strategic Thrust deal +1418% damage and reuse timer is -1 second
*; Level 75
:Headcracker and Strategic Thrust deal +1520% damage and reuse timer is -1 second
*; Level 80
:Headcracker and Strategic Thrust deal +1622% damage and reuse timer is -1 second*; Level 85:Headcracker and Strategic Thrust deal +24% damage and reuse timer is -1 second*; Level 90:Headcracker and Strategic Thrust deal +26% damage and reuse timer is -1 second*; Level 95:Headcracker and Strategic Thrust deal +28% damage and reuse timer is -1 second*; Level 100:Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second
}}
|-
| || of Defensive Staff Fighting || <b>Level 80100</b> - Suppress and Deflective Spin Damage +3745% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Suppress and Deflective Spin Damage +7%
*; Level 80
:Suppress and Deflective Spin Damage +37%
*; Level 85
:Suppress and Deflective Spin Damage +39%
*; Level 90
:Suppress and Deflective Spin Damage +41%
*; Level 95
:Suppress and Deflective Spin Damage +43%
*; Level 100
:Suppress and Deflective Spin Damage +45%
}}
|-
| || of Hot Hits || <b>Level 80100</b> - Double Hit ignites the target, dealing 198 246 Fire damage over 12 seconds || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Double Hit ignites the target, dealing 18 Fire damage over 12 seconds
*; Level 80
:Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
*; Level 85
:Double Hit ignites the target, dealing 210 Fire damage over 12 seconds
*; Level 90
:Double Hit ignites the target, dealing 222 Fire damage over 12 seconds
*; Level 95
:Double Hit ignites the target, dealing 234 Fire damage over 12 seconds
*; Level 100
:Double Hit ignites the target, dealing 246 Fire damage over 12 seconds
}}
|-
| || of Cold Blocking || <b>Level 80100</b> - Blocking Stance boosts your Direct Cold Damage +157.575% for 30 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Blocking Stance boosts your Direct Cold Damage +63% for 30 seconds
*; Level 10
:Blocking Stance boosts your Direct Cold Damage +63.525% for 30 seconds
*; Level 15
:Blocking Stance boosts your Direct Cold Damage +73.5% for 30 seconds
*; Level 20
:Blocking Stance boosts your Direct Cold Damage +73.575% for 30 seconds
*; Level 25
:Blocking Stance boosts your Direct Cold Damage +84% for 30 seconds
*; Level 30
:Blocking Stance boosts your Direct Cold Damage +84.525% for 30 seconds
*; Level 35
:Blocking Stance boosts your Direct Cold Damage +94.5% for 30 seconds
*; Level 40
:Blocking Stance boosts your Direct Cold Damage +94.575% for 30 seconds
*; Level 45
:Blocking Stance boosts your Direct Cold Damage +105% for 30 seconds
*; Level 50
:Blocking Stance boosts your Direct Cold Damage +105.525% for 30 seconds
*; Level 55
:Blocking Stance boosts your Direct Cold Damage +115.5% for 30 seconds
*; Level 60
:Blocking Stance boosts your Direct Cold Damage +115.575% for 30 seconds
*; Level 65
:Blocking Stance boosts your Direct Cold Damage +12.56% for 30 seconds
*; Level 70
:Blocking Stance boosts your Direct Cold Damage +136.525% for 30 seconds
*; Level 75
:Blocking Stance boosts your Direct Cold Damage +146.5% for 30 seconds
*; Level 80
:Blocking Stance boosts your Direct Cold Damage +156.75% for 30 seconds*; Level 85:Blocking Stance boosts your Cold Damage +7% for 30 seconds*; Level 90:Blocking Stance boosts your Cold Damage +7.25% for 30 seconds*; Level 95:Blocking Stance boosts your Cold Damage +7.5% for 30 seconds*; Level 100:Blocking Stance boosts your Cold Damage +7.75% for 30 seconds
}}
|-
| || of Concussive Cracking || <b>Level 80100</b> - Double Hit deals +3644% damage and hastens the current reuse timer of Headcracker by 2 seconds || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
*; Level 80
:Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Level 85
:Double Hit deals +38% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Level 90
:Double Hit deals +40% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Level 95
:Double Hit deals +42% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Level 100
:Double Hit deals +44% damage and hastens the current reuse timer of Headcracker by 2 seconds
}}
|-
| || of Lunging || <b>Level 80100</b> - Lunge deals +3955% damage to health and armor || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lunge deals +57% damage to health and armor
*; Level 10
:Lunge deals +79% damage to health and armor
*; Level 15
:Lunge deals +911% damage to health and armor
*; Level 20
:Lunge deals +1113% damage to health and armor
*; Level 25
:Lunge deals +1315% damage to health and armor
*; Level 30
:Lunge deals +1517% damage to health and armor
*; Level 35
:Lunge deals +1719% damage to health and armor
*; Level 40
:Lunge deals +1921% damage to health and armor
*; Level 45
:Lunge deals +2123% damage to health and armor
*; Level 50
:Lunge deals +2325% damage to health and armor
*; Level 55
:Lunge deals +2628% damage to health and armor
*; Level 60
:Lunge deals +2831% damage to health and armor
*; Level 65
:Lunge deals +3134% damage to health and armor
*; Level 70
:Lunge deals +3337% damage to health and armor
*; Level 75
:Lunge deals +3640% damage to health and armor
*; Level 80
:Lunge deals +3943% damage to health and armor*; Level 85:Lunge deals +46% damage to health and armor*; Level 90:Lunge deals +49% damage to health and armor*; Level 95:Lunge deals +52% damage to health and armor*; Level 100:Lunge deals +55% damage to health and armor
}}
|-
| || of Group-Lunging || <b>Level 80100</b> - Lunge hits all enemies within 5 7 meters, but and deals -8% +215 damage to health and armor, but reuse timer is +2 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lunge hits all enemies within 5 7 meters, but and deals -50% +25 damage to health and armor, but reuse timer is +2 seconds
*; Level 10
:Lunge hits all enemies within 5 7 meters, but and deals -48% +35 damage to health and armor, but reuse timer is +2 seconds
*; Level 15
:Lunge hits all enemies within 5 7 meters, but and deals -46% +45 damage to health and armor, but reuse timer is +2 seconds
*; Level 20
:Lunge hits all enemies within 5 7 meters, but and deals -44% +55 damage to health and armor, but reuse timer is +2 seconds
*; Level 25
:Lunge hits all enemies within 5 7 meters, but and deals -42% +65 damage to health and armor, but reuse timer is +2 seconds
*; Level 30
:Lunge hits all enemies within 5 7 meters, but and deals -40% +75 damage to health and armor, but reuse timer is +2 seconds
*; Level 35
:Lunge hits all enemies within 5 7 meters, but and deals -38% +85 damage to health and armor, but reuse timer is +2 seconds
*; Level 40
:Lunge hits all enemies within 5 7 meters, but and deals -36% +95 damage to health and armor, but reuse timer is +2 seconds
*; Level 45
:Lunge hits all enemies within 5 7 meters, but and deals -34% +105 damage to health and armor, but reuse timer is +2 seconds
*; Level 50
:Lunge hits all enemies within 5 7 meters, but and deals -32% +115 damage to health and armor, but reuse timer is +2 seconds
*; Level 55
:Lunge hits all enemies within 5 7 meters, but and deals -30% +125 damage to health and armor, but reuse timer is +2 seconds
*; Level 60
:Lunge hits all enemies within 5 7 meters, but and deals -28% +135 damage to health and armor, but reuse timer is +2 seconds
*; Level 65
:Lunge hits all enemies within 5 7 meters, but and deals -23% +145 damage to health and armor, but reuse timer is +2 seconds
*; Level 70
:Lunge hits all enemies within 5 7 meters, but and deals -18% +155 damage to health and armor, but reuse timer is +2 seconds
*; Level 75
:Lunge hits all enemies within 5 7 meters, but and deals -13% +165 damage to health and armor, but reuse timer is +2 seconds
*; Level 80
:Lunge hits all enemies within 5 7 metersand deals +175 damage to health and armor, but reuse timer is +2 seconds*; Level 85:Lunge hits all enemies within 7 meters and deals -8% +185 damage to health and armor, but reuse timer is +2 seconds*; Level 90:Lunge hits all enemies within 7 meters and deals +195 damage to health and armor, but reuse timer is +2 seconds*; Level 95:Lunge hits all enemies within 7 meters and deals +205 damage to health and armor, but reuse timer is +2 seconds*; Level 100:Lunge hits all enemies within 7 meters and deals +215 damage to health and armor, but reuse timer is +2 seconds
}}
|-
| || of Bloody Redirection || <b>Level 80100</b> - Redirect causes target to bleed, dealing 448 592 Trauma damage over 8 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Redirect causes target to bleed, dealing 40 Trauma damage over 8 seconds
*; Level 80
:Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
*; Level 85
:Redirect causes target to bleed, dealing 484 Trauma damage over 8 seconds
*; Level 90
:Redirect causes target to bleed, dealing 520 Trauma damage over 8 seconds
*; Level 95
:Redirect causes target to bleed, dealing 556 Trauma damage over 8 seconds
*; Level 100
:Redirect causes target to bleed, dealing 592 Trauma damage over 8 seconds
}}
|-
| || of Knockback Lunges || <b>Level 100</b> - Lunge deals +91 damage and knocks the target backwards || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lunge deals +2 damage and knocks the target backwards
*; Level 10
:Lunge deals +5 damage and knocks the target backwards
*; Level 15
:Lunge deals +8 damage and knocks the target backwards
*; Level 20
:Lunge deals +11 damage and knocks the target backwards
*; Level 25
:Lunge deals +14 damage and knocks the target backwards
*; Level 30
:Lunge deals +17 damage and knocks the target backwards
*; Level 35
:Lunge deals +20 damage and knocks the target backwards
*; Level 40
:Lunge deals +23 damage and knocks the target backwards
*; Level 45
:Lunge deals +26 damage and knocks the target backwards
*; Level 50
:Lunge deals +29 damage and knocks the target backwards
*; Level 55
:Lunge deals +32 damage and knocks the target backwards
*; Level 60
:Lunge deals +35 damage and knocks the target backwards
*; Level 65
:Lunge deals +42 damage and knocks the target backwards
*; Level 70
:Lunge deals +49 damage and knocks the target backwards
*; Level 75
:Lunge deals +56 damage and knocks the target backwards
*; Level 80
:Lunge deals +63 damage and knocks the target backwards
*; Level 85
:Lunge deals +70 damage and knocks the target backwards
*; Level 90
:Lunge deals +77 damage and knocks the target backwards
*; Level 95
:Lunge deals +84 damage and knocks the target backwards
*; Level 100
:Lunge deals +91 damage and knocks the target backwards
}}
|-
| || of Knockback Lunges Safe-Lunging || <b>Level 80100</b> - Lunge deals +55 causes the next attack that hits you to deal 37 less damage and knocks the target backwards || Feet Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lunge deals +1 causes the next attack that hits you to deal 10 less damage and knocks the target backwards
*; Level 10
:Lunge deals +2 causes the next attack that hits you to deal 11 less damage and knocks the target backwards
*; Level 15
:Lunge deals +3 causes the next attack that hits you to deal 12 less damage and knocks the target backwards
*; Level 20
:Lunge deals +4 causes the next attack that hits you to deal 13 less damage and knocks the target backwards
*; Level 25
:Lunge deals +5 causes the next attack that hits you to deal 14 less damage and knocks the target backwards
*; Level 30
:Lunge deals +6 causes the next attack that hits you to deal 15 less damage and knocks the target backwards
*; Level 35
:Lunge deals +7 causes the next attack that hits you to deal 16 less damage and knocks the target backwards
*; Level 40
:Lunge deals +10 causes the next attack that hits you to deal 17 less damage and knocks the target backwards
*; Level 45
:Lunge deals +13 causes the next attack that hits you to deal 18 less damage and knocks the target backwards
*; Level 50
:Lunge deals +15 causes the next attack that hits you to deal 19 less damage and knocks the target backwards
*; Level 55
:Lunge deals +17 causes the next attack that hits you to deal 20 less damage and knocks the target backwards
*; Level 60
:Lunge deals +20 causes the next attack that hits you to deal 21 less damage and knocks the target backwards
*; Level 65
:Lunge deals +25 causes the next attack that hits you to deal 23 less damage and knocks the target backwards
*; Level 70
:Lunge deals +35 causes the next attack that hits you to deal 25 less damage and knocks the target backwards
*; Level 75
:Lunge deals +45 causes the next attack that hits you to deal 27 less damage and knocks the target backwards
*; Level 80
:Lunge deals +55 causes the next attack that hits you to deal 29 less damage*; Level 85:Lunge causes the next attack that hits you to deal 31 less damage*; Level 90:Lunge causes the next attack that hits you to deal 33 less damage*; Level 95:Lunge causes the next attack that hits you to deal 35 less damage and knocks *; Level 100:Lunge causes the target backwardsnext attack that hits you to deal 37 less damage
}}
|-
| || of Lunging Healthy Deflection || <b>Level 80100</b> - Lunge deals +121 armor damage Deflective Spin heals 330 Health over 15 seconds || OffHandUncommon || Legs, Ring Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lunge deals +12 armor damageDeflective Spin heals 45 Health over 15 seconds
*; Level 10
:Lunge deals +19 armor damageDeflective Spin heals 60 Health over 15 seconds
*; Level 15
:Lunge deals +26 armor damageDeflective Spin heals 75 Health over 15 seconds
*; Level 20
:Lunge deals +33 armor damageDeflective Spin heals 90 Health over 15 seconds
*; Level 25
:Lunge deals +40 armor damageDeflective Spin heals 105 Health over 15 seconds
*; Level 30
:Lunge deals +47 armor damageDeflective Spin heals 120 Health over 15 seconds
*; Level 35
:Lunge deals +54 armor damageDeflective Spin heals 135 Health over 15 seconds
*; Level 40
:Lunge deals +61 armor damageDeflective Spin heals 150 Health over 15 seconds
*; Level 45
:Lunge deals +68 armor damageDeflective Spin heals 165 Health over 15 seconds
*; Level 50
:Lunge deals +75 armor damageDeflective Spin heals 180 Health over 15 seconds
*; Level 55
:Lunge deals +82 armor damageDeflective Spin heals 195 Health over 15 seconds
*; Level 60
:Lunge deals +89 armor damageDeflective Spin heals 210 Health over 15 seconds
*; Level 65
:Lunge deals +97 armor damageDeflective Spin heals 225 Health over 15 seconds
*; Level 70
:Lunge deals +105 armor damageDeflective Spin heals 240 Health over 15 seconds
*; Level 75
:Lunge deals +113 armor damageDeflective Spin heals 255 Health over 15 seconds
*; Level 80
:Lunge deals +121 armor damageDeflective Spin heals 270 Health over 15 seconds*; Level 85:Deflective Spin heals 285 Health over 15 seconds*; Level 90:Deflective Spin heals 300 Health over 15 seconds*; Level 95:Deflective Spin heals 315 Health over 15 seconds*; Level 100:Deflective Spin heals 330 Health over 15 seconds
}}
|-
| || of Healthy Deflection || <b>Level 80100</b> - Deflective Spin heals 108 Health over 60 seconds damage +100. Targets' next attack deals -10% damage || Uncommon || LegsHead, Necklace OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deflective Spin heals 6 Health over 60 secondsdamage +5. Targets' next attack deals -10% damage
*; Level 10
:Deflective Spin heals 12 Health over 60 secondsdamage +10. Targets' next attack deals -10% damage
*; Level 15
:Deflective Spin heals 18 Health over 60 secondsdamage +15. Targets' next attack deals -10% damage
*; Level 20
:Deflective Spin heals 24 Health over 60 secondsdamage +20. Targets' next attack deals -10% damage
*; Level 25
:Deflective Spin heals 30 Health over 60 secondsdamage +25. Targets' next attack deals -10% damage
*; Level 30
:Deflective Spin heals 36 Health over 60 secondsdamage +30. Targets' next attack deals -10% damage
*; Level 35
:Deflective Spin heals 42 Health over 60 secondsdamage +35. Targets' next attack deals -10% damage
*; Level 40
:Deflective Spin heals 48 Health over 60 secondsdamage +40. Targets' next attack deals -10% damage
*; Level 45
:Deflective Spin heals 54 Health over 60 secondsdamage +45. Targets' next attack deals -10% damage
*; Level 50
:Deflective Spin heals 60 Health over 60 secondsdamage +50. Targets' next attack deals -10% damage
*; Level 55
:Deflective Spin heals 66 Health over 60 secondsdamage +55. Targets' next attack deals -10% damage
*; Level 60
:Deflective Spin heals 72 Health over damage +60 seconds. Targets' next attack deals -10% damage
*; Level 65
:Deflective Spin heals 78 Health over 60 secondsdamage +65. Targets' next attack deals -10% damage
*; Level 70
:Deflective Spin heals 84 Health over 60 secondsdamage +70. Targets' next attack deals -10% damage
*; Level 75
:Deflective Spin heals 96 Health over 60 secondsdamage +75. Targets' next attack deals -10% damage
*; Level 80
:Deflective Spin heals 108 Health over 60 secondsdamage +80. Targets' next attack deals -10% damage*; Level 85:Deflective Spin damage +85. Targets' next attack deals -10% damage*; Level 90:Deflective Spin damage +90. Targets' next attack deals -10% damage*; Level 95:Deflective Spin damage +95. Targets' next attack deals -10% damage*; Level 100:Deflective Spin damage +100. Targets' next attack deals -10% damage
}}
|-
| || of Refreshing Deflection || <b>Level 80100</b> - Deflective Spin restores 42 Power after a 20 second delay 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds || HeadUncommon || Feet, OffHand Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deflective Spin restores 6 Power after a 20 second delayHealth instantly and provides +10 Mitigation from all Elite attacks for 10 seconds
*; Level 10
:Deflective Spin restores 8 Power after a 20 second delay10 Health instantly and provides +11 Mitigation from all Elite attacks for 10 seconds
*; Level 15
:Deflective Spin restores 14 Health instantly and provides +12 Mitigation from all Elite attacks for 10 Power after a 20 second delayseconds
*; Level 20
:Deflective Spin restores 12 Power after a 20 second delay18 Health instantly and provides +13 Mitigation from all Elite attacks for 10 seconds
*; Level 25
:Deflective Spin restores 22 Health instantly and provides +14 Power after a 20 second delayMitigation from all Elite attacks for 10 seconds
*; Level 30
:Deflective Spin restores 16 Power after a 20 second delay26 Health instantly and provides +15 Mitigation from all Elite attacks for 10 seconds
*; Level 35
:Deflective Spin restores 18 Power after a 20 second delay30 Health instantly and provides +16 Mitigation from all Elite attacks for 10 seconds
*; Level 40
:Deflective Spin restores 20 Power after a 20 second delay34 Health instantly and provides +17 Mitigation from all Elite attacks for 10 seconds
*; Level 45
:Deflective Spin restores 22 Power after a 20 second delay38 Health instantly and provides +18 Mitigation from all Elite attacks for 10 seconds
*; Level 50
:Deflective Spin restores 24 Power after a 42 Health instantly and provides +20 second delayMitigation from all Elite attacks for 10 seconds
*; Level 55
:Deflective Spin restores 27 Power after a 20 second delay46 Health instantly and provides +21 Mitigation from all Elite attacks for 10 seconds
*; Level 60
:Deflective Spin restores 30 Power after a 20 second delay50 Health instantly and provides +23 Mitigation from all Elite attacks for 10 seconds
*; Level 65
:Deflective Spin restores 33 Power after a 20 second delay54 Health instantly and provides +24 Mitigation from all Elite attacks for 10 seconds
*; Level 70
:Deflective Spin restores 36 Power after a 20 second delay58 Health instantly and provides +26 Mitigation from all Elite attacks for 10 seconds
*; Level 75
:Deflective Spin restores 39 Power after a 20 second delay62 Health instantly and provides +27 Mitigation from all Elite attacks for 10 seconds
*; Level 80
:Deflective Spin restores 42 Power after a 20 second delay66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds*; Level 85:Deflective Spin restores 70 Health instantly and provides +31 Mitigation from all Elite attacks for 10 seconds*; Level 90:Deflective Spin restores 74 Health instantly and provides +33 Mitigation from all Elite attacks for 10 seconds*; Level 95:Deflective Spin restores 78 Health instantly and provides +35 Mitigation from all Elite attacks for 10 seconds*; Level 100:Deflective Spin restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds
}}
|-
| || of Second Chances || <b>Level 80100</b> - If you have less than half of your Health remaining, Deflective Spin heals gives you +22% Projectile Evasion for 31% of your Max Health 15 seconds || Uncommon || Feet, Necklace Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:If you have less than half of your Health remaining, Deflective Spin heals gives you +3% Projectile Evasion for 10% of your Max Health15 seconds
*; Level 10
:If you have less than half of your Health remaining, Deflective Spin heals gives you +4% Projectile Evasion for 11% of your Max Health15 seconds
*; Level 15
:If you have less than half of your Health remaining, Deflective Spin heals gives you +5% Projectile Evasion for 12% of your Max Health15 seconds
*; Level 20
:If you have less than half of your Health remaining, Deflective Spin heals gives you +6% Projectile Evasion for 13% of your Max Health15 seconds
*; Level 25
:If you have less than half of your Health remaining, Deflective Spin heals gives you +7% Projectile Evasion for 14% of your Max Health15 seconds
*; Level 30
:If you have less than half of your Health remaining, Deflective Spin heals gives you +8% Projectile Evasion for 15% of your Max Healthseconds
*; Level 35
:If you have less than half of your Health remaining, Deflective Spin heals gives you +9% Projectile Evasion for 16% of your Max Health15 seconds
*; Level 40
:If you have less than half of your Health remaining, Deflective Spin heals gives you +10% Projectile Evasion for 17% of your Max Health15 seconds
*; Level 45
:If you have less than half of your Health remaining, Deflective Spin heals gives you +11% Projectile Evasion for 18% of your Max Health15 seconds
*; Level 50
:If you have less than half of your Health remaining, Deflective Spin heals gives you +12% Projectile Evasion for 19% of your Max Health15 seconds
*; Level 55
:If you have less than half of your Health remaining, Deflective Spin heals gives you +13% Projectile Evasion for 20% of your Max Health15 seconds
*; Level 60
:If you have less than half of your Health remaining, Deflective Spin heals gives you +14% Projectile Evasion for 21% of your Max Health15 seconds
*; Level 65
:If you have less than half of your Health remaining, Deflective Spin heals gives you +15% Projectile Evasion for 23% of your Max Health15 seconds
*; Level 70
:If you have less than half of your Health remaining, Deflective Spin heals gives you +16% Projectile Evasion for 25% of your Max Health15 seconds
*; Level 75
:If you have less than half of your Health remaining, Deflective Spin heals gives you +17% Projectile Evasion for 28% of your Max Health15 seconds
*; Level 80
:If Deflective Spin gives you have less than half of your Health remaining, +18% Projectile Evasion for 15 seconds*; Level 85:Deflective Spin heals gives you +19% Projectile Evasion for 3115 seconds*; Level 90:Deflective Spin gives you +20% of your Max HealthProjectile Evasion for 15 seconds*; Level 95:Deflective Spin gives you +21% Projectile Evasion for 15 seconds*; Level 100:Deflective Spin gives you +22% Projectile Evasion for 15 seconds
}}
|-
| || of Accurate Pinning || <b>Level 80100</b> - Pin deals +120 150 damage and has +25 30 Accuracy (which cancels out the Evasion that certain monsters have) || Rare || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 80
:Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 90
:Pin deals +135 damage and has +27 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 100
:Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have)
}}
|-
| || of Zen Stances || <b>Level 80100</b> - Blocking Stance restores 38 Power to increases your Max Health +63 for 30 seconds (and heals you for 63) || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Blocking Stance restores 4 Power to increases your Max Health +6 for 30 seconds (and heals youfor 6)
*; Level 10
:Blocking Stance restores 6 Power to increases your Max Health +9 for 30 seconds (and heals youfor 9)
*; Level 15
:Blocking Stance restores 8 Power to increases your Max Health +12 for 30 seconds (and heals youfor 12)
*; Level 20
:Blocking Stance restores 10 Power to increases your Max Health +15 for 30 seconds (and heals youfor 15)
*; Level 25
:Blocking Stance restores 12 Power to increases your Max Health +18 for 30 seconds (and heals youfor 18)
*; Level 30
:Blocking Stance restores 14 Power to increases your Max Health +21 for 30 seconds (and heals youfor 21)
*; Level 35
:Blocking Stance restores 16 Power to increases your Max Health +24 for 30 seconds (and heals youfor 24)
*; Level 40
:Blocking Stance restores 18 Power to increases your Max Health +27 for 30 seconds (and heals youfor 27)
*; Level 45
:Blocking Stance restores 20 Power to increases your Max Health +30 for 30 seconds (and heals youfor 30)
*; Level 50
:Blocking Stance restores 22 Power to increases your Max Health +33 for 30 seconds (and heals youfor 33)
*; Level 55
:Blocking Stance restores 24 Power to increases your Max Health +36 for 30 seconds (and heals youfor 36)
*; Level 60
:Blocking Stance restores 26 Power to increases your Max Health +39 for 30 seconds (and heals youfor 39)
*; Level 65
:Blocking Stance restores 29 Power to increases your Max Health +42 for 30 seconds (and heals youfor 42)
*; Level 70
:Blocking Stance restores 32 Power to increases your Max Health +45 for 30 seconds (and heals youfor 45)
*; Level 75
:Blocking Stance restores 35 Power to increases your Max Health +48 for 30 seconds (and heals youfor 48)
*; Level 80
:Blocking Stance restores 38 Power to increases your Max Health +51 for 30 seconds (and heals youfor 51)*; Level 85:Blocking Stance increases your Max Health +54 for 30 seconds (and heals you for 54)*; Level 90:Blocking Stance increases your Max Health +57 for 30 seconds (and heals you for 57)*; Level 95:Blocking Stance increases your Max Health +60 for 30 seconds (and heals you for 60)*; Level 100:Blocking Stance increases your Max Health +63 for 30 seconds (and heals you for 63)
}}
|-
| || of Mind-Body Arts || <b>Level 80100</b> - For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +127.575% for 30 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +53%for 30 seconds
*; Level 10
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +53.525%for 30 seconds
*; Level 15
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +63.5%for 30 seconds
*; Level 20
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +63.575%for 30 seconds
*; Level 25
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +74%for 30 seconds
*; Level 30
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +74.525%for 30 seconds
*; Level 35
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +84.5%for 30 seconds
*; Level 40
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +84.575%for 30 seconds
*; Level 45
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +95%for 30 seconds
*; Level 50
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +95.525%for 30 seconds
*; Level 55
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +105.5%for 30 seconds
*; Level 60
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +105.575%for 30 seconds
*; Level 65
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +116%for 30 seconds
*; Level 70
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +116.525%for 30 seconds
*; Level 75
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +126.5%for 30 seconds
*; Level 80
:For Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds*; Level 85:Blocking Stance boosts your Psychic Damage +7% for 30 seconds after using *; Level 90:Blocking Stance, boosts your Mentalism Base Psychic Damage is +127.25% for 30 seconds*; Level 95:Blocking Stance boosts your Psychic Damage +7.5%for 30 seconds*; Level 100:Blocking Stance boosts your Psychic Damage +7.75% for 30 seconds
}}
|-
| || || <b>Level 80100</b> - For 60 seconds after using Blocking Stance, First Aid heals you +68 92 || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 60 seconds after using Blocking Stance, First Aid heals you +11
*; Level 80
:For 60 seconds after using Blocking Stance, First Aid heals you +68
*; Level 85
:For 60 seconds after using Blocking Stance, First Aid heals you +74
*; Level 90
:For 60 seconds after using Blocking Stance, First Aid heals you +80
*; Level 95
:For 60 seconds after using Blocking Stance, First Aid heals you +86
*; Level 100
:For 60 seconds after using Blocking Stance, First Aid heals you +92
}}
|-
| || || <b>Level 100</b> - Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more || Rare || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Blocking Stance mitigates +2 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +2 more*; Level 20:Blocking Stance mitigates +4 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +4 more*; Level 30:Blocking Stance mitigates +6 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +6 more*; Level 40:Blocking Stance mitigates +7 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +7 more*; Level 50:Blocking Stance mitigates +8 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +8 more*; Level 60:Blocking Stance mitigates +9 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +9 more*; Level 70:Blocking Stance mitigates +11 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +11 more*; Level 80:Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more*; Level 90:Blocking Stance mitigates +13 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +13 more*; Level 100:Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more}}|-| || of Redirection || <b>Level 80100</b> - Redirect Damage +100124% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Redirect Damage +10%
*; Level 80
:Redirect Damage +100%
*; Level 85
:Redirect Damage +106%
*; Level 90
:Redirect Damage +112%
*; Level 95
:Redirect Damage +118%
*; Level 100
:Redirect Damage +124%
}}
|-
| || || <b>Level 80100</b> - For 60 seconds after using Redirect, First Aid heals you +75 99 || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 30
:For 60 seconds after using Redirect, First Aid heals you +15
*; Level 80
:For 60 seconds after using Redirect, First Aid heals you +75
*; Level 85
:For 60 seconds after using Redirect, First Aid heals you +81
*; Level 90
:For 60 seconds after using Redirect, First Aid heals you +87
*; Level 95
:For 60 seconds after using Redirect, First Aid heals you +93
*; Level 100
:For 60 seconds after using Redirect, First Aid heals you +99
}}
|-
| || of Potent Redirection || <b>Level 80100</b> - Redirect generates no Rage, reduces Rage by 11601560, and taunts -780 960 || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Redirect generates no Rage, reduces Rage by 100, and taunts -105
*; Level 80
:Redirect generates no Rage, reduces Rage by 1160, and taunts -780
*; Level 85
:Redirect generates no Rage, reduces Rage by 1260, and taunts -825
*; Level 90
:Redirect generates no Rage, reduces Rage by 1360, and taunts -870
*; Level 95
:Redirect generates no Rage, reduces Rage by 1460, and taunts -915
*; Level 100
:Redirect generates no Rage, reduces Rage by 1560, and taunts -960
}}
|-
| || || <b>Level 80100</b> - Redirect deals +60 84 damage and stuns the target || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Redirect deals +3 damage and stuns the target
*; Level 80
:Redirect deals +60 damage and stuns the target
*; Level 85
:Redirect deals +66 damage and stuns the target
*; Level 90
:Redirect deals +72 damage and stuns the target
*; Level 95
:Redirect deals +78 damage and stuns the target
*; Level 100
:Redirect deals +84 damage and stuns the target
}}
|-
| || of Strategic Thrusts || <b>Level 80100</b> - Strategic Thrust deals +4860% damage, plus 4045% more damage if the target is Vulnerable || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable
*; Level 80
:Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
*; Level 85
:Strategic Thrust deals +51% damage, plus 45% more damage if the target is Vulnerable
*; Level 90
:Strategic Thrust deals +54% damage, plus 45% more damage if the target is Vulnerable
*; Level 95
:Strategic Thrust deals +57% damage, plus 45% more damage if the target is Vulnerable
*; Level 100
:Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable
}}
|-
| || || <b>Level 80100</b> - Strategic Thrust and Lunge Damage +3139% || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Strategic Thrust and Lunge Damage +10%
*; Level 80
:Strategic Thrust and Lunge Damage +31%
*; Level 85
:Strategic Thrust and Lunge Damage +33%
*; Level 90
:Strategic Thrust and Lunge Damage +35%
*; Level 95
:Strategic Thrust and Lunge Damage +37%
*; Level 100
:Strategic Thrust and Lunge Damage +39%
}}
|-
| || of Opportunistic Vulnerabilities || <b>Level 80100</b> - If Strategic Thrust is used on a Vulnerable target, it deals +113 141 damage and restores 80 100 Health to you || Rare || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
*; Level 80
:If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
*; Level 85
:If Strategic Thrust is used on a Vulnerable target, it deals +120 damage and restores 85 Health to you
*; Level 90
:If Strategic Thrust is used on a Vulnerable target, it deals +127 damage and restores 90 Health to you
*; Level 95
:If Strategic Thrust is used on a Vulnerable target, it deals +134 damage and restores 95 Health to you
*; Level 100
:If Strategic Thrust is used on a Vulnerable target, it deals +141 damage and restores 100 Health to you
}}
|-
| || of Heedfulness || <b>Level 80100</b> - Heed The Stick Damage +6177% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heed The Stick Damage +10%
:Heed The Stick Damage +53%
*; Level 75
:Heed The Stick Damage +5756.99%
*; Level 80
:Heed The Stick Damage +61%
*; Level 85
:Heed The Stick Damage +65%
*; Level 90
:Heed The Stick Damage +68.99%
*; Level 95
:Heed The Stick Damage +73%
*; Level 100
:Heed The Stick Damage +77%
}}
|-
| || of Potent Heeding || <b>Level 80100</b> - Heed The Stick deals +16% Damage and Taunts +960 1200 || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heed The Stick deals +1% Damage and Taunts +60
*; Level 80
:Heed The Stick deals +16% Damage and Taunts +960
*; Level 85
:Heed The Stick deals +16% Damage and Taunts +1020
*; Level 90
:Heed The Stick deals +16% Damage and Taunts +1080
*; Level 95
:Heed The Stick deals +16% Damage and Taunts +1140
*; Level 100
:Heed The Stick deals +16% Damage and Taunts +1200
}}
|-
| || of Healthy Heeding || <b>Level 80100</b> - Heed The Stick heals you for 28 36 health (or armor if health is full) || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heed The Stick heals you for 5 health (or armor if health is full)
*; Level 80
:Heed The Stick heals you for 28 health (or armor if health is full)
*; Level 85
:Heed The Stick heals you for 30 health (or armor if health is full)
*; Level 90
:Heed The Stick heals you for 32 health (or armor if health is full)
*; Level 95
:Heed The Stick heals you for 34 health (or armor if health is full)
*; Level 100
:Heed The Stick heals you for 36 health (or armor if health is full)
}}
|-
| || of Thickheaded Heeding || <b>Level 80100</b> - Heed The Stick gives you +17 21 mitigation from direct attacks for 10 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 30
:Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
*; Level 80
:Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
*; Level 85
:Heed The Stick gives you +18 mitigation from direct attacks for 10 seconds
*; Level 90
:Heed The Stick gives you +19 mitigation from direct attacks for 10 seconds
*; Level 95
:Heed The Stick gives you +20 mitigation from direct attacks for 10 seconds
*; Level 100
:Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds
}}
|-
| || of Headcracking || <b>Level 80100</b> - Headcracker Damage +6075% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Headcracker Damage +8%
*; Level 80
:Headcracker Damage +60%
*; Level 85
:Headcracker Damage +64%
*; Level 90
:Headcracker Damage +67%
*; Level 95
:Headcracker Damage +71%
*; Level 100
:Headcracker Damage +75%
}}
|-
| || || <b>Level 80100</b> - Headcracker deals +100 140 damage, generates no Rage, and reduces Rage by 192 200 || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Headcracker deals +5 damage, generates no Rage, and reduces Rage by 1210
*; Level 10
:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 2420
*; Level 15
:Headcracker deals +15 damage, generates no Rage, and reduces Rage by 3630
*; Level 20
:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 4840
*; Level 25
:Headcracker deals +25 damage, generates no Rage, and reduces Rage by 6050
*; Level 30
:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 7260
*; Level 35
:Headcracker deals +35 damage, generates no Rage, and reduces Rage by 8470
*; Level 40
:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 9680
*; Level 45
:Headcracker deals +45 damage, generates no Rage, and reduces Rage by 10890
*; Level 50
:Headcracker deals +50 damage, generates no Rage, and reduces Rage by 120100
*; Level 55
:Headcracker deals +55 damage, generates no Rage, and reduces Rage by 132110
*; Level 60
:Headcracker deals +60 damage, generates no Rage, and reduces Rage by 144120
*; Level 65
:Headcracker deals +70 damage, generates no Rage, and reduces Rage by 156130
*; Level 70
:Headcracker deals +80 damage, generates no Rage, and reduces Rage by 168140
*; Level 75
:Headcracker deals +90 damage, generates no Rage, and reduces Rage by 180150
*; Level 80
:Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192160*; Level 85:Headcracker deals +110 damage, generates no Rage, and reduces Rage by 170*; Level 90:Headcracker deals +120 damage, generates no Rage, and reduces Rage by 180*; Level 95:Headcracker deals +130 damage, generates no Rage, and reduces Rage by 190*; Level 100:Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200
}}
|-
| Uncrackable || || <b>Level 80100</b> - After using Headcracker, you take half -62% damage from Psychic attacks for 15 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 30
:After using Headcracker, you take half -50% damage from Psychic attacks for 5 seconds
*; Level 35
:After using Headcracker, you take half -50% damage from Psychic attacks for 6 seconds
*; Level 40
:After using Headcracker, you take half -50% damage from Psychic attacks for 7 seconds
*; Level 45
:After using Headcracker, you take half -50% damage from Psychic attacks for 8 seconds
*; Level 50
:After using Headcracker, you take half -50% damage from Psychic attacks for 9 seconds
*; Level 55
:After using Headcracker, you take half -50% damage from Psychic attacks for 10 seconds
*; Level 60
:After using Headcracker, you take half -50% damage from Psychic attacks for 11 seconds
*; Level 65
:After using Headcracker, you take half -50% damage from Psychic attacks for 12 seconds
*; Level 70
:After using Headcracker, you take half -50% damage from Psychic attacks for 13 seconds
*; Level 75
:After using Headcracker, you take half -50% damage from Psychic attacks for 14 seconds
*; Level 80
:After using Headcracker, you take half -50% damage from Psychic attacks for 15 seconds*; Level 85:After using Headcracker, you take -53% damage from Psychic attacks for 15 seconds*; Level 90:After using Headcracker, you take -56% damage from Psychic attacks for 15 seconds*; Level 95:After using Headcracker, you take -59% damage from Psychic attacks for 15 seconds*; Level 100:After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds
}}
|-
| || of Pinning || <b>Level 80100</b> - Pin Damage +6076% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pin Damage +5%
*; Level 80
:Pin Damage +60%
*; Level 85
:Pin Damage +64%
*; Level 90
:Pin Damage +68%
*; Level 95
:Pin Damage +72%
*; Level 100
:Pin Damage +76%
}}
|-
| || || <b>Level 80100</b> - Pin generates no Rage and reduces Rage by 900 1200 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pin generates no Rage and reduces Rage by 50
*; Level 80
:Pin generates no Rage and reduces Rage by 900
*; Level 85
:Pin generates no Rage and reduces Rage by 975
*; Level 90
:Pin generates no Rage and reduces Rage by 1050
*; Level 95
:Pin generates no Rage and reduces Rage by 1125
*; Level 100
:Pin generates no Rage and reduces Rage by 1200
}}
|-
| || of Agonizing Pins || <b>Level 80100</b> - Pin causes target's attacks to deal -5062% damage for 5 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 30
:Pin causes target's attacks to deal -10% damage for 5 seconds
*; Level 80
:Pin causes target's attacks to deal -50% damage for 5 seconds
*; Level 85
:Pin causes target's attacks to deal -53% damage for 5 seconds
*; Level 90
:Pin causes target's attacks to deal -56% damage for 5 seconds
*; Level 95
:Pin causes target's attacks to deal -59% damage for 5 seconds
*; Level 100
:Pin causes target's attacks to deal -62% damage for 5 seconds
}}
|-
| || of The Phoenix || <b>Level 80100</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 100 Health to you || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 35
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 35 Health to you
*; Level 40
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 40 Health to you
*; Level 45
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 45 Health to you
*; Level 50
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 50 Health to you
*; Level 55
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 55 Health to you
*; Level 60
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 60 Health to you
*; Level 65
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 65 Health to you
*; Level 70
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 70 Health to you
*; Level 75
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 76 75 Health to you
*; Level 80
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 80 Health to you*; Level 85:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 85 Health to you*; Level 90:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 90 Health to you*; Level 95:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 95 Health to you*; Level 100:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you
}}
|-
| || || <b>Level 30</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || Rare || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 30
:Phoenix Strike deals +10% damage and triggers the target's Vulnerability
}}
|-
| || of Healthy Suppression || <b>Level 80100</b> - Suppress heals you for 45 57 health || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Suppress heals you for 15 health
*; Level 80
:Suppress heals you for 45 health
*; Level 85
:Suppress heals you for 48 health
*; Level 90
:Suppress heals you for 51 health
*; Level 95
:Suppress heals you for 54 health
*; Level 100
:Suppress heals you for 57 health
}}
|-
| || of Suppression || <b>Level 80100</b> - Suppress Damage +4860% || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Suppress Damage +7%
*; Level 80
:Suppress Damage +48%
*; Level 85
:Suppress Damage +51%
*; Level 90
:Suppress Damage +54%
*; Level 95
:Suppress Damage +56.99%
*; Level 100
:Suppress Damage +60%
}}
|-
| || of Contemplative Suppression || <b>Level 80100</b> - Suppress deals +3240% damage and causes targets to lose an additional 400 500 Rage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Suppress deals +7% damage and causes targets to lose an additional 25 Rage
*; Level 80
:Suppress deals +32% damage and causes targets to lose an additional 400 Rage
*; Level 85
:Suppress deals +34% damage and causes targets to lose an additional 425 Rage
*; Level 90
:Suppress deals +36% damage and causes targets to lose an additional 450 Rage
*; Level 95
:Suppress deals +38% damage and causes targets to lose an additional 475 Rage
*; Level 100
:Suppress deals +40% damage and causes targets to lose an additional 500 Rage
}}
|-
| || of Stunning Suppression || <b>Level 80100</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 280 damage. || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
*; Level 80
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.
*; Level 85
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +220 damage.
*; Level 90
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +240 damage.
*; Level 95
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +260 damage.
*; Level 100
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +280 damage.
}}
|}
198
edits

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