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Staff/Treasure Effects

47 bytes added, 16:29, 18 August 2016
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==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
</includeonly>
See also: [[Staff/Treasure Effects:By Slot]]<!-- This table is from patch v259v266, June 19August 18, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Staff</h3></div>
|Expand}}
|-
| || of Concussive Cracking Contemplative Suppression || <b>Tier 12</b> - Double Hit has a 37% chance to deal Suppress deals +6050% damage and reset the timer for Headcracker (so it can be used again immediately) causes targets to lose an additional 144 Rage || MainHand Legs, Necklace || {{Spoiler|
*; Tier 1
*Double Hit has a 37% chance to deal Suppress deals +517% damage and reset the timer for Headcracker (so it can be used again immediately)causes targets to lose an additional 12 Rage
*; Tier 2
*Double Hit has a 37% chance to deal Suppress deals +20% damage and reset the timer for Headcracker (so it can be used again immediately)causes targets to lose an additional 24 Rage
*; Tier 3
*Double Hit has a 37% chance to deal Suppress deals +2423% damage and reset the timer for Headcracker (so it can be used again immediately)causes targets to lose an additional 36 Rage
*; Tier 4
*Double Hit has a 37% chance to deal Suppress deals +2826% damage and reset the timer for Headcracker (so it can be used again immediately)causes targets to lose an additional 48 Rage
*; Tier 5
*Double Hit has a 37% chance to deal Suppress deals +3229% damage and reset the timer for Headcracker (so it can be used again immediately)causes targets to lose an additional 60 Rage
*; Tier 6
*Double Hit has a 37% chance to deal Suppress deals +3632% damage and reset the timer for Headcracker (so it can be used again immediately)causes targets to lose an additional 72 Rage
*; Tier 7
*Double Hit has a 37% chance to deal Suppress deals +4035% damage and reset the timer for Headcracker (so it can be used again immediately)causes targets to lose an additional 84 Rage
*; Tier 8
*Double Hit has a 37% chance to deal Suppress deals +4438% damage and reset the timer for Headcracker (so it can be used again immediately)causes targets to lose an additional 96 Rage
*; Tier 9
*Double Hit has a 37% chance to deal Suppress deals +4841% damage and reset the timer for Headcracker (so it can be used again immediately)causes targets to lose an additional 108 Rage
*; Tier 10
*Double Hit has a 37% chance to deal Suppress deals +5244% damage and reset the timer for Headcracker (so it can be used again immediately)causes targets to lose an additional 120 Rage
*; Tier 11
*Double Hit has a 37% chance to deal Suppress deals +5647% damage and reset the timer for Headcracker (so it can be used again immediately)causes targets to lose an additional 132 Rage
*; Tier 12
*Double Hit has a 37Suppress deals +50% chance damage and causes targets to deal lose an additional 144 Rage|Expand}}|-| || of Redirection || <b>Tier 6</b> - For 60 seconds after using Redirect, First Aid heals you +120 || Hands, Feet || {{Spoiler|*; Tier 1*For 60 seconds after using Redirect, First Aid heals you +20*; Tier 2*For 60% damage and reset the timer for Headcracker (so it can be used again immediately)seconds after using Redirect, First Aid heals you +40*; Tier 3*For 60 seconds after using Redirect, First Aid heals you +60*; Tier 4*For 60 seconds after using Redirect, First Aid heals you +80*; Tier 5*For 60 seconds after using Redirect, First Aid heals you +100*; Tier 6*For 60 seconds after using Redirect, First Aid heals you +120
|Expand}}
|-
| || of Fatal Vulnerabilities Slashy Double Hits || <b>Tier 126</b> - Strategic Thrust deals +300 damage Double Hit makes the target 8% more vulnerable to targets that are Vulnerable slashing attacks for 15 seconds || Chest, Hands || {{Spoiler|
*; Tier 1
*Strategic Thrust deals +10 damage Double Hit makes the target 3% more vulnerable to targets that are Vulnerableslashing attacks for 15 seconds
*; Tier 2
*Strategic Thrust deals +25 damage Double Hit makes the target 4% more vulnerable to targets that are Vulnerableslashing attacks for 15 seconds
*; Tier 3
*Strategic Thrust deals +50 damage Double Hit makes the target 5% more vulnerable to targets that are Vulnerableslashing attacks for 15 seconds
*; Tier 4
*Strategic Thrust deals +75 damage Double Hit makes the target 6% more vulnerable to targets that are Vulnerableslashing attacks for 15 seconds
*; Tier 5
*Strategic Thrust deals +100 damage Double Hit makes the target 7% more vulnerable to targets that are Vulnerableslashing attacks for 15 seconds
*; Tier 6
*Strategic Thrust deals +125 damage to targets that are Vulnerable*; Tier 7*Strategic Thrust deals +150 damage to targets that are Vulnerable*; Tier Double Hit makes the target 8*Strategic Thrust deals +175 damage to targets that are Vulnerable*; Tier 9*Strategic Thrust deals +200 damage to targets that are Vulnerable*; Tier 10*Strategic Thrust deals +225 damage to targets that are Vulnerable*; Tier 11*Strategic Thrust deals +250 damage to targets that are Vulnerable*; Tier 12*Strategic Thrust deals +300 damage % more vulnerable to targets that are Vulnerableslashing attacks for 15 seconds
|Expand}}
|-
| Belaying || of Wild Smashing Belaying || <b>Tier 12</b> - Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage. Double Hit depletes 380 Rage || Hands Head, Legs || {{Spoiler|
*; Tier 1
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +3 damage.Double Hit depletes 50 Rage
*; Tier 2
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +6 damage.Double Hit depletes 80 Rage
*; Tier 3
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +9 damage.Double Hit depletes 110 Rage
*; Tier 4
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +12 damage.Double Hit depletes 140 Rage
*; Tier 5
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +15 damage.Double Hit depletes 170 Rage
*; Tier 6
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +18 damage.Double Hit depletes 200 Rage
*; Tier 7
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +21 damage.Double Hit depletes 230 Rage
*; Tier 8
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +24 damage.Double Hit depletes 260 Rage
*; Tier 9
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +27 damage.Double Hit depletes 290 Rage
*; Tier 10
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +30 damage.Double Hit depletes 320 Rage
*; Tier 11
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +33 damage.Double Hit depletes 350 Rage
*; Tier 12
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage.Double Hit depletes 380 Rage
|Expand}}
|-
| || of Zen Stances Heedfulness || <b>Tier 12</b> - Blocking Stance restores 30 Power to you Heed the Stick deals +78% damage || HeadLegs, Chest MainHand || {{Spoiler|
*; Tier 1
*Blocking Stance restores 8 Power to youHeed the Stick deals +12% damage
*; Tier 2
*Blocking Stance restores 10 Power to youHeed the Stick deals +18% damage
*; Tier 3
*Blocking Stance restores 12 Power to youHeed the Stick deals +24% damage
*; Tier 4
*Blocking Stance restores 14 Power to youHeed the Stick deals +30% damage
*; Tier 5
*Blocking Stance restores 16 Power to youHeed the Stick deals +36% damage
*; Tier 6
*Blocking Stance restores 18 Power to youHeed the Stick deals +42% damage
*; Tier 7
*Blocking Stance restores 20 Power to youHeed the Stick deals +48% damage
*; Tier 8
*Blocking Stance restores 22 Power to youHeed the Stick deals +54% damage
*; Tier 9
*Blocking Stance restores 24 Power to youHeed the Stick deals +60% damage
*; Tier 10
*Blocking Stance restores 26 Power to youHeed the Stick deals +66% damage
*; Tier 11
*Blocking Stance restores 28 Power to youHeed the Stick deals +72% damage
*; Tier 12
*Blocking Stance restores 30 Power to youHeed the Stick deals +78% damage
|Expand}}
|-
| Stress-Releasing || of Healthful Smashing Lunging || <b>Tier 12</b> - Smash heals you for 5 Lunge deals +60% damage to health and 5 armor || ChestLegs, Ring MainHand || {{Spoiler|
*; Tier 1
*Smash heals you for 1 Lunge deals +5% damage to healthand armor
*; Tier 2
*Smash heals you for 1 Lunge deals +10% damage to health and 1 armor
*; Tier 3
*Smash heals you for 2 Lunge deals +15% damage to health and 0 armor
*; Tier 4
*Smash heals you for 2 Lunge deals +20% damage to health and 1 armor
*; Tier 5
*Smash heals you for 2 Lunge deals +25% damage to health and 2 armor
*; Tier 6
*Smash heals you for 3 Lunge deals +30% damage to health and 2 armor
*; Tier 7
*Smash heals you for 3 Lunge deals +35% damage to health and 3 armor
*; Tier 8
*Smash heals you for 3 Lunge deals +40% damage to health and 4 armor
*; Tier 9
*Smash heals you for 4 Lunge deals +45% damage to health and 3 armor
*; Tier 10
*Smash heals you for 4 Lunge deals +50% damage to health and 4 armor
*; Tier 11
*Smash heals you for 4 Lunge deals +55% damage to health and 5 armor
*; Tier 12
*Smash heals you for 5 Lunge deals +60% damage to health and 5 armor
|Expand}}
|-
| || of Thickheaded Heeding Hip Cracking || <b>Tier 6</b> - Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds Headcracker has a 54% chance to slow target's movement by 75% || OffHand, Ring Feet || {{Spoiler|
*; Tier 1
*Heed The Stick gives you +5 mitigation from direct attacks for 10 secondsHeadcracker has a 9% chance to slow target's movement by 75%
*; Tier 2
*Heed The Stick gives you +6 mitigation from direct attacks for 10 secondsHeadcracker has a 18% chance to slow target's movement by 75%
*; Tier 3
*Heed The Stick gives you +7 mitigation from direct attacks for 10 secondsHeadcracker has a 27% chance to slow target's movement by 75%
*; Tier 4
*Heed The Stick gives you +8 mitigation from direct attacks for 10 secondsHeadcracker has a 36% chance to slow target's movement by 75%
*; Tier 5
*Heed The Stick gives you +9 mitigation from direct attacks for 10 secondsHeadcracker has a 45% chance to slow target's movement by 75%
*; Tier 6
*Heed The Stick gives you +10 mitigation from direct attacks for 10 secondsHeadcracker has a 54% chance to slow target's movement by 75%
|Expand}}
|-
| || || <b>Tier 1</b> - Chance to Ignore Knockbacks +15% when Staff is active || Feet, OffHand || |-| || of Potent Heeding Lunging || <b>Tier 12</b> - Heed The Stick taunts Lunge deals +720 55 armor damage || ChestLegs, MainHand, Head Ring || {{Spoiler|
*; Tier 1
*Heed The Stick taunts Lunge deals +6011 armor damage
*; Tier 2
*Heed The Stick taunts Lunge deals +12015 armor damage
*; Tier 3
*Heed The Stick taunts Lunge deals +18019 armor damage
*; Tier 4
*Heed The Stick taunts Lunge deals +24023 armor damage
*; Tier 5
*Heed The Stick taunts Lunge deals +30027 armor damage
*; Tier 6
*Heed The Stick taunts Lunge deals +36031 armor damage
*; Tier 7
*Heed The Stick taunts Lunge deals +42035 armor damage
*; Tier 8
*Heed The Stick taunts Lunge deals +48039 armor damage
*; Tier 9
*Heed The Stick taunts Lunge deals +54043 armor damage
*; Tier 10
*Heed The Stick taunts Lunge deals +60047 armor damage
*; Tier 11
*Heed The Stick taunts Lunge deals +66051 armor damage
*; Tier 12
*Heed The Stick taunts Lunge deals +72055 armor damage
|Expand}}
|-
| || of Stunning Suppression Staff-Fighting || <b>Tier 126</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing Staff Base Damage +60 damage. 35% || Head, Feet MainHand || {{Spoiler|
*; Tier 1
*Combo: SuppressStaff Base Damage +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +5 damage.%
*; Tier 2
*Combo: SuppressStaff Base Damage +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +10 damage.15%
*; Tier 3
*Combo: SuppressStaff Base Damage +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +15 damage.20%
*; Tier 4
*Combo: SuppressStaff Base Damage +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +20 damage.25%
*; Tier 5
*Combo: SuppressStaff Base Damage +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +25 damage.30%
*; Tier 6
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +30 damage.*; Tier 7*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing Staff Base Damage +35 damage.*; Tier 8*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +40 damage.*; Tier 9*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +45 damage.*; Tier 10*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +50 damage.*; Tier 11*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +55 damage.*; Tier 12*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +60 damage.%
|Expand}}
|-
|Expand}}
|-
| || of Agonizing Pins || <b>Tier 16</b> - Chance Pin causes target's attacks to Ignore Knockbacks +deal -35% damage for 5 seconds || OffHand || {{Spoiler|*; Tier 1*Pin causes target's attacks to deal -10% damage for 5 seconds*; Tier 2*Pin causes target's attacks to deal -15% when Staff is active damage for 5 seconds*; Tier 3*Pin causes target's attacks to deal -20% damage for 5 seconds*; Tier 4*Pin causes target's attacks to deal -25% damage for 5 seconds*; Tier 5*Pin causes target's attacks to deal -30% damage for 5 seconds*; Tier 6*Pin causes target's attacks to deal -35% damage for 5 seconds|Expand}}| Feet-| Uncrackable || || <b>Tier 6</b> - After using Headcracker, you take half damage from Psychic attacks for 10 seconds || OffHand || {{Spoiler|*; Tier 1*After using Headcracker, you take half damage from Psychic attacks for 5 seconds*; Tier 2*After using Headcracker, you take half damage from Psychic attacks for 6 seconds*; Tier 3*After using Headcracker, you take half damage from Psychic attacks for 7 seconds*; Tier 4*After using Headcracker, you take half damage from Psychic attacks for 8 seconds*; Tier 5*After using Headcracker, you take half damage from Psychic attacks for 9 seconds*; Tier 6*After using Headcracker, you take half damage from Psychic attacks for 10 seconds|Expand}}
|-
| || of Group-Lunging || <b>Tier 12</b> - Lunge hits all enemies within 5 meters, but deals only 59% damage || Hands || {{Spoiler|
|Expand}}
|-
| || of Often-Surprising Suppression || <b>Tier 6</b> - Suppress has a 66% chance to further reduce Rage by 300 and slow targets' run speed by 25% Pin heals you for 33 health || Feet Chest, Hands || {{Spoiler|
*; Tier 1
*Suppress has a 66% chance to further reduce Rage by 50 and slow targets' run speed by 25%Pin heals you for 5 health
*; Tier 2
*Suppress has a 66% chance to further reduce Rage by 100 and slow targets' run speed by 25%Pin heals you for 10 health
*; Tier 3
*Suppress has a 66% chance to further reduce Rage by 150 and slow targets' run speed by 25%Pin heals you for 15 health
*; Tier 4
*Suppress has a 66% chance to further reduce Rage by 200 and slow targets' run speed by 25%Pin heals you for 21 health
*; Tier 5
*Suppress has a 66% chance to further reduce Rage by 250 and slow targets' run speed by 25%Pin heals you for 27 health
*; Tier 6
*Suppress has a 66% chance to further reduce Rage by 300 and slow targets' run speed by 25%Pin heals you for 33 health
|Expand}}
|-
| || of Accurate Pinning Healthy Heeding || <b>Tier 612</b> - Pin deals +85 damage and has +18 Accuracy Heed The Stick heals you for 16 health (which cancels out the Evasion that certain monsters haveor armor if health is full) || Necklace Chest, MainHand || {{Spoiler|
*; Tier 1
*Pin deals +10 damage and has +3 Accuracy Heed The Stick heals you for 1 health (which cancels out the Evasion that certain monsters haveor armor if health is full)
*; Tier 2
*Pin deals +25 damage and has +6 Accuracy Heed The Stick heals you for 2 health (which cancels out the Evasion that certain monsters haveor armor if health is full)
*; Tier 3
*Pin deals +40 damage and has +9 Accuracy Heed The Stick heals you for 3 health (which cancels out the Evasion that certain monsters haveor armor if health is full)
*; Tier 4
*Pin deals +55 damage and has +12 Accuracy Heed The Stick heals you for 4 health (which cancels out the Evasion that certain monsters haveor armor if health is full)
*; Tier 5
*Pin deals +70 damage and has +15 Accuracy Heed The Stick heals you for 5 health (which cancels out the Evasion that certain monsters haveor armor if health is full)
*; Tier 6
*Pin deals +85 damage and has +18 Accuracy Heed The Stick heals you for 6 health (which cancels out the Evasion that certain monsters haveor armor if health is full)*; Tier 7*Heed The Stick heals you for 8 health (or armor if health is full)*; Tier 8*Heed The Stick heals you for 9 health (or armor if health is full)*; Tier 9*Heed The Stick heals you for 10 health (or armor if health is full)*; Tier 10*Heed The Stick heals you for 12 health (or armor if health is full)*; Tier 11*Heed The Stick heals you for 14 health (or armor if health is full)*; Tier 12*Heed The Stick heals you for 16 health (or armor if health is full)
|Expand}}
|-
| || of Strategic Thrusts Refreshing Deflection || <b>Tier 12</b> - Strategic Thrust deals +91% damage Deflective Spin restores 21 Power after a 20 second delay || Legs, MainHand Necklace || {{Spoiler|
*; Tier 1
*Strategic Thrust deals +25% damageDeflective Spin restores 5 Power after a 20 second delay
*; Tier 2
*Strategic Thrust deals +31% damageDeflective Spin restores 6 Power after a 20 second delay
*; Tier 3
*Strategic Thrust deals +37% damageDeflective Spin restores 8 Power after a 20 second delay
*; Tier 4
*Strategic Thrust deals +43% damageDeflective Spin restores 9 Power after a 20 second delay
*; Tier 5
*Strategic Thrust deals +49% damageDeflective Spin restores 10 Power after a 20 second delay
*; Tier 6
*Strategic Thrust deals +55% damageDeflective Spin restores 11 Power after a 20 second delay
*; Tier 7
*Strategic Thrust deals +61% damageDeflective Spin restores 12 Power after a 20 second delay
*; Tier 8
*Strategic Thrust deals +67% damageDeflective Spin restores 13 Power after a 20 second delay
*; Tier 9
*Strategic Thrust deals +73% damageDeflective Spin restores 15 Power after a 20 second delay
*; Tier 10
*Strategic Thrust deals +79% damageDeflective Spin restores 16 Power after a 20 second delay
*; Tier 11
*Strategic Thrust deals +85% damageDeflective Spin restores 18 Power after a 20 second delay
*; Tier 12
*Strategic Thrust deals +91% damageDeflective Spin restores 21 Power after a 20 second delay
|Expand}}
|-
| || of Hip Cracking Ankle Smashing || <b>Tier 65</b> - Headcracker has a 54% chance to slow target's movement by 75% Suppress and Heed the Stick have +30 Accuracy || Head, Feet || {{Spoiler|
*; Tier 1
*Headcracker has a 9% chance to slow target's movement by 75%Suppress and Heed the Stick have +10 Accuracy
*; Tier 2
*Headcracker has a 18% chance to slow target's movement by 75%Suppress and Heed the Stick have +15 Accuracy
*; Tier 3
*Headcracker has a 27% chance to slow target's movement by 75%Suppress and Heed the Stick have +20 Accuracy
*; Tier 4
*Headcracker has a 36% chance to slow target's movement by 75%Suppress and Heed the Stick have +25 Accuracy
*; Tier 5
*Headcracker has a 45% chance to slow target's movement by 75%*; Tier 6*Headcracker has a 54% chance to slow target's movement by 75%Suppress and Heed the Stick have +30 Accuracy
|Expand}}
|-
| || of Armor Smashing Mind-Body Arts || <b>Tier 12</b> - Smash deals For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 armor 12 damage || ChestHead, MainHand, Feet Necklace || {{Spoiler|
*; Tier 1
*Smash deals For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 armor 1 damage
*; Tier 2
*Smash deals For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 armor 2 damage
*; Tier 3
*Smash deals For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 armor 3 damage
*; Tier 4
*Smash deals For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 armor 4 damage
*; Tier 5
*Smash deals For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 armor 5 damage
*; Tier 6
*Smash deals For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 armor 6 damage
*; Tier 7
*Smash deals For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 armor 7 damage
*; Tier 8
*Smash deals For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 armor 8 damage
*; Tier 9
*Smash deals For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 armor 9 damage
*; Tier 10
*Smash deals For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 armor 10 damage
*; Tier 11
*Smash deals For 30 seconds after using Blocking Stance, your Mentalism attacks deal +13 armor 11 damage
*; Tier 12
*Smash For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage|Expand}}|-| || || <b>Tier 1</b> - Chance to Ignore Stuns +15% when Staff is active || Feet, OffHand || |-| || of Accurate Pinning || <b>Tier 6</b> - Pin deals +85 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|*; Tier 1*Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 2*Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 3*Pin deals +40 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 4*Pin deals +55 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 5*Pin deals +14 armor 70 damageand has +15 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 6*Pin deals +85 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
|Expand}}
|-
| || of Refreshing Double Hits || <b>Tier 12</b> - Redirect stuns the target and deals +Double Hit has a 42% chance to restore 60 damage (but does not increase rage or taunt) Power to you over 60 seconds || Hands Legs, Necklace || {{Spoiler|
*; Tier 1
*Redirect stuns the target and deals +5 damage (but does not increase rage or taunt)Double Hit has a 9% chance to restore 60 Power to you over 60 seconds
*; Tier 2
*Redirect stuns the target and deals +10 damage (but does not increase rage or taunt)Double Hit has a 12% chance to restore 60 Power to you over 60 seconds
*; Tier 3
*Redirect stuns the target and deals +Double Hit has a 15 damage (but does not increase rage or taunt)% chance to restore 60 Power to you over 60 seconds
*; Tier 4
*Redirect stuns the target and deals +20 damage (but does not increase rage or taunt)Double Hit has a 18% chance to restore 60 Power to you over 60 seconds
*; Tier 5
*Redirect stuns the target and deals +25 damage (but does not increase rage or taunt)Double Hit has a 21% chance to restore 60 Power to you over 60 seconds
*; Tier 6
*Redirect stuns the target and deals +30 damage (but does not increase rage or taunt)Double Hit has a 24% chance to restore 60 Power to you over 60 seconds
*; Tier 7
*Redirect stuns the target and deals +35 damage (but does not increase rage or taunt)Double Hit has a 27% chance to restore 60 Power to you over 60 seconds
*; Tier 8
*Redirect stuns the target and deals +40 damage (but does not increase rage or taunt)Double Hit has a 30% chance to restore 60 Power to you over 60 seconds
*; Tier 9
*Redirect stuns the target and deals +45 damage (but does not increase rage or taunt)Double Hit has a 33% chance to restore 60 Power to you over 60 seconds
*; Tier 10
*Redirect stuns the target and deals +50 damage (but does not increase rage or taunt)Double Hit has a 36% chance to restore 60 Power to you over 60 seconds
*; Tier 11
*Redirect stuns the target and deals +55 damage (but does not increase rage or taunt)Double Hit has a 39% chance to restore 60 Power to you over 60 seconds
*; Tier 12
*Redirect stuns the target and deals +Double Hit has a 42% chance to restore 60 damage (but does not increase rage or taunt)Power to you over 60 seconds
|Expand}}
|-
| || of Critical Smashing || <b>Tier 12</b> - Smash has a 50% chance to deal deals +36 13 damage || Chest, Hands Feet || {{Spoiler|
*; Tier 1
*Smash has a 50% chance to deal deals +3 2 damage
*; Tier 2
*Smash has a 50% chance to deal deals +6 3 damage
*; Tier 3
*Smash has a 50% chance to deal deals +9 4 damage
*; Tier 4
*Smash has a 50% chance to deal deals +12 5 damage
*; Tier 5
*Smash has a 50% chance to deal deals +15 6 damage
*; Tier 6
*Smash has a 50% chance to deal deals +18 7 damage
*; Tier 7
*Smash has a 50% chance to deal deals +21 8 damage
*; Tier 8
*Smash has a 50% chance to deal deals +24 9 damage
*; Tier 9
*Smash has a 50% chance to deal deals +27 10 damage
*; Tier 10
*Smash has a 50% chance to deal deals +30 11 damage
*; Tier 11
*Smash has a 50% chance to deal deals +33 12 damage
*; Tier 12
*Smash has a 50% chance to deal deals +36 13 damage
|Expand}}
|-
| || of Double Hits Pinning || <b>Tier 12</b> - Double Hit Pin deals +48140% damage and depletes 156 Rage || HeadLegs, Chest MainHand || {{Spoiler|
*; Tier 1
*Double Hit Pin deals +1530% damage and depletes 24 Rage
*; Tier 2
*Double Hit Pin deals +1840% damage and depletes 36 Rage
*; Tier 3
*Double Hit Pin deals +2150% damage and depletes 48 Rage
*; Tier 4
*Double Hit Pin deals +2460% damage and depletes 60 Rage
*; Tier 5
*Double Hit Pin deals +2770% damage and depletes 72 Rage
*; Tier 6
*Double Hit Pin deals +3080% damage and depletes 84 Rage
*; Tier 7
*Double Hit Pin deals +3390% damage and depletes 96 Rage
*; Tier 8
*Double Hit Pin deals +36100% damage and depletes 108 Rage
*; Tier 9
*Double Hit Pin deals +39110% damage and depletes 120 Rage
*; Tier 10
*Double Hit Pin deals +42120% damage and depletes 132 Rage
*; Tier 11
*Double Hit Pin deals +45130% damage and depletes 144 Rage
*; Tier 12
*Double Hit Pin deals +48140% damage and depletes 156 Rage
|Expand}}
|-
| || of Lunging Suppression || <b>Tier 12</b> - Lunge Suppress deals +55 armor 83% damage || LegsRing, MainHand, Ring || {{Spoiler|
*; Tier 1
*Lunge Suppress deals +11 armor 17% damage
*; Tier 2
*Lunge Suppress deals +15 armor 23% damage
*; Tier 3
*Lunge Suppress deals +19 armor 29% damage
*; Tier 4
*Lunge Suppress deals +23 armor 35% damage
*; Tier 5
*Lunge Suppress deals +27 armor 41% damage
*; Tier 6
*Lunge Suppress deals +31 armor 47% damage
*; Tier 7
*Lunge Suppress deals +35 armor 53% damage
*; Tier 8
*Lunge Suppress deals +39 armor 59% damage
*; Tier 9
*Lunge Suppress deals +43 armor 65% damage
*; Tier 10
*Lunge Suppress deals +47 armor 71% damage
*; Tier 11
*Lunge Suppress deals +51 armor 77% damage
*; Tier 12
*Lunge Suppress deals +55 armor 83% damage
|Expand}}
|-
| || of Redirection Healthy Deflection || <b>Tier 612</b> - For Deflective Spin heals 144 Health over 60 seconds after using Redirect, First Aid heals you +120 || HandsLegs, Feet Necklace || {{Spoiler|
*; Tier 1
*For Deflective Spin heals 12 Health over 60 seconds after using Redirect, First Aid heals you +20
*; Tier 2
*For Deflective Spin heals 24 Health over 60 seconds after using Redirect, First Aid heals you +40
*; Tier 3
*For Deflective Spin heals 36 Health over 60 seconds after using Redirect, First Aid heals you +60
*; Tier 4
*For Deflective Spin heals 48 Health over 60 seconds after using Redirect, First Aid heals you +80
*; Tier 5
*For Deflective Spin heals 60 Health over 60 seconds after using Redirect, First Aid heals you +100
*; Tier 6
*For Deflective Spin heals 72 Health over 60 seconds*; Tier 7*Deflective Spin heals 84 Health over 60 seconds*; Tier 8*Deflective Spin heals 96 Health over 60 seconds*; Tier 9*Deflective Spin heals 108 Health over 60 seconds after using Redirect, First Aid *; Tier 10*Deflective Spin heals you +120Health over 60 seconds*; Tier 11*Deflective Spin heals 132 Health over 60 seconds*; Tier 12*Deflective Spin heals 144 Health over 60 seconds
|Expand}}
|-
| || of Heedfulness Healthy Double Hitting || <b>Tier 12</b> - Heed the Stick deals +78Double Hit has a 70% damage chance to heal 60 Health over 60 seconds || Legs, MainHand Necklace || {{Spoiler|
*; Tier 1
*Heed the Stick deals +12Double Hit has a 5% damagechance to heal 60 Health over 60 seconds
*; Tier 2
*Heed the Stick deals +18Double Hit has a 20% damagechance to heal 60 Health over 60 seconds
*; Tier 3
*Heed the Stick deals +24Double Hit has a 25% damagechance to heal 60 Health over 60 seconds
*; Tier 4
*Heed the Stick deals +Double Hit has a 30% damagechance to heal 60 Health over 60 seconds
*; Tier 5
*Heed the Stick deals +36Double Hit has a 35% damagechance to heal 60 Health over 60 seconds
*; Tier 6
*Heed the Stick deals +42Double Hit has a 40% damagechance to heal 60 Health over 60 seconds
*; Tier 7
*Heed the Stick deals +48Double Hit has a 45% damagechance to heal 60 Health over 60 seconds
*; Tier 8
*Heed the Stick deals +54Double Hit has a 50% damagechance to heal 60 Health over 60 seconds
*; Tier 9
*Heed the Stick deals +Double Hit has a 55% chance to heal 60% damageHealth over 60 seconds
*; Tier 10
*Heed the Stick deals +66Double Hit has a 60% damagechance to heal 60 Health over 60 seconds
*; Tier 11
*Heed the Stick deals +72Double Hit has a 65% damagechance to heal 60 Health over 60 seconds
*; Tier 12
*Heed the Stick deals +78Double Hit has a 70% damagechance to heal 60 Health over 60 seconds
|Expand}}
|-
| || of Contemplative Suppression Strategic Thrusts || <b>Tier 12</b> - Suppress Strategic Thrust deals +5091% damage and causes targets to lose an additional 144 Rage || Legs, Necklace MainHand || {{Spoiler|
*; Tier 1
*Suppress Strategic Thrust deals +1725% damage and causes targets to lose an additional 12 Rage
*; Tier 2
*Suppress Strategic Thrust deals +2031% damage and causes targets to lose an additional 24 Rage
*; Tier 3
*Suppress Strategic Thrust deals +2337% damage and causes targets to lose an additional 36 Rage
*; Tier 4
*Suppress Strategic Thrust deals +2643% damage and causes targets to lose an additional 48 Rage
*; Tier 5
*Suppress Strategic Thrust deals +2949% damage and causes targets to lose an additional 60 Rage
*; Tier 6
*Suppress Strategic Thrust deals +3255% damage and causes targets to lose an additional 72 Rage
*; Tier 7
*Suppress Strategic Thrust deals +3561% damage and causes targets to lose an additional 84 Rage
*; Tier 8
*Suppress Strategic Thrust deals +3867% damage and causes targets to lose an additional 96 Rage
*; Tier 9
*Suppress Strategic Thrust deals +4173% damage and causes targets to lose an additional 108 Rage
*; Tier 10
*Suppress Strategic Thrust deals +4479% damage and causes targets to lose an additional 120 Rage
*; Tier 11
*Suppress Strategic Thrust deals +4785% damage and causes targets to lose an additional 132 Rage
*; Tier 12
*Suppress Strategic Thrust deals +5091% damage and causes targets to lose an additional 144 Rage
|Expand}}
|-
| || of Mind-Body Arts Fatal Vulnerabilities || <b>Tier 12</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal Strategic Thrust deals +12 300 damage to targets that are Vulnerable || Head, MainHandChest, Necklace Hands || {{Spoiler|
*; Tier 1
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal Strategic Thrust deals +1 10 damageto targets that are Vulnerable
*; Tier 2
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal Strategic Thrust deals +2 25 damageto targets that are Vulnerable
*; Tier 3
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal Strategic Thrust deals +3 50 damageto targets that are Vulnerable
*; Tier 4
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal Strategic Thrust deals +4 75 damageto targets that are Vulnerable
*; Tier 5
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal Strategic Thrust deals +5 100 damageto targets that are Vulnerable
*; Tier 6
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal Strategic Thrust deals +6 125 damageto targets that are Vulnerable
*; Tier 7
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal Strategic Thrust deals +7 150 damageto targets that are Vulnerable
*; Tier 8
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal Strategic Thrust deals +8 175 damageto targets that are Vulnerable
*; Tier 9
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal Strategic Thrust deals +9 200 damageto targets that are Vulnerable
*; Tier 10
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal Strategic Thrust deals +10 225 damageto targets that are Vulnerable
*; Tier 11
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal Strategic Thrust deals +11 250 damageto targets that are Vulnerable
*; Tier 12
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal Strategic Thrust deals +12 300 damageto targets that are Vulnerable
|Expand}}
|-
| || of Stunning Lunges Headcracking || <b>Tier 12</b> - Lunge Headcracker deals +30 115% damage and stuns the target if the target's armor is below 33% and its rage is above 66% || HeadChest, Feet || {{Spoiler|
*; Tier 1
*Lunge Headcracker deals +2 27% damage and stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 2
*Lunge Headcracker deals +4 35% damage and stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 3
*Lunge Headcracker deals +6 43% damage and stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 4
*Lunge Headcracker deals +8 51% damage and stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 5
*Lunge Headcracker deals +10 59% damage and stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 6
*Lunge Headcracker deals +12 67% damage and stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 7
*Lunge Headcracker deals +14 75% damage and stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 8
*Lunge Headcracker deals +16 83% damage and stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 9
*Lunge Headcracker deals +18 91% damage and stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 10
*Lunge Headcracker deals +20 99% damage and stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 11
*Lunge Headcracker deals +25 107% damage and stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 12
*Lunge Headcracker deals +30 115% damage and stuns the target if the target's armor is below 33% and its rage is above 66%
|Expand}}
|-
| || of Healthy Double Hitting Wild Smashing || <b>Tier 12</b> - Double Hit has a 70% chance to heal 60 Health over 60 seconds Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage. || Legs, Necklace Hands || {{Spoiler|
*; Tier 1
*Double Hit has a 5% chance to heal 60 Health over 60 secondsCombo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +3 damage.
*; Tier 2
*Double Hit has a 20% chance to heal 60 Health over 60 secondsCombo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +6 damage.
*; Tier 3
*Double Hit has a 25% chance to heal 60 Health over 60 secondsCombo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +9 damage.
*; Tier 4
*Double Hit has a 30% chance to heal 60 Health over 60 secondsCombo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +12 damage.
*; Tier 5
*Double Hit has a 35% chance to heal 60 Health over 60 secondsCombo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +15 damage.
*; Tier 6
*Double Hit has a 40% chance to heal 60 Health over 60 secondsCombo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +18 damage.
*; Tier 7
*Double Hit has a 45% chance to heal 60 Health over 60 secondsCombo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +21 damage.
*; Tier 8
*Double Hit has a 50% chance to heal 60 Health over 60 secondsCombo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +24 damage.
*; Tier 9
*Double Hit has a 55% chance to heal 60 Health over 60 secondsCombo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +27 damage.
*; Tier 10
*Double Hit has a 60% chance to heal 60 Health over 60 secondsCombo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +30 damage.
*; Tier 11
*Double Hit has a 65% chance to heal 60 Health over 60 secondsCombo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +33 damage.
*; Tier 12
*Double Hit has a 70% chance to heal 60 Health over 60 secondsCombo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage.
|Expand}}
|-
|Expand}}
|-
| || of Suppression Second Chances || <b>Tier 12</b> - Suppress deals +83Deflective Spin heals you for 7% damage of your Max Health || RingNecklace, MainHand Feet || {{Spoiler|
*; Tier 1
*Suppress deals +17Deflective Spin heals you for 1.5% damageof your Max Health
*; Tier 2
*Suppress deals +23Deflective Spin heals you for 2% damageof your Max Health
*; Tier 3
*Suppress deals +29Deflective Spin heals you for 2.5% damageof your Max Health
*; Tier 4
*Suppress deals +35Deflective Spin heals you for 3% damageof your Max Health
*; Tier 5
*Suppress deals +41Deflective Spin heals you for 3.5% damageof your Max Health
*; Tier 6
*Suppress deals +47Deflective Spin heals you for 4% damageof your Max Health
*; Tier 7
*Suppress deals +53Deflective Spin heals you for 4.5% damageof your Max Health
*; Tier 8
*Suppress deals +59Deflective Spin heals you for 5% damageof your Max Health
*; Tier 9
*Suppress deals +65Deflective Spin heals you for 5.5% damageof your Max Health
*; Tier 10
*Suppress deals +71Deflective Spin heals you for 6% damageof your Max Health
*; Tier 11
*Suppress deals +77Deflective Spin heals you for 6.5% damageof your Max Health
*; Tier 12
*Suppress deals +83Deflective Spin heals you for 7% damageof your Max Health
|Expand}}
|-
| || of Healthy Suppression || <b>Tier 112</b> - Chance to Ignore Stuns +15% when Staff is active Suppress heals you for 25 health || FeetOffHand, OffHand || |-| || of Knee Smashing || <b>Tier 7</b> - Double Hit has a 70% chance to slow target's movement by 45% || Feet Ring || {{Spoiler|
*; Tier 1
*Double Hit has a 10% chance to slow target's movement by 45%Suppress heals you for 2 health
*; Tier 2
*Double Hit has a 20% chance to slow target's movement by 45%Suppress heals you for 4 health
*; Tier 3
*Double Hit has a 30% chance to slow target's movement by 45%Suppress heals you for 5 health
*; Tier 4
*Double Hit has a 40% chance to slow target's movement by 45%Suppress heals you for 6 health
*; Tier 5
*Double Hit has a 50% chance to slow target's movement by 45%Suppress heals you for 8 health
*; Tier 6
*Double Hit has a 60% chance to slow target's movement by 45%Suppress heals you for 10 health
*; Tier 7
*Double Hit has a 70% chance to slow target's movement by 45%|Expand}}|-| || of Staff-Fighting || <b>Tier 6</b> - Staff Base Damage +35% || Head, MainHand || {{Spoiler|*; Tier 1*Staff Base Damage +10%*; Tier 2*Staff Base Damage +15%*; Tier 3*Staff Base Damage +20%*; Tier 4*Staff Base Damage +25%*; Tier 5*Staff Base Damage +30%*; Tier 6*Staff Base Damage +35%|Expand}}|-| || of Refreshing Double Hits || <b>Tier 12</b> - Double Hit has a 42% chance to restore 60 Power to Suppress heals you over 60 seconds || Legs, Necklace || {{Spoiler|*; Tier 1*Double Hit has a 9% chance to restore 60 Power to you over 60 seconds*; Tier 2*Double Hit has a 12% chance to restore 60 Power to you over 60 seconds*; Tier 3*Double Hit has a 15% chance to restore 60 Power to you over 60 seconds*; Tier 4*Double Hit has a 18% chance to restore 60 Power to you over 60 seconds*; Tier 5*Double Hit has a 21% chance to restore 60 Power to you over 60 seconds*; Tier 6*Double Hit has a 24% chance to restore 60 Power to you over 60 seconds*; Tier 7*Double Hit has a 27% chance to restore 60 Power to you over 60 secondsfor 11 health
*; Tier 8
*Double Hit has a 30% chance to restore 60 Power to Suppress heals you over 60 secondsfor 12 health
*; Tier 9
*Double Hit has a 33% chance to restore 60 Power to Suppress heals you over 60 secondsfor 14 health
*; Tier 10
*Double Hit has a 36% chance to restore 60 Power to Suppress heals you over 60 secondsfor 18 health
*; Tier 11
*Double Hit has a 39% chance to restore 60 Power to Suppress heals you over 60 secondsfor 22 health
*; Tier 12
*Double Hit has a 42% chance to restore 60 Power to Suppress heals you over 60 secondsfor 25 health
|Expand}}
|-
| || of Healthy Deflection Knockback Lunges || <b>Tier 12</b> - Deflective Spin heals 144 Health over 60 seconds Lunge knocks the target backwards and deals +20 damage || LegsHands, Necklace Feet || {{Spoiler|
*; Tier 1
*Deflective Spin heals 12 Health over 60 secondsLunge knocks the target backwards and deals +1 damage
*; Tier 2
*Deflective Spin heals 24 Health over 60 secondsLunge knocks the target backwards and deals +2 damage
*; Tier 3
*Deflective Spin heals 36 Health over 60 secondsLunge knocks the target backwards and deals +3 damage
*; Tier 4
*Deflective Spin heals 48 Health over 60 secondsLunge knocks the target backwards and deals +4 damage
*; Tier 5
*Deflective Spin heals 60 Health over 60 secondsLunge knocks the target backwards and deals +5 damage
*; Tier 6
*Deflective Spin heals 72 Health over 60 secondsLunge knocks the target backwards and deals +6 damage
*; Tier 7
*Deflective Spin heals 84 Health over 60 secondsLunge knocks the target backwards and deals +7 damage
*; Tier 8
*Deflective Spin heals 96 Health over 60 secondsLunge knocks the target backwards and deals +10 damage
*; Tier 9
*Deflective Spin heals 108 Health over 60 secondsLunge knocks the target backwards and deals +13 damage
*; Tier 10
*Deflective Spin heals 120 Health over 60 secondsLunge knocks the target backwards and deals +15 damage
*; Tier 11
*Deflective Spin heals 132 Health over 60 secondsLunge knocks the target backwards and deals +17 damage
*; Tier 12
*Deflective Spin heals 144 Health over 60 secondsLunge knocks the target backwards and deals +20 damage
|Expand}}
|-
| || of Redirection Stunning Suppression || <b>Tier 12</b> - Redirect deals Combo: Suppress+120 Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +60 damage (but does not increase rage or taunt) . || LegsHead, MainHand Feet || {{Spoiler|
*; Tier 1
*Redirect deals Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +5 damage (but does not increase rage or taunt).
*; Tier 2
*Redirect deals Combo: Suppress+20 Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +10 damage (but does not increase rage or taunt).
*; Tier 3
*Redirect deals Combo: Suppress+30 Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +15 damage (but does not increase rage or taunt).
*; Tier 4
*Redirect deals Combo: Suppress+40 Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +20 damage (but does not increase rage or taunt).
*; Tier 5
*Redirect deals Combo: Suppress+50 Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +25 damage (but does not increase rage or taunt).
*; Tier 6
*Redirect deals Combo: Suppress+60 Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +30 damage (but does not increase rage or taunt).
*; Tier 7
*Redirect deals Combo: Suppress+70 Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +35 damage (but does not increase rage or taunt).
*; Tier 8
*Redirect deals Combo: Suppress+80 Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +40 damage (but does not increase rage or taunt).
*; Tier 9
*Redirect deals Combo: Suppress+90 Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +45 damage (but does not increase rage or taunt).
*; Tier 10
*Redirect deals Combo: Suppress+100 Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +50 damage (but does not increase rage or taunt).
*; Tier 11
*Redirect deals Combo: Suppress+110 Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +55 damage (but does not increase rage or taunt).
*; Tier 12
*Redirect deals Combo: Suppress+120 Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +60 damage (but does not increase rage or taunt).
|Expand}}
|-
| || of Second Chances Double Hits || <b>Tier 12</b> - Deflective Spin heals you for 7Double Hit deals +48% of your Max Health damage and depletes 156 Rage || NecklaceHead, Feet Chest || {{Spoiler|
*; Tier 1
*Deflective Spin heals you for 1.5Double Hit deals +15% of your Max Healthdamage and depletes 24 Rage
*; Tier 2
*Deflective Spin heals you for 2Double Hit deals +18% of your Max Healthdamage and depletes 36 Rage
*; Tier 3
*Deflective Spin heals you for 2.5Double Hit deals +21% of your Max Healthdamage and depletes 48 Rage
*; Tier 4
*Deflective Spin heals you for 3Double Hit deals +24% of your Max Healthdamage and depletes 60 Rage
*; Tier 5
*Deflective Spin heals you for 3.5Double Hit deals +27% of your Max Healthdamage and depletes 72 Rage
*; Tier 6
*Deflective Spin heals you for 4Double Hit deals +30% of your Max Healthdamage and depletes 84 Rage
*; Tier 7
*Deflective Spin heals you for 4.5Double Hit deals +33% of your Max Healthdamage and depletes 96 Rage
*; Tier 8
*Deflective Spin heals you for 5Double Hit deals +36% of your Max Healthdamage and depletes 108 Rage
*; Tier 9
*Deflective Spin heals you for 5.5Double Hit deals +39% of your Max Healthdamage and depletes 120 Rage
*; Tier 10
*Deflective Spin heals you for 6Double Hit deals +42% of your Max Healthdamage and depletes 132 Rage
*; Tier 11
*Deflective Spin heals you for 6.5Double Hit deals +45% of your Max Healthdamage and depletes 144 Rage
*; Tier 12
*Deflective Spin heals you for 7Double Hit deals +48% of your Max Healthdamage and depletes 156 Rage
|Expand}}
|-
| Belaying || of Belaying Critical Smashing || <b>Tier 12</b> - Double Hit depletes 380 Rage Smash has a 50% chance to deal +36 damage || HeadChest, Legs Hands || {{Spoiler|
*; Tier 1
*Double Hit depletes Smash has a 50 Rage% chance to deal +3 damage
*; Tier 2
*Double Hit depletes 80 RageSmash has a 50% chance to deal +6 damage
*; Tier 3
*Double Hit depletes 110 RageSmash has a 50% chance to deal +9 damage
*; Tier 4
*Double Hit depletes 140 RageSmash has a 50% chance to deal +12 damage
*; Tier 5
*Double Hit depletes 170 RageSmash has a 50% chance to deal +15 damage
*; Tier 6
*Double Hit depletes 200 RageSmash has a 50% chance to deal +18 damage
*; Tier 7
*Double Hit depletes 230 RageSmash has a 50% chance to deal +21 damage
*; Tier 8
*Double Hit depletes 260 RageSmash has a 50% chance to deal +24 damage
*; Tier 9
*Double Hit depletes 290 RageSmash has a 50% chance to deal +27 damage
*; Tier 10
*Double Hit depletes 320 RageSmash has a 50% chance to deal +30 damage
*; Tier 11
*Double Hit depletes 350 RageSmash has a 50% chance to deal +33 damage
*; Tier 12
*Double Hit depletes 380 RageSmash has a 50% chance to deal +36 damage
|Expand}}
|-
| || of Agonizing Pins Armor Smashing || <b>Tier 612</b> - Pin causes target's attacks to deal -35% Smash deals +14 armor damage for 5 seconds || OffHand Chest, Feet || {{Spoiler|
*; Tier 1
*Pin causes target's attacks to deal -10% Smash deals +3 armor damage for 5 seconds
*; Tier 2
*Pin causes target's attacks to deal -15% Smash deals +4 armor damage for 5 seconds
*; Tier 3
*Pin causes target's attacks to deal -20% Smash deals +5 armor damage for 5 seconds
*; Tier 4
*Pin causes target's attacks to deal -25% Smash deals +6 armor damage for 5 seconds
*; Tier 5
*Pin causes target's attacks to deal -30% Smash deals +7 armor damage for 5 seconds
*; Tier 6
*Pin causes target's attacks to deal -35% damage for 5 seconds|Expand}}|-| || of Knockback Lunges || <b>Tier 12</b> - Lunge knocks the target backwards and Smash deals +20 damage || Hands, Feet || {{Spoiler|*; Tier 1*Lunge knocks the target backwards and deals +1 damage*; Tier 2*Lunge knocks the target backwards and deals +2 damage*; Tier 3*Lunge knocks the target backwards and deals +3 damage*; Tier 4*Lunge knocks the target backwards and deals +4 damage*; Tier 5*Lunge knocks the target backwards and deals +5 damage*; Tier 6*Lunge knocks the target backwards and deals +6 8 armor damage
*; Tier 7
*Lunge knocks the target backwards and Smash deals +7 9 armor damage
*; Tier 8
*Lunge knocks the target backwards and Smash deals +10 armor damage
*; Tier 9
*Lunge knocks the target backwards and Smash deals +13 11 armor damage
*; Tier 10
*Lunge knocks the target backwards and Smash deals +15 12 armor damage
*; Tier 11
*Lunge knocks the target backwards and Smash deals +17 13 armor damage
*; Tier 12
*Lunge knocks the target backwards and Smash deals +20 14 armor damage
|Expand}}
|-
| || || <b>Tier 12</b> - Pin removes 480 Rage Redirect stuns the target and deals +60 damage (but does not increase rage or taunt) || Necklace, Ring Hands || {{Spoiler|
*; Tier 1
*Pin removes 40 RageRedirect stuns the target and deals +5 damage (but does not increase rage or taunt)
*; Tier 2
*Pin removes 80 RageRedirect stuns the target and deals +10 damage (but does not increase rage or taunt)
*; Tier 3
*Pin removes 120 RageRedirect stuns the target and deals +15 damage (but does not increase rage or taunt)
*; Tier 4
*Pin removes 160 RageRedirect stuns the target and deals +20 damage (but does not increase rage or taunt)
*; Tier 5
*Pin removes 200 RageRedirect stuns the target and deals +25 damage (but does not increase rage or taunt)
*; Tier 6
*Pin removes 240 RageRedirect stuns the target and deals +30 damage (but does not increase rage or taunt)
*; Tier 7
*Pin removes 280 RageRedirect stuns the target and deals +35 damage (but does not increase rage or taunt)
*; Tier 8
*Pin removes 320 RageRedirect stuns the target and deals +40 damage (but does not increase rage or taunt)
*; Tier 9
*Pin removes 360 RageRedirect stuns the target and deals +45 damage (but does not increase rage or taunt)
*; Tier 10
*Pin removes 400 RageRedirect stuns the target and deals +50 damage (but does not increase rage or taunt)
*; Tier 11
*Pin removes 440 RageRedirect stuns the target and deals +55 damage (but does not increase rage or taunt)
*; Tier 12
*Pin removes 480 RageRedirect stuns the target and deals +60 damage (but does not increase rage or taunt)
|Expand}}
|-
| || of Ankle Smashing Often-Surprising Suppression || <b>Tier 56</b> - Suppress has a 66% chance to further reduce Rage by 300 and Heed the Stick have +30 Accuracy slow targets' run speed by 25% || Head, Feet || {{Spoiler|
*; Tier 1
*Suppress has a 66% chance to further reduce Rage by 50 and Heed the Stick have +10 Accuracyslow targets' run speed by 25%
*; Tier 2
*Suppress has a 66% chance to further reduce Rage by 100 and Heed the Stick have +15 Accuracyslow targets' run speed by 25%
*; Tier 3
*Suppress has a 66% chance to further reduce Rage by 150 and Heed the Stick have +20 Accuracyslow targets' run speed by 25%
*; Tier 4
*Suppress has a 66% chance to further reduce Rage by 200 and Heed the Stick have +slow targets' run speed by 25 Accuracy%
*; Tier 5
*Suppress has a 66% chance to further reduce Rage by 250 and Heed the Stick have +30 Accuracy|Expand}}|-| || || <b>Tier 6</b> - Pin heals you for 33 health || Chest, Hands || {{Spoiler|*; Tier 1*Pin heals you for 5 health*; Tier 2*Pin heals you for 10 health*; Tier 3*Pin heals you for 15 health*; Tier 4*Pin heals you for 21 health*; Tier 5*Pin heals you for 27 healthslow targets' run speed by 25%
*; Tier 6
*Pin heals you for 33 healthSuppress has a 66% chance to further reduce Rage by 300 and slow targets' run speed by 25%
|Expand}}
|-
|Expand}}
|-
| || of Headcracking Redirection || <b>Tier 12</b> - Headcracker Redirect deals +115% 120 damage (but does not increase rage or taunt) || ChestLegs, Feet MainHand || {{Spoiler|
*; Tier 1
*Headcracker Redirect deals +27% 10 damage(but does not increase rage or taunt)
*; Tier 2
*Headcracker Redirect deals +35% 20 damage(but does not increase rage or taunt)
*; Tier 3
*Headcracker Redirect deals +43% 30 damage(but does not increase rage or taunt)
*; Tier 4
*Headcracker Redirect deals +51% 40 damage(but does not increase rage or taunt)
*; Tier 5
*Headcracker Redirect deals +59% 50 damage(but does not increase rage or taunt)
*; Tier 6
*Headcracker Redirect deals +67% 60 damage(but does not increase rage or taunt)
*; Tier 7
*Headcracker Redirect deals +75% 70 damage(but does not increase rage or taunt)
*; Tier 8
*Headcracker Redirect deals +83% 80 damage(but does not increase rage or taunt)
*; Tier 9
*Headcracker Redirect deals +91% 90 damage(but does not increase rage or taunt)
*; Tier 10
*Headcracker Redirect deals +99% 100 damage(but does not increase rage or taunt)
*; Tier 11
*Headcracker Redirect deals +107% 110 damage(but does not increase rage or taunt)
*; Tier 12
*Headcracker Redirect deals +115% 120 damage(but does not increase rage or taunt)
|Expand}}
|-
|Expand}}
|-
| || of Slashy Double Hits Potent Heeding || <b>Tier 12</b> - Heed The Stick taunts +720 || Chest, Head || {{Spoiler|*; Tier 1*Heed The Stick taunts +60*; Tier 2*Heed The Stick taunts +120*; Tier 3*Heed The Stick taunts +180*; Tier 4*Heed The Stick taunts +240*; Tier 5*Heed The Stick taunts +300*; Tier 6*Heed The Stick taunts +360*; Tier 7*Heed The Stick taunts +420*; Tier 8*Heed The Stick taunts +480*; Tier 9*Heed The Stick taunts +540*; Tier 10*Heed The Stick taunts +600*; Tier 11*Heed The Stick taunts +660*; Tier 12*Heed The Stick taunts +720|Expand}}|-| || of Thickheaded Heeding || <b>Tier 6</b> - Double Hit makes the target 8% more vulnerable to slashing Heed The Stick gives you +10 mitigation from direct attacks for 15 10 seconds || ChestOffHand, Hands Ring || {{Spoiler|
*; Tier 1
*Double Hit makes the target 3% more vulnerable to slashing Heed The Stick gives you +5 mitigation from direct attacks for 15 10 seconds
*; Tier 2
*Double Hit makes the target 4% more vulnerable to slashing Heed The Stick gives you +6 mitigation from direct attacks for 15 10 seconds
*; Tier 3
*Double Hit makes the target 5% more vulnerable to slashing Heed The Stick gives you +7 mitigation from direct attacks for 15 10 seconds
*; Tier 4
*Double Hit makes the target 6% more vulnerable to slashing Heed The Stick gives you +8 mitigation from direct attacks for 15 10 seconds
*; Tier 5
*Double Hit makes the target 7% more vulnerable to slashing Heed The Stick gives you +9 mitigation from direct attacks for 15 10 seconds
*; Tier 6
*Double Hit makes the target 8% more vulnerable to slashing Heed The Stick gives you +10 mitigation from direct attacks for 15 10 seconds
|Expand}}
|-
| Stress-Releasing || of Healthy Heeding Healthful Smashing || <b>Tier 12</b> - Heed The Stick Smash heals you for 16 5 health (or and 5 armor if health is full) || Chest, MainHand Ring || {{Spoiler|
*; Tier 1
*Heed The Stick Smash heals you for 1 health (or armor if health is full)
*; Tier 2
*Heed The Stick Smash heals you for 2 1 health (or and 1 armor if health is full)
*; Tier 3
*Heed The Stick Smash heals you for 3 2 health (or and 0 armor if health is full)
*; Tier 4
*Heed The Stick Smash heals you for 4 2 health (or and 1 armor if health is full)
*; Tier 5
*Heed The Stick Smash heals you for 5 2 health (or and 2 armor if health is full)
*; Tier 6
*Heed The Stick Smash heals you for 6 3 health (or and 2 armor if health is full)
*; Tier 7
*Heed The Stick Smash heals you for 8 3 health (or and 3 armor if health is full)
*; Tier 8
*Heed The Stick Smash heals you for 9 3 health (or and 4 armor if health is full)
*; Tier 9
*Heed The Stick Smash heals you for 10 4 health (or and 3 armor if health is full)
*; Tier 10
*Heed The Stick Smash heals you for 12 4 health (or and 4 armor if health is full)
*; Tier 11
*Heed The Stick Smash heals you for 14 4 health (or and 5 armor if health is full)
*; Tier 12
*Heed The Stick Smash heals you for 16 5 health (or and 5 armor if health is full)|Expand}}|-| || of Knee Smashing || <b>Tier 7</b> - Double Hit has a 70% chance to slow target's movement by 45% || Feet || {{Spoiler|*; Tier 1*Double Hit has a 10% chance to slow target's movement by 45%*; Tier 2*Double Hit has a 20% chance to slow target's movement by 45%*; Tier 3*Double Hit has a 30% chance to slow target's movement by 45%*; Tier 4*Double Hit has a 40% chance to slow target's movement by 45%*; Tier 5*Double Hit has a 50% chance to slow target's movement by 45%*; Tier 6*Double Hit has a 60% chance to slow target's movement by 45%*; Tier 7*Double Hit has a 70% chance to slow target's movement by 45%
|Expand}}
|-
| || of Refreshing Deflection Concussive Cracking || <b>Tier 12</b> - Deflective Spin restores 21 Power after Double Hit has a 20 second delay 37% chance to deal +60% damage and reset the timer for Headcracker (so it can be used again immediately) || Legs, Necklace MainHand || {{Spoiler|
*; Tier 1
*Deflective Spin restores Double Hit has a 37% chance to deal +5 Power after a 20 second delay% damage and reset the timer for Headcracker (so it can be used again immediately)
*; Tier 2
*Deflective Spin restores 6 Power after Double Hit has a 37% chance to deal +20 second delay% damage and reset the timer for Headcracker (so it can be used again immediately)
*; Tier 3
*Deflective Spin restores 8 Power after Double Hit has a 20 second delay37% chance to deal +24% damage and reset the timer for Headcracker (so it can be used again immediately)
*; Tier 4
*Deflective Spin restores 9 Power after Double Hit has a 20 second delay37% chance to deal +28% damage and reset the timer for Headcracker (so it can be used again immediately)
*; Tier 5
*Deflective Spin restores 10 Power after Double Hit has a 20 second delay37% chance to deal +32% damage and reset the timer for Headcracker (so it can be used again immediately)
*; Tier 6
*Deflective Spin restores 11 Power after Double Hit has a 20 second delay37% chance to deal +36% damage and reset the timer for Headcracker (so it can be used again immediately)
*; Tier 7
*Deflective Spin restores 12 Power after Double Hit has a 20 second delay37% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
*; Tier 8
*Deflective Spin restores 13 Power after Double Hit has a 20 second delay37% chance to deal +44% damage and reset the timer for Headcracker (so it can be used again immediately)
*; Tier 9
*Deflective Spin restores 15 Power after Double Hit has a 20 second delay37% chance to deal +48% damage and reset the timer for Headcracker (so it can be used again immediately)
*; Tier 10
*Deflective Spin restores 16 Power after Double Hit has a 20 second delay37% chance to deal +52% damage and reset the timer for Headcracker (so it can be used again immediately)
*; Tier 11
*Deflective Spin restores 18 Power after Double Hit has a 20 second delay37% chance to deal +56% damage and reset the timer for Headcracker (so it can be used again immediately)
*; Tier 12
*Deflective Spin restores 21 Power after Double Hit has a 20 second delay37% chance to deal +60% damage and reset the timer for Headcracker (so it can be used again immediately)
|Expand}}
|-
| || of Smashing Stunning Lunges || <b>Tier 12</b> - Smash Lunge deals +13 30 damage and stuns the target if the target's armor is below 33% and its rage is above 66% || ChestHead, Feet || {{Spoiler|
*; Tier 1
*Smash Lunge deals +2 damageand stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 2
*Smash Lunge deals +3 4 damageand stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 3
*Smash Lunge deals +4 6 damageand stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 4
*Smash Lunge deals +5 8 damageand stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 5
*Smash Lunge deals +6 10 damageand stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 6
*Smash Lunge deals +7 12 damageand stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 7
*Smash Lunge deals +8 14 damageand stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 8
*Smash Lunge deals +9 16 damageand stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 9
*Smash Lunge deals +10 18 damageand stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 10
*Smash Lunge deals +11 20 damageand stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 11
*Smash Lunge deals +12 25 damageand stuns the target if the target's armor is below 33% and its rage is above 66%
*; Tier 12
*Smash Lunge deals +13 30 damageand stuns the target if the target's armor is below 33% and its rage is above 66%
|Expand}}
|-
| || of Pinning Zen Stances || <b>Tier 12</b> - Pin deals +140% damage Blocking Stance restores 30 Power to you || LegsHead, MainHand Chest || {{Spoiler|
*; Tier 1
*Pin deals +30% damageBlocking Stance restores 8 Power to you
*; Tier 2
*Pin deals +40% damageBlocking Stance restores 10 Power to you
*; Tier 3
*Pin deals +50% damageBlocking Stance restores 12 Power to you
*; Tier 4
*Pin deals +60% damageBlocking Stance restores 14 Power to you
*; Tier 5
*Pin deals +70% damageBlocking Stance restores 16 Power to you
*; Tier 6
*Pin deals +80% damageBlocking Stance restores 18 Power to you
*; Tier 7
*Pin deals +90% damageBlocking Stance restores 20 Power to you
*; Tier 8
*Pin deals +100% damageBlocking Stance restores 22 Power to you
*; Tier 9
*Pin deals +110% damageBlocking Stance restores 24 Power to you
*; Tier 10
*Pin deals +120% damageBlocking Stance restores 26 Power to you
*; Tier 11
*Pin deals +130% damageBlocking Stance restores 28 Power to you
*; Tier 12
*Pin deals +140% damageBlocking Stance restores 30 Power to you
|Expand}}
|-
| || of Healthy Suppression || <b>Tier 12</b> - Suppress For 60 seconds after using Blocking Stance, First Aid heals you for 25 health +96 || OffHandHands, Ring Feet || {{Spoiler|
*; Tier 1
*Suppress For 60 seconds after using Blocking Stance, First Aid heals you for 2 health+8
*; Tier 2
*Suppress For 60 seconds after using Blocking Stance, First Aid heals you for 4 health+16
*; Tier 3
*Suppress For 60 seconds after using Blocking Stance, First Aid heals you for 5 health+24
*; Tier 4
*Suppress For 60 seconds after using Blocking Stance, First Aid heals you for 6 health+32
*; Tier 5
*Suppress For 60 seconds after using Blocking Stance, First Aid heals you for 8 health+40
*; Tier 6
*Suppress For 60 seconds after using Blocking Stance, First Aid heals you for 10 health+48
*; Tier 7
*Suppress For 60 seconds after using Blocking Stance, First Aid heals you for 11 health+56
*; Tier 8
*Suppress For 60 seconds after using Blocking Stance, First Aid heals you for 12 health+64
*; Tier 9
*Suppress For 60 seconds after using Blocking Stance, First Aid heals you for 14 health+72
*; Tier 10
*Suppress For 60 seconds after using Blocking Stance, First Aid heals you for 18 health+80
*; Tier 11
*Suppress For 60 seconds after using Blocking Stance, First Aid heals you for 22 health+88
*; Tier 12
*Suppress For 60 seconds after using Blocking Stance, First Aid heals you for 25 health+96
|Expand}}
|-
|Expand}}
|-
| || of Lunging || <b>Tier 12</b> - Lunge deals +60% damage to health and armor Pin removes 480 Rage || LegsNecklace, MainHand Ring || {{Spoiler|
*; Tier 1
*Lunge deals +5% damage to health and armorPin removes 40 Rage
*; Tier 2
*Lunge deals +10% damage to health and armorPin removes 80 Rage
*; Tier 3
*Lunge deals +15% damage to health and armorPin removes 120 Rage
*; Tier 4
*Lunge deals +20% damage to health and armorPin removes 160 Rage
*; Tier 5
*Lunge deals +25% damage to health and armorPin removes 200 Rage
*; Tier 6
*Lunge deals +30% damage to health and armorPin removes 240 Rage
*; Tier 7
*Lunge deals +35% damage to health and armorPin removes 280 Rage
*; Tier 8
*Lunge deals +40% damage to health and armorPin removes 320 Rage
*; Tier 9
*Lunge deals +45% damage to health and armorPin removes 360 Rage
*; Tier 10
*Lunge deals +50% damage to health and armorPin removes 400 Rage
*; Tier 11
*Lunge deals +55% damage to health and armorPin removes 440 Rage
*; Tier 12
*Lunge deals +60% damage to health and armor|Expand}}|-| Uncrackable || || <b>Tier 6</b> - After using Headcracker, you take half damage from Psychic attacks for 10 seconds || OffHand || {{Spoiler|*; Tier 1*After using Headcracker, you take half damage from Psychic attacks for 5 seconds*; Tier 2*After using Headcracker, you take half damage from Psychic attacks for 6 seconds*; Tier 3*After using Headcracker, you take half damage from Psychic attacks for 7 seconds*; Tier 4*After using Headcracker, you take half damage from Psychic attacks for 8 seconds*; Tier 5*After using Headcracker, you take half damage from Psychic attacks for 9 seconds*; Tier 6*After using Headcracker, you take half damage from Psychic attacks for 10 seconds|Expand}}|-| || || <b>Tier 12</b> - For 60 seconds after using Blocking Stance, First Aid heals you +96 || Hands, Feet || {{Spoiler|*; Tier 1*For 60 seconds after using Blocking Stance, First Aid heals you +8*; Tier 2*For 60 seconds after using Blocking Stance, First Aid heals you +16*; Tier 3*For 60 seconds after using Blocking Stance, First Aid heals you +24*; Tier 4*For 60 seconds after using Blocking Stance, First Aid heals you +32*; Tier 5*For 60 seconds after using Blocking Stance, First Aid heals you +40*; Tier 6*For 60 seconds after using Blocking Stance, First Aid heals you +48*; Tier 7*For 60 seconds after using Blocking Stance, First Aid heals you +56*; Tier 8*For 60 seconds after using Blocking Stance, First Aid heals you +64*; Tier 9*For 60 seconds after using Blocking Stance, First Aid heals you +72*; Tier 10*For 60 seconds after using Blocking Stance, First Aid heals you +80*; Tier 11*For 60 seconds after using Blocking Stance, First Aid heals you +88*; Tier 12*For 60 seconds after using Blocking Stance, First Aid heals you +96Pin removes 480 Rage
|Expand}}
|}
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