Difference between revisions of "Staff/Treasure Effects"

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</includeonly>
 
</includeonly>
 
See also: [[Staff/Treasure Effects:By Slot]]
 
See also: [[Staff/Treasure Effects:By Slot]]
<!-- This table is from patch v266, August 18, 2016 -->
+
See also: [[Staff/Treasure Effects:By Ability]]
 +
<!-- This table is from patch v272, December 17, 2016 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Staff</h3></div>
 
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
|-
 
|-
| || of Crushing Streaks || <b>Tier 6</b> - Double Hit causes your next attack to deal +75 damage if it is a Crushing attack || Chest, Hands || {{Spoiler|
+
| || of Staff-Fighting || <b>Tier 6</b> - Staff Base Damage +20% || Head, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
+
*Staff Damage +3
 
*; Tier 2
 
*; Tier 2
*Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
+
*Staff Base Damage +8%
 
*; Tier 3
 
*; Tier 3
*Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
+
*Staff Base Damage +11%
 
*; Tier 4
 
*; Tier 4
*Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
+
*Staff Base Damage +14%
 
*; Tier 5
 
*; Tier 5
*Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
+
*Staff Base Damage +17%
 
*; Tier 6
 
*; Tier 6
*Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
+
*Staff Base Damage +20%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Contemplative Suppression || <b>Tier 12</b> - Suppress deals +50% damage and causes targets to lose an additional 144 Rage || Legs, Necklace || {{Spoiler|
+
| || || <b>Tier 12</b> - Armor from Combat Refresh Abilities +34 when Staff is active || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Suppress deals +17% damage and causes targets to lose an additional 12 Rage
+
*Armor from Combat Refresh Abilities +12 when Staff is active
 
*; Tier 2
 
*; Tier 2
*Suppress deals +20% damage and causes targets to lose an additional 24 Rage
+
*Armor from Combat Refresh Abilities +14 when Staff is active
 
*; Tier 3
 
*; Tier 3
*Suppress deals +23% damage and causes targets to lose an additional 36 Rage
+
*Armor from Combat Refresh Abilities +16 when Staff is active
 
*; Tier 4
 
*; Tier 4
*Suppress deals +26% damage and causes targets to lose an additional 48 Rage
+
*Armor from Combat Refresh Abilities +18 when Staff is active
 
*; Tier 5
 
*; Tier 5
*Suppress deals +29% damage and causes targets to lose an additional 60 Rage
+
*Armor from Combat Refresh Abilities +20 when Staff is active
 
*; Tier 6
 
*; Tier 6
*Suppress deals +32% damage and causes targets to lose an additional 72 Rage
+
*Armor from Combat Refresh Abilities +22 when Staff is active
 
*; Tier 7
 
*; Tier 7
*Suppress deals +35% damage and causes targets to lose an additional 84 Rage
+
*Armor from Combat Refresh Abilities +24 when Staff is active
 
*; Tier 8
 
*; Tier 8
*Suppress deals +38% damage and causes targets to lose an additional 96 Rage
+
*Armor from Combat Refresh Abilities +26 when Staff is active
 
*; Tier 9
 
*; Tier 9
*Suppress deals +41% damage and causes targets to lose an additional 108 Rage
+
*Armor from Combat Refresh Abilities +28 when Staff is active
 
*; Tier 10
 
*; Tier 10
*Suppress deals +44% damage and causes targets to lose an additional 120 Rage
+
*Armor from Combat Refresh Abilities +30 when Staff is active
 
*; Tier 11
 
*; Tier 11
*Suppress deals +47% damage and causes targets to lose an additional 132 Rage
+
*Armor from Combat Refresh Abilities +32 when Staff is active
 
*; Tier 12
 
*; Tier 12
*Suppress deals +50% damage and causes targets to lose an additional 144 Rage
+
*Armor from Combat Refresh Abilities +34 when Staff is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Redirection || <b>Tier 6</b> - For 60 seconds after using Redirect, First Aid heals you +120 || Hands, Feet || {{Spoiler|
+
| || || <b>Tier 12</b> - Smash, Double Hit, and Heed The Stick Damage +13 || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*For 60 seconds after using Redirect, First Aid heals you +20
+
*Smash, Double Hit, and Heed The Stick Damage +2
 
*; Tier 2
 
*; Tier 2
*For 60 seconds after using Redirect, First Aid heals you +40
+
*Smash, Double Hit, and Heed The Stick Damage +3
 
*; Tier 3
 
*; Tier 3
*For 60 seconds after using Redirect, First Aid heals you +60
+
*Smash, Double Hit, and Heed The Stick Damage +4
 
*; Tier 4
 
*; Tier 4
*For 60 seconds after using Redirect, First Aid heals you +80
+
*Smash, Double Hit, and Heed The Stick Damage +5
 
*; Tier 5
 
*; Tier 5
*For 60 seconds after using Redirect, First Aid heals you +100
+
*Smash, Double Hit, and Heed The Stick Damage +6
 
*; Tier 6
 
*; Tier 6
*For 60 seconds after using Redirect, First Aid heals you +120
+
*Smash, Double Hit, and Heed The Stick Damage +7
 +
*; Tier 7
 +
*Smash, Double Hit, and Heed The Stick Damage +8
 +
*; Tier 8
 +
*Smash, Double Hit, and Heed The Stick Damage +9
 +
*; Tier 9
 +
*Smash, Double Hit, and Heed The Stick Damage +10
 +
*; Tier 10
 +
*Smash, Double Hit, and Heed The Stick Damage +11
 +
*; Tier 11
 +
*Smash, Double Hit, and Heed The Stick Damage +12
 +
*; Tier 12
 +
*Smash, Double Hit, and Heed The Stick Damage +13
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Slashy Double Hits || <b>Tier 6</b> - Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds || Chest, Hands || {{Spoiler|
+
| || || <b>Tier 12</b> - Nice Attack Power Cost -16 when Staff is active || Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds
+
*Nice Attack Power Cost -5 when Staff is active
 
*; Tier 2
 
*; Tier 2
*Double Hit makes the target 4% more vulnerable to slashing attacks for 15 seconds
+
*Nice Attack Power Cost -6 when Staff is active
 
*; Tier 3
 
*; Tier 3
*Double Hit makes the target 5% more vulnerable to slashing attacks for 15 seconds
+
*Nice Attack Power Cost -7 when Staff is active
 
*; Tier 4
 
*; Tier 4
*Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
+
*Nice Attack Power Cost -8 when Staff is active
 
*; Tier 5
 
*; Tier 5
*Double Hit makes the target 7% more vulnerable to slashing attacks for 15 seconds
+
*Nice Attack Power Cost -9 when Staff is active
 
*; Tier 6
 
*; Tier 6
*Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds
+
*Nice Attack Power Cost -10 when Staff is active
 +
*; Tier 7
 +
*Nice Attack Power Cost -11 when Staff is active
 +
*; Tier 8
 +
*Nice Attack Power Cost -12 when Staff is active
 +
*; Tier 9
 +
*Nice Attack Power Cost -13 when Staff is active
 +
*; Tier 10
 +
*Nice Attack Power Cost -14 when Staff is active
 +
*; Tier 11
 +
*Nice Attack Power Cost -15 when Staff is active
 +
*; Tier 12
 +
*Nice Attack Power Cost -16 when Staff is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Belaying || of Belaying || <b>Tier 12</b> - Double Hit depletes 380 Rage || Head, Legs || {{Spoiler|
+
| || of Smashing Vulnerabilities || <b>Tier 12</b> - All Staff attacks have a 4.5% chance to trigger the target's Vulnerability || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Double Hit depletes 50 Rage
+
*All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
 
*; Tier 2
 
*; Tier 2
*Double Hit depletes 80 Rage
+
*All Staff attacks have a 2% chance to trigger the target's Vulnerability
 
*; Tier 3
 
*; Tier 3
*Double Hit depletes 110 Rage
+
*All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
 
*; Tier 4
 
*; Tier 4
*Double Hit depletes 140 Rage
+
*All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
 
*; Tier 5
 
*; Tier 5
*Double Hit depletes 170 Rage
+
*All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
 
*; Tier 6
 
*; Tier 6
*Double Hit depletes 200 Rage
+
*All Staff attacks have a 3% chance to trigger the target's Vulnerability
 
*; Tier 7
 
*; Tier 7
*Double Hit depletes 230 Rage
+
*All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
 
*; Tier 8
 
*; Tier 8
*Double Hit depletes 260 Rage
+
*All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
 
*; Tier 9
 
*; Tier 9
*Double Hit depletes 290 Rage
+
*All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
 
*; Tier 10
 
*; Tier 10
*Double Hit depletes 320 Rage
+
*All Staff attacks have a 4% chance to trigger the target's Vulnerability
 
*; Tier 11
 
*; Tier 11
*Double Hit depletes 350 Rage
+
*All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
 
*; Tier 12
 
*; Tier 12
*Double Hit depletes 380 Rage
+
*All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Heedfulness || <b>Tier 12</b> - Heed the Stick deals +78% damage || Legs, MainHand || {{Spoiler|
+
| || of Fiery Smashing || <b>Tier 12</b> - Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Heed the Stick deals +12% damage
+
*Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
 
*; Tier 2
 
*; Tier 2
*Heed the Stick deals +18% damage
+
*Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
 
*; Tier 3
 
*; Tier 3
*Heed the Stick deals +24% damage
+
*Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
 
*; Tier 4
 
*; Tier 4
*Heed the Stick deals +30% damage
+
*Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
 
*; Tier 5
 
*; Tier 5
*Heed the Stick deals +36% damage
+
*Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
 
*; Tier 6
 
*; Tier 6
*Heed the Stick deals +42% damage
+
*Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
 
*; Tier 7
 
*; Tier 7
*Heed the Stick deals +48% damage
+
*Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
 
*; Tier 8
 
*; Tier 8
*Heed the Stick deals +54% damage
+
*Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
 
*; Tier 9
 
*; Tier 9
*Heed the Stick deals +60% damage
+
*Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
 
*; Tier 10
 
*; Tier 10
*Heed the Stick deals +66% damage
+
*Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
 
*; Tier 11
 
*; Tier 11
*Heed the Stick deals +72% damage
+
*Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
 
*; Tier 12
 
*; Tier 12
*Heed the Stick deals +78% damage
+
*Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Lunging || <b>Tier 12</b> - Lunge deals +60% damage to health and armor || Legs, MainHand || {{Spoiler|
+
| || of Crushing Streaks || <b>Tier 6</b> - Double Hit causes your next attack to deal +75 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Lunge deals +5% damage to health and armor
+
*Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
 
*; Tier 2
 
*; Tier 2
*Lunge deals +10% damage to health and armor
+
*Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
 
*; Tier 3
 
*; Tier 3
*Lunge deals +15% damage to health and armor
+
*Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
 
*; Tier 4
 
*; Tier 4
*Lunge deals +20% damage to health and armor
+
*Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
 
*; Tier 5
 
*; Tier 5
*Lunge deals +25% damage to health and armor
+
*Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
 
*; Tier 6
 
*; Tier 6
*Lunge deals +30% damage to health and armor
+
*Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
*; Tier 7
 
*Lunge deals +35% damage to health and armor
 
*; Tier 8
 
*Lunge deals +40% damage to health and armor
 
*; Tier 9
 
*Lunge deals +45% damage to health and armor
 
*; Tier 10
 
*Lunge deals +50% damage to health and armor
 
*; Tier 11
 
*Lunge deals +55% damage to health and armor
 
*; Tier 12
 
*Lunge deals +60% damage to health and armor
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Hip Cracking || <b>Tier 6</b> - Headcracker has a 54% chance to slow target's movement by 75% || Feet || {{Spoiler|
+
| || || <b>Tier 6</b> - Pin heals you for 35 health || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Headcracker has a 9% chance to slow target's movement by 75%
+
*Pin heals you for 10 health
 
*; Tier 2
 
*; Tier 2
*Headcracker has a 18% chance to slow target's movement by 75%
+
*Pin heals you for 15 health
 
*; Tier 3
 
*; Tier 3
*Headcracker has a 27% chance to slow target's movement by 75%
+
*Pin heals you for 20 health
 
*; Tier 4
 
*; Tier 4
*Headcracker has a 36% chance to slow target's movement by 75%
+
*Pin heals you for 25 health
 
*; Tier 5
 
*; Tier 5
*Headcracker has a 45% chance to slow target's movement by 75%
+
*Pin heals you for 30 health
 
*; Tier 6
 
*; Tier 6
*Headcracker has a 54% chance to slow target's movement by 75%
+
*Pin heals you for 35 health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 1</b> - Chance to Ignore Knockbacks +15% when Staff is active || Feet, OffHand ||
+
| || || <b>Tier 12</b> - Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds || Head, Feet || {{Spoiler|
|-
 
| || of Lunging || <b>Tier 12</b> - Lunge deals +55 armor damage || Legs, MainHand, Ring || {{Spoiler|
 
 
*; Tier 1
 
*; Tier 1
*Lunge deals +11 armor damage
+
*Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
 
*; Tier 2
 
*; Tier 2
*Lunge deals +15 armor damage
+
*Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
 
*; Tier 3
 
*; Tier 3
*Lunge deals +19 armor damage
+
*Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
 
*; Tier 4
 
*; Tier 4
*Lunge deals +23 armor damage
+
*Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
 
*; Tier 5
 
*; Tier 5
*Lunge deals +27 armor damage
+
*Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
 
*; Tier 6
 
*; Tier 6
*Lunge deals +31 armor damage
+
*Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
 
*; Tier 7
 
*; Tier 7
*Lunge deals +35 armor damage
+
*Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
 
*; Tier 8
 
*; Tier 8
*Lunge deals +39 armor damage
+
*Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
 
*; Tier 9
 
*; Tier 9
*Lunge deals +43 armor damage
+
*Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
 
*; Tier 10
 
*; Tier 10
*Lunge deals +47 armor damage
+
*Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
 
*; Tier 11
 
*; Tier 11
*Lunge deals +51 armor damage
+
*Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
 
*; Tier 12
 
*; Tier 12
*Lunge deals +55 armor damage
+
*Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Staff-Fighting || <b>Tier 6</b> - Staff Base Damage +35% || Head, MainHand || {{Spoiler|
+
| || of Accurate Suppression || <b>Tier 5</b> - Suppress and Heed the Stick have +30 Accuracy || Head, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Staff Base Damage +10%
+
*Suppress and Heed the Stick have +10 Accuracy
 
*; Tier 2
 
*; Tier 2
*Staff Base Damage +15%
+
*Suppress and Heed the Stick have +15 Accuracy
 
*; Tier 3
 
*; Tier 3
*Staff Base Damage +20%
+
*Suppress and Heed the Stick have +20 Accuracy
 
*; Tier 4
 
*; Tier 4
*Staff Base Damage +25%
+
*Suppress and Heed the Stick have +25 Accuracy
 
*; Tier 5
 
*; Tier 5
*Staff Base Damage +30%
+
*Suppress and Heed the Stick have +30 Accuracy
*; Tier 6
 
*Staff Base Damage +35%
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Double Hits || <b>Tier 12</b> - Double Hit deals +85% damage || Chest, Feet || {{Spoiler|
+
| || of Double Hits || <b>Tier 12</b> - Double Hit Damage +28% || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Double Hit deals +10% damage
+
*Double Hit Damage +12%
 
*; Tier 2
 
*; Tier 2
*Double Hit deals +15% damage
+
*Double Hit Damage +13%
 
*; Tier 3
 
*; Tier 3
*Double Hit deals +20% damage
+
*Double Hit Damage +14%
 
*; Tier 4
 
*; Tier 4
*Double Hit deals +25% damage
+
*Double Hit Damage +15%
 
*; Tier 5
 
*; Tier 5
*Double Hit deals +30% damage
+
*Double Hit Damage +16%
 
*; Tier 6
 
*; Tier 6
*Double Hit deals +35% damage
+
*Double Hit Damage +17%
 
*; Tier 7
 
*; Tier 7
*Double Hit deals +40% damage
+
*Double Hit Damage +18%
 
*; Tier 8
 
*; Tier 8
*Double Hit deals +45% damage
+
*Double Hit Damage +20%
 
*; Tier 9
 
*; Tier 9
*Double Hit deals +55% damage
+
*Double Hit Damage +22%
 
*; Tier 10
 
*; Tier 10
*Double Hit deals +65% damage
+
*Double Hit Damage +24%
 
*; Tier 11
 
*; Tier 11
*Double Hit deals +75% damage
+
*Double Hit Damage +26%
 
*; Tier 12
 
*; Tier 12
*Double Hit deals +85% damage
+
*Double Hit Damage +28%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Agonizing Pins || <b>Tier 6</b> - Pin causes target's attacks to deal -35% damage for 5 seconds || OffHand || {{Spoiler|
+
| || of The Phoenix || <b>Tier 6</b> - Phoenix Strike Damage +50% || Chest, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pin causes target's attacks to deal -10% damage for 5 seconds
+
*Phoenix Strike Damage +10%
 
*; Tier 2
 
*; Tier 2
*Pin causes target's attacks to deal -15% damage for 5 seconds
+
*Phoenix Strike Damage +18%
 
*; Tier 3
 
*; Tier 3
*Pin causes target's attacks to deal -20% damage for 5 seconds
+
*Phoenix Strike Damage +26%
 
*; Tier 4
 
*; Tier 4
*Pin causes target's attacks to deal -25% damage for 5 seconds
+
*Phoenix Strike Damage +34%
 
*; Tier 5
 
*; Tier 5
*Pin causes target's attacks to deal -30% damage for 5 seconds
+
*Phoenix Strike Damage +42%
 
*; Tier 6
 
*; Tier 6
*Pin causes target's attacks to deal -35% damage for 5 seconds
+
*Phoenix Strike Damage +50%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Uncrackable || || <b>Tier 6</b> - After using Headcracker, you take half damage from Psychic attacks for 10 seconds || OffHand || {{Spoiler|
+
| || of The Phoenix || <b>Tier 7</b> - Phoenix Strike deals +17% damage and reuse timer is -8 seconds || Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*After using Headcracker, you take half damage from Psychic attacks for 5 seconds
+
*Phoenix Strike deals +5% damage and reuse timer is -4 seconds
 
*; Tier 2
 
*; Tier 2
*After using Headcracker, you take half damage from Psychic attacks for 6 seconds
+
*Phoenix Strike deals +7% damage and reuse timer is -5 seconds
 
*; Tier 3
 
*; Tier 3
*After using Headcracker, you take half damage from Psychic attacks for 7 seconds
+
*Phoenix Strike deals +9% damage and reuse timer is -5 seconds
 
*; Tier 4
 
*; Tier 4
*After using Headcracker, you take half damage from Psychic attacks for 8 seconds
+
*Phoenix Strike deals +11% damage and reuse timer is -6 seconds
 
*; Tier 5
 
*; Tier 5
*After using Headcracker, you take half damage from Psychic attacks for 9 seconds
+
*Phoenix Strike deals +13% damage and reuse timer is -7 seconds
 
*; Tier 6
 
*; Tier 6
*After using Headcracker, you take half damage from Psychic attacks for 10 seconds
+
*Phoenix Strike deals +15% damage and reuse timer is -8 seconds
 +
*; Tier 7
 +
*Phoenix Strike deals +17% damage and reuse timer is -8 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Group-Lunging || <b>Tier 12</b> - Lunge hits all enemies within 5 meters, but deals only 59% damage || Hands || {{Spoiler|
+
| || of The Phoenix || <b>Tier 6</b> - Phoenix Strike restores 90 Health to you || Head, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Lunge hits all enemies within 5 meters, but deals only 15% damage
+
*Phoenix Strike restores 30 Health to you
 
*; Tier 2
 
*; Tier 2
*Lunge hits all enemies within 5 meters, but deals only 19% damage
+
*Phoenix Strike restores 42 Health to you
 
*; Tier 3
 
*; Tier 3
*Lunge hits all enemies within 5 meters, but deals only 23% damage
+
*Phoenix Strike restores 54 Health to you
 
*; Tier 4
 
*; Tier 4
*Lunge hits all enemies within 5 meters, but deals only 27% damage
+
*Phoenix Strike restores 66 Health to you
 
*; Tier 5
 
*; Tier 5
*Lunge hits all enemies within 5 meters, but deals only 31% damage
+
*Phoenix Strike restores 78 Health to you
 
*; Tier 6
 
*; Tier 6
*Lunge hits all enemies within 5 meters, but deals only 35% damage
+
*Phoenix Strike restores 90 Health to you
*; Tier 7
 
*Lunge hits all enemies within 5 meters, but deals only 39% damage
 
*; Tier 8
 
*Lunge hits all enemies within 5 meters, but deals only 43% damage
 
*; Tier 9
 
*Lunge hits all enemies within 5 meters, but deals only 47% damage
 
*; Tier 10
 
*Lunge hits all enemies within 5 meters, but deals only 51% damage
 
*; Tier 11
 
*Lunge hits all enemies within 5 meters, but deals only 55% damage
 
*; Tier 12
 
*Lunge hits all enemies within 5 meters, but deals only 59% damage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Pin heals you for 33 health || Chest, Hands || {{Spoiler|
+
| || of Slashy Double Hits || <b>Tier 6</b> - Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds || OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pin heals you for 5 health
+
*Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
 
*; Tier 2
 
*; Tier 2
*Pin heals you for 10 health
+
*Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
 
*; Tier 3
 
*; Tier 3
*Pin heals you for 15 health
+
*Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
 
*; Tier 4
 
*; Tier 4
*Pin heals you for 21 health
+
*Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
 
*; Tier 5
 
*; Tier 5
*Pin heals you for 27 health
+
*Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
 
*; Tier 6
 
*; Tier 6
*Pin heals you for 33 health
+
*Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Healthy Heeding || <b>Tier 12</b> - Heed The Stick heals you for 16 health (or armor if health is full) || Chest, MainHand || {{Spoiler|
+
| || of Efficient Thrusting || <b>Tier 12</b> - Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second || Head, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Heed The Stick heals you for 1 health (or armor if health is full)
+
*Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
 
*; Tier 2
 
*; Tier 2
*Heed The Stick heals you for 2 health (or armor if health is full)
+
*Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
 
*; Tier 3
 
*; Tier 3
*Heed The Stick heals you for 3 health (or armor if health is full)
+
*Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
 
*; Tier 4
 
*; Tier 4
*Heed The Stick heals you for 4 health (or armor if health is full)
+
*Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
 
*; Tier 5
 
*; Tier 5
*Heed The Stick heals you for 5 health (or armor if health is full)
+
*Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
 
*; Tier 6
 
*; Tier 6
*Heed The Stick heals you for 6 health (or armor if health is full)
+
*Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
 
*; Tier 7
 
*; Tier 7
*Heed The Stick heals you for 8 health (or armor if health is full)
+
*Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
 
*; Tier 8
 
*; Tier 8
*Heed The Stick heals you for 9 health (or armor if health is full)
+
*Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
 
*; Tier 9
 
*; Tier 9
*Heed The Stick heals you for 10 health (or armor if health is full)
+
*Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
 
*; Tier 10
 
*; Tier 10
*Heed The Stick heals you for 12 health (or armor if health is full)
+
*Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
 
*; Tier 11
 
*; Tier 11
*Heed The Stick heals you for 14 health (or armor if health is full)
+
*Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
 
*; Tier 12
 
*; Tier 12
*Heed The Stick heals you for 16 health (or armor if health is full)
+
*Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Refreshing Deflection || <b>Tier 12</b> - Deflective Spin restores 21 Power after a 20 second delay || Legs, Necklace || {{Spoiler|
+
| || of Defensive Staff Fighting || <b>Tier 12</b> - Suppress and Deflective Spin Damage +30% || Chest, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Deflective Spin restores 5 Power after a 20 second delay
+
*Suppress and Deflective Spin Damage +8%
 
*; Tier 2
 
*; Tier 2
*Deflective Spin restores 6 Power after a 20 second delay
+
*Suppress and Deflective Spin Damage +10%
 
*; Tier 3
 
*; Tier 3
*Deflective Spin restores 8 Power after a 20 second delay
+
*Suppress and Deflective Spin Damage +12%
 
*; Tier 4
 
*; Tier 4
*Deflective Spin restores 9 Power after a 20 second delay
+
*Suppress and Deflective Spin Damage +14%
 
*; Tier 5
 
*; Tier 5
*Deflective Spin restores 10 Power after a 20 second delay
+
*Suppress and Deflective Spin Damage +16%
 
*; Tier 6
 
*; Tier 6
*Deflective Spin restores 11 Power after a 20 second delay
+
*Suppress and Deflective Spin Damage +18%
 
*; Tier 7
 
*; Tier 7
*Deflective Spin restores 12 Power after a 20 second delay
+
*Suppress and Deflective Spin Damage +20%
 
*; Tier 8
 
*; Tier 8
*Deflective Spin restores 13 Power after a 20 second delay
+
*Suppress and Deflective Spin Damage +22%
 
*; Tier 9
 
*; Tier 9
*Deflective Spin restores 15 Power after a 20 second delay
+
*Suppress and Deflective Spin Damage +24%
 
*; Tier 10
 
*; Tier 10
*Deflective Spin restores 16 Power after a 20 second delay
+
*Suppress and Deflective Spin Damage +26%
 
*; Tier 11
 
*; Tier 11
*Deflective Spin restores 18 Power after a 20 second delay
+
*Suppress and Deflective Spin Damage +28%
 
*; Tier 12
 
*; Tier 12
*Deflective Spin restores 21 Power after a 20 second delay
+
*Suppress and Deflective Spin Damage +30%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Ankle Smashing || <b>Tier 5</b> - Suppress and Heed the Stick have +30 Accuracy || Head, Feet || {{Spoiler|
+
| || of Hot Hits || <b>Tier 12</b> - Double Hit ignites the target, dealing 100 Fire damage over 15 seconds || Head, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Suppress and Heed the Stick have +10 Accuracy
+
*Double Hit ignites the target, dealing 15 Fire damage over 15 seconds
 
*; Tier 2
 
*; Tier 2
*Suppress and Heed the Stick have +15 Accuracy
+
*Double Hit ignites the target, dealing 25 Fire damage over 15 seconds
 
*; Tier 3
 
*; Tier 3
*Suppress and Heed the Stick have +20 Accuracy
+
*Double Hit ignites the target, dealing 35 Fire damage over 15 seconds
 
*; Tier 4
 
*; Tier 4
*Suppress and Heed the Stick have +25 Accuracy
+
*Double Hit ignites the target, dealing 45 Fire damage over 15 seconds
 
*; Tier 5
 
*; Tier 5
*Suppress and Heed the Stick have +30 Accuracy
+
*Double Hit ignites the target, dealing 50 Fire damage over 15 seconds
 +
*; Tier 6
 +
*Double Hit ignites the target, dealing 55 Fire damage over 15 seconds
 +
*; Tier 7
 +
*Double Hit ignites the target, dealing 60 Fire damage over 15 seconds
 +
*; Tier 8
 +
*Double Hit ignites the target, dealing 70 Fire damage over 15 seconds
 +
*; Tier 9
 +
*Double Hit ignites the target, dealing 75 Fire damage over 15 seconds
 +
*; Tier 10
 +
*Double Hit ignites the target, dealing 80 Fire damage over 15 seconds
 +
*; Tier 11
 +
*Double Hit ignites the target, dealing 90 Fire damage over 15 seconds
 +
*; Tier 12
 +
*Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Mind-Body Arts || <b>Tier 12</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage || Head, MainHand, Necklace || {{Spoiler|
+
| || of Cold Blocking || <b>Tier 12</b> - Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds || Legs, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
+
*Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
 
*; Tier 2
 
*; Tier 2
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
+
*Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
 
*; Tier 3
 
*; Tier 3
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
+
*Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
 
*; Tier 4
 
*; Tier 4
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
+
*Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
 
*; Tier 5
 
*; Tier 5
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
+
*Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
 
*; Tier 6
 
*; Tier 6
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
+
*Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
 
*; Tier 7
 
*; Tier 7
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
+
*Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
 
*; Tier 8
 
*; Tier 8
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
+
*Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
 
*; Tier 9
 
*; Tier 9
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
+
*Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
 
*; Tier 10
 
*; Tier 10
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
+
*Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
 
*; Tier 11
 
*; Tier 11
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
+
*Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
 
*; Tier 12
 
*; Tier 12
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
+
*Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 1</b> - Chance to Ignore Stuns +15% when Staff is active || Feet, OffHand ||
+
| || of Concussive Cracking || <b>Tier 12</b> - Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds || MainHand || {{Spoiler|
|-
 
| || of Accurate Pinning || <b>Tier 6</b> - Pin deals +85 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|
 
 
*; Tier 1
 
*; Tier 1
*Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
+
*Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
 
*; Tier 2
 
*; Tier 2
*Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
+
*Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
 
*; Tier 3
 
*; Tier 3
*Pin deals +40 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
+
*Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
 
*; Tier 4
 
*; Tier 4
*Pin deals +55 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
+
*Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
 
*; Tier 5
 
*; Tier 5
*Pin deals +70 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
+
*Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
*; Tier 6
 
*; Tier 6
*Pin deals +85 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
+
*Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
 +
*; Tier 7
 +
*Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
 +
*; Tier 8
 +
*Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
 +
*; Tier 9
 +
*Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
 +
*; Tier 10
 +
*Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
 +
*; Tier 11
 +
*Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
 +
*; Tier 12
 +
*Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Refreshing Double Hits || <b>Tier 12</b> - Double Hit has a 42% chance to restore 60 Power to you over 60 seconds || Legs, Necklace || {{Spoiler|
+
| || of Lunging || <b>Tier 12</b> - Lunge deals +33% damage to health and armor || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Double Hit has a 9% chance to restore 60 Power to you over 60 seconds
+
*Lunge deals +3% damage to health and armor
 
*; Tier 2
 
*; Tier 2
*Double Hit has a 12% chance to restore 60 Power to you over 60 seconds
+
*Lunge deals +5% damage to health and armor
 
*; Tier 3
 
*; Tier 3
*Double Hit has a 15% chance to restore 60 Power to you over 60 seconds
+
*Lunge deals +8% damage to health and armor
 
*; Tier 4
 
*; Tier 4
*Double Hit has a 18% chance to restore 60 Power to you over 60 seconds
+
*Lunge deals +10% damage to health and armor
 
*; Tier 5
 
*; Tier 5
*Double Hit has a 21% chance to restore 60 Power to you over 60 seconds
+
*Lunge deals +12% damage to health and armor
 
*; Tier 6
 
*; Tier 6
*Double Hit has a 24% chance to restore 60 Power to you over 60 seconds
+
*Lunge deals +15% damage to health and armor
 
*; Tier 7
 
*; Tier 7
*Double Hit has a 27% chance to restore 60 Power to you over 60 seconds
+
*Lunge deals +18% damage to health and armor
 
*; Tier 8
 
*; Tier 8
*Double Hit has a 30% chance to restore 60 Power to you over 60 seconds
+
*Lunge deals +21% damage to health and armor
 
*; Tier 9
 
*; Tier 9
*Double Hit has a 33% chance to restore 60 Power to you over 60 seconds
+
*Lunge deals +24% damage to health and armor
 
*; Tier 10
 
*; Tier 10
*Double Hit has a 36% chance to restore 60 Power to you over 60 seconds
+
*Lunge deals +27% damage to health and armor
 
*; Tier 11
 
*; Tier 11
*Double Hit has a 39% chance to restore 60 Power to you over 60 seconds
+
*Lunge deals +30% damage to health and armor
 
*; Tier 12
 
*; Tier 12
*Double Hit has a 42% chance to restore 60 Power to you over 60 seconds
+
*Lunge deals +33% damage to health and armor
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Smashing || <b>Tier 12</b> - Smash deals +13 damage || Chest, Feet || {{Spoiler|
+
| || of Group-Lunging || <b>Tier 12</b> - Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Smash deals +2 damage
+
*Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
 
*; Tier 2
 
*; Tier 2
*Smash deals +3 damage
+
*Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds
 
*; Tier 3
 
*; Tier 3
*Smash deals +4 damage
+
*Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds
 
*; Tier 4
 
*; Tier 4
*Smash deals +5 damage
+
*Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds
 
*; Tier 5
 
*; Tier 5
*Smash deals +6 damage
+
*Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds
 
*; Tier 6
 
*; Tier 6
*Smash deals +7 damage
+
*Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds
 
*; Tier 7
 
*; Tier 7
*Smash deals +8 damage
+
*Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds
 
*; Tier 8
 
*; Tier 8
*Smash deals +9 damage
+
*Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds
 
*; Tier 9
 
*; Tier 9
*Smash deals +10 damage
+
*Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds
 
*; Tier 10
 
*; Tier 10
*Smash deals +11 damage
+
*Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds
 
*; Tier 11
 
*; Tier 11
*Smash deals +12 damage
+
*Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds
 
*; Tier 12
 
*; Tier 12
*Smash deals +13 damage
+
*Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Pinning || <b>Tier 12</b> - Pin deals +140% damage || Legs, MainHand || {{Spoiler|
+
| || of Bloody Redirection || <b>Tier 12</b> - Redirect deals +72 Trauma damage over 15 seconds || Chest, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pin deals +30% damage
+
*Redirect deals +39 Trauma damage over 15 seconds
 
*; Tier 2
 
*; Tier 2
*Pin deals +40% damage
+
*Redirect deals +42 Trauma damage over 15 seconds
 
*; Tier 3
 
*; Tier 3
*Pin deals +50% damage
+
*Redirect deals +45 Trauma damage over 15 seconds
 
*; Tier 4
 
*; Tier 4
*Pin deals +60% damage
+
*Redirect deals +48 Trauma damage over 15 seconds
 
*; Tier 5
 
*; Tier 5
*Pin deals +70% damage
+
*Redirect deals +51 Trauma damage over 15 seconds
 
*; Tier 6
 
*; Tier 6
*Pin deals +80% damage
+
*Redirect deals +54 Trauma damage over 15 seconds
 
*; Tier 7
 
*; Tier 7
*Pin deals +90% damage
+
*Redirect deals +57 Trauma damage over 15 seconds
 
*; Tier 8
 
*; Tier 8
*Pin deals +100% damage
+
*Redirect deals +60 Trauma damage over 15 seconds
 
*; Tier 9
 
*; Tier 9
*Pin deals +110% damage
+
*Redirect deals +63 Trauma damage over 15 seconds
 
*; Tier 10
 
*; Tier 10
*Pin deals +120% damage
+
*Redirect deals +66 Trauma damage over 15 seconds
 
*; Tier 11
 
*; Tier 11
*Pin deals +130% damage
+
*Redirect deals +69 Trauma damage over 15 seconds
 
*; Tier 12
 
*; Tier 12
*Pin deals +140% damage
+
*Redirect deals +72 Trauma damage over 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Suppression || <b>Tier 12</b> - Suppress deals +83% damage || Ring, MainHand || {{Spoiler|
+
| || of Knockback Lunges || <b>Tier 12</b> - Lunge deals +20 damage and knocks the target backwards || Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Suppress deals +17% damage
+
*Lunge deals +1 damage and knocks the target backwards
 
*; Tier 2
 
*; Tier 2
*Suppress deals +23% damage
+
*Lunge deals +2 damage and knocks the target backwards
 
*; Tier 3
 
*; Tier 3
*Suppress deals +29% damage
+
*Lunge deals +3 damage and knocks the target backwards
 
*; Tier 4
 
*; Tier 4
*Suppress deals +35% damage
+
*Lunge deals +4 damage and knocks the target backwards
 
*; Tier 5
 
*; Tier 5
*Suppress deals +41% damage
+
*Lunge deals +5 damage and knocks the target backwards
 
*; Tier 6
 
*; Tier 6
*Suppress deals +47% damage
+
*Lunge deals +6 damage and knocks the target backwards
 
*; Tier 7
 
*; Tier 7
*Suppress deals +53% damage
+
*Lunge deals +7 damage and knocks the target backwards
 
*; Tier 8
 
*; Tier 8
*Suppress deals +59% damage
+
*Lunge deals +10 damage and knocks the target backwards
 
*; Tier 9
 
*; Tier 9
*Suppress deals +65% damage
+
*Lunge deals +13 damage and knocks the target backwards
 
*; Tier 10
 
*; Tier 10
*Suppress deals +71% damage
+
*Lunge deals +15 damage and knocks the target backwards
 
*; Tier 11
 
*; Tier 11
*Suppress deals +77% damage
+
*Lunge deals +17 damage and knocks the target backwards
 
*; Tier 12
 
*; Tier 12
*Suppress deals +83% damage
+
*Lunge deals +20 damage and knocks the target backwards
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Healthy Deflection || <b>Tier 12</b> - Deflective Spin heals 144 Health over 60 seconds || Legs, Necklace || {{Spoiler|
+
| || of Lunging || <b>Tier 12</b> - Lunge deals +78 armor damage || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Deflective Spin heals 12 Health over 60 seconds
+
*Lunge deals +12 armor damage
 
*; Tier 2
 
*; Tier 2
*Deflective Spin heals 24 Health over 60 seconds
+
*Lunge deals +18 armor damage
 
*; Tier 3
 
*; Tier 3
*Deflective Spin heals 36 Health over 60 seconds
+
*Lunge deals +24 armor damage
 
*; Tier 4
 
*; Tier 4
*Deflective Spin heals 48 Health over 60 seconds
+
*Lunge deals +30 armor damage
 
*; Tier 5
 
*; Tier 5
*Deflective Spin heals 60 Health over 60 seconds
+
*Lunge deals +36 armor damage
 
*; Tier 6
 
*; Tier 6
*Deflective Spin heals 72 Health over 60 seconds
+
*Lunge deals +42 armor damage
 
*; Tier 7
 
*; Tier 7
*Deflective Spin heals 84 Health over 60 seconds
+
*Lunge deals +48 armor damage
 
*; Tier 8
 
*; Tier 8
*Deflective Spin heals 96 Health over 60 seconds
+
*Lunge deals +54 armor damage
 
*; Tier 9
 
*; Tier 9
*Deflective Spin heals 108 Health over 60 seconds
+
*Lunge deals +60 armor damage
 
*; Tier 10
 
*; Tier 10
*Deflective Spin heals 120 Health over 60 seconds
+
*Lunge deals +66 armor damage
 
*; Tier 11
 
*; Tier 11
*Deflective Spin heals 132 Health over 60 seconds
+
*Lunge deals +72 armor damage
 
*; Tier 12
 
*; Tier 12
*Deflective Spin heals 144 Health over 60 seconds
+
*Lunge deals +78 armor damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Healthy Double Hitting || <b>Tier 12</b> - Double Hit has a 70% chance to heal 60 Health over 60 seconds || Legs, Necklace || {{Spoiler|
+
| || of Healthy Deflection || <b>Tier 12</b> - Deflective Spin heals 72 Health over 60 seconds || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Double Hit has a 5% chance to heal 60 Health over 60 seconds
+
*Deflective Spin heals 6 Health over 60 seconds
 
*; Tier 2
 
*; Tier 2
*Double Hit has a 20% chance to heal 60 Health over 60 seconds
+
*Deflective Spin heals 12 Health over 60 seconds
 
*; Tier 3
 
*; Tier 3
*Double Hit has a 25% chance to heal 60 Health over 60 seconds
+
*Deflective Spin heals 18 Health over 60 seconds
 
*; Tier 4
 
*; Tier 4
*Double Hit has a 30% chance to heal 60 Health over 60 seconds
+
*Deflective Spin heals 24 Health over 60 seconds
 
*; Tier 5
 
*; Tier 5
*Double Hit has a 35% chance to heal 60 Health over 60 seconds
+
*Deflective Spin heals 30 Health over 60 seconds
 
*; Tier 6
 
*; Tier 6
*Double Hit has a 40% chance to heal 60 Health over 60 seconds
+
*Deflective Spin heals 36 Health over 60 seconds
 
*; Tier 7
 
*; Tier 7
*Double Hit has a 45% chance to heal 60 Health over 60 seconds
+
*Deflective Spin heals 42 Health over 60 seconds
 
*; Tier 8
 
*; Tier 8
*Double Hit has a 50% chance to heal 60 Health over 60 seconds
+
*Deflective Spin heals 48 Health over 60 seconds
 
*; Tier 9
 
*; Tier 9
*Double Hit has a 55% chance to heal 60 Health over 60 seconds
+
*Deflective Spin heals 54 Health over 60 seconds
 
*; Tier 10
 
*; Tier 10
*Double Hit has a 60% chance to heal 60 Health over 60 seconds
+
*Deflective Spin heals 60 Health over 60 seconds
 
*; Tier 11
 
*; Tier 11
*Double Hit has a 65% chance to heal 60 Health over 60 seconds
+
*Deflective Spin heals 66 Health over 60 seconds
 
*; Tier 12
 
*; Tier 12
*Double Hit has a 70% chance to heal 60 Health over 60 seconds
+
*Deflective Spin heals 72 Health over 60 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Strategic Thrusts || <b>Tier 12</b> - Strategic Thrust deals +91% damage || Legs, MainHand || {{Spoiler|
+
| || of Refreshing Deflection || <b>Tier 12</b> - Deflective Spin restores 30 Power after a 20 second delay || Head, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Strategic Thrust deals +25% damage
+
*Deflective Spin restores 6 Power after a 20 second delay
 
*; Tier 2
 
*; Tier 2
*Strategic Thrust deals +31% damage
+
*Deflective Spin restores 8 Power after a 20 second delay
 
*; Tier 3
 
*; Tier 3
*Strategic Thrust deals +37% damage
+
*Deflective Spin restores 10 Power after a 20 second delay
 
*; Tier 4
 
*; Tier 4
*Strategic Thrust deals +43% damage
+
*Deflective Spin restores 12 Power after a 20 second delay
 
*; Tier 5
 
*; Tier 5
*Strategic Thrust deals +49% damage
+
*Deflective Spin restores 14 Power after a 20 second delay
 
*; Tier 6
 
*; Tier 6
*Strategic Thrust deals +55% damage
+
*Deflective Spin restores 16 Power after a 20 second delay
 
*; Tier 7
 
*; Tier 7
*Strategic Thrust deals +61% damage
+
*Deflective Spin restores 18 Power after a 20 second delay
 
*; Tier 8
 
*; Tier 8
*Strategic Thrust deals +67% damage
+
*Deflective Spin restores 20 Power after a 20 second delay
 
*; Tier 9
 
*; Tier 9
*Strategic Thrust deals +73% damage
+
*Deflective Spin restores 22 Power after a 20 second delay
 
*; Tier 10
 
*; Tier 10
*Strategic Thrust deals +79% damage
+
*Deflective Spin restores 24 Power after a 20 second delay
 
*; Tier 11
 
*; Tier 11
*Strategic Thrust deals +85% damage
+
*Deflective Spin restores 27 Power after a 20 second delay
 
*; Tier 12
 
*; Tier 12
*Strategic Thrust deals +91% damage
+
*Deflective Spin restores 30 Power after a 20 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fatal Vulnerabilities || <b>Tier 12</b> - Strategic Thrust deals +300 damage to targets that are Vulnerable || Chest, Hands || {{Spoiler|
+
| || of Second Chances || <b>Tier 12</b> - If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health || Feet, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Strategic Thrust deals +10 damage to targets that are Vulnerable
+
*If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
 
*; Tier 2
 
*; Tier 2
*Strategic Thrust deals +25 damage to targets that are Vulnerable
+
*If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
 
*; Tier 3
 
*; Tier 3
*Strategic Thrust deals +50 damage to targets that are Vulnerable
+
*If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
 
*; Tier 4
 
*; Tier 4
*Strategic Thrust deals +75 damage to targets that are Vulnerable
+
*If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
 
*; Tier 5
 
*; Tier 5
*Strategic Thrust deals +100 damage to targets that are Vulnerable
+
*If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
 
*; Tier 6
 
*; Tier 6
*Strategic Thrust deals +125 damage to targets that are Vulnerable
+
*If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
 
*; Tier 7
 
*; Tier 7
*Strategic Thrust deals +150 damage to targets that are Vulnerable
+
*If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
 
*; Tier 8
 
*; Tier 8
*Strategic Thrust deals +175 damage to targets that are Vulnerable
+
*If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
 
*; Tier 9
 
*; Tier 9
*Strategic Thrust deals +200 damage to targets that are Vulnerable
+
*If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
 
*; Tier 10
 
*; Tier 10
*Strategic Thrust deals +225 damage to targets that are Vulnerable
+
*If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
 
*; Tier 11
 
*; Tier 11
*Strategic Thrust deals +250 damage to targets that are Vulnerable
+
*If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
 
*; Tier 12
 
*; Tier 12
*Strategic Thrust deals +300 damage to targets that are Vulnerable
+
*If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
 +
|Expand}}
 +
|-
 +
| || of Accurate Pinning || <b>Tier 6</b> - Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|
 +
*; Tier 1
 +
*Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Tier 2
 +
*Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Tier 3
 +
*Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Tier 4
 +
*Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Tier 5
 +
*Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Tier 6
 +
*Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Headcracking || <b>Tier 12</b> - Headcracker deals +115% damage || Chest, Feet || {{Spoiler|
+
| || of Zen Stances || <b>Tier 12</b> - Blocking Stance restores 26 Power to you || Head, Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Headcracker deals +27% damage
+
*Blocking Stance restores 4 Power to you
 
*; Tier 2
 
*; Tier 2
*Headcracker deals +35% damage
+
*Blocking Stance restores 6 Power to you
 
*; Tier 3
 
*; Tier 3
*Headcracker deals +43% damage
+
*Blocking Stance restores 8 Power to you
 
*; Tier 4
 
*; Tier 4
*Headcracker deals +51% damage
+
*Blocking Stance restores 10 Power to you
 
*; Tier 5
 
*; Tier 5
*Headcracker deals +59% damage
+
*Blocking Stance restores 12 Power to you
 
*; Tier 6
 
*; Tier 6
*Headcracker deals +67% damage
+
*Blocking Stance restores 14 Power to you
 
*; Tier 7
 
*; Tier 7
*Headcracker deals +75% damage
+
*Blocking Stance restores 16 Power to you
 
*; Tier 8
 
*; Tier 8
*Headcracker deals +83% damage
+
*Blocking Stance restores 18 Power to you
 
*; Tier 9
 
*; Tier 9
*Headcracker deals +91% damage
+
*Blocking Stance restores 20 Power to you
 
*; Tier 10
 
*; Tier 10
*Headcracker deals +99% damage
+
*Blocking Stance restores 22 Power to you
 
*; Tier 11
 
*; Tier 11
*Headcracker deals +107% damage
+
*Blocking Stance restores 24 Power to you
 
*; Tier 12
 
*; Tier 12
*Headcracker deals +115% damage
+
*Blocking Stance restores 26 Power to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Wild Smashing || <b>Tier 12</b> - Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage. || Hands || {{Spoiler|
+
| || of Mind-Body Arts || <b>Tier 12</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +3 damage.
+
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
 
*; Tier 2
 
*; Tier 2
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +6 damage.
+
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
 
*; Tier 3
 
*; Tier 3
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +9 damage.
+
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
 
*; Tier 4
 
*; Tier 4
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +12 damage.
+
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
 
*; Tier 5
 
*; Tier 5
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +15 damage.
+
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
 
*; Tier 6
 
*; Tier 6
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +18 damage.
+
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
 
*; Tier 7
 
*; Tier 7
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +21 damage.
+
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
 
*; Tier 8
 
*; Tier 8
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +24 damage.
+
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
 
*; Tier 9
 
*; Tier 9
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +27 damage.
+
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
 
*; Tier 10
 
*; Tier 10
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +30 damage.
+
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
 
*; Tier 11
 
*; Tier 11
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +33 damage.
+
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
 
*; Tier 12
 
*; Tier 12
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage.
+
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Critical Strategic Thrusts || <b>Tier 12</b> - Strategic Thrust has a 55% chance to deal +170% damage || Chest, Hands || {{Spoiler|
+
| || || <b>Tier 12</b> - For 60 seconds after using Blocking Stance, First Aid heals you +44 || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Strategic Thrust has a 55% chance to deal +10% damage
+
*For 60 seconds after using Blocking Stance, First Aid heals you +11
 
*; Tier 2
 
*; Tier 2
*Strategic Thrust has a 55% chance to deal +20% damage
+
*For 60 seconds after using Blocking Stance, First Aid heals you +14
 
*; Tier 3
 
*; Tier 3
*Strategic Thrust has a 55% chance to deal +35% damage
+
*For 60 seconds after using Blocking Stance, First Aid heals you +17
 
*; Tier 4
 
*; Tier 4
*Strategic Thrust has a 55% chance to deal +50% damage
+
*For 60 seconds after using Blocking Stance, First Aid heals you +20
 
*; Tier 5
 
*; Tier 5
*Strategic Thrust has a 55% chance to deal +65% damage
+
*For 60 seconds after using Blocking Stance, First Aid heals you +23
 
*; Tier 6
 
*; Tier 6
*Strategic Thrust has a 55% chance to deal +80% damage
+
*For 60 seconds after using Blocking Stance, First Aid heals you +26
 
*; Tier 7
 
*; Tier 7
*Strategic Thrust has a 55% chance to deal +95% damage
+
*For 60 seconds after using Blocking Stance, First Aid heals you +29
 
*; Tier 8
 
*; Tier 8
*Strategic Thrust has a 55% chance to deal +110% damage
+
*For 60 seconds after using Blocking Stance, First Aid heals you +32
 
*; Tier 9
 
*; Tier 9
*Strategic Thrust has a 55% chance to deal +125% damage
+
*For 60 seconds after using Blocking Stance, First Aid heals you +35
 
*; Tier 10
 
*; Tier 10
*Strategic Thrust has a 55% chance to deal +140% damage
+
*For 60 seconds after using Blocking Stance, First Aid heals you +38
 
*; Tier 11
 
*; Tier 11
*Strategic Thrust has a 55% chance to deal +155% damage
+
*For 60 seconds after using Blocking Stance, First Aid heals you +41
 
*; Tier 12
 
*; Tier 12
*Strategic Thrust has a 55% chance to deal +170% damage
+
*For 60 seconds after using Blocking Stance, First Aid heals you +44
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Second Chances || <b>Tier 12</b> - Deflective Spin heals you for 7% of your Max Health || Necklace, Feet || {{Spoiler|
+
| || of Redirection || <b>Tier 12</b> - Redirect Damage +85% || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Deflective Spin heals you for 1.5% of your Max Health
+
*Redirect Damage +19%
 
*; Tier 2
 
*; Tier 2
*Deflective Spin heals you for 2% of your Max Health
+
*Redirect Damage +25%
 
*; Tier 3
 
*; Tier 3
*Deflective Spin heals you for 2.5% of your Max Health
+
*Redirect Damage +31%
 
*; Tier 4
 
*; Tier 4
*Deflective Spin heals you for 3% of your Max Health
+
*Redirect Damage +37%
 
*; Tier 5
 
*; Tier 5
*Deflective Spin heals you for 3.5% of your Max Health
+
*Redirect Damage +43%
 
*; Tier 6
 
*; Tier 6
*Deflective Spin heals you for 4% of your Max Health
+
*Redirect Damage +49%
 
*; Tier 7
 
*; Tier 7
*Deflective Spin heals you for 4.5% of your Max Health
+
*Redirect Damage +55%
 
*; Tier 8
 
*; Tier 8
*Deflective Spin heals you for 5% of your Max Health
+
*Redirect Damage +61%
 
*; Tier 9
 
*; Tier 9
*Deflective Spin heals you for 5.5% of your Max Health
+
*Redirect Damage +67%
 
*; Tier 10
 
*; Tier 10
*Deflective Spin heals you for 6% of your Max Health
+
*Redirect Damage +73%
 
*; Tier 11
 
*; Tier 11
*Deflective Spin heals you for 6.5% of your Max Health
+
*Redirect Damage +79%
 
*; Tier 12
 
*; Tier 12
*Deflective Spin heals you for 7% of your Max Health
+
*Redirect Damage +85%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Healthy Suppression || <b>Tier 12</b> - Suppress heals you for 25 health || OffHand, Ring || {{Spoiler|
+
| || || <b>Tier 6</b> - For 60 seconds after using Redirect, First Aid heals you +50 || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Suppress heals you for 2 health
+
*For 60 seconds after using Redirect, First Aid heals you +15
 
*; Tier 2
 
*; Tier 2
*Suppress heals you for 4 health
+
*For 60 seconds after using Redirect, First Aid heals you +22
 
*; Tier 3
 
*; Tier 3
*Suppress heals you for 5 health
+
*For 60 seconds after using Redirect, First Aid heals you +29
 
*; Tier 4
 
*; Tier 4
*Suppress heals you for 6 health
+
*For 60 seconds after using Redirect, First Aid heals you +36
 
*; Tier 5
 
*; Tier 5
*Suppress heals you for 8 health
+
*For 60 seconds after using Redirect, First Aid heals you +43
 
*; Tier 6
 
*; Tier 6
*Suppress heals you for 10 health
+
*For 60 seconds after using Redirect, First Aid heals you +50
*; Tier 7
 
*Suppress heals you for 11 health
 
*; Tier 8
 
*Suppress heals you for 12 health
 
*; Tier 9
 
*Suppress heals you for 14 health
 
*; Tier 10
 
*Suppress heals you for 18 health
 
*; Tier 11
 
*Suppress heals you for 22 health
 
*; Tier 12
 
*Suppress heals you for 25 health
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Knockback Lunges || <b>Tier 12</b> - Lunge knocks the target backwards and deals +20 damage || Hands, Feet || {{Spoiler|
+
| || of Potent Redirection || <b>Tier 12</b> - Redirect generates no Rage, reduces Rage by 760, and taunts -600 || Ring, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Lunge knocks the target backwards and deals +1 damage
+
*Redirect generates no Rage, reduces Rage by 100, and taunts -105
 
*; Tier 2
 
*; Tier 2
*Lunge knocks the target backwards and deals +2 damage
+
*Redirect generates no Rage, reduces Rage by 160, and taunts -150
 
*; Tier 3
 
*; Tier 3
*Lunge knocks the target backwards and deals +3 damage
+
*Redirect generates no Rage, reduces Rage by 220, and taunts -195
 
*; Tier 4
 
*; Tier 4
*Lunge knocks the target backwards and deals +4 damage
+
*Redirect generates no Rage, reduces Rage by 280, and taunts -240
 
*; Tier 5
 
*; Tier 5
*Lunge knocks the target backwards and deals +5 damage
+
*Redirect generates no Rage, reduces Rage by 340, and taunts -285
 
*; Tier 6
 
*; Tier 6
*Lunge knocks the target backwards and deals +6 damage
+
*Redirect generates no Rage, reduces Rage by 400, and taunts -330
 
*; Tier 7
 
*; Tier 7
*Lunge knocks the target backwards and deals +7 damage
+
*Redirect generates no Rage, reduces Rage by 460, and taunts -375
 
*; Tier 8
 
*; Tier 8
*Lunge knocks the target backwards and deals +10 damage
+
*Redirect generates no Rage, reduces Rage by 520, and taunts -420
 
*; Tier 9
 
*; Tier 9
*Lunge knocks the target backwards and deals +13 damage
+
*Redirect generates no Rage, reduces Rage by 580, and taunts -465
 
*; Tier 10
 
*; Tier 10
*Lunge knocks the target backwards and deals +15 damage
+
*Redirect generates no Rage, reduces Rage by 640, and taunts -510
 
*; Tier 11
 
*; Tier 11
*Lunge knocks the target backwards and deals +17 damage
+
*Redirect generates no Rage, reduces Rage by 700, and taunts -555
 
*; Tier 12
 
*; Tier 12
*Lunge knocks the target backwards and deals +20 damage
+
*Redirect generates no Rage, reduces Rage by 760, and taunts -600
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Stunning Suppression || <b>Tier 12</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +60 damage. || Head, Feet || {{Spoiler|
+
| || || <b>Tier 12</b> - Redirect deals +36 damage and stuns the target || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +5 damage.
+
*Redirect deals +3 damage and stuns the target
 
*; Tier 2
 
*; Tier 2
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +10 damage.
+
*Redirect deals +6 damage and stuns the target
 
*; Tier 3
 
*; Tier 3
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +15 damage.
+
*Redirect deals +9 damage and stuns the target
 
*; Tier 4
 
*; Tier 4
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +20 damage.
+
*Redirect deals +12 damage and stuns the target
 
*; Tier 5
 
*; Tier 5
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +25 damage.
+
*Redirect deals +15 damage and stuns the target
 
*; Tier 6
 
*; Tier 6
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +30 damage.
+
*Redirect deals +18 damage and stuns the target
 
*; Tier 7
 
*; Tier 7
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +35 damage.
+
*Redirect deals +21 damage and stuns the target
 
*; Tier 8
 
*; Tier 8
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +40 damage.
+
*Redirect deals +24 damage and stuns the target
 
*; Tier 9
 
*; Tier 9
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +45 damage.
+
*Redirect deals +27 damage and stuns the target
 
*; Tier 10
 
*; Tier 10
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +50 damage.
+
*Redirect deals +30 damage and stuns the target
 
*; Tier 11
 
*; Tier 11
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +55 damage.
+
*Redirect deals +33 damage and stuns the target
 
*; Tier 12
 
*; Tier 12
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +60 damage.
+
*Redirect deals +36 damage and stuns the target
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Double Hits || <b>Tier 12</b> - Double Hit deals +48% damage and depletes 156 Rage || Head, Chest || {{Spoiler|
+
| || of Strategic Thrusts || <b>Tier 12</b> - Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Double Hit deals +15% damage and depletes 24 Rage
+
*Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 2
 
*; Tier 2
*Double Hit deals +18% damage and depletes 36 Rage
+
*Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 3
 
*; Tier 3
*Double Hit deals +21% damage and depletes 48 Rage
+
*Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 4
 
*; Tier 4
*Double Hit deals +24% damage and depletes 60 Rage
+
*Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 5
 
*; Tier 5
*Double Hit deals +27% damage and depletes 72 Rage
+
*Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 6
 
*; Tier 6
*Double Hit deals +30% damage and depletes 84 Rage
+
*Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 7
 
*; Tier 7
*Double Hit deals +33% damage and depletes 96 Rage
+
*Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 8
 
*; Tier 8
*Double Hit deals +36% damage and depletes 108 Rage
+
*Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 9
 
*; Tier 9
*Double Hit deals +39% damage and depletes 120 Rage
+
*Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 10
 
*; Tier 10
*Double Hit deals +42% damage and depletes 132 Rage
+
*Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 11
 
*; Tier 11
*Double Hit deals +45% damage and depletes 144 Rage
+
*Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 12
 
*; Tier 12
*Double Hit deals +48% damage and depletes 156 Rage
+
*Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Critical Smashing || <b>Tier 12</b> - Smash has a 50% chance to deal +36 damage || Chest, Hands || {{Spoiler|
+
| || || <b>Tier 12</b> - Strategic Thrust and Lunge Damage +50% || Head, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Smash has a 50% chance to deal +3 damage
+
*Strategic Thrust and Lunge Damage +17%
 
*; Tier 2
 
*; Tier 2
*Smash has a 50% chance to deal +6 damage
+
*Strategic Thrust and Lunge Damage +20%
 
*; Tier 3
 
*; Tier 3
*Smash has a 50% chance to deal +9 damage
+
*Strategic Thrust and Lunge Damage +23%
 
*; Tier 4
 
*; Tier 4
*Smash has a 50% chance to deal +12 damage
+
*Strategic Thrust and Lunge Damage +26%
 
*; Tier 5
 
*; Tier 5
*Smash has a 50% chance to deal +15 damage
+
*Strategic Thrust and Lunge Damage +29%
 
*; Tier 6
 
*; Tier 6
*Smash has a 50% chance to deal +18 damage
+
*Strategic Thrust and Lunge Damage +32%
 
*; Tier 7
 
*; Tier 7
*Smash has a 50% chance to deal +21 damage
+
*Strategic Thrust and Lunge Damage +35%
 
*; Tier 8
 
*; Tier 8
*Smash has a 50% chance to deal +24 damage
+
*Strategic Thrust and Lunge Damage +38%
 
*; Tier 9
 
*; Tier 9
*Smash has a 50% chance to deal +27 damage
+
*Strategic Thrust and Lunge Damage +41%
 
*; Tier 10
 
*; Tier 10
*Smash has a 50% chance to deal +30 damage
+
*Strategic Thrust and Lunge Damage +44%
 
*; Tier 11
 
*; Tier 11
*Smash has a 50% chance to deal +33 damage
+
*Strategic Thrust and Lunge Damage +47%
 
*; Tier 12
 
*; Tier 12
*Smash has a 50% chance to deal +36 damage
+
*Strategic Thrust and Lunge Damage +50%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Armor Smashing || <b>Tier 12</b> - Smash deals +14 armor damage || Chest, Feet || {{Spoiler|
+
| || of Fatal Vulnerabilities || <b>Tier 12</b> - If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Smash deals +3 armor damage
+
*If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
 
*; Tier 2
 
*; Tier 2
*Smash deals +4 armor damage
+
*If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
 
*; Tier 3
 
*; Tier 3
*Smash deals +5 armor damage
+
*If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
 
*; Tier 4
 
*; Tier 4
*Smash deals +6 armor damage
+
*If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
 
*; Tier 5
 
*; Tier 5
*Smash deals +7 armor damage
+
*If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
 
*; Tier 6
 
*; Tier 6
*Smash deals +8 armor damage
+
*If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
 
*; Tier 7
 
*; Tier 7
*Smash deals +9 armor damage
+
*If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
 
*; Tier 8
 
*; Tier 8
*Smash deals +10 armor damage
+
*If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
 
*; Tier 9
 
*; Tier 9
*Smash deals +11 armor damage
+
*If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
 
*; Tier 10
 
*; Tier 10
*Smash deals +12 armor damage
+
*If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
 
*; Tier 11
 
*; Tier 11
*Smash deals +13 armor damage
+
*If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
 
*; Tier 12
 
*; Tier 12
*Smash deals +14 armor damage
+
*If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Redirect stuns the target and deals +60 damage (but does not increase rage or taunt) || Hands || {{Spoiler|
+
| || of Heedfulness || <b>Tier 12</b> - Heed The Stick Damage +55% || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Redirect stuns the target and deals +5 damage (but does not increase rage or taunt)
+
*Heed The Stick Damage +11%
 
*; Tier 2
 
*; Tier 2
*Redirect stuns the target and deals +10 damage (but does not increase rage or taunt)
+
*Heed The Stick Damage +15%
 
*; Tier 3
 
*; Tier 3
*Redirect stuns the target and deals +15 damage (but does not increase rage or taunt)
+
*Heed The Stick Damage +19%
 
*; Tier 4
 
*; Tier 4
*Redirect stuns the target and deals +20 damage (but does not increase rage or taunt)
+
*Heed The Stick Damage +23%
 
*; Tier 5
 
*; Tier 5
*Redirect stuns the target and deals +25 damage (but does not increase rage or taunt)
+
*Heed The Stick Damage +27%
 
*; Tier 6
 
*; Tier 6
*Redirect stuns the target and deals +30 damage (but does not increase rage or taunt)
+
*Heed The Stick Damage +31%
 
*; Tier 7
 
*; Tier 7
*Redirect stuns the target and deals +35 damage (but does not increase rage or taunt)
+
*Heed The Stick Damage +35%
 
*; Tier 8
 
*; Tier 8
*Redirect stuns the target and deals +40 damage (but does not increase rage or taunt)
+
*Heed The Stick Damage +39%
 
*; Tier 9
 
*; Tier 9
*Redirect stuns the target and deals +45 damage (but does not increase rage or taunt)
+
*Heed The Stick Damage +43%
 
*; Tier 10
 
*; Tier 10
*Redirect stuns the target and deals +50 damage (but does not increase rage or taunt)
+
*Heed The Stick Damage +47%
 
*; Tier 11
 
*; Tier 11
*Redirect stuns the target and deals +55 damage (but does not increase rage or taunt)
+
*Heed The Stick Damage +51%
 
*; Tier 12
 
*; Tier 12
*Redirect stuns the target and deals +60 damage (but does not increase rage or taunt)
+
*Heed The Stick Damage +55%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Often-Surprising Suppression || <b>Tier 6</b> - Suppress has a 66% chance to further reduce Rage by 300 and slow targets' run speed by 25% || Feet || {{Spoiler|
+
| || of Potent Heeding || <b>Tier 12</b> - Heed The Stick deals +12% Damage and Taunts +720 || Chest, Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Suppress has a 66% chance to further reduce Rage by 50 and slow targets' run speed by 25%
+
*Heed The Stick deals +1% Damage and Taunts +60
 
*; Tier 2
 
*; Tier 2
*Suppress has a 66% chance to further reduce Rage by 100 and slow targets' run speed by 25%
+
*Heed The Stick deals +2% Damage and Taunts +120
 
*; Tier 3
 
*; Tier 3
*Suppress has a 66% chance to further reduce Rage by 150 and slow targets' run speed by 25%
+
*Heed The Stick deals +3% Damage and Taunts +180
 
*; Tier 4
 
*; Tier 4
*Suppress has a 66% chance to further reduce Rage by 200 and slow targets' run speed by 25%
+
*Heed The Stick deals +4% Damage and Taunts +240
 
*; Tier 5
 
*; Tier 5
*Suppress has a 66% chance to further reduce Rage by 250 and slow targets' run speed by 25%
+
*Heed The Stick deals +5% Damage and Taunts +300
 
*; Tier 6
 
*; Tier 6
*Suppress has a 66% chance to further reduce Rage by 300 and slow targets' run speed by 25%
+
*Heed The Stick deals +6% Damage and Taunts +360
 +
*; Tier 7
 +
*Heed The Stick deals +7% Damage and Taunts +420
 +
*; Tier 8
 +
*Heed The Stick deals +8% Damage and Taunts +480
 +
*; Tier 9
 +
*Heed The Stick deals +9% Damage and Taunts +540
 +
*; Tier 10
 +
*Heed The Stick deals +10% Damage and Taunts +600
 +
*; Tier 11
 +
*Heed The Stick deals +11% Damage and Taunts +660
 +
*; Tier 12
 +
*Heed The Stick deals +12% Damage and Taunts +720
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Headcracker deals +96 damage and reduces Rage by 180 || Legs, MainHand || {{Spoiler|
+
| || of Healthy Heeding || <b>Tier 12</b> - Heed The Stick heals you for 20 health (or armor if health is full) || Hands, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Headcracker deals +8 damage and reduces Rage by 15
+
*Heed The Stick heals you for 5 health (or armor if health is full)
 
*; Tier 2
 
*; Tier 2
*Headcracker deals +16 damage and reduces Rage by 30
+
*Heed The Stick heals you for 6 health (or armor if health is full)
 
*; Tier 3
 
*; Tier 3
*Headcracker deals +24 damage and reduces Rage by 45
+
*Heed The Stick heals you for 7 health (or armor if health is full)
 
*; Tier 4
 
*; Tier 4
*Headcracker deals +32 damage and reduces Rage by 60
+
*Heed The Stick heals you for 8 health (or armor if health is full)
 
*; Tier 5
 
*; Tier 5
*Headcracker deals +40 damage and reduces Rage by 75
+
*Heed The Stick heals you for 9 health (or armor if health is full)
 
*; Tier 6
 
*; Tier 6
*Headcracker deals +48 damage and reduces Rage by 90
+
*Heed The Stick heals you for 10 health (or armor if health is full)
 
*; Tier 7
 
*; Tier 7
*Headcracker deals +56 damage and reduces Rage by 105
+
*Heed The Stick heals you for 11 health (or armor if health is full)
 
*; Tier 8
 
*; Tier 8
*Headcracker deals +64 damage and reduces Rage by 120
+
*Heed The Stick heals you for 12 health (or armor if health is full)
 
*; Tier 9
 
*; Tier 9
*Headcracker deals +72 damage and reduces Rage by 135
+
*Heed The Stick heals you for 14 health (or armor if health is full)
 
*; Tier 10
 
*; Tier 10
*Headcracker deals +80 damage and reduces Rage by 150
+
*Heed The Stick heals you for 16 health (or armor if health is full)
 
*; Tier 11
 
*; Tier 11
*Headcracker deals +88 damage and reduces Rage by 165
+
*Heed The Stick heals you for 18 health (or armor if health is full)
 
*; Tier 12
 
*; Tier 12
*Headcracker deals +96 damage and reduces Rage by 180
+
*Heed The Stick heals you for 20 health (or armor if health is full)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Redirection || <b>Tier 12</b> - Redirect deals +120 damage (but does not increase rage or taunt) || Legs, MainHand || {{Spoiler|
+
| || of Thickheaded Heeding || <b>Tier 6</b> - Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Redirect deals +10 damage (but does not increase rage or taunt)
+
*Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Redirect deals +20 damage (but does not increase rage or taunt)
+
*Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Redirect deals +30 damage (but does not increase rage or taunt)
+
*Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Redirect deals +40 damage (but does not increase rage or taunt)
+
*Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Redirect deals +50 damage (but does not increase rage or taunt)
+
*Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Redirect deals +60 damage (but does not increase rage or taunt)
+
*Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
*; Tier 7
 
*Redirect deals +70 damage (but does not increase rage or taunt)
 
*; Tier 8
 
*Redirect deals +80 damage (but does not increase rage or taunt)
 
*; Tier 9
 
*Redirect deals +90 damage (but does not increase rage or taunt)
 
*; Tier 10
 
*Redirect deals +100 damage (but does not increase rage or taunt)
 
*; Tier 11
 
*Redirect deals +110 damage (but does not increase rage or taunt)
 
*; Tier 12
 
*Redirect deals +120 damage (but does not increase rage or taunt)
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Potent Redirection || <b>Tier 12</b> - Redirect lowers taunt -490 and reduces Rage by 490 || Ring, Necklace || {{Spoiler|
+
| || of Headcracking || <b>Tier 12</b> - Headcracker Damage +52% || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Redirect lowers taunt -50 and reduces Rage by 50
+
*Headcracker Damage +8%
 
*; Tier 2
 
*; Tier 2
*Redirect lowers taunt -90 and reduces Rage by 90
+
*Headcracker Damage +12%
 
*; Tier 3
 
*; Tier 3
*Redirect lowers taunt -130 and reduces Rage by 130
+
*Headcracker Damage +16%
 
*; Tier 4
 
*; Tier 4
*Redirect lowers taunt -170 and reduces Rage by 170
+
*Headcracker Damage +20%
 
*; Tier 5
 
*; Tier 5
*Redirect lowers taunt -210 and reduces Rage by 210
+
*Headcracker Damage +24%
 
*; Tier 6
 
*; Tier 6
*Redirect lowers taunt -250 and reduces Rage by 250
+
*Headcracker Damage +28%
 
*; Tier 7
 
*; Tier 7
*Redirect lowers taunt -290 and reduces Rage by 290
+
*Headcracker Damage +32%
 
*; Tier 8
 
*; Tier 8
*Redirect lowers taunt -330 and reduces Rage by 330
+
*Headcracker Damage +36%
 
*; Tier 9
 
*; Tier 9
*Redirect lowers taunt -370 and reduces Rage by 370
+
*Headcracker Damage +40%
 
*; Tier 10
 
*; Tier 10
*Redirect lowers taunt -410 and reduces Rage by 410
+
*Headcracker Damage +44%
 
*; Tier 11
 
*; Tier 11
*Redirect lowers taunt -450 and reduces Rage by 450
+
*Headcracker Damage +48%
 
*; Tier 12
 
*; Tier 12
*Redirect lowers taunt -490 and reduces Rage by 490
+
*Headcracker Damage +52%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Potent Heeding || <b>Tier 12</b> - Heed The Stick taunts +720 || Chest, Head || {{Spoiler|
+
| || || <b>Tier 12</b> - Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180 || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Heed The Stick taunts +60
+
*Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
 
*; Tier 2
 
*; Tier 2
*Heed The Stick taunts +120
+
*Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30
 
*; Tier 3
 
*; Tier 3
*Heed The Stick taunts +180
+
*Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45
 
*; Tier 4
 
*; Tier 4
*Heed The Stick taunts +240
+
*Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60
 
*; Tier 5
 
*; Tier 5
*Heed The Stick taunts +300
+
*Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75
 
*; Tier 6
 
*; Tier 6
*Heed The Stick taunts +360
+
*Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90
 
*; Tier 7
 
*; Tier 7
*Heed The Stick taunts +420
+
*Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105
 
*; Tier 8
 
*; Tier 8
*Heed The Stick taunts +480
+
*Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120
 
*; Tier 9
 
*; Tier 9
*Heed The Stick taunts +540
+
*Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135
 
*; Tier 10
 
*; Tier 10
*Heed The Stick taunts +600
+
*Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150
 
*; Tier 11
 
*; Tier 11
*Heed The Stick taunts +660
+
*Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165
 
*; Tier 12
 
*; Tier 12
*Heed The Stick taunts +720
+
*Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Thickheaded Heeding || <b>Tier 6</b> - Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler|
+
| Uncrackable || || <b>Tier 6</b> - After using Headcracker, you take half damage from Psychic attacks for 10 seconds || OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
+
*After using Headcracker, you take half damage from Psychic attacks for 5 seconds
 
*; Tier 2
 
*; Tier 2
*Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
+
*After using Headcracker, you take half damage from Psychic attacks for 6 seconds
 
*; Tier 3
 
*; Tier 3
*Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
+
*After using Headcracker, you take half damage from Psychic attacks for 7 seconds
 
*; Tier 4
 
*; Tier 4
*Heed The Stick gives you +8 mitigation from direct attacks for 10 seconds
+
*After using Headcracker, you take half damage from Psychic attacks for 8 seconds
 
*; Tier 5
 
*; Tier 5
*Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
+
*After using Headcracker, you take half damage from Psychic attacks for 9 seconds
 
*; Tier 6
 
*; Tier 6
*Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
+
*After using Headcracker, you take half damage from Psychic attacks for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Stress-Releasing || of Healthful Smashing || <b>Tier 12</b> - Smash heals you for 5 health and 5 armor || Chest, Ring || {{Spoiler|
+
| || of Pinning || <b>Tier 12</b> - Pin Damage +49% || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Smash heals you for 1 health
+
*Pin Damage +5%
 
*; Tier 2
 
*; Tier 2
*Smash heals you for 1 health and 1 armor
+
*Pin Damage +9%
 
*; Tier 3
 
*; Tier 3
*Smash heals you for 2 health and 0 armor
+
*Pin Damage +13%
 
*; Tier 4
 
*; Tier 4
*Smash heals you for 2 health and 1 armor
+
*Pin Damage +17%
 
*; Tier 5
 
*; Tier 5
*Smash heals you for 2 health and 2 armor
+
*Pin Damage +21%
 
*; Tier 6
 
*; Tier 6
*Smash heals you for 3 health and 2 armor
+
*Pin Damage +25%
 
*; Tier 7
 
*; Tier 7
*Smash heals you for 3 health and 3 armor
+
*Pin Damage +29%
 
*; Tier 8
 
*; Tier 8
*Smash heals you for 3 health and 4 armor
+
*Pin Damage +33%
 
*; Tier 9
 
*; Tier 9
*Smash heals you for 4 health and 3 armor
+
*Pin Damage +37%
 
*; Tier 10
 
*; Tier 10
*Smash heals you for 4 health and 4 armor
+
*Pin Damage +41%
 
*; Tier 11
 
*; Tier 11
*Smash heals you for 4 health and 5 armor
+
*Pin Damage +45%
 
*; Tier 12
 
*; Tier 12
*Smash heals you for 5 health and 5 armor
+
*Pin Damage +49%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Knee Smashing || <b>Tier 7</b> - Double Hit has a 70% chance to slow target's movement by 45% || Feet || {{Spoiler|
+
| || || <b>Tier 12</b> - Pin generates no Rage and reduces Rage by 600 || Necklace, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Double Hit has a 10% chance to slow target's movement by 45%
+
*Pin generates no Rage and reduces Rage by 50
 
*; Tier 2
 
*; Tier 2
*Double Hit has a 20% chance to slow target's movement by 45%
+
*Pin generates no Rage and reduces Rage by 100
 
*; Tier 3
 
*; Tier 3
*Double Hit has a 30% chance to slow target's movement by 45%
+
*Pin generates no Rage and reduces Rage by 150
 
*; Tier 4
 
*; Tier 4
*Double Hit has a 40% chance to slow target's movement by 45%
+
*Pin generates no Rage and reduces Rage by 200
 
*; Tier 5
 
*; Tier 5
*Double Hit has a 50% chance to slow target's movement by 45%
+
*Pin generates no Rage and reduces Rage by 250
 
*; Tier 6
 
*; Tier 6
*Double Hit has a 60% chance to slow target's movement by 45%
+
*Pin generates no Rage and reduces Rage by 300
 
*; Tier 7
 
*; Tier 7
*Double Hit has a 70% chance to slow target's movement by 45%
+
*Pin generates no Rage and reduces Rage by 350
 +
*; Tier 8
 +
*Pin generates no Rage and reduces Rage by 400
 +
*; Tier 9
 +
*Pin generates no Rage and reduces Rage by 450
 +
*; Tier 10
 +
*Pin generates no Rage and reduces Rage by 500
 +
*; Tier 11
 +
*Pin generates no Rage and reduces Rage by 550
 +
*; Tier 12
 +
*Pin generates no Rage and reduces Rage by 600
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Concussive Cracking || <b>Tier 12</b> - Double Hit has a 37% chance to deal +60% damage and reset the timer for Headcracker (so it can be used again immediately) || MainHand || {{Spoiler|
+
| || of Agonizing Pins || <b>Tier 6</b> - Pin causes target's attacks to deal -35% damage for 5 seconds || OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Double Hit has a 37% chance to deal +5% damage and reset the timer for Headcracker (so it can be used again immediately)
+
*Pin causes target's attacks to deal -10% damage for 5 seconds
 
*; Tier 2
 
*; Tier 2
*Double Hit has a 37% chance to deal +20% damage and reset the timer for Headcracker (so it can be used again immediately)
+
*Pin causes target's attacks to deal -15% damage for 5 seconds
 
*; Tier 3
 
*; Tier 3
*Double Hit has a 37% chance to deal +24% damage and reset the timer for Headcracker (so it can be used again immediately)
+
*Pin causes target's attacks to deal -20% damage for 5 seconds
 
*; Tier 4
 
*; Tier 4
*Double Hit has a 37% chance to deal +28% damage and reset the timer for Headcracker (so it can be used again immediately)
+
*Pin causes target's attacks to deal -25% damage for 5 seconds
 
*; Tier 5
 
*; Tier 5
*Double Hit has a 37% chance to deal +32% damage and reset the timer for Headcracker (so it can be used again immediately)
+
*Pin causes target's attacks to deal -30% damage for 5 seconds
 
*; Tier 6
 
*; Tier 6
*Double Hit has a 37% chance to deal +36% damage and reset the timer for Headcracker (so it can be used again immediately)
+
*Pin causes target's attacks to deal -35% damage for 5 seconds
*; Tier 7
 
*Double Hit has a 37% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
 
*; Tier 8
 
*Double Hit has a 37% chance to deal +44% damage and reset the timer for Headcracker (so it can be used again immediately)
 
*; Tier 9
 
*Double Hit has a 37% chance to deal +48% damage and reset the timer for Headcracker (so it can be used again immediately)
 
*; Tier 10
 
*Double Hit has a 37% chance to deal +52% damage and reset the timer for Headcracker (so it can be used again immediately)
 
*; Tier 11
 
*Double Hit has a 37% chance to deal +56% damage and reset the timer for Headcracker (so it can be used again immediately)
 
*; Tier 12
 
*Double Hit has a 37% chance to deal +60% damage and reset the timer for Headcracker (so it can be used again immediately)
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Stunning Lunges || <b>Tier 12</b> - Lunge deals +30 damage and stuns the target if the target's armor is below 33% and its rage is above 66% || Head, Feet || {{Spoiler|
+
| || of The Phoenix || <b>Tier 6</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you || OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Lunge deals +2 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
+
*For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 10 Health to you
 
*; Tier 2
 
*; Tier 2
*Lunge deals +4 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
+
*For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
 
*; Tier 3
 
*; Tier 3
*Lunge deals +6 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
+
*For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 30 Health to you
 
*; Tier 4
 
*; Tier 4
*Lunge deals +8 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
+
*For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 40 Health to you
 
*; Tier 5
 
*; Tier 5
*Lunge deals +10 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
+
*For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 50 Health to you
 
*; Tier 6
 
*; Tier 6
*Lunge deals +12 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
+
*For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you
*; Tier 7
 
*Lunge deals +14 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 
*; Tier 8
 
*Lunge deals +16 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 
*; Tier 9
 
*Lunge deals +18 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 
*; Tier 10
 
*Lunge deals +20 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 
*; Tier 11
 
*Lunge deals +25 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 
*; Tier 12
 
*Lunge deals +30 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Zen Stances || <b>Tier 12</b> - Blocking Stance restores 30 Power to you || Head, Chest || {{Spoiler|
+
| || || <b>Tier 1</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || MainHand ||
 +
|-
 +
| || of Healthy Suppression || <b>Tier 12</b> - Suppress heals you for 36 health || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Blocking Stance restores 8 Power to you
+
*Suppress heals you for 15 health
 
*; Tier 2
 
*; Tier 2
*Blocking Stance restores 10 Power to you
+
*Suppress heals you for 17 health
 
*; Tier 3
 
*; Tier 3
*Blocking Stance restores 12 Power to you
+
*Suppress heals you for 19 health
 
*; Tier 4
 
*; Tier 4
*Blocking Stance restores 14 Power to you
+
*Suppress heals you for 20 health
 
*; Tier 5
 
*; Tier 5
*Blocking Stance restores 16 Power to you
+
*Suppress heals you for 22 health
 
*; Tier 6
 
*; Tier 6
*Blocking Stance restores 18 Power to you
+
*Suppress heals you for 24 health
 
*; Tier 7
 
*; Tier 7
*Blocking Stance restores 20 Power to you
+
*Suppress heals you for 26 health
 
*; Tier 8
 
*; Tier 8
*Blocking Stance restores 22 Power to you
+
*Suppress heals you for 28 health
 
*; Tier 9
 
*; Tier 9
*Blocking Stance restores 24 Power to you
+
*Suppress heals you for 30 health
 
*; Tier 10
 
*; Tier 10
*Blocking Stance restores 26 Power to you
+
*Suppress heals you for 32 health
 
*; Tier 11
 
*; Tier 11
*Blocking Stance restores 28 Power to you
+
*Suppress heals you for 34 health
 
*; Tier 12
 
*; Tier 12
*Blocking Stance restores 30 Power to you
+
*Suppress heals you for 36 health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - For 60 seconds after using Blocking Stance, First Aid heals you +96 || Hands, Feet || {{Spoiler|
+
| || of Suppression || <b>Tier 12</b> - Suppress Damage +43% || Ring, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*For 60 seconds after using Blocking Stance, First Aid heals you +8
+
*Suppress Damage +10%
 
*; Tier 2
 
*; Tier 2
*For 60 seconds after using Blocking Stance, First Aid heals you +16
+
*Suppress Damage +13%
 
*; Tier 3
 
*; Tier 3
*For 60 seconds after using Blocking Stance, First Aid heals you +24
+
*Suppress Damage +16%
 
*; Tier 4
 
*; Tier 4
*For 60 seconds after using Blocking Stance, First Aid heals you +32
+
*Suppress Damage +19%
 
*; Tier 5
 
*; Tier 5
*For 60 seconds after using Blocking Stance, First Aid heals you +40
+
*Suppress Damage +22%
 
*; Tier 6
 
*; Tier 6
*For 60 seconds after using Blocking Stance, First Aid heals you +48
+
*Suppress Damage +25%
 
*; Tier 7
 
*; Tier 7
*For 60 seconds after using Blocking Stance, First Aid heals you +56
+
*Suppress Damage +28%
 
*; Tier 8
 
*; Tier 8
*For 60 seconds after using Blocking Stance, First Aid heals you +64
+
*Suppress Damage +31%
 
*; Tier 9
 
*; Tier 9
*For 60 seconds after using Blocking Stance, First Aid heals you +72
+
*Suppress Damage +34%
 
*; Tier 10
 
*; Tier 10
*For 60 seconds after using Blocking Stance, First Aid heals you +80
+
*Suppress Damage +37%
 
*; Tier 11
 
*; Tier 11
*For 60 seconds after using Blocking Stance, First Aid heals you +88
+
*Suppress Damage +40%
 
*; Tier 12
 
*; Tier 12
*For 60 seconds after using Blocking Stance, First Aid heals you +96
+
*Suppress Damage +43%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Rejuvenating Pins || <b>Tier 12</b> - Pin has a 80% chance to restore 60 Power to you over 60 seconds || Chest, Ring || {{Spoiler|
+
| || of Contemplative Suppression || <b>Tier 12</b> - Suppress deals +27% damage and causes targets to lose an additional 300 Rage || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pin has a 4% chance to restore 60 Power to you over 60 seconds
+
*Suppress deals +5% damage and causes targets to lose an additional 25 Rage
 
*; Tier 2
 
*; Tier 2
*Pin has a 11% chance to restore 60 Power to you over 60 seconds
+
*Suppress deals +7% damage and causes targets to lose an additional 50 Rage
 
*; Tier 3
 
*; Tier 3
*Pin has a 18% chance to restore 60 Power to you over 60 seconds
+
*Suppress deals +9% damage and causes targets to lose an additional 75 Rage
 
*; Tier 4
 
*; Tier 4
*Pin has a 25% chance to restore 60 Power to you over 60 seconds
+
*Suppress deals +11% damage and causes targets to lose an additional 100 Rage
 
*; Tier 5
 
*; Tier 5
*Pin has a 32% chance to restore 60 Power to you over 60 seconds
+
*Suppress deals +13% damage and causes targets to lose an additional 125 Rage
 
*; Tier 6
 
*; Tier 6
*Pin has a 39% chance to restore 60 Power to you over 60 seconds
+
*Suppress deals +15% damage and causes targets to lose an additional 150 Rage
 
*; Tier 7
 
*; Tier 7
*Pin has a 46% chance to restore 60 Power to you over 60 seconds
+
*Suppress deals +17% damage and causes targets to lose an additional 175 Rage
 
*; Tier 8
 
*; Tier 8
*Pin has a 53% chance to restore 60 Power to you over 60 seconds
+
*Suppress deals +19% damage and causes targets to lose an additional 200 Rage
 
*; Tier 9
 
*; Tier 9
*Pin has a 60% chance to restore 60 Power to you over 60 seconds
+
*Suppress deals +21% damage and causes targets to lose an additional 225 Rage
 
*; Tier 10
 
*; Tier 10
*Pin has a 67% chance to restore 60 Power to you over 60 seconds
+
*Suppress deals +23% damage and causes targets to lose an additional 250 Rage
 
*; Tier 11
 
*; Tier 11
*Pin has a 74% chance to restore 60 Power to you over 60 seconds
+
*Suppress deals +25% damage and causes targets to lose an additional 275 Rage
 
*; Tier 12
 
*; Tier 12
*Pin has a 80% chance to restore 60 Power to you over 60 seconds
+
*Suppress deals +27% damage and causes targets to lose an additional 300 Rage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Pin removes 480 Rage || Necklace, Ring || {{Spoiler|
+
| || of Stunning Suppression || <b>Tier 12</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage. || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pin removes 40 Rage
+
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
 
*; Tier 2
 
*; Tier 2
*Pin removes 80 Rage
+
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
 
*; Tier 3
 
*; Tier 3
*Pin removes 120 Rage
+
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
 
*; Tier 4
 
*; Tier 4
*Pin removes 160 Rage
+
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
 
*; Tier 5
 
*; Tier 5
*Pin removes 200 Rage
+
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
 
*; Tier 6
 
*; Tier 6
*Pin removes 240 Rage
+
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
 
*; Tier 7
 
*; Tier 7
*Pin removes 280 Rage
+
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
 
*; Tier 8
 
*; Tier 8
*Pin removes 320 Rage
+
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
 
*; Tier 9
 
*; Tier 9
*Pin removes 360 Rage
+
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
 
*; Tier 10
 
*; Tier 10
*Pin removes 400 Rage
+
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
 
*; Tier 11
 
*; Tier 11
*Pin removes 440 Rage
+
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
 
*; Tier 12
 
*; Tier 12
*Pin removes 480 Rage
+
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
 
|Expand}}
 
|Expand}}
 
|}
 
|}

Revision as of 20:27, 19 December 2016

See also: Staff/Treasure Effects:By Slot See also: Staff/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Staff-Fighting Tier 6 - Staff Base Damage +20% Head, MainHand

  • Tier 1
  • Staff Damage +3
    Tier 2
  • Staff Base Damage +8%
    Tier 3
  • Staff Base Damage +11%
    Tier 4
  • Staff Base Damage +14%
    Tier 5
  • Staff Base Damage +17%
    Tier 6
  • Staff Base Damage +20%

Expand
Tier 12 - Armor from Combat Refresh Abilities +34 when Staff is active Chest, Feet

  • Tier 1
  • Armor from Combat Refresh Abilities +12 when Staff is active
    Tier 2
  • Armor from Combat Refresh Abilities +14 when Staff is active
    Tier 3
  • Armor from Combat Refresh Abilities +16 when Staff is active
    Tier 4
  • Armor from Combat Refresh Abilities +18 when Staff is active
    Tier 5
  • Armor from Combat Refresh Abilities +20 when Staff is active
    Tier 6
  • Armor from Combat Refresh Abilities +22 when Staff is active
    Tier 7
  • Armor from Combat Refresh Abilities +24 when Staff is active
    Tier 8
  • Armor from Combat Refresh Abilities +26 when Staff is active
    Tier 9
  • Armor from Combat Refresh Abilities +28 when Staff is active
    Tier 10
  • Armor from Combat Refresh Abilities +30 when Staff is active
    Tier 11
  • Armor from Combat Refresh Abilities +32 when Staff is active
    Tier 12
  • Armor from Combat Refresh Abilities +34 when Staff is active

Expand
Tier 12 - Smash, Double Hit, and Heed The Stick Damage +13 OffHand, Necklace

  • Tier 1
  • Smash, Double Hit, and Heed The Stick Damage +2
    Tier 2
  • Smash, Double Hit, and Heed The Stick Damage +3
    Tier 3
  • Smash, Double Hit, and Heed The Stick Damage +4
    Tier 4
  • Smash, Double Hit, and Heed The Stick Damage +5
    Tier 5
  • Smash, Double Hit, and Heed The Stick Damage +6
    Tier 6
  • Smash, Double Hit, and Heed The Stick Damage +7
    Tier 7
  • Smash, Double Hit, and Heed The Stick Damage +8
    Tier 8
  • Smash, Double Hit, and Heed The Stick Damage +9
    Tier 9
  • Smash, Double Hit, and Heed The Stick Damage +10
    Tier 10
  • Smash, Double Hit, and Heed The Stick Damage +11
    Tier 11
  • Smash, Double Hit, and Heed The Stick Damage +12
    Tier 12
  • Smash, Double Hit, and Heed The Stick Damage +13

Expand
Tier 12 - Nice Attack Power Cost -16 when Staff is active Ring

  • Tier 1
  • Nice Attack Power Cost -5 when Staff is active
    Tier 2
  • Nice Attack Power Cost -6 when Staff is active
    Tier 3
  • Nice Attack Power Cost -7 when Staff is active
    Tier 4
  • Nice Attack Power Cost -8 when Staff is active
    Tier 5
  • Nice Attack Power Cost -9 when Staff is active
    Tier 6
  • Nice Attack Power Cost -10 when Staff is active
    Tier 7
  • Nice Attack Power Cost -11 when Staff is active
    Tier 8
  • Nice Attack Power Cost -12 when Staff is active
    Tier 9
  • Nice Attack Power Cost -13 when Staff is active
    Tier 10
  • Nice Attack Power Cost -14 when Staff is active
    Tier 11
  • Nice Attack Power Cost -15 when Staff is active
    Tier 12
  • Nice Attack Power Cost -16 when Staff is active

Expand
of Smashing Vulnerabilities Tier 12 - All Staff attacks have a 4.5% chance to trigger the target's Vulnerability OffHand, Ring

  • Tier 1
  • All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
    Tier 2
  • All Staff attacks have a 2% chance to trigger the target's Vulnerability
    Tier 3
  • All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
    Tier 4
  • All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
    Tier 5
  • All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
    Tier 6
  • All Staff attacks have a 3% chance to trigger the target's Vulnerability
    Tier 7
  • All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
    Tier 8
  • All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
    Tier 9
  • All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
    Tier 10
  • All Staff attacks have a 4% chance to trigger the target's Vulnerability
    Tier 11
  • All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
    Tier 12
  • All Staff attacks have a 4.5% chance to trigger the target's Vulnerability

Expand
of Fiery Smashing Tier 12 - Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds Hands

  • Tier 1
  • Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
    Tier 2
  • Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
    Tier 3
  • Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
    Tier 4
  • Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
    Tier 5
  • Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
    Tier 6
  • Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
    Tier 7
  • Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
    Tier 8
  • Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
    Tier 9
  • Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
    Tier 10
  • Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
    Tier 11
  • Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
    Tier 12
  • Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds

Expand
of Crushing Streaks Tier 6 - Double Hit causes your next attack to deal +75 damage if it is a Crushing attack Ring, Hands

  • Tier 1
  • Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
    Tier 2
  • Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
    Tier 3
  • Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
    Tier 4
  • Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
    Tier 5
  • Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
    Tier 6
  • Double Hit causes your next attack to deal +75 damage if it is a Crushing attack

Expand
Tier 6 - Pin heals you for 35 health Chest, Hands

  • Tier 1
  • Pin heals you for 10 health
    Tier 2
  • Pin heals you for 15 health
    Tier 3
  • Pin heals you for 20 health
    Tier 4
  • Pin heals you for 25 health
    Tier 5
  • Pin heals you for 30 health
    Tier 6
  • Pin heals you for 35 health

Expand
Tier 12 - Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds Head, Feet

  • Tier 1
  • Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
    Tier 2
  • Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
    Tier 3
  • Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
    Tier 4
  • Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
    Tier 5
  • Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
    Tier 6
  • Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
    Tier 7
  • Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
    Tier 8
  • Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
    Tier 9
  • Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
    Tier 10
  • Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
    Tier 11
  • Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
    Tier 12
  • Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds

Expand
of Accurate Suppression Tier 5 - Suppress and Heed the Stick have +30 Accuracy Head, Feet

  • Tier 1
  • Suppress and Heed the Stick have +10 Accuracy
    Tier 2
  • Suppress and Heed the Stick have +15 Accuracy
    Tier 3
  • Suppress and Heed the Stick have +20 Accuracy
    Tier 4
  • Suppress and Heed the Stick have +25 Accuracy
    Tier 5
  • Suppress and Heed the Stick have +30 Accuracy

Expand
of Double Hits Tier 12 - Double Hit Damage +28% Chest, Feet

  • Tier 1
  • Double Hit Damage +12%
    Tier 2
  • Double Hit Damage +13%
    Tier 3
  • Double Hit Damage +14%
    Tier 4
  • Double Hit Damage +15%
    Tier 5
  • Double Hit Damage +16%
    Tier 6
  • Double Hit Damage +17%
    Tier 7
  • Double Hit Damage +18%
    Tier 8
  • Double Hit Damage +20%
    Tier 9
  • Double Hit Damage +22%
    Tier 10
  • Double Hit Damage +24%
    Tier 11
  • Double Hit Damage +26%
    Tier 12
  • Double Hit Damage +28%

Expand
of The Phoenix Tier 6 - Phoenix Strike Damage +50% Chest, Necklace

  • Tier 1
  • Phoenix Strike Damage +10%
    Tier 2
  • Phoenix Strike Damage +18%
    Tier 3
  • Phoenix Strike Damage +26%
    Tier 4
  • Phoenix Strike Damage +34%
    Tier 5
  • Phoenix Strike Damage +42%
    Tier 6
  • Phoenix Strike Damage +50%

Expand
of The Phoenix Tier 7 - Phoenix Strike deals +17% damage and reuse timer is -8 seconds Feet

  • Tier 1
  • Phoenix Strike deals +5% damage and reuse timer is -4 seconds
    Tier 2
  • Phoenix Strike deals +7% damage and reuse timer is -5 seconds
    Tier 3
  • Phoenix Strike deals +9% damage and reuse timer is -5 seconds
    Tier 4
  • Phoenix Strike deals +11% damage and reuse timer is -6 seconds
    Tier 5
  • Phoenix Strike deals +13% damage and reuse timer is -7 seconds
    Tier 6
  • Phoenix Strike deals +15% damage and reuse timer is -8 seconds
    Tier 7
  • Phoenix Strike deals +17% damage and reuse timer is -8 seconds

Expand
of The Phoenix Tier 6 - Phoenix Strike restores 90 Health to you Head, Legs

  • Tier 1
  • Phoenix Strike restores 30 Health to you
    Tier 2
  • Phoenix Strike restores 42 Health to you
    Tier 3
  • Phoenix Strike restores 54 Health to you
    Tier 4
  • Phoenix Strike restores 66 Health to you
    Tier 5
  • Phoenix Strike restores 78 Health to you
    Tier 6
  • Phoenix Strike restores 90 Health to you

Expand
of Slashy Double Hits Tier 6 - Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds OffHand

  • Tier 1
  • Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
    Tier 2
  • Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
    Tier 3
  • Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
    Tier 4
  • Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
    Tier 5
  • Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
    Tier 6
  • Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds

Expand
of Efficient Thrusting Tier 12 - Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second Head, Necklace

  • Tier 1
  • Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
    Tier 2
  • Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
    Tier 3
  • Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
    Tier 4
  • Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
    Tier 5
  • Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
    Tier 6
  • Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
    Tier 7
  • Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
    Tier 8
  • Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
    Tier 9
  • Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
    Tier 10
  • Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
    Tier 11
  • Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
    Tier 12
  • Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second

Expand
of Defensive Staff Fighting Tier 12 - Suppress and Deflective Spin Damage +30% Chest, MainHand

  • Tier 1
  • Suppress and Deflective Spin Damage +8%
    Tier 2
  • Suppress and Deflective Spin Damage +10%
    Tier 3
  • Suppress and Deflective Spin Damage +12%
    Tier 4
  • Suppress and Deflective Spin Damage +14%
    Tier 5
  • Suppress and Deflective Spin Damage +16%
    Tier 6
  • Suppress and Deflective Spin Damage +18%
    Tier 7
  • Suppress and Deflective Spin Damage +20%
    Tier 8
  • Suppress and Deflective Spin Damage +22%
    Tier 9
  • Suppress and Deflective Spin Damage +24%
    Tier 10
  • Suppress and Deflective Spin Damage +26%
    Tier 11
  • Suppress and Deflective Spin Damage +28%
    Tier 12
  • Suppress and Deflective Spin Damage +30%

Expand
of Hot Hits Tier 12 - Double Hit ignites the target, dealing 100 Fire damage over 15 seconds Head, Legs

  • Tier 1
  • Double Hit ignites the target, dealing 15 Fire damage over 15 seconds
    Tier 2
  • Double Hit ignites the target, dealing 25 Fire damage over 15 seconds
    Tier 3
  • Double Hit ignites the target, dealing 35 Fire damage over 15 seconds
    Tier 4
  • Double Hit ignites the target, dealing 45 Fire damage over 15 seconds
    Tier 5
  • Double Hit ignites the target, dealing 50 Fire damage over 15 seconds
    Tier 6
  • Double Hit ignites the target, dealing 55 Fire damage over 15 seconds
    Tier 7
  • Double Hit ignites the target, dealing 60 Fire damage over 15 seconds
    Tier 8
  • Double Hit ignites the target, dealing 70 Fire damage over 15 seconds
    Tier 9
  • Double Hit ignites the target, dealing 75 Fire damage over 15 seconds
    Tier 10
  • Double Hit ignites the target, dealing 80 Fire damage over 15 seconds
    Tier 11
  • Double Hit ignites the target, dealing 90 Fire damage over 15 seconds
    Tier 12
  • Double Hit ignites the target, dealing 100 Fire damage over 15 seconds

Expand
of Cold Blocking Tier 12 - Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds Legs, Ring

  • Tier 1
  • Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
    Tier 2
  • Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
    Tier 3
  • Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
    Tier 4
  • Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
    Tier 5
  • Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
    Tier 6
  • Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
    Tier 7
  • Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
    Tier 8
  • Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
    Tier 9
  • Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
    Tier 10
  • Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
    Tier 11
  • Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
    Tier 12
  • Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds

Expand
of Concussive Cracking Tier 12 - Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds MainHand

  • Tier 1
  • Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
    Tier 2
  • Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
    Tier 3
  • Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
    Tier 4
  • Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
    Tier 5
  • Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
    Tier 6
  • Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
    Tier 7
  • Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
    Tier 8
  • Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
    Tier 9
  • Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
    Tier 10
  • Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
    Tier 11
  • Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
    Tier 12
  • Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds

Expand
of Lunging Tier 12 - Lunge deals +33% damage to health and armor Legs, MainHand

  • Tier 1
  • Lunge deals +3% damage to health and armor
    Tier 2
  • Lunge deals +5% damage to health and armor
    Tier 3
  • Lunge deals +8% damage to health and armor
    Tier 4
  • Lunge deals +10% damage to health and armor
    Tier 5
  • Lunge deals +12% damage to health and armor
    Tier 6
  • Lunge deals +15% damage to health and armor
    Tier 7
  • Lunge deals +18% damage to health and armor
    Tier 8
  • Lunge deals +21% damage to health and armor
    Tier 9
  • Lunge deals +24% damage to health and armor
    Tier 10
  • Lunge deals +27% damage to health and armor
    Tier 11
  • Lunge deals +30% damage to health and armor
    Tier 12
  • Lunge deals +33% damage to health and armor

Expand
of Group-Lunging Tier 12 - Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds Hands

  • Tier 1
  • Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
    Tier 2
  • Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds
    Tier 3
  • Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds
    Tier 4
  • Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds
    Tier 5
  • Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds
    Tier 6
  • Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds
    Tier 7
  • Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds
    Tier 8
  • Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds
    Tier 9
  • Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds
    Tier 10
  • Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds
    Tier 11
  • Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds
    Tier 12
  • Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds

Expand
of Bloody Redirection Tier 12 - Redirect deals +72 Trauma damage over 15 seconds Chest, OffHand

  • Tier 1
  • Redirect deals +39 Trauma damage over 15 seconds
    Tier 2
  • Redirect deals +42 Trauma damage over 15 seconds
    Tier 3
  • Redirect deals +45 Trauma damage over 15 seconds
    Tier 4
  • Redirect deals +48 Trauma damage over 15 seconds
    Tier 5
  • Redirect deals +51 Trauma damage over 15 seconds
    Tier 6
  • Redirect deals +54 Trauma damage over 15 seconds
    Tier 7
  • Redirect deals +57 Trauma damage over 15 seconds
    Tier 8
  • Redirect deals +60 Trauma damage over 15 seconds
    Tier 9
  • Redirect deals +63 Trauma damage over 15 seconds
    Tier 10
  • Redirect deals +66 Trauma damage over 15 seconds
    Tier 11
  • Redirect deals +69 Trauma damage over 15 seconds
    Tier 12
  • Redirect deals +72 Trauma damage over 15 seconds

Expand
of Knockback Lunges Tier 12 - Lunge deals +20 damage and knocks the target backwards Feet

  • Tier 1
  • Lunge deals +1 damage and knocks the target backwards
    Tier 2
  • Lunge deals +2 damage and knocks the target backwards
    Tier 3
  • Lunge deals +3 damage and knocks the target backwards
    Tier 4
  • Lunge deals +4 damage and knocks the target backwards
    Tier 5
  • Lunge deals +5 damage and knocks the target backwards
    Tier 6
  • Lunge deals +6 damage and knocks the target backwards
    Tier 7
  • Lunge deals +7 damage and knocks the target backwards
    Tier 8
  • Lunge deals +10 damage and knocks the target backwards
    Tier 9
  • Lunge deals +13 damage and knocks the target backwards
    Tier 10
  • Lunge deals +15 damage and knocks the target backwards
    Tier 11
  • Lunge deals +17 damage and knocks the target backwards
    Tier 12
  • Lunge deals +20 damage and knocks the target backwards

Expand
of Lunging Tier 12 - Lunge deals +78 armor damage OffHand, Ring

  • Tier 1
  • Lunge deals +12 armor damage
    Tier 2
  • Lunge deals +18 armor damage
    Tier 3
  • Lunge deals +24 armor damage
    Tier 4
  • Lunge deals +30 armor damage
    Tier 5
  • Lunge deals +36 armor damage
    Tier 6
  • Lunge deals +42 armor damage
    Tier 7
  • Lunge deals +48 armor damage
    Tier 8
  • Lunge deals +54 armor damage
    Tier 9
  • Lunge deals +60 armor damage
    Tier 10
  • Lunge deals +66 armor damage
    Tier 11
  • Lunge deals +72 armor damage
    Tier 12
  • Lunge deals +78 armor damage

Expand
of Healthy Deflection Tier 12 - Deflective Spin heals 72 Health over 60 seconds Legs, Necklace

  • Tier 1
  • Deflective Spin heals 6 Health over 60 seconds
    Tier 2
  • Deflective Spin heals 12 Health over 60 seconds
    Tier 3
  • Deflective Spin heals 18 Health over 60 seconds
    Tier 4
  • Deflective Spin heals 24 Health over 60 seconds
    Tier 5
  • Deflective Spin heals 30 Health over 60 seconds
    Tier 6
  • Deflective Spin heals 36 Health over 60 seconds
    Tier 7
  • Deflective Spin heals 42 Health over 60 seconds
    Tier 8
  • Deflective Spin heals 48 Health over 60 seconds
    Tier 9
  • Deflective Spin heals 54 Health over 60 seconds
    Tier 10
  • Deflective Spin heals 60 Health over 60 seconds
    Tier 11
  • Deflective Spin heals 66 Health over 60 seconds
    Tier 12
  • Deflective Spin heals 72 Health over 60 seconds

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of Refreshing Deflection Tier 12 - Deflective Spin restores 30 Power after a 20 second delay Head, OffHand

  • Tier 1
  • Deflective Spin restores 6 Power after a 20 second delay
    Tier 2
  • Deflective Spin restores 8 Power after a 20 second delay
    Tier 3
  • Deflective Spin restores 10 Power after a 20 second delay
    Tier 4
  • Deflective Spin restores 12 Power after a 20 second delay
    Tier 5
  • Deflective Spin restores 14 Power after a 20 second delay
    Tier 6
  • Deflective Spin restores 16 Power after a 20 second delay
    Tier 7
  • Deflective Spin restores 18 Power after a 20 second delay
    Tier 8
  • Deflective Spin restores 20 Power after a 20 second delay
    Tier 9
  • Deflective Spin restores 22 Power after a 20 second delay
    Tier 10
  • Deflective Spin restores 24 Power after a 20 second delay
    Tier 11
  • Deflective Spin restores 27 Power after a 20 second delay
    Tier 12
  • Deflective Spin restores 30 Power after a 20 second delay

Expand
of Second Chances Tier 12 - If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health Feet, Necklace

  • Tier 1
  • If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
    Tier 2
  • If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
    Tier 3
  • If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
    Tier 4
  • If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
    Tier 5
  • If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
    Tier 6
  • If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
    Tier 7
  • If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
    Tier 8
  • If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
    Tier 9
  • If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
    Tier 10
  • If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
    Tier 11
  • If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
    Tier 12
  • If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health

Expand
of Accurate Pinning Tier 6 - Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have) Necklace

  • Tier 1
  • Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 2
  • Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 3
  • Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 4
  • Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 5
  • Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 6
  • Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)

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of Zen Stances Tier 12 - Blocking Stance restores 26 Power to you Head, Chest

  • Tier 1
  • Blocking Stance restores 4 Power to you
    Tier 2
  • Blocking Stance restores 6 Power to you
    Tier 3
  • Blocking Stance restores 8 Power to you
    Tier 4
  • Blocking Stance restores 10 Power to you
    Tier 5
  • Blocking Stance restores 12 Power to you
    Tier 6
  • Blocking Stance restores 14 Power to you
    Tier 7
  • Blocking Stance restores 16 Power to you
    Tier 8
  • Blocking Stance restores 18 Power to you
    Tier 9
  • Blocking Stance restores 20 Power to you
    Tier 10
  • Blocking Stance restores 22 Power to you
    Tier 11
  • Blocking Stance restores 24 Power to you
    Tier 12
  • Blocking Stance restores 26 Power to you

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of Mind-Body Arts Tier 12 - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage MainHand, Necklace

  • Tier 1
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
    Tier 2
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
    Tier 3
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
    Tier 4
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
    Tier 5
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
    Tier 6
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
    Tier 7
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
    Tier 8
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
    Tier 9
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
    Tier 10
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
    Tier 11
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
    Tier 12
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage

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Tier 12 - For 60 seconds after using Blocking Stance, First Aid heals you +44 Hands, Feet

  • Tier 1
  • For 60 seconds after using Blocking Stance, First Aid heals you +11
    Tier 2
  • For 60 seconds after using Blocking Stance, First Aid heals you +14
    Tier 3
  • For 60 seconds after using Blocking Stance, First Aid heals you +17
    Tier 4
  • For 60 seconds after using Blocking Stance, First Aid heals you +20
    Tier 5
  • For 60 seconds after using Blocking Stance, First Aid heals you +23
    Tier 6
  • For 60 seconds after using Blocking Stance, First Aid heals you +26
    Tier 7
  • For 60 seconds after using Blocking Stance, First Aid heals you +29
    Tier 8
  • For 60 seconds after using Blocking Stance, First Aid heals you +32
    Tier 9
  • For 60 seconds after using Blocking Stance, First Aid heals you +35
    Tier 10
  • For 60 seconds after using Blocking Stance, First Aid heals you +38
    Tier 11
  • For 60 seconds after using Blocking Stance, First Aid heals you +41
    Tier 12
  • For 60 seconds after using Blocking Stance, First Aid heals you +44

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of Redirection Tier 12 - Redirect Damage +85% Legs, MainHand

  • Tier 1
  • Redirect Damage +19%
    Tier 2
  • Redirect Damage +25%
    Tier 3
  • Redirect Damage +31%
    Tier 4
  • Redirect Damage +37%
    Tier 5
  • Redirect Damage +43%
    Tier 6
  • Redirect Damage +49%
    Tier 7
  • Redirect Damage +55%
    Tier 8
  • Redirect Damage +61%
    Tier 9
  • Redirect Damage +67%
    Tier 10
  • Redirect Damage +73%
    Tier 11
  • Redirect Damage +79%
    Tier 12
  • Redirect Damage +85%

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Tier 6 - For 60 seconds after using Redirect, First Aid heals you +50 Hands, Feet

  • Tier 1
  • For 60 seconds after using Redirect, First Aid heals you +15
    Tier 2
  • For 60 seconds after using Redirect, First Aid heals you +22
    Tier 3
  • For 60 seconds after using Redirect, First Aid heals you +29
    Tier 4
  • For 60 seconds after using Redirect, First Aid heals you +36
    Tier 5
  • For 60 seconds after using Redirect, First Aid heals you +43
    Tier 6
  • For 60 seconds after using Redirect, First Aid heals you +50

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of Potent Redirection Tier 12 - Redirect generates no Rage, reduces Rage by 760, and taunts -600 Ring, Necklace

  • Tier 1
  • Redirect generates no Rage, reduces Rage by 100, and taunts -105
    Tier 2
  • Redirect generates no Rage, reduces Rage by 160, and taunts -150
    Tier 3
  • Redirect generates no Rage, reduces Rage by 220, and taunts -195
    Tier 4
  • Redirect generates no Rage, reduces Rage by 280, and taunts -240
    Tier 5
  • Redirect generates no Rage, reduces Rage by 340, and taunts -285
    Tier 6
  • Redirect generates no Rage, reduces Rage by 400, and taunts -330
    Tier 7
  • Redirect generates no Rage, reduces Rage by 460, and taunts -375
    Tier 8
  • Redirect generates no Rage, reduces Rage by 520, and taunts -420
    Tier 9
  • Redirect generates no Rage, reduces Rage by 580, and taunts -465
    Tier 10
  • Redirect generates no Rage, reduces Rage by 640, and taunts -510
    Tier 11
  • Redirect generates no Rage, reduces Rage by 700, and taunts -555
    Tier 12
  • Redirect generates no Rage, reduces Rage by 760, and taunts -600

Expand
Tier 12 - Redirect deals +36 damage and stuns the target Hands

  • Tier 1
  • Redirect deals +3 damage and stuns the target
    Tier 2
  • Redirect deals +6 damage and stuns the target
    Tier 3
  • Redirect deals +9 damage and stuns the target
    Tier 4
  • Redirect deals +12 damage and stuns the target
    Tier 5
  • Redirect deals +15 damage and stuns the target
    Tier 6
  • Redirect deals +18 damage and stuns the target
    Tier 7
  • Redirect deals +21 damage and stuns the target
    Tier 8
  • Redirect deals +24 damage and stuns the target
    Tier 9
  • Redirect deals +27 damage and stuns the target
    Tier 10
  • Redirect deals +30 damage and stuns the target
    Tier 11
  • Redirect deals +33 damage and stuns the target
    Tier 12
  • Redirect deals +36 damage and stuns the target

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of Strategic Thrusts Tier 12 - Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable Legs, MainHand

  • Tier 1
  • Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
    Tier 2
  • Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
    Tier 3
  • Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable
    Tier 4
  • Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
    Tier 5
  • Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
    Tier 6
  • Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
    Tier 7
  • Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
    Tier 8
  • Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
    Tier 9
  • Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable
    Tier 10
  • Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable
    Tier 11
  • Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable
    Tier 12
  • Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable

Expand
Tier 12 - Strategic Thrust and Lunge Damage +50% Head, OffHand

  • Tier 1
  • Strategic Thrust and Lunge Damage +17%
    Tier 2
  • Strategic Thrust and Lunge Damage +20%
    Tier 3
  • Strategic Thrust and Lunge Damage +23%
    Tier 4
  • Strategic Thrust and Lunge Damage +26%
    Tier 5
  • Strategic Thrust and Lunge Damage +29%
    Tier 6
  • Strategic Thrust and Lunge Damage +32%
    Tier 7
  • Strategic Thrust and Lunge Damage +35%
    Tier 8
  • Strategic Thrust and Lunge Damage +38%
    Tier 9
  • Strategic Thrust and Lunge Damage +41%
    Tier 10
  • Strategic Thrust and Lunge Damage +44%
    Tier 11
  • Strategic Thrust and Lunge Damage +47%
    Tier 12
  • Strategic Thrust and Lunge Damage +50%

Expand
of Fatal Vulnerabilities Tier 12 - If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you Chest, Hands

  • Tier 1
  • If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
    Tier 2
  • If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
    Tier 3
  • If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
    Tier 4
  • If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
    Tier 5
  • If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
    Tier 6
  • If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
    Tier 7
  • If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
    Tier 8
  • If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
    Tier 9
  • If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
    Tier 10
  • If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
    Tier 11
  • If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
    Tier 12
  • If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you

Expand
of Heedfulness Tier 12 - Heed The Stick Damage +55% Legs, MainHand

  • Tier 1
  • Heed The Stick Damage +11%
    Tier 2
  • Heed The Stick Damage +15%
    Tier 3
  • Heed The Stick Damage +19%
    Tier 4
  • Heed The Stick Damage +23%
    Tier 5
  • Heed The Stick Damage +27%
    Tier 6
  • Heed The Stick Damage +31%
    Tier 7
  • Heed The Stick Damage +35%
    Tier 8
  • Heed The Stick Damage +39%
    Tier 9
  • Heed The Stick Damage +43%
    Tier 10
  • Heed The Stick Damage +47%
    Tier 11
  • Heed The Stick Damage +51%
    Tier 12
  • Heed The Stick Damage +55%

Expand
of Potent Heeding Tier 12 - Heed The Stick deals +12% Damage and Taunts +720 Chest, Head

  • Tier 1
  • Heed The Stick deals +1% Damage and Taunts +60
    Tier 2
  • Heed The Stick deals +2% Damage and Taunts +120
    Tier 3
  • Heed The Stick deals +3% Damage and Taunts +180
    Tier 4
  • Heed The Stick deals +4% Damage and Taunts +240
    Tier 5
  • Heed The Stick deals +5% Damage and Taunts +300
    Tier 6
  • Heed The Stick deals +6% Damage and Taunts +360
    Tier 7
  • Heed The Stick deals +7% Damage and Taunts +420
    Tier 8
  • Heed The Stick deals +8% Damage and Taunts +480
    Tier 9
  • Heed The Stick deals +9% Damage and Taunts +540
    Tier 10
  • Heed The Stick deals +10% Damage and Taunts +600
    Tier 11
  • Heed The Stick deals +11% Damage and Taunts +660
    Tier 12
  • Heed The Stick deals +12% Damage and Taunts +720

Expand
of Healthy Heeding Tier 12 - Heed The Stick heals you for 20 health (or armor if health is full) Hands, Necklace

  • Tier 1
  • Heed The Stick heals you for 5 health (or armor if health is full)
    Tier 2
  • Heed The Stick heals you for 6 health (or armor if health is full)
    Tier 3
  • Heed The Stick heals you for 7 health (or armor if health is full)
    Tier 4
  • Heed The Stick heals you for 8 health (or armor if health is full)
    Tier 5
  • Heed The Stick heals you for 9 health (or armor if health is full)
    Tier 6
  • Heed The Stick heals you for 10 health (or armor if health is full)
    Tier 7
  • Heed The Stick heals you for 11 health (or armor if health is full)
    Tier 8
  • Heed The Stick heals you for 12 health (or armor if health is full)
    Tier 9
  • Heed The Stick heals you for 14 health (or armor if health is full)
    Tier 10
  • Heed The Stick heals you for 16 health (or armor if health is full)
    Tier 11
  • Heed The Stick heals you for 18 health (or armor if health is full)
    Tier 12
  • Heed The Stick heals you for 20 health (or armor if health is full)

Expand
of Thickheaded Heeding Tier 6 - Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds OffHand, Ring

  • Tier 1
  • Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
    Tier 2
  • Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
    Tier 3
  • Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
    Tier 4
  • Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
    Tier 5
  • Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
    Tier 6
  • Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds

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of Headcracking Tier 12 - Headcracker Damage +52% Chest, Feet

  • Tier 1
  • Headcracker Damage +8%
    Tier 2
  • Headcracker Damage +12%
    Tier 3
  • Headcracker Damage +16%
    Tier 4
  • Headcracker Damage +20%
    Tier 5
  • Headcracker Damage +24%
    Tier 6
  • Headcracker Damage +28%
    Tier 7
  • Headcracker Damage +32%
    Tier 8
  • Headcracker Damage +36%
    Tier 9
  • Headcracker Damage +40%
    Tier 10
  • Headcracker Damage +44%
    Tier 11
  • Headcracker Damage +48%
    Tier 12
  • Headcracker Damage +52%

Expand
Tier 12 - Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180 Legs, MainHand

  • Tier 1
  • Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
    Tier 2
  • Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30
    Tier 3
  • Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45
    Tier 4
  • Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60
    Tier 5
  • Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75
    Tier 6
  • Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90
    Tier 7
  • Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105
    Tier 8
  • Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120
    Tier 9
  • Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135
    Tier 10
  • Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150
    Tier 11
  • Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165
    Tier 12
  • Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180

Expand
Uncrackable Tier 6 - After using Headcracker, you take half damage from Psychic attacks for 10 seconds OffHand

  • Tier 1
  • After using Headcracker, you take half damage from Psychic attacks for 5 seconds
    Tier 2
  • After using Headcracker, you take half damage from Psychic attacks for 6 seconds
    Tier 3
  • After using Headcracker, you take half damage from Psychic attacks for 7 seconds
    Tier 4
  • After using Headcracker, you take half damage from Psychic attacks for 8 seconds
    Tier 5
  • After using Headcracker, you take half damage from Psychic attacks for 9 seconds
    Tier 6
  • After using Headcracker, you take half damage from Psychic attacks for 10 seconds

Expand
of Pinning Tier 12 - Pin Damage +49% Legs, MainHand

  • Tier 1
  • Pin Damage +5%
    Tier 2
  • Pin Damage +9%
    Tier 3
  • Pin Damage +13%
    Tier 4
  • Pin Damage +17%
    Tier 5
  • Pin Damage +21%
    Tier 6
  • Pin Damage +25%
    Tier 7
  • Pin Damage +29%
    Tier 8
  • Pin Damage +33%
    Tier 9
  • Pin Damage +37%
    Tier 10
  • Pin Damage +41%
    Tier 11
  • Pin Damage +45%
    Tier 12
  • Pin Damage +49%

Expand
Tier 12 - Pin generates no Rage and reduces Rage by 600 Necklace, Ring

  • Tier 1
  • Pin generates no Rage and reduces Rage by 50
    Tier 2
  • Pin generates no Rage and reduces Rage by 100
    Tier 3
  • Pin generates no Rage and reduces Rage by 150
    Tier 4
  • Pin generates no Rage and reduces Rage by 200
    Tier 5
  • Pin generates no Rage and reduces Rage by 250
    Tier 6
  • Pin generates no Rage and reduces Rage by 300
    Tier 7
  • Pin generates no Rage and reduces Rage by 350
    Tier 8
  • Pin generates no Rage and reduces Rage by 400
    Tier 9
  • Pin generates no Rage and reduces Rage by 450
    Tier 10
  • Pin generates no Rage and reduces Rage by 500
    Tier 11
  • Pin generates no Rage and reduces Rage by 550
    Tier 12
  • Pin generates no Rage and reduces Rage by 600

Expand
of Agonizing Pins Tier 6 - Pin causes target's attacks to deal -35% damage for 5 seconds OffHand

  • Tier 1
  • Pin causes target's attacks to deal -10% damage for 5 seconds
    Tier 2
  • Pin causes target's attacks to deal -15% damage for 5 seconds
    Tier 3
  • Pin causes target's attacks to deal -20% damage for 5 seconds
    Tier 4
  • Pin causes target's attacks to deal -25% damage for 5 seconds
    Tier 5
  • Pin causes target's attacks to deal -30% damage for 5 seconds
    Tier 6
  • Pin causes target's attacks to deal -35% damage for 5 seconds

Expand
of The Phoenix Tier 6 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you OffHand

  • Tier 1
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 10 Health to you
    Tier 2
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
    Tier 3
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 30 Health to you
    Tier 4
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 40 Health to you
    Tier 5
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 50 Health to you
    Tier 6
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you

Expand
Tier 1 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability MainHand
of Healthy Suppression Tier 12 - Suppress heals you for 36 health OffHand, Ring

  • Tier 1
  • Suppress heals you for 15 health
    Tier 2
  • Suppress heals you for 17 health
    Tier 3
  • Suppress heals you for 19 health
    Tier 4
  • Suppress heals you for 20 health
    Tier 5
  • Suppress heals you for 22 health
    Tier 6
  • Suppress heals you for 24 health
    Tier 7
  • Suppress heals you for 26 health
    Tier 8
  • Suppress heals you for 28 health
    Tier 9
  • Suppress heals you for 30 health
    Tier 10
  • Suppress heals you for 32 health
    Tier 11
  • Suppress heals you for 34 health
    Tier 12
  • Suppress heals you for 36 health

Expand
of Suppression Tier 12 - Suppress Damage +43% Ring, MainHand

  • Tier 1
  • Suppress Damage +10%
    Tier 2
  • Suppress Damage +13%
    Tier 3
  • Suppress Damage +16%
    Tier 4
  • Suppress Damage +19%
    Tier 5
  • Suppress Damage +22%
    Tier 6
  • Suppress Damage +25%
    Tier 7
  • Suppress Damage +28%
    Tier 8
  • Suppress Damage +31%
    Tier 9
  • Suppress Damage +34%
    Tier 10
  • Suppress Damage +37%
    Tier 11
  • Suppress Damage +40%
    Tier 12
  • Suppress Damage +43%

Expand
of Contemplative Suppression Tier 12 - Suppress deals +27% damage and causes targets to lose an additional 300 Rage Legs, Necklace

  • Tier 1
  • Suppress deals +5% damage and causes targets to lose an additional 25 Rage
    Tier 2
  • Suppress deals +7% damage and causes targets to lose an additional 50 Rage
    Tier 3
  • Suppress deals +9% damage and causes targets to lose an additional 75 Rage
    Tier 4
  • Suppress deals +11% damage and causes targets to lose an additional 100 Rage
    Tier 5
  • Suppress deals +13% damage and causes targets to lose an additional 125 Rage
    Tier 6
  • Suppress deals +15% damage and causes targets to lose an additional 150 Rage
    Tier 7
  • Suppress deals +17% damage and causes targets to lose an additional 175 Rage
    Tier 8
  • Suppress deals +19% damage and causes targets to lose an additional 200 Rage
    Tier 9
  • Suppress deals +21% damage and causes targets to lose an additional 225 Rage
    Tier 10
  • Suppress deals +23% damage and causes targets to lose an additional 250 Rage
    Tier 11
  • Suppress deals +25% damage and causes targets to lose an additional 275 Rage
    Tier 12
  • Suppress deals +27% damage and causes targets to lose an additional 300 Rage

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of Stunning Suppression Tier 12 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage. Hands

  • Tier 1
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
    Tier 2
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
    Tier 3
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
    Tier 4
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
    Tier 5
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
    Tier 6
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
    Tier 7
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
    Tier 8
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
    Tier 9
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
    Tier 10
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
    Tier 11
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
    Tier 12
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.

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