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Staff/Treasure Effects

1,829 bytes added, 20:27, 19 December 2016
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See also: [[Staff/Treasure Effects:By Slot]]
See also: [[Staff/Treasure Effects:By Ability]]<!-- This table is from patch v266v272, August 18December 17, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Staff</h3></div>
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| || of Crushing Streaks Staff-Fighting || <b>Tier 6</b> - Double Hit causes your next attack to deal Staff Base Damage +75 damage if it is a Crushing attack 20% || ChestHead, Hands MainHand || {{Spoiler|
*; Tier 1
*Double Hit causes your next attack to deal Staff Damage +15 damage if it is a Crushing attack3
*; Tier 2
*Double Hit causes your next attack to deal Staff Base Damage +25 damage if it is a Crushing attack8%
*; Tier 3
*Double Hit causes your next attack to deal Staff Base Damage +35 damage if it is a Crushing attack11%
*; Tier 4
*Double Hit causes your next attack to deal Staff Base Damage +50 damage if it is a Crushing attack14%
*; Tier 5
*Double Hit causes your next attack to deal Staff Base Damage +60 damage if it is a Crushing attack17%
*; Tier 6
*Double Hit causes your next attack to deal Staff Base Damage +75 damage if it is a Crushing attack20%
|Expand}}
|-
| || of Contemplative Suppression || <b>Tier 12</b> - Suppress deals Armor from Combat Refresh Abilities +50% damage and causes targets to lose an additional 144 Rage 34 when Staff is active || LegsChest, Necklace Feet || {{Spoiler|
*; Tier 1
*Suppress deals Armor from Combat Refresh Abilities +17% damage and causes targets to lose an additional 12 Ragewhen Staff is active
*; Tier 2
*Suppress deals Armor from Combat Refresh Abilities +20% damage and causes targets to lose an additional 24 Rage14 when Staff is active
*; Tier 3
*Suppress deals Armor from Combat Refresh Abilities +23% damage and causes targets to lose an additional 36 Rage16 when Staff is active
*; Tier 4
*Suppress deals Armor from Combat Refresh Abilities +26% damage and causes targets to lose an additional 48 Rage18 when Staff is active
*; Tier 5
*Suppress deals Armor from Combat Refresh Abilities +29% damage and causes targets to lose an additional 60 Rage20 when Staff is active
*; Tier 6
*Suppress deals Armor from Combat Refresh Abilities +32% damage and causes targets to lose an additional 72 Rage22 when Staff is active
*; Tier 7
*Suppress deals Armor from Combat Refresh Abilities +35% damage and causes targets to lose an additional 84 Rage24 when Staff is active
*; Tier 8
*Suppress deals Armor from Combat Refresh Abilities +38% damage and causes targets to lose an additional 96 Rage26 when Staff is active
*; Tier 9
*Suppress deals Armor from Combat Refresh Abilities +41% damage and causes targets to lose an additional 108 Rage28 when Staff is active
*; Tier 10
*Suppress deals Armor from Combat Refresh Abilities +44% damage and causes targets to lose an additional 120 Rage30 when Staff is active
*; Tier 11
*Suppress deals Armor from Combat Refresh Abilities +47% damage and causes targets to lose an additional 132 Rage32 when Staff is active
*; Tier 12
*Suppress deals Armor from Combat Refresh Abilities +50% damage and causes targets to lose an additional 144 Rage34 when Staff is active
|Expand}}
|-
| || of Redirection || <b>Tier 612</b> - For 60 seconds after using RedirectSmash, First Aid heals you Double Hit, and Heed The Stick Damage +120 13 || HandsOffHand, Feet Necklace || {{Spoiler|
*; Tier 1
*For 60 seconds after using RedirectSmash, First Aid heals you Double Hit, and Heed The Stick Damage +202
*; Tier 2
*For 60 seconds after using RedirectSmash, First Aid heals you Double Hit, and Heed The Stick Damage +403
*; Tier 3
*For 60 seconds after using RedirectSmash, First Aid heals you Double Hit, and Heed The Stick Damage +604
*; Tier 4
*For 60 seconds after using RedirectSmash, First Aid heals you Double Hit, and Heed The Stick Damage +805
*; Tier 5
*For 60 seconds after using RedirectSmash, First Aid heals you Double Hit, and Heed The Stick Damage +1006
*; Tier 6
*For 60 seconds after using RedirectSmash, First Aid heals you Double Hit, and Heed The Stick Damage +7*; Tier 7*Smash, Double Hit, and Heed The Stick Damage +8*; Tier 8*Smash, Double Hit, and Heed The Stick Damage +9*; Tier 9*Smash, Double Hit, and Heed The Stick Damage +10*; Tier 10*Smash, Double Hit, and Heed The Stick Damage +11*; Tier 11*Smash, Double Hit, and Heed The Stick Damage +12*; Tier 12*Smash, Double Hit, and Heed The Stick Damage +12013
|Expand}}
|-
| || of Slashy Double Hits || <b>Tier 612</b> - Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds Nice Attack Power Cost -16 when Staff is active || Chest, Hands Ring || {{Spoiler|
*; Tier 1
*Double Hit makes the target 3% more vulnerable to slashing attacks for 15 secondsNice Attack Power Cost -5 when Staff is active
*; Tier 2
*Double Hit makes the target 4% more vulnerable to slashing attacks for 15 secondsNice Attack Power Cost -6 when Staff is active
*; Tier 3
*Double Hit makes the target 5% more vulnerable to slashing attacks for 15 secondsNice Attack Power Cost -7 when Staff is active
*; Tier 4
*Double Hit makes the target 6% more vulnerable to slashing attacks for 15 secondsNice Attack Power Cost -8 when Staff is active
*; Tier 5
*Double Hit makes the target 7% more vulnerable to slashing attacks for 15 secondsNice Attack Power Cost -9 when Staff is active
*; Tier 6
*Double Hit makes the target Nice Attack Power Cost -10 when Staff is active*; Tier 7*Nice Attack Power Cost -11 when Staff is active*; Tier 8% more vulnerable to slashing attacks for *Nice Attack Power Cost -12 when Staff is active*; Tier 9*Nice Attack Power Cost -13 when Staff is active*; Tier 10*Nice Attack Power Cost -14 when Staff is active*; Tier 11*Nice Attack Power Cost -15 secondswhen Staff is active*; Tier 12*Nice Attack Power Cost -16 when Staff is active
|Expand}}
|-
| Belaying || of Belaying Smashing Vulnerabilities || <b>Tier 12</b> - Double Hit depletes 380 Rage All Staff attacks have a 4.5% chance to trigger the target's Vulnerability || HeadOffHand, Legs Ring || {{Spoiler|
*; Tier 1
*Double Hit depletes 50 RageAll Staff attacks have a 1.75% chance to trigger the target's Vulnerability
*; Tier 2
*Double Hit depletes 80 RageAll Staff attacks have a 2% chance to trigger the target's Vulnerability
*; Tier 3
*Double Hit depletes 110 RageAll Staff attacks have a 2.25% chance to trigger the target's Vulnerability
*; Tier 4
*Double Hit depletes 140 RageAll Staff attacks have a 2.5% chance to trigger the target's Vulnerability
*; Tier 5
*Double Hit depletes 170 RageAll Staff attacks have a 2.75% chance to trigger the target's Vulnerability
*; Tier 6
*Double Hit depletes 200 RageAll Staff attacks have a 3% chance to trigger the target's Vulnerability
*; Tier 7
*Double Hit depletes 230 RageAll Staff attacks have a 3.25% chance to trigger the target's Vulnerability
*; Tier 8
*Double Hit depletes 260 RageAll Staff attacks have a 3.5% chance to trigger the target's Vulnerability
*; Tier 9
*Double Hit depletes 290 RageAll Staff attacks have a 3.75% chance to trigger the target's Vulnerability
*; Tier 10
*Double Hit depletes 320 RageAll Staff attacks have a 4% chance to trigger the target's Vulnerability
*; Tier 11
*Double Hit depletes 350 RageAll Staff attacks have a 4.25% chance to trigger the target's Vulnerability
*; Tier 12
*Double Hit depletes 380 RageAll Staff attacks have a 4.5% chance to trigger the target's Vulnerability
|Expand}}
|-
| || of Heedfulness Fiery Smashing || <b>Tier 12</b> - Heed the Stick deals Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +7816% damage for 30 seconds || Legs, MainHand Hands || {{Spoiler|
*; Tier 1
*Heed the Stick deals Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +125% damagefor 30 seconds
*; Tier 2
*Heed the Stick deals Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +186% damagefor 30 seconds
*; Tier 3
*Heed the Stick deals Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +247% damagefor 30 seconds
*; Tier 4
*Heed the Stick deals Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30% damageseconds
*; Tier 5
*Heed the Stick deals Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +369% damagefor 30 seconds
*; Tier 6
*Heed the Stick deals Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +4210% damagefor 30 seconds
*; Tier 7
*Heed the Stick deals Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +4811% damagefor 30 seconds
*; Tier 8
*Heed the Stick deals Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +5412% damagefor 30 seconds
*; Tier 9
*Heed the Stick deals Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +6013% damagefor 30 seconds
*; Tier 10
*Heed the Stick deals Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +6614% damagefor 30 seconds
*; Tier 11
*Heed the Stick deals Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +7215% damagefor 30 seconds
*; Tier 12
*Heed the Stick deals Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +7816% damagefor 30 seconds
|Expand}}
|-
| || of Lunging Crushing Streaks || <b>Tier 126</b> - Lunge deals Double Hit causes your next attack to deal +60% 75 damage to health and armor if it is a Crushing attack || LegsRing, MainHand Hands || {{Spoiler|
*; Tier 1
*Lunge deals Double Hit causes your next attack to deal +5% 15 damage to health and armorif it is a Crushing attack
*; Tier 2
*Lunge deals Double Hit causes your next attack to deal +10% 25 damage to health and armorif it is a Crushing attack
*; Tier 3
*Lunge deals Double Hit causes your next attack to deal +15% 35 damage to health and armorif it is a Crushing attack
*; Tier 4
*Lunge deals Double Hit causes your next attack to deal +20% 50 damage to health and armorif it is a Crushing attack
*; Tier 5
*Lunge deals Double Hit causes your next attack to deal +25% 60 damage to health and armorif it is a Crushing attack
*; Tier 6
*Lunge deals +30% damage to health and armor*; Tier 7*Lunge deals +35% damage to health and armor*; Tier 8*Lunge deals +40% damage to health and armor*; Tier 9*Lunge deals +45% damage Double Hit causes your next attack to health and armor*; Tier 10*Lunge deals deal +50% 75 damage to health and armor*; Tier 11*Lunge deals +55% damage to health and armor*; Tier 12*Lunge deals +60% damage to health and armorif it is a Crushing attack
|Expand}}
|-
| || of Hip Cracking || <b>Tier 6</b> - Headcracker has a 54% chance to slow target's movement by 75% Pin heals you for 35 health || Feet Chest, Hands || {{Spoiler|
*; Tier 1
*Headcracker has a 9% chance to slow target's movement by 75%Pin heals you for 10 health
*; Tier 2
*Headcracker has a 18% chance to slow target's movement by 75%Pin heals you for 15 health
*; Tier 3
*Headcracker has a 27% chance to slow target's movement by 75%Pin heals you for 20 health
*; Tier 4
*Headcracker has a 36% chance to slow target's movement by 75%Pin heals you for 25 health
*; Tier 5
*Headcracker has a 45% chance to slow target's movement by 75%Pin heals you for 30 health
*; Tier 6
*Headcracker has a 54% chance to slow target's movement by 75%Pin heals you for 35 health
|Expand}}
|-
| || || <b>Tier 1</b> - Chance to Ignore Knockbacks +15% when Staff is active || Feet, OffHand || |-| || of Lunging || <b>Tier 12</b> - Lunge deals Pin boosts Core Attack and Nice Attack Damage +55 armor damage 63 for 7 seconds || LegsHead, MainHand, Ring Feet || {{Spoiler|
*; Tier 1
*Lunge deals Pin boosts Core Attack and Nice Attack Damage +11 armor damage8 for 7 seconds
*; Tier 2
*Lunge deals Pin boosts Core Attack and Nice Attack Damage +15 armor damage13 for 7 seconds
*; Tier 3
*Lunge deals Pin boosts Core Attack and Nice Attack Damage +19 armor damage18 for 7 seconds
*; Tier 4
*Lunge deals Pin boosts Core Attack and Nice Attack Damage +23 armor damagefor 7 seconds
*; Tier 5
*Lunge deals Pin boosts Core Attack and Nice Attack Damage +27 armor damage28 for 7 seconds
*; Tier 6
*Lunge deals Pin boosts Core Attack and Nice Attack Damage +31 armor damage33 for 7 seconds
*; Tier 7
*Lunge deals Pin boosts Core Attack and Nice Attack Damage +35 armor damage38 for 7 seconds
*; Tier 8
*Lunge deals Pin boosts Core Attack and Nice Attack Damage +39 armor damage43 for 7 seconds
*; Tier 9
*Lunge deals Pin boosts Core Attack and Nice Attack Damage +43 armor damage48 for 7 seconds
*; Tier 10
*Lunge deals Pin boosts Core Attack and Nice Attack Damage +47 armor damage53 for 7 seconds
*; Tier 11
*Lunge deals Pin boosts Core Attack and Nice Attack Damage +51 armor damage58 for 7 seconds
*; Tier 12
*Lunge deals Pin boosts Core Attack and Nice Attack Damage +55 armor damage63 for 7 seconds
|Expand}}
|-
| || of Staff-Fighting Accurate Suppression || <b>Tier 65</b> - Staff Base Damage Suppress and Heed the Stick have +35% 30 Accuracy || Head, MainHand Feet || {{Spoiler|
*; Tier 1
*Staff Base Damage Suppress and Heed the Stick have +10%Accuracy
*; Tier 2
*Staff Base Damage Suppress and Heed the Stick have +15%Accuracy
*; Tier 3
*Staff Base Damage Suppress and Heed the Stick have +20%Accuracy
*; Tier 4
*Staff Base Damage Suppress and Heed the Stick have +25%Accuracy
*; Tier 5
*Staff Base Damage Suppress and Heed the Stick have +30%*; Tier 6*Staff Base Damage +35%Accuracy
|Expand}}
|-
| || of Double Hits || <b>Tier 12</b> - Double Hit deals Damage +8528% damage || Chest, Feet || {{Spoiler|
*; Tier 1
*Double Hit deals Damage +1012% damage
*; Tier 2
*Double Hit deals Damage +1513% damage
*; Tier 3
*Double Hit deals Damage +2014% damage
*; Tier 4
*Double Hit deals Damage +2515% damage
*; Tier 5
*Double Hit deals Damage +3016% damage
*; Tier 6
*Double Hit deals Damage +3517% damage
*; Tier 7
*Double Hit deals Damage +4018% damage
*; Tier 8
*Double Hit deals Damage +4520% damage
*; Tier 9
*Double Hit deals Damage +5522% damage
*; Tier 10
*Double Hit deals Damage +6524% damage
*; Tier 11
*Double Hit deals Damage +7526% damage
*; Tier 12
*Double Hit deals Damage +8528% damage
|Expand}}
|-
| || of Agonizing Pins The Phoenix || <b>Tier 6</b> - Pin causes target's attacks to deal -35Phoenix Strike Damage +50% damage for 5 seconds || OffHand Chest, Necklace || {{Spoiler|
*; Tier 1
*Pin causes target's attacks to deal -Phoenix Strike Damage +10% damage for 5 seconds
*; Tier 2
*Pin causes target's attacks to deal -15Phoenix Strike Damage +18% damage for 5 seconds
*; Tier 3
*Pin causes target's attacks to deal -20Phoenix Strike Damage +26% damage for 5 seconds
*; Tier 4
*Pin causes target's attacks to deal -25Phoenix Strike Damage +34% damage for 5 seconds
*; Tier 5
*Pin causes target's attacks to deal -30Phoenix Strike Damage +42% damage for 5 seconds
*; Tier 6
*Pin causes target's attacks to deal -35Phoenix Strike Damage +50% damage for 5 seconds
|Expand}}
|-
| Uncrackable || of The Phoenix || <b>Tier 67</b> - After using Headcracker, you take half Phoenix Strike deals +17% damage from Psychic attacks for 10 and reuse timer is -8 seconds || OffHand Feet || {{Spoiler|
*; Tier 1
*After using Headcracker, you take half Phoenix Strike deals +5% damage from Psychic attacks for 5 and reuse timer is -4 seconds
*; Tier 2
*After using Headcracker, you take half Phoenix Strike deals +7% damage from Psychic attacks for 6 and reuse timer is -5 seconds
*; Tier 3
*After using Headcracker, you take half Phoenix Strike deals +9% damage from Psychic attacks for 7 and reuse timer is -5 seconds
*; Tier 4
*After using Headcracker, you take half Phoenix Strike deals +11% damage from Psychic attacks for 8 and reuse timer is -6 seconds
*; Tier 5
*After using Headcracker, you take half Phoenix Strike deals +13% damage from Psychic attacks for 9 and reuse timer is -7 seconds
*; Tier 6
*After using Headcracker, you take half Phoenix Strike deals +15% damage from Psychic attacks for 10 and reuse timer is -8 seconds*; Tier 7*Phoenix Strike deals +17% damage and reuse timer is -8 seconds
|Expand}}
|-
| || of Group-Lunging The Phoenix || <b>Tier 126</b> - Lunge hits all enemies within 5 meters, but deals only 59% damage Phoenix Strike restores 90 Health to you || Hands Head, Legs || {{Spoiler|
*; Tier 1
*Lunge hits all enemies within 5 meters, but deals only 15% damagePhoenix Strike restores 30 Health to you
*; Tier 2
*Lunge hits all enemies within 5 meters, but deals only 19% damagePhoenix Strike restores 42 Health to you
*; Tier 3
*Lunge hits all enemies within 5 meters, but deals only 23% damagePhoenix Strike restores 54 Health to you
*; Tier 4
*Lunge hits all enemies within 5 meters, but deals only 27% damagePhoenix Strike restores 66 Health to you
*; Tier 5
*Lunge hits all enemies within 5 meters, but deals only 31% damagePhoenix Strike restores 78 Health to you
*; Tier 6
*Lunge hits all enemies within 5 meters, but deals only 35% damage*; Tier 7*Lunge hits all enemies within 5 meters, but deals only 39% damage*; Tier 8*Lunge hits all enemies within 5 meters, but deals only 43% damage*; Tier 9*Lunge hits all enemies within 5 meters, but deals only 47% damage*; Tier 10*Lunge hits all enemies within 5 meters, but deals only 51% damage*; Tier 11*Lunge hits all enemies within 5 meters, but deals only 55% damage*; Tier 12*Lunge hits all enemies within 5 meters, but deals only 59% damagePhoenix Strike restores 90 Health to you
|Expand}}
|-
| || of Slashy Double Hits || <b>Tier 6</b> - Pin heals you Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 33 health 15 seconds || Chest, Hands OffHand || {{Spoiler|
*; Tier 1
*Pin heals you Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 5 health15 seconds
*; Tier 2
*Pin heals you Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 10 health15 seconds
*; Tier 3
*Pin heals you Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 healthseconds
*; Tier 4
*Pin heals you Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 21 health15 seconds
*; Tier 5
*Pin heals you Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 27 health15 seconds
*; Tier 6
*Pin heals you Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 33 health15 seconds
|Expand}}
|-
| || of Healthy Heeding Efficient Thrusting || <b>Tier 12</b> - Heed The Stick heals you for 16 health (or armor if health Headcracker and Strategic Thrust deal +12% damage and reuse timer is full) -1 second || ChestHead, MainHand Necklace || {{Spoiler|
*; Tier 1
*Heed The Stick heals you for Headcracker and Strategic Thrust deal +1 health (or armor if health % damage and reuse timer is full)-1 second
*; Tier 2
*Heed The Stick heals you for Headcracker and Strategic Thrust deal +2 health (or armor if health % damage and reuse timer is full)-1 second
*; Tier 3
*Heed The Stick heals you for Headcracker and Strategic Thrust deal +3 health (or armor if health % damage and reuse timer is full)-1 second
*; Tier 4
*Heed The Stick heals you for Headcracker and Strategic Thrust deal +4 health (or armor if health % damage and reuse timer is full)-1 second
*; Tier 5
*Heed The Stick heals you for Headcracker and Strategic Thrust deal +5 health (or armor if health % damage and reuse timer is full)-1 second
*; Tier 6
*Heed The Stick heals you for Headcracker and Strategic Thrust deal +6 health (or armor if health % damage and reuse timer is full)-1 second
*; Tier 7
*Heed The Stick heals you for 8 health (or armor if health Headcracker and Strategic Thrust deal +7% damage and reuse timer is full)-1 second
*; Tier 8
*Heed The Stick heals you for 9 health (or armor if health Headcracker and Strategic Thrust deal +8% damage and reuse timer is full)-1 second
*; Tier 9
*Heed The Stick heals you for 10 health (or armor if health Headcracker and Strategic Thrust deal +9% damage and reuse timer is full)-1 second
*; Tier 10
*Heed The Stick heals you for 12 health (or armor if health Headcracker and Strategic Thrust deal +10% damage and reuse timer is full)-1 second
*; Tier 11
*Heed The Stick heals you for 14 health (or armor if health Headcracker and Strategic Thrust deal +11% damage and reuse timer is full)-1 second
*; Tier 12
*Heed The Stick heals you for 16 health (or armor if health Headcracker and Strategic Thrust deal +12% damage and reuse timer is full)-1 second
|Expand}}
|-
| || of Refreshing Deflection Defensive Staff Fighting || <b>Tier 12</b> - Suppress and Deflective Spin restores 21 Power after a 20 second delay Damage +30% || LegsChest, Necklace MainHand || {{Spoiler|
*; Tier 1
*Suppress and Deflective Spin restores 5 Power after a 20 second delayDamage +8%
*; Tier 2
*Suppress and Deflective Spin restores 6 Power after a 20 second delayDamage +10%
*; Tier 3
*Suppress and Deflective Spin restores 8 Power after a 20 second delayDamage +12%
*; Tier 4
*Suppress and Deflective Spin restores 9 Power after a 20 second delayDamage +14%
*; Tier 5
*Suppress and Deflective Spin restores 10 Power after a 20 second delayDamage +16%
*; Tier 6
*Suppress and Deflective Spin restores 11 Power after a 20 second delayDamage +18%
*; Tier 7
*Suppress and Deflective Spin restores 12 Power after a Damage +20 second delay%
*; Tier 8
*Suppress and Deflective Spin restores 13 Power after a 20 second delayDamage +22%
*; Tier 9
*Suppress and Deflective Spin restores 15 Power after a 20 second delayDamage +24%
*; Tier 10
*Suppress and Deflective Spin restores 16 Power after a 20 second delayDamage +26%
*; Tier 11
*Suppress and Deflective Spin restores 18 Power after a 20 second delayDamage +28%
*; Tier 12
*Suppress and Deflective Spin restores 21 Power after a 20 second delayDamage +30%
|Expand}}
|-
| || of Ankle Smashing Hot Hits || <b>Tier 512</b> - Suppress and Heed Double Hit ignites the Stick have +30 Accuracy target, dealing 100 Fire damage over 15 seconds || Head, Feet Legs || {{Spoiler|
*; Tier 1
*Suppress and Heed Double Hit ignites the Stick have +10 Accuracytarget, dealing 15 Fire damage over 15 seconds
*; Tier 2
*Suppress and Heed Double Hit ignites the Stick have +target, dealing 25 Fire damage over 15 Accuracyseconds
*; Tier 3
*Suppress and Heed Double Hit ignites the Stick have +20 Accuracytarget, dealing 35 Fire damage over 15 seconds
*; Tier 4
*Suppress and Heed Double Hit ignites the Stick have +25 Accuracytarget, dealing 45 Fire damage over 15 seconds
*; Tier 5
*Suppress and Heed Double Hit ignites the Stick have +30 Accuracytarget, dealing 50 Fire damage over 15 seconds*; Tier 6*Double Hit ignites the target, dealing 55 Fire damage over 15 seconds*; Tier 7*Double Hit ignites the target, dealing 60 Fire damage over 15 seconds*; Tier 8*Double Hit ignites the target, dealing 70 Fire damage over 15 seconds*; Tier 9*Double Hit ignites the target, dealing 75 Fire damage over 15 seconds*; Tier 10*Double Hit ignites the target, dealing 80 Fire damage over 15 seconds*; Tier 11*Double Hit ignites the target, dealing 90 Fire damage over 15 seconds*; Tier 12*Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
|Expand}}
|-
| || of Mind-Body Arts Cold Blocking || <b>Tier 12</b> - For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Direct Cold Damage +12 damage % for 30 seconds || Head, MainHandLegs, Necklace Ring || {{Spoiler|
*; Tier 1
*For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Direct Cold Damage +1 damage6.5% for 30 seconds
*; Tier 2
*For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Direct Cold Damage +2 damage7% for 30 seconds
*; Tier 3
*For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Direct Cold Damage +3 damage7.5% for 30 seconds
*; Tier 4
*For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Direct Cold Damage +4 damage8% for 30 seconds
*; Tier 5
*For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Direct Cold Damage +8.5 damage% for 30 seconds
*; Tier 6
*For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Direct Cold Damage +6 damage9% for 30 seconds
*; Tier 7
*For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Direct Cold Damage +7 damage9.5% for 30 seconds
*; Tier 8
*For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Direct Cold Damage +8 damage10% for 30 seconds
*; Tier 9
*For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Direct Cold Damage +9 damage10.5% for 30 seconds
*; Tier 10
*For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Direct Cold Damage +10 damage11% for 30 seconds
*; Tier 11
*For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Direct Cold Damage +11 damage.5% for 30 seconds
*; Tier 12
*For 30 seconds after using Blocking Stance, boosts your Mentalism attacks deal Direct Cold Damage +12 damage% for 30 seconds
|Expand}}
|-
| || || <b>Tier 1</b> - Chance to Ignore Stuns +15% when Staff is active || Feet, OffHand || |-| || of Accurate Pinning Concussive Cracking || <b>Tier 612</b> - Pin Double Hit deals +85 28% damage and has +18 Accuracy (which cancels out hastens the Evasion that certain monsters have) current reuse timer of Headcracker by 2 seconds || Necklace MainHand || {{Spoiler|
*; Tier 1
*Pin Double Hit deals +10 6% damage and has +3 Accuracy (which cancels out hastens the Evasion that certain monsters have)current reuse timer of Headcracker by 1 second
*; Tier 2
*Pin Double Hit deals +25 8% damage and has +6 Accuracy (which cancels out hastens the Evasion that certain monsters have)current reuse timer of Headcracker by 1 second
*; Tier 3
*Pin Double Hit deals +40 10% damage and has +9 Accuracy (which cancels out hastens the Evasion that certain monsters have)current reuse timer of Headcracker by 1 second
*; Tier 4
*Pin Double Hit deals +55 12% damage and has +12 Accuracy (which cancels out hastens the Evasion that certain monsters have)current reuse timer of Headcracker by 1 second
*; Tier 5
*Pin Double Hit deals +70 14% damage and has +15 Accuracy (which cancels out hastens the Evasion that certain monsters have)current reuse timer of Headcracker by 2 seconds
*; Tier 6
*Pin Double Hit deals +85 16% damage and has hastens the current reuse timer of Headcracker by 2 seconds*; Tier 7*Double Hit deals +18 Accuracy (which cancels out % damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 8*Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 9*Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 10*Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 11*Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 12*Double Hit deals +28% damage and hastens the Evasion that certain monsters have)current reuse timer of Headcracker by 2 seconds
|Expand}}
|-
| || of Refreshing Double Hits Lunging || <b>Tier 12</b> - Double Hit has a 42Lunge deals +33% chance damage to restore 60 Power to you over 60 seconds health and armor || Legs, Necklace MainHand || {{Spoiler|
*; Tier 1
*Double Hit has a 9Lunge deals +3% chance damage to restore 60 Power to you over 60 secondshealth and armor
*; Tier 2
*Double Hit has a 12Lunge deals +5% chance damage to restore 60 Power to you over 60 secondshealth and armor
*; Tier 3
*Double Hit has a 15Lunge deals +8% chance damage to restore 60 Power to you over 60 secondshealth and armor
*; Tier 4
*Double Hit has a 18Lunge deals +10% chance damage to restore 60 Power to you over 60 secondshealth and armor
*; Tier 5
*Double Hit has a 21Lunge deals +12% chance damage to restore 60 Power to you over 60 secondshealth and armor
*; Tier 6
*Double Hit has a 24Lunge deals +15% chance damage to restore 60 Power to you over 60 secondshealth and armor
*; Tier 7
*Double Hit has a 27Lunge deals +18% chance damage to restore 60 Power to you over 60 secondshealth and armor
*; Tier 8
*Double Hit has a 30Lunge deals +21% chance damage to restore 60 Power to you over 60 secondshealth and armor
*; Tier 9
*Double Hit has a 33Lunge deals +24% chance damage to restore 60 Power to you over 60 secondshealth and armor
*; Tier 10
*Double Hit has a 36Lunge deals +27% chance damage to restore 60 Power to you over 60 secondshealth and armor
*; Tier 11
*Double Hit has a 39Lunge deals +30% chance damage to restore 60 Power to you over 60 secondshealth and armor
*; Tier 12
*Double Hit has a 42Lunge deals +33% chance damage to restore 60 Power to you over 60 secondshealth and armor
|Expand}}
|-
| || of Smashing Group-Lunging || <b>Tier 12</b> - Smash Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +13 damage 2 seconds || Chest, Feet Hands || {{Spoiler|
*; Tier 1
*Smash Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 damageseconds
*; Tier 2
*Smash Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +3 damage2 seconds
*; Tier 3
*Smash Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +4 damage2 seconds
*; Tier 4
*Smash Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +5 damage2 seconds
*; Tier 5
*Smash Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +6 damage2 seconds
*; Tier 6
*Smash Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +7 damage2 seconds
*; Tier 7
*Smash Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +8 damage2 seconds
*; Tier 8
*Smash Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +9 damage2 seconds
*; Tier 9
*Smash Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +10 damage2 seconds
*; Tier 10
*Smash Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +11 damage2 seconds
*; Tier 11
*Smash Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +12 damage2 seconds
*; Tier 12
*Smash Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +13 damage2 seconds
|Expand}}
|-
| || of Pinning Bloody Redirection || <b>Tier 12</b> - Pin Redirect deals +140% 72 Trauma damage over 15 seconds || LegsChest, MainHand OffHand || {{Spoiler|
*; Tier 1
*Pin Redirect deals +30% 39 Trauma damageover 15 seconds
*; Tier 2
*Pin Redirect deals +40% 42 Trauma damageover 15 seconds
*; Tier 3
*Pin Redirect deals +50% 45 Trauma damageover 15 seconds
*; Tier 4
*Pin Redirect deals +60% 48 Trauma damageover 15 seconds
*; Tier 5
*Pin Redirect deals +70% 51 Trauma damageover 15 seconds
*; Tier 6
*Pin Redirect deals +80% 54 Trauma damageover 15 seconds
*; Tier 7
*Pin Redirect deals +90% 57 Trauma damageover 15 seconds
*; Tier 8
*Pin Redirect deals +100% 60 Trauma damageover 15 seconds
*; Tier 9
*Pin Redirect deals +110% 63 Trauma damageover 15 seconds
*; Tier 10
*Pin Redirect deals +120% 66 Trauma damageover 15 seconds
*; Tier 11
*Pin Redirect deals +130% 69 Trauma damageover 15 seconds
*; Tier 12
*Pin Redirect deals +140% 72 Trauma damageover 15 seconds
|Expand}}
|-
| || of Suppression Knockback Lunges || <b>Tier 12</b> - Suppress Lunge deals +83% 20 damage and knocks the target backwards || Ring, MainHand Feet || {{Spoiler|
*; Tier 1
*Suppress Lunge deals +17% 1 damageand knocks the target backwards
*; Tier 2
*Suppress Lunge deals +23% 2 damageand knocks the target backwards
*; Tier 3
*Suppress Lunge deals +29% 3 damageand knocks the target backwards
*; Tier 4
*Suppress Lunge deals +35% 4 damageand knocks the target backwards
*; Tier 5
*Suppress Lunge deals +41% 5 damageand knocks the target backwards
*; Tier 6
*Suppress Lunge deals +47% 6 damageand knocks the target backwards
*; Tier 7
*Suppress Lunge deals +53% 7 damageand knocks the target backwards
*; Tier 8
*Suppress Lunge deals +59% 10 damageand knocks the target backwards
*; Tier 9
*Suppress Lunge deals +65% 13 damageand knocks the target backwards
*; Tier 10
*Suppress Lunge deals +71% 15 damageand knocks the target backwards
*; Tier 11
*Suppress Lunge deals +77% 17 damageand knocks the target backwards
*; Tier 12
*Suppress Lunge deals +83% 20 damageand knocks the target backwards
|Expand}}
|-
| || of Healthy Deflection Lunging || <b>Tier 12</b> - Deflective Spin heals 144 Health over 60 seconds Lunge deals +78 armor damage || LegsOffHand, Necklace Ring || {{Spoiler|
*; Tier 1
*Deflective Spin heals Lunge deals +12 Health over 60 secondsarmor damage
*; Tier 2
*Deflective Spin heals 24 Health over 60 secondsLunge deals +18 armor damage
*; Tier 3
*Deflective Spin heals 36 Health over 60 secondsLunge deals +24 armor damage
*; Tier 4
*Deflective Spin heals 48 Health over 60 secondsLunge deals +30 armor damage
*; Tier 5
*Deflective Spin heals 60 Health over 60 secondsLunge deals +36 armor damage
*; Tier 6
*Deflective Spin heals 72 Health over 60 secondsLunge deals +42 armor damage
*; Tier 7
*Deflective Spin heals 84 Health over 60 secondsLunge deals +48 armor damage
*; Tier 8
*Deflective Spin heals 96 Health over 60 secondsLunge deals +54 armor damage
*; Tier 9
*Deflective Spin heals 108 Health over Lunge deals +60 secondsarmor damage
*; Tier 10
*Deflective Spin heals 120 Health over 60 secondsLunge deals +66 armor damage
*; Tier 11
*Deflective Spin heals 132 Health over 60 secondsLunge deals +72 armor damage
*; Tier 12
*Deflective Spin heals 144 Health over 60 secondsLunge deals +78 armor damage
|Expand}}
|-
| || of Healthy Double Hitting Deflection || <b>Tier 12</b> - Double Hit has a 70% chance to heal 60 Deflective Spin heals 72 Health over 60 seconds || Legs, Necklace || {{Spoiler|
*; Tier 1
*Double Hit has a 5% chance to heal 60 Deflective Spin heals 6 Health over 60 seconds
*; Tier 2
*Double Hit has a 20% chance to heal 60 Deflective Spin heals 12 Health over 60 seconds
*; Tier 3
*Double Hit has a 25% chance to heal 60 Deflective Spin heals 18 Health over 60 seconds
*; Tier 4
*Double Hit has a 30% chance to heal 60 Deflective Spin heals 24 Health over 60 seconds
*; Tier 5
*Double Hit has a 35% chance to heal 60 Deflective Spin heals 30 Health over 60 seconds
*; Tier 6
*Double Hit has a 40% chance to heal 60 Deflective Spin heals 36 Health over 60 seconds
*; Tier 7
*Double Hit has a 45% chance to heal 60 Deflective Spin heals 42 Health over 60 seconds
*; Tier 8
*Double Hit has a 50% chance to heal 60 Deflective Spin heals 48 Health over 60 seconds
*; Tier 9
*Double Hit has a 55% chance to heal 60 Deflective Spin heals 54 Health over 60 seconds
*; Tier 10
*Double Hit has a 60% chance to heal Deflective Spin heals 60 Health over 60 seconds
*; Tier 11
*Double Hit has a 65% chance to heal 60 Deflective Spin heals 66 Health over 60 seconds
*; Tier 12
*Double Hit has a 70% chance to heal 60 Deflective Spin heals 72 Health over 60 seconds
|Expand}}
|-
| || of Strategic Thrusts Refreshing Deflection || <b>Tier 12</b> - Strategic Thrust deals +91% damage Deflective Spin restores 30 Power after a 20 second delay || LegsHead, MainHand OffHand || {{Spoiler|
*; Tier 1
*Strategic Thrust deals +25% damageDeflective Spin restores 6 Power after a 20 second delay
*; Tier 2
*Strategic Thrust deals +31% damageDeflective Spin restores 8 Power after a 20 second delay
*; Tier 3
*Strategic Thrust deals +37% damageDeflective Spin restores 10 Power after a 20 second delay
*; Tier 4
*Strategic Thrust deals +43% damageDeflective Spin restores 12 Power after a 20 second delay
*; Tier 5
*Strategic Thrust deals +49% damageDeflective Spin restores 14 Power after a 20 second delay
*; Tier 6
*Strategic Thrust deals +55% damageDeflective Spin restores 16 Power after a 20 second delay
*; Tier 7
*Strategic Thrust deals +61% damageDeflective Spin restores 18 Power after a 20 second delay
*; Tier 8
*Strategic Thrust deals +67% damageDeflective Spin restores 20 Power after a 20 second delay
*; Tier 9
*Strategic Thrust deals +73% damageDeflective Spin restores 22 Power after a 20 second delay
*; Tier 10
*Strategic Thrust deals +79% damageDeflective Spin restores 24 Power after a 20 second delay
*; Tier 11
*Strategic Thrust deals +85% damageDeflective Spin restores 27 Power after a 20 second delay
*; Tier 12
*Strategic Thrust deals +91% damageDeflective Spin restores 30 Power after a 20 second delay
|Expand}}
|-
| || of Fatal Vulnerabilities Second Chances || <b>Tier 12</b> - Strategic Thrust deals +300 damage to targets that are Vulnerable If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health || ChestFeet, Hands Necklace || {{Spoiler|
*; Tier 1
*Strategic Thrust deals +If you have less than half of your Health remaining, Deflective Spin heals you for 10 damage to targets that are Vulnerable% of your Max Health
*; Tier 2
*Strategic Thrust deals +25 damage to targets that are VulnerableIf you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
*; Tier 3
*Strategic Thrust deals +50 damage to targets that are VulnerableIf you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
*; Tier 4
*Strategic Thrust deals +75 damage to targets that are VulnerableIf you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
*; Tier 5
*Strategic Thrust deals +100 damage to targets that are VulnerableIf you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
*; Tier 6
*Strategic Thrust deals +125 damage to targets that are VulnerableIf you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
*; Tier 7
*Strategic Thrust deals +150 damage to targets that are VulnerableIf you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
*; Tier 8
*Strategic Thrust deals +175 damage to targets that are VulnerableIf you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
*; Tier 9
*Strategic Thrust deals +200 damage to targets that are VulnerableIf you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
*; Tier 10
*Strategic Thrust deals +225 damage to targets that are VulnerableIf you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
*; Tier 11
*Strategic Thrust deals +250 damage to targets that are VulnerableIf you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
*; Tier 12
*Strategic Thrust If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health|Expand}}|-| || of Accurate Pinning || <b>Tier 6</b> - Pin deals +300 90 damage to targets and has +18 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|*; Tier 1*Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 2*Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 3*Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 4*Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 5*Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 6*Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that are Vulnerablecertain monsters have)
|Expand}}
|-
| || of Headcracking Zen Stances || <b>Tier 12</b> - Headcracker deals +115% damage Blocking Stance restores 26 Power to you || Head, Chest, Feet || {{Spoiler|
*; Tier 1
*Headcracker deals +27% damageBlocking Stance restores 4 Power to you
*; Tier 2
*Headcracker deals +35% damageBlocking Stance restores 6 Power to you
*; Tier 3
*Headcracker deals +43% damageBlocking Stance restores 8 Power to you
*; Tier 4
*Headcracker deals +51% damageBlocking Stance restores 10 Power to you
*; Tier 5
*Headcracker deals +59% damageBlocking Stance restores 12 Power to you
*; Tier 6
*Headcracker deals +67% damageBlocking Stance restores 14 Power to you
*; Tier 7
*Headcracker deals +75% damageBlocking Stance restores 16 Power to you
*; Tier 8
*Headcracker deals +83% damageBlocking Stance restores 18 Power to you
*; Tier 9
*Headcracker deals +91% damageBlocking Stance restores 20 Power to you
*; Tier 10
*Headcracker deals +99% damageBlocking Stance restores 22 Power to you
*; Tier 11
*Headcracker deals +107% damageBlocking Stance restores 24 Power to you
*; Tier 12
*Headcracker deals +115% damageBlocking Stance restores 26 Power to you
|Expand}}
|-
| || of Wild Smashing Mind-Body Arts || <b>Tier 12</b> - Combo: SmashFor 30 seconds after using Blocking Stance, your Mentalism attacks deal +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 12 damage. || Hands MainHand, Necklace || {{Spoiler|
*; Tier 1
*Combo: SmashFor 30 seconds after using Blocking Stance, your Mentalism attacks deal +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +3 1 damage.
*; Tier 2
*Combo: SmashFor 30 seconds after using Blocking Stance, your Mentalism attacks deal +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +6 2 damage.
*; Tier 3
*Combo: SmashFor 30 seconds after using Blocking Stance, your Mentalism attacks deal +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +9 3 damage.
*; Tier 4
*Combo: SmashFor 30 seconds after using Blocking Stance, your Mentalism attacks deal +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +12 4 damage.
*; Tier 5
*Combo: SmashFor 30 seconds after using Blocking Stance, your Mentalism attacks deal +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +15 5 damage.
*; Tier 6
*Combo: SmashFor 30 seconds after using Blocking Stance, your Mentalism attacks deal +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +18 6 damage.
*; Tier 7
*Combo: SmashFor 30 seconds after using Blocking Stance, your Mentalism attacks deal +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +21 damage.
*; Tier 8
*Combo: SmashFor 30 seconds after using Blocking Stance, your Mentalism attacks deal +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +24 8 damage.
*; Tier 9
*Combo: SmashFor 30 seconds after using Blocking Stance, your Mentalism attacks deal +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +27 9 damage.
*; Tier 10
*Combo: SmashFor 30 seconds after using Blocking Stance, your Mentalism attacks deal +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +30 10 damage.
*; Tier 11
*Combo: SmashFor 30 seconds after using Blocking Stance, your Mentalism attacks deal +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +33 11 damage.
*; Tier 12
*Combo: SmashFor 30 seconds after using Blocking Stance, your Mentalism attacks deal +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 12 damage.
|Expand}}
|-
| || of Critical Strategic Thrusts || <b>Tier 12</b> - Strategic Thrust has a 55% chance to deal For 60 seconds after using Blocking Stance, First Aid heals you +170% damage 44 || ChestHands, Hands Feet || {{Spoiler|
*; Tier 1
*Strategic Thrust has a 55% chance to deal For 60 seconds after using Blocking Stance, First Aid heals you +10% damage11
*; Tier 2
*Strategic Thrust has a 55% chance to deal For 60 seconds after using Blocking Stance, First Aid heals you +20% damage14
*; Tier 3
*Strategic Thrust has a 55% chance to deal For 60 seconds after using Blocking Stance, First Aid heals you +35% damage17
*; Tier 4
*Strategic Thrust has a 55% chance to deal For 60 seconds after using Blocking Stance, First Aid heals you +50% damage20
*; Tier 5
*Strategic Thrust has a 55% chance to deal For 60 seconds after using Blocking Stance, First Aid heals you +65% damage23
*; Tier 6
*Strategic Thrust has a 55% chance to deal For 60 seconds after using Blocking Stance, First Aid heals you +80% damage26
*; Tier 7
*Strategic Thrust has a 55% chance to deal For 60 seconds after using Blocking Stance, First Aid heals you +95% damage29
*; Tier 8
*Strategic Thrust has a 55% chance to deal For 60 seconds after using Blocking Stance, First Aid heals you +110% damage32
*; Tier 9
*Strategic Thrust has a 55% chance to deal For 60 seconds after using Blocking Stance, First Aid heals you +125% damage35
*; Tier 10
*Strategic Thrust has a 55% chance to deal For 60 seconds after using Blocking Stance, First Aid heals you +140% damage38
*; Tier 11
*Strategic Thrust has a 55% chance to deal For 60 seconds after using Blocking Stance, First Aid heals you +155% damage41
*; Tier 12
*Strategic Thrust has a 55% chance to deal For 60 seconds after using Blocking Stance, First Aid heals you +170% damage44
|Expand}}
|-
| || of Second Chances Redirection || <b>Tier 12</b> - Deflective Spin heals you for 7Redirect Damage +85% of your Max Health || NecklaceLegs, Feet MainHand || {{Spoiler|
*; Tier 1
*Deflective Spin heals you for 1.5Redirect Damage +19% of your Max Health
*; Tier 2
*Deflective Spin heals you for 2Redirect Damage +25% of your Max Health
*; Tier 3
*Deflective Spin heals you for 2.5Redirect Damage +31% of your Max Health
*; Tier 4
*Deflective Spin heals you for 3Redirect Damage +37% of your Max Health
*; Tier 5
*Deflective Spin heals you for 3.5Redirect Damage +43% of your Max Health
*; Tier 6
*Deflective Spin heals you for 4Redirect Damage +49% of your Max Health
*; Tier 7
*Deflective Spin heals you for 4.5Redirect Damage +55% of your Max Health
*; Tier 8
*Deflective Spin heals you for 5Redirect Damage +61% of your Max Health
*; Tier 9
*Deflective Spin heals you for 5.5Redirect Damage +67% of your Max Health
*; Tier 10
*Deflective Spin heals you for 6Redirect Damage +73% of your Max Health
*; Tier 11
*Deflective Spin heals you for 6.5Redirect Damage +79% of your Max Health
*; Tier 12
*Deflective Spin heals you for 7Redirect Damage +85% of your Max Health
|Expand}}
|-
| || of Healthy Suppression || <b>Tier 126</b> - Suppress For 60 seconds after using Redirect, First Aid heals you for 25 health +50 || OffHandHands, Ring Feet || {{Spoiler|
*; Tier 1
*Suppress For 60 seconds after using Redirect, First Aid heals you for 2 health+15
*; Tier 2
*Suppress For 60 seconds after using Redirect, First Aid heals you for 4 health+22
*; Tier 3
*Suppress For 60 seconds after using Redirect, First Aid heals you for 5 health+29
*; Tier 4
*Suppress For 60 seconds after using Redirect, First Aid heals you for 6 health+36
*; Tier 5
*Suppress For 60 seconds after using Redirect, First Aid heals you for 8 health+43
*; Tier 6
*Suppress For 60 seconds after using Redirect, First Aid heals you for 10 health*; Tier 7*Suppress heals you for 11 health*; Tier 8*Suppress heals you for 12 health*; Tier 9*Suppress heals you for 14 health*; Tier 10*Suppress heals you for 18 health*; Tier 11*Suppress heals you for 22 health*; Tier 12*Suppress heals you for 25 health+50
|Expand}}
|-
| || of Knockback Lunges Potent Redirection || <b>Tier 12</b> - Lunge knocks the target backwards Redirect generates no Rage, reduces Rage by 760, and deals +20 damage taunts -600 || HandsRing, Feet Necklace || {{Spoiler|
*; Tier 1
*Lunge knocks the target backwards Redirect generates no Rage, reduces Rage by 100, and deals +1 damagetaunts -105
*; Tier 2
*Lunge knocks the target backwards Redirect generates no Rage, reduces Rage by 160, and deals +2 damagetaunts -150
*; Tier 3
*Lunge knocks the target backwards Redirect generates no Rage, reduces Rage by 220, and deals +3 damagetaunts -195
*; Tier 4
*Lunge knocks the target backwards Redirect generates no Rage, reduces Rage by 280, and deals +4 damagetaunts -240
*; Tier 5
*Lunge knocks the target backwards Redirect generates no Rage, reduces Rage by 340, and deals +5 damagetaunts -285
*; Tier 6
*Lunge knocks the target backwards Redirect generates no Rage, reduces Rage by 400, and deals +6 damagetaunts -330
*; Tier 7
*Lunge knocks the target backwards Redirect generates no Rage, reduces Rage by 460, and deals +7 damagetaunts -375
*; Tier 8
*Lunge knocks the target backwards Redirect generates no Rage, reduces Rage by 520, and deals +10 damagetaunts -420
*; Tier 9
*Lunge knocks the target backwards Redirect generates no Rage, reduces Rage by 580, and deals +13 damagetaunts -465
*; Tier 10
*Lunge knocks the target backwards Redirect generates no Rage, reduces Rage by 640, and deals +15 damagetaunts -510
*; Tier 11
*Lunge knocks the target backwards Redirect generates no Rage, reduces Rage by 700, and deals +17 damagetaunts -555
*; Tier 12
*Lunge knocks the target backwards Redirect generates no Rage, reduces Rage by 760, and deals +20 damagetaunts -600
|Expand}}
|-
| || of Stunning Suppression || <b>Tier 12</b> - Combo: SuppressRedirect deals +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters 36 damage and stuns them while dealing +60 damage. the target || Head, Feet Hands || {{Spoiler|
*; Tier 1
*Combo: SuppressRedirect deals +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters 3 damage and stuns them while dealing +5 damage.the target
*; Tier 2
*Combo: SuppressRedirect deals +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters 6 damage and stuns them while dealing +10 damage.the target
*; Tier 3
*Combo: SuppressRedirect deals +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters 9 damage and stuns them while dealing +15 damage.the target
*; Tier 4
*Combo: SuppressRedirect deals +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters 12 damage and stuns them while dealing +20 damage.the target
*; Tier 5
*Combo: SuppressRedirect deals +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters 15 damage and stuns them while dealing +25 damage.the target
*; Tier 6
*Combo: SuppressRedirect deals +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters 18 damage and stuns them while dealing +30 damage.the target
*; Tier 7
*Combo: SuppressRedirect deals +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters 21 damage and stuns them while dealing +35 damage.the target
*; Tier 8
*Combo: SuppressRedirect deals +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters 24 damage and stuns them while dealing +40 damage.the target
*; Tier 9
*Combo: SuppressRedirect deals +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters 27 damage and stuns them while dealing +45 damage.the target
*; Tier 10
*Combo: SuppressRedirect deals +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters 30 damage and stuns them while dealing +50 damage.the target
*; Tier 11
*Combo: SuppressRedirect deals +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters 33 damage and stuns them while dealing +55 damage.the target
*; Tier 12
*Combo: SuppressRedirect deals +Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters 36 damage and stuns them while dealing +60 damage.the target
|Expand}}
|-
| || of Double Hits Strategic Thrusts || <b>Tier 12</b> - Double Hit Strategic Thrust deals +48% damage and depletes 156 Rage , plus 35% more damage if the target is Vulnerable || HeadLegs, Chest MainHand || {{Spoiler|
*; Tier 1
*Double Hit Strategic Thrust deals +15% damage and depletes 24 Rage, plus 35% more damage if the target is Vulnerable
*; Tier 2
*Double Hit Strategic Thrust deals +18% damage and depletes 36 Rage, plus 35% more damage if the target is Vulnerable
*; Tier 3
*Double Hit Strategic Thrust deals +21% damage and depletes 48 Rage, plus 35% more damage if the target is Vulnerable
*; Tier 4
*Double Hit Strategic Thrust deals +24% damage and depletes 60 Rage, plus 35% more damage if the target is Vulnerable
*; Tier 5
*Double Hit Strategic Thrust deals +27% damage and depletes 72 Rage, plus 35% more damage if the target is Vulnerable
*; Tier 6
*Double Hit Strategic Thrust deals +30% damage and depletes 84 Rage, plus 35% more damage if the target is Vulnerable
*; Tier 7
*Double Hit Strategic Thrust deals +33% damage and depletes 96 Rage, plus 35% more damage if the target is Vulnerable
*; Tier 8
*Double Hit Strategic Thrust deals +36% damage and depletes 108 Rage, plus 35% more damage if the target is Vulnerable
*; Tier 9
*Double Hit Strategic Thrust deals +39% damage and depletes 120 Rage, plus 35% more damage if the target is Vulnerable
*; Tier 10
*Double Hit Strategic Thrust deals +42% damage and depletes 132 Rage, plus 35% more damage if the target is Vulnerable
*; Tier 11
*Double Hit Strategic Thrust deals +45% damage and depletes 144 Rage, plus 35% more damage if the target is Vulnerable
*; Tier 12
*Double Hit Strategic Thrust deals +48% damage and depletes 156 Rage, plus 35% more damage if the target is Vulnerable
|Expand}}
|-
| || of Critical Smashing || <b>Tier 12</b> - Smash has a Strategic Thrust and Lunge Damage +50% chance to deal +36 damage || ChestHead, Hands OffHand || {{Spoiler|
*; Tier 1
*Smash has a 50Strategic Thrust and Lunge Damage +17% chance to deal +3 damage
*; Tier 2
*Smash has a 50Strategic Thrust and Lunge Damage +20% chance to deal +6 damage
*; Tier 3
*Smash has a 50Strategic Thrust and Lunge Damage +23% chance to deal +9 damage
*; Tier 4
*Smash has a 50Strategic Thrust and Lunge Damage +26% chance to deal +12 damage
*; Tier 5
*Smash has a 50Strategic Thrust and Lunge Damage +29% chance to deal +15 damage
*; Tier 6
*Smash has a 50Strategic Thrust and Lunge Damage +32% chance to deal +18 damage
*; Tier 7
*Smash has a 50Strategic Thrust and Lunge Damage +35% chance to deal +21 damage
*; Tier 8
*Smash has a 50Strategic Thrust and Lunge Damage +38% chance to deal +24 damage
*; Tier 9
*Smash has a 50Strategic Thrust and Lunge Damage +41% chance to deal +27 damage
*; Tier 10
*Smash has a 50Strategic Thrust and Lunge Damage +44% chance to deal +30 damage
*; Tier 11
*Smash has a 50Strategic Thrust and Lunge Damage +47% chance to deal +33 damage
*; Tier 12
*Smash has a Strategic Thrust and Lunge Damage +50% chance to deal +36 damage
|Expand}}
|-
| || of Armor Smashing Fatal Vulnerabilities || <b>Tier 12</b> - Smash If Strategic Thrust is used on a Vulnerable target, it deals +14 armor 85 damage and restores 60 Health to you || Chest, Feet Hands || {{Spoiler|
*; Tier 1
*Smash If Strategic Thrust is used on a Vulnerable target, it deals +3 armor 8 damageand restores 5 Health to you
*; Tier 2
*Smash If Strategic Thrust is used on a Vulnerable target, it deals +4 armor 15 damageand restores 10 Health to you
*; Tier 3
*Smash If Strategic Thrust is used on a Vulnerable target, it deals +5 armor 22 damageand restores 15 Health to you
*; Tier 4
*Smash If Strategic Thrust is used on a Vulnerable target, it deals +6 armor 29 damageand restores 20 Health to you
*; Tier 5
*Smash If Strategic Thrust is used on a Vulnerable target, it deals +7 armor 36 damageand restores 25 Health to you
*; Tier 6
*Smash If Strategic Thrust is used on a Vulnerable target, it deals +8 armor 43 damageand restores 30 Health to you
*; Tier 7
*Smash If Strategic Thrust is used on a Vulnerable target, it deals +9 armor 50 damageand restores 35 Health to you
*; Tier 8
*Smash If Strategic Thrust is used on a Vulnerable target, it deals +10 armor 57 damageand restores 40 Health to you
*; Tier 9
*Smash If Strategic Thrust is used on a Vulnerable target, it deals +11 armor 64 damageand restores 45 Health to you
*; Tier 10
*Smash If Strategic Thrust is used on a Vulnerable target, it deals +12 armor 71 damageand restores 50 Health to you
*; Tier 11
*Smash If Strategic Thrust is used on a Vulnerable target, it deals +13 armor 78 damageand restores 55 Health to you
*; Tier 12
*Smash If Strategic Thrust is used on a Vulnerable target, it deals +14 armor 85 damageand restores 60 Health to you
|Expand}}
|-
| || of Heedfulness || <b>Tier 12</b> - Redirect stuns the target and deals Heed The Stick Damage +60 damage (but does not increase rage or taunt) 55% || Hands Legs, MainHand || {{Spoiler|
*; Tier 1
*Redirect stuns the target and deals Heed The Stick Damage +5 damage (but does not increase rage or taunt)11%
*; Tier 2
*Redirect stuns the target and deals Heed The Stick Damage +10 damage (but does not increase rage or taunt)15%
*; Tier 3
*Redirect stuns the target and deals Heed The Stick Damage +15 damage (but does not increase rage or taunt)19%
*; Tier 4
*Redirect stuns the target and deals Heed The Stick Damage +20 damage (but does not increase rage or taunt)23%
*; Tier 5
*Redirect stuns the target and deals Heed The Stick Damage +25 damage (but does not increase rage or taunt)27%
*; Tier 6
*Redirect stuns the target and deals Heed The Stick Damage +30 damage (but does not increase rage or taunt)31%
*; Tier 7
*Redirect stuns the target and deals Heed The Stick Damage +35 damage (but does not increase rage or taunt)%
*; Tier 8
*Redirect stuns the target and deals Heed The Stick Damage +40 damage (but does not increase rage or taunt)39%
*; Tier 9
*Redirect stuns the target and deals Heed The Stick Damage +45 damage (but does not increase rage or taunt)43%
*; Tier 10
*Redirect stuns the target and deals Heed The Stick Damage +50 damage (but does not increase rage or taunt)47%
*; Tier 11
*Redirect stuns the target and deals Heed The Stick Damage +55 damage (but does not increase rage or taunt)51%
*; Tier 12
*Redirect stuns the target and deals Heed The Stick Damage +60 damage (but does not increase rage or taunt)55%
|Expand}}
|-
| || of Often-Surprising Suppression Potent Heeding || <b>Tier 612</b> - Suppress has a 66Heed The Stick deals +12% chance to further reduce Rage by 300 Damage and slow targets' run speed by 25% Taunts +720 || Feet Chest, Head || {{Spoiler|
*; Tier 1
*Suppress has a 66Heed The Stick deals +1% chance to further reduce Rage by 50 Damage and slow targets' run speed by 25%Taunts +60
*; Tier 2
*Suppress has a 66Heed The Stick deals +2% chance to further reduce Rage by 100 Damage and slow targets' run speed by 25%Taunts +120
*; Tier 3
*Suppress has a 66Heed The Stick deals +3% chance to further reduce Rage by 150 Damage and slow targets' run speed by 25%Taunts +180
*; Tier 4
*Suppress has a 66Heed The Stick deals +4% chance to further reduce Rage by 200 Damage and slow targets' run speed by 25%Taunts +240
*; Tier 5
*Suppress has a 66Heed The Stick deals +5% chance to further reduce Rage by 250 Damage and slow targets' run speed by 25%Taunts +300
*; Tier 6
*Suppress has a 66Heed The Stick deals +6% chance to further reduce Rage by 300 Damage and slow targets' run speed by 25Taunts +360*; Tier 7*Heed The Stick deals +7%Damage and Taunts +420*; Tier 8*Heed The Stick deals +8% Damage and Taunts +480*; Tier 9*Heed The Stick deals +9% Damage and Taunts +540*; Tier 10*Heed The Stick deals +10% Damage and Taunts +600*; Tier 11*Heed The Stick deals +11% Damage and Taunts +660*; Tier 12*Heed The Stick deals +12% Damage and Taunts +720
|Expand}}
|-
| || of Healthy Heeding || <b>Tier 12</b> - Headcracker deals +96 damage and reduces Rage by 180 Heed The Stick heals you for 20 health (or armor if health is full) || LegsHands, MainHand Necklace || {{Spoiler|
*; Tier 1
*Headcracker deals +8 damage and reduces Rage by 15Heed The Stick heals you for 5 health (or armor if health is full)
*; Tier 2
*Headcracker deals +16 damage and reduces Rage by 30Heed The Stick heals you for 6 health (or armor if health is full)
*; Tier 3
*Headcracker deals +24 damage and reduces Rage by 45Heed The Stick heals you for 7 health (or armor if health is full)
*; Tier 4
*Headcracker deals +32 damage and reduces Rage by 60Heed The Stick heals you for 8 health (or armor if health is full)
*; Tier 5
*Headcracker deals +40 damage and reduces Rage by 75Heed The Stick heals you for 9 health (or armor if health is full)
*; Tier 6
*Headcracker deals +48 damage and reduces Rage by 90Heed The Stick heals you for 10 health (or armor if health is full)
*; Tier 7
*Headcracker deals +56 damage and reduces Rage by 105Heed The Stick heals you for 11 health (or armor if health is full)
*; Tier 8
*Headcracker deals +64 damage and reduces Rage by 120Heed The Stick heals you for 12 health (or armor if health is full)
*; Tier 9
*Headcracker deals +72 damage and reduces Rage by 135Heed The Stick heals you for 14 health (or armor if health is full)
*; Tier 10
*Headcracker deals +80 damage and reduces Rage by 150Heed The Stick heals you for 16 health (or armor if health is full)
*; Tier 11
*Headcracker deals +88 damage and reduces Rage by 165Heed The Stick heals you for 18 health (or armor if health is full)
*; Tier 12
*Headcracker deals +96 damage and reduces Rage by 180Heed The Stick heals you for 20 health (or armor if health is full)
|Expand}}
|-
| || of Redirection Thickheaded Heeding || <b>Tier 126</b> - Redirect deals Heed The Stick gives you +120 damage (but does not increase rage or taunt) 12 mitigation from direct attacks for 10 seconds || LegsOffHand, MainHand Ring || {{Spoiler|
*; Tier 1
*Redirect deals Heed The Stick gives you +5 mitigation from direct attacks for 10 damage (but does not increase rage or taunt)seconds
*; Tier 2
*Redirect deals Heed The Stick gives you +20 damage (but does not increase rage or taunt)6 mitigation from direct attacks for 10 seconds
*; Tier 3
*Redirect deals Heed The Stick gives you +30 damage (but does not increase rage or taunt)7 mitigation from direct attacks for 10 seconds
*; Tier 4
*Redirect deals Heed The Stick gives you +40 damage (but does not increase rage or taunt)9 mitigation from direct attacks for 10 seconds
*; Tier 5
*Redirect deals Heed The Stick gives you +50 damage (but does not increase rage or taunt)10 mitigation from direct attacks for 10 seconds
*; Tier 6
*Redirect deals Heed The Stick gives you +60 damage (but does not increase rage or taunt)*; Tier 7*Redirect deals +70 damage (but does not increase rage or taunt)*; Tier 8*Redirect deals +80 damage (but does not increase rage or taunt)*; Tier 9*Redirect deals +90 damage (but does not increase rage or taunt)*; Tier 12 mitigation from direct attacks for 10*Redirect deals +100 damage (but does not increase rage or taunt)*; Tier 11*Redirect deals +110 damage (but does not increase rage or taunt)*; Tier 12*Redirect deals +120 damage (but does not increase rage or taunt)seconds
|Expand}}
|-
| || of Potent Redirection Headcracking || <b>Tier 12</b> - Redirect lowers taunt -490 and reduces Rage by 490 Headcracker Damage +52% || RingChest, Necklace Feet || {{Spoiler|
*; Tier 1
*Redirect lowers taunt -50 and reduces Rage by 50Headcracker Damage +8%
*; Tier 2
*Redirect lowers taunt -90 and reduces Rage by 90Headcracker Damage +12%
*; Tier 3
*Redirect lowers taunt -130 and reduces Rage by 130Headcracker Damage +16%
*; Tier 4
*Redirect lowers taunt -170 and reduces Rage by 170Headcracker Damage +20%
*; Tier 5
*Redirect lowers taunt -210 and reduces Rage by 210Headcracker Damage +24%
*; Tier 6
*Redirect lowers taunt -250 and reduces Rage by 250Headcracker Damage +28%
*; Tier 7
*Redirect lowers taunt -290 and reduces Rage by 290Headcracker Damage +32%
*; Tier 8
*Redirect lowers taunt -330 and reduces Rage by 330Headcracker Damage +36%
*; Tier 9
*Redirect lowers taunt -370 and reduces Rage by 370Headcracker Damage +40%
*; Tier 10
*Redirect lowers taunt -410 and reduces Rage by 410Headcracker Damage +44%
*; Tier 11
*Redirect lowers taunt -450 and reduces Rage by 450Headcracker Damage +48%
*; Tier 12
*Redirect lowers taunt -490 and reduces Rage by 490Headcracker Damage +52%
|Expand}}
|-
| || of Potent Heeding || <b>Tier 12</b> - Heed The Stick taunts Headcracker deals +720 60 damage, generates no Rage, and reduces Rage by 180 || ChestLegs, Head MainHand || {{Spoiler|
*; Tier 1
*Heed The Stick taunts Headcracker deals +605 damage, generates no Rage, and reduces Rage by 15
*; Tier 2
*Heed The Stick taunts Headcracker deals +12010 damage, generates no Rage, and reduces Rage by 30
*; Tier 3
*Heed The Stick taunts Headcracker deals +18015 damage, generates no Rage, and reduces Rage by 45
*; Tier 4
*Heed The Stick taunts Headcracker deals +24020 damage, generates no Rage, and reduces Rage by 60
*; Tier 5
*Heed The Stick taunts Headcracker deals +30025 damage, generates no Rage, and reduces Rage by 75
*; Tier 6
*Heed The Stick taunts Headcracker deals +36030 damage, generates no Rage, and reduces Rage by 90
*; Tier 7
*Heed The Stick taunts Headcracker deals +42035 damage, generates no Rage, and reduces Rage by 105
*; Tier 8
*Heed The Stick taunts Headcracker deals +48040 damage, generates no Rage, and reduces Rage by 120
*; Tier 9
*Heed The Stick taunts Headcracker deals +54045 damage, generates no Rage, and reduces Rage by 135
*; Tier 10
*Heed The Stick taunts Headcracker deals +60050 damage, generates no Rage, and reduces Rage by 150
*; Tier 11
*Heed The Stick taunts Headcracker deals +66055 damage, generates no Rage, and reduces Rage by 165
*; Tier 12
*Heed The Stick taunts Headcracker deals +72060 damage, generates no Rage, and reduces Rage by 180
|Expand}}
|-
| Uncrackable || of Thickheaded Heeding || <b>Tier 6</b> - Heed The Stick gives After using Headcracker, you +10 mitigation take half damage from direct Psychic attacks for 10 seconds || OffHand, Ring || {{Spoiler|
*; Tier 1
*Heed The Stick gives After using Headcracker, you +5 mitigation take half damage from direct Psychic attacks for 10 5 seconds
*; Tier 2
*Heed The Stick gives After using Headcracker, you +6 mitigation take half damage from direct Psychic attacks for 10 6 seconds
*; Tier 3
*Heed The Stick gives After using Headcracker, you +7 mitigation take half damage from direct Psychic attacks for 10 7 seconds
*; Tier 4
*Heed The Stick gives After using Headcracker, you +8 mitigation take half damage from direct Psychic attacks for 10 8 seconds
*; Tier 5
*Heed The Stick gives After using Headcracker, you +9 mitigation take half damage from direct Psychic attacks for 10 9 seconds
*; Tier 6
*Heed The Stick gives After using Headcracker, you +10 mitigation take half damage from direct Psychic attacks for 10 seconds
|Expand}}
|-
| Stress-Releasing || of Healthful Smashing Pinning || <b>Tier 12</b> - Smash heals you for 5 health and 5 armor Pin Damage +49% || ChestLegs, Ring MainHand || {{Spoiler|
*; Tier 1
*Smash heals you for 1 healthPin Damage +5%
*; Tier 2
*Smash heals you for 1 health and 1 armorPin Damage +9%
*; Tier 3
*Smash heals you for 2 health and 0 armorPin Damage +13%
*; Tier 4
*Smash heals you for 2 health and 1 armorPin Damage +17%
*; Tier 5
*Smash heals you for 2 health and 2 armorPin Damage +21%
*; Tier 6
*Smash heals you for 3 health and 2 armorPin Damage +25%
*; Tier 7
*Smash heals you for 3 health and 3 armorPin Damage +29%
*; Tier 8
*Smash heals you for 3 health and 4 armorPin Damage +33%
*; Tier 9
*Smash heals you for 4 health and 3 armorPin Damage +37%
*; Tier 10
*Smash heals you for 4 health and 4 armorPin Damage +41%
*; Tier 11
*Smash heals you for 4 health and 5 armorPin Damage +45%
*; Tier 12
*Smash heals you for 5 health and 5 armorPin Damage +49%
|Expand}}
|-
| || of Knee Smashing || <b>Tier 712</b> - Double Hit has a 70% chance to slow target's movement Pin generates no Rage and reduces Rage by 45% 600 || Feet Necklace, Ring || {{Spoiler|
*; Tier 1
*Double Hit has a 10% chance to slow target's movement Pin generates no Rage and reduces Rage by 45%50
*; Tier 2
*Double Hit has a 20% chance to slow target's movement Pin generates no Rage and reduces Rage by 45%100
*; Tier 3
*Double Hit has a 30% chance to slow target's movement Pin generates no Rage and reduces Rage by 45%150
*; Tier 4
*Double Hit has a 40% chance to slow target's movement Pin generates no Rage and reduces Rage by 45%200
*; Tier 5
*Double Hit has a 50% chance to slow target's movement Pin generates no Rage and reduces Rage by 45%250
*; Tier 6
*Double Hit has a 60% chance to slow target's movement Pin generates no Rage and reduces Rage by 45%300
*; Tier 7
*Double Hit has a 70% chance to slow target's movement Pin generates no Rage and reduces Rage by 45%350*; Tier 8*Pin generates no Rage and reduces Rage by 400*; Tier 9*Pin generates no Rage and reduces Rage by 450*; Tier 10*Pin generates no Rage and reduces Rage by 500*; Tier 11*Pin generates no Rage and reduces Rage by 550*; Tier 12*Pin generates no Rage and reduces Rage by 600
|Expand}}
|-
| || of Concussive Cracking Agonizing Pins || <b>Tier 126</b> - Double Hit has a 37% chance Pin causes target's attacks to deal +60-35% damage and reset the timer for Headcracker (so it can be used again immediately) 5 seconds || MainHand OffHand || {{Spoiler|
*; Tier 1
*Double Hit has a 37% chance Pin causes target's attacks to deal +5-10% damage and reset the timer for Headcracker (so it can be used again immediately)5 seconds
*; Tier 2
*Double Hit has a 37% chance Pin causes target's attacks to deal +20-15% damage and reset the timer for Headcracker (so it can be used again immediately)5 seconds
*; Tier 3
*Double Hit has a 37% chance Pin causes target's attacks to deal +24-20% damage and reset the timer for Headcracker (so it can be used again immediately)5 seconds
*; Tier 4
*Double Hit has a 37% chance Pin causes target's attacks to deal +28-25% damage and reset the timer for Headcracker (so it can be used again immediately)5 seconds
*; Tier 5
*Double Hit has a 37% chance Pin causes target's attacks to deal +32-30% damage and reset the timer for Headcracker (so it can be used again immediately)5 seconds
*; Tier 6
*Double Hit has a 37% chance to deal +36% damage and reset the timer for Headcracker (so it can be used again immediately)*; Tier 7*Double Hit has a 37% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)*; Tier 8*Double Hit has a 37% chance to deal +44% damage and reset the timer for Headcracker (so it can be used again immediately)*; Tier 9*Double Hit has a 37% chance to deal +48% damage and reset the timer for Headcracker (so it can be used again immediately)*; Tier 10*Double Hit has a 37% chance to deal +52% damage and reset the timer for Headcracker (so it can be used again immediately)*; Tier 11*Double Hit has a 37% chance to deal +56% damage and reset the timer for Headcracker (so it can be used again immediately)*; Tier 12*Double Hit has a 37% chance Pin causes target's attacks to deal +60-35% damage and reset the timer for Headcracker (so it can be used again immediately)5 seconds
|Expand}}
|-
| || of Stunning Lunges The Phoenix || <b>Tier 126</b> - Lunge deals +For 30 damage seconds after using Phoenix Strike, your Survival Utility and stuns the target if the target's armor is below 33% and its rage is above 66% Major Heal abilities restore 60 Health to you || Head, Feet OffHand || {{Spoiler|
*; Tier 1
*Lunge deals +2 damage For 30 seconds after using Phoenix Strike, your Survival Utility and stuns the target if the target's armor is below 33% and its rage is above 66%Major Heal abilities restore 10 Health to you
*; Tier 2
*Lunge deals +4 damage For 30 seconds after using Phoenix Strike, your Survival Utility and stuns the target if the target's armor is below 33% and its rage is above 66%Major Heal abilities restore 20 Health to you
*; Tier 3
*Lunge deals +6 damage For 30 seconds after using Phoenix Strike, your Survival Utility and stuns the target if the target's armor is below 33% and its rage is above 66%Major Heal abilities restore 30 Health to you
*; Tier 4
*Lunge deals +8 damage For 30 seconds after using Phoenix Strike, your Survival Utility and stuns the target if the target's armor is below 33% and its rage is above 66%Major Heal abilities restore 40 Health to you
*; Tier 5
*Lunge deals +10 damage For 30 seconds after using Phoenix Strike, your Survival Utility and stuns the target if the target's armor is below 33% and its rage is above 66%Major Heal abilities restore 50 Health to you
*; Tier 6
*Lunge deals +12 damage and stuns the target if the target's armor is below 33% and its rage is above 66%*; Tier 7*Lunge deals +14 damage and stuns the target if the target's armor is below 33% and its rage is above 66%*; Tier 8*Lunge deals +16 damage and stuns the target if the target's armor is below 33% and its rage is above 66%*; Tier 9*Lunge deals +18 damage and stuns the target if the target's armor is below 33% and its rage is above 66%*; Tier 10*Lunge deals +20 damage and stuns the target if the target's armor is below 33% and its rage is above 66%*; Tier 11*Lunge deals +25 damage and stuns the target if the target's armor is below 33% and its rage is above 66%*; Tier 12*Lunge deals +For 30 damage and stuns the target if the target's armor is below 33% seconds after using Phoenix Strike, your Survival Utility and its rage is above 66%Major Heal abilities restore 60 Health to you
|Expand}}
|-
| || || <b>Tier 1</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || MainHand || |-| || of Zen Stances Healthy Suppression || <b>Tier 12</b> - Blocking Stance restores 30 Power to Suppress heals you for 36 health || HeadOffHand, Chest Ring || {{Spoiler|
*; Tier 1
*Blocking Stance restores 8 Power to Suppress heals youfor 15 health
*; Tier 2
*Blocking Stance restores 10 Power to Suppress heals youfor 17 health
*; Tier 3
*Blocking Stance restores 12 Power to Suppress heals youfor 19 health
*; Tier 4
*Blocking Stance restores 14 Power to Suppress heals youfor 20 health
*; Tier 5
*Blocking Stance restores 16 Power to Suppress heals youfor 22 health
*; Tier 6
*Blocking Stance restores 18 Power to Suppress heals youfor 24 health
*; Tier 7
*Blocking Stance restores 20 Power to Suppress heals youfor 26 health
*; Tier 8
*Blocking Stance restores 22 Power to Suppress heals youfor 28 health
*; Tier 9
*Blocking Stance restores 24 Power to Suppress heals youfor 30 health
*; Tier 10
*Blocking Stance restores 26 Power to Suppress heals youfor 32 health
*; Tier 11
*Blocking Stance restores 28 Power to Suppress heals youfor 34 health
*; Tier 12
*Blocking Stance restores 30 Power to Suppress heals youfor 36 health
|Expand}}
|-
| || of Suppression || <b>Tier 12</b> - For 60 seconds after using Blocking Stance, First Aid heals you Suppress Damage +96 43% || HandsRing, Feet MainHand || {{Spoiler|
*; Tier 1
*For 60 seconds after using Blocking Stance, First Aid heals you Suppress Damage +810%
*; Tier 2
*For 60 seconds after using Blocking Stance, First Aid heals you Suppress Damage +1613%
*; Tier 3
*For 60 seconds after using Blocking Stance, First Aid heals you Suppress Damage +2416%
*; Tier 4
*For 60 seconds after using Blocking Stance, First Aid heals you Suppress Damage +3219%
*; Tier 5
*For 60 seconds after using Blocking Stance, First Aid heals you Suppress Damage +4022%
*; Tier 6
*For 60 seconds after using Blocking Stance, First Aid heals you Suppress Damage +4825%
*; Tier 7
*For 60 seconds after using Blocking Stance, First Aid heals you Suppress Damage +5628%
*; Tier 8
*For 60 seconds after using Blocking Stance, First Aid heals you Suppress Damage +6431%
*; Tier 9
*For 60 seconds after using Blocking Stance, First Aid heals you Suppress Damage +7234%
*; Tier 10
*For 60 seconds after using Blocking Stance, First Aid heals you Suppress Damage +8037%
*; Tier 11
*For 60 seconds after using Blocking Stance, First Aid heals you Suppress Damage +8840%
*; Tier 12
*For 60 seconds after using Blocking Stance, First Aid heals you Suppress Damage +9643%
|Expand}}
|-
| || of Rejuvenating Pins Contemplative Suppression || <b>Tier 12</b> - Pin has a 80Suppress deals +27% chance damage and causes targets to restore 60 Power to you over 60 seconds lose an additional 300 Rage || ChestLegs, Ring Necklace || {{Spoiler|
*; Tier 1
*Pin has a 4Suppress deals +5% chance damage and causes targets to restore 60 Power to you over 60 secondslose an additional 25 Rage
*; Tier 2
*Pin has a 11Suppress deals +7% chance damage and causes targets to restore 60 Power to you over 60 secondslose an additional 50 Rage
*; Tier 3
*Pin has a 18Suppress deals +9% chance damage and causes targets to restore 60 Power to you over 60 secondslose an additional 75 Rage
*; Tier 4
*Pin has a 25Suppress deals +11% chance damage and causes targets to restore 60 Power to you over 60 secondslose an additional 100 Rage
*; Tier 5
*Pin has a 32Suppress deals +13% chance damage and causes targets to restore 60 Power to you over 60 secondslose an additional 125 Rage
*; Tier 6
*Pin has a 39Suppress deals +15% chance damage and causes targets to restore 60 Power to you over 60 secondslose an additional 150 Rage
*; Tier 7
*Pin has a 46Suppress deals +17% chance damage and causes targets to restore 60 Power to you over 60 secondslose an additional 175 Rage
*; Tier 8
*Pin has a 53Suppress deals +19% chance damage and causes targets to restore 60 Power to you over 60 secondslose an additional 200 Rage
*; Tier 9
*Pin has a 60Suppress deals +21% chance damage and causes targets to restore 60 Power to you over 60 secondslose an additional 225 Rage
*; Tier 10
*Pin has a 67Suppress deals +23% chance damage and causes targets to restore 60 Power to you over 60 secondslose an additional 250 Rage
*; Tier 11
*Pin has a 74Suppress deals +25% chance damage and causes targets to restore 60 Power to you over 60 secondslose an additional 275 Rage
*; Tier 12
*Pin has a 80Suppress deals +27% chance damage and causes targets to restore 60 Power to you over 60 secondslose an additional 300 Rage
|Expand}}
|-
| || of Stunning Suppression || <b>Tier 12</b> - Pin removes 480 Rage Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage. || Necklace, Ring Hands || {{Spoiler|
*; Tier 1
*Pin removes 40 RageCombo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
*; Tier 2
*Pin removes 80 RageCombo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
*; Tier 3
*Pin removes 120 RageCombo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
*; Tier 4
*Pin removes 160 RageCombo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
*; Tier 5
*Pin removes 200 RageCombo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
*; Tier 6
*Pin removes 240 RageCombo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
*; Tier 7
*Pin removes 280 RageCombo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
*; Tier 8
*Pin removes 320 RageCombo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
*; Tier 9
*Pin removes 360 RageCombo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
*; Tier 10
*Pin removes 400 RageCombo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
*; Tier 11
*Pin removes 440 RageCombo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
*; Tier 12
*Pin removes 480 RageCombo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
|Expand}}
|}
12,245
edits

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