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Staff/Treasure Effects

6,661 bytes added, 13:27, 23 January 2017
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</includeonly>
See also: [[Staff/Treasure Effects:By Slot]]
 
See also: [[Staff/Treasure Effects:By Ability]]
<!-- This table is from patch v272v273, December 17January 22, 2016 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| || of Staff-Fighting || <b>Tier 67</b> - Staff Base Damage +2023% || Head, MainHand || {{Spoiler|
*; Tier 1
*Staff Damage +3
*; Tier 6
*Staff Base Damage +20%
*; Tier 7
*Staff Base Damage +23%
|Expand}}
|-
| || || <b>Tier 1214</b> - Armor from Combat Refresh Abilities +34 46 when Staff is active || Chest, Feet || {{Spoiler|
*; Tier 1
*Armor from Combat Refresh Abilities +12 when Staff is active
*; Tier 12
*Armor from Combat Refresh Abilities +34 when Staff is active
*; Tier 13
*Armor from Combat Refresh Abilities +40 when Staff is active
*; Tier 14
*Armor from Combat Refresh Abilities +46 when Staff is active
|Expand}}
|-
| || || <b>Tier 1214</b> - Smash, Double Hit, and Heed The Stick Damage +13 15 || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Smash, Double Hit, and Heed The Stick Damage +2
*; Tier 12
*Smash, Double Hit, and Heed The Stick Damage +13
*; Tier 13
*Smash, Double Hit, and Heed The Stick Damage +14
*; Tier 14
*Smash, Double Hit, and Heed The Stick Damage +15
|Expand}}
|-
| || || <b>Tier 1214</b> - Nice Attack Power Cost -16 20 when Staff is active || Ring || {{Spoiler|
*; Tier 1
*Nice Attack Power Cost -5 when Staff is active
*; Tier 12
*Nice Attack Power Cost -16 when Staff is active
*; Tier 13
*Nice Attack Power Cost -18 when Staff is active
*; Tier 14
*Nice Attack Power Cost -20 when Staff is active
|Expand}}
|-
| || of Smashing Vulnerabilities || <b>Tier 1214</b> - All Staff attacks have a 45.59% chance to trigger the target's Vulnerability || OffHand, Ring || {{Spoiler|
*; Tier 1
*All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
*; Tier 12
*All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
*; Tier 13
*All Staff attacks have a 5.2% chance to trigger the target's Vulnerability
*; Tier 14
*All Staff attacks have a 5.9% chance to trigger the target's Vulnerability
|Expand}}
|-
| || of Fiery Smashing || <b>Tier 1214</b> - Phoenix Strike costs -12 16 Power and boosts your Direct Fire Damage +1618% for 30 seconds || Hands || {{Spoiler|
*; Tier 1
*Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
*; Tier 12
*Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
*; Tier 13
*Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +17% for 30 seconds
*; Tier 14
*Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds
|Expand}}
|-
| || of Crushing Streaks || <b>Tier 67</b> - Double Hit causes your next attack to deal +75 100 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|
*; Tier 1
*Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
*; Tier 6
*Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
*; Tier 7
*Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
|Expand}}
|-
| || || <b>Tier 67</b> - Pin heals you for 35 45 health || Chest, Hands || {{Spoiler|
*; Tier 1
*Pin heals you for 10 health
*; Tier 6
*Pin heals you for 35 health
*; Tier 7
*Pin heals you for 45 health
|Expand}}
|-
| || || <b>Tier 1214</b> - Pin boosts Core Attack and Nice Attack Damage +63 83 for 7 seconds || Head, Feet || {{Spoiler|
*; Tier 1
*Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
*; Tier 12
*Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
*; Tier 13
*Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
*; Tier 14
*Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
|Expand}}
|-
| || of Accurate Suppression || <b>Tier 57</b> - Suppress and Heed the Stick have +30 Accuracy || Head, Feet || {{Spoiler|
*; Tier 1
*Suppress and Heed the Stick have +10 Accuracy
*Suppress and Heed the Stick have +25 Accuracy
*; Tier 5
*Suppress and Heed the Stick have +30 Accuracy
*; Tier 6
*Suppress and Heed the Stick have +30 Accuracy
*; Tier 7
*Suppress and Heed the Stick have +30 Accuracy
|Expand}}
|-
| || of Double Hits || <b>Tier 1214</b> - Double Hit Damage +2836% || Chest, Feet || {{Spoiler|
*; Tier 1
*Double Hit Damage +12%
*; Tier 12
*Double Hit Damage +28%
*; Tier 13
*Double Hit Damage +32%
*; Tier 14
*Double Hit Damage +36%
|Expand}}
|-
| || of The Phoenix || <b>Tier 67</b> - Phoenix Strike Damage +5060% || Chest, Necklace || {{Spoiler|
*; Tier 1
*Phoenix Strike Damage +10%
*; Tier 6
*Phoenix Strike Damage +50%
*; Tier 7
*Phoenix Strike Damage +60%
|Expand}}
|-
| || of The Phoenix || <b>Tier 7</b> - Phoenix Strike deals +1725% damage and reuse timer is -8 seconds || Feet || {{Spoiler|
*; Tier 1
*Phoenix Strike deals +5% damage and reuse timer is -4 seconds
*Phoenix Strike deals +15% damage and reuse timer is -8 seconds
*; Tier 7
*Phoenix Strike deals +1725% damage and reuse timer is -8 seconds
|Expand}}
|-
| || of The Phoenix || <b>Tier 67</b> - Phoenix Strike restores 90 106 Health to you || Head, Legs || {{Spoiler|
*; Tier 1
*Phoenix Strike restores 30 Health to you
*; Tier 6
*Phoenix Strike restores 90 Health to you
*; Tier 7
*Phoenix Strike restores 106 Health to you
|Expand}}
|-
| || of Slashy Double Hits || <b>Tier 67</b> - Double Hit costs -12 14 Power and makes the target 89% more vulnerable to Slashing for 15 seconds || OffHand || {{Spoiler|
*; Tier 1
*Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
*; Tier 6
*Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
*; Tier 7
*Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
|Expand}}
|-
| || of Efficient Thrusting || <b>Tier 1214</b> - Headcracker and Strategic Thrust deal +1220% damage and reuse timer is -1 second || Head, Necklace || {{Spoiler|
*; Tier 1
*Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
*; Tier 12
*Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
*; Tier 13
*Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
*; Tier 14
*Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
|Expand}}
|-
| || of Defensive Staff Fighting || <b>Tier 1214</b> - Suppress and Deflective Spin Damage +3042% || Chest, MainHand || {{Spoiler|
*; Tier 1
*Suppress and Deflective Spin Damage +8%
*; Tier 12
*Suppress and Deflective Spin Damage +30%
*; Tier 13
*Suppress and Deflective Spin Damage +36%
*; Tier 14
*Suppress and Deflective Spin Damage +42%
|Expand}}
|-
| || of Hot Hits || <b>Tier 1214</b> - Double Hit ignites the target, dealing 100 130 Fire damage over 15 seconds || Head, Legs || {{Spoiler|
*; Tier 1
*Double Hit ignites the target, dealing 15 Fire damage over 15 seconds
*; Tier 12
*Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
*; Tier 13
*Double Hit ignites the target, dealing 115 Fire damage over 15 seconds
*; Tier 14
*Double Hit ignites the target, dealing 130 Fire damage over 15 seconds
|Expand}}
|-
| || of Cold Blocking || <b>Tier 1214</b> - Blocking Stance boosts your Direct Cold Damage +1215% for 30 seconds || Legs, Ring || {{Spoiler|
*; Tier 1
*Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
*; Tier 12
*Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds
*; Tier 13
*Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
*; Tier 14
*Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds
|Expand}}
|-
| || of Concussive Cracking || <b>Tier 1214</b> - Double Hit deals +2832% damage and hastens the current reuse timer of Headcracker by 2 seconds || MainHand || {{Spoiler|
*; Tier 1
*Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 12
*Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 13
*Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 14
*Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
|Expand}}
|-
| || of Lunging || <b>Tier 1214</b> - Lunge deals +3345% damage to health and armor || Legs, MainHand || {{Spoiler|
*; Tier 1
*Lunge deals +3% damage to health and armor
*; Tier 12
*Lunge deals +33% damage to health and armor
*; Tier 13
*Lunge deals +39% damage to health and armor
*; Tier 14
*Lunge deals +45% damage to health and armor
|Expand}}
|-
| || of Group-Lunging || <b>Tier 1214</b> - Lunge hits all enemies within 5 meters, but deals -339% damage and reuse timer is +2 seconds || Hands || {{Spoiler|
*; Tier 1
*Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
*; Tier 12
*Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
*; Tier 13
*Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds
*; Tier 14
*Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds
|Expand}}
|-
| || of Bloody Redirection || <b>Tier 1214</b> - Redirect deals +72 78 Trauma damage over 15 seconds || Chest, OffHand || {{Spoiler|
*; Tier 1
*Redirect deals +39 Trauma damage over 15 seconds
*; Tier 12
*Redirect deals +72 Trauma damage over 15 seconds
*; Tier 13
*Redirect deals +75 Trauma damage over 15 seconds
*; Tier 14
*Redirect deals +78 Trauma damage over 15 seconds
|Expand}}
|-
| || of Knockback Lunges || <b>Tier 1214</b> - Lunge deals +20 35 damage and knocks the target backwards || Feet || {{Spoiler|
*; Tier 1
*Lunge deals +1 damage and knocks the target backwards
*; Tier 12
*Lunge deals +20 damage and knocks the target backwards
*; Tier 13
*Lunge deals +25 damage and knocks the target backwards
*; Tier 14
*Lunge deals +35 damage and knocks the target backwards
|Expand}}
|-
| || of Lunging || <b>Tier 1214</b> - Lunge deals +78 102 armor damage || OffHand, Ring || {{Spoiler|
*; Tier 1
*Lunge deals +12 armor damage
*; Tier 12
*Lunge deals +78 armor damage
*; Tier 13
*Lunge deals +90 armor damage
*; Tier 14
*Lunge deals +102 armor damage
|Expand}}
|-
| || of Healthy Deflection || <b>Tier 1214</b> - Deflective Spin heals 72 84 Health over 60 seconds || Legs, Necklace || {{Spoiler|
*; Tier 1
*Deflective Spin heals 6 Health over 60 seconds
*; Tier 12
*Deflective Spin heals 72 Health over 60 seconds
*; Tier 13
*Deflective Spin heals 78 Health over 60 seconds
*; Tier 14
*Deflective Spin heals 84 Health over 60 seconds
|Expand}}
|-
| || of Refreshing Deflection || <b>Tier 1214</b> - Deflective Spin restores 30 40 Power after a 20 second delay || Head, OffHand || {{Spoiler|
*; Tier 1
*Deflective Spin restores 6 Power after a 20 second delay
*; Tier 12
*Deflective Spin restores 30 Power after a 20 second delay
*; Tier 13
*Deflective Spin restores 35 Power after a 20 second delay
*; Tier 14
*Deflective Spin restores 40 Power after a 20 second delay
|Expand}}
|-
| || of Second Chances || <b>Tier 1214</b> - If you have less than half of your Health remaining, Deflective Spin heals you for 2125% of your Max Health || Feet, Necklace || {{Spoiler|
*; Tier 1
*If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
*; Tier 12
*If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
*; Tier 13
*If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
*; Tier 14
*If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
|Expand}}
|-
| || of Accurate Pinning || <b>Tier 67</b> - Pin deals +90 120 damage and has +18 21 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|
*; Tier 1
*Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 6
*Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 7
*Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
|Expand}}
|-
| || of Zen Stances || <b>Tier 1214</b> - Blocking Stance restores 26 36 Power to you || Head, Chest || {{Spoiler|
*; Tier 1
*Blocking Stance restores 4 Power to you
*; Tier 12
*Blocking Stance restores 26 Power to you
*; Tier 13
*Blocking Stance restores 31 Power to you
*; Tier 14
*Blocking Stance restores 36 Power to you
|Expand}}
|-
| || of Mind-Body Arts || <b>Tier 1214</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 14 damage || MainHand, Necklace || {{Spoiler|
*; Tier 1
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
*; Tier 12
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
*; Tier 13
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +13 damage
*; Tier 14
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
|Expand}}
|-
| || || <b>Tier 1214</b> - For 60 seconds after using Blocking Stance, First Aid heals you +44 56 || Hands, Feet || {{Spoiler|
*; Tier 1
*For 60 seconds after using Blocking Stance, First Aid heals you +11
*; Tier 12
*For 60 seconds after using Blocking Stance, First Aid heals you +44
*; Tier 13
*For 60 seconds after using Blocking Stance, First Aid heals you +50
*; Tier 14
*For 60 seconds after using Blocking Stance, First Aid heals you +56
|Expand}}
|-
| || of Redirection || <b>Tier 1214</b> - Redirect Damage +85115% || Legs, MainHand || {{Spoiler|
*; Tier 1
*Redirect Damage +19%
*; Tier 12
*Redirect Damage +85%
*; Tier 13
*Redirect Damage +100%
*; Tier 14
*Redirect Damage +115%
|Expand}}
|-
| || || <b>Tier 67</b> - For 60 seconds after using Redirect, First Aid heals you +50 57 || Hands, Feet || {{Spoiler|
*; Tier 1
*For 60 seconds after using Redirect, First Aid heals you +15
*; Tier 6
*For 60 seconds after using Redirect, First Aid heals you +50
*; Tier 7
*For 60 seconds after using Redirect, First Aid heals you +57
|Expand}}
|-
| || of Potent Redirection || <b>Tier 1214</b> - Redirect generates no Rage, reduces Rage by 760960, and taunts -600 800 || Ring, Necklace || {{Spoiler|
*; Tier 1
*Redirect generates no Rage, reduces Rage by 100, and taunts -105
*; Tier 12
*Redirect generates no Rage, reduces Rage by 760, and taunts -600
*; Tier 13
*Redirect generates no Rage, reduces Rage by 860, and taunts -700
*; Tier 14
*Redirect generates no Rage, reduces Rage by 960, and taunts -800
|Expand}}
|-
| || || <b>Tier 1214</b> - Redirect deals +36 56 damage and stuns the target || Hands || {{Spoiler|
*; Tier 1
*Redirect deals +3 damage and stuns the target
*; Tier 12
*Redirect deals +36 damage and stuns the target
*; Tier 13
*Redirect deals +46 damage and stuns the target
*; Tier 14
*Redirect deals +56 damage and stuns the target
|Expand}}
|-
| || of Strategic Thrusts || <b>Tier 1214</b> - Strategic Thrust deals +4854% damage, plus 3540% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|
*; Tier 1
*Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
*; Tier 12
*Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
*; Tier 13
*Strategic Thrust deals +51% damage, plus 40% more damage if the target is Vulnerable
*; Tier 14
*Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
|Expand}}
|-
| || || <b>Tier 1214</b> - Strategic Thrust and Lunge Damage +5064% || Head, OffHand || {{Spoiler|
*; Tier 1
*Strategic Thrust and Lunge Damage +17%
*; Tier 12
*Strategic Thrust and Lunge Damage +50%
*; Tier 13
*Strategic Thrust and Lunge Damage +57%
*; Tier 14
*Strategic Thrust and Lunge Damage +64%
|Expand}}
|-
| || of Fatal Vulnerabilities || <b>Tier 1214</b> - If Strategic Thrust is used on a Vulnerable target, it deals +85 99 damage and restores 60 70 Health to you || Chest, Hands || {{Spoiler|
*; Tier 1
*If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
*; Tier 12
*If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
*; Tier 13
*If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
*; Tier 14
*If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
|Expand}}
|-
| || of Heedfulness || <b>Tier 1214</b> - Heed The Stick Damage +5563% || Legs, MainHand || {{Spoiler|
*; Tier 1
*Heed The Stick Damage +11%
*; Tier 12
*Heed The Stick Damage +55%
*; Tier 13
*Heed The Stick Damage +59%
*; Tier 14
*Heed The Stick Damage +63%
|Expand}}
|-
| || of Potent Heeding || <b>Tier 1214</b> - Heed The Stick deals +1222% Damage and Taunts +720 840 || Chest, Head || {{Spoiler|
*; Tier 1
*Heed The Stick deals +1% Damage and Taunts +60
*; Tier 12
*Heed The Stick deals +12% Damage and Taunts +720
*; Tier 13
*Heed The Stick deals +17% Damage and Taunts +780
*; Tier 14
*Heed The Stick deals +22% Damage and Taunts +840
|Expand}}
|-
| || of Healthy Heeding || <b>Tier 1214</b> - Heed The Stick heals you for 20 26 health (or armor if health is full) || Hands, Necklace || {{Spoiler|
*; Tier 1
*Heed The Stick heals you for 5 health (or armor if health is full)
*; Tier 12
*Heed The Stick heals you for 20 health (or armor if health is full)
*; Tier 13
*Heed The Stick heals you for 23 health (or armor if health is full)
*; Tier 14
*Heed The Stick heals you for 26 health (or armor if health is full)
|Expand}}
|-
| || of Thickheaded Heeding || <b>Tier 67</b> - Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler|
*; Tier 1
*Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
*Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
*; Tier 6
*Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
*; Tier 7
*Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
|Expand}}
|-
| || of Headcracking || <b>Tier 1214</b> - Headcracker Damage +5262% || Chest, Feet || {{Spoiler|
*; Tier 1
*Headcracker Damage +8%
*; Tier 12
*Headcracker Damage +52%
*; Tier 13
*Headcracker Damage +57%
*; Tier 14
*Headcracker Damage +62%
|Expand}}
|-
| || || <b>Tier 1214</b> - Headcracker deals +60 90 damage, generates no Rage, and reduces Rage by 180 210 || Legs, MainHand || {{Spoiler|
*; Tier 1
*Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
*; Tier 12
*Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
*; Tier 13
*Headcracker deals +75 damage, generates no Rage, and reduces Rage by 195
*; Tier 14
*Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210
|Expand}}
|-
| Uncrackable || || <b>Tier 67</b> - After using Headcracker, you take half damage from Psychic attacks for 10 seconds || OffHand || {{Spoiler|
*; Tier 1
*After using Headcracker, you take half damage from Psychic attacks for 5 seconds
*After using Headcracker, you take half damage from Psychic attacks for 9 seconds
*; Tier 6
*After using Headcracker, you take half damage from Psychic attacks for 10 seconds
*; Tier 7
*After using Headcracker, you take half damage from Psychic attacks for 10 seconds
|Expand}}
|-
| || of Pinning || <b>Tier 1214</b> - Pin Damage +4969% || Legs, MainHand || {{Spoiler|
*; Tier 1
*Pin Damage +5%
*; Tier 12
*Pin Damage +49%
*; Tier 13
*Pin Damage +59%
*; Tier 14
*Pin Damage +69%
|Expand}}
|-
| || || <b>Tier 1214</b> - Pin generates no Rage and reduces Rage by 600 800 || Necklace, Ring || {{Spoiler|
*; Tier 1
*Pin generates no Rage and reduces Rage by 50
*; Tier 12
*Pin generates no Rage and reduces Rage by 600
*; Tier 13
*Pin generates no Rage and reduces Rage by 700
*; Tier 14
*Pin generates no Rage and reduces Rage by 800
|Expand}}
|-
| || of Agonizing Pins || <b>Tier 67</b> - Pin causes target's attacks to deal -3540% damage for 5 seconds || OffHand || {{Spoiler|
*; Tier 1
*Pin causes target's attacks to deal -10% damage for 5 seconds
*; Tier 6
*Pin causes target's attacks to deal -35% damage for 5 seconds
*; Tier 7
*Pin causes target's attacks to deal -40% damage for 5 seconds
|Expand}}
|-
| || of The Phoenix || <b>Tier 67</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 70 Health to you || OffHand || {{Spoiler|
*; Tier 1
*For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 10 Health to you
*; Tier 6
*For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you
*; Tier 7
*For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 70 Health to you
|Expand}}
|-
| || || <b>Tier 1</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || MainHand ||
|-
| || of Healthy Suppression || <b>Tier 1214</b> - Suppress heals you for 36 48 health || OffHand, Ring || {{Spoiler|
*; Tier 1
*Suppress heals you for 15 health
*; Tier 12
*Suppress heals you for 36 health
*; Tier 13
*Suppress heals you for 42 health
*; Tier 14
*Suppress heals you for 48 health
|Expand}}
|-
| || of Suppression || <b>Tier 1214</b> - Suppress Damage +4355% || Ring, MainHand || {{Spoiler|
*; Tier 1
*Suppress Damage +10%
*; Tier 12
*Suppress Damage +43%
*; Tier 13
*Suppress Damage +49%
*; Tier 14
*Suppress Damage +55%
|Expand}}
|-
| || of Contemplative Suppression || <b>Tier 1214</b> - Suppress deals +2737% damage and causes targets to lose an additional 300 350 Rage || Legs, Necklace || {{Spoiler|
*; Tier 1
*Suppress deals +5% damage and causes targets to lose an additional 25 Rage
*; Tier 12
*Suppress deals +27% damage and causes targets to lose an additional 300 Rage
*; Tier 13
*Suppress deals +32% damage and causes targets to lose an additional 325 Rage
*; Tier 14
*Suppress deals +37% damage and causes targets to lose an additional 350 Rage
|Expand}}
|-
| || of Stunning Suppression || <b>Tier 1214</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 160 damage. || Hands || {{Spoiler|
*; Tier 1
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
*; Tier 12
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
*; Tier 13
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
*; Tier 14
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
|Expand}}
|}
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