Difference between revisions of "Staff/Treasure Effects"

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See also: [[Staff/Treasure Effects:By Ability]]
 
See also: [[Staff/Treasure Effects:By Ability]]
<!-- This table is from patch v279, May 9, 2017 -->
+
<!-- This table is from patch v284, June 09, 2017 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
+
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
 
|-
 
|-
| || of Staff-Fighting || <b>Tier 7</b> - Staff Base Damage +23% || Head, MainHand || {{Spoiler|
+
| || of Staff-Fighting || <b>Tier 7</b> - Staff Base Damage +23% || Head, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Staff Damage +3
+
:Staff Damage +3
 
*; Tier 2
 
*; Tier 2
*Staff Base Damage +8%
+
:Staff Base Damage +8%
 
*; Tier 3
 
*; Tier 3
*Staff Base Damage +11%
+
:Staff Base Damage +11%
 
*; Tier 4
 
*; Tier 4
*Staff Base Damage +14%
+
:Staff Base Damage +14%
 
*; Tier 5
 
*; Tier 5
*Staff Base Damage +17%
+
:Staff Base Damage +17%
 
*; Tier 6
 
*; Tier 6
*Staff Base Damage +20%
+
:Staff Base Damage +20%
 
*; Tier 7
 
*; Tier 7
*Staff Base Damage +23%
+
:Staff Base Damage +23%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 14</b> - Armor from Combat Refresh Abilities +46 when Staff is active || Chest, Feet || {{Spoiler|
+
| || || <b>Tier 14</b> - Armor from Combat Refresh Abilities +46 when Staff is active || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Armor from Combat Refresh Abilities +12 when Staff is active
+
:Armor from Combat Refresh Abilities +12 when Staff is active
 
*; Tier 2
 
*; Tier 2
*Armor from Combat Refresh Abilities +14 when Staff is active
+
:Armor from Combat Refresh Abilities +14 when Staff is active
 
*; Tier 3
 
*; Tier 3
*Armor from Combat Refresh Abilities +16 when Staff is active
+
:Armor from Combat Refresh Abilities +16 when Staff is active
 
*; Tier 4
 
*; Tier 4
*Armor from Combat Refresh Abilities +18 when Staff is active
+
:Armor from Combat Refresh Abilities +18 when Staff is active
 
*; Tier 5
 
*; Tier 5
*Armor from Combat Refresh Abilities +20 when Staff is active
+
:Armor from Combat Refresh Abilities +20 when Staff is active
 
*; Tier 6
 
*; Tier 6
*Armor from Combat Refresh Abilities +22 when Staff is active
+
:Armor from Combat Refresh Abilities +22 when Staff is active
 
*; Tier 7
 
*; Tier 7
*Armor from Combat Refresh Abilities +24 when Staff is active
+
:Armor from Combat Refresh Abilities +24 when Staff is active
 
*; Tier 8
 
*; Tier 8
*Armor from Combat Refresh Abilities +26 when Staff is active
+
:Armor from Combat Refresh Abilities +26 when Staff is active
 
*; Tier 9
 
*; Tier 9
*Armor from Combat Refresh Abilities +28 when Staff is active
+
:Armor from Combat Refresh Abilities +28 when Staff is active
 
*; Tier 10
 
*; Tier 10
*Armor from Combat Refresh Abilities +30 when Staff is active
+
:Armor from Combat Refresh Abilities +30 when Staff is active
 
*; Tier 11
 
*; Tier 11
*Armor from Combat Refresh Abilities +32 when Staff is active
+
:Armor from Combat Refresh Abilities +32 when Staff is active
 
*; Tier 12
 
*; Tier 12
*Armor from Combat Refresh Abilities +34 when Staff is active
+
:Armor from Combat Refresh Abilities +34 when Staff is active
 
*; Tier 13
 
*; Tier 13
*Armor from Combat Refresh Abilities +40 when Staff is active
+
:Armor from Combat Refresh Abilities +40 when Staff is active
 
*; Tier 14
 
*; Tier 14
*Armor from Combat Refresh Abilities +46 when Staff is active
+
:Armor from Combat Refresh Abilities +46 when Staff is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 14</b> - Smash, Double Hit, and Heed The Stick Damage +15 || OffHand, Necklace || {{Spoiler|
+
| || || <b>Tier 14</b> - Smash, Double Hit, and Heed The Stick Damage +15 || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Smash, Double Hit, and Heed The Stick Damage +2
+
:Smash, Double Hit, and Heed The Stick Damage +2
 
*; Tier 2
 
*; Tier 2
*Smash, Double Hit, and Heed The Stick Damage +3
+
:Smash, Double Hit, and Heed The Stick Damage +3
 
*; Tier 3
 
*; Tier 3
*Smash, Double Hit, and Heed The Stick Damage +4
+
:Smash, Double Hit, and Heed The Stick Damage +4
 
*; Tier 4
 
*; Tier 4
*Smash, Double Hit, and Heed The Stick Damage +5
+
:Smash, Double Hit, and Heed The Stick Damage +5
 
*; Tier 5
 
*; Tier 5
*Smash, Double Hit, and Heed The Stick Damage +6
+
:Smash, Double Hit, and Heed The Stick Damage +6
 
*; Tier 6
 
*; Tier 6
*Smash, Double Hit, and Heed The Stick Damage +7
+
:Smash, Double Hit, and Heed The Stick Damage +7
 
*; Tier 7
 
*; Tier 7
*Smash, Double Hit, and Heed The Stick Damage +8
+
:Smash, Double Hit, and Heed The Stick Damage +8
 
*; Tier 8
 
*; Tier 8
*Smash, Double Hit, and Heed The Stick Damage +9
+
:Smash, Double Hit, and Heed The Stick Damage +9
 
*; Tier 9
 
*; Tier 9
*Smash, Double Hit, and Heed The Stick Damage +10
+
:Smash, Double Hit, and Heed The Stick Damage +10
 
*; Tier 10
 
*; Tier 10
*Smash, Double Hit, and Heed The Stick Damage +11
+
:Smash, Double Hit, and Heed The Stick Damage +11
 
*; Tier 11
 
*; Tier 11
*Smash, Double Hit, and Heed The Stick Damage +12
+
:Smash, Double Hit, and Heed The Stick Damage +12
 
*; Tier 12
 
*; Tier 12
*Smash, Double Hit, and Heed The Stick Damage +13
+
:Smash, Double Hit, and Heed The Stick Damage +13
 
*; Tier 13
 
*; Tier 13
*Smash, Double Hit, and Heed The Stick Damage +14
+
:Smash, Double Hit, and Heed The Stick Damage +14
 
*; Tier 14
 
*; Tier 14
*Smash, Double Hit, and Heed The Stick Damage +15
+
:Smash, Double Hit, and Heed The Stick Damage +15
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 14</b> - Nice Attack Power Cost -20 when Staff is active || Ring || {{Spoiler|
+
| || || <b>Tier 14</b> - Nice Attack Power Cost -20 when Staff is active || Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Nice Attack Power Cost -5 when Staff is active
+
:Nice Attack Power Cost -5 when Staff is active
 
*; Tier 2
 
*; Tier 2
*Nice Attack Power Cost -6 when Staff is active
+
:Nice Attack Power Cost -6 when Staff is active
 
*; Tier 3
 
*; Tier 3
*Nice Attack Power Cost -7 when Staff is active
+
:Nice Attack Power Cost -7 when Staff is active
 
*; Tier 4
 
*; Tier 4
*Nice Attack Power Cost -8 when Staff is active
+
:Nice Attack Power Cost -8 when Staff is active
 
*; Tier 5
 
*; Tier 5
*Nice Attack Power Cost -9 when Staff is active
+
:Nice Attack Power Cost -9 when Staff is active
 
*; Tier 6
 
*; Tier 6
*Nice Attack Power Cost -10 when Staff is active
+
:Nice Attack Power Cost -10 when Staff is active
 
*; Tier 7
 
*; Tier 7
*Nice Attack Power Cost -11 when Staff is active
+
:Nice Attack Power Cost -11 when Staff is active
 
*; Tier 8
 
*; Tier 8
*Nice Attack Power Cost -12 when Staff is active
+
:Nice Attack Power Cost -12 when Staff is active
 
*; Tier 9
 
*; Tier 9
*Nice Attack Power Cost -13 when Staff is active
+
:Nice Attack Power Cost -13 when Staff is active
 
*; Tier 10
 
*; Tier 10
*Nice Attack Power Cost -14 when Staff is active
+
:Nice Attack Power Cost -14 when Staff is active
 
*; Tier 11
 
*; Tier 11
*Nice Attack Power Cost -15 when Staff is active
+
:Nice Attack Power Cost -15 when Staff is active
 
*; Tier 12
 
*; Tier 12
*Nice Attack Power Cost -16 when Staff is active
+
:Nice Attack Power Cost -16 when Staff is active
 
*; Tier 13
 
*; Tier 13
*Nice Attack Power Cost -18 when Staff is active
+
:Nice Attack Power Cost -18 when Staff is active
 
*; Tier 14
 
*; Tier 14
*Nice Attack Power Cost -20 when Staff is active
+
:Nice Attack Power Cost -20 when Staff is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Smashing Vulnerabilities || <b>Tier 14</b> - All Staff attacks have a 5.9% chance to trigger the target's Vulnerability || OffHand, Ring || {{Spoiler|
+
| || of Smashing Vulnerabilities || <b>Tier 14</b> - All Staff attacks have a 5.9% chance to trigger the target's Vulnerability || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
+
:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
 
*; Tier 2
 
*; Tier 2
*All Staff attacks have a 2% chance to trigger the target's Vulnerability
+
:All Staff attacks have a 2% chance to trigger the target's Vulnerability
 
*; Tier 3
 
*; Tier 3
*All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
+
:All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
 
*; Tier 4
 
*; Tier 4
*All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
+
:All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
 
*; Tier 5
 
*; Tier 5
*All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
+
:All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
 
*; Tier 6
 
*; Tier 6
*All Staff attacks have a 3% chance to trigger the target's Vulnerability
+
:All Staff attacks have a 3% chance to trigger the target's Vulnerability
 
*; Tier 7
 
*; Tier 7
*All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
+
:All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
 
*; Tier 8
 
*; Tier 8
*All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
+
:All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
 
*; Tier 9
 
*; Tier 9
*All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
+
:All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
 
*; Tier 10
 
*; Tier 10
*All Staff attacks have a 4% chance to trigger the target's Vulnerability
+
:All Staff attacks have a 4% chance to trigger the target's Vulnerability
 
*; Tier 11
 
*; Tier 11
*All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
+
:All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
 
*; Tier 12
 
*; Tier 12
*All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
+
:All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
 
*; Tier 13
 
*; Tier 13
*All Staff attacks have a 5.2% chance to trigger the target's Vulnerability
+
:All Staff attacks have a 5.2% chance to trigger the target's Vulnerability
 
*; Tier 14
 
*; Tier 14
*All Staff attacks have a 5.9% chance to trigger the target's Vulnerability
+
:All Staff attacks have a 5.9% chance to trigger the target's Vulnerability
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fiery Smashing || <b>Tier 14</b> - Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds || Hands || {{Spoiler|
+
| || of Fiery Smashing || <b>Tier 14</b> - Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
+
:Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
 
*; Tier 2
 
*; Tier 2
*Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
+
:Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
 
*; Tier 3
 
*; Tier 3
*Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
+
:Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
 
*; Tier 4
 
*; Tier 4
*Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
+
:Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
 
*; Tier 5
 
*; Tier 5
*Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
+
:Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
 
*; Tier 6
 
*; Tier 6
*Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
+
:Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
 
*; Tier 7
 
*; Tier 7
*Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
+
:Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
 
*; Tier 8
 
*; Tier 8
*Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
+
:Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
 
*; Tier 9
 
*; Tier 9
*Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
+
:Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
 
*; Tier 10
 
*; Tier 10
*Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
+
:Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
 
*; Tier 11
 
*; Tier 11
*Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
+
:Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
 
*; Tier 12
 
*; Tier 12
*Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
+
:Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
 
*; Tier 13
 
*; Tier 13
*Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +17% for 30 seconds
+
:Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +17% for 30 seconds
 
*; Tier 14
 
*; Tier 14
*Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds
+
:Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Crushing Streaks || <b>Tier 7</b> - Double Hit causes your next attack to deal +100 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|
+
| || of Crushing Streaks || <b>Tier 7</b> - Double Hit causes your next attack to deal +100 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
+
:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
 
*; Tier 2
 
*; Tier 2
*Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
+
:Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
 
*; Tier 3
 
*; Tier 3
*Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
+
:Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
 
*; Tier 4
 
*; Tier 4
*Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
+
:Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
 
*; Tier 5
 
*; Tier 5
*Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
+
:Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
 
*; Tier 6
 
*; Tier 6
*Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
+
:Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
 
*; Tier 7
 
*; Tier 7
*Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
+
:Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 7</b> - Pin heals you for 40 health || Chest, Hands || {{Spoiler|
+
| || || <b>Tier 7</b> - Pin heals you for 40 health || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pin heals you for 10 health
+
:Pin heals you for 10 health
 
*; Tier 2
 
*; Tier 2
*Pin heals you for 15 health
+
:Pin heals you for 15 health
 
*; Tier 3
 
*; Tier 3
*Pin heals you for 20 health
+
:Pin heals you for 20 health
 
*; Tier 4
 
*; Tier 4
*Pin heals you for 25 health
+
:Pin heals you for 25 health
 
*; Tier 5
 
*; Tier 5
*Pin heals you for 30 health
+
:Pin heals you for 30 health
 
*; Tier 6
 
*; Tier 6
*Pin heals you for 35 health
+
:Pin heals you for 35 health
 
*; Tier 7
 
*; Tier 7
*Pin heals you for 40 health
+
:Pin heals you for 40 health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 14</b> - Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds || Head, Feet || {{Spoiler|
+
| || || <b>Tier 14</b> - Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds || Head, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
 
*; Tier 2
 
*; Tier 2
*Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
 
*; Tier 3
 
*; Tier 3
*Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
 
*; Tier 4
 
*; Tier 4
*Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
 
*; Tier 5
 
*; Tier 5
*Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
 
*; Tier 6
 
*; Tier 6
*Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
 
*; Tier 7
 
*; Tier 7
*Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
 
*; Tier 8
 
*; Tier 8
*Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
 
*; Tier 9
 
*; Tier 9
*Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
 
*; Tier 10
 
*; Tier 10
*Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
 
*; Tier 11
 
*; Tier 11
*Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
 
*; Tier 12
 
*; Tier 12
*Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
 
*; Tier 13
 
*; Tier 13
*Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
 
*; Tier 14
 
*; Tier 14
*Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
+
:Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Accurate Suppression || <b>Tier 7</b> - Suppress and Heed the Stick have +30 Accuracy || Head, Feet || {{Spoiler|
+
| || of Accurate Suppression || <b>Tier 7</b> - Suppress and Heed the Stick have +30 Accuracy || Head, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Suppress and Heed the Stick have +10 Accuracy
+
:Suppress and Heed the Stick have +10 Accuracy
 
*; Tier 2
 
*; Tier 2
*Suppress and Heed the Stick have +15 Accuracy
+
:Suppress and Heed the Stick have +15 Accuracy
 
*; Tier 3
 
*; Tier 3
*Suppress and Heed the Stick have +20 Accuracy
+
:Suppress and Heed the Stick have +20 Accuracy
 
*; Tier 4
 
*; Tier 4
*Suppress and Heed the Stick have +25 Accuracy
+
:Suppress and Heed the Stick have +25 Accuracy
 
*; Tier 5
 
*; Tier 5
*Suppress and Heed the Stick have +30 Accuracy
+
:Suppress and Heed the Stick have +30 Accuracy
 
*; Tier 6
 
*; Tier 6
*Suppress and Heed the Stick have +30 Accuracy
+
:Suppress and Heed the Stick have +30 Accuracy
 
*; Tier 7
 
*; Tier 7
*Suppress and Heed the Stick have +30 Accuracy
+
:Suppress and Heed the Stick have +30 Accuracy
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Double Hits || <b>Tier 14</b> - Double Hit Damage +36% || Chest, Feet || {{Spoiler|
+
| || of Double Hits || <b>Tier 14</b> - Double Hit Damage +36% || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Double Hit Damage +12%
+
:Double Hit Damage +12%
 
*; Tier 2
 
*; Tier 2
*Double Hit Damage +13%
+
:Double Hit Damage +13%
 
*; Tier 3
 
*; Tier 3
*Double Hit Damage +14%
+
:Double Hit Damage +14%
 
*; Tier 4
 
*; Tier 4
*Double Hit Damage +15%
+
:Double Hit Damage +15%
 
*; Tier 5
 
*; Tier 5
*Double Hit Damage +16%
+
:Double Hit Damage +16%
 
*; Tier 6
 
*; Tier 6
*Double Hit Damage +17%
+
:Double Hit Damage +17%
 
*; Tier 7
 
*; Tier 7
*Double Hit Damage +18%
+
:Double Hit Damage +18%
 
*; Tier 8
 
*; Tier 8
*Double Hit Damage +20%
+
:Double Hit Damage +20%
 
*; Tier 9
 
*; Tier 9
*Double Hit Damage +22%
+
:Double Hit Damage +22%
 
*; Tier 10
 
*; Tier 10
*Double Hit Damage +24%
+
:Double Hit Damage +24%
 
*; Tier 11
 
*; Tier 11
*Double Hit Damage +26%
+
:Double Hit Damage +26%
 
*; Tier 12
 
*; Tier 12
*Double Hit Damage +28%
+
:Double Hit Damage +28%
 
*; Tier 13
 
*; Tier 13
*Double Hit Damage +32%
+
:Double Hit Damage +32%
 
*; Tier 14
 
*; Tier 14
*Double Hit Damage +36%
+
:Double Hit Damage +36%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of The Phoenix || <b>Tier 7</b> - Phoenix Strike Damage +60% || Chest, Necklace || {{Spoiler|
+
| || of The Phoenix || <b>Tier 7</b> - Phoenix Strike Damage +60% || Chest, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Phoenix Strike Damage +10%
+
:Phoenix Strike Damage +10%
 
*; Tier 2
 
*; Tier 2
*Phoenix Strike Damage +18%
+
:Phoenix Strike Damage +18%
 
*; Tier 3
 
*; Tier 3
*Phoenix Strike Damage +26%
+
:Phoenix Strike Damage +26%
 
*; Tier 4
 
*; Tier 4
*Phoenix Strike Damage +34%
+
:Phoenix Strike Damage +34%
 
*; Tier 5
 
*; Tier 5
*Phoenix Strike Damage +42%
+
:Phoenix Strike Damage +42%
 
*; Tier 6
 
*; Tier 6
*Phoenix Strike Damage +50%
+
:Phoenix Strike Damage +50%
 
*; Tier 7
 
*; Tier 7
*Phoenix Strike Damage +60%
+
:Phoenix Strike Damage +60%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of The Phoenix || <b>Tier 7</b> - Phoenix Strike deals +25% damage and reuse timer is -8 seconds || Feet || {{Spoiler|
+
| || of The Phoenix || <b>Tier 7</b> - Phoenix Strike deals +25% damage and reuse timer is -8 seconds || Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Phoenix Strike deals +5% damage and reuse timer is -4 seconds
+
:Phoenix Strike deals +5% damage and reuse timer is -4 seconds
 
*; Tier 2
 
*; Tier 2
*Phoenix Strike deals +7% damage and reuse timer is -5 seconds
+
:Phoenix Strike deals +7% damage and reuse timer is -5 seconds
 
*; Tier 3
 
*; Tier 3
*Phoenix Strike deals +9% damage and reuse timer is -5 seconds
+
:Phoenix Strike deals +9% damage and reuse timer is -5 seconds
 
*; Tier 4
 
*; Tier 4
*Phoenix Strike deals +11% damage and reuse timer is -6 seconds
+
:Phoenix Strike deals +11% damage and reuse timer is -6 seconds
 
*; Tier 5
 
*; Tier 5
*Phoenix Strike deals +13% damage and reuse timer is -7 seconds
+
:Phoenix Strike deals +13% damage and reuse timer is -7 seconds
 
*; Tier 6
 
*; Tier 6
*Phoenix Strike deals +15% damage and reuse timer is -8 seconds
+
:Phoenix Strike deals +15% damage and reuse timer is -8 seconds
 
*; Tier 7
 
*; Tier 7
*Phoenix Strike deals +25% damage and reuse timer is -8 seconds
+
:Phoenix Strike deals +25% damage and reuse timer is -8 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of The Phoenix || <b>Tier 7</b> - Phoenix Strike restores 102 Health to you || Head, Legs || {{Spoiler|
+
| || of The Phoenix || <b>Tier 7</b> - Phoenix Strike restores 102 Health to you || Head, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Phoenix Strike restores 30 Health to you
+
:Phoenix Strike restores 30 Health to you
 
*; Tier 2
 
*; Tier 2
*Phoenix Strike restores 42 Health to you
+
:Phoenix Strike restores 42 Health to you
 
*; Tier 3
 
*; Tier 3
*Phoenix Strike restores 54 Health to you
+
:Phoenix Strike restores 54 Health to you
 
*; Tier 4
 
*; Tier 4
*Phoenix Strike restores 66 Health to you
+
:Phoenix Strike restores 66 Health to you
 
*; Tier 5
 
*; Tier 5
*Phoenix Strike restores 78 Health to you
+
:Phoenix Strike restores 78 Health to you
 
*; Tier 6
 
*; Tier 6
*Phoenix Strike restores 90 Health to you
+
:Phoenix Strike restores 90 Health to you
 
*; Tier 7
 
*; Tier 7
*Phoenix Strike restores 102 Health to you
+
:Phoenix Strike restores 102 Health to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Slashy Double Hits || <b>Tier 7</b> - Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds || OffHand || {{Spoiler|
+
| || of Slashy Double Hits || <b>Tier 7</b> - Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds || OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
+
:Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
 
*; Tier 2
 
*; Tier 2
*Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
+
:Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
 
*; Tier 3
 
*; Tier 3
*Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
+
:Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
 
*; Tier 4
 
*; Tier 4
*Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
+
:Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
 
*; Tier 5
 
*; Tier 5
*Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
+
:Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
 
*; Tier 6
 
*; Tier 6
*Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
+
:Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
 
*; Tier 7
 
*; Tier 7
*Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
+
:Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Efficient Thrusting || <b>Tier 14</b> - Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second || Head, Necklace || {{Spoiler|
+
| || of Efficient Thrusting || <b>Tier 14</b> - Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second || Head, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
+
:Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
 
*; Tier 2
 
*; Tier 2
*Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
+
:Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
 
*; Tier 3
 
*; Tier 3
*Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
+
:Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
 
*; Tier 4
 
*; Tier 4
*Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
+
:Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
 
*; Tier 5
 
*; Tier 5
*Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
+
:Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
 
*; Tier 6
 
*; Tier 6
*Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
+
:Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
 
*; Tier 7
 
*; Tier 7
*Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
+
:Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
 
*; Tier 8
 
*; Tier 8
*Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
+
:Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
 
*; Tier 9
 
*; Tier 9
*Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
+
:Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
 
*; Tier 10
 
*; Tier 10
*Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
+
:Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
 
*; Tier 11
 
*; Tier 11
*Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
+
:Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
 
*; Tier 12
 
*; Tier 12
*Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
+
:Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
 
*; Tier 13
 
*; Tier 13
*Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
+
:Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
 
*; Tier 14
 
*; Tier 14
*Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
+
:Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Defensive Staff Fighting || <b>Tier 14</b> - Suppress and Deflective Spin Damage +42% || Chest, MainHand || {{Spoiler|
+
| || of Defensive Staff Fighting || <b>Tier 14</b> - Suppress and Deflective Spin Damage +42% || Chest, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Suppress and Deflective Spin Damage +8%
+
:Suppress and Deflective Spin Damage +8%
 
*; Tier 2
 
*; Tier 2
*Suppress and Deflective Spin Damage +10%
+
:Suppress and Deflective Spin Damage +10%
 
*; Tier 3
 
*; Tier 3
*Suppress and Deflective Spin Damage +12%
+
:Suppress and Deflective Spin Damage +12%
 
*; Tier 4
 
*; Tier 4
*Suppress and Deflective Spin Damage +14%
+
:Suppress and Deflective Spin Damage +14%
 
*; Tier 5
 
*; Tier 5
*Suppress and Deflective Spin Damage +16%
+
:Suppress and Deflective Spin Damage +16%
 
*; Tier 6
 
*; Tier 6
*Suppress and Deflective Spin Damage +18%
+
:Suppress and Deflective Spin Damage +18%
 
*; Tier 7
 
*; Tier 7
*Suppress and Deflective Spin Damage +20%
+
:Suppress and Deflective Spin Damage +20%
 
*; Tier 8
 
*; Tier 8
*Suppress and Deflective Spin Damage +22%
+
:Suppress and Deflective Spin Damage +22%
 
*; Tier 9
 
*; Tier 9
*Suppress and Deflective Spin Damage +24%
+
:Suppress and Deflective Spin Damage +24%
 
*; Tier 10
 
*; Tier 10
*Suppress and Deflective Spin Damage +26%
+
:Suppress and Deflective Spin Damage +26%
 
*; Tier 11
 
*; Tier 11
*Suppress and Deflective Spin Damage +28%
+
:Suppress and Deflective Spin Damage +28%
 
*; Tier 12
 
*; Tier 12
*Suppress and Deflective Spin Damage +30%
+
:Suppress and Deflective Spin Damage +30%
 
*; Tier 13
 
*; Tier 13
*Suppress and Deflective Spin Damage +36%
+
:Suppress and Deflective Spin Damage +36%
 
*; Tier 14
 
*; Tier 14
*Suppress and Deflective Spin Damage +42%
+
:Suppress and Deflective Spin Damage +42%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Hot Hits || <b>Tier 14</b> - Double Hit ignites the target, dealing 130 Fire damage over 15 seconds || Head, Legs || {{Spoiler|
+
| || of Hot Hits || <b>Tier 14</b> - Double Hit ignites the target, dealing 130 Fire damage over 15 seconds || Head, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Double Hit ignites the target, dealing 15 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 15 Fire damage over 15 seconds
 
*; Tier 2
 
*; Tier 2
*Double Hit ignites the target, dealing 25 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 25 Fire damage over 15 seconds
 
*; Tier 3
 
*; Tier 3
*Double Hit ignites the target, dealing 35 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 35 Fire damage over 15 seconds
 
*; Tier 4
 
*; Tier 4
*Double Hit ignites the target, dealing 45 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 45 Fire damage over 15 seconds
 
*; Tier 5
 
*; Tier 5
*Double Hit ignites the target, dealing 50 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 50 Fire damage over 15 seconds
 
*; Tier 6
 
*; Tier 6
*Double Hit ignites the target, dealing 55 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 55 Fire damage over 15 seconds
 
*; Tier 7
 
*; Tier 7
*Double Hit ignites the target, dealing 60 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 60 Fire damage over 15 seconds
 
*; Tier 8
 
*; Tier 8
*Double Hit ignites the target, dealing 70 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 70 Fire damage over 15 seconds
 
*; Tier 9
 
*; Tier 9
*Double Hit ignites the target, dealing 75 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 75 Fire damage over 15 seconds
 
*; Tier 10
 
*; Tier 10
*Double Hit ignites the target, dealing 80 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 80 Fire damage over 15 seconds
 
*; Tier 11
 
*; Tier 11
*Double Hit ignites the target, dealing 90 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 90 Fire damage over 15 seconds
 
*; Tier 12
 
*; Tier 12
*Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
 
*; Tier 13
 
*; Tier 13
*Double Hit ignites the target, dealing 115 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 115 Fire damage over 15 seconds
 
*; Tier 14
 
*; Tier 14
*Double Hit ignites the target, dealing 130 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 130 Fire damage over 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Cold Blocking || <b>Tier 14</b> - Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds || Legs, Ring || {{Spoiler|
+
| || of Cold Blocking || <b>Tier 14</b> - Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds || Legs, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
+
:Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
 
*; Tier 2
 
*; Tier 2
*Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
+
:Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
 
*; Tier 3
 
*; Tier 3
*Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
+
:Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
 
*; Tier 4
 
*; Tier 4
*Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
+
:Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
 
*; Tier 5
 
*; Tier 5
*Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
+
:Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
 
*; Tier 6
 
*; Tier 6
*Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
+
:Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
 
*; Tier 7
 
*; Tier 7
*Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
+
:Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
 
*; Tier 8
 
*; Tier 8
*Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
+
:Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
 
*; Tier 9
 
*; Tier 9
*Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
+
:Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
 
*; Tier 10
 
*; Tier 10
*Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
+
:Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
 
*; Tier 11
 
*; Tier 11
*Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
+
:Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
 
*; Tier 12
 
*; Tier 12
*Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds
+
:Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds
 
*; Tier 13
 
*; Tier 13
*Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
+
:Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
 
*; Tier 14
 
*; Tier 14
*Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds
+
:Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Concussive Cracking || <b>Tier 14</b> - Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds || MainHand || {{Spoiler|
+
| || of Concussive Cracking || <b>Tier 14</b> - Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds || MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
+
:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
 
*; Tier 2
 
*; Tier 2
*Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
+
:Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
 
*; Tier 3
 
*; Tier 3
*Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
+
:Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
 
*; Tier 4
 
*; Tier 4
*Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
+
:Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
 
*; Tier 5
 
*; Tier 5
*Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
+
:Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
*; Tier 6
 
*; Tier 6
*Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
+
:Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
*; Tier 7
 
*; Tier 7
*Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
+
:Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
*; Tier 8
 
*; Tier 8
*Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
+
:Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
*; Tier 9
 
*; Tier 9
*Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
+
:Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
*; Tier 10
 
*; Tier 10
*Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
+
:Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
*; Tier 11
 
*; Tier 11
*Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
+
:Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
*; Tier 12
 
*; Tier 12
*Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
+
:Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
*; Tier 13
 
*; Tier 13
*Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
+
:Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
*; Tier 14
 
*; Tier 14
*Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
+
:Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Lunging || <b>Tier 14</b> - Lunge deals +45% damage to health and armor || Legs, MainHand || {{Spoiler|
+
| || of Lunging || <b>Tier 14</b> - Lunge deals +45% damage to health and armor || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Lunge deals +3% damage to health and armor
+
:Lunge deals +3% damage to health and armor
 
*; Tier 2
 
*; Tier 2
*Lunge deals +5% damage to health and armor
+
:Lunge deals +5% damage to health and armor
 
*; Tier 3
 
*; Tier 3
*Lunge deals +8% damage to health and armor
+
:Lunge deals +8% damage to health and armor
 
*; Tier 4
 
*; Tier 4
*Lunge deals +10% damage to health and armor
+
:Lunge deals +10% damage to health and armor
 
*; Tier 5
 
*; Tier 5
*Lunge deals +12% damage to health and armor
+
:Lunge deals +12% damage to health and armor
 
*; Tier 6
 
*; Tier 6
*Lunge deals +15% damage to health and armor
+
:Lunge deals +15% damage to health and armor
 
*; Tier 7
 
*; Tier 7
*Lunge deals +18% damage to health and armor
+
:Lunge deals +18% damage to health and armor
 
*; Tier 8
 
*; Tier 8
*Lunge deals +21% damage to health and armor
+
:Lunge deals +21% damage to health and armor
 
*; Tier 9
 
*; Tier 9
*Lunge deals +24% damage to health and armor
+
:Lunge deals +24% damage to health and armor
 
*; Tier 10
 
*; Tier 10
*Lunge deals +27% damage to health and armor
+
:Lunge deals +27% damage to health and armor
 
*; Tier 11
 
*; Tier 11
*Lunge deals +30% damage to health and armor
+
:Lunge deals +30% damage to health and armor
 
*; Tier 12
 
*; Tier 12
*Lunge deals +33% damage to health and armor
+
:Lunge deals +33% damage to health and armor
 
*; Tier 13
 
*; Tier 13
*Lunge deals +39% damage to health and armor
+
:Lunge deals +39% damage to health and armor
 
*; Tier 14
 
*; Tier 14
*Lunge deals +45% damage to health and armor
+
:Lunge deals +45% damage to health and armor
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Group-Lunging || <b>Tier 14</b> - Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds || Hands || {{Spoiler|
+
| || of Group-Lunging || <b>Tier 14</b> - Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
 
*; Tier 2
 
*; Tier 2
*Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds
 
*; Tier 3
 
*; Tier 3
*Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds
 
*; Tier 4
 
*; Tier 4
*Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds
 
*; Tier 5
 
*; Tier 5
*Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds
 
*; Tier 6
 
*; Tier 6
*Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds
 
*; Tier 7
 
*; Tier 7
*Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds
 
*; Tier 8
 
*; Tier 8
*Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds
 
*; Tier 9
 
*; Tier 9
*Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds
 
*; Tier 10
 
*; Tier 10
*Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds
 
*; Tier 11
 
*; Tier 11
*Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds
 
*; Tier 12
 
*; Tier 12
*Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
 
*; Tier 13
 
*; Tier 13
*Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds
 
*; Tier 14
 
*; Tier 14
*Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Bloody Redirection || <b>Tier 14</b> - Redirect deals +78 Trauma damage over 15 seconds || Chest, OffHand || {{Spoiler|
+
| || of Bloody Redirection || <b>Tier 14</b> - Redirect deals +78 Trauma damage over 15 seconds || Chest, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Redirect deals +39 Trauma damage over 15 seconds
+
:Redirect deals +39 Trauma damage over 15 seconds
 
*; Tier 2
 
*; Tier 2
*Redirect deals +42 Trauma damage over 15 seconds
+
:Redirect deals +42 Trauma damage over 15 seconds
 
*; Tier 3
 
*; Tier 3
*Redirect deals +45 Trauma damage over 15 seconds
+
:Redirect deals +45 Trauma damage over 15 seconds
 
*; Tier 4
 
*; Tier 4
*Redirect deals +48 Trauma damage over 15 seconds
+
:Redirect deals +48 Trauma damage over 15 seconds
 
*; Tier 5
 
*; Tier 5
*Redirect deals +51 Trauma damage over 15 seconds
+
:Redirect deals +51 Trauma damage over 15 seconds
 
*; Tier 6
 
*; Tier 6
*Redirect deals +54 Trauma damage over 15 seconds
+
:Redirect deals +54 Trauma damage over 15 seconds
 
*; Tier 7
 
*; Tier 7
*Redirect deals +57 Trauma damage over 15 seconds
+
:Redirect deals +57 Trauma damage over 15 seconds
 
*; Tier 8
 
*; Tier 8
*Redirect deals +60 Trauma damage over 15 seconds
+
:Redirect deals +60 Trauma damage over 15 seconds
 
*; Tier 9
 
*; Tier 9
*Redirect deals +63 Trauma damage over 15 seconds
+
:Redirect deals +63 Trauma damage over 15 seconds
 
*; Tier 10
 
*; Tier 10
*Redirect deals +66 Trauma damage over 15 seconds
+
:Redirect deals +66 Trauma damage over 15 seconds
 
*; Tier 11
 
*; Tier 11
*Redirect deals +69 Trauma damage over 15 seconds
+
:Redirect deals +69 Trauma damage over 15 seconds
 
*; Tier 12
 
*; Tier 12
*Redirect deals +72 Trauma damage over 15 seconds
+
:Redirect deals +72 Trauma damage over 15 seconds
 
*; Tier 13
 
*; Tier 13
*Redirect deals +75 Trauma damage over 15 seconds
+
:Redirect deals +75 Trauma damage over 15 seconds
 
*; Tier 14
 
*; Tier 14
*Redirect deals +78 Trauma damage over 15 seconds
+
:Redirect deals +78 Trauma damage over 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Knockback Lunges || <b>Tier 14</b> - Lunge deals +35 damage and knocks the target backwards || Feet || {{Spoiler|
+
| || of Knockback Lunges || <b>Tier 14</b> - Lunge deals +35 damage and knocks the target backwards || Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Lunge deals +1 damage and knocks the target backwards
+
:Lunge deals +1 damage and knocks the target backwards
 
*; Tier 2
 
*; Tier 2
*Lunge deals +2 damage and knocks the target backwards
+
:Lunge deals +2 damage and knocks the target backwards
 
*; Tier 3
 
*; Tier 3
*Lunge deals +3 damage and knocks the target backwards
+
:Lunge deals +3 damage and knocks the target backwards
 
*; Tier 4
 
*; Tier 4
*Lunge deals +4 damage and knocks the target backwards
+
:Lunge deals +4 damage and knocks the target backwards
 
*; Tier 5
 
*; Tier 5
*Lunge deals +5 damage and knocks the target backwards
+
:Lunge deals +5 damage and knocks the target backwards
 
*; Tier 6
 
*; Tier 6
*Lunge deals +6 damage and knocks the target backwards
+
:Lunge deals +6 damage and knocks the target backwards
 
*; Tier 7
 
*; Tier 7
*Lunge deals +7 damage and knocks the target backwards
+
:Lunge deals +7 damage and knocks the target backwards
 
*; Tier 8
 
*; Tier 8
*Lunge deals +10 damage and knocks the target backwards
+
:Lunge deals +10 damage and knocks the target backwards
 
*; Tier 9
 
*; Tier 9
*Lunge deals +13 damage and knocks the target backwards
+
:Lunge deals +13 damage and knocks the target backwards
 
*; Tier 10
 
*; Tier 10
*Lunge deals +15 damage and knocks the target backwards
+
:Lunge deals +15 damage and knocks the target backwards
 
*; Tier 11
 
*; Tier 11
*Lunge deals +17 damage and knocks the target backwards
+
:Lunge deals +17 damage and knocks the target backwards
 
*; Tier 12
 
*; Tier 12
*Lunge deals +20 damage and knocks the target backwards
+
:Lunge deals +20 damage and knocks the target backwards
 
*; Tier 13
 
*; Tier 13
*Lunge deals +25 damage and knocks the target backwards
+
:Lunge deals +25 damage and knocks the target backwards
 
*; Tier 14
 
*; Tier 14
*Lunge deals +35 damage and knocks the target backwards
+
:Lunge deals +35 damage and knocks the target backwards
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Lunging || <b>Tier 14</b> - Lunge deals +102 armor damage || OffHand, Ring || {{Spoiler|
+
| || of Lunging || <b>Tier 14</b> - Lunge deals +102 armor damage || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Lunge deals +12 armor damage
+
:Lunge deals +12 armor damage
 
*; Tier 2
 
*; Tier 2
*Lunge deals +18 armor damage
+
:Lunge deals +18 armor damage
 
*; Tier 3
 
*; Tier 3
*Lunge deals +24 armor damage
+
:Lunge deals +24 armor damage
 
*; Tier 4
 
*; Tier 4
*Lunge deals +30 armor damage
+
:Lunge deals +30 armor damage
 
*; Tier 5
 
*; Tier 5
*Lunge deals +36 armor damage
+
:Lunge deals +36 armor damage
 
*; Tier 6
 
*; Tier 6
*Lunge deals +42 armor damage
+
:Lunge deals +42 armor damage
 
*; Tier 7
 
*; Tier 7
*Lunge deals +48 armor damage
+
:Lunge deals +48 armor damage
 
*; Tier 8
 
*; Tier 8
*Lunge deals +54 armor damage
+
:Lunge deals +54 armor damage
 
*; Tier 9
 
*; Tier 9
*Lunge deals +60 armor damage
+
:Lunge deals +60 armor damage
 
*; Tier 10
 
*; Tier 10
*Lunge deals +66 armor damage
+
:Lunge deals +66 armor damage
 
*; Tier 11
 
*; Tier 11
*Lunge deals +72 armor damage
+
:Lunge deals +72 armor damage
 
*; Tier 12
 
*; Tier 12
*Lunge deals +78 armor damage
+
:Lunge deals +78 armor damage
 
*; Tier 13
 
*; Tier 13
*Lunge deals +90 armor damage
+
:Lunge deals +90 armor damage
 
*; Tier 14
 
*; Tier 14
*Lunge deals +102 armor damage
+
:Lunge deals +102 armor damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Healthy Deflection || <b>Tier 14</b> - Deflective Spin heals 84 Health over 60 seconds || Legs, Necklace || {{Spoiler|
+
| || of Healthy Deflection || <b>Tier 14</b> - Deflective Spin heals 84 Health over 60 seconds || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Deflective Spin heals 6 Health over 60 seconds
+
:Deflective Spin heals 6 Health over 60 seconds
 
*; Tier 2
 
*; Tier 2
*Deflective Spin heals 12 Health over 60 seconds
+
:Deflective Spin heals 12 Health over 60 seconds
 
*; Tier 3
 
*; Tier 3
*Deflective Spin heals 18 Health over 60 seconds
+
:Deflective Spin heals 18 Health over 60 seconds
 
*; Tier 4
 
*; Tier 4
*Deflective Spin heals 24 Health over 60 seconds
+
:Deflective Spin heals 24 Health over 60 seconds
 
*; Tier 5
 
*; Tier 5
*Deflective Spin heals 30 Health over 60 seconds
+
:Deflective Spin heals 30 Health over 60 seconds
 
*; Tier 6
 
*; Tier 6
*Deflective Spin heals 36 Health over 60 seconds
+
:Deflective Spin heals 36 Health over 60 seconds
 
*; Tier 7
 
*; Tier 7
*Deflective Spin heals 42 Health over 60 seconds
+
:Deflective Spin heals 42 Health over 60 seconds
 
*; Tier 8
 
*; Tier 8
*Deflective Spin heals 48 Health over 60 seconds
+
:Deflective Spin heals 48 Health over 60 seconds
 
*; Tier 9
 
*; Tier 9
*Deflective Spin heals 54 Health over 60 seconds
+
:Deflective Spin heals 54 Health over 60 seconds
 
*; Tier 10
 
*; Tier 10
*Deflective Spin heals 60 Health over 60 seconds
+
:Deflective Spin heals 60 Health over 60 seconds
 
*; Tier 11
 
*; Tier 11
*Deflective Spin heals 66 Health over 60 seconds
+
:Deflective Spin heals 66 Health over 60 seconds
 
*; Tier 12
 
*; Tier 12
*Deflective Spin heals 72 Health over 60 seconds
+
:Deflective Spin heals 72 Health over 60 seconds
 
*; Tier 13
 
*; Tier 13
*Deflective Spin heals 78 Health over 60 seconds
+
:Deflective Spin heals 78 Health over 60 seconds
 
*; Tier 14
 
*; Tier 14
*Deflective Spin heals 84 Health over 60 seconds
+
:Deflective Spin heals 84 Health over 60 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Refreshing Deflection || <b>Tier 14</b> - Deflective Spin restores 36 Power after a 20 second delay || Head, OffHand || {{Spoiler|
+
| || of Refreshing Deflection || <b>Tier 14</b> - Deflective Spin restores 36 Power after a 20 second delay || Head, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Deflective Spin restores 6 Power after a 20 second delay
+
:Deflective Spin restores 6 Power after a 20 second delay
 
*; Tier 2
 
*; Tier 2
*Deflective Spin restores 8 Power after a 20 second delay
+
:Deflective Spin restores 8 Power after a 20 second delay
 
*; Tier 3
 
*; Tier 3
*Deflective Spin restores 10 Power after a 20 second delay
+
:Deflective Spin restores 10 Power after a 20 second delay
 
*; Tier 4
 
*; Tier 4
*Deflective Spin restores 12 Power after a 20 second delay
+
:Deflective Spin restores 12 Power after a 20 second delay
 
*; Tier 5
 
*; Tier 5
*Deflective Spin restores 14 Power after a 20 second delay
+
:Deflective Spin restores 14 Power after a 20 second delay
 
*; Tier 6
 
*; Tier 6
*Deflective Spin restores 16 Power after a 20 second delay
+
:Deflective Spin restores 16 Power after a 20 second delay
 
*; Tier 7
 
*; Tier 7
*Deflective Spin restores 18 Power after a 20 second delay
+
:Deflective Spin restores 18 Power after a 20 second delay
 
*; Tier 8
 
*; Tier 8
*Deflective Spin restores 20 Power after a 20 second delay
+
:Deflective Spin restores 20 Power after a 20 second delay
 
*; Tier 9
 
*; Tier 9
*Deflective Spin restores 22 Power after a 20 second delay
+
:Deflective Spin restores 22 Power after a 20 second delay
 
*; Tier 10
 
*; Tier 10
*Deflective Spin restores 24 Power after a 20 second delay
+
:Deflective Spin restores 24 Power after a 20 second delay
 
*; Tier 11
 
*; Tier 11
*Deflective Spin restores 27 Power after a 20 second delay
+
:Deflective Spin restores 27 Power after a 20 second delay
 
*; Tier 12
 
*; Tier 12
*Deflective Spin restores 30 Power after a 20 second delay
+
:Deflective Spin restores 30 Power after a 20 second delay
 
*; Tier 13
 
*; Tier 13
*Deflective Spin restores 33 Power after a 20 second delay
+
:Deflective Spin restores 33 Power after a 20 second delay
 
*; Tier 14
 
*; Tier 14
*Deflective Spin restores 36 Power after a 20 second delay
+
:Deflective Spin restores 36 Power after a 20 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Second Chances || <b>Tier 14</b> - If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health || Feet, Necklace || {{Spoiler|
+
| || of Second Chances || <b>Tier 14</b> - If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health || Feet, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
+
:If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
 
*; Tier 2
 
*; Tier 2
*If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
+
:If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
 
*; Tier 3
 
*; Tier 3
*If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
+
:If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
 
*; Tier 4
 
*; Tier 4
*If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
+
:If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
 
*; Tier 5
 
*; Tier 5
*If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
+
:If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
 
*; Tier 6
 
*; Tier 6
*If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
+
:If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
 
*; Tier 7
 
*; Tier 7
*If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
+
:If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
 
*; Tier 8
 
*; Tier 8
*If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
+
:If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
 
*; Tier 9
 
*; Tier 9
*If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
+
:If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
 
*; Tier 10
 
*; Tier 10
*If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
+
:If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
 
*; Tier 11
 
*; Tier 11
*If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
+
:If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
 
*; Tier 12
 
*; Tier 12
*If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
+
:If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
 
*; Tier 13
 
*; Tier 13
*If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
+
:If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
 
*; Tier 14
 
*; Tier 14
*If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
+
:If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Accurate Pinning || <b>Tier 7</b> - Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|
+
| || of Accurate Pinning || <b>Tier 7</b> - Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 2
 
*; Tier 2
*Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 3
 
*; Tier 3
*Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 4
 
*; Tier 4
*Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 5
 
*; Tier 5
*Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 6
 
*; Tier 6
*Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 7
 
*; Tier 7
*Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Zen Stances || <b>Tier 14</b> - Blocking Stance restores 32 Power to you || Head, Chest || {{Spoiler|
+
| || of Zen Stances || <b>Tier 14</b> - Blocking Stance restores 32 Power to you || Head, Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Blocking Stance restores 4 Power to you
+
:Blocking Stance restores 4 Power to you
 
*; Tier 2
 
*; Tier 2
*Blocking Stance restores 6 Power to you
+
:Blocking Stance restores 6 Power to you
 
*; Tier 3
 
*; Tier 3
*Blocking Stance restores 8 Power to you
+
:Blocking Stance restores 8 Power to you
 
*; Tier 4
 
*; Tier 4
*Blocking Stance restores 10 Power to you
+
:Blocking Stance restores 10 Power to you
 
*; Tier 5
 
*; Tier 5
*Blocking Stance restores 12 Power to you
+
:Blocking Stance restores 12 Power to you
 
*; Tier 6
 
*; Tier 6
*Blocking Stance restores 14 Power to you
+
:Blocking Stance restores 14 Power to you
 
*; Tier 7
 
*; Tier 7
*Blocking Stance restores 16 Power to you
+
:Blocking Stance restores 16 Power to you
 
*; Tier 8
 
*; Tier 8
*Blocking Stance restores 18 Power to you
+
:Blocking Stance restores 18 Power to you
 
*; Tier 9
 
*; Tier 9
*Blocking Stance restores 20 Power to you
+
:Blocking Stance restores 20 Power to you
 
*; Tier 10
 
*; Tier 10
*Blocking Stance restores 22 Power to you
+
:Blocking Stance restores 22 Power to you
 
*; Tier 11
 
*; Tier 11
*Blocking Stance restores 24 Power to you
+
:Blocking Stance restores 24 Power to you
 
*; Tier 12
 
*; Tier 12
*Blocking Stance restores 26 Power to you
+
:Blocking Stance restores 26 Power to you
 
*; Tier 13
 
*; Tier 13
*Blocking Stance restores 29 Power to you
+
:Blocking Stance restores 29 Power to you
 
*; Tier 14
 
*; Tier 14
*Blocking Stance restores 32 Power to you
+
:Blocking Stance restores 32 Power to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Mind-Body Arts || <b>Tier 14</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage || MainHand, Necklace || {{Spoiler|
+
| || of Mind-Body Arts || <b>Tier 14</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
 
*; Tier 2
 
*; Tier 2
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
 
*; Tier 3
 
*; Tier 3
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
 
*; Tier 4
 
*; Tier 4
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
 
*; Tier 5
 
*; Tier 5
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
 
*; Tier 6
 
*; Tier 6
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
 
*; Tier 7
 
*; Tier 7
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
 
*; Tier 8
 
*; Tier 8
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
 
*; Tier 9
 
*; Tier 9
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
 
*; Tier 10
 
*; Tier 10
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
 
*; Tier 11
 
*; Tier 11
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
 
*; Tier 12
 
*; Tier 12
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
 
*; Tier 13
 
*; Tier 13
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +13 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +13 damage
 
*; Tier 14
 
*; Tier 14
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 14</b> - For 60 seconds after using Blocking Stance, First Aid heals you +56 || Hands, Feet || {{Spoiler|
+
| || || <b>Tier 14</b> - For 60 seconds after using Blocking Stance, First Aid heals you +56 || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*For 60 seconds after using Blocking Stance, First Aid heals you +11
+
:For 60 seconds after using Blocking Stance, First Aid heals you +11
 
*; Tier 2
 
*; Tier 2
*For 60 seconds after using Blocking Stance, First Aid heals you +14
+
:For 60 seconds after using Blocking Stance, First Aid heals you +14
 
*; Tier 3
 
*; Tier 3
*For 60 seconds after using Blocking Stance, First Aid heals you +17
+
:For 60 seconds after using Blocking Stance, First Aid heals you +17
 
*; Tier 4
 
*; Tier 4
*For 60 seconds after using Blocking Stance, First Aid heals you +20
+
:For 60 seconds after using Blocking Stance, First Aid heals you +20
 
*; Tier 5
 
*; Tier 5
*For 60 seconds after using Blocking Stance, First Aid heals you +23
+
:For 60 seconds after using Blocking Stance, First Aid heals you +23
 
*; Tier 6
 
*; Tier 6
*For 60 seconds after using Blocking Stance, First Aid heals you +26
+
:For 60 seconds after using Blocking Stance, First Aid heals you +26
 
*; Tier 7
 
*; Tier 7
*For 60 seconds after using Blocking Stance, First Aid heals you +29
+
:For 60 seconds after using Blocking Stance, First Aid heals you +29
 
*; Tier 8
 
*; Tier 8
*For 60 seconds after using Blocking Stance, First Aid heals you +32
+
:For 60 seconds after using Blocking Stance, First Aid heals you +32
 
*; Tier 9
 
*; Tier 9
*For 60 seconds after using Blocking Stance, First Aid heals you +35
+
:For 60 seconds after using Blocking Stance, First Aid heals you +35
 
*; Tier 10
 
*; Tier 10
*For 60 seconds after using Blocking Stance, First Aid heals you +38
+
:For 60 seconds after using Blocking Stance, First Aid heals you +38
 
*; Tier 11
 
*; Tier 11
*For 60 seconds after using Blocking Stance, First Aid heals you +41
+
:For 60 seconds after using Blocking Stance, First Aid heals you +41
 
*; Tier 12
 
*; Tier 12
*For 60 seconds after using Blocking Stance, First Aid heals you +44
+
:For 60 seconds after using Blocking Stance, First Aid heals you +44
 
*; Tier 13
 
*; Tier 13
*For 60 seconds after using Blocking Stance, First Aid heals you +50
+
:For 60 seconds after using Blocking Stance, First Aid heals you +50
 
*; Tier 14
 
*; Tier 14
*For 60 seconds after using Blocking Stance, First Aid heals you +56
+
:For 60 seconds after using Blocking Stance, First Aid heals you +56
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Redirection || <b>Tier 14</b> - Redirect Damage +115% || Legs, MainHand || {{Spoiler|
+
| || of Redirection || <b>Tier 14</b> - Redirect Damage +115% || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Redirect Damage +19%
+
:Redirect Damage +19%
 
*; Tier 2
 
*; Tier 2
*Redirect Damage +25%
+
:Redirect Damage +25%
 
*; Tier 3
 
*; Tier 3
*Redirect Damage +31%
+
:Redirect Damage +31%
 
*; Tier 4
 
*; Tier 4
*Redirect Damage +37%
+
:Redirect Damage +37%
 
*; Tier 5
 
*; Tier 5
*Redirect Damage +43%
+
:Redirect Damage +43%
 
*; Tier 6
 
*; Tier 6
*Redirect Damage +49%
+
:Redirect Damage +49%
 
*; Tier 7
 
*; Tier 7
*Redirect Damage +55%
+
:Redirect Damage +55%
 
*; Tier 8
 
*; Tier 8
*Redirect Damage +61%
+
:Redirect Damage +61%
 
*; Tier 9
 
*; Tier 9
*Redirect Damage +67%
+
:Redirect Damage +67%
 
*; Tier 10
 
*; Tier 10
*Redirect Damage +73%
+
:Redirect Damage +73%
 
*; Tier 11
 
*; Tier 11
*Redirect Damage +79%
+
:Redirect Damage +79%
 
*; Tier 12
 
*; Tier 12
*Redirect Damage +85%
+
:Redirect Damage +85%
 
*; Tier 13
 
*; Tier 13
*Redirect Damage +100%
+
:Redirect Damage +100%
 
*; Tier 14
 
*; Tier 14
*Redirect Damage +115%
+
:Redirect Damage +115%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 7</b> - For 60 seconds after using Redirect, First Aid heals you +51 || Hands, Feet || {{Spoiler|
+
| || || <b>Tier 7</b> - For 60 seconds after using Redirect, First Aid heals you +51 || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*For 60 seconds after using Redirect, First Aid heals you +15
+
:For 60 seconds after using Redirect, First Aid heals you +15
 
*; Tier 2
 
*; Tier 2
*For 60 seconds after using Redirect, First Aid heals you +21
+
:For 60 seconds after using Redirect, First Aid heals you +21
 
*; Tier 3
 
*; Tier 3
*For 60 seconds after using Redirect, First Aid heals you +27
+
:For 60 seconds after using Redirect, First Aid heals you +27
 
*; Tier 4
 
*; Tier 4
*For 60 seconds after using Redirect, First Aid heals you +33
+
:For 60 seconds after using Redirect, First Aid heals you +33
 
*; Tier 5
 
*; Tier 5
*For 60 seconds after using Redirect, First Aid heals you +39
+
:For 60 seconds after using Redirect, First Aid heals you +39
 
*; Tier 6
 
*; Tier 6
*For 60 seconds after using Redirect, First Aid heals you +45
+
:For 60 seconds after using Redirect, First Aid heals you +45
 
*; Tier 7
 
*; Tier 7
*For 60 seconds after using Redirect, First Aid heals you +51
+
:For 60 seconds after using Redirect, First Aid heals you +51
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Potent Redirection || <b>Tier 14</b> - Redirect generates no Rage, reduces Rage by 960, and taunts -800 || Ring, Necklace || {{Spoiler|
+
| || of Potent Redirection || <b>Tier 14</b> - Redirect generates no Rage, reduces Rage by 960, and taunts -800 || Ring, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Redirect generates no Rage, reduces Rage by 100, and taunts -105
+
:Redirect generates no Rage, reduces Rage by 100, and taunts -105
 
*; Tier 2
 
*; Tier 2
*Redirect generates no Rage, reduces Rage by 160, and taunts -150
+
:Redirect generates no Rage, reduces Rage by 160, and taunts -150
 
*; Tier 3
 
*; Tier 3
*Redirect generates no Rage, reduces Rage by 220, and taunts -195
+
:Redirect generates no Rage, reduces Rage by 220, and taunts -195
 
*; Tier 4
 
*; Tier 4
*Redirect generates no Rage, reduces Rage by 280, and taunts -240
+
:Redirect generates no Rage, reduces Rage by 280, and taunts -240
 
*; Tier 5
 
*; Tier 5
*Redirect generates no Rage, reduces Rage by 340, and taunts -285
+
:Redirect generates no Rage, reduces Rage by 340, and taunts -285
 
*; Tier 6
 
*; Tier 6
*Redirect generates no Rage, reduces Rage by 400, and taunts -330
+
:Redirect generates no Rage, reduces Rage by 400, and taunts -330
 
*; Tier 7
 
*; Tier 7
*Redirect generates no Rage, reduces Rage by 460, and taunts -375
+
:Redirect generates no Rage, reduces Rage by 460, and taunts -375
 
*; Tier 8
 
*; Tier 8
*Redirect generates no Rage, reduces Rage by 520, and taunts -420
+
:Redirect generates no Rage, reduces Rage by 520, and taunts -420
 
*; Tier 9
 
*; Tier 9
*Redirect generates no Rage, reduces Rage by 580, and taunts -465
+
:Redirect generates no Rage, reduces Rage by 580, and taunts -465
 
*; Tier 10
 
*; Tier 10
*Redirect generates no Rage, reduces Rage by 640, and taunts -510
+
:Redirect generates no Rage, reduces Rage by 640, and taunts -510
 
*; Tier 11
 
*; Tier 11
*Redirect generates no Rage, reduces Rage by 700, and taunts -555
+
:Redirect generates no Rage, reduces Rage by 700, and taunts -555
 
*; Tier 12
 
*; Tier 12
*Redirect generates no Rage, reduces Rage by 760, and taunts -600
+
:Redirect generates no Rage, reduces Rage by 760, and taunts -600
 
*; Tier 13
 
*; Tier 13
*Redirect generates no Rage, reduces Rage by 860, and taunts -700
+
:Redirect generates no Rage, reduces Rage by 860, and taunts -700
 
*; Tier 14
 
*; Tier 14
*Redirect generates no Rage, reduces Rage by 960, and taunts -800
+
:Redirect generates no Rage, reduces Rage by 960, and taunts -800
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 14</b> - Redirect deals +56 damage and stuns the target || Hands || {{Spoiler|
+
| || || <b>Tier 14</b> - Redirect deals +56 damage and stuns the target || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Redirect deals +3 damage and stuns the target
+
:Redirect deals +3 damage and stuns the target
 
*; Tier 2
 
*; Tier 2
*Redirect deals +6 damage and stuns the target
+
:Redirect deals +6 damage and stuns the target
 
*; Tier 3
 
*; Tier 3
*Redirect deals +9 damage and stuns the target
+
:Redirect deals +9 damage and stuns the target
 
*; Tier 4
 
*; Tier 4
*Redirect deals +12 damage and stuns the target
+
:Redirect deals +12 damage and stuns the target
 
*; Tier 5
 
*; Tier 5
*Redirect deals +15 damage and stuns the target
+
:Redirect deals +15 damage and stuns the target
 
*; Tier 6
 
*; Tier 6
*Redirect deals +18 damage and stuns the target
+
:Redirect deals +18 damage and stuns the target
 
*; Tier 7
 
*; Tier 7
*Redirect deals +21 damage and stuns the target
+
:Redirect deals +21 damage and stuns the target
 
*; Tier 8
 
*; Tier 8
*Redirect deals +24 damage and stuns the target
+
:Redirect deals +24 damage and stuns the target
 
*; Tier 9
 
*; Tier 9
*Redirect deals +27 damage and stuns the target
+
:Redirect deals +27 damage and stuns the target
 
*; Tier 10
 
*; Tier 10
*Redirect deals +30 damage and stuns the target
+
:Redirect deals +30 damage and stuns the target
 
*; Tier 11
 
*; Tier 11
*Redirect deals +33 damage and stuns the target
+
:Redirect deals +33 damage and stuns the target
 
*; Tier 12
 
*; Tier 12
*Redirect deals +36 damage and stuns the target
+
:Redirect deals +36 damage and stuns the target
 
*; Tier 13
 
*; Tier 13
*Redirect deals +46 damage and stuns the target
+
:Redirect deals +46 damage and stuns the target
 
*; Tier 14
 
*; Tier 14
*Redirect deals +56 damage and stuns the target
+
:Redirect deals +56 damage and stuns the target
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Strategic Thrusts || <b>Tier 14</b> - Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|
+
| || of Strategic Thrusts || <b>Tier 14</b> - Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 2
 
*; Tier 2
*Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 3
 
*; Tier 3
*Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 4
 
*; Tier 4
*Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 5
 
*; Tier 5
*Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 6
 
*; Tier 6
*Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 7
 
*; Tier 7
*Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 8
 
*; Tier 8
*Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 9
 
*; Tier 9
*Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 10
 
*; Tier 10
*Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 11
 
*; Tier 11
*Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 12
 
*; Tier 12
*Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
 
*; Tier 13
 
*; Tier 13
*Strategic Thrust deals +51% damage, plus 40% more damage if the target is Vulnerable
+
:Strategic Thrust deals +51% damage, plus 40% more damage if the target is Vulnerable
 
*; Tier 14
 
*; Tier 14
*Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
+
:Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 14</b> - Strategic Thrust and Lunge Damage +64% || Head, OffHand || {{Spoiler|
+
| || || <b>Tier 14</b> - Strategic Thrust and Lunge Damage +64% || Head, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Strategic Thrust and Lunge Damage +17%
+
:Strategic Thrust and Lunge Damage +17%
 
*; Tier 2
 
*; Tier 2
*Strategic Thrust and Lunge Damage +20%
+
:Strategic Thrust and Lunge Damage +20%
 
*; Tier 3
 
*; Tier 3
*Strategic Thrust and Lunge Damage +23%
+
:Strategic Thrust and Lunge Damage +23%
 
*; Tier 4
 
*; Tier 4
*Strategic Thrust and Lunge Damage +26%
+
:Strategic Thrust and Lunge Damage +26%
 
*; Tier 5
 
*; Tier 5
*Strategic Thrust and Lunge Damage +29%
+
:Strategic Thrust and Lunge Damage +29%
 
*; Tier 6
 
*; Tier 6
*Strategic Thrust and Lunge Damage +32%
+
:Strategic Thrust and Lunge Damage +32%
 
*; Tier 7
 
*; Tier 7
*Strategic Thrust and Lunge Damage +35%
+
:Strategic Thrust and Lunge Damage +35%
 
*; Tier 8
 
*; Tier 8
*Strategic Thrust and Lunge Damage +38%
+
:Strategic Thrust and Lunge Damage +38%
 
*; Tier 9
 
*; Tier 9
*Strategic Thrust and Lunge Damage +41%
+
:Strategic Thrust and Lunge Damage +41%
 
*; Tier 10
 
*; Tier 10
*Strategic Thrust and Lunge Damage +44%
+
:Strategic Thrust and Lunge Damage +44%
 
*; Tier 11
 
*; Tier 11
*Strategic Thrust and Lunge Damage +47%
+
:Strategic Thrust and Lunge Damage +47%
 
*; Tier 12
 
*; Tier 12
*Strategic Thrust and Lunge Damage +50%
+
:Strategic Thrust and Lunge Damage +50%
 
*; Tier 13
 
*; Tier 13
*Strategic Thrust and Lunge Damage +57%
+
:Strategic Thrust and Lunge Damage +57%
 
*; Tier 14
 
*; Tier 14
*Strategic Thrust and Lunge Damage +64%
+
:Strategic Thrust and Lunge Damage +64%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fatal Vulnerabilities || <b>Tier 14</b> - If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you || Chest, Hands || {{Spoiler|
+
| || of Fatal Vulnerabilities || <b>Tier 14</b> - If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
+
:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
 
*; Tier 2
 
*; Tier 2
*If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
+
:If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
 
*; Tier 3
 
*; Tier 3
*If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
+
:If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
 
*; Tier 4
 
*; Tier 4
*If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
+
:If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
 
*; Tier 5
 
*; Tier 5
*If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
+
:If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
 
*; Tier 6
 
*; Tier 6
*If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
+
:If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
 
*; Tier 7
 
*; Tier 7
*If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
+
:If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
 
*; Tier 8
 
*; Tier 8
*If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
+
:If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
 
*; Tier 9
 
*; Tier 9
*If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
+
:If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
 
*; Tier 10
 
*; Tier 10
*If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
+
:If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
 
*; Tier 11
 
*; Tier 11
*If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
+
:If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
 
*; Tier 12
 
*; Tier 12
*If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
+
:If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
 
*; Tier 13
 
*; Tier 13
*If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
+
:If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
 
*; Tier 14
 
*; Tier 14
*If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
+
:If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Heedfulness || <b>Tier 14</b> - Heed The Stick Damage +71% || Legs, MainHand || {{Spoiler|
+
| || of Heedfulness || <b>Tier 14</b> - Heed The Stick Damage +71% || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Heed The Stick Damage +11%
+
:Heed The Stick Damage +11%
 
*; Tier 2
 
*; Tier 2
*Heed The Stick Damage +15%
+
:Heed The Stick Damage +15%
 
*; Tier 3
 
*; Tier 3
*Heed The Stick Damage +19%
+
:Heed The Stick Damage +19%
 
*; Tier 4
 
*; Tier 4
*Heed The Stick Damage +23%
+
:Heed The Stick Damage +23%
 
*; Tier 5
 
*; Tier 5
*Heed The Stick Damage +27%
+
:Heed The Stick Damage +27%
 
*; Tier 6
 
*; Tier 6
*Heed The Stick Damage +31%
+
:Heed The Stick Damage +31%
 
*; Tier 7
 
*; Tier 7
*Heed The Stick Damage +35%
+
:Heed The Stick Damage +35%
 
*; Tier 8
 
*; Tier 8
*Heed The Stick Damage +39%
+
:Heed The Stick Damage +39%
 
*; Tier 9
 
*; Tier 9
*Heed The Stick Damage +43%
+
:Heed The Stick Damage +43%
 
*; Tier 10
 
*; Tier 10
*Heed The Stick Damage +47%
+
:Heed The Stick Damage +47%
 
*; Tier 11
 
*; Tier 11
*Heed The Stick Damage +51%
+
:Heed The Stick Damage +51%
 
*; Tier 12
 
*; Tier 12
*Heed The Stick Damage +55%
+
:Heed The Stick Damage +55%
 
*; Tier 13
 
*; Tier 13
*Heed The Stick Damage +63%
+
:Heed The Stick Damage +63%
 
*; Tier 14
 
*; Tier 14
*Heed The Stick Damage +71%
+
:Heed The Stick Damage +71%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Potent Heeding || <b>Tier 14</b> - Heed The Stick deals +22% Damage and Taunts +840 || Chest, Head || {{Spoiler|
+
| || of Potent Heeding || <b>Tier 14</b> - Heed The Stick deals +22% Damage and Taunts +840 || Chest, Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Heed The Stick deals +1% Damage and Taunts +60
+
:Heed The Stick deals +1% Damage and Taunts +60
 
*; Tier 2
 
*; Tier 2
*Heed The Stick deals +2% Damage and Taunts +120
+
:Heed The Stick deals +2% Damage and Taunts +120
 
*; Tier 3
 
*; Tier 3
*Heed The Stick deals +3% Damage and Taunts +180
+
:Heed The Stick deals +3% Damage and Taunts +180
 
*; Tier 4
 
*; Tier 4
*Heed The Stick deals +4% Damage and Taunts +240
+
:Heed The Stick deals +4% Damage and Taunts +240
 
*; Tier 5
 
*; Tier 5
*Heed The Stick deals +5% Damage and Taunts +300
+
:Heed The Stick deals +5% Damage and Taunts +300
 
*; Tier 6
 
*; Tier 6
*Heed The Stick deals +6% Damage and Taunts +360
+
:Heed The Stick deals +6% Damage and Taunts +360
 
*; Tier 7
 
*; Tier 7
*Heed The Stick deals +7% Damage and Taunts +420
+
:Heed The Stick deals +7% Damage and Taunts +420
 
*; Tier 8
 
*; Tier 8
*Heed The Stick deals +8% Damage and Taunts +480
+
:Heed The Stick deals +8% Damage and Taunts +480
 
*; Tier 9
 
*; Tier 9
*Heed The Stick deals +9% Damage and Taunts +540
+
:Heed The Stick deals +9% Damage and Taunts +540
 
*; Tier 10
 
*; Tier 10
*Heed The Stick deals +10% Damage and Taunts +600
+
:Heed The Stick deals +10% Damage and Taunts +600
 
*; Tier 11
 
*; Tier 11
*Heed The Stick deals +11% Damage and Taunts +660
+
:Heed The Stick deals +11% Damage and Taunts +660
 
*; Tier 12
 
*; Tier 12
*Heed The Stick deals +12% Damage and Taunts +720
+
:Heed The Stick deals +12% Damage and Taunts +720
 
*; Tier 13
 
*; Tier 13
*Heed The Stick deals +17% Damage and Taunts +780
+
:Heed The Stick deals +17% Damage and Taunts +780
 
*; Tier 14
 
*; Tier 14
*Heed The Stick deals +22% Damage and Taunts +840
+
:Heed The Stick deals +22% Damage and Taunts +840
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Healthy Heeding || <b>Tier 14</b> - Heed The Stick heals you for 24 health (or armor if health is full) || Hands, Necklace || {{Spoiler|
+
| || of Healthy Heeding || <b>Tier 14</b> - Heed The Stick heals you for 24 health (or armor if health is full) || Hands, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Heed The Stick heals you for 5 health (or armor if health is full)
+
:Heed The Stick heals you for 5 health (or armor if health is full)
 
*; Tier 2
 
*; Tier 2
*Heed The Stick heals you for 6 health (or armor if health is full)
+
:Heed The Stick heals you for 6 health (or armor if health is full)
 
*; Tier 3
 
*; Tier 3
*Heed The Stick heals you for 7 health (or armor if health is full)
+
:Heed The Stick heals you for 7 health (or armor if health is full)
 
*; Tier 4
 
*; Tier 4
*Heed The Stick heals you for 8 health (or armor if health is full)
+
:Heed The Stick heals you for 8 health (or armor if health is full)
 
*; Tier 5
 
*; Tier 5
*Heed The Stick heals you for 9 health (or armor if health is full)
+
:Heed The Stick heals you for 9 health (or armor if health is full)
 
*; Tier 6
 
*; Tier 6
*Heed The Stick heals you for 10 health (or armor if health is full)
+
:Heed The Stick heals you for 10 health (or armor if health is full)
 
*; Tier 7
 
*; Tier 7
*Heed The Stick heals you for 11 health (or armor if health is full)
+
:Heed The Stick heals you for 11 health (or armor if health is full)
 
*; Tier 8
 
*; Tier 8
*Heed The Stick heals you for 12 health (or armor if health is full)
+
:Heed The Stick heals you for 12 health (or armor if health is full)
 
*; Tier 9
 
*; Tier 9
*Heed The Stick heals you for 14 health (or armor if health is full)
+
:Heed The Stick heals you for 14 health (or armor if health is full)
 
*; Tier 10
 
*; Tier 10
*Heed The Stick heals you for 16 health (or armor if health is full)
+
:Heed The Stick heals you for 16 health (or armor if health is full)
 
*; Tier 11
 
*; Tier 11
*Heed The Stick heals you for 18 health (or armor if health is full)
+
:Heed The Stick heals you for 18 health (or armor if health is full)
 
*; Tier 12
 
*; Tier 12
*Heed The Stick heals you for 20 health (or armor if health is full)
+
:Heed The Stick heals you for 20 health (or armor if health is full)
 
*; Tier 13
 
*; Tier 13
*Heed The Stick heals you for 22 health (or armor if health is full)
+
:Heed The Stick heals you for 22 health (or armor if health is full)
 
*; Tier 14
 
*; Tier 14
*Heed The Stick heals you for 24 health (or armor if health is full)
+
:Heed The Stick heals you for 24 health (or armor if health is full)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Thickheaded Heeding || <b>Tier 7</b> - Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler|
+
| || of Thickheaded Heeding || <b>Tier 7</b> - Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
+
:Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
+
:Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
+
:Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
+
:Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
+
:Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
+
:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
 
*; Tier 7
 
*; Tier 7
*Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
+
:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Headcracking || <b>Tier 14</b> - Headcracker Damage +62% || Chest, Feet || {{Spoiler|
+
| || of Headcracking || <b>Tier 14</b> - Headcracker Damage +62% || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Headcracker Damage +8%
+
:Headcracker Damage +8%
 
*; Tier 2
 
*; Tier 2
*Headcracker Damage +12%
+
:Headcracker Damage +12%
 
*; Tier 3
 
*; Tier 3
*Headcracker Damage +16%
+
:Headcracker Damage +16%
 
*; Tier 4
 
*; Tier 4
*Headcracker Damage +20%
+
:Headcracker Damage +20%
 
*; Tier 5
 
*; Tier 5
*Headcracker Damage +24%
+
:Headcracker Damage +24%
 
*; Tier 6
 
*; Tier 6
*Headcracker Damage +28%
+
:Headcracker Damage +28%
 
*; Tier 7
 
*; Tier 7
*Headcracker Damage +32%
+
:Headcracker Damage +32%
 
*; Tier 8
 
*; Tier 8
*Headcracker Damage +36%
+
:Headcracker Damage +36%
 
*; Tier 9
 
*; Tier 9
*Headcracker Damage +40%
+
:Headcracker Damage +40%
 
*; Tier 10
 
*; Tier 10
*Headcracker Damage +44%
+
:Headcracker Damage +44%
 
*; Tier 11
 
*; Tier 11
*Headcracker Damage +48%
+
:Headcracker Damage +48%
 
*; Tier 12
 
*; Tier 12
*Headcracker Damage +52%
+
:Headcracker Damage +52%
 
*; Tier 13
 
*; Tier 13
*Headcracker Damage +57%
+
:Headcracker Damage +57%
 
*; Tier 14
 
*; Tier 14
*Headcracker Damage +62%
+
:Headcracker Damage +62%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 14</b> - Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210 || Legs, MainHand || {{Spoiler|
+
| || || <b>Tier 14</b> - Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210 || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
+
:Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
 
*; Tier 2
 
*; Tier 2
*Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30
+
:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30
 
*; Tier 3
 
*; Tier 3
*Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45
+
:Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45
 
*; Tier 4
 
*; Tier 4
*Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60
+
:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60
 
*; Tier 5
 
*; Tier 5
*Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75
+
:Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75
 
*; Tier 6
 
*; Tier 6
*Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90
+
:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90
 
*; Tier 7
 
*; Tier 7
*Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105
+
:Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105
 
*; Tier 8
 
*; Tier 8
*Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120
+
:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120
 
*; Tier 9
 
*; Tier 9
*Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135
+
:Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135
 
*; Tier 10
 
*; Tier 10
*Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150
+
:Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150
 
*; Tier 11
 
*; Tier 11
*Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165
+
:Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165
 
*; Tier 12
 
*; Tier 12
*Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
+
:Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
 
*; Tier 13
 
*; Tier 13
*Headcracker deals +75 damage, generates no Rage, and reduces Rage by 195
+
:Headcracker deals +75 damage, generates no Rage, and reduces Rage by 195
 
*; Tier 14
 
*; Tier 14
*Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210
+
:Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Uncrackable || || <b>Tier 7</b> - After using Headcracker, you take half damage from Psychic attacks for 10 seconds || OffHand || {{Spoiler|
+
| Uncrackable || || <b>Tier 7</b> - After using Headcracker, you take half damage from Psychic attacks for 10 seconds || OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*After using Headcracker, you take half damage from Psychic attacks for 5 seconds
+
:After using Headcracker, you take half damage from Psychic attacks for 5 seconds
 
*; Tier 2
 
*; Tier 2
*After using Headcracker, you take half damage from Psychic attacks for 6 seconds
+
:After using Headcracker, you take half damage from Psychic attacks for 6 seconds
 
*; Tier 3
 
*; Tier 3
*After using Headcracker, you take half damage from Psychic attacks for 7 seconds
+
:After using Headcracker, you take half damage from Psychic attacks for 7 seconds
 
*; Tier 4
 
*; Tier 4
*After using Headcracker, you take half damage from Psychic attacks for 8 seconds
+
:After using Headcracker, you take half damage from Psychic attacks for 8 seconds
 
*; Tier 5
 
*; Tier 5
*After using Headcracker, you take half damage from Psychic attacks for 9 seconds
+
:After using Headcracker, you take half damage from Psychic attacks for 9 seconds
 
*; Tier 6
 
*; Tier 6
*After using Headcracker, you take half damage from Psychic attacks for 10 seconds
+
:After using Headcracker, you take half damage from Psychic attacks for 10 seconds
 
*; Tier 7
 
*; Tier 7
*After using Headcracker, you take half damage from Psychic attacks for 10 seconds
+
:After using Headcracker, you take half damage from Psychic attacks for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Pinning || <b>Tier 14</b> - Pin Damage +69% || Legs, MainHand || {{Spoiler|
+
| || of Pinning || <b>Tier 14</b> - Pin Damage +69% || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pin Damage +5%
+
:Pin Damage +5%
 
*; Tier 2
 
*; Tier 2
*Pin Damage +9%
+
:Pin Damage +9%
 
*; Tier 3
 
*; Tier 3
*Pin Damage +13%
+
:Pin Damage +13%
 
*; Tier 4
 
*; Tier 4
*Pin Damage +17%
+
:Pin Damage +17%
 
*; Tier 5
 
*; Tier 5
*Pin Damage +21%
+
:Pin Damage +21%
 
*; Tier 6
 
*; Tier 6
*Pin Damage +25%
+
:Pin Damage +25%
 
*; Tier 7
 
*; Tier 7
*Pin Damage +29%
+
:Pin Damage +29%
 
*; Tier 8
 
*; Tier 8
*Pin Damage +33%
+
:Pin Damage +33%
 
*; Tier 9
 
*; Tier 9
*Pin Damage +37%
+
:Pin Damage +37%
 
*; Tier 10
 
*; Tier 10
*Pin Damage +41%
+
:Pin Damage +41%
 
*; Tier 11
 
*; Tier 11
*Pin Damage +45%
+
:Pin Damage +45%
 
*; Tier 12
 
*; Tier 12
*Pin Damage +49%
+
:Pin Damage +49%
 
*; Tier 13
 
*; Tier 13
*Pin Damage +59%
+
:Pin Damage +59%
 
*; Tier 14
 
*; Tier 14
*Pin Damage +69%
+
:Pin Damage +69%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 14</b> - Pin generates no Rage and reduces Rage by 800 || Necklace, Ring || {{Spoiler|
+
| || || <b>Tier 14</b> - Pin generates no Rage and reduces Rage by 800 || Necklace, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pin generates no Rage and reduces Rage by 50
+
:Pin generates no Rage and reduces Rage by 50
 
*; Tier 2
 
*; Tier 2
*Pin generates no Rage and reduces Rage by 100
+
:Pin generates no Rage and reduces Rage by 100
 
*; Tier 3
 
*; Tier 3
*Pin generates no Rage and reduces Rage by 150
+
:Pin generates no Rage and reduces Rage by 150
 
*; Tier 4
 
*; Tier 4
*Pin generates no Rage and reduces Rage by 200
+
:Pin generates no Rage and reduces Rage by 200
 
*; Tier 5
 
*; Tier 5
*Pin generates no Rage and reduces Rage by 250
+
:Pin generates no Rage and reduces Rage by 250
 
*; Tier 6
 
*; Tier 6
*Pin generates no Rage and reduces Rage by 300
+
:Pin generates no Rage and reduces Rage by 300
 
*; Tier 7
 
*; Tier 7
*Pin generates no Rage and reduces Rage by 350
+
:Pin generates no Rage and reduces Rage by 350
 
*; Tier 8
 
*; Tier 8
*Pin generates no Rage and reduces Rage by 400
+
:Pin generates no Rage and reduces Rage by 400
 
*; Tier 9
 
*; Tier 9
*Pin generates no Rage and reduces Rage by 450
+
:Pin generates no Rage and reduces Rage by 450
 
*; Tier 10
 
*; Tier 10
*Pin generates no Rage and reduces Rage by 500
+
:Pin generates no Rage and reduces Rage by 500
 
*; Tier 11
 
*; Tier 11
*Pin generates no Rage and reduces Rage by 550
+
:Pin generates no Rage and reduces Rage by 550
 
*; Tier 12
 
*; Tier 12
*Pin generates no Rage and reduces Rage by 600
+
:Pin generates no Rage and reduces Rage by 600
 
*; Tier 13
 
*; Tier 13
*Pin generates no Rage and reduces Rage by 700
+
:Pin generates no Rage and reduces Rage by 700
 
*; Tier 14
 
*; Tier 14
*Pin generates no Rage and reduces Rage by 800
+
:Pin generates no Rage and reduces Rage by 800
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Agonizing Pins || <b>Tier 7</b> - Pin causes target's attacks to deal -40% damage for 5 seconds || OffHand || {{Spoiler|
+
| || of Agonizing Pins || <b>Tier 7</b> - Pin causes target's attacks to deal -40% damage for 5 seconds || OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pin causes target's attacks to deal -10% damage for 5 seconds
+
:Pin causes target's attacks to deal -10% damage for 5 seconds
 
*; Tier 2
 
*; Tier 2
*Pin causes target's attacks to deal -15% damage for 5 seconds
+
:Pin causes target's attacks to deal -15% damage for 5 seconds
 
*; Tier 3
 
*; Tier 3
*Pin causes target's attacks to deal -20% damage for 5 seconds
+
:Pin causes target's attacks to deal -20% damage for 5 seconds
 
*; Tier 4
 
*; Tier 4
*Pin causes target's attacks to deal -25% damage for 5 seconds
+
:Pin causes target's attacks to deal -25% damage for 5 seconds
 
*; Tier 5
 
*; Tier 5
*Pin causes target's attacks to deal -30% damage for 5 seconds
+
:Pin causes target's attacks to deal -30% damage for 5 seconds
 
*; Tier 6
 
*; Tier 6
*Pin causes target's attacks to deal -35% damage for 5 seconds
+
:Pin causes target's attacks to deal -35% damage for 5 seconds
 
*; Tier 7
 
*; Tier 7
*Pin causes target's attacks to deal -40% damage for 5 seconds
+
:Pin causes target's attacks to deal -40% damage for 5 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of The Phoenix || <b>Tier 7</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you || OffHand || {{Spoiler|
+
| || of The Phoenix || <b>Tier 7</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you || OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
+
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
 
*; Tier 2
 
*; Tier 2
*For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
+
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
 
*; Tier 3
 
*; Tier 3
*For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
+
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
 
*; Tier 4
 
*; Tier 4
*For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
+
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
 
*; Tier 5
 
*; Tier 5
*For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
+
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
 
*; Tier 6
 
*; Tier 6
*For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
+
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
 
*; Tier 7
 
*; Tier 7
*For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
+
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 1</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || MainHand ||  
+
| || || <b>Tier 1</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || MainHand || {{Spoiler|
 +
*; Tier 1
 +
:Phoenix Strike deals +10% damage and triggers the target's Vulnerability
 +
|Expand}}
 
|-
 
|-
| || of Healthy Suppression || <b>Tier 14</b> - Suppress heals you for 40 health || OffHand, Ring || {{Spoiler|
+
| || of Healthy Suppression || <b>Tier 14</b> - Suppress heals you for 40 health || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Suppress heals you for 15 health
+
:Suppress heals you for 15 health
 
*; Tier 2
 
*; Tier 2
*Suppress heals you for 17 health
+
:Suppress heals you for 17 health
 
*; Tier 3
 
*; Tier 3
*Suppress heals you for 19 health
+
:Suppress heals you for 19 health
 
*; Tier 4
 
*; Tier 4
*Suppress heals you for 20 health
+
:Suppress heals you for 20 health
 
*; Tier 5
 
*; Tier 5
*Suppress heals you for 22 health
+
:Suppress heals you for 22 health
 
*; Tier 6
 
*; Tier 6
*Suppress heals you for 24 health
+
:Suppress heals you for 24 health
 
*; Tier 7
 
*; Tier 7
*Suppress heals you for 26 health
+
:Suppress heals you for 26 health
 
*; Tier 8
 
*; Tier 8
*Suppress heals you for 28 health
+
:Suppress heals you for 28 health
 
*; Tier 9
 
*; Tier 9
*Suppress heals you for 30 health
+
:Suppress heals you for 30 health
 
*; Tier 10
 
*; Tier 10
*Suppress heals you for 32 health
+
:Suppress heals you for 32 health
 
*; Tier 11
 
*; Tier 11
*Suppress heals you for 34 health
+
:Suppress heals you for 34 health
 
*; Tier 12
 
*; Tier 12
*Suppress heals you for 36 health
+
:Suppress heals you for 36 health
 
*; Tier 13
 
*; Tier 13
*Suppress heals you for 38 health
+
:Suppress heals you for 38 health
 
*; Tier 14
 
*; Tier 14
*Suppress heals you for 40 health
+
:Suppress heals you for 40 health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Suppression || <b>Tier 14</b> - Suppress Damage +55% || Ring, MainHand || {{Spoiler|
+
| || of Suppression || <b>Tier 14</b> - Suppress Damage +55% || Ring, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Suppress Damage +10%
+
:Suppress Damage +10%
 
*; Tier 2
 
*; Tier 2
*Suppress Damage +13%
+
:Suppress Damage +13%
 
*; Tier 3
 
*; Tier 3
*Suppress Damage +16%
+
:Suppress Damage +16%
 
*; Tier 4
 
*; Tier 4
*Suppress Damage +19%
+
:Suppress Damage +19%
 
*; Tier 5
 
*; Tier 5
*Suppress Damage +22%
+
:Suppress Damage +22%
 
*; Tier 6
 
*; Tier 6
*Suppress Damage +25%
+
:Suppress Damage +25%
 
*; Tier 7
 
*; Tier 7
*Suppress Damage +28%
+
:Suppress Damage +28%
 
*; Tier 8
 
*; Tier 8
*Suppress Damage +31%
+
:Suppress Damage +31%
 
*; Tier 9
 
*; Tier 9
*Suppress Damage +34%
+
:Suppress Damage +34%
 
*; Tier 10
 
*; Tier 10
*Suppress Damage +37%
+
:Suppress Damage +37%
 
*; Tier 11
 
*; Tier 11
*Suppress Damage +40%
+
:Suppress Damage +40%
 
*; Tier 12
 
*; Tier 12
*Suppress Damage +43%
+
:Suppress Damage +43%
 
*; Tier 13
 
*; Tier 13
*Suppress Damage +49%
+
:Suppress Damage +49%
 
*; Tier 14
 
*; Tier 14
*Suppress Damage +55%
+
:Suppress Damage +55%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Contemplative Suppression || <b>Tier 14</b> - Suppress deals +37% damage and causes targets to lose an additional 350 Rage || Legs, Necklace || {{Spoiler|
+
| || of Contemplative Suppression || <b>Tier 14</b> - Suppress deals +37% damage and causes targets to lose an additional 350 Rage || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Suppress deals +5% damage and causes targets to lose an additional 25 Rage
+
:Suppress deals +5% damage and causes targets to lose an additional 25 Rage
 
*; Tier 2
 
*; Tier 2
*Suppress deals +7% damage and causes targets to lose an additional 50 Rage
+
:Suppress deals +7% damage and causes targets to lose an additional 50 Rage
 
*; Tier 3
 
*; Tier 3
*Suppress deals +9% damage and causes targets to lose an additional 75 Rage
+
:Suppress deals +9% damage and causes targets to lose an additional 75 Rage
 
*; Tier 4
 
*; Tier 4
*Suppress deals +11% damage and causes targets to lose an additional 100 Rage
+
:Suppress deals +11% damage and causes targets to lose an additional 100 Rage
 
*; Tier 5
 
*; Tier 5
*Suppress deals +13% damage and causes targets to lose an additional 125 Rage
+
:Suppress deals +13% damage and causes targets to lose an additional 125 Rage
 
*; Tier 6
 
*; Tier 6
*Suppress deals +15% damage and causes targets to lose an additional 150 Rage
+
:Suppress deals +15% damage and causes targets to lose an additional 150 Rage
 
*; Tier 7
 
*; Tier 7
*Suppress deals +17% damage and causes targets to lose an additional 175 Rage
+
:Suppress deals +17% damage and causes targets to lose an additional 175 Rage
 
*; Tier 8
 
*; Tier 8
*Suppress deals +19% damage and causes targets to lose an additional 200 Rage
+
:Suppress deals +19% damage and causes targets to lose an additional 200 Rage
 
*; Tier 9
 
*; Tier 9
*Suppress deals +21% damage and causes targets to lose an additional 225 Rage
+
:Suppress deals +21% damage and causes targets to lose an additional 225 Rage
 
*; Tier 10
 
*; Tier 10
*Suppress deals +23% damage and causes targets to lose an additional 250 Rage
+
:Suppress deals +23% damage and causes targets to lose an additional 250 Rage
 
*; Tier 11
 
*; Tier 11
*Suppress deals +25% damage and causes targets to lose an additional 275 Rage
+
:Suppress deals +25% damage and causes targets to lose an additional 275 Rage
 
*; Tier 12
 
*; Tier 12
*Suppress deals +27% damage and causes targets to lose an additional 300 Rage
+
:Suppress deals +27% damage and causes targets to lose an additional 300 Rage
 
*; Tier 13
 
*; Tier 13
*Suppress deals +32% damage and causes targets to lose an additional 325 Rage
+
:Suppress deals +32% damage and causes targets to lose an additional 325 Rage
 
*; Tier 14
 
*; Tier 14
*Suppress deals +37% damage and causes targets to lose an additional 350 Rage
+
:Suppress deals +37% damage and causes targets to lose an additional 350 Rage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Stunning Suppression || <b>Tier 14</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage. || Hands || {{Spoiler|
+
| || of Stunning Suppression || <b>Tier 14</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage. || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
+
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
 
*; Tier 2
 
*; Tier 2
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
+
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
 
*; Tier 3
 
*; Tier 3
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
+
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
 
*; Tier 4
 
*; Tier 4
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
+
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
 
*; Tier 5
 
*; Tier 5
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
+
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
 
*; Tier 6
 
*; Tier 6
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
+
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
 
*; Tier 7
 
*; Tier 7
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
+
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
 
*; Tier 8
 
*; Tier 8
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
+
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
 
*; Tier 9
 
*; Tier 9
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
+
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
 
*; Tier 10
 
*; Tier 10
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
+
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
 
*; Tier 11
 
*; Tier 11
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
+
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
 
*; Tier 12
 
*; Tier 12
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
+
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
 
*; Tier 13
 
*; Tier 13
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
+
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
 
*; Tier 14
 
*; Tier 14
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
+
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
 
|Expand}}
 
|Expand}}
 
|}
 
|}

Revision as of 22:57, 10 June 2017

See also: Staff/Treasure Effects:By Slot

See also: Staff/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Staff-Fighting Tier 7 - Staff Base Damage +23% Head, MainHand

  • Tier 1
Staff Damage +3
  • Tier 2
Staff Base Damage +8%
  • Tier 3
Staff Base Damage +11%
  • Tier 4
Staff Base Damage +14%
  • Tier 5
Staff Base Damage +17%
  • Tier 6
Staff Base Damage +20%
  • Tier 7
Staff Base Damage +23%

Expand
Tier 14 - Armor from Combat Refresh Abilities +46 when Staff is active Chest, Feet

  • Tier 1
Armor from Combat Refresh Abilities +12 when Staff is active
  • Tier 2
Armor from Combat Refresh Abilities +14 when Staff is active
  • Tier 3
Armor from Combat Refresh Abilities +16 when Staff is active
  • Tier 4
Armor from Combat Refresh Abilities +18 when Staff is active
  • Tier 5
Armor from Combat Refresh Abilities +20 when Staff is active
  • Tier 6
Armor from Combat Refresh Abilities +22 when Staff is active
  • Tier 7
Armor from Combat Refresh Abilities +24 when Staff is active
  • Tier 8
Armor from Combat Refresh Abilities +26 when Staff is active
  • Tier 9
Armor from Combat Refresh Abilities +28 when Staff is active
  • Tier 10
Armor from Combat Refresh Abilities +30 when Staff is active
  • Tier 11
Armor from Combat Refresh Abilities +32 when Staff is active
  • Tier 12
Armor from Combat Refresh Abilities +34 when Staff is active
  • Tier 13
Armor from Combat Refresh Abilities +40 when Staff is active
  • Tier 14
Armor from Combat Refresh Abilities +46 when Staff is active

Expand
Tier 14 - Smash, Double Hit, and Heed The Stick Damage +15 OffHand, Necklace

  • Tier 1
Smash, Double Hit, and Heed The Stick Damage +2
  • Tier 2
Smash, Double Hit, and Heed The Stick Damage +3
  • Tier 3
Smash, Double Hit, and Heed The Stick Damage +4
  • Tier 4
Smash, Double Hit, and Heed The Stick Damage +5
  • Tier 5
Smash, Double Hit, and Heed The Stick Damage +6
  • Tier 6
Smash, Double Hit, and Heed The Stick Damage +7
  • Tier 7
Smash, Double Hit, and Heed The Stick Damage +8
  • Tier 8
Smash, Double Hit, and Heed The Stick Damage +9
  • Tier 9
Smash, Double Hit, and Heed The Stick Damage +10
  • Tier 10
Smash, Double Hit, and Heed The Stick Damage +11
  • Tier 11
Smash, Double Hit, and Heed The Stick Damage +12
  • Tier 12
Smash, Double Hit, and Heed The Stick Damage +13
  • Tier 13
Smash, Double Hit, and Heed The Stick Damage +14
  • Tier 14
Smash, Double Hit, and Heed The Stick Damage +15

Expand
Tier 14 - Nice Attack Power Cost -20 when Staff is active Ring

  • Tier 1
Nice Attack Power Cost -5 when Staff is active
  • Tier 2
Nice Attack Power Cost -6 when Staff is active
  • Tier 3
Nice Attack Power Cost -7 when Staff is active
  • Tier 4
Nice Attack Power Cost -8 when Staff is active
  • Tier 5
Nice Attack Power Cost -9 when Staff is active
  • Tier 6
Nice Attack Power Cost -10 when Staff is active
  • Tier 7
Nice Attack Power Cost -11 when Staff is active
  • Tier 8
Nice Attack Power Cost -12 when Staff is active
  • Tier 9
Nice Attack Power Cost -13 when Staff is active
  • Tier 10
Nice Attack Power Cost -14 when Staff is active
  • Tier 11
Nice Attack Power Cost -15 when Staff is active
  • Tier 12
Nice Attack Power Cost -16 when Staff is active
  • Tier 13
Nice Attack Power Cost -18 when Staff is active
  • Tier 14
Nice Attack Power Cost -20 when Staff is active

Expand
of Smashing Vulnerabilities Tier 14 - All Staff attacks have a 5.9% chance to trigger the target's Vulnerability OffHand, Ring

  • Tier 1
All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
  • Tier 2
All Staff attacks have a 2% chance to trigger the target's Vulnerability
  • Tier 3
All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
  • Tier 4
All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
  • Tier 5
All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
  • Tier 6
All Staff attacks have a 3% chance to trigger the target's Vulnerability
  • Tier 7
All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
  • Tier 8
All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
  • Tier 9
All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
  • Tier 10
All Staff attacks have a 4% chance to trigger the target's Vulnerability
  • Tier 11
All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
  • Tier 12
All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
  • Tier 13
All Staff attacks have a 5.2% chance to trigger the target's Vulnerability
  • Tier 14
All Staff attacks have a 5.9% chance to trigger the target's Vulnerability

Expand
of Fiery Smashing Tier 14 - Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds Hands

  • Tier 1
Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
  • Tier 2
Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
  • Tier 3
Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
  • Tier 4
Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
  • Tier 5
Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
  • Tier 6
Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
  • Tier 7
Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
  • Tier 8
Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
  • Tier 9
Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
  • Tier 10
Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
  • Tier 11
Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
  • Tier 12
Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
  • Tier 13
Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +17% for 30 seconds
  • Tier 14
Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds

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of Crushing Streaks Tier 7 - Double Hit causes your next attack to deal +100 damage if it is a Crushing attack Ring, Hands

  • Tier 1
Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
  • Tier 2
Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
  • Tier 3
Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
  • Tier 4
Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
  • Tier 5
Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
  • Tier 6
Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
  • Tier 7
Double Hit causes your next attack to deal +100 damage if it is a Crushing attack

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Tier 7 - Pin heals you for 40 health Chest, Hands

  • Tier 1
Pin heals you for 10 health
  • Tier 2
Pin heals you for 15 health
  • Tier 3
Pin heals you for 20 health
  • Tier 4
Pin heals you for 25 health
  • Tier 5
Pin heals you for 30 health
  • Tier 6
Pin heals you for 35 health
  • Tier 7
Pin heals you for 40 health

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Tier 14 - Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds Head, Feet

  • Tier 1
Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
  • Tier 2
Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
  • Tier 3
Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
  • Tier 4
Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
  • Tier 5
Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
  • Tier 6
Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
  • Tier 7
Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
  • Tier 8
Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
  • Tier 9
Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
  • Tier 10
Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
  • Tier 11
Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
  • Tier 12
Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
  • Tier 13
Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
  • Tier 14
Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds

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of Accurate Suppression Tier 7 - Suppress and Heed the Stick have +30 Accuracy Head, Feet

  • Tier 1
Suppress and Heed the Stick have +10 Accuracy
  • Tier 2
Suppress and Heed the Stick have +15 Accuracy
  • Tier 3
Suppress and Heed the Stick have +20 Accuracy
  • Tier 4
Suppress and Heed the Stick have +25 Accuracy
  • Tier 5
Suppress and Heed the Stick have +30 Accuracy
  • Tier 6
Suppress and Heed the Stick have +30 Accuracy
  • Tier 7
Suppress and Heed the Stick have +30 Accuracy

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of Double Hits Tier 14 - Double Hit Damage +36% Chest, Feet

  • Tier 1
Double Hit Damage +12%
  • Tier 2
Double Hit Damage +13%
  • Tier 3
Double Hit Damage +14%
  • Tier 4
Double Hit Damage +15%
  • Tier 5
Double Hit Damage +16%
  • Tier 6
Double Hit Damage +17%
  • Tier 7
Double Hit Damage +18%
  • Tier 8
Double Hit Damage +20%
  • Tier 9
Double Hit Damage +22%
  • Tier 10
Double Hit Damage +24%
  • Tier 11
Double Hit Damage +26%
  • Tier 12
Double Hit Damage +28%
  • Tier 13
Double Hit Damage +32%
  • Tier 14
Double Hit Damage +36%

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of The Phoenix Tier 7 - Phoenix Strike Damage +60% Chest, Necklace

  • Tier 1
Phoenix Strike Damage +10%
  • Tier 2
Phoenix Strike Damage +18%
  • Tier 3
Phoenix Strike Damage +26%
  • Tier 4
Phoenix Strike Damage +34%
  • Tier 5
Phoenix Strike Damage +42%
  • Tier 6
Phoenix Strike Damage +50%
  • Tier 7
Phoenix Strike Damage +60%

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of The Phoenix Tier 7 - Phoenix Strike deals +25% damage and reuse timer is -8 seconds Feet

  • Tier 1
Phoenix Strike deals +5% damage and reuse timer is -4 seconds
  • Tier 2
Phoenix Strike deals +7% damage and reuse timer is -5 seconds
  • Tier 3
Phoenix Strike deals +9% damage and reuse timer is -5 seconds
  • Tier 4
Phoenix Strike deals +11% damage and reuse timer is -6 seconds
  • Tier 5
Phoenix Strike deals +13% damage and reuse timer is -7 seconds
  • Tier 6
Phoenix Strike deals +15% damage and reuse timer is -8 seconds
  • Tier 7
Phoenix Strike deals +25% damage and reuse timer is -8 seconds

Expand
of The Phoenix Tier 7 - Phoenix Strike restores 102 Health to you Head, Legs

  • Tier 1
Phoenix Strike restores 30 Health to you
  • Tier 2
Phoenix Strike restores 42 Health to you
  • Tier 3
Phoenix Strike restores 54 Health to you
  • Tier 4
Phoenix Strike restores 66 Health to you
  • Tier 5
Phoenix Strike restores 78 Health to you
  • Tier 6
Phoenix Strike restores 90 Health to you
  • Tier 7
Phoenix Strike restores 102 Health to you

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of Slashy Double Hits Tier 7 - Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds OffHand

  • Tier 1
Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
  • Tier 2
Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
  • Tier 3
Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
  • Tier 4
Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
  • Tier 5
Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
  • Tier 6
Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
  • Tier 7
Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds

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of Efficient Thrusting Tier 14 - Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second Head, Necklace

  • Tier 1
Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
  • Tier 2
Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
  • Tier 3
Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
  • Tier 4
Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
  • Tier 5
Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
  • Tier 6
Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
  • Tier 7
Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
  • Tier 8
Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
  • Tier 9
Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
  • Tier 10
Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
  • Tier 11
Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
  • Tier 12
Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
  • Tier 13
Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
  • Tier 14
Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second

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of Defensive Staff Fighting Tier 14 - Suppress and Deflective Spin Damage +42% Chest, MainHand

  • Tier 1
Suppress and Deflective Spin Damage +8%
  • Tier 2
Suppress and Deflective Spin Damage +10%
  • Tier 3
Suppress and Deflective Spin Damage +12%
  • Tier 4
Suppress and Deflective Spin Damage +14%
  • Tier 5
Suppress and Deflective Spin Damage +16%
  • Tier 6
Suppress and Deflective Spin Damage +18%
  • Tier 7
Suppress and Deflective Spin Damage +20%
  • Tier 8
Suppress and Deflective Spin Damage +22%
  • Tier 9
Suppress and Deflective Spin Damage +24%
  • Tier 10
Suppress and Deflective Spin Damage +26%
  • Tier 11
Suppress and Deflective Spin Damage +28%
  • Tier 12
Suppress and Deflective Spin Damage +30%
  • Tier 13
Suppress and Deflective Spin Damage +36%
  • Tier 14
Suppress and Deflective Spin Damage +42%

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of Hot Hits Tier 14 - Double Hit ignites the target, dealing 130 Fire damage over 15 seconds Head, Legs

  • Tier 1
Double Hit ignites the target, dealing 15 Fire damage over 15 seconds
  • Tier 2
Double Hit ignites the target, dealing 25 Fire damage over 15 seconds
  • Tier 3
Double Hit ignites the target, dealing 35 Fire damage over 15 seconds
  • Tier 4
Double Hit ignites the target, dealing 45 Fire damage over 15 seconds
  • Tier 5
Double Hit ignites the target, dealing 50 Fire damage over 15 seconds
  • Tier 6
Double Hit ignites the target, dealing 55 Fire damage over 15 seconds
  • Tier 7
Double Hit ignites the target, dealing 60 Fire damage over 15 seconds
  • Tier 8
Double Hit ignites the target, dealing 70 Fire damage over 15 seconds
  • Tier 9
Double Hit ignites the target, dealing 75 Fire damage over 15 seconds
  • Tier 10
Double Hit ignites the target, dealing 80 Fire damage over 15 seconds
  • Tier 11
Double Hit ignites the target, dealing 90 Fire damage over 15 seconds
  • Tier 12
Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
  • Tier 13
Double Hit ignites the target, dealing 115 Fire damage over 15 seconds
  • Tier 14
Double Hit ignites the target, dealing 130 Fire damage over 15 seconds

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of Cold Blocking Tier 14 - Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds Legs, Ring

  • Tier 1
Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
  • Tier 2
Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
  • Tier 3
Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
  • Tier 4
Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
  • Tier 5
Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
  • Tier 6
Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
  • Tier 7
Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
  • Tier 8
Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
  • Tier 9
Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
  • Tier 10
Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
  • Tier 11
Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
  • Tier 12
Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds
  • Tier 13
Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
  • Tier 14
Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds

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of Concussive Cracking Tier 14 - Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds MainHand

  • Tier 1
Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
  • Tier 2
Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
  • Tier 3
Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
  • Tier 4
Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
  • Tier 5
Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 6
Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 7
Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 8
Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 9
Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 10
Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 11
Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 12
Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 13
Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 14
Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds

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of Lunging Tier 14 - Lunge deals +45% damage to health and armor Legs, MainHand

  • Tier 1
Lunge deals +3% damage to health and armor
  • Tier 2
Lunge deals +5% damage to health and armor
  • Tier 3
Lunge deals +8% damage to health and armor
  • Tier 4
Lunge deals +10% damage to health and armor
  • Tier 5
Lunge deals +12% damage to health and armor
  • Tier 6
Lunge deals +15% damage to health and armor
  • Tier 7
Lunge deals +18% damage to health and armor
  • Tier 8
Lunge deals +21% damage to health and armor
  • Tier 9
Lunge deals +24% damage to health and armor
  • Tier 10
Lunge deals +27% damage to health and armor
  • Tier 11
Lunge deals +30% damage to health and armor
  • Tier 12
Lunge deals +33% damage to health and armor
  • Tier 13
Lunge deals +39% damage to health and armor
  • Tier 14
Lunge deals +45% damage to health and armor

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of Group-Lunging Tier 14 - Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds Hands

  • Tier 1
Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
  • Tier 2
Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds
  • Tier 3
Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds
  • Tier 4
Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds
  • Tier 5
Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds
  • Tier 6
Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds
  • Tier 7
Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds
  • Tier 8
Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds
  • Tier 9
Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds
  • Tier 10
Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds
  • Tier 11
Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds
  • Tier 12
Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
  • Tier 13
Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds
  • Tier 14
Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds

Expand
of Bloody Redirection Tier 14 - Redirect deals +78 Trauma damage over 15 seconds Chest, OffHand

  • Tier 1
Redirect deals +39 Trauma damage over 15 seconds
  • Tier 2
Redirect deals +42 Trauma damage over 15 seconds
  • Tier 3
Redirect deals +45 Trauma damage over 15 seconds
  • Tier 4
Redirect deals +48 Trauma damage over 15 seconds
  • Tier 5
Redirect deals +51 Trauma damage over 15 seconds
  • Tier 6
Redirect deals +54 Trauma damage over 15 seconds
  • Tier 7
Redirect deals +57 Trauma damage over 15 seconds
  • Tier 8
Redirect deals +60 Trauma damage over 15 seconds
  • Tier 9
Redirect deals +63 Trauma damage over 15 seconds
  • Tier 10
Redirect deals +66 Trauma damage over 15 seconds
  • Tier 11
Redirect deals +69 Trauma damage over 15 seconds
  • Tier 12
Redirect deals +72 Trauma damage over 15 seconds
  • Tier 13
Redirect deals +75 Trauma damage over 15 seconds
  • Tier 14
Redirect deals +78 Trauma damage over 15 seconds

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of Knockback Lunges Tier 14 - Lunge deals +35 damage and knocks the target backwards Feet

  • Tier 1
Lunge deals +1 damage and knocks the target backwards
  • Tier 2
Lunge deals +2 damage and knocks the target backwards
  • Tier 3
Lunge deals +3 damage and knocks the target backwards
  • Tier 4
Lunge deals +4 damage and knocks the target backwards
  • Tier 5
Lunge deals +5 damage and knocks the target backwards
  • Tier 6
Lunge deals +6 damage and knocks the target backwards
  • Tier 7
Lunge deals +7 damage and knocks the target backwards
  • Tier 8
Lunge deals +10 damage and knocks the target backwards
  • Tier 9
Lunge deals +13 damage and knocks the target backwards
  • Tier 10
Lunge deals +15 damage and knocks the target backwards
  • Tier 11
Lunge deals +17 damage and knocks the target backwards
  • Tier 12
Lunge deals +20 damage and knocks the target backwards
  • Tier 13
Lunge deals +25 damage and knocks the target backwards
  • Tier 14
Lunge deals +35 damage and knocks the target backwards

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of Lunging Tier 14 - Lunge deals +102 armor damage OffHand, Ring

  • Tier 1
Lunge deals +12 armor damage
  • Tier 2
Lunge deals +18 armor damage
  • Tier 3
Lunge deals +24 armor damage
  • Tier 4
Lunge deals +30 armor damage
  • Tier 5
Lunge deals +36 armor damage
  • Tier 6
Lunge deals +42 armor damage
  • Tier 7
Lunge deals +48 armor damage
  • Tier 8
Lunge deals +54 armor damage
  • Tier 9
Lunge deals +60 armor damage
  • Tier 10
Lunge deals +66 armor damage
  • Tier 11
Lunge deals +72 armor damage
  • Tier 12
Lunge deals +78 armor damage
  • Tier 13
Lunge deals +90 armor damage
  • Tier 14
Lunge deals +102 armor damage

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of Healthy Deflection Tier 14 - Deflective Spin heals 84 Health over 60 seconds Legs, Necklace

  • Tier 1
Deflective Spin heals 6 Health over 60 seconds
  • Tier 2
Deflective Spin heals 12 Health over 60 seconds
  • Tier 3
Deflective Spin heals 18 Health over 60 seconds
  • Tier 4
Deflective Spin heals 24 Health over 60 seconds
  • Tier 5
Deflective Spin heals 30 Health over 60 seconds
  • Tier 6
Deflective Spin heals 36 Health over 60 seconds
  • Tier 7
Deflective Spin heals 42 Health over 60 seconds
  • Tier 8
Deflective Spin heals 48 Health over 60 seconds
  • Tier 9
Deflective Spin heals 54 Health over 60 seconds
  • Tier 10
Deflective Spin heals 60 Health over 60 seconds
  • Tier 11
Deflective Spin heals 66 Health over 60 seconds
  • Tier 12
Deflective Spin heals 72 Health over 60 seconds
  • Tier 13
Deflective Spin heals 78 Health over 60 seconds
  • Tier 14
Deflective Spin heals 84 Health over 60 seconds

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of Refreshing Deflection Tier 14 - Deflective Spin restores 36 Power after a 20 second delay Head, OffHand

  • Tier 1
Deflective Spin restores 6 Power after a 20 second delay
  • Tier 2
Deflective Spin restores 8 Power after a 20 second delay
  • Tier 3
Deflective Spin restores 10 Power after a 20 second delay
  • Tier 4
Deflective Spin restores 12 Power after a 20 second delay
  • Tier 5
Deflective Spin restores 14 Power after a 20 second delay
  • Tier 6
Deflective Spin restores 16 Power after a 20 second delay
  • Tier 7
Deflective Spin restores 18 Power after a 20 second delay
  • Tier 8
Deflective Spin restores 20 Power after a 20 second delay
  • Tier 9
Deflective Spin restores 22 Power after a 20 second delay
  • Tier 10
Deflective Spin restores 24 Power after a 20 second delay
  • Tier 11
Deflective Spin restores 27 Power after a 20 second delay
  • Tier 12
Deflective Spin restores 30 Power after a 20 second delay
  • Tier 13
Deflective Spin restores 33 Power after a 20 second delay
  • Tier 14
Deflective Spin restores 36 Power after a 20 second delay

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of Second Chances Tier 14 - If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health Feet, Necklace

  • Tier 1
If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
  • Tier 2
If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
  • Tier 3
If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
  • Tier 4
If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
  • Tier 5
If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
  • Tier 6
If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
  • Tier 7
If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
  • Tier 8
If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
  • Tier 9
If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
  • Tier 10
If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
  • Tier 11
If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
  • Tier 12
If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
  • Tier 13
If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
  • Tier 14
If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health

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of Accurate Pinning Tier 7 - Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have) Necklace

  • Tier 1
Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 2
Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 3
Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 4
Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 5
Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 6
Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 7
Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)

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of Zen Stances Tier 14 - Blocking Stance restores 32 Power to you Head, Chest

  • Tier 1
Blocking Stance restores 4 Power to you
  • Tier 2
Blocking Stance restores 6 Power to you
  • Tier 3
Blocking Stance restores 8 Power to you
  • Tier 4
Blocking Stance restores 10 Power to you
  • Tier 5
Blocking Stance restores 12 Power to you
  • Tier 6
Blocking Stance restores 14 Power to you
  • Tier 7
Blocking Stance restores 16 Power to you
  • Tier 8
Blocking Stance restores 18 Power to you
  • Tier 9
Blocking Stance restores 20 Power to you
  • Tier 10
Blocking Stance restores 22 Power to you
  • Tier 11
Blocking Stance restores 24 Power to you
  • Tier 12
Blocking Stance restores 26 Power to you
  • Tier 13
Blocking Stance restores 29 Power to you
  • Tier 14
Blocking Stance restores 32 Power to you

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of Mind-Body Arts Tier 14 - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage MainHand, Necklace

  • Tier 1
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
  • Tier 2
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
  • Tier 3
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
  • Tier 4
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
  • Tier 5
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
  • Tier 6
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
  • Tier 7
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
  • Tier 8
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
  • Tier 9
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
  • Tier 10
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
  • Tier 11
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
  • Tier 12
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
  • Tier 13
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +13 damage
  • Tier 14
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage

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Tier 14 - For 60 seconds after using Blocking Stance, First Aid heals you +56 Hands, Feet

  • Tier 1
For 60 seconds after using Blocking Stance, First Aid heals you +11
  • Tier 2
For 60 seconds after using Blocking Stance, First Aid heals you +14
  • Tier 3
For 60 seconds after using Blocking Stance, First Aid heals you +17
  • Tier 4
For 60 seconds after using Blocking Stance, First Aid heals you +20
  • Tier 5
For 60 seconds after using Blocking Stance, First Aid heals you +23
  • Tier 6
For 60 seconds after using Blocking Stance, First Aid heals you +26
  • Tier 7
For 60 seconds after using Blocking Stance, First Aid heals you +29
  • Tier 8
For 60 seconds after using Blocking Stance, First Aid heals you +32
  • Tier 9
For 60 seconds after using Blocking Stance, First Aid heals you +35
  • Tier 10
For 60 seconds after using Blocking Stance, First Aid heals you +38
  • Tier 11
For 60 seconds after using Blocking Stance, First Aid heals you +41
  • Tier 12
For 60 seconds after using Blocking Stance, First Aid heals you +44
  • Tier 13
For 60 seconds after using Blocking Stance, First Aid heals you +50
  • Tier 14
For 60 seconds after using Blocking Stance, First Aid heals you +56

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of Redirection Tier 14 - Redirect Damage +115% Legs, MainHand

  • Tier 1
Redirect Damage +19%
  • Tier 2
Redirect Damage +25%
  • Tier 3
Redirect Damage +31%
  • Tier 4
Redirect Damage +37%
  • Tier 5
Redirect Damage +43%
  • Tier 6
Redirect Damage +49%
  • Tier 7
Redirect Damage +55%
  • Tier 8
Redirect Damage +61%
  • Tier 9
Redirect Damage +67%
  • Tier 10
Redirect Damage +73%
  • Tier 11
Redirect Damage +79%
  • Tier 12
Redirect Damage +85%
  • Tier 13
Redirect Damage +100%
  • Tier 14
Redirect Damage +115%

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Tier 7 - For 60 seconds after using Redirect, First Aid heals you +51 Hands, Feet

  • Tier 1
For 60 seconds after using Redirect, First Aid heals you +15
  • Tier 2
For 60 seconds after using Redirect, First Aid heals you +21
  • Tier 3
For 60 seconds after using Redirect, First Aid heals you +27
  • Tier 4
For 60 seconds after using Redirect, First Aid heals you +33
  • Tier 5
For 60 seconds after using Redirect, First Aid heals you +39
  • Tier 6
For 60 seconds after using Redirect, First Aid heals you +45
  • Tier 7
For 60 seconds after using Redirect, First Aid heals you +51

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of Potent Redirection Tier 14 - Redirect generates no Rage, reduces Rage by 960, and taunts -800 Ring, Necklace

  • Tier 1
Redirect generates no Rage, reduces Rage by 100, and taunts -105
  • Tier 2
Redirect generates no Rage, reduces Rage by 160, and taunts -150
  • Tier 3
Redirect generates no Rage, reduces Rage by 220, and taunts -195
  • Tier 4
Redirect generates no Rage, reduces Rage by 280, and taunts -240
  • Tier 5
Redirect generates no Rage, reduces Rage by 340, and taunts -285
  • Tier 6
Redirect generates no Rage, reduces Rage by 400, and taunts -330
  • Tier 7
Redirect generates no Rage, reduces Rage by 460, and taunts -375
  • Tier 8
Redirect generates no Rage, reduces Rage by 520, and taunts -420
  • Tier 9
Redirect generates no Rage, reduces Rage by 580, and taunts -465
  • Tier 10
Redirect generates no Rage, reduces Rage by 640, and taunts -510
  • Tier 11
Redirect generates no Rage, reduces Rage by 700, and taunts -555
  • Tier 12
Redirect generates no Rage, reduces Rage by 760, and taunts -600
  • Tier 13
Redirect generates no Rage, reduces Rage by 860, and taunts -700
  • Tier 14
Redirect generates no Rage, reduces Rage by 960, and taunts -800

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Tier 14 - Redirect deals +56 damage and stuns the target Hands

  • Tier 1
Redirect deals +3 damage and stuns the target
  • Tier 2
Redirect deals +6 damage and stuns the target
  • Tier 3
Redirect deals +9 damage and stuns the target
  • Tier 4
Redirect deals +12 damage and stuns the target
  • Tier 5
Redirect deals +15 damage and stuns the target
  • Tier 6
Redirect deals +18 damage and stuns the target
  • Tier 7
Redirect deals +21 damage and stuns the target
  • Tier 8
Redirect deals +24 damage and stuns the target
  • Tier 9
Redirect deals +27 damage and stuns the target
  • Tier 10
Redirect deals +30 damage and stuns the target
  • Tier 11
Redirect deals +33 damage and stuns the target
  • Tier 12
Redirect deals +36 damage and stuns the target
  • Tier 13
Redirect deals +46 damage and stuns the target
  • Tier 14
Redirect deals +56 damage and stuns the target

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of Strategic Thrusts Tier 14 - Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable Legs, MainHand

  • Tier 1
Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
  • Tier 2
Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
  • Tier 3
Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable
  • Tier 4
Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
  • Tier 5
Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
  • Tier 6
Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
  • Tier 7
Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
  • Tier 8
Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
  • Tier 9
Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable
  • Tier 10
Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable
  • Tier 11
Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable
  • Tier 12
Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
  • Tier 13
Strategic Thrust deals +51% damage, plus 40% more damage if the target is Vulnerable
  • Tier 14
Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable

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Tier 14 - Strategic Thrust and Lunge Damage +64% Head, OffHand

  • Tier 1
Strategic Thrust and Lunge Damage +17%
  • Tier 2
Strategic Thrust and Lunge Damage +20%
  • Tier 3
Strategic Thrust and Lunge Damage +23%
  • Tier 4
Strategic Thrust and Lunge Damage +26%
  • Tier 5
Strategic Thrust and Lunge Damage +29%
  • Tier 6
Strategic Thrust and Lunge Damage +32%
  • Tier 7
Strategic Thrust and Lunge Damage +35%
  • Tier 8
Strategic Thrust and Lunge Damage +38%
  • Tier 9
Strategic Thrust and Lunge Damage +41%
  • Tier 10
Strategic Thrust and Lunge Damage +44%
  • Tier 11
Strategic Thrust and Lunge Damage +47%
  • Tier 12
Strategic Thrust and Lunge Damage +50%
  • Tier 13
Strategic Thrust and Lunge Damage +57%
  • Tier 14
Strategic Thrust and Lunge Damage +64%

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of Fatal Vulnerabilities Tier 14 - If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you Chest, Hands

  • Tier 1
If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
  • Tier 2
If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
  • Tier 3
If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
  • Tier 4
If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
  • Tier 5
If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
  • Tier 6
If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
  • Tier 7
If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
  • Tier 8
If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
  • Tier 9
If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
  • Tier 10
If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
  • Tier 11
If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
  • Tier 12
If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
  • Tier 13
If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
  • Tier 14
If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you

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of Heedfulness Tier 14 - Heed The Stick Damage +71% Legs, MainHand

  • Tier 1
Heed The Stick Damage +11%
  • Tier 2
Heed The Stick Damage +15%
  • Tier 3
Heed The Stick Damage +19%
  • Tier 4
Heed The Stick Damage +23%
  • Tier 5
Heed The Stick Damage +27%
  • Tier 6
Heed The Stick Damage +31%
  • Tier 7
Heed The Stick Damage +35%
  • Tier 8
Heed The Stick Damage +39%
  • Tier 9
Heed The Stick Damage +43%
  • Tier 10
Heed The Stick Damage +47%
  • Tier 11
Heed The Stick Damage +51%
  • Tier 12
Heed The Stick Damage +55%
  • Tier 13
Heed The Stick Damage +63%
  • Tier 14
Heed The Stick Damage +71%

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of Potent Heeding Tier 14 - Heed The Stick deals +22% Damage and Taunts +840 Chest, Head

  • Tier 1
Heed The Stick deals +1% Damage and Taunts +60
  • Tier 2
Heed The Stick deals +2% Damage and Taunts +120
  • Tier 3
Heed The Stick deals +3% Damage and Taunts +180
  • Tier 4
Heed The Stick deals +4% Damage and Taunts +240
  • Tier 5
Heed The Stick deals +5% Damage and Taunts +300
  • Tier 6
Heed The Stick deals +6% Damage and Taunts +360
  • Tier 7
Heed The Stick deals +7% Damage and Taunts +420
  • Tier 8
Heed The Stick deals +8% Damage and Taunts +480
  • Tier 9
Heed The Stick deals +9% Damage and Taunts +540
  • Tier 10
Heed The Stick deals +10% Damage and Taunts +600
  • Tier 11
Heed The Stick deals +11% Damage and Taunts +660
  • Tier 12
Heed The Stick deals +12% Damage and Taunts +720
  • Tier 13
Heed The Stick deals +17% Damage and Taunts +780
  • Tier 14
Heed The Stick deals +22% Damage and Taunts +840

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of Healthy Heeding Tier 14 - Heed The Stick heals you for 24 health (or armor if health is full) Hands, Necklace

  • Tier 1
Heed The Stick heals you for 5 health (or armor if health is full)
  • Tier 2
Heed The Stick heals you for 6 health (or armor if health is full)
  • Tier 3
Heed The Stick heals you for 7 health (or armor if health is full)
  • Tier 4
Heed The Stick heals you for 8 health (or armor if health is full)
  • Tier 5
Heed The Stick heals you for 9 health (or armor if health is full)
  • Tier 6
Heed The Stick heals you for 10 health (or armor if health is full)
  • Tier 7
Heed The Stick heals you for 11 health (or armor if health is full)
  • Tier 8
Heed The Stick heals you for 12 health (or armor if health is full)
  • Tier 9
Heed The Stick heals you for 14 health (or armor if health is full)
  • Tier 10
Heed The Stick heals you for 16 health (or armor if health is full)
  • Tier 11
Heed The Stick heals you for 18 health (or armor if health is full)
  • Tier 12
Heed The Stick heals you for 20 health (or armor if health is full)
  • Tier 13
Heed The Stick heals you for 22 health (or armor if health is full)
  • Tier 14
Heed The Stick heals you for 24 health (or armor if health is full)

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of Thickheaded Heeding Tier 7 - Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds OffHand, Ring

  • Tier 1
Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
  • Tier 2
Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
  • Tier 3
Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
  • Tier 4
Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
  • Tier 5
Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
  • Tier 6
Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
  • Tier 7
Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds

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of Headcracking Tier 14 - Headcracker Damage +62% Chest, Feet

  • Tier 1
Headcracker Damage +8%
  • Tier 2
Headcracker Damage +12%
  • Tier 3
Headcracker Damage +16%
  • Tier 4
Headcracker Damage +20%
  • Tier 5
Headcracker Damage +24%
  • Tier 6
Headcracker Damage +28%
  • Tier 7
Headcracker Damage +32%
  • Tier 8
Headcracker Damage +36%
  • Tier 9
Headcracker Damage +40%
  • Tier 10
Headcracker Damage +44%
  • Tier 11
Headcracker Damage +48%
  • Tier 12
Headcracker Damage +52%
  • Tier 13
Headcracker Damage +57%
  • Tier 14
Headcracker Damage +62%

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Tier 14 - Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210 Legs, MainHand

  • Tier 1
Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
  • Tier 2
Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30
  • Tier 3
Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45
  • Tier 4
Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60
  • Tier 5
Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75
  • Tier 6
Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90
  • Tier 7
Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105
  • Tier 8
Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120
  • Tier 9
Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135
  • Tier 10
Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150
  • Tier 11
Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165
  • Tier 12
Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
  • Tier 13
Headcracker deals +75 damage, generates no Rage, and reduces Rage by 195
  • Tier 14
Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210

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Uncrackable Tier 7 - After using Headcracker, you take half damage from Psychic attacks for 10 seconds OffHand

  • Tier 1
After using Headcracker, you take half damage from Psychic attacks for 5 seconds
  • Tier 2
After using Headcracker, you take half damage from Psychic attacks for 6 seconds
  • Tier 3
After using Headcracker, you take half damage from Psychic attacks for 7 seconds
  • Tier 4
After using Headcracker, you take half damage from Psychic attacks for 8 seconds
  • Tier 5
After using Headcracker, you take half damage from Psychic attacks for 9 seconds
  • Tier 6
After using Headcracker, you take half damage from Psychic attacks for 10 seconds
  • Tier 7
After using Headcracker, you take half damage from Psychic attacks for 10 seconds

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of Pinning Tier 14 - Pin Damage +69% Legs, MainHand

  • Tier 1
Pin Damage +5%
  • Tier 2
Pin Damage +9%
  • Tier 3
Pin Damage +13%
  • Tier 4
Pin Damage +17%
  • Tier 5
Pin Damage +21%
  • Tier 6
Pin Damage +25%
  • Tier 7
Pin Damage +29%
  • Tier 8
Pin Damage +33%
  • Tier 9
Pin Damage +37%
  • Tier 10
Pin Damage +41%
  • Tier 11
Pin Damage +45%
  • Tier 12
Pin Damage +49%
  • Tier 13
Pin Damage +59%
  • Tier 14
Pin Damage +69%

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Tier 14 - Pin generates no Rage and reduces Rage by 800 Necklace, Ring

  • Tier 1
Pin generates no Rage and reduces Rage by 50
  • Tier 2
Pin generates no Rage and reduces Rage by 100
  • Tier 3
Pin generates no Rage and reduces Rage by 150
  • Tier 4
Pin generates no Rage and reduces Rage by 200
  • Tier 5
Pin generates no Rage and reduces Rage by 250
  • Tier 6
Pin generates no Rage and reduces Rage by 300
  • Tier 7
Pin generates no Rage and reduces Rage by 350
  • Tier 8
Pin generates no Rage and reduces Rage by 400
  • Tier 9
Pin generates no Rage and reduces Rage by 450
  • Tier 10
Pin generates no Rage and reduces Rage by 500
  • Tier 11
Pin generates no Rage and reduces Rage by 550
  • Tier 12
Pin generates no Rage and reduces Rage by 600
  • Tier 13
Pin generates no Rage and reduces Rage by 700
  • Tier 14
Pin generates no Rage and reduces Rage by 800

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of Agonizing Pins Tier 7 - Pin causes target's attacks to deal -40% damage for 5 seconds OffHand

  • Tier 1
Pin causes target's attacks to deal -10% damage for 5 seconds
  • Tier 2
Pin causes target's attacks to deal -15% damage for 5 seconds
  • Tier 3
Pin causes target's attacks to deal -20% damage for 5 seconds
  • Tier 4
Pin causes target's attacks to deal -25% damage for 5 seconds
  • Tier 5
Pin causes target's attacks to deal -30% damage for 5 seconds
  • Tier 6
Pin causes target's attacks to deal -35% damage for 5 seconds
  • Tier 7
Pin causes target's attacks to deal -40% damage for 5 seconds

Expand
of The Phoenix Tier 7 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you OffHand

  • Tier 1
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
  • Tier 2
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
  • Tier 3
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
  • Tier 4
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
  • Tier 5
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
  • Tier 6
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
  • Tier 7
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you

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Tier 1 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability MainHand

  • Tier 1
Phoenix Strike deals +10% damage and triggers the target's Vulnerability

Expand
of Healthy Suppression Tier 14 - Suppress heals you for 40 health OffHand, Ring

  • Tier 1
Suppress heals you for 15 health
  • Tier 2
Suppress heals you for 17 health
  • Tier 3
Suppress heals you for 19 health
  • Tier 4
Suppress heals you for 20 health
  • Tier 5
Suppress heals you for 22 health
  • Tier 6
Suppress heals you for 24 health
  • Tier 7
Suppress heals you for 26 health
  • Tier 8
Suppress heals you for 28 health
  • Tier 9
Suppress heals you for 30 health
  • Tier 10
Suppress heals you for 32 health
  • Tier 11
Suppress heals you for 34 health
  • Tier 12
Suppress heals you for 36 health
  • Tier 13
Suppress heals you for 38 health
  • Tier 14
Suppress heals you for 40 health

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of Suppression Tier 14 - Suppress Damage +55% Ring, MainHand

  • Tier 1
Suppress Damage +10%
  • Tier 2
Suppress Damage +13%
  • Tier 3
Suppress Damage +16%
  • Tier 4
Suppress Damage +19%
  • Tier 5
Suppress Damage +22%
  • Tier 6
Suppress Damage +25%
  • Tier 7
Suppress Damage +28%
  • Tier 8
Suppress Damage +31%
  • Tier 9
Suppress Damage +34%
  • Tier 10
Suppress Damage +37%
  • Tier 11
Suppress Damage +40%
  • Tier 12
Suppress Damage +43%
  • Tier 13
Suppress Damage +49%
  • Tier 14
Suppress Damage +55%

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of Contemplative Suppression Tier 14 - Suppress deals +37% damage and causes targets to lose an additional 350 Rage Legs, Necklace

  • Tier 1
Suppress deals +5% damage and causes targets to lose an additional 25 Rage
  • Tier 2
Suppress deals +7% damage and causes targets to lose an additional 50 Rage
  • Tier 3
Suppress deals +9% damage and causes targets to lose an additional 75 Rage
  • Tier 4
Suppress deals +11% damage and causes targets to lose an additional 100 Rage
  • Tier 5
Suppress deals +13% damage and causes targets to lose an additional 125 Rage
  • Tier 6
Suppress deals +15% damage and causes targets to lose an additional 150 Rage
  • Tier 7
Suppress deals +17% damage and causes targets to lose an additional 175 Rage
  • Tier 8
Suppress deals +19% damage and causes targets to lose an additional 200 Rage
  • Tier 9
Suppress deals +21% damage and causes targets to lose an additional 225 Rage
  • Tier 10
Suppress deals +23% damage and causes targets to lose an additional 250 Rage
  • Tier 11
Suppress deals +25% damage and causes targets to lose an additional 275 Rage
  • Tier 12
Suppress deals +27% damage and causes targets to lose an additional 300 Rage
  • Tier 13
Suppress deals +32% damage and causes targets to lose an additional 325 Rage
  • Tier 14
Suppress deals +37% damage and causes targets to lose an additional 350 Rage

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of Stunning Suppression Tier 14 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage. Hands

  • Tier 1
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
  • Tier 2
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
  • Tier 3
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
  • Tier 4
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
  • Tier 5
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
  • Tier 6
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
  • Tier 7
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
  • Tier 8
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
  • Tier 9
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
  • Tier 10
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
  • Tier 11
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
  • Tier 12
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
  • Tier 13
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
  • Tier 14
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.

Expand