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Staff/Treasure Effects

20,125 bytes added, 22:41, 12 March 2020
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<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Staff/Treasure Effects|Staff Treasure Effects]]==
</includeonly>
See also: [[Staff/Treasure Effects:By Slot]] See also: [[Staff/Treasure Effects:By Ability]]<!-- This table is Updated on March 12, 2020 from patch v259, June 19, 2016 v333 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align! style="leftwidth:8%"><h3>Staff</h3></div>! | Prefix !! style="width:8%"| Suffix !! Best Tier style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| || of Crushing Streaks Staff-Fighting || <b>Tier 6Level 80</b> - Double Hit causes your next attack to deal Staff Base Damage +75 damage if it is a Crushing attack 40% || ChestHead, Hands MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Staff Damage +5*Double Hit causes your next attack to deal ; Level 20:Staff Base Damage +10%*; Level 30:Staff Base Damage +15 damage if it is a Crushing attack%*; Tier 2Level 40*Double Hit causes your next attack to deal :Staff Base Damage +25 damage if it is a Crushing attack20%*; Tier 3Level 50*Double Hit causes your next attack to deal :Staff Base Damage +35 damage if it is a Crushing attack25%*; Tier 4Level 60*Double Hit causes your next attack to deal :Staff Base Damage +50 damage if it is a Crushing attack30%*; Tier 5Level 70*Double Hit causes your next attack to deal :Staff Base Damage +60 damage if it is a Crushing attack35%*; Tier 6Level 80*Double Hit causes your next attack to deal :Staff Base Damage +75 damage if it is a Crushing attack40%|Expand}}
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| || of Concussive Cracking || <b>Tier 12Level 80</b> - Double Hit has a 37% chance to deal Armor from Combat Refresh Abilities +60% damage and reset the timer for Headcracker (so it can be used again immediately) 46 when Staff is active || MainHand Chest, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Armor from Combat Refresh Abilities +12 when Staff is active*; Tier 1Level 10:Armor from Combat Refresh Abilities +14 when Staff is active*Double Hit has a 37% chance to deal ; Level 15:Armor from Combat Refresh Abilities +5% damage and reset the timer for Headcracker (so it can be used again immediately)16 when Staff is active*; Tier 2Level 20:Armor from Combat Refresh Abilities +18 when Staff is active*Double Hit has a 37% chance to deal ; Level 25:Armor from Combat Refresh Abilities +20% damage and reset the timer for Headcracker (so it can be used again immediately)when Staff is active*; Tier 3Level 30:Armor from Combat Refresh Abilities +22 when Staff is active*Double Hit has a 37% chance to deal ; Level 35:Armor from Combat Refresh Abilities +24% damage and reset the timer for Headcracker (so it can be used again immediately)when Staff is active*; Tier 4Level 40*Double Hit has a 37% chance to deal :Armor from Combat Refresh Abilities +28% damage and reset the timer for Headcracker (so it can be used again immediately)26 when Staff is active*; Tier 5Level 45*Double Hit has a 37% chance to deal :Armor from Combat Refresh Abilities +32% damage and reset the timer for Headcracker (so it can be used again immediately)28 when Staff is active*; Tier 6Level 50*Double Hit has a 37% chance to deal :Armor from Combat Refresh Abilities +36% damage and reset the timer for Headcracker (so it can be used again immediately)30 when Staff is active*; Tier 7Level 55*Double Hit has a 37% chance to deal :Armor from Combat Refresh Abilities +40% damage and reset the timer for Headcracker (so it can be used again immediately)32 when Staff is active*; Tier 8Level 60*Double Hit has a 37% chance to deal :Armor from Combat Refresh Abilities +44% damage and reset the timer for Headcracker (so it can be used again immediately)34 when Staff is active*; Tier 9Level 65*Double Hit has a :Armor from Combat Refresh Abilities +37% chance to deal +48% damage and reset the timer for Headcracker (so it can be used again immediately)when Staff is active*; Tier 10Level 70*Double Hit has a 37% chance to deal :Armor from Combat Refresh Abilities +52% damage and reset the timer for Headcracker (so it can be used again immediately)40 when Staff is active*; Tier 11Level 75*Double Hit has a 37% chance to deal :Armor from Combat Refresh Abilities +56% damage and reset the timer for Headcracker (so it can be used again immediately)43 when Staff is active*; Tier 12Level 80*Double Hit has a 37% chance to deal :Armor from Combat Refresh Abilities +60% damage and reset the timer for Headcracker (so it can be used again immediately)46 when Staff is active|Expand}}
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| || of Fatal Vulnerabilities || <b>Tier 12Level 80</b> - Strategic Thrust deals Smash, Double Hit, and Heed The Stick Damage +300 damage to targets that are Vulnerable 69 || ChestOffHand, Hands Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Smash, Double Hit, and Heed The Stick Damage +5*Strategic Thrust deals ; Level 10:Smash, Double Hit, and Heed The Stick Damage +10 damage to targets that are Vulnerable9*; Tier 2Level 15:Smash, Double Hit, and Heed The Stick Damage +13*Strategic Thrust deals ; Level 20:Smash, Double Hit, and Heed The Stick Damage +17*; Level 25 damage to targets that are Vulnerable:Smash, Double Hit, and Heed The Stick Damage +21*; Tier 3Level 30:Smash, Double Hit, and Heed The Stick Damage +25*Strategic Thrust deals ; Level 35:Smash, Double Hit, and Heed The Stick Damage +50 damage to targets that are Vulnerable29*; Tier 4Level 40*Strategic Thrust deals :Smash, Double Hit, and Heed The Stick Damage +75 damage to targets that are Vulnerable33*; Tier 5Level 45*Strategic Thrust deals :Smash, Double Hit, and Heed The Stick Damage +100 damage to targets that are Vulnerable37*; Tier 6Level 50*Strategic Thrust deals :Smash, Double Hit, and Heed The Stick Damage +125 damage to targets that are Vulnerable41*; Tier 7Level 55*Strategic Thrust deals :Smash, Double Hit, and Heed The Stick Damage +150 damage to targets that are Vulnerable45*; Tier 8Level 60*Strategic Thrust deals :Smash, Double Hit, and Heed The Stick Damage +175 damage to targets that are Vulnerable49*; Tier 9Level 65*Strategic Thrust deals :Smash, Double Hit, and Heed The Stick Damage +200 damage to targets that are Vulnerable54*; Tier 10Level 70*Strategic Thrust deals :Smash, Double Hit, and Heed The Stick Damage +225 damage to targets that are Vulnerable59*; Tier 11Level 75*Strategic Thrust deals :Smash, Double Hit, and Heed The Stick Damage +250 damage to targets that are Vulnerable64*; Tier 12Level 80*Strategic Thrust deals :Smash, Double Hit, and Heed The Stick Damage +300 damage to targets that are Vulnerable69|Expand}}
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| || of Wild Smashing || <b>Tier 12Level 80</b> - Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage. Nice Attack Power Cost -30 when Staff is active || Hands Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Nice Attack Power Cost -5 when Staff is active*Combo; Level 10: Smash+Any Melee+Any Melee+SmashNice Attack Power Cost -6 when Staff is active*; Level 15: final step hits all enemies within Nice Attack Power Cost -7 meters and deals +3 damage.when Staff is active*; Tier 2Level 20*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +6 damage.Nice Attack Power Cost -8 when Staff is active*; Tier 3Level 25*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +Nice Attack Power Cost -9 damage.when Staff is active*; Tier 4Level 30:Nice Attack Power Cost -10 when Staff is active*Combo; Level 35: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +Nice Attack Power Cost -12 damage.when Staff is active*; Tier 5Level 40:Nice Attack Power Cost -14 when Staff is active*Combo; Level 45: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +15 damage.Nice Attack Power Cost -16 when Staff is active*; Tier 6Level 50*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +Nice Attack Power Cost -18 damage.when Staff is active*; Tier 7Level 55*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +21 damage.Nice Attack Power Cost -20 when Staff is active*; Tier 8Level 60*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +24 damage.Nice Attack Power Cost -22 when Staff is active*; Tier 9Level 65*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +27 damage.Nice Attack Power Cost -24 when Staff is active*; Tier 10Level 70*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +30 damage.Nice Attack Power Cost -26 when Staff is active*; Tier 11Level 75*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +33 damage.Nice Attack Power Cost -28 when Staff is active*; Tier 12Level 80*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage.Nice Attack Power Cost -30 when Staff is active|Expand}}
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| || of Zen Stances Smashing Vulnerabilities || <b>Tier 12Level 80</b> - Blocking Stance restores 30 Power All Staff attacks have a 5.5% chance to you trigger the target's Vulnerability || HeadOffHand, Chest Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability*Blocking Stance restores 8 Power ; Level 10:All Staff attacks have a 2% chance to youtrigger the target's Vulnerability*; Tier Level 15:All Staff attacks have a 2.25% chance to trigger the target's Vulnerability*Blocking Stance restores 10 Power ; Level 20:All Staff attacks have a 2.5% chance to youtrigger the target's Vulnerability*; Tier 3Level 25:All Staff attacks have a 2.75% chance to trigger the target's Vulnerability*Blocking Stance restores 12 Power ; Level 30:All Staff attacks have a 3% chance to youtrigger the target's Vulnerability*; Tier 4Level 35*Blocking Stance restores 14 Power :All Staff attacks have a 3.25% chance to youtrigger the target's Vulnerability*; Tier Level 40:All Staff attacks have a 3.5% chance to trigger the target's Vulnerability*Blocking Stance restores 16 Power ; Level 45:All Staff attacks have a 3.75% chance to youtrigger the target's Vulnerability*; Tier 6Level 50*Blocking Stance restores 18 Power :All Staff attacks have a 4% chance to youtrigger the target's Vulnerability*; Tier 7Level 55*Blocking Stance restores 20 Power :All Staff attacks have a 4.25% chance to youtrigger the target's Vulnerability*; Tier 8Level 60*Blocking Stance restores 22 Power :All Staff attacks have a 4.5% chance to youtrigger the target's Vulnerability*; Tier 9Level 65*Blocking Stance restores 24 Power :All Staff attacks have a 4.75% chance to youtrigger the target's Vulnerability*; Tier 10Level 70*Blocking Stance restores 26 Power :All Staff attacks have a 5% chance to youtrigger the target's Vulnerability*; Tier 11Level 75*Blocking Stance restores 28 Power :All Staff attacks have a 5.25% chance to youtrigger the target's Vulnerability*; Tier 12Level 80*Blocking Stance restores 30 Power :All Staff attacks have a 5.5% chance to youtrigger the target's Vulnerability|Expand}}
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| Stress-Releasing || of Healthful Fiery Smashing || <b>Tier 12Level 80</b> - Smash heals you Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 5 health and 5 armor 30 seconds || Chest, Ring Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Phoenix Strike costs -1Power and boosts your Direct Fire Damage +5% for 30 seconds*Smash heals you ; Level 10:Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 1 health30 seconds*; Tier 2Level 15:Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds*Smash heals you ; Level 20:Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 1 health 30 seconds*; Level 25:Phoenix Strike costs -5 Power and 1 armorboosts your Direct Fire Damage +9% for 30 seconds*; Tier 3Level 30:Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds*Smash heals you ; Level 35:Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 2 health and 0 armor30 seconds*; Tier 4Level 40*Smash heals you :Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 2 health and 1 armor30 seconds*; Tier 5Level 45*Smash heals you :Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 2 health and 2 armor30 seconds*; Tier 6Level 50*Smash heals you :Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 3 health and 2 armor30 seconds*; Tier 7Level 55*Smash heals you :Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 3 health and 3 armor30 seconds*; Tier 8Level 60*Smash heals you :Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 3 health and 4 armor30 seconds*; Tier 9Level 65*Smash heals you :Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 4 health and 3 armor30 seconds*; Tier 10Level 70*Smash heals you :Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 4 health and 4 armor30 seconds*; Tier 11Level 75*Smash heals you :Phoenix Strike costs -15 Power and boosts your Direct Fire Damage +19% for 4 health and 5 armor30 seconds*; Tier 12Level 80*Smash heals you :Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 5 health and 5 armor30 seconds|Expand}}
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| || of Thickheaded Heeding Crushing Streaks || <b>Tier 6Level 80</b> - Heed The Stick gives you Double Hit causes your next attack to deal +10 mitigation from direct attacks for 10 seconds 100 damage if it is a Crushing attack || OffHandRing, Ring Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack*Heed The Stick gives you ; Level 20:Double Hit causes your next attack to deal +5 mitigation from direct attacks for 10 seconds25 damage if it is a Crushing attack*; Tier 2Level 30:Double Hit causes your next attack to deal +35 damage if it is a Crushing attack*Heed The Stick gives you ; Level 40:Double Hit causes your next attack to deal +6 mitigation from direct attacks for 10 seconds50 damage if it is a Crushing attack*; Tier 3Level 50*Heed The Stick gives you :Double Hit causes your next attack to deal +7 mitigation from direct attacks for 10 seconds60 damage if it is a Crushing attack*; Tier 4Level 60*Heed The Stick gives you :Double Hit causes your next attack to deal +8 mitigation from direct attacks for 10 seconds75 damage if it is a Crushing attack*; Tier 5Level 70*Heed The Stick gives you :Double Hit causes your next attack to deal +9 mitigation from direct attacks for 10 seconds90 damage if it is a Crushing attack*; Tier 6Level 80*Heed The Stick gives you :Double Hit causes your next attack to deal +10 mitigation from direct attacks for 10 seconds100 damage if it is a Crushing attack|Expand}}
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| || of Potent Heeding || <b>Tier 12Level 80</b> - Heed The Stick taunts +720 Pin heals you for 45 health || Chest, Head Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Heed The Stick taunts +60:Pin heals you for 10 health*; Tier 2Level 20*Heed The Stick taunts +120:Pin heals you for 15 health*; Tier 3Level 30*Heed The Stick taunts +180:Pin heals you for 20 health*; Tier 4Level 40*Heed The Stick taunts +240:Pin heals you for 25 health*; Tier 5Level 50*Heed The Stick taunts +300:Pin heals you for 30 health*; Tier 6Level 60*Heed The Stick taunts +360:Pin heals you for 35 health*; Tier 7Level 70*Heed The Stick taunts +420:Pin heals you for 40 health*; Tier 8Level 80*Heed The Stick taunts +480:Pin heals you for 45 health*; Tier 9*Heed The Stick taunts +540*; Tier 10*Heed The Stick taunts +600*; Tier 11*Heed The Stick taunts +660*; Tier 12*Heed The Stick taunts +720|Expand}}
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| || of Stunning Suppression || <b>Tier 12Level 80</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters Pin boosts Core Attack and stuns them while dealing Nice Attack Damage +60 damage. 83 for 7 seconds || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Combo: SuppressPin boosts Core Attack and Nice Attack Damage +Any Melee+Any Melee+Headcracker8 for 7 seconds*; Level 10: final step hits all enemies within 10 meters Pin boosts Core Attack and stuns them while dealing Nice Attack Damage +5 damage.13 for 7 seconds*; Tier 2Level 15*Combo: SuppressPin boosts Core Attack and Nice Attack Damage +Any Melee+Any Melee+Headcracker18 for 7 seconds*; Level 20: final step hits all enemies within 10 meters Pin boosts Core Attack and stuns them while dealing Nice Attack Damage +10 damage.23 for 7 seconds*; Tier 3Level 25*Combo: SuppressPin boosts Core Attack and Nice Attack Damage +Any Melee+Any Melee+Headcracker28 for 7 seconds*; Level 30: final step hits all enemies within 10 meters Pin boosts Core Attack and stuns them while dealing Nice Attack Damage +15 damage.33 for 7 seconds*; Tier 4Level 35*Combo: SuppressPin boosts Core Attack and Nice Attack Damage +Any Melee+Any Melee+Headcracker38 for 7 seconds*; Level 40: final step hits all enemies within 10 meters Pin boosts Core Attack and stuns them while dealing Nice Attack Damage +20 damage.43 for 7 seconds*; Tier 5Level 45*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters Pin boosts Core Attack and stuns them while dealing Nice Attack Damage +25 damage.48 for 7 seconds*; Tier 6Level 50*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters Pin boosts Core Attack and stuns them while dealing Nice Attack Damage +30 damage.53 for 7 seconds*; Tier 7Level 55*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters Pin boosts Core Attack and stuns them while dealing Nice Attack Damage +35 damage.58 for 7 seconds*; Tier 8Level 60*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters Pin boosts Core Attack and stuns them while dealing Nice Attack Damage +40 damage.63 for 7 seconds*; Tier 9Level 65*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters Pin boosts Core Attack and stuns them while dealing Nice Attack Damage +45 damage.68 for 7 seconds*; Tier 10Level 70*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters Pin boosts Core Attack and stuns them while dealing Nice Attack Damage +50 damage.73 for 7 seconds*; Tier 11Level 75*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters Pin boosts Core Attack and stuns them while dealing Nice Attack Damage +55 damage.78 for 7 seconds*; Tier 12Level 80*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters Pin boosts Core Attack and stuns them while dealing Nice Attack Damage +60 damage.83 for 7 seconds|Expand}}
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| || of Double Hits Accurate Suppression || <b>Tier 12Level 80</b> - Double Hit deals Suppress and Heed the Stick have +85% damage 35 Accuracy || ChestHead, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1*Double Hit deals +Level 10% damage*; Tier 2*Double Hit deals :Suppress and Heed the Stick have +15% damage7 Accuracy*; Tier 3*Double Hit deals +Level 20% damage*; Tier 4*Double Hit deals :Suppress and Heed the Stick have +25% damage11 Accuracy*; Tier 5*Double Hit deals +Level 30% damage*; Tier 6*Double Hit deals :Suppress and Heed the Stick have +35% damage15 Accuracy*; Tier 7*Double Hit deals +Level 40% damage*; Tier 8*Double Hit deals :Suppress and Heed the Stick have +45% damage19 Accuracy*; Tier 9Level 50*Double Hit deals :Suppress and Heed the Stick have +55% damage23 Accuracy*; Tier 10Level 60*Double Hit deals :Suppress and Heed the Stick have +65% damage27 Accuracy*; Tier 11Level 70*Double Hit deals :Suppress and Heed the Stick have +75% damage31 Accuracy*; Tier 12Level 80*Double Hit deals :Suppress and Heed the Stick have +85% damage35 Accuracy|Expand}}
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| || of Double Hits || <b>Tier 1Level 80</b> - Chance to Ignore Knockbacks Double Hit Damage +1529% when Staff is active || Chest, Feet, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Double Hit Damage +8%*; Level 10:Double Hit Damage +9%*; Level 15:Double Hit Damage +10%*; Level 20:Double Hit Damage +11%*; Level 25:Double Hit Damage +12%*; Level 30:Double Hit Damage +13%*; Level 35:Double Hit Damage +14%*; Level 40:Double Hit Damage +16%*; Level 45:Double Hit Damage +17%*; Level 50:Double Hit Damage +19%*; Level 55:Double Hit Damage +20%*; Level 60:Double Hit Damage +22%*; Level 65:Double Hit Damage +23%*; Level 70:Double Hit Damage +25%*; Level 75:Double Hit Damage +27%*; Level 80:Double Hit Damage +29%}}
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| || of Group-Lunging The Phoenix || <b>Tier 12Level 80</b> - Lunge hits all enemies within 5 meters, but deals only 59Phoenix Strike Damage +60% damage || Hands Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35*Lunge hits all enemies within 5 meters, but deals only 15:Phoenix Strike Damage +7% damage*; Tier 2Level 40*Lunge hits all enemies within 5 meters, but deals only 19:Phoenix Strike Damage +14% damage*; Tier 3Level 45*Lunge hits all enemies within 5 meters, but deals only 23:Phoenix Strike Damage +20% damage*; Tier 4Level 50*Lunge hits all enemies within 5 meters, but deals only :Phoenix Strike Damage +27% damage*; Tier 5*Lunge hits all enemies within 5 meters, but deals only 31% damage*; Tier 6Level 55*Lunge hits all enemies within 5 meters, but deals only 35:Phoenix Strike Damage +33% damage*; Tier 7Level 60*Lunge hits all enemies within 5 meters, but deals only 39:Phoenix Strike Damage +40% damage*; Tier 8Level 65*Lunge hits all enemies within 5 meters, but deals only 43:Phoenix Strike Damage +45% damage*; Tier 9Level 70*Lunge hits all enemies within 5 meters, but deals only 47:Phoenix Strike Damage +50% damage*; Tier 10Level 75*Lunge hits all enemies within 5 meters, but deals only 51% damage*; Tier 11*Lunge hits all enemies within 5 meters, but deals only :Phoenix Strike Damage +55% damage*; Tier 12Level 80*Lunge hits all enemies within 5 meters, but deals only 59:Phoenix Strike Damage +60% damage|Expand}}
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| || of Often-Surprising Suppression The Phoenix || <b>Tier 6Level 80</b> - Suppress has a 66Phoenix Strike deals +36% chance Fire damage to further reduce Rage by 300 melee attackers, and slow targets' run speed by 25% ability reuse timer is -7 seconds || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds*Suppress has a 66; Level 40:Phoenix Strike deals +8% chance Fire damage to further reduce Rage by 50 melee attackers, and slow targets' run speed by 25ability reuse timer is -5 seconds*; Level 45:Phoenix Strike deals +11%Fire damage to melee attackers, and ability reuse timer is -5 seconds*; Tier 2Level 50:Phoenix Strike deals +14% Fire damage to melee attackers, and ability reuse timer is -6 seconds*Suppress has a 66; Level 55:Phoenix Strike deals +17% chance Fire damage to further reduce Rage by 100 melee attackers, and slow targets' run speed by 25ability reuse timer is -6 seconds*; Level 60:Phoenix Strike deals +20%Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Tier 3Level 65*Suppress has a 66:Phoenix Strike deals +24% chance Fire damage to further reduce Rage by 150 melee attackers, and slow targets' run speed by 25%ability reuse timer is -7 seconds*; Tier 4Level 70*Suppress has a 66:Phoenix Strike deals +28% chance Fire damage to further reduce Rage by 200 melee attackers, and slow targets' run speed by 25%ability reuse timer is -7 seconds*; Tier 5Level 75*Suppress has a 66:Phoenix Strike deals +32% chance Fire damage to further reduce Rage by 250 melee attackers, and slow targets' run speed by 25%ability reuse timer is -7 seconds*; Tier 6Level 80*Suppress has a 66:Phoenix Strike deals +36% chance Fire damage to further reduce Rage by 300 melee attackers, and slow targets' run speed by 25%ability reuse timer is -7 seconds|Expand}}
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| || of Accurate Pinning The Phoenix || <b>Tier 6Level 80</b> - Pin Phoenix Strike deals +85 189 Fire damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have) to melee attackers || Necklace Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Phoenix Strike deals +63 Fire damage to melee attackers*Pin ; Level 40:Phoenix Strike deals +10 77 Fire damage and has to melee attackers*; Level 45:Phoenix Strike deals +3 Accuracy (which cancels out the Evasion that certain monsters have)91 Fire damage to melee attackers*; Tier 2Level 50:Phoenix Strike deals +105 Fire damage to melee attackers*Pin ; Level 55:Phoenix Strike deals +25 119 Fire damage and has to melee attackers*; Level 60:Phoenix Strike deals +6 Accuracy (which cancels out the Evasion that certain monsters have)133 Fire damage to melee attackers*; Tier 3Level 65*Pin :Phoenix Strike deals +40 147 Fire damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)to melee attackers*; Tier 4Level 70*Pin :Phoenix Strike deals +55 161 Fire damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)to melee attackers*; Tier 5Level 75*Pin :Phoenix Strike deals +70 175 Fire damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)to melee attackers*; Tier 6Level 80*Pin :Phoenix Strike deals +85 189 Fire damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)to melee attackers|Expand}}
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| || of Strategic Thrusts Slashy Double Hits || <b>Tier 12Level 80</b> - Strategic Thrust deals +91Double Hit costs -16 Power and makes the target 10% damage more vulnerable to Slashing for 15 seconds || Legs, MainHand OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Strategic Thrust deals +25% damage*; Tier :Double Hit costs -2*Strategic Thrust deals +31Power and makes the target 3% damagemore vulnerable to Slashing for 15 seconds*; Tier 3Level 20*Strategic Thrust deals +37% damage*; Tier :Double Hit costs -4 Power and makes the target 4*Strategic Thrust deals +43% damagemore vulnerable to Slashing for 15 seconds*; Tier 5Level 30*Strategic Thrust deals +49% damage*; Tier :Double Hit costs -6*Strategic Thrust deals +55Power and makes the target 5% damagemore vulnerable to Slashing for 15 seconds*; Tier 7Level 40*Strategic Thrust deals +61% damage*; Tier :Double Hit costs -8*Strategic Thrust deals +67Power and makes the target 6% damagemore vulnerable to Slashing for 15 seconds*; Tier 9Level 50*Strategic Thrust deals +73:Double Hit costs -10 Power and makes the target 7% damagemore vulnerable to Slashing for 15 seconds*; Tier 10Level 60*Strategic Thrust deals +79:Double Hit costs -12 Power and makes the target 8% damagemore vulnerable to Slashing for 15 seconds*; Tier 11Level 70*Strategic Thrust deals +85:Double Hit costs -14 Power and makes the target 9% damagemore vulnerable to Slashing for 15 seconds*; Tier 12Level 80*Strategic Thrust deals +91:Double Hit costs -16 Power and makes the target 10% damagemore vulnerable to Slashing for 15 seconds|Expand}}
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| || of Hip Cracking Efficient Thrusting || <b>Tier 6Level 80</b> - Headcracker has a 54% chance to slow target's movement by 75and Strategic Thrust deal +16% damage and reuse timer is -1 second || Feet Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1second*; Level 10:Headcracker has a 9and Strategic Thrust deal +2% chance to slow target's movement by 75damage and reuse timer is -1 second*; Level 15:Headcracker and Strategic Thrust deal +3%damage and reuse timer is -1 second*; Tier 2Level 20:Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second*; Level 25:Headcracker has a 18and Strategic Thrust deal +5% chance to slow target's movement by 75damage and reuse timer is -1 second*; Level 30:Headcracker and Strategic Thrust deal +6%damage and reuse timer is -1 second*; Tier 3Level 35:Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second*; Level 40:Headcracker has a 27and Strategic Thrust deal +8% chance to slow target's movement by 75damage and reuse timer is -1 second*; Level 45:Headcracker and Strategic Thrust deal +9%damage and reuse timer is -1 second*; Tier 4Level 50:Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second*; Level 55:Headcracker has a 36and Strategic Thrust deal +11% chance to slow target's movement by 75damage and reuse timer is -1 second*; Level 60:Headcracker and Strategic Thrust deal +12%damage and reuse timer is -1 second*; Tier 5Level 65:Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second*; Level 70:Headcracker has a 45and Strategic Thrust deal +14% chance to slow target's movement by damage and reuse timer is -1 second*; Level 75:Headcracker and Strategic Thrust deal +15%damage and reuse timer is -1 second*; Tier 6Level 80*:Headcracker has a 54% chance to slow target's movement by 75and Strategic Thrust deal +16%damage and reuse timer is -1 second|Expand}}
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| || of Armor Smashing Defensive Staff Fighting || <b>Tier 12Level 80</b> - Smash deals Suppress and Deflective Spin Damage +14 armor damage 37% || Chest, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Suppress and Deflective Spin Damage +7%*Smash deals ; Level 10:Suppress and Deflective Spin Damage +3 armor damage9%*; Tier 2Level 15:Suppress and Deflective Spin Damage +11%*Smash deals ; Level 20:Suppress and Deflective Spin Damage +4 armor damage13%*; Tier 3Level 25:Suppress and Deflective Spin Damage +15%*Smash deals ; Level 30:Suppress and Deflective Spin Damage +5 armor damage17%*; Tier 4Level 35:Suppress and Deflective Spin Damage +19%*Smash deals ; Level 40:Suppress and Deflective Spin Damage +6 armor damage21%*; Tier 5Level 45*Smash deals :Suppress and Deflective Spin Damage +7 armor damage23%*; Tier 6Level 50*Smash deals :Suppress and Deflective Spin Damage +8 armor damage25%*; Tier 7Level 55*Smash deals :Suppress and Deflective Spin Damage +9 armor damage27%*; Tier 8Level 60*Smash deals :Suppress and Deflective Spin Damage +10 armor damage29%*; Tier 9Level 65*Smash deals :Suppress and Deflective Spin Damage +11 armor damage31%*; Tier 10Level 70*Smash deals :Suppress and Deflective Spin Damage +12 armor damage33%*; Tier 11Level 75*Smash deals :Suppress and Deflective Spin Damage +13 armor damage35%*; Tier 12Level 80*Smash deals :Suppress and Deflective Spin Damage +14 armor damage37%|Expand}}
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| || of Hot Hits || <b>Tier 12Level 80</b> - Redirect stuns Double Hit ignites the target and deals +60 , dealing 198 Fire damage (but does not increase rage or taunt) over 12 seconds || Hands Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Double Hit ignites the target, dealing 18 Fire damage over 12 seconds*Redirect stuns ; Level 10:Double Hit ignites the target and deals +5 , dealing 30 Fire damage (but does not increase rage or taunt)over 12 seconds*; Tier 2Level 15:Double Hit ignites the target, dealing 42 Fire damage over 12 seconds*Redirect stuns ; Level 20:Double Hit ignites the target and deals +10 , dealing 54 Fire damage (but does not increase rage or taunt)over 12 seconds*; Tier 3Level 25:Double Hit ignites the target, dealing 66 Fire damage over 12 seconds*Redirect stuns ; Level 30:Double Hit ignites the target and deals +15 , dealing 78 Fire damage (but does not increase rage or taunt)over 12 seconds*; Tier 4Level 35*Redirect stuns :Double Hit ignites the target and deals +20 , dealing 90 Fire damage (but does not increase rage or taunt)over 12 seconds*; Tier 5Level 40*Redirect stuns :Double Hit ignites the target and deals +25 , dealing 102 Fire damage (but does not increase rage or taunt)over 12 seconds*; Tier 6Level 45*Redirect stuns :Double Hit ignites the target and deals +30 , dealing 114 Fire damage (but does not increase rage or taunt)over 12 seconds*; Tier 7Level 50*Redirect stuns :Double Hit ignites the target and deals +35 , dealing 126 Fire damage (but does not increase rage or taunt)over 12 seconds*; Tier 8Level 55*Redirect stuns :Double Hit ignites the target and deals +40 , dealing 138 Fire damage (but does not increase rage or taunt)over 12 seconds*; Tier 9Level 60*Redirect stuns :Double Hit ignites the target and deals +45 , dealing 150 Fire damage (but does not increase rage or taunt)over 12 seconds*; Tier 10Level 65*Redirect stuns :Double Hit ignites the target and deals +50 , dealing 162 Fire damage (but does not increase rage or taunt)over 12 seconds*; Tier 11Level 70*Redirect stuns :Double Hit ignites the target and deals +55 , dealing 174 Fire damage (but does not increase rage or taunt)over 12 seconds*; Tier Level 75:Double Hit ignites the target, dealing 186 Fire damage over 12seconds*Redirect stuns ; Level 80:Double Hit ignites the target and deals +60 , dealing 198 Fire damage (but does not increase rage or taunt)over 12 seconds|Expand}}
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| || of Critical Smashing Cold Blocking || <b>Tier 12Level 80</b> - Smash has a 50Blocking Stance boosts your Direct Cold Damage +15.5% chance to deal +36 damage for 30 seconds || ChestLegs, Hands Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Smash has a 50:Blocking Stance boosts your Direct Cold Damage +6% chance to deal +3 damagefor 30 seconds*; Tier 2Level 10*Smash has a 50% chance to deal :Blocking Stance boosts your Direct Cold Damage +6 damage.5% for 30 seconds*; Tier 3Level 15:Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds*Smash has a 50; Level 20:Blocking Stance boosts your Direct Cold Damage +7.5% chance to deal +9 damagefor 30 seconds*; Tier 4Level 25*Smash has a 50:Blocking Stance boosts your Direct Cold Damage +8% chance to deal +12 damagefor 30 seconds*; Tier Level 30:Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds*Smash has a 50; Level 35:Blocking Stance boosts your Direct Cold Damage +9% chance to deal for 30 seconds*; Level 40:Blocking Stance boosts your Direct Cold Damage +15 damage9.5% for 30 seconds*; Tier 6Level 45:Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds*Smash has a ; Level 50:Blocking Stance boosts your Direct Cold Damage +10.5% chance to deal +18 damagefor 30 seconds*; Tier 7Level 55*Smash has a 50:Blocking Stance boosts your Direct Cold Damage +11% chance to deal +21 damagefor 30 seconds*; Tier 8Level 60*Smash has a 50:Blocking Stance boosts your Direct Cold Damage +11.5% chance to deal +24 damagefor 30 seconds*; Tier 9Level 65*Smash has a 50:Blocking Stance boosts your Direct Cold Damage +12.5% chance to deal +27 damagefor 30 seconds*; Tier 10Level 70*Smash has a 50:Blocking Stance boosts your Direct Cold Damage +13.5% chance to deal +for 30 damageseconds*; Tier 11Level 75*Smash has a 50:Blocking Stance boosts your Direct Cold Damage +14.5% chance to deal +33 damagefor 30 seconds*; Tier 12Level 80*Smash has a 50:Blocking Stance boosts your Direct Cold Damage +15.5% chance to deal +36 damagefor 30 seconds|Expand}}
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| || of Double Hits Concussive Cracking || <b>Tier 12Level 80</b> - Double Hit deals +4836% damage and depletes 156 Rage hastens the current reuse timer of Headcracker by 2 seconds || Head, Chest MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1second*; Level 10:Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second*; Level 15:Double Hit deals +10% damage and depletes 24 Ragehastens the current reuse timer of Headcracker by 1 second*; Level 20:Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second*; Tier Level 25:Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2seconds*; Level 30:Double Hit deals +1816% damage and depletes 36 Ragehastens the current reuse timer of Headcracker by 2 seconds*; Tier 3Level 35*:Double Hit deals +2118% damage and depletes 48 Ragehastens the current reuse timer of Headcracker by 2 seconds*; Tier 4Level 40*:Double Hit deals +2420% damage and depletes 60 Ragehastens the current reuse timer of Headcracker by 2 seconds*; Tier 5Level 45*:Double Hit deals +2722% damage and depletes 72 Ragehastens the current reuse timer of Headcracker by 2 seconds*; Tier 6Level 50*:Double Hit deals +3024% damage and depletes 84 Ragehastens the current reuse timer of Headcracker by 2 seconds*; Tier 7Level 55*:Double Hit deals +3326% damage and depletes 96 Ragehastens the current reuse timer of Headcracker by 2 seconds*; Tier 8Level 60*:Double Hit deals +3628% damage and depletes 108 Ragehastens the current reuse timer of Headcracker by 2 seconds*; Tier 9Level 65*:Double Hit deals +3930% damage and depletes 120 Ragehastens the current reuse timer of Headcracker by 2 seconds*; Tier 10Level 70*:Double Hit deals +4232% damage and depletes 132 Ragehastens the current reuse timer of Headcracker by 2 seconds*; Tier 11Level 75*:Double Hit deals +4534% damage and depletes 144 Ragehastens the current reuse timer of Headcracker by 2 seconds*; Tier 12Level 80*:Double Hit deals +4836% damage and depletes 156 Ragehastens the current reuse timer of Headcracker by 2 seconds|Expand}}
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| || of Lunging || <b>Tier 12Level 80</b> - Lunge deals +55 39% damage to health and armor damage || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Lunge deals +5% damage to health and armor*; Level 10:Lunge deals +7% damage to health and armor*; Tier 1Level 15:Lunge deals +9% damage to health and armor*; Level 20:Lunge deals +11 % damage to health and armor *; Level 25:Lunge deals +13% damageto health and armor*; Tier 2Level 30*:Lunge deals +15 % damage to health and armor damage*; Tier 3Level 35*:Lunge deals +19 17% damage to health and armor damage*; Tier 4Level 40*:Lunge deals +23 19% damage to health and armor damage*; Tier 5Level 45*:Lunge deals +27 21% damage to health and armor damage*; Tier 6Level 50*:Lunge deals +31 23% damage to health and armor damage*; Tier 7Level 55*:Lunge deals +35 26% damage to health and armor damage*; Tier 8Level 60*:Lunge deals +39 28% damage to health and armor damage*; Tier 9Level 65*:Lunge deals +43 31% damage to health and armor damage*; Tier 10Level 70*:Lunge deals +47 33% damage to health and armor damage*; Tier 11Level 75*:Lunge deals +51 36% damage to health and armor damage*; Tier 12Level 80*:Lunge deals +55 39% damage to health and armor damage|Expand}}
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| || of Redirection Group-Lunging || <b>Tier 6Level 80</b> - For 60 seconds after using RedirectLunge hits all enemies within 5 meters, First Aid heals you but deals -8% damage and reuse timer is +120 2 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Lunge hits all enemies within 5 meters, but deals -50% damage and reuse timer is +2 seconds*For 60 ; Level 10:Lunge hits all enemies within 5 meters, but deals -48% damage and reuse timer is +2 seconds after using Redirect*; Level 15:Lunge hits all enemies within 5 meters, First Aid heals you but deals -46% damage and reuse timer is +2 seconds*; Level 20:Lunge hits all enemies within 5 meters, but deals -44% damage and reuse timer is +2 seconds*; Tier Level 25:Lunge hits all enemies within 5 meters, but deals -42% damage and reuse timer is +2seconds*For 60 ; Level 30:Lunge hits all enemies within 5 meters, but deals -40% damage and reuse timer is +2 seconds after using Redirect*; Level 35:Lunge hits all enemies within 5 meters, First Aid heals you but deals -38% damage and reuse timer is +2 seconds*; Level 40:Lunge hits all enemies within 5 meters, but deals -36% damage and reuse timer is +2 seconds*; Tier 3Level 45:Lunge hits all enemies within 5 meters, but deals -34% damage and reuse timer is +2 seconds*For 60 seconds after using Redirect; Level 50:Lunge hits all enemies within 5 meters, First Aid heals you but deals -32% damage and reuse timer is +602 seconds*; Tier 4Level 55:Lunge hits all enemies within 5 meters, but deals -30% damage and reuse timer is +2 seconds*For ; Level 60 :Lunge hits all enemies within 5 meters, but deals -28% damage and reuse timer is +2 seconds after using Redirect*; Level 65:Lunge hits all enemies within 5 meters, First Aid heals you but deals -23% damage and reuse timer is +802 seconds*; Tier Level 70:Lunge hits all enemies within 5meters, but deals -18% damage and reuse timer is +2 seconds*For 60 seconds after using Redirect; Level 75:Lunge hits all enemies within 5 meters, First Aid heals you but deals -13% damage and reuse timer is +1002 seconds*; Tier 6Level 80*For 60 seconds after using Redirect:Lunge hits all enemies within 5 meters, First Aid heals you but deals -8% damage and reuse timer is +1202 seconds|Expand}}
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| || of Heedfulness Bloody Redirection || <b>Tier 12Level 80</b> - Heed the Stick deals +78% Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds || LegsChest, MainHand OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect causes target to bleed, dealing 40 Trauma damage over 8 seconds*Heed the Stick deals +12% ; Level 10:Redirect causes target to bleed, dealing 64 Trauma damageover 8 seconds*; Tier 2Level 15*Heed the Stick deals +18% :Redirect causes target to bleed, dealing 88 Trauma damageover 8 seconds*; Tier 3Level 20*Heed the Stick deals +24% :Redirect causes target to bleed, dealing 112 Trauma damageover 8 seconds*; Tier 4Level 25:Redirect causes target to bleed, dealing 136 Trauma damage over 8 seconds*Heed the Stick deals +; Level 30% :Redirect causes target to bleed, dealing 160 Trauma damageover 8 seconds*; Tier 5Level 35:Redirect causes target to bleed, dealing 184 Trauma damage over 8 seconds*Heed the Stick deals +36% ; Level 40:Redirect causes target to bleed, dealing 208 Trauma damageover 8 seconds*; Tier 6Level 45*Heed the Stick deals +42% :Redirect causes target to bleed, dealing 232 Trauma damageover 8 seconds*; Tier 7Level 50*Heed the Stick deals +48% :Redirect causes target to bleed, dealing 256 Trauma damageover 8 seconds*; Tier Level 55:Redirect causes target to bleed, dealing 280 Trauma damage over 8seconds*Heed the Stick deals +54% ; Level 60:Redirect causes target to bleed, dealing 304 Trauma damageover 8 seconds*; Tier 9Level 65*Heed the Stick deals +60% :Redirect causes target to bleed, dealing 340 Trauma damageover 8 seconds*; Tier 10Level 70*Heed the Stick deals +66% :Redirect causes target to bleed, dealing 376 Trauma damageover 8 seconds*; Tier 11Level 75*Heed the Stick deals +72% :Redirect causes target to bleed, dealing 412 Trauma damageover 8 seconds*; Tier 12Level 80*Heed the Stick deals +78% :Redirect causes target to bleed, dealing 448 Trauma damageover 8 seconds|Expand}}
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| || of Contemplative Suppression Knockback Lunges || <b>Tier 12Level 80</b> - Suppress Lunge deals +50% 55 damage and causes targets to lose an additional 144 Rage knocks the target backwards || Legs, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Lunge deals +1damage and knocks the target backwards*Suppress ; Level 10:Lunge deals +17% 2 damage and causes targets to lose an additional 12 Rageknocks the target backwards*; Tier 2Level 15:Lunge deals +3 damage and knocks the target backwards*Suppress ; Level 20:Lunge deals +20% 4 damage and causes targets to lose an additional 24 Rageknocks the target backwards*; Tier 3Level 25:Lunge deals +5 damage and knocks the target backwards*Suppress ; Level 30:Lunge deals +23% 6 damage and causes targets to lose an additional 36 Rageknocks the target backwards*; Tier 4Level 35:Lunge deals +7 damage and knocks the target backwards*Suppress ; Level 40:Lunge deals +26% 10 damage and causes targets to lose an additional 48 Rageknocks the target backwards*; Tier 5Level 45*Suppress :Lunge deals +29% 13 damage and causes targets to lose an additional 60 Rageknocks the target backwards*; Tier 6Level 50*Suppress :Lunge deals +32% 15 damage and causes targets to lose an additional 72 Rageknocks the target backwards*; Tier 7Level 55*Suppress :Lunge deals +35% 17 damage and causes targets to lose an additional 84 Rageknocks the target backwards*; Tier 8Level 60*Suppress :Lunge deals +38% 20 damage and causes targets to lose an additional 96 Rageknocks the target backwards*; Tier 9Level 65*Suppress :Lunge deals +41% 25 damage and causes targets to lose an additional 108 Rageknocks the target backwards*; Tier 10Level 70*Suppress :Lunge deals +44% 35 damage and causes targets to lose an additional 120 Rageknocks the target backwards*; Tier 11Level 75*Suppress :Lunge deals +47% 45 damage and causes targets to lose an additional 132 Rageknocks the target backwards*; Tier 12Level 80*Suppress :Lunge deals +50% 55 damage and causes targets to lose an additional 144 Rageknocks the target backwards|Expand}}
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| || of Mind-Body Arts Lunging || <b>Tier 12Level 80</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal Lunge deals +12 121 armor damage || HeadOffHand, MainHand, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Lunge deals +12 armor damage*For 30 seconds after using Blocking Stance, your Mentalism attacks deal ; Level 10:Lunge deals +1 19 armor damage*; Tier 2Level 15:Lunge deals +26 armor damage*For 30 seconds after using Blocking Stance, your Mentalism attacks deal ; Level 20:Lunge deals +2 33 armor damage*; Tier 3Level 25:Lunge deals +40 armor damage*For ; Level 30 seconds after using Blocking Stance, your Mentalism attacks deal :Lunge deals +3 47 armor damage*; Tier 4Level 35:Lunge deals +54 armor damage*For 30 seconds after using Blocking Stance, your Mentalism attacks deal ; Level 40:Lunge deals +4 61 armor damage*; Tier 5Level 45*For 30 seconds after using Blocking Stance, your Mentalism attacks deal :Lunge deals +5 68 armor damage*; Tier 6Level 50*For 30 seconds after using Blocking Stance, your Mentalism attacks deal :Lunge deals +6 75 armor damage*; Tier 7Level 55*For 30 seconds after using Blocking Stance, your Mentalism attacks deal :Lunge deals +7 82 armor damage*; Tier 8Level 60*For 30 seconds after using Blocking Stance, your Mentalism attacks deal :Lunge deals +8 89 armor damage*; Tier 9Level 65*For 30 seconds after using Blocking Stance, your Mentalism attacks deal :Lunge deals +9 97 armor damage*; Tier 10Level 70*For 30 seconds after using Blocking Stance, your Mentalism attacks deal :Lunge deals +10 105 armor damage*; Tier 11Level 75*For 30 seconds after using Blocking Stance, your Mentalism attacks deal :Lunge deals +11 113 armor damage*; Tier 12Level 80*For 30 seconds after using Blocking Stance, your Mentalism attacks deal :Lunge deals +12 121 armor damage|Expand}}
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| || of Stunning Lunges Healthy Deflection || <b>Tier 12Level 80</b> - Lunge deals +30 damage and stuns the target if the target's armor is below 33% and its rage is above 66% Deflective Spin heals 108 Health over 60 seconds || HeadLegs, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Deflective Spin heals 6 Health over 60 seconds*Lunge deals +2 damage and stuns the target if the target's armor is below 33% and its rage is above 66%; Level 10:Deflective Spin heals 12 Health over 60 seconds*; Tier 2Level 15:Deflective Spin heals 18 Health over 60 seconds*Lunge deals +4 damage and stuns the target if the target's armor is below 33% and its rage is above 66%; Level 20:Deflective Spin heals 24 Health over 60 seconds*; Tier 3Level 25:Deflective Spin heals 30 Health over 60 seconds*Lunge deals +6 damage and stuns the target if the target's armor is below 33% and its rage is above 66%; Level 30:Deflective Spin heals 36 Health over 60 seconds*; Tier 4Level 35:Deflective Spin heals 42 Health over 60 seconds*Lunge deals +8 damage and stuns the target if the target's armor is below 33% and its rage is above 66%; Level 40:Deflective Spin heals 48 Health over 60 seconds*; Tier 5Level 45*Lunge deals +10 damage and stuns the target if the target's armor is below 33% and its rage is above 66%:Deflective Spin heals 54 Health over 60 seconds*; Tier 6Level 50*Lunge deals +12 damage and stuns the target if the target's armor is below 33% and its rage is above 66%:Deflective Spin heals 60 Health over 60 seconds*; Tier 7Level 55*Lunge deals +14 damage and stuns the target if the target's armor is below 33% and its rage is above :Deflective Spin heals 66%Health over 60 seconds*; Tier 8Level 60*Lunge deals +16 damage and stuns the target if the target's armor is below 33% and its rage is above 66%:Deflective Spin heals 72 Health over 60 seconds*; Tier 9Level 65*Lunge deals +18 damage and stuns the target if the target's armor is below 33% and its rage is above 66%:Deflective Spin heals 78 Health over 60 seconds*; Tier 10Level 70*Lunge deals +20 damage and stuns the target if the target's armor is below 33% and its rage is above 66%:Deflective Spin heals 84 Health over 60 seconds*; Tier 11Level 75*Lunge deals +25 damage and stuns the target if the target's armor is below 33% and its rage is above 66%:Deflective Spin heals 96 Health over 60 seconds*; Tier 12Level 80*Lunge deals +30 damage and stuns the target if the target's armor is below 33% and its rage is above 66%:Deflective Spin heals 108 Health over 60 seconds|Expand}}
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| || of Healthy Double Hitting Refreshing Deflection || <b>Tier 12Level 80</b> - Double Hit has Deflective Spin restores 42 Power after a 70% chance to heal 60 Health over 60 seconds 20 second delay || LegsHead, Necklace OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Deflective Spin restores 6 Power after a 20 second delay*Double Hit has ; Level 10:Deflective Spin restores 8 Power after a 5% chance to heal 60 Health over 60 seconds20 second delay*; Tier 2Level 15:Deflective Spin restores 10 Power after a 20 second delay*Double Hit has ; Level 20:Deflective Spin restores 12 Power after a 20% chance to heal 60 Health over 60 secondssecond delay*; Tier 3Level 25:Deflective Spin restores 14 Power after a 20 second delay*Double Hit has ; Level 30:Deflective Spin restores 16 Power after a 25% chance to heal 60 Health over 60 seconds20 second delay*; Tier 4Level 35:Deflective Spin restores 18 Power after a 20 second delay*Double Hit has ; Level 40:Deflective Spin restores 20 Power after a 30% chance to heal 60 Health over 60 seconds20 second delay*; Tier 5Level 45*Double Hit has :Deflective Spin restores 22 Power after a 35% chance to heal 60 Health over 60 seconds20 second delay*; Tier 6Level 50*Double Hit has :Deflective Spin restores 24 Power after a 40% chance to heal 60 Health over 60 seconds20 second delay*; Tier 7Level 55*Double Hit has :Deflective Spin restores 27 Power after a 45% chance to heal 60 Health over 60 seconds20 second delay*; Tier 8Level 60*Double Hit has :Deflective Spin restores 30 Power after a 50% chance to heal 60 Health over 60 seconds20 second delay*; Tier 9Level 65*Double Hit has :Deflective Spin restores 33 Power after a 55% chance to heal 60 Health over 60 seconds20 second delay*; Tier 10Level 70*Double Hit has :Deflective Spin restores 36 Power after a 60% chance to heal 60 Health over 60 seconds20 second delay*; Tier 11Level 75*Double Hit has :Deflective Spin restores 39 Power after a 65% chance to heal 60 Health over 60 seconds20 second delay*; Tier 12Level 80*Double Hit has :Deflective Spin restores 42 Power after a 70% chance to heal 60 Health over 60 seconds20 second delay|Expand}}
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| || of Critical Strategic Thrusts Second Chances || <b>Tier 12Level 80</b> - Strategic Thrust has a 55If you have less than half of your Health remaining, Deflective Spin heals you for 31% chance to deal +170% damage of your Max Health || ChestFeet, Hands Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health*Strategic Thrust has a 55% chance to deal +; Level 10:If you have less than half of your Health remaining, Deflective Spin heals you for 11% damageof your Max Health*; Tier 2Level 15:If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health*Strategic Thrust has a 55% chance to deal +; Level 20:If you have less than half of your Health remaining, Deflective Spin heals you for 13% damageof your Max Health*; Tier 3Level 25:If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health*Strategic Thrust has a 55; Level 30:If you have less than half of your Health remaining, Deflective Spin heals you for 15% chance to deal +of your Max Health*; Level 35:If you have less than half of your Health remaining, Deflective Spin heals you for 16% damageof your Max Health*; Tier 4Level 40*Strategic Thrust has a 55:If you have less than half of your Health remaining, Deflective Spin heals you for 17% chance to deal +50% damageof your Max Health*; Tier 5Level 45*Strategic Thrust has a 55:If you have less than half of your Health remaining, Deflective Spin heals you for 18% chance to deal +65% damageof your Max Health*; Tier 6Level 50*Strategic Thrust has a 55:If you have less than half of your Health remaining, Deflective Spin heals you for 19% chance to deal +80% damageof your Max Health*; Tier 7Level 55*Strategic Thrust has a 55:If you have less than half of your Health remaining, Deflective Spin heals you for 20% chance to deal +95% damageof your Max Health*; Tier 8Level 60*Strategic Thrust has a 55:If you have less than half of your Health remaining, Deflective Spin heals you for 21% chance to deal +110% damageof your Max Health*; Tier 9Level 65*Strategic Thrust has a 55:If you have less than half of your Health remaining, Deflective Spin heals you for 23% chance to deal +125% damageof your Max Health*; Tier 10Level 70*Strategic Thrust has a 55:If you have less than half of your Health remaining, Deflective Spin heals you for 25% chance to deal +140% damageof your Max Health*; Tier 11Level 75*Strategic Thrust has a 55:If you have less than half of your Health remaining, Deflective Spin heals you for 28% chance to deal +155% damageof your Max Health*; Tier 12Level 80*Strategic Thrust has a 55:If you have less than half of your Health remaining, Deflective Spin heals you for 31% chance to deal +170% damageof your Max Health|Expand}}
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| || of Suppression Accurate Pinning || <b>Tier 12Level 80</b> - Suppress Pin deals +83% 120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have) || Ring, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Suppress :Pin deals +17% 10 damageand has +3 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 2Level 20*Suppress :Pin deals +23% 25 damageand has +6 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 3Level 30*Suppress :Pin deals +29% 45 damageand has +9 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 4Level 40*Suppress :Pin deals +35% 60 damageand has +12 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 5Level 50*Suppress :Pin deals +41% 75 damage*; Tier 6*Suppress deals and has +47% damage15 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 7Level 60*Suppress :Pin deals +53% 90 damage*; Tier 8*Suppress deals and has +59% damage18 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 9Level 70*Suppress :Pin deals +65% 105 damage*; Tier 10*Suppress deals and has +71% damage21 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 11Level 80*Suppress :Pin deals +77% 120 damage*; Tier 12*Suppress deals and has +83% damage25 Accuracy (which cancels out the Evasion that certain monsters have)|Expand}}
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| || of Zen Stances || <b>Tier 1Level 80</b> - Chance Blocking Stance restores 38 Power to Ignore Stuns +15% when Staff is active you || FeetHead, OffHand Chest || {{Spoiler|Click Expand to reveal| *; Level 5:Blocking Stance restores 4 Power to you*; Level 10:Blocking Stance restores 6 Power to you*; Level 15:Blocking Stance restores 8 Power to you*; Level 20:Blocking Stance restores 10 Power to you*; Level 25:Blocking Stance restores 12 Power to you*; Level 30:Blocking Stance restores 14 Power to you*; Level 35:Blocking Stance restores 16 Power to you*; Level 40:Blocking Stance restores 18 Power to you*; Level 45:Blocking Stance restores 20 Power to you*; Level 50:Blocking Stance restores 22 Power to you*; Level 55:Blocking Stance restores 24 Power to you*; Level 60:Blocking Stance restores 26 Power to you*; Level 65:Blocking Stance restores 29 Power to you*; Level 70:Blocking Stance restores 32 Power to you*; Level 75:Blocking Stance restores 35 Power to you*; Level 80:Blocking Stance restores 38 Power to you}}
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| || of Knee Smashing Mind-Body Arts || <b>Tier 7Level 80</b> - Double Hit has a 70% chance to slow target's movement by 45For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5% || Feet MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +5%*Double Hit has a ; Level 10% chance to slow target's movement by 45:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +5.5%*; Tier 2Level 15:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +6%*Double Hit has a ; Level 20:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +6.5% chance to slow target's movement by 45*; Level 25:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +7%*; Tier 3Level 30*Double Hit has a :For 30% chance to slow target's movement by 45seconds after using Blocking Stance, your Mentalism Base Damage is +7.5%*; Tier 4Level 35:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +8%*Double Hit has a ; Level 40:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +8.5% chance to slow target's movement by *; Level 45:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +9%*; Tier Level 50:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +9.5%*Double Hit has a 50; Level 55:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +10% chance to slow target's movement by 45*; Level 60:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +10.5%*; Tier 6Level 65:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +11%*Double Hit has a 60; Level 70:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +11.5% chance to slow target's movement by 45*; Level 75:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12%*; Tier 7Level 80*Double Hit has a 70% chance to slow target's movement by 45:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%|Expand}}
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| || of Staff-Fighting || <b>Tier 6Level 80</b> - Staff Base Damage For 60 seconds after using Blocking Stance, First Aid heals you +35% 68 || HeadHands, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Level 5:For 60 seconds after using Blocking Stance, First Aid heals you +11*; Level 10:For 60 seconds after using Blocking Stance, First Aid heals you +14*; Level 15:For 60 seconds after using Blocking Stance, First Aid heals you +17*; Tier 1Level 20:For 60 seconds after using Blocking Stance, First Aid heals you +20*Staff Base Damage ; Level 25:For 60 seconds after using Blocking Stance, First Aid heals you +23*; Level 30:For 60 seconds after using Blocking Stance, First Aid heals you +10%26*; Tier 2Level 35:For 60 seconds after using Blocking Stance, First Aid heals you +29*Staff Base Damage ; Level 40:For 60 seconds after using Blocking Stance, First Aid heals you +15%32*; Tier 3Level 45:For 60 seconds after using Blocking Stance, First Aid heals you +35*Staff Base Damage ; Level 50:For 60 seconds after using Blocking Stance, First Aid heals you +20%38*; Tier 4Level 55:For 60 seconds after using Blocking Stance, First Aid heals you +41*Staff Base Damage ; Level 60:For 60 seconds after using Blocking Stance, First Aid heals you +25%44*; Tier 5Level 65:For 60 seconds after using Blocking Stance, First Aid heals you +50*Staff Base Damage ; Level 70:For 60 seconds after using Blocking Stance, First Aid heals you +30%56*; Tier 6Level 75:For 60 seconds after using Blocking Stance, First Aid heals you +62*Staff Base Damage ; Level 80:For 60 seconds after using Blocking Stance, First Aid heals you +35%68|Expand}}
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| || of Refreshing Double Hits Redirection || <b>Tier 12Level 80</b> - Double Hit has a 42Redirect Damage +100% chance to restore 60 Power to you over 60 seconds || Legs, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect Damage +10%*Double Hit has a 9; Level 10:Redirect Damage +16% chance to restore 60 Power to you over 60 seconds*; Tier 2Level 15:Redirect Damage +22%*Double Hit has a 12; Level 20:Redirect Damage +28% chance to restore 60 Power to you over 60 seconds*; Tier 3Level 25:Redirect Damage +34%*Double Hit has a 15; Level 30:Redirect Damage +40% chance to restore 60 Power to you over 60 seconds*; Tier 4Level 35:Redirect Damage +46%*Double Hit has a 18; Level 40:Redirect Damage +52% chance to restore 60 Power to you over 60 seconds*; Tier 5Level 45*Double Hit has a 21:Redirect Damage +58% chance to restore 60 Power to you over 60 seconds*; Tier 6Level 50*Double Hit has a 24:Redirect Damage +64% chance to restore 60 Power to you over 60 seconds*; Tier 7Level 55*Double Hit has a 27:Redirect Damage +70% chance to restore 60 Power to you over 60 seconds*; Tier 8Level 60*Double Hit has a 30:Redirect Damage +76% chance to restore 60 Power to you over 60 seconds*; Tier 9Level 65*Double Hit has a 33:Redirect Damage +82% chance to restore 60 Power to you over 60 seconds*; Tier 10Level 70*Double Hit has a 36:Redirect Damage +88% chance to restore 60 Power to you over 60 seconds*; Tier 11Level 75*Double Hit has a 39:Redirect Damage +94% chance to restore 60 Power to you over 60 seconds*; Tier 12Level 80*Double Hit has a 42:Redirect Damage +100% chance to restore 60 Power to you over 60 seconds|Expand}}
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| || of Healthy Deflection || <b>Tier 12Level 80</b> - Deflective Spin heals 144 Health over For 60 seconds after using Redirect, First Aid heals you +75 || LegsHands, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*Deflective Spin heals 12 Health over :For 60 secondsafter using Redirect, First Aid heals you +15*; Tier 2Level 35*Deflective Spin heals 24 Health over :For 60 secondsafter using Redirect, First Aid heals you +21*; Tier 3Level 40*Deflective Spin heals 36 Health over :For 60 secondsafter using Redirect, First Aid heals you +27*; Tier 4Level 45*Deflective Spin heals 48 Health over :For 60 secondsafter using Redirect, First Aid heals you +33*; Tier 5Level 50*Deflective Spin heals 60 Health over :For 60 secondsafter using Redirect, First Aid heals you +39*; Tier 6Level 55*Deflective Spin heals 72 Health over :For 60 secondsafter using Redirect, First Aid heals you +45*; Tier 7Level 60*Deflective Spin heals 84 Health over :For 60 secondsafter using Redirect, First Aid heals you +51*; Tier 8Level 65*Deflective Spin heals 96 Health over :For 60 secondsafter using Redirect, First Aid heals you +57*; Tier 9Level 70*Deflective Spin heals 108 Health over :For 60 secondsafter using Redirect, First Aid heals you +63*; Tier 10Level 75*Deflective Spin heals 120 Health over :For 60 secondsafter using Redirect, First Aid heals you +69*; Tier 11Level 80*Deflective Spin heals 132 Health over :For 60 seconds*; Tier 12*Deflective Spin after using Redirect, First Aid heals 144 Health over 60 secondsyou +75|Expand}}
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| || of Potent Redirection || <b>Tier 12Level 80</b> - Redirect deals +120 damage (but does not increase rage or taunt) generates no Rage, reduces Rage by 1160, and taunts -780 || LegsRing, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect generates no Rage, reduces Rage by 100, and taunts -105*; Level 10:Redirect deals +10 damage (but does not increase rage or taunt)generates no Rage, reduces Rage by 160, and taunts -150*; Tier 2Level 15:Redirect generates no Rage, reduces Rage by 220, and taunts -195*; Level 20:Redirect deals +20 damage (but does not increase rage or taunt)generates no Rage, reduces Rage by 280, and taunts -240*; Tier 3Level 25:Redirect generates no Rage, reduces Rage by 340, and taunts -285*; Level 30:Redirect deals +30 damage (but does not increase rage or taunt)generates no Rage, reduces Rage by 400, and taunts -330*; Tier 4Level 35:Redirect generates no Rage, reduces Rage by 460, and taunts -375*; Level 40:Redirect deals +40 damage (but does not increase rage or taunt)generates no Rage, reduces Rage by 520, and taunts -420*; Tier 5Level 45*:Redirect deals +50 damage (but does not increase rage or taunt)generates no Rage, reduces Rage by 580, and taunts -465*; Tier 6Level 50*:Redirect deals +60 damage (but does not increase rage or taunt)generates no Rage, reduces Rage by 640, and taunts -510*; Tier 7Level 55*:Redirect deals +70 damage (but does not increase rage or taunt)generates no Rage, reduces Rage by 700, and taunts -555*; Tier 8Level 60*:Redirect deals +80 damage (but does not increase rage or taunt)generates no Rage, reduces Rage by 760, and taunts -600*; Tier 9Level 65*:Redirect deals +90 damage (but does not increase rage or taunt)generates no Rage, reduces Rage by 860, and taunts -645*; Tier 10Level 70*:Redirect deals +100 damage (but does not increase rage or taunt)generates no Rage, reduces Rage by 960, and taunts -690*; Tier 11Level 75*:Redirect deals +110 damage (but does not increase rage or taunt)generates no Rage, reduces Rage by 1060, and taunts -735*; Tier 12Level 80*:Redirect deals +120 damage (but does not increase rage or taunt)generates no Rage, reduces Rage by 1160, and taunts -780|Expand}}
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| || of Second Chances || <b>Tier 12Level 80</b> - Deflective Spin heals you for 7% of your Max Health Redirect deals +60 damage and stuns the target || Necklace, Feet Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect deals +3 damage and stuns the target*Deflective Spin heals you for 1.5% of your Max Health; Level 10:Redirect deals +6 damage and stuns the target*; Tier 2Level 15:Redirect deals +9 damage and stuns the target*Deflective Spin heals you for 2% of your Max Health; Level 20:Redirect deals +12 damage and stuns the target*; Tier 3Level 25:Redirect deals +15 damage and stuns the target*Deflective Spin heals you for 2.5% of your Max Health; Level 30:Redirect deals +18 damage and stuns the target*; Tier 4Level 35:Redirect deals +21 damage and stuns the target*Deflective Spin heals you for 3% of your Max Health; Level 40:Redirect deals +24 damage and stuns the target*; Tier 5Level 45*Deflective Spin heals you for 3.5% of your Max Health:Redirect deals +27 damage and stuns the target*; Tier 6Level 50*Deflective Spin heals you for 4% of your Max Health:Redirect deals +30 damage and stuns the target*; Tier 7Level 55*Deflective Spin heals you for 4.5% of your Max Health:Redirect deals +33 damage and stuns the target*; Tier 8Level 60*Deflective Spin heals you for 5% of your Max Health:Redirect deals +36 damage and stuns the target*; Tier 9Level 65*Deflective Spin heals you for 5.5% of your Max Health:Redirect deals +42 damage and stuns the target*; Tier 10Level 70*Deflective Spin heals you for 6% of your Max Health:Redirect deals +48 damage and stuns the target*; Tier 11Level 75*Deflective Spin heals you for 6.5% of your Max Health:Redirect deals +54 damage and stuns the target*; Tier 12Level 80*Deflective Spin heals you for 7% of your Max Health:Redirect deals +60 damage and stuns the target|Expand}}
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| Belaying || of Belaying Strategic Thrusts || <b>Tier 12Level 80</b> - Double Hit depletes 380 Rage Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable || HeadLegs, Legs MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable*Double Hit depletes 50 Rage; Level 10:Strategic Thrust deals +12% damage, plus 35% more damage if the target is Vulnerable*; Tier 2Level 15:Strategic Thrust deals +14% damage, plus 35% more damage if the target is Vulnerable*Double Hit depletes 80 Rage; Level 20:Strategic Thrust deals +16% damage, plus 35% more damage if the target is Vulnerable*; Tier 3Level 25:Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable*Double Hit depletes 110 Rage; Level 30:Strategic Thrust deals +20% damage, plus 35% more damage if the target is Vulnerable*; Tier 4Level 35:Strategic Thrust deals +22% damage, plus 35% more damage if the target is Vulnerable*Double Hit depletes 140 Rage; Level 40:Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable*; Tier 5Level 45*Double Hit depletes 170 Rage:Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable*; Tier 6Level 50*Double Hit depletes 200 Rage:Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable*; Tier 7Level 55*Double Hit depletes 230 Rage:Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable*; Tier 8Level 60*Double Hit depletes 260 Rage:Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable*; Tier 9Level 65*Double Hit depletes 290 Rage:Strategic Thrust deals +39% damage, plus 40% more damage if the target is Vulnerable*; Tier 10Level 70*Double Hit depletes 320 Rage:Strategic Thrust deals +42% damage, plus 40% more damage if the target is Vulnerable*; Tier 11Level 75*Double Hit depletes 350 Rage:Strategic Thrust deals +45% damage, plus 40% more damage if the target is Vulnerable*; Tier 12Level 80*Double Hit depletes 380 Rage:Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable|Expand}}
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| || of Agonizing Pins || <b>Tier 6Level 80</b> - Pin causes target's attacks to deal -35Strategic Thrust and Lunge Damage +31% damage for 5 seconds || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Strategic Thrust and Lunge Damage +10%*Pin causes target's attacks to deal -; Level 10:Strategic Thrust and Lunge Damage +11%*; Level 15:Strategic Thrust and Lunge Damage +12%*; Level 20:Strategic Thrust and Lunge Damage +13% damage for 5 seconds*; Tier 2Level 25:Strategic Thrust and Lunge Damage +14%*Pin causes target's attacks to deal -; Level 30:Strategic Thrust and Lunge Damage +15% damage for 5 seconds*; Tier 3Level 35:Strategic Thrust and Lunge Damage +16%*; Level 40:Strategic Thrust and Lunge Damage +17%*Pin causes target's attacks to deal -20; Level 45:Strategic Thrust and Lunge Damage +18%*; Level 50:Strategic Thrust and Lunge Damage +19%*; Level 55:Strategic Thrust and Lunge Damage +21% damage for 5 seconds*; Tier 4Level 60:Strategic Thrust and Lunge Damage +23%*Pin causes target's attacks to deal -; Level 65:Strategic Thrust and Lunge Damage +25% damage for 5 seconds*; Tier 5Level 70:Strategic Thrust and Lunge Damage +27%*Pin causes target's attacks to deal -30; Level 75:Strategic Thrust and Lunge Damage +29% damage for 5 seconds*; Tier 6Level 80*Pin causes target's attacks to deal -35:Strategic Thrust and Lunge Damage +31% damage for 5 seconds|Expand}}
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| || of Knockback Lunges Opportunistic Vulnerabilities || <b>Tier 12Level 80</b> - Lunge knocks the If Strategic Thrust is used on a Vulnerable target backwards and , it deals +20 113 damage and restores 80 Health to you || Chest, Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you*Lunge knocks the ; Level 10:If Strategic Thrust is used on a Vulnerable target backwards , it deals +15 damage and restores 10 Health to you*; Level 15:If Strategic Thrust is used on a Vulnerable target, it deals +1 22 damageand restores 15 Health to you*; Tier 2Level 20:If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you*Lunge knocks the ; Level 25:If Strategic Thrust is used on a Vulnerable target backwards , it deals +36 damage and restores 25 Health to you*; Level 30:If Strategic Thrust is used on a Vulnerable target, it deals +2 43 damageand restores 30 Health to you*; Tier 3Level 35*Lunge knocks the :If Strategic Thrust is used on a Vulnerable target backwards and , it deals +3 50 damageand restores 35 Health to you*; Tier 4Level 40*Lunge knocks the :If Strategic Thrust is used on a Vulnerable target backwards and , it deals +4 57 damageand restores 40 Health to you*; Tier 5Level 45*Lunge knocks the :If Strategic Thrust is used on a Vulnerable target backwards and , it deals +5 64 damageand restores 45 Health to you*; Tier 6Level 50*Lunge knocks the :If Strategic Thrust is used on a Vulnerable target backwards and , it deals +6 71 damageand restores 50 Health to you*; Tier 7Level 55*Lunge knocks the :If Strategic Thrust is used on a Vulnerable target backwards and , it deals +7 78 damageand restores 55 Health to you*; Tier 8Level 60*Lunge knocks the :If Strategic Thrust is used on a Vulnerable target backwards and , it deals +10 85 damageand restores 60 Health to you*; Tier 9Level 65*Lunge knocks the :If Strategic Thrust is used on a Vulnerable target backwards and , it deals +13 92 damageand restores 65 Health to you*; Tier 10Level 70*Lunge knocks the :If Strategic Thrust is used on a Vulnerable target backwards and , it deals +15 99 damageand restores 70 Health to you*; Tier 11Level 75*Lunge knocks the :If Strategic Thrust is used on a Vulnerable target backwards and , it deals +17 106 damageand restores 75 Health to you*; Tier 12Level 80*Lunge knocks the :If Strategic Thrust is used on a Vulnerable target backwards and , it deals +20 113 damageand restores 80 Health to you|Expand}}
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| || of Heedfulness || <b>Tier 12Level 80</b> - Pin removes 480 Rage Heed The Stick Damage +61% || NecklaceLegs, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Heed The Stick Damage +10%*Pin removes 40 Rage; Level 10:Heed The Stick Damage +13%*; Tier 2Level 15:Heed The Stick Damage +16%*Pin removes 80 Rage; Level 20:Heed The Stick Damage +19%*; Tier 3Level 25:Heed The Stick Damage +22%*Pin removes 120 Rage; Level 30:Heed The Stick Damage +25%*; Tier 4Level 35:Heed The Stick Damage +28%*Pin removes 160 Rage; Level 40:Heed The Stick Damage +31%*; Tier 5Level 45*Pin removes 200 Rage:Heed The Stick Damage +34%*; Tier 6Level 50*Pin removes 240 Rage:Heed The Stick Damage +37%*; Tier 7Level 55*Pin removes 280 Rage:Heed The Stick Damage +41%*; Tier 8Level 60*Pin removes 320 Rage:Heed The Stick Damage +45%*; Tier 9Level 65*Pin removes 360 Rage:Heed The Stick Damage +49%*; Tier 10Level 70*Pin removes 400 Rage:Heed The Stick Damage +53%*; Tier 11Level 75*Pin removes 440 Rage:Heed The Stick Damage +57%*; Tier 12Level 80*Pin removes 480 Rage:Heed The Stick Damage +61%|Expand}}
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| || of Ankle Smashing Potent Heeding || <b>Tier 5Level 80</b> - Suppress and Heed the The Stick have deals +30 Accuracy 16% Damage and Taunts +960 || Chest, Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Heed The Stick deals +1% Damage and Taunts +60*Suppress ; Level 10:Heed The Stick deals +2% Damage and Taunts +120*; Level 15:Heed The Stick deals +3% Damage and Taunts +180*; Level 20:Heed the The Stick have deals +10 Accuracy4% Damage and Taunts +240*; Tier 2Level 25:Heed The Stick deals +5% Damage and Taunts +300*Suppress ; Level 30:Heed The Stick deals +6% Damage and Taunts +360*; Level 35:Heed the The Stick have deals +7% Damage and Taunts +15 Accuracy420*; Tier 3Level 40:Heed The Stick deals +8% Damage and Taunts +480*Suppress ; Level 45:Heed The Stick deals +9% Damage and Taunts +540*; Level 50:Heed the The Stick have deals +10% Damage and Taunts +20 Accuracy600*; Tier 4Level 55:Heed The Stick deals +11% Damage and Taunts +660*Suppress ; Level 60:Heed The Stick deals +12% Damage and Taunts +720*; Level 65:Heed the The Stick have deals +13% Damage and Taunts +25 Accuracy780*; Tier 5Level 70:Heed The Stick deals +14% Damage and Taunts +840*Suppress ; Level 75:Heed The Stick deals +15% Damage and Taunts +900*; Level 80:Heed the The Stick have deals +16% Damage and Taunts +30 Accuracy960|Expand}}
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| || of Healthy Heeding || <b>Tier 6Level 80</b> - Pin Heed The Stick heals you for 33 28 health (or armor if health is full) || ChestHands, Hands Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Heed The Stick heals you for 5 health (or armor if health is full)*; Level 10:Heed The Stick heals you for 6 health (or armor if health is full)*; Tier 1Level 15:Heed The Stick heals you for 7 health (or armor if health is full)*Pin ; Level 20:Heed The Stick heals you for 5 8 health (or armor if healthis full)*; Tier 2Level 25:Heed The Stick heals you for 9 health (or armor if health is full)*Pin ; Level 30:Heed The Stick heals you for 10 health(or armor if health is full)*; Tier 3Level 35:Heed The Stick heals you for 11 health (or armor if health is full)*Pin ; Level 40:Heed The Stick heals you for 15 12 health (or armor if healthis full)*; Tier 4Level 45:Heed The Stick heals you for 14 health (or armor if health is full)*Pin ; Level 50:Heed The Stick heals you for 21 16 health(or armor if health is full)*; Tier 5Level 55:Heed The Stick heals you for 18 health (or armor if health is full)*; Level 60:Heed The Stick heals you for 20 health (or armor if health is full)*; Level 65:Heed The Stick heals you for 22 health (or armor if health is full)*Pin ; Level 70:Heed The Stick heals you for 27 24 health (or armor if healthis full)*; Tier 6Level 75:Heed The Stick heals you for 26 health (or armor if health is full)*Pin ; Level 80:Heed The Stick heals you for 33 28 health (or armor if healthis full)|Expand}}
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| || of Thickheaded Heeding || <b>Tier 12Level 80</b> - Headcracker deals Heed The Stick gives you +96 damage and reduces Rage by 180 17 mitigation from direct attacks for 10 seconds || LegsOffHand, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*Headcracker deals :Heed The Stick gives you +8 damage and reduces Rage by 155 mitigation from direct attacks for 10 seconds*; Tier 2Level 35*Headcracker deals :Heed The Stick gives you +16 damage and reduces Rage by 306 mitigation from direct attacks for 10 seconds*; Tier 3Level 40*Headcracker deals :Heed The Stick gives you +24 damage and reduces Rage by 457 mitigation from direct attacks for 10 seconds*; Tier 4Level 45*Headcracker deals :Heed The Stick gives you +32 damage and reduces Rage by 609 mitigation from direct attacks for 10 seconds*; Tier 5Level 50*Headcracker deals :Heed The Stick gives you +40 damage and reduces Rage by 7510 mitigation from direct attacks for 10 seconds*; Tier 6Level 55*Headcracker deals :Heed The Stick gives you +48 damage and reduces Rage by 9012 mitigation from direct attacks for 10 seconds*; Tier 7Level 60*Headcracker deals :Heed The Stick gives you +56 damage and reduces Rage by 10513 mitigation from direct attacks for 10 seconds*; Tier 8Level 65*Headcracker deals :Heed The Stick gives you +64 damage and reduces Rage by 12014 mitigation from direct attacks for 10 seconds*; Tier 9Level 70*Headcracker deals :Heed The Stick gives you +72 damage and reduces Rage by 135*; Tier 15 mitigation from direct attacks for 10*Headcracker deals +80 damage and reduces Rage by 150seconds*; Tier 11Level 75*Headcracker deals :Heed The Stick gives you +88 damage and reduces Rage by 16516 mitigation from direct attacks for 10 seconds*; Tier 12Level 80*Headcracker deals :Heed The Stick gives you +96 damage and reduces Rage by 18017 mitigation from direct attacks for 10 seconds|Expand}}
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| || of Headcracking || <b>Tier 12Level 80</b> - Headcracker deals Damage +11560% damage || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Headcracker Damage +8%*; Level 10:Headcracker deals Damage +2711% damage*; Tier 2Level 15:Headcracker Damage +14%*; Level 20:Headcracker deals Damage +3517% damage*; Tier 3Level 25:Headcracker Damage +20%*; Level 30:Headcracker deals Damage +4323% damage*; Tier 4Level 35:Headcracker Damage +26%*; Level 40:Headcracker deals Damage +5129% damage*; Tier 5Level 45*:Headcracker deals Damage +5932% damage*; Tier 6Level 50*:Headcracker deals Damage +6736% damage*; Tier 7Level 55*:Headcracker deals Damage +7540% damage*; Tier 8Level 60*:Headcracker deals Damage +8344% damage*; Tier 9Level 65*:Headcracker deals Damage +9148% damage*; Tier 10Level 70*:Headcracker deals Damage +9952% damage*; Tier 11Level 75*:Headcracker deals Damage +10756% damage*; Tier 12Level 80*:Headcracker deals Damage +11560% damage|Expand}}
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| || of Potent Redirection || <b>Tier 12Level 80</b> - Redirect lowers taunt -490 Headcracker deals +100 damage, generates no Rage, and reduces Rage by 490 192 || RingLegs, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Headcracker deals +5 damage, generates no Rage, and reduces Rage by 12*Redirect lowers taunt -50 ; Level 10:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 5024*; Tier 2Level 15:Headcracker deals +15 damage, generates no Rage, and reduces Rage by 36*Redirect lowers taunt -90 ; Level 20:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 9048*; Tier 3Level 25:Headcracker deals +25 damage, generates no Rage, and reduces Rage by 60*Redirect lowers taunt -130 ; Level 30:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 13072*; Tier 4Level 35:Headcracker deals +35 damage, generates no Rage, and reduces Rage by 84*Redirect lowers taunt -170 ; Level 40:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 17096*; Tier 5Level 45*Redirect lowers taunt -210 :Headcracker deals +45 damage, generates no Rage, and reduces Rage by 210108*; Tier 6Level 50*Redirect lowers taunt -250 :Headcracker deals +50 damage, generates no Rage, and reduces Rage by 250120*; Tier 7Level 55*Redirect lowers taunt -290 :Headcracker deals +55 damage, generates no Rage, and reduces Rage by 290132*; Tier 8Level 60*Redirect lowers taunt -330 :Headcracker deals +60 damage, generates no Rage, and reduces Rage by 330144*; Tier 9Level 65*Redirect lowers taunt -370 :Headcracker deals +70 damage, generates no Rage, and reduces Rage by 370156*; Tier 10Level 70*Redirect lowers taunt -410 :Headcracker deals +80 damage, generates no Rage, and reduces Rage by 410168*; Tier 11Level 75*Redirect lowers taunt -450 :Headcracker deals +90 damage, generates no Rage, and reduces Rage by 450180*; Tier 12Level 80*Redirect lowers taunt -490 :Headcracker deals +100 damage, generates no Rage, and reduces Rage by 490192|Expand}}
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| Uncrackable || of Slashy Double Hits || <b>Tier 6Level 80</b> - Double Hit makes the target 8% more vulnerable to slashing After using Headcracker, you take half damage from Psychic attacks for 15 seconds || Chest, Hands OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30:After using Headcracker, you take half damage from Psychic attacks for 5 seconds*Double Hit makes the target 3% more vulnerable to slashing ; Level 35:After using Headcracker, you take half damage from Psychic attacks for 15 6 seconds*; Tier 2Level 40:After using Headcracker, you take half damage from Psychic attacks for 7 seconds*Double Hit makes the target 4% more vulnerable to slashing ; Level 45:After using Headcracker, you take half damage from Psychic attacks for 15 8 seconds*; Tier 3Level 50:After using Headcracker, you take half damage from Psychic attacks for 9 seconds*Double Hit makes the target 5% more vulnerable to slashing ; Level 55:After using Headcracker, you take half damage from Psychic attacks for 15 10 seconds*; Tier 4Level 60:After using Headcracker, you take half damage from Psychic attacks for 11 seconds*Double Hit makes the target 6% more vulnerable to slashing ; Level 65:After using Headcracker, you take half damage from Psychic attacks for 15 12 seconds*; Tier 5Level 70:After using Headcracker, you take half damage from Psychic attacks for 13 seconds*Double Hit makes the target 7% more vulnerable to slashing ; Level 75:After using Headcracker, you take half damage from Psychic attacks for 15 14 seconds*; Tier 6Level 80*Double Hit makes the target 8% more vulnerable to slashing :After using Headcracker, you take half damage from Psychic attacks for 15 seconds|Expand}}
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| || of Healthy Heeding Pinning || <b>Tier 12Level 80</b> - Heed The Stick heals you for 16 health (or armor if health is full) Pin Damage +60% || ChestLegs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pin Damage +5%*Heed The Stick heals you for 1 health (or armor if health is full); Level 10:Pin Damage +8%*; Tier 2Level 15:Pin Damage +11%*Heed The Stick heals you for 2 health (or armor if health is full); Level 20:Pin Damage +14%*; Tier 3Level 25:Pin Damage +17%*Heed The Stick heals you for 3 health (or armor if health is full); Level 30:Pin Damage +20%*; Tier 4Level 35:Pin Damage +24%*Heed The Stick heals you for 4 health (or armor if health is full); Level 40:Pin Damage +28%*; Tier 5Level 45*Heed The Stick heals you for 5 health (or armor if health is full):Pin Damage +32%*; Tier 6Level 50*Heed The Stick heals you for 6 health (or armor if health is full):Pin Damage +36%*; Tier 7Level 55*Heed The Stick heals you for 8 health (or armor if health is full):Pin Damage +40%*; Tier 8Level 60*Heed The Stick heals you for 9 health (or armor if health is full):Pin Damage +44%*; Tier 9Level 65*Heed The Stick heals you for 10 health (or armor if health is full):Pin Damage +48%*; Tier 10Level 70*Heed The Stick heals you for 12 health (or armor if health is full):Pin Damage +52%*; Tier 11Level 75*Heed The Stick heals you for 14 health (or armor if health is full):Pin Damage +56%*; Tier 12Level 80*Heed The Stick heals you for 16 health (or armor if health is full):Pin Damage +60%|Expand}}
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| || of Refreshing Deflection || <b>Tier 12Level 80</b> - Deflective Spin restores 21 Power after a 20 second delay Pin generates no Rage and reduces Rage by 900 || LegsNecklace, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pin generates no Rage and reduces Rage by 50*Deflective Spin restores 5 Power after a 20 second delay; Level 10:Pin generates no Rage and reduces Rage by 100*; Tier 2Level 15:Pin generates no Rage and reduces Rage by 150*Deflective Spin restores 6 Power after a ; Level 20 second delay:Pin generates no Rage and reduces Rage by 200*; Tier 3Level 25:Pin generates no Rage and reduces Rage by 250*Deflective Spin restores 8 Power after a 20 second delay; Level 30:Pin generates no Rage and reduces Rage by 300*; Tier 4Level 35:Pin generates no Rage and reduces Rage by 350*Deflective Spin restores 9 Power after a 20 second delay; Level 40:Pin generates no Rage and reduces Rage by 400*; Tier 5Level 45*Deflective Spin restores 10 Power after a 20 second delay:Pin generates no Rage and reduces Rage by 450*; Tier 6Level 50*Deflective Spin restores 11 Power after a 20 second delay:Pin generates no Rage and reduces Rage by 500*; Tier 7Level 55*Deflective Spin restores 12 Power after a 20 second delay:Pin generates no Rage and reduces Rage by 550*; Tier 8Level 60*Deflective Spin restores 13 Power after a 20 second delay:Pin generates no Rage and reduces Rage by 600*; Tier 9Level 65*Deflective Spin restores 15 Power after a 20 second delay:Pin generates no Rage and reduces Rage by 675*; Tier 10Level 70*Deflective Spin restores 16 Power after a 20 second delay:Pin generates no Rage and reduces Rage by 750*; Tier 11Level 75*Deflective Spin restores 18 Power after a 20 second delay:Pin generates no Rage and reduces Rage by 825*; Tier 12Level 80*Deflective Spin restores 21 Power after a 20 second delay:Pin generates no Rage and reduces Rage by 900|Expand}}
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| || of Smashing Agonizing Pins || <b>Tier 12Level 80</b> - Smash deals +13 Pin causes target's attacks to deal -50% damage for 5 seconds || Chest, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*Smash deals +2 :Pin causes target's attacks to deal -10% damagefor 5 seconds*; Tier 2Level 35*Smash deals +3 :Pin causes target's attacks to deal -15% damagefor 5 seconds*; Tier 3Level 40*Smash deals +4 :Pin causes target's attacks to deal -20% damagefor 5 seconds*; Tier 4Level 45*Smash deals +5 :Pin causes target's attacks to deal -25% damage*; Tier for 5*Smash deals +6 damageseconds*; Tier 6Level 50*Smash deals +7 :Pin causes target's attacks to deal -30% damagefor 5 seconds*; Tier 7Level 55*Smash deals +8 :Pin causes target's attacks to deal -35% damagefor 5 seconds*; Tier 8Level 60*Smash deals +9 :Pin causes target's attacks to deal -40% damagefor 5 seconds*; Tier 9Level 65*Smash deals +10 :Pin causes target's attacks to deal -42% damagefor 5 seconds*; Tier 10Level 70*Smash deals +11 :Pin causes target's attacks to deal -45% damagefor 5 seconds*; Tier 11Level 75*Smash deals +12 :Pin causes target's attacks to deal -47% damagefor 5 seconds*; Tier 12Level 80*Smash deals +13 :Pin causes target's attacks to deal -50% damagefor 5 seconds|Expand}}
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| || of Pinning The Phoenix || <b>Tier 12Level 80</b> - Pin deals +140% damage For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you || Legs, MainHand OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35*Pin deals +:For 30% damageseconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you*; Tier 2*Pin deals +Level 40% damage*; Tier 3*Pin deals +50% damage:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you*; Tier 4Level 45*Pin deals +60% damage:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you*; Tier 5Level 50*Pin deals +70% damage:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you*; Tier 6Level 55*Pin deals +80% damage:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you*; Tier 7Level 60*Pin deals +90% damage:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you*; Tier 8Level 65*Pin deals +100% damage:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you*; Tier 9Level 70*Pin deals +110% damage:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 Health to you*; Tier 10Level 75*Pin deals +120% damage:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 76 Health to you*; Tier 11Level 80*Pin deals +130% damage:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you*; Tier 12*Pin deals +140% damage|Expand}}
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| || of Healthy Suppression || <b>Tier 12Level 30</b> - Suppress heals you for 25 health Phoenix Strike deals +10% damage and triggers the target's Vulnerability || OffHand, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1*Suppress heals you for 2 health*; Tier 2*Suppress heals you for 4 health*; Tier 3*Suppress heals you for 5 health*; Tier 4*Suppress heals you for 6 health*; Tier 5*Suppress heals you for 8 health*; Tier 6*Suppress heals you for 10 health*; Tier 7*Suppress heals you for 11 health*; Tier 8*Suppress heals you for 12 health*; Tier 9*Suppress heals you for 14 healthLevel 30*; Tier :Phoenix Strike deals +10% damage and triggers the target's Vulnerability*Suppress heals you for 18 health*; Tier 11*Suppress heals you for 22 health*; Tier 12*Suppress heals you for 25 health|Expand}}
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| || of Rejuvenating Pins Healthy Suppression || <b>Tier 12Level 80</b> - Pin has a 80% chance to restore 60 Power to Suppress heals you over 60 seconds for 45 health || ChestOffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Pin has a 4% chance to restore 60 Power to :Suppress heals you over 60 secondsfor 15 health*; Tier 2Level 10*Pin has a 11% chance to restore 60 Power to :Suppress heals you over 60 secondsfor 17 health*; Tier 3Level 15*Pin has a 18% chance to restore 60 Power to :Suppress heals you over 60 secondsfor 19 health*; Tier 4Level 20:Suppress heals you for 20 health*Pin has a ; Level 25% chance to restore 60 Power to :Suppress heals you over 60 secondsfor 22 health*; Tier 5Level 30:Suppress heals you for 24 health*Pin has a 32% chance to restore 60 Power to ; Level 35:Suppress heals you over 60 secondsfor 26 health*; Tier 6Level 40*Pin has a 39% chance to restore 60 Power to :Suppress heals you over 60 secondsfor 28 health*; Tier 7Level 45*Pin has a 46% chance to restore 60 Power to :Suppress heals you over 60 secondsfor 30 health*; Tier 8Level 50*Pin has a 53% chance to restore 60 Power to :Suppress heals you over 60 secondsfor 32 health*; Tier 9Level 55:Suppress heals you for 34 health*Pin has a ; Level 60% chance to restore 60 Power to :Suppress heals you over 60 secondsfor 36 health*; Tier 10Level 65*Pin has a 67% chance to restore 60 Power to :Suppress heals you over 60 secondsfor 38 health*; Tier 11Level 70*Pin has a 74% chance to restore 60 Power to :Suppress heals you over 60 secondsfor 40 health*; Tier 12Level 75:Suppress heals you for 42 health*Pin has a ; Level 80% chance to restore 60 Power to :Suppress heals you over 60 secondsfor 45 health|Expand}}
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| || of Lunging Suppression || <b>Tier 12Level 80</b> - Lunge deals Suppress Damage +6048% damage to health and armor || LegsRing, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Suppress Damage +7%*Lunge deals ; Level 10:Suppress Damage +59% damage to health and armor*; Tier 2Level 15:Suppress Damage +11%*Lunge deals ; Level 20:Suppress Damage +1013% damage to health and armor*; Tier 3Level 25*Lunge deals :Suppress Damage +15% damage to health and armor*; Tier 4Level 30:Suppress Damage +18%*Lunge deals ; Level 35:Suppress Damage +2021% damage to health and armor*; Tier 5Level 40:Suppress Damage +24%*Lunge deals ; Level 45:Suppress Damage +2527% damage to health and armor*; Tier 6Level 50*Lunge deals :Suppress Damage +30% damage to health and armor*; Tier 7Level 55*Lunge deals :Suppress Damage +3533% damage to health and armor*; Tier 8Level 60*Lunge deals :Suppress Damage +4036% damage to health and armor*; Tier 9Level 65*Lunge deals :Suppress Damage +4539% damage to health and armor*; Tier 10Level 70*Lunge deals :Suppress Damage +5042% damage to health and armor*; Tier 11Level 75*Lunge deals :Suppress Damage +5545% damage to health and armor*; Tier 12Level 80*Lunge deals :Suppress Damage +6048% damage to health and armor|Expand}}
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| Uncrackable || of Contemplative Suppression || <b>Tier 6Level 80</b> - After using Headcracker, you take half Suppress deals +32% damage from Psychic attacks for 10 seconds and causes targets to lose an additional 400 Rage || OffHand Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Suppress deals +7% damage and causes targets to lose an additional 25 Rage*; Tier 1Level 10:Suppress deals +8% damage and causes targets to lose an additional 50 Rage*After using Headcracker, you take half ; Level 15:Suppress deals +9% damage and causes targets to lose an additional 75 Rage*; Level 20:Suppress deals +10% damage and causes targets to lose an additional 100 Rage*; Level 25:Suppress deals +11% damage and causes targets to lose an additional 125 Rage*; Level 30:Suppress deals +12% damage from Psychic attacks for 5 secondsand causes targets to lose an additional 150 Rage*; Tier 2Level 35:Suppress deals +14% damage and causes targets to lose an additional 175 Rage*After using Headcracker, you take half ; Level 40:Suppress deals +16% damage from Psychic attacks for 6 secondsand causes targets to lose an additional 200 Rage*; Tier 3Level 45:Suppress deals +18% damage and causes targets to lose an additional 225 Rage*After using Headcracker, you take half ; Level 50:Suppress deals +20% damage from Psychic attacks for 7 secondsand causes targets to lose an additional 250 Rage*; Tier 4Level 55:Suppress deals +22% damage and causes targets to lose an additional 275 Rage*After using Headcracker, you take half ; Level 60:Suppress deals +24% damage from Psychic attacks for 8 secondsand causes targets to lose an additional 300 Rage*; Tier 5Level 65:Suppress deals +26% damage and causes targets to lose an additional 325 Rage*After using Headcracker, you take half ; Level 70:Suppress deals +28% damage from Psychic attacks for 9 secondsand causes targets to lose an additional 350 Rage*; Tier 6Level 75:Suppress deals +30% damage and causes targets to lose an additional 375 Rage*After using Headcracker, you take half ; Level 80:Suppress deals +32% damage from Psychic attacks for 10 secondsand causes targets to lose an additional 400 Rage|Expand}}
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| || of Stunning Suppression || <b>Tier 12Level 80</b> - For 60 seconds after using Blocking Stance, First Aid heals you Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +96 200 damage. || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.*For 60 seconds after using Blocking Stance, First Aid heals you ; Level 10:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +820 damage.*; Tier 2Level 15:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.*For 60 seconds after using Blocking Stance, First Aid heals you ; Level 20:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +1640 damage.*; Tier 3Level 25:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.*For ; Level 30:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 seconds after using Blocking Stance, First Aid heals you +24damage.*; Tier 4Level 35*For 60 seconds after using Blocking Stance, First Aid heals you :Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +3270 damage.*; Tier 5Level 40*For 60 seconds after using Blocking Stance, First Aid heals you :Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +4080 damage.*; Tier 6Level 45*For 60 seconds after using Blocking Stance, First Aid heals you :Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +4890 damage.*; Tier 7Level 50*For 60 seconds after using Blocking Stance, First Aid heals you :Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +56100 damage.*; Tier 8Level 55:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.*For ; Level 60 seconds after using Blocking Stance, First Aid heals you :Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +64120 damage.*; Tier 9Level 65*For 60 seconds after using Blocking Stance, First Aid heals you :Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +72140 damage.*; Tier 10Level 70*For 60 seconds after using Blocking Stance, First Aid heals you :Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80160 damage.*; Tier 11Level 75*For 60 seconds after using Blocking Stance, First Aid heals you :Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +88180 damage.*; Tier 12Level 80*For 60 seconds after using Blocking Stance, First Aid heals you :Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +96200 damage.|Expand}}
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