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Staff/Treasure Effects

18,249 bytes added, 22:41, 12 March 2020
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<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Staff/Treasure Effects|Staff Treasure Effects]]==
</includeonly>
See also: [[Staff/Treasure Effects:By Slot]]
 
See also: [[Staff/Treasure Effects:By Ability]]
<!-- This table is Updated on March 12, 2020 from patch v272, December 17, 2016 v333 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! Best Tier style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| || of Staff-Fighting || <b>Tier 6Level 80</b> - Staff Base Damage +2040% || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Staff Damage +5*; Level 20:Staff Base Damage +310%*; Tier 2Level 30:Staff Base Damage +15%*; Level 40:Staff Base Damage +820%*; Tier 3Level 50*:Staff Base Damage +1125%*; Tier 4Level 60*:Staff Base Damage +1430%*; Tier 5Level 70*:Staff Base Damage +1735%*; Tier 6Level 80*:Staff Base Damage +2040%|Expand}}
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| || || <b>Tier 12Level 80</b> - Armor from Combat Refresh Abilities +34 46 when Staff is active || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Armor from Combat Refresh Abilities +12 when Staff is active*; Tier 2Level 10*:Armor from Combat Refresh Abilities +14 when Staff is active*; Tier 3Level 15*:Armor from Combat Refresh Abilities +16 when Staff is active*; Tier 4Level 20*:Armor from Combat Refresh Abilities +18 when Staff is active*; Tier 5Level 25*:Armor from Combat Refresh Abilities +20 when Staff is active*; Tier 6Level 30*:Armor from Combat Refresh Abilities +22 when Staff is active*; Tier 7Level 35*:Armor from Combat Refresh Abilities +24 when Staff is active*; Tier 8Level 40*:Armor from Combat Refresh Abilities +26 when Staff is active*; Tier 9Level 45:Armor from Combat Refresh Abilities +28 when Staff is active*; Level 50:Armor from Combat Refresh Abilities +28 30 when Staff is active*; Tier 10Level 55:Armor from Combat Refresh Abilities +32 when Staff is active*; Level 60:Armor from Combat Refresh Abilities +30 34 when Staff is active*; Tier 11Level 65:Armor from Combat Refresh Abilities +37 when Staff is active*; Level 70:Armor from Combat Refresh Abilities +32 40 when Staff is active*; Tier 12Level 75:Armor from Combat Refresh Abilities +43 when Staff is active*; Level 80:Armor from Combat Refresh Abilities +34 46 when Staff is active|Expand}}
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| || || <b>Tier 12Level 80</b> - Smash, Double Hit, and Heed The Stick Damage +13 69 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Smash, Double Hit, and Heed The Stick Damage +5*; Level 10:Smash, Double Hit, and Heed The Stick Damage +29*; Tier 2Level 15:Smash, Double Hit, and Heed The Stick Damage +13*; Level 20:Smash, Double Hit, and Heed The Stick Damage +317*; Tier 3Level 25:Smash, Double Hit, and Heed The Stick Damage +21*; Level 30:Smash, Double Hit, and Heed The Stick Damage +425*; Tier 4Level 35:Smash, Double Hit, and Heed The Stick Damage +29*; Level 40:Smash, Double Hit, and Heed The Stick Damage +533*; Tier 5Level 45*:Smash, Double Hit, and Heed The Stick Damage +637*; Tier 6Level 50*:Smash, Double Hit, and Heed The Stick Damage +741*; Tier 7Level 55*:Smash, Double Hit, and Heed The Stick Damage +845*; Tier 8Level 60*:Smash, Double Hit, and Heed The Stick Damage +949*; Tier 9Level 65*:Smash, Double Hit, and Heed The Stick Damage +1054*; Tier 10Level 70*:Smash, Double Hit, and Heed The Stick Damage +1159*; Tier 11Level 75*:Smash, Double Hit, and Heed The Stick Damage +1264*; Tier 12Level 80*:Smash, Double Hit, and Heed The Stick Damage +1369|Expand}}
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| || || <b>Tier 12Level 80</b> - Nice Attack Power Cost -16 30 when Staff is active || Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Nice Attack Power Cost -5 when Staff is active*; Tier 2Level 10*:Nice Attack Power Cost -6 when Staff is active*; Tier 3Level 15*:Nice Attack Power Cost -7 when Staff is active*; Tier 4Level 20*:Nice Attack Power Cost -8 when Staff is active*; Tier 5Level 25*:Nice Attack Power Cost -9 when Staff is active*; Tier 6Level 30*:Nice Attack Power Cost -10 when Staff is active*; Tier 7Level 35:Nice Attack Power Cost -12 when Staff is active*; Level 40:Nice Attack Power Cost -11 14 when Staff is active*; Tier 8Level 45:Nice Attack Power Cost -16 when Staff is active*; Level 50:Nice Attack Power Cost -12 18 when Staff is active*; Tier 9Level 55:Nice Attack Power Cost -20 when Staff is active*; Level 60:Nice Attack Power Cost -13 22 when Staff is active*; Tier 10Level 65:Nice Attack Power Cost -24 when Staff is active*; Level 70:Nice Attack Power Cost -14 26 when Staff is active*; Tier 11Level 75*:Nice Attack Power Cost -15 28 when Staff is active*; Tier 12Level 80*:Nice Attack Power Cost -16 30 when Staff is active|Expand}}
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| || of Smashing Vulnerabilities || <b>Tier 12Level 80</b> - All Staff attacks have a 45.5% chance to trigger the target's Vulnerability || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability*; Tier 2Level 10*:All Staff attacks have a 2% chance to trigger the target's Vulnerability*; Tier 3Level 15*:All Staff attacks have a 2.25% chance to trigger the target's Vulnerability*; Tier 4Level 20*:All Staff attacks have a 2.5% chance to trigger the target's Vulnerability*; Tier 5Level 25*:All Staff attacks have a 2.75% chance to trigger the target's Vulnerability*; Tier 6Level 30*:All Staff attacks have a 3% chance to trigger the target's Vulnerability*; Tier 7Level 35*:All Staff attacks have a 3.25% chance to trigger the target's Vulnerability*; Tier 8Level 40*:All Staff attacks have a 3.5% chance to trigger the target's Vulnerability*; Tier 9Level 45*:All Staff attacks have a 3.75% chance to trigger the target's Vulnerability*; Tier 10Level 50:All Staff attacks have a 4% chance to trigger the target's Vulnerability*; Level 55:All Staff attacks have a 4.25% chance to trigger the target's Vulnerability*; Tier 11Level 60:All Staff attacks have a 4.5% chance to trigger the target's Vulnerability*; Level 65:All Staff attacks have a 4.75% chance to trigger the target's Vulnerability*; Level 70:All Staff attacks have a 5% chance to trigger the target's Vulnerability*; Level 75:All Staff attacks have a 5.25% chance to trigger the target's Vulnerability*; Tier 12Level 80*:All Staff attacks have a 45.5% chance to trigger the target's Vulnerability|Expand}}
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| || of Fiery Smashing || <b>Tier 12Level 80</b> - Phoenix Strike costs -12 16 Power and boosts your Direct Fire Damage +1620% for 30 seconds || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds*; Tier 2Level 10*:Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds*; Tier 3Level 15*:Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds*; Tier 4Level 20*:Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds*; Tier 5Level 25*:Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds*; Tier 6Level 30*:Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds*; Tier 7Level 35*:Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds*; Tier 8Level 40*:Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds*; Tier 9Level 45*:Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds*; Tier 10Level 50*:Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds*; Tier 11Level 55*:Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds*; Tier Level 60:Phoenix Strike costs -12Power and boosts your Direct Fire Damage +16% for 30 seconds*; Level 65:Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds*; Level 70:Phoenix Strike costs -12 14 Power and boosts your Direct Fire Damage +18% for 30 seconds*; Level 75:Phoenix Strike costs -15 Power and boosts your Direct Fire Damage +19% for 30 seconds*; Level 80:Phoenix Strike costs -16Power and boosts your Direct Fire Damage +20% for 30 seconds|Expand}}
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| || of Crushing Streaks || <b>Tier 6Level 80</b> - Double Hit causes your next attack to deal +75 100 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack*; Tier 2Level 20*:Double Hit causes your next attack to deal +25 damage if it is a Crushing attack*; Tier 3Level 30*:Double Hit causes your next attack to deal +35 damage if it is a Crushing attack*; Tier 4Level 40*:Double Hit causes your next attack to deal +50 damage if it is a Crushing attack*; Tier 5Level 50:Double Hit causes your next attack to deal +60 damage if it is a Crushing attack*; Level 60:Double Hit causes your next attack to deal +60 75 damage if it is a Crushing attack*; Tier 6Level 70:Double Hit causes your next attack to deal +90 damage if it is a Crushing attack*; Level 80:Double Hit causes your next attack to deal +75 100 damage if it is a Crushing attack|Expand}}
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| || || <b>Tier 6Level 80</b> - Pin heals you for 35 45 health || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Pin heals you for 10 health*; Tier 2Level 20*:Pin heals you for 15 health*; Tier 3Level 30*:Pin heals you for 20 health*; Tier 4Level 40*:Pin heals you for 25 health*; Tier 5Level 50:Pin heals you for 30 health*; Level 60:Pin heals you for 30 35 health*; Tier 6Level 70:Pin heals you for 40 health*; Level 80:Pin heals you for 35 45 health|Expand}}
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| || || <b>Tier 12Level 80</b> - Pin boosts Core Attack and Nice Attack Damage +63 83 for 7 seconds || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds*; Tier 2Level 10*:Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds*; Tier 3Level 15*:Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds*; Tier 4Level 20*:Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds*; Tier 5Level 25*:Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds*; Tier 6Level 30*:Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds*; Tier 7Level 35*:Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds*; Tier 8Level 40*:Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds*; Tier 9Level 45:Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds*; Level 50:Pin boosts Core Attack and Nice Attack Damage +48 53 for 7 seconds*; Tier 10Level 55:Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds*; Level 60:Pin boosts Core Attack and Nice Attack Damage +53 63 for 7 seconds*; Tier 11Level 65:Pin boosts Core Attack and Nice Attack Damage +68 for 7 seconds*; Level 70:Pin boosts Core Attack and Nice Attack Damage +58 73 for 7 seconds*; Tier 12Level 75:Pin boosts Core Attack and Nice Attack Damage +78 for 7 seconds*; Level 80:Pin boosts Core Attack and Nice Attack Damage +63 83 for 7 seconds|Expand}}
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| || of Accurate Suppression || <b>Tier 5Level 80</b> - Suppress and Heed the Stick have +30 35 Accuracy || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Suppress and Heed the Stick have +7 Accuracy*; Level 20:Suppress and Heed the Stick have +10 11 Accuracy*; Tier 2Level 30*:Suppress and Heed the Stick have +15 Accuracy*; Tier 3Level 40:Suppress and Heed the Stick have +19 Accuracy*; Level 50:Suppress and Heed the Stick have +20 23 Accuracy*; Tier 4Level 60:Suppress and Heed the Stick have +27 Accuracy*; Level 70:Suppress and Heed the Stick have +25 31 Accuracy*; Tier 5Level 80*:Suppress and Heed the Stick have +30 35 Accuracy|Expand}}
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| || of Double Hits || <b>Tier 12Level 80</b> - Double Hit Damage +2829% || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Double Hit Damage +8%*; Level 10:Double Hit Damage +129%*; Tier 2Level 15:Double Hit Damage +10%*; Level 20:Double Hit Damage +1311%*; Tier 3Level 25:Double Hit Damage +12%*; Level 30:Double Hit Damage +1413%*; Tier 4Level 35*:Double Hit Damage +1514%*; Tier 5Level 40*:Double Hit Damage +16%*; Tier 6Level 45*:Double Hit Damage +17%*; Tier 7Level 50*:Double Hit Damage +1819%*; Tier 8Level 55*:Double Hit Damage +20%*; Tier 9Level 60*:Double Hit Damage +22%*; Tier 10Level 65:Double Hit Damage +23%*; Level 70:Double Hit Damage +2425%*; Tier 11Level 75*:Double Hit Damage +2627%*; Tier 12Level 80*:Double Hit Damage +2829%|Expand}}
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| || of The Phoenix || <b>Tier 6Level 80</b> - Phoenix Strike Damage +5060% || Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Phoenix Strike Damage +7%*; Level 40:Phoenix Strike Damage +1014%*; Tier 2Level 45:Phoenix Strike Damage +20%*; Level 50:Phoenix Strike Damage +1827%*; Tier 3Level 55:Phoenix Strike Damage +33%*; Level 60:Phoenix Strike Damage +2640%*; Tier 4Level 65:Phoenix Strike Damage +45%*; Level 70:Phoenix Strike Damage +3450%*; Tier 5Level 75*:Phoenix Strike Damage +4255%*; Tier 6Level 80*:Phoenix Strike Damage +5060%|Expand}}
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| || of The Phoenix || <b>Tier 7Level 80</b> - Phoenix Strike deals +1736% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35*:Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds*; Tier 2Level 40*:Phoenix Strike deals +78% Fire damage to melee attackers, and ability reuse timer is -5 seconds*; Tier 3Level 45*:Phoenix Strike deals +911% Fire damage to melee attackers, and ability reuse timer is -5 seconds*; Tier 4Level 50:Phoenix Strike deals +14% Fire damage to melee attackers, and ability reuse timer is -6 seconds*; Level 55:Phoenix Strike deals +1117% Fire damage to melee attackers, and ability reuse timer is -6 seconds*; Tier 5Level 60:Phoenix Strike deals +20% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 65:Phoenix Strike deals +1324% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Tier 6Level 70*:Phoenix Strike deals +1528% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds*; Tier Level 75:Phoenix Strike deals +32% Fire damage to melee attackers, and ability reuse timer is -7seconds*; Level 80:Phoenix Strike deals +1736% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds|Expand}}
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| || of The Phoenix || <b>Tier 6Level 80</b> - Phoenix Strike restores 90 Health deals +189 Fire damage to you melee attackers || Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Phoenix Strike deals +63 Fire damage to melee attackers*; Level 40:Phoenix Strike restores 30 Health deals +77 Fire damage to youmelee attackers*; Tier 2Level 45:Phoenix Strike deals +91 Fire damage to melee attackers*; Level 50:Phoenix Strike restores 42 Health deals +105 Fire damage to youmelee attackers*; Tier 3Level 55:Phoenix Strike deals +119 Fire damage to melee attackers*; Level 60:Phoenix Strike restores 54 Health deals +133 Fire damage to youmelee attackers*; Tier 4Level 65:Phoenix Strike deals +147 Fire damage to melee attackers*; Level 70:Phoenix Strike restores 66 Health deals +161 Fire damage to youmelee attackers*; Tier 5Level 75*:Phoenix Strike restores 78 Health deals +175 Fire damage to youmelee attackers*; Tier 6Level 80*:Phoenix Strike restores 90 Health deals +189 Fire damage to youmelee attackers|Expand}}
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| || of Slashy Double Hits || <b>Tier 6Level 80</b> - Double Hit costs -12 16 Power and makes the target 810% more vulnerable to Slashing for 15 seconds || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds*; Tier 2Level 20*:Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds*; Tier 3Level 30*:Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds*; Tier 4Level 40*:Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds*; Tier 5Level 50*:Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds*; Tier 6Level 60*:Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds|Expand*; Level 70:Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds*; Level 80:Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing for 15 seconds}}
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| || of Efficient Thrusting || <b>Tier 12Level 80</b> - Headcracker and Strategic Thrust deal +1216% damage and reuse timer is -1 second || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second*; Tier 2Level 10*:Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second*; Tier 3Level 15*:Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second*; Tier 4Level 20*:Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second*; Tier 5Level 25*:Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second*; Tier 6Level 30*:Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second*; Tier 7Level 35*:Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second*; Tier 8Level 40*:Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second*; Tier Level 45:Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second*; Level 50:Headcracker and Strategic Thrust deal +910% damage and reuse timer is -1 second*; Tier 10Level 55:Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second*; Level 60:Headcracker and Strategic Thrust deal +1012% damage and reuse timer is -1 second*; Tier 11Level 65:Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second*; Level 70:Headcracker and Strategic Thrust deal +1114% damage and reuse timer is -1 second*; Tier 12Level 75:Headcracker and Strategic Thrust deal +15% damage and reuse timer is -1 second*; Level 80:Headcracker and Strategic Thrust deal +1216% damage and reuse timer is -1 second|Expand}}
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| || of Defensive Staff Fighting || <b>Tier 12Level 80</b> - Suppress and Deflective Spin Damage +3037% || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Suppress and Deflective Spin Damage +7%*; Level 10:Suppress and Deflective Spin Damage +89%*; Tier 2Level 15:Suppress and Deflective Spin Damage +11%*; Level 20:Suppress and Deflective Spin Damage +1013%*; Tier 3Level 25:Suppress and Deflective Spin Damage +15%*; Level 30:Suppress and Deflective Spin Damage +1217%*; Tier 4Level 35:Suppress and Deflective Spin Damage +19%*; Level 40:Suppress and Deflective Spin Damage +1421%*; Tier 5Level 45*:Suppress and Deflective Spin Damage +1623%*; Tier 6Level 50*:Suppress and Deflective Spin Damage +1825%*; Tier 7Level 55*:Suppress and Deflective Spin Damage +2027%*; Tier 8Level 60*:Suppress and Deflective Spin Damage +2229%*; Tier 9Level 65*:Suppress and Deflective Spin Damage +2431%*; Tier 10Level 70*:Suppress and Deflective Spin Damage +2633%*; Tier 11Level 75*:Suppress and Deflective Spin Damage +2835%*; Tier 12Level 80*:Suppress and Deflective Spin Damage +3037%|Expand}}
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| || of Hot Hits || <b>Tier 12Level 80</b> - Double Hit ignites the target, dealing 100 198 Fire damage over 15 12 seconds || Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Double Hit ignites the target, dealing 18 Fire damage over 12 seconds*; Level 10:Double Hit ignites the target, dealing 30 Fire damage over 12 seconds*; Level 15 :Double Hit ignites the target, dealing 42 Fire damage over 15 12 seconds*; Tier 2Level 20:Double Hit ignites the target, dealing 54 Fire damage over 12 seconds*; Level 25:Double Hit ignites the target, dealing 25 66 Fire damage over 15 12 seconds*; Tier 3Level 30*:Double Hit ignites the target, dealing 35 78 Fire damage over 15 12 seconds*; Tier 4Level 35*:Double Hit ignites the target, dealing 45 90 Fire damage over 15 12 seconds*; Tier 5Level 40*:Double Hit ignites the target, dealing 50 102 Fire damage over 15 12 seconds*; Tier 6Level 45*:Double Hit ignites the target, dealing 55 114 Fire damage over 15 12 seconds*; Tier 7Level 50*:Double Hit ignites the target, dealing 60 126 Fire damage over 15 12 seconds*; Tier 8Level 55*:Double Hit ignites the target, dealing 70 138 Fire damage over 15 12 seconds*; Tier 9Level 60*:Double Hit ignites the target, dealing 75 150 Fire damage over 15 12 seconds*; Tier 10Level 65*:Double Hit ignites the target, dealing 80 162 Fire damage over 15 12 seconds*; Tier 11Level 70*:Double Hit ignites the target, dealing 90 174 Fire damage over 15 12 seconds*; Tier Level 75:Double Hit ignites the target, dealing 186 Fire damage over 12seconds*; Level 80:Double Hit ignites the target, dealing 100 198 Fire damage over 15 12 seconds|Expand}}
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| || of Cold Blocking || <b>Tier 12Level 80</b> - Blocking Stance boosts your Direct Cold Damage +1215.5% for 30 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Blocking Stance boosts your Direct Cold Damage +6% for 30 seconds*; Level 10:Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds*; Tier 2Level 15*:Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds*; Tier 3Level 20*:Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds*; Tier 4Level 25*:Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds*; Tier 5Level 30*:Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds*; Tier 6Level 35*:Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds*; Tier 7Level 40*:Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds*; Tier 8Level 45*:Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds*; Tier 9Level 50*:Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds*; Tier 10Level 55:Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds*; Level 60:Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds*; Tier 11Level 65:Blocking Stance boosts your Direct Cold Damage +12.5% for 30 seconds*; Level 70:Blocking Stance boosts your Direct Cold Damage +1113.5% for 30 seconds*; Tier 12Level 75:Blocking Stance boosts your Direct Cold Damage +14.5% for 30 seconds*; Level 80:Blocking Stance boosts your Direct Cold Damage +1215.5% for 30 seconds|Expand}}
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| || of Concussive Cracking || <b>Tier 12Level 80</b> - Double Hit deals +2836% damage and hastens the current reuse timer of Headcracker by 2 seconds || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second*; Tier 2Level 10*:Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second*; Tier 3Level 15*:Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second*; Tier 4Level 20*:Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second*; Tier 5Level 25*:Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 6Level 30*:Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 7Level 35*:Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 8Level 40*:Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 9Level 45:Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 50:Double Hit deals +2224% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 10Level 55:Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 60:Double Hit deals +2428% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 11Level 65:Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 70:Double Hit deals +2632% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 12Level 75:Double Hit deals +34% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 80:Double Hit deals +2836% damage and hastens the current reuse timer of Headcracker by 2 seconds|Expand}}
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| || of Lunging || <b>Tier 12Level 80</b> - Lunge deals +3339% damage to health and armor || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Lunge deals +35% damage to health and armor*; Tier 2Level 10*:Lunge deals +57% damage to health and armor*; Tier 3Level 15*:Lunge deals +89% damage to health and armor*; Tier 4Level 20*:Lunge deals +1011% damage to health and armor*; Tier 5Level 25*:Lunge deals +1213% damage to health and armor*; Tier 6Level 30*:Lunge deals +15% damage to health and armor*; Tier 7Level 35:Lunge deals +17% damage to health and armor*; Level 40:Lunge deals +1819% damage to health and armor*; Tier 8Level 45*:Lunge deals +21% damage to health and armor*; Tier 9Level 50:Lunge deals +23% damage to health and armor*; Level 55:Lunge deals +2426% damage to health and armor*; Tier 10Level 60:Lunge deals +28% damage to health and armor*; Level 65:Lunge deals +2731% damage to health and armor*; Tier 11Level 70:Lunge deals +33% damage to health and armor*; Level 75:Lunge deals +3036% damage to health and armor*; Tier 12Level 80*:Lunge deals +3339% damage to health and armor|Expand}}
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| || of Group-Lunging || <b>Tier 12Level 80</b> - Lunge hits all enemies within 5 meters, but deals -338% damage and reuse timer is +2 seconds || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Lunge hits all enemies within 5 meters, but deals -50% damage and reuse timer is +2 seconds*; Level 10:Lunge hits all enemies within 5 meters, but deals -5548% damage and reuse timer is +2 seconds*; Tier Level 15:Lunge hits all enemies within 5 meters, but deals -46% damage and reuse timer is +2seconds*; Level 20:Lunge hits all enemies within 5 meters, but deals -5344% damage and reuse timer is +2 seconds*; Tier 3Level 25:Lunge hits all enemies within 5 meters, but deals -42% damage and reuse timer is +2 seconds*; Level 30:Lunge hits all enemies within 5 meters, but deals -5140% damage and reuse timer is +2 seconds*; Tier 4Level 35*:Lunge hits all enemies within 5 meters, but deals -4938% damage and reuse timer is +2 seconds*; Tier Level 40:Lunge hits all enemies within 5meters, but deals -36% damage and reuse timer is +2 seconds*; Level 45:Lunge hits all enemies within 5 meters, but deals -4734% damage and reuse timer is +2 seconds*; Tier 6Level 50*:Lunge hits all enemies within 5 meters, but deals -4532% damage and reuse timer is +2 seconds*; Tier 7Level 55*:Lunge hits all enemies within 5 meters, but deals -4330% damage and reuse timer is +2 seconds*; Tier 8Level 60*:Lunge hits all enemies within 5 meters, but deals -4128% damage and reuse timer is +2 seconds*; Tier 9Level 65*:Lunge hits all enemies within 5 meters, but deals -3923% damage and reuse timer is +2 seconds*; Tier 10Level 70*:Lunge hits all enemies within 5 meters, but deals -3718% damage and reuse timer is +2 seconds*; Tier 11Level 75*:Lunge hits all enemies within 5 meters, but deals -3513% damage and reuse timer is +2 seconds*; Tier 12Level 80*:Lunge hits all enemies within 5 meters, but deals -338% damage and reuse timer is +2 seconds|Expand}}
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| || of Bloody Redirection || <b>Tier 12Level 80</b> - Redirect deals +72 causes target to bleed, dealing 448 Trauma damage over 15 8 seconds || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect causes target to bleed, dealing 40 Trauma damage over 8 seconds*; Level 10:Redirect deals +39 causes target to bleed, dealing 64 Trauma damage over 8 seconds*; Level 15 :Redirect causes target to bleed, dealing 88 Trauma damage over 8 seconds*; Tier 2Level 20:Redirect causes target to bleed, dealing 112 Trauma damage over 8 seconds*; Level 25:Redirect deals +42 causes target to bleed, dealing 136 Trauma damage over 15 8 seconds*; Tier 3Level 30*:Redirect deals +45 causes target to bleed, dealing 160 Trauma damage over 15 8 seconds*; Tier 4Level 35*:Redirect deals +48 causes target to bleed, dealing 184 Trauma damage over 15 8 seconds*; Tier 5Level 40*:Redirect deals +51 causes target to bleed, dealing 208 Trauma damage over 15 8 seconds*; Tier 6Level 45*:Redirect deals +54 causes target to bleed, dealing 232 Trauma damage over 15 8 seconds*; Tier 7Level 50*:Redirect deals +57 causes target to bleed, dealing 256 Trauma damage over 15 8 seconds*; Tier Level 55:Redirect causes target to bleed, dealing 280 Trauma damage over 8seconds*; Level 60:Redirect deals +60 causes target to bleed, dealing 304 Trauma damage over 15 8 seconds*; Tier 9Level 65*:Redirect deals +63 causes target to bleed, dealing 340 Trauma damage over 15 8 seconds*; Tier 10Level 70*:Redirect deals +66 causes target to bleed, dealing 376 Trauma damage over 15 8 seconds*; Tier 11Level 75*:Redirect deals +69 causes target to bleed, dealing 412 Trauma damage over 15 8 seconds*; Tier 12Level 80*:Redirect deals +72 causes target to bleed, dealing 448 Trauma damage over 15 8 seconds|Expand}}
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| || of Knockback Lunges || <b>Tier 12Level 80</b> - Lunge deals +20 55 damage and knocks the target backwards || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Lunge deals +1 damage and knocks the target backwards*; Tier 2Level 10*:Lunge deals +2 damage and knocks the target backwards*; Tier 3Level 15*:Lunge deals +3 damage and knocks the target backwards*; Tier 4Level 20*:Lunge deals +4 damage and knocks the target backwards*; Tier 5Level 25*:Lunge deals +5 damage and knocks the target backwards*; Tier 6Level 30*:Lunge deals +6 damage and knocks the target backwards*; Tier 7Level 35*:Lunge deals +7 damage and knocks the target backwards*; Tier 8Level 40*:Lunge deals +10 damage and knocks the target backwards*; Tier 9Level 45:Lunge deals +13 damage and knocks the target backwards*; Level 50:Lunge deals +13 15 damage and knocks the target backwards*; Tier 10Level 55:Lunge deals +17 damage and knocks the target backwards*; Level 60:Lunge deals +15 20 damage and knocks the target backwards*; Tier 11Level 65:Lunge deals +25 damage and knocks the target backwards*; Level 70:Lunge deals +17 35 damage and knocks the target backwards*; Tier 12Level 75:Lunge deals +45 damage and knocks the target backwards*; Level 80:Lunge deals +20 55 damage and knocks the target backwards|Expand}}
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| || of Lunging || <b>Tier 12Level 80</b> - Lunge deals +78 121 armor damage || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Lunge deals +12 armor damage*; Tier 2Level 10:Lunge deals +19 armor damage*; Level 15:Lunge deals +18 26 armor damage*; Tier 3Level 20:Lunge deals +33 armor damage*; Level 25:Lunge deals +24 40 armor damage*; Tier 4Level 30:Lunge deals +47 armor damage*; Level 35:Lunge deals +30 54 armor damage*; Tier 5Level 40:Lunge deals +61 armor damage*; Level 45:Lunge deals +36 68 armor damage*; Tier 6Level 50*:Lunge deals +42 75 armor damage*; Tier 7Level 55*:Lunge deals +48 82 armor damage*; Tier 8Level 60*:Lunge deals +54 89 armor damage*; Tier 9Level 65*:Lunge deals +60 97 armor damage*; Tier 10Level 70*:Lunge deals +66 105 armor damage*; Tier 11Level 75*:Lunge deals +72 113 armor damage*; Tier 12Level 80*:Lunge deals +78 121 armor damage|Expand}}
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| || of Healthy Deflection || <b>Tier 12Level 80</b> - Deflective Spin heals 72 108 Health over 60 seconds || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Deflective Spin heals 6 Health over 60 seconds*; Tier 2Level 10*:Deflective Spin heals 12 Health over 60 seconds*; Tier 3Level 15*:Deflective Spin heals 18 Health over 60 seconds*; Tier 4Level 20*:Deflective Spin heals 24 Health over 60 seconds*; Tier 5Level 25*:Deflective Spin heals 30 Health over 60 seconds*; Tier 6Level 30*:Deflective Spin heals 36 Health over 60 seconds*; Tier 7Level 35*:Deflective Spin heals 42 Health over 60 seconds*; Tier 8Level 40*:Deflective Spin heals 48 Health over 60 seconds*; Tier 9Level 45*:Deflective Spin heals 54 Health over 60 seconds*; Tier 10Level 50:Deflective Spin heals 60 Health over 60 seconds*; Level 55:Deflective Spin heals 66 Health over 60 seconds*; Level 60 :Deflective Spin heals 72 Health over 60 seconds*; Tier 11Level 65:Deflective Spin heals 78 Health over 60 seconds*; Level 70:Deflective Spin heals 66 84 Health over 60 seconds*; Tier 12Level 75:Deflective Spin heals 96 Health over 60 seconds*; Level 80:Deflective Spin heals 72 108 Health over 60 seconds|Expand}}
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| || of Refreshing Deflection || <b>Tier 12Level 80</b> - Deflective Spin restores 30 42 Power after a 20 second delay || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Deflective Spin restores 6 Power after a 20 second delay*; Tier 2Level 10*:Deflective Spin restores 8 Power after a 20 second delay*; Tier 3Level 15*:Deflective Spin restores 10 Power after a 20 second delay*; Tier 4Level 20*:Deflective Spin restores 12 Power after a 20 second delay*; Tier 5Level 25*:Deflective Spin restores 14 Power after a 20 second delay*; Tier 6Level 30*:Deflective Spin restores 16 Power after a 20 second delay*; Tier 7Level 35*:Deflective Spin restores 18 Power after a 20 second delay*; Tier 8Level 40*:Deflective Spin restores 20 Power after a 20 second delay*; Tier 9Level 45:Deflective Spin restores 22 Power after a 20 second delay*; Level 50:Deflective Spin restores 22 24 Power after a 20 second delay*; Tier 10Level 55:Deflective Spin restores 27 Power after a 20 second delay*; Level 60:Deflective Spin restores 24 30 Power after a 20 second delay*; Tier 11Level 65:Deflective Spin restores 33 Power after a 20 second delay*; Level 70:Deflective Spin restores 27 36 Power after a 20 second delay*; Tier 12Level 75:Deflective Spin restores 39 Power after a 20 second delay*; Level 80:Deflective Spin restores 30 42 Power after a 20 second delay|Expand}}
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| || of Second Chances || <b>Tier 12Level 80</b> - If you have less than half of your Health remaining, Deflective Spin heals you for 2131% of your Max Health || Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health*; Tier 2Level 10*:If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health*; Tier 3Level 15*:If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health*; Tier 4Level 20*:If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health*; Tier 5Level 25*:If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health*; Tier 6Level 30*:If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health*; Tier 7Level 35*:If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health*; Tier 8Level 40*:If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health*; Tier 9Level 45:If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health*; Level 50:If you have less than half of your Health remaining, Deflective Spin heals you for 1819% of your Max Health*; Tier 10Level 55:If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health*; Level 60:If you have less than half of your Health remaining, Deflective Spin heals you for 1921% of your Max Health*; Tier 11Level 65:If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health*; Level 70:If you have less than half of your Health remaining, Deflective Spin heals you for 2025% of your Max Health*; Tier 12Level 75:If you have less than half of your Health remaining, Deflective Spin heals you for 28% of your Max Health*; Level 80:If you have less than half of your Health remaining, Deflective Spin heals you for 2131% of your Max Health|Expand}}
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| || of Accurate Pinning || <b>Tier 6Level 80</b> - Pin deals +90 120 damage and has +18 25 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 2Level 20*:Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 3Level 30*:Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 4Level 40*:Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 5Level 50*:Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 6Level 60*:Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)|Expand*; Level 70:Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 80:Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)}}
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| || of Zen Stances || <b>Tier 12Level 80</b> - Blocking Stance restores 26 38 Power to you || Head, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Blocking Stance restores 4 Power to you*; Tier 2Level 10*:Blocking Stance restores 6 Power to you*; Tier 3Level 15*:Blocking Stance restores 8 Power to you*; Tier 4Level 20*:Blocking Stance restores 10 Power to you*; Tier 5Level 25*:Blocking Stance restores 12 Power to you*; Tier 6Level 30*:Blocking Stance restores 14 Power to you*; Tier 7Level 35*:Blocking Stance restores 16 Power to you*; Tier 8Level 40*:Blocking Stance restores 18 Power to you*; Tier 9Level 45:Blocking Stance restores 20 Power to you*; Level 50:Blocking Stance restores 20 22 Power to you*; Tier 10Level 55:Blocking Stance restores 24 Power to you*; Level 60:Blocking Stance restores 22 26 Power to you*; Tier 11Level 65:Blocking Stance restores 29 Power to you*; Level 70:Blocking Stance restores 24 32 Power to you*; Tier 12Level 75:Blocking Stance restores 35 Power to you*; Level 80:Blocking Stance restores 26 38 Power to you|Expand}}
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| || of Mind-Body Arts || <b>Tier 12Level 80</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +12 damage .5% || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +1 damage5%*; Tier 2Level 10*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +2 damage5.5%*; Tier 3Level 15*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +3 damage6%*; Tier 4Level 20*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +4 damage6.5%*; Tier 5Level 25*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +5 damage7%*; Tier 6Level 30*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +6 damage7.5%*; Tier 7Level 35*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +7 damage8%*; Tier 8Level 40*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +8 damage.5%*; Tier Level 45:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +9%*; Level 50:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +9 damage.5%*; Tier Level 55:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +10%*; Level 60:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +10 damage.5%*; Tier Level 65:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +11%*; Level 70:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +11 damage.5%*; Tier Level 75:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12%*; Level 80:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +12 damage.5%|Expand}}
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| || || <b>Tier 12Level 80</b> - For 60 seconds after using Blocking Stance, First Aid heals you +44 68 || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:For 60 seconds after using Blocking Stance, First Aid heals you +11*; Tier 2Level 10*:For 60 seconds after using Blocking Stance, First Aid heals you +14*; Tier 3Level 15*:For 60 seconds after using Blocking Stance, First Aid heals you +17*; Tier 4Level 20*:For 60 seconds after using Blocking Stance, First Aid heals you +20*; Tier 5Level 25*:For 60 seconds after using Blocking Stance, First Aid heals you +23*; Tier 6Level 30*:For 60 seconds after using Blocking Stance, First Aid heals you +26*; Tier 7Level 35*:For 60 seconds after using Blocking Stance, First Aid heals you +29*; Tier 8Level 40*:For 60 seconds after using Blocking Stance, First Aid heals you +32*; Tier 9Level 45:For 60 seconds after using Blocking Stance, First Aid heals you +35*; Level 50:For 60 seconds after using Blocking Stance, First Aid heals you +3538*; Tier 10Level 55:For 60 seconds after using Blocking Stance, First Aid heals you +41*; Level 60:For 60 seconds after using Blocking Stance, First Aid heals you +3844*; Tier 11Level 65:For 60 seconds after using Blocking Stance, First Aid heals you +50*; Level 70:For 60 seconds after using Blocking Stance, First Aid heals you +4156*; Tier 12Level 75:For 60 seconds after using Blocking Stance, First Aid heals you +62*; Level 80:For 60 seconds after using Blocking Stance, First Aid heals you +4468|Expand}}
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| || of Redirection || <b>Tier 12Level 80</b> - Redirect Damage +85100% || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect Damage +10%*; Level 10:Redirect Damage +1916%*; Tier 2Level 15:Redirect Damage +22%*; Level 20:Redirect Damage +28%*; Level 25:Redirect Damage +34%*; Tier 3Level 30:Redirect Damage +40%*; Level 35:Redirect Damage +3146%*; Tier 4Level 40*:Redirect Damage +3752%*; Tier 5Level 45*:Redirect Damage +4358%*; Tier 6Level 50*:Redirect Damage +4964%*; Tier 7Level 55*:Redirect Damage +5570%*; Tier 8Level 60*:Redirect Damage +6176%*; Tier 9Level 65*:Redirect Damage +6782%*; Tier 10Level 70*:Redirect Damage +7388%*; Tier 11Level 75*:Redirect Damage +7994%*; Tier 12Level 80*:Redirect Damage +85100%|Expand}}
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| || || <b>Tier 6Level 80</b> - For 60 seconds after using Redirect, First Aid heals you +50 75 || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*:For 60 seconds after using Redirect, First Aid heals you +15*; Tier 2Level 35:For 60 seconds after using Redirect, First Aid heals you +21*; Level 40:For 60 seconds after using Redirect, First Aid heals you +2227*; Tier 3Level 45:For 60 seconds after using Redirect, First Aid heals you +33*; Level 50:For 60 seconds after using Redirect, First Aid heals you +2939*; Tier 4Level 55:For 60 seconds after using Redirect, First Aid heals you +45*; Level 60:For 60 seconds after using Redirect, First Aid heals you +3651*; Tier 5Level 65:For 60 seconds after using Redirect, First Aid heals you +57*; Level 70:For 60 seconds after using Redirect, First Aid heals you +4363*; Tier 6Level 75:For 60 seconds after using Redirect, First Aid heals you +69*; Level 80:For 60 seconds after using Redirect, First Aid heals you +5075|Expand}}
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| || of Potent Redirection || <b>Tier 12Level 80</b> - Redirect generates no Rage, reduces Rage by 7601160, and taunts -600 780 || Ring, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Redirect generates no Rage, reduces Rage by 100, and taunts -105*; Tier 2Level 10*:Redirect generates no Rage, reduces Rage by 160, and taunts -150*; Tier 3Level 15*:Redirect generates no Rage, reduces Rage by 220, and taunts -195*; Tier 4Level 20*:Redirect generates no Rage, reduces Rage by 280, and taunts -240*; Tier 5Level 25*:Redirect generates no Rage, reduces Rage by 340, and taunts -285*; Tier 6Level 30*:Redirect generates no Rage, reduces Rage by 400, and taunts -330*; Tier 7Level 35*:Redirect generates no Rage, reduces Rage by 460, and taunts -375*; Tier 8Level 40*:Redirect generates no Rage, reduces Rage by 520, and taunts -420*; Tier 9Level 45*:Redirect generates no Rage, reduces Rage by 580, and taunts -465*; Tier 10Level 50*:Redirect generates no Rage, reduces Rage by 640, and taunts -510*; Tier 11Level 55*:Redirect generates no Rage, reduces Rage by 700, and taunts -555*; Tier 12Level 60*:Redirect generates no Rage, reduces Rage by 760, and taunts -600|Expand*; Level 65:Redirect generates no Rage, reduces Rage by 860, and taunts -645*; Level 70:Redirect generates no Rage, reduces Rage by 960, and taunts -690*; Level 75:Redirect generates no Rage, reduces Rage by 1060, and taunts -735*; Level 80:Redirect generates no Rage, reduces Rage by 1160, and taunts -780}}
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| || || <b>Tier 12Level 80</b> - Redirect deals +36 60 damage and stuns the target || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Redirect deals +3 damage and stuns the target*; Tier 2Level 10*:Redirect deals +6 damage and stuns the target*; Tier 3Level 15*:Redirect deals +9 damage and stuns the target*; Tier 4Level 20*:Redirect deals +12 damage and stuns the target*; Tier 5Level 25*:Redirect deals +15 damage and stuns the target*; Tier 6Level 30*:Redirect deals +18 damage and stuns the target*; Tier 7Level 35*:Redirect deals +21 damage and stuns the target*; Tier 8Level 40*:Redirect deals +24 damage and stuns the target*; Tier 9Level 45:Redirect deals +27 damage and stuns the target*; Level 50:Redirect deals +27 30 damage and stuns the target*; Tier 10Level 55:Redirect deals +33 damage and stuns the target*; Level 60:Redirect deals +30 36 damage and stuns the target*; Tier 11Level 65:Redirect deals +42 damage and stuns the target*; Level 70:Redirect deals +33 48 damage and stuns the target*; Tier 12Level 75:Redirect deals +54 damage and stuns the target*; Level 80:Redirect deals +36 60 damage and stuns the target|Expand}}
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| || of Strategic Thrusts || <b>Tier 12Level 80</b> - Strategic Thrust deals +48% damage, plus 3540% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable*; Level 10:Strategic Thrust deals +12% damage, plus 35% more damage if the target is Vulnerable*; Level 15:Strategic Thrust deals +14% damage, plus 35% more damage if the target is Vulnerable*; Tier 2Level 20:Strategic Thrust deals +16% damage, plus 35% more damage if the target is Vulnerable*; Level 25:Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable*; Tier 3Level 30:Strategic Thrust deals +20% damage, plus 35% more damage if the target is Vulnerable*; Level 35:Strategic Thrust deals +2122% damage, plus 35% more damage if the target is Vulnerable*; Tier 4Level 40*:Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable*; Tier 5Level 45*:Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable*; Tier 6Level 50*:Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable*; Tier 7Level 55*:Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable*; Tier 8Level 60*:Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable*; Tier 9Level 65*:Strategic Thrust deals +39% damage, plus 3540% more damage if the target is Vulnerable*; Tier 10Level 70*:Strategic Thrust deals +42% damage, plus 3540% more damage if the target is Vulnerable*; Tier 11Level 75*:Strategic Thrust deals +45% damage, plus 3540% more damage if the target is Vulnerable*; Tier 12Level 80*:Strategic Thrust deals +48% damage, plus 3540% more damage if the target is Vulnerable|Expand}}
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| || || <b>Tier 12Level 80</b> - Strategic Thrust and Lunge Damage +5031% || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Strategic Thrust and Lunge Damage +10%*; Level 10:Strategic Thrust and Lunge Damage +1711%*; Tier 2Level 15:Strategic Thrust and Lunge Damage +12%*; Level 20:Strategic Thrust and Lunge Damage +2013%*; Tier 3Level 25:Strategic Thrust and Lunge Damage +14%*; Level 30:Strategic Thrust and Lunge Damage +2315%*; Tier 4Level 35:Strategic Thrust and Lunge Damage +16%*; Level 40:Strategic Thrust and Lunge Damage +2617%*; Tier 5Level 45*:Strategic Thrust and Lunge Damage +2918%*; Tier 6Level 50*:Strategic Thrust and Lunge Damage +3219%*; Tier 7Level 55*:Strategic Thrust and Lunge Damage +3521%*; Tier 8Level 60*:Strategic Thrust and Lunge Damage +3823%*; Tier 9Level 65*:Strategic Thrust and Lunge Damage +4125%*; Tier 10Level 70*:Strategic Thrust and Lunge Damage +4427%*; Tier 11Level 75*:Strategic Thrust and Lunge Damage +4729%*; Tier 12Level 80*:Strategic Thrust and Lunge Damage +5031%|Expand}}
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| || of Fatal Opportunistic Vulnerabilities || <b>Tier 12Level 80</b> - If Strategic Thrust is used on a Vulnerable target, it deals +85 113 damage and restores 60 80 Health to you || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you*; Tier 2Level 10*:If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you*; Tier 3Level 15*:If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you*; Tier 4Level 20*:If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you*; Tier 5Level 25*:If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you*; Tier 6Level 30*:If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you*; Tier 7Level 35*:If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you*; Tier 8Level 40*:If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you*; Tier 9Level 45*:If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you*; Tier 10Level 50*:If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you*; Tier 11Level 55*:If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you*; Tier 12Level 60*:If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you|Expand*; Level 65:If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you*; Level 70:If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you*; Level 75:If Strategic Thrust is used on a Vulnerable target, it deals +106 damage and restores 75 Health to you*; Level 80:If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you}}
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| || of Heedfulness || <b>Tier 12Level 80</b> - Heed The Stick Damage +5561% || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Heed The Stick Damage +10%*; Level 10:Heed The Stick Damage +1113%*; Tier 2Level 15*:Heed The Stick Damage +1516%*; Tier 3Level 20*:Heed The Stick Damage +19%*; Tier 4Level 25:Heed The Stick Damage +22%*; Level 30:Heed The Stick Damage +2325%*; Tier 5Level 35*:Heed The Stick Damage +2728%*; Tier 6Level 40*:Heed The Stick Damage +31%*; Tier 7Level 45:Heed The Stick Damage +34%*; Level 50:Heed The Stick Damage +3537%*; Tier 8Level 55:Heed The Stick Damage +41%*; Level 60:Heed The Stick Damage +3945%*; Tier 9Level 65*:Heed The Stick Damage +4349%*; Tier 10Level 70*:Heed The Stick Damage +4753%*; Tier 11Level 75*:Heed The Stick Damage +5157%*; Tier 12Level 80*:Heed The Stick Damage +5561%|Expand}}
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| || of Potent Heeding || <b>Tier 12Level 80</b> - Heed The Stick deals +1216% Damage and Taunts +720 960 || Chest, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Heed The Stick deals +1% Damage and Taunts +60*; Tier 2Level 10*:Heed The Stick deals +2% Damage and Taunts +120*; Tier 3Level 15*:Heed The Stick deals +3% Damage and Taunts +180*; Tier 4Level 20*:Heed The Stick deals +4% Damage and Taunts +240*; Tier 5Level 25*:Heed The Stick deals +5% Damage and Taunts +300*; Tier 6Level 30*:Heed The Stick deals +6% Damage and Taunts +360*; Tier 7Level 35*:Heed The Stick deals +7% Damage and Taunts +420*; Tier 8Level 40*:Heed The Stick deals +8% Damage and Taunts +480*; Tier 9Level 45*:Heed The Stick deals +9% Damage and Taunts +540*; Tier 10Level 50*:Heed The Stick deals +10% Damage and Taunts +600*; Tier 11Level 55*:Heed The Stick deals +11% Damage and Taunts +660*; Tier Level 60:Heed The Stick deals +12% Damage and Taunts +720*; Level 65:Heed The Stick deals +13% Damage and Taunts +780*; Level 70:Heed The Stick deals +1214% Damage and Taunts +840*; Level 75:Heed The Stick deals +15% Damage and Taunts +900*; Level 80:Heed The Stick deals +16% Damage and Taunts +720960|Expand}}
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| || of Healthy Heeding || <b>Tier 12Level 80</b> - Heed The Stick heals you for 20 28 health (or armor if health is full) || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Heed The Stick heals you for 5 health (or armor if health is full)*; Tier 2Level 10*:Heed The Stick heals you for 6 health (or armor if health is full)*; Tier 3Level 15*:Heed The Stick heals you for 7 health (or armor if health is full)*; Tier 4Level 20*:Heed The Stick heals you for 8 health (or armor if health is full)*; Tier 5Level 25*:Heed The Stick heals you for 9 health (or armor if health is full)*; Tier 6Level 30*:Heed The Stick heals you for 10 health (or armor if health is full)*; Tier 7Level 35*:Heed The Stick heals you for 11 health (or armor if health is full)*; Tier 8Level 40*:Heed The Stick heals you for 12 health (or armor if health is full)*; Tier 9Level 45:Heed The Stick heals you for 14 health (or armor if health is full)*; Level 50:Heed The Stick heals you for 14 16 health (or armor if health is full)*; Tier 10Level 55:Heed The Stick heals you for 18 health (or armor if health is full)*; Level 60:Heed The Stick heals you for 16 20 health (or armor if health is full)*; Tier 11Level 65:Heed The Stick heals you for 22 health (or armor if health is full)*; Level 70:Heed The Stick heals you for 18 24 health (or armor if health is full)*; Tier 12Level 75:Heed The Stick heals you for 26 health (or armor if health is full)*; Level 80:Heed The Stick heals you for 20 28 health (or armor if health is full)|Expand}}
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| || of Thickheaded Heeding || <b>Tier 6Level 80</b> - Heed The Stick gives you +12 17 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*:Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds*; Tier 2Level 35*:Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds*; Tier 3Level 40*:Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds*; Tier 4Level 45:Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds*; Level 50:Heed The Stick gives you +9 10 mitigation from direct attacks for 10 seconds*; Level 55:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds*; Tier 5Level 60:Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds*; Level 65:Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds*; Level 70:Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds*; Tier 6Level 75:Heed The Stick gives you +16 mitigation from direct attacks for 10 seconds*; Level 80:Heed The Stick gives you +12 17 mitigation from direct attacks for 10 seconds|Expand}}
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| || of Headcracking || <b>Tier 12Level 80</b> - Headcracker Damage +5260% || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Headcracker Damage +8%*; Tier 2Level 10:Headcracker Damage +11%*; Level 15:Headcracker Damage +1214%*; Tier 3Level 20*:Headcracker Damage +1617%*; Tier 4Level 25*:Headcracker Damage +20%*; Tier 5Level 30:Headcracker Damage +23%*; Level 35:Headcracker Damage +2426%*; Tier 6Level 40*:Headcracker Damage +2829%*; Tier 7Level 45*:Headcracker Damage +32%*; Tier 8Level 50*:Headcracker Damage +36%*; Tier 9Level 55*:Headcracker Damage +40%*; Tier 10Level 60*:Headcracker Damage +44%*; Tier 11Level 65:Headcracker Damage +48%*; Level 70:Headcracker Damage +4852%*; Tier 12Level 75:Headcracker Damage +56%*; Level 80:Headcracker Damage +5260%|Expand}}
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| || || <b>Tier 12Level 80</b> - Headcracker deals +60 100 damage, generates no Rage, and reduces Rage by 180 192 || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Headcracker deals +5 damage, generates no Rage, and reduces Rage by 1512*; Tier 2Level 10*:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 3024*; Tier 3Level 15*:Headcracker deals +15 damage, generates no Rage, and reduces Rage by 4536*; Tier 4Level 20*:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 6048*; Tier 5Level 25*:Headcracker deals +25 damage, generates no Rage, and reduces Rage by 7560*; Tier 6Level 30*:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 9072*; Tier 7Level 35*:Headcracker deals +35 damage, generates no Rage, and reduces Rage by 10584*; Tier 8Level 40*:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 12096*; Tier 9Level 45*:Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135108*; Tier 10Level 50:Headcracker deals +50 damage, generates no Rage, and reduces Rage by 120*; Level 55:Headcracker deals +50 55 damage, generates no Rage, and reduces Rage by 150132*; Tier 11Level 60:Headcracker deals +60 damage, generates no Rage, and reduces Rage by 144*; Level 65:Headcracker deals +55 70 damage, generates no Rage, and reduces Rage by 165156*; Tier 12Level 70:Headcracker deals +80 damage, generates no Rage, and reduces Rage by 168*; Level 75:Headcracker deals +60 90 damage, generates no Rage, and reduces Rage by 180|Expand*; Level 80:Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192}}
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| Uncrackable || || <b>Tier 6Level 80</b> - After using Headcracker, you take half damage from Psychic attacks for 10 15 seconds || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*:After using Headcracker, you take half damage from Psychic attacks for 5 seconds*; Tier 2Level 35*:After using Headcracker, you take half damage from Psychic attacks for 6 seconds*; Tier 3Level 40:After using Headcracker, you take half damage from Psychic attacks for 7 seconds*; Level 45:After using Headcracker, you take half damage from Psychic attacks for 7 8 seconds*; Tier 4Level 50:After using Headcracker, you take half damage from Psychic attacks for 9 seconds*; Level 55:After using Headcracker, you take half damage from Psychic attacks for 8 10 seconds*; Level 60:After using Headcracker, you take half damage from Psychic attacks for 11 seconds*; Tier 5Level 65:After using Headcracker, you take half damage from Psychic attacks for 12 seconds*; Level 70:After using Headcracker, you take half damage from Psychic attacks for 9 13 seconds*; Tier 6Level 75:After using Headcracker, you take half damage from Psychic attacks for 14 seconds*; Level 80:After using Headcracker, you take half damage from Psychic attacks for 10 15 seconds|Expand}}
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| || of Pinning || <b>Tier 12Level 80</b> - Pin Damage +4960% || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Pin Damage +5%*; Tier 2Level 10:Pin Damage +8%*; Level 15:Pin Damage +911%*; Tier 3Level 20*:Pin Damage +1314%*; Tier 4Level 25*:Pin Damage +17%*; Tier 5Level 30:Pin Damage +20%*; Level 35:Pin Damage +2124%*; Tier 6Level 40:Pin Damage +28%*; Level 45:Pin Damage +2532%*; Tier 7Level 50:Pin Damage +36%*; Level 55:Pin Damage +2940%*; Tier 8Level 60*:Pin Damage +3344%*; Tier 9Level 65*:Pin Damage +3748%*; Tier 10Level 70*:Pin Damage +4152%*; Tier 11Level 75*:Pin Damage +4556%*; Tier 12Level 80*:Pin Damage +4960%|Expand}}
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| || || <b>Tier 12Level 80</b> - Pin generates no Rage and reduces Rage by 600 900 || Necklace, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Pin generates no Rage and reduces Rage by 50*; Tier 2Level 10*:Pin generates no Rage and reduces Rage by 100*; Tier 3Level 15*:Pin generates no Rage and reduces Rage by 150*; Tier 4Level 20*:Pin generates no Rage and reduces Rage by 200*; Tier 5Level 25*:Pin generates no Rage and reduces Rage by 250*; Tier 6Level 30*:Pin generates no Rage and reduces Rage by 300*; Tier 7Level 35*:Pin generates no Rage and reduces Rage by 350*; Tier 8Level 40*:Pin generates no Rage and reduces Rage by 400*; Tier 9Level 45:Pin generates no Rage and reduces Rage by 450*; Level 50:Pin generates no Rage and reduces Rage by 450500*; Tier 10Level 55:Pin generates no Rage and reduces Rage by 550*; Level 60:Pin generates no Rage and reduces Rage by 500600*; Tier 11Level 65:Pin generates no Rage and reduces Rage by 675*; Level 70:Pin generates no Rage and reduces Rage by 550750*; Tier 12Level 75:Pin generates no Rage and reduces Rage by 825*; Level 80:Pin generates no Rage and reduces Rage by 600900|Expand}}
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| || of Agonizing Pins || <b>Tier 6Level 80</b> - Pin causes target's attacks to deal -3550% damage for 5 seconds || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*:Pin causes target's attacks to deal -10% damage for 5 seconds*; Tier 2Level 35*:Pin causes target's attacks to deal -15% damage for 5 seconds*; Tier 3Level 40:Pin causes target's attacks to deal -20% damage for 5 seconds*; Level 45:Pin causes target's attacks to deal -2025% damage for 5 seconds*; Tier 4Level 50:Pin causes target's attacks to deal -30% damage for 5 seconds*; Level 55:Pin causes target's attacks to deal -2535% damage for 5 seconds*; Level 60:Pin causes target's attacks to deal -40% damage for 5 seconds*; Tier Level 65:Pin causes target's attacks to deal -42% damage for 5seconds*; Level 70:Pin causes target's attacks to deal -3045% damage for 5 seconds*; Tier 6Level 75:Pin causes target's attacks to deal -47% damage for 5 seconds*; Level 80:Pin causes target's attacks to deal -3550% damage for 5 seconds|Expand}}
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| || of The Phoenix || <b>Tier 6Level 80</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 83 Health to you || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you*; Level 40:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 10 27 Health to you*; Tier 2Level 45:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you*; Level 50:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 41 Health to you*; Tier 3Level 55:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you*; Level 60:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you*; Level 65:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you*; Tier 4Level 70*:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 40 69 Health to you*; Tier 5Level 75*:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 50 76 Health to you*; Tier 6Level 80*:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 83 Health to you|Expand}}
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| || || <b>Tier 1Level 30</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || MainHand || {{Spoiler|Click Expand to reveal|*; Level 30:Phoenix Strike deals +10% damage and triggers the target's Vulnerability}}
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| || of Healthy Suppression || <b>Tier 12Level 80</b> - Suppress heals you for 36 45 health || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Suppress heals you for 15 health*; Tier 2Level 10*:Suppress heals you for 17 health*; Tier 3Level 15*:Suppress heals you for 19 health*; Tier 4Level 20*:Suppress heals you for 20 health*; Tier 5Level 25*:Suppress heals you for 22 health*; Tier 6Level 30*:Suppress heals you for 24 health*; Tier 7Level 35*:Suppress heals you for 26 health*; Tier 8Level 40*:Suppress heals you for 28 health*; Tier 9Level 45:Suppress heals you for 30 health*; Level 50:Suppress heals you for 30 32 health*; Tier 10Level 55:Suppress heals you for 34 health*; Level 60:Suppress heals you for 32 36 health*; Tier 11Level 65:Suppress heals you for 38 health*; Level 70:Suppress heals you for 34 40 health*; Tier 12Level 75:Suppress heals you for 42 health*; Level 80:Suppress heals you for 36 45 health|Expand}}
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| || of Suppression || <b>Tier 12Level 80</b> - Suppress Damage +4348% || Ring, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Suppress Damage +7%*; Level 10:Suppress Damage +109%*; Tier 2Level 15:Suppress Damage +11%*; Level 20:Suppress Damage +13%*; Tier 3Level 25:Suppress Damage +15%*; Level 30:Suppress Damage +1618%*; Tier 4Level 35:Suppress Damage +21%*; Level 40:Suppress Damage +1924%*; Tier 5Level 45*:Suppress Damage +2227%*; Tier 6Level 50*:Suppress Damage +2530%*; Tier 7Level 55*:Suppress Damage +2833%*; Tier 8Level 60*:Suppress Damage +3136%*; Tier 9Level 65*:Suppress Damage +3439%*; Tier 10Level 70*:Suppress Damage +3742%*; Tier 11Level 75*:Suppress Damage +4045%*; Tier 12Level 80*:Suppress Damage +4348%|Expand}}
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| || of Contemplative Suppression || <b>Tier 12Level 80</b> - Suppress deals +2732% damage and causes targets to lose an additional 300 400 Rage || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Suppress deals +57% damage and causes targets to lose an additional 25 Rage*; Tier 2Level 10*:Suppress deals +78% damage and causes targets to lose an additional 50 Rage*; Tier 3Level 15*:Suppress deals +9% damage and causes targets to lose an additional 75 Rage*; Tier 4Level 20*:Suppress deals +1110% damage and causes targets to lose an additional 100 Rage*; Tier 5Level 25*:Suppress deals +1311% damage and causes targets to lose an additional 125 Rage*; Tier 6Level 30*:Suppress deals +1512% damage and causes targets to lose an additional 150 Rage*; Tier 7Level 35*:Suppress deals +1714% damage and causes targets to lose an additional 175 Rage*; Tier 8Level 40*:Suppress deals +1916% damage and causes targets to lose an additional 200 Rage*; Tier 9Level 45:Suppress deals +18% damage and causes targets to lose an additional 225 Rage*; Level 50:Suppress deals +2120% damage and causes targets to lose an additional 225 250 Rage*; Tier 10Level 55:Suppress deals +22% damage and causes targets to lose an additional 275 Rage*; Level 60:Suppress deals +2324% damage and causes targets to lose an additional 250 300 Rage*; Tier 11Level 65:Suppress deals +26% damage and causes targets to lose an additional 325 Rage*; Level 70:Suppress deals +2528% damage and causes targets to lose an additional 275 350 Rage*; Tier 12Level 75:Suppress deals +30% damage and causes targets to lose an additional 375 Rage*; Level 80:Suppress deals +2732% damage and causes targets to lose an additional 300 400 Rage|Expand}}
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| || of Stunning Suppression || <b>Tier 12Level 80</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 200 damage. || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.*; Tier 2Level 10*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.*; Tier 3Level 15*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.*; Tier 4Level 20*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.*; Tier 5Level 25*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.*; Tier 6Level 30*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.*; Tier 7Level 35*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.*; Tier 8Level 40*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.*; Tier 9Level 45:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.*; Level 50:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 100 damage.*; Tier 10Level 55:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.*; Level 60:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 120 damage.*; Tier 11Level 65:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.*; Level 70:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 160 damage.*; Tier 12Level 75:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +180 damage.*; Level 80:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 200 damage.|Expand}}
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