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Staff/Treasure Effects

11,588 bytes added, 22:41, 12 March 2020
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<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Staff/Treasure Effects|Staff Treasure Effects]]==
</includeonly>
See also: [[Staff/Treasure Effects:By Slot]]
See also: [[Staff/Treasure Effects:By Ability]]
<!-- This table is Updated on March 12, 2020 from patch v273, January 22, 2017 v333 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! Best Tier style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| || of Staff-Fighting || <b>Tier 7Level 80</b> - Staff Base Damage +2340% || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Staff Damage +5*; Level 20:Staff Base Damage +310%*; Tier 2Level 30*:Staff Base Damage +815%*; Tier 3Level 40*:Staff Base Damage +1120%*; Tier 4Level 50*:Staff Base Damage +1425%*; Tier 5Level 60*:Staff Base Damage +1730%*; Tier 6Level 70*:Staff Base Damage +2035%*; Tier 7Level 80*:Staff Base Damage +2340%|Expand}}
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| || || <b>Tier 14Level 80</b> - Armor from Combat Refresh Abilities +46 when Staff is active || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Armor from Combat Refresh Abilities +12 when Staff is active*; Tier 2Level 10*:Armor from Combat Refresh Abilities +14 when Staff is active*; Tier 3Level 15*:Armor from Combat Refresh Abilities +16 when Staff is active*; Tier 4Level 20*:Armor from Combat Refresh Abilities +18 when Staff is active*; Tier 5Level 25*:Armor from Combat Refresh Abilities +20 when Staff is active*; Tier 6Level 30*:Armor from Combat Refresh Abilities +22 when Staff is active*; Tier 7Level 35*:Armor from Combat Refresh Abilities +24 when Staff is active*; Tier 8Level 40*:Armor from Combat Refresh Abilities +26 when Staff is active*; Tier 9Level 45*:Armor from Combat Refresh Abilities +28 when Staff is active*; Tier 10Level 50*:Armor from Combat Refresh Abilities +30 when Staff is active*; Tier 11Level 55*:Armor from Combat Refresh Abilities +32 when Staff is active*; Tier 12Level 60*:Armor from Combat Refresh Abilities +34 when Staff is active*; Tier 13Level 65:Armor from Combat Refresh Abilities +37 when Staff is active*; Level 70:Armor from Combat Refresh Abilities +40 when Staff is active*; Tier 14Level 75:Armor from Combat Refresh Abilities +43 when Staff is active*; Level 80:Armor from Combat Refresh Abilities +46 when Staff is active|Expand}}
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| || || <b>Tier 14Level 80</b> - Smash, Double Hit, and Heed The Stick Damage +15 69 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Smash, Double Hit, and Heed The Stick Damage +5*; Level 10:Smash, Double Hit, and Heed The Stick Damage +29*; Tier 2Level 15:Smash, Double Hit, and Heed The Stick Damage +13*; Level 20:Smash, Double Hit, and Heed The Stick Damage +317*; Tier 3Level 25*:Smash, Double Hit, and Heed The Stick Damage +421*; Tier 4Level 30*:Smash, Double Hit, and Heed The Stick Damage +525*; Tier 5Level 35*:Smash, Double Hit, and Heed The Stick Damage +629*; Tier 6Level 40*:Smash, Double Hit, and Heed The Stick Damage +733*; Tier 7Level 45*:Smash, Double Hit, and Heed The Stick Damage +837*; Tier 8Level 50*:Smash, Double Hit, and Heed The Stick Damage +941*; Tier 9Level 55*:Smash, Double Hit, and Heed The Stick Damage +1045*; Tier 10Level 60*:Smash, Double Hit, and Heed The Stick Damage +1149*; Tier 11Level 65*:Smash, Double Hit, and Heed The Stick Damage +1254*; Tier 12Level 70*:Smash, Double Hit, and Heed The Stick Damage +1359*; Tier 13Level 75*:Smash, Double Hit, and Heed The Stick Damage +1464*; Tier 14Level 80*:Smash, Double Hit, and Heed The Stick Damage +1569|Expand}}
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| || || <b>Tier 14Level 80</b> - Nice Attack Power Cost -20 30 when Staff is active || Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Nice Attack Power Cost -5 when Staff is active*; Tier 2Level 10*:Nice Attack Power Cost -6 when Staff is active*; Tier 3Level 15*:Nice Attack Power Cost -7 when Staff is active*; Tier 4Level 20*:Nice Attack Power Cost -8 when Staff is active*; Tier 5Level 25*:Nice Attack Power Cost -9 when Staff is active*; Tier 6Level 30*:Nice Attack Power Cost -10 when Staff is active*; Tier 7Level 35:Nice Attack Power Cost -12 when Staff is active*; Level 40:Nice Attack Power Cost -11 14 when Staff is active*; Tier 8Level 45:Nice Attack Power Cost -16 when Staff is active*; Level 50:Nice Attack Power Cost -12 18 when Staff is active*; Tier 9Level 55*:Nice Attack Power Cost -13 20 when Staff is active*; Tier 10Level 60*:Nice Attack Power Cost -14 22 when Staff is active*; Tier 11Level 65*:Nice Attack Power Cost -15 24 when Staff is active*; Tier 12Level 70*:Nice Attack Power Cost -16 26 when Staff is active*; Tier 13Level 75*:Nice Attack Power Cost -18 28 when Staff is active*; Tier 14Level 80*:Nice Attack Power Cost -20 30 when Staff is active|Expand}}
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| || of Smashing Vulnerabilities || <b>Tier 14Level 80</b> - All Staff attacks have a 5.95% chance to trigger the target's Vulnerability || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability*; Tier 2Level 10*:All Staff attacks have a 2% chance to trigger the target's Vulnerability*; Tier 3Level 15*:All Staff attacks have a 2.25% chance to trigger the target's Vulnerability*; Tier 4Level 20*:All Staff attacks have a 2.5% chance to trigger the target's Vulnerability*; Tier 5Level 25*:All Staff attacks have a 2.75% chance to trigger the target's Vulnerability*; Tier 6Level 30*:All Staff attacks have a 3% chance to trigger the target's Vulnerability*; Tier 7Level 35*:All Staff attacks have a 3.25% chance to trigger the target's Vulnerability*; Tier 8Level 40*:All Staff attacks have a 3.5% chance to trigger the target's Vulnerability*; Tier 9Level 45*:All Staff attacks have a 3.75% chance to trigger the target's Vulnerability*; Tier 10Level 50*:All Staff attacks have a 4% chance to trigger the target's Vulnerability*; Tier 11Level 55*:All Staff attacks have a 4.25% chance to trigger the target's Vulnerability*; Tier 12Level 60:All Staff attacks have a 4.5% chance to trigger the target's Vulnerability*; Level 65:All Staff attacks have a 4.75% chance to trigger the target's Vulnerability*; Level 70:All Staff attacks have a 5% chance to trigger the target's Vulnerability*; Tier 13Level 75*:All Staff attacks have a 5.225% chance to trigger the target's Vulnerability*; Tier 14Level 80*:All Staff attacks have a 5.95% chance to trigger the target's Vulnerability|Expand}}
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| || of Fiery Smashing || <b>Tier 14Level 80</b> - Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +1820% for 30 seconds || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds*; Tier 2Level 10*:Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds*; Tier 3Level 15*:Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds*; Tier 4Level 20*:Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds*; Tier 5Level 25*:Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds*; Tier 6Level 30*:Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds*; Tier 7Level 35*:Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds*; Tier 8Level 40*:Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds*; Tier 9Level 45*:Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds*; Tier 10Level 50*:Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds*; Tier 11Level 55*:Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds*; Tier 12Level 60*:Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds*; Tier Level 65:Phoenix Strike costs -13Power and boosts your Direct Fire Damage +17% for 30 seconds*; Level 70:Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +1718% for 30 seconds*; Tier 14Level 75:Phoenix Strike costs -15 Power and boosts your Direct Fire Damage +19% for 30 seconds*; Level 80:Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +1820% for 30 seconds|Expand}}
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| || of Crushing Streaks || <b>Tier 7Level 80</b> - Double Hit causes your next attack to deal +100 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack*; Tier 2Level 20*:Double Hit causes your next attack to deal +25 damage if it is a Crushing attack*; Tier 3Level 30*:Double Hit causes your next attack to deal +35 damage if it is a Crushing attack*; Tier 4Level 40*:Double Hit causes your next attack to deal +50 damage if it is a Crushing attack*; Tier 5Level 50*:Double Hit causes your next attack to deal +60 damage if it is a Crushing attack*; Tier 6Level 60*:Double Hit causes your next attack to deal +75 damage if it is a Crushing attack*; Tier 7Level 70:Double Hit causes your next attack to deal +90 damage if it is a Crushing attack*; Level 80:Double Hit causes your next attack to deal +100 damage if it is a Crushing attack|Expand}}
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| || || <b>Tier 7Level 80</b> - Pin heals you for 45 health || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Pin heals you for 10 health*; Tier 2Level 20*:Pin heals you for 15 health*; Tier 3Level 30*:Pin heals you for 20 health*; Tier 4Level 40*:Pin heals you for 25 health*; Tier 5Level 50*:Pin heals you for 30 health*; Tier 6Level 60*:Pin heals you for 35 health*; Tier 7Level 70:Pin heals you for 40 health*; Level 80:Pin heals you for 45 health|Expand}}
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| || || <b>Tier 14Level 80</b> - Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds*; Tier 2Level 10*:Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds*; Tier 3Level 15*:Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds*; Tier 4Level 20*:Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds*; Tier 5Level 25*:Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds*; Tier 6Level 30*:Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds*; Tier 7Level 35*:Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds*; Tier 8Level 40*:Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds*; Tier 9Level 45*:Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds*; Tier 10Level 50*:Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds*; Tier 11Level 55*:Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds*; Tier 12Level 60*:Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds*; Tier 13Level 65:Pin boosts Core Attack and Nice Attack Damage +68 for 7 seconds*; Level 70:Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds*; Tier 14Level 75:Pin boosts Core Attack and Nice Attack Damage +78 for 7 seconds*; Level 80:Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds|Expand}}
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| || of Accurate Suppression || <b>Tier 7Level 80</b> - Suppress and Heed the Stick have +30 35 Accuracy || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Suppress and Heed the Stick have +7 Accuracy*; Level 20:Suppress and Heed the Stick have +10 11 Accuracy*; Tier 2Level 30*:Suppress and Heed the Stick have +15 Accuracy*; Tier 3Level 40*:Suppress and Heed the Stick have +20 19 Accuracy*; Tier 4Level 50*:Suppress and Heed the Stick have +25 23 Accuracy*; Tier 5Level 60*:Suppress and Heed the Stick have +30 27 Accuracy*; Tier 6Level 70*:Suppress and Heed the Stick have +30 31 Accuracy*; Tier 7Level 80*:Suppress and Heed the Stick have +30 35 Accuracy|Expand}}
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| || of Double Hits || <b>Tier 14Level 80</b> - Double Hit Damage +3629% || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Double Hit Damage +8%*; Level 10:Double Hit Damage +129%*; Tier 2Level 15:Double Hit Damage +10%*; Level 20:Double Hit Damage +1311%*; Tier 3Level 25*:Double Hit Damage +1412%*; Tier 4Level 30*:Double Hit Damage +1513%*; Tier 5Level 35*:Double Hit Damage +1614%*; Tier 6Level 40*:Double Hit Damage +1716%*; Tier 7Level 45*:Double Hit Damage +1817%*; Tier 8Level 50*:Double Hit Damage +2019%*; Tier 9Level 55*:Double Hit Damage +2220%*; Tier 10Level 60*:Double Hit Damage +2422%*; Tier 11Level 65*:Double Hit Damage +2623%*; Tier 12Level 70*:Double Hit Damage +2825%*; Tier 13Level 75*:Double Hit Damage +3227%*; Tier 14Level 80*:Double Hit Damage +3629%|Expand}}
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| || of The Phoenix || <b>Tier 7Level 80</b> - Phoenix Strike Damage +60% || Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Phoenix Strike Damage +7%*; Level 40:Phoenix Strike Damage +1014%*; Tier 2Level 45:Phoenix Strike Damage +20%*; Level 50:Phoenix Strike Damage +1827%*; Tier 3Level 55*:Phoenix Strike Damage +2633%*; Tier 4Level 60*:Phoenix Strike Damage +3440%*; Tier 5Level 65*:Phoenix Strike Damage +4245%*; Tier 6Level 70*:Phoenix Strike Damage +50%*; Tier 7Level 75:Phoenix Strike Damage +55%*; Level 80:Phoenix Strike Damage +60%|Expand}}
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| || of The Phoenix || <b>Tier 7Level 80</b> - Phoenix Strike deals +2536% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35*:Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds*; Tier 2Level 40*:Phoenix Strike deals +78% Fire damage to melee attackers, and ability reuse timer is -5 seconds*; Tier 3Level 45*:Phoenix Strike deals +911% Fire damage to melee attackers, and ability reuse timer is -5 seconds*; Tier 4Level 50:Phoenix Strike deals +14% Fire damage to melee attackers, and ability reuse timer is -6 seconds*; Level 55:Phoenix Strike deals +1117% Fire damage to melee attackers, and ability reuse timer is -6 seconds*; Tier 5Level 60:Phoenix Strike deals +20% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 65:Phoenix Strike deals +1324% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Tier 6Level 70*:Phoenix Strike deals +1528% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds*; Tier Level 75:Phoenix Strike deals +32% Fire damage to melee attackers, and ability reuse timer is -7seconds*; Level 80:Phoenix Strike deals +2536% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds|Expand}}
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| || of The Phoenix || <b>Tier 7Level 80</b> - Phoenix Strike restores 106 Health deals +189 Fire damage to you melee attackers || Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Phoenix Strike deals +63 Fire damage to melee attackers*; Level 40:Phoenix Strike restores 30 Health deals +77 Fire damage to youmelee attackers*; Tier 2Level 45:Phoenix Strike deals +91 Fire damage to melee attackers*; Level 50:Phoenix Strike restores 42 Health deals +105 Fire damage to youmelee attackers*; Tier 3Level 55:Phoenix Strike deals +119 Fire damage to melee attackers*; Level 60:Phoenix Strike restores 54 Health deals +133 Fire damage to youmelee attackers*; Tier 4Level 65*:Phoenix Strike restores 66 Health deals +147 Fire damage to youmelee attackers*; Tier 5Level 70*:Phoenix Strike restores 78 Health deals +161 Fire damage to youmelee attackers*; Tier 6Level 75*:Phoenix Strike restores 90 Health deals +175 Fire damage to youmelee attackers*; Tier 7Level 80*:Phoenix Strike restores 106 Health deals +189 Fire damage to youmelee attackers|Expand}}
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| || of Slashy Double Hits || <b>Tier 7Level 80</b> - Double Hit costs -14 16 Power and makes the target 910% more vulnerable to Slashing for 15 seconds || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds*; Tier 2Level 20*:Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds*; Tier 3Level 30*:Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds*; Tier 4Level 40*:Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds*; Tier 5Level 50*:Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds*; Tier 6Level 60*:Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds*; Tier 7Level 70*:Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds|Expand*; Level 80:Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing for 15 seconds}}
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| || of Efficient Thrusting || <b>Tier 14Level 80</b> - Headcracker and Strategic Thrust deal +2016% damage and reuse timer is -1 second || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second*; Tier 2Level 10*:Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second*; Tier 3Level 15*:Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second*; Tier 4Level 20*:Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second*; Tier 5Level 25*:Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second*; Tier 6Level 30*:Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second*; Tier 7Level 35*:Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second*; Tier 8Level 40*:Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second*; Tier 9Level 45*:Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second*; Tier 10Level 50*:Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second*; Tier 11Level 55*:Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second*; Tier 12Level 60*:Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second*; Tier Level 65:Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second*; Level 70:Headcracker and Strategic Thrust deal +1614% damage and reuse timer is -1 second*; Tier 14Level 75:Headcracker and Strategic Thrust deal +15% damage and reuse timer is -1 second*; Level 80:Headcracker and Strategic Thrust deal +2016% damage and reuse timer is -1 second|Expand}}
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| || of Defensive Staff Fighting || <b>Tier 14Level 80</b> - Suppress and Deflective Spin Damage +4237% || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Suppress and Deflective Spin Damage +7%*; Level 10:Suppress and Deflective Spin Damage +89%*; Tier 2Level 15:Suppress and Deflective Spin Damage +11%*; Level 20:Suppress and Deflective Spin Damage +1013%*; Tier 3Level 25*:Suppress and Deflective Spin Damage +1215%*; Tier 4Level 30*:Suppress and Deflective Spin Damage +1417%*; Tier 5Level 35*:Suppress and Deflective Spin Damage +1619%*; Tier 6Level 40*:Suppress and Deflective Spin Damage +1821%*; Tier 7Level 45*:Suppress and Deflective Spin Damage +2023%*; Tier 8Level 50*:Suppress and Deflective Spin Damage +2225%*; Tier 9Level 55*:Suppress and Deflective Spin Damage +2427%*; Tier 10Level 60*:Suppress and Deflective Spin Damage +2629%*; Tier 11Level 65*:Suppress and Deflective Spin Damage +2831%*; Tier 12Level 70*:Suppress and Deflective Spin Damage +3033%*; Tier 13Level 75*:Suppress and Deflective Spin Damage +3635%*; Tier 14Level 80*:Suppress and Deflective Spin Damage +4237%|Expand}}
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| || of Hot Hits || <b>Tier 14Level 80</b> - Double Hit ignites the target, dealing 130 198 Fire damage over 15 12 seconds || Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Double Hit ignites the target, dealing 18 Fire damage over 12 seconds*; Level 10:Double Hit ignites the target, dealing 15 30 Fire damage over 15 12 seconds*; Tier 2Level 15*:Double Hit ignites the target, dealing 25 42 Fire damage over 15 12 seconds*; Tier 3Level 20*:Double Hit ignites the target, dealing 35 54 Fire damage over 15 12 seconds*; Tier 4Level 25*:Double Hit ignites the target, dealing 45 66 Fire damage over 15 12 seconds*; Tier 5Level 30*:Double Hit ignites the target, dealing 50 78 Fire damage over 15 12 seconds*; Tier 6Level 35*:Double Hit ignites the target, dealing 55 90 Fire damage over 15 12 seconds*; Tier 7Level 40*:Double Hit ignites the target, dealing 60 102 Fire damage over 15 12 seconds*; Tier 8Level 45*:Double Hit ignites the target, dealing 70 114 Fire damage over 15 12 seconds*; Tier 9Level 50*:Double Hit ignites the target, dealing 75 126 Fire damage over 15 12 seconds*; Tier 10Level 55*:Double Hit ignites the target, dealing 80 138 Fire damage over 15 12 seconds*; Tier 11Level 60*:Double Hit ignites the target, dealing 90 150 Fire damage over 15 12 seconds*; Tier Level 65:Double Hit ignites the target, dealing 162 Fire damage over 12seconds*; Level 70:Double Hit ignites the target, dealing 100 174 Fire damage over 15 12 seconds*; Tier 13Level 75*:Double Hit ignites the target, dealing 115 186 Fire damage over 15 12 seconds*; Tier 14Level 80*:Double Hit ignites the target, dealing 130 198 Fire damage over 15 12 seconds|Expand}}
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| || of Cold Blocking || <b>Tier 14Level 80</b> - Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Blocking Stance boosts your Direct Cold Damage +6% for 30 seconds*; Level 10:Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds*; Tier 2Level 15*:Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds*; Tier 3Level 20*:Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds*; Tier 4Level 25*:Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds*; Tier 5Level 30*:Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds*; Tier 6Level 35*:Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds*; Tier 7Level 40*:Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds*; Tier 8Level 45*:Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds*; Tier 9Level 50*:Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds*; Tier 10Level 55*:Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds*; Tier 11Level 60*:Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds*; Tier 12Level 65*:Blocking Stance boosts your Direct Cold Damage +12.5% for 30 seconds*; Tier 13Level 70*:Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds*; Tier Level 75:Blocking Stance boosts your Direct Cold Damage +14.5% for 30 seconds*; Level 80:Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds|Expand}}
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| || of Concussive Cracking || <b>Tier 14Level 80</b> - Double Hit deals +3236% damage and hastens the current reuse timer of Headcracker by 2 seconds || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second*; Tier 2Level 10*:Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second*; Tier 3Level 15*:Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second*; Tier 4Level 20*:Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second*; Tier 5Level 25*:Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 6Level 30*:Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 7Level 35*:Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 8Level 40*:Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 9Level 45*:Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 10Level 50*:Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 11Level 55*:Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 12Level 60*:Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 13Level 65:Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 70:Double Hit deals +3032% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Tier 14Level 75:Double Hit deals +34% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 80:Double Hit deals +3236% damage and hastens the current reuse timer of Headcracker by 2 seconds|Expand}}
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| || of Lunging || <b>Tier 14Level 80</b> - Lunge deals +4539% damage to health and armor || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Lunge deals +35% damage to health and armor*; Tier 2Level 10*:Lunge deals +57% damage to health and armor*; Tier 3Level 15*:Lunge deals +89% damage to health and armor*; Tier 4Level 20*:Lunge deals +1011% damage to health and armor*; Tier 5Level 25*:Lunge deals +1213% damage to health and armor*; Tier 6Level 30*:Lunge deals +15% damage to health and armor*; Tier 7Level 35:Lunge deals +17% damage to health and armor*; Level 40:Lunge deals +1819% damage to health and armor*; Tier 8Level 45*:Lunge deals +21% damage to health and armor*; Tier 9Level 50:Lunge deals +23% damage to health and armor*; Level 55:Lunge deals +2426% damage to health and armor*; Tier 10Level 60*:Lunge deals +2728% damage to health and armor*; Tier 11Level 65*:Lunge deals +3031% damage to health and armor*; Tier 12Level 70*:Lunge deals +33% damage to health and armor*; Tier 13Level 75*:Lunge deals +3936% damage to health and armor*; Tier 14Level 80*:Lunge deals +4539% damage to health and armor|Expand}}
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| || of Group-Lunging || <b>Tier 14Level 80</b> - Lunge hits all enemies within 5 meters, but deals -98% damage and reuse timer is +2 seconds || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Lunge hits all enemies within 5 meters, but deals -5550% damage and reuse timer is +2 seconds*; Tier Level 10:Lunge hits all enemies within 5 meters, but deals -48% damage and reuse timer is +2seconds*; Level 15:Lunge hits all enemies within 5 meters, but deals -5346% damage and reuse timer is +2 seconds*; Tier 3Level 20*:Lunge hits all enemies within 5 meters, but deals -5144% damage and reuse timer is +2 seconds*; Tier 4Level 25*:Lunge hits all enemies within 5 meters, but deals -4942% damage and reuse timer is +2 seconds*; Tier Level 30:Lunge hits all enemies within 5meters, but deals -40% damage and reuse timer is +2 seconds*; Level 35:Lunge hits all enemies within 5 meters, but deals -4738% damage and reuse timer is +2 seconds*; Tier 6Level 40*:Lunge hits all enemies within 5 meters, but deals -4536% damage and reuse timer is +2 seconds*; Tier 7Level 45*:Lunge hits all enemies within 5 meters, but deals -4334% damage and reuse timer is +2 seconds*; Tier 8Level 50*:Lunge hits all enemies within 5 meters, but deals -4132% damage and reuse timer is +2 seconds*; Tier 9Level 55*:Lunge hits all enemies within 5 meters, but deals -3930% damage and reuse timer is +2 seconds*; Tier 10Level 60*:Lunge hits all enemies within 5 meters, but deals -3728% damage and reuse timer is +2 seconds*; Tier 11Level 65*:Lunge hits all enemies within 5 meters, but deals -3523% damage and reuse timer is +2 seconds*; Tier 12Level 70*:Lunge hits all enemies within 5 meters, but deals -3318% damage and reuse timer is +2 seconds*; Tier 13Level 75*:Lunge hits all enemies within 5 meters, but deals -2113% damage and reuse timer is +2 seconds*; Tier 14Level 80*:Lunge hits all enemies within 5 meters, but deals -98% damage and reuse timer is +2 seconds|Expand}}
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| || of Bloody Redirection || <b>Tier 14Level 80</b> - Redirect deals +78 causes target to bleed, dealing 448 Trauma damage over 15 8 seconds || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect causes target to bleed, dealing 40 Trauma damage over 8 seconds*; Level 10:Redirect deals +39 causes target to bleed, dealing 64 Trauma damage over 15 8 seconds*; Tier 2Level 15*:Redirect deals +42 causes target to bleed, dealing 88 Trauma damage over 15 8 seconds*; Tier 3Level 20*:Redirect deals +45 causes target to bleed, dealing 112 Trauma damage over 15 8 seconds*; Tier 4Level 25*:Redirect deals +48 causes target to bleed, dealing 136 Trauma damage over 15 8 seconds*; Tier 5Level 30*:Redirect deals +51 causes target to bleed, dealing 160 Trauma damage over 15 8 seconds*; Tier 6Level 35*:Redirect deals +54 causes target to bleed, dealing 184 Trauma damage over 15 8 seconds*; Tier 7Level 40*:Redirect deals +57 causes target to bleed, dealing 208 Trauma damage over 15 8 seconds*; Tier Level 45:Redirect causes target to bleed, dealing 232 Trauma damage over 8seconds*; Level 50:Redirect deals +60 causes target to bleed, dealing 256 Trauma damage over 15 8 seconds*; Tier 9Level 55*:Redirect deals +63 causes target to bleed, dealing 280 Trauma damage over 15 8 seconds*; Tier 10Level 60*:Redirect deals +66 causes target to bleed, dealing 304 Trauma damage over 15 8 seconds*; Tier 11Level 65*:Redirect deals +69 causes target to bleed, dealing 340 Trauma damage over 15 8 seconds*; Tier 12Level 70*:Redirect deals +72 causes target to bleed, dealing 376 Trauma damage over 15 8 seconds*; Tier 13Level 75*:Redirect deals +75 causes target to bleed, dealing 412 Trauma damage over 15 8 seconds*; Tier 14Level 80*:Redirect deals +78 causes target to bleed, dealing 448 Trauma damage over 15 8 seconds|Expand}}
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| || of Knockback Lunges || <b>Tier 14Level 80</b> - Lunge deals +35 55 damage and knocks the target backwards || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Lunge deals +1 damage and knocks the target backwards*; Tier 2Level 10*:Lunge deals +2 damage and knocks the target backwards*; Tier 3Level 15*:Lunge deals +3 damage and knocks the target backwards*; Tier 4Level 20*:Lunge deals +4 damage and knocks the target backwards*; Tier 5Level 25*:Lunge deals +5 damage and knocks the target backwards*; Tier 6Level 30*:Lunge deals +6 damage and knocks the target backwards*; Tier 7Level 35*:Lunge deals +7 damage and knocks the target backwards*; Tier 8Level 40*:Lunge deals +10 damage and knocks the target backwards*; Tier 9Level 45*:Lunge deals +13 damage and knocks the target backwards*; Tier 10Level 50*:Lunge deals +15 damage and knocks the target backwards*; Tier 11Level 55*:Lunge deals +17 damage and knocks the target backwards*; Tier 12Level 60*:Lunge deals +20 damage and knocks the target backwards*; Tier 13Level 65:Lunge deals +25 damage and knocks the target backwards*; Level 70:Lunge deals +25 35 damage and knocks the target backwards*; Tier 14Level 75:Lunge deals +45 damage and knocks the target backwards*; Level 80:Lunge deals +35 55 damage and knocks the target backwards|Expand}}
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| || of Lunging || <b>Tier 14Level 80</b> - Lunge deals +102 121 armor damage || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Lunge deals +12 armor damage*; Tier 2Level 10:Lunge deals +19 armor damage*; Level 15:Lunge deals +18 26 armor damage*; Tier 3Level 20:Lunge deals +33 armor damage*; Level 25:Lunge deals +24 40 armor damage*; Tier 4Level 30*:Lunge deals +30 47 armor damage*; Tier 5Level 35*:Lunge deals +36 54 armor damage*; Tier 6Level 40*:Lunge deals +42 61 armor damage*; Tier 7Level 45*:Lunge deals +48 68 armor damage*; Tier 8Level 50*:Lunge deals +54 75 armor damage*; Tier 9Level 55*:Lunge deals +60 82 armor damage*; Tier 10Level 60*:Lunge deals +66 89 armor damage*; Tier 11Level 65*:Lunge deals +72 97 armor damage*; Tier 12Level 70*:Lunge deals +78 105 armor damage*; Tier 13Level 75*:Lunge deals +90 113 armor damage*; Tier 14Level 80*:Lunge deals +102 121 armor damage|Expand}}
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| || of Healthy Deflection || <b>Tier 14Level 80</b> - Deflective Spin heals 84 108 Health over 60 seconds || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Deflective Spin heals 6 Health over 60 seconds*; Tier 2Level 10*:Deflective Spin heals 12 Health over 60 seconds*; Tier 3Level 15*:Deflective Spin heals 18 Health over 60 seconds*; Tier 4Level 20*:Deflective Spin heals 24 Health over 60 seconds*; Tier 5Level 25*:Deflective Spin heals 30 Health over 60 seconds*; Tier 6Level 30*:Deflective Spin heals 36 Health over 60 seconds*; Tier 7Level 35*:Deflective Spin heals 42 Health over 60 seconds*; Tier 8Level 40*:Deflective Spin heals 48 Health over 60 seconds*; Tier 9Level 45*:Deflective Spin heals 54 Health over 60 seconds*; Tier 10Level 50*:Deflective Spin heals 60 Health over 60 seconds*; Tier 11Level 55*:Deflective Spin heals 66 Health over 60 seconds*; Tier 12Level 60*:Deflective Spin heals 72 Health over 60 seconds*; Tier 13Level 65:Deflective Spin heals 78 Health over 60 seconds*; Level 70:Deflective Spin heals 78 84 Health over 60 seconds*; Tier 14Level 75:Deflective Spin heals 96 Health over 60 seconds*; Level 80:Deflective Spin heals 84 108 Health over 60 seconds|Expand}}
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| || of Refreshing Deflection || <b>Tier 14Level 80</b> - Deflective Spin restores 40 42 Power after a 20 second delay || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Deflective Spin restores 6 Power after a 20 second delay*; Tier 2Level 10*:Deflective Spin restores 8 Power after a 20 second delay*; Tier 3Level 15*:Deflective Spin restores 10 Power after a 20 second delay*; Tier 4Level 20*:Deflective Spin restores 12 Power after a 20 second delay*; Tier 5Level 25*:Deflective Spin restores 14 Power after a 20 second delay*; Tier 6Level 30*:Deflective Spin restores 16 Power after a 20 second delay*; Tier 7Level 35*:Deflective Spin restores 18 Power after a 20 second delay*; Tier 8Level 40*:Deflective Spin restores 20 Power after a 20 second delay*; Tier 9Level 45*:Deflective Spin restores 22 Power after a 20 second delay*; Tier 10Level 50*:Deflective Spin restores 24 Power after a 20 second delay*; Tier 11Level 55*:Deflective Spin restores 27 Power after a 20 second delay*; Tier 12Level 60*:Deflective Spin restores 30 Power after a 20 second delay*; Tier 13Level 65:Deflective Spin restores 33 Power after a 20 second delay*; Level 70:Deflective Spin restores 35 36 Power after a 20 second delay*; Tier 14Level 75:Deflective Spin restores 39 Power after a 20 second delay*; Level 80:Deflective Spin restores 40 42 Power after a 20 second delay|Expand}}
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| || of Second Chances || <b>Tier 14Level 80</b> - If you have less than half of your Health remaining, Deflective Spin heals you for 2531% of your Max Health || Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health*; Tier 2Level 10*:If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health*; Tier 3Level 15*:If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health*; Tier 4Level 20*:If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health*; Tier 5Level 25*:If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health*; Tier 6Level 30*:If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health*; Tier 7Level 35*:If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health*; Tier 8Level 40*:If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health*; Tier 9Level 45*:If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health*; Tier 10Level 50*:If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health*; Tier 11Level 55*:If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health*; Tier 12Level 60*:If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health*; Tier 13Level 65:If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health*; Level 70:If you have less than half of your Health remaining, Deflective Spin heals you for 2325% of your Max Health*; Tier 14Level 75:If you have less than half of your Health remaining, Deflective Spin heals you for 28% of your Max Health*; Level 80:If you have less than half of your Health remaining, Deflective Spin heals you for 2531% of your Max Health|Expand}}
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| || of Accurate Pinning || <b>Tier 7Level 80</b> - Pin deals +120 damage and has +21 25 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 2Level 20*:Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 3Level 30*:Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 4Level 40*:Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 5Level 50*:Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 6Level 60*:Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 7Level 70:Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 80:Pin deals +120 damage and has +21 25 Accuracy (which cancels out the Evasion that certain monsters have)|Expand}}
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| || of Zen Stances || <b>Tier 14Level 80</b> - Blocking Stance restores 36 38 Power to you || Head, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Blocking Stance restores 4 Power to you*; Tier 2Level 10*:Blocking Stance restores 6 Power to you*; Tier 3Level 15*:Blocking Stance restores 8 Power to you*; Tier 4Level 20*:Blocking Stance restores 10 Power to you*; Tier 5Level 25*:Blocking Stance restores 12 Power to you*; Tier 6Level 30*:Blocking Stance restores 14 Power to you*; Tier 7Level 35*:Blocking Stance restores 16 Power to you*; Tier 8Level 40*:Blocking Stance restores 18 Power to you*; Tier 9Level 45*:Blocking Stance restores 20 Power to you*; Tier 10Level 50*:Blocking Stance restores 22 Power to you*; Tier 11Level 55*:Blocking Stance restores 24 Power to you*; Tier 12Level 60*:Blocking Stance restores 26 Power to you*; Tier 13Level 65:Blocking Stance restores 29 Power to you*; Level 70:Blocking Stance restores 31 32 Power to you*; Tier 14Level 75:Blocking Stance restores 35 Power to you*; Level 80:Blocking Stance restores 36 38 Power to you|Expand}}
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| || of Mind-Body Arts || <b>Tier 14Level 80</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +14 damage 12.5% || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +1 damage5%*; Tier 2Level 10*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +2 damage5.5%*; Tier 3Level 15*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +3 damage6%*; Tier 4Level 20*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +4 damage6.5%*; Tier 5Level 25*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +5 damage7%*; Tier 6Level 30*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +6 damage7.5%*; Tier 7Level 35*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +7 damage8%*; Tier 8Level 40*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +8 damage.5%*; Tier Level 45:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +9%*; Level 50:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +9 damage.5%*; Tier Level 55:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +10%*; Level 60:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +10 damage.5%*; Tier 11Level 65*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +11 damage%*; Tier 12Level 70*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +12 damage11.5%*; Tier 13Level 75*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +13 damage12%*; Tier 14Level 80*:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +14 damage12.5%|Expand}}
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| || || <b>Tier 14Level 80</b> - For 60 seconds after using Blocking Stance, First Aid heals you +56 68 || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:For 60 seconds after using Blocking Stance, First Aid heals you +11*; Tier 2Level 10*:For 60 seconds after using Blocking Stance, First Aid heals you +14*; Tier 3Level 15*:For 60 seconds after using Blocking Stance, First Aid heals you +17*; Tier 4Level 20*:For 60 seconds after using Blocking Stance, First Aid heals you +20*; Tier 5Level 25*:For 60 seconds after using Blocking Stance, First Aid heals you +23*; Tier 6Level 30*:For 60 seconds after using Blocking Stance, First Aid heals you +26*; Tier 7Level 35*:For 60 seconds after using Blocking Stance, First Aid heals you +29*; Tier 8Level 40*:For 60 seconds after using Blocking Stance, First Aid heals you +32*; Tier 9Level 45*:For 60 seconds after using Blocking Stance, First Aid heals you +35*; Tier 10Level 50*:For 60 seconds after using Blocking Stance, First Aid heals you +38*; Tier 11Level 55*:For 60 seconds after using Blocking Stance, First Aid heals you +41*; Tier 12Level 60*:For 60 seconds after using Blocking Stance, First Aid heals you +44*; Tier 13Level 65:For 60 seconds after using Blocking Stance, First Aid heals you +50*; Level 70:For 60 seconds after using Blocking Stance, First Aid heals you +5056*; Tier 14Level 75:For 60 seconds after using Blocking Stance, First Aid heals you +62*; Level 80:For 60 seconds after using Blocking Stance, First Aid heals you +5668|Expand}}
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| || of Redirection || <b>Tier 14Level 80</b> - Redirect Damage +115100% || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect Damage +10%*; Level 10:Redirect Damage +1916%*; Tier 2Level 15:Redirect Damage +22%*; Level 20:Redirect Damage +2528%*; Tier 3Level 25*:Redirect Damage +3134%*; Tier 4Level 30*:Redirect Damage +3740%*; Tier 5Level 35*:Redirect Damage +4346%*; Tier 6Level 40*:Redirect Damage +4952%*; Tier 7Level 45*:Redirect Damage +5558%*; Tier 8Level 50*:Redirect Damage +6164%*; Tier 9Level 55*:Redirect Damage +6770%*; Tier 10Level 60*:Redirect Damage +7376%*; Tier 11Level 65*:Redirect Damage +7982%*; Tier 12Level 70*:Redirect Damage +8588%*; Tier 13Level 75*:Redirect Damage +10094%*; Tier 14Level 80*:Redirect Damage +115100%|Expand}}
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| || || <b>Tier 7Level 80</b> - For 60 seconds after using Redirect, First Aid heals you +57 75 || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*:For 60 seconds after using Redirect, First Aid heals you +15*; Tier 2Level 35:For 60 seconds after using Redirect, First Aid heals you +21*; Level 40:For 60 seconds after using Redirect, First Aid heals you +2227*; Tier 3Level 45:For 60 seconds after using Redirect, First Aid heals you +33*; Level 50:For 60 seconds after using Redirect, First Aid heals you +2939*; Tier 4Level 55:For 60 seconds after using Redirect, First Aid heals you +45*; Level 60:For 60 seconds after using Redirect, First Aid heals you +3651*; Tier 5Level 65:For 60 seconds after using Redirect, First Aid heals you +57*; Level 70:For 60 seconds after using Redirect, First Aid heals you +4363*; Tier 6Level 75*:For 60 seconds after using Redirect, First Aid heals you +5069*; Tier 7Level 80*:For 60 seconds after using Redirect, First Aid heals you +5775|Expand}}
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| || of Potent Redirection || <b>Tier 14Level 80</b> - Redirect generates no Rage, reduces Rage by 9601160, and taunts -800 780 || Ring, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Redirect generates no Rage, reduces Rage by 100, and taunts -105*; Tier 2Level 10*:Redirect generates no Rage, reduces Rage by 160, and taunts -150*; Tier 3Level 15*:Redirect generates no Rage, reduces Rage by 220, and taunts -195*; Tier 4Level 20*:Redirect generates no Rage, reduces Rage by 280, and taunts -240*; Tier 5Level 25*:Redirect generates no Rage, reduces Rage by 340, and taunts -285*; Tier 6Level 30*:Redirect generates no Rage, reduces Rage by 400, and taunts -330*; Tier 7Level 35*:Redirect generates no Rage, reduces Rage by 460, and taunts -375*; Tier 8Level 40*:Redirect generates no Rage, reduces Rage by 520, and taunts -420*; Tier 9Level 45*:Redirect generates no Rage, reduces Rage by 580, and taunts -465*; Tier 10Level 50*:Redirect generates no Rage, reduces Rage by 640, and taunts -510*; Tier 11Level 55*:Redirect generates no Rage, reduces Rage by 700, and taunts -555*; Tier 12Level 60*:Redirect generates no Rage, reduces Rage by 760, and taunts -600*; Tier 13Level 65:Redirect generates no Rage, reduces Rage by 860, and taunts -645*; Level 70:Redirect generates no Rage, reduces Rage by 860960, and taunts -700690*; Tier 14Level 75:Redirect generates no Rage, reduces Rage by 1060, and taunts -735*; Level 80:Redirect generates no Rage, reduces Rage by 9601160, and taunts -800780|Expand}}
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| || || <b>Tier 14Level 80</b> - Redirect deals +56 60 damage and stuns the target || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Redirect deals +3 damage and stuns the target*; Tier 2Level 10*:Redirect deals +6 damage and stuns the target*; Tier 3Level 15*:Redirect deals +9 damage and stuns the target*; Tier 4Level 20*:Redirect deals +12 damage and stuns the target*; Tier 5Level 25*:Redirect deals +15 damage and stuns the target*; Tier 6Level 30*:Redirect deals +18 damage and stuns the target*; Tier 7Level 35*:Redirect deals +21 damage and stuns the target*; Tier 8Level 40*:Redirect deals +24 damage and stuns the target*; Tier 9Level 45*:Redirect deals +27 damage and stuns the target*; Tier 10Level 50*:Redirect deals +30 damage and stuns the target*; Tier 11Level 55*:Redirect deals +33 damage and stuns the target*; Tier 12Level 60*:Redirect deals +36 damage and stuns the target*; Tier 13Level 65:Redirect deals +42 damage and stuns the target*; Level 70:Redirect deals +46 48 damage and stuns the target*; Tier 14Level 75:Redirect deals +54 damage and stuns the target*; Level 80:Redirect deals +56 60 damage and stuns the target|Expand}}
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| || of Strategic Thrusts || <b>Tier 14Level 80</b> - Strategic Thrust deals +5448% damage, plus 40% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable*; Level 10:Strategic Thrust deals +1512% damage, plus 35% more damage if the target is Vulnerable*; Tier 2Level 15*:Strategic Thrust deals +1814% damage, plus 35% more damage if the target is Vulnerable*; Tier 3Level 20*:Strategic Thrust deals +2116% damage, plus 35% more damage if the target is Vulnerable*; Tier 4Level 25*:Strategic Thrust deals +2418% damage, plus 35% more damage if the target is Vulnerable*; Tier 5Level 30*:Strategic Thrust deals +2720% damage, plus 35% more damage if the target is Vulnerable*; Tier 6Level 35*:Strategic Thrust deals +3022% damage, plus 35% more damage if the target is Vulnerable*; Tier 7Level 40*:Strategic Thrust deals +3324% damage, plus 35% more damage if the target is Vulnerable*; Tier 8Level 45*:Strategic Thrust deals +3627% damage, plus 35% more damage if the target is Vulnerable*; Tier 9Level 50*:Strategic Thrust deals +3930% damage, plus 35% more damage if the target is Vulnerable*; Tier 10Level 55*:Strategic Thrust deals +4233% damage, plus 35% more damage if the target is Vulnerable*; Tier 11Level 60*:Strategic Thrust deals +4536% damage, plus 35% more damage if the target is Vulnerable*; Tier 12Level 65:Strategic Thrust deals +39% damage, plus 40% more damage if the target is Vulnerable*; Level 70:Strategic Thrust deals +4842% damage, plus 3540% more damage if the target is Vulnerable*; Tier 13Level 75*:Strategic Thrust deals +5145% damage, plus 40% more damage if the target is Vulnerable*; Tier 14Level 80*:Strategic Thrust deals +5448% damage, plus 40% more damage if the target is Vulnerable|Expand}}
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| || || <b>Tier 14Level 80</b> - Strategic Thrust and Lunge Damage +6431% || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Strategic Thrust and Lunge Damage +10%*; Level 10:Strategic Thrust and Lunge Damage +1711%*; Tier 2Level 15:Strategic Thrust and Lunge Damage +12%*; Level 20:Strategic Thrust and Lunge Damage +2013%*; Tier 3Level 25*:Strategic Thrust and Lunge Damage +2314%*; Tier 4Level 30*:Strategic Thrust and Lunge Damage +2615%*; Tier 5Level 35*:Strategic Thrust and Lunge Damage +2916%*; Tier 6Level 40*:Strategic Thrust and Lunge Damage +3217%*; Tier 7Level 45*:Strategic Thrust and Lunge Damage +3518%*; Tier 8Level 50*:Strategic Thrust and Lunge Damage +3819%*; Tier 9Level 55*:Strategic Thrust and Lunge Damage +4121%*; Tier 10Level 60*:Strategic Thrust and Lunge Damage +4423%*; Tier 11Level 65*:Strategic Thrust and Lunge Damage +4725%*; Tier 12Level 70*:Strategic Thrust and Lunge Damage +5027%*; Tier 13Level 75*:Strategic Thrust and Lunge Damage +5729%*; Tier 14Level 80*:Strategic Thrust and Lunge Damage +6431%|Expand}}
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| || of Fatal Opportunistic Vulnerabilities || <b>Tier 14Level 80</b> - If Strategic Thrust is used on a Vulnerable target, it deals +99 113 damage and restores 70 80 Health to you || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you*; Tier 2Level 10*:If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you*; Tier 3Level 15*:If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you*; Tier 4Level 20*:If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you*; Tier 5Level 25*:If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you*; Tier 6Level 30*:If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you*; Tier 7Level 35*:If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you*; Tier 8Level 40*:If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you*; Tier 9Level 45*:If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you*; Tier 10Level 50*:If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you*; Tier 11Level 55*:If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you*; Tier 12Level 60*:If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you*; Tier 13Level 65*:If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you*; Tier 14Level 70*:If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you|Expand*; Level 75:If Strategic Thrust is used on a Vulnerable target, it deals +106 damage and restores 75 Health to you*; Level 80:If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you}}
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| || of Heedfulness || <b>Tier 14Level 80</b> - Heed The Stick Damage +6361% || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Heed The Stick Damage +10%*; Level 10:Heed The Stick Damage +1113%*; Tier 2Level 15*:Heed The Stick Damage +1516%*; Tier 3Level 20*:Heed The Stick Damage +19%*; Tier 4Level 25:Heed The Stick Damage +22%*; Level 30:Heed The Stick Damage +2325%*; Tier 5Level 35*:Heed The Stick Damage +2728%*; Tier 6Level 40*:Heed The Stick Damage +31%*; Tier 7Level 45*:Heed The Stick Damage +3534%*; Tier 8Level 50*:Heed The Stick Damage +3937%*; Tier 9Level 55*:Heed The Stick Damage +4341%*; Tier 10Level 60*:Heed The Stick Damage +4745%*; Tier 11Level 65*:Heed The Stick Damage +5149%*; Tier 12Level 70*:Heed The Stick Damage +5553%*; Tier 13Level 75*:Heed The Stick Damage +5957%*; Tier 14Level 80*:Heed The Stick Damage +6361%|Expand}}
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| || of Potent Heeding || <b>Tier 14Level 80</b> - Heed The Stick deals +2216% Damage and Taunts +840 960 || Chest, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Heed The Stick deals +1% Damage and Taunts +60*; Tier 2Level 10*:Heed The Stick deals +2% Damage and Taunts +120*; Tier 3Level 15*:Heed The Stick deals +3% Damage and Taunts +180*; Tier 4Level 20*:Heed The Stick deals +4% Damage and Taunts +240*; Tier 5Level 25*:Heed The Stick deals +5% Damage and Taunts +300*; Tier 6Level 30*:Heed The Stick deals +6% Damage and Taunts +360*; Tier 7Level 35*:Heed The Stick deals +7% Damage and Taunts +420*; Tier 8Level 40*:Heed The Stick deals +8% Damage and Taunts +480*; Tier 9Level 45*:Heed The Stick deals +9% Damage and Taunts +540*; Tier 10Level 50*:Heed The Stick deals +10% Damage and Taunts +600*; Tier 11Level 55*:Heed The Stick deals +11% Damage and Taunts +660*; Tier 12Level 60*:Heed The Stick deals +12% Damage and Taunts +720*; Tier Level 65:Heed The Stick deals +13% Damage and Taunts +780*; Level 70:Heed The Stick deals +1714% Damage and Taunts +780840*; Tier 14Level 75:Heed The Stick deals +15% Damage and Taunts +900*; Level 80:Heed The Stick deals +2216% Damage and Taunts +840960|Expand}}
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| || of Healthy Heeding || <b>Tier 14Level 80</b> - Heed The Stick heals you for 26 28 health (or armor if health is full) || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Heed The Stick heals you for 5 health (or armor if health is full)*; Tier 2Level 10*:Heed The Stick heals you for 6 health (or armor if health is full)*; Tier 3Level 15*:Heed The Stick heals you for 7 health (or armor if health is full)*; Tier 4Level 20*:Heed The Stick heals you for 8 health (or armor if health is full)*; Tier 5Level 25*:Heed The Stick heals you for 9 health (or armor if health is full)*; Tier 6Level 30*:Heed The Stick heals you for 10 health (or armor if health is full)*; Tier 7Level 35*:Heed The Stick heals you for 11 health (or armor if health is full)*; Tier 8Level 40*:Heed The Stick heals you for 12 health (or armor if health is full)*; Tier 9Level 45*:Heed The Stick heals you for 14 health (or armor if health is full)*; Tier 10Level 50*:Heed The Stick heals you for 16 health (or armor if health is full)*; Tier 11Level 55*:Heed The Stick heals you for 18 health (or armor if health is full)*; Tier 12Level 60*:Heed The Stick heals you for 20 health (or armor if health is full)*; Tier 13Level 65:Heed The Stick heals you for 22 health (or armor if health is full)*; Level 70:Heed The Stick heals you for 23 24 health (or armor if health is full)*; Tier 14Level 75:Heed The Stick heals you for 26 health (or armor if health is full)*; Level 80:Heed The Stick heals you for 26 28 health (or armor if health is full)|Expand}}
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| || of Thickheaded Heeding || <b>Tier 7Level 80</b> - Heed The Stick gives you +12 17 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*:Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds*; Tier 2Level 35*:Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds*; Tier 3Level 40*:Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds*; Tier 4Level 45*:Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds*; Tier 5Level 50:Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds*; Level 55:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds*; Level 60:Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds*; Tier 6Level 65:Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds*; Level 70:Heed The Stick gives you +12 15 mitigation from direct attacks for 10 seconds*; Tier 7Level 75:Heed The Stick gives you +16 mitigation from direct attacks for 10 seconds*; Level 80:Heed The Stick gives you +12 17 mitigation from direct attacks for 10 seconds|Expand}}
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| || of Headcracking || <b>Tier 14Level 80</b> - Headcracker Damage +6260% || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Headcracker Damage +8%*; Tier 2Level 10:Headcracker Damage +11%*; Level 15:Headcracker Damage +1214%*; Tier 3Level 20*:Headcracker Damage +1617%*; Tier 4Level 25*:Headcracker Damage +20%*; Tier 5Level 30:Headcracker Damage +23%*; Level 35:Headcracker Damage +2426%*; Tier 6Level 40*:Headcracker Damage +2829%*; Tier 7Level 45*:Headcracker Damage +32%*; Tier 8Level 50*:Headcracker Damage +36%*; Tier 9Level 55*:Headcracker Damage +40%*; Tier 10Level 60*:Headcracker Damage +44%*; Tier 11Level 65*:Headcracker Damage +48%*; Tier 12Level 70*:Headcracker Damage +52%*; Tier 13Level 75*:Headcracker Damage +5756%*; Tier 14Level 80*:Headcracker Damage +6260%|Expand}}
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| || || <b>Tier 14Level 80</b> - Headcracker deals +90 100 damage, generates no Rage, and reduces Rage by 210 192 || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Headcracker deals +5 damage, generates no Rage, and reduces Rage by 1512*; Tier 2Level 10*:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 3024*; Tier 3Level 15*:Headcracker deals +15 damage, generates no Rage, and reduces Rage by 4536*; Tier 4Level 20*:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 6048*; Tier 5Level 25*:Headcracker deals +25 damage, generates no Rage, and reduces Rage by 7560*; Tier 6Level 30*:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 9072*; Tier 7Level 35*:Headcracker deals +35 damage, generates no Rage, and reduces Rage by 10584*; Tier 8Level 40*:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 12096*; Tier 9Level 45*:Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135108*; Tier 10Level 50*:Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150120*; Tier 11Level 55*:Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165132*; Tier 12Level 60*:Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180144*; Tier 13Level 65:Headcracker deals +70 damage, generates no Rage, and reduces Rage by 156*; Level 70:Headcracker deals +80 damage, generates no Rage, and reduces Rage by 168*; Level 75 :Headcracker deals +90 damage, generates no Rage, and reduces Rage by 195180*; Tier 14Level 80*:Headcracker deals +90 100 damage, generates no Rage, and reduces Rage by 210192|Expand}}
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| Uncrackable || || <b>Tier 7Level 80</b> - After using Headcracker, you take half damage from Psychic attacks for 10 15 seconds || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*:After using Headcracker, you take half damage from Psychic attacks for 5 seconds*; Tier 2Level 35*:After using Headcracker, you take half damage from Psychic attacks for 6 seconds*; Tier 3Level 40*:After using Headcracker, you take half damage from Psychic attacks for 7 seconds*; Tier 4Level 45*:After using Headcracker, you take half damage from Psychic attacks for 8 seconds*; Tier 5Level 50:After using Headcracker, you take half damage from Psychic attacks for 9 seconds*; Level 55:After using Headcracker, you take half damage from Psychic attacks for 9 10 seconds*; Level 60:After using Headcracker, you take half damage from Psychic attacks for 11 seconds*; Tier 6Level 65:After using Headcracker, you take half damage from Psychic attacks for 12 seconds*; Level 70:After using Headcracker, you take half damage from Psychic attacks for 10 13 seconds*; Tier 7Level 75:After using Headcracker, you take half damage from Psychic attacks for 14 seconds*; Level 80:After using Headcracker, you take half damage from Psychic attacks for 10 15 seconds|Expand}}
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| || of Pinning || <b>Tier 14Level 80</b> - Pin Damage +6960% || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Pin Damage +5%*; Tier 2Level 10:Pin Damage +8%*; Level 15:Pin Damage +911%*; Tier 3Level 20*:Pin Damage +1314%*; Tier 4Level 25*:Pin Damage +17%*; Tier 5Level 30:Pin Damage +20%*; Level 35:Pin Damage +2124%*; Tier 6Level 40*:Pin Damage +2528%*; Tier 7Level 45*:Pin Damage +2932%*; Tier 8Level 50*:Pin Damage +3336%*; Tier 9Level 55*:Pin Damage +3740%*; Tier 10Level 60*:Pin Damage +4144%*; Tier 11Level 65*:Pin Damage +4548%*; Tier 12Level 70*:Pin Damage +4952%*; Tier 13Level 75*:Pin Damage +5956%*; Tier 14Level 80*:Pin Damage +6960%|Expand}}
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| || || <b>Tier 14Level 80</b> - Pin generates no Rage and reduces Rage by 800 900 || Necklace, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Pin generates no Rage and reduces Rage by 50*; Tier 2Level 10*:Pin generates no Rage and reduces Rage by 100*; Tier 3Level 15*:Pin generates no Rage and reduces Rage by 150*; Tier 4Level 20*:Pin generates no Rage and reduces Rage by 200*; Tier 5Level 25*:Pin generates no Rage and reduces Rage by 250*; Tier 6Level 30*:Pin generates no Rage and reduces Rage by 300*; Tier 7Level 35*:Pin generates no Rage and reduces Rage by 350*; Tier 8Level 40*:Pin generates no Rage and reduces Rage by 400*; Tier 9Level 45*:Pin generates no Rage and reduces Rage by 450*; Tier 10Level 50*:Pin generates no Rage and reduces Rage by 500*; Tier 11Level 55*:Pin generates no Rage and reduces Rage by 550*; Tier 12Level 60*:Pin generates no Rage and reduces Rage by 600*; Tier 13Level 65:Pin generates no Rage and reduces Rage by 675*; Level 70:Pin generates no Rage and reduces Rage by 700750*; Tier 14Level 75:Pin generates no Rage and reduces Rage by 825*; Level 80:Pin generates no Rage and reduces Rage by 800900|Expand}}
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| || of Agonizing Pins || <b>Tier 7Level 80</b> - Pin causes target's attacks to deal -4050% damage for 5 seconds || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*:Pin causes target's attacks to deal -10% damage for 5 seconds*; Tier 2Level 35*:Pin causes target's attacks to deal -15% damage for 5 seconds*; Tier 3Level 40*:Pin causes target's attacks to deal -20% damage for 5 seconds*; Tier 4Level 45*:Pin causes target's attacks to deal -25% damage for 5 seconds*; Tier Level 50:Pin causes target's attacks to deal -30% damage for 5seconds*; Level 55:Pin causes target's attacks to deal -3035% damage for 5 seconds*; Level 60:Pin causes target's attacks to deal -40% damage for 5 seconds*; Tier 6Level 65:Pin causes target's attacks to deal -42% damage for 5 seconds*; Level 70:Pin causes target's attacks to deal -3545% damage for 5 seconds*; Tier 7Level 75:Pin causes target's attacks to deal -47% damage for 5 seconds*; Level 80:Pin causes target's attacks to deal -4050% damage for 5 seconds|Expand}}
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| || of The Phoenix || <b>Tier 7Level 80</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 70 83 Health to you || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you*; Level 40:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 10 27 Health to you*; Tier 2Level 45:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you*; Level 50:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 41 Health to you*; Tier 3Level 55:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you*; Level 60:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 30 55 Health to you*; Tier 4Level 65*:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 40 62 Health to you*; Tier 5Level 70*:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 50 69 Health to you*; Tier 6Level 75*:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 76 Health to you*; Tier 7Level 80*:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 70 83 Health to you|Expand}}
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| || || <b>Tier 1Level 30</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || MainHand || {{Spoiler|Click Expand to reveal|*; Level 30:Phoenix Strike deals +10% damage and triggers the target's Vulnerability}}
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| || of Healthy Suppression || <b>Tier 14Level 80</b> - Suppress heals you for 48 45 health || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Suppress heals you for 15 health*; Tier 2Level 10*:Suppress heals you for 17 health*; Tier 3Level 15*:Suppress heals you for 19 health*; Tier 4Level 20*:Suppress heals you for 20 health*; Tier 5Level 25*:Suppress heals you for 22 health*; Tier 6Level 30*:Suppress heals you for 24 health*; Tier 7Level 35*:Suppress heals you for 26 health*; Tier 8Level 40*:Suppress heals you for 28 health*; Tier 9Level 45*:Suppress heals you for 30 health*; Tier 10Level 50*:Suppress heals you for 32 health*; Tier 11Level 55*:Suppress heals you for 34 health*; Tier 12Level 60:Suppress heals you for 36 health*; Level 65:Suppress heals you for 36 38 health*; Tier 13Level 70:Suppress heals you for 40 health*; Level 75:Suppress heals you for 42 health*; Tier 14Level 80*:Suppress heals you for 48 45 health|Expand}}
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| || of Suppression || <b>Tier 14Level 80</b> - Suppress Damage +5548% || Ring, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Suppress Damage +7%*; Level 10:Suppress Damage +109%*; Tier 2Level 15:Suppress Damage +11%*; Level 20:Suppress Damage +13%*; Tier 3Level 25*:Suppress Damage +1615%*; Tier 4Level 30*:Suppress Damage +1918%*; Tier 5Level 35*:Suppress Damage +2221%*; Tier 6Level 40*:Suppress Damage +2524%*; Tier 7Level 45*:Suppress Damage +2827%*; Tier 8Level 50*:Suppress Damage +3130%*; Tier 9Level 55*:Suppress Damage +3433%*; Tier 10Level 60*:Suppress Damage +3736%*; Tier 11Level 65*:Suppress Damage +4039%*; Tier 12Level 70*:Suppress Damage +4342%*; Tier 13Level 75*:Suppress Damage +4945%*; Tier 14Level 80*:Suppress Damage +5548%|Expand}}
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| || of Contemplative Suppression || <b>Tier 14Level 80</b> - Suppress deals +3732% damage and causes targets to lose an additional 350 400 Rage || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Suppress deals +57% damage and causes targets to lose an additional 25 Rage*; Tier 2Level 10*:Suppress deals +78% damage and causes targets to lose an additional 50 Rage*; Tier 3Level 15*:Suppress deals +9% damage and causes targets to lose an additional 75 Rage*; Tier 4Level 20*:Suppress deals +1110% damage and causes targets to lose an additional 100 Rage*; Tier 5Level 25*:Suppress deals +1311% damage and causes targets to lose an additional 125 Rage*; Tier 6Level 30*:Suppress deals +1512% damage and causes targets to lose an additional 150 Rage*; Tier 7Level 35*:Suppress deals +1714% damage and causes targets to lose an additional 175 Rage*; Tier 8Level 40*:Suppress deals +1916% damage and causes targets to lose an additional 200 Rage*; Tier 9Level 45*:Suppress deals +2118% damage and causes targets to lose an additional 225 Rage*; Tier 10Level 50*:Suppress deals +2320% damage and causes targets to lose an additional 250 Rage*; Tier 11Level 55*:Suppress deals +2522% damage and causes targets to lose an additional 275 Rage*; Tier 12Level 60*:Suppress deals +2724% damage and causes targets to lose an additional 300 Rage*; Tier 13Level 65:Suppress deals +26% damage and causes targets to lose an additional 325 Rage*; Level 70:Suppress deals +3228% damage and causes targets to lose an additional 325 350 Rage*; Tier 14Level 75:Suppress deals +30% damage and causes targets to lose an additional 375 Rage*; Level 80:Suppress deals +3732% damage and causes targets to lose an additional 350 400 Rage|Expand}}
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| || of Stunning Suppression || <b>Tier 14Level 80</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 200 damage. || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.*; Tier 2Level 10*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.*; Tier 3Level 15*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.*; Tier 4Level 20*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.*; Tier 5Level 25*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.*; Tier 6Level 30*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.*; Tier 7Level 35*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.*; Tier 8Level 40*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.*; Tier 9Level 45*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.*; Tier 10Level 50*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.*; Tier 11Level 55*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.*; Tier 12Level 60*:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.*; Tier 13Level 65:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.*; Level 70:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 160 damage.*; Tier 14Level 75:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +180 damage.*; Level 80:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 200 damage.|Expand}}
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