Difference between revisions of "Staff/Treasure Effects"

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See also: [[Staff/Treasure Effects:By Ability]]
 
See also: [[Staff/Treasure Effects:By Ability]]
<!-- This table is from patch v304, May 25, 2018 -->
+
<!-- Updated on March 12, 2020 from v333 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
+
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
 
|-
 
|-
|  || of Staff-Fighting || <b>Tier 7</b> - Staff Base Damage +23% || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Staff-Fighting || <b>Level 80</b> - Staff Base Damage +40% || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
:Staff Damage +3
+
:Staff Damage +5
*; Tier 2
+
*; Level 20
:Staff Base Damage +8%
+
:Staff Base Damage +10%
*; Tier 3
+
*; Level 30
:Staff Base Damage +11%
+
:Staff Base Damage +15%
*; Tier 4
+
*; Level 40
:Staff Base Damage +14%
 
*; Tier 5
 
:Staff Base Damage +17%
 
*; Tier 6
 
 
:Staff Base Damage +20%
 
:Staff Base Damage +20%
*; Tier 7
+
*; Level 50
:Staff Base Damage +23%
+
:Staff Base Damage +25%
 +
*; Level 60
 +
:Staff Base Damage +30%
 +
*; Level 70
 +
:Staff Base Damage +35%
 +
*; Level 80
 +
:Staff Base Damage +40%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Armor from Combat Refresh Abilities +40 when Staff is active || Chest, Feet || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 80</b> - Armor from Combat Refresh Abilities +46 when Staff is active || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Armor from Combat Refresh Abilities +12 when Staff is active
 
:Armor from Combat Refresh Abilities +12 when Staff is active
*; Tier 2
+
*; Level 10
 
:Armor from Combat Refresh Abilities +14 when Staff is active
 
:Armor from Combat Refresh Abilities +14 when Staff is active
*; Tier 3
+
*; Level 15
 
:Armor from Combat Refresh Abilities +16 when Staff is active
 
:Armor from Combat Refresh Abilities +16 when Staff is active
*; Tier 4
+
*; Level 20
 
:Armor from Combat Refresh Abilities +18 when Staff is active
 
:Armor from Combat Refresh Abilities +18 when Staff is active
*; Tier 5
+
*; Level 25
 
:Armor from Combat Refresh Abilities +20 when Staff is active
 
:Armor from Combat Refresh Abilities +20 when Staff is active
*; Tier 6
+
*; Level 30
 
:Armor from Combat Refresh Abilities +22 when Staff is active
 
:Armor from Combat Refresh Abilities +22 when Staff is active
*; Tier 7
+
*; Level 35
 
:Armor from Combat Refresh Abilities +24 when Staff is active
 
:Armor from Combat Refresh Abilities +24 when Staff is active
*; Tier 8
+
*; Level 40
 
:Armor from Combat Refresh Abilities +26 when Staff is active
 
:Armor from Combat Refresh Abilities +26 when Staff is active
*; Tier 9
+
*; Level 45
 
:Armor from Combat Refresh Abilities +28 when Staff is active
 
:Armor from Combat Refresh Abilities +28 when Staff is active
*; Tier 10
+
*; Level 50
 
:Armor from Combat Refresh Abilities +30 when Staff is active
 
:Armor from Combat Refresh Abilities +30 when Staff is active
*; Tier 11
+
*; Level 55
 
:Armor from Combat Refresh Abilities +32 when Staff is active
 
:Armor from Combat Refresh Abilities +32 when Staff is active
*; Tier 12
+
*; Level 60
 
:Armor from Combat Refresh Abilities +34 when Staff is active
 
:Armor from Combat Refresh Abilities +34 when Staff is active
*; Tier 13
+
*; Level 65
 
:Armor from Combat Refresh Abilities +37 when Staff is active
 
:Armor from Combat Refresh Abilities +37 when Staff is active
*; Tier 14
+
*; Level 70
 
:Armor from Combat Refresh Abilities +40 when Staff is active
 
:Armor from Combat Refresh Abilities +40 when Staff is active
 +
*; Level 75
 +
:Armor from Combat Refresh Abilities +43 when Staff is active
 +
*; Level 80
 +
:Armor from Combat Refresh Abilities +46 when Staff is active
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Smash, Double Hit, and Heed The Stick Damage +15 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 80</b> - Smash, Double Hit, and Heed The Stick Damage +69 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Smash, Double Hit, and Heed The Stick Damage +2
 
*; Tier 2
 
:Smash, Double Hit, and Heed The Stick Damage +3
 
*; Tier 3
 
:Smash, Double Hit, and Heed The Stick Damage +4
 
*; Tier 4
 
 
:Smash, Double Hit, and Heed The Stick Damage +5
 
:Smash, Double Hit, and Heed The Stick Damage +5
*; Tier 5
+
*; Level 10
:Smash, Double Hit, and Heed The Stick Damage +6
 
*; Tier 6
 
:Smash, Double Hit, and Heed The Stick Damage +7
 
*; Tier 7
 
:Smash, Double Hit, and Heed The Stick Damage +8
 
*; Tier 8
 
 
:Smash, Double Hit, and Heed The Stick Damage +9
 
:Smash, Double Hit, and Heed The Stick Damage +9
*; Tier 9
+
*; Level 15
:Smash, Double Hit, and Heed The Stick Damage +10
 
*; Tier 10
 
:Smash, Double Hit, and Heed The Stick Damage +11
 
*; Tier 11
 
:Smash, Double Hit, and Heed The Stick Damage +12
 
*; Tier 12
 
 
:Smash, Double Hit, and Heed The Stick Damage +13
 
:Smash, Double Hit, and Heed The Stick Damage +13
*; Tier 13
+
*; Level 20
:Smash, Double Hit, and Heed The Stick Damage +14
+
:Smash, Double Hit, and Heed The Stick Damage +17
*; Tier 14
+
*; Level 25
:Smash, Double Hit, and Heed The Stick Damage +15
+
:Smash, Double Hit, and Heed The Stick Damage +21
 +
*; Level 30
 +
:Smash, Double Hit, and Heed The Stick Damage +25
 +
*; Level 35
 +
:Smash, Double Hit, and Heed The Stick Damage +29
 +
*; Level 40
 +
:Smash, Double Hit, and Heed The Stick Damage +33
 +
*; Level 45
 +
:Smash, Double Hit, and Heed The Stick Damage +37
 +
*; Level 50
 +
:Smash, Double Hit, and Heed The Stick Damage +41
 +
*; Level 55
 +
:Smash, Double Hit, and Heed The Stick Damage +45
 +
*; Level 60
 +
:Smash, Double Hit, and Heed The Stick Damage +49
 +
*; Level 65
 +
:Smash, Double Hit, and Heed The Stick Damage +54
 +
*; Level 70
 +
:Smash, Double Hit, and Heed The Stick Damage +59
 +
*; Level 75
 +
:Smash, Double Hit, and Heed The Stick Damage +64
 +
*; Level 80
 +
:Smash, Double Hit, and Heed The Stick Damage +69
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Nice Attack Power Cost -19 when Staff is active || Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 80</b> - Nice Attack Power Cost -30 when Staff is active || Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Nice Attack Power Cost -5 when Staff is active
 
:Nice Attack Power Cost -5 when Staff is active
*; Tier 2
+
*; Level 10
 
:Nice Attack Power Cost -6 when Staff is active
 
:Nice Attack Power Cost -6 when Staff is active
*; Tier 3
+
*; Level 15
 
:Nice Attack Power Cost -7 when Staff is active
 
:Nice Attack Power Cost -7 when Staff is active
*; Tier 4
+
*; Level 20
 
:Nice Attack Power Cost -8 when Staff is active
 
:Nice Attack Power Cost -8 when Staff is active
*; Tier 5
+
*; Level 25
 
:Nice Attack Power Cost -9 when Staff is active
 
:Nice Attack Power Cost -9 when Staff is active
*; Tier 6
+
*; Level 30
 
:Nice Attack Power Cost -10 when Staff is active
 
:Nice Attack Power Cost -10 when Staff is active
*; Tier 7
+
*; Level 35
:Nice Attack Power Cost -11 when Staff is active
 
*; Tier 8
 
 
:Nice Attack Power Cost -12 when Staff is active
 
:Nice Attack Power Cost -12 when Staff is active
*; Tier 9
+
*; Level 40
:Nice Attack Power Cost -13 when Staff is active
 
*; Tier 10
 
 
:Nice Attack Power Cost -14 when Staff is active
 
:Nice Attack Power Cost -14 when Staff is active
*; Tier 11
+
*; Level 45
:Nice Attack Power Cost -15 when Staff is active
 
*; Tier 12
 
 
:Nice Attack Power Cost -16 when Staff is active
 
:Nice Attack Power Cost -16 when Staff is active
*; Tier 13
+
*; Level 50
:Nice Attack Power Cost -17 when Staff is active
+
:Nice Attack Power Cost -18 when Staff is active
*; Tier 14
+
*; Level 55
:Nice Attack Power Cost -19 when Staff is active
+
:Nice Attack Power Cost -20 when Staff is active
 +
*; Level 60
 +
:Nice Attack Power Cost -22 when Staff is active
 +
*; Level 65
 +
:Nice Attack Power Cost -24 when Staff is active
 +
*; Level 70
 +
:Nice Attack Power Cost -26 when Staff is active
 +
*; Level 75
 +
:Nice Attack Power Cost -28 when Staff is active
 +
*; Level 80
 +
:Nice Attack Power Cost -30 when Staff is active
 
}}
 
}}
 
|-
 
|-
|  || of Smashing Vulnerabilities || <b>Tier 14</b> - All Staff attacks have a 5% chance to trigger the target's Vulnerability || OffHand, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Smashing Vulnerabilities || <b>Level 80</b> - All Staff attacks have a 5.5% chance to trigger the target's Vulnerability || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
*; Tier 2
+
*; Level 10
 
:All Staff attacks have a 2% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 2% chance to trigger the target's Vulnerability
*; Tier 3
+
*; Level 15
 
:All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
*; Tier 4
+
*; Level 20
 
:All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
*; Tier 5
+
*; Level 25
 
:All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
*; Tier 6
+
*; Level 30
 
:All Staff attacks have a 3% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 3% chance to trigger the target's Vulnerability
*; Tier 7
+
*; Level 35
 
:All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
*; Tier 8
+
*; Level 40
 
:All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
*; Tier 9
+
*; Level 45
 
:All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
*; Tier 10
+
*; Level 50
 
:All Staff attacks have a 4% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 4% chance to trigger the target's Vulnerability
*; Tier 11
+
*; Level 55
 
:All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
*; Tier 12
+
*; Level 60
 
:All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
*; Tier 13
+
*; Level 65
 
:All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
*; Tier 14
+
*; Level 70
 
:All Staff attacks have a 5% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 5% chance to trigger the target's Vulnerability
 +
*; Level 75
 +
:All Staff attacks have a 5.25% chance to trigger the target's Vulnerability
 +
*; Level 80
 +
:All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
 
}}
 
}}
 
|-
 
|-
|  || of Fiery Smashing || <b>Tier 14</b> - Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds || Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Fiery Smashing || <b>Level 80</b> - Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
 
:Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
*; Tier 2
+
*; Level 10
 
:Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
 
:Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
*; Tier 3
+
*; Level 15
 
:Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
 
:Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
*; Tier 4
+
*; Level 20
 
:Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
 
:Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
*; Tier 5
+
*; Level 25
 
:Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
 
:Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
*; Tier 6
+
*; Level 30
 
:Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
 
:Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
*; Tier 7
+
*; Level 35
 
:Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
 
:Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
*; Tier 8
+
*; Level 40
 
:Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
 
:Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
*; Tier 9
+
*; Level 45
 
:Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
 
:Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
*; Tier 10
+
*; Level 50
 
:Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
 
:Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
*; Tier 11
+
*; Level 55
 
:Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
 
:Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
*; Tier 12
+
*; Level 60
 
:Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
 
:Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
*; Tier 13
+
*; Level 65
 
:Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
 
:Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
*; Tier 14
+
*; Level 70
 
:Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
 
:Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
 +
*; Level 75
 +
:Phoenix Strike costs -15 Power and boosts your Direct Fire Damage +19% for 30 seconds
 +
*; Level 80
 +
:Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Crushing Streaks || <b>Tier 7</b> - Double Hit causes your next attack to deal +90 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Crushing Streaks || <b>Level 80</b> - Double Hit causes your next attack to deal +100 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
*; Tier 2
+
*; Level 20
 
:Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
*; Tier 3
+
*; Level 30
 
:Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
*; Tier 4
+
*; Level 40
 
:Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
*; Tier 5
+
*; Level 50
 
:Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
*; Tier 6
+
*; Level 60
 
:Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
*; Tier 7
+
*; Level 70
 
:Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
 +
*; Level 80
 +
:Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - Pin heals you for 40 health || Chest, Hands || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 80</b> - Pin heals you for 45 health || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Pin heals you for 10 health
 
:Pin heals you for 10 health
*; Tier 2
+
*; Level 20
 
:Pin heals you for 15 health
 
:Pin heals you for 15 health
*; Tier 3
+
*; Level 30
 
:Pin heals you for 20 health
 
:Pin heals you for 20 health
*; Tier 4
+
*; Level 40
 
:Pin heals you for 25 health
 
:Pin heals you for 25 health
*; Tier 5
+
*; Level 50
 
:Pin heals you for 30 health
 
:Pin heals you for 30 health
*; Tier 6
+
*; Level 60
 
:Pin heals you for 35 health
 
:Pin heals you for 35 health
*; Tier 7
+
*; Level 70
 
:Pin heals you for 40 health
 
:Pin heals you for 40 health
 +
*; Level 80
 +
:Pin heals you for 45 health
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds || Head, Feet || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 80</b> - Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
*; Tier 2
+
*; Level 10
 
:Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
*; Tier 3
+
*; Level 15
 
:Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
*; Tier 4
+
*; Level 20
 
:Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
*; Tier 5
+
*; Level 25
 
:Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
*; Tier 6
+
*; Level 30
 
:Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
*; Tier 7
+
*; Level 35
 
:Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
*; Tier 8
+
*; Level 40
 
:Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
*; Tier 9
+
*; Level 45
 
:Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
*; Tier 10
+
*; Level 50
 
:Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
*; Tier 11
+
*; Level 55
 
:Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
*; Tier 12
+
*; Level 60
 
:Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
*; Tier 13
+
*; Level 65
 
:Pin boosts Core Attack and Nice Attack Damage +68 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +68 for 7 seconds
*; Tier 14
+
*; Level 70
 
:Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
 +
*; Level 75
 +
:Pin boosts Core Attack and Nice Attack Damage +78 for 7 seconds
 +
*; Level 80
 +
:Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Accurate Suppression || <b>Tier 7</b> - Suppress and Heed the Stick have +34 Accuracy || Head, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Accurate Suppression || <b>Level 80</b> - Suppress and Heed the Stick have +35 Accuracy || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
:Suppress and Heed the Stick have +10 Accuracy
+
:Suppress and Heed the Stick have +7 Accuracy
*; Tier 2
+
*; Level 20
:Suppress and Heed the Stick have +14 Accuracy
+
:Suppress and Heed the Stick have +11 Accuracy
*; Tier 3
+
*; Level 30
:Suppress and Heed the Stick have +18 Accuracy
+
:Suppress and Heed the Stick have +15 Accuracy
*; Tier 4
+
*; Level 40
:Suppress and Heed the Stick have +22 Accuracy
+
:Suppress and Heed the Stick have +19 Accuracy
*; Tier 5
+
*; Level 50
:Suppress and Heed the Stick have +26 Accuracy
+
:Suppress and Heed the Stick have +23 Accuracy
*; Tier 6
+
*; Level 60
:Suppress and Heed the Stick have +30 Accuracy
+
:Suppress and Heed the Stick have +27 Accuracy
*; Tier 7
+
*; Level 70
:Suppress and Heed the Stick have +34 Accuracy
+
:Suppress and Heed the Stick have +31 Accuracy
 +
*; Level 80
 +
:Suppress and Heed the Stick have +35 Accuracy
 
}}
 
}}
 
|-
 
|-
|  || of Double Hits || <b>Tier 14</b> - Double Hit Damage +32% || Chest, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Double Hits || <b>Level 80</b> - Double Hit Damage +29% || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 +
:Double Hit Damage +8%
 +
*; Level 10
 +
:Double Hit Damage +9%
 +
*; Level 15
 +
:Double Hit Damage +10%
 +
*; Level 20
 +
:Double Hit Damage +11%
 +
*; Level 25
 
:Double Hit Damage +12%
 
:Double Hit Damage +12%
*; Tier 2
+
*; Level 30
 
:Double Hit Damage +13%
 
:Double Hit Damage +13%
*; Tier 3
+
*; Level 35
 
:Double Hit Damage +14%
 
:Double Hit Damage +14%
*; Tier 4
+
*; Level 40
:Double Hit Damage +15%
 
*; Tier 5
 
 
:Double Hit Damage +16%
 
:Double Hit Damage +16%
*; Tier 6
+
*; Level 45
 
:Double Hit Damage +17%
 
:Double Hit Damage +17%
*; Tier 7
+
*; Level 50
:Double Hit Damage +18%
+
:Double Hit Damage +19%
*; Tier 8
+
*; Level 55
 
:Double Hit Damage +20%
 
:Double Hit Damage +20%
*; Tier 9
+
*; Level 60
 
:Double Hit Damage +22%
 
:Double Hit Damage +22%
*; Tier 10
+
*; Level 65
:Double Hit Damage +24%
+
:Double Hit Damage +23%
*; Tier 11
+
*; Level 70
:Double Hit Damage +26%
+
:Double Hit Damage +25%
*; Tier 12
+
*; Level 75
:Double Hit Damage +28%
+
:Double Hit Damage +27%
*; Tier 13
+
*; Level 80
:Double Hit Damage +30%
+
:Double Hit Damage +29%
*; Tier 14
 
:Double Hit Damage +32%
 
 
}}
 
}}
 
|-
 
|-
|  || of The Phoenix || <b>Tier 7</b> - Phoenix Strike Damage +54% || Chest, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of The Phoenix || <b>Level 80</b> - Phoenix Strike Damage +60% || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
:Phoenix Strike Damage +10%
+
:Phoenix Strike Damage +7%
*; Tier 2
+
*; Level 40
:Phoenix Strike Damage +18%
+
:Phoenix Strike Damage +14%
*; Tier 3
+
*; Level 45
:Phoenix Strike Damage +26%
+
:Phoenix Strike Damage +20%
*; Tier 4
+
*; Level 50
:Phoenix Strike Damage +34%
+
:Phoenix Strike Damage +27%
*; Tier 5
+
*; Level 55
:Phoenix Strike Damage +41%
+
:Phoenix Strike Damage +33%
*; Tier 6
+
*; Level 60
:Phoenix Strike Damage +48%
+
:Phoenix Strike Damage +40%
*; Tier 7
+
*; Level 65
:Phoenix Strike Damage +54%
+
:Phoenix Strike Damage +45%
 +
*; Level 70
 +
:Phoenix Strike Damage +50%
 +
*; Level 75
 +
:Phoenix Strike Damage +55%
 +
*; Level 80
 +
:Phoenix Strike Damage +60%
 
}}
 
}}
 
|-
 
|-
|  || of The Phoenix || <b>Tier 7</b> - Phoenix Strike deals +20% damage and reuse timer is -8 seconds || Feet || {{Spoiler|Click Expand to reveal|
+
|  || of The Phoenix || <b>Level 80</b> - Phoenix Strike deals +36% Fire damage to melee attackers, and ability reuse timer is -7 seconds || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
:Phoenix Strike deals +5% damage and reuse timer is -4 seconds
+
:Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds
*; Tier 2
+
*; Level 40
:Phoenix Strike deals +7% damage and reuse timer is -5 seconds
+
:Phoenix Strike deals +8% Fire damage to melee attackers, and ability reuse timer is -5 seconds
*; Tier 3
+
*; Level 45
:Phoenix Strike deals +9% damage and reuse timer is -5 seconds
+
:Phoenix Strike deals +11% Fire damage to melee attackers, and ability reuse timer is -5 seconds
*; Tier 4
+
*; Level 50
:Phoenix Strike deals +11% damage and reuse timer is -6 seconds
+
:Phoenix Strike deals +14% Fire damage to melee attackers, and ability reuse timer is -6 seconds
*; Tier 5
+
*; Level 55
:Phoenix Strike deals +13% damage and reuse timer is -7 seconds
+
:Phoenix Strike deals +17% Fire damage to melee attackers, and ability reuse timer is -6 seconds
*; Tier 6
+
*; Level 60
:Phoenix Strike deals +15% damage and reuse timer is -8 seconds
+
:Phoenix Strike deals +20% Fire damage to melee attackers, and ability reuse timer is -7 seconds
*; Tier 7
+
*; Level 65
:Phoenix Strike deals +20% damage and reuse timer is -8 seconds
+
:Phoenix Strike deals +24% Fire damage to melee attackers, and ability reuse timer is -7 seconds
 +
*; Level 70
 +
:Phoenix Strike deals +28% Fire damage to melee attackers, and ability reuse timer is -7 seconds
 +
*; Level 75
 +
:Phoenix Strike deals +32% Fire damage to melee attackers, and ability reuse timer is -7 seconds
 +
*; Level 80
 +
:Phoenix Strike deals +36% Fire damage to melee attackers, and ability reuse timer is -7 seconds
 
}}
 
}}
 
|-
 
|-
|  || of The Phoenix || <b>Tier 7</b> - Phoenix Strike restores 99 Health to you || Head, Legs || {{Spoiler|Click Expand to reveal|
+
|  || of The Phoenix || <b>Level 80</b> - Phoenix Strike deals +189 Fire damage to melee attackers || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
:Phoenix Strike restores 30 Health to you
+
:Phoenix Strike deals +63 Fire damage to melee attackers
*; Tier 2
+
*; Level 40
:Phoenix Strike restores 42 Health to you
+
:Phoenix Strike deals +77 Fire damage to melee attackers
*; Tier 3
+
*; Level 45
:Phoenix Strike restores 54 Health to you
+
:Phoenix Strike deals +91 Fire damage to melee attackers
*; Tier 4
+
*; Level 50
:Phoenix Strike restores 66 Health to you
+
:Phoenix Strike deals +105 Fire damage to melee attackers
*; Tier 5
+
*; Level 55
:Phoenix Strike restores 78 Health to you
+
:Phoenix Strike deals +119 Fire damage to melee attackers
*; Tier 6
+
*; Level 60
:Phoenix Strike restores 90 Health to you
+
:Phoenix Strike deals +133 Fire damage to melee attackers
*; Tier 7
+
*; Level 65
:Phoenix Strike restores 99 Health to you
+
:Phoenix Strike deals +147 Fire damage to melee attackers
 +
*; Level 70
 +
:Phoenix Strike deals +161 Fire damage to melee attackers
 +
*; Level 75
 +
:Phoenix Strike deals +175 Fire damage to melee attackers
 +
*; Level 80
 +
:Phoenix Strike deals +189 Fire damage to melee attackers
 
}}
 
}}
 
|-
 
|-
|  || of Slashy Double Hits || <b>Tier 7</b> - Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds || OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of Slashy Double Hits || <b>Level 80</b> - Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing for 15 seconds || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
 
:Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
*; Tier 2
+
*; Level 20
 
:Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
 
:Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
*; Tier 3
+
*; Level 30
 
:Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
 
:Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
*; Tier 4
+
*; Level 40
 
:Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
 
:Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
*; Tier 5
+
*; Level 50
 
:Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
 
:Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
*; Tier 6
+
*; Level 60
 
:Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
 
:Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
*; Tier 7
+
*; Level 70
 
:Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
 
:Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
 +
*; Level 80
 +
:Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing for 15 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Efficient Thrusting || <b>Tier 14</b> - Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second || Head, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Efficient Thrusting || <b>Level 80</b> - Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
*; Tier 2
+
*; Level 10
 
:Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
*; Tier 3
+
*; Level 15
 
:Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
*; Tier 4
+
*; Level 20
 
:Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
*; Tier 5
+
*; Level 25
 
:Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
*; Tier 6
+
*; Level 30
 
:Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
*; Tier 7
+
*; Level 35
 
:Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
*; Tier 8
+
*; Level 40
 
:Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
*; Tier 9
+
*; Level 45
 
:Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
*; Tier 10
+
*; Level 50
 
:Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
*; Tier 11
+
*; Level 55
 
:Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
*; Tier 12
+
*; Level 60
 
:Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
*; Tier 13
+
*; Level 65
 +
:Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second
 +
*; Level 70
 
:Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
*; Tier 14
+
*; Level 75
 +
:Headcracker and Strategic Thrust deal +15% damage and reuse timer is -1 second
 +
*; Level 80
 
:Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
 
}}
 
}}
 
|-
 
|-
|  || of Defensive Staff Fighting || <b>Tier 14</b> - Suppress and Deflective Spin Damage +36% || Chest, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Defensive Staff Fighting || <b>Level 80</b> - Suppress and Deflective Spin Damage +37% || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Suppress and Deflective Spin Damage +8%
+
:Suppress and Deflective Spin Damage +7%
*; Tier 2
+
*; Level 10
:Suppress and Deflective Spin Damage +10%
+
:Suppress and Deflective Spin Damage +9%
*; Tier 3
+
*; Level 15
:Suppress and Deflective Spin Damage +12%
+
:Suppress and Deflective Spin Damage +11%
*; Tier 4
+
*; Level 20
:Suppress and Deflective Spin Damage +14%
+
:Suppress and Deflective Spin Damage +13%
*; Tier 5
+
*; Level 25
:Suppress and Deflective Spin Damage +16%
+
:Suppress and Deflective Spin Damage +15%
*; Tier 6
+
*; Level 30
:Suppress and Deflective Spin Damage +18%
+
:Suppress and Deflective Spin Damage +17%
*; Tier 7
+
*; Level 35
:Suppress and Deflective Spin Damage +20%
+
:Suppress and Deflective Spin Damage +19%
*; Tier 8
+
*; Level 40
:Suppress and Deflective Spin Damage +22%
+
:Suppress and Deflective Spin Damage +21%
*; Tier 9
+
*; Level 45
:Suppress and Deflective Spin Damage +24%
+
:Suppress and Deflective Spin Damage +23%
*; Tier 10
+
*; Level 50
:Suppress and Deflective Spin Damage +26%
+
:Suppress and Deflective Spin Damage +25%
*; Tier 11
+
*; Level 55
:Suppress and Deflective Spin Damage +28%
+
:Suppress and Deflective Spin Damage +27%
*; Tier 12
+
*; Level 60
:Suppress and Deflective Spin Damage +30%
+
:Suppress and Deflective Spin Damage +29%
*; Tier 13
+
*; Level 65
 +
:Suppress and Deflective Spin Damage +31%
 +
*; Level 70
 
:Suppress and Deflective Spin Damage +33%
 
:Suppress and Deflective Spin Damage +33%
*; Tier 14
+
*; Level 75
:Suppress and Deflective Spin Damage +36%
+
:Suppress and Deflective Spin Damage +35%
 +
*; Level 80
 +
:Suppress and Deflective Spin Damage +37%
 
}}
 
}}
 
|-
 
|-
|  || of Hot Hits || <b>Tier 14</b> - Double Hit ignites the target, dealing 115 Fire damage over 15 seconds || Head, Legs || {{Spoiler|Click Expand to reveal|
+
|  || of Hot Hits || <b>Level 80</b> - Double Hit ignites the target, dealing 198 Fire damage over 12 seconds || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Double Hit ignites the target, dealing 15 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 18 Fire damage over 12 seconds
*; Tier 2
+
*; Level 10
:Double Hit ignites the target, dealing 25 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 30 Fire damage over 12 seconds
*; Tier 3
+
*; Level 15
:Double Hit ignites the target, dealing 35 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 42 Fire damage over 12 seconds
*; Tier 4
+
*; Level 20
:Double Hit ignites the target, dealing 45 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 54 Fire damage over 12 seconds
*; Tier 5
+
*; Level 25
:Double Hit ignites the target, dealing 50 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 66 Fire damage over 12 seconds
*; Tier 6
+
*; Level 30
:Double Hit ignites the target, dealing 55 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 78 Fire damage over 12 seconds
*; Tier 7
+
*; Level 35
:Double Hit ignites the target, dealing 60 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 90 Fire damage over 12 seconds
*; Tier 8
+
*; Level 40
:Double Hit ignites the target, dealing 70 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 102 Fire damage over 12 seconds
*; Tier 9
+
*; Level 45
:Double Hit ignites the target, dealing 75 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 114 Fire damage over 12 seconds
*; Tier 10
+
*; Level 50
:Double Hit ignites the target, dealing 80 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 126 Fire damage over 12 seconds
*; Tier 11
+
*; Level 55
:Double Hit ignites the target, dealing 90 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 138 Fire damage over 12 seconds
*; Tier 12
+
*; Level 60
:Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 150 Fire damage over 12 seconds
*; Tier 13
+
*; Level 65
:Double Hit ignites the target, dealing 105 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 162 Fire damage over 12 seconds
*; Tier 14
+
*; Level 70
:Double Hit ignites the target, dealing 115 Fire damage over 15 seconds
+
:Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
 +
*; Level 75
 +
:Double Hit ignites the target, dealing 186 Fire damage over 12 seconds
 +
*; Level 80
 +
:Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Cold Blocking || <b>Tier 14</b> - Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Cold Blocking || <b>Level 80</b> - Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Blocking Stance boosts your Direct Cold Damage +6% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +6% for 30 seconds
*; Tier 2
+
*; Level 10
 
:Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
*; Tier 3
+
*; Level 15
 
:Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
*; Tier 4
+
*; Level 20
 
:Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
*; Tier 5
+
*; Level 25
 
:Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
*; Tier 6
+
*; Level 30
 
:Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
*; Tier 7
+
*; Level 35
 
:Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
*; Tier 8
+
*; Level 40
 
:Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
*; Tier 9
+
*; Level 45
 
:Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
*; Tier 10
+
*; Level 50
 
:Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
*; Tier 11
+
*; Level 55
 
:Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
*; Tier 12
+
*; Level 60
 
:Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
*; Tier 13
+
*; Level 65
 
:Blocking Stance boosts your Direct Cold Damage +12.5% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +12.5% for 30 seconds
*; Tier 14
+
*; Level 70
 
:Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
 +
*; Level 75
 +
:Blocking Stance boosts your Direct Cold Damage +14.5% for 30 seconds
 +
*; Level 80
 +
:Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Concussive Cracking || <b>Tier 14</b> - Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds || MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Concussive Cracking || <b>Level 80</b> - Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
 
:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 2
+
*; Level 10
 
:Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
 
:Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 3
+
*; Level 15
 
:Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
 
:Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 4
+
*; Level 20
 
:Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
 
:Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 5
+
*; Level 25
 
:Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 6
+
*; Level 30
 
:Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 7
+
*; Level 35
 
:Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 8
+
*; Level 40
 
:Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 9
+
*; Level 45
 
:Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 10
+
*; Level 50
 
:Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 11
+
*; Level 55
 
:Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 12
+
*; Level 60
 
:Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 13
+
*; Level 65
 
:Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 14
+
*; Level 70
 
:Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
 +
*; Level 75
 +
:Double Hit deals +34% damage and hastens the current reuse timer of Headcracker by 2 seconds
 +
*; Level 80
 +
:Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Lunging || <b>Tier 14</b> - Lunge deals +39% damage to health and armor || Legs, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Lunging || <b>Level 80</b> - Lunge deals +39% damage to health and armor || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Lunge deals +3% damage to health and armor
 
*; Tier 2
 
 
:Lunge deals +5% damage to health and armor
 
:Lunge deals +5% damage to health and armor
*; Tier 3
+
*; Level 10
:Lunge deals +8% damage to health and armor
+
:Lunge deals +7% damage to health and armor
*; Tier 4
+
*; Level 15
:Lunge deals +10% damage to health and armor
+
:Lunge deals +9% damage to health and armor
*; Tier 5
+
*; Level 20
:Lunge deals +12% damage to health and armor
+
:Lunge deals +11% damage to health and armor
*; Tier 6
+
*; Level 25
 +
:Lunge deals +13% damage to health and armor
 +
*; Level 30
 
:Lunge deals +15% damage to health and armor
 
:Lunge deals +15% damage to health and armor
*; Tier 7
+
*; Level 35
:Lunge deals +18% damage to health and armor
+
:Lunge deals +17% damage to health and armor
*; Tier 8
+
*; Level 40
 +
:Lunge deals +19% damage to health and armor
 +
*; Level 45
 
:Lunge deals +21% damage to health and armor
 
:Lunge deals +21% damage to health and armor
*; Tier 9
+
*; Level 50
:Lunge deals +24% damage to health and armor
+
:Lunge deals +23% damage to health and armor
*; Tier 10
+
*; Level 55
:Lunge deals +27% damage to health and armor
+
:Lunge deals +26% damage to health and armor
*; Tier 11
+
*; Level 60
:Lunge deals +30% damage to health and armor
+
:Lunge deals +28% damage to health and armor
*; Tier 12
+
*; Level 65
 +
:Lunge deals +31% damage to health and armor
 +
*; Level 70
 
:Lunge deals +33% damage to health and armor
 
:Lunge deals +33% damage to health and armor
*; Tier 13
+
*; Level 75
 
:Lunge deals +36% damage to health and armor
 
:Lunge deals +36% damage to health and armor
*; Tier 14
+
*; Level 80
 
:Lunge deals +39% damage to health and armor
 
:Lunge deals +39% damage to health and armor
 
}}
 
}}
 
|-
 
|-
|  || of Group-Lunging || <b>Tier 14</b> - Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds || Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Group-Lunging || <b>Level 80</b> - Lunge hits all enemies within 5 meters, but deals -8% damage and reuse timer is +2 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -50% damage and reuse timer is +2 seconds
*; Tier 2
+
*; Level 10
:Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -48% damage and reuse timer is +2 seconds
*; Tier 3
+
*; Level 15
:Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -46% damage and reuse timer is +2 seconds
*; Tier 4
+
*; Level 20
:Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -44% damage and reuse timer is +2 seconds
*; Tier 5
+
*; Level 25
:Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -42% damage and reuse timer is +2 seconds
*; Tier 6
+
*; Level 30
:Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -40% damage and reuse timer is +2 seconds
*; Tier 7
+
*; Level 35
:Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -38% damage and reuse timer is +2 seconds
*; Tier 8
+
*; Level 40
:Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -36% damage and reuse timer is +2 seconds
*; Tier 9
+
*; Level 45
:Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -34% damage and reuse timer is +2 seconds
*; Tier 10
+
*; Level 50
:Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -32% damage and reuse timer is +2 seconds
*; Tier 11
+
*; Level 55
:Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -30% damage and reuse timer is +2 seconds
*; Tier 12
+
*; Level 60
:Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -28% damage and reuse timer is +2 seconds
*; Tier 13
+
*; Level 65
:Lunge hits all enemies within 5 meters, but deals -27% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -23% damage and reuse timer is +2 seconds
*; Tier 14
+
*; Level 70
:Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds
+
:Lunge hits all enemies within 5 meters, but deals -18% damage and reuse timer is +2 seconds
 +
*; Level 75
 +
:Lunge hits all enemies within 5 meters, but deals -13% damage and reuse timer is +2 seconds
 +
*; Level 80
 +
:Lunge hits all enemies within 5 meters, but deals -8% damage and reuse timer is +2 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Bloody Redirection || <b>Tier 14</b> - Redirect deals +78 Trauma damage over 15 seconds || Chest, OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of Bloody Redirection || <b>Level 80</b> - Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Redirect deals +39 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 40 Trauma damage over 8 seconds
*; Tier 2
+
*; Level 10
:Redirect deals +42 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 64 Trauma damage over 8 seconds
*; Tier 3
+
*; Level 15
:Redirect deals +45 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 88 Trauma damage over 8 seconds
*; Tier 4
+
*; Level 20
:Redirect deals +48 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 112 Trauma damage over 8 seconds
*; Tier 5
+
*; Level 25
:Redirect deals +51 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 136 Trauma damage over 8 seconds
*; Tier 6
+
*; Level 30
:Redirect deals +54 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 160 Trauma damage over 8 seconds
*; Tier 7
+
*; Level 35
:Redirect deals +57 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 184 Trauma damage over 8 seconds
*; Tier 8
+
*; Level 40
:Redirect deals +60 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 208 Trauma damage over 8 seconds
*; Tier 9
+
*; Level 45
:Redirect deals +63 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 232 Trauma damage over 8 seconds
*; Tier 10
+
*; Level 50
:Redirect deals +66 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 256 Trauma damage over 8 seconds
*; Tier 11
+
*; Level 55
:Redirect deals +69 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 280 Trauma damage over 8 seconds
*; Tier 12
+
*; Level 60
:Redirect deals +72 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 304 Trauma damage over 8 seconds
*; Tier 13
+
*; Level 65
:Redirect deals +75 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 340 Trauma damage over 8 seconds
*; Tier 14
+
*; Level 70
:Redirect deals +78 Trauma damage over 15 seconds
+
:Redirect causes target to bleed, dealing 376 Trauma damage over 8 seconds
 +
*; Level 75
 +
:Redirect causes target to bleed, dealing 412 Trauma damage over 8 seconds
 +
*; Level 80
 +
:Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Knockback Lunges || <b>Tier 14</b> - Lunge deals +35 damage and knocks the target backwards || Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Knockback Lunges || <b>Level 80</b> - Lunge deals +55 damage and knocks the target backwards || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Lunge deals +1 damage and knocks the target backwards
 
:Lunge deals +1 damage and knocks the target backwards
*; Tier 2
+
*; Level 10
 
:Lunge deals +2 damage and knocks the target backwards
 
:Lunge deals +2 damage and knocks the target backwards
*; Tier 3
+
*; Level 15
 
:Lunge deals +3 damage and knocks the target backwards
 
:Lunge deals +3 damage and knocks the target backwards
*; Tier 4
+
*; Level 20
 
:Lunge deals +4 damage and knocks the target backwards
 
:Lunge deals +4 damage and knocks the target backwards
*; Tier 5
+
*; Level 25
 
:Lunge deals +5 damage and knocks the target backwards
 
:Lunge deals +5 damage and knocks the target backwards
*; Tier 6
+
*; Level 30
 
:Lunge deals +6 damage and knocks the target backwards
 
:Lunge deals +6 damage and knocks the target backwards
*; Tier 7
+
*; Level 35
 
:Lunge deals +7 damage and knocks the target backwards
 
:Lunge deals +7 damage and knocks the target backwards
*; Tier 8
+
*; Level 40
 
:Lunge deals +10 damage and knocks the target backwards
 
:Lunge deals +10 damage and knocks the target backwards
*; Tier 9
+
*; Level 45
 
:Lunge deals +13 damage and knocks the target backwards
 
:Lunge deals +13 damage and knocks the target backwards
*; Tier 10
+
*; Level 50
 
:Lunge deals +15 damage and knocks the target backwards
 
:Lunge deals +15 damage and knocks the target backwards
*; Tier 11
+
*; Level 55
 
:Lunge deals +17 damage and knocks the target backwards
 
:Lunge deals +17 damage and knocks the target backwards
*; Tier 12
+
*; Level 60
 
:Lunge deals +20 damage and knocks the target backwards
 
:Lunge deals +20 damage and knocks the target backwards
*; Tier 13
+
*; Level 65
 
:Lunge deals +25 damage and knocks the target backwards
 
:Lunge deals +25 damage and knocks the target backwards
*; Tier 14
+
*; Level 70
 
:Lunge deals +35 damage and knocks the target backwards
 
:Lunge deals +35 damage and knocks the target backwards
 +
*; Level 75
 +
:Lunge deals +45 damage and knocks the target backwards
 +
*; Level 80
 +
:Lunge deals +55 damage and knocks the target backwards
 
}}
 
}}
 
|-
 
|-
|  || of Lunging || <b>Tier 14</b> - Lunge deals +90 armor damage || OffHand, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Lunging || <b>Level 80</b> - Lunge deals +121 armor damage || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Lunge deals +12 armor damage
 
:Lunge deals +12 armor damage
*; Tier 2
+
*; Level 10
:Lunge deals +18 armor damage
+
:Lunge deals +19 armor damage
*; Tier 3
+
*; Level 15
:Lunge deals +24 armor damage
+
:Lunge deals +26 armor damage
*; Tier 4
+
*; Level 20
:Lunge deals +30 armor damage
+
:Lunge deals +33 armor damage
*; Tier 5
+
*; Level 25
:Lunge deals +36 armor damage
+
:Lunge deals +40 armor damage
*; Tier 6
+
*; Level 30
:Lunge deals +42 armor damage
+
:Lunge deals +47 armor damage
*; Tier 7
+
*; Level 35
:Lunge deals +48 armor damage
 
*; Tier 8
 
 
:Lunge deals +54 armor damage
 
:Lunge deals +54 armor damage
*; Tier 9
+
*; Level 40
:Lunge deals +60 armor damage
+
:Lunge deals +61 armor damage
*; Tier 10
+
*; Level 45
:Lunge deals +66 armor damage
+
:Lunge deals +68 armor damage
*; Tier 11
+
*; Level 50
:Lunge deals +72 armor damage
+
:Lunge deals +75 armor damage
*; Tier 12
+
*; Level 55
:Lunge deals +78 armor damage
+
:Lunge deals +82 armor damage
*; Tier 13
+
*; Level 60
:Lunge deals +84 armor damage
+
:Lunge deals +89 armor damage
*; Tier 14
+
*; Level 65
:Lunge deals +90 armor damage
+
:Lunge deals +97 armor damage
 +
*; Level 70
 +
:Lunge deals +105 armor damage
 +
*; Level 75
 +
:Lunge deals +113 armor damage
 +
*; Level 80
 +
:Lunge deals +121 armor damage
 
}}
 
}}
 
|-
 
|-
|  || of Healthy Deflection || <b>Tier 14</b> - Deflective Spin heals 84 Health over 60 seconds || Legs, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Healthy Deflection || <b>Level 80</b> - Deflective Spin heals 108 Health over 60 seconds || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Deflective Spin heals 6 Health over 60 seconds
 
:Deflective Spin heals 6 Health over 60 seconds
*; Tier 2
+
*; Level 10
 
:Deflective Spin heals 12 Health over 60 seconds
 
:Deflective Spin heals 12 Health over 60 seconds
*; Tier 3
+
*; Level 15
 
:Deflective Spin heals 18 Health over 60 seconds
 
:Deflective Spin heals 18 Health over 60 seconds
*; Tier 4
+
*; Level 20
 
:Deflective Spin heals 24 Health over 60 seconds
 
:Deflective Spin heals 24 Health over 60 seconds
*; Tier 5
+
*; Level 25
 
:Deflective Spin heals 30 Health over 60 seconds
 
:Deflective Spin heals 30 Health over 60 seconds
*; Tier 6
+
*; Level 30
 
:Deflective Spin heals 36 Health over 60 seconds
 
:Deflective Spin heals 36 Health over 60 seconds
*; Tier 7
+
*; Level 35
 
:Deflective Spin heals 42 Health over 60 seconds
 
:Deflective Spin heals 42 Health over 60 seconds
*; Tier 8
+
*; Level 40
 
:Deflective Spin heals 48 Health over 60 seconds
 
:Deflective Spin heals 48 Health over 60 seconds
*; Tier 9
+
*; Level 45
 
:Deflective Spin heals 54 Health over 60 seconds
 
:Deflective Spin heals 54 Health over 60 seconds
*; Tier 10
+
*; Level 50
 
:Deflective Spin heals 60 Health over 60 seconds
 
:Deflective Spin heals 60 Health over 60 seconds
*; Tier 11
+
*; Level 55
 
:Deflective Spin heals 66 Health over 60 seconds
 
:Deflective Spin heals 66 Health over 60 seconds
*; Tier 12
+
*; Level 60
 
:Deflective Spin heals 72 Health over 60 seconds
 
:Deflective Spin heals 72 Health over 60 seconds
*; Tier 13
+
*; Level 65
 
:Deflective Spin heals 78 Health over 60 seconds
 
:Deflective Spin heals 78 Health over 60 seconds
*; Tier 14
+
*; Level 70
 
:Deflective Spin heals 84 Health over 60 seconds
 
:Deflective Spin heals 84 Health over 60 seconds
 +
*; Level 75
 +
:Deflective Spin heals 96 Health over 60 seconds
 +
*; Level 80
 +
:Deflective Spin heals 108 Health over 60 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Refreshing Deflection || <b>Tier 14</b> - Deflective Spin restores 36 Power after a 20 second delay || Head, OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of Refreshing Deflection || <b>Level 80</b> - Deflective Spin restores 42 Power after a 20 second delay || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Deflective Spin restores 6 Power after a 20 second delay
 
:Deflective Spin restores 6 Power after a 20 second delay
*; Tier 2
+
*; Level 10
 
:Deflective Spin restores 8 Power after a 20 second delay
 
:Deflective Spin restores 8 Power after a 20 second delay
*; Tier 3
+
*; Level 15
 
:Deflective Spin restores 10 Power after a 20 second delay
 
:Deflective Spin restores 10 Power after a 20 second delay
*; Tier 4
+
*; Level 20
 
:Deflective Spin restores 12 Power after a 20 second delay
 
:Deflective Spin restores 12 Power after a 20 second delay
*; Tier 5
+
*; Level 25
 
:Deflective Spin restores 14 Power after a 20 second delay
 
:Deflective Spin restores 14 Power after a 20 second delay
*; Tier 6
+
*; Level 30
 
:Deflective Spin restores 16 Power after a 20 second delay
 
:Deflective Spin restores 16 Power after a 20 second delay
*; Tier 7
+
*; Level 35
 
:Deflective Spin restores 18 Power after a 20 second delay
 
:Deflective Spin restores 18 Power after a 20 second delay
*; Tier 8
+
*; Level 40
 
:Deflective Spin restores 20 Power after a 20 second delay
 
:Deflective Spin restores 20 Power after a 20 second delay
*; Tier 9
+
*; Level 45
 
:Deflective Spin restores 22 Power after a 20 second delay
 
:Deflective Spin restores 22 Power after a 20 second delay
*; Tier 10
+
*; Level 50
 
:Deflective Spin restores 24 Power after a 20 second delay
 
:Deflective Spin restores 24 Power after a 20 second delay
*; Tier 11
+
*; Level 55
 
:Deflective Spin restores 27 Power after a 20 second delay
 
:Deflective Spin restores 27 Power after a 20 second delay
*; Tier 12
+
*; Level 60
 
:Deflective Spin restores 30 Power after a 20 second delay
 
:Deflective Spin restores 30 Power after a 20 second delay
*; Tier 13
+
*; Level 65
 
:Deflective Spin restores 33 Power after a 20 second delay
 
:Deflective Spin restores 33 Power after a 20 second delay
*; Tier 14
+
*; Level 70
 
:Deflective Spin restores 36 Power after a 20 second delay
 
:Deflective Spin restores 36 Power after a 20 second delay
 +
*; Level 75
 +
:Deflective Spin restores 39 Power after a 20 second delay
 +
*; Level 80
 +
:Deflective Spin restores 42 Power after a 20 second delay
 
}}
 
}}
 
|-
 
|-
|  || of Second Chances || <b>Tier 14</b> - If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health || Feet, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Second Chances || <b>Level 80</b> - If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
*; Tier 2
+
*; Level 10
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
*; Tier 3
+
*; Level 15
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
*; Tier 4
+
*; Level 20
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
*; Tier 5
+
*; Level 25
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
*; Tier 6
+
*; Level 30
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
*; Tier 7
+
*; Level 35
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
*; Tier 8
+
*; Level 40
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
*; Tier 9
+
*; Level 45
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
*; Tier 10
+
*; Level 50
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
*; Tier 11
+
*; Level 55
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
*; Tier 12
+
*; Level 60
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
*; Tier 13
+
*; Level 65
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
*; Tier 14
+
*; Level 70
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
 +
*; Level 75
 +
:If you have less than half of your Health remaining, Deflective Spin heals you for 28% of your Max Health
 +
*; Level 80
 +
:If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health
 
}}
 
}}
 
|-
 
|-
|  || of Accurate Pinning || <b>Tier 7</b> - Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Accurate Pinning || <b>Level 80</b> - Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 2
+
*; Level 20
 
:Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 3
+
*; Level 30
 
:Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 4
+
*; Level 40
 
:Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 5
+
*; Level 50
 
:Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 6
+
*; Level 60
 
:Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 7
+
*; Level 70
 
:Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Level 80
 +
:Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
 
}}
 
}}
 
|-
 
|-
|  || of Zen Stances || <b>Tier 14</b> - Blocking Stance restores 32 Power to you || Head, Chest || {{Spoiler|Click Expand to reveal|
+
|  || of Zen Stances || <b>Level 80</b> - Blocking Stance restores 38 Power to you || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Blocking Stance restores 4 Power to you
 
:Blocking Stance restores 4 Power to you
*; Tier 2
+
*; Level 10
 
:Blocking Stance restores 6 Power to you
 
:Blocking Stance restores 6 Power to you
*; Tier 3
+
*; Level 15
 
:Blocking Stance restores 8 Power to you
 
:Blocking Stance restores 8 Power to you
*; Tier 4
+
*; Level 20
 
:Blocking Stance restores 10 Power to you
 
:Blocking Stance restores 10 Power to you
*; Tier 5
+
*; Level 25
 
:Blocking Stance restores 12 Power to you
 
:Blocking Stance restores 12 Power to you
*; Tier 6
+
*; Level 30
 
:Blocking Stance restores 14 Power to you
 
:Blocking Stance restores 14 Power to you
*; Tier 7
+
*; Level 35
 
:Blocking Stance restores 16 Power to you
 
:Blocking Stance restores 16 Power to you
*; Tier 8
+
*; Level 40
 
:Blocking Stance restores 18 Power to you
 
:Blocking Stance restores 18 Power to you
*; Tier 9
+
*; Level 45
 
:Blocking Stance restores 20 Power to you
 
:Blocking Stance restores 20 Power to you
*; Tier 10
+
*; Level 50
 
:Blocking Stance restores 22 Power to you
 
:Blocking Stance restores 22 Power to you
*; Tier 11
+
*; Level 55
 
:Blocking Stance restores 24 Power to you
 
:Blocking Stance restores 24 Power to you
*; Tier 12
+
*; Level 60
 
:Blocking Stance restores 26 Power to you
 
:Blocking Stance restores 26 Power to you
*; Tier 13
+
*; Level 65
 
:Blocking Stance restores 29 Power to you
 
:Blocking Stance restores 29 Power to you
*; Tier 14
+
*; Level 70
 
:Blocking Stance restores 32 Power to you
 
:Blocking Stance restores 32 Power to you
 +
*; Level 75
 +
:Blocking Stance restores 35 Power to you
 +
*; Level 80
 +
:Blocking Stance restores 38 Power to you
 
}}
 
}}
 
|-
 
|-
|  || of Mind-Body Arts || <b>Tier 14</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Mind-Body Arts || <b>Level 80</b> - For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5% || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +5%
*; Tier 2
+
*; Level 10
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +5.5%
*; Tier 3
+
*; Level 15
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +6%
*; Tier 4
+
*; Level 20
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +6.5%
*; Tier 5
+
*; Level 25
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +7%
*; Tier 6
+
*; Level 30
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +7.5%
*; Tier 7
+
*; Level 35
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +8%
*; Tier 8
+
*; Level 40
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +8.5%
*; Tier 9
+
*; Level 45
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +9%
*; Tier 10
+
*; Level 50
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +9.5%
*; Tier 11
+
*; Level 55
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +10%
*; Tier 12
+
*; Level 60
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +10.5%
*; Tier 13
+
*; Level 65
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +13 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +11%
*; Tier 14
+
*; Level 70
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
+
:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +11.5%
 +
*; Level 75
 +
:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12%
 +
*; Level 80
 +
:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - For 60 seconds after using Blocking Stance, First Aid heals you +56 || Hands, Feet || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 80</b> - For 60 seconds after using Blocking Stance, First Aid heals you +68 || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:For 60 seconds after using Blocking Stance, First Aid heals you +11
 
:For 60 seconds after using Blocking Stance, First Aid heals you +11
*; Tier 2
+
*; Level 10
 
:For 60 seconds after using Blocking Stance, First Aid heals you +14
 
:For 60 seconds after using Blocking Stance, First Aid heals you +14
*; Tier 3
+
*; Level 15
 
:For 60 seconds after using Blocking Stance, First Aid heals you +17
 
:For 60 seconds after using Blocking Stance, First Aid heals you +17
*; Tier 4
+
*; Level 20
 
:For 60 seconds after using Blocking Stance, First Aid heals you +20
 
:For 60 seconds after using Blocking Stance, First Aid heals you +20
*; Tier 5
+
*; Level 25
 
:For 60 seconds after using Blocking Stance, First Aid heals you +23
 
:For 60 seconds after using Blocking Stance, First Aid heals you +23
*; Tier 6
+
*; Level 30
 
:For 60 seconds after using Blocking Stance, First Aid heals you +26
 
:For 60 seconds after using Blocking Stance, First Aid heals you +26
*; Tier 7
+
*; Level 35
 
:For 60 seconds after using Blocking Stance, First Aid heals you +29
 
:For 60 seconds after using Blocking Stance, First Aid heals you +29
*; Tier 8
+
*; Level 40
 
:For 60 seconds after using Blocking Stance, First Aid heals you +32
 
:For 60 seconds after using Blocking Stance, First Aid heals you +32
*; Tier 9
+
*; Level 45
 
:For 60 seconds after using Blocking Stance, First Aid heals you +35
 
:For 60 seconds after using Blocking Stance, First Aid heals you +35
*; Tier 10
+
*; Level 50
 
:For 60 seconds after using Blocking Stance, First Aid heals you +38
 
:For 60 seconds after using Blocking Stance, First Aid heals you +38
*; Tier 11
+
*; Level 55
 
:For 60 seconds after using Blocking Stance, First Aid heals you +41
 
:For 60 seconds after using Blocking Stance, First Aid heals you +41
*; Tier 12
+
*; Level 60
 
:For 60 seconds after using Blocking Stance, First Aid heals you +44
 
:For 60 seconds after using Blocking Stance, First Aid heals you +44
*; Tier 13
+
*; Level 65
 
:For 60 seconds after using Blocking Stance, First Aid heals you +50
 
:For 60 seconds after using Blocking Stance, First Aid heals you +50
*; Tier 14
+
*; Level 70
 
:For 60 seconds after using Blocking Stance, First Aid heals you +56
 
:For 60 seconds after using Blocking Stance, First Aid heals you +56
 +
*; Level 75
 +
:For 60 seconds after using Blocking Stance, First Aid heals you +62
 +
*; Level 80
 +
:For 60 seconds after using Blocking Stance, First Aid heals you +68
 
}}
 
}}
 
|-
 
|-
|  || of Redirection || <b>Tier 14</b> - Redirect Damage +101% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Redirection || <b>Level 80</b> - Redirect Damage +100% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Redirect Damage +19%
+
:Redirect Damage +10%
*; Tier 2
+
*; Level 10
:Redirect Damage +25%
+
:Redirect Damage +16%
*; Tier 3
+
*; Level 15
:Redirect Damage +31%
+
:Redirect Damage +22%
*; Tier 4
+
*; Level 20
:Redirect Damage +37%
+
:Redirect Damage +28%
*; Tier 5
+
*; Level 25
:Redirect Damage +43%
+
:Redirect Damage +34%
*; Tier 6
+
*; Level 30
:Redirect Damage +49%
+
:Redirect Damage +40%
*; Tier 7
+
*; Level 35
:Redirect Damage +55%
+
:Redirect Damage +46%
*; Tier 8
+
*; Level 40
:Redirect Damage +61%
+
:Redirect Damage +52%
*; Tier 9
+
*; Level 45
:Redirect Damage +67%
+
:Redirect Damage +58%
*; Tier 10
+
*; Level 50
:Redirect Damage +73%
+
:Redirect Damage +64%
*; Tier 11
+
*; Level 55
:Redirect Damage +79%
+
:Redirect Damage +70%
*; Tier 12
+
*; Level 60
:Redirect Damage +85%
+
:Redirect Damage +76%
*; Tier 13
+
*; Level 65
:Redirect Damage +93%
+
:Redirect Damage +82%
*; Tier 14
+
*; Level 70
:Redirect Damage +101%
+
:Redirect Damage +88%
 +
*; Level 75
 +
:Redirect Damage +94%
 +
*; Level 80
 +
:Redirect Damage +100%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - For 60 seconds after using Redirect, First Aid heals you +51 || Hands, Feet || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 80</b> - For 60 seconds after using Redirect, First Aid heals you +75 || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
 
:For 60 seconds after using Redirect, First Aid heals you +15
 
:For 60 seconds after using Redirect, First Aid heals you +15
*; Tier 2
+
*; Level 35
 
:For 60 seconds after using Redirect, First Aid heals you +21
 
:For 60 seconds after using Redirect, First Aid heals you +21
*; Tier 3
+
*; Level 40
 
:For 60 seconds after using Redirect, First Aid heals you +27
 
:For 60 seconds after using Redirect, First Aid heals you +27
*; Tier 4
+
*; Level 45
 
:For 60 seconds after using Redirect, First Aid heals you +33
 
:For 60 seconds after using Redirect, First Aid heals you +33
*; Tier 5
+
*; Level 50
 
:For 60 seconds after using Redirect, First Aid heals you +39
 
:For 60 seconds after using Redirect, First Aid heals you +39
*; Tier 6
+
*; Level 55
 
:For 60 seconds after using Redirect, First Aid heals you +45
 
:For 60 seconds after using Redirect, First Aid heals you +45
*; Tier 7
+
*; Level 60
 
:For 60 seconds after using Redirect, First Aid heals you +51
 
:For 60 seconds after using Redirect, First Aid heals you +51
 +
*; Level 65
 +
:For 60 seconds after using Redirect, First Aid heals you +57
 +
*; Level 70
 +
:For 60 seconds after using Redirect, First Aid heals you +63
 +
*; Level 75
 +
:For 60 seconds after using Redirect, First Aid heals you +69
 +
*; Level 80
 +
:For 60 seconds after using Redirect, First Aid heals you +75
 
}}
 
}}
 
|-
 
|-
|  || of Potent Redirection || <b>Tier 14</b> - Redirect generates no Rage, reduces Rage by 960, and taunts -690 || Ring, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Potent Redirection || <b>Level 80</b> - Redirect generates no Rage, reduces Rage by 1160, and taunts -780 || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Redirect generates no Rage, reduces Rage by 100, and taunts -105
 
:Redirect generates no Rage, reduces Rage by 100, and taunts -105
*; Tier 2
+
*; Level 10
 
:Redirect generates no Rage, reduces Rage by 160, and taunts -150
 
:Redirect generates no Rage, reduces Rage by 160, and taunts -150
*; Tier 3
+
*; Level 15
 
:Redirect generates no Rage, reduces Rage by 220, and taunts -195
 
:Redirect generates no Rage, reduces Rage by 220, and taunts -195
*; Tier 4
+
*; Level 20
 
:Redirect generates no Rage, reduces Rage by 280, and taunts -240
 
:Redirect generates no Rage, reduces Rage by 280, and taunts -240
*; Tier 5
+
*; Level 25
 
:Redirect generates no Rage, reduces Rage by 340, and taunts -285
 
:Redirect generates no Rage, reduces Rage by 340, and taunts -285
*; Tier 6
+
*; Level 30
 
:Redirect generates no Rage, reduces Rage by 400, and taunts -330
 
:Redirect generates no Rage, reduces Rage by 400, and taunts -330
*; Tier 7
+
*; Level 35
 
:Redirect generates no Rage, reduces Rage by 460, and taunts -375
 
:Redirect generates no Rage, reduces Rage by 460, and taunts -375
*; Tier 8
+
*; Level 40
 
:Redirect generates no Rage, reduces Rage by 520, and taunts -420
 
:Redirect generates no Rage, reduces Rage by 520, and taunts -420
*; Tier 9
+
*; Level 45
 
:Redirect generates no Rage, reduces Rage by 580, and taunts -465
 
:Redirect generates no Rage, reduces Rage by 580, and taunts -465
*; Tier 10
+
*; Level 50
 
:Redirect generates no Rage, reduces Rage by 640, and taunts -510
 
:Redirect generates no Rage, reduces Rage by 640, and taunts -510
*; Tier 11
+
*; Level 55
 
:Redirect generates no Rage, reduces Rage by 700, and taunts -555
 
:Redirect generates no Rage, reduces Rage by 700, and taunts -555
*; Tier 12
+
*; Level 60
 
:Redirect generates no Rage, reduces Rage by 760, and taunts -600
 
:Redirect generates no Rage, reduces Rage by 760, and taunts -600
*; Tier 13
+
*; Level 65
 
:Redirect generates no Rage, reduces Rage by 860, and taunts -645
 
:Redirect generates no Rage, reduces Rage by 860, and taunts -645
*; Tier 14
+
*; Level 70
 
:Redirect generates no Rage, reduces Rage by 960, and taunts -690
 
:Redirect generates no Rage, reduces Rage by 960, and taunts -690
 +
*; Level 75
 +
:Redirect generates no Rage, reduces Rage by 1060, and taunts -735
 +
*; Level 80
 +
:Redirect generates no Rage, reduces Rage by 1160, and taunts -780
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Redirect deals +48 damage and stuns the target || Hands || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 80</b> - Redirect deals +60 damage and stuns the target || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Redirect deals +3 damage and stuns the target
 
:Redirect deals +3 damage and stuns the target
*; Tier 2
+
*; Level 10
 
:Redirect deals +6 damage and stuns the target
 
:Redirect deals +6 damage and stuns the target
*; Tier 3
+
*; Level 15
 
:Redirect deals +9 damage and stuns the target
 
:Redirect deals +9 damage and stuns the target
*; Tier 4
+
*; Level 20
 
:Redirect deals +12 damage and stuns the target
 
:Redirect deals +12 damage and stuns the target
*; Tier 5
+
*; Level 25
 
:Redirect deals +15 damage and stuns the target
 
:Redirect deals +15 damage and stuns the target
*; Tier 6
+
*; Level 30
 
:Redirect deals +18 damage and stuns the target
 
:Redirect deals +18 damage and stuns the target
*; Tier 7
+
*; Level 35
 
:Redirect deals +21 damage and stuns the target
 
:Redirect deals +21 damage and stuns the target
*; Tier 8
+
*; Level 40
 
:Redirect deals +24 damage and stuns the target
 
:Redirect deals +24 damage and stuns the target
*; Tier 9
+
*; Level 45
 
:Redirect deals +27 damage and stuns the target
 
:Redirect deals +27 damage and stuns the target
*; Tier 10
+
*; Level 50
 
:Redirect deals +30 damage and stuns the target
 
:Redirect deals +30 damage and stuns the target
*; Tier 11
+
*; Level 55
 
:Redirect deals +33 damage and stuns the target
 
:Redirect deals +33 damage and stuns the target
*; Tier 12
+
*; Level 60
 
:Redirect deals +36 damage and stuns the target
 
:Redirect deals +36 damage and stuns the target
*; Tier 13
+
*; Level 65
 
:Redirect deals +42 damage and stuns the target
 
:Redirect deals +42 damage and stuns the target
*; Tier 14
+
*; Level 70
 
:Redirect deals +48 damage and stuns the target
 
:Redirect deals +48 damage and stuns the target
 +
*; Level 75
 +
:Redirect deals +54 damage and stuns the target
 +
*; Level 80
 +
:Redirect deals +60 damage and stuns the target
 
}}
 
}}
 
|-
 
|-
|  || of Strategic Thrusts || <b>Tier 14</b> - Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Strategic Thrusts || <b>Level 80</b> - Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable
*; Tier 2
+
*; Level 10
 +
:Strategic Thrust deals +12% damage, plus 35% more damage if the target is Vulnerable
 +
*; Level 15
 +
:Strategic Thrust deals +14% damage, plus 35% more damage if the target is Vulnerable
 +
*; Level 20
 +
:Strategic Thrust deals +16% damage, plus 35% more damage if the target is Vulnerable
 +
*; Level 25
 
:Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
*; Tier 3
+
*; Level 30
:Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +20% damage, plus 35% more damage if the target is Vulnerable
*; Tier 4
+
*; Level 35
 +
:Strategic Thrust deals +22% damage, plus 35% more damage if the target is Vulnerable
 +
*; Level 40
 
:Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
*; Tier 5
+
*; Level 45
 
:Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
*; Tier 6
+
*; Level 50
 
:Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
*; Tier 7
+
*; Level 55
 
:Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
*; Tier 8
+
*; Level 60
 
:Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
*; Tier 9
+
*; Level 65
:Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +39% damage, plus 40% more damage if the target is Vulnerable
*; Tier 10
+
*; Level 70
:Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +42% damage, plus 40% more damage if the target is Vulnerable
*; Tier 11
+
*; Level 75
:Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +45% damage, plus 40% more damage if the target is Vulnerable
*; Tier 12
+
*; Level 80
:Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
+
:Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
*; Tier 13
 
:Strategic Thrust deals +51% damage, plus 40% more damage if the target is Vulnerable
 
*; Tier 14
 
:Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
 
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Strategic Thrust and Lunge Damage +60% || Head, OffHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 80</b> - Strategic Thrust and Lunge Damage +31% || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 +
:Strategic Thrust and Lunge Damage +10%
 +
*; Level 10
 +
:Strategic Thrust and Lunge Damage +11%
 +
*; Level 15
 +
:Strategic Thrust and Lunge Damage +12%
 +
*; Level 20
 +
:Strategic Thrust and Lunge Damage +13%
 +
*; Level 25
 +
:Strategic Thrust and Lunge Damage +14%
 +
*; Level 30
 +
:Strategic Thrust and Lunge Damage +15%
 +
*; Level 35
 +
:Strategic Thrust and Lunge Damage +16%
 +
*; Level 40
 
:Strategic Thrust and Lunge Damage +17%
 
:Strategic Thrust and Lunge Damage +17%
*; Tier 2
+
*; Level 45
:Strategic Thrust and Lunge Damage +20%
+
:Strategic Thrust and Lunge Damage +18%
*; Tier 3
+
*; Level 50
 +
:Strategic Thrust and Lunge Damage +19%
 +
*; Level 55
 +
:Strategic Thrust and Lunge Damage +21%
 +
*; Level 60
 
:Strategic Thrust and Lunge Damage +23%
 
:Strategic Thrust and Lunge Damage +23%
*; Tier 4
+
*; Level 65
:Strategic Thrust and Lunge Damage +26%
+
:Strategic Thrust and Lunge Damage +25%
*; Tier 5
+
*; Level 70
 +
:Strategic Thrust and Lunge Damage +27%
 +
*; Level 75
 
:Strategic Thrust and Lunge Damage +29%
 
:Strategic Thrust and Lunge Damage +29%
*; Tier 6
+
*; Level 80
:Strategic Thrust and Lunge Damage +32%
+
:Strategic Thrust and Lunge Damage +31%
*; Tier 7
 
:Strategic Thrust and Lunge Damage +35%
 
*; Tier 8
 
:Strategic Thrust and Lunge Damage +38%
 
*; Tier 9
 
:Strategic Thrust and Lunge Damage +41%
 
*; Tier 10
 
:Strategic Thrust and Lunge Damage +44%
 
*; Tier 11
 
:Strategic Thrust and Lunge Damage +47%
 
*; Tier 12
 
:Strategic Thrust and Lunge Damage +50%
 
*; Tier 13
 
:Strategic Thrust and Lunge Damage +55%
 
*; Tier 14
 
:Strategic Thrust and Lunge Damage +60%
 
 
}}
 
}}
 
|-
 
|-
|  || of Opportunistic Vulnerabilities || <b>Tier 14</b> - If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you || Chest, Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Opportunistic Vulnerabilities || <b>Level 80</b> - If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
*; Tier 2
+
*; Level 10
 
:If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
*; Tier 3
+
*; Level 15
 
:If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
*; Tier 4
+
*; Level 20
 
:If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
*; Tier 5
+
*; Level 25
 
:If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
*; Tier 6
+
*; Level 30
 
:If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
*; Tier 7
+
*; Level 35
 
:If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
*; Tier 8
+
*; Level 40
 
:If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
*; Tier 9
+
*; Level 45
 
:If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
*; Tier 10
+
*; Level 50
 
:If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
*; Tier 11
+
*; Level 55
 
:If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
*; Tier 12
+
*; Level 60
 
:If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
*; Tier 13
+
*; Level 65
 
:If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
*; Tier 14
+
*; Level 70
 
:If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
 +
*; Level 75
 +
:If Strategic Thrust is used on a Vulnerable target, it deals +106 damage and restores 75 Health to you
 +
*; Level 80
 +
:If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
 
}}
 
}}
 
|-
 
|-
|  || of Heedfulness || <b>Tier 14</b> - Heed The Stick Damage +63% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Heedfulness || <b>Level 80</b> - Heed The Stick Damage +61% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Heed The Stick Damage +11%
+
:Heed The Stick Damage +10%
*; Tier 2
+
*; Level 10
:Heed The Stick Damage +15%
+
:Heed The Stick Damage +13%
*; Tier 3
+
*; Level 15
 +
:Heed The Stick Damage +16%
 +
*; Level 20
 
:Heed The Stick Damage +19%
 
:Heed The Stick Damage +19%
*; Tier 4
+
*; Level 25
:Heed The Stick Damage +23%
+
:Heed The Stick Damage +22%
*; Tier 5
+
*; Level 30
:Heed The Stick Damage +27%
+
:Heed The Stick Damage +25%
*; Tier 6
+
*; Level 35
 +
:Heed The Stick Damage +28%
 +
*; Level 40
 
:Heed The Stick Damage +31%
 
:Heed The Stick Damage +31%
*; Tier 7
+
*; Level 45
:Heed The Stick Damage +35%
+
:Heed The Stick Damage +34%
*; Tier 8
+
*; Level 50
:Heed The Stick Damage +39%
+
:Heed The Stick Damage +37%
*; Tier 9
+
*; Level 55
:Heed The Stick Damage +43%
+
:Heed The Stick Damage +41%
*; Tier 10
+
*; Level 60
:Heed The Stick Damage +47%
+
:Heed The Stick Damage +45%
*; Tier 11
+
*; Level 65
:Heed The Stick Damage +51%
+
:Heed The Stick Damage +49%
*; Tier 12
+
*; Level 70
:Heed The Stick Damage +55%
+
:Heed The Stick Damage +53%
*; Tier 13
+
*; Level 75
:Heed The Stick Damage +59%
+
:Heed The Stick Damage +57%
*; Tier 14
+
*; Level 80
:Heed The Stick Damage +63%
+
:Heed The Stick Damage +61%
 
}}
 
}}
 
|-
 
|-
|  || of Potent Heeding || <b>Tier 14</b> - Heed The Stick deals +15% Damage and Taunts +840 || Chest, Head || {{Spoiler|Click Expand to reveal|
+
|  || of Potent Heeding || <b>Level 80</b> - Heed The Stick deals +16% Damage and Taunts +960 || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Heed The Stick deals +1% Damage and Taunts +60
 
:Heed The Stick deals +1% Damage and Taunts +60
*; Tier 2
+
*; Level 10
 
:Heed The Stick deals +2% Damage and Taunts +120
 
:Heed The Stick deals +2% Damage and Taunts +120
*; Tier 3
+
*; Level 15
 
:Heed The Stick deals +3% Damage and Taunts +180
 
:Heed The Stick deals +3% Damage and Taunts +180
*; Tier 4
+
*; Level 20
 
:Heed The Stick deals +4% Damage and Taunts +240
 
:Heed The Stick deals +4% Damage and Taunts +240
*; Tier 5
+
*; Level 25
 
:Heed The Stick deals +5% Damage and Taunts +300
 
:Heed The Stick deals +5% Damage and Taunts +300
*; Tier 6
+
*; Level 30
 
:Heed The Stick deals +6% Damage and Taunts +360
 
:Heed The Stick deals +6% Damage and Taunts +360
*; Tier 7
+
*; Level 35
 
:Heed The Stick deals +7% Damage and Taunts +420
 
:Heed The Stick deals +7% Damage and Taunts +420
*; Tier 8
+
*; Level 40
 
:Heed The Stick deals +8% Damage and Taunts +480
 
:Heed The Stick deals +8% Damage and Taunts +480
*; Tier 9
+
*; Level 45
 
:Heed The Stick deals +9% Damage and Taunts +540
 
:Heed The Stick deals +9% Damage and Taunts +540
*; Tier 10
+
*; Level 50
 
:Heed The Stick deals +10% Damage and Taunts +600
 
:Heed The Stick deals +10% Damage and Taunts +600
*; Tier 11
+
*; Level 55
 
:Heed The Stick deals +11% Damage and Taunts +660
 
:Heed The Stick deals +11% Damage and Taunts +660
*; Tier 12
+
*; Level 60
 
:Heed The Stick deals +12% Damage and Taunts +720
 
:Heed The Stick deals +12% Damage and Taunts +720
*; Tier 13
+
*; Level 65
 
:Heed The Stick deals +13% Damage and Taunts +780
 
:Heed The Stick deals +13% Damage and Taunts +780
*; Tier 14
+
*; Level 70
:Heed The Stick deals +15% Damage and Taunts +840
+
:Heed The Stick deals +14% Damage and Taunts +840
 +
*; Level 75
 +
:Heed The Stick deals +15% Damage and Taunts +900
 +
*; Level 80
 +
:Heed The Stick deals +16% Damage and Taunts +960
 
}}
 
}}
 
|-
 
|-
|  || of Healthy Heeding || <b>Tier 14</b> - Heed The Stick heals you for 24 health (or armor if health is full) || Hands, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Healthy Heeding || <b>Level 80</b> - Heed The Stick heals you for 28 health (or armor if health is full) || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Heed The Stick heals you for 5 health (or armor if health is full)
 
:Heed The Stick heals you for 5 health (or armor if health is full)
*; Tier 2
+
*; Level 10
 
:Heed The Stick heals you for 6 health (or armor if health is full)
 
:Heed The Stick heals you for 6 health (or armor if health is full)
*; Tier 3
+
*; Level 15
 
:Heed The Stick heals you for 7 health (or armor if health is full)
 
:Heed The Stick heals you for 7 health (or armor if health is full)
*; Tier 4
+
*; Level 20
 
:Heed The Stick heals you for 8 health (or armor if health is full)
 
:Heed The Stick heals you for 8 health (or armor if health is full)
*; Tier 5
+
*; Level 25
 
:Heed The Stick heals you for 9 health (or armor if health is full)
 
:Heed The Stick heals you for 9 health (or armor if health is full)
*; Tier 6
+
*; Level 30
 
:Heed The Stick heals you for 10 health (or armor if health is full)
 
:Heed The Stick heals you for 10 health (or armor if health is full)
*; Tier 7
+
*; Level 35
 
:Heed The Stick heals you for 11 health (or armor if health is full)
 
:Heed The Stick heals you for 11 health (or armor if health is full)
*; Tier 8
+
*; Level 40
 
:Heed The Stick heals you for 12 health (or armor if health is full)
 
:Heed The Stick heals you for 12 health (or armor if health is full)
*; Tier 9
+
*; Level 45
 
:Heed The Stick heals you for 14 health (or armor if health is full)
 
:Heed The Stick heals you for 14 health (or armor if health is full)
*; Tier 10
+
*; Level 50
 
:Heed The Stick heals you for 16 health (or armor if health is full)
 
:Heed The Stick heals you for 16 health (or armor if health is full)
*; Tier 11
+
*; Level 55
 
:Heed The Stick heals you for 18 health (or armor if health is full)
 
:Heed The Stick heals you for 18 health (or armor if health is full)
*; Tier 12
+
*; Level 60
 
:Heed The Stick heals you for 20 health (or armor if health is full)
 
:Heed The Stick heals you for 20 health (or armor if health is full)
*; Tier 13
+
*; Level 65
 
:Heed The Stick heals you for 22 health (or armor if health is full)
 
:Heed The Stick heals you for 22 health (or armor if health is full)
*; Tier 14
+
*; Level 70
 
:Heed The Stick heals you for 24 health (or armor if health is full)
 
:Heed The Stick heals you for 24 health (or armor if health is full)
 +
*; Level 75
 +
:Heed The Stick heals you for 26 health (or armor if health is full)
 +
*; Level 80
 +
:Heed The Stick heals you for 28 health (or armor if health is full)
 
}}
 
}}
 
|-
 
|-
|  || of Thickheaded Heeding || <b>Tier 7</b> - Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Thickheaded Heeding || <b>Level 80</b> - Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
 
:Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
*; Tier 2
+
*; Level 35
 
:Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
*; Tier 3
+
*; Level 40
 
:Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
*; Tier 4
+
*; Level 45
 
:Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
*; Tier 5
+
*; Level 50
 
:Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
*; Tier 6
+
*; Level 55
 
:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
*; Tier 7
+
*; Level 60
 
:Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
 +
*; Level 65
 +
:Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds
 +
*; Level 70
 +
:Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
 +
*; Level 75
 +
:Heed The Stick gives you +16 mitigation from direct attacks for 10 seconds
 +
*; Level 80
 +
:Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Headcracking || <b>Tier 14</b> - Headcracker Damage +60% || Chest, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Headcracking || <b>Level 80</b> - Headcracker Damage +60% || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Headcracker Damage +8%
 
:Headcracker Damage +8%
*; Tier 2
+
*; Level 10
:Headcracker Damage +12%
+
:Headcracker Damage +11%
*; Tier 3
+
*; Level 15
:Headcracker Damage +16%
+
:Headcracker Damage +14%
*; Tier 4
+
*; Level 20
 +
:Headcracker Damage +17%
 +
*; Level 25
 
:Headcracker Damage +20%
 
:Headcracker Damage +20%
*; Tier 5
+
*; Level 30
:Headcracker Damage +24%
+
:Headcracker Damage +23%
*; Tier 6
+
*; Level 35
:Headcracker Damage +28%
+
:Headcracker Damage +26%
*; Tier 7
+
*; Level 40
 +
:Headcracker Damage +29%
 +
*; Level 45
 
:Headcracker Damage +32%
 
:Headcracker Damage +32%
*; Tier 8
+
*; Level 50
 
:Headcracker Damage +36%
 
:Headcracker Damage +36%
*; Tier 9
+
*; Level 55
 
:Headcracker Damage +40%
 
:Headcracker Damage +40%
*; Tier 10
+
*; Level 60
 
:Headcracker Damage +44%
 
:Headcracker Damage +44%
*; Tier 11
+
*; Level 65
 
:Headcracker Damage +48%
 
:Headcracker Damage +48%
*; Tier 12
+
*; Level 70
 
:Headcracker Damage +52%
 
:Headcracker Damage +52%
*; Tier 13
+
*; Level 75
 
:Headcracker Damage +56%
 
:Headcracker Damage +56%
*; Tier 14
+
*; Level 80
 
:Headcracker Damage +60%
 
:Headcracker Damage +60%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210 || Legs, MainHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 80</b> - Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192 || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
+
:Headcracker deals +5 damage, generates no Rage, and reduces Rage by 12
*; Tier 2
+
*; Level 10
:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30
+
:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 24
*; Tier 3
+
*; Level 15
:Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45
+
:Headcracker deals +15 damage, generates no Rage, and reduces Rage by 36
*; Tier 4
+
*; Level 20
:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60
+
:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 48
*; Tier 5
+
*; Level 25
:Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75
+
:Headcracker deals +25 damage, generates no Rage, and reduces Rage by 60
*; Tier 6
+
*; Level 30
:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90
+
:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 72
*; Tier 7
+
*; Level 35
:Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105
+
:Headcracker deals +35 damage, generates no Rage, and reduces Rage by 84
*; Tier 8
+
*; Level 40
:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120
+
:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 96
*; Tier 9
+
*; Level 45
:Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135
+
:Headcracker deals +45 damage, generates no Rage, and reduces Rage by 108
*; Tier 10
+
*; Level 50
:Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150
+
:Headcracker deals +50 damage, generates no Rage, and reduces Rage by 120
*; Tier 11
+
*; Level 55
:Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165
+
:Headcracker deals +55 damage, generates no Rage, and reduces Rage by 132
*; Tier 12
+
*; Level 60
:Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
+
:Headcracker deals +60 damage, generates no Rage, and reduces Rage by 144
*; Tier 13
+
*; Level 65
:Headcracker deals +70 damage, generates no Rage, and reduces Rage by 195
+
:Headcracker deals +70 damage, generates no Rage, and reduces Rage by 156
*; Tier 14
+
*; Level 70
:Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210
+
:Headcracker deals +80 damage, generates no Rage, and reduces Rage by 168
 +
*; Level 75
 +
:Headcracker deals +90 damage, generates no Rage, and reduces Rage by 180
 +
*; Level 80
 +
:Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192
 
}}
 
}}
 
|-
 
|-
| Uncrackable ||  || <b>Tier 7</b> - After using Headcracker, you take half damage from Psychic attacks for 11 seconds || OffHand || {{Spoiler|Click Expand to reveal|
+
| Uncrackable ||  || <b>Level 80</b> - After using Headcracker, you take half damage from Psychic attacks for 15 seconds || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
 
:After using Headcracker, you take half damage from Psychic attacks for 5 seconds
 
:After using Headcracker, you take half damage from Psychic attacks for 5 seconds
*; Tier 2
+
*; Level 35
 
:After using Headcracker, you take half damage from Psychic attacks for 6 seconds
 
:After using Headcracker, you take half damage from Psychic attacks for 6 seconds
*; Tier 3
+
*; Level 40
 
:After using Headcracker, you take half damage from Psychic attacks for 7 seconds
 
:After using Headcracker, you take half damage from Psychic attacks for 7 seconds
*; Tier 4
+
*; Level 45
 
:After using Headcracker, you take half damage from Psychic attacks for 8 seconds
 
:After using Headcracker, you take half damage from Psychic attacks for 8 seconds
*; Tier 5
+
*; Level 50
 
:After using Headcracker, you take half damage from Psychic attacks for 9 seconds
 
:After using Headcracker, you take half damage from Psychic attacks for 9 seconds
*; Tier 6
+
*; Level 55
 
:After using Headcracker, you take half damage from Psychic attacks for 10 seconds
 
:After using Headcracker, you take half damage from Psychic attacks for 10 seconds
*; Tier 7
+
*; Level 60
 
:After using Headcracker, you take half damage from Psychic attacks for 11 seconds
 
:After using Headcracker, you take half damage from Psychic attacks for 11 seconds
 +
*; Level 65
 +
:After using Headcracker, you take half damage from Psychic attacks for 12 seconds
 +
*; Level 70
 +
:After using Headcracker, you take half damage from Psychic attacks for 13 seconds
 +
*; Level 75
 +
:After using Headcracker, you take half damage from Psychic attacks for 14 seconds
 +
*; Level 80
 +
:After using Headcracker, you take half damage from Psychic attacks for 15 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Pinning || <b>Tier 14</b> - Pin Damage +61% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Pinning || <b>Level 80</b> - Pin Damage +60% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Pin Damage +5%
 
:Pin Damage +5%
*; Tier 2
+
*; Level 10
:Pin Damage +9%
+
:Pin Damage +8%
*; Tier 3
+
*; Level 15
:Pin Damage +13%
+
:Pin Damage +11%
*; Tier 4
+
*; Level 20
 +
:Pin Damage +14%
 +
*; Level 25
 
:Pin Damage +17%
 
:Pin Damage +17%
*; Tier 5
+
*; Level 30
:Pin Damage +21%
+
:Pin Damage +20%
*; Tier 6
+
*; Level 35
:Pin Damage +25%
+
:Pin Damage +24%
*; Tier 7
+
*; Level 40
:Pin Damage +29%
+
:Pin Damage +28%
*; Tier 8
+
*; Level 45
:Pin Damage +33%
+
:Pin Damage +32%
*; Tier 9
+
*; Level 50
:Pin Damage +37%
+
:Pin Damage +36%
*; Tier 10
+
*; Level 55
:Pin Damage +41%
+
:Pin Damage +40%
*; Tier 11
+
*; Level 60
:Pin Damage +45%
+
:Pin Damage +44%
*; Tier 12
+
*; Level 65
:Pin Damage +49%
+
:Pin Damage +48%
*; Tier 13
+
*; Level 70
:Pin Damage +55%
+
:Pin Damage +52%
*; Tier 14
+
*; Level 75
:Pin Damage +61%
+
:Pin Damage +56%
 +
*; Level 80
 +
:Pin Damage +60%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Pin generates no Rage and reduces Rage by 750 || Necklace, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 80</b> - Pin generates no Rage and reduces Rage by 900 || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Pin generates no Rage and reduces Rage by 50
 
:Pin generates no Rage and reduces Rage by 50
*; Tier 2
+
*; Level 10
 
:Pin generates no Rage and reduces Rage by 100
 
:Pin generates no Rage and reduces Rage by 100
*; Tier 3
+
*; Level 15
 
:Pin generates no Rage and reduces Rage by 150
 
:Pin generates no Rage and reduces Rage by 150
*; Tier 4
+
*; Level 20
 
:Pin generates no Rage and reduces Rage by 200
 
:Pin generates no Rage and reduces Rage by 200
*; Tier 5
+
*; Level 25
 
:Pin generates no Rage and reduces Rage by 250
 
:Pin generates no Rage and reduces Rage by 250
*; Tier 6
+
*; Level 30
 
:Pin generates no Rage and reduces Rage by 300
 
:Pin generates no Rage and reduces Rage by 300
*; Tier 7
+
*; Level 35
 
:Pin generates no Rage and reduces Rage by 350
 
:Pin generates no Rage and reduces Rage by 350
*; Tier 8
+
*; Level 40
 
:Pin generates no Rage and reduces Rage by 400
 
:Pin generates no Rage and reduces Rage by 400
*; Tier 9
+
*; Level 45
 
:Pin generates no Rage and reduces Rage by 450
 
:Pin generates no Rage and reduces Rage by 450
*; Tier 10
+
*; Level 50
 
:Pin generates no Rage and reduces Rage by 500
 
:Pin generates no Rage and reduces Rage by 500
*; Tier 11
+
*; Level 55
 
:Pin generates no Rage and reduces Rage by 550
 
:Pin generates no Rage and reduces Rage by 550
*; Tier 12
+
*; Level 60
 
:Pin generates no Rage and reduces Rage by 600
 
:Pin generates no Rage and reduces Rage by 600
*; Tier 13
+
*; Level 65
 
:Pin generates no Rage and reduces Rage by 675
 
:Pin generates no Rage and reduces Rage by 675
*; Tier 14
+
*; Level 70
 
:Pin generates no Rage and reduces Rage by 750
 
:Pin generates no Rage and reduces Rage by 750
 +
*; Level 75
 +
:Pin generates no Rage and reduces Rage by 825
 +
*; Level 80
 +
:Pin generates no Rage and reduces Rage by 900
 
}}
 
}}
 
|-
 
|-
|  || of Agonizing Pins || <b>Tier 7</b> - Pin causes target's attacks to deal -40% damage for 5 seconds || OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of Agonizing Pins || <b>Level 80</b> - Pin causes target's attacks to deal -50% damage for 5 seconds || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
 
:Pin causes target's attacks to deal -10% damage for 5 seconds
 
:Pin causes target's attacks to deal -10% damage for 5 seconds
*; Tier 2
+
*; Level 35
 
:Pin causes target's attacks to deal -15% damage for 5 seconds
 
:Pin causes target's attacks to deal -15% damage for 5 seconds
*; Tier 3
+
*; Level 40
 
:Pin causes target's attacks to deal -20% damage for 5 seconds
 
:Pin causes target's attacks to deal -20% damage for 5 seconds
*; Tier 4
+
*; Level 45
 
:Pin causes target's attacks to deal -25% damage for 5 seconds
 
:Pin causes target's attacks to deal -25% damage for 5 seconds
*; Tier 5
+
*; Level 50
 
:Pin causes target's attacks to deal -30% damage for 5 seconds
 
:Pin causes target's attacks to deal -30% damage for 5 seconds
*; Tier 6
+
*; Level 55
 
:Pin causes target's attacks to deal -35% damage for 5 seconds
 
:Pin causes target's attacks to deal -35% damage for 5 seconds
*; Tier 7
+
*; Level 60
 
:Pin causes target's attacks to deal -40% damage for 5 seconds
 
:Pin causes target's attacks to deal -40% damage for 5 seconds
 +
*; Level 65
 +
:Pin causes target's attacks to deal -42% damage for 5 seconds
 +
*; Level 70
 +
:Pin causes target's attacks to deal -45% damage for 5 seconds
 +
*; Level 75
 +
:Pin causes target's attacks to deal -47% damage for 5 seconds
 +
*; Level 80
 +
:Pin causes target's attacks to deal -50% damage for 5 seconds
 
}}
 
}}
 
|-
 
|-
|  || of The Phoenix || <b>Tier 7</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you || OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of The Phoenix || <b>Level 80</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
*; Tier 2
+
*; Level 40
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
*; Tier 3
+
*; Level 45
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
*; Tier 4
+
*; Level 50
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
*; Tier 5
+
*; Level 55
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
*; Tier 6
+
*; Level 60
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
*; Tier 7
+
*; Level 65
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
 +
*; Level 70
 +
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 Health to you
 +
*; Level 75
 +
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 76 Health to you
 +
*; Level 80
 +
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 1</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || MainHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 30</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
 
:Phoenix Strike deals +10% damage and triggers the target's Vulnerability
 
:Phoenix Strike deals +10% damage and triggers the target's Vulnerability
 
}}
 
}}
 
|-
 
|-
|  || of Healthy Suppression || <b>Tier 14</b> - Suppress heals you for 40 health || OffHand, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Healthy Suppression || <b>Level 80</b> - Suppress heals you for 45 health || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Suppress heals you for 15 health
 
:Suppress heals you for 15 health
*; Tier 2
+
*; Level 10
 
:Suppress heals you for 17 health
 
:Suppress heals you for 17 health
*; Tier 3
+
*; Level 15
 
:Suppress heals you for 19 health
 
:Suppress heals you for 19 health
*; Tier 4
+
*; Level 20
 
:Suppress heals you for 20 health
 
:Suppress heals you for 20 health
*; Tier 5
+
*; Level 25
 
:Suppress heals you for 22 health
 
:Suppress heals you for 22 health
*; Tier 6
+
*; Level 30
 
:Suppress heals you for 24 health
 
:Suppress heals you for 24 health
*; Tier 7
+
*; Level 35
 
:Suppress heals you for 26 health
 
:Suppress heals you for 26 health
*; Tier 8
+
*; Level 40
 
:Suppress heals you for 28 health
 
:Suppress heals you for 28 health
*; Tier 9
+
*; Level 45
 
:Suppress heals you for 30 health
 
:Suppress heals you for 30 health
*; Tier 10
+
*; Level 50
 
:Suppress heals you for 32 health
 
:Suppress heals you for 32 health
*; Tier 11
+
*; Level 55
 
:Suppress heals you for 34 health
 
:Suppress heals you for 34 health
*; Tier 12
+
*; Level 60
 
:Suppress heals you for 36 health
 
:Suppress heals you for 36 health
*; Tier 13
+
*; Level 65
 
:Suppress heals you for 38 health
 
:Suppress heals you for 38 health
*; Tier 14
+
*; Level 70
 
:Suppress heals you for 40 health
 
:Suppress heals you for 40 health
 +
*; Level 75
 +
:Suppress heals you for 42 health
 +
*; Level 80
 +
:Suppress heals you for 45 health
 
}}
 
}}
 
|-
 
|-
|  || of Suppression || <b>Tier 14</b> - Suppress Damage +51% || Ring, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Suppression || <b>Level 80</b> - Suppress Damage +48% || Ring, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Suppress Damage +10%
+
:Suppress Damage +7%
*; Tier 2
+
*; Level 10
 +
:Suppress Damage +9%
 +
*; Level 15
 +
:Suppress Damage +11%
 +
*; Level 20
 
:Suppress Damage +13%
 
:Suppress Damage +13%
*; Tier 3
+
*; Level 25
:Suppress Damage +16%
+
:Suppress Damage +15%
*; Tier 4
+
*; Level 30
:Suppress Damage +19%
+
:Suppress Damage +18%
*; Tier 5
+
*; Level 35
:Suppress Damage +22%
+
:Suppress Damage +21%
*; Tier 6
+
*; Level 40
:Suppress Damage +25%
+
:Suppress Damage +24%
*; Tier 7
+
*; Level 45
:Suppress Damage +28%
+
:Suppress Damage +27%
*; Tier 8
+
*; Level 50
:Suppress Damage +31%
+
:Suppress Damage +30%
*; Tier 9
+
*; Level 55
:Suppress Damage +34%
+
:Suppress Damage +33%
*; Tier 10
+
*; Level 60
:Suppress Damage +37%
+
:Suppress Damage +36%
*; Tier 11
+
*; Level 65
:Suppress Damage +40%
+
:Suppress Damage +39%
*; Tier 12
+
*; Level 70
:Suppress Damage +43%
+
:Suppress Damage +42%
*; Tier 13
+
*; Level 75
:Suppress Damage +47%
+
:Suppress Damage +45%
*; Tier 14
+
*; Level 80
:Suppress Damage +51%
+
:Suppress Damage +48%
 
}}
 
}}
 
|-
 
|-
|  || of Contemplative Suppression || <b>Tier 14</b> - Suppress deals +33% damage and causes targets to lose an additional 350 Rage || Legs, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Contemplative Suppression || <b>Level 80</b> - Suppress deals +32% damage and causes targets to lose an additional 400 Rage || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
:Suppress deals +5% damage and causes targets to lose an additional 25 Rage
+
:Suppress deals +7% damage and causes targets to lose an additional 25 Rage
*; Tier 2
+
*; Level 10
:Suppress deals +7% damage and causes targets to lose an additional 50 Rage
+
:Suppress deals +8% damage and causes targets to lose an additional 50 Rage
*; Tier 3
+
*; Level 15
 
:Suppress deals +9% damage and causes targets to lose an additional 75 Rage
 
:Suppress deals +9% damage and causes targets to lose an additional 75 Rage
*; Tier 4
+
*; Level 20
:Suppress deals +11% damage and causes targets to lose an additional 100 Rage
+
:Suppress deals +10% damage and causes targets to lose an additional 100 Rage
*; Tier 5
+
*; Level 25
:Suppress deals +13% damage and causes targets to lose an additional 125 Rage
+
:Suppress deals +11% damage and causes targets to lose an additional 125 Rage
*; Tier 6
+
*; Level 30
:Suppress deals +15% damage and causes targets to lose an additional 150 Rage
+
:Suppress deals +12% damage and causes targets to lose an additional 150 Rage
*; Tier 7
+
*; Level 35
:Suppress deals +17% damage and causes targets to lose an additional 175 Rage
+
:Suppress deals +14% damage and causes targets to lose an additional 175 Rage
*; Tier 8
+
*; Level 40
:Suppress deals +19% damage and causes targets to lose an additional 200 Rage
+
:Suppress deals +16% damage and causes targets to lose an additional 200 Rage
*; Tier 9
+
*; Level 45
:Suppress deals +21% damage and causes targets to lose an additional 225 Rage
+
:Suppress deals +18% damage and causes targets to lose an additional 225 Rage
*; Tier 10
+
*; Level 50
:Suppress deals +23% damage and causes targets to lose an additional 250 Rage
+
:Suppress deals +20% damage and causes targets to lose an additional 250 Rage
*; Tier 11
+
*; Level 55
:Suppress deals +25% damage and causes targets to lose an additional 275 Rage
+
:Suppress deals +22% damage and causes targets to lose an additional 275 Rage
*; Tier 12
+
*; Level 60
:Suppress deals +27% damage and causes targets to lose an additional 300 Rage
+
:Suppress deals +24% damage and causes targets to lose an additional 300 Rage
*; Tier 13
+
*; Level 65
:Suppress deals +30% damage and causes targets to lose an additional 325 Rage
+
:Suppress deals +26% damage and causes targets to lose an additional 325 Rage
*; Tier 14
+
*; Level 70
:Suppress deals +33% damage and causes targets to lose an additional 350 Rage
+
:Suppress deals +28% damage and causes targets to lose an additional 350 Rage
 +
*; Level 75
 +
:Suppress deals +30% damage and causes targets to lose an additional 375 Rage
 +
*; Level 80
 +
:Suppress deals +32% damage and causes targets to lose an additional 400 Rage
 
}}
 
}}
 
|-
 
|-
|  || of Stunning Suppression || <b>Tier 14</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage. || Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Stunning Suppression || <b>Level 80</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage. || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
*; Tier 2
+
*; Level 10
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
*; Tier 3
+
*; Level 15
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
*; Tier 4
+
*; Level 20
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
*; Tier 5
+
*; Level 25
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
*; Tier 6
+
*; Level 30
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
*; Tier 7
+
*; Level 35
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
*; Tier 8
+
*; Level 40
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
*; Tier 9
+
*; Level 45
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
*; Tier 10
+
*; Level 50
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
*; Tier 11
+
*; Level 55
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
*; Tier 12
+
*; Level 60
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
*; Tier 13
+
*; Level 65
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
*; Tier 14
+
*; Level 70
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
 +
*; Level 75
 +
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +180 damage.
 +
*; Level 80
 +
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.
 
}}
 
}}
 
|}
 
|}

Revision as of 22:41, 12 March 2020

See also: Staff/Treasure Effects:By Slot

See also: Staff/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot Other Versions
of Staff-Fighting Level 80 - Staff Base Damage +40% Head, MainHand

Click Expand to reveal

  • Level 10
Staff Damage +5
  • Level 20
Staff Base Damage +10%
  • Level 30
Staff Base Damage +15%
  • Level 40
Staff Base Damage +20%
  • Level 50
Staff Base Damage +25%
  • Level 60
Staff Base Damage +30%
  • Level 70
Staff Base Damage +35%
  • Level 80
Staff Base Damage +40%
Level 80 - Armor from Combat Refresh Abilities +46 when Staff is active Chest, Feet

Click Expand to reveal

  • Level 5
Armor from Combat Refresh Abilities +12 when Staff is active
  • Level 10
Armor from Combat Refresh Abilities +14 when Staff is active
  • Level 15
Armor from Combat Refresh Abilities +16 when Staff is active
  • Level 20
Armor from Combat Refresh Abilities +18 when Staff is active
  • Level 25
Armor from Combat Refresh Abilities +20 when Staff is active
  • Level 30
Armor from Combat Refresh Abilities +22 when Staff is active
  • Level 35
Armor from Combat Refresh Abilities +24 when Staff is active
  • Level 40
Armor from Combat Refresh Abilities +26 when Staff is active
  • Level 45
Armor from Combat Refresh Abilities +28 when Staff is active
  • Level 50
Armor from Combat Refresh Abilities +30 when Staff is active
  • Level 55
Armor from Combat Refresh Abilities +32 when Staff is active
  • Level 60
Armor from Combat Refresh Abilities +34 when Staff is active
  • Level 65
Armor from Combat Refresh Abilities +37 when Staff is active
  • Level 70
Armor from Combat Refresh Abilities +40 when Staff is active
  • Level 75
Armor from Combat Refresh Abilities +43 when Staff is active
  • Level 80
Armor from Combat Refresh Abilities +46 when Staff is active
Level 80 - Smash, Double Hit, and Heed The Stick Damage +69 OffHand, Necklace

Click Expand to reveal

  • Level 5
Smash, Double Hit, and Heed The Stick Damage +5
  • Level 10
Smash, Double Hit, and Heed The Stick Damage +9
  • Level 15
Smash, Double Hit, and Heed The Stick Damage +13
  • Level 20
Smash, Double Hit, and Heed The Stick Damage +17
  • Level 25
Smash, Double Hit, and Heed The Stick Damage +21
  • Level 30
Smash, Double Hit, and Heed The Stick Damage +25
  • Level 35
Smash, Double Hit, and Heed The Stick Damage +29
  • Level 40
Smash, Double Hit, and Heed The Stick Damage +33
  • Level 45
Smash, Double Hit, and Heed The Stick Damage +37
  • Level 50
Smash, Double Hit, and Heed The Stick Damage +41
  • Level 55
Smash, Double Hit, and Heed The Stick Damage +45
  • Level 60
Smash, Double Hit, and Heed The Stick Damage +49
  • Level 65
Smash, Double Hit, and Heed The Stick Damage +54
  • Level 70
Smash, Double Hit, and Heed The Stick Damage +59
  • Level 75
Smash, Double Hit, and Heed The Stick Damage +64
  • Level 80
Smash, Double Hit, and Heed The Stick Damage +69
Level 80 - Nice Attack Power Cost -30 when Staff is active Ring

Click Expand to reveal

  • Level 5
Nice Attack Power Cost -5 when Staff is active
  • Level 10
Nice Attack Power Cost -6 when Staff is active
  • Level 15
Nice Attack Power Cost -7 when Staff is active
  • Level 20
Nice Attack Power Cost -8 when Staff is active
  • Level 25
Nice Attack Power Cost -9 when Staff is active
  • Level 30
Nice Attack Power Cost -10 when Staff is active
  • Level 35
Nice Attack Power Cost -12 when Staff is active
  • Level 40
Nice Attack Power Cost -14 when Staff is active
  • Level 45
Nice Attack Power Cost -16 when Staff is active
  • Level 50
Nice Attack Power Cost -18 when Staff is active
  • Level 55
Nice Attack Power Cost -20 when Staff is active
  • Level 60
Nice Attack Power Cost -22 when Staff is active
  • Level 65
Nice Attack Power Cost -24 when Staff is active
  • Level 70
Nice Attack Power Cost -26 when Staff is active
  • Level 75
Nice Attack Power Cost -28 when Staff is active
  • Level 80
Nice Attack Power Cost -30 when Staff is active
of Smashing Vulnerabilities Level 80 - All Staff attacks have a 5.5% chance to trigger the target's Vulnerability OffHand, Ring

Click Expand to reveal

  • Level 5
All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
  • Level 10
All Staff attacks have a 2% chance to trigger the target's Vulnerability
  • Level 15
All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
  • Level 20
All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
  • Level 25
All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
  • Level 30
All Staff attacks have a 3% chance to trigger the target's Vulnerability
  • Level 35
All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
  • Level 40
All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
  • Level 45
All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
  • Level 50
All Staff attacks have a 4% chance to trigger the target's Vulnerability
  • Level 55
All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
  • Level 60
All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
  • Level 65
All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
  • Level 70
All Staff attacks have a 5% chance to trigger the target's Vulnerability
  • Level 75
All Staff attacks have a 5.25% chance to trigger the target's Vulnerability
  • Level 80
All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
of Fiery Smashing Level 80 - Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds Hands

Click Expand to reveal

  • Level 5
Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
  • Level 10
Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
  • Level 15
Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
  • Level 20
Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
  • Level 25
Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
  • Level 30
Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
  • Level 35
Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
  • Level 40
Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
  • Level 45
Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
  • Level 50
Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
  • Level 55
Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
  • Level 60
Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
  • Level 65
Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
  • Level 70
Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
  • Level 75
Phoenix Strike costs -15 Power and boosts your Direct Fire Damage +19% for 30 seconds
  • Level 80
Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
of Crushing Streaks Level 80 - Double Hit causes your next attack to deal +100 damage if it is a Crushing attack Ring, Hands

Click Expand to reveal

  • Level 10
Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
  • Level 20
Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
  • Level 30
Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
  • Level 40
Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
  • Level 50
Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
  • Level 60
Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
  • Level 70
Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
  • Level 80
Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
Level 80 - Pin heals you for 45 health Chest, Hands

Click Expand to reveal

  • Level 10
Pin heals you for 10 health
  • Level 20
Pin heals you for 15 health
  • Level 30
Pin heals you for 20 health
  • Level 40
Pin heals you for 25 health
  • Level 50
Pin heals you for 30 health
  • Level 60
Pin heals you for 35 health
  • Level 70
Pin heals you for 40 health
  • Level 80
Pin heals you for 45 health
Level 80 - Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds Head, Feet

Click Expand to reveal

  • Level 5
Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
  • Level 10
Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
  • Level 15
Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
  • Level 20
Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
  • Level 25
Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
  • Level 30
Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
  • Level 35
Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
  • Level 40
Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
  • Level 45
Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
  • Level 50
Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
  • Level 55
Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
  • Level 60
Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
  • Level 65
Pin boosts Core Attack and Nice Attack Damage +68 for 7 seconds
  • Level 70
Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
  • Level 75
Pin boosts Core Attack and Nice Attack Damage +78 for 7 seconds
  • Level 80
Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
of Accurate Suppression Level 80 - Suppress and Heed the Stick have +35 Accuracy Head, Feet

Click Expand to reveal

  • Level 10
Suppress and Heed the Stick have +7 Accuracy
  • Level 20
Suppress and Heed the Stick have +11 Accuracy
  • Level 30
Suppress and Heed the Stick have +15 Accuracy
  • Level 40
Suppress and Heed the Stick have +19 Accuracy
  • Level 50
Suppress and Heed the Stick have +23 Accuracy
  • Level 60
Suppress and Heed the Stick have +27 Accuracy
  • Level 70
Suppress and Heed the Stick have +31 Accuracy
  • Level 80
Suppress and Heed the Stick have +35 Accuracy
of Double Hits Level 80 - Double Hit Damage +29% Chest, Feet

Click Expand to reveal

  • Level 5
Double Hit Damage +8%
  • Level 10
Double Hit Damage +9%
  • Level 15
Double Hit Damage +10%
  • Level 20
Double Hit Damage +11%
  • Level 25
Double Hit Damage +12%
  • Level 30
Double Hit Damage +13%
  • Level 35
Double Hit Damage +14%
  • Level 40
Double Hit Damage +16%
  • Level 45
Double Hit Damage +17%
  • Level 50
Double Hit Damage +19%
  • Level 55
Double Hit Damage +20%
  • Level 60
Double Hit Damage +22%
  • Level 65
Double Hit Damage +23%
  • Level 70
Double Hit Damage +25%
  • Level 75
Double Hit Damage +27%
  • Level 80
Double Hit Damage +29%
of The Phoenix Level 80 - Phoenix Strike Damage +60% Chest, Necklace

Click Expand to reveal

  • Level 35
Phoenix Strike Damage +7%
  • Level 40
Phoenix Strike Damage +14%
  • Level 45
Phoenix Strike Damage +20%
  • Level 50
Phoenix Strike Damage +27%
  • Level 55
Phoenix Strike Damage +33%
  • Level 60
Phoenix Strike Damage +40%
  • Level 65
Phoenix Strike Damage +45%
  • Level 70
Phoenix Strike Damage +50%
  • Level 75
Phoenix Strike Damage +55%
  • Level 80
Phoenix Strike Damage +60%
of The Phoenix Level 80 - Phoenix Strike deals +36% Fire damage to melee attackers, and ability reuse timer is -7 seconds Feet

Click Expand to reveal

  • Level 35
Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds
  • Level 40
Phoenix Strike deals +8% Fire damage to melee attackers, and ability reuse timer is -5 seconds
  • Level 45
Phoenix Strike deals +11% Fire damage to melee attackers, and ability reuse timer is -5 seconds
  • Level 50
Phoenix Strike deals +14% Fire damage to melee attackers, and ability reuse timer is -6 seconds
  • Level 55
Phoenix Strike deals +17% Fire damage to melee attackers, and ability reuse timer is -6 seconds
  • Level 60
Phoenix Strike deals +20% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 65
Phoenix Strike deals +24% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 70
Phoenix Strike deals +28% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 75
Phoenix Strike deals +32% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Level 80
Phoenix Strike deals +36% Fire damage to melee attackers, and ability reuse timer is -7 seconds
of The Phoenix Level 80 - Phoenix Strike deals +189 Fire damage to melee attackers Head, Legs

Click Expand to reveal

  • Level 35
Phoenix Strike deals +63 Fire damage to melee attackers
  • Level 40
Phoenix Strike deals +77 Fire damage to melee attackers
  • Level 45
Phoenix Strike deals +91 Fire damage to melee attackers
  • Level 50
Phoenix Strike deals +105 Fire damage to melee attackers
  • Level 55
Phoenix Strike deals +119 Fire damage to melee attackers
  • Level 60
Phoenix Strike deals +133 Fire damage to melee attackers
  • Level 65
Phoenix Strike deals +147 Fire damage to melee attackers
  • Level 70
Phoenix Strike deals +161 Fire damage to melee attackers
  • Level 75
Phoenix Strike deals +175 Fire damage to melee attackers
  • Level 80
Phoenix Strike deals +189 Fire damage to melee attackers
of Slashy Double Hits Level 80 - Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing for 15 seconds OffHand

Click Expand to reveal

  • Level 10
Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
  • Level 20
Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
  • Level 30
Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
  • Level 40
Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
  • Level 50
Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
  • Level 60
Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
  • Level 70
Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
  • Level 80
Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing for 15 seconds
of Efficient Thrusting Level 80 - Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second Head, Necklace

Click Expand to reveal

  • Level 5
Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
  • Level 10
Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
  • Level 15
Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
  • Level 20
Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
  • Level 25
Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
  • Level 30
Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
  • Level 35
Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
  • Level 40
Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
  • Level 45
Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
  • Level 50
Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
  • Level 55
Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
  • Level 60
Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
  • Level 65
Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second
  • Level 70
Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
  • Level 75
Headcracker and Strategic Thrust deal +15% damage and reuse timer is -1 second
  • Level 80
Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
of Defensive Staff Fighting Level 80 - Suppress and Deflective Spin Damage +37% Chest, MainHand

Click Expand to reveal

  • Level 5
Suppress and Deflective Spin Damage +7%
  • Level 10
Suppress and Deflective Spin Damage +9%
  • Level 15
Suppress and Deflective Spin Damage +11%
  • Level 20
Suppress and Deflective Spin Damage +13%
  • Level 25
Suppress and Deflective Spin Damage +15%
  • Level 30
Suppress and Deflective Spin Damage +17%
  • Level 35
Suppress and Deflective Spin Damage +19%
  • Level 40
Suppress and Deflective Spin Damage +21%
  • Level 45
Suppress and Deflective Spin Damage +23%
  • Level 50
Suppress and Deflective Spin Damage +25%
  • Level 55
Suppress and Deflective Spin Damage +27%
  • Level 60
Suppress and Deflective Spin Damage +29%
  • Level 65
Suppress and Deflective Spin Damage +31%
  • Level 70
Suppress and Deflective Spin Damage +33%
  • Level 75
Suppress and Deflective Spin Damage +35%
  • Level 80
Suppress and Deflective Spin Damage +37%
of Hot Hits Level 80 - Double Hit ignites the target, dealing 198 Fire damage over 12 seconds Head, Legs

Click Expand to reveal

  • Level 5
Double Hit ignites the target, dealing 18 Fire damage over 12 seconds
  • Level 10
Double Hit ignites the target, dealing 30 Fire damage over 12 seconds
  • Level 15
Double Hit ignites the target, dealing 42 Fire damage over 12 seconds
  • Level 20
Double Hit ignites the target, dealing 54 Fire damage over 12 seconds
  • Level 25
Double Hit ignites the target, dealing 66 Fire damage over 12 seconds
  • Level 30
Double Hit ignites the target, dealing 78 Fire damage over 12 seconds
  • Level 35
Double Hit ignites the target, dealing 90 Fire damage over 12 seconds
  • Level 40
Double Hit ignites the target, dealing 102 Fire damage over 12 seconds
  • Level 45
Double Hit ignites the target, dealing 114 Fire damage over 12 seconds
  • Level 50
Double Hit ignites the target, dealing 126 Fire damage over 12 seconds
  • Level 55
Double Hit ignites the target, dealing 138 Fire damage over 12 seconds
  • Level 60
Double Hit ignites the target, dealing 150 Fire damage over 12 seconds
  • Level 65
Double Hit ignites the target, dealing 162 Fire damage over 12 seconds
  • Level 70
Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
  • Level 75
Double Hit ignites the target, dealing 186 Fire damage over 12 seconds
  • Level 80
Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
of Cold Blocking Level 80 - Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds Legs, Ring

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  • Level 5
Blocking Stance boosts your Direct Cold Damage +6% for 30 seconds
  • Level 10
Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
  • Level 15
Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
  • Level 20
Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
  • Level 25
Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
  • Level 30
Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
  • Level 35
Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
  • Level 40
Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
  • Level 45
Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
  • Level 50
Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
  • Level 55
Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
  • Level 60
Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
  • Level 65
Blocking Stance boosts your Direct Cold Damage +12.5% for 30 seconds
  • Level 70
Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
  • Level 75
Blocking Stance boosts your Direct Cold Damage +14.5% for 30 seconds
  • Level 80
Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds
of Concussive Cracking Level 80 - Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds MainHand

Click Expand to reveal

  • Level 5
Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 10
Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 15
Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 20
Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 25
Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 30
Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 35
Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 40
Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 45
Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 50
Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 55
Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 60
Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 65
Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 70
Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 75
Double Hit deals +34% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 80
Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
of Lunging Level 80 - Lunge deals +39% damage to health and armor Legs, MainHand

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  • Level 5
Lunge deals +5% damage to health and armor
  • Level 10
Lunge deals +7% damage to health and armor
  • Level 15
Lunge deals +9% damage to health and armor
  • Level 20
Lunge deals +11% damage to health and armor
  • Level 25
Lunge deals +13% damage to health and armor
  • Level 30
Lunge deals +15% damage to health and armor
  • Level 35
Lunge deals +17% damage to health and armor
  • Level 40
Lunge deals +19% damage to health and armor
  • Level 45
Lunge deals +21% damage to health and armor
  • Level 50
Lunge deals +23% damage to health and armor
  • Level 55
Lunge deals +26% damage to health and armor
  • Level 60
Lunge deals +28% damage to health and armor
  • Level 65
Lunge deals +31% damage to health and armor
  • Level 70
Lunge deals +33% damage to health and armor
  • Level 75
Lunge deals +36% damage to health and armor
  • Level 80
Lunge deals +39% damage to health and armor
of Group-Lunging Level 80 - Lunge hits all enemies within 5 meters, but deals -8% damage and reuse timer is +2 seconds Hands

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  • Level 5
Lunge hits all enemies within 5 meters, but deals -50% damage and reuse timer is +2 seconds
  • Level 10
Lunge hits all enemies within 5 meters, but deals -48% damage and reuse timer is +2 seconds
  • Level 15
Lunge hits all enemies within 5 meters, but deals -46% damage and reuse timer is +2 seconds
  • Level 20
Lunge hits all enemies within 5 meters, but deals -44% damage and reuse timer is +2 seconds
  • Level 25
Lunge hits all enemies within 5 meters, but deals -42% damage and reuse timer is +2 seconds
  • Level 30
Lunge hits all enemies within 5 meters, but deals -40% damage and reuse timer is +2 seconds
  • Level 35
Lunge hits all enemies within 5 meters, but deals -38% damage and reuse timer is +2 seconds
  • Level 40
Lunge hits all enemies within 5 meters, but deals -36% damage and reuse timer is +2 seconds
  • Level 45
Lunge hits all enemies within 5 meters, but deals -34% damage and reuse timer is +2 seconds
  • Level 50
Lunge hits all enemies within 5 meters, but deals -32% damage and reuse timer is +2 seconds
  • Level 55
Lunge hits all enemies within 5 meters, but deals -30% damage and reuse timer is +2 seconds
  • Level 60
Lunge hits all enemies within 5 meters, but deals -28% damage and reuse timer is +2 seconds
  • Level 65
Lunge hits all enemies within 5 meters, but deals -23% damage and reuse timer is +2 seconds
  • Level 70
Lunge hits all enemies within 5 meters, but deals -18% damage and reuse timer is +2 seconds
  • Level 75
Lunge hits all enemies within 5 meters, but deals -13% damage and reuse timer is +2 seconds
  • Level 80
Lunge hits all enemies within 5 meters, but deals -8% damage and reuse timer is +2 seconds
of Bloody Redirection Level 80 - Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds Chest, OffHand

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  • Level 5
Redirect causes target to bleed, dealing 40 Trauma damage over 8 seconds
  • Level 10
Redirect causes target to bleed, dealing 64 Trauma damage over 8 seconds
  • Level 15
Redirect causes target to bleed, dealing 88 Trauma damage over 8 seconds
  • Level 20
Redirect causes target to bleed, dealing 112 Trauma damage over 8 seconds
  • Level 25
Redirect causes target to bleed, dealing 136 Trauma damage over 8 seconds
  • Level 30
Redirect causes target to bleed, dealing 160 Trauma damage over 8 seconds
  • Level 35
Redirect causes target to bleed, dealing 184 Trauma damage over 8 seconds
  • Level 40
Redirect causes target to bleed, dealing 208 Trauma damage over 8 seconds
  • Level 45
Redirect causes target to bleed, dealing 232 Trauma damage over 8 seconds
  • Level 50
Redirect causes target to bleed, dealing 256 Trauma damage over 8 seconds
  • Level 55
Redirect causes target to bleed, dealing 280 Trauma damage over 8 seconds
  • Level 60
Redirect causes target to bleed, dealing 304 Trauma damage over 8 seconds
  • Level 65
Redirect causes target to bleed, dealing 340 Trauma damage over 8 seconds
  • Level 70
Redirect causes target to bleed, dealing 376 Trauma damage over 8 seconds
  • Level 75
Redirect causes target to bleed, dealing 412 Trauma damage over 8 seconds
  • Level 80
Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
of Knockback Lunges Level 80 - Lunge deals +55 damage and knocks the target backwards Feet

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  • Level 5
Lunge deals +1 damage and knocks the target backwards
  • Level 10
Lunge deals +2 damage and knocks the target backwards
  • Level 15
Lunge deals +3 damage and knocks the target backwards
  • Level 20
Lunge deals +4 damage and knocks the target backwards
  • Level 25
Lunge deals +5 damage and knocks the target backwards
  • Level 30
Lunge deals +6 damage and knocks the target backwards
  • Level 35
Lunge deals +7 damage and knocks the target backwards
  • Level 40
Lunge deals +10 damage and knocks the target backwards
  • Level 45
Lunge deals +13 damage and knocks the target backwards
  • Level 50
Lunge deals +15 damage and knocks the target backwards
  • Level 55
Lunge deals +17 damage and knocks the target backwards
  • Level 60
Lunge deals +20 damage and knocks the target backwards
  • Level 65
Lunge deals +25 damage and knocks the target backwards
  • Level 70
Lunge deals +35 damage and knocks the target backwards
  • Level 75
Lunge deals +45 damage and knocks the target backwards
  • Level 80
Lunge deals +55 damage and knocks the target backwards
of Lunging Level 80 - Lunge deals +121 armor damage OffHand, Ring

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  • Level 5
Lunge deals +12 armor damage
  • Level 10
Lunge deals +19 armor damage
  • Level 15
Lunge deals +26 armor damage
  • Level 20
Lunge deals +33 armor damage
  • Level 25
Lunge deals +40 armor damage
  • Level 30
Lunge deals +47 armor damage
  • Level 35
Lunge deals +54 armor damage
  • Level 40
Lunge deals +61 armor damage
  • Level 45
Lunge deals +68 armor damage
  • Level 50
Lunge deals +75 armor damage
  • Level 55
Lunge deals +82 armor damage
  • Level 60
Lunge deals +89 armor damage
  • Level 65
Lunge deals +97 armor damage
  • Level 70
Lunge deals +105 armor damage
  • Level 75
Lunge deals +113 armor damage
  • Level 80
Lunge deals +121 armor damage
of Healthy Deflection Level 80 - Deflective Spin heals 108 Health over 60 seconds Legs, Necklace

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  • Level 5
Deflective Spin heals 6 Health over 60 seconds
  • Level 10
Deflective Spin heals 12 Health over 60 seconds
  • Level 15
Deflective Spin heals 18 Health over 60 seconds
  • Level 20
Deflective Spin heals 24 Health over 60 seconds
  • Level 25
Deflective Spin heals 30 Health over 60 seconds
  • Level 30
Deflective Spin heals 36 Health over 60 seconds
  • Level 35
Deflective Spin heals 42 Health over 60 seconds
  • Level 40
Deflective Spin heals 48 Health over 60 seconds
  • Level 45
Deflective Spin heals 54 Health over 60 seconds
  • Level 50
Deflective Spin heals 60 Health over 60 seconds
  • Level 55
Deflective Spin heals 66 Health over 60 seconds
  • Level 60
Deflective Spin heals 72 Health over 60 seconds
  • Level 65
Deflective Spin heals 78 Health over 60 seconds
  • Level 70
Deflective Spin heals 84 Health over 60 seconds
  • Level 75
Deflective Spin heals 96 Health over 60 seconds
  • Level 80
Deflective Spin heals 108 Health over 60 seconds
of Refreshing Deflection Level 80 - Deflective Spin restores 42 Power after a 20 second delay Head, OffHand

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  • Level 5
Deflective Spin restores 6 Power after a 20 second delay
  • Level 10
Deflective Spin restores 8 Power after a 20 second delay
  • Level 15
Deflective Spin restores 10 Power after a 20 second delay
  • Level 20
Deflective Spin restores 12 Power after a 20 second delay
  • Level 25
Deflective Spin restores 14 Power after a 20 second delay
  • Level 30
Deflective Spin restores 16 Power after a 20 second delay
  • Level 35
Deflective Spin restores 18 Power after a 20 second delay
  • Level 40
Deflective Spin restores 20 Power after a 20 second delay
  • Level 45
Deflective Spin restores 22 Power after a 20 second delay
  • Level 50
Deflective Spin restores 24 Power after a 20 second delay
  • Level 55
Deflective Spin restores 27 Power after a 20 second delay
  • Level 60
Deflective Spin restores 30 Power after a 20 second delay
  • Level 65
Deflective Spin restores 33 Power after a 20 second delay
  • Level 70
Deflective Spin restores 36 Power after a 20 second delay
  • Level 75
Deflective Spin restores 39 Power after a 20 second delay
  • Level 80
Deflective Spin restores 42 Power after a 20 second delay
of Second Chances Level 80 - If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health Feet, Necklace

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  • Level 5
If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
  • Level 10
If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
  • Level 15
If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
  • Level 20
If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
  • Level 25
If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
  • Level 30
If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
  • Level 35
If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
  • Level 40
If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
  • Level 45
If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
  • Level 50
If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
  • Level 55
If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
  • Level 60
If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
  • Level 65
If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
  • Level 70
If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
  • Level 75
If you have less than half of your Health remaining, Deflective Spin heals you for 28% of your Max Health
  • Level 80
If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health
of Accurate Pinning Level 80 - Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have) Necklace

Click Expand to reveal

  • Level 10
Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 20
Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 30
Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 40
Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 50
Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 60
Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 70
Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 80
Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
of Zen Stances Level 80 - Blocking Stance restores 38 Power to you Head, Chest

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  • Level 5
Blocking Stance restores 4 Power to you
  • Level 10
Blocking Stance restores 6 Power to you
  • Level 15
Blocking Stance restores 8 Power to you
  • Level 20
Blocking Stance restores 10 Power to you
  • Level 25
Blocking Stance restores 12 Power to you
  • Level 30
Blocking Stance restores 14 Power to you
  • Level 35
Blocking Stance restores 16 Power to you
  • Level 40
Blocking Stance restores 18 Power to you
  • Level 45
Blocking Stance restores 20 Power to you
  • Level 50
Blocking Stance restores 22 Power to you
  • Level 55
Blocking Stance restores 24 Power to you
  • Level 60
Blocking Stance restores 26 Power to you
  • Level 65
Blocking Stance restores 29 Power to you
  • Level 70
Blocking Stance restores 32 Power to you
  • Level 75
Blocking Stance restores 35 Power to you
  • Level 80
Blocking Stance restores 38 Power to you
of Mind-Body Arts Level 80 - For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5% MainHand, Necklace

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  • Level 5
For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +5%
  • Level 10
For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +5.5%
  • Level 15
For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +6%
  • Level 20
For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +6.5%
  • Level 25
For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +7%
  • Level 30
For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +7.5%
  • Level 35
For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +8%
  • Level 40
For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +8.5%
  • Level 45
For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +9%
  • Level 50
For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +9.5%
  • Level 55
For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +10%
  • Level 60
For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +10.5%
  • Level 65
For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +11%
  • Level 70
For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +11.5%
  • Level 75
For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12%
  • Level 80
For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%
Level 80 - For 60 seconds after using Blocking Stance, First Aid heals you +68 Hands, Feet

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  • Level 5
For 60 seconds after using Blocking Stance, First Aid heals you +11
  • Level 10
For 60 seconds after using Blocking Stance, First Aid heals you +14
  • Level 15
For 60 seconds after using Blocking Stance, First Aid heals you +17
  • Level 20
For 60 seconds after using Blocking Stance, First Aid heals you +20
  • Level 25
For 60 seconds after using Blocking Stance, First Aid heals you +23
  • Level 30
For 60 seconds after using Blocking Stance, First Aid heals you +26
  • Level 35
For 60 seconds after using Blocking Stance, First Aid heals you +29
  • Level 40
For 60 seconds after using Blocking Stance, First Aid heals you +32
  • Level 45
For 60 seconds after using Blocking Stance, First Aid heals you +35
  • Level 50
For 60 seconds after using Blocking Stance, First Aid heals you +38
  • Level 55
For 60 seconds after using Blocking Stance, First Aid heals you +41
  • Level 60
For 60 seconds after using Blocking Stance, First Aid heals you +44
  • Level 65
For 60 seconds after using Blocking Stance, First Aid heals you +50
  • Level 70
For 60 seconds after using Blocking Stance, First Aid heals you +56
  • Level 75
For 60 seconds after using Blocking Stance, First Aid heals you +62
  • Level 80
For 60 seconds after using Blocking Stance, First Aid heals you +68
of Redirection Level 80 - Redirect Damage +100% Legs, MainHand

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  • Level 5
Redirect Damage +10%
  • Level 10
Redirect Damage +16%
  • Level 15
Redirect Damage +22%
  • Level 20
Redirect Damage +28%
  • Level 25
Redirect Damage +34%
  • Level 30
Redirect Damage +40%
  • Level 35
Redirect Damage +46%
  • Level 40
Redirect Damage +52%
  • Level 45
Redirect Damage +58%
  • Level 50
Redirect Damage +64%
  • Level 55
Redirect Damage +70%
  • Level 60
Redirect Damage +76%
  • Level 65
Redirect Damage +82%
  • Level 70
Redirect Damage +88%
  • Level 75
Redirect Damage +94%
  • Level 80
Redirect Damage +100%
Level 80 - For 60 seconds after using Redirect, First Aid heals you +75 Hands, Feet

Click Expand to reveal

  • Level 30
For 60 seconds after using Redirect, First Aid heals you +15
  • Level 35
For 60 seconds after using Redirect, First Aid heals you +21
  • Level 40
For 60 seconds after using Redirect, First Aid heals you +27
  • Level 45
For 60 seconds after using Redirect, First Aid heals you +33
  • Level 50
For 60 seconds after using Redirect, First Aid heals you +39
  • Level 55
For 60 seconds after using Redirect, First Aid heals you +45
  • Level 60
For 60 seconds after using Redirect, First Aid heals you +51
  • Level 65
For 60 seconds after using Redirect, First Aid heals you +57
  • Level 70
For 60 seconds after using Redirect, First Aid heals you +63
  • Level 75
For 60 seconds after using Redirect, First Aid heals you +69
  • Level 80
For 60 seconds after using Redirect, First Aid heals you +75
of Potent Redirection Level 80 - Redirect generates no Rage, reduces Rage by 1160, and taunts -780 Ring, Necklace

Click Expand to reveal

  • Level 5
Redirect generates no Rage, reduces Rage by 100, and taunts -105
  • Level 10
Redirect generates no Rage, reduces Rage by 160, and taunts -150
  • Level 15
Redirect generates no Rage, reduces Rage by 220, and taunts -195
  • Level 20
Redirect generates no Rage, reduces Rage by 280, and taunts -240
  • Level 25
Redirect generates no Rage, reduces Rage by 340, and taunts -285
  • Level 30
Redirect generates no Rage, reduces Rage by 400, and taunts -330
  • Level 35
Redirect generates no Rage, reduces Rage by 460, and taunts -375
  • Level 40
Redirect generates no Rage, reduces Rage by 520, and taunts -420
  • Level 45
Redirect generates no Rage, reduces Rage by 580, and taunts -465
  • Level 50
Redirect generates no Rage, reduces Rage by 640, and taunts -510
  • Level 55
Redirect generates no Rage, reduces Rage by 700, and taunts -555
  • Level 60
Redirect generates no Rage, reduces Rage by 760, and taunts -600
  • Level 65
Redirect generates no Rage, reduces Rage by 860, and taunts -645
  • Level 70
Redirect generates no Rage, reduces Rage by 960, and taunts -690
  • Level 75
Redirect generates no Rage, reduces Rage by 1060, and taunts -735
  • Level 80
Redirect generates no Rage, reduces Rage by 1160, and taunts -780
Level 80 - Redirect deals +60 damage and stuns the target Hands

Click Expand to reveal

  • Level 5
Redirect deals +3 damage and stuns the target
  • Level 10
Redirect deals +6 damage and stuns the target
  • Level 15
Redirect deals +9 damage and stuns the target
  • Level 20
Redirect deals +12 damage and stuns the target
  • Level 25
Redirect deals +15 damage and stuns the target
  • Level 30
Redirect deals +18 damage and stuns the target
  • Level 35
Redirect deals +21 damage and stuns the target
  • Level 40
Redirect deals +24 damage and stuns the target
  • Level 45
Redirect deals +27 damage and stuns the target
  • Level 50
Redirect deals +30 damage and stuns the target
  • Level 55
Redirect deals +33 damage and stuns the target
  • Level 60
Redirect deals +36 damage and stuns the target
  • Level 65
Redirect deals +42 damage and stuns the target
  • Level 70
Redirect deals +48 damage and stuns the target
  • Level 75
Redirect deals +54 damage and stuns the target
  • Level 80
Redirect deals +60 damage and stuns the target
of Strategic Thrusts Level 80 - Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable Legs, MainHand

Click Expand to reveal

  • Level 5
Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable
  • Level 10
Strategic Thrust deals +12% damage, plus 35% more damage if the target is Vulnerable
  • Level 15
Strategic Thrust deals +14% damage, plus 35% more damage if the target is Vulnerable
  • Level 20
Strategic Thrust deals +16% damage, plus 35% more damage if the target is Vulnerable
  • Level 25
Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
  • Level 30
Strategic Thrust deals +20% damage, plus 35% more damage if the target is Vulnerable
  • Level 35
Strategic Thrust deals +22% damage, plus 35% more damage if the target is Vulnerable
  • Level 40
Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
  • Level 45
Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
  • Level 50
Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
  • Level 55
Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
  • Level 60
Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
  • Level 65
Strategic Thrust deals +39% damage, plus 40% more damage if the target is Vulnerable
  • Level 70
Strategic Thrust deals +42% damage, plus 40% more damage if the target is Vulnerable
  • Level 75
Strategic Thrust deals +45% damage, plus 40% more damage if the target is Vulnerable
  • Level 80
Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
Level 80 - Strategic Thrust and Lunge Damage +31% Head, OffHand

Click Expand to reveal

  • Level 5
Strategic Thrust and Lunge Damage +10%
  • Level 10
Strategic Thrust and Lunge Damage +11%
  • Level 15
Strategic Thrust and Lunge Damage +12%
  • Level 20
Strategic Thrust and Lunge Damage +13%
  • Level 25
Strategic Thrust and Lunge Damage +14%
  • Level 30
Strategic Thrust and Lunge Damage +15%
  • Level 35
Strategic Thrust and Lunge Damage +16%
  • Level 40
Strategic Thrust and Lunge Damage +17%
  • Level 45
Strategic Thrust and Lunge Damage +18%
  • Level 50
Strategic Thrust and Lunge Damage +19%
  • Level 55
Strategic Thrust and Lunge Damage +21%
  • Level 60
Strategic Thrust and Lunge Damage +23%
  • Level 65
Strategic Thrust and Lunge Damage +25%
  • Level 70
Strategic Thrust and Lunge Damage +27%
  • Level 75
Strategic Thrust and Lunge Damage +29%
  • Level 80
Strategic Thrust and Lunge Damage +31%
of Opportunistic Vulnerabilities Level 80 - If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you Chest, Hands

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  • Level 5
If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
  • Level 10
If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
  • Level 15
If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
  • Level 20
If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
  • Level 25
If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
  • Level 30
If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
  • Level 35
If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
  • Level 40
If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
  • Level 45
If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
  • Level 50
If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
  • Level 55
If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
  • Level 60
If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
  • Level 65
If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
  • Level 70
If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
  • Level 75
If Strategic Thrust is used on a Vulnerable target, it deals +106 damage and restores 75 Health to you
  • Level 80
If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
of Heedfulness Level 80 - Heed The Stick Damage +61% Legs, MainHand

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  • Level 5
Heed The Stick Damage +10%
  • Level 10
Heed The Stick Damage +13%
  • Level 15
Heed The Stick Damage +16%
  • Level 20
Heed The Stick Damage +19%
  • Level 25
Heed The Stick Damage +22%
  • Level 30
Heed The Stick Damage +25%
  • Level 35
Heed The Stick Damage +28%
  • Level 40
Heed The Stick Damage +31%
  • Level 45
Heed The Stick Damage +34%
  • Level 50
Heed The Stick Damage +37%
  • Level 55
Heed The Stick Damage +41%
  • Level 60
Heed The Stick Damage +45%
  • Level 65
Heed The Stick Damage +49%
  • Level 70
Heed The Stick Damage +53%
  • Level 75
Heed The Stick Damage +57%
  • Level 80
Heed The Stick Damage +61%
of Potent Heeding Level 80 - Heed The Stick deals +16% Damage and Taunts +960 Chest, Head

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  • Level 5
Heed The Stick deals +1% Damage and Taunts +60
  • Level 10
Heed The Stick deals +2% Damage and Taunts +120
  • Level 15
Heed The Stick deals +3% Damage and Taunts +180
  • Level 20
Heed The Stick deals +4% Damage and Taunts +240
  • Level 25
Heed The Stick deals +5% Damage and Taunts +300
  • Level 30
Heed The Stick deals +6% Damage and Taunts +360
  • Level 35
Heed The Stick deals +7% Damage and Taunts +420
  • Level 40
Heed The Stick deals +8% Damage and Taunts +480
  • Level 45
Heed The Stick deals +9% Damage and Taunts +540
  • Level 50
Heed The Stick deals +10% Damage and Taunts +600
  • Level 55
Heed The Stick deals +11% Damage and Taunts +660
  • Level 60
Heed The Stick deals +12% Damage and Taunts +720
  • Level 65
Heed The Stick deals +13% Damage and Taunts +780
  • Level 70
Heed The Stick deals +14% Damage and Taunts +840
  • Level 75
Heed The Stick deals +15% Damage and Taunts +900
  • Level 80
Heed The Stick deals +16% Damage and Taunts +960
of Healthy Heeding Level 80 - Heed The Stick heals you for 28 health (or armor if health is full) Hands, Necklace

Click Expand to reveal

  • Level 5
Heed The Stick heals you for 5 health (or armor if health is full)
  • Level 10
Heed The Stick heals you for 6 health (or armor if health is full)
  • Level 15
Heed The Stick heals you for 7 health (or armor if health is full)
  • Level 20
Heed The Stick heals you for 8 health (or armor if health is full)
  • Level 25
Heed The Stick heals you for 9 health (or armor if health is full)
  • Level 30
Heed The Stick heals you for 10 health (or armor if health is full)
  • Level 35
Heed The Stick heals you for 11 health (or armor if health is full)
  • Level 40
Heed The Stick heals you for 12 health (or armor if health is full)
  • Level 45
Heed The Stick heals you for 14 health (or armor if health is full)
  • Level 50
Heed The Stick heals you for 16 health (or armor if health is full)
  • Level 55
Heed The Stick heals you for 18 health (or armor if health is full)
  • Level 60
Heed The Stick heals you for 20 health (or armor if health is full)
  • Level 65
Heed The Stick heals you for 22 health (or armor if health is full)
  • Level 70
Heed The Stick heals you for 24 health (or armor if health is full)
  • Level 75
Heed The Stick heals you for 26 health (or armor if health is full)
  • Level 80
Heed The Stick heals you for 28 health (or armor if health is full)
of Thickheaded Heeding Level 80 - Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds OffHand, Ring

Click Expand to reveal

  • Level 30
Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
  • Level 35
Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
  • Level 40
Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
  • Level 45
Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
  • Level 50
Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
  • Level 55
Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
  • Level 60
Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
  • Level 65
Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds
  • Level 70
Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
  • Level 75
Heed The Stick gives you +16 mitigation from direct attacks for 10 seconds
  • Level 80
Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
of Headcracking Level 80 - Headcracker Damage +60% Chest, Feet

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  • Level 5
Headcracker Damage +8%
  • Level 10
Headcracker Damage +11%
  • Level 15
Headcracker Damage +14%
  • Level 20
Headcracker Damage +17%
  • Level 25
Headcracker Damage +20%
  • Level 30
Headcracker Damage +23%
  • Level 35
Headcracker Damage +26%
  • Level 40
Headcracker Damage +29%
  • Level 45
Headcracker Damage +32%
  • Level 50
Headcracker Damage +36%
  • Level 55
Headcracker Damage +40%
  • Level 60
Headcracker Damage +44%
  • Level 65
Headcracker Damage +48%
  • Level 70
Headcracker Damage +52%
  • Level 75
Headcracker Damage +56%
  • Level 80
Headcracker Damage +60%
Level 80 - Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192 Legs, MainHand

Click Expand to reveal

  • Level 5
Headcracker deals +5 damage, generates no Rage, and reduces Rage by 12
  • Level 10
Headcracker deals +10 damage, generates no Rage, and reduces Rage by 24
  • Level 15
Headcracker deals +15 damage, generates no Rage, and reduces Rage by 36
  • Level 20
Headcracker deals +20 damage, generates no Rage, and reduces Rage by 48
  • Level 25
Headcracker deals +25 damage, generates no Rage, and reduces Rage by 60
  • Level 30
Headcracker deals +30 damage, generates no Rage, and reduces Rage by 72
  • Level 35
Headcracker deals +35 damage, generates no Rage, and reduces Rage by 84
  • Level 40
Headcracker deals +40 damage, generates no Rage, and reduces Rage by 96
  • Level 45
Headcracker deals +45 damage, generates no Rage, and reduces Rage by 108
  • Level 50
Headcracker deals +50 damage, generates no Rage, and reduces Rage by 120
  • Level 55
Headcracker deals +55 damage, generates no Rage, and reduces Rage by 132
  • Level 60
Headcracker deals +60 damage, generates no Rage, and reduces Rage by 144
  • Level 65
Headcracker deals +70 damage, generates no Rage, and reduces Rage by 156
  • Level 70
Headcracker deals +80 damage, generates no Rage, and reduces Rage by 168
  • Level 75
Headcracker deals +90 damage, generates no Rage, and reduces Rage by 180
  • Level 80
Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192
Uncrackable Level 80 - After using Headcracker, you take half damage from Psychic attacks for 15 seconds OffHand

Click Expand to reveal

  • Level 30
After using Headcracker, you take half damage from Psychic attacks for 5 seconds
  • Level 35
After using Headcracker, you take half damage from Psychic attacks for 6 seconds
  • Level 40
After using Headcracker, you take half damage from Psychic attacks for 7 seconds
  • Level 45
After using Headcracker, you take half damage from Psychic attacks for 8 seconds
  • Level 50
After using Headcracker, you take half damage from Psychic attacks for 9 seconds
  • Level 55
After using Headcracker, you take half damage from Psychic attacks for 10 seconds
  • Level 60
After using Headcracker, you take half damage from Psychic attacks for 11 seconds
  • Level 65
After using Headcracker, you take half damage from Psychic attacks for 12 seconds
  • Level 70
After using Headcracker, you take half damage from Psychic attacks for 13 seconds
  • Level 75
After using Headcracker, you take half damage from Psychic attacks for 14 seconds
  • Level 80
After using Headcracker, you take half damage from Psychic attacks for 15 seconds
of Pinning Level 80 - Pin Damage +60% Legs, MainHand

Click Expand to reveal

  • Level 5
Pin Damage +5%
  • Level 10
Pin Damage +8%
  • Level 15
Pin Damage +11%
  • Level 20
Pin Damage +14%
  • Level 25
Pin Damage +17%
  • Level 30
Pin Damage +20%
  • Level 35
Pin Damage +24%
  • Level 40
Pin Damage +28%
  • Level 45
Pin Damage +32%
  • Level 50
Pin Damage +36%
  • Level 55
Pin Damage +40%
  • Level 60
Pin Damage +44%
  • Level 65
Pin Damage +48%
  • Level 70
Pin Damage +52%
  • Level 75
Pin Damage +56%
  • Level 80
Pin Damage +60%
Level 80 - Pin generates no Rage and reduces Rage by 900 Necklace, Ring

Click Expand to reveal

  • Level 5
Pin generates no Rage and reduces Rage by 50
  • Level 10
Pin generates no Rage and reduces Rage by 100
  • Level 15
Pin generates no Rage and reduces Rage by 150
  • Level 20
Pin generates no Rage and reduces Rage by 200
  • Level 25
Pin generates no Rage and reduces Rage by 250
  • Level 30
Pin generates no Rage and reduces Rage by 300
  • Level 35
Pin generates no Rage and reduces Rage by 350
  • Level 40
Pin generates no Rage and reduces Rage by 400
  • Level 45
Pin generates no Rage and reduces Rage by 450
  • Level 50
Pin generates no Rage and reduces Rage by 500
  • Level 55
Pin generates no Rage and reduces Rage by 550
  • Level 60
Pin generates no Rage and reduces Rage by 600
  • Level 65
Pin generates no Rage and reduces Rage by 675
  • Level 70
Pin generates no Rage and reduces Rage by 750
  • Level 75
Pin generates no Rage and reduces Rage by 825
  • Level 80
Pin generates no Rage and reduces Rage by 900
of Agonizing Pins Level 80 - Pin causes target's attacks to deal -50% damage for 5 seconds OffHand

Click Expand to reveal

  • Level 30
Pin causes target's attacks to deal -10% damage for 5 seconds
  • Level 35
Pin causes target's attacks to deal -15% damage for 5 seconds
  • Level 40
Pin causes target's attacks to deal -20% damage for 5 seconds
  • Level 45
Pin causes target's attacks to deal -25% damage for 5 seconds
  • Level 50
Pin causes target's attacks to deal -30% damage for 5 seconds
  • Level 55
Pin causes target's attacks to deal -35% damage for 5 seconds
  • Level 60
Pin causes target's attacks to deal -40% damage for 5 seconds
  • Level 65
Pin causes target's attacks to deal -42% damage for 5 seconds
  • Level 70
Pin causes target's attacks to deal -45% damage for 5 seconds
  • Level 75
Pin causes target's attacks to deal -47% damage for 5 seconds
  • Level 80
Pin causes target's attacks to deal -50% damage for 5 seconds
of The Phoenix Level 80 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you OffHand

Click Expand to reveal

  • Level 35
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
  • Level 40
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
  • Level 45
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
  • Level 50
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
  • Level 55
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
  • Level 60
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
  • Level 65
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
  • Level 70
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 Health to you
  • Level 75
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 76 Health to you
  • Level 80
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you
Level 30 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability MainHand

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  • Level 30
Phoenix Strike deals +10% damage and triggers the target's Vulnerability
of Healthy Suppression Level 80 - Suppress heals you for 45 health OffHand, Ring

Click Expand to reveal

  • Level 5
Suppress heals you for 15 health
  • Level 10
Suppress heals you for 17 health
  • Level 15
Suppress heals you for 19 health
  • Level 20
Suppress heals you for 20 health
  • Level 25
Suppress heals you for 22 health
  • Level 30
Suppress heals you for 24 health
  • Level 35
Suppress heals you for 26 health
  • Level 40
Suppress heals you for 28 health
  • Level 45
Suppress heals you for 30 health
  • Level 50
Suppress heals you for 32 health
  • Level 55
Suppress heals you for 34 health
  • Level 60
Suppress heals you for 36 health
  • Level 65
Suppress heals you for 38 health
  • Level 70
Suppress heals you for 40 health
  • Level 75
Suppress heals you for 42 health
  • Level 80
Suppress heals you for 45 health
of Suppression Level 80 - Suppress Damage +48% Ring, MainHand

Click Expand to reveal

  • Level 5
Suppress Damage +7%
  • Level 10
Suppress Damage +9%
  • Level 15
Suppress Damage +11%
  • Level 20
Suppress Damage +13%
  • Level 25
Suppress Damage +15%
  • Level 30
Suppress Damage +18%
  • Level 35
Suppress Damage +21%
  • Level 40
Suppress Damage +24%
  • Level 45
Suppress Damage +27%
  • Level 50
Suppress Damage +30%
  • Level 55
Suppress Damage +33%
  • Level 60
Suppress Damage +36%
  • Level 65
Suppress Damage +39%
  • Level 70
Suppress Damage +42%
  • Level 75
Suppress Damage +45%
  • Level 80
Suppress Damage +48%
of Contemplative Suppression Level 80 - Suppress deals +32% damage and causes targets to lose an additional 400 Rage Legs, Necklace

Click Expand to reveal

  • Level 5
Suppress deals +7% damage and causes targets to lose an additional 25 Rage
  • Level 10
Suppress deals +8% damage and causes targets to lose an additional 50 Rage
  • Level 15
Suppress deals +9% damage and causes targets to lose an additional 75 Rage
  • Level 20
Suppress deals +10% damage and causes targets to lose an additional 100 Rage
  • Level 25
Suppress deals +11% damage and causes targets to lose an additional 125 Rage
  • Level 30
Suppress deals +12% damage and causes targets to lose an additional 150 Rage
  • Level 35
Suppress deals +14% damage and causes targets to lose an additional 175 Rage
  • Level 40
Suppress deals +16% damage and causes targets to lose an additional 200 Rage
  • Level 45
Suppress deals +18% damage and causes targets to lose an additional 225 Rage
  • Level 50
Suppress deals +20% damage and causes targets to lose an additional 250 Rage
  • Level 55
Suppress deals +22% damage and causes targets to lose an additional 275 Rage
  • Level 60
Suppress deals +24% damage and causes targets to lose an additional 300 Rage
  • Level 65
Suppress deals +26% damage and causes targets to lose an additional 325 Rage
  • Level 70
Suppress deals +28% damage and causes targets to lose an additional 350 Rage
  • Level 75
Suppress deals +30% damage and causes targets to lose an additional 375 Rage
  • Level 80
Suppress deals +32% damage and causes targets to lose an additional 400 Rage
of Stunning Suppression Level 80 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage. Hands

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  • Level 5
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
  • Level 10
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
  • Level 15
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
  • Level 20
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
  • Level 25
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
  • Level 30
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
  • Level 35
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
  • Level 40
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
  • Level 45
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
  • Level 50
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
  • Level 55
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
  • Level 60
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
  • Level 65
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
  • Level 70
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
  • Level 75
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +180 damage.
  • Level 80
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.