Changes

Jump to: navigation, search

Staff/Treasure Effects

10,454 bytes added, 22:41, 12 March 2020
m
Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
See also: [[Staff/Treasure Effects:By Ability]]
<!-- This table is Updated on March 12, 2020 from patch v304, May 25, 2018 v333 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| All TiersOther Versions
|-
| || of Staff-Fighting || <b>Tier 7Level 80</b> - Staff Base Damage +2340% || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Staff Damage +3*; Tier 2:Staff Base Damage +8%5*; Tier 3Level 20:Staff Base Damage +1110%*; Tier 4:Staff Base Damage +14%*; Tier 5Level 30:Staff Base Damage +1715%*; Tier 6Level 40
:Staff Base Damage +20%
*; Tier 7Level 50:Staff Base Damage +2325%*; Level 60:Staff Base Damage +30%*; Level 70:Staff Base Damage +35%*; Level 80:Staff Base Damage +40%
}}
|-
| || || <b>Tier 14Level 80</b> - Armor from Combat Refresh Abilities +40 46 when Staff is active || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Armor from Combat Refresh Abilities +12 when Staff is active
*; Tier 2Level 10
:Armor from Combat Refresh Abilities +14 when Staff is active
*; Tier 3Level 15
:Armor from Combat Refresh Abilities +16 when Staff is active
*; Tier 4Level 20
:Armor from Combat Refresh Abilities +18 when Staff is active
*; Tier 5Level 25
:Armor from Combat Refresh Abilities +20 when Staff is active
*; Tier 6Level 30
:Armor from Combat Refresh Abilities +22 when Staff is active
*; Tier 7Level 35
:Armor from Combat Refresh Abilities +24 when Staff is active
*; Tier 8Level 40
:Armor from Combat Refresh Abilities +26 when Staff is active
*; Tier 9Level 45
:Armor from Combat Refresh Abilities +28 when Staff is active
*; Tier 10Level 50
:Armor from Combat Refresh Abilities +30 when Staff is active
*; Tier 11Level 55
:Armor from Combat Refresh Abilities +32 when Staff is active
*; Tier 12Level 60
:Armor from Combat Refresh Abilities +34 when Staff is active
*; Tier 13Level 65
:Armor from Combat Refresh Abilities +37 when Staff is active
*; Tier 14Level 70
:Armor from Combat Refresh Abilities +40 when Staff is active
*; Level 75
:Armor from Combat Refresh Abilities +43 when Staff is active
*; Level 80
:Armor from Combat Refresh Abilities +46 when Staff is active
}}
|-
| || || <b>Tier 14Level 80</b> - Smash, Double Hit, and Heed The Stick Damage +15 69 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1:Smash, Double Hit, and Heed The Stick Damage +2*; Tier 2:Smash, Double Hit, and Heed The Stick Damage +3*; Tier 3:Smash, Double Hit, and Heed The Stick Damage +4*; Tier 4Level 5
:Smash, Double Hit, and Heed The Stick Damage +5
*; Tier 5:Smash, Double Hit, and Heed The Stick Damage +6*; Tier 6:Smash, Double Hit, and Heed The Stick Damage +7*; Tier 7:Smash, Double Hit, and Heed The Stick Damage +8*; Tier 8Level 10
:Smash, Double Hit, and Heed The Stick Damage +9
*; Tier 9:Smash, Double Hit, and Heed The Stick Damage +10*; Tier 10:Smash, Double Hit, and Heed The Stick Damage +11*; Tier 11:Smash, Double Hit, and Heed The Stick Damage +12*; Tier 12Level 15
:Smash, Double Hit, and Heed The Stick Damage +13
*; Tier 13Level 20:Smash, Double Hit, and Heed The Stick Damage +1417*; Tier 14Level 25:Smash, Double Hit, and Heed The Stick Damage +1521*; Level 30:Smash, Double Hit, and Heed The Stick Damage +25*; Level 35:Smash, Double Hit, and Heed The Stick Damage +29*; Level 40:Smash, Double Hit, and Heed The Stick Damage +33*; Level 45:Smash, Double Hit, and Heed The Stick Damage +37*; Level 50:Smash, Double Hit, and Heed The Stick Damage +41*; Level 55:Smash, Double Hit, and Heed The Stick Damage +45*; Level 60:Smash, Double Hit, and Heed The Stick Damage +49*; Level 65:Smash, Double Hit, and Heed The Stick Damage +54*; Level 70:Smash, Double Hit, and Heed The Stick Damage +59*; Level 75:Smash, Double Hit, and Heed The Stick Damage +64*; Level 80:Smash, Double Hit, and Heed The Stick Damage +69
}}
|-
| || || <b>Tier 14Level 80</b> - Nice Attack Power Cost -19 30 when Staff is active || Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Nice Attack Power Cost -5 when Staff is active
*; Tier 2Level 10
:Nice Attack Power Cost -6 when Staff is active
*; Tier 3Level 15
:Nice Attack Power Cost -7 when Staff is active
*; Tier 4Level 20
:Nice Attack Power Cost -8 when Staff is active
*; Tier 5Level 25
:Nice Attack Power Cost -9 when Staff is active
*; Tier 6Level 30
:Nice Attack Power Cost -10 when Staff is active
*; Tier 7:Nice Attack Power Cost -11 when Staff is active*; Tier 8Level 35
:Nice Attack Power Cost -12 when Staff is active
*; Tier 9:Nice Attack Power Cost -13 when Staff is active*; Tier 10Level 40
:Nice Attack Power Cost -14 when Staff is active
*; Tier 11:Nice Attack Power Cost -15 when Staff is active*; Tier 12Level 45
:Nice Attack Power Cost -16 when Staff is active
*; Tier 13Level 50:Nice Attack Power Cost -17 18 when Staff is active*; Tier 14Level 55:Nice Attack Power Cost -19 20 when Staff is active*; Level 60:Nice Attack Power Cost -22 when Staff is active*; Level 65:Nice Attack Power Cost -24 when Staff is active*; Level 70:Nice Attack Power Cost -26 when Staff is active*; Level 75:Nice Attack Power Cost -28 when Staff is active*; Level 80:Nice Attack Power Cost -30 when Staff is active
}}
|-
| || of Smashing Vulnerabilities || <b>Tier 14Level 80</b> - All Staff attacks have a 5.5% chance to trigger the target's Vulnerability || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
*; Tier 2Level 10
:All Staff attacks have a 2% chance to trigger the target's Vulnerability
*; Tier 3Level 15
:All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
*; Tier 4Level 20
:All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
*; Tier 5Level 25
:All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
*; Tier 6Level 30
:All Staff attacks have a 3% chance to trigger the target's Vulnerability
*; Tier 7Level 35
:All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
*; Tier 8Level 40
:All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
*; Tier 9Level 45
:All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
*; Tier 10Level 50
:All Staff attacks have a 4% chance to trigger the target's Vulnerability
*; Tier 11Level 55
:All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
*; Tier 12Level 60
:All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
*; Tier 13Level 65
:All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
*; Tier 14Level 70
:All Staff attacks have a 5% chance to trigger the target's Vulnerability
*; Level 75
:All Staff attacks have a 5.25% chance to trigger the target's Vulnerability
*; Level 80
:All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
}}
|-
| || of Fiery Smashing || <b>Tier 14Level 80</b> - Phoenix Strike costs -14 16 Power and boosts your Direct Fire Damage +1820% for 30 seconds || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
*; Tier 2Level 10
:Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
*; Tier 3Level 15
:Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
*; Tier 4Level 20
:Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
*; Tier 5Level 25
:Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
*; Tier 6Level 30
:Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
*; Tier 7Level 35
:Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
*; Tier 8Level 40
:Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
*; Tier 9Level 45
:Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
*; Tier 10Level 50
:Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
*; Tier 11Level 55
:Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
*; Tier 12Level 60
:Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
*; Tier 13Level 65
:Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
*; Tier 14Level 70
:Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
*; Level 75
:Phoenix Strike costs -15 Power and boosts your Direct Fire Damage +19% for 30 seconds
*; Level 80
:Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
}}
|-
| || of Crushing Streaks || <b>Tier 7Level 80</b> - Double Hit causes your next attack to deal +90 100 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
*; Tier 2Level 20
:Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
*; Tier 3Level 30
:Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
*; Tier 4Level 40
:Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
*; Tier 5Level 50
:Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
*; Tier 6Level 60
:Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
*; Tier 7Level 70
:Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
*; Level 80
:Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
}}
|-
| || || <b>Tier 7Level 80</b> - Pin heals you for 40 45 health || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Pin heals you for 10 health
*; Tier 2Level 20
:Pin heals you for 15 health
*; Tier 3Level 30
:Pin heals you for 20 health
*; Tier 4Level 40
:Pin heals you for 25 health
*; Tier 5Level 50
:Pin heals you for 30 health
*; Tier 6Level 60
:Pin heals you for 35 health
*; Tier 7Level 70
:Pin heals you for 40 health
*; Level 80
:Pin heals you for 45 health
}}
|-
| || || <b>Tier 14Level 80</b> - Pin boosts Core Attack and Nice Attack Damage +73 83 for 7 seconds || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
*; Tier 2Level 10
:Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
*; Tier 3Level 15
:Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
*; Tier 4Level 20
:Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
*; Tier 5Level 25
:Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
*; Tier 6Level 30
:Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
*; Tier 7Level 35
:Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
*; Tier 8Level 40
:Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
*; Tier 9Level 45
:Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
*; Tier 10Level 50
:Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
*; Tier 11Level 55
:Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
*; Tier 12Level 60
:Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
*; Tier 13Level 65
:Pin boosts Core Attack and Nice Attack Damage +68 for 7 seconds
*; Tier 14Level 70
:Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
*; Level 75
:Pin boosts Core Attack and Nice Attack Damage +78 for 7 seconds
*; Level 80
:Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
}}
|-
| || of Accurate Suppression || <b>Tier 7Level 80</b> - Suppress and Heed the Stick have +34 35 Accuracy || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Suppress and Heed the Stick have +7 Accuracy*; Level 20:Suppress and Heed the Stick have +10 11 Accuracy*; Tier 2Level 30:Suppress and Heed the Stick have +14 15 Accuracy*; Tier 3Level 40:Suppress and Heed the Stick have +18 19 Accuracy*; Tier 4Level 50:Suppress and Heed the Stick have +22 23 Accuracy*; Tier 5Level 60:Suppress and Heed the Stick have +26 27 Accuracy*; Tier 6Level 70:Suppress and Heed the Stick have +30 31 Accuracy*; Tier 7Level 80:Suppress and Heed the Stick have +34 35 Accuracy
}}
|-
| || of Double Hits || <b>Tier 14Level 80</b> - Double Hit Damage +3229% || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Double Hit Damage +8%*; Level 10:Double Hit Damage +9%*; Level 15:Double Hit Damage +10%*; Level 20:Double Hit Damage +11%*; Level 25
:Double Hit Damage +12%
*; Tier 2Level 30
:Double Hit Damage +13%
*; Tier 3Level 35
:Double Hit Damage +14%
*; Tier 4:Double Hit Damage +15%*; Tier 5Level 40
:Double Hit Damage +16%
*; Tier 6Level 45
:Double Hit Damage +17%
*; Tier 7Level 50:Double Hit Damage +1819%*; Tier 8Level 55
:Double Hit Damage +20%
*; Tier 9Level 60
:Double Hit Damage +22%
*; Tier 10Level 65:Double Hit Damage +2423%*; Tier 11Level 70:Double Hit Damage +2625%*; Tier 12Level 75:Double Hit Damage +2827%*; Tier 13Level 80:Double Hit Damage +30%*; Tier 14:Double Hit Damage +3229%
}}
|-
| || of The Phoenix || <b>Tier 7Level 80</b> - Phoenix Strike Damage +5460% || Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Phoenix Strike Damage +107%*; Tier 2Level 40:Phoenix Strike Damage +1814%*; Tier 3Level 45:Phoenix Strike Damage +2620%*; Tier 4Level 50:Phoenix Strike Damage +3427%*; Tier 5Level 55:Phoenix Strike Damage +4133%*; Tier 6Level 60:Phoenix Strike Damage +4840%*; Tier 7Level 65:Phoenix Strike Damage +45%*; Level 70:Phoenix Strike Damage +50%*; Level 75:Phoenix Strike Damage +55%*; Level 80:Phoenix Strike Damage +5460%
}}
|-
| || of The Phoenix || <b>Tier 7Level 80</b> - Phoenix Strike deals +2036% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds*; Tier 2Level 40:Phoenix Strike deals +78% Fire damage to melee attackers, and ability reuse timer is -5 seconds*; Tier 3Level 45:Phoenix Strike deals +911% Fire damage to melee attackers, and ability reuse timer is -5 seconds*; Tier 4Level 50:Phoenix Strike deals +14% Fire damage to melee attackers, and ability reuse timer is -6 seconds*; Level 55:Phoenix Strike deals +1117% Fire damage to melee attackers, and ability reuse timer is -6 seconds*; Tier 5Level 60:Phoenix Strike deals +20% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Level 65:Phoenix Strike deals +1324% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Tier 6Level 70:Phoenix Strike deals +1528% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds*; Tier Level 75:Phoenix Strike deals +32% Fire damage to melee attackers, and ability reuse timer is -7seconds*; Level 80:Phoenix Strike deals +2036% Fire damage to melee attackers, and ability reuse timer is -8 7 seconds
}}
|-
| || of The Phoenix || <b>Tier 7Level 80</b> - Phoenix Strike restores 99 Health deals +189 Fire damage to you melee attackers || Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Phoenix Strike restores 30 Health deals +63 Fire damage to youmelee attackers*; Tier 2Level 40:Phoenix Strike restores 42 Health deals +77 Fire damage to youmelee attackers*; Tier 3Level 45:Phoenix Strike restores 54 Health deals +91 Fire damage to youmelee attackers*; Tier 4Level 50:Phoenix Strike restores 66 Health deals +105 Fire damage to youmelee attackers*; Tier 5Level 55:Phoenix Strike restores 78 Health deals +119 Fire damage to youmelee attackers*; Tier 6Level 60:Phoenix Strike restores 90 Health deals +133 Fire damage to youmelee attackers*; Tier 7Level 65:Phoenix Strike restores 99 Health deals +147 Fire damage to youmelee attackers*; Level 70:Phoenix Strike deals +161 Fire damage to melee attackers*; Level 75:Phoenix Strike deals +175 Fire damage to melee attackers*; Level 80:Phoenix Strike deals +189 Fire damage to melee attackers
}}
|-
| || of Slashy Double Hits || <b>Tier 7Level 80</b> - Double Hit costs -14 16 Power and makes the target 910% more vulnerable to Slashing for 15 seconds || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
*; Tier 2Level 20
:Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
*; Tier 3Level 30
:Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
*; Tier 4Level 40
:Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
*; Tier 5Level 50
:Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
*; Tier 6Level 60
:Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
*; Tier 7Level 70
:Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
*; Level 80
:Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing for 15 seconds
}}
|-
| || of Efficient Thrusting || <b>Tier 14Level 80</b> - Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
*; Tier 2Level 10
:Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
*; Tier 3Level 15
:Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
*; Tier 4Level 20
:Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
*; Tier 5Level 25
:Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
*; Tier 6Level 30
:Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
*; Tier 7Level 35
:Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
*; Tier 8Level 40
:Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
*; Tier 9Level 45
:Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
*; Tier 10Level 50
:Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
*; Tier 11Level 55
:Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
*; Tier 12Level 60
:Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
*; Tier Level 65:Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second*; Level 70
:Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
*; Tier 14Level 75:Headcracker and Strategic Thrust deal +15% damage and reuse timer is -1 second*; Level 80
:Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
}}
|-
| || of Defensive Staff Fighting || <b>Tier 14Level 80</b> - Suppress and Deflective Spin Damage +3637% || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Suppress and Deflective Spin Damage +87%*; Tier 2Level 10:Suppress and Deflective Spin Damage +109%*; Level 15:Suppress and Deflective Spin Damage +11%*; Tier 3Level 20:Suppress and Deflective Spin Damage +1213%*; Tier 4Level 25:Suppress and Deflective Spin Damage +1415%*; Tier 5Level 30:Suppress and Deflective Spin Damage +1617%*; Tier 6Level 35:Suppress and Deflective Spin Damage +1819%*; Tier 7Level 40:Suppress and Deflective Spin Damage +2021%*; Tier 8Level 45:Suppress and Deflective Spin Damage +2223%*; Tier 9Level 50:Suppress and Deflective Spin Damage +2425%*; Tier 10Level 55:Suppress and Deflective Spin Damage +2627%*; Tier 11Level 60:Suppress and Deflective Spin Damage +2829%*; Tier 12Level 65:Suppress and Deflective Spin Damage +3031%*; Tier 13Level 70
:Suppress and Deflective Spin Damage +33%
*; Tier 14Level 75:Suppress and Deflective Spin Damage +3635%*; Level 80:Suppress and Deflective Spin Damage +37%
}}
|-
| || of Hot Hits || <b>Tier 14Level 80</b> - Double Hit ignites the target, dealing 115 198 Fire damage over 15 12 seconds || Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Double Hit ignites the target, dealing 15 18 Fire damage over 15 12 seconds*; Tier 2Level 10:Double Hit ignites the target, dealing 25 30 Fire damage over 12 seconds*; Level 15 :Double Hit ignites the target, dealing 42 Fire damage over 12 seconds*; Tier 3Level 20:Double Hit ignites the target, dealing 35 54 Fire damage over 15 12 seconds*; Tier 4Level 25:Double Hit ignites the target, dealing 45 66 Fire damage over 15 12 seconds*; Tier 5Level 30:Double Hit ignites the target, dealing 50 78 Fire damage over 15 12 seconds*; Tier 6Level 35:Double Hit ignites the target, dealing 55 90 Fire damage over 15 12 seconds*; Tier 7Level 40:Double Hit ignites the target, dealing 60 102 Fire damage over 15 12 seconds*; Tier 8Level 45:Double Hit ignites the target, dealing 70 114 Fire damage over 15 12 seconds*; Tier 9Level 50:Double Hit ignites the target, dealing 75 126 Fire damage over 15 12 seconds*; Tier 10Level 55:Double Hit ignites the target, dealing 80 138 Fire damage over 15 12 seconds*; Tier 11Level 60:Double Hit ignites the target, dealing 90 150 Fire damage over 15 12 seconds*; Tier Level 65:Double Hit ignites the target, dealing 162 Fire damage over 12seconds*; Level 70:Double Hit ignites the target, dealing 100 174 Fire damage over 15 12 seconds*; Tier 13Level 75:Double Hit ignites the target, dealing 105 186 Fire damage over 15 12 seconds*; Tier 14Level 80:Double Hit ignites the target, dealing 115 198 Fire damage over 15 12 seconds
}}
|-
| || of Cold Blocking || <b>Tier 14Level 80</b> - Blocking Stance boosts your Direct Cold Damage +1315.5% for 30 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Blocking Stance boosts your Direct Cold Damage +6% for 30 seconds
*; Tier 2Level 10
:Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
*; Tier 3Level 15
:Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
*; Tier 4Level 20
:Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
*; Tier 5Level 25
:Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
*; Tier 6Level 30
:Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
*; Tier 7Level 35
:Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
*; Tier 8Level 40
:Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
*; Tier 9Level 45
:Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
*; Tier 10Level 50
:Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
*; Tier 11Level 55
:Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
*; Tier 12Level 60
:Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
*; Tier 13Level 65
:Blocking Stance boosts your Direct Cold Damage +12.5% for 30 seconds
*; Tier 14Level 70
:Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
*; Level 75
:Blocking Stance boosts your Direct Cold Damage +14.5% for 30 seconds
*; Level 80
:Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds
}}
|-
| || of Concussive Cracking || <b>Tier 14Level 80</b> - Double Hit deals +3236% damage and hastens the current reuse timer of Headcracker by 2 seconds || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 2Level 10
:Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 3Level 15
:Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 4Level 20
:Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 5Level 25
:Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 6Level 30
:Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 7Level 35
:Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 8Level 40
:Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 9Level 45
:Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 10Level 50
:Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 11Level 55
:Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 12Level 60
:Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 13Level 65
:Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 14Level 70
:Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Level 75
:Double Hit deals +34% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Level 80
:Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
}}
|-
| || of Lunging || <b>Tier 14Level 80</b> - Lunge deals +39% damage to health and armor || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1:Lunge deals +3% damage to health and armor*; Tier 2Level 5
:Lunge deals +5% damage to health and armor
*; Tier 3Level 10:Lunge deals +7% damage to health and armor*; Level 15:Lunge deals +89% damage to health and armor*; Tier 4Level 20:Lunge deals +1011% damage to health and armor*; Tier 5Level 25:Lunge deals +1213% damage to health and armor*; Tier 6Level 30
:Lunge deals +15% damage to health and armor
*; Tier 7Level 35:Lunge deals +1817% damage to health and armor*; Tier 8Level 40:Lunge deals +19% damage to health and armor*; Level 45
:Lunge deals +21% damage to health and armor
*; Tier 9Level 50:Lunge deals +2423% damage to health and armor*; Tier 10Level 55:Lunge deals +2726% damage to health and armor*; Tier 11Level 60:Lunge deals +3028% damage to health and armor*; Tier 12Level 65:Lunge deals +31% damage to health and armor*; Level 70
:Lunge deals +33% damage to health and armor
*; Tier 13Level 75
:Lunge deals +36% damage to health and armor
*; Tier 14Level 80
:Lunge deals +39% damage to health and armor
}}
|-
| || of Group-Lunging || <b>Tier 14Level 80</b> - Lunge hits all enemies within 5 meters, but deals -218% damage and reuse timer is +2 seconds || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Lunge hits all enemies within 5 meters, but deals -5550% damage and reuse timer is +2 seconds*; Tier Level 10:Lunge hits all enemies within 5 meters, but deals -48% damage and reuse timer is +2seconds*; Level 15:Lunge hits all enemies within 5 meters, but deals -5346% damage and reuse timer is +2 seconds*; Tier 3Level 20:Lunge hits all enemies within 5 meters, but deals -5144% damage and reuse timer is +2 seconds*; Tier 4Level 25:Lunge hits all enemies within 5 meters, but deals -4942% damage and reuse timer is +2 seconds*; Tier Level 30:Lunge hits all enemies within 5meters, but deals -40% damage and reuse timer is +2 seconds*; Level 35:Lunge hits all enemies within 5 meters, but deals -4738% damage and reuse timer is +2 seconds*; Tier 6Level 40:Lunge hits all enemies within 5 meters, but deals -4536% damage and reuse timer is +2 seconds*; Tier 7Level 45:Lunge hits all enemies within 5 meters, but deals -4334% damage and reuse timer is +2 seconds*; Tier 8Level 50:Lunge hits all enemies within 5 meters, but deals -4132% damage and reuse timer is +2 seconds*; Tier 9Level 55:Lunge hits all enemies within 5 meters, but deals -3930% damage and reuse timer is +2 seconds*; Tier 10Level 60:Lunge hits all enemies within 5 meters, but deals -3728% damage and reuse timer is +2 seconds*; Tier 11Level 65:Lunge hits all enemies within 5 meters, but deals -3523% damage and reuse timer is +2 seconds*; Tier 12Level 70:Lunge hits all enemies within 5 meters, but deals -3318% damage and reuse timer is +2 seconds*; Tier 13Level 75:Lunge hits all enemies within 5 meters, but deals -2713% damage and reuse timer is +2 seconds*; Tier 14Level 80:Lunge hits all enemies within 5 meters, but deals -218% damage and reuse timer is +2 seconds
}}
|-
| || of Bloody Redirection || <b>Tier 14Level 80</b> - Redirect deals +78 causes target to bleed, dealing 448 Trauma damage over 15 8 seconds || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect deals +39 causes target to bleed, dealing 40 Trauma damage over 15 8 seconds*; Tier 2Level 10:Redirect deals +42 causes target to bleed, dealing 64 Trauma damage over 8 seconds*; Level 15 :Redirect causes target to bleed, dealing 88 Trauma damage over 8 seconds*; Tier 3Level 20:Redirect deals +45 causes target to bleed, dealing 112 Trauma damage over 15 8 seconds*; Tier 4Level 25:Redirect deals +48 causes target to bleed, dealing 136 Trauma damage over 15 8 seconds*; Tier 5Level 30:Redirect deals +51 causes target to bleed, dealing 160 Trauma damage over 15 8 seconds*; Tier 6Level 35:Redirect deals +54 causes target to bleed, dealing 184 Trauma damage over 15 8 seconds*; Tier 7Level 40:Redirect deals +57 causes target to bleed, dealing 208 Trauma damage over 15 8 seconds*; Tier Level 45:Redirect causes target to bleed, dealing 232 Trauma damage over 8seconds*; Level 50:Redirect deals +60 causes target to bleed, dealing 256 Trauma damage over 15 8 seconds*; Tier 9Level 55:Redirect deals +63 causes target to bleed, dealing 280 Trauma damage over 15 8 seconds*; Tier 10Level 60:Redirect deals +66 causes target to bleed, dealing 304 Trauma damage over 15 8 seconds*; Tier 11Level 65:Redirect deals +69 causes target to bleed, dealing 340 Trauma damage over 15 8 seconds*; Tier 12Level 70:Redirect deals +72 causes target to bleed, dealing 376 Trauma damage over 15 8 seconds*; Tier 13Level 75:Redirect deals +75 causes target to bleed, dealing 412 Trauma damage over 15 8 seconds*; Tier 14Level 80:Redirect deals +78 causes target to bleed, dealing 448 Trauma damage over 15 8 seconds
}}
|-
| || of Knockback Lunges || <b>Tier 14Level 80</b> - Lunge deals +35 55 damage and knocks the target backwards || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Lunge deals +1 damage and knocks the target backwards
*; Tier 2Level 10
:Lunge deals +2 damage and knocks the target backwards
*; Tier 3Level 15
:Lunge deals +3 damage and knocks the target backwards
*; Tier 4Level 20
:Lunge deals +4 damage and knocks the target backwards
*; Tier 5Level 25
:Lunge deals +5 damage and knocks the target backwards
*; Tier 6Level 30
:Lunge deals +6 damage and knocks the target backwards
*; Tier 7Level 35
:Lunge deals +7 damage and knocks the target backwards
*; Tier 8Level 40
:Lunge deals +10 damage and knocks the target backwards
*; Tier 9Level 45
:Lunge deals +13 damage and knocks the target backwards
*; Tier 10Level 50
:Lunge deals +15 damage and knocks the target backwards
*; Tier 11Level 55
:Lunge deals +17 damage and knocks the target backwards
*; Tier 12Level 60
:Lunge deals +20 damage and knocks the target backwards
*; Tier 13Level 65
:Lunge deals +25 damage and knocks the target backwards
*; Tier 14Level 70
:Lunge deals +35 damage and knocks the target backwards
*; Level 75
:Lunge deals +45 damage and knocks the target backwards
*; Level 80
:Lunge deals +55 damage and knocks the target backwards
}}
|-
| || of Lunging || <b>Tier 14Level 80</b> - Lunge deals +90 121 armor damage || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Lunge deals +12 armor damage
*; Tier 2Level 10:Lunge deals +18 19 armor damage*; Tier 3Level 15:Lunge deals +24 26 armor damage*; Tier 4Level 20:Lunge deals +30 33 armor damage*; Tier 5Level 25:Lunge deals +36 40 armor damage*; Tier 6:Lunge deals +42 armor damage*; Tier 7Level 30:Lunge deals +48 47 armor damage*; Tier 8Level 35
:Lunge deals +54 armor damage
*; Tier 9Level 40:Lunge deals +60 61 armor damage*; Level 45:Lunge deals +68 armor damage*; Level 50:Lunge deals +75 armor damage*; Level 55:Lunge deals +82 armor damage*; Tier 10Level 60:Lunge deals +66 89 armor damage*; Tier 11Level 65:Lunge deals +72 97 armor damage*; Tier 12Level 70:Lunge deals +78 105 armor damage*; Tier 13Level 75:Lunge deals +84 113 armor damage*; Tier 14Level 80:Lunge deals +90 121 armor damage
}}
|-
| || of Healthy Deflection || <b>Tier 14Level 80</b> - Deflective Spin heals 84 108 Health over 60 seconds || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Deflective Spin heals 6 Health over 60 seconds
*; Tier 2Level 10
:Deflective Spin heals 12 Health over 60 seconds
*; Tier 3Level 15
:Deflective Spin heals 18 Health over 60 seconds
*; Tier 4Level 20
:Deflective Spin heals 24 Health over 60 seconds
*; Tier 5Level 25
:Deflective Spin heals 30 Health over 60 seconds
*; Tier 6Level 30
:Deflective Spin heals 36 Health over 60 seconds
*; Tier 7Level 35
:Deflective Spin heals 42 Health over 60 seconds
*; Tier 8Level 40
:Deflective Spin heals 48 Health over 60 seconds
*; Tier 9Level 45
:Deflective Spin heals 54 Health over 60 seconds
*; Tier 10Level 50
:Deflective Spin heals 60 Health over 60 seconds
*; Tier 11Level 55
:Deflective Spin heals 66 Health over 60 seconds
*; Tier 12Level 60
:Deflective Spin heals 72 Health over 60 seconds
*; Tier 13Level 65
:Deflective Spin heals 78 Health over 60 seconds
*; Tier 14Level 70
:Deflective Spin heals 84 Health over 60 seconds
*; Level 75
:Deflective Spin heals 96 Health over 60 seconds
*; Level 80
:Deflective Spin heals 108 Health over 60 seconds
}}
|-
| || of Refreshing Deflection || <b>Tier 14Level 80</b> - Deflective Spin restores 36 42 Power after a 20 second delay || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Deflective Spin restores 6 Power after a 20 second delay
*; Tier 2Level 10
:Deflective Spin restores 8 Power after a 20 second delay
*; Tier 3Level 15
:Deflective Spin restores 10 Power after a 20 second delay
*; Tier 4Level 20
:Deflective Spin restores 12 Power after a 20 second delay
*; Tier 5Level 25
:Deflective Spin restores 14 Power after a 20 second delay
*; Tier 6Level 30
:Deflective Spin restores 16 Power after a 20 second delay
*; Tier 7Level 35
:Deflective Spin restores 18 Power after a 20 second delay
*; Tier 8Level 40
:Deflective Spin restores 20 Power after a 20 second delay
*; Tier 9Level 45
:Deflective Spin restores 22 Power after a 20 second delay
*; Tier 10Level 50
:Deflective Spin restores 24 Power after a 20 second delay
*; Tier 11Level 55
:Deflective Spin restores 27 Power after a 20 second delay
*; Tier 12Level 60
:Deflective Spin restores 30 Power after a 20 second delay
*; Tier 13Level 65
:Deflective Spin restores 33 Power after a 20 second delay
*; Tier 14Level 70
:Deflective Spin restores 36 Power after a 20 second delay
*; Level 75
:Deflective Spin restores 39 Power after a 20 second delay
*; Level 80
:Deflective Spin restores 42 Power after a 20 second delay
}}
|-
| || of Second Chances || <b>Tier 14Level 80</b> - If you have less than half of your Health remaining, Deflective Spin heals you for 2531% of your Max Health || Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
*; Tier 2Level 10
:If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
*; Tier 3Level 15
:If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
*; Tier 4Level 20
:If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
*; Tier 5Level 25
:If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
*; Tier 6Level 30
:If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
*; Tier 7Level 35
:If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
*; Tier 8Level 40
:If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
*; Tier 9Level 45
:If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
*; Tier 10Level 50
:If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
*; Tier 11Level 55
:If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
*; Tier 12Level 60
:If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
*; Tier 13Level 65
:If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
*; Tier 14Level 70
:If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
*; Level 75
:If you have less than half of your Health remaining, Deflective Spin heals you for 28% of your Max Health
*; Level 80
:If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health
}}
|-
| || of Accurate Pinning || <b>Tier 7Level 80</b> - Pin deals +105 120 damage and has +21 25 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 2Level 20
:Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 3Level 30
:Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 4Level 40
:Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 5Level 50
:Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 6Level 60
:Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 7Level 70
:Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 80
:Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
}}
|-
| || of Zen Stances || <b>Tier 14Level 80</b> - Blocking Stance restores 32 38 Power to you || Head, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Blocking Stance restores 4 Power to you
*; Tier 2Level 10
:Blocking Stance restores 6 Power to you
*; Tier 3Level 15
:Blocking Stance restores 8 Power to you
*; Tier 4Level 20
:Blocking Stance restores 10 Power to you
*; Tier 5Level 25
:Blocking Stance restores 12 Power to you
*; Tier 6Level 30
:Blocking Stance restores 14 Power to you
*; Tier 7Level 35
:Blocking Stance restores 16 Power to you
*; Tier 8Level 40
:Blocking Stance restores 18 Power to you
*; Tier 9Level 45
:Blocking Stance restores 20 Power to you
*; Tier 10Level 50
:Blocking Stance restores 22 Power to you
*; Tier 11Level 55
:Blocking Stance restores 24 Power to you
*; Tier 12Level 60
:Blocking Stance restores 26 Power to you
*; Tier 13Level 65
:Blocking Stance restores 29 Power to you
*; Tier 14Level 70
:Blocking Stance restores 32 Power to you
*; Level 75
:Blocking Stance restores 35 Power to you
*; Level 80
:Blocking Stance restores 38 Power to you
}}
|-
| || of Mind-Body Arts || <b>Tier 14Level 80</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +14 damage 12.5% || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +1 damage5%*; Tier 2Level 10:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +2 damage5.5%*; Tier 3Level 15:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +3 damage6%*; Tier 4Level 20:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +4 damage6.5%*; Tier 5Level 25:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +5 damage7%*; Tier 6Level 30:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +6 damage7.5%*; Tier 7Level 35:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +7 damage8%*; Tier 8Level 40:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +8 damage.5%*; Tier Level 45:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +9%*; Level 50:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +9 damage.5%*; Tier Level 55:For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +10%*; Level 60:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +10 damage.5%*; Tier 11Level 65:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +11 damage%*; Tier 12Level 70:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +12 damage11.5%*; Tier 13Level 75:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +13 damage12%*; Tier 14Level 80:For 30 seconds after using Blocking Stance, your Mentalism attacks deal Base Damage is +14 damage12.5%
}}
|-
| || || <b>Tier 14Level 80</b> - For 60 seconds after using Blocking Stance, First Aid heals you +56 68 || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:For 60 seconds after using Blocking Stance, First Aid heals you +11
*; Tier 2Level 10
:For 60 seconds after using Blocking Stance, First Aid heals you +14
*; Tier 3Level 15
:For 60 seconds after using Blocking Stance, First Aid heals you +17
*; Tier 4Level 20
:For 60 seconds after using Blocking Stance, First Aid heals you +20
*; Tier 5Level 25
:For 60 seconds after using Blocking Stance, First Aid heals you +23
*; Tier 6Level 30
:For 60 seconds after using Blocking Stance, First Aid heals you +26
*; Tier 7Level 35
:For 60 seconds after using Blocking Stance, First Aid heals you +29
*; Tier 8Level 40
:For 60 seconds after using Blocking Stance, First Aid heals you +32
*; Tier 9Level 45
:For 60 seconds after using Blocking Stance, First Aid heals you +35
*; Tier 10Level 50
:For 60 seconds after using Blocking Stance, First Aid heals you +38
*; Tier 11Level 55
:For 60 seconds after using Blocking Stance, First Aid heals you +41
*; Tier 12Level 60
:For 60 seconds after using Blocking Stance, First Aid heals you +44
*; Tier 13Level 65
:For 60 seconds after using Blocking Stance, First Aid heals you +50
*; Tier 14Level 70
:For 60 seconds after using Blocking Stance, First Aid heals you +56
*; Level 75
:For 60 seconds after using Blocking Stance, First Aid heals you +62
*; Level 80
:For 60 seconds after using Blocking Stance, First Aid heals you +68
}}
|-
| || of Redirection || <b>Tier 14Level 80</b> - Redirect Damage +101100% || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect Damage +10%*; Level 10:Redirect Damage +1916%*; Tier 2Level 15:Redirect Damage +2522%*; Level 20:Redirect Damage +28%*; Tier 3Level 25:Redirect Damage +3134%*; Tier 4Level 30:Redirect Damage +3740%*; Tier 5Level 35:Redirect Damage +4346%*; Tier 6Level 40:Redirect Damage +4952%*; Tier 7Level 45:Redirect Damage +5558%*; Tier 8Level 50:Redirect Damage +6164%*; Tier 9Level 55:Redirect Damage +6770%*; Tier 10Level 60:Redirect Damage +7376%*; Tier 11Level 65:Redirect Damage +7982%*; Tier 12Level 70:Redirect Damage +8588%*; Tier 13Level 75:Redirect Damage +9394%*; Tier 14Level 80:Redirect Damage +101100%
}}
|-
| || || <b>Tier 7Level 80</b> - For 60 seconds after using Redirect, First Aid heals you +51 75 || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30
:For 60 seconds after using Redirect, First Aid heals you +15
*; Tier 2Level 35
:For 60 seconds after using Redirect, First Aid heals you +21
*; Tier 3Level 40
:For 60 seconds after using Redirect, First Aid heals you +27
*; Tier 4Level 45
:For 60 seconds after using Redirect, First Aid heals you +33
*; Tier 5Level 50
:For 60 seconds after using Redirect, First Aid heals you +39
*; Tier 6Level 55
:For 60 seconds after using Redirect, First Aid heals you +45
*; Tier 7Level 60
:For 60 seconds after using Redirect, First Aid heals you +51
*; Level 65
:For 60 seconds after using Redirect, First Aid heals you +57
*; Level 70
:For 60 seconds after using Redirect, First Aid heals you +63
*; Level 75
:For 60 seconds after using Redirect, First Aid heals you +69
*; Level 80
:For 60 seconds after using Redirect, First Aid heals you +75
}}
|-
| || of Potent Redirection || <b>Tier 14Level 80</b> - Redirect generates no Rage, reduces Rage by 9601160, and taunts -690 780 || Ring, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Redirect generates no Rage, reduces Rage by 100, and taunts -105
*; Tier 2Level 10
:Redirect generates no Rage, reduces Rage by 160, and taunts -150
*; Tier 3Level 15
:Redirect generates no Rage, reduces Rage by 220, and taunts -195
*; Tier 4Level 20
:Redirect generates no Rage, reduces Rage by 280, and taunts -240
*; Tier 5Level 25
:Redirect generates no Rage, reduces Rage by 340, and taunts -285
*; Tier 6Level 30
:Redirect generates no Rage, reduces Rage by 400, and taunts -330
*; Tier 7Level 35
:Redirect generates no Rage, reduces Rage by 460, and taunts -375
*; Tier 8Level 40
:Redirect generates no Rage, reduces Rage by 520, and taunts -420
*; Tier 9Level 45
:Redirect generates no Rage, reduces Rage by 580, and taunts -465
*; Tier 10Level 50
:Redirect generates no Rage, reduces Rage by 640, and taunts -510
*; Tier 11Level 55
:Redirect generates no Rage, reduces Rage by 700, and taunts -555
*; Tier 12Level 60
:Redirect generates no Rage, reduces Rage by 760, and taunts -600
*; Tier 13Level 65
:Redirect generates no Rage, reduces Rage by 860, and taunts -645
*; Tier 14Level 70
:Redirect generates no Rage, reduces Rage by 960, and taunts -690
*; Level 75
:Redirect generates no Rage, reduces Rage by 1060, and taunts -735
*; Level 80
:Redirect generates no Rage, reduces Rage by 1160, and taunts -780
}}
|-
| || || <b>Tier 14Level 80</b> - Redirect deals +48 60 damage and stuns the target || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Redirect deals +3 damage and stuns the target
*; Tier 2Level 10
:Redirect deals +6 damage and stuns the target
*; Tier 3Level 15
:Redirect deals +9 damage and stuns the target
*; Tier 4Level 20
:Redirect deals +12 damage and stuns the target
*; Tier 5Level 25
:Redirect deals +15 damage and stuns the target
*; Tier 6Level 30
:Redirect deals +18 damage and stuns the target
*; Tier 7Level 35
:Redirect deals +21 damage and stuns the target
*; Tier 8Level 40
:Redirect deals +24 damage and stuns the target
*; Tier 9Level 45
:Redirect deals +27 damage and stuns the target
*; Tier 10Level 50
:Redirect deals +30 damage and stuns the target
*; Tier 11Level 55
:Redirect deals +33 damage and stuns the target
*; Tier 12Level 60
:Redirect deals +36 damage and stuns the target
*; Tier 13Level 65
:Redirect deals +42 damage and stuns the target
*; Tier 14Level 70
:Redirect deals +48 damage and stuns the target
*; Level 75
:Redirect deals +54 damage and stuns the target
*; Level 80
:Redirect deals +60 damage and stuns the target
}}
|-
| || of Strategic Thrusts || <b>Tier 14Level 80</b> - Strategic Thrust deals +5448% damage, plus 40% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable*; Level 10:Strategic Thrust deals +12% damage, plus 35% more damage if the target is Vulnerable*; Level 15:Strategic Thrust deals +14% damage, plus 35% more damage if the target is Vulnerable*; Level 20:Strategic Thrust deals +16% damage, plus 35% more damage if the target is Vulnerable*; Tier 2Level 25
:Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
*; Tier 3Level 30:Strategic Thrust deals +2120% damage, plus 35% more damage if the target is Vulnerable*; Tier 4Level 35:Strategic Thrust deals +22% damage, plus 35% more damage if the target is Vulnerable*; Level 40
:Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
*; Tier 5Level 45
:Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
*; Tier 6Level 50
:Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
*; Tier 7Level 55
:Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
*; Tier 8Level 60
:Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
*; Tier 9Level 65:Strategic Thrust deals +39% damage, plus 3540% more damage if the target is Vulnerable*; Tier 10Level 70:Strategic Thrust deals +42% damage, plus 3540% more damage if the target is Vulnerable*; Tier 11Level 75:Strategic Thrust deals +45% damage, plus 3540% more damage if the target is Vulnerable*; Tier 12Level 80:Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable*; Tier 13:Strategic Thrust deals +51% damage, plus 40% more damage if the target is Vulnerable*; Tier 14:Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
}}
|-
| || || <b>Tier 14Level 80</b> - Strategic Thrust and Lunge Damage +6031% || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Strategic Thrust and Lunge Damage +10%*; Level 10:Strategic Thrust and Lunge Damage +11%*; Level 15:Strategic Thrust and Lunge Damage +12%*; Level 20:Strategic Thrust and Lunge Damage +13%*; Level 25:Strategic Thrust and Lunge Damage +14%*; Level 30:Strategic Thrust and Lunge Damage +15%*; Level 35:Strategic Thrust and Lunge Damage +16%*; Level 40
:Strategic Thrust and Lunge Damage +17%
*; Tier 2Level 45:Strategic Thrust and Lunge Damage +2018%*; Tier 3Level 50:Strategic Thrust and Lunge Damage +19%*; Level 55:Strategic Thrust and Lunge Damage +21%*; Level 60
:Strategic Thrust and Lunge Damage +23%
*; Tier 4Level 65:Strategic Thrust and Lunge Damage +2625%*; Tier 5Level 70:Strategic Thrust and Lunge Damage +27%*; Level 75
:Strategic Thrust and Lunge Damage +29%
*; Tier 6Level 80:Strategic Thrust and Lunge Damage +32%*; Tier 7:Strategic Thrust and Lunge Damage +35%*; Tier 8:Strategic Thrust and Lunge Damage +38%*; Tier 9:Strategic Thrust and Lunge Damage +41%*; Tier 10:Strategic Thrust and Lunge Damage +44%*; Tier 11:Strategic Thrust and Lunge Damage +47%*; Tier 12:Strategic Thrust and Lunge Damage +50%*; Tier 13:Strategic Thrust and Lunge Damage +55%*; Tier 14:Strategic Thrust and Lunge Damage +6031%
}}
|-
| || of Opportunistic Vulnerabilities || <b>Tier 14Level 80</b> - If Strategic Thrust is used on a Vulnerable target, it deals +99 113 damage and restores 70 80 Health to you || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
*; Tier 2Level 10
:If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
*; Tier 3Level 15
:If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
*; Tier 4Level 20
:If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
*; Tier 5Level 25
:If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
*; Tier 6Level 30
:If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
*; Tier 7Level 35
:If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
*; Tier 8Level 40
:If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
*; Tier 9Level 45
:If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
*; Tier 10Level 50
:If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
*; Tier 11Level 55
:If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
*; Tier 12Level 60
:If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
*; Tier 13Level 65
:If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
*; Tier 14Level 70
:If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
*; Level 75
:If Strategic Thrust is used on a Vulnerable target, it deals +106 damage and restores 75 Health to you
*; Level 80
:If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
}}
|-
| || of Heedfulness || <b>Tier 14Level 80</b> - Heed The Stick Damage +6361% || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Heed The Stick Damage +1110%*; Tier 2Level 10:Heed The Stick Damage +13%*; Level 15:Heed The Stick Damage +16%*; Tier 3Level 20
:Heed The Stick Damage +19%
*; Tier 4Level 25:Heed The Stick Damage +2322%*; Tier 5Level 30:Heed The Stick Damage +2725%*; Tier 6Level 35:Heed The Stick Damage +28%*; Level 40
:Heed The Stick Damage +31%
*; Tier 7Level 45:Heed The Stick Damage +3534%*; Tier 8Level 50:Heed The Stick Damage +3937%*; Tier 9Level 55:Heed The Stick Damage +4341%*; Tier 10Level 60:Heed The Stick Damage +4745%*; Tier 11Level 65:Heed The Stick Damage +5149%*; Tier 12Level 70:Heed The Stick Damage +5553%*; Tier 13Level 75:Heed The Stick Damage +5957%*; Tier 14Level 80:Heed The Stick Damage +6361%
}}
|-
| || of Potent Heeding || <b>Tier 14Level 80</b> - Heed The Stick deals +1516% Damage and Taunts +840 960 || Chest, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Heed The Stick deals +1% Damage and Taunts +60
*; Tier 2Level 10
:Heed The Stick deals +2% Damage and Taunts +120
*; Tier 3Level 15
:Heed The Stick deals +3% Damage and Taunts +180
*; Tier 4Level 20
:Heed The Stick deals +4% Damage and Taunts +240
*; Tier 5Level 25
:Heed The Stick deals +5% Damage and Taunts +300
*; Tier 6Level 30
:Heed The Stick deals +6% Damage and Taunts +360
*; Tier 7Level 35
:Heed The Stick deals +7% Damage and Taunts +420
*; Tier 8Level 40
:Heed The Stick deals +8% Damage and Taunts +480
*; Tier 9Level 45
:Heed The Stick deals +9% Damage and Taunts +540
*; Tier 10Level 50
:Heed The Stick deals +10% Damage and Taunts +600
*; Tier 11Level 55
:Heed The Stick deals +11% Damage and Taunts +660
*; Tier 12Level 60
:Heed The Stick deals +12% Damage and Taunts +720
*; Tier 13Level 65
:Heed The Stick deals +13% Damage and Taunts +780
*; Tier Level 70:Heed The Stick deals +14% Damage and Taunts +840*; Level 75:Heed The Stick deals +15% Damage and Taunts +840900*; Level 80:Heed The Stick deals +16% Damage and Taunts +960
}}
|-
| || of Healthy Heeding || <b>Tier 14Level 80</b> - Heed The Stick heals you for 24 28 health (or armor if health is full) || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Heed The Stick heals you for 5 health (or armor if health is full)
*; Tier 2Level 10
:Heed The Stick heals you for 6 health (or armor if health is full)
*; Tier 3Level 15
:Heed The Stick heals you for 7 health (or armor if health is full)
*; Tier 4Level 20
:Heed The Stick heals you for 8 health (or armor if health is full)
*; Tier 5Level 25
:Heed The Stick heals you for 9 health (or armor if health is full)
*; Tier 6Level 30
:Heed The Stick heals you for 10 health (or armor if health is full)
*; Tier 7Level 35
:Heed The Stick heals you for 11 health (or armor if health is full)
*; Tier 8Level 40
:Heed The Stick heals you for 12 health (or armor if health is full)
*; Tier 9Level 45
:Heed The Stick heals you for 14 health (or armor if health is full)
*; Tier 10Level 50
:Heed The Stick heals you for 16 health (or armor if health is full)
*; Tier 11Level 55
:Heed The Stick heals you for 18 health (or armor if health is full)
*; Tier 12Level 60
:Heed The Stick heals you for 20 health (or armor if health is full)
*; Tier 13Level 65
:Heed The Stick heals you for 22 health (or armor if health is full)
*; Tier 14Level 70
:Heed The Stick heals you for 24 health (or armor if health is full)
*; Level 75
:Heed The Stick heals you for 26 health (or armor if health is full)
*; Level 80
:Heed The Stick heals you for 28 health (or armor if health is full)
}}
|-
| || of Thickheaded Heeding || <b>Tier 7Level 80</b> - Heed The Stick gives you +13 17 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30
:Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
*; Tier 2Level 35
:Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
*; Tier 3Level 40
:Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
*; Tier 4Level 45
:Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
*; Tier 5Level 50
:Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
*; Tier 6Level 55
:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
*; Tier 7Level 60
:Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
*; Level 65
:Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds
*; Level 70
:Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
*; Level 75
:Heed The Stick gives you +16 mitigation from direct attacks for 10 seconds
*; Level 80
:Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
}}
|-
| || of Headcracking || <b>Tier 14Level 80</b> - Headcracker Damage +60% || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Headcracker Damage +8%
*; Tier 2Level 10:Headcracker Damage +1211%*; Tier 3Level 15:Headcracker Damage +1614%*; Tier 4Level 20:Headcracker Damage +17%*; Level 25
:Headcracker Damage +20%
*; Tier 5Level 30:Headcracker Damage +2423%*; Tier 6Level 35:Headcracker Damage +2826%*; Tier 7Level 40:Headcracker Damage +29%*; Level 45
:Headcracker Damage +32%
*; Tier 8Level 50
:Headcracker Damage +36%
*; Tier 9Level 55
:Headcracker Damage +40%
*; Tier 10Level 60
:Headcracker Damage +44%
*; Tier 11Level 65
:Headcracker Damage +48%
*; Tier 12Level 70
:Headcracker Damage +52%
*; Tier 13Level 75
:Headcracker Damage +56%
*; Tier 14Level 80
:Headcracker Damage +60%
}}
|-
| || || <b>Tier 14Level 80</b> - Headcracker deals +80 100 damage, generates no Rage, and reduces Rage by 210 192 || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Headcracker deals +5 damage, generates no Rage, and reduces Rage by 1512*; Tier 2Level 10:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 3024*; Tier 3Level 15:Headcracker deals +15 damage, generates no Rage, and reduces Rage by 4536*; Tier 4Level 20:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 6048*; Tier 5Level 25:Headcracker deals +25 damage, generates no Rage, and reduces Rage by 7560*; Tier 6Level 30:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 9072*; Tier 7Level 35:Headcracker deals +35 damage, generates no Rage, and reduces Rage by 10584*; Tier 8Level 40:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 12096*; Tier 9Level 45:Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135108*; Tier 10Level 50:Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150120*; Tier 11Level 55:Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165132*; Tier 12Level 60:Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180144*; Tier 13Level 65:Headcracker deals +70 damage, generates no Rage, and reduces Rage by 195156*; Tier 14Level 70:Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210168*; Level 75:Headcracker deals +90 damage, generates no Rage, and reduces Rage by 180*; Level 80:Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192
}}
|-
| Uncrackable || || <b>Tier 7Level 80</b> - After using Headcracker, you take half damage from Psychic attacks for 11 15 seconds || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30
:After using Headcracker, you take half damage from Psychic attacks for 5 seconds
*; Tier 2Level 35
:After using Headcracker, you take half damage from Psychic attacks for 6 seconds
*; Tier 3Level 40
:After using Headcracker, you take half damage from Psychic attacks for 7 seconds
*; Tier 4Level 45
:After using Headcracker, you take half damage from Psychic attacks for 8 seconds
*; Tier 5Level 50
:After using Headcracker, you take half damage from Psychic attacks for 9 seconds
*; Tier 6Level 55
:After using Headcracker, you take half damage from Psychic attacks for 10 seconds
*; Tier 7Level 60
:After using Headcracker, you take half damage from Psychic attacks for 11 seconds
*; Level 65
:After using Headcracker, you take half damage from Psychic attacks for 12 seconds
*; Level 70
:After using Headcracker, you take half damage from Psychic attacks for 13 seconds
*; Level 75
:After using Headcracker, you take half damage from Psychic attacks for 14 seconds
*; Level 80
:After using Headcracker, you take half damage from Psychic attacks for 15 seconds
}}
|-
| || of Pinning || <b>Tier 14Level 80</b> - Pin Damage +6160% || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Pin Damage +5%
*; Tier 2Level 10:Pin Damage +98%*; Tier 3Level 15:Pin Damage +1311%*; Tier 4Level 20:Pin Damage +14%*; Level 25
:Pin Damage +17%
*; Tier 5Level 30:Pin Damage +2120%*; Tier 6Level 35:Pin Damage +2524%*; Tier 7Level 40:Pin Damage +2928%*; Tier 8Level 45:Pin Damage +3332%*; Tier 9Level 50:Pin Damage +3736%*; Tier 10Level 55:Pin Damage +4140%*; Tier 11Level 60:Pin Damage +4544%*; Level 65:Pin Damage +48%*; Tier 12Level 70:Pin Damage +4952%*; Tier 13Level 75:Pin Damage +5556%*; Tier 14Level 80:Pin Damage +6160%
}}
|-
| || || <b>Tier 14Level 80</b> - Pin generates no Rage and reduces Rage by 750 900 || Necklace, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Pin generates no Rage and reduces Rage by 50
*; Tier 2Level 10
:Pin generates no Rage and reduces Rage by 100
*; Tier 3Level 15
:Pin generates no Rage and reduces Rage by 150
*; Tier 4Level 20
:Pin generates no Rage and reduces Rage by 200
*; Tier 5Level 25
:Pin generates no Rage and reduces Rage by 250
*; Tier 6Level 30
:Pin generates no Rage and reduces Rage by 300
*; Tier 7Level 35
:Pin generates no Rage and reduces Rage by 350
*; Tier 8Level 40
:Pin generates no Rage and reduces Rage by 400
*; Tier 9Level 45
:Pin generates no Rage and reduces Rage by 450
*; Tier 10Level 50
:Pin generates no Rage and reduces Rage by 500
*; Tier 11Level 55
:Pin generates no Rage and reduces Rage by 550
*; Tier 12Level 60
:Pin generates no Rage and reduces Rage by 600
*; Tier 13Level 65
:Pin generates no Rage and reduces Rage by 675
*; Tier 14Level 70
:Pin generates no Rage and reduces Rage by 750
*; Level 75
:Pin generates no Rage and reduces Rage by 825
*; Level 80
:Pin generates no Rage and reduces Rage by 900
}}
|-
| || of Agonizing Pins || <b>Tier 7Level 80</b> - Pin causes target's attacks to deal -4050% damage for 5 seconds || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30
:Pin causes target's attacks to deal -10% damage for 5 seconds
*; Tier 2Level 35
:Pin causes target's attacks to deal -15% damage for 5 seconds
*; Tier 3Level 40
:Pin causes target's attacks to deal -20% damage for 5 seconds
*; Tier 4Level 45
:Pin causes target's attacks to deal -25% damage for 5 seconds
*; Tier 5Level 50
:Pin causes target's attacks to deal -30% damage for 5 seconds
*; Tier 6Level 55
:Pin causes target's attacks to deal -35% damage for 5 seconds
*; Tier 7Level 60
:Pin causes target's attacks to deal -40% damage for 5 seconds
*; Level 65
:Pin causes target's attacks to deal -42% damage for 5 seconds
*; Level 70
:Pin causes target's attacks to deal -45% damage for 5 seconds
*; Level 75
:Pin causes target's attacks to deal -47% damage for 5 seconds
*; Level 80
:Pin causes target's attacks to deal -50% damage for 5 seconds
}}
|-
| || of The Phoenix || <b>Tier 7Level 80</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 83 Health to you || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
*; Tier 2Level 40
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
*; Tier 3Level 45
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
*; Tier 4Level 50
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
*; Tier 5Level 55
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
*; Tier 6Level 60
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
*; Tier 7Level 65
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
*; Level 70
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 Health to you
*; Level 75
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 76 Health to you
*; Level 80
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you
}}
|-
| || || <b>Tier 1Level 30</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30
:Phoenix Strike deals +10% damage and triggers the target's Vulnerability
}}
|-
| || of Healthy Suppression || <b>Tier 14Level 80</b> - Suppress heals you for 40 45 health || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Suppress heals you for 15 health
*; Tier 2Level 10
:Suppress heals you for 17 health
*; Tier 3Level 15
:Suppress heals you for 19 health
*; Tier 4Level 20
:Suppress heals you for 20 health
*; Tier 5Level 25
:Suppress heals you for 22 health
*; Tier 6Level 30
:Suppress heals you for 24 health
*; Tier 7Level 35
:Suppress heals you for 26 health
*; Tier 8Level 40
:Suppress heals you for 28 health
*; Tier 9Level 45
:Suppress heals you for 30 health
*; Tier 10Level 50
:Suppress heals you for 32 health
*; Tier 11Level 55
:Suppress heals you for 34 health
*; Tier 12Level 60
:Suppress heals you for 36 health
*; Tier 13Level 65
:Suppress heals you for 38 health
*; Tier 14Level 70
:Suppress heals you for 40 health
*; Level 75
:Suppress heals you for 42 health
*; Level 80
:Suppress heals you for 45 health
}}
|-
| || of Suppression || <b>Tier 14Level 80</b> - Suppress Damage +5148% || Ring, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Suppress Damage +7%*; Level 10:Suppress Damage +9%*; Level 15:Suppress Damage +11%*; Tier 2Level 20
:Suppress Damage +13%
*; Tier 3Level 25:Suppress Damage +1615%*; Tier 4Level 30:Suppress Damage +1918%*; Tier 5Level 35:Suppress Damage +2221%*; Tier 6Level 40:Suppress Damage +2524%*; Tier 7Level 45:Suppress Damage +2827%*; Tier 8Level 50:Suppress Damage +3130%*; Tier 9Level 55:Suppress Damage +3433%*; Tier 10Level 60:Suppress Damage +3736%*; Tier 11Level 65:Suppress Damage +4039%*; Tier 12Level 70:Suppress Damage +4342%*; Tier 13Level 75:Suppress Damage +4745%*; Tier 14Level 80:Suppress Damage +5148%
}}
|-
| || of Contemplative Suppression || <b>Tier 14Level 80</b> - Suppress deals +3332% damage and causes targets to lose an additional 350 400 Rage || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Suppress deals +57% damage and causes targets to lose an additional 25 Rage*; Tier 2Level 10:Suppress deals +78% damage and causes targets to lose an additional 50 Rage*; Tier 3Level 15
:Suppress deals +9% damage and causes targets to lose an additional 75 Rage
*; Tier 4Level 20:Suppress deals +1110% damage and causes targets to lose an additional 100 Rage*; Tier 5Level 25:Suppress deals +1311% damage and causes targets to lose an additional 125 Rage*; Tier 6Level 30:Suppress deals +1512% damage and causes targets to lose an additional 150 Rage*; Tier 7Level 35:Suppress deals +1714% damage and causes targets to lose an additional 175 Rage*; Tier 8Level 40:Suppress deals +1916% damage and causes targets to lose an additional 200 Rage*; Tier 9Level 45:Suppress deals +2118% damage and causes targets to lose an additional 225 Rage*; Tier 10Level 50:Suppress deals +2320% damage and causes targets to lose an additional 250 Rage*; Tier 11Level 55:Suppress deals +2522% damage and causes targets to lose an additional 275 Rage*; Tier 12Level 60:Suppress deals +2724% damage and causes targets to lose an additional 300 Rage*; Tier 13Level 65:Suppress deals +3026% damage and causes targets to lose an additional 325 Rage*; Tier 14Level 70:Suppress deals +3328% damage and causes targets to lose an additional 350 Rage*; Level 75:Suppress deals +30% damage and causes targets to lose an additional 375 Rage*; Level 80:Suppress deals +32% damage and causes targets to lose an additional 400 Rage
}}
|-
| || of Stunning Suppression || <b>Tier 14Level 80</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 200 damage. || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
*; Tier 2Level 10
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
*; Tier 3Level 15
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
*; Tier 4Level 20
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
*; Tier 5Level 25
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
*; Tier 6Level 30
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
*; Tier 7Level 35
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
*; Tier 8Level 40
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
*; Tier 9Level 45
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
*; Tier 10Level 50
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
*; Tier 11Level 55
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
*; Tier 12Level 60
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
*; Tier 13Level 65
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
*; Tier 14Level 70
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
*; Level 75
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +180 damage.
*; Level 80
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.
}}
|}
12,245
edits

Navigation menu