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Staff/Treasure Effects

Revision as of 14:50, 26 February 2019 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)

See also: Staff/Treasure Effects:By Slot

See also: Staff/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot Other Versions
of Staff-Fighting Level 70 - Staff Base Damage +35% Head, MainHand

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  • Level 10
Staff Damage +5
  • Level 20
Staff Base Damage +10%
  • Level 30
Staff Base Damage +15%
  • Level 40
Staff Base Damage +20%
  • Level 50
Staff Base Damage +25%
  • Level 60
Staff Base Damage +30%
  • Level 70
Staff Base Damage +35%
Level 70 - Armor from Combat Refresh Abilities +40 when Staff is active Chest, Feet

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  • Level 5
Armor from Combat Refresh Abilities +12 when Staff is active
  • Level 10
Armor from Combat Refresh Abilities +14 when Staff is active
  • Level 15
Armor from Combat Refresh Abilities +16 when Staff is active
  • Level 20
Armor from Combat Refresh Abilities +18 when Staff is active
  • Level 25
Armor from Combat Refresh Abilities +20 when Staff is active
  • Level 30
Armor from Combat Refresh Abilities +22 when Staff is active
  • Level 35
Armor from Combat Refresh Abilities +24 when Staff is active
  • Level 40
Armor from Combat Refresh Abilities +26 when Staff is active
  • Level 45
Armor from Combat Refresh Abilities +28 when Staff is active
  • Level 50
Armor from Combat Refresh Abilities +30 when Staff is active
  • Level 55
Armor from Combat Refresh Abilities +32 when Staff is active
  • Level 60
Armor from Combat Refresh Abilities +34 when Staff is active
  • Level 65
Armor from Combat Refresh Abilities +37 when Staff is active
  • Level 70
Armor from Combat Refresh Abilities +40 when Staff is active
Level 70 - Smash, Double Hit, and Heed The Stick Damage +15 OffHand, Necklace

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  • Level 5
Smash, Double Hit, and Heed The Stick Damage +2
  • Level 10
Smash, Double Hit, and Heed The Stick Damage +3
  • Level 15
Smash, Double Hit, and Heed The Stick Damage +4
  • Level 20
Smash, Double Hit, and Heed The Stick Damage +5
  • Level 25
Smash, Double Hit, and Heed The Stick Damage +6
  • Level 30
Smash, Double Hit, and Heed The Stick Damage +7
  • Level 35
Smash, Double Hit, and Heed The Stick Damage +8
  • Level 40
Smash, Double Hit, and Heed The Stick Damage +9
  • Level 45
Smash, Double Hit, and Heed The Stick Damage +10
  • Level 50
Smash, Double Hit, and Heed The Stick Damage +11
  • Level 55
Smash, Double Hit, and Heed The Stick Damage +12
  • Level 60
Smash, Double Hit, and Heed The Stick Damage +13
  • Level 65
Smash, Double Hit, and Heed The Stick Damage +14
  • Level 70
Smash, Double Hit, and Heed The Stick Damage +15
Level 70 - Nice Attack Power Cost -19 when Staff is active Ring

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  • Level 5
Nice Attack Power Cost -5 when Staff is active
  • Level 10
Nice Attack Power Cost -6 when Staff is active
  • Level 15
Nice Attack Power Cost -7 when Staff is active
  • Level 20
Nice Attack Power Cost -8 when Staff is active
  • Level 25
Nice Attack Power Cost -9 when Staff is active
  • Level 30
Nice Attack Power Cost -10 when Staff is active
  • Level 35
Nice Attack Power Cost -11 when Staff is active
  • Level 40
Nice Attack Power Cost -12 when Staff is active
  • Level 45
Nice Attack Power Cost -13 when Staff is active
  • Level 50
Nice Attack Power Cost -14 when Staff is active
  • Level 55
Nice Attack Power Cost -15 when Staff is active
  • Level 60
Nice Attack Power Cost -16 when Staff is active
  • Level 65
Nice Attack Power Cost -17 when Staff is active
  • Level 70
Nice Attack Power Cost -19 when Staff is active
of Smashing Vulnerabilities Level 70 - All Staff attacks have a 5% chance to trigger the target's Vulnerability OffHand, Ring

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  • Level 5
All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
  • Level 10
All Staff attacks have a 2% chance to trigger the target's Vulnerability
  • Level 15
All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
  • Level 20
All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
  • Level 25
All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
  • Level 30
All Staff attacks have a 3% chance to trigger the target's Vulnerability
  • Level 35
All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
  • Level 40
All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
  • Level 45
All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
  • Level 50
All Staff attacks have a 4% chance to trigger the target's Vulnerability
  • Level 55
All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
  • Level 60
All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
  • Level 65
All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
  • Level 70
All Staff attacks have a 5% chance to trigger the target's Vulnerability
of Fiery Smashing Level 70 - Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds Hands

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  • Level 5
Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
  • Level 10
Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
  • Level 15
Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
  • Level 20
Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
  • Level 25
Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
  • Level 30
Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
  • Level 35
Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
  • Level 40
Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
  • Level 45
Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
  • Level 50
Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
  • Level 55
Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
  • Level 60
Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
  • Level 65
Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
  • Level 70
Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
of Crushing Streaks Level 70 - Double Hit causes your next attack to deal +90 damage if it is a Crushing attack Ring, Hands

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  • Level 10
Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
  • Level 20
Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
  • Level 30
Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
  • Level 40
Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
  • Level 50
Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
  • Level 60
Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
  • Level 70
Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
Level 70 - Pin heals you for 40 health Chest, Hands

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  • Level 10
Pin heals you for 10 health
  • Level 20
Pin heals you for 15 health
  • Level 30
Pin heals you for 20 health
  • Level 40
Pin heals you for 25 health
  • Level 50
Pin heals you for 30 health
  • Level 60
Pin heals you for 35 health
  • Level 70
Pin heals you for 40 health
Level 70 - Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds Head, Feet

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  • Level 5
Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
  • Level 10
Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
  • Level 15
Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
  • Level 20
Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
  • Level 25
Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
  • Level 30
Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
  • Level 35
Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
  • Level 40
Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
  • Level 45
Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
  • Level 50
Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
  • Level 55
Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
  • Level 60
Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
  • Level 65
Pin boosts Core Attack and Nice Attack Damage +68 for 7 seconds
  • Level 70
Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
of Accurate Suppression Level 70 - Suppress and Heed the Stick have +31 Accuracy Head, Feet

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  • Level 10
Suppress and Heed the Stick have +7 Accuracy
  • Level 20
Suppress and Heed the Stick have +11 Accuracy
  • Level 30
Suppress and Heed the Stick have +15 Accuracy
  • Level 40
Suppress and Heed the Stick have +19 Accuracy
  • Level 50
Suppress and Heed the Stick have +23 Accuracy
  • Level 60
Suppress and Heed the Stick have +27 Accuracy
  • Level 70
Suppress and Heed the Stick have +31 Accuracy
of Double Hits Level 70 - Double Hit Damage +25% Chest, Feet

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  • Level 5
Double Hit Damage +8%
  • Level 10
Double Hit Damage +9%
  • Level 15
Double Hit Damage +10%
  • Level 20
Double Hit Damage +11%
  • Level 25
Double Hit Damage +12%
  • Level 30
Double Hit Damage +13%
  • Level 35
Double Hit Damage +14%
  • Level 40
Double Hit Damage +16%
  • Level 45
Double Hit Damage +17%
  • Level 50
Double Hit Damage +19%
  • Level 55
Double Hit Damage +20%
  • Level 60
Double Hit Damage +22%
  • Level 65
Double Hit Damage +23%
  • Level 70
Double Hit Damage +25%
of The Phoenix Level 70 - Phoenix Strike Damage +50% Chest, Necklace

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  • Level 35
Phoenix Strike Damage +7%
  • Level 40
Phoenix Strike Damage +14%
  • Level 45
Phoenix Strike Damage +20%
  • Level 50
Phoenix Strike Damage +27%
  • Level 55
Phoenix Strike Damage +33%
  • Level 60
Phoenix Strike Damage +40%
  • Level 65
Phoenix Strike Damage +45%
  • Level 70
Phoenix Strike Damage +50%
of The Phoenix Level 70 - Phoenix Strike deals +16% damage and reuse timer is -8 seconds Feet

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  • Level 35
Phoenix Strike deals +6% damage and reuse timer is -4 seconds
  • Level 40
Phoenix Strike deals +7% damage and reuse timer is -5 seconds
  • Level 45
Phoenix Strike deals +8% damage and reuse timer is -5 seconds
  • Level 50
Phoenix Strike deals +9% damage and reuse timer is -6 seconds
  • Level 55
Phoenix Strike deals +10% damage and reuse timer is -7 seconds
  • Level 60
Phoenix Strike deals +11% damage and reuse timer is -8 seconds
  • Level 65
Phoenix Strike deals +13% damage and reuse timer is -8 seconds
  • Level 70
Phoenix Strike deals +16% damage and reuse timer is -8 seconds
of The Phoenix Level 70 - Phoenix Strike restores 108 Health to you Head, Legs

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  • Level 35
Phoenix Strike restores 30 Health to you
  • Level 40
Phoenix Strike restores 42 Health to you
  • Level 45
Phoenix Strike restores 54 Health to you
  • Level 50
Phoenix Strike restores 66 Health to you
  • Level 55
Phoenix Strike restores 78 Health to you
  • Level 60
Phoenix Strike restores 90 Health to you
  • Level 65
Phoenix Strike restores 99 Health to you
  • Level 70
Phoenix Strike restores 108 Health to you
of Slashy Double Hits Level 70 - Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds OffHand

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  • Level 10
Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
  • Level 20
Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
  • Level 30
Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
  • Level 40
Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
  • Level 50
Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
  • Level 60
Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
  • Level 70
Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
of Efficient Thrusting Level 70 - Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second Head, Necklace

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  • Level 5
Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
  • Level 10
Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
  • Level 15
Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
  • Level 20
Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
  • Level 25
Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
  • Level 30
Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
  • Level 35
Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
  • Level 40
Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
  • Level 45
Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
  • Level 50
Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
  • Level 55
Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
  • Level 60
Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
  • Level 65
Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second
  • Level 70
Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
of Defensive Staff Fighting Level 70 - Suppress and Deflective Spin Damage +33% Chest, MainHand

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  • Level 5
Suppress and Deflective Spin Damage +7%
  • Level 10
Suppress and Deflective Spin Damage +9%
  • Level 15
Suppress and Deflective Spin Damage +11%
  • Level 20
Suppress and Deflective Spin Damage +13%
  • Level 25
Suppress and Deflective Spin Damage +15%
  • Level 30
Suppress and Deflective Spin Damage +17%
  • Level 35
Suppress and Deflective Spin Damage +19%
  • Level 40
Suppress and Deflective Spin Damage +21%
  • Level 45
Suppress and Deflective Spin Damage +23%
  • Level 50
Suppress and Deflective Spin Damage +25%
  • Level 55
Suppress and Deflective Spin Damage +27%
  • Level 60
Suppress and Deflective Spin Damage +29%
  • Level 65
Suppress and Deflective Spin Damage +31%
  • Level 70
Suppress and Deflective Spin Damage +33%
of Hot Hits Level 70 - Double Hit ignites the target, dealing 174 Fire damage over 12 seconds Head, Legs

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  • Level 5
Double Hit ignites the target, dealing 18 Fire damage over 12 seconds
  • Level 10
Double Hit ignites the target, dealing 30 Fire damage over 12 seconds
  • Level 15
Double Hit ignites the target, dealing 42 Fire damage over 12 seconds
  • Level 20
Double Hit ignites the target, dealing 54 Fire damage over 12 seconds
  • Level 25
Double Hit ignites the target, dealing 66 Fire damage over 12 seconds
  • Level 30
Double Hit ignites the target, dealing 78 Fire damage over 12 seconds
  • Level 35
Double Hit ignites the target, dealing 90 Fire damage over 12 seconds
  • Level 40
Double Hit ignites the target, dealing 102 Fire damage over 12 seconds
  • Level 45
Double Hit ignites the target, dealing 114 Fire damage over 12 seconds
  • Level 50
Double Hit ignites the target, dealing 126 Fire damage over 12 seconds
  • Level 55
Double Hit ignites the target, dealing 138 Fire damage over 12 seconds
  • Level 60
Double Hit ignites the target, dealing 150 Fire damage over 12 seconds
  • Level 65
Double Hit ignites the target, dealing 162 Fire damage over 12 seconds
  • Level 70
Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
of Cold Blocking Level 70 - Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds Legs, Ring

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  • Level 5
Blocking Stance boosts your Direct Cold Damage +6% for 30 seconds
  • Level 10
Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
  • Level 15
Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
  • Level 20
Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
  • Level 25
Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
  • Level 30
Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
  • Level 35
Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
  • Level 40
Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
  • Level 45
Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
  • Level 50
Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
  • Level 55
Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
  • Level 60
Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
  • Level 65
Blocking Stance boosts your Direct Cold Damage +12.5% for 30 seconds
  • Level 70
Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
of Concussive Cracking Level 70 - Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds MainHand

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  • Level 5
Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 10
Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 15
Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 20
Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 25
Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 30
Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 35
Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 40
Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 45
Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 50
Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 55
Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 60
Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 65
Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 70
Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
of Lunging Level 70 - Lunge deals +33% damage to health and armor Legs, MainHand

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  • Level 5
Lunge deals +5% damage to health and armor
  • Level 10
Lunge deals +7% damage to health and armor
  • Level 15
Lunge deals +9% damage to health and armor
  • Level 20
Lunge deals +11% damage to health and armor
  • Level 25
Lunge deals +13% damage to health and armor
  • Level 30
Lunge deals +15% damage to health and armor
  • Level 35
Lunge deals +17% damage to health and armor
  • Level 40
Lunge deals +19% damage to health and armor
  • Level 45
Lunge deals +21% damage to health and armor
  • Level 50
Lunge deals +23% damage to health and armor
  • Level 55
Lunge deals +26% damage to health and armor
  • Level 60
Lunge deals +28% damage to health and armor
  • Level 65
Lunge deals +31% damage to health and armor
  • Level 70
Lunge deals +33% damage to health and armor
of Group-Lunging Level 70 - Lunge hits all enemies within 5 meters, but deals -18% damage and reuse timer is +2 seconds Hands

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  • Level 5
Lunge hits all enemies within 5 meters, but deals -50% damage and reuse timer is +2 seconds
  • Level 10
Lunge hits all enemies within 5 meters, but deals -48% damage and reuse timer is +2 seconds
  • Level 15
Lunge hits all enemies within 5 meters, but deals -46% damage and reuse timer is +2 seconds
  • Level 20
Lunge hits all enemies within 5 meters, but deals -44% damage and reuse timer is +2 seconds
  • Level 25
Lunge hits all enemies within 5 meters, but deals -42% damage and reuse timer is +2 seconds
  • Level 30
Lunge hits all enemies within 5 meters, but deals -40% damage and reuse timer is +2 seconds
  • Level 35
Lunge hits all enemies within 5 meters, but deals -38% damage and reuse timer is +2 seconds
  • Level 40
Lunge hits all enemies within 5 meters, but deals -36% damage and reuse timer is +2 seconds
  • Level 45
Lunge hits all enemies within 5 meters, but deals -34% damage and reuse timer is +2 seconds
  • Level 50
Lunge hits all enemies within 5 meters, but deals -32% damage and reuse timer is +2 seconds
  • Level 55
Lunge hits all enemies within 5 meters, but deals -30% damage and reuse timer is +2 seconds
  • Level 60
Lunge hits all enemies within 5 meters, but deals -28% damage and reuse timer is +2 seconds
  • Level 65
Lunge hits all enemies within 5 meters, but deals -23% damage and reuse timer is +2 seconds
  • Level 70
Lunge hits all enemies within 5 meters, but deals -18% damage and reuse timer is +2 seconds
of Bloody Redirection Level 70 - Redirect deals +78 Trauma damage over 15 seconds Chest, OffHand

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  • Level 5
Redirect deals +39 Trauma damage over 15 seconds
  • Level 10
Redirect deals +42 Trauma damage over 15 seconds
  • Level 15
Redirect deals +45 Trauma damage over 15 seconds
  • Level 20
Redirect deals +48 Trauma damage over 15 seconds
  • Level 25
Redirect deals +51 Trauma damage over 15 seconds
  • Level 30
Redirect deals +54 Trauma damage over 15 seconds
  • Level 35
Redirect deals +57 Trauma damage over 15 seconds
  • Level 40
Redirect deals +60 Trauma damage over 15 seconds
  • Level 45
Redirect deals +63 Trauma damage over 15 seconds
  • Level 50
Redirect deals +66 Trauma damage over 15 seconds
  • Level 55
Redirect deals +69 Trauma damage over 15 seconds
  • Level 60
Redirect deals +72 Trauma damage over 15 seconds
  • Level 65
Redirect deals +75 Trauma damage over 15 seconds
  • Level 70
Redirect deals +78 Trauma damage over 15 seconds
of Knockback Lunges Level 70 - Lunge deals +35 damage and knocks the target backwards Feet

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  • Level 5
Lunge deals +1 damage and knocks the target backwards
  • Level 10
Lunge deals +2 damage and knocks the target backwards
  • Level 15
Lunge deals +3 damage and knocks the target backwards
  • Level 20
Lunge deals +4 damage and knocks the target backwards
  • Level 25
Lunge deals +5 damage and knocks the target backwards
  • Level 30
Lunge deals +6 damage and knocks the target backwards
  • Level 35
Lunge deals +7 damage and knocks the target backwards
  • Level 40
Lunge deals +10 damage and knocks the target backwards
  • Level 45
Lunge deals +13 damage and knocks the target backwards
  • Level 50
Lunge deals +15 damage and knocks the target backwards
  • Level 55
Lunge deals +17 damage and knocks the target backwards
  • Level 60
Lunge deals +20 damage and knocks the target backwards
  • Level 65
Lunge deals +25 damage and knocks the target backwards
  • Level 70
Lunge deals +35 damage and knocks the target backwards
of Lunging Level 70 - Lunge deals +90 armor damage OffHand, Ring

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  • Level 5
Lunge deals +12 armor damage
  • Level 10
Lunge deals +18 armor damage
  • Level 15
Lunge deals +24 armor damage
  • Level 20
Lunge deals +30 armor damage
  • Level 25
Lunge deals +36 armor damage
  • Level 30
Lunge deals +42 armor damage
  • Level 35
Lunge deals +48 armor damage
  • Level 40
Lunge deals +54 armor damage
  • Level 45
Lunge deals +60 armor damage
  • Level 50
Lunge deals +66 armor damage
  • Level 55
Lunge deals +72 armor damage
  • Level 60
Lunge deals +78 armor damage
  • Level 65
Lunge deals +84 armor damage
  • Level 70
Lunge deals +90 armor damage
of Healthy Deflection Level 70 - Deflective Spin heals 84 Health over 60 seconds Legs, Necklace

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  • Level 5
Deflective Spin heals 6 Health over 60 seconds
  • Level 10
Deflective Spin heals 12 Health over 60 seconds
  • Level 15
Deflective Spin heals 18 Health over 60 seconds
  • Level 20
Deflective Spin heals 24 Health over 60 seconds
  • Level 25
Deflective Spin heals 30 Health over 60 seconds
  • Level 30
Deflective Spin heals 36 Health over 60 seconds
  • Level 35
Deflective Spin heals 42 Health over 60 seconds
  • Level 40
Deflective Spin heals 48 Health over 60 seconds
  • Level 45
Deflective Spin heals 54 Health over 60 seconds
  • Level 50
Deflective Spin heals 60 Health over 60 seconds
  • Level 55
Deflective Spin heals 66 Health over 60 seconds
  • Level 60
Deflective Spin heals 72 Health over 60 seconds
  • Level 65
Deflective Spin heals 78 Health over 60 seconds
  • Level 70
Deflective Spin heals 84 Health over 60 seconds
of Refreshing Deflection Level 70 - Deflective Spin restores 36 Power after a 20 second delay Head, OffHand

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  • Level 5
Deflective Spin restores 6 Power after a 20 second delay
  • Level 10
Deflective Spin restores 8 Power after a 20 second delay
  • Level 15
Deflective Spin restores 10 Power after a 20 second delay
  • Level 20
Deflective Spin restores 12 Power after a 20 second delay
  • Level 25
Deflective Spin restores 14 Power after a 20 second delay
  • Level 30
Deflective Spin restores 16 Power after a 20 second delay
  • Level 35
Deflective Spin restores 18 Power after a 20 second delay
  • Level 40
Deflective Spin restores 20 Power after a 20 second delay
  • Level 45
Deflective Spin restores 22 Power after a 20 second delay
  • Level 50
Deflective Spin restores 24 Power after a 20 second delay
  • Level 55
Deflective Spin restores 27 Power after a 20 second delay
  • Level 60
Deflective Spin restores 30 Power after a 20 second delay
  • Level 65
Deflective Spin restores 33 Power after a 20 second delay
  • Level 70
Deflective Spin restores 36 Power after a 20 second delay
of Second Chances Level 70 - If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health Feet, Necklace

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  • Level 5
If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
  • Level 10
If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
  • Level 15
If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
  • Level 20
If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
  • Level 25
If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
  • Level 30
If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
  • Level 35
If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
  • Level 40
If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
  • Level 45
If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
  • Level 50
If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
  • Level 55
If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
  • Level 60
If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
  • Level 65
If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
  • Level 70
If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
of Accurate Pinning Level 70 - Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have) Necklace

Click Expand to reveal

  • Level 10
Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 20
Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 30
Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 40
Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 50
Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 60
Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 70
Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
of Zen Stances Level 70 - Blocking Stance restores 32 Power to you Head, Chest

Click Expand to reveal

  • Level 5
Blocking Stance restores 4 Power to you
  • Level 10
Blocking Stance restores 6 Power to you
  • Level 15
Blocking Stance restores 8 Power to you
  • Level 20
Blocking Stance restores 10 Power to you
  • Level 25
Blocking Stance restores 12 Power to you
  • Level 30
Blocking Stance restores 14 Power to you
  • Level 35
Blocking Stance restores 16 Power to you
  • Level 40
Blocking Stance restores 18 Power to you
  • Level 45
Blocking Stance restores 20 Power to you
  • Level 50
Blocking Stance restores 22 Power to you
  • Level 55
Blocking Stance restores 24 Power to you
  • Level 60
Blocking Stance restores 26 Power to you
  • Level 65
Blocking Stance restores 29 Power to you
  • Level 70
Blocking Stance restores 32 Power to you
of Mind-Body Arts Level 70 - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage MainHand, Necklace

Click Expand to reveal

  • Level 5
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
  • Level 10
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
  • Level 15
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
  • Level 20
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
  • Level 25
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
  • Level 30
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
  • Level 35
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
  • Level 40
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
  • Level 45
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
  • Level 50
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
  • Level 55
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
  • Level 60
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
  • Level 65
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +13 damage
  • Level 70
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
Level 70 - For 60 seconds after using Blocking Stance, First Aid heals you +56 Hands, Feet

Click Expand to reveal

  • Level 5
For 60 seconds after using Blocking Stance, First Aid heals you +11
  • Level 10
For 60 seconds after using Blocking Stance, First Aid heals you +14
  • Level 15
For 60 seconds after using Blocking Stance, First Aid heals you +17
  • Level 20
For 60 seconds after using Blocking Stance, First Aid heals you +20
  • Level 25
For 60 seconds after using Blocking Stance, First Aid heals you +23
  • Level 30
For 60 seconds after using Blocking Stance, First Aid heals you +26
  • Level 35
For 60 seconds after using Blocking Stance, First Aid heals you +29
  • Level 40
For 60 seconds after using Blocking Stance, First Aid heals you +32
  • Level 45
For 60 seconds after using Blocking Stance, First Aid heals you +35
  • Level 50
For 60 seconds after using Blocking Stance, First Aid heals you +38
  • Level 55
For 60 seconds after using Blocking Stance, First Aid heals you +41
  • Level 60
For 60 seconds after using Blocking Stance, First Aid heals you +44
  • Level 65
For 60 seconds after using Blocking Stance, First Aid heals you +50
  • Level 70
For 60 seconds after using Blocking Stance, First Aid heals you +56
of Redirection Level 70 - Redirect Damage +88% Legs, MainHand

Click Expand to reveal

  • Level 5
Redirect Damage +10%
  • Level 10
Redirect Damage +16%
  • Level 15
Redirect Damage +22%
  • Level 20
Redirect Damage +28%
  • Level 25
Redirect Damage +34%
  • Level 30
Redirect Damage +40%
  • Level 35
Redirect Damage +46%
  • Level 40
Redirect Damage +52%
  • Level 45
Redirect Damage +58%
  • Level 50
Redirect Damage +64%
  • Level 55
Redirect Damage +70%
  • Level 60
Redirect Damage +76%
  • Level 65
Redirect Damage +82%
  • Level 70
Redirect Damage +88%
Level 70 - For 60 seconds after using Redirect, First Aid heals you +63 Hands, Feet

Click Expand to reveal

  • Level 30
For 60 seconds after using Redirect, First Aid heals you +15
  • Level 35
For 60 seconds after using Redirect, First Aid heals you +21
  • Level 40
For 60 seconds after using Redirect, First Aid heals you +27
  • Level 45
For 60 seconds after using Redirect, First Aid heals you +33
  • Level 50
For 60 seconds after using Redirect, First Aid heals you +39
  • Level 55
For 60 seconds after using Redirect, First Aid heals you +45
  • Level 60
For 60 seconds after using Redirect, First Aid heals you +51
  • Level 65
For 60 seconds after using Redirect, First Aid heals you +57
  • Level 70
For 60 seconds after using Redirect, First Aid heals you +63
of Potent Redirection Level 70 - Redirect generates no Rage, reduces Rage by 960, and taunts -690 Ring, Necklace

Click Expand to reveal

  • Level 5
Redirect generates no Rage, reduces Rage by 100, and taunts -105
  • Level 10
Redirect generates no Rage, reduces Rage by 160, and taunts -150
  • Level 15
Redirect generates no Rage, reduces Rage by 220, and taunts -195
  • Level 20
Redirect generates no Rage, reduces Rage by 280, and taunts -240
  • Level 25
Redirect generates no Rage, reduces Rage by 340, and taunts -285
  • Level 30
Redirect generates no Rage, reduces Rage by 400, and taunts -330
  • Level 35
Redirect generates no Rage, reduces Rage by 460, and taunts -375
  • Level 40
Redirect generates no Rage, reduces Rage by 520, and taunts -420
  • Level 45
Redirect generates no Rage, reduces Rage by 580, and taunts -465
  • Level 50
Redirect generates no Rage, reduces Rage by 640, and taunts -510
  • Level 55
Redirect generates no Rage, reduces Rage by 700, and taunts -555
  • Level 60
Redirect generates no Rage, reduces Rage by 760, and taunts -600
  • Level 65
Redirect generates no Rage, reduces Rage by 860, and taunts -645
  • Level 70
Redirect generates no Rage, reduces Rage by 960, and taunts -690
Level 70 - Redirect deals +48 damage and stuns the target Hands

Click Expand to reveal

  • Level 5
Redirect deals +3 damage and stuns the target
  • Level 10
Redirect deals +6 damage and stuns the target
  • Level 15
Redirect deals +9 damage and stuns the target
  • Level 20
Redirect deals +12 damage and stuns the target
  • Level 25
Redirect deals +15 damage and stuns the target
  • Level 30
Redirect deals +18 damage and stuns the target
  • Level 35
Redirect deals +21 damage and stuns the target
  • Level 40
Redirect deals +24 damage and stuns the target
  • Level 45
Redirect deals +27 damage and stuns the target
  • Level 50
Redirect deals +30 damage and stuns the target
  • Level 55
Redirect deals +33 damage and stuns the target
  • Level 60
Redirect deals +36 damage and stuns the target
  • Level 65
Redirect deals +42 damage and stuns the target
  • Level 70
Redirect deals +48 damage and stuns the target
of Strategic Thrusts Level 70 - Strategic Thrust deals +42% damage, plus 40% more damage if the target is Vulnerable Legs, MainHand

Click Expand to reveal

  • Level 5
Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable
  • Level 10
Strategic Thrust deals +12% damage, plus 35% more damage if the target is Vulnerable
  • Level 15
Strategic Thrust deals +14% damage, plus 35% more damage if the target is Vulnerable
  • Level 20
Strategic Thrust deals +16% damage, plus 35% more damage if the target is Vulnerable
  • Level 25
Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
  • Level 30
Strategic Thrust deals +20% damage, plus 35% more damage if the target is Vulnerable
  • Level 35
Strategic Thrust deals +22% damage, plus 35% more damage if the target is Vulnerable
  • Level 40
Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
  • Level 45
Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
  • Level 50
Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
  • Level 55
Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
  • Level 60
Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
  • Level 65
Strategic Thrust deals +39% damage, plus 40% more damage if the target is Vulnerable
  • Level 70
Strategic Thrust deals +42% damage, plus 40% more damage if the target is Vulnerable
Level 70 - Strategic Thrust and Lunge Damage +53% Head, OffHand

Click Expand to reveal

  • Level 5
Strategic Thrust and Lunge Damage +12%
  • Level 10
Strategic Thrust and Lunge Damage +15%
  • Level 15
Strategic Thrust and Lunge Damage +18%
  • Level 20
Strategic Thrust and Lunge Damage +21%
  • Level 25
Strategic Thrust and Lunge Damage +24%
  • Level 30
Strategic Thrust and Lunge Damage +27%
  • Level 35
Strategic Thrust and Lunge Damage +30%
  • Level 40
Strategic Thrust and Lunge Damage +33%
  • Level 45
Strategic Thrust and Lunge Damage +36%
  • Level 50
Strategic Thrust and Lunge Damage +39%
  • Level 55
Strategic Thrust and Lunge Damage +42%
  • Level 60
Strategic Thrust and Lunge Damage +45%
  • Level 65
Strategic Thrust and Lunge Damage +49%
  • Level 70
Strategic Thrust and Lunge Damage +53%
of Opportunistic Vulnerabilities Level 70 - If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you Chest, Hands

Click Expand to reveal

  • Level 5
If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
  • Level 10
If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
  • Level 15
If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
  • Level 20
If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
  • Level 25
If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
  • Level 30
If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
  • Level 35
If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
  • Level 40
If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
  • Level 45
If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
  • Level 50
If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
  • Level 55
If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
  • Level 60
If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
  • Level 65
If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
  • Level 70
If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
of Heedfulness Level 70 - Heed The Stick Damage +53% Legs, MainHand

Click Expand to reveal

  • Level 5
Heed The Stick Damage +10%
  • Level 10
Heed The Stick Damage +13%
  • Level 15
Heed The Stick Damage +16%
  • Level 20
Heed The Stick Damage +19%
  • Level 25
Heed The Stick Damage +22%
  • Level 30
Heed The Stick Damage +25%
  • Level 35
Heed The Stick Damage +28%
  • Level 40
Heed The Stick Damage +31%
  • Level 45
Heed The Stick Damage +34%
  • Level 50
Heed The Stick Damage +37%
  • Level 55
Heed The Stick Damage +41%
  • Level 60
Heed The Stick Damage +45%
  • Level 65
Heed The Stick Damage +49%
  • Level 70
Heed The Stick Damage +53%
of Potent Heeding Level 70 - Heed The Stick deals +14% Damage and Taunts +840 Chest, Head

Click Expand to reveal

  • Level 5
Heed The Stick deals +1% Damage and Taunts +60
  • Level 10
Heed The Stick deals +2% Damage and Taunts +120
  • Level 15
Heed The Stick deals +3% Damage and Taunts +180
  • Level 20
Heed The Stick deals +4% Damage and Taunts +240
  • Level 25
Heed The Stick deals +5% Damage and Taunts +300
  • Level 30
Heed The Stick deals +6% Damage and Taunts +360
  • Level 35
Heed The Stick deals +7% Damage and Taunts +420
  • Level 40
Heed The Stick deals +8% Damage and Taunts +480
  • Level 45
Heed The Stick deals +9% Damage and Taunts +540
  • Level 50
Heed The Stick deals +10% Damage and Taunts +600
  • Level 55
Heed The Stick deals +11% Damage and Taunts +660
  • Level 60
Heed The Stick deals +12% Damage and Taunts +720
  • Level 65
Heed The Stick deals +13% Damage and Taunts +780
  • Level 70
Heed The Stick deals +14% Damage and Taunts +840
of Healthy Heeding Level 70 - Heed The Stick heals you for 24 health (or armor if health is full) Hands, Necklace

Click Expand to reveal

  • Level 5
Heed The Stick heals you for 5 health (or armor if health is full)
  • Level 10
Heed The Stick heals you for 6 health (or armor if health is full)
  • Level 15
Heed The Stick heals you for 7 health (or armor if health is full)
  • Level 20
Heed The Stick heals you for 8 health (or armor if health is full)
  • Level 25
Heed The Stick heals you for 9 health (or armor if health is full)
  • Level 30
Heed The Stick heals you for 10 health (or armor if health is full)
  • Level 35
Heed The Stick heals you for 11 health (or armor if health is full)
  • Level 40
Heed The Stick heals you for 12 health (or armor if health is full)
  • Level 45
Heed The Stick heals you for 14 health (or armor if health is full)
  • Level 50
Heed The Stick heals you for 16 health (or armor if health is full)
  • Level 55
Heed The Stick heals you for 18 health (or armor if health is full)
  • Level 60
Heed The Stick heals you for 20 health (or armor if health is full)
  • Level 65
Heed The Stick heals you for 22 health (or armor if health is full)
  • Level 70
Heed The Stick heals you for 24 health (or armor if health is full)
of Thickheaded Heeding Level 70 - Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds OffHand, Ring

Click Expand to reveal

  • Level 30
Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
  • Level 35
Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
  • Level 40
Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
  • Level 45
Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
  • Level 50
Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
  • Level 55
Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
  • Level 60
Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
  • Level 65
Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds
  • Level 70
Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
of Headcracking Level 70 - Headcracker Damage +52% Chest, Feet

Click Expand to reveal

  • Level 5
Headcracker Damage +8%
  • Level 10
Headcracker Damage +11%
  • Level 15
Headcracker Damage +14%
  • Level 20
Headcracker Damage +17%
  • Level 25
Headcracker Damage +20%
  • Level 30
Headcracker Damage +23%
  • Level 35
Headcracker Damage +26%
  • Level 40
Headcracker Damage +29%
  • Level 45
Headcracker Damage +32%
  • Level 50
Headcracker Damage +36%
  • Level 55
Headcracker Damage +40%
  • Level 60
Headcracker Damage +44%
  • Level 65
Headcracker Damage +48%
  • Level 70
Headcracker Damage +52%
Level 70 - Headcracker deals +80 damage, generates no Rage, and reduces Rage by 168 Legs, MainHand

Click Expand to reveal

  • Level 5
Headcracker deals +5 damage, generates no Rage, and reduces Rage by 12
  • Level 10
Headcracker deals +10 damage, generates no Rage, and reduces Rage by 24
  • Level 15
Headcracker deals +15 damage, generates no Rage, and reduces Rage by 36
  • Level 20
Headcracker deals +20 damage, generates no Rage, and reduces Rage by 48
  • Level 25
Headcracker deals +25 damage, generates no Rage, and reduces Rage by 60
  • Level 30
Headcracker deals +30 damage, generates no Rage, and reduces Rage by 72
  • Level 35
Headcracker deals +35 damage, generates no Rage, and reduces Rage by 84
  • Level 40
Headcracker deals +40 damage, generates no Rage, and reduces Rage by 96
  • Level 45
Headcracker deals +45 damage, generates no Rage, and reduces Rage by 108
  • Level 50
Headcracker deals +50 damage, generates no Rage, and reduces Rage by 120
  • Level 55
Headcracker deals +55 damage, generates no Rage, and reduces Rage by 132
  • Level 60
Headcracker deals +60 damage, generates no Rage, and reduces Rage by 144
  • Level 65
Headcracker deals +70 damage, generates no Rage, and reduces Rage by 156
  • Level 70
Headcracker deals +80 damage, generates no Rage, and reduces Rage by 168
Uncrackable Level 70 - After using Headcracker, you take half damage from Psychic attacks for 13 seconds OffHand

Click Expand to reveal

  • Level 30
After using Headcracker, you take half damage from Psychic attacks for 5 seconds
  • Level 35
After using Headcracker, you take half damage from Psychic attacks for 6 seconds
  • Level 40
After using Headcracker, you take half damage from Psychic attacks for 7 seconds
  • Level 45
After using Headcracker, you take half damage from Psychic attacks for 8 seconds
  • Level 50
After using Headcracker, you take half damage from Psychic attacks for 9 seconds
  • Level 55
After using Headcracker, you take half damage from Psychic attacks for 10 seconds
  • Level 60
After using Headcracker, you take half damage from Psychic attacks for 11 seconds
  • Level 65
After using Headcracker, you take half damage from Psychic attacks for 12 seconds
  • Level 70
After using Headcracker, you take half damage from Psychic attacks for 13 seconds
of Pinning Level 70 - Pin Damage +52% Legs, MainHand

Click Expand to reveal

  • Level 5
Pin Damage +5%
  • Level 10
Pin Damage +8%
  • Level 15
Pin Damage +11%
  • Level 20
Pin Damage +14%
  • Level 25
Pin Damage +17%
  • Level 30
Pin Damage +20%
  • Level 35
Pin Damage +24%
  • Level 40
Pin Damage +28%
  • Level 45
Pin Damage +32%
  • Level 50
Pin Damage +36%
  • Level 55
Pin Damage +40%
  • Level 60
Pin Damage +44%
  • Level 65
Pin Damage +48%
  • Level 70
Pin Damage +52%
Level 70 - Pin generates no Rage and reduces Rage by 750 Necklace, Ring

Click Expand to reveal

  • Level 5
Pin generates no Rage and reduces Rage by 50
  • Level 10
Pin generates no Rage and reduces Rage by 100
  • Level 15
Pin generates no Rage and reduces Rage by 150
  • Level 20
Pin generates no Rage and reduces Rage by 200
  • Level 25
Pin generates no Rage and reduces Rage by 250
  • Level 30
Pin generates no Rage and reduces Rage by 300
  • Level 35
Pin generates no Rage and reduces Rage by 350
  • Level 40
Pin generates no Rage and reduces Rage by 400
  • Level 45
Pin generates no Rage and reduces Rage by 450
  • Level 50
Pin generates no Rage and reduces Rage by 500
  • Level 55
Pin generates no Rage and reduces Rage by 550
  • Level 60
Pin generates no Rage and reduces Rage by 600
  • Level 65
Pin generates no Rage and reduces Rage by 675
  • Level 70
Pin generates no Rage and reduces Rage by 750
of Agonizing Pins Level 70 - Pin causes target's attacks to deal -45% damage for 5 seconds OffHand

Click Expand to reveal

  • Level 30
Pin causes target's attacks to deal -10% damage for 5 seconds
  • Level 35
Pin causes target's attacks to deal -15% damage for 5 seconds
  • Level 40
Pin causes target's attacks to deal -20% damage for 5 seconds
  • Level 45
Pin causes target's attacks to deal -25% damage for 5 seconds
  • Level 50
Pin causes target's attacks to deal -30% damage for 5 seconds
  • Level 55
Pin causes target's attacks to deal -35% damage for 5 seconds
  • Level 60
Pin causes target's attacks to deal -40% damage for 5 seconds
  • Level 65
Pin causes target's attacks to deal -42% damage for 5 seconds
  • Level 70
Pin causes target's attacks to deal -45% damage for 5 seconds
of The Phoenix Level 70 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 Health to you OffHand

Click Expand to reveal

  • Level 35
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
  • Level 40
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
  • Level 45
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
  • Level 50
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
  • Level 55
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
  • Level 60
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
  • Level 65
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
  • Level 70
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 Health to you
Level 30 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability MainHand

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  • Level 30
Phoenix Strike deals +10% damage and triggers the target's Vulnerability
of Healthy Suppression Level 70 - Suppress heals you for 40 health OffHand, Ring

Click Expand to reveal

  • Level 5
Suppress heals you for 15 health
  • Level 10
Suppress heals you for 17 health
  • Level 15
Suppress heals you for 19 health
  • Level 20
Suppress heals you for 20 health
  • Level 25
Suppress heals you for 22 health
  • Level 30
Suppress heals you for 24 health
  • Level 35
Suppress heals you for 26 health
  • Level 40
Suppress heals you for 28 health
  • Level 45
Suppress heals you for 30 health
  • Level 50
Suppress heals you for 32 health
  • Level 55
Suppress heals you for 34 health
  • Level 60
Suppress heals you for 36 health
  • Level 65
Suppress heals you for 38 health
  • Level 70
Suppress heals you for 40 health
of Suppression Level 70 - Suppress Damage +42% Ring, MainHand

Click Expand to reveal

  • Level 5
Suppress Damage +7%
  • Level 10
Suppress Damage +9%
  • Level 15
Suppress Damage +11%
  • Level 20
Suppress Damage +13%
  • Level 25
Suppress Damage +15%
  • Level 30
Suppress Damage +18%
  • Level 35
Suppress Damage +21%
  • Level 40
Suppress Damage +24%
  • Level 45
Suppress Damage +27%
  • Level 50
Suppress Damage +30%
  • Level 55
Suppress Damage +33%
  • Level 60
Suppress Damage +36%
  • Level 65
Suppress Damage +39%
  • Level 70
Suppress Damage +42%
of Contemplative Suppression Level 70 - Suppress deals +28% damage and causes targets to lose an additional 350 Rage Legs, Necklace

Click Expand to reveal

  • Level 5
Suppress deals +7% damage and causes targets to lose an additional 25 Rage
  • Level 10
Suppress deals +8% damage and causes targets to lose an additional 50 Rage
  • Level 15
Suppress deals +9% damage and causes targets to lose an additional 75 Rage
  • Level 20
Suppress deals +10% damage and causes targets to lose an additional 100 Rage
  • Level 25
Suppress deals +11% damage and causes targets to lose an additional 125 Rage
  • Level 30
Suppress deals +12% damage and causes targets to lose an additional 150 Rage
  • Level 35
Suppress deals +14% damage and causes targets to lose an additional 175 Rage
  • Level 40
Suppress deals +16% damage and causes targets to lose an additional 200 Rage
  • Level 45
Suppress deals +18% damage and causes targets to lose an additional 225 Rage
  • Level 50
Suppress deals +20% damage and causes targets to lose an additional 250 Rage
  • Level 55
Suppress deals +22% damage and causes targets to lose an additional 275 Rage
  • Level 60
Suppress deals +24% damage and causes targets to lose an additional 300 Rage
  • Level 65
Suppress deals +26% damage and causes targets to lose an additional 325 Rage
  • Level 70
Suppress deals +28% damage and causes targets to lose an additional 350 Rage
of Stunning Suppression Level 70 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage. Hands

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  • Level 5
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
  • Level 10
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
  • Level 15
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
  • Level 20
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
  • Level 25
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
  • Level 30
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
  • Level 35
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
  • Level 40
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
  • Level 45
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
  • Level 50
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
  • Level 55
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
  • Level 60
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
  • Level 65
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
  • Level 70
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.