Difference between revisions of "Staff/Treasure Effects:By Slot"

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<!-- Updated as of patch v259, June 19, 2016 -->
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<!-- Updated as of patch v272, December 17, 2016 -->
==<!--a-->Staff Slot List==
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==<!--start-->Staff Slot List==
<spoiler show="Expand" hide"Hide">
+
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<b><u>Head</u></b><br>
 
<b><u>Head</u></b><br>
* Blocking Stance restores 30 Power to you<br>
+
* Staff Base Damage +20%<br>
* Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +60 damage.<br>
+
* Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds<br>
* Double Hit deals +48% damage and depletes 156 Rage<br>
 
* Double Hit depletes 380 Rage<br>
 
* For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage<br>
 
* Heed The Stick taunts +720<br>
 
* Lunge deals +30 damage and stuns the target if the target's armor is below 33% and its rage is above 66%<br>
 
* Staff Base Damage +35%<br>
 
 
* Suppress and Heed the Stick have +30 Accuracy<br>
 
* Suppress and Heed the Stick have +30 Accuracy<br>
 +
* Phoenix Strike restores 90 Health to you<br>
 +
* Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second<br>
 +
* Double Hit ignites the target, dealing 100 Fire damage over 15 seconds<br>
 +
* Deflective Spin restores 30 Power after a 20 second delay<br>
 +
* Blocking Stance restores 26 Power to you<br>
 +
* Strategic Thrust and Lunge Damage +50%<br>
 +
* Heed The Stick deals +12% Damage and Taunts +720<br>
  
  
 
<b><u>Chest</u></b><br>
 
<b><u>Chest</u></b><br>
* Blocking Stance restores 30 Power to you<br>
+
* Armor from Combat Refresh Abilities +34 when Staff is active<br>
* Double Hit causes your next attack to deal +75 damage if it is a Crushing attack<br>
+
* Pin heals you for 35 health<br>
* Double Hit deals +48% damage and depletes 156 Rage<br>
+
* Double Hit Damage +28%<br>
* Double Hit deals +85% damage<br>
+
* Phoenix Strike Damage +50%<br>
* Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds<br>
+
* Suppress and Deflective Spin Damage +30%<br>
* Headcracker deals +115% damage<br>
+
* Redirect deals +72 Trauma damage over 15 seconds<br>
* Heed The Stick heals you for 16 health (or armor if health is full)<br>
+
* Blocking Stance restores 26 Power to you<br>
* Heed The Stick taunts +720<br>
+
* If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you<br>
* Pin has a 80% chance to restore 60 Power to you over 60 seconds<br>
+
* Heed The Stick deals +12% Damage and Taunts +720<br>
* Pin heals you for 33 health<br>
+
* Headcracker Damage +52%<br>
* Smash deals +13 damage<br>
 
* Smash deals +14 armor damage<br>
 
* Smash has a 50% chance to deal +36 damage<br>
 
* Smash heals you for 5 health and 5 armor<br>
 
* Strategic Thrust deals +300 damage to targets that are Vulnerable<br>
 
* Strategic Thrust has a 55% chance to deal +170% damage<br>
 
  
  
 
<b><u>Legs</u></b><br>
 
<b><u>Legs</u></b><br>
* Deflective Spin heals 144 Health over 60 seconds<br>
+
* Phoenix Strike restores 90 Health to you<br>
* Deflective Spin restores 21 Power after a 20 second delay<br>
+
* Double Hit ignites the target, dealing 100 Fire damage over 15 seconds<br>
* Double Hit depletes 380 Rage<br>
+
* Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds<br>
* Double Hit has a 42% chance to restore 60 Power to you over 60 seconds<br>
+
* Lunge deals +33% damage to health and armor<br>
* Double Hit has a 70% chance to heal 60 Health over 60 seconds<br>
+
* Deflective Spin heals 72 Health over 60 seconds<br>
* Headcracker deals +96 damage and reduces Rage by 180<br>
+
* Redirect Damage +85%<br>
* Heed the Stick deals +78% damage<br>
+
* Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable<br>
* Lunge deals +55 armor damage<br>
+
* Heed The Stick Damage +55%<br>
* Lunge deals +60% damage to health and armor<br>
+
* Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180<br>
* Pin deals +140% damage<br>
+
* Pin Damage +49%<br>
* Redirect deals +120 damage (but does not increase rage or taunt)<br>
+
* Suppress deals +27% damage and causes targets to lose an additional 300 Rage<br>
* Strategic Thrust deals +91% damage<br>
 
* Suppress deals +50% damage and causes targets to lose an additional 144 Rage<br>
 
  
  
 
<b><u>Hands</u></b><br>
 
<b><u>Hands</u></b><br>
* Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage.<br>
+
* Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds<br>
 
* Double Hit causes your next attack to deal +75 damage if it is a Crushing attack<br>
 
* Double Hit causes your next attack to deal +75 damage if it is a Crushing attack<br>
* Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds<br>
+
* Pin heals you for 35 health<br>
* For 60 seconds after using Blocking Stance, First Aid heals you +96<br>
+
* Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds<br>
* For 60 seconds after using Redirect, First Aid heals you +120<br>
+
* For 60 seconds after using Blocking Stance, First Aid heals you +44<br>
* Lunge hits all enemies within 5 meters, but deals only 59% damage<br>
+
* For 60 seconds after using Redirect, First Aid heals you +50<br>
* Lunge knocks the target backwards and deals +20 damage<br>
+
* Redirect deals +36 damage and stuns the target<br>
* Pin heals you for 33 health<br>
+
* If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you<br>
* Redirect stuns the target and deals +60 damage (but does not increase rage or taunt)<br>
+
* Heed The Stick heals you for 20 health (or armor if health is full)<br>
* Smash has a 50% chance to deal +36 damage<br>
+
* Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.<br>
* Strategic Thrust deals +300 damage to targets that are Vulnerable<br>
 
* Strategic Thrust has a 55% chance to deal +170% damage<br>
 
  
  
 
<b><u>Feet</u></b><br>
 
<b><u>Feet</u></b><br>
* Chance to Ignore Knockbacks +15% when Staff is active<br>
+
* Armor from Combat Refresh Abilities +34 when Staff is active<br>
* Chance to Ignore Stuns +15% when Staff is active<br>
+
* Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds<br>
* Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +60 damage.<br>
 
* Deflective Spin heals you for 7% of your Max Health<br>
 
* Double Hit deals +85% damage<br>
 
* Double Hit has a 70% chance to slow target's movement by 45%<br>
 
* For 60 seconds after using Blocking Stance, First Aid heals you +96<br>
 
* For 60 seconds after using Redirect, First Aid heals you +120<br>
 
* Headcracker deals +115% damage<br>
 
* Headcracker has a 54% chance to slow target's movement by 75%<br>
 
* Lunge deals +30 damage and stuns the target if the target's armor is below 33% and its rage is above 66%<br>
 
* Lunge knocks the target backwards and deals +20 damage<br>
 
* Smash deals +13 damage<br>
 
* Smash deals +14 armor damage<br>
 
 
* Suppress and Heed the Stick have +30 Accuracy<br>
 
* Suppress and Heed the Stick have +30 Accuracy<br>
* Suppress has a 66% chance to further reduce Rage by 300 and slow targets' run speed by 25%<br>
+
* Double Hit Damage +28%<br>
 +
* Phoenix Strike deals +17% damage and reuse timer is -8 seconds<br>
 +
* Lunge deals +20 damage and knocks the target backwards<br>
 +
* If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health<br>
 +
* For 60 seconds after using Blocking Stance, First Aid heals you +44<br>
 +
* For 60 seconds after using Redirect, First Aid heals you +50<br>
 +
* Headcracker Damage +52%<br>
  
  
 
<b><u>MainHand</u></b><br>
 
<b><u>MainHand</u></b><br>
* Double Hit has a 37% chance to deal +60% damage and reset the timer for Headcracker (so it can be used again immediately)<br>
+
* Staff Base Damage +20%<br>
 +
* Suppress and Deflective Spin Damage +30%<br>
 +
* Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds<br>
 +
* Lunge deals +33% damage to health and armor<br>
 
* For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage<br>
 
* For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage<br>
* Headcracker deals +96 damage and reduces Rage by 180<br>
+
* Redirect Damage +85%<br>
* Heed The Stick heals you for 16 health (or armor if health is full)<br>
+
* Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable<br>
* Heed the Stick deals +78% damage<br>
+
* Heed The Stick Damage +55%<br>
* Lunge deals +55 armor damage<br>
+
* Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180<br>
* Lunge deals +60% damage to health and armor<br>
+
* Pin Damage +49%<br>
* Pin deals +140% damage<br>
+
* Phoenix Strike deals +10% damage and triggers the target's Vulnerability<br>
* Redirect deals +120 damage (but does not increase rage or taunt)<br>
+
* Suppress Damage +43%<br>
* Staff Base Damage +35%<br>
 
* Strategic Thrust deals +91% damage<br>
 
* Suppress deals +83% damage<br>
 
  
  
 
<b><u>OffHand</u></b><br>
 
<b><u>OffHand</u></b><br>
 +
* Smash, Double Hit, and Heed The Stick Damage +13<br>
 +
* All Staff attacks have a 4.5% chance to trigger the target's Vulnerability<br>
 +
* Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds<br>
 +
* Redirect deals +72 Trauma damage over 15 seconds<br>
 +
* Lunge deals +78 armor damage<br>
 +
* Deflective Spin restores 30 Power after a 20 second delay<br>
 +
* Strategic Thrust and Lunge Damage +50%<br>
 +
* Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds<br>
 
* After using Headcracker, you take half damage from Psychic attacks for 10 seconds<br>
 
* After using Headcracker, you take half damage from Psychic attacks for 10 seconds<br>
* Chance to Ignore Knockbacks +15% when Staff is active<br>
 
* Chance to Ignore Stuns +15% when Staff is active<br>
 
* Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds<br>
 
 
* Pin causes target's attacks to deal -35% damage for 5 seconds<br>
 
* Pin causes target's attacks to deal -35% damage for 5 seconds<br>
* Suppress heals you for 25 health<br>
+
* For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you<br>
 +
* Suppress heals you for 36 health<br>
  
  
 
<b><u>Necklace</u></b><br>
 
<b><u>Necklace</u></b><br>
* Deflective Spin heals 144 Health over 60 seconds<br>
+
* Smash, Double Hit, and Heed The Stick Damage +13<br>
* Deflective Spin heals you for 7% of your Max Health<br>
+
* Phoenix Strike Damage +50%<br>
* Deflective Spin restores 21 Power after a 20 second delay<br>
+
* Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second<br>
* Double Hit has a 42% chance to restore 60 Power to you over 60 seconds<br>
+
* Deflective Spin heals 72 Health over 60 seconds<br>
* Double Hit has a 70% chance to heal 60 Health over 60 seconds<br>
+
* If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health<br>
 +
* Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 
* For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage<br>
 
* For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage<br>
* Pin deals +85 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
* Redirect generates no Rage, reduces Rage by 760, and taunts -600<br>
* Pin removes 480 Rage<br>
+
* Heed The Stick heals you for 20 health (or armor if health is full)<br>
* Redirect lowers taunt -490 and reduces Rage by 490<br>
+
* Pin generates no Rage and reduces Rage by 600<br>
* Suppress deals +50% damage and causes targets to lose an additional 144 Rage<br>
+
* Suppress deals +27% damage and causes targets to lose an additional 300 Rage<br>
  
  
 
<b><u>Ring</u></b><br>
 
<b><u>Ring</u></b><br>
* Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds<br>
+
* Nice Attack Power Cost -16 when Staff is active<br>
* Lunge deals +55 armor damage<br>
+
* All Staff attacks have a 4.5% chance to trigger the target's Vulnerability<br>
* Pin has a 80% chance to restore 60 Power to you over 60 seconds<br>
+
* Double Hit causes your next attack to deal +75 damage if it is a Crushing attack<br>
* Pin removes 480 Rage<br>
+
* Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds<br>
* Redirect lowers taunt -490 and reduces Rage by 490<br>
+
* Lunge deals +78 armor damage<br>
* Smash heals you for 5 health and 5 armor<br>
+
* Redirect generates no Rage, reduces Rage by 760, and taunts -600<br>
* Suppress deals +83% damage<br>
+
* Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds<br>
* Suppress heals you for 25 health<br>
+
* Pin generates no Rage and reduces Rage by 600<br>
 +
* Suppress heals you for 36 health<br>
 +
* Suppress Damage +43%<br>
 +
 
 +
 
 +
<b><u>Special1</u></b><br>
 +
 
 +
 
 +
<b><u>Special2</u></b><br>
  
  
</spoiler>
+
<!--end-->

Revision as of 20:36, 19 December 2016

Staff Slot List

Note that this only shows the max-level version of each treasure effect. Head

  • Staff Base Damage +20%
  • Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
  • Suppress and Heed the Stick have +30 Accuracy
  • Phoenix Strike restores 90 Health to you
  • Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
  • Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
  • Deflective Spin restores 30 Power after a 20 second delay
  • Blocking Stance restores 26 Power to you
  • Strategic Thrust and Lunge Damage +50%
  • Heed The Stick deals +12% Damage and Taunts +720


Chest

  • Armor from Combat Refresh Abilities +34 when Staff is active
  • Pin heals you for 35 health
  • Double Hit Damage +28%
  • Phoenix Strike Damage +50%
  • Suppress and Deflective Spin Damage +30%
  • Redirect deals +72 Trauma damage over 15 seconds
  • Blocking Stance restores 26 Power to you
  • If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
  • Heed The Stick deals +12% Damage and Taunts +720
  • Headcracker Damage +52%


Legs

  • Phoenix Strike restores 90 Health to you
  • Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
  • Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds
  • Lunge deals +33% damage to health and armor
  • Deflective Spin heals 72 Health over 60 seconds
  • Redirect Damage +85%
  • Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
  • Heed The Stick Damage +55%
  • Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
  • Pin Damage +49%
  • Suppress deals +27% damage and causes targets to lose an additional 300 Rage


Hands

  • Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
  • Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
  • Pin heals you for 35 health
  • Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
  • For 60 seconds after using Blocking Stance, First Aid heals you +44
  • For 60 seconds after using Redirect, First Aid heals you +50
  • Redirect deals +36 damage and stuns the target
  • If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
  • Heed The Stick heals you for 20 health (or armor if health is full)
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.


Feet

  • Armor from Combat Refresh Abilities +34 when Staff is active
  • Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
  • Suppress and Heed the Stick have +30 Accuracy
  • Double Hit Damage +28%
  • Phoenix Strike deals +17% damage and reuse timer is -8 seconds
  • Lunge deals +20 damage and knocks the target backwards
  • If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
  • For 60 seconds after using Blocking Stance, First Aid heals you +44
  • For 60 seconds after using Redirect, First Aid heals you +50
  • Headcracker Damage +52%


MainHand

  • Staff Base Damage +20%
  • Suppress and Deflective Spin Damage +30%
  • Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Lunge deals +33% damage to health and armor
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
  • Redirect Damage +85%
  • Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
  • Heed The Stick Damage +55%
  • Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
  • Pin Damage +49%
  • Phoenix Strike deals +10% damage and triggers the target's Vulnerability
  • Suppress Damage +43%


OffHand

  • Smash, Double Hit, and Heed The Stick Damage +13
  • All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
  • Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
  • Redirect deals +72 Trauma damage over 15 seconds
  • Lunge deals +78 armor damage
  • Deflective Spin restores 30 Power after a 20 second delay
  • Strategic Thrust and Lunge Damage +50%
  • Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
  • After using Headcracker, you take half damage from Psychic attacks for 10 seconds
  • Pin causes target's attacks to deal -35% damage for 5 seconds
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you
  • Suppress heals you for 36 health


Necklace

  • Smash, Double Hit, and Heed The Stick Damage +13
  • Phoenix Strike Damage +50%
  • Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
  • Deflective Spin heals 72 Health over 60 seconds
  • If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
  • Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
  • Redirect generates no Rage, reduces Rage by 760, and taunts -600
  • Heed The Stick heals you for 20 health (or armor if health is full)
  • Pin generates no Rage and reduces Rage by 600
  • Suppress deals +27% damage and causes targets to lose an additional 300 Rage


Ring

  • Nice Attack Power Cost -16 when Staff is active
  • All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
  • Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
  • Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds
  • Lunge deals +78 armor damage
  • Redirect generates no Rage, reduces Rage by 760, and taunts -600
  • Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
  • Pin generates no Rage and reduces Rage by 600
  • Suppress heals you for 36 health
  • Suppress Damage +43%


Special1


Special2