Difference between revisions of "Staff/Treasure Effects:By Slot"

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<!-- Updated on January 19, 2020 from v332-->
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<!-- Updated on March 12, 2020 from v333-->
 
==<!--start-->Staff Slot List==
 
==<!--start-->Staff Slot List==
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
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* Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds<br>
 
* Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds<br>
 
* Suppress and Heed the Stick have +35 Accuracy<br>
 
* Suppress and Heed the Stick have +35 Accuracy<br>
* Phoenix Strike restores 126 Health to you<br>
+
* Phoenix Strike deals +189 Fire damage to melee attackers<br>
 
* Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second<br>
 
* Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second<br>
 
* Double Hit ignites the target, dealing 198 Fire damage over 12 seconds<br>
 
* Double Hit ignites the target, dealing 198 Fire damage over 12 seconds<br>
 
* Deflective Spin restores 42 Power after a 20 second delay<br>
 
* Deflective Spin restores 42 Power after a 20 second delay<br>
 
* Blocking Stance restores 38 Power to you<br>
 
* Blocking Stance restores 38 Power to you<br>
* Strategic Thrust and Lunge Damage +61%<br>
+
* Strategic Thrust and Lunge Damage +31%<br>
 
* Heed The Stick deals +16% Damage and Taunts +960<br>
 
* Heed The Stick deals +16% Damage and Taunts +960<br>
  
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* Phoenix Strike Damage +60%<br>
 
* Phoenix Strike Damage +60%<br>
 
* Suppress and Deflective Spin Damage +37%<br>
 
* Suppress and Deflective Spin Damage +37%<br>
* Redirect deals +84 Trauma damage over 15 seconds<br>
+
* Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds<br>
 
* Blocking Stance restores 38 Power to you<br>
 
* Blocking Stance restores 38 Power to you<br>
 
* If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you<br>
 
* If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you<br>
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<b><u>Legs</u></b><br>
 
<b><u>Legs</u></b><br>
* Phoenix Strike restores 126 Health to you<br>
+
* Phoenix Strike deals +189 Fire damage to melee attackers<br>
 
* Double Hit ignites the target, dealing 198 Fire damage over 12 seconds<br>
 
* Double Hit ignites the target, dealing 198 Fire damage over 12 seconds<br>
 
* Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds<br>
 
* Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds<br>
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* Suppress and Heed the Stick have +35 Accuracy<br>
 
* Suppress and Heed the Stick have +35 Accuracy<br>
 
* Double Hit Damage +29%<br>
 
* Double Hit Damage +29%<br>
* Phoenix Strike deals +21% damage and reuse timer is -8 seconds<br>
+
* Phoenix Strike deals +36% Fire damage to melee attackers, and ability reuse timer is -7 seconds<br>
 
* Lunge deals +55 damage and knocks the target backwards<br>
 
* Lunge deals +55 damage and knocks the target backwards<br>
 
* If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health<br>
 
* If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health<br>
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* Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds<br>
 
* Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds<br>
 
* Lunge deals +39% damage to health and armor<br>
 
* Lunge deals +39% damage to health and armor<br>
* For 30 seconds after using Blocking Stance, your Mentalism attacks deal +16 damage<br>
+
* For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%<br>
 
* Redirect Damage +100%<br>
 
* Redirect Damage +100%<br>
 
* Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable<br>
 
* Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable<br>
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<b><u>OffHand</u></b><br>
 
<b><u>OffHand</u></b><br>
* Smash, Double Hit, and Heed The Stick Damage +18<br>
+
* Smash, Double Hit, and Heed The Stick Damage +69<br>
 
* All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br>
 
* All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br>
 
* Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing for 15 seconds<br>
 
* Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing for 15 seconds<br>
* Redirect deals +84 Trauma damage over 15 seconds<br>
+
* Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds<br>
* Lunge deals +102 armor damage<br>
+
* Lunge deals +121 armor damage<br>
 
* Deflective Spin restores 42 Power after a 20 second delay<br>
 
* Deflective Spin restores 42 Power after a 20 second delay<br>
* Strategic Thrust and Lunge Damage +61%<br>
+
* Strategic Thrust and Lunge Damage +31%<br>
 
* Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds<br>
 
* Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds<br>
 
* After using Headcracker, you take half damage from Psychic attacks for 15 seconds<br>
 
* After using Headcracker, you take half damage from Psychic attacks for 15 seconds<br>
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<b><u>Necklace</u></b><br>
 
<b><u>Necklace</u></b><br>
* Smash, Double Hit, and Heed The Stick Damage +18<br>
+
* Smash, Double Hit, and Heed The Stick Damage +69<br>
 
* Phoenix Strike Damage +60%<br>
 
* Phoenix Strike Damage +60%<br>
 
* Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second<br>
 
* Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second<br>
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* If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health<br>
 
* If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health<br>
 
* Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 
* Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* For 30 seconds after using Blocking Stance, your Mentalism attacks deal +16 damage<br>
+
* For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%<br>
 
* Redirect generates no Rage, reduces Rage by 1160, and taunts -780<br>
 
* Redirect generates no Rage, reduces Rage by 1160, and taunts -780<br>
 
* Heed The Stick heals you for 28 health (or armor if health is full)<br>
 
* Heed The Stick heals you for 28 health (or armor if health is full)<br>
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<b><u>Ring</u></b><br>
 
<b><u>Ring</u></b><br>
* Nice Attack Power Cost -22 when Staff is active<br>
+
* Nice Attack Power Cost -30 when Staff is active<br>
 
* All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br>
 
* All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br>
 
* Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br>
 
* Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br>
 
* Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds<br>
 
* Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds<br>
* Lunge deals +102 armor damage<br>
+
* Lunge deals +121 armor damage<br>
 
* Redirect generates no Rage, reduces Rage by 1160, and taunts -780<br>
 
* Redirect generates no Rage, reduces Rage by 1160, and taunts -780<br>
 
* Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds<br>
 
* Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds<br>

Revision as of 22:42, 12 March 2020

Staff Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Staff Base Damage +40%
  • Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
  • Suppress and Heed the Stick have +35 Accuracy
  • Phoenix Strike deals +189 Fire damage to melee attackers
  • Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
  • Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
  • Deflective Spin restores 42 Power after a 20 second delay
  • Blocking Stance restores 38 Power to you
  • Strategic Thrust and Lunge Damage +31%
  • Heed The Stick deals +16% Damage and Taunts +960


Chest

  • Armor from Combat Refresh Abilities +46 when Staff is active
  • Pin heals you for 45 health
  • Double Hit Damage +29%
  • Phoenix Strike Damage +60%
  • Suppress and Deflective Spin Damage +37%
  • Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
  • Blocking Stance restores 38 Power to you
  • If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
  • Heed The Stick deals +16% Damage and Taunts +960
  • Headcracker Damage +60%


Legs

  • Phoenix Strike deals +189 Fire damage to melee attackers
  • Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
  • Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds
  • Lunge deals +39% damage to health and armor
  • Deflective Spin heals 108 Health over 60 seconds
  • Redirect Damage +100%
  • Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
  • Heed The Stick Damage +61%
  • Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192
  • Pin Damage +60%
  • Suppress deals +32% damage and causes targets to lose an additional 400 Rage


Hands

  • Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
  • Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
  • Pin heals you for 45 health
  • Lunge hits all enemies within 5 meters, but deals -8% damage and reuse timer is +2 seconds
  • For 60 seconds after using Blocking Stance, First Aid heals you +68
  • For 60 seconds after using Redirect, First Aid heals you +75
  • Redirect deals +60 damage and stuns the target
  • If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
  • Heed The Stick heals you for 28 health (or armor if health is full)
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.


Feet

  • Armor from Combat Refresh Abilities +46 when Staff is active
  • Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
  • Suppress and Heed the Stick have +35 Accuracy
  • Double Hit Damage +29%
  • Phoenix Strike deals +36% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Lunge deals +55 damage and knocks the target backwards
  • If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health
  • For 60 seconds after using Blocking Stance, First Aid heals you +68
  • For 60 seconds after using Redirect, First Aid heals you +75
  • Headcracker Damage +60%


MainHand

  • Staff Base Damage +40%
  • Suppress and Deflective Spin Damage +37%
  • Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Lunge deals +39% damage to health and armor
  • For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%
  • Redirect Damage +100%
  • Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
  • Heed The Stick Damage +61%
  • Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192
  • Pin Damage +60%
  • Phoenix Strike deals +10% damage and triggers the target's Vulnerability
  • Suppress Damage +48%


OffHand

  • Smash, Double Hit, and Heed The Stick Damage +69
  • All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
  • Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing for 15 seconds
  • Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
  • Lunge deals +121 armor damage
  • Deflective Spin restores 42 Power after a 20 second delay
  • Strategic Thrust and Lunge Damage +31%
  • Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
  • After using Headcracker, you take half damage from Psychic attacks for 15 seconds
  • Pin causes target's attacks to deal -50% damage for 5 seconds
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you
  • Suppress heals you for 45 health


Necklace

  • Smash, Double Hit, and Heed The Stick Damage +69
  • Phoenix Strike Damage +60%
  • Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
  • Deflective Spin heals 108 Health over 60 seconds
  • If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health
  • Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
  • For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%
  • Redirect generates no Rage, reduces Rage by 1160, and taunts -780
  • Heed The Stick heals you for 28 health (or armor if health is full)
  • Pin generates no Rage and reduces Rage by 900
  • Suppress deals +32% damage and causes targets to lose an additional 400 Rage


Ring

  • Nice Attack Power Cost -30 when Staff is active
  • All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
  • Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
  • Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds
  • Lunge deals +121 armor damage
  • Redirect generates no Rage, reduces Rage by 1160, and taunts -780
  • Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
  • Pin generates no Rage and reduces Rage by 900
  • Suppress heals you for 45 health
  • Suppress Damage +48%