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Talk:Armor

614 bytes added, 13:35, 31 March 2018
Todo
==Todo==
Include at least craft-able subtypes (as a brief description linking out to appropriate crafting skills) ie. warm vs evasive vs base leather.  Expand '''Damage Mitigation''' section to include more details. Sadly as of my writing of this article I don't have a fantastic understanding of direct vs in-direct and how armor mitigation of these damage types varies from previously stated 1 mitigation per 25 armor. Expand or remove the '''Additional Modifiers''' heading. I've only had 1 pair of metal gloves that I've notice decreasing my archery damage. I don't know if this is a general thing or if my armor rolled with a negative modifier. Thematically it made sense though. I'm fairly certain I've seen cloth armor with boost to magic skills as well? *[[User:Kedoch|Kedoch]] ([[User talk:Kedoch|talk]]) 13:2335, 31 March 2018 (EDT)
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