Difference between revisions of "Template:Attribute label"

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(Added all labels.)
m (Adds bite mod)
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| ABILITY_CONSUMECHANCE_MOD_HEARTSPOWER =  Heart's Power Chance To Consume Heart(s) %
 
| ABILITY_CONSUMECHANCE_MOD_HEARTSPOWER =  Heart's Power Chance To Consume Heart(s) %
 
| ABILITY_CONSUMECHANCE_MOD_SPLEENSPOWER =  Spleen's Power Chance To Consume Spleens(s) %
 
| ABILITY_CONSUMECHANCE_MOD_SPLEENSPOWER =  Spleen's Power Chance To Consume Spleens(s) %
| ABILITY_COST_DELTA =  ABILITY Power Cost
+
| ABILITY_COST_DELTA =  Ability  Power Cost
 
| ABILITY_COST_DELTA_ACID_BOLT =  Acid Bolt Power Cost
 
| ABILITY_COST_DELTA_ACID_BOLT =  Acid Bolt Power Cost
 
| ABILITY_COST_DELTA_ANTHEMOFAVOIDANCE =  Anthem of Avoidance Power Cost
 
| ABILITY_COST_DELTA_ANTHEMOFAVOIDANCE =  Anthem of Avoidance Power Cost
| ABILITY_COST_DELTA_ARCHERY =  Archery ABILITY Power Cost
+
| ABILITY_COST_DELTA_ARCHERY =  Archery Ability  Power Cost
 
| ABILITY_COST_DELTA_BARDSONG =  Bard Song Power Cost
 
| ABILITY_COST_DELTA_BARDSONG =  Bard Song Power Cost
 
| ABILITY_COST_DELTA_BARRAGE =  Barrage Power Cost
 
| ABILITY_COST_DELTA_BARRAGE =  Barrage Power Cost
Line 113: Line 113:
 
| ABILITY_RESETTIME_COSMICSTRIKE_DELTA =  Cosmic Strike Reuse Timer
 
| ABILITY_RESETTIME_COSMICSTRIKE_DELTA =  Cosmic Strike Reuse Timer
 
| ABILITY_RESETTIME_DECAPITATE_DELTA =  Decapitate Reuse Timer
 
| ABILITY_RESETTIME_DECAPITATE_DELTA =  Decapitate Reuse Timer
| ABILITY_RESETTIME_DELTA =  ABILITY Reuse Timer
+
| ABILITY_RESETTIME_DELTA =  Ability  Reuse Timer
 
| ABILITY_RESETTIME_DELTA_AGONIZE =  Agonize Reuse Timer
 
| ABILITY_RESETTIME_DELTA_AGONIZE =  Agonize Reuse Timer
 
| ABILITY_RESETTIME_DELTA_ANTHEMOFAVOIDANCE =  Anthem of Avoidance Reuse Timer
 
| ABILITY_RESETTIME_DELTA_ANTHEMOFAVOIDANCE =  Anthem of Avoidance Reuse Timer
Line 142: Line 142:
 
| ABILITY_RESETTIME_DELTA_HURLLIGHTNING =  Hurl Lightning Reuse Timer
 
| ABILITY_RESETTIME_DELTA_HURLLIGHTNING =  Hurl Lightning Reuse Timer
 
| ABILITY_RESETTIME_DELTA_INFINITELEGS =  Infinite Legs Reuse Timer
 
| ABILITY_RESETTIME_DELTA_INFINITELEGS =  Infinite Legs Reuse Timer
| ABILITY_RESETTIME_DELTA_KNIFE_THROWS =  Thrown Knife ABILITY Reuse Timer
+
| ABILITY_RESETTIME_DELTA_KNIFE_THROWS =  Thrown Knife Ability  Reuse Timer
 
| ABILITY_RESETTIME_DELTA_LIFESTEAL =  Life Steal Reuse Timer
 
| ABILITY_RESETTIME_DELTA_LIFESTEAL =  Life Steal Reuse Timer
 
| ABILITY_RESETTIME_DELTA_LONGEAR =  Long Ear Reuse Timer
 
| ABILITY_RESETTIME_DELTA_LONGEAR =  Long Ear Reuse Timer
Line 221: Line 221:
 
| ACCURACY_DELTA_SIGNATUREDEBUFF =  Signature Debuff Accuracy Boost
 
| ACCURACY_DELTA_SIGNATUREDEBUFF =  Signature Debuff Accuracy Boost
 
| ALCOHOL_LIVER_RECOVERY_MOD =  Alcohol Liver Recovery Rate %
 
| ALCOHOL_LIVER_RECOVERY_MOD =  Alcohol Liver Recovery Rate %
| ANIMALHANDLING_COST_MOD =  Animal Handling ABILITY Power Cost %
+
| ANIMALHANDLING_COST_MOD =  Animal Handling Ability  Power Cost %
| ARCHERY_COST_MOD =  Archery ABILITY Power Cost %
+
| ARCHERY_COST_MOD =  Archery Ability  Power Cost %
| ARMORPATCHING_COST_MOD =  Armor Patching ABILITY Power Cost %
+
| ARMORPATCHING_COST_MOD =  Armor Patching Ability  Power Cost %
 
| ARMOR_MITIGATION_BYPASS_DELTA =  Armor Mitigation
 
| ARMOR_MITIGATION_BYPASS_DELTA =  Armor Mitigation
 
| ATTACK_COST_DELTA =  Attack Power Cost
 
| ATTACK_COST_DELTA =  Attack Power Cost
 
| AVOID_DEATH_CHANCE =  Chance to Miraculously Avoid Death %
 
| AVOID_DEATH_CHANCE =  Chance to Miraculously Avoid Death %
 
| AVOID_DEATH_RESETTIME =  Seconds Before Death-Avoidance Resets
 
| AVOID_DEATH_RESETTIME =  Seconds Before Death-Avoidance Resets
| BARD_COST_MOD =  Bard ABILITY Power Cost %
+
| BARD_COST_MOD =  Bard Ability  Power Cost %
 
| BASICATTACK_COST_DELTA =  Basic-Attack Power Cost
 
| BASICATTACK_COST_DELTA =  Basic-Attack Power Cost
| BATTLECHEMISTRY_COST_MOD =  Battle Chemistry ABILITY Power Cost %
+
| BATTLECHEMISTRY_COST_MOD =  Battle Chemistry Ability  Power Cost %
 
| BODYHEAT_DROP_MOD_IN_COMBAT =  Body Heat Drop Chance Mod When In Combat
 
| BODYHEAT_DROP_MOD_IN_COMBAT =  Body Heat Drop Chance Mod When In Combat
 
| BOOSTLATE_SKILL_HAMMER =  Do Nothing
 
| BOOSTLATE_SKILL_HAMMER =  Do Nothing
Line 290: Line 290:
 
| BOOST_ABILITYDOT_VIRULENTBITE =  Virulent Bite Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_VIRULENTBITE =  Virulent Bite Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_WAVEOFDARKNESS =  Wave of Darkness Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_WAVEOFDARKNESS =  Wave of Darkness Damage over Time (Per Tick)
| BOOST_ABILITYDOT_WEREWOLFBLEED =  Werewolf ABILITY Damage over Time (Per Tick)
+
| BOOST_ABILITYDOT_WEREWOLFBLEED =  Werewolf Ability  Damage over Time (Per Tick)
 
| BOOST_ABILITY_ACIDARROW =  Acid Arrow Damage
 
| BOOST_ABILITY_ACIDARROW =  Acid Arrow Damage
 
| BOOST_ABILITY_ACIDBOMB =  Acid Bomb Damage
 
| BOOST_ABILITY_ACIDBOMB =  Acid Bomb Damage
Line 418: Line 418:
 
| BOOST_ABILITY_OPENINGTHRUST =  Opening Thrust Damage
 
| BOOST_ABILITY_OPENINGTHRUST =  Opening Thrust Damage
 
| BOOST_ABILITY_PACKATTACK =  Pack Attack Damage
 
| BOOST_ABILITY_PACKATTACK =  Pack Attack Damage
| BOOST_ABILITY_PACKATTACK_BONUS =  Pack-Attack ABILITY Damage
+
| BOOST_ABILITY_PACKATTACK_BONUS =  Pack-Attack Ability  Damage
 
| BOOST_ABILITY_PAINBUBBLE =  Pain Bubble Damage
 
| BOOST_ABILITY_PAINBUBBLE =  Pain Bubble Damage
 
| BOOST_ABILITY_PANICCHARGE =  Panic Charge Damage
 
| BOOST_ABILITY_PANICCHARGE =  Panic Charge Damage
Line 697: Line 697:
 
| COMBAT_WISDOM_EARNED_MOD =  Combat Wisdom Earned Rate %
 
| COMBAT_WISDOM_EARNED_MOD =  Combat Wisdom Earned Rate %
 
| COMBAT_XP_EARNED_MOD =  Combat XP Boost %
 
| COMBAT_XP_EARNED_MOD =  Combat XP Boost %
| COW_COST_MOD =  Cow ABILITY Power Cost %
+
| COW_COST_MOD =  Cow Ability  Power Cost %
 
| CRAFTING_XP_EARNED_MOD =  Crafting XP Boost %
 
| CRAFTING_XP_EARNED_MOD =  Crafting XP Boost %
| CROSSBOW_COST_MOD =  Crossbow ABILITY Power Cost %
+
| CROSSBOW_COST_MOD =  Crossbow Ability  Power Cost %
 
| CURSE_RANDOM_DIRECTION =  Chance of Changing Direction When Disoriented %
 
| CURSE_RANDOM_DIRECTION =  Chance of Changing Direction When Disoriented %
 
| CUR_ARMOR =  Current Armor
 
| CUR_ARMOR =  Current Armor
Line 716: Line 716:
 
| DANCE_APPRECIATION_BOOST =  Dance Appreciation Boost
 
| DANCE_APPRECIATION_BOOST =  Dance Appreciation Boost
 
| DANCE_APPRECIATION_EXTRAEFFECT_CHANCE_DELTA =  Dance Appreciation Extra-Effect Chance Boost %
 
| DANCE_APPRECIATION_EXTRAEFFECT_CHANCE_DELTA =  Dance Appreciation Extra-Effect Chance Boost %
| DEER_COST_MOD =  Deer ABILITY Power Cost %
+
| DEER_COST_MOD =  Deer Ability  Power Cost %
| DRUID_COST_MOD =  Druid ABILITY Power Cost %
+
| DRUID_COST_MOD =  Druid Ability  Power Cost %
 
| EVASION_CHANCE =  Chance to Evade Attacks %
 
| EVASION_CHANCE =  Chance to Evade Attacks %
 
| EVASION_CHANCE_BURST =  Chance to Evade Bursts %
 
| EVASION_CHANCE_BURST =  Chance to Evade Bursts %
Line 724: Line 724:
 
| EVASION_CHANCE_RANGED =  Chance to Evade Ranged %
 
| EVASION_CHANCE_RANGED =  Chance to Evade Ranged %
 
| FALLING_DAMAGE_MOD =  Falling Damage %
 
| FALLING_DAMAGE_MOD =  Falling Damage %
| FIREMAGIC_COST_DELTA =  Fire Magic ABILITY Power Cost
+
| FIREMAGIC_COST_DELTA =  Fire Magic Ability  Power Cost
| FIREMAGIC_COST_MOD =  Fire Magic ABILITY Power Cost %
+
| FIREMAGIC_COST_MOD =  Fire Magic Ability  Power Cost %
| FIRSTAID_COST_MOD =  First Aid ABILITY Power Cost %
+
| FIRSTAID_COST_MOD =  First Aid Ability  Power Cost %
 
| FLY_COST_PER_SEC =  Flying Cost (Per Second)
 
| FLY_COST_PER_SEC =  Flying Cost (Per Second)
 
| FLY_FASTSPEED_BOOST =  Fast-Flying Speed
 
| FLY_FASTSPEED_BOOST =  Fast-Flying Speed
 
| FLY_FASTSPEED_COST_PER_SEC =  Fast-Flying Cost (Per Second)
 
| FLY_FASTSPEED_COST_PER_SEC =  Fast-Flying Cost (Per Second)
 
| FLY_INCOMBAT_COST_PER_SEC =  Flying Cost (Per Second In Combat)
 
| FLY_INCOMBAT_COST_PER_SEC =  Flying Cost (Per Second In Combat)
| GIANTBAT_COST_MOD =  Giant Bat ABILITY Power Cost %
+
| GIANTBAT_COST_MOD =  Giant Bat Ability  Power Cost %
 
| GRAVITY =  Falling Speed
 
| GRAVITY =  Falling Speed
| HAMMER_COST_DELTA =  Hammer ABILITY Power Cost
+
| HAMMER_COST_DELTA =  Hammer Ability  Power Cost
| HAMMER_COST_MOD =  Hammer ABILITY Power Cost %
+
| HAMMER_COST_MOD =  Hammer Ability  Power Cost %
 
| HIGH_CLEANLINESS_XP_EARNED_MOD =  Bonus XP When Feeling Clean %
 
| HIGH_CLEANLINESS_XP_EARNED_MOD =  Bonus XP When Feeling Clean %
 
| HIGH_COMMUNITY_XP_EARNED_MOD =  XP Bonus When Feeling Community-Minded %
 
| HIGH_COMMUNITY_XP_EARNED_MOD =  XP Bonus When Feeling Community-Minded %
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| HYDRATION_DROP_CHANCE =  Dehydration Rate %
 
| HYDRATION_DROP_CHANCE =  Dehydration Rate %
 
| HYGIENE_BONUS =  Hygiene
 
| HYGIENE_BONUS =  Hygiene
| ICEMAGIC_COST_DELTA =  Ice Magic ABILITY Power Cost
+
| ICEMAGIC_COST_DELTA =  Ice Magic Ability  Power Cost
| ICEMAGIC_COST_MOD =  Ice Magic ABILITY Power Cost %
+
| ICEMAGIC_COST_MOD =  Ice Magic Ability  Power Cost %
 
| IGNORE_CHANCE_FEAR =  Chance to Ignore Fear Effects %
 
| IGNORE_CHANCE_FEAR =  Chance to Ignore Fear Effects %
 
| IGNORE_CHANCE_KNOCKBACK =  Chance to Ignore Knockbacks %
 
| IGNORE_CHANCE_KNOCKBACK =  Chance to Ignore Knockbacks %
Line 773: Line 773:
 
| JUMP_BURST =  Jump Power
 
| JUMP_BURST =  Jump Power
 
| JUMP_BURST_DURATION =  Jump Duration
 
| JUMP_BURST_DURATION =  Jump Duration
| KNIFE_COST_MOD =  Knife ABILITY Power Cost %
+
| KNIFE_COST_MOD =  Knife Ability  Power Cost %
 
| LOOT_CHANCE_BONUS_GARDENING =  Chance for Garden Bonus %
 
| LOOT_CHANCE_BONUS_GARDENING =  Chance for Garden Bonus %
 
| LOOT_CHANCE_EXTRA_BASICWOOD =  Chance to Chop Extra Wood %
 
| LOOT_CHANCE_EXTRA_BASICWOOD =  Chance to Chop Extra Wood %
Line 809: Line 809:
 
| MEAL_DURATION_BONUS =  Bonus Meal Duration (secs)
 
| MEAL_DURATION_BONUS =  Bonus Meal Duration (secs)
 
| MELEEATTACK_COST_DELTA =  Melee Attack Power Cost
 
| MELEEATTACK_COST_DELTA =  Melee Attack Power Cost
| MENTALISM_COST_MOD =  Mentalism ABILITY Power Cost %
+
| MENTALISM_COST_MOD =  Mentalism Ability  Power Cost %
 
| MISS_CHANCE =  Chance for Your Attacks to Miss %
 
| MISS_CHANCE =  Chance for Your Attacks to Miss %
 
| MISS_CHANCE_BURST =  Chance to Miss With Bursts %
 
| MISS_CHANCE_BURST =  Chance to Miss With Bursts %
Line 882: Line 882:
 
| MOD_ABILITY_BASICATTACK =  Basic Attack Damage %
 
| MOD_ABILITY_BASICATTACK =  Basic Attack Damage %
 
| MOD_ABILITY_BASICSHOT =  Basic Shot Damage %
 
| MOD_ABILITY_BASICSHOT =  Basic Shot Damage %
 +
| MOD_ABILITY_BITE =  Bite Damage %
 
| MOD_ABILITY_BLASTOFDEFIANCE =  Blast of Defiance Damage %
 
| MOD_ABILITY_BLASTOFDEFIANCE =  Blast of Defiance Damage %
 
| MOD_ABILITY_BLASTOFDESPAIR =  Blast of Despair Damage %
 
| MOD_ABILITY_BLASTOFDESPAIR =  Blast of Despair Damage %
Line 1,177: Line 1,178:
 
| MONSTER_CRIT_CHANCE =  Chance to Critically-Hit %
 
| MONSTER_CRIT_CHANCE =  Chance to Critically-Hit %
 
| MOVEMENT_SPEED =  Movement Speed
 
| MOVEMENT_SPEED =  Movement Speed
| NECROMANCY_COST_DELTA =  Necromancy ABILITY Power Cost
+
| NECROMANCY_COST_DELTA =  Necromancy Ability  Power Cost
| NECROMANCY_COST_MOD =  Necromancy ABILITY Power Cost %
+
| NECROMANCY_COST_MOD =  Necromancy Ability  Power Cost %
 
| NONCOMBAT_REGEN_ARMOR_DELTA =  Armor Regen (Non-Combat)
 
| NONCOMBAT_REGEN_ARMOR_DELTA =  Armor Regen (Non-Combat)
 
| NONCOMBAT_REGEN_ARMOR_MOD =  Armor Regen (Non-Combat) %
 
| NONCOMBAT_REGEN_ARMOR_MOD =  Armor Regen (Non-Combat) %
Line 1,188: Line 1,189:
 
| NONCOMBAT_REGEN_POWER_MOD =  Power Regen (Non-Combat) %
 
| NONCOMBAT_REGEN_POWER_MOD =  Power Regen (Non-Combat) %
 
| NONCOMBAT_SPRINT_BOOST =  Sprint Boost (Out of Combat)
 
| NONCOMBAT_SPRINT_BOOST =  Sprint Boost (Out of Combat)
 +
| NONCOMBAT_SWIM_FASTSPEED_BOOST =  Sprint-Swimming Speed Boost (Out of Combat)
 
| NPC_MOD_FAVORFROMGIFTS =  Favor Earned From Gifts %
 
| NPC_MOD_FAVORFROMGIFTS =  Favor Earned From Gifts %
 
| NPC_MOD_FAVORFROMHANGOUTS =  Favor Earned From Hanging Out %
 
| NPC_MOD_FAVORFROMHANGOUTS =  Favor Earned From Hanging Out %
Line 1,196: Line 1,198:
 
| PET_SPECIALATTACK_COST_DELTA =  Pet's \Sic 'Em\ Attack Power Cost
 
| PET_SPECIALATTACK_COST_DELTA =  Pet's \Sic 'Em\ Attack Power Cost
 
| PET_SPECIALTRICK_COST_DELTA =  Pet's \Special Trick\ Power Cost
 
| PET_SPECIALTRICK_COST_DELTA =  Pet's \Special Trick\ Power Cost
| PIG_COST_MOD =  Pig ABILITY Power Cost %
+
| PIG_COST_MOD =  Pig Ability  Power Cost %
 
| PLAYER_ORDERS_MAX_ACTIVE =  Max Active Item Orders
 
| PLAYER_ORDERS_MAX_ACTIVE =  Max Active Item Orders
 
| PLAYER_ORDERS_SERVICE_FEE_MOD =  Item Order Order Service Fee %
 
| PLAYER_ORDERS_SERVICE_FEE_MOD =  Item Order Order Service Fee %
| PRIEST_COST_MOD =  Priest ABILITY Power Cost %
+
| PRIEST_COST_MOD =  Priest Ability  Power Cost %
| PSYCHOLOGY_COST_MOD =  Psychology ABILITY Power Cost %
+
| PSYCHOLOGY_COST_MOD =  Psychology Ability  Power Cost %
| RABBIT_COST_MOD =  Rabbit ABILITY Power Cost %
+
| RABBIT_COST_MOD =  Rabbit Ability  Power Cost %
 
| RADIATION_PROTECTION =  Radiation Protection
 
| RADIATION_PROTECTION =  Radiation Protection
 
| RAGE_INFLICT_MOD =  Monster Rage Boost %
 
| RAGE_INFLICT_MOD =  Monster Rage Boost %
Line 1,213: Line 1,215:
 
| RIGHTEOUSNESS_BONUS =  Righteousness
 
| RIGHTEOUSNESS_BONUS =  Righteousness
 
| SCREEN_FX_FLAGS =  OBSOLETE
 
| SCREEN_FX_FLAGS =  OBSOLETE
| SHIELD_COST_MOD =  Shield ABILITY Power Cost %
+
| SHIELD_COST_MOD =  Shield Ability  Power Cost %
 
| SHOP_HIRING_COSTMOD =  Shopkeeper Hiring Cost %
 
| SHOP_HIRING_COSTMOD =  Shopkeeper Hiring Cost %
 
| SHOP_HIRING_MAX_PREPAY_DAYS =  Max Pre-Paid Shop Days
 
| SHOP_HIRING_MAX_PREPAY_DAYS =  Max Pre-Paid Shop Days
Line 1,251: Line 1,253:
 
| SPAWN_VIEW_UNDEAD =  Spawn Premonition (Undead)
 
| SPAWN_VIEW_UNDEAD =  Spawn Premonition (Undead)
 
| SPAWN_VIEW_UNGULATES =  Spawn Premonition (Ungulates)
 
| SPAWN_VIEW_UNGULATES =  Spawn Premonition (Ungulates)
| SPIDER_COST_MOD =  Spider ABILITY Power Cost %
+
| SPIDER_COST_MOD =  Spider Ability  Power Cost %
 
| SPRINT_BOOST =  Sprint Speed Boost
 
| SPRINT_BOOST =  Sprint Speed Boost
 
| SPRINT_COST_PER_SEC =  Sprint Cost (Per Second)
 
| SPRINT_COST_PER_SEC =  Sprint Cost (Per Second)
 
| STAFF_ARMOR_AUTOHEAL =  Staff Armor-Heal Amount
 
| STAFF_ARMOR_AUTOHEAL =  Staff Armor-Heal Amount
| STAFF_COST_MOD =  Staff ABILITY Power Cost %
+
| STAFF_COST_MOD =  Staff Ability  Power Cost %
 
| STRINGED_INSTRUMENT_COMPETENCE =  Stringed Instrument Skill
 
| STRINGED_INSTRUMENT_COMPETENCE =  Stringed Instrument Skill
 
| SWIM_FASTSPEED_BOOST =  Sprint-Swimming Speed Boost
 
| SWIM_FASTSPEED_BOOST =  Sprint-Swimming Speed Boost
 
| SWIM_SPEED_MOD =  Swimming Speed %
 
| SWIM_SPEED_MOD =  Swimming Speed %
| SWORD_COST_MOD =  Sword ABILITY Power Cost %
+
| SWORD_COST_MOD =  Sword Ability  Power Cost %
 
| TAUNT_MOD =  Taunt From Attack Damage %
 
| TAUNT_MOD =  Taunt From Attack Damage %
| UNARMED_COST_MOD =  Unarmed ABILITY Power Cost %
+
| UNARMED_COST_MOD =  Unarmed Ability  Power Cost %
 
| UNDERWATER_GRAVITY =  Sinking Speed Underwater
 
| UNDERWATER_GRAVITY =  Sinking Speed Underwater
| VULN_ACID =  VulnerABILITY to Acid %
+
| VULN_ACID =  Vulnerability to Acid %
| VULN_ACID_DIRECT =  VulnerABILITY to Direct Acid %
+
| VULN_ACID_DIRECT =  Vulnerability to Direct Acid %
| VULN_ACID_INDIRECT =  VulnerABILITY to Indirect Acid %
+
| VULN_ACID_INDIRECT =  Vulnerability to Indirect Acid %
| VULN_BURST =  Burst Attack VulnerABILITY %
+
| VULN_BURST =  Burst Attack Vulnerability %
| VULN_COLD =  VulnerABILITY to Cold %
+
| VULN_COLD =  Vulnerability to Cold %
| VULN_COLD_DIRECT =  VulnerABILITY to Direct Cold %
+
| VULN_COLD_DIRECT =  Vulnerability to Direct Cold %
| VULN_COLD_INDIRECT =  VulnerABILITY to Indirect Cold %
+
| VULN_COLD_INDIRECT =  Vulnerability to Indirect Cold %
| VULN_CRUSHING =  VulnerABILITY to Crushing %
+
| VULN_CRUSHING =  Vulnerability to Crushing %
| VULN_CRUSHING_DIRECT =  VulnerABILITY to Direct Crushing %
+
| VULN_CRUSHING_DIRECT =  Vulnerability to Direct Crushing %
| VULN_CRUSHING_INDIRECT =  VulnerABILITY to Indirect Crushing %
+
| VULN_CRUSHING_INDIRECT =  Vulnerability to Indirect Crushing %
| VULN_DARKNESS =  VulnerABILITY to Darkness %
+
| VULN_DARKNESS =  Vulnerability to Darkness %
| VULN_DARKNESS_DIRECT =  VulnerABILITY to Direct Darkness %
+
| VULN_DARKNESS_DIRECT =  Vulnerability to Direct Darkness %
| VULN_DARKNESS_INDIRECT =  VulnerABILITY to Indirect Darkness %
+
| VULN_DARKNESS_INDIRECT =  Vulnerability to Indirect Darkness %
| VULN_DEMONIC =  VulnerABILITY to Demonic %
+
| VULN_DEMONIC =  Vulnerability to Demonic %
| VULN_DEMONIC_DIRECT =  VulnerABILITY to Direct Demonic %
+
| VULN_DEMONIC_DIRECT =  Vulnerability to Direct Demonic %
| VULN_DEMONIC_INDIRECT =  VulnerABILITY to Indirect Demonic %
+
| VULN_DEMONIC_INDIRECT =  Vulnerability to Indirect Demonic %
| VULN_DIVINE =  VulnerABILITY to Divine %
+
| VULN_DIVINE =  Vulnerability to Divine %
| VULN_DIVINE_DIRECT =  VulnerABILITY to Direct Divine %
+
| VULN_DIVINE_DIRECT =  Vulnerability to Direct Divine %
| VULN_DIVINE_INDIRECT =  VulnerABILITY to Indirect Divine %
+
| VULN_DIVINE_INDIRECT =  Vulnerability to Indirect Divine %
| VULN_ELECTRICITY =  VulnerABILITY to Electricity %
+
| VULN_ELECTRICITY =  Vulnerability to Electricity %
| VULN_ELECTRICITY_DIRECT =  VulnerABILITY to Direct Electricity %
+
| VULN_ELECTRICITY_DIRECT =  Vulnerability to Direct Electricity %
| VULN_ELECTRICITY_INDIRECT =  VulnerABILITY to Indirect Electricity %
+
| VULN_ELECTRICITY_INDIRECT =  Vulnerability to Indirect Electricity %
| VULN_FIRE =  VulnerABILITY to Fire %
+
| VULN_FIRE =  Vulnerability to Fire %
| VULN_FIRE_DIRECT =  VulnerABILITY to Direct Fire %
+
| VULN_FIRE_DIRECT =  Vulnerability to Direct Fire %
| VULN_FIRE_INDIRECT =  VulnerABILITY to Indirect Fire %
+
| VULN_FIRE_INDIRECT =  Vulnerability to Indirect Fire %
| VULN_FUNGUS =  VulnerABILITY to Fungus %
+
| VULN_FUNGUS =  Vulnerability to Fungus %
| VULN_FUNGUS_DIRECT =  VulnerABILITY to Direct Fungus %
+
| VULN_FUNGUS_DIRECT =  Vulnerability to Direct Fungus %
| VULN_FUNGUS_INDIRECT =  VulnerABILITY to Indirect Fungus %
+
| VULN_FUNGUS_INDIRECT =  Vulnerability to Indirect Fungus %
| VULN_MELEE =  Melee Attack VulnerABILITY %
+
| VULN_MELEE =  Melee Attack Vulnerability %
| VULN_NATURE =  VulnerABILITY to Nature %
+
| VULN_NATURE =  Vulnerability to Nature %
| VULN_NATURE_DIRECT =  VulnerABILITY to Direct Nature %
+
| VULN_NATURE_DIRECT =  Vulnerability to Direct Nature %
| VULN_NATURE_INDIRECT =  VulnerABILITY to Indirect Nature %
+
| VULN_NATURE_INDIRECT =  Vulnerability to Indirect Nature %
| VULN_PIERCING =  VulnerABILITY to Piercing %
+
| VULN_PIERCING =  Vulnerability to Piercing %
| VULN_PIERCING_DIRECT =  VulnerABILITY to Direct Piercing %
+
| VULN_PIERCING_DIRECT =  Vulnerability to Direct Piercing %
| VULN_PIERCING_INDIRECT =  VulnerABILITY to Indirect Piercing %
+
| VULN_PIERCING_INDIRECT =  Vulnerability to Indirect Piercing %
| VULN_POISON =  VulnerABILITY to Poison %
+
| VULN_POISON =  Vulnerability to Poison %
| VULN_POISON_DIRECT =  VulnerABILITY to Direct Poison %
+
| VULN_POISON_DIRECT =  Vulnerability to Direct Poison %
| VULN_POISON_INDIRECT =  VulnerABILITY to Indirect Poison %
+
| VULN_POISON_INDIRECT =  Vulnerability to Indirect Poison %
| VULN_PROJECTILE =  Projectile Attack VulnerABILITY %
+
| VULN_PROJECTILE =  Projectile Attack Vulnerability %
| VULN_PSYCHIC =  VulnerABILITY to Psychic %
+
| VULN_PSYCHIC =  Vulnerability to Psychic %
| VULN_PSYCHIC_DIRECT =  VulnerABILITY to Direct Psychic %
+
| VULN_PSYCHIC_DIRECT =  Vulnerability to Direct Psychic %
| VULN_PSYCHIC_INDIRECT =  VulnerABILITY to Indirect Psychic %
+
| VULN_PSYCHIC_INDIRECT =  Vulnerability to Indirect Psychic %
| VULN_RANGED =  Ranged Attack VulnerABILITY %
+
| VULN_RANGED =  Ranged Attack Vulnerability %
| VULN_SEAFOOD =  VulnerABILITY to Seafood %
+
| VULN_SEAFOOD =  Vulnerability to Seafood %
| VULN_SEAFOOD_DIRECT =  VulnerABILITY to Direct Seafood %
+
| VULN_SEAFOOD_DIRECT =  Vulnerability to Direct Seafood %
| VULN_SEAFOOD_INDIRECT =  VulnerABILITY to Indirect Seafood %
+
| VULN_SEAFOOD_INDIRECT =  Vulnerability to Indirect Seafood %
| VULN_SLASHING =  VulnerABILITY to Slashing %
+
| VULN_SLASHING =  Vulnerability to Slashing %
| VULN_SLASHING_DIRECT =  VulnerABILITY to Direct Slashing %
+
| VULN_SLASHING_DIRECT =  Vulnerability to Direct Slashing %
| VULN_SLASHING_INDIRECT =  VulnerABILITY to Indirect Slashing %
+
| VULN_SLASHING_INDIRECT =  Vulnerability to Indirect Slashing %
| VULN_SONIC =  VulnerABILITY to Sonic %
+
| VULN_SONIC =  Vulnerability to Sonic %
| VULN_SONIC_DIRECT =  VulnerABILITY to Direct Sonic %
+
| VULN_SONIC_DIRECT =  Vulnerability to Direct Sonic %
| VULN_SONIC_INDIRECT =  VulnerABILITY to Indirect Sonic %
+
| VULN_SONIC_INDIRECT =  Vulnerability to Indirect Sonic %
| VULN_TRAUMA =  VulnerABILITY to Trauma %
+
| VULN_TRAUMA =  Vulnerability to Trauma %
| VULN_TRAUMA_DIRECT =  VulnerABILITY to Direct Trauma %
+
| VULN_TRAUMA_DIRECT =  Vulnerability to Direct Trauma %
| VULN_TRAUMA_INDIRECT =  VulnerABILITY to Indirect Trauma %
+
| VULN_TRAUMA_INDIRECT =  Vulnerability to Indirect Trauma %
| VULN_UNIVERSAL_DIRECT =  VulnerABILITY to Direct Damage %
+
| VULN_UNIVERSAL_DIRECT =  Vulnerability to Direct Damage %
| VULN_UNIVERSAL_INDIRECT =  VulnerABILITY to Indirect Damage %
+
| VULN_UNIVERSAL_INDIRECT =  Vulnerability to Indirect Damage %
| WEREWOLF_COST_DELTA =  Lycanthropy ABILITY Power Cost
+
| WEREWOLF_COST_DELTA =  Lycanthropy Ability  Power Cost
| WEREWOLF_COST_MOD =  Lycanthropy ABILITY Power Cost %
+
| WEREWOLF_COST_MOD =  Lycanthropy Ability  Power Cost %
 
| WIND_INSTRUMENT_COMPETENCE =  Brass/Wind Instrument Skill
 
| WIND_INSTRUMENT_COMPETENCE =  Brass/Wind Instrument Skill
 
| WORKORDER_COIN_REWARD_MOD =  Cash Payout From Work Orders %
 
| WORKORDER_COIN_REWARD_MOD =  Cash Payout From Work Orders %

Revision as of 20:31, 3 June 2020

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Description

This accepts an Attribute name as input and returns the in-game label.

Syntax

{{Attribute label|<name>}}

Parameters

<name>
The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.

Examples

Basic Use

{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}

Chance for Thrown Knives to Stick in Corpse