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Template:Attribute label

155 bytes added, 20:31, 3 June 2020
m
Adds bite mod
| ABILITY_CONSUMECHANCE_MOD_HEARTSPOWER = Heart's Power Chance To Consume Heart(s) %
| ABILITY_CONSUMECHANCE_MOD_SPLEENSPOWER = Spleen's Power Chance To Consume Spleens(s) %
| ABILITY_COST_DELTA = ABILITY Ability Power Cost
| ABILITY_COST_DELTA_ACID_BOLT = Acid Bolt Power Cost
| ABILITY_COST_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Power Cost
| ABILITY_COST_DELTA_ARCHERY = Archery ABILITY Ability Power Cost
| ABILITY_COST_DELTA_BARDSONG = Bard Song Power Cost
| ABILITY_COST_DELTA_BARRAGE = Barrage Power Cost
| ABILITY_RESETTIME_COSMICSTRIKE_DELTA = Cosmic Strike Reuse Timer
| ABILITY_RESETTIME_DECAPITATE_DELTA = Decapitate Reuse Timer
| ABILITY_RESETTIME_DELTA = ABILITY Ability Reuse Timer
| ABILITY_RESETTIME_DELTA_AGONIZE = Agonize Reuse Timer
| ABILITY_RESETTIME_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Reuse Timer
| ABILITY_RESETTIME_DELTA_HURLLIGHTNING = Hurl Lightning Reuse Timer
| ABILITY_RESETTIME_DELTA_INFINITELEGS = Infinite Legs Reuse Timer
| ABILITY_RESETTIME_DELTA_KNIFE_THROWS = Thrown Knife ABILITY Ability Reuse Timer
| ABILITY_RESETTIME_DELTA_LIFESTEAL = Life Steal Reuse Timer
| ABILITY_RESETTIME_DELTA_LONGEAR = Long Ear Reuse Timer
| ACCURACY_DELTA_SIGNATUREDEBUFF = Signature Debuff Accuracy Boost
| ALCOHOL_LIVER_RECOVERY_MOD = Alcohol Liver Recovery Rate %
| ANIMALHANDLING_COST_MOD = Animal Handling ABILITY Ability Power Cost %| ARCHERY_COST_MOD = Archery ABILITY Ability Power Cost %| ARMORPATCHING_COST_MOD = Armor Patching ABILITY Ability Power Cost %
| ARMOR_MITIGATION_BYPASS_DELTA = Armor Mitigation
| ATTACK_COST_DELTA = Attack Power Cost
| AVOID_DEATH_CHANCE = Chance to Miraculously Avoid Death %
| AVOID_DEATH_RESETTIME = Seconds Before Death-Avoidance Resets
| BARD_COST_MOD = Bard ABILITY Ability Power Cost %
| BASICATTACK_COST_DELTA = Basic-Attack Power Cost
| BATTLECHEMISTRY_COST_MOD = Battle Chemistry ABILITY Ability Power Cost %
| BODYHEAT_DROP_MOD_IN_COMBAT = Body Heat Drop Chance Mod When In Combat
| BOOSTLATE_SKILL_HAMMER = Do Nothing
| BOOST_ABILITYDOT_VIRULENTBITE = Virulent Bite Damage over Time (Per Tick)
| BOOST_ABILITYDOT_WAVEOFDARKNESS = Wave of Darkness Damage over Time (Per Tick)
| BOOST_ABILITYDOT_WEREWOLFBLEED = Werewolf ABILITY Ability Damage over Time (Per Tick)
| BOOST_ABILITY_ACIDARROW = Acid Arrow Damage
| BOOST_ABILITY_ACIDBOMB = Acid Bomb Damage
| BOOST_ABILITY_OPENINGTHRUST = Opening Thrust Damage
| BOOST_ABILITY_PACKATTACK = Pack Attack Damage
| BOOST_ABILITY_PACKATTACK_BONUS = Pack-Attack ABILITY Ability Damage
| BOOST_ABILITY_PAINBUBBLE = Pain Bubble Damage
| BOOST_ABILITY_PANICCHARGE = Panic Charge Damage
| COMBAT_WISDOM_EARNED_MOD = Combat Wisdom Earned Rate %
| COMBAT_XP_EARNED_MOD = Combat XP Boost %
| COW_COST_MOD = Cow ABILITY Ability Power Cost %
| CRAFTING_XP_EARNED_MOD = Crafting XP Boost %
| CROSSBOW_COST_MOD = Crossbow ABILITY Ability Power Cost %
| CURSE_RANDOM_DIRECTION = Chance of Changing Direction When Disoriented %
| CUR_ARMOR = Current Armor
| DANCE_APPRECIATION_BOOST = Dance Appreciation Boost
| DANCE_APPRECIATION_EXTRAEFFECT_CHANCE_DELTA = Dance Appreciation Extra-Effect Chance Boost %
| DEER_COST_MOD = Deer ABILITY Ability Power Cost %| DRUID_COST_MOD = Druid ABILITY Ability Power Cost %
| EVASION_CHANCE = Chance to Evade Attacks %
| EVASION_CHANCE_BURST = Chance to Evade Bursts %
| EVASION_CHANCE_RANGED = Chance to Evade Ranged %
| FALLING_DAMAGE_MOD = Falling Damage %
| FIREMAGIC_COST_DELTA = Fire Magic ABILITY Ability Power Cost| FIREMAGIC_COST_MOD = Fire Magic ABILITY Ability Power Cost %| FIRSTAID_COST_MOD = First Aid ABILITY Ability Power Cost %
| FLY_COST_PER_SEC = Flying Cost (Per Second)
| FLY_FASTSPEED_BOOST = Fast-Flying Speed
| FLY_FASTSPEED_COST_PER_SEC = Fast-Flying Cost (Per Second)
| FLY_INCOMBAT_COST_PER_SEC = Flying Cost (Per Second In Combat)
| GIANTBAT_COST_MOD = Giant Bat ABILITY Ability Power Cost %
| GRAVITY = Falling Speed
| HAMMER_COST_DELTA = Hammer ABILITY Ability Power Cost| HAMMER_COST_MOD = Hammer ABILITY Ability Power Cost %
| HIGH_CLEANLINESS_XP_EARNED_MOD = Bonus XP When Feeling Clean %
| HIGH_COMMUNITY_XP_EARNED_MOD = XP Bonus When Feeling Community-Minded %
| HYDRATION_DROP_CHANCE = Dehydration Rate %
| HYGIENE_BONUS = Hygiene
| ICEMAGIC_COST_DELTA = Ice Magic ABILITY Ability Power Cost| ICEMAGIC_COST_MOD = Ice Magic ABILITY Ability Power Cost %
| IGNORE_CHANCE_FEAR = Chance to Ignore Fear Effects %
| IGNORE_CHANCE_KNOCKBACK = Chance to Ignore Knockbacks %
| JUMP_BURST = Jump Power
| JUMP_BURST_DURATION = Jump Duration
| KNIFE_COST_MOD = Knife ABILITY Ability Power Cost %
| LOOT_CHANCE_BONUS_GARDENING = Chance for Garden Bonus %
| LOOT_CHANCE_EXTRA_BASICWOOD = Chance to Chop Extra Wood %
| MEAL_DURATION_BONUS = Bonus Meal Duration (secs)
| MELEEATTACK_COST_DELTA = Melee Attack Power Cost
| MENTALISM_COST_MOD = Mentalism ABILITY Ability Power Cost %
| MISS_CHANCE = Chance for Your Attacks to Miss %
| MISS_CHANCE_BURST = Chance to Miss With Bursts %
| MOD_ABILITY_BASICATTACK = Basic Attack Damage %
| MOD_ABILITY_BASICSHOT = Basic Shot Damage %
| MOD_ABILITY_BITE = Bite Damage %
| MOD_ABILITY_BLASTOFDEFIANCE = Blast of Defiance Damage %
| MOD_ABILITY_BLASTOFDESPAIR = Blast of Despair Damage %
| MONSTER_CRIT_CHANCE = Chance to Critically-Hit %
| MOVEMENT_SPEED = Movement Speed
| NECROMANCY_COST_DELTA = Necromancy ABILITY Ability Power Cost| NECROMANCY_COST_MOD = Necromancy ABILITY Ability Power Cost %
| NONCOMBAT_REGEN_ARMOR_DELTA = Armor Regen (Non-Combat)
| NONCOMBAT_REGEN_ARMOR_MOD = Armor Regen (Non-Combat) %
| NONCOMBAT_REGEN_POWER_MOD = Power Regen (Non-Combat) %
| NONCOMBAT_SPRINT_BOOST = Sprint Boost (Out of Combat)
| NONCOMBAT_SWIM_FASTSPEED_BOOST = Sprint-Swimming Speed Boost (Out of Combat)
| NPC_MOD_FAVORFROMGIFTS = Favor Earned From Gifts %
| NPC_MOD_FAVORFROMHANGOUTS = Favor Earned From Hanging Out %
| PET_SPECIALATTACK_COST_DELTA = Pet's \Sic 'Em\ Attack Power Cost
| PET_SPECIALTRICK_COST_DELTA = Pet's \Special Trick\ Power Cost
| PIG_COST_MOD = Pig ABILITY Ability Power Cost %
| PLAYER_ORDERS_MAX_ACTIVE = Max Active Item Orders
| PLAYER_ORDERS_SERVICE_FEE_MOD = Item Order Order Service Fee %
| PRIEST_COST_MOD = Priest ABILITY Ability Power Cost %| PSYCHOLOGY_COST_MOD = Psychology ABILITY Ability Power Cost %| RABBIT_COST_MOD = Rabbit ABILITY Ability Power Cost %
| RADIATION_PROTECTION = Radiation Protection
| RAGE_INFLICT_MOD = Monster Rage Boost %
| RIGHTEOUSNESS_BONUS = Righteousness
| SCREEN_FX_FLAGS = OBSOLETE
| SHIELD_COST_MOD = Shield ABILITY Ability Power Cost %
| SHOP_HIRING_COSTMOD = Shopkeeper Hiring Cost %
| SHOP_HIRING_MAX_PREPAY_DAYS = Max Pre-Paid Shop Days
| SPAWN_VIEW_UNDEAD = Spawn Premonition (Undead)
| SPAWN_VIEW_UNGULATES = Spawn Premonition (Ungulates)
| SPIDER_COST_MOD = Spider ABILITY Ability Power Cost %
| SPRINT_BOOST = Sprint Speed Boost
| SPRINT_COST_PER_SEC = Sprint Cost (Per Second)
| STAFF_ARMOR_AUTOHEAL = Staff Armor-Heal Amount
| STAFF_COST_MOD = Staff ABILITY Ability Power Cost %
| STRINGED_INSTRUMENT_COMPETENCE = Stringed Instrument Skill
| SWIM_FASTSPEED_BOOST = Sprint-Swimming Speed Boost
| SWIM_SPEED_MOD = Swimming Speed %
| SWORD_COST_MOD = Sword ABILITY Ability Power Cost %
| TAUNT_MOD = Taunt From Attack Damage %
| UNARMED_COST_MOD = Unarmed ABILITY Ability Power Cost %
| UNDERWATER_GRAVITY = Sinking Speed Underwater
| VULN_ACID = VulnerABILITY Vulnerability to Acid %| VULN_ACID_DIRECT = VulnerABILITY Vulnerability to Direct Acid %| VULN_ACID_INDIRECT = VulnerABILITY Vulnerability to Indirect Acid %| VULN_BURST = Burst Attack VulnerABILITY Vulnerability %| VULN_COLD = VulnerABILITY Vulnerability to Cold %| VULN_COLD_DIRECT = VulnerABILITY Vulnerability to Direct Cold %| VULN_COLD_INDIRECT = VulnerABILITY Vulnerability to Indirect Cold %| VULN_CRUSHING = VulnerABILITY Vulnerability to Crushing %| VULN_CRUSHING_DIRECT = VulnerABILITY Vulnerability to Direct Crushing %| VULN_CRUSHING_INDIRECT = VulnerABILITY Vulnerability to Indirect Crushing %| VULN_DARKNESS = VulnerABILITY Vulnerability to Darkness %| VULN_DARKNESS_DIRECT = VulnerABILITY Vulnerability to Direct Darkness %| VULN_DARKNESS_INDIRECT = VulnerABILITY Vulnerability to Indirect Darkness %| VULN_DEMONIC = VulnerABILITY Vulnerability to Demonic %| VULN_DEMONIC_DIRECT = VulnerABILITY Vulnerability to Direct Demonic %| VULN_DEMONIC_INDIRECT = VulnerABILITY Vulnerability to Indirect Demonic %| VULN_DIVINE = VulnerABILITY Vulnerability to Divine %| VULN_DIVINE_DIRECT = VulnerABILITY Vulnerability to Direct Divine %| VULN_DIVINE_INDIRECT = VulnerABILITY Vulnerability to Indirect Divine %| VULN_ELECTRICITY = VulnerABILITY Vulnerability to Electricity %| VULN_ELECTRICITY_DIRECT = VulnerABILITY Vulnerability to Direct Electricity %| VULN_ELECTRICITY_INDIRECT = VulnerABILITY Vulnerability to Indirect Electricity %| VULN_FIRE = VulnerABILITY Vulnerability to Fire %| VULN_FIRE_DIRECT = VulnerABILITY Vulnerability to Direct Fire %| VULN_FIRE_INDIRECT = VulnerABILITY Vulnerability to Indirect Fire %| VULN_FUNGUS = VulnerABILITY Vulnerability to Fungus %| VULN_FUNGUS_DIRECT = VulnerABILITY Vulnerability to Direct Fungus %| VULN_FUNGUS_INDIRECT = VulnerABILITY Vulnerability to Indirect Fungus %| VULN_MELEE = Melee Attack VulnerABILITY Vulnerability %| VULN_NATURE = VulnerABILITY Vulnerability to Nature %| VULN_NATURE_DIRECT = VulnerABILITY Vulnerability to Direct Nature %| VULN_NATURE_INDIRECT = VulnerABILITY Vulnerability to Indirect Nature %| VULN_PIERCING = VulnerABILITY Vulnerability to Piercing %| VULN_PIERCING_DIRECT = VulnerABILITY Vulnerability to Direct Piercing %| VULN_PIERCING_INDIRECT = VulnerABILITY Vulnerability to Indirect Piercing %| VULN_POISON = VulnerABILITY Vulnerability to Poison %| VULN_POISON_DIRECT = VulnerABILITY Vulnerability to Direct Poison %| VULN_POISON_INDIRECT = VulnerABILITY Vulnerability to Indirect Poison %| VULN_PROJECTILE = Projectile Attack VulnerABILITY Vulnerability %| VULN_PSYCHIC = VulnerABILITY Vulnerability to Psychic %| VULN_PSYCHIC_DIRECT = VulnerABILITY Vulnerability to Direct Psychic %| VULN_PSYCHIC_INDIRECT = VulnerABILITY Vulnerability to Indirect Psychic %| VULN_RANGED = Ranged Attack VulnerABILITY Vulnerability %| VULN_SEAFOOD = VulnerABILITY Vulnerability to Seafood %| VULN_SEAFOOD_DIRECT = VulnerABILITY Vulnerability to Direct Seafood %| VULN_SEAFOOD_INDIRECT = VulnerABILITY Vulnerability to Indirect Seafood %| VULN_SLASHING = VulnerABILITY Vulnerability to Slashing %| VULN_SLASHING_DIRECT = VulnerABILITY Vulnerability to Direct Slashing %| VULN_SLASHING_INDIRECT = VulnerABILITY Vulnerability to Indirect Slashing %| VULN_SONIC = VulnerABILITY Vulnerability to Sonic %| VULN_SONIC_DIRECT = VulnerABILITY Vulnerability to Direct Sonic %| VULN_SONIC_INDIRECT = VulnerABILITY Vulnerability to Indirect Sonic %| VULN_TRAUMA = VulnerABILITY Vulnerability to Trauma %| VULN_TRAUMA_DIRECT = VulnerABILITY Vulnerability to Direct Trauma %| VULN_TRAUMA_INDIRECT = VulnerABILITY Vulnerability to Indirect Trauma %| VULN_UNIVERSAL_DIRECT = VulnerABILITY Vulnerability to Direct Damage %| VULN_UNIVERSAL_INDIRECT = VulnerABILITY Vulnerability to Indirect Damage %| WEREWOLF_COST_DELTA = Lycanthropy ABILITY Ability Power Cost| WEREWOLF_COST_MOD = Lycanthropy ABILITY Ability Power Cost %
| WIND_INSTRUMENT_COMPETENCE = Brass/Wind Instrument Skill
| WORKORDER_COIN_REWARD_MOD = Cash Payout From Work Orders %
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