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91,307 bytes added, 00:19, 30 July 2023
Updating icon labels to match the attributes.json file from v392
<noinclude><!-- v349 --><!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --></noinclude>{{ #if: {{{1|}}} |
{{ #replace:{{ #switch: {{{1|None}}}
| ABILITY_AMMOSTICK_DELTA_KNIFE = Chance for Thrown Knives to Stick in Corpse| ABILITY_CONSUMECHANCE_MOD_CARROTPOWER = Carrot Power Chance To Consume Carrot %| ABILITY_CONSUMECHANCE_MOD_CHEWCUD = Chew Cud Chance To Consume Grass %| ABILITY_CONSUMECHANCE_MOD_HEARTSPOWER = Heart's Power Chance To Consume Heart(s) %| ABILITY_CONSUMECHANCE_MOD_SPLEENSPOWER = Spleen's Power Chance To Consume Spleens(s) %| ABILITY_COST_DELTA = Ability Power Cost| ABILITY_COST_DELTA_ACID_BOLT = Acid Bolt Power Cost| ABILITY_COST_DELTA_AGGRESSIONDETERRENT = Aggression Deterrent Power Cost| ABILITY_COST_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Power Cost| ABILITY_COST_DELTA_APPREHEND = Apprehend Power Cost| ABILITY_COST_DELTA_ARCHERY = Archery Ability Power Cost| ABILITY_COST_DELTA_ASTRALSTRIKE = Astral Strike Power Cost| ABILITY_COST_DELTA_BARDSONG = Bard Song Power Cost| ABILITY_COST_DELTA_BARRAGE = Barrage Power Cost| ABILITY_COST_DELTA_BLOCKINGSTANCE = Blocking Stance Power Cost| ABILITY_COST_DELTA_BLOODOFTHEPACK = Blood of the Pack Power Cost| ABILITY_COST_DELTA_BUNFU = Bun-Fu Power Cost| ABILITY_COST_DELTA_CALMSKIES = Calm Skies Power Cost| ABILITY_COST_DELTA_CAUSETERROR = Cause Terror Power Cost| ABILITY_COST_DELTA_CLOUDTRICK = Cloud Trick Power Cost| ABILITY_COST_DELTA_CONTROLLEDBURN = Controlled Burn Power Cost| ABILITY_COST_DELTA_COREATTACK = Core Attack Power Cost| ABILITY_COST_DELTA_COWBASH = Cow Bash Power Cost| ABILITY_COST_DELTA_DEATHSCREAM = Deathscream Power Cost| ABILITY_COST_DELTA_DEFLECTIVESPIN = Deflective Spin Power Cost| ABILITY_COST_DELTA_DISCHARGINGSTRIKE = Discharging Strike Power Cost| ABILITY_COST_DELTA_DOUBLECLAW = Double Claw Power Cost| ABILITY_COST_DELTA_DOUBLEHIT = Double Hit Power Cost| ABILITY_COST_DELTA_DRINKBLOOD = Drink Blood Power Cost| ABILITY_COST_DELTA_ENTRANCINGLULLABY = Entrancing Lullaby Power Cost| ABILITY_COST_DELTA_EPICATTACK = Epic Attack Power Cost| ABILITY_COST_DELTA_FAECONDUIT = Fae Conduit Power Cost| ABILITY_COST_DELTA_FASTTALK = Fast Talk Power Cost| ABILITY_COST_DELTA_FIERY_BOLT = Fiery Bolt Power Cost| ABILITY_COST_DELTA_FINISHIT = Finish It Power Cost| ABILITY_COST_DELTA_FIREBOLTS = Fire Bolts Power Cost| ABILITY_COST_DELTA_FIREBREATH = Fire Breath Power Cost| ABILITY_COST_DELTA_FORESTCHALLENGE = Forest Challenge Power Cost| ABILITY_COST_DELTA_HEAVYMULTISHOT = Heavy Multishot Power Cost| ABILITY_COST_DELTA_HIPTHROW = Hip Throw Power Cost| ABILITY_COST_DELTA_ICEARMOR = Ice Armor Power Cost| ABILITY_COST_DELTA_ICENOVA = Ice Nova Power Cost| ABILITY_COST_DELTA_ICESPEAR = Ice Spear Power Cost| ABILITY_COST_DELTA_ICEVEINS = Ice Veins Power Cost| ABILITY_COST_DELTA_KINGOFTHEFOREST = King of the Forest Power Cost| ABILITY_COST_DELTA_KNOCKBACK_BOLT = Knockback Bolt Power Cost| ABILITY_COST_DELTA_LETHALFORCE = Lethal Force Power Cost| ABILITY_COST_DELTA_LIFESTEAL = Life Steal Power Cost| ABILITY_COST_DELTA_LONGEAR = Long Ear Power Cost| ABILITY_COST_DELTA_MAJORHEAL = Major Heal Power Cost| ABILITY_COST_DELTA_MAMBASTRIKE = Mamba Strike Power Cost| ABILITY_COST_DELTA_MANGLINGSHOT = Mangling Shot Power Cost| ABILITY_COST_DELTA_MINORHEAL = Minor Heal Power Cost| ABILITY_COST_DELTA_MULTISHOT = Multishot Power Cost| ABILITY_COST_DELTA_NICEATTACK = Nice Attack Power Cost| ABILITY_COST_DELTA_PAINBUBBLE = Pain Bubble Power Cost| ABILITY_COST_DELTA_PARRY = Parry Power Cost| ABILITY_COST_DELTA_PHOENIXSTRIKE = Phoenix Strike Power Cost| ABILITY_COST_DELTA_PSIWAVE = All Psi Waves Power Cost| ABILITY_COST_DELTA_REBUILDUNDEAD = Rebuild Undead Power Cost| ABILITY_COST_DELTA_REGROWTH = Regrowth Power Cost| ABILITY_COST_DELTA_REINFORCE = Reinforce Power Cost| ABILITY_COST_DELTA_REMEDY = Remedy Power Cost| ABILITY_COST_DELTA_RIPOSTE = Riposte Power Cost| ABILITY_COST_DELTA_SCINTILLATINGFLAME = Scintillating Flame Power Cost| ABILITY_COST_DELTA_SCINTILLATINGFROST = Scintillating Frost Power Cost| ABILITY_COST_DELTA_SEERED = See Red Power Cost| ABILITY_COST_DELTA_SHARDBLAST = Shardblast Power Cost| ABILITY_COST_DELTA_SHOOT_CROSSBOW = Shoot Crossbow Power Cost| ABILITY_COST_DELTA_SIGNATUREDEBUFF = Signature Debuff Power Cost| ABILITY_COST_DELTA_SIGNATURESUPPORT = Signature Support Power Cost| ABILITY_COST_DELTA_SOULBITE = Soul Bite Power Cost| ABILITY_COST_DELTA_SPIRITPOUNCE = Spirit Pounce Power Cost| ABILITY_COST_DELTA_TEMPESTFLIGHT = Tempest Flight Power Cost (to activate/deactivate)| ABILITY_COST_DELTA_THUNDEROUSNOTE = Thunderous Note Power Cost| ABILITY_COST_DELTA_TOUGHHOOF = Tough Hoof Power Cost| ABILITY_COST_DELTA_TOXINBALL = Toxinball Power Cost| ABILITY_COST_DELTA_WINDWARD = Wind Ward Power Cost| ABILITY_COST_DELTA_YOUWEREADOPTED = You Were Adopted Power Cost| ABILITY_COST_MOD_BARDSONG = Bard Song Power Cost %| ABILITY_COST_MOD_CLOUDSIGHT = Cloud Sight Power Cost %| ABILITY_COST_MOD_FIREBREATH = Fire Breath Power Cost %| ABILITY_COST_MOD_MANYCUTS = Many Cuts Power Cost %| ABILITY_COST_MOD_POUNDTOSLAG = Pound To Slag Power Cost %| ABILITY_COST_MOD_TRIAGE = Triage Power Cost %| ABILITY_DELAYLOOP_DELTA_EXHILARATE = Exhilarate Channeling Time| ABILITY_DELAYLOOP_DELTA_INVIGORATE = Invigorate Channeling Time| ABILITY_DELAYLOOP_DELTA_PREMEDITATEDDOOM = Premeditated Doom Channeling Time| ABILITY_DELAYLOOP_DELTA_TRIAGE = Triage Channeling Time| ABILITY_RAGE_DELTA_ACIDARROW = Acid Arrow Rage Boost| ABILITY_RAGE_DELTA_BLASTOFDESPAIR = Blast of Despair Rage| ABILITY_RAGE_DELTA_BLIZZARD = Blizzard Rage Boost| ABILITY_RAGE_DELTA_BODYSLAM = Bodyslam Rage Boost| ABILITY_RAGE_DELTA_BUNFUSTRIKE = Bun-Fu Strike Rage Delta| ABILITY_RAGE_DELTA_COSMICSTRIKE = Cosmic Strike Rage Boost| ABILITY_RAGE_DELTA_DEERKICK = Deer Kick Rage Boost| ABILITY_RAGE_DELTA_DELERIUM = Delerium Rage Boost| ABILITY_RAGE_DELTA_DISRUPTINGBASH = Disrupting Bash Rage Boost| ABILITY_RAGE_DELTA_ELECTRIFY = Electrify Rage Boost| ABILITY_RAGE_DELTA_FASTTALK = Fast Talk Rage Boost| ABILITY_RAGE_DELTA_FENDINGBLADE = Fending Blade Rage Boost| ABILITY_RAGE_DELTA_HACKINGBLADE = Hacking Blade Rage Boost| ABILITY_RAGE_DELTA_HEADCRACKER = Headcracker Rage Boost| ABILITY_RAGE_DELTA_HIPTHROW = Hip Throw Rage Boost| ABILITY_RAGE_DELTA_INFURIATINGBASH = Infuriating Bash Rage Boost| ABILITY_RAGE_DELTA_INFURIATINGFIST = Infuriating Fist Rage Boost| ABILITY_RAGE_DELTA_PARRY = Parry Rage Boost| ABILITY_RAGE_DELTA_PIN = Pin Rage Boost| ABILITY_RAGE_DELTA_PRECISIONPIERCE = Precision Pierce Rage Boost| ABILITY_RAGE_DELTA_REDIRECT = Redirect Rage Boost| ABILITY_RAGE_DELTA_RIPOSTE = Riposte Rage Boost| ABILITY_RAGE_DELTA_SHRILLCOMMAND = Shrill Command Rage Boost| ABILITY_RAGE_DELTA_SMELLFEAR = Smell Fear Rage Boost| ABILITY_RAGE_DELTA_SOOTHE = Soothe Rage Boost| ABILITY_RAGE_DELTA_STRATEGICCHOMP = Strategic Chomp Rage Boost| ABILITY_RAGE_DELTA_STRIKEANERVE = Strike a Nerve Rage Boost| ABILITY_RAGE_DELTA_SUPPRESS = Suppress Rage Boost| ABILITY_RAGE_DELTA_SYSTEMSHOCK = System Shock Rage Boost| ABILITY_RAGE_MOD_ACIDARROW = Acid Arrow Rage %| ABILITY_RAGE_MOD_ASTRALSTRIKE = Astral Strike Rage Generation %| ABILITY_RAGE_MOD_CASTIGATE = Castigate Rage Generation %| ABILITY_RAGE_MOD_COSMICSTRIKE = Cosmic Strike Rage %| ABILITY_RAGE_MOD_ELECTRIFY = Electrify Rage %| ABILITY_RAGE_MOD_FAIRYFIRE = Fairy Fire Rage Generation %| ABILITY_RAGE_MOD_HACKINGBLADE = Hacking Blade Rage Boost %| ABILITY_RAGE_MOD_HEADCRACKER = Headcracker Rage %| ABILITY_RAGE_MOD_INFURIATINGBASH = Infuriating Bash Rage %| ABILITY_RAGE_MOD_INFURIATINGFIST = Infuriating Fist Rage Boost %| ABILITY_RAGE_MOD_PIN = Pin Rage %| ABILITY_RAGE_MOD_PIXIEFLARE = Pixie Flare Rage Generation %| ABILITY_RAGE_MOD_REDIRECT = Redirect Rage %| ABILITY_RAGE_MOD_STRIKEANERVE = Strike a Nerve Rage %| ABILITY_RAGE_MOD_SUPERFIREBALL = Super Fireball Rage %| ABILITY_RAGE_MOD_SYSTEMSHOCK = System Shock Rage %| ABILITY_RANGE_DELTA_BARDBLAST = Bard Blast-Ability Range| ABILITY_RANGE_DELTA_DEATHSCREAM = Deathscream Range| ABILITY_RANGE_DELTA_FAIRYFIRE = Fairy Fire Range| ABILITY_RANGE_DELTA_LIGHTNINGBOLT = Lightning Bolt Range| ABILITY_RANGE_DELTA_PIXIEFLARE = Pixie Flare Range| ABILITY_RANGE_DELTA_PSYCHOANALYZE = Psychoanalyze Range| ABILITY_RANGE_DELTA_SHOCKINGGRASP = Shocking Grasp Range| ABILITY_RANGE_DELTA_SOOTHE = Soothe Range| ABILITY_RANGE_DELTA_SPIRITBOLT = Spirit Bolt Range| ABILITY_RANGE_DELTA_THUNDEROUSNOTE = Thunderous Note Range| ABILITY_RANGE_DELTA_WARNINGJOLT = Warning Jolt Range| ABILITY_RESETTIME_BASICATTACK_DELTA = Basic Attack Reuse Timer| ABILITY_RESETTIME_BLASTOFFURY_DELTA = Blast of Fury Reuse Timer| ABILITY_RESETTIME_BODYSLAM_DELTA = Bodyslam Reuse Timer| ABILITY_RESETTIME_COSMICSTRIKE_DELTA = Cosmic Strike Reuse Timer| ABILITY_RESETTIME_DECAPITATE_DELTA = Decapitate Reuse Timer| ABILITY_RESETTIME_DELTA = Ability Reuse Timer| ABILITY_RESETTIME_DELTA_AGONIZE = Agonize Reuse Timer| ABILITY_RESETTIME_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Reuse Timer| ABILITY_RESETTIME_DELTA_ASTRALSTRIKE = Astral Strike Reuse Timer| ABILITY_RESETTIME_DELTA_BARRAGE = Barrage Reuse Timer| ABILITY_RESETTIME_DELTA_BOWBASH = Bow Bash Reuse Timer| ABILITY_RESETTIME_DELTA_BUNFUBLAST = Bun-Fu Blast Reuse Timer| ABILITY_RESETTIME_DELTA_BUNFUSTRIKE = Bun-Fu Strike Reuse Timer| ABILITY_RESETTIME_DELTA_CALEFACTION = Calefaction Reuse Timer| ABILITY_RESETTIME_DELTA_CALMSKIES = Calm Skies Reuse Time| ABILITY_RESETTIME_DELTA_CARROTPOWER = Carrot Power Reuse Timer| ABILITY_RESETTIME_DELTA_CAUSETERROR = Cause Terror Reuse Timer| ABILITY_RESETTIME_DELTA_CHILL = Chill Reuse Timer| ABILITY_RESETTIME_DELTA_CLOUDTRICK = Cloud Trick Reuse Time| ABILITY_RESETTIME_DELTA_COMBATREFRESH = Combat Refresh Reuse Timer| ABILITY_RESETTIME_DELTA_CONDITIONINGSHOCK = Conditioning Shock Reuse Time| ABILITY_RESETTIME_DELTA_CONFUSINGDOUBLE = Confusing Double Reuse Timer| ABILITY_RESETTIME_DELTA_COWBASH = Cow Bash Reuse Timer| ABILITY_RESETTIME_DELTA_CRUSHINGBALL = Room-Temperature Ball Reuse Timer| ABILITY_RESETTIME_DELTA_DEADLYEMISSION = Deadly Emission Reuse Timer| ABILITY_RESETTIME_DELTA_DEATHGAZE = Deathgaze Reuse Timer| ABILITY_RESETTIME_DELTA_DEERKICK = Deer Kick Reuse Timer| ABILITY_RESETTIME_DELTA_DEFENSIVEBURST = Defensive Burst Reuse Timer| ABILITY_RESETTIME_DELTA_DEFENSIVECHILL = Defensive Chill Reuse Timer| ABILITY_RESETTIME_DELTA_DOEEYES = Doe Eyes Reuse Timer| ABILITY_RESETTIME_DELTA_DOUBLECLAW = Double Claw Reuse Timer| ABILITY_RESETTIME_DELTA_FAECONDUIT = Fae Conduit Reuse Timer| ABILITY_RESETTIME_DELTA_FASTTALK = Fast Talk Reuse Timer| ABILITY_RESETTIME_DELTA_FIREBOLTS = Fire Bolts Reuse Timer| ABILITY_RESETTIME_DELTA_FIREBREATH = Fire Breath Reuse Timer| ABILITY_RESETTIME_DELTA_FLASHINGSTRIKE = Flashing Strike Reuse Timer| ABILITY_RESETTIME_DELTA_FORESTCHALLENGE = Forest Challenge Reuse Timer| ABILITY_RESETTIME_DELTA_FROSTBALL = Frostball Reuse Timer| ABILITY_RESETTIME_DELTA_GALVANIZE = Galvanize Reuse Time| ABILITY_RESETTIME_DELTA_GETITOFFME = Get It Off Me Reuse Timer| ABILITY_RESETTIME_DELTA_GUT = Gut Reuse Timer| ABILITY_RESETTIME_DELTA_HAREDASH = Hare Dash Reuse Timer| ABILITY_RESETTIME_DELTA_HEADCRACKER = Headcracker Reuse Timer| ABILITY_RESETTIME_DELTA_HEAVYSHOT = Heavy Shot Reuse Timer| ABILITY_RESETTIME_DELTA_HURLLIGHTNING = Hurl Lightning Reuse Timer| ABILITY_RESETTIME_DELTA_ICENOVA = Ice Nova Reuse Timer| ABILITY_RESETTIME_DELTA_INFINITELEGS = Infinite Legs Reuse Timer| ABILITY_RESETTIME_DELTA_KINGOFTHEFOREST = King of the Forest Reuse Timer| ABILITY_RESETTIME_DELTA_KNIFE_THROWS = Thrown Knife Ability Reuse Timer| ABILITY_RESETTIME_DELTA_LETHALFORCE = Lethal Force Reuse Time| ABILITY_RESETTIME_DELTA_LIFESTEAL = Life Steal Reuse Timer| ABILITY_RESETTIME_DELTA_LONGEAR = Long Ear Reuse Timer| ABILITY_RESETTIME_DELTA_LOVETAP = Love Tap Reuse Timer| ABILITY_RESETTIME_DELTA_LUNGE = Lunge Reuse Timer| ABILITY_RESETTIME_DELTA_MAMBASTRIKE = Mamba Strike Reuse Timer| ABILITY_RESETTIME_DELTA_MANGLINGSHOT = Mangling Shot Reuse Timer| ABILITY_RESETTIME_DELTA_MOCK = Mock Reuse Timer| ABILITY_RESETTIME_DELTA_MOMENTOFRESOLVE = Moment of Resolve Reuse Timer| ABILITY_RESETTIME_DELTA_PAINBUBBLE = Pain Bubble Reuse Timer| ABILITY_RESETTIME_DELTA_PHOENIXSTRIKE = Phoenix Strike Reuse Timer| ABILITY_RESETTIME_DELTA_PIXIEFLARE = Pixie Flare Reuse Timer| ABILITY_RESETTIME_DELTA_PLAYDEAD = Play Dead Reuse Timer| ABILITY_RESETTIME_DELTA_POSITIVEATTITUDE = Positive Attitude Reuse Timer| ABILITY_RESETTIME_DELTA_PRECISIONPIERCE = Precision Pierce Reuse Timer| ABILITY_RESETTIME_DELTA_PULSEOFLIFE = Pulse of Life Reset Time| ABILITY_RESETTIME_DELTA_RABBITSFOOT = Rabbit's Foot Reuse Timer| ABILITY_RESETTIME_DELTA_REMEDY = Remedy Reuse Timer| ABILITY_RESETTIME_DELTA_RESTORATIVEARROW = Restorative Arrow Reuse Timer| ABILITY_RESETTIME_DELTA_RINGOFFIRE = Ring of Fire Reuse Timer| ABILITY_RESETTIME_DELTA_SOOTHE = Soothe Reuse Timer| ABILITY_RESETTIME_DELTA_STRATEGICTHRUST = Strategic Thrust Reuse Timer| ABILITY_RESETTIME_DELTA_STUNTRAP = Stun Trap Reuse Time| ABILITY_RESETTIME_DELTA_SUMMONTORNADO = Summon Tornado Reuse Time| ABILITY_RESETTIME_DELTA_SUPERFIREBALL = Super Fireball Reuse Timer| ABILITY_RESETTIME_DELTA_TERRIFYINGBITE = Terrifying Bite Reuse Timer| ABILITY_RESETTIME_DELTA_THUNDERSTRIKE = Thunderstrike Reuse Timer| ABILITY_RESETTIME_DELTA_TOUGHHOOF = Tough Hoof Reuse Timer| ABILITY_RESETTIME_DELTA_VIRTUOSOSBALLAD = Virtuoso's Ballad Reuse Timer| ABILITY_RESETTIME_DELTA_WAVEOFDARKNESS = Wave of Darkness Reuse Timer| ABILITY_RESETTIME_DELTA_WEREWOLFBITE = Werewolf Bite Reuse Timer| ABILITY_RESETTIME_DELTA_WINDWARD = Wind Ward Reuse Time| ABILITY_RESETTIME_FIRSTAID_DELTA = First Aid Reuse Timer| ABILITY_RESETTIME_MAJORHEAL_DELTA = Major Healing Reuse Timer| ABILITY_RESETTIME_PEPTALK_DELTA = Pep Talk Reuse Timer| ABILITY_RESETTIME_POUNDTOSLAG_DELTA = Pound To Slag Reuse Timer| ABILITY_RESETTIME_RECONSTRUCT_DELTA = Reconstruct Reuse Timer| ABILITY_RESETTIME_REGROWTH_DELTA = Regrowth Reuse Timer| ABILITY_RESETTIME_WEBTRAP_DELTA = Web Trap Reuse Timer| ABILITY_TAUNT_DELTA_ACIDARROW = Acid Arrow Taunt| ABILITY_TAUNT_DELTA_ANTLERSLASH = Antler Slash Taunt| ABILITY_TAUNT_DELTA_BLIZZARD = Blizzard Taunt| ABILITY_TAUNT_DELTA_BOWBASH = Bow Bash Taunt +| ABILITY_TAUNT_DELTA_CLOBBERINGHOOF = Clobbering Hoof Taunt| ABILITY_TAUNT_DELTA_CONTROLLEDBURN = Controlled Burn Taunt| ABILITY_TAUNT_DELTA_COWBASH = Cow Bash Taunt| ABILITY_TAUNT_DELTA_COWFRONTKICK = Cow's Front Kick Taunt| ABILITY_TAUNT_DELTA_DEADLYEMISSION = Deadly Emission Taunt| ABILITY_TAUNT_DELTA_DEERKICK = Deer Kick Taunt| ABILITY_TAUNT_DELTA_DELERIUM = Delerium Taunt| ABILITY_TAUNT_DELTA_DISCHARGINGSTRIKE = Discharging Strike Taunt +| ABILITY_TAUNT_DELTA_DISRUPTINGBASH = Disrupting Bash Taunt +| ABILITY_TAUNT_DELTA_FASTTALK = Fast Talk Taunt| ABILITY_TAUNT_DELTA_FIGHTMEYOUFOOLS = Fight Me You Fools Taunt +| ABILITY_TAUNT_DELTA_FIREARROW = Fire Arrow Taunt| ABILITY_TAUNT_DELTA_FORESTCHALLENGE = Forest Challenge Taunt| ABILITY_TAUNT_DELTA_HEEDTHESTICK = Heed The Stick Taunt +| ABILITY_TAUNT_DELTA_INFURIATINGBASH = Infuriating Bash Taunt +| ABILITY_TAUNT_DELTA_INFURIATINGFIST = Infuriating Fist Taunt +| ABILITY_TAUNT_DELTA_LOVETAP = Love Tap Aggro| ABILITY_TAUNT_DELTA_MINDREAVE = Mindreave Taunt| ABILITY_TAUNT_DELTA_MOCK = Mock Taunt +| ABILITY_TAUNT_DELTA_PETATTACK = Animal Handling Pet's Taunt| ABILITY_TAUNT_DELTA_PET_SPECIALATTACK = Pet's "Sic 'Em" Attack Taunt| ABILITY_TAUNT_DELTA_PET_SPECIALTRICK = Pet's "Special Trick" Attack Taunt| ABILITY_TAUNT_DELTA_PIGBITE = Pig Bite Taunt| ABILITY_TAUNT_DELTA_PIGPUNT = Pig Punt Taunt| ABILITY_TAUNT_DELTA_PUMMELINGHOOVES = Pummeling Hooves Taunt| ABILITY_TAUNT_DELTA_RECKLESSSLAM = Reckless Slam Taunt +| ABILITY_TAUNT_DELTA_REDIRECT = Redirect Taunt| ABILITY_TAUNT_DELTA_REVERBERATINGSTRIKE = Reverberating Strike Taunt +| ABILITY_TAUNT_DELTA_RIDICULE = Ridicule Taunt +| ABILITY_TAUNT_DELTA_SHIELD = Shield Ability Taunt +| ABILITY_TAUNT_DELTA_SKULK = Skulk Taunt| ABILITY_TAUNT_DELTA_SMELLFEAR = Smell Fear Taunt| ABILITY_TAUNT_DELTA_SPARKOFDEATH = Spark of Death Taunt| ABILITY_TAUNT_DELTA_STAMPEDE = Stampede Taunt| ABILITY_TAUNT_DELTA_STRATEGICCHOMP = Strategic Chomp Taunt| ABILITY_TAUNT_DELTA_TOUGHHOOF = Tough Hoof Damage| ABILITY_TAUNT_DELTA_TUNDRASPIKES = Tundra Spikes Taunt| ABILITY_TAUNT_DELTA_WARNINGJOLT = Warning Jolt Taunt| ABILITY_TAUNT_MOD_ACIDARROW = Acid Arrow Taunt %| ABILITY_TEMP_TAUNT_DELTA_FEIGNINJURY = Feign Injury Temp-Taunt| ABILITY_WORKSWHILESTUNNED_DELTA_UNARMEDSTRIKE = Unarmed Strikes work while stunned?| ACCURACY_BOOST = Accuracy Boost %| ACCURACY_BOOST_BURST = Burst Accuracy Boost %| ACCURACY_BOOST_MELEE = Melee Accuracy Boost %| ACCURACY_BOOST_PROJECTILE = Projectile Accuracy Boost %| ACCURACY_BOOST_RANGED = Ranged Accuracy Boost %| ACCURACY_DELTA_BASICATTACK = Basic Attack Accuracy Boost| ACCURACY_DELTA_COREATTACK = Core Attack Accuracy Boost| ACCURACY_DELTA_EPICATTACK = Epic Attack Accuracy Boost| ACCURACY_DELTA_NICEATTACK = Nice Attack Accuracy Boost| ACCURACY_DELTA_SHOCKINGGRASP = ShockIng Grasp Accuracy| ACCURACY_DELTA_SIGNATUREDEBUFF = Signature Debuff Accuracy Boost| ACTIVE_TITLE = Current Title| ALCOHOL_LIVER_RECOVERY_MOD = Alcohol Liver Recovery Rate %| ALLOW_SADDLEBAG_TELEPORT = Mystic Saddlebag?| ANGLING_DELTA_CAPTURETIME = Angling Capture Time (secs)| ANGLING_DELTA_WAITTIME = Angling Hook-Fish Time (secs)| ANIMALHANDLING_COST_MOD = Animal Handling Ability Power Cost %| ARCHERY_COST_MOD = Archery Ability Power Cost %| ARMORPATCHING_COST_MOD = Armor Patching Ability Power Cost %| ARMOR_MITIGATION_BYPASS_DELTA = Armor Mitigation| ARMOR_MITIGATION_MOD = Mitigation When Armor Is Full %| ATTACK_COST_DELTA = Attack Power Cost| AUTOHEAL_ARMOR_MOD = Auto-Heal Armor (Per Sec) %| AUTOHEAL_HEALTH_MOD = Auto-Heal Health (Per Sec) %| AVOID_DEATH_CHANCE = Chance to Miraculously Avoid Death %| AVOID_DEATH_RESETTIME = Seconds Before Death-Avoidance Resets| BALL_KICK_BOOST = Ball-Kick Boost| BALL_KICK_ENGLISH = Ball-Kick English| BALL_KICK_FALLOFF_MOD = Ball-Kick Falloff Mod| BARD_COST_MOD = Bard Ability Power Cost %| BASICATTACK_COST_DELTA = Basic-Attack Power Cost| BATTLECHEMISTRY_COST_MOD = Battle Chemistry Ability Power Cost %| BODYHEAT_DROP_MOD_IN_COMBAT = Body Heat Drop Chance Mod When In Combat| BOND_XP_EARNED_MOD = Bond XP Boost %| BONUS_STABLE_SLOTS = Bonus Stable Slots| BOOSTLATE_SKILL_HAMMER = Do Nothing| BOOSTLATE_SKILL_KNIFE = Do Nothing| BOOSTLATE_SKILL_SWORD = Do Nothing| BOOST_ABILITYBUFF_INFECTIOUSINSTINCTS = Infectious Instincts Bonus Damage to Next Attack| BOOST_ABILITYDOT2_DRINKBLOOD = Drink Blood Damage over Time| BOOST_ABILITYDOT2_FIREARROW = Fire Arrow Delayed Damage| BOOST_ABILITYDOT2_HEARTTHORN = Heart Thorn Damage Over Time (Per Tick)| BOOST_ABILITYDOT2_SANGUINEFANGS = Sanguine Fangs Delayed Damage| BOOST_ABILITYDOT2_SPITACID = Spit Acid Health Damage over Time (Per Tick)| BOOST_ABILITYDOT3_HEARTTHORN = Heart Thorn Acid Damage Over Time (Per Tick)| BOOST_ABILITYDOT_AGGRESSIONDETERRENT = Aggression Deterrent Damage over Time (per tick)| BOOST_ABILITYDOT_AGONIZE = Agonize Damage over Time (Per Tick)| BOOST_ABILITYDOT_AIMEDSHOT = Aimed Shot Damage Over Time (Per Tick)| BOOST_ABILITYDOT_ASTRALSTRIKE = Astral Strike Damage over Time (Per Tick)| BOOST_ABILITYDOT_BACKSTAB = Backstab Damage-over-Time Per Tick| BOOST_ABILITYDOT_BARRAGE = Barrage/Headbutt Damage over Time (Per Tick)| BOOST_ABILITYDOT_BLURCUT = Blur Cut Damage-over-Time Per Tick| BOOST_ABILITYDOT_BOMB = All Bomb Damage over Time (Per Tick)| BOOST_ABILITYDOT_CALEFACTION = Calefaction Delayed Damage| BOOST_ABILITYDOT_CLAWBARRAGE = Claw Barrage Damage over Time (Per Tick)| BOOST_ABILITYDOT_CLOBBERINGHOOF = Clobbering Hoof Damage over Time (Per Tick)| BOOST_ABILITYDOT_CLOUDSIGHT = Cloud Sight Damage Over Time (Per Tick)| BOOST_ABILITYDOT_CONTROLLEDBURN = Controlled Burn Damage over Time (per tick)| BOOST_ABILITYDOT_COWBASH = Cow Bash Damage over Time (Per Tick)| BOOST_ABILITYDOT_CUTENESSOVERLOAD = Cuteness Overload Damage Per Second| BOOST_ABILITYDOT_DEADLYEMISSION = Deadly Emission Damage over Time (Per Tick)| BOOST_ABILITYDOT_DEATHSCREAM = Deathscream Trauma Damage (per tick)| BOOST_ABILITYDOT_DEATHSHOLD = Death's Hold Damage over Time (Per Tick)| BOOST_ABILITYDOT_DEBILITATINGBLOW = Debilitating Blow Damage over Time (Per Tick)| BOOST_ABILITYDOT_DEERKICK_EGGS = Deer Kick Insect Eggs Damage (Per sec)| BOOST_ABILITYDOT_DELUGE = Deluge Indirect Damage (per second)| BOOST_ABILITYDOT_DIMENSIONALSNARE = Dimensional Snare Damage over Time (Per Tick)| BOOST_ABILITYDOT_DOUBLEHIT = Double Hit Damage over Time (Per Tick)| BOOST_ABILITYDOT_DRINKBLOOD = Drink Blood Health-Steal| BOOST_ABILITYDOT_FAIRYFIRE = Fairy Fire Damage over Time (Per Tick)| BOOST_ABILITYDOT_FIERY_BOLT = Fiery Bolt Damage Over Time (Per Tick)| BOOST_ABILITYDOT_FINISHINGBLOW = Finishing Blow Delayed Damage| BOOST_ABILITYDOT_FIREARROW = Fire Arrow Damage Over Time (Per Tick)| BOOST_ABILITYDOT_FIREBREATH = Fire Breath Damage over Time (Per Tick)| BOOST_ABILITYDOT_FIRESHIELD = Fire Shield Damage Over Time (Per Tick)| BOOST_ABILITYDOT_FLAMESTRIKE = Flamestrike Damage over Time (Per Tick)| BOOST_ABILITYDOT_FLASHINGSTRIKE = Flashing Strike Undead Damage| BOOST_ABILITYDOT_GIANTBAT_SONICNATURE = Giant Bat Sonic Nature Damage (per tick)| BOOST_ABILITYDOT_GRAPPLINGWEB = Grappling Web Damage over Time (Per Tick)| BOOST_ABILITYDOT_GUT = Gut Damage-over-Time Per Tick| BOOST_ABILITYDOT_HACKINGBLADE = Hacking Blade Damage over Time (Per Tick)| BOOST_ABILITYDOT_HAILSTORM = Hailstorm Damage over Time (per tick)| BOOST_ABILITYDOT_HEARTTHORN = Heart Thorn Damage Over Time (Per Tick)| BOOST_ABILITYDOT_HOOKSHOT = Hook Shot Damage Over Time (Per Tick)| BOOST_ABILITYDOT_INFURIATINGFIST = Infuriating Fist Damage over Time (Per Tick)| BOOST_ABILITYDOT_INJECTVENOM = Inject Venom Poison Damage (Per Tick)| BOOST_ABILITYDOT_LATENTCHARGE = Latent Charge Delayed Damage| BOOST_ABILITYDOT_LETHALFORCE = Lethal Force Damage over Time (per tick)| BOOST_ABILITYDOT_LIFESTEAL = Life Steal Damage over Time (Per Tick)| BOOST_ABILITYDOT_MANGLINGSHOT = Mangling Shot Damage Over Time (Per Tick)| BOOST_ABILITYDOT_MANYCUTS = Many Cuts Damage over Time (Per Tick)| BOOST_ABILITYDOT_MOLTENVEINS = Molten Veins Damage over Time (Per Tick)| BOOST_ABILITYDOT_PIGREND = Pig Rend Damage over Time (Per Tick)| BOOST_ABILITYDOT_POISONARROW = Poison Arrow Damage Over Time (Per Tick)| BOOST_ABILITYDOT_PRIVACYFIELD = Privacy Field Reaction Damage over Time (per tick)| BOOST_ABILITYDOT_PROVOKEUNDEAD = Provoke Undead Damage over Time (Per Tick)| BOOST_ABILITYDOT_REDIRECT = Redirect Damage over Time (Per Tick)| BOOST_ABILITYDOT_RIBSHATTER = Rib Shatter Damage Over Time (Per Tick)| BOOST_ABILITYDOT_RIGHTEOUSFLAME = Righteous Flame Damage over Time (Per Tick)| BOOST_ABILITYDOT_ROTSKIN = Rotskin Damage Over Time (Per Tick)| BOOST_ABILITYDOT_SANGUINEFANGS = Sanguine Fangs Damage over Time (Per Tick)| BOOST_ABILITYDOT_SCREECH = Screech Trauma Damage (per tick)| BOOST_ABILITYDOT_SLASHINGSTRIKE = Slashing Strike Damage over Time (Per Tick)| BOOST_ABILITYDOT_SLICE = Slice Damage-over-Time Per Tick| BOOST_ABILITYDOT_SONICBURST = Sonic Burst Trauma Damage (per tick)| BOOST_ABILITYDOT_SPARKOFDEATH = Spark of Death Damage over Time (Per Tick)| BOOST_ABILITYDOT_SPIRITBOLT = Spirit Bolt Damage over Time (Per Tick)| BOOST_ABILITYDOT_SPITACID = Spit Acid Armor Damage over Time (Per Tick)| BOOST_ABILITYDOT_SQUEAL = Squeal Damage over Time (Per Tick)| BOOST_ABILITYDOT_STUNNINGBASH = Stunning Bash Damage Over Time (Per Tick)| BOOST_ABILITYDOT_SURGECUT = Surge Cut Damage-over-Time Per Tick| BOOST_ABILITYDOT_SYSTEMSHOCK = System Shock Damage over Time (Per Tick)| BOOST_ABILITYDOT_TERRIFYINGBITE = Terrifying Bite Poison Damage (Per Tick)| BOOST_ABILITYDOT_THUMP = Thump Damage over Time (Per Tick)| BOOST_ABILITYDOT_TOUGHHOOF = Tough Hoof Reactive Damage| BOOST_ABILITYDOT_TOXINBALL = Toxinball Damage Over Time (Per Tick)| BOOST_ABILITYDOT_TSUNAMI = Tsunami Damage over Time (per tick)| BOOST_ABILITYDOT_VENOMSTRIKE = Venomstrike Damage-over-Time Per Tick| BOOST_ABILITYDOT_VIRULENTBITE = Virulent Bite Damage over Time (Per Tick)| BOOST_ABILITYDOT_WAVEOFDARKNESS = Wave of Darkness Damage over Time (Per Tick)| BOOST_ABILITYDOT_WEREWOLFBLEED = Werewolf Ability Damage over Time (Per Tick)| BOOST_ABILITY_ACIDARROW = Acid Arrow Damage| BOOST_ABILITY_ACIDBOMB = Acid Bomb Damage| BOOST_ABILITY_ACID_BOLT = Acid Bolt Damage| BOOST_ABILITY_ADMONISH = Admonish Damage| BOOST_ABILITY_AGGRESSIONDETERRENT = Aggression Deterrent Damage| BOOST_ABILITY_AGONIZE = Agonize Damage| BOOST_ABILITY_AIMEDSHOT = Aimed Shot Damage| BOOST_ABILITY_ANTLERSLASH = Antler Slash Damage| BOOST_ABILITY_APPREHEND = Apprehend Damage| BOOST_ABILITY_ASTRALSTRIKE = Astral Strike Damage| BOOST_ABILITY_BACKSTAB = Backstab Damage| BOOST_ABILITY_BARRAGE = Barrage Damage| BOOST_ABILITY_BASICATTACK = Basic Attack Damage| BOOST_ABILITY_BASICSHOT = Basic Shot Damage| BOOST_ABILITY_BITE = Animal Bite-Attack Damage| BOOST_ABILITY_BLASTOFDEFIANCE = Blast of Defiance Damage| BOOST_ABILITY_BLASTOFDESPAIR = Blast of Despair Damage| BOOST_ABILITY_BLASTOFFURY = Blast of Fury Damage| BOOST_ABILITY_BLITZSHOT = Blitz Shot Damage| BOOST_ABILITY_BLIZZARD = Blizzard Damage| BOOST_ABILITY_BLURCUT = Blur Cut Damage| BOOST_ABILITY_BODYSLAM = Bodyslam Damage| BOOST_ABILITY_BOMB = All Bomb Damage| BOOST_ABILITY_BOWBASH = Bow Bash Damage| BOOST_ABILITY_BRUISINGBLOW = Bruising Blow Damage| BOOST_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage| BOOST_ABILITY_BUNFUKICK = Bun-Fu Kick Damage| BOOST_ABILITY_BUNFUKICK_DELAYED = Bun-Fu Kick Delayed Trauma Damage| BOOST_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage| BOOST_ABILITY_BURST = Burst Attack Damage| BOOST_ABILITY_BUTILOVEYOU = But I Love You Damage| BOOST_ABILITY_CALEFACTION = Calefaction Damage| BOOST_ABILITY_CASTIGATE = Castigate Damage| BOOST_ABILITY_CAUSETERROR = Cause Terror Damage| BOOST_ABILITY_CHILL = Chill Damage| BOOST_ABILITY_CLAWBARRAGE = Claw Barrage Damage| BOOST_ABILITY_CLOBBERINGHOOF = Clobbering Hoof Damage| BOOST_ABILITY_CLOUDSIGHT = Cloud Sight Damage| BOOST_ABILITY_COBRASTRIKE = Cobra Strike Damage| BOOST_ABILITY_CONDITIONINGSHOCK = Conditioning Shock Damage| BOOST_ABILITY_CONTROLLEDBURN = Controlled Burn Damage| BOOST_ABILITY_COREATTACK = Core Attack Damage| BOOST_ABILITY_COREPOISONATTACK = Core Attack Damage (Poison Only)| BOOST_ABILITY_CORRUPTHATE = Corrupt Hate Damage| BOOST_ABILITY_COSMICSTRIKE = Cosmic Strike Damage| BOOST_ABILITY_COWBASH = Cow Bash Damage| BOOST_ABILITY_COWFRONTKICK = Cow's Front Kick Damage| BOOST_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage| BOOST_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage| BOOST_ABILITY_DAMPEN = Dampen Damage| BOOST_ABILITY_DEADLYEMISSION = Deadly Emission Damage| BOOST_ABILITY_DEATHGAZE = Deathgaze Damage| BOOST_ABILITY_DEATHSHOLD = Death's Hold Damage| BOOST_ABILITY_DEBILITATINGBLOW = Debilitating Blow Damage| BOOST_ABILITY_DECAPITATE = Decapitate Damage| BOOST_ABILITY_DEERBASH = Deer Bash Damage| BOOST_ABILITY_DEERKICK = Deer Kick Damage| BOOST_ABILITY_DEFENSIVEBURST = Defensive Burst Damage| BOOST_ABILITY_DEFENSIVECHILL = Defensive Chill Damage| BOOST_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage| BOOST_ABILITY_DELERIUM = Delerium Damage| BOOST_ABILITY_DELUGE = Deluge Direct Damage| BOOST_ABILITY_DIMENSIONALSNARE = Dimensional Snare Damage| BOOST_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage| BOOST_ABILITY_DISHARMONY = Disharmony Damage| BOOST_ABILITY_DISRUPTINGBASH = Disrupting Bash Damage| BOOST_ABILITY_DOUBLECLAW = Double Claw Damage| BOOST_ABILITY_DOUBLEHIT = Double Hit Damage| BOOST_ABILITY_DRINKBLOOD = Drink Blood Damage| BOOST_ABILITY_ELECTRIFY = Electrify Damage| BOOST_ABILITY_ENTRANCINGLULLABY = Entrancing Lullaby Damage| BOOST_ABILITY_EPICATTACK = Epic Attack Damage| BOOST_ABILITY_FAIRYFIRE = Fairy Fire Damage| BOOST_ABILITY_FANOFBLADES = Fan of Blades Damage| BOOST_ABILITY_FENDINGBLADE = Fending Blade Damage| BOOST_ABILITY_FIERY_BOLT = Fiery Bolt Damage| BOOST_ABILITY_FIGHTMEYOUFOOLS = Fight Me You Fools Damage| BOOST_ABILITY_FINISHINGBLOW = Finishing Blow Damage| BOOST_ABILITY_FINISHIT = Finish It Damage| BOOST_ABILITY_FIREARROW = Fire Arrow Damage| BOOST_ABILITY_FIREBALL = Fireball Damage| BOOST_ABILITY_FIREBOLTS = Fire Bolts Damage| BOOST_ABILITY_FIREBREATH = Fire Breath Damage| BOOST_ABILITY_FISHGUT = Fish Gut Damage| BOOST_ABILITY_FLAMESTRIKE = Flamestrike Damage| BOOST_ABILITY_FLASHINGSTRIKE = Flashing Strike Damage| BOOST_ABILITY_FORESTCHALLENGE = Forest Challenge Damage| BOOST_ABILITY_FREEZESOLID = Freeze Solid Damage| BOOST_ABILITY_FREEZINGMIST = Freezing Mist Damage| BOOST_ABILITY_FRONTKICK = Front Kick Damage| BOOST_ABILITY_FROSTBALL = Frostball Damage| BOOST_ABILITY_FROSTBITE = Frostbite Damage| BOOST_ABILITY_GRAPPLINGWEB = Grappling Web Damage| BOOST_ABILITY_GRIPJAW = Gripjaw Damage| BOOST_ABILITY_GUT = Gut Damage| BOOST_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage| BOOST_ABILITY_HAILSTORM = Hailstorm Direct Damage| BOOST_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage| BOOST_ABILITY_HEADBUTT = Headbutt Damage| BOOST_ABILITY_HEADCRACKER = Headcracker Damage| BOOST_ABILITY_HEARTPIERCER = Heart Piercer Damage| BOOST_ABILITY_HEARTTHORN = Heart Thorn Damage| BOOST_ABILITY_HEAVYMULTISHOT = Heavy Multishot Damage| BOOST_ABILITY_HEAVYSHOT = Heavy Shot Damage| BOOST_ABILITY_HEEDTHESTICK = Heed The Stick Damage| BOOST_ABILITY_HIPTHROW = Hip Throw Damage| BOOST_ABILITY_HOOKSHOT = Hook Shot Damage| BOOST_ABILITY_HURLLIGHTNING = Hurl Lightning Damage| BOOST_ABILITY_ICELIGHTNING = Ice Lightning Damage| BOOST_ABILITY_ICENOVA = Ice Nova Damage| BOOST_ABILITY_ICESPEAR = Ice Spear Damage| BOOST_ABILITY_INCUBATE = Incubate Damage| BOOST_ABILITY_INFINITELEGS = Infinite Legs Damage| BOOST_ABILITY_INFINITELEGS_TSYSDMG = Extra Infinite Legs Damage| BOOST_ABILITY_INFURIATINGBASH = Infuriating Bash Damage| BOOST_ABILITY_INFURIATINGFIST = Infuriating Fist Damage| BOOST_ABILITY_INJECTVENOM = Inject Venom Damage| BOOST_ABILITY_JAB = Jab Damage| BOOST_ABILITY_KICK = Kick Damage| BOOST_ABILITY_KINGOFTHEFOREST = King of The Forest Damage| BOOST_ABILITY_KNEEKICK = Knee Kick Damage| BOOST_ABILITY_KNOCKBACK_BOLT = Knockback Bolt Damage| BOOST_ABILITY_LATENTCHARGE = Latent Charge Direct Damage| BOOST_ABILITY_LEAPINGSMASH = Leaping Smash Damage| BOOST_ABILITY_LETHALFORCE = Lethal Force Damage| BOOST_ABILITY_LIFECRUSH = Life Crush Damage| BOOST_ABILITY_LIFESTEAL = Life Steal Damage| BOOST_ABILITY_LIGHTNINGBOLT = Lightning Bolt Damage| BOOST_ABILITY_LONGSHOT = Long Shot Damage| BOOST_ABILITY_LOVETAP_DELAYED = Love Tap Delayed Cold Damage| BOOST_ABILITY_LUNGE = Lunge Damage| BOOST_ABILITY_MAMBASTRIKE = Mamba Strike Damage| BOOST_ABILITY_MANGLINGSHOT = Mangling Shot Damage| BOOST_ABILITY_MANYCUTS = Many Cuts Damage| BOOST_ABILITY_MARKINGCUT = Marking Cut Damage| BOOST_ABILITY_MELEE = Melee Attack Damage| BOOST_ABILITY_MINDREAVE = Mindreave Damage| BOOST_ABILITY_MOCK = Mock Damage| BOOST_ABILITY_MULTISHOT = Multishot Damage| BOOST_ABILITY_MYCOTOXINBOMB = Mycotoxin Bomb Damage| BOOST_ABILITY_NICEACIDATTACK = Nice Attack Damage (Acid Only)| BOOST_ABILITY_NICEATTACK = Nice Attack Damage| BOOST_ABILITY_NICEPOISONATTACK = Nice Attack Damage (Poison Only)| BOOST_ABILITY_NIP = Nip Damage| BOOST_ABILITY_NONRAGEATTACK = Non-Rage Attack Damage| BOOST_ABILITY_OPENINGTHRUST = Opening Thrust Damage| BOOST_ABILITY_PACKATTACK = Pack Attack Damage| BOOST_ABILITY_PACKATTACK_BONUS = Pack-Attack Ability Damage| BOOST_ABILITY_PAINBUBBLE = Pain Bubble Damage| BOOST_ABILITY_PANICCHARGE = Panic Charge Damage| BOOST_ABILITY_PARRY = Parry Damage| BOOST_ABILITY_PARRY_RIPOSTE = Parry and Riposte Damage| BOOST_ABILITY_PET_BASICATTACK = Animal-Handling Pet Basic Attack Damage| BOOST_ABILITY_PET_SPECIALATTACK = Pet's "Sic 'Em" Attack Damage| BOOST_ABILITY_PET_SPECIALTRICK = Pet's "Clever Trick" Attack Damage| BOOST_ABILITY_PHOENIXSTRIKE = Phoenix Strike Damage| BOOST_ABILITY_PIGBITE = Pig Bite Damage| BOOST_ABILITY_PIGPUNT = Pig Punt Damage| BOOST_ABILITY_PIGREND = Pig Rend Damage| BOOST_ABILITY_PIN = Pin Damage| BOOST_ABILITY_PIXIEFLARE = Pixie Flare Damage| BOOST_ABILITY_POISONARROW = Poison Arrow Damage| BOOST_ABILITY_POISONERSCUT = Poisoner's Cut Damage| BOOST_ABILITY_POUNCINGRAKE = Pouncing Rake Damage| BOOST_ABILITY_POUND = Pound Damage| BOOST_ABILITY_POUNDTOSLAG = Pound To Slag Damage| BOOST_ABILITY_PRECISIONPIERCE = Precision Pierce Damage| BOOST_ABILITY_PROJECTILE = Projectile Attack Damage| BOOST_ABILITY_PROVOKEUNDEAD = Provoke Undead Damage| BOOST_ABILITY_PSYCHOANALYZE = Psychoanalyze Damage| BOOST_ABILITY_PUMMELINGHOOVES = Pummeling Hooves Damage| BOOST_ABILITY_PUNCH = Punch Damage| BOOST_ABILITY_RABBITSCRATCH = Rabbit Scratch Damage| BOOST_ABILITY_RAGEATTACK = Rage Attack Damage| BOOST_ABILITY_RANGED = Ranged Attack Damage| BOOST_ABILITY_RECKLESSSLAM = Reckless Slam Damage| BOOST_ABILITY_REDIRECT = Redirect Damage| BOOST_ABILITY_REFLECT_BRAMBLESKIN = Brambleskin Response Damage| BOOST_ABILITY_REFLECT_FIRESHIELD = Fire Shield Damage Response| BOOST_ABILITY_REFLECT_MOLTENVEINS = Molten Veins Response Damage| BOOST_ABILITY_REFLECT_PHOENIXSTRIKE = Phoenix Strike Damage Reflection| BOOST_ABILITY_REFLECT_PRIVACYFIELD = Privacy Field Reaction Damage| BOOST_ABILITY_REVERBERATINGSTRIKE = Reverberating Strike Damage| BOOST_ABILITY_RIBSHATTER = Rib Shatter Damage| BOOST_ABILITY_RIDICULE = Ridicule Damage| BOOST_ABILITY_RIGHTEOUSFLAME = Righteous Flame Direct Damage| BOOST_ABILITY_RINGOFFIRE = Ring of Fire Damage| BOOST_ABILITY_RIP = Rip Damage| BOOST_ABILITY_RIPOSTE = Riposte Damage| BOOST_ABILITY_ROTSKIN = Rotskin Armor Damage| BOOST_ABILITY_SANGUINEFANGS = Sanguine Fangs Damage| BOOST_ABILITY_SCINTILLATINGFLAME = Scintillating Flame Damage| BOOST_ABILITY_SCINTILLATINGFROST = Scintillating Frost Damage| BOOST_ABILITY_SCREECH = Screech Damage| BOOST_ABILITY_SEERED = See Red Damage| BOOST_ABILITY_SEISMICIMPACT = Seismic Impact Damage| BOOST_ABILITY_SHARDBLAST = Shardblast Damage| BOOST_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage| BOOST_ABILITY_SHILLELAGH = Shillelagh Damage| BOOST_ABILITY_SHOCKINGGRASP = Shocking Grasp Damage| BOOST_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage| BOOST_ABILITY_SHRILLCOMMAND = Shrill Command Damage| BOOST_ABILITY_SIGNATUREDEBUFF = Signature Debuff Damage| BOOST_ABILITY_SLASHINGSTRIKE = Slashing Strike Damage| BOOST_ABILITY_SLICE = Slice Damage| BOOST_ABILITY_SMELLFEAR = Smell Fear Damage| BOOST_ABILITY_SMOULDERINGGAZE = Deathscream Damage| BOOST_ABILITY_SNAREARROW = Snare Arrow Damage| BOOST_ABILITY_SONGOFDISCORD = Song of Discord Damage| BOOST_ABILITY_SONICBURST = Sonic Burst Damage| BOOST_ABILITY_SOOTHE = Soothe Damage| BOOST_ABILITY_SOULBITE = Soul Bite Damage| BOOST_ABILITY_SPADEASSAULT = Spade Assault Damage| BOOST_ABILITY_SPARKOFDEATH = Spark of Death Damage| BOOST_ABILITY_SPIDERBITE = Spider Bite Damage| BOOST_ABILITY_SPIRITBOLT = Spirit Bolt Damage| BOOST_ABILITY_SPIRITPOUNCE = Spirit Pounce Damage| BOOST_ABILITY_SPITACID = Spit Acid Damage| BOOST_ABILITY_SPOREBOMB = Spore Bomb Damage| BOOST_ABILITY_SQUEAL = Squeal Damage| BOOST_ABILITY_STAFFSMASH = Smash Damage| BOOST_ABILITY_STAKETHEHEART = Stake The Heart Damage| BOOST_ABILITY_STAMPEDE = Stampede Damage| BOOST_ABILITY_STRATEGICCHOMP = Strategic Chomp Damage| BOOST_ABILITY_STRATEGICTHRUST = Strategic Thrust Damage| BOOST_ABILITY_STRIKEANERVE = Strike a Nerve Damage| BOOST_ABILITY_STUNNINGBASH = Stunning Bash Damage| BOOST_ABILITY_SUPERFIREBALL = Super Fireball Damage| BOOST_ABILITY_SUPPRESS = Suppress Damage| BOOST_ABILITY_SURGECUT = Surge Cut Damage| BOOST_ABILITY_SURPRISETHROW = Surprise Throw Damage| BOOST_ABILITY_SWORDSLASH = Sword Slash and Thrusting Blade Damage| BOOST_ABILITY_SYSTEMSHOCK = System Shock Damage| BOOST_ABILITY_TEAR = Tear Damage| BOOST_ABILITY_TELLMEABOUTYOURMOTHER = Tell Me About Your Mother Damage| BOOST_ABILITY_TERRIFYINGBITE = Terrifying Bite Damage| BOOST_ABILITY_THRUSTINGBLADE = Thrusting Blade Damage| BOOST_ABILITY_THUMP = Thump Damage| BOOST_ABILITY_THUNDEROUSNOTE = Thunderous Note Damage| BOOST_ABILITY_THUNDERSTRIKE = Thunderstrike Damage| BOOST_ABILITY_TOUGHHOOF = Tough Hoof Damage| BOOST_ABILITY_TOXINBALL = Toxinball Damage| BOOST_ABILITY_TOXINBOMB = Toxin Bomb Damage| BOOST_ABILITY_TSUNAMI = Tsunami Direct Damage| BOOST_ABILITY_TUNDRASPIKES = Tundra Spikes Damage| BOOST_ABILITY_VENOMSTRIKE = Venomstrike Damage| BOOST_ABILITY_VIRULENTBITE = Virulent Bite Damage| BOOST_ABILITY_WARNINGJOLT = Warning Jolt Damage| BOOST_ABILITY_WAVEOFDARKNESS = Wave of Darkness Damage| BOOST_ABILITY_WEREWOLFBITE = Werewolf Bite Damage| BOOST_ABILITY_WEREWOLFCLAW = Werewolf Claw Damage| BOOST_ABILITY_WINDSTRIKE = Windstrike Damage| BOOST_ABILITY_WINGVORTEX = Wing Vortex Damage| BOOST_ABILITY_YOUWEREADOPTED = You Were Adopted Damage| BOOST_ACID = Acid Damage (Direct&Per-Tick)| BOOST_ACID_DIRECT = Direct Acid Damage| BOOST_ACID_INDIRECT = Indirect Acid Damage (Per Tick)| BOOST_ADMONISH_POWER_SENDER = Admonish Max Power Recovered| BOOST_ARMORREPAIR_RECEIVER = Armor Received from Patch Armor| BOOST_ARMORREPAIR_SENDER = Patch Armor Healing| BOOST_ARMORWAVE_SENDER = Psi Armor Wave Healing| BOOST_AURAHEAL_RECEIVER = Healing from Sigils| BOOST_AUTOHEAL_ARMOR_SENDER = Auto-Heal Armor (Per Sec)| BOOST_AUTOHEAL_HEALTH_SENDER = Auto-Heal Health (Per Sec)| BOOST_BACON_HEALTH_SENDER = Bacon Healing Amount| BOOST_BATSTABILITY_ARMOR_SENDER = Bat Stability Armor Heal| BOOST_BATTLECHEMISTRYGOLEMHEAL1_SENDER = Battle Chemistry Golem Healing| BOOST_BATTLECHEMISTRYGOLEMHEAL2_SENDER = Battle Chemistry Golem Healing| BOOST_BATTLECHEMISTRYGOLEMHEAL3_SENDER = Battle Chemistry Golem Healing| BOOST_BATTLECHEMISTRYGOLEMHEAL4_SENDER = Battle Chemistry Golem Healing| BOOST_BATTLECHEMISTRYGOLEMHEAL5_SENDER = Battle Chemistry Golem Healing| BOOST_BATTLECHEMISTRYHEAL_SENDER = Battle Chemistry Healing| BOOST_BLOCKINGSTANCE_ELITEMITIGATION = Blocking Stance Mitigation vs. Elites| BOOST_BLOCKINGSTANCE_PHYSICALMITIGATION = Blocking Stance Physical Mitigation| BOOST_BLOODOFTHEPACK_SENDER = Blood of the Pack Healing Boost| BOOST_BLURSTEP_HEALTH_SENDER = Blur Step Healing (per Tick)| BOOST_BUFF_MOOOFDETERMINATION_DAMAGE = Moo of Determination Damage Buff| BOOST_BUFF_PROVOKEUNDEAD_DAMAGE = Provoke Undead Damage Boost| BOOST_BUFF_PROVOKEUNDEAD_DAMAGEMOD = Provoke Undead Damage Boost %| BOOST_BUFF_SUPERZOMBIE_DAMAGEMOD = Raise Zombie Existing-Zombie Damage Buff %| BOOST_BUFF_SUPERZOMBIE_LONGDAMAGE = Raise Zombie Existing-Zombie Damage Buff| BOOST_BUFF_SUPERZOMBIE_MAXHEALTH = Raise Zombie Existing-Zombie Max-Health Buff| BOOST_BULWARKMODE_ABILITY_COST_DELTA = Ability Cost While Bulwark Mode Active| BOOST_BULWARKMODE_ARMOR_REACT_SENDER = Bulwark Mode Armor Restoration (Per Attack)| BOOST_BULWARKMODE_ARMOR_SENDER = Bulwark Mode Armor Restoration (Per Second)| BOOST_BULWARKMODE_HEALTH_REACT_SENDER = Bulwark Mode Health Restoration (Per Attack)| BOOST_BULWARKMODE_POWER_SENDER = Bulwark Mode Power Restoration (Per Second)| BOOST_BULWARKMODE_TAUNT_MOD = Bulwark Mode Taunt Mod (Per Attack)| BOOST_BUNFUBLAST_POWER_SENDER = Bun-Fu Blast Delayed Power Restoration| BOOST_CARROTPOWER_SENDER = Carrot Power Healing| BOOST_CHEWCUD_SENDER = Chew Cud Healing| BOOST_CLOUDTRICK_HEALTH_SENDER = Cloud Trick Activation Healing| BOOST_CLOUDTRICK_HOT_SENDER = Cloud Trick Activation Healing over Time (per Tick)| BOOST_CLOUDTRICK_POWER_SENDER = Cloud Trick Activation Power Recovery| BOOST_COLD = Cold Damage (Direct&Per-Tick)| BOOST_COLDSPHERE_PET_DEBUFF = Cold Sphere Cold Debuff %| BOOST_COLD_DIRECT = Direct Cold Damage| BOOST_COLD_INDIRECT = Indirect Cold Damage (Per Tick)| BOOST_CRUSHING = Crushing Damage| BOOST_CRUSHING_DIRECT = Direct Crushing Damage| BOOST_CRUSHING_INDIRECT = Indirect Crushing Damage (Per Tick)| BOOST_DAMAGE_SHIELDWAX_ACID = Shield Acid Reflect| BOOST_DARKNESS = Darkness Damage (Direct&Per-Tick)| BOOST_DARKNESS_DIRECT = Direct Darkness Damage| BOOST_DARKNESS_INDIRECT = Indirect Darkness Damage (Per Tick)| BOOST_DEFLECTIVESPIN_HEALTH_SENDER = Deflective Spin Healing| BOOST_DEFLECTIVESPIN_HOT_SENDER = Deflective Spin Healing (per tick)| BOOST_DEMONIC = Demonic Damage (Direct&Per-Tick)| BOOST_DEMONIC_DIRECT = Direct Demonic Damage| BOOST_DEMONIC_INDIRECT = Indirect Demonic Damage (Per Tick)| BOOST_DIGDEEP_SENDER = Dig Deep Power Restoration| BOOST_DIVINE = Divine Damage (Direct&Per-Tick)| BOOST_DIVINE_DIRECT = Direct Divine Damage| BOOST_DIVINE_INDIRECT = Indirect Divine Damage (Per Tick)| BOOST_DOEEYES_ELITEMITIGATION = Doe Eyes Mitigation vs. Elites| BOOST_DOEEYES_PHYSICALMITIGATION = Doe Eyes Physical Mitigation| BOOST_DRUIDAURAHEAL_ARMOR_SENDER = Healing Sanctuary Armor Heal| BOOST_DRUIDAURAHEAL_POWER_SENDER = Healing Sanctuary Power Heal| BOOST_DRUIDAURAHEAL_SENDER = Healing Sanctuary Boost| BOOST_DRUIDHEAL_SENDER = Regrowth Healing| BOOST_EFFECT_FIREDOT = Ongoing Burn Damage| BOOST_ELECTRICITY = Electricity Damage (Direct&Per-Tick)| BOOST_ELECTRICITY_DIRECT = Direct Electricity Damage| BOOST_ELECTRICITY_INDIRECT = Indirect Electricity Damage (Per Tick)| BOOST_ELEMENTALWARD_DARKNESSMITIGATION = Elemental Ward Long-Duration Darkness Mitigation| BOOST_ELEMENTALWARD_ELEMENTALMITIGATION = Elemental Ward Long-Duration Physical Mitigation| BOOST_ELEMENTALWARD_ELEMENTALMITIGATION_ELITE = Elemental Ward Long-Duration Physical Mitigation vs. Elites| BOOST_ELEMENTALWARD_TRAUMAMITIGATION = Elemental Ward Long-Duration Trauma Mitigation| BOOST_ENERGIZE_SENDER = Energize Healing| BOOST_EXHILARATE_RECEIVER = Healing From Exhilarate| BOOST_EXHILARATE_SENDER = Exhilarate Healing| BOOST_FAEHOT_ARMOR_SENDER = Cell Matrix Repair Armor/Sec| BOOST_FIGHTMEYOUFOOLS_HEALTH_SENDER = Fight Me You Fools Health Restoration (Per Tick)| BOOST_FIRE = Fire Damage (Direct&Per-Tick)| BOOST_FIREWALL_SENDER = Healing When Near Firewall (per sec)| BOOST_FIRE_DIRECT = Direct Fire Damage| BOOST_FIRE_INDIRECT = Indirect Fire Damage (Per Tick)| BOOST_FIRSTAID_RECEIVER = Healing Received From First Aid| BOOST_FIRSTAID_SENDER = Your First Aid Healing| BOOST_FLESHTOFUEL_SENDER = Flesh To Fuel Power Restoration| BOOST_FORESTCHALLENGE_SENDER = Forest Challenge Healing| BOOST_FUNGUS = Fungus Damage (Direct&Per-Tick)| BOOST_FUNGUS_DIRECT = Direct Fungus Damage| BOOST_FUNGUS_INDIRECT = Indirect Fungus Damage (Per Tick)| BOOST_GALVANIZE_HEALTH_SENDER = Galvanize Health Restoration| BOOST_GALVANIZE_POWER2_SENDER = Galvanize Power Restoration (Delayed)| BOOST_GALVANIZE_POWER_SENDER = Galvanize Power Restoration| BOOST_GARDENING_GROWSPEED = Garden Plant Growth Speed| BOOST_GIVEWARMTH_SENDER = Give Warmth Healing| BOOST_GRUNTOFABEYANCE_HEALTH_SENDER = Grunt of Abeyance Healing| BOOST_HEALFIREWALL_SENDER = Molten Veins Heals Fire Wall| BOOST_HEALINGINJECTION_SENDER = Healing Injection Healing| BOOST_HEALTHWAVE_SENDER = Psi Health Wave Healing| BOOST_ICEARMOR_ELITEMITIGATION = Ice Armor Mitigation vs. Elites| BOOST_ICEARMOR_PHYSICALMITIGATION = Ice Armor Mitigation| BOOST_ICEVEINS_SENDER = Ice Veins Healing| BOOST_INSPIRECONFIDENCE_SENDER = Inspire Confidence / Positive Attitude Healing| BOOST_INVIGORATE_ARMOR_SENDER = Invigorate Armor Healing| BOOST_INVIGORATE_POWER_SENDER = Invigorate Power Restoration| BOOST_INVIGORATE_SENDER = Invigorate Healing| BOOST_LOOKATMYHAMMER_ARMOR_SENDER = Look At My Hammer Armor Restoration| BOOST_LOOKATMYHAMMER_POWER_SENDER = Look At My Hammer Power Restoration| BOOST_LOOKATMYHAMMER_SENDER = Look At My Hammer Healing| BOOST_MAJORHEAL_RECEIVER = Healing Received from Major Healing Abilities| BOOST_MAJORHEAL_SENDER = Healing of your Major Healing Abilities| BOOST_MENDFLESH_ARMOR_SENDER = Mend Flesh Armor Healing| BOOST_MENDFLESH_SENDER = Mend Flesh Healing| BOOST_MINORHEAL_RECEIVER = Healing Received From Minor Healing abilities| BOOST_MINORHEAL_SENDER = Healing of your Minor Healing Abilities| BOOST_MISCPLAYERHEAL_RECEIVER = Healing from Misc. Player Abilities| BOOST_MOMENTOFRESOLVE_SENDER = Moment of Resolve Armor Restoration| BOOST_NATURE = Nature Damage (Direct&Per-Tick)| BOOST_NATURE_DIRECT = Direct Nature Damage| BOOST_NATURE_INDIRECT = Indirect Nature Damage (Per Tick)| BOOST_PARADOXTROT_SPRINTSPEED = Paradox Trot Sprint Speed Boost| BOOST_PEPTALK_SENDER = Pep Talk Healing| BOOST_PET_DOT = Animal-Handling Pet Damage-over-Time| BOOST_PET_POWERGLYPH_DELAYEDPOWER = Power Glyph Delayed Power Restoration| BOOST_PET_POWERGLYPH_HEALTH = Power Glyph Health Restoration| BOOST_PET_POWERGLYPH_POWER = Power Glyph Power Restoration| BOOST_PIERCING = Piercing Damage| BOOST_PIERCING_DIRECT = Direct Piercing Damage| BOOST_PIERCING_INDIRECT = Indirect Piercing Damage (Per Tick)| BOOST_PIGHEAL_SENDER = Mudbath Healing| BOOST_PIXIEFLARE_HEALTH_SENDER = Pixie Flare Healing| BOOST_POISON = Poison Damage (Direct&Per-Tick)| BOOST_POISON_DIRECT = Direct Poison Damage| BOOST_POISON_INDIRECT = Indirect Poison Damage (Per Tick)| BOOST_POWERWAVE_SENDER = Psi Power Wave Healing| BOOST_PREMEDITATEDDOOM_ARMOR_SENDER = Premeditated Doom Delayed Armor Healing| BOOST_PREMEDITATEDDOOM_HEALTH_SENDER = Premeditated Doom Delayed Healing| BOOST_PRIESTSLOWHEALS_SENDER = Exhilarate, Triage, and Invigorate Healing| BOOST_PRIVACYFIELD_REACT_POWER_SENDER = Privacy Field Power Recovery| BOOST_PSYCHIC = Psychic Damage (Direct&Per-Tick)| BOOST_PSYCHIC_DIRECT = Direct Psychic Damage| BOOST_PSYCHIC_INDIRECT = Indirect Psychic Damage (Per Tick)| BOOST_PULSEOFLIFE_HOT_SENDER = Pulse of Life Healing Over Time (Per Tick)| BOOST_PULSEOFLIFE_SENDER = Pulse of Life Healing| BOOST_PUMMELINGHOOVES_SENDER = Pummeling Hooves Healing (Per 2 secs)| BOOST_RALLY_SENDER = Rally Healing| BOOST_RECONSTRUCT_SENDER = Reconstruct Healing| BOOST_REINFORCE_SENDER = Reinforce Armor Restoration| BOOST_RELENTLESSHOPE_ARMOR_SENDER = Relentless Hope Armor Healing| BOOST_RELENTLESSHOPE_POWER_SENDER = Relentless Hope Power Restoration| BOOST_RELENTLESSHOPE_SENDER = Relentless Hope Healing| BOOST_REMEDY_ARMOR_SENDER = Remedy Armor Healing| BOOST_RESTORATIVEARROW_SENDER = Restorative Arrow Healing| BOOST_REVERBERATINGSTRIKE_SENDER = Reverberating Strike Delayed Armor| BOOST_REVITALIZE_SENDER = Revitalize Healing| BOOST_RIBSHATTER_SENDER = Rib Shatter Healing| BOOST_SEAFOOD = Seafood Damage (Direct&Per-Tick)| BOOST_SEAFOOD_DIRECT = Direct Seafood Damage| BOOST_SEAFOOD_INDIRECT = Indirect Seafood Damage (Per Tick)| BOOST_SHIELDTEAM_SENDER = Shield Team Armor Restoration| BOOST_SKILL_ARCHERY = Archery Damage| BOOST_SKILL_BARD = Bard Damage| BOOST_SKILL_BATTLECHEMISTRY = Battle Chemistry Damage| BOOST_SKILL_COW = Cow Skill Damage| BOOST_SKILL_CROSSBOW = Crossbow Damage| BOOST_SKILL_DEER = Deer Skill Damage| BOOST_SKILL_DRUID = Druid Skill Damage| BOOST_SKILL_FIREMAGIC = Fire Magic Damage| BOOST_SKILL_GIANTBAT = Giant Bat Damage| BOOST_SKILL_HAMMER = Hammer Damage| BOOST_SKILL_ICEMAGIC = Ice Magic Damage| BOOST_SKILL_KNIFE = Knife Damage| BOOST_SKILL_MENTALISM = Mentalism Damage| BOOST_SKILL_MISCANIMAL = Misc Animal Skill Damage| BOOST_SKILL_NECROMANCY = Necromancy Damage| BOOST_SKILL_PIG = Pig Skill Damage| BOOST_SKILL_PRIEST = Priest Damage| BOOST_SKILL_PSYCHOLOGY = Psychology Damage| BOOST_SKILL_RABBIT = Rabbit Damage| BOOST_SKILL_SHIELD = Shield Skill Damage| BOOST_SKILL_SPIDER = Spider Skill Damage| BOOST_SKILL_SPIRITFOX = Spirit Fox Damage| BOOST_SKILL_STAFF = Staff Damage| BOOST_SKILL_SWORD = Sword Damage| BOOST_SKILL_UNARMED = Unarmed Damage| BOOST_SKILL_WARDEN = Warden Damage| BOOST_SKILL_WEATHERWITCHING = Weather Witching Damage| BOOST_SKILL_WEREWOLF = Lycanthropy Damage| BOOST_SLASHING = Slashing Damage| BOOST_SLASHING_DIRECT = Direct Slashing Damage| BOOST_SLASHING_INDIRECT = Indirect Slashing Damage (Per Tick)| BOOST_SONGOFRESURGENCE_SENDER = Song Of Resurgence Healing| BOOST_SONIC = Sonic Damage (Direct&Per-Tick)| BOOST_SONIC_DIRECT = Direct Sonic Damage| BOOST_SONIC_INDIRECT = Indirect Sonic Damage (Per Tick)| BOOST_STABLEDPETHEAL_SENDER = Animal Handling Healing| BOOST_SUPERZOMBIE_RECEIVER = Raise Zombie Existing-Zombie Heal| BOOST_TEMPESTFLIGHT_SPEED = Tempest Flight Speed| BOOST_TOUGHHOOF_RECEIVER = Tough Hoof Activation Healing| BOOST_TRAUMA = Trauma Damage (Direct&Per-Tick)| BOOST_TRAUMA_DIRECT = Direct Trauma Damage| BOOST_TRAUMA_INDIRECT = Indirect Trauma Damage (Per Tick)| BOOST_TRIAGE_SENDER = Triage Healing| BOOST_TSYS_SIGNATURESUPPORT_ARMOR_SENDER = Armor Restored by your Signature Support Abilities| BOOST_TSYS_SIGNATURESUPPORT_POWER_SENDER = Power Restored by your Signature Support Abilities| BOOST_ULTIMATEPROTECTION_SENDER = Healing of your Ultimate Protection Abilities| BOOST_UNDEADHEALALL_SENDER = Heal Undead Healing| BOOST_UNDEADHEAL_SENDER = Rebuild Undead Healing| BOOST_UNIVERSAL = All Damage (Direct&Per-Tick)| BOOST_UNIVERSAL_DIRECT = All Direct Damage| BOOST_UNIVERSAL_INDIRECT = All Indirect Damage (Per Tick)| BOOST_VIGOROUSDEFENSE_POWER_SENDER = Vigorous Defense Power Restoration (obsolete)| BOOST_WARNINGJOLT_ARMOR_SENDER = Warning Jolt Armor Recovery| BOOST_WARNINGJOLT_POWER_SENDER = Warning Jolt Power Recovery| BOOST_WEBTRAP_POWER_SENDER = Power Recovery When Near Web Trap (per sec)| BOOST_WEBTRAP_SENDER = Healing When Near Web Trap (per sec)| BOOST_WEREWOLFMETABOLISM_ARMORREGEN = Corpse-Eating Armor Regeneration| BOOST_WEREWOLFMETABOLISM_HEALTHREGEN = Corpse-Eating Health Regeneration| BOOST_WEREWOLFMETABOLISM_POWERREGEN = Corpse-Eating Power Regeneration| BREATH_COST_PER_SEC = Breath Reduction Underwater| BREATH_RESTORED_IN_WATER = Breath Recovered In Partial Water| BREATH_RESTORED_ON_LAND = Breath Recovered Out of Water| BUFF_DELTA_DRUIDAURAHEAL_ACCURACY = Healing Sanctuary Accuracy Boost| BUFF_DELTA_FAECONDUIT_DAMAGEBOOST = Fae Conduit Damage Buff| BUFF_DELTA_ROTSKIN = Rotskin Mitigation Debuff| CALMSKIES_HEAL_ARMOR = Calm Skies Armor (every 2 secs)| CALMSKIES_HEAL_HEALTH = Calm Skies Healing (every 2 secs)| CALMSKIES_HEAL_POWER = Calm Skies Power Recover (every 3 secs)| CHEESE_DURATION_BONUS = Bonus Cheese Duration (secs)| CLIMB_SPEED = Climb Speed| COMBAT_REFRESH_ARMOR_DELTA = Armor from Combat Refresh Abilities| COMBAT_REFRESH_HEALTH_DELTA = Health from Combat Refresh Abilities| COMBAT_REFRESH_METABOLISM_DELTA = Metabolism from Combat Refresh Abilities| COMBAT_REFRESH_POWER_DELTA = Power from Combat Refresh Abilities| COMBAT_REGEN_ARMOR_DELTA = Armor Regen (In-Combat)| COMBAT_REGEN_ARMOR_MOD = Armor Regen (In-Combat) %| COMBAT_REGEN_HEALTH_DELTA = Health Regen (In-Combat)| COMBAT_REGEN_HEALTH_MOD = Health Regen (In-Combat) %| COMBAT_REGEN_METABOLISM_DELTA = Metabolism Regen (In-Combat)| COMBAT_REGEN_METABOLISM_MOD = Metabolism Regen (In-Combat) %| COMBAT_REGEN_POWER_DELTA = Power Regen (In-Combat)| COMBAT_REGEN_POWER_MOD = Power Regen (In-Combat) %| COMBAT_WISDOM_EARNED_MOD = Combat Wisdom Earned Rate %| COMBAT_XP_EARNED_MOD = Combat XP Boost %| COW_COST_MOD = Cow Ability Power Cost %| CRAFTING_XP_EARNED_MOD = Crafting XP Boost %| CROSSBOW_COST_MOD = Crossbow Ability Power Cost %| CURSE_RANDOM_DIRECTION = Chance of Changing Direction When Disoriented %| CUR_ARMOR = Current Armor| CUR_BODYHEAT = Current Body Heat Points| CUR_BREATH = Current Underwater Held Breath| CUR_CLEANLINESS = Current Cleanliness| CUR_COMBAT_WISDOM = Current Combat Wisdom Points| CUR_COMMUNITY = Current Community| CUR_FAIRYENERGY = Cur Fae Energy| CUR_FATIGUE = Fatigue| CUR_HEALTH = Current Health| CUR_METABOLISM = Current Metabolism| CUR_MOUNT_ANXIETY = Cur Mount Anxiety| CUR_PEACEABLENESS = Current Peaceableness| CUR_POWER = Current Power| CUR_RADIATION = Radiation Level| CUR_RAGE = Current Rage| CUR_TEMPEST_ENERGY = Current Tempest Energy| DANCE_APPRECIATION_BOOST = Dance Appreciation Boost| DANCE_APPRECIATION_EXTRAEFFECT_CHANCE_DELTA = Dance Appreciation Extra-Effect Chance Boost %| DEER_COST_MOD = Deer Ability Power Cost %| DELTA_TEMPESTFLIGHT_COST = Tempest Flight Power Cost (per sec while active)| DETECTABLE_RANGE_DELTA = Detected-By-Monsters Range| DETECTABLE_RANGE_MOD = Detected-By-Monsters Range %| DRUID_COST_MOD = Druid Ability Power Cost %| ENABLE_SUMMONTORNADO_DEBUFF = Summoned Tornados Can Debuff?| EVASION_CHANCE = Chance to Evade Attacks %| EVASION_CHANCE_BURST = Chance to Evade Bursts %| EVASION_CHANCE_MELEE = Chance to Evade Melee %| EVASION_CHANCE_PROJECTILE = Chance to Evade Projectiles %| EVASION_CHANCE_RANGED = Chance to Evade Ranged %| FALLING_DAMAGE_MOD = Falling Damage %| FIREMAGIC_COST_DELTA = Fire Magic Ability Power Cost| FIREMAGIC_COST_MOD = Fire Magic Ability Power Cost %| FIRSTAID_COST_MOD = First Aid Ability Power Cost %| FLY_COST_PER_SEC = Flying Cost (Per Second)| FLY_FASTSPEED_BOOST = Fast-Flying Speed Boost| FLY_FASTSPEED_COST_PER_SEC = Fast-Flying Cost (Per Second)| FLY_INCOMBAT_COST_PER_SEC = Flying Cost (Per Second In Combat)| GENETICS_MAX_ARMOR_MOD = Genetic Bonus Armor| GENETICS_MAX_HEALTH_MOD = Genetic Bonus Health| GESTATION_DURATION_MOD = Gestation Reduction %| GIANTBAT_COST_MOD = Giant Bat Ability Power Cost %| GRAVITY = Falling Speed| HAMMER_COST_DELTA = Hammer Ability Power Cost| HAMMER_COST_MOD = Hammer Ability Power Cost %| HIGH_CLEANLINESS_XP_EARNED_MOD = Bonus XP When Feeling Clean %| HIGH_COMMUNITY_XP_EARNED_MOD = XP Bonus When Feeling Community-Minded %| HIGH_PEACEABLENESS_XP_EARNED_MOD = Bonus XP When Feeling Peaceable %| HOTFIX_TEMPATTR_1 = Temp Hotfix Var 1| HOTFIX_TEMPATTR_10 = Temp Hotfix Var 10| HOTFIX_TEMPATTR_11 = Temp Hotfix Var 11| HOTFIX_TEMPATTR_12 = Temp Hotfix Var 12| HOTFIX_TEMPATTR_13 = Temp Hotfix Var 13| HOTFIX_TEMPATTR_14 = Temp Hotfix Var 14| HOTFIX_TEMPATTR_15 = Temp Hotfix Var 15| HOTFIX_TEMPATTR_16 = Temp Hotfix Var 16| HOTFIX_TEMPATTR_17 = Temp Hotfix Var 17| HOTFIX_TEMPATTR_18 = Temp Hotfix Var 18| HOTFIX_TEMPATTR_19 = Temp Hotfix Var 19| HOTFIX_TEMPATTR_2 = Temp Hotfix Var 2| HOTFIX_TEMPATTR_20 = Temp Hotfix Var 20| HOTFIX_TEMPATTR_3 = Temp Hotfix Var 3| HOTFIX_TEMPATTR_4 = Temp Hotfix Var 4| HOTFIX_TEMPATTR_5 = Temp Hotfix Var 5| HOTFIX_TEMPATTR_6 = Temp Hotfix Var 6| HOTFIX_TEMPATTR_7 = Temp Hotfix Var 7| HOTFIX_TEMPATTR_8 = Temp Hotfix Var 8| HOTFIX_TEMPATTR_9 = Temp Hotfix Var 9| HOWL_COMPETENCE = Howl Skill| HYDRATION_DROP_CHANCE = Dehydration Rate %| HYGIENE_BONUS = Hygiene| ICEMAGIC_COST_DELTA = Ice Magic Ability Power Cost| ICEMAGIC_COST_MOD = Ice Magic Ability Power Cost %| IGNORE_CHANCE_FEAR = Chance to Ignore Fear Effects %| IGNORE_CHANCE_KNOCKBACK = Chance to Ignore Knockbacks %| IGNORE_CHANCE_MEZ = Chance to Ignore Mesmerizing Effects %| IGNORE_CHANCE_SLOW = Chance to Ignore Slowing Effects %| IGNORE_CHANCE_STUN = Chance to Ignore Stuns %| INDEPENDENCE_BONUS = Independence| INTERPRETIVE_DANCE_COMPETENCE = Interpretive Dance Skill| IS_BEAST = Is Beast?| IS_COMBATREFRESH_READY = Combat-Refresh Ready?| IS_DRUID = Is Druid?| IS_FLEEING = Is Fleeing?| IS_LYCANTHROPE = Is Lycanthrope?| IS_MALE = Is Male?| IS_MOUNTED = Is On a Mount?| IS_STUNNED = Is Stunned?| IS_UNDEAD = Is Undead?| IS_VULNERABLE = Is Combat-Vulnerable?| IS_WARDEN = Is Warden?| JUMP_BURST = Jump Power| JUMP_BURST_DURATION = Jump Duration| KNIFE_COST_MOD = Knife Ability Power Cost %| KNOCKBACK_POTENCY_MOD = Knockback Efficacy %| LOOT_BOOST_CHANCE_COMMON = Chance of Common Loot %| LOOT_BOOST_CHANCE_EPIC = Chance of Epic Loot %| LOOT_BOOST_CHANCE_EXCEPTIONAL = Chance of Exceptional Loot %| LOOT_BOOST_CHANCE_JUNK = Chance of Junk Loot %| LOOT_BOOST_CHANCE_LEGENDARY = Chance of Legendary Loot %| LOOT_BOOST_CHANCE_RARE = Chance of Rare Loot %| LOOT_BOOST_CHANCE_UNCOMMON = Chance of Uncommon Loot %| LOOT_CHANCE_BONUS_GARDENING = Chance for Garden Bonus %| LOOT_CHANCE_EXTRA_BASICWOOD = Chance to Chop Extra Wood %| LOOT_CHANCE_EXTRA_BONES = Chance for Extra Bones from Excavation Sites %| LOOT_CHANCE_EXTRA_FISH = Chance to Catch Bonus Fish %| LOOT_CHANCE_EXTRA_FRUIT = Chance to Forage Extra Fruit %| LOOT_CHANCE_EXTRA_GEMS = Chance for Extra Gems from Surveys %| LOOT_CHANCE_EXTRA_MINING = Chance for Extra Minerals from Surveys %| LOOT_CHANCE_EXTRA_MUSHROOMS = Chance to Forage Extra Mushrooms %| LOOT_CHANCE_EXTRA_PERFECTWOOD = Chance to Chop Extra Perfect Wood %| LOOT_CHANCE_EXTRA_SEEDS = Chance to Forage Extra Herbs/Seeds %| LOW_CLEANLINESS_XP_EARNED_MOD = XP Penalty When Feeling Dirty %| LOW_COMMUNITY_XP_EARNED_MOD = XP Penalty When Feeling Lonely %| LOW_PEACEABLENESS_XP_EARNED_MOD = XP Penalty When Not Feeling Peaceable %| MAIL_SHOP_COSTMOD = Cost to Send Shop Note %| MAIL_SHOP_NUMFREE = Number of Free Shop-Notes Weekly| MAX_ACTIVE_WORKORDERS = Maximum Active Work Orders| MAX_ARMOR = Max Armor| MAX_BODYHEAT = Max Body Heat Points (In Cold Environments)| MAX_BREATH = Max Underwater Held Breath| MAX_BREEDING_ATTEMPTS = Max Breeding Attempts| MAX_CASINO_VAULT_SIZE = Casino Storage| MAX_CLEANLINESS = Max Cleanliness| MAX_COMMUNITY = Max Community| MAX_FAIRYENERGY = Max Fae Energy| MAX_HEALTH = Max Health| MAX_HYDRATION = Max Hydration| MAX_INVENTORY_SIZE = Inventory Slots| MAX_MAP_PINS_PER_AREA = Max Map Pins (per map)| MAX_MAP_PIN_ICONS = Available Map Pin Icons| MAX_METABOLISM = Max Metabolism| MAX_MOUNT_ANXIETY = Max Mount Anxiety| MAX_PEACEABLENESS = Max Peaceableness| MAX_PERSONAL_VAULT_SIZE = Global Vault Slots| MAX_POVUS_VAULT_SIZE = Povus Town Storage| MAX_POWER = Max Power| MAX_RAGE = Max Rage| MAX_SADDLEBAG_VAULT_SIZE = Saddlebag Size| MAX_SIDEBAR_SLOTS = Sidebar Slots| MAX_STABLE_SLOTS = Stable Slots| MAX_TEMPEST_ENERGY = Max Tempest Energy| MAX_WARDEN_VAULT_SIZE = Warden Storage| MEAL_DURATION_BONUS = Bonus Meal Duration (secs)| MELEEATTACK_COST_DELTA = Melee Attack Power Cost| MENTALISM_COST_MOD = Mentalism Ability Power Cost %| MISS_CHANCE = Chance for Your Attacks to Miss %| MISS_CHANCE_BURST = Chance to Miss With Bursts %| MISS_CHANCE_MELEE = Chance to Miss With Melee Attacks %| MISS_CHANCE_PROJECTILE = Chance to Miss With Projectiles %| MISS_CHANCE_RANGED = Chance to Miss With Ranged Attacks %| MITIGATION_ACID = Acid Damage Reduction| MITIGATION_ACID_DIRECT = Direct Acid Damage Reduction| MITIGATION_ACID_ELITE_DIRECT = Direct Acid Damage Reduction vs. Elites| MITIGATION_ACID_INDIRECT = Indirect Acid Damage Reduction| MITIGATION_COLD = Cold Damage Reduction| MITIGATION_COLD_DIRECT = Direct Cold Damage Reduction| MITIGATION_COLD_ELITE_DIRECT = Direct Cold Damage Reduction vs. Elites| MITIGATION_COLD_INDIRECT = Indirect Cold Damage Reduction| MITIGATION_CRUSHING = Crushing Damage Reduction| MITIGATION_CRUSHING_DIRECT = Direct Crushing Damage Reduction| MITIGATION_CRUSHING_ELITE_DIRECT = Direct Crushing Damage Reduction vs. Elites| MITIGATION_CRUSHING_INDIRECT = Indirect Crushing Damage Reduction| MITIGATION_DARKNESS = Darkness Damage Reduction| MITIGATION_DARKNESS_DIRECT = Direct Darkness Damage Reduction| MITIGATION_DARKNESS_ELITE_DIRECT = Direct Darkness Damage Reduction vs. Elites| MITIGATION_DARKNESS_INDIRECT = Indirect Darkness Damage Reduction| MITIGATION_DEMONIC = Demonic Damage Reduction| MITIGATION_DEMONIC_DIRECT = Direct Demonic Damage Reduction| MITIGATION_DEMONIC_ELITE_DIRECT = Direct Demonic Damage Reduction vs. Elites| MITIGATION_DEMONIC_INDIRECT = Indirect Demonic Damage Reduction| MITIGATION_DIVINE = Divine Damage Reduction| MITIGATION_DIVINE_DIRECT = Direct Divine Damage Reduction| MITIGATION_DIVINE_ELITE_DIRECT = Direct Divine Damage Reduction vs. Elites| MITIGATION_DIVINE_INDIRECT = Indirect Divine Damage Reduction| MITIGATION_ELECTRICITY = Electricity Damage Reduction| MITIGATION_ELECTRICITY_DIRECT = Direct Electricity Damage Reduction| MITIGATION_ELECTRICITY_ELITE_DIRECT = Direct Electricity Damage Reduction vs. Elites| MITIGATION_ELECTRICITY_INDIRECT = Indirect Electricity Damage Reduction| MITIGATION_FIRE = Fire Damage Reduction| MITIGATION_FIRE_DIRECT = Direct Fire Damage Reduction| MITIGATION_FIRE_ELITE_DIRECT = Direct Fire Damage Reduction vs. Elites| MITIGATION_FIRE_INDIRECT = Indirect Fire Damage Reduction| MITIGATION_FUNGUS = Fungus Damage Reduction| MITIGATION_FUNGUS_DIRECT = Direct Fungus Damage Reduction| MITIGATION_FUNGUS_ELITE_DIRECT = Direct Fungus Damage Reduction vs. Elites| MITIGATION_FUNGUS_INDIRECT = Indirect Fungus Damage Reduction| MITIGATION_NATURE = Nature Damage Reduction| MITIGATION_NATURE_DIRECT = Direct Nature Damage Reduction| MITIGATION_NATURE_ELITE_DIRECT = Direct Nature Damage Reduction vs. Elites| MITIGATION_NATURE_INDIRECT = Indirect Nature Damage Reduction| MITIGATION_PIERCING = Piercing Damage Reduction| MITIGATION_PIERCING_DIRECT = Direct Piercing Damage Reduction| MITIGATION_PIERCING_ELITE_DIRECT = Direct Piercing Damage Reduction vs. Elites| MITIGATION_PIERCING_INDIRECT = Indirect Piercing Damage Reduction| MITIGATION_POISON = Poison Damage Reduction| MITIGATION_POISON_DIRECT = Direct Poison Damage Reduction| MITIGATION_POISON_ELITE_DIRECT = Direct Poison Damage Reduction vs. Elites| MITIGATION_POISON_INDIRECT = Indirect Poison Damage Reduction| MITIGATION_PSYCHIC = Psychic Damage Reduction| MITIGATION_PSYCHIC_DIRECT = Direct Psychic Damage Reduction| MITIGATION_PSYCHIC_ELITE_DIRECT = Direct Psychic Damage Reduction vs. Elites| MITIGATION_PSYCHIC_INDIRECT = Indirect Psychic Damage Reduction| MITIGATION_SEAFOOD = Seafood Damage Reduction| MITIGATION_SEAFOOD_DIRECT = Direct Seafood Damage Reduction| MITIGATION_SEAFOOD_ELITE_DIRECT = Direct Seafood Damage Reduction vs. Elites| MITIGATION_SEAFOOD_INDIRECT = Indirect Seafood Damage Reduction| MITIGATION_SLASHING = Slashing Damage Reduction| MITIGATION_SLASHING_DIRECT = Direct Slashing Damage Reduction| MITIGATION_SLASHING_ELITE_DIRECT = Direct Slashing Damage Reduction vs. Elites| MITIGATION_SLASHING_INDIRECT = Indirect Slashing Damage Reduction| MITIGATION_SONIC = Sonic Damage Reduction| MITIGATION_SONIC_DIRECT = Direct Sonic Damage Reduction| MITIGATION_SONIC_ELITE_DIRECT = Direct Sonic Damage Reduction vs. Elites| MITIGATION_SONIC_INDIRECT = Indirect Sonic Damage Reduction| MITIGATION_TRAUMA = Trauma Damage Reduction| MITIGATION_TRAUMA_DIRECT = Direct Trauma Damage Reduction| MITIGATION_TRAUMA_ELITE_DIRECT = Direct Trauma Damage Reduction vs. Elites| MITIGATION_TRAUMA_INDIRECT = Indirect Trauma Damage Reduction| MITIGATION_UNIVERSAL = Universal Damage Reduction| MITIGATION_UNIVERSAL_DIRECT = Direct Damage Reduction| MITIGATION_UNIVERSAL_ELITE_DIRECT = Direct Damage Reduction vs. Elites| MITIGATION_UNIVERSAL_INDIRECT = Indirect Damage Reduction| MOD_ABILITYDOT_GIANTBAT_SONICBLEED = Giant Bat Sonic Trauma Damage (per tick) %| MOD_ABILITYDOT_GUT = Gut Damage-over-Time Per Tick %| MOD_ABILITY_ACIDARROW = Acid Arrow Damage %| MOD_ABILITY_ACIDBOMB = Acid Bomb Damage %| MOD_ABILITY_ACID_BOLT = Acid Bolt Damage %| MOD_ABILITY_ADMONISH = Admonish Damage %| MOD_ABILITY_AGGRESSIONDETERRENT = Aggression Deterrent Damage %| MOD_ABILITY_AGONIZE = Agonize Damage %| MOD_ABILITY_AIMEDSHOT = Aimed Shot Damage %| MOD_ABILITY_ALL_HAMMER = Hammer Damage %| MOD_ABILITY_ANTLERSLASH = Antler Slash Damage %| MOD_ABILITY_APPREHEND = Apprehend Damage %| MOD_ABILITY_ASTRALSTRIKE = Astral Strike Damage %| MOD_ABILITY_BACKSTAB = Backstab Damage %| MOD_ABILITY_BARRAGE = Barrage Damage %| MOD_ABILITY_BASICATTACK = Basic Attack Damage %| MOD_ABILITY_BASICSHOT = Basic Shot Damage %| MOD_ABILITY_BITE = Animal Bite-Attack Damage %| MOD_ABILITY_BLASTOFDEFIANCE = Blast of Defiance Damage %| MOD_ABILITY_BLASTOFDESPAIR = Blast of Despair Damage %| MOD_ABILITY_BLASTOFFURY = Blast of Fury Damage %| MOD_ABILITY_BLITZSHOT = Blitz Shot Damage %| MOD_ABILITY_BLIZZARD = Blizzard Damage %| MOD_ABILITY_BLURCUT = Blur Cut Damage %| MOD_ABILITY_BODYSLAM = Bodyslam Damage %| MOD_ABILITY_BOMB = All Bomb Damage %| MOD_ABILITY_BOWBASH = Bow Bash Damage %| MOD_ABILITY_BRUISINGBLOW = Bruising Blow Damage %| MOD_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage %| MOD_ABILITY_BUNFUKICK = Bun-Fu Kick Damage %| MOD_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage %| MOD_ABILITY_BURST = Burst Attack Damage %| MOD_ABILITY_BUTILOVEYOU = But I Love You Damage %| MOD_ABILITY_CALEFACTION = Calefaction Damage %| MOD_ABILITY_CASTIGATE = Castigate Damage %| MOD_ABILITY_CAUSETERROR = Cause Terror Damage %| MOD_ABILITY_CHILL = Chill Damage %| MOD_ABILITY_CLAWBARRAGE = Claw Barrage Damage %| MOD_ABILITY_CLOBBERINGHOOF = Clobbering Hoof Damage %| MOD_ABILITY_CLOUDSIGHT = Cloud Sight Damage %| MOD_ABILITY_COBRASTRIKE = Cobra Strike Damage %| MOD_ABILITY_CONDITIONINGSHOCK = Conditioning Shock Damage %| MOD_ABILITY_CONTROLLEDBURN = Controlled Burn Damage %| MOD_ABILITY_COREATTACK = Core Attack Damage %| MOD_ABILITY_CORRUPTHATE = Corrupt Hate Damage %| MOD_ABILITY_COSMICSTRIKE = Cosmic Strike Damage %| MOD_ABILITY_COWBASH = Cow Bash Damage %| MOD_ABILITY_COWFRONTKICK = Cow's Front Kick Damage %| MOD_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage %| MOD_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage %| MOD_ABILITY_DAMPEN = Dampen Damage %| MOD_ABILITY_DEADLYEMISSION = Deadly Emission Damage %| MOD_ABILITY_DEATHGAZE = Deathgaze Damage %| MOD_ABILITY_DEATHSHOLD = Death's Hold Damage %| MOD_ABILITY_DEBILITATINGBLOW = Debilitating Blow Damage %| MOD_ABILITY_DECAPITATE = Decapitate Damage %| MOD_ABILITY_DEERBASH = Deer Bash Damage %| MOD_ABILITY_DEERKICK = Deer Kick Damage %| MOD_ABILITY_DEFENSIVEBURST = Defensive Burst Damage %| MOD_ABILITY_DEFENSIVECHILL = Defensive Chill Damage %| MOD_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage %| MOD_ABILITY_DELERIUM = Delerium Damage %| MOD_ABILITY_DELUGE = Deluge Direct Damage %| MOD_ABILITY_DIMENSIONALSNARE = Dimensional Snare Damage %| MOD_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage %| MOD_ABILITY_DISHARMONY = Disharmony Damage %| MOD_ABILITY_DISRUPTINGBASH = Disrupting Bash Damage %| MOD_ABILITY_DOUBLECLAW = Double Claw Damage %| MOD_ABILITY_DOUBLEHIT = Double Hit Damage %| MOD_ABILITY_DRINKBLOOD = Drink Blood Damage %| MOD_ABILITY_ELECTRIFY = Electrify Damage %| MOD_ABILITY_ENTRANCINGLULLABY = Entrancing Lullaby Damage %| MOD_ABILITY_EPICATTACK = Epic Attack Damage %| MOD_ABILITY_FAIRYFIRE = Fairy Fire Damage %| MOD_ABILITY_FANOFBLADES = Fan of Blades Damage %| MOD_ABILITY_FENDINGBLADE = Fending Blade Damage %| MOD_ABILITY_FIERY_BOLT = Fiery Bolt Damage %| MOD_ABILITY_FIGHTMEYOUFOOLS = Fight Me You Fools Damage %| MOD_ABILITY_FINISHINGBLOW = Finishing Blow Damage %| MOD_ABILITY_FINISHIT = Finish It Damage %| MOD_ABILITY_FIREARROW = Fire Arrow Damage %| MOD_ABILITY_FIREBALL = Fireball Damage %| MOD_ABILITY_FIREBOLTS = Fire Bolts Damage %| MOD_ABILITY_FIREBREATH = Fire Breath Damage %| MOD_ABILITY_FISHGUT = Fish Gut Damage %| MOD_ABILITY_FLAMESTRIKE = Flamestrike Damage %| MOD_ABILITY_FLASHINGSTRIKE = Flashing Strike Damage %| MOD_ABILITY_FORESTCHALLENGE = Forest Challenge Damage %| MOD_ABILITY_FREEZESOLID = Freeze Solid Damage %| MOD_ABILITY_FREEZINGMIST = Freezing Mist Damage %| MOD_ABILITY_FRONTKICK = Front Kick Damage %| MOD_ABILITY_FROSTBALL = Frostball Damage %| MOD_ABILITY_FROSTBITE = Frostbite Damage %| MOD_ABILITY_GRAPPLINGWEB = Grappling Web Damage %| MOD_ABILITY_GRIPJAW = Gripjaw Damage %| MOD_ABILITY_GUT = Gut Damage %| MOD_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage %| MOD_ABILITY_HAILSTORM = Hailstorm Direct Damage %| MOD_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage %| MOD_ABILITY_HEADBUTT = Headbutt Damage %| MOD_ABILITY_HEADCRACKER = Headcracker Damage %| MOD_ABILITY_HEARTPIERCER = Heart Piercer Damage %| MOD_ABILITY_HEARTTHORN = Heart Thorn Damage %| MOD_ABILITY_HEAVYMULTISHOT = Heavy Multishot Damage %| MOD_ABILITY_HEAVYSHOT = Heavy Shot Damage %| MOD_ABILITY_HEEDTHESTICK = Heed The Stick Damage %| MOD_ABILITY_HIPTHROW = Hip Throw Damage %| MOD_ABILITY_HOOKSHOT = Hook Shot Damage %| MOD_ABILITY_HURLLIGHTNING = Hurl Lightning Damage %| MOD_ABILITY_ICELIGHTNING = Ice Lightning Damage %| MOD_ABILITY_ICENOVA = Ice Nova Damage %| MOD_ABILITY_ICESPEAR = Ice Spear Damage %| MOD_ABILITY_INCUBATE = Incubate Damage %| MOD_ABILITY_INFINITELEGS = Infinite Legs Damage %| MOD_ABILITY_INFURIATINGBASH = Infuriating Bash Damage %| MOD_ABILITY_INFURIATINGFIST = Infuriating Fist Damage %| MOD_ABILITY_INJECTVENOM = Inject Venom Damage %| MOD_ABILITY_JAB = Jab Damage %| MOD_ABILITY_KICK = Kick Damage %| MOD_ABILITY_KINGOFTHEFOREST = King of The Forest Damage %| MOD_ABILITY_KNEEKICK = Knee Kick Damage %| MOD_ABILITY_KNIFE_THROWS = Thrown Knife Damage %| MOD_ABILITY_KNOCKBACK_BOLT = Knockback Bolt Damage %| MOD_ABILITY_LATENTCHARGE = Latent Charge Direct Damage %| MOD_ABILITY_LEAPINGSMASH = Leaping Smash Damage %| MOD_ABILITY_LETHALFORCE = Lethal Force Damage %| MOD_ABILITY_LIFECRUSH = Life Crush Damage %| MOD_ABILITY_LIGHTNINGBOLT = Lightning Bolt Damage %| MOD_ABILITY_LONGSHOT = Long Shot Damage %| MOD_ABILITY_LUNGE = Lunge Damage %| MOD_ABILITY_MAMBASTRIKE = Mamba Strike Damage %| MOD_ABILITY_MANGLINGSHOT = Mangling Shot Damage %| MOD_ABILITY_MANYCUTS = Many Cuts Damage %| MOD_ABILITY_MARKINGCUT = Marking Cut Damage %| MOD_ABILITY_MELEE = Melee Attack Damage %| MOD_ABILITY_MINDREAVE = Mindreave Damage %| MOD_ABILITY_MOCK = Mock Damage %| MOD_ABILITY_MULTISHOT = Multishot Damage %| MOD_ABILITY_MYCOTOXINBOMB = Mycotoxin Formula Damage %| MOD_ABILITY_NICEATTACK = Nice Attack Damage %| MOD_ABILITY_NIP = Nip Damage %| MOD_ABILITY_NONRAGEATTACK = Non-Rage Attack Damage %| MOD_ABILITY_OPENINGTHRUST = Opening Thrust Damage %| MOD_ABILITY_PACKATTACK = Pack Attack Damage %| MOD_ABILITY_PAINBUBBLE = Pain Bubble Damage %| MOD_ABILITY_PANICCHARGE = Panic Charge Damage %| MOD_ABILITY_PARRY = Parry Damage %| MOD_ABILITY_PARRY_RIPOSTE = Parry and Riposte Damage %| MOD_ABILITY_PET_BASICATTACK = Animal-Handling Pet Basic Attack Damage %| MOD_ABILITY_PET_SPECIALATTACK = Pet's "Sic 'Em" Attack Damage %| MOD_ABILITY_PET_SPECIALTRICK = Pet's "Clever Trick" Attack Damage %| MOD_ABILITY_PHOENIXSTRIKE = Phoenix Strike Damage %| MOD_ABILITY_PIGBITE = Pig Bite Damage %| MOD_ABILITY_PIGPUNT = Pig Punt Damage %| MOD_ABILITY_PIGREND = Pig Rend Damage %| MOD_ABILITY_PIN = Pin Damage %| MOD_ABILITY_PIXIEFLARE = Pixie Flare Damage %| MOD_ABILITY_POISONARROW = Poison Arrow Damage %| MOD_ABILITY_POISONERSCUT = Poisoner's Cut Damage %| MOD_ABILITY_POUNCINGRAKE = Pouncing Rake Damage %| MOD_ABILITY_POUND = Pound Damage %| MOD_ABILITY_POUNDTOSLAG = Pound To Slag Damage %| MOD_ABILITY_PRECISIONPIERCE = Precision Pierce Damage %| MOD_ABILITY_PROJECTILE = Projectile Attack Damage %| MOD_ABILITY_PSYCHOANALYZE = Psychoanalyze Damage %| MOD_ABILITY_PUMMELINGHOOVES = Pummeling Hooves Damage %| MOD_ABILITY_PUNCH = Punch Damage %| MOD_ABILITY_RABBITSCRATCH = Rabbit Scratch Damage %| MOD_ABILITY_RAGEATTACK = Rage Attack Damage %| MOD_ABILITY_RANGED = Ranged Attack Damage %| MOD_ABILITY_RECKLESSSLAM = Reckless Slam Damage %| MOD_ABILITY_REDIRECT = Redirect Damage %| MOD_ABILITY_REFLECT_BRAMBLESKIN = Brambleskin Response Damage %| MOD_ABILITY_REFLECT_MOLTENVEINS = Molten Veins Response Damage %| MOD_ABILITY_REFLECT_PHOENIXSTRIKE = Phoenix Strike Damage Reflection %| MOD_ABILITY_REFLECT_PRIVACYFIELD = Privacy Field Reaction Damage %| MOD_ABILITY_REVERBERATINGSTRIKE = Reverberating Strike Damage %| MOD_ABILITY_RIBSHATTER = Rib Shatter Damage %| MOD_ABILITY_RIDICULE = Ridicule Damage %| MOD_ABILITY_RIGHTEOUSFLAME = Righteous Flame Direct Damage %| MOD_ABILITY_RINGOFFIRE = Ring of Fire Damage %| MOD_ABILITY_RIP = Rip Damage %| MOD_ABILITY_RIPOSTE = Riposte Damage %| MOD_ABILITY_ROTSKIN = Rotskin Armor Damage %| MOD_ABILITY_SANGUINEFANGS = Sanguine Fangs Damage %| MOD_ABILITY_SCINTILLATINGFLAME = Scintillating Flame Damage %| MOD_ABILITY_SCINTILLATINGFROST = Scintillating Frost Damage %| MOD_ABILITY_SCREECH = Screech Damage %| MOD_ABILITY_SEERED = Seed Red Damage %| MOD_ABILITY_SEISMICIMPACT = Seismic Impact Damage %| MOD_ABILITY_SHARDBLAST = Shardblast Damage %| MOD_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage %| MOD_ABILITY_SHILLELAGH = Shillelagh Damage %| MOD_ABILITY_SHOCKINGGRASP = Shocking Grasp Damage %| MOD_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage %| MOD_ABILITY_SHRILLCOMMAND = Shrill Command Damage %| MOD_ABILITY_SIGNATUREDEBUFF = Signature Debuff Damage %| MOD_ABILITY_SLASHINGSTRIKE = Slashing Strike Damage %| MOD_ABILITY_SLICE = Slice Damage %| MOD_ABILITY_SMELLFEAR = Smell Fear Damage %| MOD_ABILITY_SMOULDERINGGAZE = Deathscream Damage %| MOD_ABILITY_SNAREARROW = Snare Arrow Damage %| MOD_ABILITY_SONGOFDISCORD = Song of Discord Damage %| MOD_ABILITY_SONICBURST = Sonic Burst Damage %| MOD_ABILITY_SOOTHE = Soothe Damage %| MOD_ABILITY_SOULBITE = Soul Bite Damage %| MOD_ABILITY_SPADEASSAULT = Spade Assault Damage %| MOD_ABILITY_SPARKOFDEATH = Spark of Death Damage %| MOD_ABILITY_SPIDERBITE = Spider Bite Damage %| MOD_ABILITY_SPIRITBOLT = Spirit Bolt Damage %| MOD_ABILITY_SPIRITPOUNCE = Spirit Pounce Damage %| MOD_ABILITY_SPITACID = Spit Acid Damage %| MOD_ABILITY_SPOREBOMB = Spore Bomb Damage %| MOD_ABILITY_SQUEAL = Squeal Damage %| MOD_ABILITY_STAFFSMASH = Smash Damage %| MOD_ABILITY_STAKETHEHEART = Stake The Heart Damage %| MOD_ABILITY_STAMPEDE = Stampede Damage %| MOD_ABILITY_STRATEGICCHOMP = Strategic Chomp Damage %| MOD_ABILITY_STRATEGICTHRUST = Strategic Thrust Damage %| MOD_ABILITY_STRIKEANERVE = Strike a Nerve Damage %| MOD_ABILITY_STUNNINGBASH = Stunning Bash Damage %| MOD_ABILITY_SUPERFIREBALL = Super Fireball Damage %| MOD_ABILITY_SUPPRESS = Suppress Damage %| MOD_ABILITY_SURGECUT = Surge Cut Damage %| MOD_ABILITY_SURPRISETHROW = Surprise Throw Damage %| MOD_ABILITY_SWORDSLASH = Sword Slash and Thrusting Blade Damage %| MOD_ABILITY_SYSTEMSHOCK = System Shock Damage %| MOD_ABILITY_TEAR = Tear Damage %| MOD_ABILITY_TELLMEABOUTYOURMOTHER = Tell Me About Your Mother Damage %| MOD_ABILITY_TERRIFYINGBITE = Terrifying Bite Damage %| MOD_ABILITY_THRUSTINGBLADE = Thrusting Blade Damage %| MOD_ABILITY_THUMP = Thump Damage %| MOD_ABILITY_THUNDEROUSNOTE = Thunderous Note Damage %| MOD_ABILITY_THUNDERSTRIKE = Thunderstrike Damage %| MOD_ABILITY_TOUGHHOOF = Tough Hoof Damage %| MOD_ABILITY_TOXINBALL = Toxinball Damage %| MOD_ABILITY_TOXINBOMB = Toxin Bomb Damage %| MOD_ABILITY_TSUNAMI = Tsunami Direct Damage %| MOD_ABILITY_TUNDRASPIKES = Tundra Spikes Damage %| MOD_ABILITY_VENOMSTRIKE = Venomstrike Damage %| MOD_ABILITY_VIRULENTBITE = Virulent Bite Damage %| MOD_ABILITY_WARNINGJOLT = Warning Jolt Damage %| MOD_ABILITY_WAVEOFDARKNESS = Wave of Darkness Damage %| MOD_ABILITY_WEREWOLFBITE = Werewolf Bite Damage %| MOD_ABILITY_WEREWOLFCLAW = Werewolf Claw Damage %| MOD_ABILITY_WINDSTRIKE = Windstrike Damage %| MOD_ABILITY_WINGVORTEX = Wing Vortex Damage %| MOD_ABILITY_YOUWEREADOPTED = You Were Adopted Damage %| MOD_ACID = Acid Damage (Direct & Per-Tick) %| MOD_ACID_DIRECT = Direct Acid Damage %| MOD_ACID_INDIRECT = Indirect Acid Damage %| MOD_CALLIGRAPHY_DURATION = Calligraphy Effect Duration %| MOD_COLD = Cold Damage (Direct & Per-Tick) %| MOD_COLD_DIRECT = Direct Cold Damage %| MOD_COLD_INDIRECT = Indirect Cold Damage %| MOD_CRITICAL_HIT_DAMAGE = Psychology/Mentalism Critical Hit Damage %| MOD_CRITICAL_HIT_DAMAGE_RAGEATTACK = Rage Attack Critical Hit Damage %| MOD_CRUSHING = Crushing Damage %| MOD_CRUSHING_DIRECT = Direct Crushing Damage %| MOD_CRUSHING_INDIRECT = Indirect Crushing Damage %| MOD_DARKNESS = Darkness Damage (Direct & Per-Tick) %| MOD_DARKNESS_DIRECT = Direct Darkness Damage %| MOD_DARKNESS_INDIRECT = Indirect Darkness Damage %| MOD_DEMONIC = Demonic Damage (Direct & Per-Tick) %| MOD_DEMONIC_DIRECT = Direct Demonic Damage %| MOD_DEMONIC_INDIRECT = Indirect Demonic Damage %| MOD_DIVINE = Divine Damage (Direct & Per-Tick) %| MOD_DIVINE_DIRECT = Direct Divine Damage %| MOD_DIVINE_INDIRECT = Indirect Divine Damage %| MOD_DRUIDHEAL_SENDER = Regrowth Healing %| MOD_ELECTRICITY = Electricity Damage (Direct & Per-Tick) %| MOD_ELECTRICITY_DIRECT = Direct Electricity Damage %| MOD_ELECTRICITY_INDIRECT = Indirect Electricity Damage %| MOD_FIRE = Fire Damage (Direct & Per-Tick) %| MOD_FIRE_DIRECT = Direct Fire Damage %| MOD_FIRE_INDIRECT = Indirect Fire Damage %| MOD_FUNGUS = Fungus Damage (Direct & Per-Tick) %| MOD_FUNGUS_DIRECT = Direct Fungus Damage %| MOD_FUNGUS_INDIRECT = Indirect Fungus Damage %| MOD_MAJORHEAL_RECEIVER = Healing Received From Major Healing abilities %| MOD_MEDITATION_DURATION = Meditation Effect Duration %| MOD_MINORHEAL_RECEIVER = Healing Received From Minor Healing abilities %| MOD_NATURE = Nature Damage (Direct & Per-Tick) %| MOD_NATURE_DIRECT = Direct Nature Damage %| MOD_NATURE_INDIRECT = Indirect Nature Damage %| MOD_PET_DOT = Animal-Handling Pet Damage-over-Time %| MOD_PIERCING = Piercing Damage %| MOD_PIERCING_DIRECT = Direct Piercing Damage %| MOD_PIERCING_INDIRECT = Indirect Piercing Damage %| MOD_POISON = Poison Damage (Direct & Per-Tick) %| MOD_POISON_DIRECT = Direct Poison Damage %| MOD_POISON_INDIRECT = Indirect Poison Damage %| MOD_POWERWAVE_RECEIVER = Psi Power Wave Received Healing| MOD_PSYCHIC = Psychic Damage (Direct & Per-Tick) %| MOD_PSYCHIC_DIRECT = Direct Psychic Damage %| MOD_PSYCHIC_INDIRECT = Indirect Psychic Damage %| MOD_PULSEOFLIFE_SENDER = Pulse of Life Healing %| MOD_SEAFOOD = Seafood Damage (Direct & Per-Tick) %| MOD_SEAFOOD_DIRECT = Direct Seafood Damage %| MOD_SEAFOOD_INDIRECT = Indirect Seafood Damage %| MOD_SKILL_ALL_KNIFE = Knife Damage %| MOD_SKILL_ALL_PSYCHOLOGY = Psychology Damage %| MOD_SKILL_ALL_SWORD = Sword Damage %| MOD_SKILL_ANIMALHANDLING = Animal Handling Base Damage %| MOD_SKILL_ARCHERY = Archery Base Damage %| MOD_SKILL_BARD = Bard Base Damage %| MOD_SKILL_BATTLECHEMISTRY = Battle Chemistry Base Damage %| MOD_SKILL_COW = Cow Skill Base Damage %| MOD_SKILL_CROSSBOW = Crossbow Base Damage %| MOD_SKILL_DEER = Deer Skill Base Damage %| MOD_SKILL_DRUID = Druid Skill Base Damage %| MOD_SKILL_FIREMAGIC = Fire Magic Base Damage %| MOD_SKILL_GIANTBAT = Giant Bat Base Damage %| MOD_SKILL_HAMMER = Hammer Base Damage %| MOD_SKILL_ICEMAGIC = Ice Magic Base Damage %| MOD_SKILL_KNIFE = Knife Base Damage %| MOD_SKILL_MENTALISM = Mentalism Base Damage %| MOD_SKILL_MISCANIMAL = Misc Animal Skill Base Damage %| MOD_SKILL_NECROMANCY = Necromancy Base Damage %| MOD_SKILL_PIG = Pig Skill Base Damage %| MOD_SKILL_PRIEST = Priest Base Damage %| MOD_SKILL_PSYCHOLOGY = Psychology Base Damage %| MOD_SKILL_RABBIT = Rabbit Base Damage %| MOD_SKILL_SHIELD = Shield Mastery Base Damage %| MOD_SKILL_SPIDER = Spider Skill Base Damage %| MOD_SKILL_SPIRITFOX = Spirit Fox Base Damage %| MOD_SKILL_STAFF = Staff Base Damage %| MOD_SKILL_SWORD = Sword Base Damage %| MOD_SKILL_UNARMED = Unarmed Base Damage %| MOD_SKILL_WARDEN = Warden Base Damage %| MOD_SKILL_WEATHERWITCHING = Weather Witching Base Damage %| MOD_SKILL_WEREWOLF = Lycanthropy Base Damage %| MOD_SLASHING = Slashing Damage %| MOD_SLASHING_DIRECT = Direct Slashing Damage %| MOD_SLASHING_INDIRECT = Indirect Slashing Damage %| MOD_SONIC = Sonic Damage (Direct & Per-Tick) %| MOD_SONIC_DIRECT = Direct Sonic Damage %| MOD_SONIC_INDIRECT = Indirect Sonic Damage %| MOD_TRAUMA = Trauma Damage (Direct & Per-Tick) %| MOD_TRAUMA_DIRECT = Direct Trauma Damage %| MOD_TRAUMA_INDIRECT = Indirect Trauma Damage %| MOD_UNIVERSAL = All Damage %| MOD_UNIVERSAL_DIRECT = All Direct Damage %| MOD_UNIVERSAL_INDIRECT = All Indirect Damage %| MONSTER_CRIT_CHANCE = Chance to Critically-Hit %| MOUNTED_ACCELERATION_LAND = Acceleration (Land)| MOUNTED_ACCELERATION_WATER_DEEP = Acceleration (When Swimming)| MOUNTED_ACCELERATION_WATER_SHALLOW = Acceleration (Shallow Water)| MOUNTED_JUMP_BURST = Jump Power| MOUNTED_JUMP_BURST_DURATION = Jump Duration| MOUNTED_TOP_SPEED_LAND = Top Speed (Land)| MOUNTED_TOP_SPEED_WATER_DEEP = Top Speed (When Swimming)| MOUNTED_TOP_SPEED_WATER_SHALLOW = Top Speed (Shallow Water)| MOUNTED_TURN_SPEED_LAND = Turning Speed (Land)| MOUNTED_TURN_SPEED_WATER_DEEP = Turning Radius (When Swimming)| MOUNTED_TURN_SPEED_WATER_SHALLOW = Turning Radius (Shallow Water)| MOUNT_ANXIETY_REGEN_INACTIVE = Anxiety Reduction Per Sec (Stabled)| MOUNT_ANXIETY_REGEN_RIDING = Anxiety Reduction Per Sec (Riding)| MOUNT_RESILIENCE = Mount Resilience to Damage| MOVEMENT_SPEED = Movement Speed| NECROMANCY_COST_DELTA = Necromancy Ability Power Cost| NECROMANCY_COST_MOD = Necromancy Ability Power Cost %| NONCOMBAT_FLY_FASTSPEED_BOOST = Fast-Flying Speed Boost (Out of Combat)| NONCOMBAT_REGEN_ARMOR_DELTA = Armor Regen (Non-Combat)| NONCOMBAT_REGEN_ARMOR_MOD = Armor Regen (Non-Combat) %| NONCOMBAT_REGEN_HEALTH_DELTA = Health Regen (Non-Combat)| NONCOMBAT_REGEN_HEALTH_MOD = Health Regen (Non-Combat) %| NONCOMBAT_REGEN_METABOLISM_DELTA = Metabolism Regen (Out-of-Combat)| NONCOMBAT_REGEN_METABOLISM_MOD = Metabolism Regen (Out-of-Combat) %| NONCOMBAT_REGEN_POWER_DELTA = Power Regen (Non-Combat)| NONCOMBAT_REGEN_POWER_MOD = Power Regen (Non-Combat) %| NONCOMBAT_SPRINT_BOOST = Sprint Boost (Out of Combat)| NONCOMBAT_SWIM_FASTSPEED_BOOST = Sprint-Swimming Speed Boost (Out of Combat)| NPC_MOD_FAVORFROMGIFTS = Favor Earned From Gifts %| NPC_MOD_FAVORFROMHANGOUTS = Favor Earned From Hanging Out %| NPC_MOD_MAXSALESVALUE = NPC Max Purchase Caps %| NPC_MOD_TRAININGCOST = Cost of NPC Training %| NUM_INVENTORY_FOLDERS = Number of Inventory Folders| PERCUSSION_INSTRUMENT_COMPETENCE = Percussion Instrument Skill| PET_BREEDER_ACCOUNT_ID = Breeder's Player ID| PET_BREEDER_PLAYER_ID = Breeder's Account ID| PET_ENTHUSIASM = Enthusiasm| PET_FEROCITY = Ferocity| PET_FRIENDLINESS = Friendliness| PET_HAPPINESS = OBSOLETE| PET_INTELLIGENCE = Intelligence| PET_LOYALTY = OBSOLETE| PET_RUGGEDNESS = Ruggedness| PET_SPECIALATTACK_COST_DELTA = Pet's "Sic 'Em" Attack Power Cost| PET_SPECIALTRICK_COST_DELTA = Pet's "Special Trick" Power Cost| PET_TOUGHNESS = Toughness| PET_VIRILITY = Virility| PIG_COST_MOD = Pig Ability Power Cost %| PLAYER_ORDERS_MAX_ACTIVE = Max Active Item Orders| PLAYER_ORDERS_SERVICE_FEE_MOD = Item Order Order Service Fee %| PRIEST_COST_MOD = Priest Ability Power Cost %| PSYCHOLOGY_COST_MOD = Psychology Ability Power Cost %| PVP = Is PvP?| RABBIT_COST_MOD = Rabbit Ability Power Cost %| RADIATION_PROTECTION = Radiation Protection| RAGE_INFLICT_MOD = Monster Rage Boost %| RAGE_MOD_SKILL_HAMMER = Hammer Rage Boost %| REAP_CAP_DELTA_ARMOR_BLASTOFDEFIANCE = Blast of Defiance Max Armor Reaped Cap| REAP_CAP_DELTA_BLASTOFDEFIANCE = Blast of Defiance Max Health Reaped Cap| REAP_PCT_DELTA_ARMOR_BLASTOFDEFIANCE = Blast of Defiance Armor Reaped %| REAP_PCT_DELTA_BLASTOFDEFIANCE = Blast of Defiance Health Reaped %| RECIPE_CHANCE_EXTRA_FISHSCALES = Chance to Scrape Extra Fish Scales %| RECIPE_CHANCE_EXTRA_PERFECTCOTTON = Chance to Card Extra Perfect Cotton %| RIDING_XP_EARNED_MOD = Riding XP Earned %| RIGHTEOUSNESS_BONUS = Righteousness| SCREEN_FX_FLAGS = OBSOLETE| SHIELD_COST_MOD = Shield Ability Power Cost %| SHOP_HIRING_COSTMOD = Shopkeeper Hiring Cost %| SHOP_HIRING_MAX_PREPAY_DAYS = Max Pre-Paid Shop Days| SHOP_HIRING_NUMFREE = Free Shopkeeper Days per Month| SHOP_INVENTORY_SIZE_DELTA = Shop Inventory Size| SHOP_LOG_DAYSKEPT = Days of Shop Logs Retained| SHOW_BODYHEAT_INDICATORS = Is It Cold?| SHOW_MOUNT_SPEED_INDICATORS = Show Mount Speedometer?| SHOW_MOUNT_XP_INDICATORS = Show "Riding Xp Earned" Checkmark?| SKILL_COST_DELTA_CROSSBOW = Crossbow Attack Power Cost| SKILL_RESETTIME_DELTA_CROSSBOW = Crossbow Reuse Timer| SNACK_DURATION_BONUS = Bonus Snack Duration (secs)| SPAWN_VIEW_ABERRATIONS = Spawn Premonition (Aberrations)| SPAWN_VIEW_ALL = Spawn Premonition (General)| SPAWN_VIEW_ARTHROPODS = Spawn Premonition (Arthropods)| SPAWN_VIEW_BEARS = Spawn Premonition (Bears)| SPAWN_VIEW_CANINES = Spawn Premonition (Canines)| SPAWN_VIEW_CATS = Spawn Premonition (Cats)| SPAWN_VIEW_CONSTRUCTS = Spawn Premonition (Constructs)| SPAWN_VIEW_CRONES = Spawn Premonition (Crones)| SPAWN_VIEW_DEMONS = Spawn Premonition (Demons)| SPAWN_VIEW_DINOSAURS = Spawn Premonition (Dinosaurs)| SPAWN_VIEW_DWARVES = Spawn Premonition (Dwarves)| SPAWN_VIEW_ELEMENTALS = Spawn Premonition (Elementals)| SPAWN_VIEW_ELVES = Spawn Premonition (Elves)| SPAWN_VIEW_FEY = Spawn Premonition (Fey)| SPAWN_VIEW_FISH = Spawn Premonition (Fish)| SPAWN_VIEW_FUNGOIDS = Spawn Premonition (Fungoids)| SPAWN_VIEW_GIANTS = Spawn Premonition (Giants)| SPAWN_VIEW_GOBLINS = Spawn Premonition (Goblins)| SPAWN_VIEW_HUMANS = Spawn Premonition (Humans)| SPAWN_VIEW_INCORPOREAL = Spawn Premonition (Incorporeal)| SPAWN_VIEW_ORCS = Spawn Premonition (Orcs)| SPAWN_VIEW_PLANTS = Spawn Premonition (Plants)| SPAWN_VIEW_RAKSHASA = Spawn Premonition (Rakshasa)| SPAWN_VIEW_REPTILES = Spawn Premonition (Reptiles)| SPAWN_VIEW_RODENTS = Spawn Premonition (Rodents)| SPAWN_VIEW_RUMINANTS = Spawn Premonition (Ruminants)| SPAWN_VIEW_UNDEAD = Spawn Premonition (Undead)| SPAWN_VIEW_UNGULATES = Spawn Premonition (Ungulates)| SPIDER_COST_MOD = Spider Ability Power Cost %| SPIRITFOX_COST_DELTA = Spirit Fox Ability Power Cost| SPRINT_BOOST = Sprint Speed Boost| SPRINT_COST_PER_SEC = Sprint Cost (Per Second)| STAFF_ARMOR_AUTOHEAL = Staff Armor-Heal Amount| STAFF_COST_MOD = Staff Ability Power Cost %| STRINGED_INSTRUMENT_COMPETENCE = Stringed Instrument Skill| SWIM_FASTSPEED_BOOST = Sprint-Swimming Speed Boost| SWIM_SPEED_MOD = Swimming Speed %| SWORD_COST_MOD = Sword Ability Power Cost %| TAUNT_MOD = Taunt From Attack Damage %| UNARMED_COST_MOD = Unarmed Ability Power Cost %| UNDERWATER_GRAVITY = Sinking Speed Underwater| UNKNOWN = Unknown| VULN_ACID = Vulnerability to Acid %| VULN_ACID_DIRECT = Vulnerability to Direct Acid %| VULN_ACID_ELITE_DIRECT = Vulnerability to Elite Acid %| VULN_ACID_INDIRECT = Vulnerability to Indirect Acid %| VULN_BURST = Burst Attack Vulnerability %| VULN_COLD = Vulnerability to Cold %| VULN_COLD_DIRECT = Vulnerability to Direct Cold %| VULN_COLD_ELITE_DIRECT = Vulnerability to Elite Cold %| VULN_COLD_INDIRECT = Vulnerability to Indirect Cold %| VULN_CRUSHING = Vulnerability to Crushing %| VULN_CRUSHING_DIRECT = Vulnerability to Direct Crushing %| VULN_CRUSHING_ELITE_DIRECT = Vulnerability to Elite Crushing %| VULN_CRUSHING_INDIRECT = Vulnerability to Indirect Crushing %| VULN_DARKNESS = Vulnerability to Darkness %| VULN_DARKNESS_DIRECT = Vulnerability to Direct Darkness %| VULN_DARKNESS_ELITE_DIRECT = Vulnerability to Elite Darkness %| VULN_DARKNESS_INDIRECT = Vulnerability to Indirect Darkness %| VULN_DEMONIC = Vulnerability to Demonic %| VULN_DEMONIC_DIRECT = Vulnerability to Direct Demonic %| VULN_DEMONIC_ELITE_DIRECT = Vulnerability to Elite Demonic %| VULN_DEMONIC_INDIRECT = Vulnerability to Indirect Demonic %| VULN_DIVINE = Vulnerability to Divine %| VULN_DIVINE_DIRECT = Vulnerability to Direct Divine %| VULN_DIVINE_ELITE_DIRECT = Vulnerability to Elite Divine %| VULN_DIVINE_INDIRECT = Vulnerability to Indirect Divine %| VULN_ELECTRICITY = Vulnerability to Electricity %| VULN_ELECTRICITY_DIRECT = Vulnerability to Direct Electricity %| VULN_ELECTRICITY_ELITE_DIRECT = Vulnerability to Elite Electricity %| VULN_ELECTRICITY_INDIRECT = Vulnerability to Indirect Electricity %| VULN_FIRE = Vulnerability to Fire %| VULN_FIRE_DIRECT = Vulnerability to Direct Fire %| VULN_FIRE_ELITE_DIRECT = Vulnerability to Elite Fire %| VULN_FIRE_INDIRECT = Vulnerability to Indirect Fire %| VULN_FUNGUS = Vulnerability to Fungus %| VULN_FUNGUS_DIRECT = Vulnerability to Direct Fungus %| VULN_FUNGUS_ELITE_DIRECT = Vulnerability to Elite Fungus %| VULN_FUNGUS_INDIRECT = Vulnerability to Indirect Fungus %| VULN_MELEE = Melee Attack Vulnerability %| VULN_NATURE = Vulnerability to Nature %| VULN_NATURE_DIRECT = Vulnerability to Direct Nature %| VULN_NATURE_ELITE_DIRECT = Vulnerability to Elite Nature %| VULN_NATURE_INDIRECT = Vulnerability to Indirect Nature %| VULN_PIERCING = Vulnerability to Piercing %| VULN_PIERCING_DIRECT = Vulnerability to Direct Piercing %| VULN_PIERCING_ELITE_DIRECT = Vulnerability to Elite Piercing %| VULN_PIERCING_INDIRECT = Vulnerability to Indirect Piercing %| VULN_POISON = Vulnerability to Poison %| VULN_POISON_DIRECT = Vulnerability to Direct Poison %| VULN_POISON_ELITE_DIRECT = Vulnerability to Elite Poison %| VULN_POISON_INDIRECT = Vulnerability to Indirect Poison %| VULN_PROJECTILE = Projectile Attack Vulnerability %| VULN_PSYCHIC = Vulnerability to Psychic %| VULN_PSYCHIC_DIRECT = Vulnerability to Direct Psychic %| VULN_PSYCHIC_ELITE_DIRECT = Vulnerability to Elite Psychic %| VULN_PSYCHIC_INDIRECT = Vulnerability to Indirect Psychic %| VULN_RANGED = Ranged Attack Vulnerability %| VULN_SEAFOOD = Vulnerability to Seafood %| VULN_SEAFOOD_DIRECT = Vulnerability to Direct Seafood %| VULN_SEAFOOD_ELITE_DIRECT = Vulnerability to Elite Seafood %| VULN_SEAFOOD_INDIRECT = Vulnerability to Indirect Seafood %| VULN_SLASHING = Vulnerability to Slashing %| VULN_SLASHING_DIRECT = Vulnerability to Direct Slashing %| VULN_SLASHING_ELITE_DIRECT = Vulnerability to Elite Slashing %| VULN_SLASHING_INDIRECT = Vulnerability to Indirect Slashing %| VULN_SONIC = Vulnerability to Sonic %| VULN_SONIC_DIRECT = Vulnerability to Direct Sonic %| VULN_SONIC_ELITE_DIRECT = Vulnerability to Elite Sonic %| VULN_SONIC_INDIRECT = Vulnerability to Indirect Sonic %| VULN_TRAUMA = Vulnerability to Trauma %| VULN_TRAUMA_DIRECT = Vulnerability to Direct Trauma %| VULN_TRAUMA_ELITE_DIRECT = Vulnerability to Elite Trauma %| VULN_TRAUMA_INDIRECT = Vulnerability to Indirect Trauma %| VULN_UNIVERSAL_DIRECT = Vulnerability to Direct Damage %| VULN_UNIVERSAL_ELITE_DIRECT = Vulnerability to Elite Direct Damage %| VULN_UNIVERSAL_INDIRECT = Vulnerability to Indirect Damage %| WEREWOLF_BUFF_POINTS = Tokens of Norala| WEREWOLF_COST_DELTA = Lycanthropy Ability Power Cost| WEREWOLF_COST_MOD = Lycanthropy Ability Power Cost %| WINDWARD_ABSORB_DELTA = Wind Ward Bonus Absorption| WINDWARD_TRIGGER_ARMOR_SENDER = Wind Ward Armor Healing (on end)| WINDWARD_TRIGGER_HEALTH_SENDER = Wind Ward Healing (on end)| WIND_INSTRUMENT_COMPETENCE = Brass/Wind Instrument Skill| WORKORDER_COIN_REWARD_MOD = Cash Payout From Work Orders %
| #default = {{ #if: {{ #pos: {{{1|}}} | : }} | 4003 | <span style="color:red">Error: Attribute not found</span> }}
}}| http://cdn.projectgorgon.com/v321v377/icons/icon_<span style="color:red">Error: Attribute not found</span>.png |
<span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude>
{{Attribute label/Explanation}}
[[Category:Formatting templates|Attribute label]]
</noinclude>
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