Difference between revisions of "Template:Attribute label"

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m (Added two new attributes)
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| BOOST_EXHILARATE_RECEIVER =Healing From Exhilarate
 
| BOOST_EXHILARATE_RECEIVER =Healing From Exhilarate
 
| BOOST_EXHILARATE_SENDER =Exhilarate Healing
 
| BOOST_EXHILARATE_SENDER =Exhilarate Healing
 +
| BOOST_FAEHOT_ARMOR_SENDER =Cell Matrix Repair Armor/Sec
 
| BOOST_FIRE =Fire Damage (Direct&Per-Tick)
 
| BOOST_FIRE =Fire Damage (Direct&Per-Tick)
 
| BOOST_FIREWALL_SENDER =Healing When Near Firewall (per sec)
 
| BOOST_FIREWALL_SENDER =Healing When Near Firewall (per sec)
Line 1,298: Line 1,299:
 
| MOD_SKILL_SHIELD =Shield Mastery Base Damage %
 
| MOD_SKILL_SHIELD =Shield Mastery Base Damage %
 
| MOD_SKILL_SPIDER =Spider Skill Base Damage %
 
| MOD_SKILL_SPIDER =Spider Skill Base Damage %
 +
| MOD_SKILL_SPIRITFOX =Spirit Fox Damage %
 
| MOD_SKILL_STAFF =Staff Base Damage %
 
| MOD_SKILL_STAFF =Staff Base Damage %
 
| MOD_SKILL_SWORD =Sword Base Damage %
 
| MOD_SKILL_SWORD =Sword Base Damage %

Revision as of 18:47, 11 September 2020

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Description

This accepts an Attribute name as input and returns the in-game label.

Syntax

{{Attribute label|<name>}}

Parameters

<name>
The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.

Examples

Basic Use

{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}

Chance for Thrown Knives to Stick in Corpse