Difference between revisions of "Treasure Effects"

From Project: Gorgon Wiki
Jump to: navigation, search
Line 43: Line 43:
 
*;10
 
*;10
 
:{MAX_HEALTH}{25}
 
:{MAX_HEALTH}{25}
 +
*;11
 +
:{MAX_HEALTH}{27}
 +
*;12
 +
:{MAX_HEALTH}{30}
 
}}
 
}}
 
|-
 
|-
Line 64: Line 68:
 
*;10
 
*;10
 
:{MAX_POWER}{25}
 
:{MAX_POWER}{25}
 +
*;11
 +
:{MAX_POWER}{27}
 +
*;12
 +
:{MAX_POWER}{30}
 
}}
 
}}
 
|-
 
|-
Line 85: Line 93:
 
*;10
 
*;10
 
:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}
 
:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}
 +
*;11
 +
:{NONCOMBAT_REGEN_HEALTH_DELTA}{11}
 +
*;12
 +
:{NONCOMBAT_REGEN_HEALTH_DELTA}{12}
 
}}
 
}}
 
|-
 
|-
Line 106: Line 118:
 
*;10
 
*;10
 
:{NONCOMBAT_REGEN_POWER_DELTA}{10}
 
:{NONCOMBAT_REGEN_POWER_DELTA}{10}
 +
*;11
 +
:{NONCOMBAT_REGEN_POWER_DELTA}{11}
 +
*;12
 +
:{NONCOMBAT_REGEN_POWER_DELTA}{12}
 
}}
 
}}
 
|-
 
|-
Line 127: Line 143:
 
*;10
 
*;10
 
:{NONCOMBAT_REGEN_ARMOR_DELTA}{10}
 
:{NONCOMBAT_REGEN_ARMOR_DELTA}{10}
 +
*;11
 +
:{NONCOMBAT_REGEN_ARMOR_DELTA}{11}
 +
*;12
 +
:{NONCOMBAT_REGEN_ARMOR_DELTA}{12}
 
}}
 
}}
 
|-
 
|-
Line 148: Line 168:
 
*;10
 
*;10
 
:{COMBAT_REGEN_HEALTH_DELTA}{10}
 
:{COMBAT_REGEN_HEALTH_DELTA}{10}
 +
*;11
 +
:{COMBAT_REGEN_HEALTH_DELTA}{11}
 +
*;12
 +
:{COMBAT_REGEN_HEALTH_DELTA}{12}
 
}}
 
}}
 
|-
 
|-
Line 169: Line 193:
 
*;10
 
*;10
 
:{COMBAT_REGEN_POWER_DELTA}{10}
 
:{COMBAT_REGEN_POWER_DELTA}{10}
 +
*;11
 +
:{COMBAT_REGEN_POWER_DELTA}{11}
 +
*;12
 +
:{COMBAT_REGEN_POWER_DELTA}{12}
 
}}
 
}}
 
|-
 
|-
Line 190: Line 218:
 
*;10
 
*;10
 
:{COMBAT_REGEN_ARMOR_DELTA}{10}
 
:{COMBAT_REGEN_ARMOR_DELTA}{10}
 +
*;11
 +
:{COMBAT_REGEN_ARMOR_DELTA}{11}
 +
*;12
 +
:{COMBAT_REGEN_ARMOR_DELTA}{12}
 
}}
 
}}
 
|-
 
|-
Line 211: Line 243:
 
*;10
 
*;10
 
:{BOOST_FIRSTAID_RECEIVER}{50}
 
:{BOOST_FIRSTAID_RECEIVER}{50}
 +
*;11
 +
:{BOOST_FIRSTAID_RECEIVER}{55}
 +
*;12
 +
:{BOOST_FIRSTAID_RECEIVER}{60}
 
}}
 
}}
 
|-
 
|-
Line 232: Line 268:
 
*;10
 
*;10
 
:{BOOST_ARMORREPAIR_RECEIVER}{50}
 
:{BOOST_ARMORREPAIR_RECEIVER}{50}
 +
*;11
 +
:{BOOST_ARMORREPAIR_RECEIVER}{55}
 +
*;12
 +
:{BOOST_ARMORREPAIR_RECEIVER}{60}
 
}}
 
}}
 
|-
 
|-
Line 253: Line 293:
 
*;10
 
*;10
 
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.1}
 
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.1}
 +
*;11
 +
:{LOOT_BOOST_CHANCE_UNCOMMON}{1.01}
 +
*;12
 +
:{LOOT_BOOST_CHANCE_UNCOMMON}{1.02}
 
}}
 
}}
 
|-
 
|-
Line 480: Line 524:
 
*;10
 
*;10
 
:{MAX_ARMOR}{30}
 
:{MAX_ARMOR}{30}
 +
*;11
 +
:{MAX_ARMOR}{33}
 +
*;12
 +
:{MAX_ARMOR}{35}
 
}}
 
}}
 
|-
 
|-
Line 501: Line 549:
 
*;10
 
*;10
 
:{MAX_ARMOR}{40}
 
:{MAX_ARMOR}{40}
 +
*;11
 +
:{MAX_ARMOR}{45}
 +
*;12
 +
:{MAX_ARMOR}{50}
 
}}
 
}}
 
|-
 
|-
Line 522: Line 574:
 
*;10
 
*;10
 
:{MAX_ARMOR}{70}
 
:{MAX_ARMOR}{70}
 +
*;11
 +
:{MAX_ARMOR}{75}
 +
*;12
 +
:{MAX_ARMOR}{80}
 
}}
 
}}
 
|-
 
|-
Line 635: Line 691:
 
*;10
 
*;10
 
:{MAX_HEALTH}{10}
 
:{MAX_HEALTH}{10}
 +
*;11
 +
:{MAX_HEALTH}{11}
 +
*;12
 +
:{MAX_HEALTH}{12}
 +
}}
 +
|-
 +
|  || of Porcine Murder || Melee attacks deal +5 damage to Pigs || {{Spoiler|
 +
*;2
 +
:Melee attacks deal +10 damage to Pigs
 +
*;3
 +
:Melee attacks deal +15 damage to Pigs
 +
*;4
 +
:Melee attacks deal +20 damage to Pigs
 +
*;5
 +
:Melee attacks deal +25 damage to Pigs
 +
*;6
 +
:Melee attacks deal +30 damage to Pigs
 +
*;7
 +
:Melee attacks deal +35 damage to Pigs
 +
*;8
 +
:Melee attacks deal +40 damage to Pigs
 +
*;9
 +
:Melee attacks deal +45 damage to Pigs
 +
*;10
 +
:Melee attacks deal +50 damage to Pigs
 
}}
 
}}
 
|}
 
|}
Line 936: Line 1,017:
 
}}
 
}}
 
|-
 
|-
| Repositioning ||  || You regain 5 health whenever you use Parry or Riposte || {{Spoiler|
+
| Repositioning ||  || Parry and Ripste abilities give you 5 armor || {{Spoiler|
 
*;2
 
*;2
:You regain 10 health whenever you use Parry or Riposte
+
:Parry and Ripste abilities give you 10 armor
 
*;3
 
*;3
:You regain 15 health whenever you use Parry or Riposte
+
:Parry and Ripste abilities give you 15 armor
 
*;4
 
*;4
:You regain 20 health whenever you use Parry or Riposte
+
:Parry and Ripste abilities give you 20 armor
 
*;5
 
*;5
:You regain 25 health whenever you use Parry or Riposte
+
:Parry and Ripste abilities give you 25 armor
 
*;6
 
*;6
:You regain 30 health whenever you use Parry or Riposte
+
:Parry and Ripste abilities give you 30 armor
 
*;7
 
*;7
:You regain 35 health whenever you use Parry or Riposte
+
:Parry and Ripste abilities give you 35 armor
 
*;8
 
*;8
:You regain 40 health whenever you use Parry or Riposte
+
:Parry and Ripste abilities give you 40 armor
 
*;9
 
*;9
:You regain 45 health whenever you use Parry or Riposte
+
:Parry and Ripste abilities give you 45 armor
 
*;10
 
*;10
:You regain 50 health whenever you use Parry or Riposte
+
:Parry and Ripste abilities give you 50 armor
 
*;11
 
*;11
:You regain 55 health whenever you use Parry or Riposte
+
:Parry and Ripste abilities give you 55 armor
 
*;12
 
*;12
:You regain 60 health whenever you use Parry or Riposte
+
:Parry and Ripste abilities give you 60 armor
 
}}
 
}}
 
|-
 
|-
Line 1,144: Line 1,225:
 
}}
 
}}
 
|-
 
|-
| Death Vigor ||  || Finishing Blow heals you for 8 health || {{Spoiler|
+
| Death Vigor ||  || Finishing Blow restores 8 armor to you || {{Spoiler|
 
*;2
 
*;2
:Finishing Blow heals you for 15 health
+
:Finishing Blow restores 15 armor to you
 
*;3
 
*;3
:Finishing Blow heals you for 23 health
+
:Finishing Blow restores 23 armor to you
 
*;4
 
*;4
:Finishing Blow heals you for 30 health
+
:Finishing Blow restores 30 armor to you
 
*;5
 
*;5
:Finishing Blow heals you for 37 health
+
:Finishing Blow restores 37 armor to you
 
*;6
 
*;6
:Finishing Blow heals you for 45 health
+
:Finishing Blow restores 45 armor to you
 
*;7
 
*;7
:Finishing Blow heals you for 52 health
+
:Finishing Blow restores 52 armor to you
 
*;8
 
*;8
:Finishing Blow heals you for 60 health
+
:Finishing Blow restores 60 armor to you
 
*;9
 
*;9
:Finishing Blow heals you for 67 health
+
:Finishing Blow restores 67 armor to you
 
*;10
 
*;10
:Finishing Blow heals you for 75 health
+
:Finishing Blow restores 75 armor to you
 
*;11
 
*;11
:Finishing Blow heals you for 83 health
+
:Finishing Blow restores 83 armor to you
 
*;12
 
*;12
:Finishing Blow heals you for 90 health
+
:Finishing Blow restores 90 armor to you
 
}}
 
}}
 
|-
 
|-
Line 1,871: Line 1,952:
 
}}
 
}}
 
|-
 
|-
|  || of Terrifying Flame || Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you || {{Spoiler|
+
|  || of Fortifying Flame || Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you || {{Spoiler|
 
*;2
 
*;2
 
:Fire Breath has a 50% chance to deal +10% damage and restore 14 Armor to you
 
:Fire Breath has a 50% chance to deal +10% damage and restore 14 Armor to you
Line 1,892: Line 1,973:
 
}}
 
}}
 
|-
 
|-
|  || of Fire Tapping || You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|
+
|  || of Weakening Flame || Super Fireball causes the target's attacks to deal -1 damage for 10 seconds || {{Spoiler|
 +
*;2
 +
:Super Fireball causes the target's attacks to deal -2 damage for 10 seconds
 +
*;3
 +
:Super Fireball causes the target's attacks to deal -3 damage for 10 seconds
 +
*;4
 +
:Super Fireball causes the target's attacks to deal -4 damage for 10 seconds
 +
*;5
 +
:Super Fireball causes the target's attacks to deal -5 damage for 10 seconds
 +
}}
 +
|-
 +
|  || of Enflaming Skin || Super Fireball causes the target to take +1 damage per tick from fire damage over time || {{Spoiler|
 
*;2
 
*;2
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Super Fireball causes the target to take +2 damage per tick from fire damage over time
 
*;3
 
*;3
:You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Super Fireball causes the target to take +3 damage per tick from fire damage over time
 
*;4
 
*;4
:You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Super Fireball causes the target to take +4 damage per tick from fire damage over time
 
*;5
 
*;5
:You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Super Fireball causes the target to take +5 damage per tick from fire damage over time
*;6
 
:You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;7
 
:You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;8
 
:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;9
 
:You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;10
 
:You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
 
}}
 
}}
 
|-
 
|-
|  || of the Salamander || You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|
+
|  || of Fireballs || Fireball has a 33% chance to deal +10% damage and restore 3 Health to you || {{Spoiler|
 
*;2
 
*;2
:You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Fireball has a 33% chance to deal +20% damage and restore 6 Health to you
 
*;3
 
*;3
:You regain 15 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Fireball has a 33% chance to deal +30% damage and restore 9 Health to you
 
*;4
 
*;4
:You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Fireball has a 33% chance to deal +40% damage and restore 12 Health to you
 
*;5
 
*;5
:You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Fireball has a 33% chance to deal +50% damage and restore 15 Health to you
 
*;6
 
*;6
:You regain 30 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Fireball has a 33% chance to deal +60% damage and restore 18 Health to you
 
*;7
 
*;7
:You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Fireball has a 33% chance to deal +70% damage and restore 21 Health to you
 
*;8
 
*;8
:You regain 40 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Fireball has a 33% chance to deal +80% damage and restore 24 Health to you
 
*;9
 
*;9
:You regain 45 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Fireball has a 33% chance to deal +90% damage and restore 27 Health to you
 
*;10
 
*;10
:You regain 50 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Fireball has a 33% chance to deal +100% damage and restore 30 Health to you
 
}}
 
}}
 
|-
 
|-
|  || of Scintillating Power || Scintillating Frost and Scintillating Flame restore 2 Power || {{Spoiler|
+
|  || || Flesh to Fuel restores +5 Armor || {{Spoiler|
 
*;2
 
*;2
:Scintillating Frost and Scintillating Flame restore 4 Power
+
:Flesh to Fuel restores +10 Armor
 
*;3
 
*;3
:Scintillating Frost and Scintillating Flame restore 6 Power
+
:Flesh to Fuel restores +15 Armor
 
*;4
 
*;4
:Scintillating Frost and Scintillating Flame restore 8 Power
+
:Flesh to Fuel restores +20 Armor
 
*;5
 
*;5
:Scintillating Frost and Scintillating Flame restore 10 Power
+
:Flesh to Fuel restores +25 Armor
 
*;6
 
*;6
:Scintillating Frost and Scintillating Flame restore 12 Power
+
:Flesh to Fuel restores +30 Armor
 
*;7
 
*;7
:Scintillating Frost and Scintillating Flame restore 14 Power
+
:Flesh to Fuel restores +35 Armor
 
*;8
 
*;8
:Scintillating Frost and Scintillating Flame restore 16 Power
+
:Flesh to Fuel restores +40 Armor
 
*;9
 
*;9
:Scintillating Frost and Scintillating Flame restore 18 Power
+
:Flesh to Fuel restores +45 Armor
 
*;10
 
*;10
:Scintillating Frost and Scintillating Flame restore 20 Power
+
:Flesh to Fuel restores +50 Armor
 
}}
 
}}
 
|-
 
|-
|  || of Scintillating Life || Scintillating Frost and Scintillating Flame restore 7 Health || {{Spoiler|
+
|  || || Flesh to Fuel has a 1% chance to fully restore your Power || {{Spoiler|
 
*;2
 
*;2
:Scintillating Frost and Scintillating Flame restore 14 Health
+
:Flesh to Fuel has a 2% chance to fully restore your Power
 
*;3
 
*;3
:Scintillating Frost and Scintillating Flame restore 21 Health
+
:Flesh to Fuel has a 3% chance to fully restore your Power
 
*;4
 
*;4
:Scintillating Frost and Scintillating Flame restore 28 Health
+
:Flesh to Fuel has a 4% chance to fully restore your Power
 
*;5
 
*;5
:Scintillating Frost and Scintillating Flame restore 35 Health
+
:Flesh to Fuel has a 5% chance to fully restore your Power
 
*;6
 
*;6
:Scintillating Frost and Scintillating Flame restore 42 Health
+
:Flesh to Fuel has a 6% chance to fully restore your Power
 
*;7
 
*;7
:Scintillating Frost and Scintillating Flame restore 49 Health
+
:Flesh to Fuel has a 7% chance to fully restore your Power
 
*;8
 
*;8
:Scintillating Frost and Scintillating Flame restore 56 Health
+
:Flesh to Fuel has a 8% chance to fully restore your Power
 
*;9
 
*;9
:Scintillating Frost and Scintillating Flame restore 63 Health
+
:Flesh to Fuel has a 9% chance to fully restore your Power
 
*;10
 
*;10
:Scintillating Frost and Scintillating Flame restore 70 Health
+
:Flesh to Fuel has a 10% chance to fully restore your Power
 
}}
 
}}
 
|-
 
|-
|  || of Fiery Bolts || Fire Bolts deals +10% damage || {{Spoiler|
+
|  || of Quickly Melted Flesh || Flesh to Fuel increases your Sprint speed +1 for 10 seconds || {{Spoiler|
 +
*;2
 +
:Flesh to Fuel increases your Sprint speed +2 for 10 seconds
 +
*;3
 +
:Flesh to Fuel increases your Sprint speed +3 for 10 seconds
 +
*;4
 +
:Flesh to Fuel increases your Sprint speed +4 for 10 seconds
 +
*;5
 +
:Flesh to Fuel increases your Sprint speed +5 for 10 seconds
 +
}}
 +
|-
 +
|  || of Pre-Melted Innards || Flesh to Fuel grants you +1 Trauma mitigation for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Fire Bolts deals +20% damage
+
:Flesh to Fuel grants you +2 Trauma mitigation for 10 seconds
 
*;3
 
*;3
:Fire Bolts deals +30% damage
+
:Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds
 
*;4
 
*;4
:Fire Bolts deals +40% damage
+
:Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds
 
*;5
 
*;5
:Fire Bolts deals +50% damage
+
:Flesh to Fuel grants you +5 Trauma mitigation for 10 seconds
 +
*;6
 +
:Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds
 +
*;7
 +
:Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds
 +
*;8
 +
:Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
 +
*;9
 +
:Flesh to Fuel grants you +9 Trauma mitigation for 10 seconds
 +
*;10
 +
:Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Everlong Flames || Fire Bolts hit all targets within 23 meters (instead of 20) || {{Spoiler|
+
|  || of Multiballs || Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Fire Bolts hit all targets within 26 meters (instead of 20)
+
:Room-Temperature Ball hits all enemies within 15 meters and deals +20% damage
 
*;3
 
*;3
:Fire Bolts hit all targets within 29 meters (instead of 20)
+
:Room-Temperature Ball hits all enemies within 15 meters and deals +30% damage
 
*;4
 
*;4
:Fire Bolts hit all targets within 32 meters (instead of 20)
+
:Room-Temperature Ball hits all enemies within 15 meters and deals +40% damage
 
*;5
 
*;5
:Fire Bolts hit all targets within 35 meters (instead of 20)
+
:Room-Temperature Ball hits all enemies within 15 meters and deals +50% damage
 
}}
 
}}
 
|-
 
|-
|  || of Drilling Fire Bolts || Fire Bolts deal +3 armor damage || {{Spoiler|
+
|  || of Fire Tapping || You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|
 
*;2
 
*;2
:Fire Bolts deal +6 armor damage
+
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;3
 
*;3
:Fire Bolts deal +9 armor damage
+
:You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;4
 
*;4
:Fire Bolts deal +12 armor damage
+
:You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;5
 
*;5
:Fire Bolts deal +15 armor damage
+
:You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;6
 
*;6
:Fire Bolts deal +18 armor damage
+
:You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;7
 
*;7
:Fire Bolts deal +21 armor damage
+
:You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;8
 
*;8
:Fire Bolts deal +24 armor damage
+
:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;9
 
*;9
:Fire Bolts deal +27 armor damage
+
:You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;10
 
*;10
:Fire Bolts deal +30 armor damage
+
:You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
}}
 
}}
 
|-
 
|-
|  || of Calefaction || Calefaction deals +10% damage || {{Spoiler|
+
|  || of the Salamander || You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|
 
*;2
 
*;2
:Calefaction deals +20% damage
+
:You regain 5 Health and 5 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;3
 
*;3
:Calefaction deals +30% damage
+
:You regain 7 Health and 7 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;4
 
*;4
:Calefaction deals +40% damage
+
:You regain 10 Health and 10 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;5
 
*;5
:Calefaction deals +50% damage
+
:You regain 13 Health and 13 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;6
 
*;6
:Calefaction deals +60% damage
+
:You regain 15 Health and 15 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;7
 
*;7
:Calefaction deals +70% damage
+
:You regain 18 Health and 18 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;8
 
*;8
:Calefaction deals +80% damage
+
:You regain 20 Health and 20 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;9
 
*;9
:Calefaction deals +90% damage
+
:You regain 23 Health and 23 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;10
 
*;10
:Calefaction deals +100% damage
+
:You regain 25 Health and 25 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
 
}}
 
}}
 
|-
 
|-
|  || of Nuclear Calefaction || Calefaction has a 10% chance to deal +30% damage and stun the target || {{Spoiler|
+
|  || of Scintillating Power || Scintillating Frost and Scintillating Flame restore 2 Power || {{Spoiler|
 
*;2
 
*;2
:Calefaction has a 10% chance to deal +60% damage and stun the target
+
:Scintillating Frost and Scintillating Flame restore 4 Power
 
*;3
 
*;3
:Calefaction has a 10% chance to deal +90% damage and stun the target
+
:Scintillating Frost and Scintillating Flame restore 6 Power
 
*;4
 
*;4
:Calefaction has a 15% chance to deal +120% damage and stun the target
+
:Scintillating Frost and Scintillating Flame restore 8 Power
 
*;5
 
*;5
:Calefaction has a 15% chance to deal +150% damage and stun the target
+
:Scintillating Frost and Scintillating Flame restore 10 Power
 
*;6
 
*;6
:Calefaction has a 15% chance to deal +180% damage and stun the target
+
:Scintillating Frost and Scintillating Flame restore 12 Power
 
*;7
 
*;7
:Calefaction has a 20% chance to deal +210% damage and stun the target
+
:Scintillating Frost and Scintillating Flame restore 14 Power
 
*;8
 
*;8
:Calefaction has a 20% chance to deal +240% damage and stun the target
+
:Scintillating Frost and Scintillating Flame restore 16 Power
 
*;9
 
*;9
:Calefaction has a 20% chance to deal +270% damage and stun the target
+
:Scintillating Frost and Scintillating Flame restore 18 Power
 
*;10
 
*;10
:Calefaction has a 20% chance to deal +300% damage and stun the target
+
:Scintillating Frost and Scintillating Flame restore 20 Power
 
}}
 
}}
 
|-
 
|-
|  || || Calefaction restores 7 Health || {{Spoiler|
+
|  || of Scintillating Life || Scintillating Frost and Scintillating Flame restore 7 Armor || {{Spoiler|
 
*;2
 
*;2
:Calefaction restores 14 Health
+
:Scintillating Frost and Scintillating Flame restore 14 Armor
 
*;3
 
*;3
:Calefaction restores 21 Health
+
:Scintillating Frost and Scintillating Flame restore 21 Armor
 
*;4
 
*;4
:Calefaction restores 28 Health
+
:Scintillating Frost and Scintillating Flame restore 28 Armor
 
*;5
 
*;5
:Calefaction restores 35 Health
+
:Scintillating Frost and Scintillating Flame restore 35 Armor
 
*;6
 
*;6
:Calefaction restores 42 Health
+
:Scintillating Frost and Scintillating Flame restore 42 Armor
 
*;7
 
*;7
:Calefaction restores 49 Health
+
:Scintillating Frost and Scintillating Flame restore 49 Armor
 
*;8
 
*;8
:Calefaction restores 56 Health
+
:Scintillating Frost and Scintillating Flame restore 56 Armor
 
*;9
 
*;9
:Calefaction restores 63 Health
+
:Scintillating Frost and Scintillating Flame restore 63 Armor
 
*;10
 
*;10
:Calefaction restores 70 Health
+
:Scintillating Frost and Scintillating Flame restore 70 Armor
 
}}
 
}}
 
|-
 
|-
|  || of Frosty Balls || Frostball deals +7% damage || {{Spoiler|
+
|  || || Scintillating Frost and Scintillating Flame have a 33% chance to deal +55% damage || {{Spoiler|
 
*;2
 
*;2
:Frostball deals +14% damage
+
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +60% damage
 
*;3
 
*;3
:Frostball deals +21% damage
+
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +65% damage
 
*;4
 
*;4
:Frostball deals +28% damage
+
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +70% damage
 
*;5
 
*;5
:Frostball deals +35% damage
+
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +75% damage
 
*;6
 
*;6
:Frostball deals +42% damage
+
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +80% damage
 
*;7
 
*;7
:Frostball deals +49% damage
+
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +85% damage
 
*;8
 
*;8
:Frostball deals +56% damage
+
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +90% damage
 
*;9
 
*;9
:Frostball deals +63% damage
+
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +95% damage
 
*;10
 
*;10
:Frostball deals +70% damage
+
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +100% damage
 
}}
 
}}
 
|-
 
|-
|  || of Frost Waves || Frostball has a 5% chance to target all enemies within 30 meters || {{Spoiler|
+
|  || of Fire Rings || Ring of Fire deals +8% damage || {{Spoiler|
 
*;2
 
*;2
:Frostball has a 8% chance to target all enemies within 30 meters
+
:Ring of Fire deals +16% damage
 
*;3
 
*;3
:Frostball has a 10% chance to target all enemies within 30 meters
+
:Ring of Fire deals +24% damage
 
*;4
 
*;4
:Frostball has a 13% chance to target all enemies within 30 meters
+
:Ring of Fire deals +32% damage
 
*;5
 
*;5
:Frostball has a 15% chance to target all enemies within 30 meters
+
:Ring of Fire deals +40% damage
 
*;6
 
*;6
:Frostball has a 18% chance to target all enemies within 30 meters
+
:Ring of Fire deals +48% damage
 
*;7
 
*;7
:Frostball has a 20% chance to target all enemies within 30 meters
+
:Ring of Fire deals +56% damage
 
*;8
 
*;8
:Frostball has a 23% chance to target all enemies within 30 meters
+
:Ring of Fire deals +64% damage
 
*;9
 
*;9
:Frostball has a 25% chance to target all enemies within 30 meters
+
:Ring of Fire deals +72% damage
 
*;10
 
*;10
:Frostball has a 28% chance to target all enemies within 30 meters
+
:Ring of Fire deals +80% damage
 
}}
 
}}
 
|-
 
|-
|  || of Stiffening Winds || Frostball has a 20% chance to slow target's movement by 25% || {{Spoiler|
+
|  || of Stunning Explosions || Ring of Fire has a 3% chance to stun all targets and deal +3% damage || {{Spoiler|
 
*;2
 
*;2
:Frostball has a 40% chance to slow target's movement by 25%
+
:Ring of Fire has a 5% chance to stun all targets and deal +6% damage
 
*;3
 
*;3
:Frostball has a 60% chance to slow target's movement by 25%
+
:Ring of Fire has a 7% chance to stun all targets and deal +9% damage
 
*;4
 
*;4
:Frostball has a 80% chance to slow target's movement by 25%
+
:Ring of Fire has a 10% chance to stun all targets and deal +12% damage
 
*;5
 
*;5
:Frostball has a 100% chance to slow target's movement by 25%
+
:Ring of Fire has a 13% chance to stun all targets and deal +15% damage
 +
*;6
 +
:Ring of Fire has a 15% chance to stun all targets and deal +18% damage
 +
*;7
 +
:Ring of Fire has a 17% chance to stun all targets and deal +21% damage
 +
*;8
 +
:Ring of Fire has a 20% chance to stun all targets and deal +24% damage
 +
*;9
 +
:Ring of Fire has a 23% chance to stun all targets and deal +27% damage
 +
*;10
 +
:Ring of Fire has a 25% chance to stun all targets and deal +30% damage
 
}}
 
}}
 
|-
 
|-
|  || of Spider Freezing || Frostball deals +5 damage to Arachnids || {{Spoiler|
+
|  || of Fire Rings || Ring of Fire has a 33% chance to deal +60% damage || {{Spoiler|
 
*;2
 
*;2
:Frostball deals +10 damage to Arachnids
+
:Ring of Fire has a 33% chance to deal +70% damage
 
*;3
 
*;3
:Frostball deals +15 damage to Arachnids
+
:Ring of Fire has a 33% chance to deal +80% damage
 
*;4
 
*;4
:Frostball deals +20 damage to Arachnids
+
:Ring of Fire has a 33% chance to deal +90% damage
 
*;5
 
*;5
:Frostball deals +25 damage to Arachnids
+
:Ring of Fire has a 33% chance to deal +100% damage
 +
*;6
 +
:Ring of Fire has a 33% chance to deal +110% damage
 +
*;7
 +
:Ring of Fire has a 33% chance to deal +120% damage
 +
*;8
 +
:Ring of Fire has a 33% chance to deal +130% damage
 +
*;9
 +
:Ring of Fire has a 33% chance to deal +140% damage
 +
*;10
 +
:Ring of Fire has a 33% chance to deal +150% damage
 
}}
 
}}
 
|-
 
|-
|  || of Flame-Beast Freezing || Frostball deals +10 damage to creatures that are inherently on fire. || {{Spoiler|
+
|  || of Fiery Bolts || Fire Bolts deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Frostball deals +20 damage to creatures that are inherently on fire.
+
:Fire Bolts deals +20% damage
 
*;3
 
*;3
:Frostball deals +30 damage to creatures that are inherently on fire.
+
:Fire Bolts deals +30% damage
 
*;4
 
*;4
:Frostball deals +40 damage to creatures that are inherently on fire.
+
:Fire Bolts deals +40% damage
 
*;5
 
*;5
:Frostball deals +50 damage to creatures that are inherently on fire.
+
:Fire Bolts deals +50% damage
 
}}
 
}}
 
|-
 
|-
|  || of Freezewalls || Defensive Chill deals +5% damage || {{Spoiler|
+
|  || of Everlong Flames || Fire Bolts hit all targets within 23 meters (instead of 20) || {{Spoiler|
 
*;2
 
*;2
:Defensive Chill deals +10% damage
+
:Fire Bolts hit all targets within 26 meters (instead of 20)
 
*;3
 
*;3
:Defensive Chill deals +15% damage
+
:Fire Bolts hit all targets within 29 meters (instead of 20)
 
*;4
 
*;4
:Defensive Chill deals +20% damage
+
:Fire Bolts hit all targets within 32 meters (instead of 20)
 
*;5
 
*;5
:Defensive Chill deals +25% damage
+
:Fire Bolts hit all targets within 35 meters (instead of 20)
*;6
+
}}
:Defensive Chill deals +30% damage
+
|-
*;7
+
|  || of Drilling Fire Bolts || Fire Bolts deal +3 armor damage || {{Spoiler|
:Defensive Chill deals +35% damage
+
*;2
 +
:Fire Bolts deal +6 armor damage
 +
*;3
 +
:Fire Bolts deal +9 armor damage
 +
*;4
 +
:Fire Bolts deal +12 armor damage
 +
*;5
 +
:Fire Bolts deal +15 armor damage
 +
*;6
 +
:Fire Bolts deal +18 armor damage
 +
*;7
 +
:Fire Bolts deal +21 armor damage
 
*;8
 
*;8
:Defensive Chill deals +40% damage
+
:Fire Bolts deal +24 armor damage
 
*;9
 
*;9
:Defensive Chill deals +45% damage
+
:Fire Bolts deal +27 armor damage
 
*;10
 
*;10
:Defensive Chill deals +50% damage
+
:Fire Bolts deal +30 armor damage
 
}}
 
}}
 
|-
 
|-
| Freezeproof || || {MITIGATION_COLD}{1}{FireMagic} || {{Spoiler|
+
| || of Disruptive Fire Bolts || Fire Bolts has a 20% chance to deal +10% damage and knockback all targets || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_COLD}{2}{FireMagic}
+
:Fire Bolts has a 20% chance to deal +20% damage and knockback all targets
 
*;3
 
*;3
:{MITIGATION_COLD}{3}{FireMagic}
+
:Fire Bolts has a 20% chance to deal +30% damage and knockback all targets
 
*;4
 
*;4
:{MITIGATION_COLD}{4}{FireMagic}
+
:Fire Bolts has a 20% chance to deal +40% damage and knockback all targets
 
*;5
 
*;5
:{MITIGATION_COLD}{5}{FireMagic}
+
:Fire Bolts has a 20% chance to deal +50% damage and knockback all targets
 +
*;6
 +
:Fire Bolts has a 20% chance to deal +60% damage and knockback all targets
 +
*;7
 +
:Fire Bolts has a 20% chance to deal +70% damage and knockback all targets
 +
*;8
 +
:Fire Bolts has a 20% chance to deal +80% damage and knockback all targets
 +
*;9
 +
:Fire Bolts has a 20% chance to deal +90% damage and knockback all targets
 +
*;10
 +
:Fire Bolts has a 20% chance to deal +100% damage and knockback all targets
 
}}
 
}}
 
|-
 
|-
|  || of Icy Blood || You regain 5 health when using Defensive Burst or Defensive Chill || {{Spoiler|
+
|  || of Calefaction || Calefaction deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:You regain 8 health when using Defensive Burst or Defensive Chill
+
:Calefaction deals +20% damage
 
*;3
 
*;3
:You regain 11 health when using Defensive Burst or Defensive Chill
+
:Calefaction deals +30% damage
 
*;4
 
*;4
:You regain 14 health when using Defensive Burst or Defensive Chill
+
:Calefaction deals +40% damage
 
*;5
 
*;5
:You regain 17 health when using Defensive Burst or Defensive Chill
+
:Calefaction deals +50% damage
 
*;6
 
*;6
:You regain 20 health when using Defensive Burst or Defensive Chill
+
:Calefaction deals +60% damage
 
*;7
 
*;7
:You regain 23 health when using Defensive Burst or Defensive Chill
+
:Calefaction deals +70% damage
 
*;8
 
*;8
:You regain 26 health when using Defensive Burst or Defensive Chill
+
:Calefaction deals +80% damage
 
*;9
 
*;9
:You regain 29 health when using Defensive Burst or Defensive Chill
+
:Calefaction deals +90% damage
 
*;10
 
*;10
:You regain 32 health when using Defensive Burst or Defensive Chill
+
:Calefaction deals +100% damage
 
}}
 
}}
|}
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 
|+<div align="left"><h3>Unarmed Effects</h3></div>
 
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
 
|-
 
|-
| Martial || of Deadly Fists || {MOD_SKILL_UNARMED}{0.15} || {{Spoiler|
+
| || of Nuclear Calefaction || Calefaction has a 10% chance to deal +30% damage and stun the target || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_UNARMED}{0.2}
+
:Calefaction has a 10% chance to deal +60% damage and stun the target
 
*;3
 
*;3
:{MOD_SKILL_UNARMED}{0.25}
+
:Calefaction has a 10% chance to deal +90% damage and stun the target
 
*;4
 
*;4
:{MOD_SKILL_UNARMED}{0.3}
+
:Calefaction has a 15% chance to deal +120% damage and stun the target
 
*;5
 
*;5
:{MOD_SKILL_UNARMED}{0.35}
+
:Calefaction has a 15% chance to deal +150% damage and stun the target
 
*;6
 
*;6
:{MOD_SKILL_UNARMED}{0.4}
+
:Calefaction has a 15% chance to deal +180% damage and stun the target
 +
*;7
 +
:Calefaction has a 20% chance to deal +210% damage and stun the target
 +
*;8
 +
:Calefaction has a 20% chance to deal +240% damage and stun the target
 +
*;9
 +
:Calefaction has a 20% chance to deal +270% damage and stun the target
 +
*;10
 +
:Calefaction has a 20% chance to deal +300% damage and stun the target
 
}}
 
}}
 
|-
 
|-
| Punching || of Punches || Punch and Jab attacks deal +2 damage || {{Spoiler|
+
| || || Calefaction restores 7 Health || {{Spoiler|
 
*;2
 
*;2
:Punch and Jab attacks deal +4 damage
+
:Calefaction restores 14 Health
 
*;3
 
*;3
:Punch and Jab attacks deal +6 damage
+
:Calefaction restores 21 Health
 
*;4
 
*;4
:Punch and Jab attacks deal +10 damage
+
:Calefaction restores 28 Health
 
*;5
 
*;5
:Punch and Jab attacks deal +15 damage
+
:Calefaction restores 35 Health
 
*;6
 
*;6
:Punch and Jab attacks deal +20 damage
+
:Calefaction restores 42 Health
 +
*;7
 +
:Calefaction restores 49 Health
 +
*;8
 +
:Calefaction restores 56 Health
 +
*;9
 +
:Calefaction restores 63 Health
 +
*;10
 +
:Calefaction restores 70 Health
 
}}
 
}}
 
|-
 
|-
|  || of Refreshing Punches || You regain 2 health whenever you use Punch or Jab || {{Spoiler|
+
|  || of Delayed Eruption || Calefaction causes 8 additional damage after a 20 second delay || {{Spoiler|
 
*;2
 
*;2
:You regain 4 health whenever you use Punch or Jab
+
:Calefaction causes 16 additional damage after a 20 second delay
 
*;3
 
*;3
:You regain 6 health whenever you use Punch or Jab
+
:Calefaction causes 24 additional damage after a 20 second delay
 
*;4
 
*;4
:You regain 8 health whenever you use Punch or Jab
+
:Calefaction causes 32 additional damage after a 20 second delay
 
*;5
 
*;5
:You regain 10 health whenever you use Punch or Jab
+
:Calefaction causes 40 additional damage after a 20 second delay
 
*;6
 
*;6
:You regain 14 health whenever you use Punch or Jab
+
:Calefaction causes 48 additional damage after a 20 second delay
 +
*;7
 +
:Calefaction causes 56 additional damage after a 20 second delay
 +
*;8
 +
:Calefaction causes 64 additional damage after a 20 second delay
 +
*;9
 +
:Calefaction causes 72 additional damage after a 20 second delay
 +
*;10
 +
:Calefaction causes 80 additional damage after a 20 second delay
 
}}
 
}}
 
|-
 
|-
|  || of Armor Punching || Punch and Jab attacks deal +3 armor damage || {{Spoiler|
+
|  || of Frosty Balls || Frostball deals +7% damage || {{Spoiler|
 
*;2
 
*;2
:Punch and Jab attacks deal +5 armor damage
+
:Frostball deals +14% damage
 
*;3
 
*;3
:Punch and Jab attacks deal +7 armor damage
+
:Frostball deals +21% damage
 
*;4
 
*;4
:Punch and Jab attacks deal +10 armor damage
+
:Frostball deals +28% damage
 
*;5
 
*;5
:Punch and Jab attacks deal +14 armor damage
+
:Frostball deals +35% damage
 
*;6
 
*;6
:Punch and Jab attacks deal +18 armor damage
+
:Frostball deals +42% damage
 
*;7
 
*;7
:Punch and Jab attacks deal +22 armor damage
+
:Frostball deals +49% damage
 
*;8
 
*;8
:Punch and Jab attacks deal +26 armor damage
+
:Frostball deals +56% damage
 
*;9
 
*;9
:Punch and Jab attacks deal +30 armor damage
+
:Frostball deals +63% damage
 
*;10
 
*;10
:Punch and Jab attacks deal +34 armor damage
+
:Frostball deals +70% damage
*;11
 
:Punch and Jab attacks deal +38 armor damage
 
*;12
 
:Punch and Jab attacks deal +42 armor damage
 
 
}}
 
}}
 
|-
 
|-
|  || of Naked Fury || All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left || {{Spoiler|
+
|  || of Frost Waves || Frostball has a 5% chance to target all enemies within 30 meters || {{Spoiler|
 
*;2
 
*;2
:All Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
+
:Frostball has a 8% chance to target all enemies within 30 meters
 
*;3
 
*;3
:All Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
+
:Frostball has a 10% chance to target all enemies within 30 meters
 
*;4
 
*;4
:All Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
+
:Frostball has a 13% chance to target all enemies within 30 meters
 
*;5
 
*;5
:All Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
+
:Frostball has a 15% chance to target all enemies within 30 meters
 
*;6
 
*;6
:All Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
+
:Frostball has a 18% chance to target all enemies within 30 meters
 
*;7
 
*;7
:All Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
+
:Frostball has a 20% chance to target all enemies within 30 meters
 
*;8
 
*;8
:All Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
+
:Frostball has a 23% chance to target all enemies within 30 meters
 
*;9
 
*;9
:All Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
+
:Frostball has a 25% chance to target all enemies within 30 meters
 
*;10
 
*;10
:All Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
+
:Frostball has a 28% chance to target all enemies within 30 meters
*;11
 
:All Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
 
*;12
 
:All Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
 
 
}}
 
}}
 
|-
 
|-
|  || of Armor Hatred || All Unarmed attacks deal +2 Armor damage || {{Spoiler|
+
|  || of Stiffening Winds || Frostball has a 20% chance to slow target's movement by 25% || {{Spoiler|
 
*;2
 
*;2
:All Unarmed attacks deal +4 Armor damage
+
:Frostball has a 40% chance to slow target's movement by 25%
 
*;3
 
*;3
:All Unarmed attacks deal +6 Armor damage
+
:Frostball has a 60% chance to slow target's movement by 25%
 
*;4
 
*;4
:All Unarmed attacks deal +8 Armor damage
+
:Frostball has a 80% chance to slow target's movement by 25%
 +
*;5
 +
:Frostball has a 100% chance to slow target's movement by 25%
 +
}}
 +
|-
 +
|  || of Spider Freezing || Frostball deals +5 damage to Arachnids || {{Spoiler|
 +
*;2
 +
:Frostball deals +10 damage to Arachnids
 +
*;3
 +
:Frostball deals +15 damage to Arachnids
 +
*;4
 +
:Frostball deals +20 damage to Arachnids
 +
*;5
 +
:Frostball deals +25 damage to Arachnids
 +
}}
 +
|-
 +
|  || of Flame-Beast Freezing || Frostball deals +10 damage to creatures that are inherently on fire. || {{Spoiler|
 +
*;2
 +
:Frostball deals +20 damage to creatures that are inherently on fire.
 +
*;3
 +
:Frostball deals +30 damage to creatures that are inherently on fire.
 +
*;4
 +
:Frostball deals +40 damage to creatures that are inherently on fire.
 
*;5
 
*;5
:All Unarmed attacks deal +10 Armor damage
+
:Frostball deals +50 damage to creatures that are inherently on fire.
 
}}
 
}}
 
|-
 
|-
|  || of Goblin Hatred || Punch and Jab attacks deal +2 damage versus goblins || {{Spoiler|
+
|  || of Freezewalls || Defensive Chill deals +5% damage || {{Spoiler|
 
*;2
 
*;2
:Punch and Jab attacks deal +4 damage versus goblins
+
:Defensive Chill deals +10% damage
 
*;3
 
*;3
:Punch and Jab attacks deal +6 damage versus goblins
+
:Defensive Chill deals +15% damage
 
*;4
 
*;4
:Punch and Jab attacks deal +8 damage versus goblins
+
:Defensive Chill deals +20% damage
 
*;5
 
*;5
:Punch and Jab attacks deal +10 damage versus goblins
+
:Defensive Chill deals +25% damage
 
*;6
 
*;6
:Punch and Jab attacks deal +13 damage versus goblins
+
:Defensive Chill deals +30% damage
 
*;7
 
*;7
:Punch and Jab attacks deal +16 damage versus goblins
+
:Defensive Chill deals +35% damage
 
*;8
 
*;8
:Punch and Jab attacks deal +19 damage versus goblins
+
:Defensive Chill deals +40% damage
 
*;9
 
*;9
:Punch and Jab attacks deal +21 damage versus goblins
+
:Defensive Chill deals +45% damage
 
*;10
 
*;10
:Punch and Jab attacks deal +24 damage versus goblins
+
:Defensive Chill deals +50% damage
 +
}}
 +
|-
 +
| Freezeproof ||  || {MITIGATION_COLD}{1}{FireMagic} || {{Spoiler|
 +
*;2
 +
:{MITIGATION_COLD}{2}{FireMagic}
 +
*;3
 +
:{MITIGATION_COLD}{3}{FireMagic}
 +
*;4
 +
:{MITIGATION_COLD}{4}{FireMagic}
 +
*;5
 +
:{MITIGATION_COLD}{5}{FireMagic}
 
}}
 
}}
 
|-
 
|-
|  || of Punch-Shielding || Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
+
|  || of Icy Blood || You regain 5 Armor when using Defensive Burst or Defensive Chill || {{Spoiler|
 
*;2
 
*;2
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:You regain 8 Armor when using Defensive Burst or Defensive Chill
 
*;3
 
*;3
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:You regain 11 Armor when using Defensive Burst or Defensive Chill
 
*;4
 
*;4
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:You regain 14 Armor when using Defensive Burst or Defensive Chill
 
*;5
 
*;5
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:You regain 17 Armor when using Defensive Burst or Defensive Chill
 
*;6
 
*;6
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:You regain 20 Armor when using Defensive Burst or Defensive Chill
 
*;7
 
*;7
:Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:You regain 23 Armor when using Defensive Burst or Defensive Chill
 
*;8
 
*;8
:Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:You regain 26 Armor when using Defensive Burst or Defensive Chill
 
*;9
 
*;9
:Punch and Jab attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:You regain 29 Armor when using Defensive Burst or Defensive Chill
 
*;10
 
*;10
:Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:You regain 32 Armor when using Defensive Burst or Defensive Chill
*;11
 
:Punch and Jab attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;12
 
:Punch and Jab attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
 
}}
 
}}
 
|-
 
|-
|  || of Pain-Reflection || Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|
+
|  || of Frozen Fortitude || Defensive Chill grants you 5% chance to ignore Knockback effects for 7 seconds || {{Spoiler|
 
*;2
 
*;2
:Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds
 
*;3
 
*;3
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds
 
*;4
 
*;4
:Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Defensive Chill grants you 20% chance to ignore Knockback effects for 7 seconds
 
*;5
 
*;5
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Defensive Chill grants you 25% chance to ignore Knockback effects for 7 seconds
 
*;6
 
*;6
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Defensive Chill grants you 30% chance to ignore Knockback effects for 7 seconds
 
*;7
 
*;7
:Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
 
*;8
 
*;8
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Defensive Chill grants you 40% chance to ignore Knockback effects for 7 seconds
 
*;9
 
*;9
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Defensive Chill grants you 45% chance to ignore Knockback effects for 7 seconds
 
*;10
 
*;10
:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Defensive Chill grants you 50% chance to ignore Knockback effects for 7 seconds
*;11
 
:Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;12
 
:Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
 
}}
 
}}
 
|-
 
|-
|  || of Angst Fists || Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. || {{Spoiler|
+
|  || || Fire Walls deal +1 damage per hit || {{Spoiler|
 
*;2
 
*;2
:Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.
+
:Fire Walls deal +2 damage per hit
 
*;3
 
*;3
:Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.
+
:Fire Walls deal +3 damage per hit
 
*;4
 
*;4
:Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.
+
:Fire Walls deal +4 damage per hit
 
*;5
 
*;5
:Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.
+
:Fire Walls deal +5 damage per hit
 
*;6
 
*;6
:Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.
+
:Fire Walls deal +6 damage per hit
 
*;7
 
*;7
:Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.
+
:Fire Walls deal +7 damage per hit
 
*;8
 
*;8
:Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.
+
:Fire Walls deal +8 damage per hit
 
*;9
 
*;9
:Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.
+
:Fire Walls deal +9 damage per hit
 
*;10
 
*;10
:Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.
+
:Fire Walls deal +10 damage per hit
*;11
 
:Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab.
 
*;12
 
:Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.
 
 
}}
 
}}
 
|-
 
|-
| Anti-Darkness ||  || 5% of any Darkness damage you take is reflected back in your next Punch or Jab. || {{Spoiler|
+
| ||  || Fire Walls have +15 Max Health || {{Spoiler|
 
*;2
 
*;2
:10% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Fire Walls have +30 Max Health
 
*;3
 
*;3
:15% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Fire Walls have +45 Max Health
 
*;4
 
*;4
:20% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Fire Walls have +60 Max Health
 
*;5
 
*;5
:25% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Fire Walls have +75 Max Health
 
*;6
 
*;6
:30% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Fire Walls have +90 Max Health
 
*;7
 
*;7
:35% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Fire Walls have +105 Max Health
 
*;8
 
*;8
:40% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Fire Walls have +120 Max Health
 
*;9
 
*;9
:45% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Fire Walls have +135 Max Health
 
*;10
 
*;10
:50% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Fire Walls have +150 Max Health
*;11
 
:55% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;12
 
:60% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
 
}}
 
}}
 
|-
 
|-
| Uncrushable || of Crush-Defense || {MITIGATION_CRUSHING}{1}{Unarmed} || {{Spoiler|
+
| || || Fire Walls generate aggro as if they did +20% additional damage per hit || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_CRUSHING}{2}{Unarmed}
+
:Fire Walls generate aggro as if they did +40% additional damage per hit
 
*;3
 
*;3
:{MITIGATION_CRUSHING}{3}{Unarmed}
+
:Fire Walls generate aggro as if they did +60% additional damage per hit
 
*;4
 
*;4
:{MITIGATION_CRUSHING}{4}{Unarmed}
+
:Fire Walls generate aggro as if they did +80% additional damage per hit
 
*;5
 
*;5
:{MITIGATION_CRUSHING}{5}{Unarmed}
+
:Fire Walls generate aggro as if they did +100% additional damage per hit
 
*;6
 
*;6
:{MITIGATION_CRUSHING}{6}{Unarmed}
+
:Fire Walls generate aggro as if they did +120% additional damage per hit
 
*;7
 
*;7
:{MITIGATION_CRUSHING}{7}{Unarmed}
+
:Fire Walls generate aggro as if they did +140% additional damage per hit
 
*;8
 
*;8
:{MITIGATION_CRUSHING}{8}{Unarmed}
+
:Fire Walls generate aggro as if they did +160% additional damage per hit
 
*;9
 
*;9
:{MITIGATION_CRUSHING}{9}{Unarmed}
+
:Fire Walls generate aggro as if they did +180% additional damage per hit
 
*;10
 
*;10
:{MITIGATION_CRUSHING}{10}{Unarmed}
+
:Fire Walls generate aggro as if they did +200% additional damage per hit
*;11
 
:{MITIGATION_CRUSHING}{11}{Unarmed}
 
*;12
 
:{MITIGATION_CRUSHING}{12}{Unarmed}
 
 
}}
 
}}
 +
|}
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Unarmed Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
| Unflappable || of Mind-Defense || {MITIGATION_PSYCHIC}{1}{Unarmed} || {{Spoiler|
+
| Martial || of Deadly Fists || {MOD_SKILL_UNARMED}{0.15} || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_PSYCHIC}{2}{Unarmed}
+
:{MOD_SKILL_UNARMED}{0.2}
 
*;3
 
*;3
:{MITIGATION_PSYCHIC}{3}{Unarmed}
+
:{MOD_SKILL_UNARMED}{0.25}
 
*;4
 
*;4
:{MITIGATION_PSYCHIC}{4}{Unarmed}
+
:{MOD_SKILL_UNARMED}{0.3}
 
*;5
 
*;5
:{MITIGATION_PSYCHIC}{5}{Unarmed}
+
:{MOD_SKILL_UNARMED}{0.35}
 
*;6
 
*;6
:{MITIGATION_PSYCHIC}{6}{Unarmed}
+
:{MOD_SKILL_UNARMED}{0.4}
 
}}
 
}}
 
|-
 
|-
| Martial Artist's || || {MOD_SKILL_UNARMED}{0.01} || {{Spoiler|
+
| Punching || of Punches || Punch and Jab attacks deal +2 damage || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_UNARMED}{0.02}
+
:Punch and Jab attacks deal +4 damage
 
*;3
 
*;3
:{MOD_SKILL_UNARMED}{0.03}
+
:Punch and Jab attacks deal +6 damage
 
*;4
 
*;4
:{MOD_SKILL_UNARMED}{0.04}
+
:Punch and Jab attacks deal +10 damage
 +
*;5
 +
:Punch and Jab attacks deal +15 damage
 +
*;6
 +
:Punch and Jab attacks deal +20 damage
 +
}}
 +
|-
 +
|  || of Refreshing Punches || You regain 2 health whenever you use Punch or Jab || {{Spoiler|
 +
*;2
 +
:You regain 4 health whenever you use Punch or Jab
 +
*;3
 +
:You regain 6 health whenever you use Punch or Jab
 +
*;4
 +
:You regain 8 health whenever you use Punch or Jab
 
*;5
 
*;5
:{MOD_SKILL_UNARMED}{0.05}
+
:You regain 10 health whenever you use Punch or Jab
 
*;6
 
*;6
:{MOD_SKILL_UNARMED}{0.06}
+
:You regain 14 health whenever you use Punch or Jab
 
}}
 
}}
 
|-
 
|-
| Kicking || of Kicking || All kick attacks (even animal kicks!) deal +1 damage || {{Spoiler|
+
| || of Armor Punching || Punch and Jab attacks deal +3 armor damage || {{Spoiler|
 
*;2
 
*;2
:All kick attacks (even animal kicks!) deal +2 damage
+
:Punch and Jab attacks deal +5 armor damage
 
*;3
 
*;3
:All kick attacks (even animal kicks!) deal +3 damage
+
:Punch and Jab attacks deal +7 armor damage
 
*;4
 
*;4
:All kick attacks (even animal kicks!) deal +4 damage
+
:Punch and Jab attacks deal +10 armor damage
 
*;5
 
*;5
:All kick attacks (even animal kicks!) deal +6 damage
+
:Punch and Jab attacks deal +14 armor damage
 
*;6
 
*;6
:All kick attacks (even animal kicks!) deal +8 damage
+
:Punch and Jab attacks deal +18 armor damage
 
*;7
 
*;7
:All kick attacks (even animal kicks!) deal +10 damage
+
:Punch and Jab attacks deal +22 armor damage
 
*;8
 
*;8
:All kick attacks (even animal kicks!) deal +12 damage
+
:Punch and Jab attacks deal +26 armor damage
 
*;9
 
*;9
:All kick attacks (even animal kicks!) deal +14 damage
+
:Punch and Jab attacks deal +30 armor damage
 
*;10
 
*;10
:All kick attacks (even animal kicks!) deal +17 damage
+
:Punch and Jab attacks deal +34 armor damage
 
*;11
 
*;11
:All kick attacks (even animal kicks!) deal +20 damage
+
:Punch and Jab attacks deal +38 armor damage
 
*;12
 
*;12
:All kick attacks (even animal kicks!) deal +24 damage
+
:Punch and Jab attacks deal +42 armor damage
 
}}
 
}}
 
|-
 
|-
| Aerobic || || You regain 5 Health whenever you use a kick (from any skill!) || {{Spoiler|
+
| || of Naked Fury || All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left || {{Spoiler|
 
*;2
 
*;2
:You regain 10 Health whenever you use a kick (from any skill!)
+
:All Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
 
*;3
 
*;3
:You regain 15 Health whenever you use a kick (from any skill!)
+
:All Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
 
*;4
 
*;4
:You regain 20 Health whenever you use a kick (from any skill!)
+
:All Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
 
*;5
 
*;5
:You regain 25 Health whenever you use a kick (from any skill!)
+
:All Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
 
*;6
 
*;6
:You regain 30 Health whenever you use a kick (from any skill!)
+
:All Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
 
*;7
 
*;7
:You regain 35 Health whenever you use a kick (from any skill!)
+
:All Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
 
*;8
 
*;8
:You regain 40 Health whenever you use a kick (from any skill!)
+
:All Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
 
*;9
 
*;9
:You regain 45 Health whenever you use a kick (from any skill!)
+
:All Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
 
*;10
 
*;10
:You regain 50 Health whenever you use a kick (from any skill!)
+
:All Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
 
*;11
 
*;11
:You regain 55 Health whenever you use a kick (from any skill!)
+
:All Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
 
*;12
 
*;12
:You regain 60 Health whenever you use a kick (from any skill!)
+
:All Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
 
}}
 
}}
 
|-
 
|-
| Ankle-Kicking || of Ankle-Kicking || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% || {{Spoiler|
+
| || of Armor Hatred || All Unarmed attacks deal +2 Armor damage || {{Spoiler|
 
*;2
 
*;2
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%
+
:All Unarmed attacks deal +4 Armor damage
 
*;3
 
*;3
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%
+
:All Unarmed attacks deal +6 Armor damage
 
*;4
 
*;4
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25%
+
:All Unarmed attacks deal +8 Armor damage
 
*;5
 
*;5
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25%
+
:All Unarmed attacks deal +10 Armor damage
 
}}
 
}}
 
|-
 
|-
| Knee-Shattering || of Knee-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% || {{Spoiler|
+
| || of Goblin Hatred || Punch and Jab attacks deal +2 damage versus goblins || {{Spoiler|
 
*;2
 
*;2
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%
+
:Punch and Jab attacks deal +4 damage versus goblins
 
*;3
 
*;3
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45%
+
:Punch and Jab attacks deal +6 damage versus goblins
 
*;4
 
*;4
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45%
+
:Punch and Jab attacks deal +8 damage versus goblins
 
*;5
 
*;5
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45%
+
:Punch and Jab attacks deal +10 damage versus goblins
 +
*;6
 +
:Punch and Jab attacks deal +13 damage versus goblins
 +
*;7
 +
:Punch and Jab attacks deal +16 damage versus goblins
 +
*;8
 +
:Punch and Jab attacks deal +19 damage versus goblins
 +
*;9
 +
:Punch and Jab attacks deal +21 damage versus goblins
 +
*;10
 +
:Punch and Jab attacks deal +24 damage versus goblins
 
}}
 
}}
 
|-
 
|-
| Hip-Shattering || of Hip-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% || {{Spoiler|
+
| || of Punch-Shielding || Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
 
*;2
 
*;2
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%
+
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;3
 
*;3
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75%
+
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;4
 
*;4
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75%
+
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;5
 
*;5
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75%
+
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
}}
 
|-
 
|  || of Kicking While Nude || Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left || {{Spoiler|
 
*;2
 
:Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
 
*;3
 
:Any kick attack (including animal kicks!) deals +35% damage when you have 33% or less of your Armor left
 
*;4
 
:Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left
 
*;5
 
:Any kick attack (including animal kicks!) deals +45% damage when you have 33% or less of your Armor left
 
 
*;6
 
*;6
:Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left
+
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;7
 
*;7
:Any kick attack (including animal kicks!) deals +55% damage when you have 33% or less of your Armor left
+
:Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;8
 
*;8
:Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left
+
:Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;9
 
*;9
:Any kick attack (including animal kicks!) deals +65% damage when you have 33% or less of your Armor left
+
:Punch and Jab attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;10
 
*;10
:Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left
+
:Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;11
 
*;11
:Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left
+
:Punch and Jab attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;12
 
*;12
:Any kick attack (including animal kicks!) deals +85% damage when you have 33% or less of your Armor left
+
:Punch and Jab attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
}}
 
}}
 
|-
 
|-
|  || of Kicking Away Toxins || Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|
+
|  || of Pain-Reflection || Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|
 
*;2
 
*;2
:Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;3
 
*;3
:Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;4
 
*;4
:Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;5
 
*;5
:Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;6
 
*;6
:Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;7
 
*;7
:Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;8
 
*;8
:Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;9
 
*;9
:Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;10
 
*;10
:Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;11
 
*;11
:Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;12
 
*;12
:Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
}}
 
}}
 
|-
 
|-
|  || of Reckless Barrages || Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage || {{Spoiler|
+
|  || of Angst Fists || Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. || {{Spoiler|
 
*;2
 
*;2
:Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.
 
*;3
 
*;3
:Barrage and Headbutt hit all enemies within 5 meters and deal +15% damage
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.
 
*;4
 
*;4
:Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.
 
*;5
 
*;5
:Barrage and Headbutt hit all enemies within 5 meters and deal +25% damage
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.
 
*;6
 
*;6
:Barrage and Headbutt hit all enemies within 5 meters and deal +30% damage
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.
 
*;7
 
*;7
:Barrage and Headbutt hit all enemies within 5 meters and deal +35% damage
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.
 
*;8
 
*;8
:Barrage and Headbutt hit all enemies within 5 meters and deal +40% damage
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.
 
*;9
 
*;9
:Barrage and Headbutt hit all enemies within 5 meters and deal +45% damage
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.
 
*;10
 
*;10
:Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.
 
*;11
 
*;11
:Barrage and Headbutt hit all enemies within 5 meters and deal +55% damage
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab.
 
*;12
 
*;12
:Barrage and Headbutt hit all enemies within 5 meters and deal +60% damage
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.
 
}}
 
}}
 
|-
 
|-
| Mindfist ||  || Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds || {{Spoiler|
+
| Anti-Darkness ||  || 5% of any Darkness damage you take is reflected back in your next Punch or Jab. || {{Spoiler|
 
*;2
 
*;2
:Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds
+
:10% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;3
 
*;3
:Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds
+
:15% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;4
 
*;4
:Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds
+
:20% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;5
 
*;5
:Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds
+
:25% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;6
 
*;6
:Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds
+
:30% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
*;7
 +
:35% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
*;8
 +
:40% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
*;9
 +
:45% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
*;10
 +
:50% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
*;11
 +
:55% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
*;12
 +
:60% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
}}
 
}}
 
|-
 
|-
| || of Barrage Bubbles || Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). || {{Spoiler|
+
| Uncrushable || of Crush-Defense || {MITIGATION_CRUSHING}{1}{Unarmed} || {{Spoiler|
 
*;2
 
*;2
:Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:{MITIGATION_CRUSHING}{2}{Unarmed}
 
*;3
 
*;3
:Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:{MITIGATION_CRUSHING}{3}{Unarmed}
 
*;4
 
*;4
:Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:{MITIGATION_CRUSHING}{4}{Unarmed}
 
*;5
 
*;5
:Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:{MITIGATION_CRUSHING}{5}{Unarmed}
 
*;6
 
*;6
:Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:{MITIGATION_CRUSHING}{6}{Unarmed}
 
*;7
 
*;7
:Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:{MITIGATION_CRUSHING}{7}{Unarmed}
 
*;8
 
*;8
:Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:{MITIGATION_CRUSHING}{8}{Unarmed}
 
*;9
 
*;9
:Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:{MITIGATION_CRUSHING}{9}{Unarmed}
 
*;10
 
*;10
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:{MITIGATION_CRUSHING}{10}{Unarmed}
 
*;11
 
*;11
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:{MITIGATION_CRUSHING}{11}{Unarmed}
 
*;12
 
*;12
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:{MITIGATION_CRUSHING}{12}{Unarmed}
 
}}
 
}}
 
|-
 
|-
| || of Deadly Barrages || Barrage and Headbutt deal +7% damage || {{Spoiler|
+
| Unflappable || of Mind-Defense || {MITIGATION_PSYCHIC}{1}{Unarmed} || {{Spoiler|
 
*;2
 
*;2
:Barrage and Headbutt deal +14% damage
+
:{MITIGATION_PSYCHIC}{2}{Unarmed}
 
*;3
 
*;3
:Barrage and Headbutt deal +21% damage
+
:{MITIGATION_PSYCHIC}{3}{Unarmed}
 
*;4
 
*;4
:Barrage and Headbutt deal +28% damage
+
:{MITIGATION_PSYCHIC}{4}{Unarmed}
 
*;5
 
*;5
:Barrage and Headbutt deal +35% damage
+
:{MITIGATION_PSYCHIC}{5}{Unarmed}
 
*;6
 
*;6
:Barrage and Headbutt deal +42% damage
+
:{MITIGATION_PSYCHIC}{6}{Unarmed}
*;7
 
:Barrage and Headbutt deal +49% damage
 
*;8
 
:Barrage and Headbutt deal +56% damage
 
*;9
 
:Barrage and Headbutt deal +63% damage
 
*;10
 
:Barrage and Headbutt deal +70% damage
 
*;11
 
:Barrage and Headbutt deal +77% damage
 
*;12
 
:Barrage and Headbutt deal +85% damage
 
 
}}
 
}}
 
|-
 
|-
| || of Fiery Barrages || Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|
+
| Martial Artist's || || {MOD_SKILL_UNARMED}{0.01} || {{Spoiler|
 
*;2
 
*;2
:Barrage and Headbutt attacks have a 40% chance to ignite the target, causing them to take 30 damage over 20 seconds
+
:{MOD_SKILL_UNARMED}{0.02}
 
*;3
 
*;3
:Barrage and Headbutt attacks have a 60% chance to ignite the target, causing them to take 35 damage over 20 seconds
+
:{MOD_SKILL_UNARMED}{0.03}
 
*;4
 
*;4
:Barrage and Headbutt attacks have a 80% chance to ignite the target, causing them to take 40 damage over 20 seconds
+
:{MOD_SKILL_UNARMED}{0.04}
 
*;5
 
*;5
:Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 45 damage over 20 seconds
+
:{MOD_SKILL_UNARMED}{0.05}
 
*;6
 
*;6
:Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds
+
:{MOD_SKILL_UNARMED}{0.06}
 
}}
 
}}
 
|-
 
|-
| || of Armor Barrages || Barrage and Headbutt deal +4 armor damage || {{Spoiler|
+
| Kicking || of Kicking || All kick attacks (even animal kicks!) deal +1 damage || {{Spoiler|
 
*;2
 
*;2
:Barrage and Headbutt deal +8 armor damage
+
:All kick attacks (even animal kicks!) deal +2 damage
 
*;3
 
*;3
:Barrage and Headbutt deal +12 armor damage
+
:All kick attacks (even animal kicks!) deal +3 damage
 
*;4
 
*;4
:Barrage and Headbutt deal +16 armor damage
+
:All kick attacks (even animal kicks!) deal +4 damage
 
*;5
 
*;5
:Barrage and Headbutt deal +20 armor damage
+
:All kick attacks (even animal kicks!) deal +6 damage
 
*;6
 
*;6
:Barrage and Headbutt deal +24 armor damage
+
:All kick attacks (even animal kicks!) deal +8 damage
 
*;7
 
*;7
:Barrage and Headbutt deal +28 armor damage
+
:All kick attacks (even animal kicks!) deal +10 damage
 
*;8
 
*;8
:Barrage and Headbutt deal +32 armor damage
+
:All kick attacks (even animal kicks!) deal +12 damage
 
*;9
 
*;9
:Barrage and Headbutt deal +36 armor damage
+
:All kick attacks (even animal kicks!) deal +14 damage
 
*;10
 
*;10
:Barrage and Headbutt deal +40 armor damage
+
:All kick attacks (even animal kicks!) deal +17 damage
 
*;11
 
*;11
:Barrage and Headbutt deal +45 armor damage
+
:All kick attacks (even animal kicks!) deal +20 damage
 
*;12
 
*;12
:Barrage and Headbutt deal +50 armor damage
+
:All kick attacks (even animal kicks!) deal +24 damage
 
}}
 
}}
 
|-
 
|-
| || of Healthy Barrages || Barrage and Headbutt heal you for 4 health || {{Spoiler|
+
| Platefooted || || You regain 5 Armor whenever you use a kick (from any skill!) || {{Spoiler|
 
*;2
 
*;2
:Barrage and Headbutt heal you for 8 health
+
:You regain 10 Armor whenever you use a kick (from any skill!)
 
*;3
 
*;3
:Barrage and Headbutt heal you for 12 health
+
:You regain 15 Armor whenever you use a kick (from any skill!)
 
*;4
 
*;4
:Barrage and Headbutt heal you for 16 health
+
:You regain 20 Armor whenever you use a kick (from any skill!)
 
*;5
 
*;5
:Barrage and Headbutt heal you for 20 health
+
:You regain 25 Armor whenever you use a kick (from any skill!)
 
*;6
 
*;6
:Barrage and Headbutt heal you for 24 health
+
:You regain 30 Armor whenever you use a kick (from any skill!)
 
*;7
 
*;7
:Barrage and Headbutt heal you for 28 health
+
:You regain 35 Armor whenever you use a kick (from any skill!)
 
*;8
 
*;8
:Barrage and Headbutt heal you for 32 health
+
:You regain 40 Armor whenever you use a kick (from any skill!)
 
*;9
 
*;9
:Barrage and Headbutt heal you for 36 health
+
:You regain 45 Armor whenever you use a kick (from any skill!)
 
*;10
 
*;10
:Barrage and Headbutt heal you for 40 health
+
:You regain 50 Armor whenever you use a kick (from any skill!)
 
*;11
 
*;11
:Barrage and Headbutt heal you for 44 health
+
:You regain 55 Armor whenever you use a kick (from any skill!)
 
*;12
 
*;12
:Barrage and Headbutt heal you for 48 health
+
:You regain 60 Armor whenever you use a kick (from any skill!)
 
}}
 
}}
 
|-
 
|-
| || of Hip Throwing || Hip Throw and Bodyslam deal +5% damage || {{Spoiler|
+
| Ankle-Kicking || of Ankle-Kicking || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% || {{Spoiler|
 
*;2
 
*;2
:Hip Throw and Bodyslam deal +10% damage
+
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%
 
*;3
 
*;3
:Hip Throw and Bodyslam deal +15% damage
+
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%
 
*;4
 
*;4
:Hip Throw and Bodyslam deal +20% damage
+
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25%
 
*;5
 
*;5
:Hip Throw and Bodyslam deal +25% damage
+
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25%
*;6
+
}}
:Hip Throw and Bodyslam deal +30% damage
+
|-
*;7
+
| Knee-Shattering || of Knee-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% || {{Spoiler|
:Hip Throw and Bodyslam deal +35% damage
+
*;2
*;8
+
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%
:Hip Throw and Bodyslam deal +40% damage
+
*;3
*;9
+
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45%
:Hip Throw and Bodyslam deal +45% damage
+
*;4
*;10
+
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45%
:Hip Throw and Bodyslam deal +50% damage
+
*;5
*;11
+
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45%
:Hip Throw and Bodyslam deal +55% damage
+
}}
*;12
+
|-
:Hip Throw and Bodyslam deal +60% damage
+
| Hip-Shattering || of Hip-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% || {{Spoiler|
 +
*;2
 +
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%
 +
*;3
 +
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75%
 +
*;4
 +
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75%
 +
*;5
 +
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75%
 
}}
 
}}
 
|-
 
|-
|  || of Armor Tossing || Hip Throw and Bodyslam deal +5 armor damage || {{Spoiler|
+
|  || of Kicking While Nude || Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left || {{Spoiler|
 
*;2
 
*;2
:Hip Throw and Bodyslam deal +10 armor damage
+
:Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
 
*;3
 
*;3
:Hip Throw and Bodyslam deal +15 armor damage
+
:Any kick attack (including animal kicks!) deals +35% damage when you have 33% or less of your Armor left
 
*;4
 
*;4
:Hip Throw and Bodyslam deal +20 armor damage
+
:Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left
 
*;5
 
*;5
:Hip Throw and Bodyslam deal +25 armor damage
+
:Any kick attack (including animal kicks!) deals +45% damage when you have 33% or less of your Armor left
 
*;6
 
*;6
:Hip Throw and Bodyslam deal +30 armor damage
+
:Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left
 
*;7
 
*;7
:Hip Throw and Bodyslam deal +35 armor damage
+
:Any kick attack (including animal kicks!) deals +55% damage when you have 33% or less of your Armor left
 
*;8
 
*;8
:Hip Throw and Bodyslam deal +40 armor damage
+
:Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left
 
*;9
 
*;9
:Hip Throw and Bodyslam deal +45 armor damage
+
:Any kick attack (including animal kicks!) deals +65% damage when you have 33% or less of your Armor left
 
*;10
 
*;10
:Hip Throw and Bodyslam deal +50 armor damage
+
:Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left
 
*;11
 
*;11
:Hip Throw and Bodyslam deal +55 armor damage
+
:Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left
 
*;12
 
*;12
:Hip Throw and Bodyslam deal +60 armor damage
+
:Any kick attack (including animal kicks!) deals +85% damage when you have 33% or less of your Armor left
 
}}
 
}}
 
|-
 
|-
|  || of Anger Tossing || Hip Throw and Bodyslam attacks deplete target's Rage by 20 || {{Spoiler|
+
|  || of Kicking Away Toxins || Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|
 
*;2
 
*;2
:Hip Throw and Bodyslam attacks deplete target's Rage by 40
+
:Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;3
 
*;3
:Hip Throw and Bodyslam attacks deplete target's Rage by 60
+
:Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;4
 
*;4
:Hip Throw and Bodyslam attacks deplete target's Rage by 80
+
:Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;5
 
*;5
:Hip Throw and Bodyslam attacks deplete target's Rage by 100
+
:Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;6
 
*;6
:Hip Throw and Bodyslam attacks deplete target's Rage by 120
+
:Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;7
 
*;7
:Hip Throw and Bodyslam attacks deplete target's Rage by 140
+
:Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;8
 
*;8
:Hip Throw and Bodyslam attacks deplete target's Rage by 160
+
:Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;9
 
*;9
:Hip Throw and Bodyslam attacks deplete target's Rage by 180
+
:Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;10
 
*;10
:Hip Throw and Bodyslam attacks deplete target's Rage by 200
+
:Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;11
 
*;11
:Hip Throw and Bodyslam attacks deplete target's Rage by 220
+
:Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;12
 
*;12
:Hip Throw and Bodyslam attacks deplete target's Rage by 240
+
:Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
}}
 
}}
 
|-
 
|-
|  || of Impossible Hip Throws || Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters || {{Spoiler|
+
|  || of Reckless Barrages || Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage || {{Spoiler|
 
*;2
 
*;2
:Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 meters
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage
 
*;3
 
*;3
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 meters
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +15% damage
 
*;4
 
*;4
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage
 
*;5
 
*;5
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +25% damage
 
*;6
 
*;6
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +30% damage
}}
 
|-
 
| Bodyslamming || of Bodyslamming || Bodyslam deals +5% damage || {{Spoiler|
 
*;2
 
:Bodyslam deals +10% damage
 
*;3
 
:Bodyslam deals +15% damage
 
*;4
 
:Bodyslam deals +20% damage
 
*;5
 
:Bodyslam deals +25% damage
 
*;6
 
:Bodyslam deals +30% damage
 
 
*;7
 
*;7
:Bodyslam deals +35% damage
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +35% damage
 
*;8
 
*;8
:Bodyslam deals +40% damage
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +40% damage
 
*;9
 
*;9
:Bodyslam deals +45% damage
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +45% damage
 
*;10
 
*;10
:Bodyslam deals +50% damage
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage
 
*;11
 
*;11
:Bodyslam deals +55% damage
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +55% damage
 
*;12
 
*;12
:Bodyslam deals +60% damage
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +60% damage
 
}}
 
}}
 
|-
 
|-
| || of Crippling Slams || Bodyslam deals +5% damage and slows target's movement speed by 45% || {{Spoiler|
+
| Mindfist || || Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds || {{Spoiler|
 
*;2
 
*;2
:Bodyslam deals +10% damage and slows target's movement speed by 45%
+
:Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds
 
*;3
 
*;3
:Bodyslam deals +15% damage and slows target's movement speed by 45%
+
:Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds
 
*;4
 
*;4
:Bodyslam deals +20% damage and slows target's movement speed by 45%
+
:Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds
 
*;5
 
*;5
:Bodyslam deals +25% damage and slows target's movement speed by 45%
+
:Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds
 
*;6
 
*;6
:Bodyslam deals +30% damage and slows target's movement speed by 45%
+
:Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Slamming and Jogging || Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds || {{Spoiler|
+
|  || of Barrage Bubbles || Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). || {{Spoiler|
 
*;2
 
*;2
:Bodyslam deals +12 damage and boost your movement speed by 2 for 20 seconds
+
:Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 
*;3
 
*;3
:Bodyslam deals +18 damage and boost your movement speed by 3 for 20 seconds
+
:Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 
*;4
 
*;4
:Bodyslam deals +24 damage and boost your movement speed by 4 for 20 seconds
+
:Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 
*;5
 
*;5
:Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds
+
:Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 
*;6
 
*;6
:Bodyslam deals +40 damage and boost your movement speed by 5 for 20 seconds
+
:Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 +
*;7
 +
:Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 +
*;8
 +
:Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 +
*;9
 +
:Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 +
*;10
 +
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 +
*;11
 +
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 +
*;12
 +
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 
}}
 
}}
 
|-
 
|-
|  || of Slamming Snails || Bodyslam deals +10 damage to Snails || {{Spoiler|
+
|  || of Deadly Barrages || Barrage and Headbutt deal +7% damage || {{Spoiler|
 
*;2
 
*;2
:Bodyslam deals +20 damage to Snails
+
:Barrage and Headbutt deal +14% damage
 
*;3
 
*;3
:Bodyslam deals +30 damage to Snails
+
:Barrage and Headbutt deal +21% damage
 
*;4
 
*;4
:Bodyslam deals +40 damage to Snails
+
:Barrage and Headbutt deal +28% damage
 
*;5
 
*;5
:Bodyslam deals +50 damage to Snails
+
:Barrage and Headbutt deal +35% damage
 
*;6
 
*;6
:Bodyslam deals +60 damage to Snails
+
:Barrage and Headbutt deal +42% damage
 
*;7
 
*;7
:Bodyslam deals +70 damage to Snails
+
:Barrage and Headbutt deal +49% damage
 
*;8
 
*;8
:Bodyslam deals +80 damage to Snails
+
:Barrage and Headbutt deal +56% damage
 
*;9
 
*;9
:Bodyslam deals +90 damage to Snails
+
:Barrage and Headbutt deal +63% damage
 
*;10
 
*;10
:Bodyslam deals +100 damage to Snails
+
:Barrage and Headbutt deal +70% damage
 +
*;11
 +
:Barrage and Headbutt deal +77% damage
 +
*;12
 +
:Barrage and Headbutt deal +85% damage
 +
}}
 +
|-
 +
|  || of Fiery Barrages || Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|
 +
*;2
 +
:Barrage and Headbutt attacks have a 40% chance to ignite the target, causing them to take 30 damage over 20 seconds
 +
*;3
 +
:Barrage and Headbutt attacks have a 60% chance to ignite the target, causing them to take 35 damage over 20 seconds
 +
*;4
 +
:Barrage and Headbutt attacks have a 80% chance to ignite the target, causing them to take 40 damage over 20 seconds
 +
*;5
 +
:Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 45 damage over 20 seconds
 +
*;6
 +
:Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Healslamming || Bodyslam heals you for 10 health || {{Spoiler|
+
|  || of Armor Barrages || Barrage and Headbutt deal +4 armor damage || {{Spoiler|
 
*;2
 
*;2
:Bodyslam heals you for 20 health
+
:Barrage and Headbutt deal +8 armor damage
 
*;3
 
*;3
:Bodyslam heals you for 30 health
+
:Barrage and Headbutt deal +12 armor damage
 
*;4
 
*;4
:Bodyslam heals you for 40 health
+
:Barrage and Headbutt deal +16 armor damage
 
*;5
 
*;5
:Bodyslam heals you for 50 health
+
:Barrage and Headbutt deal +20 armor damage
 
*;6
 
*;6
:Bodyslam heals you for 60 health
+
:Barrage and Headbutt deal +24 armor damage
 
*;7
 
*;7
:Bodyslam heals you for 70 health
+
:Barrage and Headbutt deal +28 armor damage
 
*;8
 
*;8
:Bodyslam heals you for 80 health
+
:Barrage and Headbutt deal +32 armor damage
 
*;9
 
*;9
:Bodyslam heals you for 90 health
+
:Barrage and Headbutt deal +36 armor damage
 
*;10
 
*;10
:Bodyslam heals you for 100 health
+
:Barrage and Headbutt deal +40 armor damage
 
*;11
 
*;11
:Bodyslam heals you for 110 health
+
:Barrage and Headbutt deal +45 armor damage
 
*;12
 
*;12
:Bodyslam heals you for 120 health
+
:Barrage and Headbutt deal +50 armor damage
 
}}
 
}}
 
|-
 
|-
| Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike deal +10% damage || {{Spoiler|
+
| || of Calloused Barrages || Barrage and Headbutt restore 4 Armor to you || {{Spoiler|
 
*;2
 
*;2
:Cobra Strike and Mamba Strike deal +20% damage
+
:Barrage and Headbutt restore 8 Armor to you
 
*;3
 
*;3
:Cobra Strike and Mamba Strike deal +30% damage
+
:Barrage and Headbutt restore 12 Armor to you
 
*;4
 
*;4
:Cobra Strike and Mamba Strike deal +40% damage
+
:Barrage and Headbutt restore 16 Armor to you
 
*;5
 
*;5
:Cobra Strike and Mamba Strike deal +50% damage
+
:Barrage and Headbutt restore 20 Armor to you
 
*;6
 
*;6
:Cobra Strike and Mamba Strike deal +60% damage
+
:Barrage and Headbutt restore 24 Armor to you
 
*;7
 
*;7
:Cobra Strike and Mamba Strike deal +70% damage
+
:Barrage and Headbutt restore 28 Armor to you
 
*;8
 
*;8
:Cobra Strike and Mamba Strike deal +80% damage
+
:Barrage and Headbutt restore 32 Armor to you
 
*;9
 
*;9
:Cobra Strike and Mamba Strike deal +90% damage
+
:Barrage and Headbutt restore 36 Armor to you
 
*;10
 
*;10
:Cobra Strike and Mamba Strike deal +100% damage
+
:Barrage and Headbutt restore 40 Armor to you
 
*;11
 
*;11
:Cobra Strike and Mamba Strike deal +110% damage
+
:Barrage and Headbutt restore 44 Armor to you
 
*;12
 
*;12
:Cobra Strike and Mamba Strike deal +120% damage
+
:Barrage and Headbutt restore 48 Armor to you
 
}}
 
}}
 
|-
 
|-
| Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike have a 2% chance to deal double damage || {{Spoiler|
+
| || of Hip Throwing || Hip Throw and Bodyslam deal +5% damage || {{Spoiler|
 
*;2
 
*;2
:Cobra Strike and Mamba Strike have a 4% chance to deal double damage
+
:Hip Throw and Bodyslam deal +10% damage
 
*;3
 
*;3
:Cobra Strike and Mamba Strike have a 6% chance to deal double damage
+
:Hip Throw and Bodyslam deal +15% damage
 
*;4
 
*;4
:Cobra Strike and Mamba Strike have a 8% chance to deal double damage
+
:Hip Throw and Bodyslam deal +20% damage
 
*;5
 
*;5
:Cobra Strike and Mamba Strike have a 10% chance to deal double damage
+
:Hip Throw and Bodyslam deal +25% damage
 
*;6
 
*;6
:Cobra Strike and Mamba Strike have a 12% chance to deal double damage
+
:Hip Throw and Bodyslam deal +30% damage
 
*;7
 
*;7
:Cobra Strike and Mamba Strike have a 14% chance to deal double damage
+
:Hip Throw and Bodyslam deal +35% damage
 
*;8
 
*;8
:Cobra Strike and Mamba Strike have a 16% chance to deal double damage
+
:Hip Throw and Bodyslam deal +40% damage
 
*;9
 
*;9
:Cobra Strike and Mamba Strike have a 18% chance to deal double damage
+
:Hip Throw and Bodyslam deal +45% damage
 
*;10
 
*;10
:Cobra Strike and Mamba Strike have a 20% chance to deal double damage
+
:Hip Throw and Bodyslam deal +50% damage
 
*;11
 
*;11
:Cobra Strike and Mamba Strike have a 22% chance to deal double damage
+
:Hip Throw and Bodyslam deal +55% damage
 
*;12
 
*;12
:Cobra Strike and Mamba Strike have a 24% chance to deal double damage
+
:Hip Throw and Bodyslam deal +60% damage
 
}}
 
}}
 
|-
 
|-
|  || of Cobra Healing || You regain 8 Health whenever you use Cobra Strike or Mamba Strike || {{Spoiler|
+
|  || of Armor Tossing || Hip Throw and Bodyslam deal +5 armor damage || {{Spoiler|
 
*;2
 
*;2
:You regain 15 Health whenever you use Cobra Strike or Mamba Strike
+
:Hip Throw and Bodyslam deal +10 armor damage
 
*;3
 
*;3
:You regain 23 Health whenever you use Cobra Strike or Mamba Strike
+
:Hip Throw and Bodyslam deal +15 armor damage
 
*;4
 
*;4
:You regain 30 Health whenever you use Cobra Strike or Mamba Strike
+
:Hip Throw and Bodyslam deal +20 armor damage
 
*;5
 
*;5
:You regain 38 Health whenever you use Cobra Strike or Mamba Strike
+
:Hip Throw and Bodyslam deal +25 armor damage
 
*;6
 
*;6
:You regain 45 Health whenever you use Cobra Strike or Mamba Strike
+
:Hip Throw and Bodyslam deal +30 armor damage
 
*;7
 
*;7
:You regain 53 Health whenever you use Cobra Strike or Mamba Strike
+
:Hip Throw and Bodyslam deal +35 armor damage
 
*;8
 
*;8
:You regain 60 Health whenever you use Cobra Strike or Mamba Strike
+
:Hip Throw and Bodyslam deal +40 armor damage
 
*;9
 
*;9
:You regain 68 Health whenever you use Cobra Strike or Mamba Strike
+
:Hip Throw and Bodyslam deal +45 armor damage
 
*;10
 
*;10
:You regain 75 Health whenever you use Cobra Strike or Mamba Strike
+
:Hip Throw and Bodyslam deal +50 armor damage
 
*;11
 
*;11
:You regain 85 Health whenever you use Cobra Strike or Mamba Strike
+
:Hip Throw and Bodyslam deal +55 armor damage
 
*;12
 
*;12
:You regain 95 Health whenever you use Cobra Strike or Mamba Strike
+
:Hip Throw and Bodyslam deal +60 armor damage
 
}}
 
}}
 
|-
 
|-
| Bruising || of Bruises || Bruising Blow deals +6% damage || {{Spoiler|
+
| || of Anger Tossing || Hip Throw and Bodyslam attacks deplete target's Rage by 20 || {{Spoiler|
 
*;2
 
*;2
:Bruising Blow deals +12% damage
+
:Hip Throw and Bodyslam attacks deplete target's Rage by 40
 
*;3
 
*;3
:Bruising Blow deals +18% damage
+
:Hip Throw and Bodyslam attacks deplete target's Rage by 60
 
*;4
 
*;4
:Bruising Blow deals +24% damage
+
:Hip Throw and Bodyslam attacks deplete target's Rage by 80
 
*;5
 
*;5
:Bruising Blow deals +30% damage
+
:Hip Throw and Bodyslam attacks deplete target's Rage by 100
 
*;6
 
*;6
:Bruising Blow deals +36% damage
+
:Hip Throw and Bodyslam attacks deplete target's Rage by 120
 
*;7
 
*;7
:Bruising Blow deals +42% damage
+
:Hip Throw and Bodyslam attacks deplete target's Rage by 140
 
*;8
 
*;8
:Bruising Blow deals +48% damage
+
:Hip Throw and Bodyslam attacks deplete target's Rage by 160
 
*;9
 
*;9
:Bruising Blow deals +54% damage
+
:Hip Throw and Bodyslam attacks deplete target's Rage by 180
 
*;10
 
*;10
:Bruising Blow deals +60% damage
+
:Hip Throw and Bodyslam attacks deplete target's Rage by 200
 
*;11
 
*;11
:Bruising Blow deals +64% damage
+
:Hip Throw and Bodyslam attacks deplete target's Rage by 220
 
*;12
 
*;12
:Bruising Blow deals +68% damage
+
:Hip Throw and Bodyslam attacks deplete target's Rage by 240
 
}}
 
}}
 
|-
 
|-
|  || of Bruising Slams || Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) || {{Spoiler|
+
|  || of Impossible Hip Throws || Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters || {{Spoiler|
 
*;2
 
*;2
:Bruising Blow has a 6% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 meters
 
*;3
 
*;3
:Bruising Blow has a 9% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 meters
 
*;4
 
*;4
:Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters
 
*;5
 
*;5
:Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters
 
*;6
 
*;6
:Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters
*;7
+
}}
:Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
|-
 +
| Bodyslamming || of Bodyslamming || Bodyslam deals +5% damage || {{Spoiler|
 +
*;2
 +
:Bodyslam deals +10% damage
 +
*;3
 +
:Bodyslam deals +15% damage
 +
*;4
 +
:Bodyslam deals +20% damage
 +
*;5
 +
:Bodyslam deals +25% damage
 +
*;6
 +
:Bodyslam deals +30% damage
 +
*;7
 +
:Bodyslam deals +35% damage
 
*;8
 
*;8
:Bruising Blow has a 24% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Bodyslam deals +40% damage
 
*;9
 
*;9
:Bruising Blow has a 27% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Bodyslam deals +45% damage
 
*;10
 
*;10
:Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Bodyslam deals +50% damage
 
*;11
 
*;11
:Bruising Blow has a 33% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Bodyslam deals +55% damage
 
*;12
 
*;12
:Bruising Blow has a 36% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Bodyslam deals +60% damage
 
}}
 
}}
 
|-
 
|-
| Slashing || of Slashing Strikes || Slashing Strike deals +50% damage || {{Spoiler|
+
| || of Crippling Slams || Bodyslam deals +5% damage and slows target's movement speed by 45% || {{Spoiler|
 
*;2
 
*;2
:Slashing Strike deals +60% damage
+
:Bodyslam deals +10% damage and slows target's movement speed by 45%
 
*;3
 
*;3
:Slashing Strike deals +70% damage
+
:Bodyslam deals +15% damage and slows target's movement speed by 45%
 
*;4
 
*;4
:Slashing Strike deals +85% damage
+
:Bodyslam deals +20% damage and slows target's movement speed by 45%
 
*;5
 
*;5
:Slashing Strike deals +100% damage
+
:Bodyslam deals +25% damage and slows target's movement speed by 45%
 
*;6
 
*;6
:Slashing Strike deals +115% damage
+
:Bodyslam deals +30% damage and slows target's movement speed by 45%
 
}}
 
}}
 
|-
 
|-
|  || of Bleeding Strikes || Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds || {{Spoiler|
+
|  || of Slamming and Jogging || Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds || {{Spoiler|
 
*;2
 
*;2
:Slashing Strike has a 45% chance to deal an additional 60 Trauma damage over 15 seconds
+
:Bodyslam deals +12 damage and boost your movement speed by 2 for 20 seconds
 
*;3
 
*;3
:Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
+
:Bodyslam deals +18 damage and boost your movement speed by 3 for 20 seconds
 
*;4
 
*;4
:Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 seconds
+
:Bodyslam deals +24 damage and boost your movement speed by 4 for 20 seconds
 
*;5
 
*;5
:Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds
+
:Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds
 
*;6
 
*;6
:Slashing Strike deals an additional 60 Trauma damage over 15 seconds
+
:Bodyslam deals +40 damage and boost your movement speed by 5 for 20 seconds
 
}}
 
}}
 
|-
 
|-
| Slashing || of Slashing Strikes || Slashing Strike has a 20% chance to deal double slashing damage || {{Spoiler|
+
| || of Slamming Snails || Bodyslam deals +10 damage to Snails || {{Spoiler|
 
*;2
 
*;2
:Slashing Strike has a 30% chance to deal double slashing damage
+
:Bodyslam deals +20 damage to Snails
 
*;3
 
*;3
:Slashing Strike has a 40% chance to deal double slashing damage
+
:Bodyslam deals +30 damage to Snails
 
*;4
 
*;4
:Slashing Strike has a 50% chance to deal double slashing damage
+
:Bodyslam deals +40 damage to Snails
 
*;5
 
*;5
:Slashing Strike has a 60% chance to deal double slashing damage
+
:Bodyslam deals +50 damage to Snails
 
*;6
 
*;6
:Slashing Strike has a 65% chance to deal double slashing damage
+
:Bodyslam deals +60 damage to Snails
 +
*;7
 +
:Bodyslam deals +70 damage to Snails
 +
*;8
 +
:Bodyslam deals +80 damage to Snails
 +
*;9
 +
:Bodyslam deals +90 damage to Snails
 +
*;10
 +
:Bodyslam deals +100 damage to Snails
 
}}
 
}}
 
|-
 
|-
| Slashing || of Slashing Strikes || Slashing Strike generates -30 Rage and aggro || {{Spoiler|
+
| || of Healslamming || Bodyslam heals you for 10 health || {{Spoiler|
 
*;2
 
*;2
:Slashing Strike generates -60 Rage and aggro
+
:Bodyslam heals you for 20 health
 
*;3
 
*;3
:Slashing Strike generates -90 Rage and aggro
+
:Bodyslam heals you for 30 health
 
*;4
 
*;4
:Slashing Strike generates -120 Rage and aggro
+
:Bodyslam heals you for 40 health
 
*;5
 
*;5
:Slashing Strike generates -150 Rage and aggro
+
:Bodyslam heals you for 50 health
 
*;6
 
*;6
:Slashing Strike generates -150 Rage and aggro
+
:Bodyslam heals you for 60 health
 +
*;7
 +
:Bodyslam heals you for 70 health
 +
*;8
 +
:Bodyslam heals you for 80 health
 +
*;9
 +
:Bodyslam heals you for 90 health
 +
*;10
 +
:Bodyslam heals you for 100 health
 +
*;11
 +
:Bodyslam heals you for 110 health
 +
*;12
 +
:Bodyslam heals you for 120 health
 
}}
 
}}
 
|-
 
|-
| || || {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} || {{Spoiler|
+
| Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike deal +10% damage || {{Spoiler|
 
*;2
 
*;2
:{IGNORE_CHANCE_KNOCKBACK}{0.25}{Unarmed}
+
:Cobra Strike and Mamba Strike deal +20% damage
}}
 
|}
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 
|+<div align="left"><h3>Psychology Effects</h3></div>
 
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
| Psychologist's || of Psychology || {MOD_SKILL_PSYCHOLOGY}{0.15} || {{Spoiler|
 
*;2
 
:{MOD_SKILL_PSYCHOLOGY}{0.2}
 
 
*;3
 
*;3
:{MOD_SKILL_PSYCHOLOGY}{0.25}
+
:Cobra Strike and Mamba Strike deal +30% damage
 
*;4
 
*;4
:{MOD_SKILL_PSYCHOLOGY}{0.3}
+
:Cobra Strike and Mamba Strike deal +40% damage
 
*;5
 
*;5
:{MOD_SKILL_PSYCHOLOGY}{0.35}
+
:Cobra Strike and Mamba Strike deal +50% damage
 
*;6
 
*;6
:{MOD_SKILL_PSYCHOLOGY}{0.4}
+
:Cobra Strike and Mamba Strike deal +60% damage
 +
*;7
 +
:Cobra Strike and Mamba Strike deal +70% damage
 +
*;8
 +
:Cobra Strike and Mamba Strike deal +80% damage
 +
*;9
 +
:Cobra Strike and Mamba Strike deal +90% damage
 +
*;10
 +
:Cobra Strike and Mamba Strike deal +100% damage
 +
*;11
 +
:Cobra Strike and Mamba Strike deal +110% damage
 +
*;12
 +
:Cobra Strike and Mamba Strike deal +120% damage
 
}}
 
}}
 
|-
 
|-
| || of Critical Insight || Psychoanalyze has a 10% chance to deal +150% damage || {{Spoiler|
+
| Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike have a 2% chance to deal double damage || {{Spoiler|
 
*;2
 
*;2
:Psychoanalyze has a 20% chance to deal +150% damage
+
:Cobra Strike and Mamba Strike have a 4% chance to deal double damage
 
*;3
 
*;3
:Psychoanalyze has a 30% chance to deal +150% damage
+
:Cobra Strike and Mamba Strike have a 6% chance to deal double damage
 
*;4
 
*;4
:Psychoanalyze has a 40% chance to deal +150% damage
+
:Cobra Strike and Mamba Strike have a 8% chance to deal double damage
 
*;5
 
*;5
:Psychoanalyze has a 50% chance to deal +150% damage
+
:Cobra Strike and Mamba Strike have a 10% chance to deal double damage
 
*;6
 
*;6
:Psychoanalyze has a 60% chance to deal +150% damage
+
:Cobra Strike and Mamba Strike have a 12% chance to deal double damage
 
*;7
 
*;7
:Psychoanalyze has a 65% chance to deal +150% damage
+
:Cobra Strike and Mamba Strike have a 14% chance to deal double damage
 
*;8
 
*;8
:Psychoanalyze has a 70% chance to deal +150% damage
+
:Cobra Strike and Mamba Strike have a 16% chance to deal double damage
 
*;9
 
*;9
:Psychoanalyze has a 75% chance to deal +150% damage
+
:Cobra Strike and Mamba Strike have a 18% chance to deal double damage
 
*;10
 
*;10
:Psychoanalyze has a 80% chance to deal +150% damage
+
:Cobra Strike and Mamba Strike have a 20% chance to deal double damage
 
*;11
 
*;11
:Psychoanalyze has a 85% chance to deal +150% damage
+
:Cobra Strike and Mamba Strike have a 22% chance to deal double damage
 
*;12
 
*;12
:Psychoanalyze has a 90% chance to deal +150% damage
+
:Cobra Strike and Mamba Strike have a 24% chance to deal double damage
 
}}
 
}}
 
|-
 
|-
| Smug || of Smug Analysis || Psychoanalyze attacks also heal you for 8 health || {{Spoiler|
+
| || of Cobra Scales || Cobra Strike and Mamba Strike restore 5 Armor to you || {{Spoiler|
 
*;2
 
*;2
:Psychoanalyze attacks also heal you for 16 health
+
:Cobra Strike and Mamba Strike restore 10 Armor to you
 
*;3
 
*;3
:Psychoanalyze attacks also heal you for 24 health
+
:Cobra Strike and Mamba Strike restore 15 Armor to you
 
*;4
 
*;4
:Psychoanalyze attacks also heal you for 32 health
+
:Cobra Strike and Mamba Strike restore 20 Armor to you
 
*;5
 
*;5
:Psychoanalyze attacks also heal you for 40 health
+
:Cobra Strike and Mamba Strike restore 25 Armor to you
 
*;6
 
*;6
:Psychoanalyze attacks also heal you for 48 health
+
:Cobra Strike and Mamba Strike restore 30 Armor to you
 
*;7
 
*;7
:Psychoanalyze attacks also heal you for 56 health
+
:Cobra Strike and Mamba Strike restore 35 Armor to you
 
*;8
 
*;8
:Psychoanalyze attacks also heal you for 64 health
+
:Cobra Strike and Mamba Strike restore 40 Armor to you
 
*;9
 
*;9
:Psychoanalyze attacks also heal you for 72 health
+
:Cobra Strike and Mamba Strike restore 45 Armor to you
 
*;10
 
*;10
:Psychoanalyze attacks also heal you for 80 health
+
:Cobra Strike and Mamba Strike restore 50 Armor to you
 
*;11
 
*;11
:Psychoanalyze attacks also heal you for 88 health
+
:Cobra Strike and Mamba Strike restore 55 Armor to you
 
*;12
 
*;12
:Psychoanalyze attacks also heal you for 96 health
+
:Cobra Strike and Mamba Strike restore 60 Armor to you
 
}}
 
}}
 
|-
 
|-
| || of Emotional Walls || Psychoanalyze attacks also restore 8 of your Armor || {{Spoiler|
+
| Bruising || of Bruises || Bruising Blow deals +6% damage || {{Spoiler|
 
*;2
 
*;2
:Psychoanalyze attacks also restore 16 of your Armor
+
:Bruising Blow deals +12% damage
 
*;3
 
*;3
:Psychoanalyze attacks also restore 24 of your Armor
+
:Bruising Blow deals +18% damage
 
*;4
 
*;4
:Psychoanalyze attacks also restore 32 of your Armor
+
:Bruising Blow deals +24% damage
 
*;5
 
*;5
:Psychoanalyze attacks also restore 40 of your Armor
+
:Bruising Blow deals +30% damage
 
*;6
 
*;6
:Psychoanalyze attacks also restore 48 of your Armor
+
:Bruising Blow deals +36% damage
 
*;7
 
*;7
:Psychoanalyze attacks also restore 56 of your Armor
+
:Bruising Blow deals +42% damage
 
*;8
 
*;8
:Psychoanalyze attacks also restore 64 of your Armor
+
:Bruising Blow deals +48% damage
 
*;9
 
*;9
:Psychoanalyze attacks also restore 72 of your Armor
+
:Bruising Blow deals +54% damage
 
*;10
 
*;10
:Psychoanalyze attacks also restore 80 of your Armor
+
:Bruising Blow deals +60% damage
 
*;11
 
*;11
:Psychoanalyze attacks also restore 88 of your Armor
+
:Bruising Blow deals +64% damage
 
*;12
 
*;12
:Psychoanalyze attacks also restore 96 of your Armor
+
:Bruising Blow deals +68% damage
 
}}
 
}}
 
|-
 
|-
|  || of Tragic Lessons || Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds || {{Spoiler|
+
|  || of Bruising Slams || Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) || {{Spoiler|
 
*;2
 
*;2
:Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds
+
:Bruising Blow has a 6% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;3
 
*;3
:Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds
+
:Bruising Blow has a 9% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;4
 
*;4
:Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds
+
:Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;5
 
*;5
:Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds
+
:Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;6
 
*;6
:Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds
+
:Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;7
 
*;7
:Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds
+
:Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;8
 
*;8
:Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds
+
:Bruising Blow has a 24% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;9
 
*;9
:Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds
+
:Bruising Blow has a 27% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;10
 
*;10
:Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds
+
:Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;11
 
*;11
:Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds
+
:Bruising Blow has a 33% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;12
 
*;12
:Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds
+
:Bruising Blow has a 36% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
}}
 
}}
 
|-
 
|-
| Mind-Shattering || || Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds || {{Spoiler|
+
| Slashing || of Slashing Strikes || Slashing Strike deals +50% damage || {{Spoiler|
 
*;2
 
*;2
:Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds
+
:Slashing Strike deals +60% damage
 
*;3
 
*;3
:Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds
+
:Slashing Strike deals +70% damage
 
*;4
 
*;4
:Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds
+
:Slashing Strike deals +85% damage
 
*;5
 
*;5
:Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds
+
:Slashing Strike deals +100% damage
 
*;6
 
*;6
:Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds
+
:Slashing Strike deals +115% damage
*;7
+
}}
:Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds
 
*;8
 
:Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds
 
*;9
 
:Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds
 
*;10
 
:Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds
 
*;11
 
:Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds
 
*;12
 
:Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds
 
}}
 
 
|-
 
|-
|  || || Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) ||
+
|  || of Bleeding Strikes || Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds || {{Spoiler|
|-
 
|  ||  || Psychoanalyze deals +10% damage || {{Spoiler|
 
 
*;2
 
*;2
:Psychoanalyze deals +20% damage
+
:Slashing Strike has a 45% chance to deal an additional 60 Trauma damage over 15 seconds
 
*;3
 
*;3
:Psychoanalyze deals +30% damage
+
:Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
 
*;4
 
*;4
:Psychoanalyze deals +40% damage
+
:Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 seconds
 
*;5
 
*;5
:Psychoanalyze deals +50% damage
+
:Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds
 
*;6
 
*;6
:Psychoanalyze deals +60% damage
+
:Slashing Strike deals an additional 60 Trauma damage over 15 seconds
*;7
 
:Psychoanalyze deals +70% damage
 
*;8
 
:Psychoanalyze deals +80% damage
 
*;9
 
:Psychoanalyze deals +90% damage
 
*;10
 
:Psychoanalyze deals +100% damage
 
*;11
 
:Psychoanalyze deals +110% damage
 
*;12
 
:Psychoanalyze deals +120% damage
 
 
}}
 
}}
 
|-
 
|-
| || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
+
| Slashing || of Slashing Strikes || Slashing Strike has a 20% chance to deal double slashing damage || {{Spoiler|
 
*;2
 
*;2
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}
+
:Slashing Strike has a 30% chance to deal double slashing damage
 
*;3
 
*;3
:{MOD_CRITICAL_HIT_DAMAGE}{0.15}
+
:Slashing Strike has a 40% chance to deal double slashing damage
 
*;4
 
*;4
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}
+
:Slashing Strike has a 50% chance to deal double slashing damage
 
*;5
 
*;5
:{MOD_CRITICAL_HIT_DAMAGE}{0.25}
+
:Slashing Strike has a 60% chance to deal double slashing damage
 
*;6
 
*;6
:{MOD_CRITICAL_HIT_DAMAGE}{0.3}
+
:Slashing Strike has a 65% chance to deal double slashing damage
*;7
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.35}
 
*;8
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.4}
 
*;9
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.45}
 
*;10
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}
 
*;11
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.55}
 
*;12
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.6}
 
 
}}
 
}}
 
|-
 
|-
| || of Your Mother || Tell Me About Your Mother deals +5 damage || {{Spoiler|
+
| Slashing || of Slashing Strikes || Slashing Strike generates -30 Rage and aggro || {{Spoiler|
 
*;2
 
*;2
:Tell Me About Your Mother deals +10 damage
+
:Slashing Strike generates -60 Rage and aggro
 
*;3
 
*;3
:Tell Me About Your Mother deals +15 damage
+
:Slashing Strike generates -90 Rage and aggro
 
*;4
 
*;4
:Tell Me About Your Mother deals +20 damage
+
:Slashing Strike generates -120 Rage and aggro
 
*;5
 
*;5
:Tell Me About Your Mother deals +25 damage
+
:Slashing Strike generates -150 Rage and aggro
 
*;6
 
*;6
:Tell Me About Your Mother deals +30 damage
+
:Slashing Strike generates -150 Rage and aggro
*;7
 
:Tell Me About Your Mother deals +35 damage
 
*;8
 
:Tell Me About Your Mother deals +40 damage
 
*;9
 
:Tell Me About Your Mother deals +45 damage
 
*;10
 
:Tell Me About Your Mother deals +50 damage
 
*;11
 
:Tell Me About Your Mother deals +55 damage
 
*;12
 
:Tell Me About Your Mother deals +60 damage
 
 
}}
 
}}
 
|-
 
|-
| Mind-Numbing ||  || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 25% || {{Spoiler|
+
| ||  || {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} || {{Spoiler|
 
*;2
 
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 25%
+
:{IGNORE_CHANCE_KNOCKBACK}{0.25}{Unarmed}
*;3
 
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 25%
 
*;4
 
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 25%
 
*;5
 
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 25%
 
 
}}
 
}}
 +
|}
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Psychology Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
| Mind-Numbing || || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 45% || {{Spoiler|
+
| Psychologist's || of Psychology || {MOD_SKILL_PSYCHOLOGY}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 45%
+
:{MOD_SKILL_PSYCHOLOGY}{0.2}
 
*;3
 
*;3
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 45%
+
:{MOD_SKILL_PSYCHOLOGY}{0.25}
 
*;4
 
*;4
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 45%
+
:{MOD_SKILL_PSYCHOLOGY}{0.3}
 
*;5
 
*;5
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45%
+
:{MOD_SKILL_PSYCHOLOGY}{0.35}
 +
*;6
 +
:{MOD_SKILL_PSYCHOLOGY}{0.4}
 
}}
 
}}
 
|-
 
|-
| Mind-Numbing || || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 75% || {{Spoiler|
+
| || of Critical Insight || Psychoanalyze has a 10% chance to deal +150% damage || {{Spoiler|
 
*;2
 
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 75%
+
:Psychoanalyze has a 20% chance to deal +150% damage
 
*;3
 
*;3
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 75%
+
:Psychoanalyze has a 30% chance to deal +150% damage
 
*;4
 
*;4
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 75%
+
:Psychoanalyze has a 40% chance to deal +150% damage
 
*;5
 
*;5
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 75%
+
:Psychoanalyze has a 50% chance to deal +150% damage
}}
 
|-
 
| Depressing ||  || Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) || {{Spoiler|
 
*;2
 
:Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)
 
*;3
 
:Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)
 
*;4
 
:Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)
 
*;5
 
:Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)
 
 
*;6
 
*;6
:Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)
+
:Psychoanalyze has a 60% chance to deal +150% damage
 
*;7
 
*;7
:Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)
+
:Psychoanalyze has a 65% chance to deal +150% damage
 
*;8
 
*;8
:Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)
+
:Psychoanalyze has a 70% chance to deal +150% damage
 
*;9
 
*;9
:Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)
+
:Psychoanalyze has a 75% chance to deal +150% damage
 
*;10
 
*;10
:Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)
+
:Psychoanalyze has a 80% chance to deal +150% damage
 
*;11
 
*;11
:Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks deal -11 damage for 60 seconds)
+
:Psychoanalyze has a 85% chance to deal +150% damage
 
*;12
 
*;12
:Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds)
+
:Psychoanalyze has a 90% chance to deal +150% damage
 
}}
 
}}
 
|-
 
|-
| || of Rejuvenating Discussion || Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) ||
+
| Smug || of Smug Analysis || Psychoanalyze attacks also heal you for 8 health || {{Spoiler|
|-
 
| Grating || of Nerve-Striking || Strike a Nerve deals +5% damage || {{Spoiler|
 
 
*;2
 
*;2
:Strike a Nerve deals +10% damage
+
:Psychoanalyze attacks also heal you for 16 health
 
*;3
 
*;3
:Strike a Nerve deals +15% damage
+
:Psychoanalyze attacks also heal you for 24 health
 
*;4
 
*;4
:Strike a Nerve deals +20% damage
+
:Psychoanalyze attacks also heal you for 32 health
 
*;5
 
*;5
:Strike a Nerve deals +25% damage
+
:Psychoanalyze attacks also heal you for 40 health
 
*;6
 
*;6
:Strike a Nerve deals +30% damage
+
:Psychoanalyze attacks also heal you for 48 health
 
*;7
 
*;7
:Strike a Nerve deals +35% damage
+
:Psychoanalyze attacks also heal you for 56 health
 
*;8
 
*;8
:Strike a Nerve deals +40% damage
+
:Psychoanalyze attacks also heal you for 64 health
 
*;9
 
*;9
:Strike a Nerve deals +45% damage
+
:Psychoanalyze attacks also heal you for 72 health
 
*;10
 
*;10
:Strike a Nerve deals +50% damage
+
:Psychoanalyze attacks also heal you for 80 health
 
*;11
 
*;11
:Strike a Nerve deals +55% damage
+
:Psychoanalyze attacks also heal you for 88 health
 
*;12
 
*;12
:Strike a Nerve deals +60% damage
+
:Psychoanalyze attacks also heal you for 96 health
 
}}
 
}}
 
|-
 
|-
|  || of Aneurysms || Strike a Nerve has a 3% chance to deal +100% damage || {{Spoiler|
+
|  || of Emotional Walls || Psychoanalyze attacks also restore 8 of your Armor || {{Spoiler|
 
*;2
 
*;2
:Strike a Nerve has a 6% chance to deal +100% damage
+
:Psychoanalyze attacks also restore 16 of your Armor
 
*;3
 
*;3
:Strike a Nerve has a 9% chance to deal +100% damage
+
:Psychoanalyze attacks also restore 24 of your Armor
 
*;4
 
*;4
:Strike a Nerve has a 12% chance to deal +100% damage
+
:Psychoanalyze attacks also restore 32 of your Armor
 
*;5
 
*;5
:Strike a Nerve has a 15% chance to deal +100% damage
+
:Psychoanalyze attacks also restore 40 of your Armor
 
*;6
 
*;6
:Strike a Nerve has a 18% chance to deal +100% damage
+
:Psychoanalyze attacks also restore 48 of your Armor
 
*;7
 
*;7
:Strike a Nerve has a 21% chance to deal +100% damage
+
:Psychoanalyze attacks also restore 56 of your Armor
 
*;8
 
*;8
:Strike a Nerve has a 24% chance to deal +100% damage
+
:Psychoanalyze attacks also restore 64 of your Armor
 
*;9
 
*;9
:Strike a Nerve has a 27% chance to deal +100% damage
+
:Psychoanalyze attacks also restore 72 of your Armor
 
*;10
 
*;10
:Strike a Nerve has a 30% chance to deal +100% damage
+
:Psychoanalyze attacks also restore 80 of your Armor
 
*;11
 
*;11
:Strike a Nerve has a 33% chance to deal +100% damage
+
:Psychoanalyze attacks also restore 88 of your Armor
 
*;12
 
*;12
:Strike a Nerve has a 36% chance to deal +100% damage
+
:Psychoanalyze attacks also restore 96 of your Armor
 
}}
 
}}
 
|-
 
|-
| Grating || of Nerve-Striking || Strike a Nerve deals +2 armor damage || {{Spoiler|
+
| || of Tragic Lessons || Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds || {{Spoiler|
 
*;2
 
*;2
:Strike a Nerve deals +4 armor damage
+
:Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds
 
*;3
 
*;3
:Strike a Nerve deals +6 armor damage
+
:Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds
 
*;4
 
*;4
:Strike a Nerve deals +8 armor damage
+
:Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds
 
*;5
 
*;5
:Strike a Nerve deals +10 armor damage
+
:Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds
 
*;6
 
*;6
:Strike a Nerve deals +12 armor damage
+
:Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds
 
*;7
 
*;7
:Strike a Nerve deals +14 armor damage
+
:Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds
 
*;8
 
*;8
:Strike a Nerve deals +16 armor damage
+
:Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds
 
*;9
 
*;9
:Strike a Nerve deals +18 armor damage
+
:Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds
 
*;10
 
*;10
:Strike a Nerve deals +21 armor damage
+
:Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds
 
*;11
 
*;11
:Strike a Nerve deals +24 armor damage
+
:Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds
 
*;12
 
*;12
:Strike a Nerve deals +30 armor damage
+
:Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds
 
}}
 
}}
 
|-
 
|-
| || of Deflating Comments || Strike a Nerve generates 3 less Rage || {{Spoiler|
+
| Mind-Shattering || || Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds || {{Spoiler|
 
*;2
 
*;2
:Strike a Nerve generates 6 less Rage
+
:Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds
 
*;3
 
*;3
:Strike a Nerve generates 9 less Rage
+
:Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds
 
*;4
 
*;4
:Strike a Nerve generates 12 less Rage
+
:Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds
 
*;5
 
*;5
:Strike a Nerve generates 15 less Rage
+
:Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds
 
*;6
 
*;6
:Strike a Nerve generates 18 less Rage
+
:Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds
 
*;7
 
*;7
:Strike a Nerve generates 21 less Rage
+
:Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds
 
*;8
 
*;8
:Strike a Nerve generates 24 less Rage
+
:Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds
 
*;9
 
*;9
:Strike a Nerve generates 27 less Rage
+
:Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds
 
*;10
 
*;10
:Strike a Nerve generates 30 less Rage
+
:Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds
 
*;11
 
*;11
:Strike a Nerve generates 35 less Rage
+
:Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds
 
*;12
 
*;12
:Strike a Nerve generates 40 less Rage
+
:Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds
 
}}
 
}}
 
|-
 
|-
|  ||  || Strike A Nerve attacks cause your Sprint speed to increase by 10 for 5 seconds ||  
+
|  ||  || Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) ||  
 
|-
 
|-
|  || of Vulnerability || Strike a Nerve has a 1% chance to also trigger monster's vulnerability || {{Spoiler|
+
|  || || Psychoanalyze deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Strike a Nerve has a 2% chance to also trigger monster's vulnerability
+
:Psychoanalyze deals +20% damage
 
*;3
 
*;3
:Strike a Nerve has a 3% chance to also trigger monster's vulnerability
+
:Psychoanalyze deals +30% damage
 
*;4
 
*;4
:Strike a Nerve has a 4% chance to also trigger monster's vulnerability
+
:Psychoanalyze deals +40% damage
 
*;5
 
*;5
:Strike a Nerve has a 5% chance to also trigger monster's vulnerability
+
:Psychoanalyze deals +50% damage
 
*;6
 
*;6
:Strike a Nerve has a 6% chance to also trigger monster's vulnerability
+
:Psychoanalyze deals +60% damage
 
*;7
 
*;7
:Strike a Nerve has a 7% chance to also trigger monster's vulnerability
+
:Psychoanalyze deals +70% damage
 
*;8
 
*;8
:Strike a Nerve has a 8% chance to also trigger monster's vulnerability
+
:Psychoanalyze deals +80% damage
 
*;9
 
*;9
:Strike a Nerve has a 9% chance to also trigger monster's vulnerability
+
:Psychoanalyze deals +90% damage
 
*;10
 
*;10
:Strike a Nerve has a 10% chance to also trigger monster's vulnerability
+
:Psychoanalyze deals +100% damage
 
*;11
 
*;11
:Strike a Nerve has a 11% chance to also trigger monster's vulnerability
+
:Psychoanalyze deals +110% damage
 
*;12
 
*;12
:Strike a Nerve has a 12% chance to also trigger monster's vulnerability
+
:Psychoanalyze deals +120% damage
 
}}
 
}}
 
|-
 
|-
| Peppy || of Pep || {BOOST_PEPTALK_SENDER}{7} || {{Spoiler|
+
| || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
 
*;2
 
*;2
:{BOOST_PEPTALK_SENDER}{14}
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}
 
*;3
 
*;3
:{BOOST_PEPTALK_SENDER}{21}
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.15}
 
*;4
 
*;4
:{BOOST_PEPTALK_SENDER}{28}
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}
 
*;5
 
*;5
:{BOOST_PEPTALK_SENDER}{35}
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.25}
 
*;6
 
*;6
:{BOOST_PEPTALK_SENDER}{42}
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.3}
 
*;7
 
*;7
:{BOOST_PEPTALK_SENDER}{49}
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.35}
 
*;8
 
*;8
:{BOOST_PEPTALK_SENDER}{56}
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.4}
 
*;9
 
*;9
:{BOOST_PEPTALK_SENDER}{63}
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.45}
 
*;10
 
*;10
:{BOOST_PEPTALK_SENDER}{70}
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}
 
*;11
 
*;11
:{BOOST_PEPTALK_SENDER}{77}
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.55}
 
*;12
 
*;12
:{BOOST_PEPTALK_SENDER}{84}
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.6}
 
}}
 
}}
 
|-
 
|-
| Inspiring || of Inspiration || Pep Talk restores 5 Power || {{Spoiler|
+
| || of Your Mother || Tell Me About Your Mother deals +5 damage || {{Spoiler|
 
*;2
 
*;2
:Pep Talk restores 10 Power
+
:Tell Me About Your Mother deals +10 damage
 
*;3
 
*;3
:Pep Talk restores 15 Power
+
:Tell Me About Your Mother deals +15 damage
 
*;4
 
*;4
:Pep Talk restores 20 Power
+
:Tell Me About Your Mother deals +20 damage
 
*;5
 
*;5
:Pep Talk restores 25 Power
+
:Tell Me About Your Mother deals +25 damage
 
*;6
 
*;6
:Pep Talk restores 30 Power
+
:Tell Me About Your Mother deals +30 damage
 
*;7
 
*;7
:Pep Talk restores 35 Power
+
:Tell Me About Your Mother deals +35 damage
 
*;8
 
*;8
:Pep Talk restores 40 Power
+
:Tell Me About Your Mother deals +40 damage
 
*;9
 
*;9
:Pep Talk restores 45 Power
+
:Tell Me About Your Mother deals +45 damage
 
*;10
 
*;10
:Pep Talk restores 50 Power
+
:Tell Me About Your Mother deals +50 damage
 
*;11
 
*;11
:Pep Talk restores 55 Power
+
:Tell Me About Your Mother deals +55 damage
 
*;12
 
*;12
:Pep Talk restores 60 Power
+
:Tell Me About Your Mother deals +60 damage
 +
}}
 +
|-
 +
| Mind-Numbing ||  || Tell Me About Your Mother has a 10% chance to slow target's movement by 25% || {{Spoiler|
 +
*;2
 +
:Tell Me About Your Mother has a 20% chance to slow target's movement by 25%
 +
*;3
 +
:Tell Me About Your Mother has a 30% chance to slow target's movement by 25%
 +
*;4
 +
:Tell Me About Your Mother has a 40% chance to slow target's movement by 25%
 +
*;5
 +
:Tell Me About Your Mother has a 50% chance to slow target's movement by 25%
 +
}}
 +
|-
 +
| Mind-Numbing ||  || Tell Me About Your Mother reduces target's Rage by 50 || {{Spoiler|
 +
*;2
 +
:Tell Me About Your Mother reduces target's Rage by 100
 +
*;3
 +
:Tell Me About Your Mother reduces target's Rage by 150
 +
*;4
 +
:Tell Me About Your Mother reduces target's Rage by 200
 +
*;5
 +
:Tell Me About Your Mother reduces target's Rage by 250
 +
}}
 +
|-
 +
| Mind-Numbing ||  || Tell Me About Your Mother restores 15 Armor to you || {{Spoiler|
 +
*;2
 +
:Tell Me About Your Mother restores 30 Armor to you
 +
*;3
 +
:Tell Me About Your Mother restores 45 Armor to you
 +
*;4
 +
:Tell Me About Your Mother restores 60 Armor to you
 +
*;5
 +
:Tell Me About Your Mother restores 75 Armor to you
 
}}
 
}}
 
|-
 
|-
| || of Antivenin Phrasing || Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) || {{Spoiler|
+
| Depressing || || Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) || {{Spoiler|
 
*;2
 
*;2
:Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
+
:Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)
 
*;3
 
*;3
:Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
+
:Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)
 
*;4
 
*;4
:Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
+
:Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)
 
*;5
 
*;5
:Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
+
:Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)
 
*;6
 
*;6
:Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
+
:Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)
 
*;7
 
*;7
:Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
+
:Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)
 
*;8
 
*;8
:Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
+
:Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)
 
*;9
 
*;9
:Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
+
:Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)
 
*;10
 
*;10
:Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
+
:Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)
 
*;11
 
*;11
:Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
+
:Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks deal -11 damage for 60 seconds)
 
*;12
 
*;12
:Pep Talk removes ongoing Poison effects (up to 35 dmg/sec)
+
:Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds)
 
}}
 
}}
 
|-
 
|-
|  || of Extinguishing Words || Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) || {{Spoiler|
+
|  || of Rejuvenating Discussion || Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) ||
 +
|-
 +
| Grating || of Nerve-Striking || Strike a Nerve deals +5% damage || {{Spoiler|
 
*;2
 
*;2
:Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
+
:Strike a Nerve deals +10% damage
 
*;3
 
*;3
:Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
+
:Strike a Nerve deals +15% damage
 
*;4
 
*;4
:Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
+
:Strike a Nerve deals +20% damage
 
*;5
 
*;5
:Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
+
:Strike a Nerve deals +25% damage
 
*;6
 
*;6
:Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
+
:Strike a Nerve deals +30% damage
 
*;7
 
*;7
:Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
+
:Strike a Nerve deals +35% damage
 
*;8
 
*;8
:Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
+
:Strike a Nerve deals +40% damage
 
*;9
 
*;9
:Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
+
:Strike a Nerve deals +45% damage
 
*;10
 
*;10
:Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
+
:Strike a Nerve deals +50% damage
 
*;11
 
*;11
:Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
+
:Strike a Nerve deals +55% damage
 
*;12
 
*;12
:Pep Talk removes ongoing Fire effects (up to 35 dmg/sec)
+
:Strike a Nerve deals +60% damage
 
}}
 
}}
 
|-
 
|-
| Peppy || of Pep || Pep Talk restores 10 Armor || {{Spoiler|
+
| || of Aneurysms || Strike a Nerve has a 3% chance to deal +100% damage || {{Spoiler|
 
*;2
 
*;2
:Pep Talk restores 20 Armor
+
:Strike a Nerve has a 6% chance to deal +100% damage
 
*;3
 
*;3
:Pep Talk restores 30 Armor
+
:Strike a Nerve has a 9% chance to deal +100% damage
 
*;4
 
*;4
:Pep Talk restores 40 Armor
+
:Strike a Nerve has a 12% chance to deal +100% damage
 
*;5
 
*;5
:Pep Talk restores 50 Armor
+
:Strike a Nerve has a 15% chance to deal +100% damage
 
*;6
 
*;6
:Pep Talk restores 60 Armor
+
:Strike a Nerve has a 18% chance to deal +100% damage
 
*;7
 
*;7
:Pep Talk restores 70 Armor
+
:Strike a Nerve has a 21% chance to deal +100% damage
 
*;8
 
*;8
:Pep Talk restores 80 Armor
+
:Strike a Nerve has a 24% chance to deal +100% damage
 
*;9
 
*;9
:Pep Talk restores 90 Armor
+
:Strike a Nerve has a 27% chance to deal +100% damage
 
*;10
 
*;10
:Pep Talk restores 100 Armor
+
:Strike a Nerve has a 30% chance to deal +100% damage
 
*;11
 
*;11
:Pep Talk restores 110 Armor
+
:Strike a Nerve has a 33% chance to deal +100% damage
 
*;12
 
*;12
:Pep Talk restores 120 Armor
+
:Strike a Nerve has a 36% chance to deal +100% damage
 
}}
 
}}
 
|-
 
|-
| || of Dissuasion || Fast Talk also reduces Rage by 30 || {{Spoiler|
+
| Grating || of Nerve-Striking || Strike a Nerve deals +2 armor damage || {{Spoiler|
 
*;2
 
*;2
:Fast Talk also reduces Rage by 60
+
:Strike a Nerve deals +4 armor damage
 
*;3
 
*;3
:Fast Talk also reduces Rage by 90
+
:Strike a Nerve deals +6 armor damage
 
*;4
 
*;4
:Fast Talk also reduces Rage by 120
+
:Strike a Nerve deals +8 armor damage
 
*;5
 
*;5
:Fast Talk also reduces Rage by 150
+
:Strike a Nerve deals +10 armor damage
}}
 
|-
 
|  || of Sly Talk || Fast Talk also heals you for 6 health || {{Spoiler|
 
*;2
 
:Fast Talk also heals you for 12 health
 
*;3
 
:Fast Talk also heals you for 18 health
 
*;4
 
:Fast Talk also heals you for 24 health
 
*;5
 
:Fast Talk also heals you for 30 health
 
 
*;6
 
*;6
:Fast Talk also heals you for 36 health
+
:Strike a Nerve deals +12 armor damage
 
*;7
 
*;7
:Fast Talk also heals you for 42 health
+
:Strike a Nerve deals +14 armor damage
 
*;8
 
*;8
:Fast Talk also heals you for 48 health
+
:Strike a Nerve deals +16 armor damage
 
*;9
 
*;9
:Fast Talk also heals you for 54 health
+
:Strike a Nerve deals +18 armor damage
 
*;10
 
*;10
:Fast Talk also heals you for 60 health
+
:Strike a Nerve deals +21 armor damage
 
*;11
 
*;11
:Fast Talk also heals you for 66 health
+
:Strike a Nerve deals +24 armor damage
 
*;12
 
*;12
:Fast Talk also heals you for 72 health
+
:Strike a Nerve deals +30 armor damage
 
}}
 
}}
 
|-
 
|-
|  || of Sly Talk || Fast Talk also heals you for 7 armor || {{Spoiler|
+
|  || of Deflating Comments || Strike a Nerve generates 3 less Rage || {{Spoiler|
 
*;2
 
*;2
:Fast Talk also heals you for 14 armor
+
:Strike a Nerve generates 6 less Rage
 
*;3
 
*;3
:Fast Talk also heals you for 21 armor
+
:Strike a Nerve generates 9 less Rage
 
*;4
 
*;4
:Fast Talk also heals you for 28 armor
+
:Strike a Nerve generates 12 less Rage
 
*;5
 
*;5
:Fast Talk also heals you for 35 armor
+
:Strike a Nerve generates 15 less Rage
 
*;6
 
*;6
:Fast Talk also heals you for 42 armor
+
:Strike a Nerve generates 18 less Rage
 
*;7
 
*;7
:Fast Talk also heals you for 49 armor
+
:Strike a Nerve generates 21 less Rage
 
*;8
 
*;8
:Fast Talk also heals you for 56 armor
+
:Strike a Nerve generates 24 less Rage
 
*;9
 
*;9
:Fast Talk also heals you for 63 armor
+
:Strike a Nerve generates 27 less Rage
 
*;10
 
*;10
:Fast Talk also heals you for 70 armor
+
:Strike a Nerve generates 30 less Rage
 
*;11
 
*;11
:Fast Talk also heals you for 77 armor
+
:Strike a Nerve generates 35 less Rage
 
*;12
 
*;12
:Fast Talk also heals you for 85 armor
+
:Strike a Nerve generates 40 less Rage
 
}}
 
}}
 
|-
 
|-
|  ||  || Positive Attitude boosts your sprint speed by 10 for 10 seconds ||  
+
|  ||  || Strike A Nerve attacks cause your Sprint speed to increase by 10 for 5 seconds ||  
 
|-
 
|-
|  || of Denying Poison || Positive Attitude increases your Poison Mitigation +1 for 10 seconds || {{Spoiler|
+
|  || of Vulnerability || Strike a Nerve has a 1% chance to also trigger monster's vulnerability || {{Spoiler|
 
*;2
 
*;2
:Positive Attitude increases your Poison Mitigation +2 for 10 seconds
+
:Strike a Nerve has a 2% chance to also trigger monster's vulnerability
 
*;3
 
*;3
:Positive Attitude increases your Poison Mitigation +3 for 10 seconds
+
:Strike a Nerve has a 3% chance to also trigger monster's vulnerability
 
*;4
 
*;4
:Positive Attitude increases your Poison Mitigation +4 for 10 seconds
+
:Strike a Nerve has a 4% chance to also trigger monster's vulnerability
 
*;5
 
*;5
:Positive Attitude increases your Poison Mitigation +5 for 10 seconds
+
:Strike a Nerve has a 5% chance to also trigger monster's vulnerability
 
*;6
 
*;6
:Positive Attitude increases your Poison Mitigation +6 for 10 seconds
+
:Strike a Nerve has a 6% chance to also trigger monster's vulnerability
 
*;7
 
*;7
:Positive Attitude increases your Poison Mitigation +7 for 10 seconds
+
:Strike a Nerve has a 7% chance to also trigger monster's vulnerability
 
*;8
 
*;8
:Positive Attitude increases your Poison Mitigation +8 for 10 seconds
+
:Strike a Nerve has a 8% chance to also trigger monster's vulnerability
 
*;9
 
*;9
:Positive Attitude increases your Poison Mitigation +9 for 10 seconds
+
:Strike a Nerve has a 9% chance to also trigger monster's vulnerability
 
*;10
 
*;10
:Positive Attitude increases your Poison Mitigation +10 for 10 seconds
+
:Strike a Nerve has a 10% chance to also trigger monster's vulnerability
 +
*;11
 +
:Strike a Nerve has a 11% chance to also trigger monster's vulnerability
 +
*;12
 +
:Strike a Nerve has a 12% chance to also trigger monster's vulnerability
 
}}
 
}}
 
|-
 
|-
| || of Denying the Psyche || Positive Attitude increases your Psychic Mitigation +1 for 10 seconds || {{Spoiler|
+
| Peppy || of Pep || {BOOST_PEPTALK_SENDER}{7} || {{Spoiler|
 
*;2
 
*;2
:Positive Attitude increases your Psychic Mitigation +2 for 10 seconds
+
:{BOOST_PEPTALK_SENDER}{14}
 
*;3
 
*;3
:Positive Attitude increases your Psychic Mitigation +3 for 10 seconds
+
:{BOOST_PEPTALK_SENDER}{21}
 
*;4
 
*;4
:Positive Attitude increases your Psychic Mitigation +4 for 10 seconds
+
:{BOOST_PEPTALK_SENDER}{28}
 
*;5
 
*;5
:Positive Attitude increases your Psychic Mitigation +5 for 10 seconds
+
:{BOOST_PEPTALK_SENDER}{35}
 
*;6
 
*;6
:Positive Attitude increases your Psychic Mitigation +6 for 10 seconds
+
:{BOOST_PEPTALK_SENDER}{42}
 
*;7
 
*;7
:Positive Attitude increases your Psychic Mitigation +7 for 10 seconds
+
:{BOOST_PEPTALK_SENDER}{49}
 
*;8
 
*;8
:Positive Attitude increases your Psychic Mitigation +8 for 10 seconds
+
:{BOOST_PEPTALK_SENDER}{56}
 
*;9
 
*;9
:Positive Attitude increases your Psychic Mitigation +9 for 10 seconds
+
:{BOOST_PEPTALK_SENDER}{63}
 
*;10
 
*;10
:Positive Attitude increases your Psychic Mitigation +10 for 10 seconds
+
:{BOOST_PEPTALK_SENDER}{70}
 +
*;11
 +
:{BOOST_PEPTALK_SENDER}{77}
 +
*;12
 +
:{BOOST_PEPTALK_SENDER}{84}
 
}}
 
}}
 
|-
 
|-
| || of Denying the Psyche || Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds || {{Spoiler|
+
| Inspiring || of Inspiration || Pep Talk restores 5 Power || {{Spoiler|
 
*;2
 
*;2
:Inspire Confidence increases targets' Psychic Mitigation +2 for 10 seconds
+
:Pep Talk restores 10 Power
 
*;3
 
*;3
:Inspire Confidence increases targets' Psychic Mitigation +3 for 10 seconds
+
:Pep Talk restores 15 Power
 
*;4
 
*;4
:Inspire Confidence increases targets' Psychic Mitigation +4 for 10 seconds
+
:Pep Talk restores 20 Power
 
*;5
 
*;5
:Inspire Confidence increases targets' Psychic Mitigation +5 for 10 seconds
+
:Pep Talk restores 25 Power
 
*;6
 
*;6
:Inspire Confidence increases targets' Psychic Mitigation +6 for 10 seconds
+
:Pep Talk restores 30 Power
 
*;7
 
*;7
:Inspire Confidence increases targets' Psychic Mitigation +7 for 10 seconds
+
:Pep Talk restores 35 Power
 
*;8
 
*;8
:Inspire Confidence increases targets' Psychic Mitigation +8 for 10 seconds
+
:Pep Talk restores 40 Power
 
*;9
 
*;9
:Inspire Confidence increases targets' Psychic Mitigation +9 for 10 seconds
+
:Pep Talk restores 45 Power
 
*;10
 
*;10
:Inspire Confidence increases targets' Psychic Mitigation +10 for 10 seconds
+
:Pep Talk restores 50 Power
 +
*;11
 +
:Pep Talk restores 55 Power
 +
*;12
 +
:Pep Talk restores 60 Power
 
}}
 
}}
 
|-
 
|-
|  || of Denying the Darkness || Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds || {{Spoiler|
+
|  || of Antivenin Phrasing || Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) || {{Spoiler|
 
*;2
 
*;2
:Inspire Confidence increases targets' Darkness Mitigation +2 for 10 seconds
+
:Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
 
*;3
 
*;3
:Inspire Confidence increases targets' Darkness Mitigation +3 for 10 seconds
+
:Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
 
*;4
 
*;4
:Inspire Confidence increases targets' Darkness Mitigation +4 for 10 seconds
+
:Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
 
*;5
 
*;5
:Inspire Confidence increases targets' Darkness Mitigation +5 for 10 seconds
+
:Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
 
*;6
 
*;6
:Inspire Confidence increases targets' Darkness Mitigation +6 for 10 seconds
+
:Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
 
*;7
 
*;7
:Inspire Confidence increases targets' Darkness Mitigation +7 for 10 seconds
+
:Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
 
*;8
 
*;8
:Inspire Confidence increases targets' Darkness Mitigation +8 for 10 seconds
+
:Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
 
*;9
 
*;9
:Inspire Confidence increases targets' Darkness Mitigation +9 for 10 seconds
+
:Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
 
*;10
 
*;10
:Inspire Confidence increases targets' Darkness Mitigation +10 for 10 seconds
+
:Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
 +
*;11
 +
:Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
 +
*;12
 +
:Pep Talk removes ongoing Poison effects (up to 35 dmg/sec)
 
}}
 
}}
 
|-
 
|-
|  || of Confident Killing || Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds || {{Spoiler|
+
|  || of Extinguishing Words || Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) || {{Spoiler|
 
*;2
 
*;2
:Inspire Confidence increases the damage of all targets' attacks +2 for 5 seconds
+
:Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
 
*;3
 
*;3
:Inspire Confidence increases the damage of all targets' attacks +3 for 5 seconds
+
:Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
 
*;4
 
*;4
:Inspire Confidence increases the damage of all targets' attacks +4 for 5 seconds
+
:Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
 
*;5
 
*;5
:Inspire Confidence increases the damage of all targets' attacks +5 for 5 seconds
+
:Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
 +
*;6
 +
:Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
 +
*;7
 +
:Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
 +
*;8
 +
:Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
 +
*;9
 +
:Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
 +
*;10
 +
:Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
 +
*;11
 +
:Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
 +
*;12
 +
:Pep Talk removes ongoing Fire effects (up to 35 dmg/sec)
 
}}
 
}}
 
|-
 
|-
| || of Critical Confidence || Inspire Confidence has a 8% chance to heal targets +50 || {{Spoiler|
+
| Peppy || of Pep || Pep Talk restores 10 Armor || {{Spoiler|
 
*;2
 
*;2
:Inspire Confidence has a 16% chance to heal targets +50
+
:Pep Talk restores 20 Armor
 
*;3
 
*;3
:Inspire Confidence has a 24% chance to heal targets +50
+
:Pep Talk restores 30 Armor
 
*;4
 
*;4
:Inspire Confidence has a 32% chance to heal targets +50
+
:Pep Talk restores 40 Armor
 
*;5
 
*;5
:Inspire Confidence has a 40% chance to heal targets +50
+
:Pep Talk restores 50 Armor
 
*;6
 
*;6
:Inspire Confidence has a 48% chance to heal targets +50
+
:Pep Talk restores 60 Armor
 
*;7
 
*;7
:Inspire Confidence has a 56% chance to heal targets +50
+
:Pep Talk restores 70 Armor
 
*;8
 
*;8
:Inspire Confidence has a 64% chance to heal targets +50
+
:Pep Talk restores 80 Armor
 
*;9
 
*;9
:Inspire Confidence has a 72% chance to heal targets +50
+
:Pep Talk restores 90 Armor
 
*;10
 
*;10
:Inspire Confidence has a 96% chance to heal targets +50
+
:Pep Talk restores 100 Armor
 +
*;11
 +
:Pep Talk restores 110 Armor
 +
*;12
 +
:Pep Talk restores 120 Armor
 +
}}
 +
|-
 +
|  || of Dissuasion || Fast Talk also reduces Rage by 30 || {{Spoiler|
 +
*;2
 +
:Fast Talk also reduces Rage by 60
 +
*;3
 +
:Fast Talk also reduces Rage by 90
 +
*;4
 +
:Fast Talk also reduces Rage by 120
 +
*;5
 +
:Fast Talk also reduces Rage by 150
 
}}
 
}}
 
|-
 
|-
|  || of Critical Confidence || Inspire Confidence has a 3% chance to heal targets +200 || {{Spoiler|
+
|  || of Sly Talk || Fast Talk also heals you for 6 health || {{Spoiler|
 
*;2
 
*;2
:Inspire Confidence has a 6% chance to heal targets +200
+
:Fast Talk also heals you for 12 health
 
*;3
 
*;3
:Inspire Confidence has a 9% chance to heal targets +200
+
:Fast Talk also heals you for 18 health
 
*;4
 
*;4
:Inspire Confidence has a 12% chance to heal targets +200
+
:Fast Talk also heals you for 24 health
 
*;5
 
*;5
:Inspire Confidence has a 15% chance to heal targets +200
+
:Fast Talk also heals you for 30 health
 
*;6
 
*;6
:Inspire Confidence has a 18% chance to heal targets +200
+
:Fast Talk also heals you for 36 health
 
*;7
 
*;7
:Inspire Confidence has a 21% chance to heal targets +200
+
:Fast Talk also heals you for 42 health
 
*;8
 
*;8
:Inspire Confidence has a 24% chance to heal targets +200
+
:Fast Talk also heals you for 48 health
 
*;9
 
*;9
:Inspire Confidence has a 27% chance to heal targets +200
+
:Fast Talk also heals you for 54 health
 
*;10
 
*;10
:Inspire Confidence has a 30% chance to heal targets +200
+
:Fast Talk also heals you for 60 health
 
*;11
 
*;11
:Inspire Confidence has a 33% chance to heal targets +200
+
:Fast Talk also heals you for 66 health
 
*;12
 
*;12
:Inspire Confidence has a 36% chance to heal targets +200
+
:Fast Talk also heals you for 72 health
 
}}
 
}}
 
|-
 
|-
|  || of Healing Love || But I Love You heals you for 25 health || {{Spoiler|
+
|  || of Sly Talk || Fast Talk also heals you for 7 armor || {{Spoiler|
 
*;2
 
*;2
:But I Love You heals you for 35 health
+
:Fast Talk also heals you for 14 armor
 
*;3
 
*;3
:But I Love You heals you for 45 health
+
:Fast Talk also heals you for 21 armor
 
*;4
 
*;4
:But I Love You heals you for 60 health
+
:Fast Talk also heals you for 28 armor
 
*;5
 
*;5
:But I Love You heals you for 70 health
+
:Fast Talk also heals you for 35 armor
 
*;6
 
*;6
:But I Love You heals you for 80 health
+
:Fast Talk also heals you for 42 armor
 
*;7
 
*;7
:But I Love You heals you for 90 health
+
:Fast Talk also heals you for 49 armor
 
*;8
 
*;8
:But I Love You heals you for 100 health
+
:Fast Talk also heals you for 56 armor
 
*;9
 
*;9
:But I Love You heals you for 110 health
+
:Fast Talk also heals you for 63 armor
 
*;10
 
*;10
:But I Love You heals you for 120 health
+
:Fast Talk also heals you for 70 armor
 
*;11
 
*;11
:But I Love You heals you for 130 health
+
:Fast Talk also heals you for 77 armor
 
*;12
 
*;12
:But I Love You heals you for 140 health
+
:Fast Talk also heals you for 85 armor
 
}}
 
}}
 
|-
 
|-
|  || of Stunning Love || But I Love You has a 10% chance to stun the target || {{Spoiler|
+
|  ||  || Positive Attitude boosts your sprint speed by 10 for 10 seconds ||
 +
|-
 +
|  || of Denying Poison || Positive Attitude increases your Poison Mitigation +1 for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:But I Love You has a 20% chance to stun the target
+
:Positive Attitude increases your Poison Mitigation +2 for 10 seconds
 
*;3
 
*;3
:But I Love You has a 30% chance to stun the target
+
:Positive Attitude increases your Poison Mitigation +3 for 10 seconds
 
*;4
 
*;4
:But I Love You has a 40% chance to stun the target
+
:Positive Attitude increases your Poison Mitigation +4 for 10 seconds
 
*;5
 
*;5
:But I Love You has a 50% chance to stun the target
+
:Positive Attitude increases your Poison Mitigation +5 for 10 seconds
 
*;6
 
*;6
:But I Love You has a 60% chance to stun the target
+
:Positive Attitude increases your Poison Mitigation +6 for 10 seconds
 
*;7
 
*;7
:But I Love You has a 70% chance to stun the target
+
:Positive Attitude increases your Poison Mitigation +7 for 10 seconds
 
*;8
 
*;8
:But I Love You has a 80% chance to stun the target
+
:Positive Attitude increases your Poison Mitigation +8 for 10 seconds
 
*;9
 
*;9
:But I Love You has a 90% chance to stun the target
+
:Positive Attitude increases your Poison Mitigation +9 for 10 seconds
 
*;10
 
*;10
:But I Love You has a 100% chance to stun the target
+
:Positive Attitude increases your Poison Mitigation +10 for 10 seconds
*;11
 
:But I Love You stuns the target and deals +10 damage
 
*;12
 
:But I Love You stuns the target and deals +20 damage
 
 
}}
 
}}
 
|-
 
|-
| Sociopathic || of Cruel Dialogue || You Were Adopted restores 10 power to you || {{Spoiler|
+
| || of Denying the Psyche || Positive Attitude increases your Psychic Mitigation +1 for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:You Were Adopted restores 20 power to you
+
:Positive Attitude increases your Psychic Mitigation +2 for 10 seconds
 
*;3
 
*;3
:You Were Adopted restores 30 power to you
+
:Positive Attitude increases your Psychic Mitigation +3 for 10 seconds
 
*;4
 
*;4
:You Were Adopted restores 40 power to you
+
:Positive Attitude increases your Psychic Mitigation +4 for 10 seconds
 
*;5
 
*;5
:You Were Adopted restores 50 power to you
+
:Positive Attitude increases your Psychic Mitigation +5 for 10 seconds
 
*;6
 
*;6
:You Were Adopted restores 60 power to you
+
:Positive Attitude increases your Psychic Mitigation +6 for 10 seconds
 
*;7
 
*;7
:You Were Adopted restores 70 power to you
+
:Positive Attitude increases your Psychic Mitigation +7 for 10 seconds
 
*;8
 
*;8
:You Were Adopted restores 80 power to you
+
:Positive Attitude increases your Psychic Mitigation +8 for 10 seconds
 
*;9
 
*;9
:You Were Adopted restores 90 power to you
+
:Positive Attitude increases your Psychic Mitigation +9 for 10 seconds
 
*;10
 
*;10
:You Were Adopted restores 100 power to you
+
:Positive Attitude increases your Psychic Mitigation +10 for 10 seconds
*;11
 
:You Were Adopted restores 110 power to you
 
*;12
 
:You Were Adopted restores 120 power to you
 
 
}}
 
}}
 
|-
 
|-
| Sociopathic || of Cruel Dialogue || You Were Adopted deals +5% damage || {{Spoiler|
+
| || of Denying the Psyche || Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:You Were Adopted deals +10% damage
+
:Inspire Confidence increases targets' Psychic Mitigation +2 for 10 seconds
 
*;3
 
*;3
:You Were Adopted deals +15% damage
+
:Inspire Confidence increases targets' Psychic Mitigation +3 for 10 seconds
 
*;4
 
*;4
:You Were Adopted deals +20% damage
+
:Inspire Confidence increases targets' Psychic Mitigation +4 for 10 seconds
 
*;5
 
*;5
:You Were Adopted deals +25% damage
+
:Inspire Confidence increases targets' Psychic Mitigation +5 for 10 seconds
 
*;6
 
*;6
:You Were Adopted deals +30% damage
+
:Inspire Confidence increases targets' Psychic Mitigation +6 for 10 seconds
 
*;7
 
*;7
:You Were Adopted deals +35% damage
+
:Inspire Confidence increases targets' Psychic Mitigation +7 for 10 seconds
 
*;8
 
*;8
:You Were Adopted deals +40% damage
+
:Inspire Confidence increases targets' Psychic Mitigation +8 for 10 seconds
 
*;9
 
*;9
:You Were Adopted deals +45% damage
+
:Inspire Confidence increases targets' Psychic Mitigation +9 for 10 seconds
 
*;10
 
*;10
:You Were Adopted deals +50% damage
+
:Inspire Confidence increases targets' Psychic Mitigation +10 for 10 seconds
*;11
 
:You Were Adopted deals +55% damage
 
*;12
 
:You Were Adopted deals +60% damage
 
 
}}
 
}}
 
|-
 
|-
|  || of Terrifying Words || Cause Terror deals +5 damage || {{Spoiler|
+
|  || of Denying the Darkness || Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Cause Terror deals +10 damage
+
:Inspire Confidence increases targets' Darkness Mitigation +2 for 10 seconds
 
*;3
 
*;3
:Cause Terror deals +15 damage
+
:Inspire Confidence increases targets' Darkness Mitigation +3 for 10 seconds
 
*;4
 
*;4
:Cause Terror deals +20 damage
+
:Inspire Confidence increases targets' Darkness Mitigation +4 for 10 seconds
 
*;5
 
*;5
:Cause Terror deals +25 damage
+
:Inspire Confidence increases targets' Darkness Mitigation +5 for 10 seconds
 
*;6
 
*;6
:Cause Terror deals +30 damage
+
:Inspire Confidence increases targets' Darkness Mitigation +6 for 10 seconds
 
*;7
 
*;7
:Cause Terror deals +35 damage
+
:Inspire Confidence increases targets' Darkness Mitigation +7 for 10 seconds
 
*;8
 
*;8
:Cause Terror deals +40 damage
+
:Inspire Confidence increases targets' Darkness Mitigation +8 for 10 seconds
 
*;9
 
*;9
:Cause Terror deals +45 damage
+
:Inspire Confidence increases targets' Darkness Mitigation +9 for 10 seconds
 
*;10
 
*;10
:Cause Terror deals +50 damage
+
:Inspire Confidence increases targets' Darkness Mitigation +10 for 10 seconds
*;11
+
}}
:Cause Terror deals +55 damage
+
|-
*;12
+
|  || of Confident Killing || Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds || {{Spoiler|
:Cause Terror deals +60 damage
+
*;2
 +
:Inspire Confidence increases the damage of all targets' attacks +2 for 5 seconds
 +
*;3
 +
:Inspire Confidence increases the damage of all targets' attacks +3 for 5 seconds
 +
*;4
 +
:Inspire Confidence increases the damage of all targets' attacks +4 for 5 seconds
 +
*;5
 +
:Inspire Confidence increases the damage of all targets' attacks +5 for 5 seconds
 
}}
 
}}
 
|-
 
|-
|  || || Cause Terror heals you for 8 health || {{Spoiler|
+
|  || of Critical Confidence || Inspire Confidence has a 8% chance to heal targets +50 || {{Spoiler|
 
*;2
 
*;2
:Cause Terror heals you for 16 health
+
:Inspire Confidence has a 16% chance to heal targets +50
 
*;3
 
*;3
:Cause Terror heals you for 24 health
+
:Inspire Confidence has a 24% chance to heal targets +50
 
*;4
 
*;4
:Cause Terror heals you for 32 health
+
:Inspire Confidence has a 32% chance to heal targets +50
 
*;5
 
*;5
:Cause Terror heals you for 40 health
+
:Inspire Confidence has a 40% chance to heal targets +50
 
*;6
 
*;6
:Cause Terror heals you for 48 health
+
:Inspire Confidence has a 48% chance to heal targets +50
 
*;7
 
*;7
:Cause Terror heals you for 56 health
+
:Inspire Confidence has a 56% chance to heal targets +50
 
*;8
 
*;8
:Cause Terror heals you for 64 health
+
:Inspire Confidence has a 64% chance to heal targets +50
 
*;9
 
*;9
:Cause Terror heals you for 72 health
+
:Inspire Confidence has a 72% chance to heal targets +50
 
*;10
 
*;10
:Cause Terror heals you for 80 health
+
:Inspire Confidence has a 96% chance to heal targets +50
*;11
 
:Cause Terror heals you for 88 health
 
*;12
 
:Cause Terror heals you for 96 health
 
 
}}
 
}}
 
|-
 
|-
|  || of Backhanded Compliments || Soothe deals +5 psychic damage || {{Spoiler|
+
|  || of Critical Confidence || Inspire Confidence has a 3% chance to heal targets +200 || {{Spoiler|
 
*;2
 
*;2
:Soothe deals +10 psychic damage
+
:Inspire Confidence has a 6% chance to heal targets +200
 
*;3
 
*;3
:Soothe deals +15 psychic damage
+
:Inspire Confidence has a 9% chance to heal targets +200
 
*;4
 
*;4
:Soothe deals +20 psychic damage
+
:Inspire Confidence has a 12% chance to heal targets +200
 
*;5
 
*;5
:Soothe deals +25 psychic damage
+
:Inspire Confidence has a 15% chance to heal targets +200
 
*;6
 
*;6
:Soothe deals +30 psychic damage
+
:Inspire Confidence has a 18% chance to heal targets +200
 
*;7
 
*;7
:Soothe deals +35 psychic damage
+
:Inspire Confidence has a 21% chance to heal targets +200
 
*;8
 
*;8
:Soothe deals +40 psychic damage
+
:Inspire Confidence has a 24% chance to heal targets +200
 
*;9
 
*;9
:Soothe deals +45 psychic damage
+
:Inspire Confidence has a 27% chance to heal targets +200
 
*;10
 
*;10
:Soothe deals +50 psychic damage
+
:Inspire Confidence has a 30% chance to heal targets +200
 
*;11
 
*;11
:Soothe deals +55 psychic damage
+
:Inspire Confidence has a 33% chance to heal targets +200
 
*;12
 
*;12
:Soothe deals +60 psychic damage
+
:Inspire Confidence has a 36% chance to heal targets +200
 
}}
 
}}
 
|-
 
|-
|  || || Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again || {{Spoiler|
+
|  || of Healing Love || But I Love You heals you for 25 health || {{Spoiler|
 
*;2
 
*;2
:Soothe has a 20% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
+
:But I Love You heals you for 35 health
 
*;3
 
*;3
:Soothe has a 30% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
+
:But I Love You heals you for 45 health
 
*;4
 
*;4
:Soothe has a 40% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
+
:But I Love You heals you for 60 health
 
*;5
 
*;5
:Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
+
:But I Love You heals you for 70 health
 
*;6
 
*;6
:Soothe has a 60% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
+
:But I Love You heals you for 80 health
 +
*;7
 +
:But I Love You heals you for 90 health
 +
*;8
 +
:But I Love You heals you for 100 health
 +
*;9
 +
:But I Love You heals you for 110 health
 +
*;10
 +
:But I Love You heals you for 120 health
 +
*;11
 +
:But I Love You heals you for 130 health
 +
*;12
 +
:But I Love You heals you for 140 health
 
}}
 
}}
 
|-
 
|-
|  || || Ridicule deals +4 psychic damage and taunts as if it did +20 more damage || {{Spoiler|
+
|  || of Stunning Love || But I Love You has a 10% chance to stun the target || {{Spoiler|
 
*;2
 
*;2
:Ridicule deals +8 psychic damage and taunts as if it did +40 more damage
+
:But I Love You has a 20% chance to stun the target
 
*;3
 
*;3
:Ridicule deals +12 psychic damage and taunts as if it did +60 more damage
+
:But I Love You has a 30% chance to stun the target
 
*;4
 
*;4
:Ridicule deals +16 psychic damage and taunts as if it did +80 more damage
+
:But I Love You has a 40% chance to stun the target
 
*;5
 
*;5
:Ridicule deals +20 psychic damage and taunts as if it did +100 more damage
+
:But I Love You has a 50% chance to stun the target
 
*;6
 
*;6
:Ridicule deals +24 psychic damage and taunts as if it did +120 more damage
+
:But I Love You has a 60% chance to stun the target
 
*;7
 
*;7
:Ridicule deals +28 psychic damage and taunts as if it did +140 more damage
+
:But I Love You has a 70% chance to stun the target
 
*;8
 
*;8
:Ridicule deals +32 psychic damage and taunts as if it did +160 more damage
+
:But I Love You has a 80% chance to stun the target
 
*;9
 
*;9
:Ridicule deals +36 psychic damage and taunts as if it did +180 more damage
+
:But I Love You has a 90% chance to stun the target
 
*;10
 
*;10
:Ridicule deals +40 psychic damage and taunts as if it did +200 more damage
+
:But I Love You has a 100% chance to stun the target
 
*;11
 
*;11
:Ridicule deals +45 psychic damage and taunts as if it did +220 more damage
+
:But I Love You stuns the target and deals +10 damage
 
*;12
 
*;12
:Ridicule deals +50 psychic damage and taunts as if it did +240 more damage
+
:But I Love You stuns the target and deals +20 damage
 
}}
 
}}
 
|-
 
|-
| || of Ridiculous Speed || Ridicule boosts movement speed by 1 for 6 seconds || {{Spoiler|
+
| Sociopathic || of Cruel Dialogue || You Were Adopted restores 10 power to you || {{Spoiler|
 
*;2
 
*;2
:Ridicule boosts movement speed by 2 for 6 seconds
+
:You Were Adopted restores 20 power to you
 
*;3
 
*;3
:Ridicule boosts movement speed by 3 for 6 seconds
+
:You Were Adopted restores 30 power to you
 
*;4
 
*;4
:Ridicule boosts movement speed by 4 for 6 seconds
+
:You Were Adopted restores 40 power to you
 
*;5
 
*;5
:Ridicule boosts movement speed by 5 for 6 seconds
+
:You Were Adopted restores 50 power to you
 +
*;6
 +
:You Were Adopted restores 60 power to you
 +
*;7
 +
:You Were Adopted restores 70 power to you
 +
*;8
 +
:You Were Adopted restores 80 power to you
 +
*;9
 +
:You Were Adopted restores 90 power to you
 +
*;10
 +
:You Were Adopted restores 100 power to you
 +
*;11
 +
:You Were Adopted restores 110 power to you
 +
*;12
 +
:You Were Adopted restores 120 power to you
 
}}
 
}}
|}
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 
|+<div align="left"><h3>Staff Effects</h3></div>
 
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
 
|-
 
|-
| || of Staff-Fighting || {MOD_SKILL_STAFF}{0.15} || {{Spoiler|
+
| Sociopathic || of Cruel Dialogue || You Were Adopted deals +5% damage || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_STAFF}{0.2}
+
:You Were Adopted deals +10% damage
 
*;3
 
*;3
:{MOD_SKILL_STAFF}{0.25}
+
:You Were Adopted deals +15% damage
 
*;4
 
*;4
:{MOD_SKILL_STAFF}{0.3}
+
:You Were Adopted deals +20% damage
 
*;5
 
*;5
:{MOD_SKILL_STAFF}{0.35}
+
:You Were Adopted deals +25% damage
 
*;6
 
*;6
:{MOD_SKILL_STAFF}{0.4}
+
:You Were Adopted deals +30% damage
 +
*;7
 +
:You Were Adopted deals +35% damage
 +
*;8
 +
:You Were Adopted deals +40% damage
 +
*;9
 +
:You Were Adopted deals +45% damage
 +
*;10
 +
:You Were Adopted deals +50% damage
 +
*;11
 +
:You Were Adopted deals +55% damage
 +
*;12
 +
:You Were Adopted deals +60% damage
 
}}
 
}}
 
|-
 
|-
|  || of Armor Smashing || Smash deals +2 armor damage || {{Spoiler|
+
|  || of Terrifying Words || Cause Terror deals +5 damage || {{Spoiler|
 
*;2
 
*;2
:Smash deals +4 armor damage
+
:Cause Terror deals +10 damage
 
*;3
 
*;3
:Smash deals +6 armor damage
+
:Cause Terror deals +15 damage
 
*;4
 
*;4
:Smash deals +8 armor damage
+
:Cause Terror deals +20 damage
 
*;5
 
*;5
:Smash deals +10 armor damage
+
:Cause Terror deals +25 damage
 
*;6
 
*;6
:Smash deals +12 armor damage
+
:Cause Terror deals +30 damage
 
*;7
 
*;7
:Smash deals +14 armor damage
+
:Cause Terror deals +35 damage
 
*;8
 
*;8
:Smash deals +16 armor damage
+
:Cause Terror deals +40 damage
 
*;9
 
*;9
:Smash deals +18 armor damage
+
:Cause Terror deals +45 damage
 
*;10
 
*;10
:Smash deals +20 armor damage
+
:Cause Terror deals +50 damage
 +
*;11
 +
:Cause Terror deals +55 damage
 +
*;12
 +
:Cause Terror deals +60 damage
 
}}
 
}}
 
|-
 
|-
|  || of Smashing || Smash deals +2 damage || {{Spoiler|
+
|  || || Cause Terror restores 8 Armor to you || {{Spoiler|
 
*;2
 
*;2
:Smash deals +4 damage
+
:Cause Terror restores 16 Armor to you
 
*;3
 
*;3
:Smash deals +6 damage
+
:Cause Terror restores 24 Armor to you
 
*;4
 
*;4
:Smash deals +8 damage
+
:Cause Terror restores 32 Armor to you
 
*;5
 
*;5
:Smash deals +10 damage
+
:Cause Terror restores 40 Armor to you
 
*;6
 
*;6
:Smash deals +12 damage
+
:Cause Terror restores 48 Armor to you
 
*;7
 
*;7
:Smash deals +14 damage
+
:Cause Terror restores 56 Armor to you
 
*;8
 
*;8
:Smash deals +16 damage
+
:Cause Terror restores 64 Armor to you
 
*;9
 
*;9
:Smash deals +18 damage
+
:Cause Terror restores 72 Armor to you
 
*;10
 
*;10
:Smash deals +20 damage
+
:Cause Terror restores 80 Armor to you
 +
*;11
 +
:Cause Terror restores 88 Armor to you
 +
*;12
 +
:Cause Terror restores 96 Armor to you
 
}}
 
}}
 
|-
 
|-
|  || of Critical Smashing || Smash has a 5% chance to deal +25 damage || {{Spoiler|
+
|  || of Backhanded Compliments || Soothe deals +5 psychic damage || {{Spoiler|
 
*;2
 
*;2
:Smash has a 10% chance to deal +25 damage
+
:Soothe deals +10 psychic damage
 
*;3
 
*;3
:Smash has a 15% chance to deal +25 damage
+
:Soothe deals +15 psychic damage
 
*;4
 
*;4
:Smash has a 20% chance to deal +25 damage
+
:Soothe deals +20 psychic damage
 
*;5
 
*;5
:Smash has a 25% chance to deal +25 damage
+
:Soothe deals +25 psychic damage
 
*;6
 
*;6
:Smash has a 30% chance to deal +25 damage
+
:Soothe deals +30 psychic damage
 
*;7
 
*;7
:Smash has a 9% chance to deal +100 damage
+
:Soothe deals +35 psychic damage
 
*;8
 
*;8
:Smash has a 10% chance to deal +105 damage
+
:Soothe deals +40 psychic damage
 
*;9
 
*;9
:Smash has a 11% chance to deal +110 damage
+
:Soothe deals +45 psychic damage
 
*;10
 
*;10
:Smash has a 12% chance to deal +115 damage
+
:Soothe deals +50 psychic damage
 +
*;11
 +
:Soothe deals +55 psychic damage
 +
*;12
 +
:Soothe deals +60 psychic damage
 
}}
 
}}
 
|-
 
|-
| Stress-Releasing || of Healthful Smashing || Smash has a 5% chance to heal you for 25 health || {{Spoiler|
+
| || || Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again || {{Spoiler|
 
*;2
 
*;2
:Smash has a 10% chance to heal you for 25 health
+
:Soothe has a 20% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
 
*;3
 
*;3
:Smash has a 15% chance to heal you for 25 health
+
:Soothe has a 30% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
 
*;4
 
*;4
:Smash has a 20% chance to heal you for 25 health
+
:Soothe has a 40% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
 
*;5
 
*;5
:Smash has a 25% chance to heal you for 25 health
+
:Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
 
*;6
 
*;6
:Smash has a 30% chance to heal you for 25 health
+
:Soothe has a 60% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
*;7
 
:Smash has a 35% chance to heal you for 25 health
 
*;8
 
:Smash has a 40% chance to heal you for 25 health
 
*;9
 
:Smash has a 45% chance to heal you for 25 health
 
*;10
 
:Smash has a 50% chance to heal you for 25 health
 
 
}}
 
}}
 
|-
 
|-
|  || of Wild Smashing || Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage || {{Spoiler|
+
|  || || Ridicule deals +4 psychic damage and taunts as if it did +20 more damage || {{Spoiler|
 
*;2
 
*;2
:Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +2 damage
+
:Ridicule deals +8 psychic damage and taunts as if it did +40 more damage
 
*;3
 
*;3
:Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +3 damage
+
:Ridicule deals +12 psychic damage and taunts as if it did +60 more damage
 
*;4
 
*;4
:Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +4 damage
+
:Ridicule deals +16 psychic damage and taunts as if it did +80 more damage
 
*;5
 
*;5
:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +5 damage
+
:Ridicule deals +20 psychic damage and taunts as if it did +100 more damage
 
*;6
 
*;6
:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +6 damage
+
:Ridicule deals +24 psychic damage and taunts as if it did +120 more damage
 
*;7
 
*;7
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +7 damage
+
:Ridicule deals +28 psychic damage and taunts as if it did +140 more damage
 
*;8
 
*;8
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +10 damage
+
:Ridicule deals +32 psychic damage and taunts as if it did +160 more damage
 
*;9
 
*;9
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +13 damage
+
:Ridicule deals +36 psychic damage and taunts as if it did +180 more damage
 
*;10
 
*;10
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +16 damage
+
:Ridicule deals +40 psychic damage and taunts as if it did +200 more damage
 +
*;11
 +
:Ridicule deals +45 psychic damage and taunts as if it did +220 more damage
 +
*;12
 +
:Ridicule deals +50 psychic damage and taunts as if it did +240 more damage
 
}}
 
}}
 
|-
 
|-
|  || of Infections || Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds || {{Spoiler|
+
|  || of Ridiculous Speed || Ridicule boosts movement speed by 1 for 6 seconds || {{Spoiler|
 
*;2
 
*;2
:Double Hit attacks make the target 10% more vulnerable to Nature attacks for 15 seconds
+
:Ridicule boosts movement speed by 2 for 6 seconds
 
*;3
 
*;3
:Double Hit attacks make the target 15% more vulnerable to Nature attacks for 15 seconds
+
:Ridicule boosts movement speed by 3 for 6 seconds
 
*;4
 
*;4
:Double Hit attacks make the target 20% more vulnerable to Nature attacks for 15 seconds
+
:Ridicule boosts movement speed by 4 for 6 seconds
 
*;5
 
*;5
:Double Hit attacks make the target 25% more vulnerable to Nature attacks for 15 seconds
+
:Ridicule boosts movement speed by 5 for 6 seconds
 
}}
 
}}
 +
|}
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Staff Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
|  || of Unhealing Wounds || Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds || {{Spoiler|
+
|  || of Staff-Fighting || {MOD_SKILL_STAFF}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Double Hit attacks make the target 20% more vulnerable to Trauma attacks for 15 seconds
+
:{MOD_SKILL_STAFF}{0.2}
 
*;3
 
*;3
:Double Hit attacks make the target 30% more vulnerable to Trauma attacks for 15 seconds
+
:{MOD_SKILL_STAFF}{0.25}
 
*;4
 
*;4
:Double Hit attacks make the target 40% more vulnerable to Trauma attacks for 15 seconds
+
:{MOD_SKILL_STAFF}{0.3}
 
*;5
 
*;5
:Double Hit attacks make the target 50% more vulnerable to Trauma attacks for 15 seconds
+
:{MOD_SKILL_STAFF}{0.35}
 +
*;6
 +
:{MOD_SKILL_STAFF}{0.4}
 
}}
 
}}
 
|-
 
|-
|  || of Refreshing Smashes || Smash has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler|
+
|  || of Armor Smashing || Smash deals +2 armor damage || {{Spoiler|
 
*;2
 
*;2
:Smash has a 5% chance to restore 60 Power to you over 60 seconds
+
:Smash deals +4 armor damage
 
*;3
 
*;3
:Smash has a 7% chance to restore 60 Power to you over 60 seconds
+
:Smash deals +6 armor damage
 
*;4
 
*;4
:Smash has a 9% chance to restore 60 Power to you over 60 seconds
+
:Smash deals +8 armor damage
 
*;5
 
*;5
:Smash has a 11% chance to restore 60 Power to you over 60 seconds
+
:Smash deals +10 armor damage
 
*;6
 
*;6
:Smash has a 13% chance to restore 60 Power to you over 60 seconds
+
:Smash deals +12 armor damage
 
*;7
 
*;7
:Smash has a 15% chance to restore 60 Power to you over 60 seconds
+
:Smash deals +14 armor damage
 
*;8
 
*;8
:Smash has a 18% chance to restore 60 Power to you over 60 seconds
+
:Smash deals +16 armor damage
 
*;9
 
*;9
:Smash has a 21% chance to restore 60 Power to you over 60 seconds
+
:Smash deals +18 armor damage
 
*;10
 
*;10
:Smash has a 24% chance to restore 60 Power to you over 60 seconds
+
:Smash deals +20 armor damage
 +
*;11
 +
:Smash deals +22 armor damage
 +
*;12
 +
:Smash deals +24 armor damage
 
}}
 
}}
 
|-
 
|-
|  || of Ankle Smashing || Smash has a 10% chance to slow target's movement by 25% || {{Spoiler|
+
|  || of Smashing || Smash deals +2 damage || {{Spoiler|
 
*;2
 
*;2
:Smash has a 15% chance to slow target's movement by 25%
+
:Smash deals +4 damage
 
*;3
 
*;3
:Smash has a 20% chance to slow target's movement by 25%
+
:Smash deals +6 damage
 
*;4
 
*;4
:Smash has a 25% chance to slow target's movement by 25%
+
:Smash deals +8 damage
 
*;5
 
*;5
:Smash has a 30% chance to slow target's movement by 25%
+
:Smash deals +10 damage
 +
*;6
 +
:Smash deals +12 damage
 +
*;7
 +
:Smash deals +14 damage
 +
*;8
 +
:Smash deals +16 damage
 +
*;9
 +
:Smash deals +18 damage
 +
*;10
 +
:Smash deals +20 damage
 +
*;11
 +
:Smash deals +22 damage
 +
*;12
 +
:Smash deals +24 damage
 
}}
 
}}
 
|-
 
|-
|  || of Double Hits || Double Hit deals +7% damage || {{Spoiler|
+
|  || of Critical Smashing || Smash has a 5% chance to deal +25 damage || {{Spoiler|
 
*;2
 
*;2
:Double Hit deals +14% damage
+
:Smash has a 10% chance to deal +25 damage
 
*;3
 
*;3
:Double Hit deals +21% damage
+
:Smash has a 15% chance to deal +25 damage
 
*;4
 
*;4
:Double Hit deals +28% damage
+
:Smash has a 20% chance to deal +25 damage
 
*;5
 
*;5
:Double Hit deals +35% damage
+
:Smash has a 25% chance to deal +25 damage
 
*;6
 
*;6
:Double Hit deals +42% damage
+
:Smash has a 30% chance to deal +25 damage
 
*;7
 
*;7
:Double Hit deals +49% damage
+
:Smash has a 9% chance to deal +100 damage
 
*;8
 
*;8
:Double Hit deals +56% damage
+
:Smash has a 10% chance to deal +105 damage
 
*;9
 
*;9
:Double Hit deals +63% damage
+
:Smash has a 11% chance to deal +110 damage
 
*;10
 
*;10
:Double Hit deals +70% damage
+
:Smash has a 12% chance to deal +115 damage
 +
*;11
 +
:Smash has a 13% chance to deal +120 damage
 +
*;12
 +
:Smash has a 14% chance to deal +120 damage
 
}}
 
}}
 
|-
 
|-
| || of Ankle Smashing || Double Hit has a 20% chance to slow target's movement by 25% || {{Spoiler|
+
| Stress-Releasing || of Healthful Smashing || Smash has a 5% chance to heal you for 25 health || {{Spoiler|
 
*;2
 
*;2
:Double Hit has a 40% chance to slow target's movement by 25%
+
:Smash has a 10% chance to heal you for 25 health
 
*;3
 
*;3
:Double Hit has a 60% chance to slow target's movement by 25%
+
:Smash has a 15% chance to heal you for 25 health
 
*;4
 
*;4
:Double Hit has a 80% chance to slow target's movement by 25%
+
:Smash has a 20% chance to heal you for 25 health
 
*;5
 
*;5
:Double Hit has a 100% chance to slow target's movement by 25%
+
:Smash has a 25% chance to heal you for 25 health
 +
*;6
 +
:Smash has a 30% chance to heal you for 25 health
 +
*;7
 +
:Smash has a 35% chance to heal you for 25 health
 +
*;8
 +
:Smash has a 40% chance to heal you for 25 health
 +
*;9
 +
:Smash has a 45% chance to heal you for 25 health
 +
*;10
 +
:Smash has a 50% chance to heal you for 25 health
 +
*;11
 +
:Smash has a 55% chance to heal you for 25 health
 +
*;12
 +
:Smash has a 60% chance to heal you for 25 health
 
}}
 
}}
 
|-
 
|-
|  || of Knee Smashing || Double Hit has a 20% chance to slow target's movement by 45% || {{Spoiler|
+
|  || of Wild Smashing || Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage || {{Spoiler|
 
*;2
 
*;2
:Double Hit has a 40% chance to slow target's movement by 45%
+
:Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +2 damage
 
*;3
 
*;3
:Double Hit has a 60% chance to slow target's movement by 45%
+
:Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +3 damage
 
*;4
 
*;4
:Double Hit has a 80% chance to slow target's movement by 45%
+
:Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +4 damage
 
*;5
 
*;5
:Double Hit has a 100% chance to slow target's movement by 45%
+
:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +5 damage
 +
*;6
 +
:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +6 damage
 +
*;7
 +
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +7 damage
 +
*;8
 +
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +10 damage
 +
*;9
 +
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +13 damage
 +
*;10
 +
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +16 damage
 +
*;11
 +
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +18 damage
 +
*;12
 +
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage
 
}}
 
}}
 
|-
 
|-
|  || of Hip Smashing || Double Hit has a 20% chance to slow target's movement by 75% || {{Spoiler|
+
|  || of Infections || Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds || {{Spoiler|
 
*;2
 
*;2
:Double Hit has a 40% chance to slow target's movement by 75%
+
:Double Hit attacks make the target 10% more vulnerable to Nature attacks for 15 seconds
 
*;3
 
*;3
:Double Hit has a 60% chance to slow target's movement by 75%
+
:Double Hit attacks make the target 15% more vulnerable to Nature attacks for 15 seconds
 
*;4
 
*;4
:Double Hit has a 80% chance to slow target's movement by 75%
+
:Double Hit attacks make the target 20% more vulnerable to Nature attacks for 15 seconds
 
*;5
 
*;5
:Double Hit has a 100% chance to slow target's movement by 75%
+
:Double Hit attacks make the target 25% more vulnerable to Nature attacks for 15 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Fiery Double Hits || Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds || {{Spoiler|
+
|  || of Unhealing Wounds || Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds || {{Spoiler|
 
*;2
 
*;2
:Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
+
:Double Hit attacks make the target 20% more vulnerable to Trauma attacks for 15 seconds
 
*;3
 
*;3
:Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds
+
:Double Hit attacks make the target 30% more vulnerable to Trauma attacks for 15 seconds
 
*;4
 
*;4
:Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds
+
:Double Hit attacks make the target 40% more vulnerable to Trauma attacks for 15 seconds
 
*;5
 
*;5
:Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds
+
:Double Hit attacks make the target 50% more vulnerable to Trauma attacks for 15 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Refreshing Double Hits || Double Hit has a 4% chance to restore 60 Power to you over 60 seconds || {{Spoiler|
+
|  || of Refreshing Smashes || Smash has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler|
 
*;2
 
*;2
:Double Hit has a 8% chance to restore 60 Power to you over 60 seconds
+
:Smash has a 5% chance to restore 60 Power to you over 60 seconds
 
*;3
 
*;3
:Double Hit has a 12% chance to restore 60 Power to you over 60 seconds
+
:Smash has a 7% chance to restore 60 Power to you over 60 seconds
 
*;4
 
*;4
:Double Hit has a 16% chance to restore 60 Power to you over 60 seconds
+
:Smash has a 9% chance to restore 60 Power to you over 60 seconds
 
*;5
 
*;5
:Double Hit has a 20% chance to restore 60 Power to you over 60 seconds
+
:Smash has a 11% chance to restore 60 Power to you over 60 seconds
 
*;6
 
*;6
:Double Hit has a 24% chance to restore 60 Power to you over 60 seconds
+
:Smash has a 13% chance to restore 60 Power to you over 60 seconds
 
*;7
 
*;7
:Double Hit has a 28% chance to restore 60 Power to you over 60 seconds
+
:Smash has a 15% chance to restore 60 Power to you over 60 seconds
 
*;8
 
*;8
:Double Hit has a 32% chance to restore 60 Power to you over 60 seconds
+
:Smash has a 18% chance to restore 60 Power to you over 60 seconds
 
*;9
 
*;9
:Double Hit has a 36% chance to restore 60 Power to you over 60 seconds
+
:Smash has a 21% chance to restore 60 Power to you over 60 seconds
 
*;10
 
*;10
:Double Hit has a 40% chance to restore 60 Power to you over 60 seconds
+
:Smash has a 24% chance to restore 60 Power to you over 60 seconds
 +
*;11
 +
:Smash has a 25% chance to restore 60 Power to you over 60 seconds
 +
*;12
 +
:Smash has a 27% chance to restore 60 Power to you over 60 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Healthy Double Hitting || Double Hit has a 10% chance to heal 60 Health over 60 seconds || {{Spoiler|
+
|  || of Ankle Smashing || Smash has a 10% chance to slow target's movement by 25% || {{Spoiler|
 
*;2
 
*;2
:Double Hit has a 20% chance to heal 60 Health over 60 seconds
+
:Smash has a 15% chance to slow target's movement by 25%
 
*;3
 
*;3
:Double Hit has a 30% chance to heal 60 Health over 60 seconds
+
:Smash has a 20% chance to slow target's movement by 25%
 
*;4
 
*;4
:Double Hit has a 40% chance to heal 60 Health over 60 seconds
+
:Smash has a 25% chance to slow target's movement by 25%
 
*;5
 
*;5
:Double Hit has a 50% chance to heal 60 Health over 60 seconds
+
:Smash has a 30% chance to slow target's movement by 25%
*;6
 
:Double Hit has a 60% chance to heal 60 Health over 60 seconds
 
*;7
 
:Double Hit has a 70% chance to heal 60 Health over 60 seconds
 
*;8
 
:Double Hit has a 80% chance to heal 60 Health over 60 seconds
 
*;9
 
:Double Hit has a 90% chance to heal 60 Health over 60 seconds
 
*;10
 
:Double Hit has a 100% chance to heal 60 Health over 60 seconds
 
 
}}
 
}}
 
|-
 
|-
| Belaying || of Belaying || Double Hit generates 10 less Rage || {{Spoiler|
+
| || of Double Hits || Double Hit deals +7% damage || {{Spoiler|
 
*;2
 
*;2
:Double Hit generates 20 less Rage
+
:Double Hit deals +14% damage
 
*;3
 
*;3
:Double Hit generates 30 less Rage
+
:Double Hit deals +21% damage
 
*;4
 
*;4
:Double Hit generates 40 less Rage
+
:Double Hit deals +28% damage
 
*;5
 
*;5
:Double Hit generates 50 less Rage
+
:Double Hit deals +35% damage
 
*;6
 
*;6
:Double Hit generates 60 less Rage
+
:Double Hit deals +42% damage
 
*;7
 
*;7
:Double Hit generates 70 less Rage
+
:Double Hit deals +49% damage
 
*;8
 
*;8
:Double Hit generates 80 less Rage
+
:Double Hit deals +56% damage
 
*;9
 
*;9
:Double Hit generates 90 less Rage
+
:Double Hit deals +63% damage
 
*;10
 
*;10
:Double Hit generates 100 less Rage
+
:Double Hit deals +70% damage
 +
*;11
 +
:Double Hit deals +77% damage
 +
*;12
 +
:Double Hit deals +84% damage
 
}}
 
}}
 
|-
 
|-
|  || of Double Hits || Double Hit deals +3% damage and generates 5 less Rage || {{Spoiler|
+
|  || of Ankle Smashing || Double Hit has a 20% chance to slow target's movement by 25% || {{Spoiler|
 
*;2
 
*;2
:Double Hit deals +6% damage and generates 10 less Rage
+
:Double Hit has a 40% chance to slow target's movement by 25%
 
*;3
 
*;3
:Double Hit deals +9% damage and generates 15 less Rage
+
:Double Hit has a 60% chance to slow target's movement by 25%
 
*;4
 
*;4
:Double Hit deals +12% damage and generates 20 less Rage
+
:Double Hit has a 80% chance to slow target's movement by 25%
 
*;5
 
*;5
:Double Hit deals +15% damage and generates 25 less Rage
+
:Double Hit has a 100% chance to slow target's movement by 25%
*;6
 
:Double Hit deals +18% damage and generates 30 less Rage
 
*;7
 
:Double Hit deals +21% damage and generates 35 less Rage
 
*;8
 
:Double Hit deals +24% damage and generates 40 less Rage
 
*;9
 
:Double Hit deals +27% damage and generates 45 less Rage
 
*;10
 
:Double Hit deals +30% damage and generates 50 less Rage
 
 
}}
 
}}
 
|-
 
|-
|  || of Concussive Cracking || Double Hit deals +3% damage and resets the timer for Headcracker (so it can be used again immediately) || {{Spoiler|
+
|  || of Knee Smashing || Double Hit has a 20% chance to slow target's movement by 45% || {{Spoiler|
 
*;2
 
*;2
:Double Hit deals +6% damage and resets the timer for Headcracker (so it can be used again immediately)
+
:Double Hit has a 40% chance to slow target's movement by 45%
 
*;3
 
*;3
:Double Hit deals +9% damage and resets the timer for Headcracker (so it can be used again immediately)
+
:Double Hit has a 60% chance to slow target's movement by 45%
 
*;4
 
*;4
:Double Hit deals +12% damage and resets the timer for Headcracker (so it can be used again immediately)
+
:Double Hit has a 80% chance to slow target's movement by 45%
 
*;5
 
*;5
:Double Hit deals +15% damage and resets the timer for Headcracker (so it can be used again immediately)
+
:Double Hit has a 100% chance to slow target's movement by 45%
*;6
 
:Double Hit deals +18% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;7
 
:Double Hit deals +21% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;8
 
:Double Hit deals +24% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;9
 
:Double Hit deals +27% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;10
 
:Double Hit deals +30% damage and resets the timer for Headcracker (so it can be used again immediately)
 
 
}}
 
}}
 
|-
 
|-
|  || of Lunging || Lunge deals +10% damage to health and armor || {{Spoiler|
+
|  || of Hip Smashing || Double Hit has a 20% chance to slow target's movement by 75% || {{Spoiler|
 
*;2
 
*;2
:Lunge deals +20% damage to health and armor
+
:Double Hit has a 40% chance to slow target's movement by 75%
 
*;3
 
*;3
:Lunge deals +30% damage to health and armor
+
:Double Hit has a 60% chance to slow target's movement by 75%
 
*;4
 
*;4
:Lunge deals +40% damage to health and armor
+
:Double Hit has a 80% chance to slow target's movement by 75%
 
*;5
 
*;5
:Lunge deals +50% damage to health and armor
+
:Double Hit has a 100% chance to slow target's movement by 75%
*;6
 
:Lunge deals +60% damage to health and armor
 
*;7
 
:Lunge deals +70% damage to health and armor
 
*;8
 
:Lunge deals +80% damage to health and armor
 
*;9
 
:Lunge deals +90% damage to health and armor
 
*;10
 
:Lunge deals +100% damage to health and armor
 
 
}}
 
}}
 
|-
 
|-
|  || of Group-Lunging || Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage || {{Spoiler|
+
|  || of Fiery Double Hits || Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds || {{Spoiler|
 
*;2
 
*;2
:Lunge has a 10% chance to hit all enemies within 5 meters, dealing +9 damage
+
:Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
 
*;3
 
*;3
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +12 damage
+
:Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds
 
*;4
 
*;4
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +15 damage
+
:Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds
 
*;5
 
*;5
:Lunge has a 30% chance to hit all enemies within 5 meters, dealing +18 damage
+
:Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds
*;6
 
:Lunge has a 30% chance to hit all enemies within 5 meters, dealing +21 damage
 
*;7
 
:Lunge has a 40% chance to hit all enemies within 5 meters, dealing +24 damage
 
*;8
 
:Lunge has a 40% chance to hit all enemies within 5 meters, dealing +27 damage
 
*;9
 
:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +30 damage
 
*;10
 
:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +33 damage
 
 
}}
 
}}
 
|-
 
|-
|  || of Stunning Lunges || Lunge has a 3% chance to stun the target || {{Spoiler|
+
|  || of Refreshing Double Hits || Double Hit has a 4% chance to restore 60 Power to you over 60 seconds || {{Spoiler|
 
*;2
 
*;2
:Lunge has a 6% chance to stun the target
+
:Double Hit has a 8% chance to restore 60 Power to you over 60 seconds
 
*;3
 
*;3
:Lunge has a 9% chance to stun the target
+
:Double Hit has a 12% chance to restore 60 Power to you over 60 seconds
 
*;4
 
*;4
:Lunge has a 12% chance to stun the target
+
:Double Hit has a 16% chance to restore 60 Power to you over 60 seconds
 
*;5
 
*;5
:Lunge has a 15% chance to stun the target
+
:Double Hit has a 20% chance to restore 60 Power to you over 60 seconds
 
*;6
 
*;6
:Lunge has a 18% chance to stun the target
+
:Double Hit has a 24% chance to restore 60 Power to you over 60 seconds
 
*;7
 
*;7
:Lunge has a 21% chance to stun the target
+
:Double Hit has a 28% chance to restore 60 Power to you over 60 seconds
 
*;8
 
*;8
:Lunge has a 24% chance to stun the target
+
:Double Hit has a 32% chance to restore 60 Power to you over 60 seconds
 
*;9
 
*;9
:Lunge has a 27% chance to stun the target
+
:Double Hit has a 36% chance to restore 60 Power to you over 60 seconds
 
*;10
 
*;10
:Lunge has a 30% chance to stun the target
+
:Double Hit has a 40% chance to restore 60 Power to you over 60 seconds
 +
*;11
 +
:Double Hit has a 44% chance to restore 60 Power to you over 60 seconds
 +
*;12
 +
:Double Hit has a 48% chance to restore 60 Power to you over 60 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Knockback Lunges || Lunge has a 2% chance to knock the target backwards || {{Spoiler|
+
|  || of Healthy Double Hitting || Double Hit has a 10% chance to heal 60 Health over 60 seconds || {{Spoiler|
 
*;2
 
*;2
:Lunge has a 4% chance to knock the target backwards
+
:Double Hit has a 20% chance to heal 60 Health over 60 seconds
 
*;3
 
*;3
:Lunge has a 6% chance to knock the target backwards
+
:Double Hit has a 30% chance to heal 60 Health over 60 seconds
 
*;4
 
*;4
:Lunge has a 8% chance to knock the target backwards
+
:Double Hit has a 40% chance to heal 60 Health over 60 seconds
 
*;5
 
*;5
:Lunge has a 10% chance to knock the target backwards
+
:Double Hit has a 50% chance to heal 60 Health over 60 seconds
 
*;6
 
*;6
:Lunge has a 13% chance to knock the target backwards
+
:Double Hit has a 60% chance to heal 60 Health over 60 seconds
 
*;7
 
*;7
:Lunge has a 15% chance to knock the target backwards
+
:Double Hit has a 70% chance to heal 60 Health over 60 seconds
 
*;8
 
*;8
:Lunge has a 18% chance to knock the target backwards
+
:Double Hit has a 80% chance to heal 60 Health over 60 seconds
 
*;9
 
*;9
:Lunge has a 21% chance to knock the target backwards
+
:Double Hit has a 90% chance to heal 60 Health over 60 seconds
 
*;10
 
*;10
:Lunge has a 24% chance to knock the target backwards
+
:Double Hit has a 100% chance to heal 60 Health over 60 seconds
 
}}
 
}}
 
|-
 
|-
| || of Lunging || Lunge deals +4 armor damage || {{Spoiler|
+
| Belaying || of Belaying || Double Hit generates 10 less Rage || {{Spoiler|
 
*;2
 
*;2
:Lunge deals +8 armor damage
+
:Double Hit generates 20 less Rage
 
*;3
 
*;3
:Lunge deals +12 armor damage
+
:Double Hit generates 30 less Rage
 
*;4
 
*;4
:Lunge deals +16 armor damage
+
:Double Hit generates 40 less Rage
 
*;5
 
*;5
:Lunge deals +20 armor damage
+
:Double Hit generates 50 less Rage
 
*;6
 
*;6
:Lunge deals +24 armor damage
+
:Double Hit generates 60 less Rage
 
*;7
 
*;7
:Lunge deals +28 armor damage
+
:Double Hit generates 70 less Rage
 
*;8
 
*;8
:Lunge deals +32 armor damage
+
:Double Hit generates 80 less Rage
 
*;9
 
*;9
:Lunge deals +36 armor damage
+
:Double Hit generates 90 less Rage
 
*;10
 
*;10
:Lunge deals +40 armor damage
+
:Double Hit generates 100 less Rage
 +
*;11
 +
:Double Hit generates 110 less Rage
 +
*;12
 +
:Double Hit generates 120 less Rage
 
}}
 
}}
 
|-
 
|-
|  || of Healthy Deflection || Deflective Spin has a 5% chance to heal 60 Health over 60 seconds || {{Spoiler|
+
|  || of Double Hits || Double Hit deals +3% damage and generates 5 less Rage || {{Spoiler|
 
*;2
 
*;2
:Deflective Spin has a 10% chance to heal 60 Health over 60 seconds
+
:Double Hit deals +6% damage and generates 10 less Rage
 
*;3
 
*;3
:Deflective Spin has a 15% chance to heal 60 Health over 60 seconds
+
:Double Hit deals +9% damage and generates 15 less Rage
 
*;4
 
*;4
:Deflective Spin has a 20% chance to heal 60 Health over 60 seconds
+
:Double Hit deals +12% damage and generates 20 less Rage
 
*;5
 
*;5
:Deflective Spin has a 25% chance to heal 60 Health over 60 seconds
+
:Double Hit deals +15% damage and generates 25 less Rage
 
*;6
 
*;6
:Deflective Spin has a 30% chance to heal 60 Health over 60 seconds
+
:Double Hit deals +18% damage and generates 30 less Rage
 
*;7
 
*;7
:Deflective Spin has a 35% chance to heal 60 Health over 60 seconds
+
:Double Hit deals +21% damage and generates 35 less Rage
 
*;8
 
*;8
:Deflective Spin has a 40% chance to heal 60 Health over 60 seconds
+
:Double Hit deals +24% damage and generates 40 less Rage
 
*;9
 
*;9
:Deflective Spin has a 45% chance to heal 60 Health over 60 seconds
+
:Double Hit deals +27% damage and generates 45 less Rage
 
*;10
 
*;10
:Deflective Spin has a 50% chance to heal 60 Health over 60 seconds
+
:Double Hit deals +30% damage and generates 50 less Rage
 +
*;11
 +
:Double Hit deals +33% damage and generates 55 less Rage
 +
*;12
 +
:Double Hit deals +36% damage and generates 60 less Rage
 
}}
 
}}
 
|-
 
|-
|  || of Refreshing Deflection || Deflective Spin has a 4% chance to restore 60 Power over 60 seconds || {{Spoiler|
+
|  || of Concussive Cracking || Double Hit deals +3% damage and resets the timer for Headcracker (so it can be used again immediately) || {{Spoiler|
 
*;2
 
*;2
:Deflective Spin has a 7% chance to restore 60 Power over 60 seconds
+
:Double Hit deals +6% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;3
 
*;3
:Deflective Spin has a 11% chance to restore 60 Power over 60 seconds
+
:Double Hit deals +9% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;4
 
*;4
:Deflective Spin has a 14% chance to restore 60 Power over 60 seconds
+
:Double Hit deals +12% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;5
 
*;5
:Deflective Spin has a 18% chance to restore 60 Power over 60 seconds
+
:Double Hit deals +15% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;6
 
*;6
:Deflective Spin has a 21% chance to restore 60 Power over 60 seconds
+
:Double Hit deals +18% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;7
 
*;7
:Deflective Spin has a 25% chance to restore 60 Power over 60 seconds
+
:Double Hit deals +21% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;8
 
*;8
:Deflective Spin has a 28% chance to restore 60 Power over 60 seconds
+
:Double Hit deals +24% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;9
 
*;9
:Deflective Spin has a 32% chance to restore 60 Power over 60 seconds
+
:Double Hit deals +27% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;10
 
*;10
:Deflective Spin has a 35% chance to restore 60 Power over 60 seconds
+
:Double Hit deals +30% damage and resets the timer for Headcracker (so it can be used again immediately)
 +
*;11
 +
:Double Hit deals +33% damage and resets the timer for Headcracker (so it can be used again immediately)
 +
*;12
 +
:Double Hit deals +36% damage and resets the timer for Headcracker (so it can be used again immediately)
 
}}
 
}}
 
|-
 
|-
|  || of Second Chances || Deflective Spin has a 1% chance to fully restore your Health || {{Spoiler|
+
|  || of Lunging || Lunge deals +10% damage to health and armor || {{Spoiler|
 
*;2
 
*;2
:Deflective Spin has a 2% chance to fully restore your Health
+
:Lunge deals +20% damage to health and armor
 
*;3
 
*;3
:Deflective Spin has a 3% chance to fully restore your Health
+
:Lunge deals +30% damage to health and armor
 
*;4
 
*;4
:Deflective Spin has a 4% chance to fully restore your Health
+
:Lunge deals +40% damage to health and armor
 
*;5
 
*;5
:Deflective Spin has a 5% chance to fully restore your Health
+
:Lunge deals +50% damage to health and armor
 +
*;6
 +
:Lunge deals +60% damage to health and armor
 +
*;7
 +
:Lunge deals +70% damage to health and armor
 +
*;8
 +
:Lunge deals +80% damage to health and armor
 +
*;9
 +
:Lunge deals +90% damage to health and armor
 +
*;10
 +
:Lunge deals +100% damage to health and armor
 +
*;11
 +
:Lunge deals +110% damage to health and armor
 +
*;12
 +
:Lunge deals +120% damage to health and armor
 
}}
 
}}
 
|-
 
|-
|  || of Second Chances || Blocking Stance has a 1% chance to fully restore your Health || {{Spoiler|
+
|  || of Group-Lunging || Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage || {{Spoiler|
 
*;2
 
*;2
:Blocking Stance has a 2% chance to fully restore your Health
+
:Lunge has a 10% chance to hit all enemies within 5 meters, dealing +9 damage
 
*;3
 
*;3
:Blocking Stance has a 3% chance to fully restore your Health
+
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +12 damage
 
*;4
 
*;4
:Blocking Stance has a 4% chance to fully restore your Health
+
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +15 damage
 
*;5
 
*;5
:Blocking Stance has a 5% chance to fully restore your Health
+
:Lunge has a 30% chance to hit all enemies within 5 meters, dealing +18 damage
 +
*;6
 +
:Lunge has a 30% chance to hit all enemies within 5 meters, dealing +21 damage
 +
*;7
 +
:Lunge has a 40% chance to hit all enemies within 5 meters, dealing +24 damage
 +
*;8
 +
:Lunge has a 40% chance to hit all enemies within 5 meters, dealing +27 damage
 +
*;9
 +
:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +30 damage
 +
*;10
 +
:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +33 damage
 +
*;11
 +
:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +36 damage
 +
*;12
 +
:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +40 damage
 
}}
 
}}
 
|-
 
|-
|  || of Zen Stances || Blocking Stance restores 7 Power to you || {{Spoiler|
+
|  || of Stunning Lunges || Lunge has a 3% chance to stun the target || {{Spoiler|
 
*;2
 
*;2
:Blocking Stance restores 14 Power to you
+
:Lunge has a 6% chance to stun the target
 
*;3
 
*;3
:Blocking Stance restores 21 Power to you
+
:Lunge has a 9% chance to stun the target
 
*;4
 
*;4
:Blocking Stance restores 28 Power to you
+
:Lunge has a 12% chance to stun the target
 
*;5
 
*;5
:Blocking Stance restores 35 Power to you
+
:Lunge has a 15% chance to stun the target
 
*;6
 
*;6
:Blocking Stance restores 42 Power to you
+
:Lunge has a 18% chance to stun the target
 
*;7
 
*;7
:Blocking Stance restores 49 Power to you
+
:Lunge has a 21% chance to stun the target
 
*;8
 
*;8
:Blocking Stance restores 56 Power to you
+
:Lunge has a 24% chance to stun the target
 
*;9
 
*;9
:Blocking Stance restores 63 Power to you
+
:Lunge has a 27% chance to stun the target
 
*;10
 
*;10
:Blocking Stance restores 70 Power to you
+
:Lunge has a 30% chance to stun the target
 +
*;11
 +
:Lunge has a 33% chance to stun the target
 +
*;12
 +
:Lunge has a 36% chance to stun the target
 
}}
 
}}
 
|-
 
|-
|  || of Mind-Body Arts || For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage || {{Spoiler|
+
|  || of Knockback Lunges || Lunge has a 2% chance to knock the target backwards || {{Spoiler|
 
*;2
 
*;2
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
+
:Lunge has a 4% chance to knock the target backwards
 
*;3
 
*;3
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
+
:Lunge has a 6% chance to knock the target backwards
 
*;4
 
*;4
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
+
:Lunge has a 8% chance to knock the target backwards
 
*;5
 
*;5
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
+
:Lunge has a 10% chance to knock the target backwards
 
*;6
 
*;6
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
+
:Lunge has a 13% chance to knock the target backwards
 
*;7
 
*;7
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
+
:Lunge has a 15% chance to knock the target backwards
 
*;8
 
*;8
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
+
:Lunge has a 18% chance to knock the target backwards
 
*;9
 
*;9
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
+
:Lunge has a 21% chance to knock the target backwards
 
*;10
 
*;10
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
+
:Lunge has a 24% chance to knock the target backwards
 +
*;11
 +
:Lunge has a 25% chance to knock the target backwards
 +
*;12
 +
:Lunge has a 26% chance to knock the target backwards
 
}}
 
}}
 
|-
 
|-
|  || || For 8 seconds after using Blocking Stance, First Aid heals you +8 || {{Spoiler|
+
|  || of Lunging || Lunge deals +4 armor damage || {{Spoiler|
 
*;2
 
*;2
:For 8 seconds after using Blocking Stance, First Aid heals you +16
+
:Lunge deals +8 armor damage
 
*;3
 
*;3
:For 8 seconds after using Blocking Stance, First Aid heals you +24
+
:Lunge deals +12 armor damage
 
*;4
 
*;4
:For 8 seconds after using Blocking Stance, First Aid heals you +32
+
:Lunge deals +16 armor damage
 
*;5
 
*;5
:For 8 seconds after using Blocking Stance, First Aid heals you +40
+
:Lunge deals +20 armor damage
 
*;6
 
*;6
:For 8 seconds after using Blocking Stance, First Aid heals you +48
+
:Lunge deals +24 armor damage
 
*;7
 
*;7
:For 8 seconds after using Blocking Stance, First Aid heals you +56
+
:Lunge deals +28 armor damage
 
*;8
 
*;8
:For 8 seconds after using Blocking Stance, First Aid heals you +64
+
:Lunge deals +32 armor damage
 
*;9
 
*;9
:For 8 seconds after using Blocking Stance, First Aid heals you +72
+
:Lunge deals +36 armor damage
 
*;10
 
*;10
:For 8 seconds after using Blocking Stance, First Aid heals you +80
+
:Lunge deals +40 armor damage
 +
*;11
 +
:Lunge deals +44 armor damage
 +
*;12
 +
:Lunge deals +48 armor damage
 
}}
 
}}
 
|-
 
|-
|  || of Redirection || Redirect deals +10 damage (but does not increase rage or aggro) || {{Spoiler|
+
|  || of Healthy Deflection || Deflective Spin has a 5% chance to heal 60 Health over 60 seconds || {{Spoiler|
 
*;2
 
*;2
:Redirect deals +20 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 10% chance to heal 60 Health over 60 seconds
 
*;3
 
*;3
:Redirect deals +30 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 15% chance to heal 60 Health over 60 seconds
 
*;4
 
*;4
:Redirect deals +40 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 20% chance to heal 60 Health over 60 seconds
 
*;5
 
*;5
:Redirect deals +50 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 25% chance to heal 60 Health over 60 seconds
 
*;6
 
*;6
:Redirect deals +60 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 30% chance to heal 60 Health over 60 seconds
 
*;7
 
*;7
:Redirect deals +70 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 35% chance to heal 60 Health over 60 seconds
 
*;8
 
*;8
:Redirect deals +80 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 40% chance to heal 60 Health over 60 seconds
 
*;9
 
*;9
:Redirect deals +90 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 45% chance to heal 60 Health over 60 seconds
 
*;10
 
*;10
:Redirect deals +100 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 50% chance to heal 60 Health over 60 seconds
 +
*;11
 +
:Deflective Spin has a 55% chance to heal 60 Health over 60 seconds
 +
*;12
 +
:Deflective Spin has a 60% chance to heal 60 Health over 60 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Redirection || For 8 seconds after using Redirect, First Aid heals you +20 || {{Spoiler|
+
|  || of Refreshing Deflection || Deflective Spin has a 4% chance to restore 60 Power over 60 seconds || {{Spoiler|
 
*;2
 
*;2
:For 8 seconds after using Redirect, First Aid heals you +40
+
:Deflective Spin has a 7% chance to restore 60 Power over 60 seconds
 
*;3
 
*;3
:For 8 seconds after using Redirect, First Aid heals you +60
+
:Deflective Spin has a 11% chance to restore 60 Power over 60 seconds
 
*;4
 
*;4
:For 8 seconds after using Redirect, First Aid heals you +80
+
:Deflective Spin has a 14% chance to restore 60 Power over 60 seconds
 
*;5
 
*;5
:For 8 seconds after using Redirect, First Aid heals you +100
+
:Deflective Spin has a 18% chance to restore 60 Power over 60 seconds
}}
 
|-
 
|  || of Potent Redirection || Redirect further reduces aggro by 15 and reduces Rage by 15 || {{Spoiler|
 
*;2
 
:Redirect further reduces aggro by 30 and reduces Rage by 30
 
*;3
 
:Redirect further reduces aggro by 45 and reduces Rage by 45
 
*;4
 
:Redirect further reduces aggro by 60 and reduces Rage by 60
 
*;5
 
:Redirect further reduces aggro by 75 and reduces Rage by 75
 
 
*;6
 
*;6
:Redirect further reduces aggro by 90 and reduces Rage by 90
+
:Deflective Spin has a 21% chance to restore 60 Power over 60 seconds
 
*;7
 
*;7
:Redirect further reduces aggro by 105 and reduces Rage by 105
+
:Deflective Spin has a 25% chance to restore 60 Power over 60 seconds
 
*;8
 
*;8
:Redirect further reduces aggro by 120 and reduces Rage by 120
+
:Deflective Spin has a 28% chance to restore 60 Power over 60 seconds
 
*;9
 
*;9
:Redirect further reduces aggro by 135 and reduces Rage by 135
+
:Deflective Spin has a 32% chance to restore 60 Power over 60 seconds
 
*;10
 
*;10
:Redirect further reduces aggro by 150 and reduces Rage by 150
+
:Deflective Spin has a 35% chance to restore 60 Power over 60 seconds
 +
*;11
 +
:Deflective Spin has a 38% chance to restore 60 Power over 60 seconds
 +
*;12
 +
:Deflective Spin has a 40% chance to restore 60 Power over 60 seconds
 
}}
 
}}
 
|-
 
|-
|  || || Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) || {{Spoiler|
+
|  || of Second Chances || Deflective Spin has a 1% chance to fully restore your Health || {{Spoiler|
 
*;2
 
*;2
:Redirect stuns the target and deals +8 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 2% chance to fully restore your Health
 
*;3
 
*;3
:Redirect stuns the target and deals +12 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 3% chance to fully restore your Health
 
*;4
 
*;4
:Redirect stuns the target and deals +16 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 4% chance to fully restore your Health
 
*;5
 
*;5
:Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 5% chance to fully restore your Health
 
*;6
 
*;6
:Redirect stuns the target and deals +24 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 6% chance to fully restore your Health
 
*;7
 
*;7
:Redirect stuns the target and deals +28 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 7% chance to fully restore your Health
 
*;8
 
*;8
:Redirect stuns the target and deals +32 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 8% chance to fully restore your Health
 
*;9
 
*;9
:Redirect stuns the target and deals +36 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 9% chance to fully restore your Health
 
*;10
 
*;10
:Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)
+
:Deflective Spin has a 10% chance to fully restore your Health
 +
*;11
 +
:Deflective Spin has a 11% chance to fully restore your Health
 +
*;12
 +
:Deflective Spin has a 12% chance to fully restore your Health
 
}}
 
}}
 
|-
 
|-
|  || of Strategic Thrusts || Strategic Thrust attacks deal +10% damage || {{Spoiler|
+
|  || of Second Chances || Blocking Stance has a 1% chance to fully restore your Health || {{Spoiler|
 
*;2
 
*;2
:Strategic Thrust attacks deal +20% damage
+
:Blocking Stance has a 2% chance to fully restore your Health
 
*;3
 
*;3
:Strategic Thrust attacks deal +30% damage
+
:Blocking Stance has a 3% chance to fully restore your Health
 
*;4
 
*;4
:Strategic Thrust attacks deal +40% damage
+
:Blocking Stance has a 4% chance to fully restore your Health
 
*;5
 
*;5
:Strategic Thrust attacks deal +50% damage
+
:Blocking Stance has a 5% chance to fully restore your Health
 
*;6
 
*;6
:Strategic Thrust attacks deal +60% damage
+
:Blocking Stance has a 6% chance to fully restore your Health
*;7
 
:Strategic Thrust attacks deal +70% damage
 
*;8
 
:Strategic Thrust attacks deal +80% damage
 
*;9
 
:Strategic Thrust attacks deal +90% damage
 
*;10
 
:Strategic Thrust attacks deal +100% damage
 
 
}}
 
}}
 
|-
 
|-
|  || of Critical Strategic Thrusts || Strategic Thrust attacks have a 2% chance to deal +300% damage || {{Spoiler|
+
|  || of Zen Stances || Blocking Stance restores 7 Power to you || {{Spoiler|
 
*;2
 
*;2
:Strategic Thrust attacks have a 4% chance to deal +300% damage
+
:Blocking Stance restores 14 Power to you
 
*;3
 
*;3
:Strategic Thrust attacks have a 6% chance to deal +300% damage
+
:Blocking Stance restores 21 Power to you
 
*;4
 
*;4
:Strategic Thrust attacks have a 8% chance to deal +300% damage
+
:Blocking Stance restores 28 Power to you
 
*;5
 
*;5
:Strategic Thrust attacks have a 10% chance to deal +300% damage
+
:Blocking Stance restores 35 Power to you
 
*;6
 
*;6
:Strategic Thrust attacks have a 12% chance to deal +300% damage
+
:Blocking Stance restores 42 Power to you
 
*;7
 
*;7
:Strategic Thrust attacks have a 14% chance to deal +300% damage
+
:Blocking Stance restores 49 Power to you
 
*;8
 
*;8
:Strategic Thrust attacks have a 16% chance to deal +300% damage
+
:Blocking Stance restores 56 Power to you
 
*;9
 
*;9
:Strategic Thrust attacks have a 18% chance to deal +300% damage
+
:Blocking Stance restores 63 Power to you
 
*;10
 
*;10
:Strategic Thrust attacks have a 20% chance to deal +300% damage
+
:Blocking Stance restores 70 Power to you
 +
*;11
 +
:Blocking Stance restores 75 Power to you
 +
*;12
 +
:Blocking Stance restores 80 Power to you
 
}}
 
}}
 
|-
 
|-
|  || of Fatal Vulnerabilities || Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable || {{Spoiler|
+
|  || of Mind-Body Arts || For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage || {{Spoiler|
 
*;2
 
*;2
:Strategic Thrust attacks have a 2% chance to deal +10000 damage to targets that are Vulnerable
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
 
*;3
 
*;3
:Strategic Thrust attacks have a 3% chance to deal +10000 damage to targets that are Vulnerable
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
 
*;4
 
*;4
:Strategic Thrust attacks have a 4% chance to deal +10000 damage to targets that are Vulnerable
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
 
*;5
 
*;5
:Strategic Thrust attacks have a 5% chance to deal +10000 damage to targets that are Vulnerable
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
 
*;6
 
*;6
:Strategic Thrust attacks have a 6% chance to deal +10000 damage to targets that are Vulnerable
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
 
*;7
 
*;7
:Strategic Thrust attacks have a 7% chance to deal +10000 damage to targets that are Vulnerable
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
 
*;8
 
*;8
:Strategic Thrust attacks have a 8% chance to deal +10000 damage to targets that are Vulnerable
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
 
*;9
 
*;9
:Strategic Thrust attacks have a 9% chance to deal +10000 damage to targets that are Vulnerable
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
 
*;10
 
*;10
:Strategic Thrust attacks have a 10% chance to deal +10000 damage to targets that are Vulnerable
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
 +
*;11
 +
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
 +
*;12
 +
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
 
}}
 
}}
 
|-
 
|-
|  || of Heedfulness || Heed the Stick deals +10% damage || {{Spoiler|
+
|  || || For 8 seconds after using Blocking Stance, First Aid heals you +8 || {{Spoiler|
 
*;2
 
*;2
:Heed the Stick deals +20% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +16
 
*;3
 
*;3
:Heed the Stick deals +30% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +24
 
*;4
 
*;4
:Heed the Stick deals +40% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +32
 
*;5
 
*;5
:Heed the Stick deals +50% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +40
 
*;6
 
*;6
:Heed the Stick deals +60% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +48
 
*;7
 
*;7
:Heed the Stick deals +70% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +56
 
*;8
 
*;8
:Heed the Stick deals +80% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +64
 
*;9
 
*;9
:Heed the Stick deals +90% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +72
 
*;10
 
*;10
:Heed the Stick deals +100% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +80
 +
*;11
 +
:For 8 seconds after using Blocking Stance, First Aid heals you +88
 +
*;12
 +
:For 8 seconds after using Blocking Stance, First Aid heals you +96
 
}}
 
}}
 
|-
 
|-
|  || of Potent Heeding || Heed The Stick taunts the target as if you did +30 damage || {{Spoiler|
+
|  || of Redirection || Redirect deals +10 damage (but does not increase rage or aggro) || {{Spoiler|
 
*;2
 
*;2
:Heed The Stick taunts the target as if you did +60 damage
+
:Redirect deals +20 damage (but does not increase rage or aggro)
 
*;3
 
*;3
:Heed The Stick taunts the target as if you did +90 damage
+
:Redirect deals +30 damage (but does not increase rage or aggro)
 
*;4
 
*;4
:Heed The Stick taunts the target as if you did +120 damage
+
:Redirect deals +40 damage (but does not increase rage or aggro)
 
*;5
 
*;5
:Heed The Stick taunts the target as if you did +150 damage
+
:Redirect deals +50 damage (but does not increase rage or aggro)
 
*;6
 
*;6
:Heed The Stick taunts the target as if you did +180 damage
+
:Redirect deals +60 damage (but does not increase rage or aggro)
 
*;7
 
*;7
:Heed The Stick taunts the target as if you did +210 damage
+
:Redirect deals +70 damage (but does not increase rage or aggro)
 
*;8
 
*;8
:Heed The Stick taunts the target as if you did +240 damage
+
:Redirect deals +80 damage (but does not increase rage or aggro)
 
*;9
 
*;9
:Heed The Stick taunts the target as if you did +270 damage
+
:Redirect deals +90 damage (but does not increase rage or aggro)
 
*;10
 
*;10
:Heed The Stick taunts the target as if you did +300 damage
+
:Redirect deals +100 damage (but does not increase rage or aggro)
 +
*;11
 +
:Redirect deals +110 damage (but does not increase rage or aggro)
 +
*;12
 +
:Redirect deals +120 damage (but does not increase rage or aggro)
 
}}
 
}}
 
|-
 
|-
|  || of Healthy Heeding || Heed The Stick heals you for 5 health (or armor if health is full) || {{Spoiler|
+
|  || of Redirection || For 8 seconds after using Redirect, First Aid heals you +20 || {{Spoiler|
 
*;2
 
*;2
:Heed The Stick heals you for 10 health (or armor if health is full)
+
:For 8 seconds after using Redirect, First Aid heals you +40
 
*;3
 
*;3
:Heed The Stick heals you for 15 health (or armor if health is full)
+
:For 8 seconds after using Redirect, First Aid heals you +60
 
*;4
 
*;4
:Heed The Stick heals you for 20 health (or armor if health is full)
+
:For 8 seconds after using Redirect, First Aid heals you +80
 
*;5
 
*;5
:Heed The Stick heals you for 25 health (or armor if health is full)
+
:For 8 seconds after using Redirect, First Aid heals you +100
 
*;6
 
*;6
:Heed The Stick heals you for 30 health (or armor if health is full)
+
:For 8 seconds after using Redirect, First Aid heals you +120
*;7
 
:Heed The Stick heals you for 35 health (or armor if health is full)
 
*;8
 
:Heed The Stick heals you for 40 health (or armor if health is full)
 
*;9
 
:Heed The Stick heals you for 45 health (or armor if health is full)
 
*;10
 
:Heed The Stick heals you for 50 health (or armor if health is full)
 
 
}}
 
}}
 
|-
 
|-
|  || of Thickheaded Heeding || Heed The Stick gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
+
|  || of Potent Redirection || Redirect further reduces aggro by 15 and reduces Rage by 15 || {{Spoiler|
 
*;2
 
*;2
:Heed The Stick gives you +2 absorption of any physical damage for 10 seconds
+
:Redirect further reduces aggro by 30 and reduces Rage by 30
 
*;3
 
*;3
:Heed The Stick gives you +3 absorption of any physical damage for 10 seconds
+
:Redirect further reduces aggro by 45 and reduces Rage by 45
 
*;4
 
*;4
:Heed The Stick gives you +4 absorption of any physical damage for 10 seconds
+
:Redirect further reduces aggro by 60 and reduces Rage by 60
 
*;5
 
*;5
:Heed The Stick gives you +5 absorption of any physical damage for 10 seconds
+
:Redirect further reduces aggro by 75 and reduces Rage by 75
 +
*;6
 +
:Redirect further reduces aggro by 90 and reduces Rage by 90
 +
*;7
 +
:Redirect further reduces aggro by 105 and reduces Rage by 105
 +
*;8
 +
:Redirect further reduces aggro by 120 and reduces Rage by 120
 +
*;9
 +
:Redirect further reduces aggro by 135 and reduces Rage by 135
 +
*;10
 +
:Redirect further reduces aggro by 150 and reduces Rage by 150
 +
*;11
 +
:Redirect further reduces aggro by 165 and reduces Rage by 165
 +
*;12
 +
:Redirect further reduces aggro by 180 and reduces Rage by 180
 
}}
 
}}
 
|-
 
|-
|  || of Headcracking || Headcracker deals +8% damage || {{Spoiler|
+
|  || || Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) || {{Spoiler|
 
*;2
 
*;2
:Headcracker deals +16% damage
+
:Redirect stuns the target and deals +8 damage (but does not increase rage or aggro)
 
*;3
 
*;3
:Headcracker deals +24% damage
+
:Redirect stuns the target and deals +12 damage (but does not increase rage or aggro)
 
*;4
 
*;4
:Headcracker deals +32% damage
+
:Redirect stuns the target and deals +16 damage (but does not increase rage or aggro)
 
*;5
 
*;5
:Headcracker deals +40% damage
+
:Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)
 
*;6
 
*;6
:Headcracker deals +48% damage
+
:Redirect stuns the target and deals +24 damage (but does not increase rage or aggro)
 
*;7
 
*;7
:Headcracker deals +56% damage
+
:Redirect stuns the target and deals +28 damage (but does not increase rage or aggro)
 
*;8
 
*;8
:Headcracker deals +64% damage
+
:Redirect stuns the target and deals +32 damage (but does not increase rage or aggro)
 
*;9
 
*;9
:Headcracker deals +72% damage
+
:Redirect stuns the target and deals +36 damage (but does not increase rage or aggro)
 
*;10
 
*;10
:Headcracker deals +80% damage
+
:Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)
 +
*;11
 +
:Redirect stuns the target and deals +44 damage (but does not increase rage or aggro)
 +
*;12
 +
:Redirect stuns the target and deals +48 damage (but does not increase rage or aggro)
 
}}
 
}}
 
|-
 
|-
|  || || Headcracker generates 25 less Rage || {{Spoiler|
+
|  || of Strategic Thrusts || Strategic Thrust attacks deal +10% damage || {{Spoiler|
 
*;2
 
*;2
:Headcracker generates 50 less Rage
+
:Strategic Thrust attacks deal +20% damage
 
*;3
 
*;3
:Headcracker generates 75 less Rage
+
:Strategic Thrust attacks deal +30% damage
 
*;4
 
*;4
:Headcracker generates 100 less Rage
+
:Strategic Thrust attacks deal +40% damage
 +
*;5
 +
:Strategic Thrust attacks deal +50% damage
 +
*;6
 +
:Strategic Thrust attacks deal +60% damage
 +
*;7
 +
:Strategic Thrust attacks deal +70% damage
 +
*;8
 +
:Strategic Thrust attacks deal +80% damage
 +
*;9
 +
:Strategic Thrust attacks deal +90% damage
 +
*;10
 +
:Strategic Thrust attacks deal +100% damage
 +
*;11
 +
:Strategic Thrust attacks deal +110% damage
 +
*;12
 +
:Strategic Thrust attacks deal +120% damage
 +
}}
 +
|-
 +
|  || of Critical Strategic Thrusts || Strategic Thrust attacks have a 2% chance to deal +300% damage || {{Spoiler|
 +
*;2
 +
:Strategic Thrust attacks have a 4% chance to deal +300% damage
 +
*;3
 +
:Strategic Thrust attacks have a 6% chance to deal +300% damage
 +
*;4
 +
:Strategic Thrust attacks have a 8% chance to deal +300% damage
 +
*;5
 +
:Strategic Thrust attacks have a 10% chance to deal +300% damage
 +
*;6
 +
:Strategic Thrust attacks have a 12% chance to deal +300% damage
 +
*;7
 +
:Strategic Thrust attacks have a 14% chance to deal +300% damage
 +
*;8
 +
:Strategic Thrust attacks have a 16% chance to deal +300% damage
 +
*;9
 +
:Strategic Thrust attacks have a 18% chance to deal +300% damage
 +
*;10
 +
:Strategic Thrust attacks have a 20% chance to deal +300% damage
 +
*;11
 +
:Strategic Thrust attacks have a 22% chance to deal +300% damage
 +
*;12
 +
:Strategic Thrust attacks have a 24% chance to deal +300% damage
 +
}}
 +
|-
 +
|  || of Fatal Vulnerabilities || Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable || {{Spoiler|
 +
*;2
 +
:Strategic Thrust attacks have a 2% chance to deal +10000 damage to targets that are Vulnerable
 +
*;3
 +
:Strategic Thrust attacks have a 3% chance to deal +10000 damage to targets that are Vulnerable
 +
*;4
 +
:Strategic Thrust attacks have a 4% chance to deal +10000 damage to targets that are Vulnerable
 +
*;5
 +
:Strategic Thrust attacks have a 5% chance to deal +10000 damage to targets that are Vulnerable
 +
*;6
 +
:Strategic Thrust attacks have a 6% chance to deal +10000 damage to targets that are Vulnerable
 +
*;7
 +
:Strategic Thrust attacks have a 7% chance to deal +10000 damage to targets that are Vulnerable
 +
*;8
 +
:Strategic Thrust attacks have a 8% chance to deal +10000 damage to targets that are Vulnerable
 +
*;9
 +
:Strategic Thrust attacks have a 9% chance to deal +10000 damage to targets that are Vulnerable
 +
*;10
 +
:Strategic Thrust attacks have a 10% chance to deal +10000 damage to targets that are Vulnerable
 +
*;11
 +
:Strategic Thrust attacks have a 11% chance to deal +10000 damage to targets that are Vulnerable
 +
*;12
 +
:Strategic Thrust attacks have a 12% chance to deal +10000 damage to targets that are Vulnerable
 +
}}
 +
|-
 +
|  || of Heedfulness || Heed the Stick deals +10% damage || {{Spoiler|
 +
*;2
 +
:Heed the Stick deals +20% damage
 +
*;3
 +
:Heed the Stick deals +30% damage
 +
*;4
 +
:Heed the Stick deals +40% damage
 +
*;5
 +
:Heed the Stick deals +50% damage
 +
*;6
 +
:Heed the Stick deals +60% damage
 +
*;7
 +
:Heed the Stick deals +70% damage
 +
*;8
 +
:Heed the Stick deals +80% damage
 +
*;9
 +
:Heed the Stick deals +90% damage
 +
*;10
 +
:Heed the Stick deals +100% damage
 +
*;11
 +
:Heed the Stick deals +110% damage
 +
*;12
 +
:Heed the Stick deals +120% damage
 +
}}
 +
|-
 +
|  || of Potent Heeding || Heed The Stick taunts the target as if you did +30 damage || {{Spoiler|
 +
*;2
 +
:Heed The Stick taunts the target as if you did +60 damage
 +
*;3
 +
:Heed The Stick taunts the target as if you did +90 damage
 +
*;4
 +
:Heed The Stick taunts the target as if you did +120 damage
 +
*;5
 +
:Heed The Stick taunts the target as if you did +150 damage
 +
*;6
 +
:Heed The Stick taunts the target as if you did +180 damage
 +
*;7
 +
:Heed The Stick taunts the target as if you did +210 damage
 +
*;8
 +
:Heed The Stick taunts the target as if you did +240 damage
 +
*;9
 +
:Heed The Stick taunts the target as if you did +270 damage
 +
*;10
 +
:Heed The Stick taunts the target as if you did +300 damage
 +
*;11
 +
:Heed The Stick taunts the target as if you did +330 damage
 +
*;12
 +
:Heed The Stick taunts the target as if you did +360 damage
 +
}}
 +
|-
 +
|  || of Healthy Heeding || Heed The Stick heals you for 5 health (or armor if health is full) || {{Spoiler|
 +
*;2
 +
:Heed The Stick heals you for 10 health (or armor if health is full)
 +
*;3
 +
:Heed The Stick heals you for 15 health (or armor if health is full)
 +
*;4
 +
:Heed The Stick heals you for 20 health (or armor if health is full)
 +
*;5
 +
:Heed The Stick heals you for 25 health (or armor if health is full)
 +
*;6
 +
:Heed The Stick heals you for 30 health (or armor if health is full)
 +
*;7
 +
:Heed The Stick heals you for 35 health (or armor if health is full)
 +
*;8
 +
:Heed The Stick heals you for 40 health (or armor if health is full)
 +
*;9
 +
:Heed The Stick heals you for 45 health (or armor if health is full)
 +
*;10
 +
:Heed The Stick heals you for 50 health (or armor if health is full)
 +
*;11
 +
:Heed The Stick heals you for 55 health (or armor if health is full)
 +
*;12
 +
:Heed The Stick heals you for 60 health (or armor if health is full)
 +
}}
 +
|-
 +
|  || of Thickheaded Heeding || Heed The Stick gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
 +
*;2
 +
:Heed The Stick gives you +2 absorption of any physical damage for 10 seconds
 +
*;3
 +
:Heed The Stick gives you +3 absorption of any physical damage for 10 seconds
 +
*;4
 +
:Heed The Stick gives you +4 absorption of any physical damage for 10 seconds
 +
*;5
 +
:Heed The Stick gives you +5 absorption of any physical damage for 10 seconds
 +
*;6
 +
:Heed The Stick gives you +6 absorption of any physical damage for 10 seconds
 +
}}
 +
|-
 +
|  || of Headcracking || Headcracker deals +8% damage || {{Spoiler|
 +
*;2
 +
:Headcracker deals +16% damage
 +
*;3
 +
:Headcracker deals +24% damage
 +
*;4
 +
:Headcracker deals +32% damage
 +
*;5
 +
:Headcracker deals +40% damage
 +
*;6
 +
:Headcracker deals +48% damage
 +
*;7
 +
:Headcracker deals +56% damage
 +
*;8
 +
:Headcracker deals +64% damage
 +
*;9
 +
:Headcracker deals +72% damage
 +
*;10
 +
:Headcracker deals +80% damage
 +
*;11
 +
:Headcracker deals +88% damage
 +
*;12
 +
:Headcracker deals +96% damage
 +
}}
 +
|-
 +
|  ||  || Headcracker generates 25 less Rage || {{Spoiler|
 +
*;2
 +
:Headcracker generates 50 less Rage
 +
*;3
 +
:Headcracker generates 75 less Rage
 +
*;4
 +
:Headcracker generates 100 less Rage
 +
*;5
 +
:Headcracker generates 125 less Rage
 +
*;6
 +
:Headcracker generates 150 less Rage
 +
*;7
 +
:Headcracker generates 175 less Rage
 +
*;8
 +
:Headcracker generates 200 less Rage
 +
*;9
 +
:Headcracker generates 225 less Rage
 +
*;10
 +
:Headcracker generates 250 less Rage
 +
*;11
 +
:Headcracker generates 275 less Rage
 +
*;12
 +
:Headcracker generates 300 less Rage
 +
}}
 +
|-
 +
|  || of Thickheaded Heeding || Headcracker gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
 +
*;2
 +
:Headcracker gives you +2 absorption of any physical damage for 10 seconds
 +
*;3
 +
:Headcracker gives you +3 absorption of any physical damage for 10 seconds
 +
*;4
 +
:Headcracker gives you +4 absorption of any physical damage for 10 seconds
 +
*;5
 +
:Headcracker gives you +5 absorption of any physical damage for 10 seconds
 +
*;6
 +
:Headcracker gives you +6 absorption of any physical damage for 10 seconds
 +
}}
 +
|-
 +
|  || of Pinning || Pin deals +10% damage || {{Spoiler|
 +
*;2
 +
:Pin deals +20% damage
 +
*;3
 +
:Pin deals +30% damage
 +
*;4
 +
:Pin deals +40% damage
 +
*;5
 +
:Pin deals +50% damage
 +
*;6
 +
:Pin deals +60% damage
 +
*;7
 +
:Pin deals +70% damage
 +
*;8
 +
:Pin deals +80% damage
 +
*;9
 +
:Pin deals +90% damage
 +
*;10
 +
:Pin deals +100% damage
 +
*;11
 +
:Pin deals +110% damage
 +
*;12
 +
:Pin deals +120% damage
 +
}}
 +
|-
 +
|  ||  || Pin generates 12 less Rage || {{Spoiler|
 +
*;2
 +
:Pin generates 24 less Rage
 +
*;3
 +
:Pin generates 36 less Rage
 +
*;4
 +
:Pin generates 48 less Rage
 +
*;5
 +
:Pin generates 60 less Rage
 +
*;6
 +
:Pin generates 72 less Rage
 +
*;7
 +
:Pin generates 84 less Rage
 +
*;8
 +
:Pin generates 96 less Rage
 +
*;9
 +
:Pin generates 108 less Rage
 +
*;10
 +
:Pin generates 120 less Rage
 +
*;11
 +
:Pin generates 132 less Rage
 +
*;12
 +
:Pin generates 144 less Rage
 +
}}
 +
|-
 +
|  || of Agonizing Pins || Pin causes target's attacks to deal -10% damage for 5 seconds || {{Spoiler|
 +
*;2
 +
:Pin causes target's attacks to deal -15% damage for 5 seconds
 +
*;3
 +
:Pin causes target's attacks to deal -20% damage for 5 seconds
 +
*;4
 +
:Pin causes target's attacks to deal -25% damage for 5 seconds
 +
*;5
 +
:Pin causes target's attacks to deal -30% damage for 5 seconds
 +
*;6
 +
:Pin causes target's attacks to deal -35% damage for 5 seconds
 +
}}
 +
|-
 +
|  ||  || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} ||
 +
|-
 +
|  ||  || {IGNORE_CHANCE_STUN}{0.15}{Staff} ||
 +
|-
 +
|  || of Suppression || Suppress deals +8% damage || {{Spoiler|
 +
*;2
 +
:Suppress deals +16% damage
 +
*;3
 +
:Suppress deals +24% damage
 +
*;4
 +
:Suppress deals +32% damage
 +
*;5
 +
:Suppress deals +40% damage
 +
*;6
 +
:Suppress deals +48% damage
 +
*;7
 +
:Suppress deals +56% damage
 +
*;8
 +
:Suppress deals +64% damage
 +
*;9
 +
:Suppress deals +72% damage
 +
*;10
 +
:Suppress deals +80% damage
 +
*;11
 +
:Suppress deals +88% damage
 +
*;12
 +
:Suppress deals +96% damage
 +
}}
 +
|-
 +
|  || of Contemplative Suppression || Suppress deals +4% damage and causes targets to lose an additional 12 Rage || {{Spoiler|
 +
*;2
 +
:Suppress deals +8% damage and causes targets to lose an additional 24 Rage
 +
*;3
 +
:Suppress deals +12% damage and causes targets to lose an additional 36 Rage
 +
*;4
 +
:Suppress deals +16% damage and causes targets to lose an additional 48 Rage
 +
*;5
 +
:Suppress deals +20% damage and causes targets to lose an additional 60 Rage
 +
*;6
 +
:Suppress deals +24% damage and causes targets to lose an additional 72 Rage
 +
*;7
 +
:Suppress deals +28% damage and causes targets to lose an additional 84 Rage
 +
*;8
 +
:Suppress deals +32% damage and causes targets to lose an additional 96 Rage
 +
*;9
 +
:Suppress deals +36% damage and causes targets to lose an additional 108 Rage
 +
*;10
 +
:Suppress deals +40% damage and causes targets to lose an additional 120 Rage
 +
*;11
 +
:Suppress deals +44% damage and causes targets to lose an additional 132 Rage
 +
*;12
 +
:Suppress deals +48% damage and causes targets to lose an additional 144 Rage
 +
}}
 +
|-
 +
|  || of Stunning Suppression || Suppress has a 4% chance to stun all targets and deal +3% damage || {{Spoiler|
 +
*;2
 +
:Suppress has a 8% chance to stun all targets and deal +6% damage
 +
*;3
 +
:Suppress has a 12% chance to stun all targets and deal +9% damage
 +
*;4
 +
:Suppress has a 16% chance to stun all targets and deal +12% damage
 
*;5
 
*;5
:Headcracker generates 125 less Rage
+
:Suppress has a 20% chance to stun all targets and deal +15% damage
 
*;6
 
*;6
:Headcracker generates 150 less Rage
+
:Suppress has a 24% chance to stun all targets and deal +18% damage
 
*;7
 
*;7
:Headcracker generates 175 less Rage
+
:Suppress has a 28% chance to stun all targets and deal +21% damage
 
*;8
 
*;8
:Headcracker generates 200 less Rage
+
:Suppress has a 32% chance to stun all targets and deal +24% damage
 
*;9
 
*;9
:Headcracker generates 225 less Rage
+
:Suppress has a 36% chance to stun all targets and deal +27% damage
 
*;10
 
*;10
:Headcracker generates 250 less Rage
+
:Suppress has a 40% chance to stun all targets and deal +30% damage
 +
*;11
 +
:Suppress has a 44% chance to stun all targets and deal +33% damage
 +
*;12
 +
:Suppress has a 48% chance to stun all targets and deal +36% damage
 
}}
 
}}
 
|-
 
|-
|  || of Thickheaded Heeding || Headcracker gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
+
|  || of Healthy Suppression || Suppress heals you for 5 health || {{Spoiler|
 
*;2
 
*;2
:Headcracker gives you +2 absorption of any physical damage for 10 seconds
+
:Suppress heals you for 10 health
 
*;3
 
*;3
:Headcracker gives you +3 absorption of any physical damage for 10 seconds
+
:Suppress heals you for 15 health
 
*;4
 
*;4
:Headcracker gives you +4 absorption of any physical damage for 10 seconds
+
:Suppress heals you for 20 health
 
*;5
 
*;5
:Headcracker gives you +5 absorption of any physical damage for 10 seconds
+
:Suppress heals you for 25 health
 +
*;6
 +
:Suppress heals you for 30 health
 +
*;7
 +
:Suppress heals you for 35 health
 +
*;8
 +
:Suppress heals you for 40 health
 +
*;9
 +
:Suppress heals you for 45 health
 +
*;10
 +
:Suppress heals you for 50 health
 +
*;11
 +
:Suppress heals you for 55 health
 +
*;12
 +
:Suppress heals you for 60 health
 
}}
 
}}
 +
|}
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Lycanthropy Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
| || of Pinning || Pin deals +10% damage || {{Spoiler|
+
| Hairy || of Lycanthropy || {MOD_SKILL_WEREWOLF}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Pin deals +20% damage
+
:{MOD_SKILL_WEREWOLF}{0.2}
 
*;3
 
*;3
:Pin deals +30% damage
+
:{MOD_SKILL_WEREWOLF}{0.25}
 
*;4
 
*;4
:Pin deals +40% damage
+
:{MOD_SKILL_WEREWOLF}{0.3}
 
*;5
 
*;5
:Pin deals +50% damage
+
:{MOD_SKILL_WEREWOLF}{0.35}
 
*;6
 
*;6
:Pin deals +60% damage
+
:{MOD_SKILL_WEREWOLF}{0.4}
*;7
 
:Pin deals +70% damage
 
*;8
 
:Pin deals +80% damage
 
*;9
 
:Pin deals +90% damage
 
*;10
 
:Pin deals +100% damage
 
 
}}
 
}}
 
|-
 
|-
|  || || Pin generates 12 less Rage || {{Spoiler|
+
|  || of Clawing || Claw attacks deal +1 damage || {{Spoiler|
 
*;2
 
*;2
:Pin generates 24 less Rage
+
:Claw attacks deal +3 damage
 
*;3
 
*;3
:Pin generates 36 less Rage
+
:Claw attacks deal +4 damage
 
*;4
 
*;4
:Pin generates 48 less Rage
+
:Claw attacks deal +6 damage
 
*;5
 
*;5
:Pin generates 60 less Rage
+
:Claw attacks deal +7 damage
 
*;6
 
*;6
:Pin generates 72 less Rage
+
:Claw attacks deal +9 damage
 
*;7
 
*;7
:Pin generates 84 less Rage
+
:Claw attacks deal +10 damage
 
*;8
 
*;8
:Pin generates 96 less Rage
+
:Claw attacks deal +12 damage
 
*;9
 
*;9
:Pin generates 108 less Rage
+
:Claw attacks deal +14 damage
 
*;10
 
*;10
:Pin generates 120 less Rage
+
:Claw attacks deal +15 damage
 
}}
 
}}
 
|-
 
|-
|  || of Agonizing Pins || Pin causes target's attacks to deal -10% damage for 5 seconds || {{Spoiler|
+
|  || of Masseuse Claws || Claw attacks heal you for 2 health || {{Spoiler|
 
*;2
 
*;2
:Pin causes target's attacks to deal -15% damage for 5 seconds
+
:Claw attacks heal you for 4 health
 
*;3
 
*;3
:Pin causes target's attacks to deal -20% damage for 5 seconds
+
:Claw attacks heal you for 6 health
 
*;4
 
*;4
:Pin causes target's attacks to deal -25% damage for 5 seconds
+
:Claw attacks heal you for 8 health
 
*;5
 
*;5
:Pin causes target's attacks to deal -30% damage for 5 seconds
+
:Claw attacks heal you for 10 health
 +
*;6
 +
:Claw attacks heal you for 12 health
 +
*;7
 +
:Claw attacks heal you for 14 health
 +
*;8
 +
:Claw attacks heal you for 16 health
 +
*;9
 +
:Claw attacks heal you for 18 health
 +
*;10
 +
:Claw attacks heal you for 20 health
 
}}
 
}}
 
|-
 
|-
|  ||  || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} ||
+
|  || of Sneaky Claws || Claw attacks generate 3 less Rage || {{Spoiler|
|-
 
|  ||  || {IGNORE_CHANCE_STUN}{0.15}{Staff} ||
 
|-
 
|  || of Suppression || Suppress deals +8% damage || {{Spoiler|
 
 
*;2
 
*;2
:Suppress deals +16% damage
+
:Claw attacks generate 6 less Rage
 
*;3
 
*;3
:Suppress deals +24% damage
+
:Claw attacks generate 9 less Rage
 
*;4
 
*;4
:Suppress deals +32% damage
+
:Claw attacks generate 12 less Rage
 
*;5
 
*;5
:Suppress deals +40% damage
+
:Claw attacks generate 15 less Rage
 
*;6
 
*;6
:Suppress deals +48% damage
+
:Claw attacks generate 18 less Rage
 
*;7
 
*;7
:Suppress deals +56% damage
+
:Claw attacks generate 21 less Rage
 
*;8
 
*;8
:Suppress deals +64% damage
+
:Claw attacks generate 24 less Rage
 
*;9
 
*;9
:Suppress deals +72% damage
+
:Claw attacks generate 27 less Rage
 
*;10
 
*;10
:Suppress deals +80% damage
+
:Claw attacks generate 30 less Rage
 
}}
 
}}
 
|-
 
|-
|  || of Contemplative Suppression || Suppress deals +4% damage and causes targets to lose an additional 12 Rage || {{Spoiler|
+
|  || of Critical Claws || Claw attacks have a 2% chance to deal +150 damage || {{Spoiler|
 
*;2
 
*;2
:Suppress deals +8% damage and causes targets to lose an additional 24 Rage
+
:Claw attacks have a 4% chance to deal +150 damage
 
*;3
 
*;3
:Suppress deals +12% damage and causes targets to lose an additional 36 Rage
+
:Claw attacks have a 6% chance to deal +150 damage
 
*;4
 
*;4
:Suppress deals +16% damage and causes targets to lose an additional 48 Rage
+
:Claw attacks have a 8% chance to deal +150 damage
 
*;5
 
*;5
:Suppress deals +20% damage and causes targets to lose an additional 60 Rage
+
:Claw attacks have a 10% chance to deal +150 damage
 
*;6
 
*;6
:Suppress deals +24% damage and causes targets to lose an additional 72 Rage
+
:Claw attacks have a 12% chance to deal +150 damage
 
*;7
 
*;7
:Suppress deals +28% damage and causes targets to lose an additional 84 Rage
+
:Claw attacks have a 14% chance to deal +150 damage
 
*;8
 
*;8
:Suppress deals +32% damage and causes targets to lose an additional 96 Rage
+
:Claw attacks have a 16% chance to deal +150 damage
 
*;9
 
*;9
:Suppress deals +36% damage and causes targets to lose an additional 108 Rage
+
:Claw attacks have a 18% chance to deal +150 damage
 
*;10
 
*;10
:Suppress deals +40% damage and causes targets to lose an additional 120 Rage
+
:Claw attacks have a 20% chance to deal +150 damage
 
}}
 
}}
 
|-
 
|-
| || of Stunning Suppression || Suppress has a 4% chance to stun all targets and deal +3% damage || {{Spoiler|
+
| Biter's || of Biting || Bite attacks deal +1 damage || {{Spoiler|
 
*;2
 
*;2
:Suppress has a 8% chance to stun all targets and deal +6% damage
+
:Bite attacks deal +2 damage
 
*;3
 
*;3
:Suppress has a 12% chance to stun all targets and deal +9% damage
+
:Bite attacks deal +3 damage
 
*;4
 
*;4
:Suppress has a 16% chance to stun all targets and deal +12% damage
+
:Bite attacks deal +4 damage
 
*;5
 
*;5
:Suppress has a 20% chance to stun all targets and deal +15% damage
+
:Bite attacks deal +6 damage
 
*;6
 
*;6
:Suppress has a 24% chance to stun all targets and deal +18% damage
+
:Bite attacks deal +9 damage
 
*;7
 
*;7
:Suppress has a 28% chance to stun all targets and deal +21% damage
+
:Bite attacks deal +12 damage
 
*;8
 
*;8
:Suppress has a 32% chance to stun all targets and deal +24% damage
+
:Bite attacks deal +15 damage
 
*;9
 
*;9
:Suppress has a 36% chance to stun all targets and deal +27% damage
+
:Bite attacks deal +18 damage
 
*;10
 
*;10
:Suppress has a 40% chance to stun all targets and deal +30% damage
+
:Bite attacks deal +21 damage
 
}}
 
}}
 
|-
 
|-
| || of Healthy Suppression || Suppress heals you for 5 health || {{Spoiler|
+
| Biter's || of Critical Biting || Bite attacks have a 3% chance to deal 100 extra damage || {{Spoiler|
 
*;2
 
*;2
:Suppress heals you for 10 health
+
:Bite attacks have a 6% chance to deal 100 extra damage
 
*;3
 
*;3
:Suppress heals you for 15 health
+
:Bite attacks have a 9% chance to deal 100 extra damage
 
*;4
 
*;4
:Suppress heals you for 20 health
+
:Bite attacks have a 12% chance to deal 100 extra damage
 
*;5
 
*;5
:Suppress heals you for 25 health
+
:Bite attacks have a 15% chance to deal 100 extra damage
 
*;6
 
*;6
:Suppress heals you for 30 health
+
:Bite attacks have a 18% chance to deal 100 extra damage
 
*;7
 
*;7
:Suppress heals you for 35 health
+
:Bite attacks have a 21% chance to deal 100 extra damage
 
*;8
 
*;8
:Suppress heals you for 40 health
+
:Bite attacks have a 24% chance to deal 100 extra damage
 
*;9
 
*;9
:Suppress heals you for 45 health
+
:Bite attacks have a 27% chance to deal 100 extra damage
 
*;10
 
*;10
:Suppress heals you for 50 health
+
:Bite attacks have a 30% chance to deal 100 extra damage
 
}}
 
}}
|}
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 
|+<div align="left"><h3>Lycanthropy Effects</h3></div>
 
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
 
|-
 
|-
| Hairy || of Lycanthropy || {MOD_SKILL_WEREWOLF}{0.15} || {{Spoiler|
+
| || || Bite attacks heal you for 4 health || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_WEREWOLF}{0.2}
+
:Bite attacks heal you for 8 health
 
*;3
 
*;3
:{MOD_SKILL_WEREWOLF}{0.25}
+
:Bite attacks heal you for 12 health
 
*;4
 
*;4
:{MOD_SKILL_WEREWOLF}{0.3}
+
:Bite attacks heal you for 16 health
 
*;5
 
*;5
:{MOD_SKILL_WEREWOLF}{0.35}
+
:Bite attacks heal you for 20 health
 
*;6
 
*;6
:{MOD_SKILL_WEREWOLF}{0.4}
+
:Bite attacks heal you for 24 health
 +
*;7
 +
:Bite attacks heal you for 28 health
 +
*;8
 +
:Bite attacks heal you for 32 health
 +
*;9
 +
:Bite attacks heal you for 36 health
 +
*;10
 +
:Bite attacks heal you for 40 health
 
}}
 
}}
 
|-
 
|-
|  || of Clawing || Claw attacks deal +1 damage || {{Spoiler|
+
|  || of Gorey Biting || Bite attacks hit all enemies within 5 meters and deal 3 extra damage || {{Spoiler|
 
*;2
 
*;2
:Claw attacks deal +3 damage
+
:Bite attacks hit all enemies within 5 meters and deal 6 extra damage
 
*;3
 
*;3
:Claw attacks deal +4 damage
+
:Bite attacks hit all enemies within 5 meters and deal 9 extra damage
 
*;4
 
*;4
:Claw attacks deal +6 damage
+
:Bite attacks hit all enemies within 5 meters and deal 12 extra damage
 
*;5
 
*;5
:Claw attacks deal +7 damage
+
:Bite attacks hit all enemies within 5 meters and deal 15 extra damage
*;6
+
}}
:Claw attacks deal +9 damage
 
*;7
 
:Claw attacks deal +10 damage
 
*;8
 
:Claw attacks deal +12 damage
 
*;9
 
:Claw attacks deal +14 damage
 
*;10
 
:Claw attacks deal +15 damage
 
}}
 
 
|-
 
|-
| || of Masseuse Claws || Claw attacks heal you for 2 health || {{Spoiler|
+
| Biter's || of Biting || Bite attacks deal +1 armor damage || {{Spoiler|
 
*;2
 
*;2
:Claw attacks heal you for 4 health
+
:Bite attacks deal +2 armor damage
 
*;3
 
*;3
:Claw attacks heal you for 6 health
+
:Bite attacks deal +3 armor damage
 
*;4
 
*;4
:Claw attacks heal you for 8 health
+
:Bite attacks deal +4 armor damage
 
*;5
 
*;5
:Claw attacks heal you for 10 health
+
:Bite attacks deal +6 armor damage
 
*;6
 
*;6
:Claw attacks heal you for 12 health
+
:Bite attacks deal +9 armor damage
 
*;7
 
*;7
:Claw attacks heal you for 14 health
+
:Bite attacks deal +12 armor damage
 
*;8
 
*;8
:Claw attacks heal you for 16 health
+
:Bite attacks deal +15 armor damage
 
*;9
 
*;9
:Claw attacks heal you for 18 health
+
:Bite attacks deal +18 armor damage
 
*;10
 
*;10
:Claw attacks heal you for 20 health
+
:Bite attacks deal +21 armor damage
 
}}
 
}}
 
|-
 
|-
| || of Sneaky Claws || Claw attacks generate 3 less Rage || {{Spoiler|
+
| Pouncer's || of Pouncing || Pouncing Rake deals +4 damage || {{Spoiler|
 
*;2
 
*;2
:Claw attacks generate 6 less Rage
+
:Pouncing Rake deals +8 damage
 
*;3
 
*;3
:Claw attacks generate 9 less Rage
+
:Pouncing Rake deals +12 damage
 
*;4
 
*;4
:Claw attacks generate 12 less Rage
+
:Pouncing Rake deals +16 damage
 
*;5
 
*;5
:Claw attacks generate 15 less Rage
+
:Pouncing Rake deals +20 damage
 
*;6
 
*;6
:Claw attacks generate 18 less Rage
+
:Pouncing Rake deals +24 damage
 
*;7
 
*;7
:Claw attacks generate 21 less Rage
+
:Pouncing Rake deals +28 damage
 
*;8
 
*;8
:Claw attacks generate 24 less Rage
+
:Pouncing Rake deals +32 damage
 
*;9
 
*;9
:Claw attacks generate 27 less Rage
+
:Pouncing Rake deals +36 damage
 
*;10
 
*;10
:Claw attacks generate 30 less Rage
+
:Pouncing Rake deals +40 damage
 
}}
 
}}
 
|-
 
|-
| || of Critical Claws || Claw attacks have a 2% chance to deal +150 damage || {{Spoiler|
+
| Double Clawed || of Double Clawing || Double Claw deals +4 armor damage || {{Spoiler|
 
*;2
 
*;2
:Claw attacks have a 4% chance to deal +150 damage
+
:Double Claw deals +8 armor damage
 
*;3
 
*;3
:Claw attacks have a 6% chance to deal +150 damage
+
:Double Claw deals +12 armor damage
 
*;4
 
*;4
:Claw attacks have a 8% chance to deal +150 damage
+
:Double Claw deals +16 armor damage
 
*;5
 
*;5
:Claw attacks have a 10% chance to deal +150 damage
+
:Double Claw deals +20 armor damage
 
*;6
 
*;6
:Claw attacks have a 12% chance to deal +150 damage
+
:Double Claw deals +24 armor damage
 
*;7
 
*;7
:Claw attacks have a 14% chance to deal +150 damage
+
:Double Claw deals +28 armor damage
 
*;8
 
*;8
:Claw attacks have a 16% chance to deal +150 damage
+
:Double Claw deals +32 armor damage
 
*;9
 
*;9
:Claw attacks have a 18% chance to deal +150 damage
+
:Double Claw deals +36 armor damage
 
*;10
 
*;10
:Claw attacks have a 20% chance to deal +150 damage
+
:Double Claw deals +40 armor damage
 
}}
 
}}
 
|-
 
|-
| Biter's || of Biting || Bite attacks deal +1 damage || {{Spoiler|
+
| Pouncer's || of Pouncing || Pouncing Rake deals +4 Armor damage || {{Spoiler|
 
*;2
 
*;2
:Bite attacks deal +2 damage
+
:Pouncing Rake deals +8 Armor damage
 
*;3
 
*;3
:Bite attacks deal +3 damage
+
:Pouncing Rake deals +12 Armor damage
 
*;4
 
*;4
:Bite attacks deal +4 damage
+
:Pouncing Rake deals +16 Armor damage
 
*;5
 
*;5
:Bite attacks deal +6 damage
+
:Pouncing Rake deals +20 Armor damage
 
*;6
 
*;6
:Bite attacks deal +9 damage
+
:Pouncing Rake deals +24 Armor damage
 
*;7
 
*;7
:Bite attacks deal +12 damage
+
:Pouncing Rake deals +28 Armor damage
 
*;8
 
*;8
:Bite attacks deal +15 damage
+
:Pouncing Rake deals +32 Armor damage
 
*;9
 
*;9
:Bite attacks deal +18 damage
+
:Pouncing Rake deals +36 Armor damage
 
*;10
 
*;10
:Bite attacks deal +21 damage
+
:Pouncing Rake deals +40 Armor damage
 
}}
 
}}
 
|-
 
|-
| Biter's || of Critical Biting || Bite attacks have a 3% chance to deal 100 extra damage || {{Spoiler|
+
| Pouncer's || of Pouncing || Pouncing Rake has a 50% chance to deal +10% health and armor damage || {{Spoiler|
 
*;2
 
*;2
:Bite attacks have a 6% chance to deal 100 extra damage
+
:Pouncing Rake has a 50% chance to deal +20% health and armor damage
 
*;3
 
*;3
:Bite attacks have a 9% chance to deal 100 extra damage
+
:Pouncing Rake has a 50% chance to deal +30% health and armor damage
 
*;4
 
*;4
:Bite attacks have a 12% chance to deal 100 extra damage
+
:Pouncing Rake has a 50% chance to deal +40% health and armor damage
 
*;5
 
*;5
:Bite attacks have a 15% chance to deal 100 extra damage
+
:Pouncing Rake has a 50% chance to deal +50% health and armor damage
 
*;6
 
*;6
:Bite attacks have a 18% chance to deal 100 extra damage
+
:Pouncing Rake has a 50% chance to deal +60% health and armor damage
 
*;7
 
*;7
:Bite attacks have a 21% chance to deal 100 extra damage
+
:Pouncing Rake has a 50% chance to deal +70% health and armor damage
 
*;8
 
*;8
:Bite attacks have a 24% chance to deal 100 extra damage
+
:Pouncing Rake has a 50% chance to deal +80% health and armor damage
 
*;9
 
*;9
:Bite attacks have a 27% chance to deal 100 extra damage
+
:Pouncing Rake has a 50% chance to deal +90% health and armor damage
 
*;10
 
*;10
:Bite attacks have a 30% chance to deal 100 extra damage
+
:Pouncing Rake has a 50% chance to deal +100% health and armor damage
 
}}
 
}}
 
|-
 
|-
| || || Bite attacks heal you for 4 health || {{Spoiler|
+
| Pouncer's || of Pouncing || Pouncing Rake deals +5% health and armor damage || {{Spoiler|
 
*;2
 
*;2
:Bite attacks heal you for 8 health
+
:Pouncing Rake deals +10% health and armor damage
 
*;3
 
*;3
:Bite attacks heal you for 12 health
+
:Pouncing Rake deals +15% health and armor damage
 
*;4
 
*;4
:Bite attacks heal you for 16 health
+
:Pouncing Rake deals +20% health and armor damage
 
*;5
 
*;5
:Bite attacks heal you for 20 health
+
:Pouncing Rake deals +25% health and armor damage
 
*;6
 
*;6
:Bite attacks heal you for 24 health
+
:Pouncing Rake deals +30% health and armor damage
 
*;7
 
*;7
:Bite attacks heal you for 28 health
+
:Pouncing Rake deals +35% health and armor damage
 
*;8
 
*;8
:Bite attacks heal you for 32 health
+
:Pouncing Rake deals +40% health and armor damage
 
*;9
 
*;9
:Bite attacks heal you for 36 health
+
:Pouncing Rake deals +45% health and armor damage
 
*;10
 
*;10
:Bite attacks heal you for 40 health
+
:Pouncing Rake deals +50% health and armor damage
 
}}
 
}}
 
|-
 
|-
| || of Gorey Biting || Bite attacks hit all enemies within 5 meters and deal 3 extra damage || {{Spoiler|
+
| Double Clawed || of Double Clawing || Double Claw deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Bite attacks hit all enemies within 5 meters and deal 6 extra damage
+
:Double Claw deals +20% damage
 
*;3
 
*;3
:Bite attacks hit all enemies within 5 meters and deal 9 extra damage
+
:Double Claw deals +30% damage
 
*;4
 
*;4
:Bite attacks hit all enemies within 5 meters and deal 12 extra damage
+
:Double Claw deals +40% damage
 
*;5
 
*;5
:Bite attacks hit all enemies within 5 meters and deal 15 extra damage
+
:Double Claw deals +50% damage
 +
*;6
 +
:Double Claw deals +60% damage
 +
*;7
 +
:Double Claw deals +70% damage
 +
*;8
 +
:Double Claw deals +80% damage
 +
*;9
 +
:Double Claw deals +90% damage
 +
*;10
 +
:Double Claw deals +100% damage
 
}}
 
}}
 
|-
 
|-
| Biter's || of Biting || Bite attacks deal +1 armor damage || {{Spoiler|
+
| Double Clawed || of Power Clawing || Double Claw deals +3% damage and restores 2 Power to you || {{Spoiler|
 
*;2
 
*;2
:Bite attacks deal +2 armor damage
+
:Double Claw deals +6% damage and restores 4 Power to you
 
*;3
 
*;3
:Bite attacks deal +3 armor damage
+
:Double Claw deals +9% damage and restores 6 Power to you
 
*;4
 
*;4
:Bite attacks deal +4 armor damage
+
:Double Claw deals +12% damage and restores 8 Power to you
 
*;5
 
*;5
:Bite attacks deal +6 armor damage
+
:Double Claw deals +15% damage and restores 10 Power to you
 
*;6
 
*;6
:Bite attacks deal +9 armor damage
+
:Double Claw deals +18% damage and restores 12 Power to you
 
*;7
 
*;7
:Bite attacks deal +12 armor damage
+
:Double Claw deals +21% damage and restores 14 Power to you
 
*;8
 
*;8
:Bite attacks deal +15 armor damage
+
:Double Claw deals +24% damage and restores 16 Power to you
 
*;9
 
*;9
:Bite attacks deal +18 armor damage
+
:Double Claw deals +27% damage and restores 18 Power to you
 
*;10
 
*;10
:Bite attacks deal +21 armor damage
+
:Double Claw deals +30% damage and restores 20 Power to you
 
}}
 
}}
 
|-
 
|-
| Pouncer's || of Pouncing || Pouncing Rake deals +4 damage || {{Spoiler|
+
| || of Pack Attacking || Pack Attack deals +6% damage || {{Spoiler|
 
*;2
 
*;2
:Pouncing Rake deals +8 damage
+
:Pack Attack deals +12% damage
 
*;3
 
*;3
:Pouncing Rake deals +12 damage
+
:Pack Attack deals +18% damage
 
*;4
 
*;4
:Pouncing Rake deals +16 damage
+
:Pack Attack deals +24% damage
 
*;5
 
*;5
:Pouncing Rake deals +20 damage
+
:Pack Attack deals +30% damage
 
*;6
 
*;6
:Pouncing Rake deals +24 damage
+
:Pack Attack deals +36% damage
 
*;7
 
*;7
:Pouncing Rake deals +28 damage
+
:Pack Attack deals +42% damage
 
*;8
 
*;8
:Pouncing Rake deals +32 damage
+
:Pack Attack deals +48% damage
 
*;9
 
*;9
:Pouncing Rake deals +36 damage
+
:Pack Attack deals +54% damage
 
*;10
 
*;10
:Pouncing Rake deals +40 damage
+
:Pack Attack deals +60% damage
 
}}
 
}}
 
|-
 
|-
| Double Clawed || of Double Clawing || Double Claw deals +4 armor damage || {{Spoiler|
+
| || of Sanguine Fangs || Sanguine Fangs deals +12% damage || {{Spoiler|
 
*;2
 
*;2
:Double Claw deals +8 armor damage
+
:Sanguine Fangs deals +24% damage
 
*;3
 
*;3
:Double Claw deals +12 armor damage
+
:Sanguine Fangs deals +36% damage
 
*;4
 
*;4
:Double Claw deals +16 armor damage
+
:Sanguine Fangs deals +48% damage
 
*;5
 
*;5
:Double Claw deals +20 armor damage
+
:Sanguine Fangs deals +60% damage
 
*;6
 
*;6
:Double Claw deals +24 armor damage
+
:Sanguine Fangs deals +72% damage
 
*;7
 
*;7
:Double Claw deals +28 armor damage
+
:Sanguine Fangs deals +84% damage
 
*;8
 
*;8
:Double Claw deals +32 armor damage
+
:Sanguine Fangs deals +96% damage
 
*;9
 
*;9
:Double Claw deals +36 armor damage
+
:Sanguine Fangs deals +108% damage
 
*;10
 
*;10
:Double Claw deals +40 armor damage
+
:Sanguine Fangs deals +120% damage
 
}}
 
}}
 
|-
 
|-
| Pouncer's || of Pouncing || Pouncing Rake deals +4 Armor damage || {{Spoiler|
+
| || of Sanguine Fangs || Sanguine Fangs deals +15 damage over 15 seconds || {{Spoiler|
 
*;2
 
*;2
:Pouncing Rake deals +8 Armor damage
+
:Sanguine Fangs deals +20 damage over 20 seconds
 
*;3
 
*;3
:Pouncing Rake deals +12 Armor damage
+
:Sanguine Fangs deals +27 damage over 9 seconds
 
*;4
 
*;4
:Pouncing Rake deals +16 Armor damage
+
:Sanguine Fangs deals +32 damage over 8 seconds
 
*;5
 
*;5
:Pouncing Rake deals +20 Armor damage
+
:Sanguine Fangs deals +35 damage over 7 seconds
*;6
+
}}
:Pouncing Rake deals +24 Armor damage
+
|-
*;7
+
|  ||  || Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds || {{Spoiler|
:Pouncing Rake deals +28 Armor damage
+
*;2
*;8
+
:Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
:Pouncing Rake deals +32 Armor damage
+
*;3
*;9
+
:Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds
:Pouncing Rake deals +36 Armor damage
+
*;4
*;10
+
:Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds
:Pouncing Rake deals +40 Armor damage
+
*;5
 +
:Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 seconds
 
}}
 
}}
 
|-
 
|-
| Pouncer's || of Pouncing || Pouncing Rake has a 50% chance to deal +10% health and armor damage || {{Spoiler|
+
| || of Bloody Mists || See Red heals you for 15 health || {{Spoiler|
 
*;2
 
*;2
:Pouncing Rake has a 50% chance to deal +20% health and armor damage
+
:See Red heals you for 30 health
 
*;3
 
*;3
:Pouncing Rake has a 50% chance to deal +30% health and armor damage
+
:See Red heals you for 45 health
 
*;4
 
*;4
:Pouncing Rake has a 50% chance to deal +40% health and armor damage
+
:See Red heals you for 60 health
 
*;5
 
*;5
:Pouncing Rake has a 50% chance to deal +50% health and armor damage
+
:See Red heals you for 75 health
 
*;6
 
*;6
:Pouncing Rake has a 50% chance to deal +60% health and armor damage
+
:See Red heals you for 90 health
 
*;7
 
*;7
:Pouncing Rake has a 50% chance to deal +70% health and armor damage
+
:See Red heals you for 105 health
 
*;8
 
*;8
:Pouncing Rake has a 50% chance to deal +80% health and armor damage
+
:See Red heals you for 120 health
 
*;9
 
*;9
:Pouncing Rake has a 50% chance to deal +90% health and armor damage
+
:See Red heals you for 135 health
 
*;10
 
*;10
:Pouncing Rake has a 50% chance to deal +100% health and armor damage
+
:See Red heals you for 150 health
 
}}
 
}}
 
|-
 
|-
| Pouncer's || of Pouncing || Pouncing Rake deals +5% health and armor damage || {{Spoiler|
+
| || of Blood-Fueled Fury || See Red restores 6 Power || {{Spoiler|
 
*;2
 
*;2
:Pouncing Rake deals +10% health and armor damage
+
:See Red restores 12 Power
 
*;3
 
*;3
:Pouncing Rake deals +15% health and armor damage
+
:See Red restores 18 Power
 
*;4
 
*;4
:Pouncing Rake deals +20% health and armor damage
+
:See Red restores 24 Power
 
*;5
 
*;5
:Pouncing Rake deals +25% health and armor damage
+
:See Red restores 30 Power
 
*;6
 
*;6
:Pouncing Rake deals +30% health and armor damage
+
:See Red restores 36 Power
 
*;7
 
*;7
:Pouncing Rake deals +35% health and armor damage
+
:See Red restores 42 Power
 
*;8
 
*;8
:Pouncing Rake deals +40% health and armor damage
+
:See Red restores 48 Power
 
*;9
 
*;9
:Pouncing Rake deals +45% health and armor damage
+
:See Red restores 54 Power
 
*;10
 
*;10
:Pouncing Rake deals +50% health and armor damage
+
:See Red restores 60 Power
 
}}
 
}}
 
|-
 
|-
| Double Clawed || of Double Clawing || Double Claw deals +10% damage || {{Spoiler|
+
| || || See Red restores 20 Armor || {{Spoiler|
 
*;2
 
*;2
:Double Claw deals +20% damage
+
:See Red restores 40 Armor
 
*;3
 
*;3
:Double Claw deals +30% damage
+
:See Red restores 60 Armor
 
*;4
 
*;4
:Double Claw deals +40% damage
+
:See Red restores 80 Armor
 
*;5
 
*;5
:Double Claw deals +50% damage
+
:See Red restores 100 Armor
 
*;6
 
*;6
:Double Claw deals +60% damage
+
:See Red restores 120 Armor
 
*;7
 
*;7
:Double Claw deals +70% damage
+
:See Red restores 140 Armor
 
*;8
 
*;8
:Double Claw deals +80% damage
+
:See Red restores 160 Armor
 
*;9
 
*;9
:Double Claw deals +90% damage
+
:See Red restores 180 Armor
 
*;10
 
*;10
:Double Claw deals +100% damage
+
:See Red restores 200 Armor
 
}}
 
}}
 
|-
 
|-
| Double Clawed || of Power Clawing || Double Claw deals +3% damage and restores 2 Power to you || {{Spoiler|
+
| Fear-Scented || || Smell Fear deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Double Claw deals +6% damage and restores 4 Power to you
+
:Smell Fear deals +20% damage
 
*;3
 
*;3
:Double Claw deals +9% damage and restores 6 Power to you
+
:Smell Fear deals +30% damage
 
*;4
 
*;4
:Double Claw deals +12% damage and restores 8 Power to you
+
:Smell Fear deals +40% damage
 
*;5
 
*;5
:Double Claw deals +15% damage and restores 10 Power to you
+
:Smell Fear deals +50% damage
 
*;6
 
*;6
:Double Claw deals +18% damage and restores 12 Power to you
+
:Smell Fear deals +60% damage
 
*;7
 
*;7
:Double Claw deals +21% damage and restores 14 Power to you
+
:Smell Fear deals +70% damage
 
*;8
 
*;8
:Double Claw deals +24% damage and restores 16 Power to you
+
:Smell Fear deals +80% damage
 
*;9
 
*;9
:Double Claw deals +27% damage and restores 18 Power to you
+
:Smell Fear deals +90% damage
 
*;10
 
*;10
:Double Claw deals +30% damage and restores 20 Power to you
+
:Smell Fear deals +100% damage
 
}}
 
}}
 
|-
 
|-
| || of Pack Attacking || Pack Attack deals +6% damage || {{Spoiler|
+
| Fear-Scented || || Smell Fear deals +4% damage and further reduces Rage by 15 || {{Spoiler|
 
*;2
 
*;2
:Pack Attack deals +12% damage
+
:Smell Fear deals +8% damage and further reduces Rage by 30
 
*;3
 
*;3
:Pack Attack deals +18% damage
+
:Smell Fear deals +12% damage and further reduces Rage by 45
 
*;4
 
*;4
:Pack Attack deals +24% damage
+
:Smell Fear deals +16% damage and further reduces Rage by 60
 
*;5
 
*;5
:Pack Attack deals +30% damage
+
:Smell Fear deals +20% damage and further reduces Rage by 75
 
*;6
 
*;6
:Pack Attack deals +36% damage
+
:Smell Fear deals +24% damage and further reduces Rage by 90
 
*;7
 
*;7
:Pack Attack deals +42% damage
+
:Smell Fear deals +28% damage and further reduces Rage by 105
 
*;8
 
*;8
:Pack Attack deals +48% damage
+
:Smell Fear deals +32% damage and further reduces Rage by 120
 
*;9
 
*;9
:Pack Attack deals +54% damage
+
:Smell Fear deals +36% damage and further reduces Rage by 135
 
*;10
 
*;10
:Pack Attack deals +60% damage
+
:Smell Fear deals +40% damage and further reduces Rage by 150
 
}}
 
}}
 
|-
 
|-
| || of Sanguine Fangs || Sanguine Fangs deals +12% damage || {{Spoiler|
+
| Fear-Scented || || Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30 || {{Spoiler|
 
*;2
 
*;2
:Sanguine Fangs deals +24% damage
+
:Smell Fear has a 30% chance to deal +20% damage and further reduce Rage by 60
 
*;3
 
*;3
:Sanguine Fangs deals +36% damage
+
:Smell Fear has a 30% chance to deal +30% damage and further reduce Rage by 90
 
*;4
 
*;4
:Sanguine Fangs deals +48% damage
+
:Smell Fear has a 30% chance to deal +40% damage and further reduce Rage by 120
 
*;5
 
*;5
:Sanguine Fangs deals +60% damage
+
:Smell Fear has a 30% chance to deal +50% damage and further reduce Rage by 150
 
*;6
 
*;6
:Sanguine Fangs deals +72% damage
+
:Smell Fear has a 30% chance to deal +60% damage and further reduce Rage by 180
 
*;7
 
*;7
:Sanguine Fangs deals +84% damage
+
:Smell Fear has a 30% chance to deal +70% damage and further reduce Rage by 210
 
*;8
 
*;8
:Sanguine Fangs deals +96% damage
+
:Smell Fear has a 30% chance to deal +80% damage and further reduce Rage by 240
 
*;9
 
*;9
:Sanguine Fangs deals +108% damage
+
:Smell Fear has a 30% chance to deal +90% damage and further reduce Rage by 270
 
*;10
 
*;10
:Sanguine Fangs deals +120% damage
+
:Smell Fear has a 30% chance to deal +100% damage and further reduce Rage by 300
 
}}
 
}}
 
|-
 
|-
|  || of Sanguine Fangs || Sanguine Fangs deals +15 damage over 15 seconds || {{Spoiler|
+
|  || of Bonechewing || {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} || {{Spoiler|
 
*;2
 
*;2
:Sanguine Fangs deals +20 damage over 20 seconds
+
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}
 
*;3
 
*;3
:Sanguine Fangs deals +27 damage over 9 seconds
+
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}
 
*;4
 
*;4
:Sanguine Fangs deals +32 damage over 8 seconds
+
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}
 
*;5
 
*;5
:Sanguine Fangs deals +35 damage over 7 seconds
+
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}
 +
*;6
 +
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}
 +
*;7
 +
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}
 +
*;8
 +
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}
 +
*;9
 +
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}
 +
*;10
 +
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}
 
}}
 
}}
 
|-
 
|-
|  || || Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds || {{Spoiler|
+
|  || of Savaging Blows || Lets you use the werewolf combo Savaging Blows 1 || {{Spoiler|
 
*;2
 
*;2
:Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
+
:Lets you use the werewolf combo Savaging Blows 2
 
*;3
 
*;3
:Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds
+
:Lets you use the werewolf combo Savaging Blows 3
 
*;4
 
*;4
:Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds
+
:Lets you use the werewolf combo Savaging Blows 4
 
*;5
 
*;5
:Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 seconds
+
:Lets you use the werewolf combo Savaging Blows 5
 +
*;6
 +
:Lets you use the werewolf combo Savaging Blows 6
 +
*;7
 +
:Lets you use the werewolf combo Savaging Blows 7
 +
*;8
 +
:Lets you use the werewolf combo Savaging Blows 8
 +
*;9
 +
:Lets you use the werewolf combo Savaging Blows 9
 +
*;10
 +
:Lets you use the werewolf combo Savaging Blows 10
 
}}
 
}}
 
|-
 
|-
|  || of Bloody Mists || See Red heals you for 15 health || {{Spoiler|
+
|  || of Savaging Blows || Lets you use the werewolf combo Deadly Rending 1 || {{Spoiler|
 
*;2
 
*;2
:See Red heals you for 30 health
+
:Lets you use the werewolf combo Deadly Rending 2
 
*;3
 
*;3
:See Red heals you for 45 health
+
:Lets you use the werewolf combo Deadly Rending 3
 
*;4
 
*;4
:See Red heals you for 60 health
+
:Lets you use the werewolf combo Deadly Rending 4
 
*;5
 
*;5
:See Red heals you for 75 health
+
:Lets you use the werewolf combo Deadly Rending 5
 
*;6
 
*;6
:See Red heals you for 90 health
+
:Lets you use the werewolf combo Deadly Rending 6
 
*;7
 
*;7
:See Red heals you for 105 health
+
:Lets you use the werewolf combo Deadly Rending 7
 
*;8
 
*;8
:See Red heals you for 120 health
+
:Lets you use the werewolf combo Deadly Rending 8
 
*;9
 
*;9
:See Red heals you for 135 health
+
:Lets you use the werewolf combo Deadly Rending 9
 
*;10
 
*;10
:See Red heals you for 150 health
+
:Lets you use the werewolf combo Deadly Rending 10
 
}}
 
}}
 
|-
 
|-
|  || of Blood-Fueled Fury || See Red restores 6 Power || {{Spoiler|
+
|  || of Sanguine Horror || Lets you use the werewolf combo Sanguine Horror 1 || {{Spoiler|
 
*;2
 
*;2
:See Red restores 12 Power
+
:Lets you use the werewolf combo Sanguine Horror 2
 
*;3
 
*;3
:See Red restores 18 Power
+
:Lets you use the werewolf combo Sanguine Horror 3
 
*;4
 
*;4
:See Red restores 24 Power
+
:Lets you use the werewolf combo Sanguine Horror 4
 
*;5
 
*;5
:See Red restores 30 Power
+
:Lets you use the werewolf combo Sanguine Horror 5
 
*;6
 
*;6
:See Red restores 36 Power
+
:Lets you use the werewolf combo Sanguine Horror 6
 
*;7
 
*;7
:See Red restores 42 Power
+
:Lets you use the werewolf combo Sanguine Horror 7
 
*;8
 
*;8
:See Red restores 48 Power
+
:Lets you use the werewolf combo Sanguine Horror 8
 
*;9
 
*;9
:See Red restores 54 Power
+
:Lets you use the werewolf combo Sanguine Horror 9
 
*;10
 
*;10
:See Red restores 60 Power
+
:Lets you use the werewolf combo Sanguine Horror 10
 
}}
 
}}
 
|-
 
|-
|  || || See Red restores 20 Armor || {{Spoiler|
+
|  || of Pack Protection || Lets you use the werewolf combo Pack Protection 1 || {{Spoiler|
 
*;2
 
*;2
:See Red restores 40 Armor
+
:Lets you use the werewolf combo Pack Protection 2
 
*;3
 
*;3
:See Red restores 60 Armor
+
:Lets you use the werewolf combo Pack Protection 3
 
*;4
 
*;4
:See Red restores 80 Armor
+
:Lets you use the werewolf combo Pack Protection 4
 
*;5
 
*;5
:See Red restores 100 Armor
+
:Lets you use the werewolf combo Pack Protection 5
 
*;6
 
*;6
:See Red restores 120 Armor
+
:Lets you use the werewolf combo Pack Protection 6
 
*;7
 
*;7
:See Red restores 140 Armor
+
:Lets you use the werewolf combo Pack Protection 7
 
*;8
 
*;8
:See Red restores 160 Armor
+
:Lets you use the werewolf combo Pack Protection 8
 
*;9
 
*;9
:See Red restores 180 Armor
+
:Lets you use the werewolf combo Pack Protection 9
 
*;10
 
*;10
:See Red restores 200 Armor
+
:Lets you use the werewolf combo Pack Protection 10
 
}}
 
}}
 
|-
 
|-
| Fear-Scented || || Smell Fear deals +10% damage || {{Spoiler|
+
| || of Gore Mastery || Lets you use the werewolf combo Gore Master 1 || {{Spoiler|
 
*;2
 
*;2
:Smell Fear deals +20% damage
+
:Lets you use the werewolf combo Gore Master 2
 
*;3
 
*;3
:Smell Fear deals +30% damage
+
:Lets you use the werewolf combo Gore Master 3
 
*;4
 
*;4
:Smell Fear deals +40% damage
+
:Lets you use the werewolf combo Gore Master 4
 
*;5
 
*;5
:Smell Fear deals +50% damage
+
:Lets you use the werewolf combo Gore Master 5
 
*;6
 
*;6
:Smell Fear deals +60% damage
+
:Lets you use the werewolf combo Gore Master 6
 
*;7
 
*;7
:Smell Fear deals +70% damage
+
:Lets you use the werewolf combo Gore Master 7
 
*;8
 
*;8
:Smell Fear deals +80% damage
+
:Lets you use the werewolf combo Gore Master 8
 
*;9
 
*;9
:Smell Fear deals +90% damage
+
:Lets you use the werewolf combo Gore Master 9
 
*;10
 
*;10
:Smell Fear deals +100% damage
+
:Lets you use the werewolf combo Gore Master 10
 
}}
 
}}
 
|-
 
|-
| Fear-Scented || || Smell Fear deals +4% damage and further reduces Rage by 15 || {{Spoiler|
+
| || of Survival Mastery || Lets you use the werewolf combo Survival Master 1 || {{Spoiler|
 
*;2
 
*;2
:Smell Fear deals +8% damage and further reduces Rage by 30
+
:Lets you use the werewolf combo Survival Master 2
 
*;3
 
*;3
:Smell Fear deals +12% damage and further reduces Rage by 45
+
:Lets you use the werewolf combo Survival Master 3
 
*;4
 
*;4
:Smell Fear deals +16% damage and further reduces Rage by 60
+
:Lets you use the werewolf combo Survival Master 4
 
*;5
 
*;5
:Smell Fear deals +20% damage and further reduces Rage by 75
+
:Lets you use the werewolf combo Survival Master 5
 
*;6
 
*;6
:Smell Fear deals +24% damage and further reduces Rage by 90
+
:Lets you use the werewolf combo Survival Master 6
 
*;7
 
*;7
:Smell Fear deals +28% damage and further reduces Rage by 105
+
:Lets you use the werewolf combo Survival Master 7
 
*;8
 
*;8
:Smell Fear deals +32% damage and further reduces Rage by 120
+
:Lets you use the werewolf combo Survival Master 8
 
*;9
 
*;9
:Smell Fear deals +36% damage and further reduces Rage by 135
+
:Lets you use the werewolf combo Survival Master 9
 
*;10
 
*;10
:Smell Fear deals +40% damage and further reduces Rage by 150
+
:Lets you use the werewolf combo Survival Master 10
 
}}
 
}}
 
|-
 
|-
| Fear-Scented || || Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30 || {{Spoiler|
+
| || of Fireteeth || Lets you use the werewolf combo Fireteeth 1 || {{Spoiler|
 
*;2
 
*;2
:Smell Fear has a 30% chance to deal +20% damage and further reduce Rage by 60
+
:Lets you use the werewolf combo Fireteeth 2
 
*;3
 
*;3
:Smell Fear has a 30% chance to deal +30% damage and further reduce Rage by 90
+
:Lets you use the werewolf combo Fireteeth 3
 
*;4
 
*;4
:Smell Fear has a 30% chance to deal +40% damage and further reduce Rage by 120
+
:Lets you use the werewolf combo Fireteeth 4
 
*;5
 
*;5
:Smell Fear has a 30% chance to deal +50% damage and further reduce Rage by 150
+
:Lets you use the werewolf combo Fireteeth 5
*;6
+
}}
:Smell Fear has a 30% chance to deal +60% damage and further reduce Rage by 180
+
|-
*;7
+
|  || of Incitement || Lets you use the werewolf combo Incitement 1 || {{Spoiler|
:Smell Fear has a 30% chance to deal +70% damage and further reduce Rage by 210
+
*;2
*;8
+
:Lets you use the werewolf combo Incitement 2
:Smell Fear has a 30% chance to deal +80% damage and further reduce Rage by 240
+
*;3
*;9
+
:Lets you use the werewolf combo Incitement 3
:Smell Fear has a 30% chance to deal +90% damage and further reduce Rage by 270
+
*;4
*;10
+
:Lets you use the werewolf combo Incitement 4
:Smell Fear has a 30% chance to deal +100% damage and further reduce Rage by 300
+
*;5
 +
:Lets you use the werewolf combo Incitement 5
 
}}
 
}}
 +
|}
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Battle Chemistry Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
| || of Bonechewing || {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} || {{Spoiler|
+
| Chemist's || of Chemistry || {MOD_SKILL_BATTLECHEMISTRY}{0.15} || {{Spoiler|
 
*;2
 
*;2
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}
+
:{MOD_SKILL_BATTLECHEMISTRY}{0.2}
 
*;3
 
*;3
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}
+
:{MOD_SKILL_BATTLECHEMISTRY}{0.25}
 
*;4
 
*;4
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}
+
:{MOD_SKILL_BATTLECHEMISTRY}{0.3}
 
*;5
 
*;5
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}
+
:{MOD_SKILL_BATTLECHEMISTRY}{0.35}
 
*;6
 
*;6
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}
+
:{MOD_SKILL_BATTLECHEMISTRY}{0.4}
*;7
 
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}
 
*;8
 
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}
 
*;9
 
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}
 
*;10
 
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}
 
 
}}
 
}}
 
|-
 
|-
| || of Savaging Blows || Lets you use the werewolf combo Savaging Blows 1 || {{Spoiler|
+
| Bomber's || of Bombing || All Bomb attacks (from any skill!) deal +1 damage || {{Spoiler|
 
*;2
 
*;2
:Lets you use the werewolf combo Savaging Blows 2
+
:All Bomb attacks (from any skill!) deal +2 damage
 
*;3
 
*;3
:Lets you use the werewolf combo Savaging Blows 3
+
:All Bomb attacks (from any skill!) deal +3 damage
 
*;4
 
*;4
:Lets you use the werewolf combo Savaging Blows 4
+
:All Bomb attacks (from any skill!) deal +4 damage
 
*;5
 
*;5
:Lets you use the werewolf combo Savaging Blows 5
+
:All Bomb attacks (from any skill!) deal +5 damage
 
*;6
 
*;6
:Lets you use the werewolf combo Savaging Blows 6
+
:All Bomb attacks (from any skill!) deal +6 damage
 
*;7
 
*;7
:Lets you use the werewolf combo Savaging Blows 7
+
:All Bomb attacks (from any skill!) deal +7 damage
 
*;8
 
*;8
:Lets you use the werewolf combo Savaging Blows 8
+
:All Bomb attacks (from any skill!) deal +8 damage
 
*;9
 
*;9
:Lets you use the werewolf combo Savaging Blows 9
+
:All Bomb attacks (from any skill!) deal +9 damage
 
*;10
 
*;10
:Lets you use the werewolf combo Savaging Blows 10
+
:All Bomb attacks (from any skill!) deal +10 damage
 
}}
 
}}
 
|-
 
|-
|  || of Savaging Blows || Lets you use the werewolf combo Deadly Rending 1 || {{Spoiler|
+
|  || of Toxin Bombs || Toxin Bomb deals +15% damage || {{Spoiler|
 
*;2
 
*;2
:Lets you use the werewolf combo Deadly Rending 2
+
:Toxin Bomb deals +30% damage
 
*;3
 
*;3
:Lets you use the werewolf combo Deadly Rending 3
+
:Toxin Bomb deals +45% damage
 
*;4
 
*;4
:Lets you use the werewolf combo Deadly Rending 4
+
:Toxin Bomb deals +60% damage
 
*;5
 
*;5
:Lets you use the werewolf combo Deadly Rending 5
+
:Toxin Bomb deals +75% damage
*;6
+
}}
:Lets you use the werewolf combo Deadly Rending 6
+
|-
*;7
+
|  || of Mycotoxins || Mycotoxin Formula deals +15% damage || {{Spoiler|
:Lets you use the werewolf combo Deadly Rending 7
+
*;2
*;8
+
:Mycotoxin Formula deals +30% damage
:Lets you use the werewolf combo Deadly Rending 8
+
*;3
*;9
+
:Mycotoxin Formula deals +45% damage
:Lets you use the werewolf combo Deadly Rending 9
+
*;4
*;10
+
:Mycotoxin Formula deals +60% damage
:Lets you use the werewolf combo Deadly Rending 10
+
*;5
 +
:Mycotoxin Formula deals +75% damage
 
}}
 
}}
 
|-
 
|-
|  || of Sanguine Horror || Lets you use the werewolf combo Sanguine Horror 1 || {{Spoiler|
+
|  || of Acid Bombs || Acid Bomb deals +15% damage || {{Spoiler|
 
*;2
 
*;2
:Lets you use the werewolf combo Sanguine Horror 2
+
:Acid Bomb deals +30% damage
 
*;3
 
*;3
:Lets you use the werewolf combo Sanguine Horror 3
+
:Acid Bomb deals +45% damage
 
*;4
 
*;4
:Lets you use the werewolf combo Sanguine Horror 4
+
:Acid Bomb deals +60% damage
 
*;5
 
*;5
:Lets you use the werewolf combo Sanguine Horror 5
+
:Acid Bomb deals +75% damage
*;6
 
:Lets you use the werewolf combo Sanguine Horror 6
 
*;7
 
:Lets you use the werewolf combo Sanguine Horror 7
 
*;8
 
:Lets you use the werewolf combo Sanguine Horror 8
 
*;9
 
:Lets you use the werewolf combo Sanguine Horror 9
 
*;10
 
:Lets you use the werewolf combo Sanguine Horror 10
 
 
}}
 
}}
 
|-
 
|-
|  || of Pack Protection || Lets you use the werewolf combo Pack Protection 1 || {{Spoiler|
+
|  || of Painful Freezefog || Freezing Mist deals +30% damage || {{Spoiler|
 
*;2
 
*;2
:Lets you use the werewolf combo Pack Protection 2
+
:Freezing Mist deals +60% damage
 
*;3
 
*;3
:Lets you use the werewolf combo Pack Protection 3
+
:Freezing Mist deals +90% damage
 
*;4
 
*;4
:Lets you use the werewolf combo Pack Protection 4
+
:Freezing Mist deals +110% damage
 
*;5
 
*;5
:Lets you use the werewolf combo Pack Protection 5
+
:Freezing Mist deals +140% damage
*;6
 
:Lets you use the werewolf combo Pack Protection 6
 
*;7
 
:Lets you use the werewolf combo Pack Protection 7
 
*;8
 
:Lets you use the werewolf combo Pack Protection 8
 
*;9
 
:Lets you use the werewolf combo Pack Protection 9
 
*;10
 
:Lets you use the werewolf combo Pack Protection 10
 
 
}}
 
}}
 
|-
 
|-
|  || of Gore Mastery || Lets you use the werewolf combo Gore Master 1 || {{Spoiler|
+
|  || of Protective Mist || Freezing Mist restores 20 Armor to you || {{Spoiler|
 
*;2
 
*;2
:Lets you use the werewolf combo Gore Master 2
+
:Freezing Mist restores 40 Armor to you
 
*;3
 
*;3
:Lets you use the werewolf combo Gore Master 3
+
:Freezing Mist restores 60 Armor to you
 
*;4
 
*;4
:Lets you use the werewolf combo Gore Master 4
+
:Freezing Mist restores 80 Armor to you
 
*;5
 
*;5
:Lets you use the werewolf combo Gore Master 5
+
:Freezing Mist restores 100 Armor to you
 
*;6
 
*;6
:Lets you use the werewolf combo Gore Master 6
+
:Freezing Mist restores 120 Armor to you
 
*;7
 
*;7
:Lets you use the werewolf combo Gore Master 7
+
:Freezing Mist restores 140 Armor to you
 
*;8
 
*;8
:Lets you use the werewolf combo Gore Master 8
+
:Freezing Mist restores 160 Armor to you
 
*;9
 
*;9
:Lets you use the werewolf combo Gore Master 9
+
:Freezing Mist restores 180 Armor to you
 
*;10
 
*;10
:Lets you use the werewolf combo Gore Master 10
+
:Freezing Mist restores 200 Armor to you
 
}}
 
}}
 
|-
 
|-
|  || of Survival Mastery || Lets you use the werewolf combo Survival Master 1 || {{Spoiler|
+
|  || of Healing Vapors || Healing Mist heals +10 Health || {{Spoiler|
 
*;2
 
*;2
:Lets you use the werewolf combo Survival Master 2
+
:Healing Mist heals +20 Health
 
*;3
 
*;3
:Lets you use the werewolf combo Survival Master 3
+
:Healing Mist heals +30 Health
 
*;4
 
*;4
:Lets you use the werewolf combo Survival Master 4
+
:Healing Mist heals +40 Health
 
*;5
 
*;5
:Lets you use the werewolf combo Survival Master 5
+
:Healing Mist heals +50 Health
 
*;6
 
*;6
:Lets you use the werewolf combo Survival Master 6
+
:Healing Mist heals +60 Health
 
*;7
 
*;7
:Lets you use the werewolf combo Survival Master 7
+
:Healing Mist heals +70 Health
 
*;8
 
*;8
:Lets you use the werewolf combo Survival Master 8
+
:Healing Mist heals +80 Health
 
*;9
 
*;9
:Lets you use the werewolf combo Survival Master 9
+
:Healing Mist heals +90 Health
 
*;10
 
*;10
:Lets you use the werewolf combo Survival Master 10
+
:Healing Mist heals +100 Health
 
}}
 
}}
 
|-
 
|-
|  || of Fireteeth || Lets you use the werewolf combo Fireteeth 1 || {{Spoiler|
+
|  || of Reinforcing Vapors || Healing Mist heals +10 Armor || {{Spoiler|
 
*;2
 
*;2
:Lets you use the werewolf combo Fireteeth 2
+
:Healing Mist heals +20 Armor
 
*;3
 
*;3
:Lets you use the werewolf combo Fireteeth 3
+
:Healing Mist heals +30 Armor
 
*;4
 
*;4
:Lets you use the werewolf combo Fireteeth 4
+
:Healing Mist heals +40 Armor
 
*;5
 
*;5
:Lets you use the werewolf combo Fireteeth 5
+
:Healing Mist heals +50 Armor
 +
*;6
 +
:Healing Mist heals +60 Armor
 +
*;7
 +
:Healing Mist heals +70 Armor
 +
*;8
 +
:Healing Mist heals +80 Armor
 +
*;9
 +
:Healing Mist heals +90 Armor
 +
*;10
 +
:Healing Mist heals +100 Armor
 
}}
 
}}
 
|-
 
|-
|  || of Incitement || Lets you use the werewolf combo Incitement 1 || {{Spoiler|
+
|  || of Fiery Bombs || Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|
 
*;2
 
*;2
:Lets you use the werewolf combo Incitement 2
+
:Bomb attacks have a 40% chance to ignite the target, causing them to take 25 damage over 20 seconds
 
*;3
 
*;3
:Lets you use the werewolf combo Incitement 3
+
:Bomb attacks have a 60% chance to ignite the target, causing them to take 25 damage over 20 seconds
 
*;4
 
*;4
:Lets you use the werewolf combo Incitement 4
+
:Bomb attacks have a 80% chance to ignite the target, causing them to take 25 damage over 20 seconds
 
*;5
 
*;5
:Lets you use the werewolf combo Incitement 5
+
:Bomb attacks have a 100% chance to ignite the target, causing them to take 25 damage over 20 seconds
 
}}
 
}}
|}
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 
|+<div align="left"><h3>Battle Chemistry Effects</h3></div>
 
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
 
|-
 
|-
| Chemist's || of Chemistry || {MOD_SKILL_BATTLECHEMISTRY}{0.15} || {{Spoiler|
+
| || of Potent Health Injections || Healing Injection heals +7 health || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_BATTLECHEMISTRY}{0.2}
+
:Healing Injection heals +14 health
 
*;3
 
*;3
:{MOD_SKILL_BATTLECHEMISTRY}{0.25}
+
:Healing Injection heals +21 health
 
*;4
 
*;4
:{MOD_SKILL_BATTLECHEMISTRY}{0.3}
+
:Healing Injection heals +28 health
 
*;5
 
*;5
:{MOD_SKILL_BATTLECHEMISTRY}{0.35}
+
:Healing Injection heals +35 health
 
*;6
 
*;6
:{MOD_SKILL_BATTLECHEMISTRY}{0.4}
+
:Healing Injection heals +42 health
 +
*;7
 +
:Healing Injection heals +49 health
 +
*;8
 +
:Healing Injection heals +56 health
 +
*;9
 +
:Healing Injection heals +63 health
 +
*;10
 +
:Healing Injection heals +70 health
 
}}
 
}}
 
|-
 
|-
| Bomber's || of Bombing || All Bomb attacks (from any skill!) deal +1 damage || {{Spoiler|
+
| || of Invigorating Vapors || Healing Mist restores 3 power || {{Spoiler|
 
*;2
 
*;2
:All Bomb attacks (from any skill!) deal +2 damage
+
:Healing Mist restores 6 power
 
*;3
 
*;3
:All Bomb attacks (from any skill!) deal +3 damage
+
:Healing Mist restores 9 power
 
*;4
 
*;4
:All Bomb attacks (from any skill!) deal +4 damage
+
:Healing Mist restores 12 power
 
*;5
 
*;5
:All Bomb attacks (from any skill!) deal +5 damage
+
:Healing Mist restores 15 power
 
*;6
 
*;6
:All Bomb attacks (from any skill!) deal +6 damage
+
:Healing Mist restores 18 power
 
*;7
 
*;7
:All Bomb attacks (from any skill!) deal +7 damage
+
:Healing Mist restores 21 power
 
*;8
 
*;8
:All Bomb attacks (from any skill!) deal +8 damage
+
:Healing Mist restores 24 power
 
*;9
 
*;9
:All Bomb attacks (from any skill!) deal +9 damage
+
:Healing Mist restores 27 power
 
*;10
 
*;10
:All Bomb attacks (from any skill!) deal +10 damage
+
:Healing Mist restores 30 power
 
}}
 
}}
 
|-
 
|-
|  || of Toxin Bombs || Toxin Bomb deals +15% damage || {{Spoiler|
+
|  || of Potent Health Injections || Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) || {{Spoiler|
 
*;2
 
*;2
:Toxin Bomb deals +30% damage
+
:Healing Injection raises the target's Max Health by 8 for an hour (acts as a mutation)
 
*;3
 
*;3
:Toxin Bomb deals +45% damage
+
:Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)
 
*;4
 
*;4
:Toxin Bomb deals +60% damage
+
:Healing Injection raises the target's Max Health by 16 for an hour (acts as a mutation)
 
*;5
 
*;5
:Toxin Bomb deals +75% damage
+
:Healing Injection raises the target's Max Health by 20 for an hour (acts as a mutation)
 +
*;6
 +
:Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)
 +
*;7
 +
:Healing Injection raises the target's Max Health by 28 for an hour (acts as a mutation)
 +
*;8
 +
:Healing Injection raises the target's Max Health by 32 for an hour (acts as a mutation)
 +
*;9
 +
:Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)
 +
*;10
 +
:Healing Injection raises the target's Max Health by 40 for an hour (acts as a mutation)
 
}}
 
}}
 
|-
 
|-
|  || of Mycotoxins || Mycotoxin Formula deals +15% damage || {{Spoiler|
+
|  || of Bombs For Health || Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately) || {{Spoiler|
 
*;2
 
*;2
:Mycotoxin Formula deals +30% damage
+
:Bomb attacks have a 6% chance to deal +4 damage and reset the timer on Healing Mist (so it can be used again immediately)
 
*;3
 
*;3
:Mycotoxin Formula deals +45% damage
+
:Bomb attacks have a 9% chance to deal +6 damage and reset the timer on Healing Mist (so it can be used again immediately)
 
*;4
 
*;4
:Mycotoxin Formula deals +60% damage
+
:Bomb attacks have a 12% chance to deal +8 damage and reset the timer on Healing Mist (so it can be used again immediately)
 
*;5
 
*;5
:Mycotoxin Formula deals +75% damage
+
:Bomb attacks have a 15% chance to deal +10 damage and reset the timer on Healing Mist (so it can be used again immediately)
 +
*;6
 +
:Bomb attacks have a 18% chance to deal +12 damage and reset the timer on Healing Mist (so it can be used again immediately)
 +
*;7
 +
:Bomb attacks have a 21% chance to deal +14 damage and reset the timer on Healing Mist (so it can be used again immediately)
 +
*;8
 +
:Bomb attacks have a 24% chance to deal +16 damage and reset the timer on Healing Mist (so it can be used again immediately)
 +
*;9
 +
:Bomb attacks have a 27% chance to deal +18 damage and reset the timer on Healing Mist (so it can be used again immediately)
 +
*;10
 +
:Bomb attacks have a 30% chance to deal +20 damage and reset the timer on Healing Mist (so it can be used again immediately)
 
}}
 
}}
 
|-
 
|-
|  || of Acid Bombs || Acid Bomb deals +15% damage || {{Spoiler|
+
|  || || Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) ||  
*;2
+
|-
:Acid Bomb deals +30% damage
+
|  ||  || Healing Mist resets the timer on Reconstruct (so it can be used again immediately) ||
*;3
+
|-
:Acid Bomb deals +45% damage
+
|  ||  || Healing Mist resets the timer on Regrowth (so it can be used again immediately) ||
*;4
 
:Acid Bomb deals +60% damage
 
*;5
 
:Acid Bomb deals +75% damage
 
}}
 
 
|-
 
|-
|  || of Painful Freezefog || Freezing Mist deals +30% damage || {{Spoiler|
+
|  || || You heal 2 health per second while under the effect of Haste Concoction || {{Spoiler|
 
*;2
 
*;2
:Freezing Mist deals +60% damage
+
:You heal 4 health per second while under the effect of Haste Concoction
 
*;3
 
*;3
:Freezing Mist deals +90% damage
+
:You heal 6 health per second while under the effect of Haste Concoction
 
*;4
 
*;4
:Freezing Mist deals +110% damage
+
:You heal 8 health per second while under the effect of Haste Concoction
 
*;5
 
*;5
:Freezing Mist deals +140% damage
+
:You heal 10 health per second while under the effect of Haste Concoction
}}
+
*;6
 +
:You heal 12 health per second while under the effect of Haste Concoction
 +
*;7
 +
:You heal 14 health per second while under the effect of Haste Concoction
 +
*;8
 +
:You heal 16 health per second while under the effect of Haste Concoction
 +
*;9
 +
:You heal 18 health per second while under the effect of Haste Concoction
 +
*;10
 +
:You heal 20 health per second while under the effect of Haste Concoction
 +
}}
 
|-
 
|-
|  || of Ice Cold Healing || Freezing Mist heals you for 20 Health || {{Spoiler|
+
|  || of Recuperative Fleeing || You heal 2 health and 2 armor per second while under the effect of Haste Concoction || {{Spoiler|
 
*;2
 
*;2
:Freezing Mist heals you for 40 Health
+
:You heal 4 health and 4 armor per second while under the effect of Haste Concoction
 
*;3
 
*;3
:Freezing Mist heals you for 60 Health
+
:You heal 6 health and 6 armor per second while under the effect of Haste Concoction
 
*;4
 
*;4
:Freezing Mist heals you for 80 Health
+
:You heal 8 health and 8 armor per second while under the effect of Haste Concoction
 
*;5
 
*;5
:Freezing Mist heals you for 100 Health
+
:You heal 10 health and 10 armor per second while under the effect of Haste Concoction
 
*;6
 
*;6
:Freezing Mist heals you for 120 Health
+
:You heal 12 health and 12 armor per second while under the effect of Haste Concoction
 
*;7
 
*;7
:Freezing Mist heals you for 140 Health
+
:You heal 14 health and 14 armor per second while under the effect of Haste Concoction
 
*;8
 
*;8
:Freezing Mist heals you for 160 Health
+
:You heal 16 health and 16 armor per second while under the effect of Haste Concoction
 
*;9
 
*;9
:Freezing Mist heals you for 180 Health
+
:You heal 18 health and 18 armor per second while under the effect of Haste Concoction
 
*;10
 
*;10
:Freezing Mist heals you for 200 Health
+
:You heal 20 health and 20 armor per second while under the effect of Haste Concoction
 +
}}
 +
|-
 +
|  || of Powerful Haste || You regain 1 Power per second while under the effect of Haste Concoction || {{Spoiler|
 +
*;2
 +
:You regain 2 Power per second while under the effect of Haste Concoction
 +
*;3
 +
:You regain 3 Power per second while under the effect of Haste Concoction
 +
*;4
 +
:You regain 4 Power per second while under the effect of Haste Concoction
 +
*;5
 +
:You regain 5 Power per second while under the effect of Haste Concoction
 
}}
 
}}
 
|-
 
|-
|  || of Healing Vapors || Healing Mist heals +10 Health || {{Spoiler|
+
|  || || Your golem minion's Taunting Punch deals +2 damage || {{Spoiler|
 
*;2
 
*;2
:Healing Mist heals +20 Health
+
:Your golem minion's Taunting Punch deals +4 damage
 
*;3
 
*;3
:Healing Mist heals +30 Health
+
:Your golem minion's Taunting Punch deals +6 damage
 
*;4
 
*;4
:Healing Mist heals +40 Health
+
:Your golem minion's Taunting Punch deals +8 damage
 
*;5
 
*;5
:Healing Mist heals +50 Health
+
:Your golem minion's Taunting Punch deals +10 damage
 
*;6
 
*;6
:Healing Mist heals +60 Health
+
:Your golem minion's Taunting Punch deals +12 damage
 
*;7
 
*;7
:Healing Mist heals +70 Health
+
:Your golem minion's Taunting Punch deals +14 damage
 
*;8
 
*;8
:Healing Mist heals +80 Health
+
:Your golem minion's Taunting Punch deals +16 damage
 
*;9
 
*;9
:Healing Mist heals +90 Health
+
:Your golem minion's Taunting Punch deals +18 damage
 
*;10
 
*;10
:Healing Mist heals +100 Health
+
:Your golem minion's Taunting Punch deals +20 damage
 
}}
 
}}
 
|-
 
|-
|  || of Reinforcing Vapors || Healing Mist heals +10 Armor || {{Spoiler|
+
|  || || Your golem minion's Poison Bomb deals +3 damage || {{Spoiler|
 
*;2
 
*;2
:Healing Mist heals +20 Armor
+
:Your golem minion's Poison Bomb deals +6 damage
 
*;3
 
*;3
:Healing Mist heals +30 Armor
+
:Your golem minion's Poison Bomb deals +9 damage
 
*;4
 
*;4
:Healing Mist heals +40 Armor
+
:Your golem minion's Poison Bomb deals +12 damage
 
*;5
 
*;5
:Healing Mist heals +50 Armor
+
:Your golem minion's Poison Bomb deals +15 damage
 
*;6
 
*;6
:Healing Mist heals +60 Armor
+
:Your golem minion's Poison Bomb deals +18 damage
 
*;7
 
*;7
:Healing Mist heals +70 Armor
+
:Your golem minion's Poison Bomb deals +21 damage
 
*;8
 
*;8
:Healing Mist heals +80 Armor
+
:Your golem minion's Poison Bomb deals +24 damage
 
*;9
 
*;9
:Healing Mist heals +90 Armor
+
:Your golem minion's Poison Bomb deals +27 damage
 
*;10
 
*;10
:Healing Mist heals +100 Armor
+
:Your golem minion's Poison Bomb deals +30 damage
 
}}
 
}}
 
|-
 
|-
|  || of Fiery Bombs || Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|
+
|  || || Your golem minion's Self Destruct deals +7 damage || {{Spoiler|
 
*;2
 
*;2
:Bomb attacks have a 40% chance to ignite the target, causing them to take 25 damage over 20 seconds
+
:Your golem minion's Self Destruct deals +14 damage
 
*;3
 
*;3
:Bomb attacks have a 60% chance to ignite the target, causing them to take 25 damage over 20 seconds
+
:Your golem minion's Self Destruct deals +21 damage
 
*;4
 
*;4
:Bomb attacks have a 80% chance to ignite the target, causing them to take 25 damage over 20 seconds
+
:Your golem minion's Self Destruct deals +28 damage
 
*;5
 
*;5
:Bomb attacks have a 100% chance to ignite the target, causing them to take 25 damage over 20 seconds
+
:Your golem minion's Self Destruct deals +35 damage
 +
*;6
 +
:Your golem minion's Self Destruct deals +42 damage
 +
*;7
 +
:Your golem minion's Self Destruct deals +49 damage
 +
*;8
 +
:Your golem minion's Self Destruct deals +56 damage
 +
*;9
 +
:Your golem minion's Self Destruct deals +63 damage
 +
*;10
 +
:Your golem minion's Self Destruct deals +70 damage
 
}}
 
}}
 
|-
 
|-
|  || of Potent Health Injections || Healing Injection heals +7 health || {{Spoiler|
+
|  || || Your golem minion's Rage Acid Toss deals +4 damage || {{Spoiler|
 
*;2
 
*;2
:Healing Injection heals +14 health
+
:Your golem minion's Rage Acid Toss deals +8 damage
 
*;3
 
*;3
:Healing Injection heals +21 health
+
:Your golem minion's Rage Acid Toss deals +12 damage
 
*;4
 
*;4
:Healing Injection heals +28 health
+
:Your golem minion's Rage Acid Toss deals +16 damage
 
*;5
 
*;5
:Healing Injection heals +35 health
+
:Your golem minion's Rage Acid Toss deals +20 damage
 
*;6
 
*;6
:Healing Injection heals +42 health
+
:Your golem minion's Rage Acid Toss deals +24 damage
 
*;7
 
*;7
:Healing Injection heals +49 health
+
:Your golem minion's Rage Acid Toss deals +28 damage
 
*;8
 
*;8
:Healing Injection heals +56 health
+
:Your golem minion's Rage Acid Toss deals +32 damage
 
*;9
 
*;9
:Healing Injection heals +63 health
+
:Your golem minion's Rage Acid Toss deals +36 damage
 
*;10
 
*;10
:Healing Injection heals +70 health
+
:Your golem minion's Rage Acid Toss deals +40 damage
 
}}
 
}}
 
|-
 
|-
|  || of Invigorating Vapors || Healing Mist restores 3 power || {{Spoiler|
+
|  || || Your golem minion's Doom Admixture deals +5 damage || {{Spoiler|
 
*;2
 
*;2
:Healing Mist restores 6 power
+
:Your golem minion's Doom Admixture deals +10 damage
 
*;3
 
*;3
:Healing Mist restores 9 power
+
:Your golem minion's Doom Admixture deals +15 damage
 
*;4
 
*;4
:Healing Mist restores 12 power
+
:Your golem minion's Doom Admixture deals +20 damage
 
*;5
 
*;5
:Healing Mist restores 15 power
+
:Your golem minion's Doom Admixture deals +25 damage
 
*;6
 
*;6
:Healing Mist restores 18 power
+
:Your golem minion's Doom Admixture deals +30 damage
 
*;7
 
*;7
:Healing Mist restores 21 power
+
:Your golem minion's Doom Admixture deals +35 damage
 
*;8
 
*;8
:Healing Mist restores 24 power
+
:Your golem minion's Doom Admixture deals +40 damage
 
*;9
 
*;9
:Healing Mist restores 27 power
+
:Your golem minion's Doom Admixture deals +45 damage
 
*;10
 
*;10
:Healing Mist restores 30 power
+
:Your golem minion's Doom Admixture deals +50 damage
 
}}
 
}}
 
|-
 
|-
|  || of Potent Health Injections || Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) || {{Spoiler|
+
|  || || Your golem minion's Healing Mist heals 4 health || {{Spoiler|
 
*;2
 
*;2
:Healing Injection raises the target's Max Health by 8 for an hour (acts as a mutation)
+
:Your golem minion's Healing Mist heals 8 health
 
*;3
 
*;3
:Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)
+
:Your golem minion's Healing Mist heals 12 health
 
*;4
 
*;4
:Healing Injection raises the target's Max Health by 16 for an hour (acts as a mutation)
+
:Your golem minion's Healing Mist heals 16 health
 
*;5
 
*;5
:Healing Injection raises the target's Max Health by 20 for an hour (acts as a mutation)
+
:Your golem minion's Healing Mist heals 20 health
 
*;6
 
*;6
:Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)
+
:Your golem minion's Healing Mist heals 24 health
 
*;7
 
*;7
:Healing Injection raises the target's Max Health by 28 for an hour (acts as a mutation)
+
:Your golem minion's Healing Mist heals 28 health
 
*;8
 
*;8
:Healing Injection raises the target's Max Health by 32 for an hour (acts as a mutation)
+
:Your golem minion's Healing Mist heals 32 health
 
*;9
 
*;9
:Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)
+
:Your golem minion's Healing Mist heals 36 health
 
*;10
 
*;10
:Healing Injection raises the target's Max Health by 40 for an hour (acts as a mutation)
+
:Your golem minion's Healing Mist heals 40 health
 
}}
 
}}
 
|-
 
|-
|  || of Bombs For Health || Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately) || {{Spoiler|
+
|  || || Your golem minion's Invigorating Mist heals 2 health || {{Spoiler|
 
*;2
 
*;2
:Bomb attacks have a 6% chance to deal +4 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Your golem minion's Invigorating Mist heals 4 health
 
*;3
 
*;3
:Bomb attacks have a 9% chance to deal +6 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Your golem minion's Invigorating Mist heals 6 health
 
*;4
 
*;4
:Bomb attacks have a 12% chance to deal +8 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Your golem minion's Invigorating Mist heals 8 health
 
*;5
 
*;5
:Bomb attacks have a 15% chance to deal +10 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Your golem minion's Invigorating Mist heals 10 health
 
*;6
 
*;6
:Bomb attacks have a 18% chance to deal +12 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Your golem minion's Invigorating Mist heals 12 health
 
*;7
 
*;7
:Bomb attacks have a 21% chance to deal +14 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Your golem minion's Invigorating Mist heals 14 health
 
*;8
 
*;8
:Bomb attacks have a 24% chance to deal +16 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Your golem minion's Invigorating Mist heals 16 health
 
*;9
 
*;9
:Bomb attacks have a 27% chance to deal +18 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Your golem minion's Invigorating Mist heals 18 health
 
*;10
 
*;10
:Bomb attacks have a 30% chance to deal +20 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Your golem minion's Invigorating Mist heals 20 health
 
}}
 
}}
 
|-
 
|-
|  ||  || Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) ||
+
|  ||  || Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health || {{Spoiler|
|-
 
|  ||  || Healing Mist resets the timer on Reconstruct (so it can be used again immediately) ||
 
|-
 
|  ||  || Healing Mist resets the timer on Regrowth (so it can be used again immediately) ||
 
|-
 
|  ||  || You heal 2 health per second while under the effect of Haste Concoction || {{Spoiler|
 
 
*;2
 
*;2
:You heal 4 health per second while under the effect of Haste Concoction
+
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health
 
*;3
 
*;3
:You heal 6 health per second while under the effect of Haste Concoction
+
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health
 
*;4
 
*;4
:You heal 8 health per second while under the effect of Haste Concoction
+
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
 
*;5
 
*;5
:You heal 10 health per second while under the effect of Haste Concoction
+
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health
 
*;6
 
*;6
:You heal 12 health per second while under the effect of Haste Concoction
+
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health
 
*;7
 
*;7
:You heal 14 health per second while under the effect of Haste Concoction
+
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health
 
*;8
 
*;8
:You heal 16 health per second while under the effect of Haste Concoction
+
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
 
*;9
 
*;9
:You heal 18 health per second while under the effect of Haste Concoction
+
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health
 
*;10
 
*;10
:You heal 20 health per second while under the effect of Haste Concoction
+
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health
 
}}
 
}}
 
|-
 
|-
|  || of Recuperative Fleeing || You heal 2 health and 2 armor per second while under the effect of Haste Concoction || {{Spoiler|
+
|  || || Your golem minion's Healing Injection heals +4 health || {{Spoiler|
 
*;2
 
*;2
:You heal 4 health and 4 armor per second while under the effect of Haste Concoction
+
:Your golem minion's Healing Injection heals +8 health
 
*;3
 
*;3
:You heal 6 health and 6 armor per second while under the effect of Haste Concoction
+
:Your golem minion's Healing Injection heals +12 health
 
*;4
 
*;4
:You heal 8 health and 8 armor per second while under the effect of Haste Concoction
+
:Your golem minion's Healing Injection heals +16 health
 
*;5
 
*;5
:You heal 10 health and 10 armor per second while under the effect of Haste Concoction
+
:Your golem minion's Healing Injection heals +20 health
 
*;6
 
*;6
:You heal 12 health and 12 armor per second while under the effect of Haste Concoction
+
:Your golem minion's Healing Injection heals +24 health
 
*;7
 
*;7
:You heal 14 health and 14 armor per second while under the effect of Haste Concoction
+
:Your golem minion's Healing Injection heals +28 health
 
*;8
 
*;8
:You heal 16 health and 16 armor per second while under the effect of Haste Concoction
+
:Your golem minion's Healing Injection heals +32 health
 
*;9
 
*;9
:You heal 18 health and 18 armor per second while under the effect of Haste Concoction
+
:Your golem minion's Healing Injection heals +36 health
 
*;10
 
*;10
:You heal 20 health and 20 armor per second while under the effect of Haste Concoction
+
:Your golem minion's Healing Injection heals +40 health
 
}}
 
}}
 
|-
 
|-
|  || of Powerful Haste || You regain 1 Power per second while under the effect of Haste Concoction || {{Spoiler|
+
|  || || Your golem minion's Fire Balm heals +3 health || {{Spoiler|
 
*;2
 
*;2
:You regain 2 Power per second while under the effect of Haste Concoction
+
:Your golem minion's Fire Balm heals +6 health
 
*;3
 
*;3
:You regain 3 Power per second while under the effect of Haste Concoction
+
:Your golem minion's Fire Balm heals +9 health
 
*;4
 
*;4
:You regain 4 Power per second while under the effect of Haste Concoction
+
:Your golem minion's Fire Balm heals +12 health
 
*;5
 
*;5
:You regain 5 Power per second while under the effect of Haste Concoction
+
:Your golem minion's Fire Balm heals +15 health
 +
*;6
 +
:Your golem minion's Fire Balm heals +18 health
 +
*;7
 +
:Your golem minion's Fire Balm heals +21 health
 +
*;8
 +
:Your golem minion's Fire Balm heals +24 health
 +
*;9
 +
:Your golem minion's Fire Balm heals +27 health
 +
*;10
 +
:Your golem minion's Fire Balm heals +30 health
 
}}
 
}}
 +
|}
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Necromancy Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
| || || Your golem minion's Taunting Punch deals +2 damage || {{Spoiler|
+
| Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Taunting Punch deals +4 damage
+
:{MOD_SKILL_NECROMANCY}{0.2}
 
*;3
 
*;3
:Your golem minion's Taunting Punch deals +6 damage
+
:{MOD_SKILL_NECROMANCY}{0.25}
 
*;4
 
*;4
:Your golem minion's Taunting Punch deals +8 damage
+
:{MOD_SKILL_NECROMANCY}{0.3}
 
*;5
 
*;5
:Your golem minion's Taunting Punch deals +10 damage
+
:{MOD_SKILL_NECROMANCY}{0.35}
 
*;6
 
*;6
:Your golem minion's Taunting Punch deals +12 damage
+
:{MOD_SKILL_NECROMANCY}{0.4}
*;7
 
:Your golem minion's Taunting Punch deals +14 damage
 
*;8
 
:Your golem minion's Taunting Punch deals +16 damage
 
*;9
 
:Your golem minion's Taunting Punch deals +18 damage
 
*;10
 
:Your golem minion's Taunting Punch deals +20 damage
 
 
}}
 
}}
 
|-
 
|-
| || || Your golem minion's Poison Bomb deals +3 damage || {{Spoiler|
+
| Lifecrusher's || of Lifecrushing || Life Crush deals +2 damage || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Poison Bomb deals +6 damage
+
:Life Crush deals +4 damage
 
*;3
 
*;3
:Your golem minion's Poison Bomb deals +9 damage
+
:Life Crush deals +6 damage
 
*;4
 
*;4
:Your golem minion's Poison Bomb deals +12 damage
+
:Life Crush deals +8 damage
 
*;5
 
*;5
:Your golem minion's Poison Bomb deals +15 damage
+
:Life Crush deals +10 damage
 
*;6
 
*;6
:Your golem minion's Poison Bomb deals +18 damage
+
:Life Crush deals +12 damage
 
*;7
 
*;7
:Your golem minion's Poison Bomb deals +21 damage
+
:Life Crush deals +14 damage
 
*;8
 
*;8
:Your golem minion's Poison Bomb deals +24 damage
+
:Life Crush deals +16 damage
 
*;9
 
*;9
:Your golem minion's Poison Bomb deals +27 damage
+
:Life Crush deals +18 damage
 
*;10
 
*;10
:Your golem minion's Poison Bomb deals +30 damage
+
:Life Crush deals +20 damage
 
}}
 
}}
 
|-
 
|-
| || || Your golem minion's Self Destruct deals +7 damage || {{Spoiler|
+
| Liferipper's || of Liferipping || Life Crush has a 3% chance to deal double damage and restore 10 health to you || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Self Destruct deals +14 damage
+
:Life Crush has a 6% chance to deal double damage and restore 20 health to you
 
*;3
 
*;3
:Your golem minion's Self Destruct deals +21 damage
+
:Life Crush has a 9% chance to deal double damage and restore 30 health to you
 
*;4
 
*;4
:Your golem minion's Self Destruct deals +28 damage
+
:Life Crush has a 12% chance to deal double damage and restore 40 health to you
 
*;5
 
*;5
:Your golem minion's Self Destruct deals +35 damage
+
:Life Crush has a 15% chance to deal double damage and restore 50 health to you
 
*;6
 
*;6
:Your golem minion's Self Destruct deals +42 damage
+
:Life Crush has a 18% chance to deal double damage and restore 60 health to you
 
*;7
 
*;7
:Your golem minion's Self Destruct deals +49 damage
+
:Life Crush has a 21% chance to deal double damage and restore 70 health to you
 
*;8
 
*;8
:Your golem minion's Self Destruct deals +56 damage
+
:Life Crush has a 24% chance to deal double damage and restore 80 health to you
 
*;9
 
*;9
:Your golem minion's Self Destruct deals +63 damage
+
:Life Crush has a 27% chance to deal double damage and restore 90 health to you
 
*;10
 
*;10
:Your golem minion's Self Destruct deals +70 damage
+
:Life Crush has a 30% chance to deal double damage and restore 100 health to you
 
}}
 
}}
 
|-
 
|-
| || || Your golem minion's Rage Acid Toss deals +4 damage || {{Spoiler|
+
| Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.01} || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Rage Acid Toss deals +8 damage
+
:{MOD_SKILL_NECROMANCY}{0.02}
 
*;3
 
*;3
:Your golem minion's Rage Acid Toss deals +12 damage
+
:{MOD_SKILL_NECROMANCY}{0.03}
 
*;4
 
*;4
:Your golem minion's Rage Acid Toss deals +16 damage
+
:{MOD_SKILL_NECROMANCY}{0.04}
 
*;5
 
*;5
:Your golem minion's Rage Acid Toss deals +20 damage
+
:{MOD_SKILL_NECROMANCY}{0.05}
*;6
 
:Your golem minion's Rage Acid Toss deals +24 damage
 
*;7
 
:Your golem minion's Rage Acid Toss deals +28 damage
 
*;8
 
:Your golem minion's Rage Acid Toss deals +32 damage
 
*;9
 
:Your golem minion's Rage Acid Toss deals +36 damage
 
*;10
 
:Your golem minion's Rage Acid Toss deals +40 damage
 
 
}}
 
}}
 
|-
 
|-
|  || || Your golem minion's Doom Admixture deals +5 damage || {{Spoiler|
+
|  || of Life Theft || Life Steal has a 3% chance to reap an additional 100 health || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Doom Admixture deals +10 damage
+
:Life Steal has a 6% chance to reap an additional 100 health
 
*;3
 
*;3
:Your golem minion's Doom Admixture deals +15 damage
+
:Life Steal has a 9% chance to reap an additional 100 health
 
*;4
 
*;4
:Your golem minion's Doom Admixture deals +20 damage
+
:Life Steal has a 12% chance to reap an additional 100 health
 
*;5
 
*;5
:Your golem minion's Doom Admixture deals +25 damage
+
:Life Steal has a 15% chance to reap an additional 100 health
 
*;6
 
*;6
:Your golem minion's Doom Admixture deals +30 damage
+
:Life Steal has a 18% chance to reap an additional 100 health
 
*;7
 
*;7
:Your golem minion's Doom Admixture deals +35 damage
+
:Life Steal has a 21% chance to reap an additional 100 health
 
*;8
 
*;8
:Your golem minion's Doom Admixture deals +40 damage
+
:Life Steal has a 24% chance to reap an additional 100 health
 
*;9
 
*;9
:Your golem minion's Doom Admixture deals +45 damage
+
:Life Steal has a 27% chance to reap an additional 100 health
 
*;10
 
*;10
:Your golem minion's Doom Admixture deals +50 damage
+
:Life Steal has a 30% chance to reap an additional 100 health
 
}}
 
}}
 
|-
 
|-
| || || Your golem minion's Healing Mist heals 4 health || {{Spoiler|
+
| Crowd Reaper's || of Crowd Reaping || Life Steal has a 3% chance to affect all targets within 15 meters || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Healing Mist heals 8 health
+
:Life Steal has a 6% chance to affect all targets within 15 meters
 
*;3
 
*;3
:Your golem minion's Healing Mist heals 12 health
+
:Life Steal has a 9% chance to affect all targets within 15 meters
 
*;4
 
*;4
:Your golem minion's Healing Mist heals 16 health
+
:Life Steal has a 12% chance to affect all targets within 15 meters
 
*;5
 
*;5
:Your golem minion's Healing Mist heals 20 health
+
:Life Steal has a 15% chance to affect all targets within 15 meters
 
*;6
 
*;6
:Your golem minion's Healing Mist heals 24 health
+
:Life Steal has a 18% chance to affect all targets within 15 meters
 
*;7
 
*;7
:Your golem minion's Healing Mist heals 28 health
+
:Life Steal has a 21% chance to affect all targets within 15 meters
 
*;8
 
*;8
:Your golem minion's Healing Mist heals 32 health
+
:Life Steal has a 24% chance to affect all targets within 15 meters
 
*;9
 
*;9
:Your golem minion's Healing Mist heals 36 health
+
:Life Steal has a 27% chance to affect all targets within 15 meters
 
*;10
 
*;10
:Your golem minion's Healing Mist heals 40 health
+
:Life Steal has a 30% chance to affect all targets within 15 meters
 
}}
 
}}
 
|-
 
|-
| || || Your golem minion's Invigorating Mist heals 2 health || {{Spoiler|
+
| Lifestealer's || of Life Stealing || Life Steal attacks reap 2 additional health || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Invigorating Mist heals 4 health
+
:Life Steal attacks reap 4 additional health
 
*;3
 
*;3
:Your golem minion's Invigorating Mist heals 6 health
+
:Life Steal attacks reap 6 additional health
 
*;4
 
*;4
:Your golem minion's Invigorating Mist heals 8 health
+
:Life Steal attacks reap 8 additional health
 
*;5
 
*;5
:Your golem minion's Invigorating Mist heals 10 health
+
:Life Steal attacks reap 10 additional health
 
*;6
 
*;6
:Your golem minion's Invigorating Mist heals 12 health
+
:Life Steal attacks reap 12 additional health
 
*;7
 
*;7
:Your golem minion's Invigorating Mist heals 14 health
+
:Life Steal attacks reap 14 additional health
 
*;8
 
*;8
:Your golem minion's Invigorating Mist heals 16 health
+
:Life Steal attacks reap 16 additional health
 
*;9
 
*;9
:Your golem minion's Invigorating Mist heals 18 health
+
:Life Steal attacks reap 18 additional health
 
*;10
 
*;10
:Your golem minion's Invigorating Mist heals 20 health
+
:Life Steal attacks reap 20 additional health
 
}}
 
}}
 
|-
 
|-
|  ||  || Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health || {{Spoiler|
+
|  ||  || Life Steal reduces monster aggression toward you as if you did 10 less damage || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health
+
:Life Steal reduces monster aggression toward you as if you did 20 less damage
 
*;3
 
*;3
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health
+
:Life Steal reduces monster aggression toward you as if you did 30 less damage
 
*;4
 
*;4
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
+
:Life Steal reduces monster aggression toward you as if you did 40 less damage
 
*;5
 
*;5
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health
+
:Life Steal reduces monster aggression toward you as if you did 50 less damage
 
*;6
 
*;6
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health
+
:Life Steal reduces monster aggression toward you as if you did 60 less damage
 
*;7
 
*;7
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health
+
:Life Steal reduces monster aggression toward you as if you did 70 less damage
 
*;8
 
*;8
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
+
:Life Steal reduces monster aggression toward you as if you did 80 less damage
 
*;9
 
*;9
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health
+
:Life Steal reduces monster aggression toward you as if you did 90 less damage
 
*;10
 
*;10
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health
+
:Life Steal reduces monster aggression toward you as if you did 100 less damage
 
}}
 
}}
 
|-
 
|-
|  || || Your golem minion's Healing Injection heals +4 health || {{Spoiler|
+
|  || of Death Gazing || Deathgaze deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Healing Injection heals +8 health
+
:Deathgaze deals +20% damage
 
*;3
 
*;3
:Your golem minion's Healing Injection heals +12 health
+
:Deathgaze deals +30% damage
 
*;4
 
*;4
:Your golem minion's Healing Injection heals +16 health
+
:Deathgaze deals +40% damage
 
*;5
 
*;5
:Your golem minion's Healing Injection heals +20 health
+
:Deathgaze deals +50% damage
 
*;6
 
*;6
:Your golem minion's Healing Injection heals +24 health
+
:Deathgaze deals +60% damage
 
*;7
 
*;7
:Your golem minion's Healing Injection heals +28 health
+
:Deathgaze deals +70% damage
 
*;8
 
*;8
:Your golem minion's Healing Injection heals +32 health
+
:Deathgaze deals +80% damage
 
*;9
 
*;9
:Your golem minion's Healing Injection heals +36 health
+
:Deathgaze deals +90% damage
 
*;10
 
*;10
:Your golem minion's Healing Injection heals +40 health
+
:Deathgaze deals +100% damage
 
}}
 
}}
 
|-
 
|-
|  || || Your golem minion's Fire Balm heals +3 health || {{Spoiler|
+
|  || of Death Leering || Deathgaze has a 4% chance to deal +200 damage || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Fire Balm heals +6 health
+
:Deathgaze has a 8% chance to deal +200 damage
 
*;3
 
*;3
:Your golem minion's Fire Balm heals +9 health
+
:Deathgaze has a 12% chance to deal +200 damage
 
*;4
 
*;4
:Your golem minion's Fire Balm heals +12 health
+
:Deathgaze has a 16% chance to deal +200 damage
 
*;5
 
*;5
:Your golem minion's Fire Balm heals +15 health
+
:Deathgaze has a 20% chance to deal +200 damage
 
*;6
 
*;6
:Your golem minion's Fire Balm heals +18 health
+
:Deathgaze has a 24% chance to deal +200 damage
 
*;7
 
*;7
:Your golem minion's Fire Balm heals +21 health
+
:Deathgaze has a 28% chance to deal +200 damage
 
*;8
 
*;8
:Your golem minion's Fire Balm heals +24 health
+
:Deathgaze has a 32% chance to deal +200 damage
 
*;9
 
*;9
:Your golem minion's Fire Balm heals +27 health
+
:Deathgaze has a 36% chance to deal +200 damage
 
*;10
 
*;10
:Your golem minion's Fire Balm heals +30 health
+
:Deathgaze has a 40% chance to deal +200 damage
 
}}
 
}}
|}
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 
|+<div align="left"><h3>Necromancy Effects</h3></div>
 
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
 
|-
 
|-
| Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.15} || {{Spoiler|
+
| || of Reaching Dead || Death's Hold deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_NECROMANCY}{0.2}
+
:Death's Hold deals +20% damage
 
*;3
 
*;3
:{MOD_SKILL_NECROMANCY}{0.25}
+
:Death's Hold deals +30% damage
 
*;4
 
*;4
:{MOD_SKILL_NECROMANCY}{0.3}
+
:Death's Hold deals +40% damage
 
*;5
 
*;5
:{MOD_SKILL_NECROMANCY}{0.35}
+
:Death's Hold deals +50% damage
 
*;6
 
*;6
:{MOD_SKILL_NECROMANCY}{0.4}
+
:Death's Hold deals +60% damage
 +
*;7
 +
:Death's Hold deals +70% damage
 +
*;8
 +
:Death's Hold deals +80% damage
 +
*;9
 +
:Death's Hold deals +90% damage
 +
*;10
 +
:Death's Hold deals +100% damage
 
}}
 
}}
 
|-
 
|-
| Lifecrusher's || of Lifecrushing || Life Crush deals +2 damage || {{Spoiler|
+
| || || Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage || {{Spoiler|
 
*;2
 
*;2
:Life Crush deals +4 damage
+
:Death's Hold generates 10 less Rage and reduces aggro as if it did 10 less damage
 
*;3
 
*;3
:Life Crush deals +6 damage
+
:Death's Hold generates 15 less Rage and reduces aggro as if it did 15 less damage
 
*;4
 
*;4
:Life Crush deals +8 damage
+
:Death's Hold generates 20 less Rage and reduces aggro as if it did 20 less damage
 
*;5
 
*;5
:Life Crush deals +10 damage
+
:Death's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage
 
*;6
 
*;6
:Life Crush deals +12 damage
+
:Death's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage
 
*;7
 
*;7
:Life Crush deals +14 damage
+
:Death's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage
 
*;8
 
*;8
:Life Crush deals +16 damage
+
:Death's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage
 
*;9
 
*;9
:Life Crush deals +18 damage
+
:Death's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage
 
*;10
 
*;10
:Life Crush deals +20 damage
+
:Death's Hold generates 50 less Rage and reduces aggro as if it did 50 less damage
 
}}
 
}}
 
|-
 
|-
| Liferipper's || of Liferipping || Life Crush has a 3% chance to deal double damage and restore 10 health to you || {{Spoiler|
+
| || of Reaching Dead || Death's Hold has a 4% chance to deal +100 damage || {{Spoiler|
 
*;2
 
*;2
:Life Crush has a 6% chance to deal double damage and restore 20 health to you
+
:Death's Hold has a 8% chance to deal +100 damage
 
*;3
 
*;3
:Life Crush has a 9% chance to deal double damage and restore 30 health to you
+
:Death's Hold has a 12% chance to deal +100 damage
 
*;4
 
*;4
:Life Crush has a 12% chance to deal double damage and restore 40 health to you
+
:Death's Hold has a 16% chance to deal +100 damage
 
*;5
 
*;5
:Life Crush has a 15% chance to deal double damage and restore 50 health to you
+
:Death's Hold has a 20% chance to deal +100 damage
 
*;6
 
*;6
:Life Crush has a 18% chance to deal double damage and restore 60 health to you
+
:Death's Hold has a 24% chance to deal +100 damage
 
*;7
 
*;7
:Life Crush has a 21% chance to deal double damage and restore 70 health to you
+
:Death's Hold has a 28% chance to deal +100 damage
 
*;8
 
*;8
:Life Crush has a 24% chance to deal double damage and restore 80 health to you
+
:Death's Hold has a 32% chance to deal +100 damage
 
*;9
 
*;9
:Life Crush has a 27% chance to deal double damage and restore 90 health to you
+
:Death's Hold has a 36% chance to deal +100 damage
 
*;10
 
*;10
:Life Crush has a 30% chance to deal double damage and restore 100 health to you
+
:Death's Hold has a 40% chance to deal +100 damage
 
}}
 
}}
 
|-
 
|-
| Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.01} || {{Spoiler|
+
| || of Deathsparks || Spark of Death deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_NECROMANCY}{0.02}
+
:Spark of Death deals +20% damage
 
*;3
 
*;3
:{MOD_SKILL_NECROMANCY}{0.03}
+
:Spark of Death deals +30% damage
 
*;4
 
*;4
:{MOD_SKILL_NECROMANCY}{0.04}
+
:Spark of Death deals +40% damage
 
*;5
 
*;5
:{MOD_SKILL_NECROMANCY}{0.05}
+
:Spark of Death deals +50% damage
}}
 
|-
 
|  || of Life Theft || Life Steal has a 5% chance to reap an additional 100 health || {{Spoiler|
 
*;2
 
:Life Steal has a 8% chance to reap an additional 100 health
 
*;3
 
:Life Steal has a 11% chance to reap an additional 100 health
 
*;4
 
:Life Steal has a 14% chance to reap an additional 100 health
 
*;5
 
:Life Steal has a 17% chance to reap an additional 100 health
 
 
*;6
 
*;6
:Life Steal has a 20% chance to reap an additional 100 health
+
:Spark of Death deals +60% damage
 
*;7
 
*;7
:Life Steal has a 23% chance to reap an additional 100 health
+
:Spark of Death deals +70% damage
 
*;8
 
*;8
:Life Steal has a 26% chance to reap an additional 100 health
+
:Spark of Death deals +80% damage
 
*;9
 
*;9
:Life Steal has a 29% chance to reap an additional 100 health
+
:Spark of Death deals +90% damage
 
*;10
 
*;10
:Life Steal has a 32% chance to reap an additional 100 health
+
:Spark of Death deals +100% damage
 
}}
 
}}
 
|-
 
|-
| Crowd Reaper's || of Crowd Reaping || Life Steal has a 3% chance to affect all targets within 15 meters || {{Spoiler|
+
| || of Deathsparks || Spark of Death has a 4% chance to deal +100 damage || {{Spoiler|
 
*;2
 
*;2
:Life Steal has a 6% chance to affect all targets within 15 meters
+
:Spark of Death has a 8% chance to deal +100 damage
 
*;3
 
*;3
:Life Steal has a 9% chance to affect all targets within 15 meters
+
:Spark of Death has a 12% chance to deal +100 damage
 
*;4
 
*;4
:Life Steal has a 12% chance to affect all targets within 15 meters
+
:Spark of Death has a 16% chance to deal +100 damage
 
*;5
 
*;5
:Life Steal has a 15% chance to affect all targets within 15 meters
+
:Spark of Death has a 20% chance to deal +100 damage
 
*;6
 
*;6
:Life Steal has a 18% chance to affect all targets within 15 meters
+
:Spark of Death has a 24% chance to deal +100 damage
 
*;7
 
*;7
:Life Steal has a 21% chance to affect all targets within 15 meters
+
:Spark of Death has a 28% chance to deal +100 damage
 
*;8
 
*;8
:Life Steal has a 24% chance to affect all targets within 15 meters
+
:Spark of Death has a 32% chance to deal +100 damage
 
*;9
 
*;9
:Life Steal has a 27% chance to affect all targets within 15 meters
+
:Spark of Death has a 36% chance to deal +100 damage
 
*;10
 
*;10
:Life Steal has a 30% chance to affect all targets within 15 meters
+
:Spark of Death has a 40% chance to deal +100 damage
 
}}
 
}}
 
|-
 
|-
| Lifestealer's || of Life Stealing || Life Steal attacks reap 2 additional health || {{Spoiler|
+
| || of Ragesparks || Spark of Death steals up to 15 Rage from the target and turns half of it into Trauma damage || {{Spoiler|
 
*;2
 
*;2
:Life Steal attacks reap 4 additional health
+
:Spark of Death steals up to 30 Rage from the target and turns half of it into Trauma damage
 
*;3
 
*;3
:Life Steal attacks reap 6 additional health
+
:Spark of Death steals up to 45 Rage from the target and turns half of it into Trauma damage
 
*;4
 
*;4
:Life Steal attacks reap 8 additional health
+
:Spark of Death steals up to 60 Rage from the target and turns half of it into Trauma damage
 
*;5
 
*;5
:Life Steal attacks reap 10 additional health
+
:Spark of Death steals up to 75 Rage from the target and turns half of it into Trauma damage
*;6
 
:Life Steal attacks reap 12 additional health
 
*;7
 
:Life Steal attacks reap 14 additional health
 
*;8
 
:Life Steal attacks reap 16 additional health
 
*;9
 
:Life Steal attacks reap 18 additional health
 
*;10
 
:Life Steal attacks reap 20 additional health
 
 
}}
 
}}
 
|-
 
|-
| ||  || Life Steal reduces monster aggression toward you as if you did 10 less damage || {{Spoiler|
+
| Chirurgeon's ||  || {BOOST_UNDEADHEALALL_SENDER}{4} || {{Spoiler|
 
*;2
 
*;2
:Life Steal reduces monster aggression toward you as if you did 20 less damage
+
:{BOOST_UNDEADHEALALL_SENDER}{8}
 
*;3
 
*;3
:Life Steal reduces monster aggression toward you as if you did 30 less damage
+
:{BOOST_UNDEADHEALALL_SENDER}{12}
 
*;4
 
*;4
:Life Steal reduces monster aggression toward you as if you did 40 less damage
+
:{BOOST_UNDEADHEALALL_SENDER}{16}
 
*;5
 
*;5
:Life Steal reduces monster aggression toward you as if you did 50 less damage
+
:{BOOST_UNDEADHEALALL_SENDER}{20}
 
*;6
 
*;6
:Life Steal reduces monster aggression toward you as if you did 60 less damage
+
:{BOOST_UNDEADHEALALL_SENDER}{24}
 
*;7
 
*;7
:Life Steal reduces monster aggression toward you as if you did 70 less damage
+
:{BOOST_UNDEADHEALALL_SENDER}{28}
 
*;8
 
*;8
:Life Steal reduces monster aggression toward you as if you did 80 less damage
+
:{BOOST_UNDEADHEALALL_SENDER}{32}
 
*;9
 
*;9
:Life Steal reduces monster aggression toward you as if you did 90 less damage
+
:{BOOST_UNDEADHEALALL_SENDER}{36}
 
*;10
 
*;10
:Life Steal reduces monster aggression toward you as if you did 100 less damage
+
:{BOOST_UNDEADHEALALL_SENDER}{40}
 
}}
 
}}
 
|-
 
|-
| || of Death Gazing || Deathgaze deals +10% damage || {{Spoiler|
+
| Chirurgeon's || || Rebuild Undead heals you for 4 health || {{Spoiler|
 
*;2
 
*;2
:Deathgaze deals +20% damage
+
:Rebuild Undead heals you for 8 health
 
*;3
 
*;3
:Deathgaze deals +30% damage
+
:Rebuild Undead heals you for 12 health
 
*;4
 
*;4
:Deathgaze deals +40% damage
+
:Rebuild Undead heals you for 16 health
 
*;5
 
*;5
:Deathgaze deals +50% damage
+
:Rebuild Undead heals you for 20 health
 
*;6
 
*;6
:Deathgaze deals +60% damage
+
:Rebuild Undead heals you for 24 health
 
*;7
 
*;7
:Deathgaze deals +70% damage
+
:Rebuild Undead heals you for 28 health
 
*;8
 
*;8
:Deathgaze deals +80% damage
+
:Rebuild Undead heals you for 32 health
 
*;9
 
*;9
:Deathgaze deals +90% damage
+
:Rebuild Undead heals you for 36 health
 
*;10
 
*;10
:Deathgaze deals +100% damage
+
:Rebuild Undead heals you for 40 health
 
}}
 
}}
 
|-
 
|-
|  || of Death Leering || Deathgaze has a 4% chance to deal +200 damage || {{Spoiler|
+
|  || || Rebuild Undead heals you for 4 armor || {{Spoiler|
 
*;2
 
*;2
:Deathgaze has a 8% chance to deal +200 damage
+
:Rebuild Undead heals you for 8 armor
 
*;3
 
*;3
:Deathgaze has a 12% chance to deal +200 damage
+
:Rebuild Undead heals you for 12 armor
 
*;4
 
*;4
:Deathgaze has a 16% chance to deal +200 damage
+
:Rebuild Undead heals you for 16 armor
 
*;5
 
*;5
:Deathgaze has a 20% chance to deal +200 damage
+
:Rebuild Undead heals you for 20 armor
 
*;6
 
*;6
:Deathgaze has a 24% chance to deal +200 damage
+
:Rebuild Undead heals you for 24 armor
 
*;7
 
*;7
:Deathgaze has a 28% chance to deal +200 damage
+
:Rebuild Undead heals you for 28 armor
 
*;8
 
*;8
:Deathgaze has a 32% chance to deal +200 damage
+
:Rebuild Undead heals you for 32 armor
 
*;9
 
*;9
:Deathgaze has a 36% chance to deal +200 damage
+
:Rebuild Undead heals you for 36 armor
 
*;10
 
*;10
:Deathgaze has a 40% chance to deal +200 damage
+
:Rebuild Undead heals you for 40 armor
 
}}
 
}}
 
|-
 
|-
|  || of Reaching Dead || Death's Hold deals +10% damage || {{Spoiler|
+
|  || || Rebuild Undead recovers 2 power for you || {{Spoiler|
 
*;2
 
*;2
:Death's Hold deals +20% damage
+
:Rebuild Undead recovers 4 power for you
 
*;3
 
*;3
:Death's Hold deals +30% damage
+
:Rebuild Undead recovers 6 power for you
 
*;4
 
*;4
:Death's Hold deals +40% damage
+
:Rebuild Undead recovers 8 power for you
 
*;5
 
*;5
:Death's Hold deals +50% damage
+
:Rebuild Undead recovers 10 power for you
 
*;6
 
*;6
:Death's Hold deals +60% damage
+
:Rebuild Undead recovers 12 power for you
 
*;7
 
*;7
:Death's Hold deals +70% damage
+
:Rebuild Undead recovers 14 power for you
 
*;8
 
*;8
:Death's Hold deals +80% damage
+
:Rebuild Undead recovers 16 power for you
 
*;9
 
*;9
:Death's Hold deals +90% damage
+
:Rebuild Undead recovers 18 power for you
 
*;10
 
*;10
:Death's Hold deals +100% damage
+
:Rebuild Undead recovers 20 power for you
 
}}
 
}}
 
|-
 
|-
|  ||  || Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage || {{Spoiler|
+
|  ||  || Create Super Zombie also heals yourself for 30 health || {{Spoiler|
 
*;2
 
*;2
:Death's Hold generates 10 less Rage and reduces aggro as if it did 10 less damage
+
:Create Super Zombie also heals yourself for 40 health
 
*;3
 
*;3
:Death's Hold generates 15 less Rage and reduces aggro as if it did 15 less damage
+
:Create Super Zombie also heals yourself for 50 health
 
*;4
 
*;4
:Death's Hold generates 20 less Rage and reduces aggro as if it did 20 less damage
+
:Create Super Zombie also heals yourself for 60 health
 
*;5
 
*;5
:Death's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage
+
:Create Super Zombie also heals yourself for 70 health
 
*;6
 
*;6
:Death's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage
+
:Create Super Zombie also heals yourself for 80 health
 
*;7
 
*;7
:Death's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage
+
:Create Super Zombie also heals yourself for 90 health
 
*;8
 
*;8
:Death's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage
+
:Create Super Zombie also heals yourself for 100 health
 
*;9
 
*;9
:Death's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage
+
:Create Super Zombie also heals yourself for 110 health
 
*;10
 
*;10
:Death's Hold generates 50 less Rage and reduces aggro as if it did 50 less damage
+
:Create Super Zombie also heals yourself for 120 health
 
}}
 
}}
 
|-
 
|-
|  || of Reaching Dead || Death's Hold has a 4% chance to deal +100 damage || {{Spoiler|
+
|  || || Create Shambling Corpse also heals yourself for 20 health || {{Spoiler|
 
*;2
 
*;2
:Death's Hold has a 8% chance to deal +100 damage
+
:Create Shambling Corpse also heals yourself for 25 health
 
*;3
 
*;3
:Death's Hold has a 12% chance to deal +100 damage
+
:Create Shambling Corpse also heals yourself for 30 health
 
*;4
 
*;4
:Death's Hold has a 16% chance to deal +100 damage
+
:Create Shambling Corpse also heals yourself for 35 health
 
*;5
 
*;5
:Death's Hold has a 20% chance to deal +100 damage
+
:Create Shambling Corpse also heals yourself for 40 health
 
*;6
 
*;6
:Death's Hold has a 24% chance to deal +100 damage
+
:Create Shambling Corpse also heals yourself for 45 health
 
*;7
 
*;7
:Death's Hold has a 28% chance to deal +100 damage
+
:Create Shambling Corpse also heals yourself for 50 health
 
*;8
 
*;8
:Death's Hold has a 32% chance to deal +100 damage
+
:Create Shambling Corpse also heals yourself for 55 health
 
*;9
 
*;9
:Death's Hold has a 36% chance to deal +100 damage
+
:Create Shambling Corpse also heals yourself for 60 health
 
*;10
 
*;10
:Death's Hold has a 40% chance to deal +100 damage
+
:Create Shambling Corpse also heals yourself for 65 health
 
}}
 
}}
 
|-
 
|-
|  || of Deathsparks || Spark of Death deals +10% damage || {{Spoiler|
+
|  || of Dark Waves || Wave of Darkness deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Spark of Death deals +20% damage
+
:Wave of Darkness deals +20% damage
 
*;3
 
*;3
:Spark of Death deals +30% damage
+
:Wave of Darkness deals +30% damage
 
*;4
 
*;4
:Spark of Death deals +40% damage
+
:Wave of Darkness deals +40% damage
 
*;5
 
*;5
:Spark of Death deals +50% damage
+
:Wave of Darkness deals +50% damage
 
*;6
 
*;6
:Spark of Death deals +60% damage
+
:Wave of Darkness deals +60% damage
 
*;7
 
*;7
:Spark of Death deals +70% damage
+
:Wave of Darkness deals +70% damage
 
*;8
 
*;8
:Spark of Death deals +80% damage
+
:Wave of Darkness deals +80% damage
 
*;9
 
*;9
:Spark of Death deals +90% damage
+
:Wave of Darkness deals +90% damage
 
*;10
 
*;10
:Spark of Death deals +100% damage
+
:Wave of Darkness deals +100% damage
 
}}
 
}}
 
|-
 
|-
|  || of Deathsparks || Spark of Death has a 4% chance to deal +100 damage || {{Spoiler|
+
|  || of Dark Waves of Power || Wave of Darkness restores 2 power to you || {{Spoiler|
 
*;2
 
*;2
:Spark of Death has a 8% chance to deal +100 damage
+
:Wave of Darkness restores 4 power to you
 
*;3
 
*;3
:Spark of Death has a 12% chance to deal +100 damage
+
:Wave of Darkness restores 6 power to you
 
*;4
 
*;4
:Spark of Death has a 16% chance to deal +100 damage
+
:Wave of Darkness restores 8 power to you
 
*;5
 
*;5
:Spark of Death has a 20% chance to deal +100 damage
+
:Wave of Darkness restores 10 power to you
 
*;6
 
*;6
:Spark of Death has a 24% chance to deal +100 damage
+
:Wave of Darkness restores 12 power to you
 
*;7
 
*;7
:Spark of Death has a 28% chance to deal +100 damage
+
:Wave of Darkness restores 14 power to you
 
*;8
 
*;8
:Spark of Death has a 32% chance to deal +100 damage
+
:Wave of Darkness restores 16 power to you
 
*;9
 
*;9
:Spark of Death has a 36% chance to deal +100 damage
+
:Wave of Darkness restores 18 power to you
 
*;10
 
*;10
:Spark of Death has a 40% chance to deal +100 damage
+
:Wave of Darkness restores 20 power to you
 
}}
 
}}
 
|-
 
|-
|  || of Ragesparks || Spark of Death steals up to 15 Rage from the target and turns half of it into Trauma damage || {{Spoiler|
+
|  || of Dark Life || Wave of Darkness heals you for 15 health || {{Spoiler|
 
*;2
 
*;2
:Spark of Death steals up to 30 Rage from the target and turns half of it into Trauma damage
+
:Wave of Darkness heals you for 30 health
 
*;3
 
*;3
:Spark of Death steals up to 45 Rage from the target and turns half of it into Trauma damage
+
:Wave of Darkness heals you for 45 health
 
*;4
 
*;4
:Spark of Death steals up to 60 Rage from the target and turns half of it into Trauma damage
+
:Wave of Darkness heals you for 60 health
 
*;5
 
*;5
:Spark of Death steals up to 75 Rage from the target and turns half of it into Trauma damage
+
:Wave of Darkness heals you for 75 health
 +
*;6
 +
:Wave of Darkness heals you for 90 health
 +
*;7
 +
:Wave of Darkness heals you for 105 health
 +
*;8
 +
:Wave of Darkness heals you for 120 health
 +
*;9
 +
:Wave of Darkness heals you for 135 health
 +
*;10
 +
:Wave of Darkness heals you for 150 health
 
}}
 
}}
 
|-
 
|-
| Chirurgeon's || || {BOOST_UNDEADHEALALL_SENDER}{4} || {{Spoiler|
+
| Fearmongering || of Dark Waves || Wave of Darkness deals +6 damage to sentient creatures || {{Spoiler|
 
*;2
 
*;2
:{BOOST_UNDEADHEALALL_SENDER}{8}
+
:Wave of Darkness deals +12 damage to sentient creatures
 
*;3
 
*;3
:{BOOST_UNDEADHEALALL_SENDER}{12}
+
:Wave of Darkness deals +18 damage to sentient creatures
 
*;4
 
*;4
:{BOOST_UNDEADHEALALL_SENDER}{16}
+
:Wave of Darkness deals +24 damage to sentient creatures
 
*;5
 
*;5
:{BOOST_UNDEADHEALALL_SENDER}{20}
+
:Wave of Darkness deals +30 damage to sentient creatures
 
*;6
 
*;6
:{BOOST_UNDEADHEALALL_SENDER}{24}
+
:Wave of Darkness deals +36 damage to sentient creatures
 
*;7
 
*;7
:{BOOST_UNDEADHEALALL_SENDER}{28}
+
:Wave of Darkness deals +42 damage to sentient creatures
 
*;8
 
*;8
:{BOOST_UNDEADHEALALL_SENDER}{32}
+
:Wave of Darkness deals +48 damage to sentient creatures
 
*;9
 
*;9
:{BOOST_UNDEADHEALALL_SENDER}{36}
+
:Wave of Darkness deals +54 damage to sentient creatures
 
*;10
 
*;10
:{BOOST_UNDEADHEALALL_SENDER}{40}
+
:Wave of Darkness deals +60 damage to sentient creatures
 
}}
 
}}
 
|-
 
|-
| Chirurgeon's || || Rebuild Undead heals you for 4 health || {{Spoiler|
+
| || of Stone Bone Warriors || All Summoned Skeletons have +12 health || {{Spoiler|
 
*;2
 
*;2
:Rebuild Undead heals you for 8 health
+
:All Summoned Skeletons have +24 health
 
*;3
 
*;3
:Rebuild Undead heals you for 12 health
+
:All Summoned Skeletons have +36 health
 
*;4
 
*;4
:Rebuild Undead heals you for 16 health
+
:All Summoned Skeletons have +48 health
 
*;5
 
*;5
:Rebuild Undead heals you for 20 health
+
:All Summoned Skeletons have +60 health
 
*;6
 
*;6
:Rebuild Undead heals you for 24 health
+
:All Summoned Skeletons have +72 health
 
*;7
 
*;7
:Rebuild Undead heals you for 28 health
+
:All Summoned Skeletons have +84 health
 
*;8
 
*;8
:Rebuild Undead heals you for 32 health
+
:All Summoned Skeletons have +96 health
 
*;9
 
*;9
:Rebuild Undead heals you for 36 health
+
:All Summoned Skeletons have +108 health
 
*;10
 
*;10
:Rebuild Undead heals you for 40 health
+
:All Summoned Skeletons have +120 health
 
}}
 
}}
 
|-
 
|-
|  || || Rebuild Undead heals you for 4 armor || {{Spoiler|
+
|  || of Plated Bone Warriors || All Summoned Skeletons have +15 armor || {{Spoiler|
 
*;2
 
*;2
:Rebuild Undead heals you for 8 armor
+
:All Summoned Skeletons have +30 armor
 
*;3
 
*;3
:Rebuild Undead heals you for 12 armor
+
:All Summoned Skeletons have +45 armor
 
*;4
 
*;4
:Rebuild Undead heals you for 16 armor
+
:All Summoned Skeletons have +60 armor
 
*;5
 
*;5
:Rebuild Undead heals you for 20 armor
+
:All Summoned Skeletons have +75 armor
 
*;6
 
*;6
:Rebuild Undead heals you for 24 armor
+
:All Summoned Skeletons have +90 armor
 
*;7
 
*;7
:Rebuild Undead heals you for 28 armor
+
:All Summoned Skeletons have +105 armor
 
*;8
 
*;8
:Rebuild Undead heals you for 32 armor
+
:All Summoned Skeletons have +120 armor
 
*;9
 
*;9
:Rebuild Undead heals you for 36 armor
+
:All Summoned Skeletons have +135 armor
 
*;10
 
*;10
:Rebuild Undead heals you for 40 armor
+
:All Summoned Skeletons have +150 armor
 
}}
 
}}
 
|-
 
|-
|  || || Rebuild Undead recovers 2 power for you || {{Spoiler|
+
|  || of Bone Arrows || Summoned Skeletal Archers deal +1 direct damage with each attack || {{Spoiler|
 
*;2
 
*;2
:Rebuild Undead recovers 4 power for you
+
:Summoned Skeletal Archers deal +2 direct damage with each attack
 
*;3
 
*;3
:Rebuild Undead recovers 6 power for you
+
:Summoned Skeletal Archers deal +3 direct damage with each attack
 
*;4
 
*;4
:Rebuild Undead recovers 8 power for you
+
:Summoned Skeletal Archers deal +4 direct damage with each attack
 
*;5
 
*;5
:Rebuild Undead recovers 10 power for you
+
:Summoned Skeletal Archers deal +5 direct damage with each attack
 
*;6
 
*;6
:Rebuild Undead recovers 12 power for you
+
:Summoned Skeletal Archers deal +6 direct damage with each attack
 
*;7
 
*;7
:Rebuild Undead recovers 14 power for you
+
:Summoned Skeletal Archers deal +7 direct damage with each attack
 
*;8
 
*;8
:Rebuild Undead recovers 16 power for you
+
:Summoned Skeletal Archers deal +8 direct damage with each attack
 
*;9
 
*;9
:Rebuild Undead recovers 18 power for you
+
:Summoned Skeletal Archers deal +9 direct damage with each attack
 
*;10
 
*;10
:Rebuild Undead recovers 20 power for you
+
:Summoned Skeletal Archers deal +10 direct damage with each attack
 
}}
 
}}
 
|-
 
|-
|  || || Create Super Zombie also heals yourself for 30 health || {{Spoiler|
+
|  || of Dense Sentries || Summoned Skeletal Swordsmen have +25 armor || {{Spoiler|
 
*;2
 
*;2
:Create Super Zombie also heals yourself for 40 health
+
:Summoned Skeletal Swordsmen have +50 armor
 
*;3
 
*;3
:Create Super Zombie also heals yourself for 50 health
+
:Summoned Skeletal Swordsmen have +75 armor
 
*;4
 
*;4
:Create Super Zombie also heals yourself for 60 health
+
:Summoned Skeletal Swordsmen have +100 armor
 
*;5
 
*;5
:Create Super Zombie also heals yourself for 70 health
+
:Summoned Skeletal Swordsmen have +125 armor
 
*;6
 
*;6
:Create Super Zombie also heals yourself for 80 health
+
:Summoned Skeletal Swordsmen have +150 armor
 
*;7
 
*;7
:Create Super Zombie also heals yourself for 90 health
+
:Summoned Skeletal Swordsmen have +175 armor
 
*;8
 
*;8
:Create Super Zombie also heals yourself for 100 health
+
:Summoned Skeletal Swordsmen have +200 armor
 
*;9
 
*;9
:Create Super Zombie also heals yourself for 110 health
+
:Summoned Skeletal Swordsmen have +225 armor
 
*;10
 
*;10
:Create Super Zombie also heals yourself for 120 health
+
:Summoned Skeletal Swordsmen have +250 armor
 
}}
 
}}
 
|-
 
|-
|  || || Create Shambling Corpse also heals yourself for 20 health || {{Spoiler|
+
|  || of Fiery Death || Summoned Skeletal Mages deal +1 direct damage with each attack || {{Spoiler|
 
*;2
 
*;2
:Create Shambling Corpse also heals yourself for 25 health
+
:Summoned Skeletal Mages deal +2 direct damage with each attack
 
*;3
 
*;3
:Create Shambling Corpse also heals yourself for 30 health
+
:Summoned Skeletal Mages deal +3 direct damage with each attack
 
*;4
 
*;4
:Create Shambling Corpse also heals yourself for 35 health
+
:Summoned Skeletal Mages deal +5 direct damage with each attack
 
*;5
 
*;5
:Create Shambling Corpse also heals yourself for 40 health
+
:Summoned Skeletal Mages deal +6 direct damage with each attack
 
*;6
 
*;6
:Create Shambling Corpse also heals yourself for 45 health
+
:Summoned Skeletal Mages deal +8 direct damage with each attack
 
*;7
 
*;7
:Create Shambling Corpse also heals yourself for 50 health
+
:Summoned Skeletal Mages deal +9 direct damage with each attack
 
*;8
 
*;8
:Create Shambling Corpse also heals yourself for 55 health
+
:Summoned Skeletal Mages deal +10 direct damage with each attack
 
*;9
 
*;9
:Create Shambling Corpse also heals yourself for 60 health
+
:Summoned Skeletal Mages deal +12 direct damage with each attack
 
*;10
 
*;10
:Create Shambling Corpse also heals yourself for 65 health
+
:Summoned Skeletal Mages deal +13 direct damage with each attack
 
}}
 
}}
 
|-
 
|-
|  || of Dark Waves || Wave of Darkness deals +10% damage || {{Spoiler|
+
|  || || Summoned Skeletal Archers and Mages have +8 health || {{Spoiler|
 
*;2
 
*;2
:Wave of Darkness deals +20% damage
+
:Summoned Skeletal Archers and Mages have +16 health
 
*;3
 
*;3
:Wave of Darkness deals +30% damage
+
:Summoned Skeletal Archers and Mages have +24 health
 
*;4
 
*;4
:Wave of Darkness deals +40% damage
+
:Summoned Skeletal Archers and Mages have +32 health
 
*;5
 
*;5
:Wave of Darkness deals +50% damage
+
:Summoned Skeletal Archers and Mages have +40 health
 
*;6
 
*;6
:Wave of Darkness deals +60% damage
+
:Summoned Skeletal Archers and Mages have +48 health
 
*;7
 
*;7
:Wave of Darkness deals +70% damage
+
:Summoned Skeletal Archers and Mages have +56 health
 
*;8
 
*;8
:Wave of Darkness deals +80% damage
+
:Summoned Skeletal Archers and Mages have +64 health
 
*;9
 
*;9
:Wave of Darkness deals +90% damage
+
:Summoned Skeletal Archers and Mages have +72 health
 
*;10
 
*;10
:Wave of Darkness deals +100% damage
+
:Summoned Skeletal Archers and Mages have +80 health
 
}}
 
}}
 
|-
 
|-
| || of Dark Waves of Power || Wave of Darkness restores 2 power to you || {{Spoiler|
+
| Necromancer's || of Mighty Bone Warriors || Summoned Skeletal Swordsmen deal +1 damage with each attack || {{Spoiler|
 
*;2
 
*;2
:Wave of Darkness restores 4 power to you
+
:Summoned Skeletal Swordsmen deal +2 damage with each attack
 
*;3
 
*;3
:Wave of Darkness restores 6 power to you
+
:Summoned Skeletal Swordsmen deal +3 damage with each attack
 
*;4
 
*;4
:Wave of Darkness restores 8 power to you
+
:Summoned Skeletal Swordsmen deal +5 damage with each attack
 
*;5
 
*;5
:Wave of Darkness restores 10 power to you
+
:Summoned Skeletal Swordsmen deal +7 damage with each attack
*;6
 
:Wave of Darkness restores 12 power to you
 
*;7
 
:Wave of Darkness restores 14 power to you
 
*;8
 
:Wave of Darkness restores 16 power to you
 
*;9
 
:Wave of Darkness restores 18 power to you
 
*;10
 
:Wave of Darkness restores 20 power to you
 
 
}}
 
}}
 
|-
 
|-
|  || of Dark Life || Wave of Darkness heals you for 15 health || {{Spoiler|
+
|  || of Laughing Bone Warriors || Summoned Skeletal Swordsmen taunt as if they did 10% more damage || {{Spoiler|
 
*;2
 
*;2
:Wave of Darkness heals you for 30 health
+
:Summoned Skeletal Swordsmen taunt as if they did 20% more damage
 
*;3
 
*;3
:Wave of Darkness heals you for 45 health
+
:Summoned Skeletal Swordsmen taunt as if they did 30% more damage
 
*;4
 
*;4
:Wave of Darkness heals you for 60 health
+
:Summoned Skeletal Swordsmen taunt as if they did 40% more damage
 
*;5
 
*;5
:Wave of Darkness heals you for 75 health
+
:Summoned Skeletal Swordsmen taunt as if they did 50% more damage
 
*;6
 
*;6
:Wave of Darkness heals you for 90 health
+
:Summoned Skeletal Swordsmen taunt as if they did 60% more damage
 
*;7
 
*;7
:Wave of Darkness heals you for 105 health
+
:Summoned Skeletal Swordsmen taunt as if they did 70% more damage
 
*;8
 
*;8
:Wave of Darkness heals you for 120 health
+
:Summoned Skeletal Swordsmen taunt as if they did 80% more damage
 
*;9
 
*;9
:Wave of Darkness heals you for 135 health
+
:Summoned Skeletal Swordsmen taunt as if they did 90% more damage
 
*;10
 
*;10
:Wave of Darkness heals you for 150 health
+
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
 
}}
 
}}
 
|-
 
|-
| Fearmongering || of Dark Waves || Wave of Darkness deals +6 damage to sentient creatures || {{Spoiler|
+
| || || Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat || {{Spoiler|
 
*;2
 
*;2
:Wave of Darkness deals +12 damage to sentient creatures
+
:Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
 
*;3
 
*;3
:Wave of Darkness deals +18 damage to sentient creatures
+
:Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
 
*;4
 
*;4
:Wave of Darkness deals +24 damage to sentient creatures
+
:Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
 
*;5
 
*;5
:Wave of Darkness deals +30 damage to sentient creatures
+
:Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
 
*;6
 
*;6
:Wave of Darkness deals +36 damage to sentient creatures
+
:Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
 
*;7
 
*;7
:Wave of Darkness deals +42 damage to sentient creatures
+
:Summoned Skeletal Archers regenerate +21 health every update, both in and out of combat
 
*;8
 
*;8
:Wave of Darkness deals +48 damage to sentient creatures
+
:Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat
 
*;9
 
*;9
:Wave of Darkness deals +54 damage to sentient creatures
+
:Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat
 
*;10
 
*;10
:Wave of Darkness deals +60 damage to sentient creatures
+
:Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat
 
}}
 
}}
 
|-
 
|-
|  || of Stone Bone Warriors || All Summoned Skeletons have +12 health || {{Spoiler|
+
|  || || Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat || {{Spoiler|
 
*;2
 
*;2
:All Summoned Skeletons have +24 health
+
:Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat
 
*;3
 
*;3
:All Summoned Skeletons have +36 health
+
:Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat
 
*;4
 
*;4
:All Summoned Skeletons have +48 health
+
:Summoned Skeletal Swordsmen and Mages regenerate +8 health every update, both in and out of combat
 
*;5
 
*;5
:All Summoned Skeletons have +60 health
+
:Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat
 
*;6
 
*;6
:All Summoned Skeletons have +72 health
+
:Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat
 
*;7
 
*;7
:All Summoned Skeletons have +84 health
+
:Summoned Skeletal Swordsmen and Mages regenerate +14 health every update, both in and out of combat
 
*;8
 
*;8
:All Summoned Skeletons have +96 health
+
:Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat
 
*;9
 
*;9
:All Summoned Skeletons have +108 health
+
:Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
 
*;10
 
*;10
:All Summoned Skeletons have +120 health
+
:Summoned Skeletal Swordsmen and Mages regenerate +20 health every update, both in and out of combat
 
}}
 
}}
 
|-
 
|-
|  || of Plated Bone Warriors || All Summoned Skeletons have +15 armor || {{Spoiler|
+
|  || || Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat || {{Spoiler|
 
*;2
 
*;2
:All Summoned Skeletons have +30 armor
+
:Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat
 
*;3
 
*;3
:All Summoned Skeletons have +45 armor
+
:Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
 
*;4
 
*;4
:All Summoned Skeletons have +60 armor
+
:Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
 
*;5
 
*;5
:All Summoned Skeletons have +75 armor
+
:Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
 
*;6
 
*;6
:All Summoned Skeletons have +90 armor
+
:Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
 
*;7
 
*;7
:All Summoned Skeletons have +105 armor
+
:Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat
 
*;8
 
*;8
:All Summoned Skeletons have +120 armor
+
:Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
 
*;9
 
*;9
:All Summoned Skeletons have +135 armor
+
:Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat
 
*;10
 
*;10
:All Summoned Skeletons have +150 armor
+
:Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat
 
}}
 
}}
 
|-
 
|-
|  || of Bone Arrows || Summoned Skeletal Archers deal +1 direct damage with each attack || {{Spoiler|
+
|  || of Angry Bone Warriors || Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Archers deal +2 direct damage with each attack
+
:Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
 
*;3
 
*;3
:Summoned Skeletal Archers deal +3 direct damage with each attack
+
:Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
 
*;4
 
*;4
:Summoned Skeletal Archers deal +4 direct damage with each attack
+
:Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
 
*;5
 
*;5
:Summoned Skeletal Archers deal +5 direct damage with each attack
+
:Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
*;6
 
:Summoned Skeletal Archers deal +6 direct damage with each attack
 
*;7
 
:Summoned Skeletal Archers deal +7 direct damage with each attack
 
*;8
 
:Summoned Skeletal Archers deal +8 direct damage with each attack
 
*;9
 
:Summoned Skeletal Archers deal +9 direct damage with each attack
 
*;10
 
:Summoned Skeletal Archers deal +10 direct damage with each attack
 
 
}}
 
}}
 
|-
 
|-
|  || of Dense Sentries || Summoned Skeletal Swordsmen have +25 armor || {{Spoiler|
+
|  || of Toughened Bone Warriors || Summoned Skeletal Swordsmen take 1 less direct damage from each attack || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Swordsmen have +50 armor
+
:Summoned Skeletal Swordsmen take 2 less direct damage from each attack
 
*;3
 
*;3
:Summoned Skeletal Swordsmen have +75 armor
+
:Summoned Skeletal Swordsmen take 3 less direct damage from each attack
 
*;4
 
*;4
:Summoned Skeletal Swordsmen have +100 armor
+
:Summoned Skeletal Swordsmen take 4 less direct damage from each attack
 
*;5
 
*;5
:Summoned Skeletal Swordsmen have +125 armor
+
:Summoned Skeletal Swordsmen take 5 less direct damage from each attack
*;6
 
:Summoned Skeletal Swordsmen have +150 armor
 
*;7
 
:Summoned Skeletal Swordsmen have +175 armor
 
*;8
 
:Summoned Skeletal Swordsmen have +200 armor
 
*;9
 
:Summoned Skeletal Swordsmen have +225 armor
 
*;10
 
:Summoned Skeletal Swordsmen have +250 armor
 
 
}}
 
}}
 
|-
 
|-
|  || of Fiery Death || Summoned Skeletal Mages deal +1 direct damage with each attack || {{Spoiler|
+
|  || of Crushproof Skeletons || All Summoned Skeletons take 1 less damage from Crushing attacks || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Mages deal +2 direct damage with each attack
+
:All Summoned Skeletons take 2 less damage from Crushing attacks
 
*;3
 
*;3
:Summoned Skeletal Mages deal +3 direct damage with each attack
+
:All Summoned Skeletons take 3 less damage from Crushing attacks
 
*;4
 
*;4
:Summoned Skeletal Mages deal +5 direct damage with each attack
+
:All Summoned Skeletons take 4 less damage from Crushing attacks
 
*;5
 
*;5
:Summoned Skeletal Mages deal +6 direct damage with each attack
+
:All Summoned Skeletons take 5 less damage from Crushing attacks
*;6
+
}}
:Summoned Skeletal Mages deal +8 direct damage with each attack
+
|-
*;7
+
|  || of Pierceproof Skeletons || All Summoned Skeletons take 1 less damage from Piercing attacks || {{Spoiler|
:Summoned Skeletal Mages deal +9 direct damage with each attack
+
*;2
*;8
+
:All Summoned Skeletons take 2 less damage from Piercing attacks
:Summoned Skeletal Mages deal +10 direct damage with each attack
+
*;3
*;9
+
:All Summoned Skeletons take 3 less damage from Piercing attacks
:Summoned Skeletal Mages deal +12 direct damage with each attack
+
*;4
*;10
+
:All Summoned Skeletons take 4 less damage from Piercing attacks
:Summoned Skeletal Mages deal +13 direct damage with each attack
+
*;5
 +
:All Summoned Skeletons take 5 less damage from Piercing attacks
 
}}
 
}}
 
|-
 
|-
|  || || Summoned Skeletal Archers and Mages have +8 health || {{Spoiler|
+
|  || of Unflapping Skeletons || Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Archers and Mages have +16 health
+
:Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect
 
*;3
 
*;3
:Summoned Skeletal Archers and Mages have +24 health
+
:Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect
 
*;4
 
*;4
:Summoned Skeletal Archers and Mages have +32 health
+
:Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect
 
*;5
 
*;5
:Summoned Skeletal Archers and Mages have +40 health
+
:Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect
*;6
 
:Summoned Skeletal Archers and Mages have +48 health
 
*;7
 
:Summoned Skeletal Archers and Mages have +56 health
 
*;8
 
:Summoned Skeletal Archers and Mages have +64 health
 
*;9
 
:Summoned Skeletal Archers and Mages have +72 health
 
*;10
 
:Summoned Skeletal Archers and Mages have +80 health
 
 
}}
 
}}
 
|-
 
|-
| Necromancer's || of Mighty Bone Warriors || Summoned Skeletal Swordsmen deal +1 damage with each attack || {{Spoiler|
+
| || of Nimble Bone Troops || Summoned Skeletal Archers and Mages have a 10% chance to dodge any projectile || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Swordsmen deal +2 damage with each attack
+
:Summoned Skeletal Archers and Mages have a 20% chance to dodge any projectile
 
*;3
 
*;3
:Summoned Skeletal Swordsmen deal +3 damage with each attack
+
:Summoned Skeletal Archers and Mages have a 30% chance to dodge any projectile
 
*;4
 
*;4
:Summoned Skeletal Swordsmen deal +5 damage with each attack
+
:Summoned Skeletal Archers and Mages have a 40% chance to dodge any projectile
 
*;5
 
*;5
:Summoned Skeletal Swordsmen deal +7 damage with each attack
+
:Summoned Skeletal Archers and Mages have a 50% chance to dodge any projectile
 
}}
 
}}
 
|-
 
|-
|  || of Laughing Bone Warriors || Summoned Skeletal Swordsmen taunt as if they did 10% more damage || {{Spoiler|
+
|  || of Nimble Bone Troops || Summoned Skeletal Archers and Mages have a 10% chance to dodge any burst attack || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Swordsmen taunt as if they did 20% more damage
+
:Summoned Skeletal Archers and Mages have a 20% chance to dodge any burst attack
 
*;3
 
*;3
:Summoned Skeletal Swordsmen taunt as if they did 30% more damage
+
:Summoned Skeletal Archers and Mages have a 30% chance to dodge any burst attack
 
*;4
 
*;4
:Summoned Skeletal Swordsmen taunt as if they did 40% more damage
+
:Summoned Skeletal Archers and Mages have a 40% chance to dodge any burst attack
 
*;5
 
*;5
:Summoned Skeletal Swordsmen taunt as if they did 50% more damage
+
:Summoned Skeletal Archers and Mages have a 50% chance to dodge any burst attack
*;6
 
:Summoned Skeletal Swordsmen taunt as if they did 60% more damage
 
*;7
 
:Summoned Skeletal Swordsmen taunt as if they did 70% more damage
 
*;8
 
:Summoned Skeletal Swordsmen taunt as if they did 80% more damage
 
*;9
 
:Summoned Skeletal Swordsmen taunt as if they did 90% more damage
 
*;10
 
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
 
 
}}
 
}}
 
|-
 
|-
|  || || Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat || {{Spoiler|
+
|  || of Heated Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
+
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
 
*;3
 
*;3
:Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
+
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any cold attacks
 
*;4
 
*;4
:Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
+
:Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any cold attacks
 
*;5
 
*;5
:Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
+
:Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any cold attacks
*;6
+
}}
:Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
 
*;7
 
:Summoned Skeletal Archers regenerate +21 health every update, both in and out of combat
 
*;8
 
:Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat
 
*;9
 
:Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat
 
*;10
 
:Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat
 
}}
 
 
|-
 
|-
|  || || Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat || {{Spoiler|
+
|  || of Fragile Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat
+
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
 
*;3
 
*;3
:Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat
+
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
 
*;4
 
*;4
:Summoned Skeletal Swordsmen and Mages regenerate +8 health every update, both in and out of combat
+
:Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
 
*;5
 
*;5
:Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat
+
:Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
*;6
 
:Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat
 
*;7
 
:Summoned Skeletal Swordsmen and Mages regenerate +14 health every update, both in and out of combat
 
*;8
 
:Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat
 
*;9
 
:Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
 
*;10
 
:Summoned Skeletal Swordsmen and Mages regenerate +20 health every update, both in and out of combat
 
 
}}
 
}}
 
|-
 
|-
|  || || Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat || {{Spoiler|
+
|  || of Fragile Bones || Summoned Skeletal Archers and Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat
+
:Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
 
*;3
 
*;3
:Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
+
:Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
 
*;4
 
*;4
:Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
+
:Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
 
*;5
 
*;5
:Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
+
:Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
*;6
 
:Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
 
*;7
 
:Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat
 
*;8
 
:Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
 
*;9
 
:Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat
 
*;10
 
:Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat
 
 
}}
 
}}
 
|-
 
|-
|  || of Angry Bone Warriors || Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often || {{Spoiler|
+
|  || of Anti-Nature Skeletons || All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
+
:All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
 
*;3
 
*;3
:Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
+
:All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
 
*;4
 
*;4
:Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
+
:All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
 
*;5
 
*;5
:Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
+
:All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
 
}}
 
}}
 
|-
 
|-
|  || of Toughened Bone Warriors || Summoned Skeletal Swordsmen take 1 less direct damage from each attack || {{Spoiler|
+
|  || of Strong Zombies || Raised Zombies deal +1 damage with each attack || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Swordsmen take 2 less direct damage from each attack
+
:Raised Zombies deal +2 damage with each attack
 
*;3
 
*;3
:Summoned Skeletal Swordsmen take 3 less direct damage from each attack
+
:Raised Zombies deal +3 damage with each attack
 
*;4
 
*;4
:Summoned Skeletal Swordsmen take 4 less direct damage from each attack
+
:Raised Zombies deal +4 damage with each attack
 
*;5
 
*;5
:Summoned Skeletal Swordsmen take 5 less direct damage from each attack
+
:Raised Zombies deal +5 damage with each attack
}}
+
*;6
|-
+
:Raised Zombies deal +6 damage with each attack
|  || of Crushproof Skeletons || All Summoned Skeletons take 1 less damage from Crushing attacks || {{Spoiler|
+
*;7
*;2
+
:Raised Zombies deal +7 damage with each attack
:All Summoned Skeletons take 2 less damage from Crushing attacks
+
*;8
*;3
+
:Raised Zombies deal +8 damage with each attack
:All Summoned Skeletons take 3 less damage from Crushing attacks
+
*;9
*;4
+
:Raised Zombies deal +9 damage with each attack
:All Summoned Skeletons take 4 less damage from Crushing attacks
+
*;10
*;5
+
:Raised Zombies deal +10 damage with each attack
:All Summoned Skeletons take 5 less damage from Crushing attacks
 
 
}}
 
}}
 
|-
 
|-
|  || of Pierceproof Skeletons || All Summoned Skeletons take 1 less damage from Piercing attacks || {{Spoiler|
+
|  || of Inciting Zombies || Raised Zombies taunt as if they did 10% more damage || {{Spoiler|
 
*;2
 
*;2
:All Summoned Skeletons take 2 less damage from Piercing attacks
+
:Raised Zombies taunt as if they did 20% more damage
 
*;3
 
*;3
:All Summoned Skeletons take 3 less damage from Piercing attacks
+
:Raised Zombies taunt as if they did 30% more damage
 
*;4
 
*;4
:All Summoned Skeletons take 4 less damage from Piercing attacks
+
:Raised Zombies taunt as if they did 40% more damage
 
*;5
 
*;5
:All Summoned Skeletons take 5 less damage from Piercing attacks
+
:Raised Zombies taunt as if they did 50% more damage
 +
*;6
 +
:Raised Zombies taunt as if they did 60% more damage
 +
*;7
 +
:Raised Zombies taunt as if they did 70% more damage
 +
*;8
 +
:Raised Zombies taunt as if they did 80% more damage
 +
*;9
 +
:Raised Zombies taunt as if they did 90% more damage
 +
*;10
 +
:Raised Zombies taunt as if they did 100% more damage
 
}}
 
}}
 
|-
 
|-
|  || of Unflapping Skeletons || Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect || {{Spoiler|
+
|  || of Fast Zombies || Raised Zombies move +1 faster || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect
+
:Raised Zombies move +2 faster
 
*;3
 
*;3
:Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect
+
:Raised Zombies move +3 faster
 
*;4
 
*;4
:Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect
+
:Raised Zombies move +4 faster
 
*;5
 
*;5
:Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect
+
:Raised Zombies move +5 faster
 
}}
 
}}
 +
|}
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Mentalism Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
| || of Nimble Bone Troops || Summoned Skeletal Archers and Mages have a 10% chance to dodge any projectile || {{Spoiler|
+
| Mentalist's || of Mentalism || {MOD_SKILL_MENTALISM}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Archers and Mages have a 20% chance to dodge any projectile
+
:{MOD_SKILL_MENTALISM}{0.2}
 
*;3
 
*;3
:Summoned Skeletal Archers and Mages have a 30% chance to dodge any projectile
+
:{MOD_SKILL_MENTALISM}{0.25}
 
*;4
 
*;4
:Summoned Skeletal Archers and Mages have a 40% chance to dodge any projectile
+
:{MOD_SKILL_MENTALISM}{0.3}
 
*;5
 
*;5
:Summoned Skeletal Archers and Mages have a 50% chance to dodge any projectile
+
:{MOD_SKILL_MENTALISM}{0.35}
 +
*;6
 +
:{MOD_SKILL_MENTALISM}{0.4}
 
}}
 
}}
 
|-
 
|-
| || of Nimble Bone Troops || Summoned Skeletal Archers and Mages have a 10% chance to dodge any burst attack || {{Spoiler|
+
| Mindreaver's || of Mindreaving || Mindreave deals +2 damage || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Archers and Mages have a 20% chance to dodge any burst attack
+
:Mindreave deals +4 damage
 
*;3
 
*;3
:Summoned Skeletal Archers and Mages have a 30% chance to dodge any burst attack
+
:Mindreave deals +6 damage
 
*;4
 
*;4
:Summoned Skeletal Archers and Mages have a 40% chance to dodge any burst attack
+
:Mindreave deals +8 damage
 
*;5
 
*;5
:Summoned Skeletal Archers and Mages have a 50% chance to dodge any burst attack
+
:Mindreave deals +10 damage
 +
*;6
 +
:Mindreave deals +12 damage
 +
*;7
 +
:Mindreave deals +15 damage
 +
*;8
 +
:Mindreave deals +18 damage
 +
*;9
 +
:Mindreave deals +21 damage
 +
*;10
 +
:Mindreave deals +25 damage
 +
*;11
 +
:Mindreave deals +30 damage
 +
*;12
 +
:Mindreave deals +35 damage
 
}}
 
}}
 
|-
 
|-
|  || of Heated Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks || {{Spoiler|
+
|  || of Lingering Mindreaves || Mindreave attacks have a 20% chance to cause 10 additional damage over 10 seconds. || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
+
:Mindreave attacks have a 20% chance to cause 20 additional damage over 10 seconds.
 
*;3
 
*;3
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any cold attacks
+
:Mindreave attacks have a 25% chance to cause 20 additional damage over 10 seconds.
 
*;4
 
*;4
:Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any cold attacks
+
:Mindreave attacks have a 60% chance to cause 10 additional damage over 10 seconds.
 
*;5
 
*;5
:Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any cold attacks
+
:Mindreave attacks have a 40% chance to cause 20 additional damage over 10 seconds.
 +
*;6
 +
:Mindreave attacks have a 50% chance to cause 30 additional damage over 10 seconds.
 +
*;7
 +
:Mindreave attacks have a 60% chance to cause 30 additional damage over 10 seconds.
 +
*;8
 +
:Mindreave attacks have a 70% chance to cause 30 additional damage over 10 seconds.
 +
*;9
 +
:Mindreave attacks have a 80% chance to cause 30 additional damage over 10 seconds.
 +
*;10
 +
:Mindreave attacks cause 30 additional damage over 10 seconds.
 +
*;11
 +
:Mindreave attacks cause 40 additional damage over 10 seconds.
 +
*;12
 +
:Mindreave attacks cause 50 additional damage over 10 seconds.
 
}}
 
}}
 
|-
 
|-
|  || of Fragile Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler|
+
|  || of Expansive Mindreaves || Mindreave has a 5% chance to hit all enemies within 10 meters || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
+
:Mindreave has a 8% chance to hit all enemies within 10 meters
 
*;3
 
*;3
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
+
:Mindreave has a 11% chance to hit all enemies within 10 meters
 
*;4
 
*;4
:Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
+
:Mindreave has a 14% chance to hit all enemies within 10 meters
 
*;5
 
*;5
:Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
+
:Mindreave has a 18% chance to hit all enemies within 10 meters
 +
*;6
 +
:Mindreave has a 22% chance to hit all enemies within 10 meters
 +
*;7
 +
:Mindreave has a 25% chance to hit all enemies within 10 meters
 +
*;8
 +
:Mindreave has a 28% chance to hit all enemies within 10 meters
 +
*;9
 +
:Mindreave has a 31% chance to hit all enemies within 10 meters
 +
*;10
 +
:Mindreave has a 34% chance to hit all enemies within 10 meters
 +
*;11
 +
:Mindreave has a 37% chance to hit all enemies within 10 meters
 +
*;12
 +
:Mindreave has a 40% chance to hit all enemies within 10 meters
 
}}
 
}}
 
|-
 
|-
|  || of Fragile Bones || Summoned Skeletal Archers and Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler|
+
|  || of Stunning Mindreaves || Mindreave has a 2% chance to stun the target || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
+
:Mindreave has a 4% chance to stun the target
 
*;3
 
*;3
:Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
+
:Mindreave has a 6% chance to stun the target
 
*;4
 
*;4
:Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
+
:Mindreave has a 8% chance to stun the target
 
*;5
 
*;5
:Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
+
:Mindreave has a 10% chance to stun the target
}}
+
*;6
|-
+
:Mindreave has a 12% chance to stun the target
|  || of Anti-Nature Skeletons || All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack || {{Spoiler|
+
*;7
*;2
+
:Mindreave has a 14% chance to stun the target
:All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
+
*;8
*;3
+
:Mindreave has a 16% chance to stun the target
:All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
+
*;9
*;4
+
:Mindreave has a 18% chance to stun the target
:All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
+
*;10
*;5
+
:Mindreave has a 20% chance to stun the target
:All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
+
*;11
 +
:Mindreave has a 22% chance to stun the target
 +
*;12
 +
:Mindreave has a 24% chance to stun the target
 
}}
 
}}
 
|-
 
|-
|  || of Strong Zombies || Raised Zombies deal +1 damage with each attack || {{Spoiler|
+
|  || of Recuperative Mindreaves || Mindreave gives you 1 Power || {{Spoiler|
 
*;2
 
*;2
:Raised Zombies deal +2 damage with each attack
+
:Mindreave gives you 2 Power
 
*;3
 
*;3
:Raised Zombies deal +3 damage with each attack
+
:Mindreave gives you 4 Power
 
*;4
 
*;4
:Raised Zombies deal +4 damage with each attack
+
:Mindreave gives you 5 Power
 
*;5
 
*;5
:Raised Zombies deal +5 damage with each attack
+
:Mindreave gives you 7 Power
 
*;6
 
*;6
:Raised Zombies deal +6 damage with each attack
+
:Mindreave gives you 8 Power
 
*;7
 
*;7
:Raised Zombies deal +7 damage with each attack
+
:Mindreave gives you 10 Power
 
*;8
 
*;8
:Raised Zombies deal +8 damage with each attack
+
:Mindreave gives you 11 Power
 
*;9
 
*;9
:Raised Zombies deal +9 damage with each attack
+
:Mindreave gives you 13 Power
 
*;10
 
*;10
:Raised Zombies deal +10 damage with each attack
+
:Mindreave gives you 15 Power
 +
*;11
 +
:Mindreave gives you 16 Power
 +
*;12
 +
:Mindreave gives you 17 Power
 
}}
 
}}
 
|-
 
|-
|  || of Inciting Zombies || Raised Zombies taunt as if they did 10% more damage || {{Spoiler|
+
|  || || After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds || {{Spoiler|
 
*;2
 
*;2
:Raised Zombies taunt as if they did 20% more damage
+
:After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
 
*;3
 
*;3
:Raised Zombies taunt as if they did 30% more damage
+
:After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
 
*;4
 
*;4
:Raised Zombies taunt as if they did 40% more damage
+
:After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
 
*;5
 
*;5
:Raised Zombies taunt as if they did 50% more damage
+
:After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
 
*;6
 
*;6
:Raised Zombies taunt as if they did 60% more damage
+
:After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
 
*;7
 
*;7
:Raised Zombies taunt as if they did 70% more damage
+
:After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
 
*;8
 
*;8
:Raised Zombies taunt as if they did 80% more damage
+
:After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
 
*;9
 
*;9
:Raised Zombies taunt as if they did 90% more damage
+
:After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
 
*;10
 
*;10
:Raised Zombies taunt as if they did 100% more damage
+
:After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Fast Zombies || Raised Zombies move +1 faster || {{Spoiler|
+
|  || || After using Mindreave, your Reconstruct ability heals +20 for 15 seconds || {{Spoiler|
 
*;2
 
*;2
:Raised Zombies move +2 faster
+
:After using Mindreave, your Reconstruct ability heals +40 for 15 seconds
 
*;3
 
*;3
:Raised Zombies move +3 faster
+
:After using Mindreave, your Reconstruct ability heals +60 for 15 seconds
 
*;4
 
*;4
:Raised Zombies move +4 faster
+
:After using Mindreave, your Reconstruct ability heals +80 for 15 seconds
 
*;5
 
*;5
:Raised Zombies move +5 faster
+
:After using Mindreave, your Reconstruct ability heals +100 for 15 seconds
 
}}
 
}}
|}
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 
|+<div align="left"><h3>Mentalism Effects</h3></div>
 
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
 
|-
 
|-
| Mentalist's || of Mentalism || {MOD_SKILL_MENTALISM}{0.15} || {{Spoiler|
+
| || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_MENTALISM}{0.2}
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}
 
*;3
 
*;3
:{MOD_SKILL_MENTALISM}{0.25}
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.15}
 
*;4
 
*;4
:{MOD_SKILL_MENTALISM}{0.3}
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}
 
*;5
 
*;5
:{MOD_SKILL_MENTALISM}{0.35}
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.25}
 
*;6
 
*;6
:{MOD_SKILL_MENTALISM}{0.4}
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.3}
 +
*;7
 +
:{MOD_CRITICAL_HIT_DAMAGE}{0.35}
 +
*;8
 +
:{MOD_CRITICAL_HIT_DAMAGE}{0.4}
 +
*;9
 +
:{MOD_CRITICAL_HIT_DAMAGE}{0.45}
 +
*;10
 +
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}
 +
*;11
 +
:{MOD_CRITICAL_HIT_DAMAGE}{0.55}
 +
*;12
 +
:{MOD_CRITICAL_HIT_DAMAGE}{0.6}
 
}}
 
}}
 
|-
 
|-
| Mindreaver's || of Mindreaving || Mindreave deals +2 damage || {{Spoiler|
+
| || of Recuperative Mindreaves || Pain Bubble gives you 4 Power || {{Spoiler|
 
*;2
 
*;2
:Mindreave deals +4 damage
+
:Pain Bubble gives you 8 Power
 
*;3
 
*;3
:Mindreave deals +6 damage
+
:Pain Bubble gives you 12 Power
 
*;4
 
*;4
:Mindreave deals +8 damage
+
:Pain Bubble gives you 16 Power
 
*;5
 
*;5
:Mindreave deals +10 damage
+
:Pain Bubble gives you 20 Power
 
*;6
 
*;6
:Mindreave deals +12 damage
+
:Pain Bubble gives you 24 Power
 
*;7
 
*;7
:Mindreave deals +15 damage
+
:Pain Bubble gives you 28 Power
 
*;8
 
*;8
:Mindreave deals +18 damage
+
:Pain Bubble gives you 32 Power
 
*;9
 
*;9
:Mindreave deals +21 damage
+
:Pain Bubble gives you 36 Power
 
*;10
 
*;10
:Mindreave deals +25 damage
+
:Pain Bubble gives you 40 Power
 
*;11
 
*;11
:Mindreave deals +30 damage
+
:Pain Bubble gives you 44 Power
 
*;12
 
*;12
:Mindreave deals +35 damage
+
:Pain Bubble gives you 48 Power
 
}}
 
}}
 
|-
 
|-
|  || of Lingering Mindreaves || Mindreave attacks have a 20% chance to cause 10 additional damage over 10 seconds. || {{Spoiler|
+
|  || of System Shock || System Shock deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Mindreave attacks have a 20% chance to cause 20 additional damage over 10 seconds.
+
:System Shock deals +20% damage
 
*;3
 
*;3
:Mindreave attacks have a 25% chance to cause 20 additional damage over 10 seconds.
+
:System Shock deals +30% damage
 
*;4
 
*;4
:Mindreave attacks have a 60% chance to cause 10 additional damage over 10 seconds.
+
:System Shock deals +40% damage
 
*;5
 
*;5
:Mindreave attacks have a 40% chance to cause 20 additional damage over 10 seconds.
+
:System Shock deals +50% damage
 
*;6
 
*;6
:Mindreave attacks have a 50% chance to cause 30 additional damage over 10 seconds.
+
:System Shock deals +60% damage
 
*;7
 
*;7
:Mindreave attacks have a 60% chance to cause 30 additional damage over 10 seconds.
+
:System Shock deals +70% damage
 
*;8
 
*;8
:Mindreave attacks have a 70% chance to cause 30 additional damage over 10 seconds.
+
:System Shock deals +80% damage
 
*;9
 
*;9
:Mindreave attacks have a 80% chance to cause 30 additional damage over 10 seconds.
+
:System Shock deals +90% damage
 
*;10
 
*;10
:Mindreave attacks cause 30 additional damage over 10 seconds.
+
:System Shock deals +100% damage
 
*;11
 
*;11
:Mindreave attacks cause 40 additional damage over 10 seconds.
+
:System Shock deals +110% damage
 
*;12
 
*;12
:Mindreave attacks cause 50 additional damage over 10 seconds.
+
:System Shock deals +120% damage
 
}}
 
}}
 
|-
 
|-
|  || of Expansive Mindreaves || Mindreave has a 5% chance to hit all enemies within 10 meters || {{Spoiler|
+
|  || of Aftershocks || System Shock has a 20% chance to cause 10 additional damage over 10 seconds. || {{Spoiler|
 
*;2
 
*;2
:Mindreave has a 8% chance to hit all enemies within 10 meters
+
:System Shock has a 20% chance to cause 20 additional damage over 10 seconds.
 
*;3
 
*;3
:Mindreave has a 11% chance to hit all enemies within 10 meters
+
:System Shock has a 25% chance to cause 20 additional damage over 10 seconds.
 
*;4
 
*;4
:Mindreave has a 14% chance to hit all enemies within 10 meters
+
:System Shock has a 60% chance to cause 10 additional damage over 10 seconds.
 
*;5
 
*;5
:Mindreave has a 18% chance to hit all enemies within 10 meters
+
:System Shock has a 40% chance to cause 20 additional damage over 10 seconds.
 
*;6
 
*;6
:Mindreave has a 22% chance to hit all enemies within 10 meters
+
:System Shock has a 50% chance to cause 20 additional damage over 10 seconds.
 
*;7
 
*;7
:Mindreave has a 25% chance to hit all enemies within 10 meters
+
:System Shock has a 60% chance to cause 20 additional damage over 10 seconds.
 
*;8
 
*;8
:Mindreave has a 28% chance to hit all enemies within 10 meters
+
:System Shock has a 70% chance to cause 20 additional damage over 10 seconds.
 
*;9
 
*;9
:Mindreave has a 31% chance to hit all enemies within 10 meters
+
:System Shock has a 80% chance to cause 20 additional damage over 10 seconds.
 
*;10
 
*;10
:Mindreave has a 34% chance to hit all enemies within 10 meters
+
:System Shock causes 20 additional damage over 10 seconds.
 
*;11
 
*;11
:Mindreave has a 37% chance to hit all enemies within 10 meters
+
:System Shock causes 30 additional damage over 10 seconds.
 
*;12
 
*;12
:Mindreave has a 40% chance to hit all enemies within 10 meters
+
:System Shock causes 40 additional damage over 10 seconds.
 
}}
 
}}
 
|-
 
|-
|  || of Stunning Mindreaves || Mindreave has a 2% chance to stun the target || {{Spoiler|
+
|  || of Calming Shocks || System Shock generates 4 less Rage || {{Spoiler|
 
*;2
 
*;2
:Mindreave has a 4% chance to stun the target
+
:System Shock generates 8 less Rage
 
*;3
 
*;3
:Mindreave has a 6% chance to stun the target
+
:System Shock generates 12 less Rage
 
*;4
 
*;4
:Mindreave has a 8% chance to stun the target
+
:System Shock generates 16 less Rage
 
*;5
 
*;5
:Mindreave has a 10% chance to stun the target
+
:System Shock generates 20 less Rage
 
*;6
 
*;6
:Mindreave has a 12% chance to stun the target
+
:System Shock generates 24 less Rage
 
*;7
 
*;7
:Mindreave has a 14% chance to stun the target
+
:System Shock generates 28 less Rage
 
*;8
 
*;8
:Mindreave has a 16% chance to stun the target
+
:System Shock generates 32 less Rage
 
*;9
 
*;9
:Mindreave has a 18% chance to stun the target
+
:System Shock generates 36 less Rage
 
*;10
 
*;10
:Mindreave has a 20% chance to stun the target
+
:System Shock generates 40 less Rage
 
*;11
 
*;11
:Mindreave has a 22% chance to stun the target
+
:System Shock generates 45 less Rage
 
*;12
 
*;12
:Mindreave has a 24% chance to stun the target
+
:System Shock generates 50 less Rage
 
}}
 
}}
 
|-
 
|-
|  || of Recuperative Mindreaves || Mindreave gives you 1 Power || {{Spoiler|
+
|  || of Critical Shocks || System Shock has a 6% chance to deal +50 damage || {{Spoiler|
 
*;2
 
*;2
:Mindreave gives you 2 Power
+
:System Shock has a 12% chance to deal +50 damage
 
*;3
 
*;3
:Mindreave gives you 4 Power
+
:System Shock has a 18% chance to deal +50 damage
 
*;4
 
*;4
:Mindreave gives you 5 Power
+
:System Shock has a 24% chance to deal +50 damage
 
*;5
 
*;5
:Mindreave gives you 7 Power
+
:System Shock has a 30% chance to deal +50 damage
 
*;6
 
*;6
:Mindreave gives you 8 Power
+
:System Shock has a 36% chance to deal +50 damage
 
*;7
 
*;7
:Mindreave gives you 10 Power
+
:System Shock has a 42% chance to deal +50 damage
 
*;8
 
*;8
:Mindreave gives you 11 Power
+
:System Shock has a 48% chance to deal +50 damage
 
*;9
 
*;9
:Mindreave gives you 13 Power
+
:System Shock has a 54% chance to deal +50 damage
 
*;10
 
*;10
:Mindreave gives you 15 Power
+
:System Shock has a 60% chance to deal +50 damage
 
*;11
 
*;11
:Mindreave gives you 16 Power
+
:System Shock has a 66% chance to deal +50 damage
 
*;12
 
*;12
:Mindreave gives you 17 Power
+
:System Shock has a 72% chance to deal +50 damage
 
}}
 
}}
 
|-
 
|-
|  || || After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds || {{Spoiler|
+
|  || of Refreshing Shocks || System Shock restores 4 Armor to you || {{Spoiler|
 
*;2
 
*;2
:After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
+
:System Shock restores 7 Armor to you
 
*;3
 
*;3
:After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
+
:System Shock restores 10 Armor to you
 
*;4
 
*;4
:After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
+
:System Shock restores 13 Armor to you
 
*;5
 
*;5
:After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
+
:System Shock restores 16 Armor to you
 
*;6
 
*;6
:After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
+
:System Shock restores 20 Armor to you
 
*;7
 
*;7
:After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
+
:System Shock restores 24 Armor to you
 
*;8
 
*;8
:After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
+
:System Shock restores 27 Armor to you
 
*;9
 
*;9
:After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
+
:System Shock restores 30 Armor to you
 
*;10
 
*;10
:After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds
+
:System Shock restores 34 Armor to you
 +
*;11
 +
:System Shock restores 38 Armor to you
 +
*;12
 +
:System Shock restores 42 Armor to you
 
}}
 
}}
 
|-
 
|-
|  || || After using Mindreave, your Reconstruct ability heals +20 for 15 seconds || {{Spoiler|
+
|  || of Reconstruction || {BOOST_RECONSTRUCT_SENDER}{12} || {{Spoiler|
 
*;2
 
*;2
:After using Mindreave, your Reconstruct ability heals +40 for 15 seconds
+
:{BOOST_RECONSTRUCT_SENDER}{24}
 
*;3
 
*;3
:After using Mindreave, your Reconstruct ability heals +60 for 15 seconds
+
:{BOOST_RECONSTRUCT_SENDER}{36}
 
*;4
 
*;4
:After using Mindreave, your Reconstruct ability heals +80 for 15 seconds
+
:{BOOST_RECONSTRUCT_SENDER}{48}
 
*;5
 
*;5
:After using Mindreave, your Reconstruct ability heals +100 for 15 seconds
+
:{BOOST_RECONSTRUCT_SENDER}{60}
}}
 
|-
 
|  || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
 
*;2
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}
 
*;3
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.15}
 
*;4
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}
 
*;5
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.25}
 
 
*;6
 
*;6
:{MOD_CRITICAL_HIT_DAMAGE}{0.3}
+
:{BOOST_RECONSTRUCT_SENDER}{72}
 
*;7
 
*;7
:{MOD_CRITICAL_HIT_DAMAGE}{0.35}
+
:{BOOST_RECONSTRUCT_SENDER}{84}
 
*;8
 
*;8
:{MOD_CRITICAL_HIT_DAMAGE}{0.4}
+
:{BOOST_RECONSTRUCT_SENDER}{96}
 
*;9
 
*;9
:{MOD_CRITICAL_HIT_DAMAGE}{0.45}
+
:{BOOST_RECONSTRUCT_SENDER}{108}
 
*;10
 
*;10
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}
+
:{BOOST_RECONSTRUCT_SENDER}{120}
 
*;11
 
*;11
:{MOD_CRITICAL_HIT_DAMAGE}{0.55}
+
:{BOOST_RECONSTRUCT_SENDER}{133}
 
*;12
 
*;12
:{MOD_CRITICAL_HIT_DAMAGE}{0.6}
+
:{BOOST_RECONSTRUCT_SENDER}{145}
 
}}
 
}}
 
|-
 
|-
|  || of Recuperative Mindreaves || Pain Bubble gives you 4 Power || {{Spoiler|
+
|  || of Revitalization || {BOOST_REVITALIZE_SENDER}{6} || {{Spoiler|
 
*;2
 
*;2
:Pain Bubble gives you 8 Power
+
:{BOOST_REVITALIZE_SENDER}{12}
 
*;3
 
*;3
:Pain Bubble gives you 12 Power
+
:{BOOST_REVITALIZE_SENDER}{18}
 
*;4
 
*;4
:Pain Bubble gives you 16 Power
+
:{BOOST_REVITALIZE_SENDER}{24}
 
*;5
 
*;5
:Pain Bubble gives you 20 Power
+
:{BOOST_REVITALIZE_SENDER}{30}
 
*;6
 
*;6
:Pain Bubble gives you 24 Power
+
:{BOOST_REVITALIZE_SENDER}{36}
 
*;7
 
*;7
:Pain Bubble gives you 28 Power
+
:{BOOST_REVITALIZE_SENDER}{42}
 
*;8
 
*;8
:Pain Bubble gives you 32 Power
+
:{BOOST_REVITALIZE_SENDER}{48}
 
*;9
 
*;9
:Pain Bubble gives you 36 Power
+
:{BOOST_REVITALIZE_SENDER}{54}
 
*;10
 
*;10
:Pain Bubble gives you 40 Power
+
:{BOOST_REVITALIZE_SENDER}{60}
 
*;11
 
*;11
:Pain Bubble gives you 44 Power
+
:{BOOST_REVITALIZE_SENDER}{66}
 
*;12
 
*;12
:Pain Bubble gives you 48 Power
+
:{BOOST_REVITALIZE_SENDER}{72}
 
}}
 
}}
 
|-
 
|-
|  || of System Shock || System Shock deals +10% damage || {{Spoiler|
+
|  || of Reinforced Reconstruction || Reconstruct causes the target to take 1 less damage from any attack for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:System Shock deals +20% damage
+
:Reconstruct causes the target to take 2 less damage from any attack for 10 seconds
 
*;3
 
*;3
:System Shock deals +30% damage
+
:Reconstruct causes the target to take 3 less damage from any attack for 10 seconds
 
*;4
 
*;4
:System Shock deals +40% damage
+
:Reconstruct causes the target to take 4 less damage from any attack for 10 seconds
 
*;5
 
*;5
:System Shock deals +50% damage
+
:Reconstruct causes the target to take 5 less damage from any attack for 10 seconds
 
*;6
 
*;6
:System Shock deals +60% damage
+
:Reconstruct causes the target to take 6 less damage from any attack for 10 seconds
*;7
 
:System Shock deals +70% damage
 
*;8
 
:System Shock deals +80% damage
 
*;9
 
:System Shock deals +90% damage
 
*;10
 
:System Shock deals +100% damage
 
*;11
 
:System Shock deals +110% damage
 
*;12
 
:System Shock deals +120% damage
 
 
}}
 
}}
 
|-
 
|-
|  || of Aftershocks || System Shock has a 20% chance to cause 10 additional damage over 10 seconds. || {{Spoiler|
+
|  || of Mind Protection || Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:System Shock has a 20% chance to cause 20 additional damage over 10 seconds.
+
:Revitalize causes the target to take 2 less damage from Psychic attacks for 10 seconds
 
*;3
 
*;3
:System Shock has a 25% chance to cause 20 additional damage over 10 seconds.
+
:Revitalize causes the target to take 3 less damage from Psychic attacks for 10 seconds
 
*;4
 
*;4
:System Shock has a 60% chance to cause 10 additional damage over 10 seconds.
+
:Revitalize causes the target to take 4 less damage from Psychic attacks for 10 seconds
 
*;5
 
*;5
:System Shock has a 40% chance to cause 20 additional damage over 10 seconds.
+
:Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds
 
*;6
 
*;6
:System Shock has a 50% chance to cause 20 additional damage over 10 seconds.
+
:Revitalize causes the target to take 6 less damage from Psychic attacks for 10 seconds
*;7
 
:System Shock has a 60% chance to cause 20 additional damage over 10 seconds.
 
*;8
 
:System Shock has a 70% chance to cause 20 additional damage over 10 seconds.
 
*;9
 
:System Shock has a 80% chance to cause 20 additional damage over 10 seconds.
 
*;10
 
:System Shock causes 20 additional damage over 10 seconds.
 
*;11
 
:System Shock causes 30 additional damage over 10 seconds.
 
*;12
 
:System Shock causes 40 additional damage over 10 seconds.
 
 
}}
 
}}
 
|-
 
|-
|  || of Calming Shocks || System Shock generates 4 less Rage || {{Spoiler|
+
|  || || Reconstruct also restores 5 power to the target || {{Spoiler|
 
*;2
 
*;2
:System Shock generates 8 less Rage
+
:Reconstruct also restores 10 power to the target
 
*;3
 
*;3
:System Shock generates 12 less Rage
+
:Reconstruct also restores 15 power to the target
 
*;4
 
*;4
:System Shock generates 16 less Rage
+
:Reconstruct also restores 20 power to the target
 
*;5
 
*;5
:System Shock generates 20 less Rage
+
:Reconstruct also restores 25 power to the target
 
*;6
 
*;6
:System Shock generates 24 less Rage
+
:Reconstruct also restores 30 power to the target
 
*;7
 
*;7
:System Shock generates 28 less Rage
+
:Reconstruct also restores 35 power to the target
 
*;8
 
*;8
:System Shock generates 32 less Rage
+
:Reconstruct also restores 40 power to the target
 
*;9
 
*;9
:System Shock generates 36 less Rage
+
:Reconstruct also restores 45 power to the target
 
*;10
 
*;10
:System Shock generates 40 less Rage
+
:Reconstruct also restores 50 power to the target
 
*;11
 
*;11
:System Shock generates 45 less Rage
+
:Reconstruct also restores 55 power to the target
 
*;12
 
*;12
:System Shock generates 50 less Rage
+
:Reconstruct also restores 60 power to the target
 
}}
 
}}
 
|-
 
|-
|  || of Critical Shocks || System Shock has a 6% chance to deal +50 damage || {{Spoiler|
+
|  || of Organ Repair || Reconstruct removes ongoing Trauma effects (up to 2 dmg/sec) || {{Spoiler|
 
*;2
 
*;2
:System Shock has a 12% chance to deal +50 damage
+
:Reconstruct removes ongoing Trauma effects (up to 4 dmg/sec)
 
*;3
 
*;3
:System Shock has a 18% chance to deal +50 damage
+
:Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec)
 
*;4
 
*;4
:System Shock has a 24% chance to deal +50 damage
+
:Reconstruct removes ongoing Trauma effects (up to 8 dmg/sec)
 
*;5
 
*;5
:System Shock has a 30% chance to deal +50 damage
+
:Reconstruct removes ongoing Trauma effects (up to 10 dmg/sec)
 
*;6
 
*;6
:System Shock has a 36% chance to deal +50 damage
+
:Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec)
 
*;7
 
*;7
:System Shock has a 42% chance to deal +50 damage
+
:Reconstruct removes ongoing Trauma effects (up to 14 dmg/sec)
 
*;8
 
*;8
:System Shock has a 48% chance to deal +50 damage
+
:Reconstruct removes ongoing Trauma effects (up to 16 dmg/sec)
 
*;9
 
*;9
:System Shock has a 54% chance to deal +50 damage
+
:Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec)
 
*;10
 
*;10
:System Shock has a 60% chance to deal +50 damage
+
:Reconstruct removes ongoing Trauma effects (up to 20 dmg/sec)
 
*;11
 
*;11
:System Shock has a 66% chance to deal +50 damage
+
:Reconstruct removes ongoing Trauma effects (up to 22 dmg/sec)
 
*;12
 
*;12
:System Shock has a 72% chance to deal +50 damage
+
:Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec)
 
}}
 
}}
 
|-
 
|-
|  || of Refreshing Shocks || System Shock heals you for 4 health || {{Spoiler|
+
|  || of Reconstructed Feet || Reconstruct increases target's sprint speed by 1 for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:System Shock heals you for 7 health
+
:Reconstruct increases target's sprint speed by 1.5 for 10 seconds
 
*;3
 
*;3
:System Shock heals you for 10 health
+
:Reconstruct increases target's sprint speed by 2 for 10 seconds
 
*;4
 
*;4
:System Shock heals you for 13 health
+
:Reconstruct increases target's sprint speed by 2.5 for 10 seconds
 
*;5
 
*;5
:System Shock heals you for 16 health
+
:Reconstruct increases target's sprint speed by 3 for 10 seconds
 
*;6
 
*;6
:System Shock heals you for 20 health
+
:Reconstruct increases target's sprint speed by 3.5 for 10 seconds
 
*;7
 
*;7
:System Shock heals you for 24 health
+
:Reconstruct increases target's sprint speed by 4 for 10 seconds
 
*;8
 
*;8
:System Shock heals you for 27 health
+
:Reconstruct increases target's sprint speed by 4.5 for 10 seconds
 
*;9
 
*;9
:System Shock heals you for 30 health
+
:Reconstruct increases target's sprint speed by 5 for 10 seconds
 
*;10
 
*;10
:System Shock heals you for 34 health
+
:Reconstruct increases target's sprint speed by 5.5 for 10 seconds
 
*;11
 
*;11
:System Shock heals you for 38 health
+
:Reconstruct increases target's sprint speed by 6 for 10 seconds
 
*;12
 
*;12
:System Shock heals you for 42 health
+
:Reconstruct increases target's sprint speed by 6.5 for 10 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Reconstruction || {BOOST_RECONSTRUCT_SENDER}{12} || {{Spoiler|
+
|  || of Armored Reconstruction || Revitalize restores 10 armor to YOU (regardless of the target of the ability) || {{Spoiler|
 
*;2
 
*;2
:{BOOST_RECONSTRUCT_SENDER}{24}
+
:Revitalize restores 20 armor to YOU (regardless of the target of the ability)
 
*;3
 
*;3
:{BOOST_RECONSTRUCT_SENDER}{36}
+
:Revitalize restores 30 armor to YOU (regardless of the target of the ability)
 
*;4
 
*;4
:{BOOST_RECONSTRUCT_SENDER}{48}
+
:Revitalize restores 40 armor to YOU (regardless of the target of the ability)
 
*;5
 
*;5
:{BOOST_RECONSTRUCT_SENDER}{60}
+
:Revitalize restores 50 armor to YOU (regardless of the target of the ability)
 
*;6
 
*;6
:{BOOST_RECONSTRUCT_SENDER}{72}
+
:Revitalize restores 60 armor to YOU (regardless of the target of the ability)
 
*;7
 
*;7
:{BOOST_RECONSTRUCT_SENDER}{84}
+
:Revitalize restores 70 armor to YOU (regardless of the target of the ability)
 
*;8
 
*;8
:{BOOST_RECONSTRUCT_SENDER}{96}
+
:Revitalize restores 80 armor to YOU (regardless of the target of the ability)
 
*;9
 
*;9
:{BOOST_RECONSTRUCT_SENDER}{108}
+
:Revitalize restores 90 armor to YOU (regardless of the target of the ability)
 
*;10
 
*;10
:{BOOST_RECONSTRUCT_SENDER}{120}
+
:Revitalize restores 100 armor to YOU (regardless of the target of the ability)
 
*;11
 
*;11
:{BOOST_RECONSTRUCT_SENDER}{133}
+
:Revitalize restores 110 armor to YOU (regardless of the target of the ability)
 
*;12
 
*;12
:{BOOST_RECONSTRUCT_SENDER}{145}
+
:Revitalize restores 120 armor to YOU (regardless of the target of the ability)
 
}}
 
}}
 
|-
 
|-
|  || of Revitalization || {BOOST_REVITALIZE_SENDER}{6} || {{Spoiler|
+
|  || || Psi Health Wave instantly heals all targets for 7 health || {{Spoiler|
 
*;2
 
*;2
:{BOOST_REVITALIZE_SENDER}{12}
+
:Psi Health Wave instantly heals all targets for 14 health
 
*;3
 
*;3
:{BOOST_REVITALIZE_SENDER}{18}
+
:Psi Health Wave instantly heals all targets for 21 health
 
*;4
 
*;4
:{BOOST_REVITALIZE_SENDER}{24}
+
:Psi Health Wave instantly heals all targets for 28 health
 
*;5
 
*;5
:{BOOST_REVITALIZE_SENDER}{30}
+
:Psi Health Wave instantly heals all targets for 35 health
 
*;6
 
*;6
:{BOOST_REVITALIZE_SENDER}{36}
+
:Psi Health Wave instantly heals all targets for 42 health
 
*;7
 
*;7
:{BOOST_REVITALIZE_SENDER}{42}
+
:Psi Health Wave instantly heals all targets for 49 health
 
*;8
 
*;8
:{BOOST_REVITALIZE_SENDER}{48}
+
:Psi Health Wave instantly heals all targets for 56 health
 
*;9
 
*;9
:{BOOST_REVITALIZE_SENDER}{54}
+
:Psi Health Wave instantly heals all targets for 63 health
 
*;10
 
*;10
:{BOOST_REVITALIZE_SENDER}{60}
+
:Psi Health Wave instantly heals all targets for 70 health
 
*;11
 
*;11
:{BOOST_REVITALIZE_SENDER}{66}
+
:Psi Health Wave instantly heals all targets for 77 health
 
*;12
 
*;12
:{BOOST_REVITALIZE_SENDER}{72}
+
:Psi Health Wave instantly heals all targets for 85 health
 
}}
 
}}
 
|-
 
|-
|  || of Reinforced Reconstruction || Reconstruct causes the target to take 1 less damage from any attack for 10 seconds || {{Spoiler|
+
|  || of Miraculous Psi Waves || Psi Health Wave has a 2% chance to heal all targets for 250 health || {{Spoiler|
 
*;2
 
*;2
:Reconstruct causes the target to take 2 less damage from any attack for 10 seconds
+
:Psi Health Wave has a 4% chance to heal all targets for 250 health
 
*;3
 
*;3
:Reconstruct causes the target to take 3 less damage from any attack for 10 seconds
+
:Psi Health Wave has a 6% chance to heal all targets for 250 health
 
*;4
 
*;4
:Reconstruct causes the target to take 4 less damage from any attack for 10 seconds
+
:Psi Health Wave has a 8% chance to heal all targets for 250 health
 
*;5
 
*;5
:Reconstruct causes the target to take 5 less damage from any attack for 10 seconds
+
:Psi Health Wave has a 10% chance to heal all targets for 250 health
 
*;6
 
*;6
:Reconstruct causes the target to take 6 less damage from any attack for 10 seconds
+
:Psi Health Wave has a 12% chance to heal all targets for 250 health
 +
*;7
 +
:Psi Health Wave has a 14% chance to heal all targets for 250 health
 +
*;8
 +
:Psi Health Wave has a 16% chance to heal all targets for 250 health
 +
*;9
 +
:Psi Health Wave has a 18% chance to heal all targets for 250 health
 +
*;10
 +
:Psi Health Wave has a 20% chance to heal all targets for 250 health
 +
*;11
 +
:Psi Health Wave has a 22% chance to heal all targets for 250 health
 +
*;12
 +
:Psi Health Wave has a 25% chance to heal all targets for 250 health
 
}}
 
}}
 
|-
 
|-
|  || of Mind Protection || Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds || {{Spoiler|
+
|  || || Psi Health Wave instantly heals you for 30 health || {{Spoiler|
 
*;2
 
*;2
:Revitalize causes the target to take 2 less damage from Psychic attacks for 10 seconds
+
:Psi Health Wave instantly heals you for 50 health
 
*;3
 
*;3
:Revitalize causes the target to take 3 less damage from Psychic attacks for 10 seconds
+
:Psi Health Wave instantly heals you for 70 health
 
*;4
 
*;4
:Revitalize causes the target to take 4 less damage from Psychic attacks for 10 seconds
+
:Psi Health Wave instantly heals you for 90 health
 
*;5
 
*;5
:Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds
+
:Psi Health Wave instantly heals you for 110 health
 
*;6
 
*;6
:Revitalize causes the target to take 6 less damage from Psychic attacks for 10 seconds
+
:Psi Health Wave instantly heals you for 130 health
 
}}
 
}}
 
|-
 
|-
|  ||  || Reconstruct also restores 5 power to the target || {{Spoiler|
+
|  ||  || Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. || {{Spoiler|
 
*;2
 
*;2
:Reconstruct also restores 10 power to the target
+
:Psi Health Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds.
 
*;3
 
*;3
:Reconstruct also restores 15 power to the target
+
:Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 1 for 15 seconds.
 
*;4
 
*;4
:Reconstruct also restores 20 power to the target
+
:Psi Health Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds.
 
*;5
 
*;5
:Reconstruct also restores 25 power to the target
+
:Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds.
*;6
 
:Reconstruct also restores 30 power to the target
 
*;7
 
:Reconstruct also restores 35 power to the target
 
*;8
 
:Reconstruct also restores 40 power to the target
 
*;9
 
:Reconstruct also restores 45 power to the target
 
*;10
 
:Reconstruct also restores 50 power to the target
 
*;11
 
:Reconstruct also restores 55 power to the target
 
*;12
 
:Reconstruct also restores 60 power to the target
 
 
}}
 
}}
 
|-
 
|-
|  || of Organ Repair || Reconstruct removes ongoing Trauma effects (up to 2 dmg/sec) || {{Spoiler|
+
|  || of Health Waves || {BOOST_HEALTHWAVE_SENDER}{1} || {{Spoiler|
 
*;2
 
*;2
:Reconstruct removes ongoing Trauma effects (up to 4 dmg/sec)
+
:{BOOST_HEALTHWAVE_SENDER}{2}
 
*;3
 
*;3
:Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec)
+
:{BOOST_HEALTHWAVE_SENDER}{3}
 
*;4
 
*;4
:Reconstruct removes ongoing Trauma effects (up to 8 dmg/sec)
+
:{BOOST_HEALTHWAVE_SENDER}{4}
 
*;5
 
*;5
:Reconstruct removes ongoing Trauma effects (up to 10 dmg/sec)
+
:{BOOST_HEALTHWAVE_SENDER}{5}
 
*;6
 
*;6
:Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec)
+
:{BOOST_HEALTHWAVE_SENDER}{6}
*;7
 
:Reconstruct removes ongoing Trauma effects (up to 14 dmg/sec)
 
*;8
 
:Reconstruct removes ongoing Trauma effects (up to 16 dmg/sec)
 
*;9
 
:Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec)
 
*;10
 
:Reconstruct removes ongoing Trauma effects (up to 20 dmg/sec)
 
*;11
 
:Reconstruct removes ongoing Trauma effects (up to 22 dmg/sec)
 
*;12
 
:Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec)
 
 
}}
 
}}
 
|-
 
|-
|  || of Reconstructed Feet || Reconstruct increases target's sprint speed by 1 for 10 seconds || {{Spoiler|
+
|  || || Psi Armor Wave instantly restores 8 armor to all targets || {{Spoiler|
 
*;2
 
*;2
:Reconstruct increases target's sprint speed by 1.5 for 10 seconds
+
:Psi Armor Wave instantly restores 16 armor to all targets
 
*;3
 
*;3
:Reconstruct increases target's sprint speed by 2 for 10 seconds
+
:Psi Armor Wave instantly restores 24 armor to all targets
 
*;4
 
*;4
:Reconstruct increases target's sprint speed by 2.5 for 10 seconds
+
:Psi Armor Wave instantly restores 32 armor to all targets
 
*;5
 
*;5
:Reconstruct increases target's sprint speed by 3 for 10 seconds
+
:Psi Armor Wave instantly restores 40 armor to all targets
 
*;6
 
*;6
:Reconstruct increases target's sprint speed by 3.5 for 10 seconds
+
:Psi Armor Wave instantly restores 48 armor to all targets
 
*;7
 
*;7
:Reconstruct increases target's sprint speed by 4 for 10 seconds
+
:Psi Armor Wave instantly restores 56 armor to all targets
 
*;8
 
*;8
:Reconstruct increases target's sprint speed by 4.5 for 10 seconds
+
:Psi Armor Wave instantly restores 64 armor to all targets
 
*;9
 
*;9
:Reconstruct increases target's sprint speed by 5 for 10 seconds
+
:Psi Armor Wave instantly restores 72 armor to all targets
 
*;10
 
*;10
:Reconstruct increases target's sprint speed by 5.5 for 10 seconds
+
:Psi Armor Wave instantly restores 80 armor to all targets
 
*;11
 
*;11
:Reconstruct increases target's sprint speed by 6 for 10 seconds
+
:Psi Armor Wave instantly restores 88 armor to all targets
 
*;12
 
*;12
:Reconstruct increases target's sprint speed by 6.5 for 10 seconds
+
:Psi Armor Wave instantly restores 96 armor to all targets
 
}}
 
}}
 
|-
 
|-
|  || of Armored Reconstruction || Revitalize restores 10 armor to YOU (regardless of the target of the ability) || {{Spoiler|
+
|  || of Armor Surprises || Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets || {{Spoiler|
 
*;2
 
*;2
:Revitalize restores 20 armor to YOU (regardless of the target of the ability)
+
:Psi Armor Wave has a 6% chance to instantly restore 250 armor to all targets
 
*;3
 
*;3
:Revitalize restores 30 armor to YOU (regardless of the target of the ability)
+
:Psi Armor Wave has a 8% chance to instantly restore 250 armor to all targets
 
*;4
 
*;4
:Revitalize restores 40 armor to YOU (regardless of the target of the ability)
+
:Psi Armor Wave has a 10% chance to instantly restore 250 armor to all targets
 
*;5
 
*;5
:Revitalize restores 50 armor to YOU (regardless of the target of the ability)
+
:Psi Armor Wave has a 12% chance to instantly restore 250 armor to all targets
 
*;6
 
*;6
:Revitalize restores 60 armor to YOU (regardless of the target of the ability)
+
:Psi Armor Wave has a 14% chance to instantly restore 250 armor to all targets
 
*;7
 
*;7
:Revitalize restores 70 armor to YOU (regardless of the target of the ability)
+
:Psi Armor Wave has a 16% chance to instantly restore 250 armor to all targets
 
*;8
 
*;8
:Revitalize restores 80 armor to YOU (regardless of the target of the ability)
+
:Psi Armor Wave has a 18% chance to instantly restore 250 armor to all targets
 
*;9
 
*;9
:Revitalize restores 90 armor to YOU (regardless of the target of the ability)
+
:Psi Armor Wave has a 20% chance to instantly restore 250 armor to all targets
 
*;10
 
*;10
:Revitalize restores 100 armor to YOU (regardless of the target of the ability)
+
:Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets
 
*;11
 
*;11
:Revitalize restores 110 armor to YOU (regardless of the target of the ability)
+
:Psi Armor Wave has a 25% chance to instantly restore 250 armor to all targets
 
*;12
 
*;12
:Revitalize restores 120 armor to YOU (regardless of the target of the ability)
+
:Psi Armor Wave has a 28% chance to instantly restore 250 armor to all targets
 
}}
 
}}
 
|-
 
|-
|  || || Psi Health Wave instantly heals all targets for 7 health || {{Spoiler|
+
|  || of Waves of Instant Armor || Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you || {{Spoiler|
 
*;2
 
*;2
:Psi Health Wave instantly heals all targets for 14 health
+
:Psi Armor Wave and Mind Armor Wave instantly restores 60 armor to you
 
*;3
 
*;3
:Psi Health Wave instantly heals all targets for 21 health
+
:Psi Armor Wave and Mind Armor Wave instantly restores 80 armor to you
 
*;4
 
*;4
:Psi Health Wave instantly heals all targets for 28 health
+
:Psi Armor Wave and Mind Armor Wave instantly restores 100 armor to you
 
*;5
 
*;5
:Psi Health Wave instantly heals all targets for 35 health
+
:Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you
 
*;6
 
*;6
:Psi Health Wave instantly heals all targets for 42 health
+
:Psi Armor Wave and Mind Armor Wave instantly restores 140 armor to you
*;7
 
:Psi Health Wave instantly heals all targets for 49 health
 
*;8
 
:Psi Health Wave instantly heals all targets for 56 health
 
*;9
 
:Psi Health Wave instantly heals all targets for 63 health
 
*;10
 
:Psi Health Wave instantly heals all targets for 70 health
 
*;11
 
:Psi Health Wave instantly heals all targets for 77 health
 
*;12
 
:Psi Health Wave instantly heals all targets for 85 health
 
 
}}
 
}}
 
|-
 
|-
|  || of Miraculous Psi Waves || Psi Health Wave has a 2% chance to heal all targets for 250 health || {{Spoiler|
+
|  || of Shielding Waves || Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
 
*;2
 
*;2
:Psi Health Wave has a 4% chance to heal all targets for 250 health
+
:Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;3
 
*;3
:Psi Health Wave has a 6% chance to heal all targets for 250 health
+
:Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;4
 
*;4
:Psi Health Wave has a 8% chance to heal all targets for 250 health
+
:Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;5
 
*;5
:Psi Health Wave has a 10% chance to heal all targets for 250 health
+
:Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;6
 
*;6
:Psi Health Wave has a 12% chance to heal all targets for 250 health
+
:Psi Armor Wave has a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;7
 
*;7
:Psi Health Wave has a 14% chance to heal all targets for 250 health
+
:Psi Armor Wave has a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;8
 
*;8
:Psi Health Wave has a 16% chance to heal all targets for 250 health
+
:Psi Armor Wave has a 16% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;9
 
*;9
:Psi Health Wave has a 18% chance to heal all targets for 250 health
+
:Psi Armor Wave has a 18% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;10
 
*;10
:Psi Health Wave has a 20% chance to heal all targets for 250 health
+
:Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;11
 
*;11
:Psi Health Wave has a 22% chance to heal all targets for 250 health
+
:Psi Armor Wave has a 22% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;12
 
*;12
:Psi Health Wave has a 25% chance to heal all targets for 250 health
+
:Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
}}
 
}}
 
|-
 
|-
|  || || Psi Health Wave instantly heals you for 30 health || {{Spoiler|
+
|  || of Armor Waves || {BOOST_ARMORWAVE_SENDER}{1} || {{Spoiler|
 
*;2
 
*;2
:Psi Health Wave instantly heals you for 50 health
+
:{BOOST_ARMORWAVE_SENDER}{2}
 
*;3
 
*;3
:Psi Health Wave instantly heals you for 70 health
+
:{BOOST_ARMORWAVE_SENDER}{3}
 
*;4
 
*;4
:Psi Health Wave instantly heals you for 90 health
+
:{BOOST_ARMORWAVE_SENDER}{4}
 
*;5
 
*;5
:Psi Health Wave instantly heals you for 110 health
+
:{BOOST_ARMORWAVE_SENDER}{5}
 
*;6
 
*;6
:Psi Health Wave instantly heals you for 130 health
+
:{BOOST_ARMORWAVE_SENDER}{6}
 
}}
 
}}
 
|-
 
|-
|  ||  || Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. || {{Spoiler|
+
|  ||  || Psi Power Wave has a 5% chance to instantly restore 20 power to all targets || {{Spoiler|
 
*;2
 
*;2
:Psi Health Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds.
+
:Psi Power Wave has a 10% chance to instantly restore 20 power to all targets
 
*;3
 
*;3
:Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 1 for 15 seconds.
+
:Psi Power Wave has a 15% chance to instantly restore 20 power to all targets
 
*;4
 
*;4
:Psi Health Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds.
+
:Psi Power Wave has a 20% chance to instantly restore 20 power to all targets
 
*;5
 
*;5
:Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds.
+
:Psi Power Wave has a 25% chance to instantly restore 20 power to all targets
}}
 
|-
 
|  || of Health Waves || {BOOST_HEALTHWAVE_SENDER}{1} || {{Spoiler|
 
*;2
 
:{BOOST_HEALTHWAVE_SENDER}{2}
 
*;3
 
:{BOOST_HEALTHWAVE_SENDER}{3}
 
*;4
 
:{BOOST_HEALTHWAVE_SENDER}{4}
 
*;5
 
:{BOOST_HEALTHWAVE_SENDER}{5}
 
 
*;6
 
*;6
:{BOOST_HEALTHWAVE_SENDER}{6}
+
:Psi Power Wave has a 30% chance to instantly restore 20 power to all targets
}}
 
|-
 
|  ||  || Psi Armor Wave instantly restores 8 armor to all targets || {{Spoiler|
 
*;2
 
:Psi Armor Wave instantly restores 16 armor to all targets
 
*;3
 
:Psi Armor Wave instantly restores 24 armor to all targets
 
*;4
 
:Psi Armor Wave instantly restores 32 armor to all targets
 
*;5
 
:Psi Armor Wave instantly restores 40 armor to all targets
 
*;6
 
:Psi Armor Wave instantly restores 48 armor to all targets
 
 
*;7
 
*;7
:Psi Armor Wave instantly restores 56 armor to all targets
+
:Psi Power Wave has a 35% chance to instantly restore 20 power to all targets
 
*;8
 
*;8
:Psi Armor Wave instantly restores 64 armor to all targets
+
:Psi Power Wave has a 40% chance to instantly restore 20 power to all targets
 
*;9
 
*;9
:Psi Armor Wave instantly restores 72 armor to all targets
+
:Psi Power Wave has a 45% chance to instantly restore 20 power to all targets
 
*;10
 
*;10
:Psi Armor Wave instantly restores 80 armor to all targets
+
:Psi Power Wave has a 50% chance to instantly restore 20 power to all targets
 
*;11
 
*;11
:Psi Armor Wave instantly restores 88 armor to all targets
+
:Psi Power Wave has a 55% chance to instantly restore 20 power to all targets
 
*;12
 
*;12
:Psi Armor Wave instantly restores 96 armor to all targets
+
:Psi Power Wave has a 60% chance to instantly restore 20 power to all targets
 
}}
 
}}
 
|-
 
|-
|  || of Armor Surprises || Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets || {{Spoiler|
+
|  || of Sudden Power Overloads || Psi Power Wave has a 1% chance to restore 100 power to all targets || {{Spoiler|
 
*;2
 
*;2
:Psi Armor Wave has a 6% chance to instantly restore 250 armor to all targets
+
:Psi Power Wave has a 2% chance to restore 100 power to all targets
 
*;3
 
*;3
:Psi Armor Wave has a 8% chance to instantly restore 250 armor to all targets
+
:Psi Power Wave has a 3% chance to restore 100 power to all targets
 
*;4
 
*;4
:Psi Armor Wave has a 10% chance to instantly restore 250 armor to all targets
+
:Psi Power Wave has a 4% chance to restore 100 power to all targets
 
*;5
 
*;5
:Psi Armor Wave has a 12% chance to instantly restore 250 armor to all targets
+
:Psi Power Wave has a 5% chance to restore 100 power to all targets
 
*;6
 
*;6
:Psi Armor Wave has a 14% chance to instantly restore 250 armor to all targets
+
:Psi Power Wave has a 6% chance to restore 100 power to all targets
 
*;7
 
*;7
:Psi Armor Wave has a 16% chance to instantly restore 250 armor to all targets
+
:Psi Power Wave has a 7% chance to restore 100 power to all targets
 
*;8
 
*;8
:Psi Armor Wave has a 18% chance to instantly restore 250 armor to all targets
+
:Psi Power Wave has a 8% chance to restore 100 power to all targets
 
*;9
 
*;9
:Psi Armor Wave has a 20% chance to instantly restore 250 armor to all targets
+
:Psi Power Wave has a 9% chance to restore 100 power to all targets
 
*;10
 
*;10
:Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets
+
:Psi Power Wave has a 10% chance to restore 100 power to all targets
 
*;11
 
*;11
:Psi Armor Wave has a 25% chance to instantly restore 250 armor to all targets
+
:Psi Power Wave has a 11% chance to restore 100 power to all targets
 
*;12
 
*;12
:Psi Armor Wave has a 28% chance to instantly restore 250 armor to all targets
+
:Psi Power Wave has a 12% chance to restore 100 power to all targets
 
}}
 
}}
 
|-
 
|-
|  || of Waves of Instant Armor || Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you || {{Spoiler|
+
|  || || Psi Power Wave and Mind Armor Wave instantly restores 5 power to you || {{Spoiler|
 
*;2
 
*;2
:Psi Armor Wave and Mind Armor Wave instantly restores 60 armor to you
+
:Psi Power Wave and Mind Armor Wave instantly restores 10 power to you
 
*;3
 
*;3
:Psi Armor Wave and Mind Armor Wave instantly restores 80 armor to you
+
:Psi Power Wave and Mind Armor Wave instantly restores 15 power to you
 
*;4
 
*;4
:Psi Armor Wave and Mind Armor Wave instantly restores 100 armor to you
+
:Psi Power Wave and Mind Armor Wave instantly restores 20 power to you
 
*;5
 
*;5
:Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you
+
:Psi Power Wave and Mind Armor Wave instantly restores 25 power to you
 
*;6
 
*;6
:Psi Armor Wave and Mind Armor Wave instantly restores 140 armor to you
+
:Psi Power Wave and Mind Armor Wave instantly restores 30 power to you
 
}}
 
}}
 
|-
 
|-
|  || of Shielding Waves || Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
+
|  || || Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds || {{Spoiler|
 
*;2
 
*;2
:Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds
 
*;3
 
*;3
:Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds
 
*;4
 
*;4
:Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds
 
*;5
 
*;5
:Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds
 
*;6
 
*;6
:Psi Armor Wave has a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Mind Armor Wave causes all allies' melee attacks to cost -6 Power for 20 seconds
*;7
 
:Psi Armor Wave has a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;8
 
:Psi Armor Wave has a 16% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;9
 
:Psi Armor Wave has a 18% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;10
 
:Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;11
 
:Psi Armor Wave has a 22% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;12
 
:Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
 
}}
 
}}
 
|-
 
|-
|  || of Armor Waves || {BOOST_ARMORWAVE_SENDER}{1} || {{Spoiler|
+
|  || of Power Waves || {BOOST_POWERWAVE_SENDER}{1} || {{Spoiler|
 
*;2
 
*;2
:{BOOST_ARMORWAVE_SENDER}{2}
+
:{BOOST_POWERWAVE_SENDER}{2}
 
*;3
 
*;3
:{BOOST_ARMORWAVE_SENDER}{3}
+
:{BOOST_POWERWAVE_SENDER}{3}
 
*;4
 
*;4
:{BOOST_ARMORWAVE_SENDER}{4}
+
:{BOOST_POWERWAVE_SENDER}{4}
 
*;5
 
*;5
:{BOOST_ARMORWAVE_SENDER}{5}
+
:{BOOST_POWERWAVE_SENDER}{5}
 
*;6
 
*;6
:{BOOST_ARMORWAVE_SENDER}{6}
+
:{BOOST_POWERWAVE_SENDER}{6}
 
}}
 
}}
 
|-
 
|-
|  ||  || Psi Power Wave has a 5% chance to instantly restore 20 power to all targets || {{Spoiler|
+
|  ||  || Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds || {{Spoiler|
 
*;2
 
*;2
:Psi Power Wave has a 10% chance to instantly restore 20 power to all targets
+
:Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds
 
*;3
 
*;3
:Psi Power Wave has a 15% chance to instantly restore 20 power to all targets
+
:Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds
 
*;4
 
*;4
:Psi Power Wave has a 20% chance to instantly restore 20 power to all targets
+
:Mind Armor Wave grants all allies +6 Psychic Damage for 60 seconds
 
*;5
 
*;5
:Psi Power Wave has a 25% chance to instantly restore 20 power to all targets
+
:Mind Armor Wave grants all allies +8 Psychic Damage for 60 seconds
 
*;6
 
*;6
:Psi Power Wave has a 30% chance to instantly restore 20 power to all targets
+
:Mind Armor Wave grants all allies +10 Psychic Damage for 60 seconds
*;7
 
:Psi Power Wave has a 35% chance to instantly restore 20 power to all targets
 
*;8
 
:Psi Power Wave has a 40% chance to instantly restore 20 power to all targets
 
*;9
 
:Psi Power Wave has a 45% chance to instantly restore 20 power to all targets
 
*;10
 
:Psi Power Wave has a 50% chance to instantly restore 20 power to all targets
 
*;11
 
:Psi Power Wave has a 55% chance to instantly restore 20 power to all targets
 
*;12
 
:Psi Power Wave has a 60% chance to instantly restore 20 power to all targets
 
 
}}
 
}}
 
|-
 
|-
|  || of Sudden Power Overloads || Psi Power Wave has a 1% chance to restore 100 power to all targets || {{Spoiler|
+
|  || || Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Psi Power Wave has a 2% chance to restore 100 power to all targets
+
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 15% for 10 seconds
 
*;3
 
*;3
:Psi Power Wave has a 3% chance to restore 100 power to all targets
+
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 20% for 10 seconds
 
*;4
 
*;4
:Psi Power Wave has a 4% chance to restore 100 power to all targets
+
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 25% for 10 seconds
 
*;5
 
*;5
:Psi Power Wave has a 5% chance to restore 100 power to all targets
+
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 30% for 10 seconds
*;6
 
:Psi Power Wave has a 6% chance to restore 100 power to all targets
 
*;7
 
:Psi Power Wave has a 7% chance to restore 100 power to all targets
 
*;8
 
:Psi Power Wave has a 8% chance to restore 100 power to all targets
 
*;9
 
:Psi Power Wave has a 9% chance to restore 100 power to all targets
 
*;10
 
:Psi Power Wave has a 10% chance to restore 100 power to all targets
 
*;11
 
:Psi Power Wave has a 11% chance to restore 100 power to all targets
 
*;12
 
:Psi Power Wave has a 12% chance to restore 100 power to all targets
 
 
}}
 
}}
 
|-
 
|-
|  ||  || Psi Power Wave and Mind Armor Wave instantly restores 5 power to you || {{Spoiler|
+
|  ||  || Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds || {{Spoiler|
*;2
 
:Psi Power Wave and Mind Armor Wave instantly restores 10 power to you
 
*;3
 
:Psi Power Wave and Mind Armor Wave instantly restores 15 power to you
 
*;4
 
:Psi Power Wave and Mind Armor Wave instantly restores 20 power to you
 
*;5
 
:Psi Power Wave and Mind Armor Wave instantly restores 25 power to you
 
*;6
 
:Psi Power Wave and Mind Armor Wave instantly restores 30 power to you
 
}}
 
|-
 
|  ||  || Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds || {{Spoiler|
 
*;2
 
:Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds
 
*;3
 
:Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds
 
*;4
 
:Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds
 
*;5
 
:Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds
 
*;6
 
:Mind Armor Wave causes all allies' melee attacks to cost -6 Power for 20 seconds
 
}}
 
|-
 
|  || of Power Waves || {BOOST_POWERWAVE_SENDER}{1} || {{Spoiler|
 
*;2
 
:{BOOST_POWERWAVE_SENDER}{2}
 
*;3
 
:{BOOST_POWERWAVE_SENDER}{3}
 
*;4
 
:{BOOST_POWERWAVE_SENDER}{4}
 
*;5
 
:{BOOST_POWERWAVE_SENDER}{5}
 
*;6
 
:{BOOST_POWERWAVE_SENDER}{6}
 
}}
 
|-
 
|  ||  || Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds || {{Spoiler|
 
*;2
 
:Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds
 
*;3
 
:Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds
 
*;4
 
:Mind Armor Wave grants all allies +6 Psychic Damage for 60 seconds
 
*;5
 
:Mind Armor Wave grants all allies +8 Psychic Damage for 60 seconds
 
*;6
 
:Mind Armor Wave grants all allies +10 Psychic Damage for 60 seconds
 
}}
 
|-
 
|  ||  || Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds || {{Spoiler|
 
*;2
 
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 15% for 10 seconds
 
*;3
 
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 20% for 10 seconds
 
*;4
 
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 25% for 10 seconds
 
*;5
 
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 30% for 10 seconds
 
}}
 
|-
 
|  ||  || Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds || {{Spoiler|
 
 
*;2
 
*;2
 
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds
 
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds
Line 8,231: Line 8,826:
 
}}
 
}}
 
|-
 
|-
|  || of Refreshing Shocks || Electrify heals you for 10 health || {{Spoiler|
+
|  || of Refreshing Shocks || Electrify restores 10 Armor to you || {{Spoiler|
 
*;2
 
*;2
:Electrify heals you for 20 health
+
:Electrify restores 20 Armor to you
 
*;3
 
*;3
:Electrify heals you for 30 health
+
:Electrify restores 30 Armor to you
 
*;4
 
*;4
:Electrify heals you for 40 health
+
:Electrify restores 40 Armor to you
 
*;5
 
*;5
:Electrify heals you for 50 health
+
:Electrify restores 50 Armor to you
 
*;6
 
*;6
:Electrify heals you for 60 health
+
:Electrify restores 60 Armor to you
 
*;7
 
*;7
:Electrify heals you for 70 health
+
:Electrify restores 70 Armor to you
 
*;8
 
*;8
:Electrify heals you for 80 health
+
:Electrify restores 80 Armor to you
 
*;9
 
*;9
:Electrify heals you for 90 health
+
:Electrify restores 90 Armor to you
 
*;10
 
*;10
:Electrify heals you for 100 health
+
:Electrify restores 100 Armor to you
 
*;11
 
*;11
:Electrify heals you for 110 health
+
:Electrify restores 110 Armor to you
 
*;12
 
*;12
:Electrify heals you for 120 health
+
:Electrify restores 120 Armor to you
 
}}
 
}}
 
|-
 
|-
Line 8,380: Line 8,975:
 
*;10
 
*;10
 
:Basic Shot deals +60% damage
 
:Basic Shot deals +60% damage
 +
*;11
 +
:Basic Shot deals +65% damage
 +
*;12
 +
:Basic Shot deals +70% damage
 
}}
 
}}
 
|-
 
|-
Line 8,391: Line 8,990:
 
*;5
 
*;5
 
:Basic Shot attacks heal you for 20 health
 
:Basic Shot attacks heal you for 20 health
 +
*;6
 +
:Basic Shot attacks heal you for 23 health
 
}}
 
}}
 
|-
 
|-
Line 8,412: Line 9,013:
 
*;10
 
*;10
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}
 +
*;11
 +
:{MOD_CRITICAL_HIT_DAMAGE}{0.55}
 +
*;12
 +
:{MOD_CRITICAL_HIT_DAMAGE}{0.6}
 
}}
 
}}
 
|-
 
|-
Line 8,433: Line 9,038:
 
*;10
 
*;10
 
:Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damage
 
:Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damage
 +
*;11
 +
:Basic Shot has a 11% chance to hit all targets within 30 meters, dealing +11 damage
 +
*;12
 +
:Basic Shot has a 12% chance to hit all targets within 30 meters, dealing +12 damage
 
}}
 
}}
 
|-
 
|-
Line 8,454: Line 9,063:
 
*;10
 
*;10
 
:{MITIGATION_PIERCING}{10}{Archery}
 
:{MITIGATION_PIERCING}{10}{Archery}
 +
*;11
 +
:{MITIGATION_PIERCING}{11}{Archery}
 +
*;12
 +
:{MITIGATION_PIERCING}{12}{Archery}
 
}}
 
}}
 
|-
 
|-
Line 8,475: Line 9,088:
 
*;10
 
*;10
 
:Aimed Shot deals +50% damage
 
:Aimed Shot deals +50% damage
 +
*;11
 +
:Aimed Shot deals +55% damage
 +
*;12
 +
:Aimed Shot deals +60% damage
 
}}
 
}}
 
|-
 
|-
Line 8,517: Line 9,134:
 
*;10
 
*;10
 
:Aimed Shot has a 20% chance to deal +150 damage
 
:Aimed Shot has a 20% chance to deal +150 damage
 +
*;11
 +
:Aimed Shot has a 23% chance to deal +150 damage
 +
*;12
 +
:Aimed Shot has a 25% chance to deal +150 damage
 
}}
 
}}
 
|-
 
|-
Line 8,538: Line 9,159:
 
*;10
 
*;10
 
:Aimed Shot deals +100 damage versus orcs
 
:Aimed Shot deals +100 damage versus orcs
 +
*;11
 +
:Aimed Shot deals +110 damage versus orcs
 +
*;12
 +
:Aimed Shot deals +120 damage versus orcs
 
}}
 
}}
 
|-
 
|-
Line 8,559: Line 9,184:
 
*;10
 
*;10
 
:Multishot deals +50% damage
 
:Multishot deals +50% damage
 +
*;11
 +
:Multishot deals +55% damage
 +
*;12
 +
:Multishot deals +60% damage
 
}}
 
}}
 
|-
 
|-
Line 8,570: Line 9,199:
 
*;5
 
*;5
 
:Multishot and Heavy Multishot have a 23% chance to stun all targets
 
:Multishot and Heavy Multishot have a 23% chance to stun all targets
 +
*;6
 +
:Multishot and Heavy Multishot have a 25% chance to stun all targets
 
}}
 
}}
 
|-
 
|-
Line 8,591: Line 9,222:
 
*;10
 
*;10
 
:Long Shot deals +50% damage
 
:Long Shot deals +50% damage
 +
*;11
 +
:Long Shot deals +55% damage
 +
*;12
 +
:Long Shot deals +60% damage
 
}}
 
}}
 
|-
 
|-
Line 8,612: Line 9,247:
 
*;10
 
*;10
 
:Long Shot attacks have a 50% chance to deal +100 damage
 
:Long Shot attacks have a 50% chance to deal +100 damage
 +
*;11
 +
:Long Shot attacks have a 50% chance to deal +110 damage
 +
*;12
 +
:Long Shot attacks have a 50% chance to deal +120 damage
 
}}
 
}}
 
|-
 
|-
|  || of Long Shot Healing || Long Shot attacks heal you for 10 health || {{Spoiler|
+
|  || of Long Shot Armor || Long Shot restores 10 Armor to you || {{Spoiler|
 
*;2
 
*;2
:Long Shot attacks heal you for 20 health
+
:Long Shot restores 20 Armor to you
 
*;3
 
*;3
:Long Shot attacks heal you for 30 health
+
:Long Shot restores 30 Armor to you
 
*;4
 
*;4
:Long Shot attacks heal you for 40 health
+
:Long Shot restores 40 Armor to you
 
*;5
 
*;5
:Long Shot attacks heal you for 50 health
+
:Long Shot restores 50 Armor to you
 
*;6
 
*;6
:Long Shot attacks heal you for 60 health
+
:Long Shot restores 60 Armor to you
 
*;7
 
*;7
:Long Shot attacks heal you for 70 health
+
:Long Shot restores 70 Armor to you
 
*;8
 
*;8
:Long Shot attacks heal you for 80 health
+
:Long Shot restores 80 Armor to you
 
*;9
 
*;9
:Long Shot attacks heal you for 90 health
+
:Long Shot restores 90 Armor to you
 
*;10
 
*;10
:Long Shot attacks heal you for 100 health
+
:Long Shot restores 100 Armor to you
 +
*;11
 +
:Long Shot restores 110 Armor to you
 +
*;12
 +
:Long Shot restores 120 Armor to you
 
}}
 
}}
 
|-
 
|-
Line 8,654: Line 9,297:
 
*;10
 
*;10
 
:Blitz Shot deals +10 damage
 
:Blitz Shot deals +10 damage
 +
*;11
 +
:Blitz Shot deals +11 damage
 +
*;12
 +
:Blitz Shot deals +12 damage
 
}}
 
}}
 
|-
 
|-
Line 8,665: Line 9,312:
 
*;5
 
*;5
 
:Blitz Shot attacks heal you for 15 health
 
:Blitz Shot attacks heal you for 15 health
 +
*;6
 +
:Blitz Shot attacks heal you for 18 health
 
}}
 
}}
 
|-
 
|-
Line 8,686: Line 9,335:
 
*;10
 
*;10
 
:Heavy Shot and Heavy Multishot attacks deal +40% damage
 
:Heavy Shot and Heavy Multishot attacks deal +40% damage
 +
*;11
 +
:Heavy Shot and Heavy Multishot attacks deal +44% damage
 +
*;12
 +
:Heavy Shot and Heavy Multishot attacks deal +48% damage
 
}}
 
}}
 
|-
 
|-
Line 8,707: Line 9,360:
 
*;10
 
*;10
 
:Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage
 
:Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage
 +
*;11
 +
:Heavy Shot and Heavy Multishot attacks have a 22% chance to deal +150 damage
 +
*;12
 +
:Heavy Shot and Heavy Multishot attacks have a 24% chance to deal +150 damage
 
}}
 
}}
 
|-
 
|-
Line 8,728: Line 9,385:
 
*;10
 
*;10
 
:Fire Arrow deals +70% direct damage and an additional 60 damage over 20 seconds
 
:Fire Arrow deals +70% direct damage and an additional 60 damage over 20 seconds
 +
*;11
 +
:Fire Arrow deals +77% direct damage and an additional 60 damage over 20 seconds
 +
*;12
 +
:Fire Arrow deals +84% direct damage and an additional 60 damage over 20 seconds
 
}}
 
}}
 
|-
 
|-
Line 8,749: Line 9,410:
 
*;10
 
*;10
 
:Acid Arrow deals +80% damage
 
:Acid Arrow deals +80% damage
 +
*;11
 +
:Acid Arrow deals +88% damage
 +
*;12
 +
:Acid Arrow deals +96% damage
 
}}
 
}}
 
|-
 
|-
Line 8,770: Line 9,435:
 
*;10
 
*;10
 
:Poison Arrow deals +70% damage
 
:Poison Arrow deals +70% damage
 +
*;11
 +
:Poison Arrow deals +77% damage
 +
*;12
 +
:Poison Arrow deals +84% damage
 
}}
 
}}
 
|-
 
|-
Line 8,791: Line 9,460:
 
*;10
 
*;10
 
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage
 
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage
 +
*;11
 +
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +33% damage
 +
*;12
 +
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +36% damage
 
}}
 
}}
 
|-
 
|-
Line 8,812: Line 9,485:
 
*;10
 
*;10
 
:Snare Arrow deals +120% damage.
 
:Snare Arrow deals +120% damage.
 +
*;11
 +
:Snare Arrow deals +130% damage.
 +
*;12
 +
:Snare Arrow deals +140% damage.
 
}}
 
}}
 
|-
 
|-
Line 8,833: Line 9,510:
 
*;10
 
*;10
 
:Snare Arrow has a 10% chance to deal +1000 damage
 
:Snare Arrow has a 10% chance to deal +1000 damage
 +
*;11
 +
:Snare Arrow has a 10% chance to deal +1100 damage
 +
*;12
 +
:Snare Arrow has a 10% chance to deal +1200 damage
 
}}
 
}}
 
|-
 
|-
Line 8,854: Line 9,535:
 
*;10
 
*;10
 
:Snare Arrow lowers targets rage by 400
 
:Snare Arrow lowers targets rage by 400
 +
*;11
 +
:Snare Arrow lowers targets rage by 440
 +
*;12
 +
:Snare Arrow lowers targets rage by 480
 
}}
 
}}
 
|-
 
|-
Line 8,865: Line 9,550:
 
*;5
 
*;5
 
:Bow Bash gives you +5 absorption of any physical damage for 10 seconds
 
:Bow Bash gives you +5 absorption of any physical damage for 10 seconds
 +
*;6
 +
:Bow Bash gives you +6 absorption of any physical damage for 10 seconds
 
}}
 
}}
 
|-
 
|-
Line 8,886: Line 9,573:
 
*;10
 
*;10
 
:Bow Bash heals you for 40 health
 
:Bow Bash heals you for 40 health
 +
*;11
 +
:Bow Bash heals you for 44 health
 +
*;12
 +
:Bow Bash heals you for 48 health
 
}}
 
}}
 
|-
 
|-
Line 8,907: Line 9,598:
 
*;10
 
*;10
 
:Bow Bash deals +100% damage
 
:Bow Bash deals +100% damage
 +
*;11
 +
:Bow Bash deals +110% damage
 +
*;12
 +
:Bow Bash deals +120% damage
 
}}
 
}}
 
|-
 
|-
Line 8,918: Line 9,613:
 
*;5
 
*;5
 
:Bow Bash deals +25% damage and knocks the target backwards
 
:Bow Bash deals +25% damage and knocks the target backwards
 +
*;6
 +
:Bow Bash deals +30% damage and knocks the target backwards
 
}}
 
}}
 
|}
 
|}
Line 9,845: Line 10,542:
 
}}
 
}}
 
|-
 
|-
|  || of Regenerative Pleas || When you use Get It Off Me, you regenerate 25 Armor || {{Spoiler|
+
|  || of Regenerative Pleas || Get It Off Me restores 25 Armor to you || {{Spoiler|
 
*;2
 
*;2
:When you use Get It Off Me, you regenerate 50 Armor
+
:Get It Off Me restores 50 Armor to you
 
*;3
 
*;3
:When you use Get It Off Me, you regenerate 75 Armor
+
:Get It Off Me restores 75 Armor to you
 
*;4
 
*;4
:When you use Get It Off Me, you regenerate 100 Armor
+
:Get It Off Me restores 100 Armor to you
 
*;5
 
*;5
:When you use Get It Off Me, you regenerate 125 Armor
+
:Get It Off Me restores 125 Armor to you
 
*;6
 
*;6
:When you use Get It Off Me, you regenerate 150 Armor
+
:Get It Off Me restores 150 Armor to you
 
*;7
 
*;7
:When you use Get It Off Me, you regenerate 175 Armor
+
:Get It Off Me restores 175 Armor to you
 
*;8
 
*;8
:When you use Get It Off Me, you regenerate 200 Armor
+
:Get It Off Me restores 200 Armor to you
 
*;9
 
*;9
:When you use Get It Off Me, you regenerate 225 Armor
+
:Get It Off Me restores 225 Armor to you
 
*;10
 
*;10
:When you use Get It Off Me, you regenerate 250 Armor
+
:Get It Off Me restores 250 Armor to you
 
}}
 
}}
 
|-
 
|-
Line 10,443: Line 11,140:
 
}}
 
}}
 
|-
 
|-
|  || of Leaping and Healing || Leaping Smash heals you for 10 health || {{Spoiler|
+
|  || of Armored Leaping || Leaping Smash restores 10 Armor to you || {{Spoiler|
 
*;2
 
*;2
:Leaping Smash heals you for 20 health
+
:Leaping Smash restores 20 Armor to you
 
*;3
 
*;3
:Leaping Smash heals you for 30 health
+
:Leaping Smash restores 30 Armor to you
 
*;4
 
*;4
:Leaping Smash heals you for 40 health
+
:Leaping Smash restores 40 Armor to you
 
*;5
 
*;5
:Leaping Smash heals you for 50 health
+
:Leaping Smash restores 50 Armor to you
 
*;6
 
*;6
:Leaping Smash heals you for 60 health
+
:Leaping Smash restores 60 Armor to you
 
*;7
 
*;7
:Leaping Smash heals you for 70 health
+
:Leaping Smash restores 70 Armor to you
 
*;8
 
*;8
:Leaping Smash heals you for 80 health
+
:Leaping Smash restores 80 Armor to you
 
*;9
 
*;9
:Leaping Smash heals you for 90 health
+
:Leaping Smash restores 90 Armor to you
 
*;10
 
*;10
:Leaping Smash heals you for 100 health
+
:Leaping Smash restores 100 Armor to you
 
}}
 
}}
 
|-
 
|-
Line 10,696: Line 11,393:
 
}}
 
}}
 
|-
 
|-
|  ||  || Reckless Slam attacks heal you for 3 health || {{Spoiler|
+
|  ||  || Reckless Slam restores 3 Armor to you || {{Spoiler|
 
*;2
 
*;2
:Reckless Slam attacks heal you for 6 health
+
:Reckless Slam restores 6 Armor to you
 
*;3
 
*;3
:Reckless Slam attacks heal you for 9 health
+
:Reckless Slam restores 9 Armor to you
 
*;4
 
*;4
:Reckless Slam attacks heal you for 12 health
+
:Reckless Slam restores 12 Armor to you
 
*;5
 
*;5
:Reckless Slam attacks heal you for 15 health
+
:Reckless Slam restores 15 Armor to you
 
*;6
 
*;6
:Reckless Slam attacks heal you for 18 health
+
:Reckless Slam restores 18 Armor to you
 
*;7
 
*;7
:Reckless Slam attacks heal you for 21 health
+
:Reckless Slam restores 21 Armor to you
 
*;8
 
*;8
:Reckless Slam attacks heal you for 24 health
+
:Reckless Slam restores 24 Armor to you
 
*;9
 
*;9
:Reckless Slam attacks heal you for 27 health
+
:Reckless Slam restores 27 Armor to you
 
*;10
 
*;10
:Reckless Slam attacks heal you for 30 health
+
:Reckless Slam restores 30 Armor to you
 
}}
 
}}
 
|-
 
|-
Line 14,359: Line 15,056:
 
}}
 
}}
 
|-
 
|-
|  || of Invigorating Grips || Gripjaw heals 5 health || {{Spoiler|
+
|  || of Tough Grips || Gripjaw restores 5 Armor to you || {{Spoiler|
 
*;2
 
*;2
:Gripjaw heals 10 health
+
:Gripjaw restores 10 Armor to you
 
*;3
 
*;3
:Gripjaw heals 15 health
+
:Gripjaw restores 15 Armor to you
 
*;4
 
*;4
:Gripjaw heals 20 health
+
:Gripjaw restores 20 Armor to you
 
*;5
 
*;5
:Gripjaw heals 25 health
+
:Gripjaw restores 25 Armor to you
 
*;6
 
*;6
:Gripjaw heals 30 health
+
:Gripjaw restores 30 Armor to you
 
*;7
 
*;7
:Gripjaw heals 35 health
+
:Gripjaw restores 35 Armor to you
 
*;8
 
*;8
:Gripjaw heals 40 health
+
:Gripjaw restores 40 Armor to you
 
*;9
 
*;9
:Gripjaw heals 45 health
+
:Gripjaw restores 45 Armor to you
 
*;10
 
*;10
:Gripjaw heals 50 health
+
:Gripjaw restores 50 Armor to you
 
}}
 
}}
 
|-
 
|-

Revision as of 11:20, 31 July 2015


Endurance/Miscellaneous Effects

Prefix Suffix Tier 1 All Tiers
Odor-Eating of Odor-Eating {HYGIENE_BONUS}{1}
Stain-Resistant of Stain Resistance {HYGIENE_BONUS}{1}
Tidy {HYGIENE_BONUS}{1}
Sprinter's {SPRINT_BOOST}{1}
Featherlight of Light Feet {FALLING_DAMAGE_MOD}{-0.1}

  • 2
{FALLING_DAMAGE_MOD}{-0.2}
  • 3
{FALLING_DAMAGE_MOD}{-0.3}
  • 4
{FALLING_DAMAGE_MOD}{-0.4}
  • 5
{FALLING_DAMAGE_MOD}{-0.5}

Spoiler text.
{MAX_HEALTH}{1}

  • 2
{MAX_HEALTH}{3}
  • 3
{MAX_HEALTH}{5}
  • 4
{MAX_HEALTH}{10}
  • 5
{MAX_HEALTH}{13}
  • 6
{MAX_HEALTH}{15}
  • 7
{MAX_HEALTH}{18}
  • 8
{MAX_HEALTH}{20}
  • 9
{MAX_HEALTH}{23}
  • 10
{MAX_HEALTH}{25}
  • 11
{MAX_HEALTH}{27}
  • 12
{MAX_HEALTH}{30}

Spoiler text.
{MAX_POWER}{1}

  • 2
{MAX_POWER}{3}
  • 3
{MAX_POWER}{5}
  • 4
{MAX_POWER}{10}
  • 5
{MAX_POWER}{13}
  • 6
{MAX_POWER}{15}
  • 7
{MAX_POWER}{18}
  • 8
{MAX_POWER}{20}
  • 9
{MAX_POWER}{23}
  • 10
{MAX_POWER}{25}
  • 11
{MAX_POWER}{27}
  • 12
{MAX_POWER}{30}

Spoiler text.
{NONCOMBAT_REGEN_HEALTH_DELTA}{1}

  • 2
{NONCOMBAT_REGEN_HEALTH_DELTA}{2}
  • 3
{NONCOMBAT_REGEN_HEALTH_DELTA}{3}
  • 4
{NONCOMBAT_REGEN_HEALTH_DELTA}{4}
  • 5
{NONCOMBAT_REGEN_HEALTH_DELTA}{5}
  • 6
{NONCOMBAT_REGEN_HEALTH_DELTA}{6}
  • 7
{NONCOMBAT_REGEN_HEALTH_DELTA}{7}
  • 8
{NONCOMBAT_REGEN_HEALTH_DELTA}{8}
  • 9
{NONCOMBAT_REGEN_HEALTH_DELTA}{9}
  • 10
{NONCOMBAT_REGEN_HEALTH_DELTA}{10}
  • 11
{NONCOMBAT_REGEN_HEALTH_DELTA}{11}
  • 12
{NONCOMBAT_REGEN_HEALTH_DELTA}{12}

Spoiler text.
Tireless {NONCOMBAT_REGEN_POWER_DELTA}{1}

  • 2
{NONCOMBAT_REGEN_POWER_DELTA}{2}
  • 3
{NONCOMBAT_REGEN_POWER_DELTA}{3}
  • 4
{NONCOMBAT_REGEN_POWER_DELTA}{4}
  • 5
{NONCOMBAT_REGEN_POWER_DELTA}{5}
  • 6
{NONCOMBAT_REGEN_POWER_DELTA}{6}
  • 7
{NONCOMBAT_REGEN_POWER_DELTA}{7}
  • 8
{NONCOMBAT_REGEN_POWER_DELTA}{8}
  • 9
{NONCOMBAT_REGEN_POWER_DELTA}{9}
  • 10
{NONCOMBAT_REGEN_POWER_DELTA}{10}
  • 11
{NONCOMBAT_REGEN_POWER_DELTA}{11}
  • 12
{NONCOMBAT_REGEN_POWER_DELTA}{12}

Spoiler text.
{NONCOMBAT_REGEN_ARMOR_DELTA}{1}

  • 2
{NONCOMBAT_REGEN_ARMOR_DELTA}{2}
  • 3
{NONCOMBAT_REGEN_ARMOR_DELTA}{3}
  • 4
{NONCOMBAT_REGEN_ARMOR_DELTA}{4}
  • 5
{NONCOMBAT_REGEN_ARMOR_DELTA}{5}
  • 6
{NONCOMBAT_REGEN_ARMOR_DELTA}{6}
  • 7
{NONCOMBAT_REGEN_ARMOR_DELTA}{7}
  • 8
{NONCOMBAT_REGEN_ARMOR_DELTA}{8}
  • 9
{NONCOMBAT_REGEN_ARMOR_DELTA}{9}
  • 10
{NONCOMBAT_REGEN_ARMOR_DELTA}{10}
  • 11
{NONCOMBAT_REGEN_ARMOR_DELTA}{11}
  • 12
{NONCOMBAT_REGEN_ARMOR_DELTA}{12}

Spoiler text.
of the Wolf {COMBAT_REGEN_HEALTH_DELTA}{1}

  • 2
{COMBAT_REGEN_HEALTH_DELTA}{2}
  • 3
{COMBAT_REGEN_HEALTH_DELTA}{3}
  • 4
{COMBAT_REGEN_HEALTH_DELTA}{4}
  • 5
{COMBAT_REGEN_HEALTH_DELTA}{5}
  • 6
{COMBAT_REGEN_HEALTH_DELTA}{6}
  • 7
{COMBAT_REGEN_HEALTH_DELTA}{7}
  • 8
{COMBAT_REGEN_HEALTH_DELTA}{8}
  • 9
{COMBAT_REGEN_HEALTH_DELTA}{9}
  • 10
{COMBAT_REGEN_HEALTH_DELTA}{10}
  • 11
{COMBAT_REGEN_HEALTH_DELTA}{11}
  • 12
{COMBAT_REGEN_HEALTH_DELTA}{12}

Spoiler text.
Indefatigable {COMBAT_REGEN_POWER_DELTA}{1}

  • 2
{COMBAT_REGEN_POWER_DELTA}{2}
  • 3
{COMBAT_REGEN_POWER_DELTA}{3}
  • 4
{COMBAT_REGEN_POWER_DELTA}{4}
  • 5
{COMBAT_REGEN_POWER_DELTA}{5}
  • 6
{COMBAT_REGEN_POWER_DELTA}{6}
  • 7
{COMBAT_REGEN_POWER_DELTA}{7}
  • 8
{COMBAT_REGEN_POWER_DELTA}{8}
  • 9
{COMBAT_REGEN_POWER_DELTA}{9}
  • 10
{COMBAT_REGEN_POWER_DELTA}{10}
  • 11
{COMBAT_REGEN_POWER_DELTA}{11}
  • 12
{COMBAT_REGEN_POWER_DELTA}{12}

Spoiler text.
Titan's {COMBAT_REGEN_ARMOR_DELTA}{1}

  • 2
{COMBAT_REGEN_ARMOR_DELTA}{2}
  • 3
{COMBAT_REGEN_ARMOR_DELTA}{3}
  • 4
{COMBAT_REGEN_ARMOR_DELTA}{4}
  • 5
{COMBAT_REGEN_ARMOR_DELTA}{5}
  • 6
{COMBAT_REGEN_ARMOR_DELTA}{6}
  • 7
{COMBAT_REGEN_ARMOR_DELTA}{7}
  • 8
{COMBAT_REGEN_ARMOR_DELTA}{8}
  • 9
{COMBAT_REGEN_ARMOR_DELTA}{9}
  • 10
{COMBAT_REGEN_ARMOR_DELTA}{10}
  • 11
{COMBAT_REGEN_ARMOR_DELTA}{11}
  • 12
{COMBAT_REGEN_ARMOR_DELTA}{12}

Spoiler text.
First Responder's {BOOST_FIRSTAID_RECEIVER}{5}

  • 2
{BOOST_FIRSTAID_RECEIVER}{10}
  • 3
{BOOST_FIRSTAID_RECEIVER}{15}
  • 4
{BOOST_FIRSTAID_RECEIVER}{20}
  • 5
{BOOST_FIRSTAID_RECEIVER}{25}
  • 6
{BOOST_FIRSTAID_RECEIVER}{30}
  • 7
{BOOST_FIRSTAID_RECEIVER}{35}
  • 8
{BOOST_FIRSTAID_RECEIVER}{40}
  • 9
{BOOST_FIRSTAID_RECEIVER}{45}
  • 10
{BOOST_FIRSTAID_RECEIVER}{50}
  • 11
{BOOST_FIRSTAID_RECEIVER}{55}
  • 12
{BOOST_FIRSTAID_RECEIVER}{60}

Spoiler text.
Repairman's {BOOST_ARMORREPAIR_RECEIVER}{5}

  • 2
{BOOST_ARMORREPAIR_RECEIVER}{10}
  • 3
{BOOST_ARMORREPAIR_RECEIVER}{15}
  • 4
{BOOST_ARMORREPAIR_RECEIVER}{20}
  • 5
{BOOST_ARMORREPAIR_RECEIVER}{25}
  • 6
{BOOST_ARMORREPAIR_RECEIVER}{30}
  • 7
{BOOST_ARMORREPAIR_RECEIVER}{35}
  • 8
{BOOST_ARMORREPAIR_RECEIVER}{40}
  • 9
{BOOST_ARMORREPAIR_RECEIVER}{45}
  • 10
{BOOST_ARMORREPAIR_RECEIVER}{50}
  • 11
{BOOST_ARMORREPAIR_RECEIVER}{55}
  • 12
{BOOST_ARMORREPAIR_RECEIVER}{60}

Spoiler text.
Treasure-Hunter's {LOOT_BOOST_CHANCE_UNCOMMON}{0.01}

  • 2
{LOOT_BOOST_CHANCE_UNCOMMON}{0.02}
  • 3
{LOOT_BOOST_CHANCE_UNCOMMON}{0.03}
  • 4
{LOOT_BOOST_CHANCE_UNCOMMON}{0.04}
  • 5
{LOOT_BOOST_CHANCE_UNCOMMON}{0.05}
  • 6
{LOOT_BOOST_CHANCE_UNCOMMON}{0.06}
  • 7
{LOOT_BOOST_CHANCE_UNCOMMON}{0.07}
  • 8
{LOOT_BOOST_CHANCE_UNCOMMON}{0.08}
  • 9
{LOOT_BOOST_CHANCE_UNCOMMON}{0.09}
  • 10
{LOOT_BOOST_CHANCE_UNCOMMON}{0.1}
  • 11
{LOOT_BOOST_CHANCE_UNCOMMON}{1.01}
  • 12
{LOOT_BOOST_CHANCE_UNCOMMON}{1.02}

Spoiler text.
Treasure-Hunter's {LOOT_BOOST_CHANCE_RARE}{0.01}

  • 2
{LOOT_BOOST_CHANCE_RARE}{0.02}
  • 3
{LOOT_BOOST_CHANCE_RARE}{0.03}
  • 4
{LOOT_BOOST_CHANCE_RARE}{0.04}
  • 5
{LOOT_BOOST_CHANCE_RARE}{0.05}

Spoiler text.
Roomy {MAX_INVENTORY_SIZE}{1}

  • 2
{MAX_INVENTORY_SIZE}{2}
  • 3
{MAX_INVENTORY_SIZE}{3}
  • 4
{MAX_INVENTORY_SIZE}{4}
  • 5
{MAX_INVENTORY_SIZE}{5}

Spoiler text.
Provocative {TAUNT_MOD}{0.01}

  • 2
{TAUNT_MOD}{0.02}
  • 3
{TAUNT_MOD}{0.03}
  • 4
{TAUNT_MOD}{0.04}
  • 5
{TAUNT_MOD}{0.05}

Spoiler text.
Insulated {MITIGATION_ELECTRICITY}{1}

  • 2
{MITIGATION_ELECTRICITY}{2}
  • 3
{MITIGATION_ELECTRICITY}{3}
  • 4
{MITIGATION_ELECTRICITY}{4}
  • 5
{MITIGATION_ELECTRICITY}{5}
  • 6
{MITIGATION_ELECTRICITY}{6}

Spoiler text.
Foil-Lined {MITIGATION_PSYCHIC}{1}

  • 2
{MITIGATION_PSYCHIC}{2}
  • 3
{MITIGATION_PSYCHIC}{3}
  • 4
{MITIGATION_PSYCHIC}{4}
  • 5
{MITIGATION_PSYCHIC}{5}
  • 6
{MITIGATION_PSYCHIC}{6}

Spoiler text.
Waterproof {MITIGATION_TRAUMA}{1}

  • 2
{MITIGATION_TRAUMA}{2}
  • 3
{MITIGATION_TRAUMA}{3}
  • 4
{MITIGATION_TRAUMA}{4}
  • 5
{MITIGATION_TRAUMA}{5}
  • 6
{MITIGATION_TRAUMA}{6}

Spoiler text.
Antifungal {MITIGATION_NATURE}{1}

  • 2
{MITIGATION_NATURE}{2}
  • 3
{MITIGATION_NATURE}{3}
  • 4
{MITIGATION_NATURE}{4}
  • 5
{MITIGATION_NATURE}{5}
  • 6
{MITIGATION_NATURE}{6}

Spoiler text.
Antitoxic {MITIGATION_POISON}{1}

  • 2
{MITIGATION_POISON}{2}
  • 3
{MITIGATION_POISON}{3}
  • 4
{MITIGATION_POISON}{4}
  • 5
{MITIGATION_POISON}{5}
  • 6
{MITIGATION_POISON}{6}

Spoiler text.
Learner's {COMBAT_XP_EARNED_MOD}{0.01}

  • 2
{COMBAT_XP_EARNED_MOD}{0.02}
  • 3
{COMBAT_XP_EARNED_MOD}{0.03}
  • 4
{COMBAT_XP_EARNED_MOD}{0.04}
  • 5
{COMBAT_XP_EARNED_MOD}{0.05}

Spoiler text.
Poisoner's {BOOST_POISON}{1}

  • 2
{BOOST_POISON}{2}
  • 3
{BOOST_POISON}{3}
  • 4
{BOOST_POISON}{4}
  • 5
{BOOST_POISON}{5}
  • 6
{BOOST_POISON}{6}
  • 7
{BOOST_POISON}{7}
  • 8
{BOOST_POISON}{8}
  • 9
{BOOST_POISON}{9}
  • 10
{BOOST_POISON}{10}

Spoiler text.
Traumatic {BOOST_TRAUMA}{1}

  • 2
{BOOST_TRAUMA}{2}
  • 3
{BOOST_TRAUMA}{3}
  • 4
{BOOST_TRAUMA}{4}
  • 5
{BOOST_TRAUMA}{5}
  • 6
{BOOST_TRAUMA}{6}
  • 7
{BOOST_TRAUMA}{7}
  • 8
{BOOST_TRAUMA}{8}
  • 9
{BOOST_TRAUMA}{9}
  • 10
{BOOST_TRAUMA}{10}

Spoiler text.
Natural {BOOST_NATURE}{1}

  • 2
{BOOST_NATURE}{2}
  • 3
{BOOST_NATURE}{3}
  • 4
{BOOST_NATURE}{4}
  • 5
{BOOST_NATURE}{5}
  • 6
{BOOST_NATURE}{6}
  • 7
{BOOST_NATURE}{7}
  • 8
{BOOST_NATURE}{8}
  • 9
{BOOST_NATURE}{9}
  • 10
{BOOST_NATURE}{10}

Spoiler text.
Patient's {BOOST_MISCPLAYERHEAL_RECEIVER}{2}

  • 2
{BOOST_MISCPLAYERHEAL_RECEIVER}{4}
  • 3
{BOOST_MISCPLAYERHEAL_RECEIVER}{6}
  • 4
{BOOST_MISCPLAYERHEAL_RECEIVER}{8}
  • 5
{BOOST_MISCPLAYERHEAL_RECEIVER}{10}
  • 6
{BOOST_MISCPLAYERHEAL_RECEIVER}{12}
  • 7
{BOOST_MISCPLAYERHEAL_RECEIVER}{14}
  • 8
{BOOST_MISCPLAYERHEAL_RECEIVER}{16}
  • 9
{BOOST_MISCPLAYERHEAL_RECEIVER}{18}
  • 10
{BOOST_MISCPLAYERHEAL_RECEIVER}{20}

Spoiler text.
Calming {RAGE_INFLICT_MOD}{-0.01}

  • 2
{RAGE_INFLICT_MOD}{-0.02}
  • 3
{RAGE_INFLICT_MOD}{-0.03}
  • 4
{RAGE_INFLICT_MOD}{-0.04}
  • 5
{RAGE_INFLICT_MOD}{-0.05}
  • 6
{RAGE_INFLICT_MOD}{-0.06}

Spoiler text.
of the Redwall {MAX_ARMOR}{2}

  • 2
{MAX_ARMOR}{4}
  • 3
{MAX_ARMOR}{7}
  • 4
{MAX_ARMOR}{12}
  • 5
{MAX_ARMOR}{15}
  • 6
{MAX_ARMOR}{18}
  • 7
{MAX_ARMOR}{20}
  • 8
{MAX_ARMOR}{23}
  • 9
{MAX_ARMOR}{25}
  • 10
{MAX_ARMOR}{30}
  • 11
{MAX_ARMOR}{33}
  • 12
{MAX_ARMOR}{35}

Spoiler text.
of the Redwall {MAX_ARMOR}{7}

  • 2
{MAX_ARMOR}{12}
  • 3
{MAX_ARMOR}{15}
  • 4
{MAX_ARMOR}{18}
  • 5
{MAX_ARMOR}{20}
  • 6
{MAX_ARMOR}{23}
  • 7
{MAX_ARMOR}{25}
  • 8
{MAX_ARMOR}{30}
  • 9
{MAX_ARMOR}{35}
  • 10
{MAX_ARMOR}{40}
  • 11
{MAX_ARMOR}{45}
  • 12
{MAX_ARMOR}{50}

Spoiler text.
of the Redwall {MAX_ARMOR}{8}

  • 2
{MAX_ARMOR}{14}
  • 3
{MAX_ARMOR}{20}
  • 4
{MAX_ARMOR}{26}
  • 5
{MAX_ARMOR}{32}
  • 6
{MAX_ARMOR}{38}
  • 7
{MAX_ARMOR}{46}
  • 8
{MAX_ARMOR}{54}
  • 9
{MAX_ARMOR}{62}
  • 10
{MAX_ARMOR}{70}
  • 11
{MAX_ARMOR}{75}
  • 12
{MAX_ARMOR}{80}

Spoiler text.
of the Redwall {MITIGATION_SLASHING}{1}
{MITIGATION_CRUSHING}{1}
{MITIGATION_PIERCING}{1}

  • 2
{MITIGATION_SLASHING}{2}
{MITIGATION_CRUSHING}{1}
{MITIGATION_PIERCING}{1}
  • 3
{MITIGATION_SLASHING}{2}
{MITIGATION_CRUSHING}{2}
{MITIGATION_PIERCING}{1}
  • 4
{MITIGATION_SLASHING}{2}
{MITIGATION_CRUSHING}{2}
{MITIGATION_PIERCING}{2}
  • 5
{MITIGATION_SLASHING}{3}
{MITIGATION_CRUSHING}{2}
{MITIGATION_PIERCING}{2}
  • 6
{MITIGATION_SLASHING}{3}
{MITIGATION_CRUSHING}{3}
{MITIGATION_PIERCING}{2}

Spoiler text.
of the Redwall {MITIGATION_POISON}{1}
{MITIGATION_TRAUMA}{1}
{MITIGATION_PSYCHIC}{1}

  • 2
{MITIGATION_POISON}{2}
{MITIGATION_TRAUMA}{1}
{MITIGATION_PSYCHIC}{1}
  • 3
{MITIGATION_POISON}{2}
{MITIGATION_TRAUMA}{2}
{MITIGATION_PSYCHIC}{1}
  • 4
{MITIGATION_POISON}{2}
{MITIGATION_TRAUMA}{2}
{MITIGATION_PSYCHIC}{2}
  • 5
{MITIGATION_POISON}{3}
{MITIGATION_TRAUMA}{2}
{MITIGATION_PSYCHIC}{2}
  • 6
{MITIGATION_POISON}{3}
{MITIGATION_TRAUMA}{3}
{MITIGATION_PSYCHIC}{2}

Spoiler text.
of the Redwall {MITIGATION_ACID}{1}
{MITIGATION_NATURE}{1}
{MITIGATION_DARKNESS}{1}

  • 2
{MITIGATION_ACID}{2}
{MITIGATION_NATURE}{1}
{MITIGATION_DARKNESS}{1}
  • 3
{MITIGATION_ACID}{2}
{MITIGATION_NATURE}{2}
{MITIGATION_DARKNESS}{1}
  • 4
{MITIGATION_ACID}{2}
{MITIGATION_NATURE}{2}
{MITIGATION_DARKNESS}{2}
  • 5
{MITIGATION_ACID}{3}
{MITIGATION_NATURE}{2}
{MITIGATION_DARKNESS}{2}
  • 6
{MITIGATION_ACID}{3}
{MITIGATION_NATURE}{3}
{MITIGATION_DARKNESS}{2}

Spoiler text.
of the Redwall {MITIGATION_FIRE}{1}
{MITIGATION_COLD}{1}
{MITIGATION_ELECTRICITY}{1}

  • 2
{MITIGATION_FIRE}{2}
{MITIGATION_COLD}{1}
{MITIGATION_ELECTRICITY}{1}
  • 3
{MITIGATION_FIRE}{2}
{MITIGATION_COLD}{2}
{MITIGATION_ELECTRICITY}{1}
  • 4
{MITIGATION_FIRE}{2}
{MITIGATION_COLD}{2}
{MITIGATION_ELECTRICITY}{2}
  • 5
{MITIGATION_FIRE}{3}
{MITIGATION_COLD}{2}
{MITIGATION_ELECTRICITY}{2}
  • 6
{MITIGATION_FIRE}{3}
{MITIGATION_COLD}{3}
{MITIGATION_ELECTRICITY}{2}

Spoiler text.
of the Redwall {MAX_HEALTH}{1}

  • 2
{MAX_HEALTH}{2}
  • 3
{MAX_HEALTH}{3}
  • 4
{MAX_HEALTH}{4}
  • 5
{MAX_HEALTH}{5}
  • 6
{MAX_HEALTH}{6}
  • 7
{MAX_HEALTH}{7}
  • 8
{MAX_HEALTH}{8}
  • 9
{MAX_HEALTH}{9}
  • 10
{MAX_HEALTH}{10}
  • 11
{MAX_HEALTH}{11}
  • 12
{MAX_HEALTH}{12}

Spoiler text.
of Porcine Murder Melee attacks deal +5 damage to Pigs

  • 2
Melee attacks deal +10 damage to Pigs
  • 3
Melee attacks deal +15 damage to Pigs
  • 4
Melee attacks deal +20 damage to Pigs
  • 5
Melee attacks deal +25 damage to Pigs
  • 6
Melee attacks deal +30 damage to Pigs
  • 7
Melee attacks deal +35 damage to Pigs
  • 8
Melee attacks deal +40 damage to Pigs
  • 9
Melee attacks deal +45 damage to Pigs
  • 10
Melee attacks deal +50 damage to Pigs

Spoiler text.

Sword Effects

Prefix Suffix Tier 1 All Tiers
Swordsman's of Swordsmanship {MOD_SKILL_SWORD}{0.15}

  • 2
{MOD_SKILL_SWORD}{0.2}
  • 3
{MOD_SKILL_SWORD}{0.25}
  • 4
{MOD_SKILL_SWORD}{0.3}
  • 5
{MOD_SKILL_SWORD}{0.35}
  • 6
{MOD_SKILL_SWORD}{0.4}

Spoiler text.
Rallying of Rallying Sword Slash and Thrusting Blade deal +5 damage when you have 33% or less of your Armor left

  • 2
Sword Slash and Thrusting Blade deal +10 damage when you have 33% or less of your Armor left
  • 3
Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armor left
  • 4
Sword Slash and Thrusting Blade deal +22 damage when you have 33% or less of your Armor left
  • 5
Sword Slash and Thrusting Blade deal +38 damage when you have 33% or less of your Armor left
  • 6
Sword Slash and Thrusting Blade deal +35 damage when you have 33% or less of your Armor left

Spoiler text.
Slashy of Slashing Sword Slash and Thrusting Blade deal +3 damage

  • 2
Sword Slash and Thrusting Blade deal +6 damage
  • 3
Sword Slash and Thrusting Blade deal +9 damage
  • 4
Sword Slash and Thrusting Blade deal +12 damage
  • 5
Sword Slash and Thrusting Blade deal +15 damage
  • 6
Sword Slash and Thrusting Blade deal +20 damage

Spoiler text.
Refortifying of Refortifying Sword Slash and Thrusting Blade restore 3 armor

  • 2
Sword Slash and Thrusting Blade restore 5 armor
  • 3
Sword Slash and Thrusting Blade restore 9 armor
  • 4
Sword Slash and Thrusting Blade restore 12 armor
  • 5
Sword Slash and Thrusting Blade restore 15 armor
  • 6
Sword Slash and Thrusting Blade restore 20 armor

Spoiler text.
of Undetected Slashes Sword Slash and Thrusting Blade generate 2 less rage

  • 2
Sword Slash and Thrusting Blade generate 4 less rage
  • 3
Sword Slash and Thrusting Blade generate 6 less rage
  • 4
Sword Slash and Thrusting Blade generate 8 less rage
  • 5
Sword Slash and Thrusting Blade generate 10 less rage
  • 6
Sword Slash and Thrusting Blade generate 12 less rage
  • 7
Sword Slash and Thrusting Blade generate 15 less rage
  • 8
Sword Slash and Thrusting Blade generate 18 less rage
  • 9
Sword Slash and Thrusting Blade generate 21 less rage
  • 10
Sword Slash and Thrusting Blade generate 25 less rage
  • 11
Sword Slash and Thrusting Blade generate 30 less rage
  • 12
Sword Slash and Thrusting Blade generate 35 less rage

Spoiler text.
of Explosive Slashes Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters

  • 2
Sword Slash and Thrusting Blade have a 17% chance to hit all enemies within 5 meters
  • 3
Sword Slash and Thrusting Blade have a 25% chance to hit all enemies within 5 meters
  • 4
Sword Slash and Thrusting Blade have a 30% chance to hit all enemies within 5 meters

Spoiler text.
Razorslash Many Cuts and Debilitating Blow have a 1% chance to deal double damage

  • 2
Many Cuts and Debilitating Blow have a 2% chance to deal double damage
  • 3
Many Cuts and Debilitating Blow have a 3% chance to deal double damage
  • 4
Many Cuts and Debilitating Blow have a 4% chance to deal double damage
  • 5
Many Cuts and Debilitating Blow have a 5% chance to deal double damage
  • 6
Many Cuts and Debilitating Blow have a 6% chance to deal double damage
  • 7
Many Cuts and Debilitating Blow have a 7% chance to deal double damage
  • 8
Many Cuts and Debilitating Blow have a 8% chance to deal double damage
  • 9
Many Cuts and Debilitating Blow have a 9% chance to deal double damage
  • 10
Many Cuts and Debilitating Blow have a 10% chance to deal double damage
  • 11
Many Cuts and Debilitating Blow have a 11% chance to deal double damage
  • 12
Many Cuts and Debilitating Blow have a 12% chance to deal double damage
  • 13
Many Cuts and Debilitating Blow have a 13% chance to deal double damage

Spoiler text.
Keenslash Sword Slash and Thrusting Blade have a 20% chance to deal +55 damage

  • 2
Sword Slash and Thrusting Blade have a 20% chance to deal +60 damage
  • 3
Sword Slash and Thrusting Blade have a 20% chance to deal +65 damage
  • 4
Sword Slash and Thrusting Blade have a 20% chance to deal +70 damage
  • 5
Sword Slash and Thrusting Blade have a 20% chance to deal +75 damage
  • 6
Sword Slash and Thrusting Blade have a 20% chance to deal +80 damage
  • 7
Sword Slash and Thrusting Blade have a 20% chance to deal +85 damage
  • 8
Sword Slash and Thrusting Blade have a 20% chance to deal +90 damage
  • 9
Sword Slash and Thrusting Blade have a 20% chance to deal +95 damage
  • 10
Sword Slash and Thrusting Blade have a 20% chance to deal +100 damage
  • 11
Sword Slash and Thrusting Blade have a 20% chance to deal +110 damage
  • 12
Sword Slash and Thrusting Blade have a 20% chance to deal +120 damage

Spoiler text.
of Many Cuts Many Cuts deals +4 armor damage

  • 2
Many Cuts deals +8 armor damage
  • 3
Many Cuts deals +12 armor damage
  • 4
Many Cuts deals +16 armor damage
  • 5
Many Cuts deals +20 armor damage
  • 6
Many Cuts deals +24 armor damage
  • 7
Many Cuts deals +28 armor damage
  • 8
Many Cuts deals +32 armor damage
  • 9
Many Cuts deals +36 armor damage
  • 10
Many Cuts deals +40 armor damage
  • 11
Many Cuts deals +45 armor damage
  • 12
Many Cuts deals +50 armor damage

Spoiler text.
of Dazing the Naked Many Cuts attacks have a 10% chance to stun targets that have less than half of their Armor

  • 2
Many Cuts attacks have a 20% chance to stun targets that have less than half of their Armor
  • 3
Many Cuts attacks have a 30% chance to stun targets that have less than half of their Armor
  • 4
Many Cuts attacks have a 40% chance to stun targets that have less than half of their Armor
  • 5
Many Cuts attacks have a 50% chance to stun targets that have less than half of their Armor
  • 6
Many Cuts attacks have a 55% chance to stun targets that have less than half of their Armor

Spoiler text.
of Flinging the Naked Many Cuts attacks have a 10% chance to knock back targets that have less than half of their Armor, also dealing +3 damage

  • 2
Many Cuts attacks have a 20% chance to knock back targets that have less than half of their Armor, also dealing +6 damage
  • 3
Many Cuts attacks have a 30% chance to knock back targets that have less than half of their Armor, also dealing +9 damage
  • 4
Many Cuts attacks have a 40% chance to knock back targets that have less than half of their Armor, also dealing +12 damage
  • 5
Many Cuts attacks have a 50% chance to knock back targets that have less than half of their Armor, also dealing +15 damage
  • 6
Many Cuts attacks have a 55% chance to knock back targets that have less than half of their Armor, also dealing +20 damage

Spoiler text.
of Arachnid Slicing Many Cuts and Debilitating Blow attacks deal +5 damage to Spiders

  • 2
Many Cuts and Debilitating Blow attacks deal +10 damage to Spiders
  • 3
Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders
  • 4
Many Cuts and Debilitating Blow attacks deal +20 damage to Spiders
  • 5
Many Cuts and Debilitating Blow attacks deal +25 damage to Spiders
  • 6
Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders
  • 7
Many Cuts and Debilitating Blow attacks deal +35 damage to Spiders
  • 8
Many Cuts and Debilitating Blow attacks deal +40 damage to Spiders
  • 9
Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders
  • 10
Many Cuts and Debilitating Blow attacks deal +50 damage to Spiders

Spoiler text.
Rage Poking Precision Pierce deals 5 more direct health damage and further reduces target's Rage by 20

  • 2
Precision Pierce deals 10 more direct health damage and further reduces target's Rage by 40
  • 3
Precision Pierce deals 15 more direct health damage and further reduces target's Rage by 60
  • 4
Precision Pierce deals 20 more direct health damage and further reduces target's Rage by 80
  • 5
Precision Pierce deals 25 more direct health damage and further reduces target's Rage by 100

Spoiler text.
of Lucky Strikes Wind Strike has a 10% chance to reset the timer on Finishing Blow (so it can be used again immediately)

  • 2
Wind Strike has a 20% chance to reset the timer on Finishing Blow (so it can be used again immediately)
  • 3
Wind Strike has a 30% chance to reset the timer on Finishing Blow (so it can be used again immediately)
  • 4
Wind Strike has a 40% chance to reset the timer on Finishing Blow (so it can be used again immediately)
  • 5
Wind Strike has a 50% chance to reset the timer on Finishing Blow (so it can be used again immediately)

Spoiler text.
of Lucky Strikes Wind Strike has a 3% chance to deal +25 damage and reset the timer on Decapitate (so it can be used again immediately)

  • 2
Wind Strike has a 6% chance to deal +50 damage and reset the timer on Decapitate (so it can be used again immediately)
  • 3
Wind Strike has a 9% chance to deal +75 damage and reset the timer on Decapitate (so it can be used again immediately)
  • 4
Wind Strike has a 12% chance to deal +100 damage and reset the timer on Decapitate (so it can be used again immediately)
  • 5
Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately)
  • 6
Wind Strike has a 18% chance to deal +150 damage and reset the timer on Decapitate (so it can be used again immediately)

Spoiler text.
of Explosive Cuts Many Cuts attacks hit all enemies within 5 meters, dealing +1 damage

  • 2
Many Cuts attacks hit all enemies within 5 meters, dealing +2 damage
  • 3
Many Cuts attacks hit all enemies within 5 meters, dealing +3 damage
  • 4
Many Cuts attacks hit all enemies within 5 meters, dealing +4 damage
  • 5
Many Cuts attacks hit all enemies within 5 meters, dealing +5 damage
  • 6
Many Cuts attacks hit all enemies within 5 meters, dealing +7 damage
  • 7
Many Cuts attacks hit all enemies within 5 meters, dealing +10 damage
  • 8
Many Cuts attacks hit all enemies within 5 meters, dealing +14 damage
  • 9
Many Cuts attacks hit all enemies within 5 meters, dealing +18 damage
  • 10
Many Cuts attacks hit all enemies within 5 meters, dealing +22 damage
  • 11
Many Cuts attacks hit all enemies within 5 meters, dealing +28 damage
  • 12
Many Cuts attacks hit all enemies within 5 meters, dealing +32 damage

Spoiler text.
Belaying of Belaying Parry and Riposte further reduce target's Rage by 5

  • 2
Parry and Riposte further reduce target's Rage by 10
  • 3
Parry and Riposte further reduce target's Rage by 15
  • 4
Parry and Riposte further reduce target's Rage by 20
  • 5
Parry and Riposte further reduce target's Rage by 25
  • 6
Parry and Riposte further reduce target's Rage by 30
  • 7
Parry and Riposte further reduce target's Rage by 35
  • 8
Parry and Riposte further reduce target's Rage by 40
  • 9
Parry and Riposte further reduce target's Rage by 45
  • 10
Parry and Riposte further reduce target's Rage by 50
  • 11
Parry and Riposte further reduce target's Rage by 57
  • 12
Parry and Riposte further reduce target's Rage by 65

Spoiler text.
Repositioning Parry and Ripste abilities give you 5 armor

  • 2
Parry and Ripste abilities give you 10 armor
  • 3
Parry and Ripste abilities give you 15 armor
  • 4
Parry and Ripste abilities give you 20 armor
  • 5
Parry and Ripste abilities give you 25 armor
  • 6
Parry and Ripste abilities give you 30 armor
  • 7
Parry and Ripste abilities give you 35 armor
  • 8
Parry and Ripste abilities give you 40 armor
  • 9
Parry and Ripste abilities give you 45 armor
  • 10
Parry and Ripste abilities give you 50 armor
  • 11
Parry and Ripste abilities give you 55 armor
  • 12
Parry and Ripste abilities give you 60 armor

Spoiler text.
Invigorating of Invigoration Parry and Riposte have a 10% chance to restore 25 Power to you

  • 2
Parry and Riposte have a 10% chance to restore 50 Power to you
  • 3
Parry and Riposte have a 10% chance to restore 75 Power to you
  • 4
Parry and Riposte have a 10% chance to restore 100 Power to you
  • 5
Parry and Riposte have a 10% chance to restore 125 Power to you

Spoiler text.
of Masterful Parrying Parry and Riposte hit all enemies within 5 meters, dealing an additional +12 damage

  • 2
Parry and Riposte hit all enemies within 5 meters, dealing an additional +24 damage
  • 3
Parry and Riposte hit all enemies within 5 meters, dealing an additional +36 damage
  • 4
Parry and Riposte hit all enemies within 5 meters, dealing an additional +48 damage
  • 5
Parry and Riposte hit all enemies within 5 meters, dealing an additional +60 damage

Spoiler text.
of Feinting After a Wind Strike attack, your next attack deals an additional +8 damage

  • 2
After a Wind Strike attack, your next attack deals an additional +16 damage
  • 3
After a Wind Strike attack, your next attack deals an additional +24 damage
  • 4
After a Wind Strike attack, your next attack deals an additional +32 damage
  • 5
After a Wind Strike attack, your next attack deals an additional +40 damage
  • 6
After a Wind Strike attack, your next attack deals an additional +48 damage
  • 7
After a Wind Strike attack, your next attack deals an additional +56 damage
  • 8
After a Wind Strike attack, your next attack deals an additional +64 damage
  • 9
After a Wind Strike attack, your next attack deals an additional +72 damage
  • 10
After a Wind Strike attack, your next attack deals an additional +80 damage
  • 11
After a Wind Strike attack, your next attack deals an additional +90 damage
  • 12
After a Wind Strike attack, your next attack deals an additional +100 damage

Spoiler text.
Platestriker Wind Strike deals +5 armor damage

  • 2
Wind Strike deals +10 armor damage
  • 3
Wind Strike deals +15 armor damage
  • 4
Wind Strike deals +20 armor damage
  • 5
Wind Strike deals +25 armor damage
  • 6
Wind Strike deals +30 armor damage
  • 7
Wind Strike deals +35 armor damage
  • 8
Wind Strike deals +40 armor damage
  • 9
Wind Strike deals +45 armor damage
  • 10
Wind Strike deals +50 armor damage
  • 11
Wind Strike deals +55 armor damage
  • 12
Wind Strike deals +60 armor damage

Spoiler text.
of Goblin Racism Wind Strike deals +10 damage to Goblins

  • 2
Wind Strike deals +20 damage to Goblins
  • 3
Wind Strike deals +30 damage to Goblins
  • 4
Wind Strike deals +40 damage to Goblins
  • 5
Wind Strike deals +50 damage to Goblins
  • 6
Wind Strike deals +60 damage to Goblins
  • 7
Wind Strike deals +70 damage to Goblins
  • 8
Wind Strike deals +80 damage to Goblins
  • 9
Wind Strike deals +90 damage to Goblins
  • 10
Wind Strike deals +100 damage to Goblins

Spoiler text.
Wind Dancer's Using Wind Strike makes you immune to Elemental damage (Fire, Cold, Electricity) for 5 seconds.
Wind Dancer's Using Wind Strike grants you +50% projectile evasion for 5 seconds.
of Critical Windstrikes Wind Strike has a 4% chance to deal +100 damage

  • 2
Wind Strike has a 8% chance to deal +100 damage
  • 3
Wind Strike has a 12% chance to deal +100 damage
  • 4
Wind Strike has a 16% chance to deal +100 damage
  • 5
Wind Strike has a 20% chance to deal +100 damage
  • 6
Wind Strike has a 24% chance to deal +100 damage
  • 7
Wind Strike has a 28% chance to deal +100 damage
  • 8
Wind Strike has a 32% chance to deal +100 damage
  • 9
Wind Strike has a 36% chance to deal +100 damage
  • 10
Wind Strike has a 40% chance to deal +100 damage

Spoiler text.
of Mortifying Wounds Finishing Blow attacks leave their targets terrified for a moment
of Resurgence Finishing Blow has a 15% chance to restore 25 Power to you

  • 2
Finishing Blow has a 15% chance to restore 50 Power to you
  • 3
Finishing Blow has a 15% chance to restore 75 Power to you
  • 4
Finishing Blow has a 15% chance to restore 100 Power to you
  • 5
Finishing Blow has a 15% chance to restore 125 Power to you
  • 6
Finishing Blow has a 15% chance to restore 150 Power to you

Spoiler text.
of Finishing Blows Finishing Blow deals +8% damage

  • 2
Finishing Blow deals +16% damage
  • 3
Finishing Blow deals +24% damage
  • 4
Finishing Blow deals +32% damage
  • 5
Finishing Blow deals +40% damage
  • 6
Finishing Blow deals +48% damage
  • 7
Finishing Blow deals +55% damage
  • 8
Finishing Blow deals +62% damage
  • 9
Finishing Blow deals +68% damage
  • 10
Finishing Blow deals +75% damage
  • 11
Finishing Blow deals +83% damage
  • 12
Finishing Blow deals +90% damage

Spoiler text.
of Heart Seeking Finishing Blow and Decapitate deal +3 health damage

  • 2
Finishing Blow and Decapitate deal +5 health damage
  • 3
Finishing Blow and Decapitate deal +8 health damage
  • 4
Finishing Blow and Decapitate deal +12 health damage
  • 5
Finishing Blow and Decapitate deal +15 health damage
  • 6
Finishing Blow and Decapitate deal +19 health damage
  • 7
Finishing Blow and Decapitate deal +22 health damage
  • 8
Finishing Blow and Decapitate deal +26 health damage
  • 9
Finishing Blow and Decapitate deal +29 health damage
  • 10
Finishing Blow and Decapitate deal +33 health damage
  • 11
Finishing Blow and Decapitate deal +38 health damage
  • 12
Finishing Blow and Decapitate deal +42 health damage

Spoiler text.
Death Vigor Finishing Blow restores 8 armor to you

  • 2
Finishing Blow restores 15 armor to you
  • 3
Finishing Blow restores 23 armor to you
  • 4
Finishing Blow restores 30 armor to you
  • 5
Finishing Blow restores 37 armor to you
  • 6
Finishing Blow restores 45 armor to you
  • 7
Finishing Blow restores 52 armor to you
  • 8
Finishing Blow restores 60 armor to you
  • 9
Finishing Blow restores 67 armor to you
  • 10
Finishing Blow restores 75 armor to you
  • 11
Finishing Blow restores 83 armor to you
  • 12
Finishing Blow restores 90 armor to you

Spoiler text.
of Decapitations Decapitate deals +5% damage

  • 2
Decapitate deals +10% damage
  • 3
Decapitate deals +15% damage
  • 4
Decapitate deals +20% damage
  • 5
Decapitate deals +25% damage
  • 6
Decapitate deals +30% damage
  • 7
Decapitate deals +35% damage
  • 8
Decapitate deals +40% damage
  • 9
Decapitate deals +45% damage
  • 10
Decapitate deals +50% damage
  • 11
Decapitate deals +55% damage
  • 12
Decapitate deals +60% damage

Spoiler text.
Decapitate restores 15 armor to you

  • 2
Decapitate restores 30 armor to you
  • 3
Decapitate restores 45 armor to you
  • 4
Decapitate restores 60 armor to you
  • 5
Decapitate restores 75 armor to you
  • 6
Decapitate restores 90 armor to you
  • 7
Decapitate restores 105 armor to you
  • 8
Decapitate restores 120 armor to you
  • 9
Decapitate restores 135 armor to you
  • 10
Decapitate restores 150 armor to you
  • 11
Decapitate restores 165 armor to you
  • 12
Decapitate restores 180 armor to you

Spoiler text.
of De-cat-itation Decapitate deals +20 damage to Cats

  • 2
Decapitate deals +40 damage to Cats
  • 3
Decapitate deals +60 damage to Cats
  • 4
Decapitate deals +80 damage to Cats
  • 5
Decapitate deals +100 damage to Cats
  • 6
Decapitate deals +120 damage to Cats
  • 7
Decapitate deals +140 damage to Cats
  • 8
Decapitate deals +160 damage to Cats
  • 9
Decapitate deals +180 damage to Cats
  • 10
Decapitate deals +200 damage to Cats

Spoiler text.
of Flashing Life Flashing Strike heals you for 6 health

  • 2
Flashing Strike heals you for 12 health
  • 3
Flashing Strike heals you for 18 health
  • 4
Flashing Strike heals you for 24 health
  • 5
Flashing Strike heals you for 30 health
  • 6
Flashing Strike heals you for 36 health
  • 7
Flashing Strike heals you for 42 health
  • 8
Flashing Strike heals you for 48 health
  • 9
Flashing Strike heals you for 54 health
  • 10
Flashing Strike heals you for 60 health
  • 11
Flashing Strike heals you for 66 health
  • 12
Flashing Strike heals you for 72 health

Spoiler text.
Flashing Strike deals +10% Slashing damage

  • 2
Flashing Strike deals +20% Slashing damage
  • 3
Flashing Strike deals +30% Slashing damage
  • 4
Flashing Strike deals +40% Slashing damage
  • 5
Flashing Strike deals +50% Slashing damage
  • 6
Flashing Strike deals +60% Slashing damage
  • 7
Flashing Strike deals +70% Slashing damage
  • 8
Flashing Strike deals +80% Slashing damage
  • 9
Flashing Strike deals +90% Slashing damage
  • 10
Flashing Strike deals +100% Slashing damage
  • 11
Flashing Strike deals +110% Slashing damage
  • 12
Flashing Strike deals +120% Slashing damage

Spoiler text.
of Flashing Life Flashing Strike deals +8 damage to undead

  • 2
Flashing Strike deals +16 damage to undead
  • 3
Flashing Strike deals +24 damage to undead
  • 4
Flashing Strike deals +32 damage to undead
  • 5
Flashing Strike deals +40 damage to undead
  • 6
Flashing Strike deals +48 damage to undead
  • 7
Flashing Strike deals +56 damage to undead
  • 8
Flashing Strike deals +64 damage to undead
  • 9
Flashing Strike deals +72 damage to undead
  • 10
Flashing Strike deals +80 damage to undead
  • 11
Flashing Strike deals +88 damage to undead
  • 12
Flashing Strike deals +96 damage to undead

Spoiler text.
Heart Piercer heals you for 6 health

  • 2
Heart Piercer heals you for 12 health
  • 3
Heart Piercer heals you for 18 health
  • 4
Heart Piercer heals you for 24 health
  • 5
Heart Piercer heals you for 30 health
  • 6
Heart Piercer heals you for 36 health
  • 7
Heart Piercer heals you for 42 health
  • 8
Heart Piercer heals you for 48 health
  • 9
Heart Piercer heals you for 54 health
  • 10
Heart Piercer heals you for 60 health
  • 11
Heart Piercer heals you for 66 health
  • 12
Heart Piercer heals you for 72 health

Spoiler text.
of De-escalating Heart Piercing Heart Piercer removes (up to) 15 more Rage, turning half of that into Trauma damage

  • 2
Heart Piercer removes (up to) 30 more Rage, turning half of that into Trauma damage
  • 3
Heart Piercer removes (up to) 45 more Rage, turning half of that into Trauma damage
  • 4
Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage
  • 5
Heart Piercer removes (up to) 75 more Rage, turning half of that into Trauma damage
  • 6
Heart Piercer removes (up to) 90 more Rage, turning half of that into Trauma damage
  • 7
Heart Piercer removes (up to) 105 more Rage, turning half of that into Trauma damage
  • 8
Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage
  • 9
Heart Piercer removes (up to) 135 more Rage, turning half of that into Trauma damage
  • 10
Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage
  • 11
Heart Piercer removes (up to) 165 more Rage, turning half of that into Trauma damage
  • 12
Heart Piercer removes (up to) 180 more Rage, turning half of that into Trauma damage

Spoiler text.
of Heart Piercing Heart Piercer deals +5% piercing damage and heals you for 3 health

  • 2
Heart Piercer deals +10% piercing damage and heals you for 6 health
  • 3
Heart Piercer deals +15% piercing damage and heals you for 9 health
  • 4
Heart Piercer deals +20% piercing damage and heals you for 12 health
  • 5
Heart Piercer deals +25% piercing damage and heals you for 15 health
  • 6
Heart Piercer deals +30% piercing damage and heals you for 18 health
  • 7
Heart Piercer deals +35% piercing damage and heals you for 21 health
  • 8
Heart Piercer deals +40% piercing damage and heals you for 24 health
  • 9
Heart Piercer deals +45% piercing damage and heals you for 27 health
  • 10
Heart Piercer deals +50% piercing damage and heals you for 30 health
  • 11
Heart Piercer deals +55% piercing damage and heals you for 33 health
  • 12
Heart Piercer deals +60% piercing damage and heals you for 36 health

Spoiler text.
Precision Healer's Precision Pierce heals you for 5 health

  • 2
Precision Pierce heals you for 10 health
  • 3
Precision Pierce heals you for 15 health
  • 4
Precision Pierce heals you for 20 health
  • 5
Precision Pierce heals you for 25 health
  • 6
Precision Pierce heals you for 30 health
  • 7
Precision Pierce heals you for 35 health
  • 8
Precision Pierce heals you for 40 health
  • 9
Precision Pierce heals you for 45 health
  • 10
Precision Pierce heals you for 50 health
  • 11
Precision Pierce heals you for 55 health
  • 12
Precision Pierce heals you for 60 health

Spoiler text.
Precision Pierce deals +10 direct health damage

  • 2
Precision Pierce deals +20 direct health damage
  • 3
Precision Pierce deals +30 direct health damage
  • 4
Precision Pierce deals +40 direct health damage
  • 5
Precision Pierce deals +50 direct health damage
  • 6
Precision Pierce deals +60 direct health damage

Spoiler text.
Precision Pierce has a 4% chance to deal +100 damage

  • 2
Precision Pierce has a 8% chance to deal +100 damage
  • 3
Precision Pierce has a 12% chance to deal +100 damage
  • 4
Precision Pierce has a 16% chance to deal +100 damage
  • 5
Precision Pierce has a 20% chance to deal +100 damage
  • 6
Precision Pierce has a 24% chance to deal +100 damage
  • 7
Precision Pierce has a 28% chance to deal +100 damage
  • 8
Precision Pierce has a 32% chance to deal +100 damage
  • 9
Precision Pierce has a 36% chance to deal +100 damage
  • 10
Precision Pierce has a 40% chance to deal +100 damage
  • 11
Precision Pierce has a 44% chance to deal +100 damage
  • 12
Precision Pierce has a 48% chance to deal +100 damage

Spoiler text.
Precision Pierce has a 3% chance to deal +40 damage and stun the target

  • 2
Precision Pierce has a 6% chance to deal +40 damage and stun the target
  • 3
Precision Pierce has a 9% chance to deal +40 damage and stun the target
  • 4
Precision Pierce has a 12% chance to deal +40 damage and stun the target
  • 5
Precision Pierce has a 15% chance to deal +40 damage and stun the target
  • 6
Precision Pierce has a 18% chance to deal +40 damage and stun the target
  • 7
Precision Pierce has a 21% chance to deal +40 damage and stun the target
  • 8
Precision Pierce has a 24% chance to deal +40 damage and stun the target
  • 9
Precision Pierce has a 27% chance to deal +40 damage and stun the target
  • 10
Precision Pierce has a 30% chance to deal +40 damage and stun the target
  • 11
Precision Pierce has a 33% chance to deal +40 damage and stun the target
  • 12
Precision Pierce has a 36% chance to deal +40 damage and stun the target

Spoiler text.
{IGNORE_CHANCE_STUN}{0.15}{Sword}
of Hacking Blades Hacking Blade deals +10% slashing damage

  • 2
Hacking Blade deals +20% slashing damage
  • 3
Hacking Blade deals +30% slashing damage
  • 4
Hacking Blade deals +40% slashing damage
  • 5
Hacking Blade deals +50% slashing damage
  • 6
Hacking Blade deals +60% slashing damage
  • 7
Hacking Blade deals +70% slashing damage
  • 8
Hacking Blade deals +80% slashing damage
  • 9
Hacking Blade deals +90% slashing damage
  • 10
Hacking Blade deals +100% slashing damage
  • 11
Hacking Blade deals +110% slashing damage
  • 12
Hacking Blade deals +120% slashing damage

Spoiler text.
Hacking Hacking Blade deals +1 Trauma damage every second for 5 seconds

  • 2
Hacking Blade deals +2 Trauma damage every second for 5 seconds
  • 3
Hacking Blade deals +3 Trauma damage every second for 5 seconds
  • 4
Hacking Blade deals +4 Trauma damage every second for 5 seconds
  • 5
Hacking Blade deals +5 Trauma damage every second for 5 seconds
  • 6
Hacking Blade deals +6 Trauma damage every second for 5 seconds
  • 7
Hacking Blade deals +7 Trauma damage every second for 5 seconds
  • 8
Hacking Blade deals +8 Trauma damage every second for 5 seconds
  • 9
Hacking Blade deals +9 Trauma damage every second for 5 seconds
  • 10
Hacking Blade deals +10 Trauma damage every second for 5 seconds
  • 11
Hacking Blade deals +11 Trauma damage every second for 5 seconds
  • 12
Hacking Blade deals +12 Trauma damage every second for 5 seconds

Spoiler text.
Hacking Hacking Blade has a 5% chance to deal +2 Trauma damage every second for 20 seconds

  • 2
Hacking Blade has a 10% chance to deal +2 Trauma damage every second for 20 seconds
  • 3
Hacking Blade has a 15% chance to deal +3 Trauma damage every second for 20 seconds
  • 4
Hacking Blade has a 20% chance to deal +3 Trauma damage every second for 20 seconds
  • 5
Hacking Blade has a 25% chance to deal +4 Trauma damage every second for 20 seconds
  • 6
Hacking Blade has a 30% chance to deal +4 Trauma damage every second for 20 seconds
  • 7
Hacking Blade has a 35% chance to deal +5 Trauma damage every second for 20 seconds
  • 8
Hacking Blade has a 40% chance to deal +5 Trauma damage every second for 20 seconds
  • 9
Hacking Blade has a 45% chance to deal +6 Trauma damage every second for 20 seconds
  • 10
Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds
  • 11
Hacking Blade has a 55% chance to deal +7 Trauma damage every second for 20 seconds
  • 12
Hacking Blade has a 60% chance to deal +7 Trauma damage every second for 20 seconds

Spoiler text.
Hacking Blade deals +1 immediate slashing damage and generates -6 rage

  • 2
Hacking Blade deals +2 immediate slashing damage and generates -12 rage
  • 3
Hacking Blade deals +3 immediate slashing damage and generates -18 rage
  • 4
Hacking Blade deals +4 immediate slashing damage and generates -24 rage
  • 5
Hacking Blade deals +5 immediate slashing damage and generates -30 rage
  • 6
Hacking Blade deals +6 immediate slashing damage and generates -36 rage
  • 7
Hacking Blade deals +7 immediate slashing damage and generates -42 rage
  • 8
Hacking Blade deals +8 immediate slashing damage and generates -48 rage
  • 9
Hacking Blade deals +9 immediate slashing damage and generates -54 rage
  • 10
Hacking Blade deals +10 immediate slashing damage and generates -60 rage
  • 11
Hacking Blade deals +13 immediate slashing damage and generates -70 rage
  • 12
Hacking Blade deals +15 immediate slashing damage and generates -80 rage

Spoiler text.
Debilitating Debilitating Blow deals +5 damage

  • 2
Debilitating Blow deals +10 damage
  • 3
Debilitating Blow deals +15 damage
  • 4
Debilitating Blow deals +20 damage
  • 5
Debilitating Blow deals +25 damage
  • 6
Debilitating Blow deals +30 damage
  • 7
Debilitating Blow deals +35 damage
  • 8
Debilitating Blow deals +40 damage
  • 9
Debilitating Blow deals +45 damage
  • 10
Debilitating Blow deals +50 damage
  • 11
Debilitating Blow deals +55 damage
  • 12
Debilitating Blow deals +60 damage

Spoiler text.
Debilitating Debilitating Blow deals +2 damage and generates -10 rage

  • 2
Debilitating Blow deals +4 damage and generates -20 rage
  • 3
Debilitating Blow deals +6 damage and generates -30 rage
  • 4
Debilitating Blow deals +8 damage and generates -40 rage
  • 5
Debilitating Blow deals +10 damage and generates -50 rage
  • 6
Debilitating Blow deals +12 damage and generates -60 rage
  • 7
Debilitating Blow deals +14 damage and generates -70 rage
  • 8
Debilitating Blow deals +16 damage and generates -80 rage
  • 9
Debilitating Blow deals +18 damage and generates -90 rage
  • 10
Debilitating Blow deals +20 damage and generates -100 rage
  • 11
Debilitating Blow deals +23 damage and generates -110 rage
  • 12
Debilitating Blow deals +26 damage and generates -120 rage

Spoiler text.

Fire Magic Effects

Prefix Suffix Tier 1 All Tiers
Fiery of Flames {MOD_SKILL_FIREMAGIC}{0.15}

  • 2
{MOD_SKILL_FIREMAGIC}{0.2}
  • 3
{MOD_SKILL_FIREMAGIC}{0.25}
  • 4
{MOD_SKILL_FIREMAGIC}{0.3}
  • 5
{MOD_SKILL_FIREMAGIC}{0.35}
  • 6
{MOD_SKILL_FIREMAGIC}{0.4}

Spoiler text.
Flameproof {MITIGATION_FIRE}{1}{FireMagic}

  • 2
{MITIGATION_FIRE}{2}{FireMagic}
  • 3
{MITIGATION_FIRE}{3}{FireMagic}
  • 4
{MITIGATION_FIRE}{4}{FireMagic}
  • 5
{MITIGATION_FIRE}{5}{FireMagic}

Spoiler text.
of Fireballs Fireball deals +5% damage

  • 2
Fireball deals +10% damage
  • 3
Fireball deals +15% damage
  • 4
Fireball deals +20% damage
  • 5
Fireball deals +25% damage
  • 6
Fireball deals +30% damage
  • 7
Fireball deals +35% damage
  • 8
Fireball deals +40% damage
  • 9
Fireball deals +45% damage
  • 10
Fireball deals +50% damage

Spoiler text.
Sparkly of Sparklefire Scintillating Flame and Scintillating Frost deal +15% damage

  • 2
Scintillating Flame and Scintillating Frost deal +30% damage
  • 3
Scintillating Flame and Scintillating Frost deal +45% damage
  • 4
Scintillating Flame and Scintillating Frost deal +60% damage
  • 5
Scintillating Flame and Scintillating Frost deal +75% damage

Spoiler text.
of Burning Fireball and Super Fireball deal an additional +10 damage over 5 seconds

  • 2
Fireball and Super Fireball deal an additional +14 damage over 7 seconds
  • 3
Fireball and Super Fireball deal an additional +18 damage over 9 seconds
  • 4
Fireball and Super Fireball deal an additional +24 damage over 12 seconds
  • 5
Fireball and Super Fireball deal an additional +30 damage over 15 seconds

Spoiler text.
of Prolonged Agony {MOD_FIRE_INDIRECT}{0.05}

  • 2
{MOD_FIRE_INDIRECT}{0.1}
  • 3
{MOD_FIRE_INDIRECT}{0.15}
  • 4
{MOD_FIRE_INDIRECT}{0.2}
  • 5
{MOD_FIRE_INDIRECT}{0.25}
  • 6
{MOD_FIRE_INDIRECT}{0.3}
  • 7
{MOD_FIRE_INDIRECT}{0.35}
  • 8
{MOD_FIRE_INDIRECT}{0.4}
  • 9
{MOD_FIRE_INDIRECT}{0.45}
  • 10
{MOD_FIRE_INDIRECT}{0.5}

Spoiler text.
Super of Super Fire Super Fireball deals +8% damage

  • 2
Super Fireball deals +16% damage
  • 3
Super Fireball deals +24% damage
  • 4
Super Fireball deals +32% damage
  • 5
Super Fireball deals +40% damage
  • 6
Super Fireball deals +48% damage
  • 7
Super Fireball deals +56% damage
  • 8
Super Fireball deals +64% damage
  • 9
Super Fireball deals +72% damage
  • 10
Super Fireball deals +80% damage

Spoiler text.
of Flesh Frying Flesh to Fuel restores +3 Power

  • 2
Flesh to Fuel restores +6 Power
  • 3
Flesh to Fuel restores +9 Power
  • 4
Flesh to Fuel restores +12 Power
  • 5
Flesh to Fuel restores +15 Power

Spoiler text.
Fire Breath attacks deal +5 damage and grant you +3 mitigation vs Fire for 5 seconds

  • 2
Fire Breath attacks deal +10 damage and grant you +6 mitigation vs Fire for 5 seconds
  • 3
Fire Breath attacks deal +15 damage and grant you +9 mitigation vs Fire for 5 seconds
  • 4
Fire Breath attacks deal +20 damage and grant you +12 mitigation vs Fire for 5 seconds
  • 5
Fire Breath attacks deal +25 damage and grant you +15 mitigation vs Fire for 5 seconds

Spoiler text.
Room-Temperature Room-Temperature Ball deals +20% damage

  • 2
Room-Temperature Ball deals +40% damage
  • 3
Room-Temperature Ball deals +60% damage
  • 4
Room-Temperature Ball deals +80% damage
  • 5
Room-Temperature Ball deals +100% damage

Spoiler text.
of Molten Spewing Fire Breath has a 4% chance to hit all enemies within 7 meters and deal +4% damage

  • 2
Fire Breath has a 8% chance to hit all enemies within 7 meters and deal +8% damage
  • 3
Fire Breath has a 12% chance to hit all enemies within 7 meters and deal +12% damage
  • 4
Fire Breath has a 16% chance to hit all enemies within 7 meters and deal +16% damage
  • 5
Fire Breath has a 20% chance to hit all enemies within 7 meters and deal +20% damage
  • 6
Fire Breath has a 24% chance to hit all enemies within 7 meters and deal +24% damage
  • 7
Fire Breath has a 28% chance to hit all enemies within 7 meters and deal +28% damage
  • 8
Fire Breath has a 32% chance to hit all enemies within 7 meters and deal +32% damage
  • 9
Fire Breath has a 36% chance to hit all enemies within 7 meters and deal +36% damage
  • 10
Fire Breath has a 40% chance to hit all enemies within 7 meters and deal +40% damage

Spoiler text.
of Staggering Flame Super Fireball has a 3% chance to stun the target and deal +2% damage

  • 2
Super Fireball has a 5% chance to stun the target and deal +4% damage
  • 3
Super Fireball has a 7% chance to stun the target and deal +6% damage
  • 4
Super Fireball has a 10% chance to stun the target and deal +8% damage
  • 5
Super Fireball has a 13% chance to stun the target and deal +10% damage
  • 6
Super Fireball has a 15% chance to stun the target and deal +12% damage
  • 7
Super Fireball has a 17% chance to stun the target and deal +14% damage
  • 8
Super Fireball has a 20% chance to stun the target and deal +16% damage
  • 9
Super Fireball has a 23% chance to stun the target and deal +18% damage
  • 10
Super Fireball has a 25% chance to stun the target and deal +20% damage

Spoiler text.
of Burning Breath Fire Breath deals +6% damage

  • 2
Fire Breath deals +12% damage
  • 3
Fire Breath deals +18% damage
  • 4
Fire Breath deals +24% damage
  • 5
Fire Breath deals +30% damage
  • 6
Fire Breath deals +36% damage
  • 7
Fire Breath deals +42% damage
  • 8
Fire Breath deals +48% damage
  • 9
Fire Breath deals +54% damage
  • 10
Fire Breath deals +60% damage

Spoiler text.
Fiery of Flames {MOD_SKILL_FIREMAGIC}{0.01}

  • 2
{MOD_SKILL_FIREMAGIC}{0.02}
  • 3
{MOD_SKILL_FIREMAGIC}{0.03}
  • 4
{MOD_SKILL_FIREMAGIC}{0.04}
  • 5
{MOD_SKILL_FIREMAGIC}{0.05}

Spoiler text.
of Lucky Fireballs Fireball and Frostball have a 25% chance to deal +20% damage

  • 2
Fireball and Frostball have a 25% chance to deal +40% damage
  • 3
Fireball and Frostball have a 25% chance to deal +60% damage
  • 4
Fireball and Frostball have a 25% chance to deal +80% damage
  • 5
Fireball and Frostball have a 25% chance to deal +100% damage
  • 6
Fireball and Frostball have a 25% chance to deal +120% damage
  • 7
Fireball and Frostball have a 25% chance to deal +140% damage
  • 8
Fireball and Frostball have a 25% chance to deal +160% damage
  • 9
Fireball and Frostball have a 25% chance to deal +180% damage
  • 10
Fireball and Frostball have a 25% chance to deal +200% damage

Spoiler text.
of Fortifying Flame Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you

  • 2
Fire Breath has a 50% chance to deal +10% damage and restore 14 Armor to you
  • 3
Fire Breath has a 50% chance to deal +15% damage and restore 21 Armor to you
  • 4
Fire Breath has a 50% chance to deal +20% damage and restore 28 Armor to you
  • 5
Fire Breath has a 50% chance to deal +25% damage and restore 35 Armor to you
  • 6
Fire Breath has a 50% chance to deal +30% damage and restore 42 Armor to you
  • 7
Fire Breath has a 50% chance to deal +35% damage and restore 49 Armor to you
  • 8
Fire Breath has a 50% chance to deal +40% damage and restore 56 Armor to you
  • 9
Fire Breath has a 50% chance to deal +45% damage and restore 63 Armor to you
  • 10
Fire Breath has a 50% chance to deal +50% damage and restore 70 Armor to you

Spoiler text.
of Weakening Flame Super Fireball causes the target's attacks to deal -1 damage for 10 seconds

  • 2
Super Fireball causes the target's attacks to deal -2 damage for 10 seconds
  • 3
Super Fireball causes the target's attacks to deal -3 damage for 10 seconds
  • 4
Super Fireball causes the target's attacks to deal -4 damage for 10 seconds
  • 5
Super Fireball causes the target's attacks to deal -5 damage for 10 seconds

Spoiler text.
of Enflaming Skin Super Fireball causes the target to take +1 damage per tick from fire damage over time

  • 2
Super Fireball causes the target to take +2 damage per tick from fire damage over time
  • 3
Super Fireball causes the target to take +3 damage per tick from fire damage over time
  • 4
Super Fireball causes the target to take +4 damage per tick from fire damage over time
  • 5
Super Fireball causes the target to take +5 damage per tick from fire damage over time

Spoiler text.
of Fireballs Fireball has a 33% chance to deal +10% damage and restore 3 Health to you

  • 2
Fireball has a 33% chance to deal +20% damage and restore 6 Health to you
  • 3
Fireball has a 33% chance to deal +30% damage and restore 9 Health to you
  • 4
Fireball has a 33% chance to deal +40% damage and restore 12 Health to you
  • 5
Fireball has a 33% chance to deal +50% damage and restore 15 Health to you
  • 6
Fireball has a 33% chance to deal +60% damage and restore 18 Health to you
  • 7
Fireball has a 33% chance to deal +70% damage and restore 21 Health to you
  • 8
Fireball has a 33% chance to deal +80% damage and restore 24 Health to you
  • 9
Fireball has a 33% chance to deal +90% damage and restore 27 Health to you
  • 10
Fireball has a 33% chance to deal +100% damage and restore 30 Health to you

Spoiler text.
Flesh to Fuel restores +5 Armor

  • 2
Flesh to Fuel restores +10 Armor
  • 3
Flesh to Fuel restores +15 Armor
  • 4
Flesh to Fuel restores +20 Armor
  • 5
Flesh to Fuel restores +25 Armor
  • 6
Flesh to Fuel restores +30 Armor
  • 7
Flesh to Fuel restores +35 Armor
  • 8
Flesh to Fuel restores +40 Armor
  • 9
Flesh to Fuel restores +45 Armor
  • 10
Flesh to Fuel restores +50 Armor

Spoiler text.
Flesh to Fuel has a 1% chance to fully restore your Power

  • 2
Flesh to Fuel has a 2% chance to fully restore your Power
  • 3
Flesh to Fuel has a 3% chance to fully restore your Power
  • 4
Flesh to Fuel has a 4% chance to fully restore your Power
  • 5
Flesh to Fuel has a 5% chance to fully restore your Power
  • 6
Flesh to Fuel has a 6% chance to fully restore your Power
  • 7
Flesh to Fuel has a 7% chance to fully restore your Power
  • 8
Flesh to Fuel has a 8% chance to fully restore your Power
  • 9
Flesh to Fuel has a 9% chance to fully restore your Power
  • 10
Flesh to Fuel has a 10% chance to fully restore your Power

Spoiler text.
of Quickly Melted Flesh Flesh to Fuel increases your Sprint speed +1 for 10 seconds

  • 2
Flesh to Fuel increases your Sprint speed +2 for 10 seconds
  • 3
Flesh to Fuel increases your Sprint speed +3 for 10 seconds
  • 4
Flesh to Fuel increases your Sprint speed +4 for 10 seconds
  • 5
Flesh to Fuel increases your Sprint speed +5 for 10 seconds

Spoiler text.
of Pre-Melted Innards Flesh to Fuel grants you +1 Trauma mitigation for 10 seconds

  • 2
Flesh to Fuel grants you +2 Trauma mitigation for 10 seconds
  • 3
Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds
  • 4
Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds
  • 5
Flesh to Fuel grants you +5 Trauma mitigation for 10 seconds
  • 6
Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds
  • 7
Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds
  • 8
Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
  • 9
Flesh to Fuel grants you +9 Trauma mitigation for 10 seconds
  • 10
Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds

Spoiler text.
of Multiballs Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage

  • 2
Room-Temperature Ball hits all enemies within 15 meters and deals +20% damage
  • 3
Room-Temperature Ball hits all enemies within 15 meters and deals +30% damage
  • 4
Room-Temperature Ball hits all enemies within 15 meters and deals +40% damage
  • 5
Room-Temperature Ball hits all enemies within 15 meters and deals +50% damage

Spoiler text.
of Fire Tapping You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill

  • 2
You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 3
You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 4
You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 5
You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 6
You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 7
You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 8
You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 9
You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 10
You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill

Spoiler text.
of the Salamander You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill

  • 2
You regain 5 Health and 5 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 3
You regain 7 Health and 7 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 4
You regain 10 Health and 10 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 5
You regain 13 Health and 13 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 6
You regain 15 Health and 15 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 7
You regain 18 Health and 18 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 8
You regain 20 Health and 20 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 9
You regain 23 Health and 23 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 10
You regain 25 Health and 25 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill

Spoiler text.
of Scintillating Power Scintillating Frost and Scintillating Flame restore 2 Power

  • 2
Scintillating Frost and Scintillating Flame restore 4 Power
  • 3
Scintillating Frost and Scintillating Flame restore 6 Power
  • 4
Scintillating Frost and Scintillating Flame restore 8 Power
  • 5
Scintillating Frost and Scintillating Flame restore 10 Power
  • 6
Scintillating Frost and Scintillating Flame restore 12 Power
  • 7
Scintillating Frost and Scintillating Flame restore 14 Power
  • 8
Scintillating Frost and Scintillating Flame restore 16 Power
  • 9
Scintillating Frost and Scintillating Flame restore 18 Power
  • 10
Scintillating Frost and Scintillating Flame restore 20 Power

Spoiler text.
of Scintillating Life Scintillating Frost and Scintillating Flame restore 7 Armor

  • 2
Scintillating Frost and Scintillating Flame restore 14 Armor
  • 3
Scintillating Frost and Scintillating Flame restore 21 Armor
  • 4
Scintillating Frost and Scintillating Flame restore 28 Armor
  • 5
Scintillating Frost and Scintillating Flame restore 35 Armor
  • 6
Scintillating Frost and Scintillating Flame restore 42 Armor
  • 7
Scintillating Frost and Scintillating Flame restore 49 Armor
  • 8
Scintillating Frost and Scintillating Flame restore 56 Armor
  • 9
Scintillating Frost and Scintillating Flame restore 63 Armor
  • 10
Scintillating Frost and Scintillating Flame restore 70 Armor

Spoiler text.
Scintillating Frost and Scintillating Flame have a 33% chance to deal +55% damage

  • 2
Scintillating Frost and Scintillating Flame have a 33% chance to deal +60% damage
  • 3
Scintillating Frost and Scintillating Flame have a 33% chance to deal +65% damage
  • 4
Scintillating Frost and Scintillating Flame have a 33% chance to deal +70% damage
  • 5
Scintillating Frost and Scintillating Flame have a 33% chance to deal +75% damage
  • 6
Scintillating Frost and Scintillating Flame have a 33% chance to deal +80% damage
  • 7
Scintillating Frost and Scintillating Flame have a 33% chance to deal +85% damage
  • 8
Scintillating Frost and Scintillating Flame have a 33% chance to deal +90% damage
  • 9
Scintillating Frost and Scintillating Flame have a 33% chance to deal +95% damage
  • 10
Scintillating Frost and Scintillating Flame have a 33% chance to deal +100% damage

Spoiler text.
of Fire Rings Ring of Fire deals +8% damage

  • 2
Ring of Fire deals +16% damage
  • 3
Ring of Fire deals +24% damage
  • 4
Ring of Fire deals +32% damage
  • 5
Ring of Fire deals +40% damage
  • 6
Ring of Fire deals +48% damage
  • 7
Ring of Fire deals +56% damage
  • 8
Ring of Fire deals +64% damage
  • 9
Ring of Fire deals +72% damage
  • 10
Ring of Fire deals +80% damage

Spoiler text.
of Stunning Explosions Ring of Fire has a 3% chance to stun all targets and deal +3% damage

  • 2
Ring of Fire has a 5% chance to stun all targets and deal +6% damage
  • 3
Ring of Fire has a 7% chance to stun all targets and deal +9% damage
  • 4
Ring of Fire has a 10% chance to stun all targets and deal +12% damage
  • 5
Ring of Fire has a 13% chance to stun all targets and deal +15% damage
  • 6
Ring of Fire has a 15% chance to stun all targets and deal +18% damage
  • 7
Ring of Fire has a 17% chance to stun all targets and deal +21% damage
  • 8
Ring of Fire has a 20% chance to stun all targets and deal +24% damage
  • 9
Ring of Fire has a 23% chance to stun all targets and deal +27% damage
  • 10
Ring of Fire has a 25% chance to stun all targets and deal +30% damage

Spoiler text.
of Fire Rings Ring of Fire has a 33% chance to deal +60% damage

  • 2
Ring of Fire has a 33% chance to deal +70% damage
  • 3
Ring of Fire has a 33% chance to deal +80% damage
  • 4
Ring of Fire has a 33% chance to deal +90% damage
  • 5
Ring of Fire has a 33% chance to deal +100% damage
  • 6
Ring of Fire has a 33% chance to deal +110% damage
  • 7
Ring of Fire has a 33% chance to deal +120% damage
  • 8
Ring of Fire has a 33% chance to deal +130% damage
  • 9
Ring of Fire has a 33% chance to deal +140% damage
  • 10
Ring of Fire has a 33% chance to deal +150% damage

Spoiler text.
of Fiery Bolts Fire Bolts deals +10% damage

  • 2
Fire Bolts deals +20% damage
  • 3
Fire Bolts deals +30% damage
  • 4
Fire Bolts deals +40% damage
  • 5
Fire Bolts deals +50% damage

Spoiler text.
of Everlong Flames Fire Bolts hit all targets within 23 meters (instead of 20)

  • 2
Fire Bolts hit all targets within 26 meters (instead of 20)
  • 3
Fire Bolts hit all targets within 29 meters (instead of 20)
  • 4
Fire Bolts hit all targets within 32 meters (instead of 20)
  • 5
Fire Bolts hit all targets within 35 meters (instead of 20)

Spoiler text.
of Drilling Fire Bolts Fire Bolts deal +3 armor damage

  • 2
Fire Bolts deal +6 armor damage
  • 3
Fire Bolts deal +9 armor damage
  • 4
Fire Bolts deal +12 armor damage
  • 5
Fire Bolts deal +15 armor damage
  • 6
Fire Bolts deal +18 armor damage
  • 7
Fire Bolts deal +21 armor damage
  • 8
Fire Bolts deal +24 armor damage
  • 9
Fire Bolts deal +27 armor damage
  • 10
Fire Bolts deal +30 armor damage

Spoiler text.
of Disruptive Fire Bolts Fire Bolts has a 20% chance to deal +10% damage and knockback all targets

  • 2
Fire Bolts has a 20% chance to deal +20% damage and knockback all targets
  • 3
Fire Bolts has a 20% chance to deal +30% damage and knockback all targets
  • 4
Fire Bolts has a 20% chance to deal +40% damage and knockback all targets
  • 5
Fire Bolts has a 20% chance to deal +50% damage and knockback all targets
  • 6
Fire Bolts has a 20% chance to deal +60% damage and knockback all targets
  • 7
Fire Bolts has a 20% chance to deal +70% damage and knockback all targets
  • 8
Fire Bolts has a 20% chance to deal +80% damage and knockback all targets
  • 9
Fire Bolts has a 20% chance to deal +90% damage and knockback all targets
  • 10
Fire Bolts has a 20% chance to deal +100% damage and knockback all targets

Spoiler text.
of Calefaction Calefaction deals +10% damage

  • 2
Calefaction deals +20% damage
  • 3
Calefaction deals +30% damage
  • 4
Calefaction deals +40% damage
  • 5
Calefaction deals +50% damage
  • 6
Calefaction deals +60% damage
  • 7
Calefaction deals +70% damage
  • 8
Calefaction deals +80% damage
  • 9
Calefaction deals +90% damage
  • 10
Calefaction deals +100% damage

Spoiler text.
of Nuclear Calefaction Calefaction has a 10% chance to deal +30% damage and stun the target

  • 2
Calefaction has a 10% chance to deal +60% damage and stun the target
  • 3
Calefaction has a 10% chance to deal +90% damage and stun the target
  • 4
Calefaction has a 15% chance to deal +120% damage and stun the target
  • 5
Calefaction has a 15% chance to deal +150% damage and stun the target
  • 6
Calefaction has a 15% chance to deal +180% damage and stun the target
  • 7
Calefaction has a 20% chance to deal +210% damage and stun the target
  • 8
Calefaction has a 20% chance to deal +240% damage and stun the target
  • 9
Calefaction has a 20% chance to deal +270% damage and stun the target
  • 10
Calefaction has a 20% chance to deal +300% damage and stun the target

Spoiler text.
Calefaction restores 7 Health

  • 2
Calefaction restores 14 Health
  • 3
Calefaction restores 21 Health
  • 4
Calefaction restores 28 Health
  • 5
Calefaction restores 35 Health
  • 6
Calefaction restores 42 Health
  • 7
Calefaction restores 49 Health
  • 8
Calefaction restores 56 Health
  • 9
Calefaction restores 63 Health
  • 10
Calefaction restores 70 Health

Spoiler text.
of Delayed Eruption Calefaction causes 8 additional damage after a 20 second delay

  • 2
Calefaction causes 16 additional damage after a 20 second delay
  • 3
Calefaction causes 24 additional damage after a 20 second delay
  • 4
Calefaction causes 32 additional damage after a 20 second delay
  • 5
Calefaction causes 40 additional damage after a 20 second delay
  • 6
Calefaction causes 48 additional damage after a 20 second delay
  • 7
Calefaction causes 56 additional damage after a 20 second delay
  • 8
Calefaction causes 64 additional damage after a 20 second delay
  • 9
Calefaction causes 72 additional damage after a 20 second delay
  • 10
Calefaction causes 80 additional damage after a 20 second delay

Spoiler text.
of Frosty Balls Frostball deals +7% damage

  • 2
Frostball deals +14% damage
  • 3
Frostball deals +21% damage
  • 4
Frostball deals +28% damage
  • 5
Frostball deals +35% damage
  • 6
Frostball deals +42% damage
  • 7
Frostball deals +49% damage
  • 8
Frostball deals +56% damage
  • 9
Frostball deals +63% damage
  • 10
Frostball deals +70% damage

Spoiler text.
of Frost Waves Frostball has a 5% chance to target all enemies within 30 meters

  • 2
Frostball has a 8% chance to target all enemies within 30 meters
  • 3
Frostball has a 10% chance to target all enemies within 30 meters
  • 4
Frostball has a 13% chance to target all enemies within 30 meters
  • 5
Frostball has a 15% chance to target all enemies within 30 meters
  • 6
Frostball has a 18% chance to target all enemies within 30 meters
  • 7
Frostball has a 20% chance to target all enemies within 30 meters
  • 8
Frostball has a 23% chance to target all enemies within 30 meters
  • 9
Frostball has a 25% chance to target all enemies within 30 meters
  • 10
Frostball has a 28% chance to target all enemies within 30 meters

Spoiler text.
of Stiffening Winds Frostball has a 20% chance to slow target's movement by 25%

  • 2
Frostball has a 40% chance to slow target's movement by 25%
  • 3
Frostball has a 60% chance to slow target's movement by 25%
  • 4
Frostball has a 80% chance to slow target's movement by 25%
  • 5
Frostball has a 100% chance to slow target's movement by 25%

Spoiler text.
of Spider Freezing Frostball deals +5 damage to Arachnids

  • 2
Frostball deals +10 damage to Arachnids
  • 3
Frostball deals +15 damage to Arachnids
  • 4
Frostball deals +20 damage to Arachnids
  • 5
Frostball deals +25 damage to Arachnids

Spoiler text.
of Flame-Beast Freezing Frostball deals +10 damage to creatures that are inherently on fire.

  • 2
Frostball deals +20 damage to creatures that are inherently on fire.
  • 3
Frostball deals +30 damage to creatures that are inherently on fire.
  • 4
Frostball deals +40 damage to creatures that are inherently on fire.
  • 5
Frostball deals +50 damage to creatures that are inherently on fire.

Spoiler text.
of Freezewalls Defensive Chill deals +5% damage

  • 2
Defensive Chill deals +10% damage
  • 3
Defensive Chill deals +15% damage
  • 4
Defensive Chill deals +20% damage
  • 5
Defensive Chill deals +25% damage
  • 6
Defensive Chill deals +30% damage
  • 7
Defensive Chill deals +35% damage
  • 8
Defensive Chill deals +40% damage
  • 9
Defensive Chill deals +45% damage
  • 10
Defensive Chill deals +50% damage

Spoiler text.
Freezeproof {MITIGATION_COLD}{1}{FireMagic}

  • 2
{MITIGATION_COLD}{2}{FireMagic}
  • 3
{MITIGATION_COLD}{3}{FireMagic}
  • 4
{MITIGATION_COLD}{4}{FireMagic}
  • 5
{MITIGATION_COLD}{5}{FireMagic}

Spoiler text.
of Icy Blood You regain 5 Armor when using Defensive Burst or Defensive Chill

  • 2
You regain 8 Armor when using Defensive Burst or Defensive Chill
  • 3
You regain 11 Armor when using Defensive Burst or Defensive Chill
  • 4
You regain 14 Armor when using Defensive Burst or Defensive Chill
  • 5
You regain 17 Armor when using Defensive Burst or Defensive Chill
  • 6
You regain 20 Armor when using Defensive Burst or Defensive Chill
  • 7
You regain 23 Armor when using Defensive Burst or Defensive Chill
  • 8
You regain 26 Armor when using Defensive Burst or Defensive Chill
  • 9
You regain 29 Armor when using Defensive Burst or Defensive Chill
  • 10
You regain 32 Armor when using Defensive Burst or Defensive Chill

Spoiler text.
of Frozen Fortitude Defensive Chill grants you 5% chance to ignore Knockback effects for 7 seconds

  • 2
Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds
  • 3
Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds
  • 4
Defensive Chill grants you 20% chance to ignore Knockback effects for 7 seconds
  • 5
Defensive Chill grants you 25% chance to ignore Knockback effects for 7 seconds
  • 6
Defensive Chill grants you 30% chance to ignore Knockback effects for 7 seconds
  • 7
Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
  • 8
Defensive Chill grants you 40% chance to ignore Knockback effects for 7 seconds
  • 9
Defensive Chill grants you 45% chance to ignore Knockback effects for 7 seconds
  • 10
Defensive Chill grants you 50% chance to ignore Knockback effects for 7 seconds

Spoiler text.
Fire Walls deal +1 damage per hit

  • 2
Fire Walls deal +2 damage per hit
  • 3
Fire Walls deal +3 damage per hit
  • 4
Fire Walls deal +4 damage per hit
  • 5
Fire Walls deal +5 damage per hit
  • 6
Fire Walls deal +6 damage per hit
  • 7
Fire Walls deal +7 damage per hit
  • 8
Fire Walls deal +8 damage per hit
  • 9
Fire Walls deal +9 damage per hit
  • 10
Fire Walls deal +10 damage per hit

Spoiler text.
Fire Walls have +15 Max Health

  • 2
Fire Walls have +30 Max Health
  • 3
Fire Walls have +45 Max Health
  • 4
Fire Walls have +60 Max Health
  • 5
Fire Walls have +75 Max Health
  • 6
Fire Walls have +90 Max Health
  • 7
Fire Walls have +105 Max Health
  • 8
Fire Walls have +120 Max Health
  • 9
Fire Walls have +135 Max Health
  • 10
Fire Walls have +150 Max Health

Spoiler text.
Fire Walls generate aggro as if they did +20% additional damage per hit

  • 2
Fire Walls generate aggro as if they did +40% additional damage per hit
  • 3
Fire Walls generate aggro as if they did +60% additional damage per hit
  • 4
Fire Walls generate aggro as if they did +80% additional damage per hit
  • 5
Fire Walls generate aggro as if they did +100% additional damage per hit
  • 6
Fire Walls generate aggro as if they did +120% additional damage per hit
  • 7
Fire Walls generate aggro as if they did +140% additional damage per hit
  • 8
Fire Walls generate aggro as if they did +160% additional damage per hit
  • 9
Fire Walls generate aggro as if they did +180% additional damage per hit
  • 10
Fire Walls generate aggro as if they did +200% additional damage per hit

Spoiler text.

Unarmed Effects

Prefix Suffix Tier 1 All Tiers
Martial of Deadly Fists {MOD_SKILL_UNARMED}{0.15}

  • 2
{MOD_SKILL_UNARMED}{0.2}
  • 3
{MOD_SKILL_UNARMED}{0.25}
  • 4
{MOD_SKILL_UNARMED}{0.3}
  • 5
{MOD_SKILL_UNARMED}{0.35}
  • 6
{MOD_SKILL_UNARMED}{0.4}

Spoiler text.
Punching of Punches Punch and Jab attacks deal +2 damage

  • 2
Punch and Jab attacks deal +4 damage
  • 3
Punch and Jab attacks deal +6 damage
  • 4
Punch and Jab attacks deal +10 damage
  • 5
Punch and Jab attacks deal +15 damage
  • 6
Punch and Jab attacks deal +20 damage

Spoiler text.
of Refreshing Punches You regain 2 health whenever you use Punch or Jab

  • 2
You regain 4 health whenever you use Punch or Jab
  • 3
You regain 6 health whenever you use Punch or Jab
  • 4
You regain 8 health whenever you use Punch or Jab
  • 5
You regain 10 health whenever you use Punch or Jab
  • 6
You regain 14 health whenever you use Punch or Jab

Spoiler text.
of Armor Punching Punch and Jab attacks deal +3 armor damage

  • 2
Punch and Jab attacks deal +5 armor damage
  • 3
Punch and Jab attacks deal +7 armor damage
  • 4
Punch and Jab attacks deal +10 armor damage
  • 5
Punch and Jab attacks deal +14 armor damage
  • 6
Punch and Jab attacks deal +18 armor damage
  • 7
Punch and Jab attacks deal +22 armor damage
  • 8
Punch and Jab attacks deal +26 armor damage
  • 9
Punch and Jab attacks deal +30 armor damage
  • 10
Punch and Jab attacks deal +34 armor damage
  • 11
Punch and Jab attacks deal +38 armor damage
  • 12
Punch and Jab attacks deal +42 armor damage

Spoiler text.
of Naked Fury All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left

  • 2
All Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
  • 3
All Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
  • 4
All Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
  • 5
All Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
  • 6
All Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
  • 7
All Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
  • 8
All Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
  • 9
All Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
  • 10
All Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
  • 11
All Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
  • 12
All Unarmed attacks deal +24% damage when you have 33% or less of your Armor left

Spoiler text.
of Armor Hatred All Unarmed attacks deal +2 Armor damage

  • 2
All Unarmed attacks deal +4 Armor damage
  • 3
All Unarmed attacks deal +6 Armor damage
  • 4
All Unarmed attacks deal +8 Armor damage
  • 5
All Unarmed attacks deal +10 Armor damage

Spoiler text.
of Goblin Hatred Punch and Jab attacks deal +2 damage versus goblins

  • 2
Punch and Jab attacks deal +4 damage versus goblins
  • 3
Punch and Jab attacks deal +6 damage versus goblins
  • 4
Punch and Jab attacks deal +8 damage versus goblins
  • 5
Punch and Jab attacks deal +10 damage versus goblins
  • 6
Punch and Jab attacks deal +13 damage versus goblins
  • 7
Punch and Jab attacks deal +16 damage versus goblins
  • 8
Punch and Jab attacks deal +19 damage versus goblins
  • 9
Punch and Jab attacks deal +21 damage versus goblins
  • 10
Punch and Jab attacks deal +24 damage versus goblins

Spoiler text.
of Punch-Shielding Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).

  • 2
Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 3
Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 4
Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 5
Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 6
Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 7
Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 8
Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 9
Punch and Jab attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 10
Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 11
Punch and Jab attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 12
Punch and Jab attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).

Spoiler text.
of Pain-Reflection Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.

  • 2
Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 3
Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 4
Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 5
Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 6
Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 7
Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 8
Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 9
Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 10
Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 11
Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 12
Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.

Spoiler text.
of Angst Fists Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab.

  • 2
Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.
  • 3
Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.
  • 4
Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.
  • 5
Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.
  • 6
Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.
  • 7
Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.
  • 8
Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.
  • 9
Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.
  • 10
Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.
  • 11
Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab.
  • 12
Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.

Spoiler text.
Anti-Darkness 5% of any Darkness damage you take is reflected back in your next Punch or Jab.

  • 2
10% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 3
15% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 4
20% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 5
25% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 6
30% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 7
35% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 8
40% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 9
45% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 10
50% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 11
55% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 12
60% of any Darkness damage you take is reflected back in your next Punch or Jab.

Spoiler text.
Uncrushable of Crush-Defense {MITIGATION_CRUSHING}{1}{Unarmed}

  • 2
{MITIGATION_CRUSHING}{2}{Unarmed}
  • 3
{MITIGATION_CRUSHING}{3}{Unarmed}
  • 4
{MITIGATION_CRUSHING}{4}{Unarmed}
  • 5
{MITIGATION_CRUSHING}{5}{Unarmed}
  • 6
{MITIGATION_CRUSHING}{6}{Unarmed}
  • 7
{MITIGATION_CRUSHING}{7}{Unarmed}
  • 8
{MITIGATION_CRUSHING}{8}{Unarmed}
  • 9
{MITIGATION_CRUSHING}{9}{Unarmed}
  • 10
{MITIGATION_CRUSHING}{10}{Unarmed}
  • 11
{MITIGATION_CRUSHING}{11}{Unarmed}
  • 12
{MITIGATION_CRUSHING}{12}{Unarmed}

Spoiler text.
Unflappable of Mind-Defense {MITIGATION_PSYCHIC}{1}{Unarmed}

  • 2
{MITIGATION_PSYCHIC}{2}{Unarmed}
  • 3
{MITIGATION_PSYCHIC}{3}{Unarmed}
  • 4
{MITIGATION_PSYCHIC}{4}{Unarmed}
  • 5
{MITIGATION_PSYCHIC}{5}{Unarmed}
  • 6
{MITIGATION_PSYCHIC}{6}{Unarmed}

Spoiler text.
Martial Artist's {MOD_SKILL_UNARMED}{0.01}

  • 2
{MOD_SKILL_UNARMED}{0.02}
  • 3
{MOD_SKILL_UNARMED}{0.03}
  • 4
{MOD_SKILL_UNARMED}{0.04}
  • 5
{MOD_SKILL_UNARMED}{0.05}
  • 6
{MOD_SKILL_UNARMED}{0.06}

Spoiler text.
Kicking of Kicking All kick attacks (even animal kicks!) deal +1 damage

  • 2
All kick attacks (even animal kicks!) deal +2 damage
  • 3
All kick attacks (even animal kicks!) deal +3 damage
  • 4
All kick attacks (even animal kicks!) deal +4 damage
  • 5
All kick attacks (even animal kicks!) deal +6 damage
  • 6
All kick attacks (even animal kicks!) deal +8 damage
  • 7
All kick attacks (even animal kicks!) deal +10 damage
  • 8
All kick attacks (even animal kicks!) deal +12 damage
  • 9
All kick attacks (even animal kicks!) deal +14 damage
  • 10
All kick attacks (even animal kicks!) deal +17 damage
  • 11
All kick attacks (even animal kicks!) deal +20 damage
  • 12
All kick attacks (even animal kicks!) deal +24 damage

Spoiler text.
Platefooted You regain 5 Armor whenever you use a kick (from any skill!)

  • 2
You regain 10 Armor whenever you use a kick (from any skill!)
  • 3
You regain 15 Armor whenever you use a kick (from any skill!)
  • 4
You regain 20 Armor whenever you use a kick (from any skill!)
  • 5
You regain 25 Armor whenever you use a kick (from any skill!)
  • 6
You regain 30 Armor whenever you use a kick (from any skill!)
  • 7
You regain 35 Armor whenever you use a kick (from any skill!)
  • 8
You regain 40 Armor whenever you use a kick (from any skill!)
  • 9
You regain 45 Armor whenever you use a kick (from any skill!)
  • 10
You regain 50 Armor whenever you use a kick (from any skill!)
  • 11
You regain 55 Armor whenever you use a kick (from any skill!)
  • 12
You regain 60 Armor whenever you use a kick (from any skill!)

Spoiler text.
Ankle-Kicking of Ankle-Kicking Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25%

  • 2
Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%
  • 3
Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%
  • 4
Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25%
  • 5
Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25%

Spoiler text.
Knee-Shattering of Knee-Shattering Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45%

  • 2
Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%
  • 3
Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45%
  • 4
Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45%
  • 5
Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45%

Spoiler text.
Hip-Shattering of Hip-Shattering Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75%

  • 2
Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%
  • 3
Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75%
  • 4
Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75%
  • 5
Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75%

Spoiler text.
of Kicking While Nude Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left

  • 2
Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
  • 3
Any kick attack (including animal kicks!) deals +35% damage when you have 33% or less of your Armor left
  • 4
Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left
  • 5
Any kick attack (including animal kicks!) deals +45% damage when you have 33% or less of your Armor left
  • 6
Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left
  • 7
Any kick attack (including animal kicks!) deals +55% damage when you have 33% or less of your Armor left
  • 8
Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left
  • 9
Any kick attack (including animal kicks!) deals +65% damage when you have 33% or less of your Armor left
  • 10
Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left
  • 11
Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left
  • 12
Any kick attack (including animal kicks!) deals +85% damage when you have 33% or less of your Armor left

Spoiler text.
of Kicking Away Toxins Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.

  • 2
Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 3
Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 4
Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 5
Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 6
Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 7
Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 8
Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 9
Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 10
Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 11
Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 12
Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.

Spoiler text.
of Reckless Barrages Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage

  • 2
Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage
  • 3
Barrage and Headbutt hit all enemies within 5 meters and deal +15% damage
  • 4
Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage
  • 5
Barrage and Headbutt hit all enemies within 5 meters and deal +25% damage
  • 6
Barrage and Headbutt hit all enemies within 5 meters and deal +30% damage
  • 7
Barrage and Headbutt hit all enemies within 5 meters and deal +35% damage
  • 8
Barrage and Headbutt hit all enemies within 5 meters and deal +40% damage
  • 9
Barrage and Headbutt hit all enemies within 5 meters and deal +45% damage
  • 10
Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage
  • 11
Barrage and Headbutt hit all enemies within 5 meters and deal +55% damage
  • 12
Barrage and Headbutt hit all enemies within 5 meters and deal +60% damage

Spoiler text.
Mindfist Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds

  • 2
Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds
  • 3
Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds
  • 4
Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds
  • 5
Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds
  • 6
Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds

Spoiler text.
of Barrage Bubbles Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).

  • 2
Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 3
Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 4
Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 5
Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 6
Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 7
Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 8
Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 9
Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 10
Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 11
Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 12
Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).

Spoiler text.
of Deadly Barrages Barrage and Headbutt deal +7% damage

  • 2
Barrage and Headbutt deal +14% damage
  • 3
Barrage and Headbutt deal +21% damage
  • 4
Barrage and Headbutt deal +28% damage
  • 5
Barrage and Headbutt deal +35% damage
  • 6
Barrage and Headbutt deal +42% damage
  • 7
Barrage and Headbutt deal +49% damage
  • 8
Barrage and Headbutt deal +56% damage
  • 9
Barrage and Headbutt deal +63% damage
  • 10
Barrage and Headbutt deal +70% damage
  • 11
Barrage and Headbutt deal +77% damage
  • 12
Barrage and Headbutt deal +85% damage

Spoiler text.
of Fiery Barrages Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds

  • 2
Barrage and Headbutt attacks have a 40% chance to ignite the target, causing them to take 30 damage over 20 seconds
  • 3
Barrage and Headbutt attacks have a 60% chance to ignite the target, causing them to take 35 damage over 20 seconds
  • 4
Barrage and Headbutt attacks have a 80% chance to ignite the target, causing them to take 40 damage over 20 seconds
  • 5
Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 45 damage over 20 seconds
  • 6
Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds

Spoiler text.
of Armor Barrages Barrage and Headbutt deal +4 armor damage

  • 2
Barrage and Headbutt deal +8 armor damage
  • 3
Barrage and Headbutt deal +12 armor damage
  • 4
Barrage and Headbutt deal +16 armor damage
  • 5
Barrage and Headbutt deal +20 armor damage
  • 6
Barrage and Headbutt deal +24 armor damage
  • 7
Barrage and Headbutt deal +28 armor damage
  • 8
Barrage and Headbutt deal +32 armor damage
  • 9
Barrage and Headbutt deal +36 armor damage
  • 10
Barrage and Headbutt deal +40 armor damage
  • 11
Barrage and Headbutt deal +45 armor damage
  • 12
Barrage and Headbutt deal +50 armor damage

Spoiler text.
of Calloused Barrages Barrage and Headbutt restore 4 Armor to you

  • 2
Barrage and Headbutt restore 8 Armor to you
  • 3
Barrage and Headbutt restore 12 Armor to you
  • 4
Barrage and Headbutt restore 16 Armor to you
  • 5
Barrage and Headbutt restore 20 Armor to you
  • 6
Barrage and Headbutt restore 24 Armor to you
  • 7
Barrage and Headbutt restore 28 Armor to you
  • 8
Barrage and Headbutt restore 32 Armor to you
  • 9
Barrage and Headbutt restore 36 Armor to you
  • 10
Barrage and Headbutt restore 40 Armor to you
  • 11
Barrage and Headbutt restore 44 Armor to you
  • 12
Barrage and Headbutt restore 48 Armor to you

Spoiler text.
of Hip Throwing Hip Throw and Bodyslam deal +5% damage

  • 2
Hip Throw and Bodyslam deal +10% damage
  • 3
Hip Throw and Bodyslam deal +15% damage
  • 4
Hip Throw and Bodyslam deal +20% damage
  • 5
Hip Throw and Bodyslam deal +25% damage
  • 6
Hip Throw and Bodyslam deal +30% damage
  • 7
Hip Throw and Bodyslam deal +35% damage
  • 8
Hip Throw and Bodyslam deal +40% damage
  • 9
Hip Throw and Bodyslam deal +45% damage
  • 10
Hip Throw and Bodyslam deal +50% damage
  • 11
Hip Throw and Bodyslam deal +55% damage
  • 12
Hip Throw and Bodyslam deal +60% damage

Spoiler text.
of Armor Tossing Hip Throw and Bodyslam deal +5 armor damage

  • 2
Hip Throw and Bodyslam deal +10 armor damage
  • 3
Hip Throw and Bodyslam deal +15 armor damage
  • 4
Hip Throw and Bodyslam deal +20 armor damage
  • 5
Hip Throw and Bodyslam deal +25 armor damage
  • 6
Hip Throw and Bodyslam deal +30 armor damage
  • 7
Hip Throw and Bodyslam deal +35 armor damage
  • 8
Hip Throw and Bodyslam deal +40 armor damage
  • 9
Hip Throw and Bodyslam deal +45 armor damage
  • 10
Hip Throw and Bodyslam deal +50 armor damage
  • 11
Hip Throw and Bodyslam deal +55 armor damage
  • 12
Hip Throw and Bodyslam deal +60 armor damage

Spoiler text.
of Anger Tossing Hip Throw and Bodyslam attacks deplete target's Rage by 20

  • 2
Hip Throw and Bodyslam attacks deplete target's Rage by 40
  • 3
Hip Throw and Bodyslam attacks deplete target's Rage by 60
  • 4
Hip Throw and Bodyslam attacks deplete target's Rage by 80
  • 5
Hip Throw and Bodyslam attacks deplete target's Rage by 100
  • 6
Hip Throw and Bodyslam attacks deplete target's Rage by 120
  • 7
Hip Throw and Bodyslam attacks deplete target's Rage by 140
  • 8
Hip Throw and Bodyslam attacks deplete target's Rage by 160
  • 9
Hip Throw and Bodyslam attacks deplete target's Rage by 180
  • 10
Hip Throw and Bodyslam attacks deplete target's Rage by 200
  • 11
Hip Throw and Bodyslam attacks deplete target's Rage by 220
  • 12
Hip Throw and Bodyslam attacks deplete target's Rage by 240

Spoiler text.
of Impossible Hip Throws Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters

  • 2
Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 meters
  • 3
Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 meters
  • 4
Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters
  • 5
Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters
  • 6
Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters

Spoiler text.
Bodyslamming of Bodyslamming Bodyslam deals +5% damage

  • 2
Bodyslam deals +10% damage
  • 3
Bodyslam deals +15% damage
  • 4
Bodyslam deals +20% damage
  • 5
Bodyslam deals +25% damage
  • 6
Bodyslam deals +30% damage
  • 7
Bodyslam deals +35% damage
  • 8
Bodyslam deals +40% damage
  • 9
Bodyslam deals +45% damage
  • 10
Bodyslam deals +50% damage
  • 11
Bodyslam deals +55% damage
  • 12
Bodyslam deals +60% damage

Spoiler text.
of Crippling Slams Bodyslam deals +5% damage and slows target's movement speed by 45%

  • 2
Bodyslam deals +10% damage and slows target's movement speed by 45%
  • 3
Bodyslam deals +15% damage and slows target's movement speed by 45%
  • 4
Bodyslam deals +20% damage and slows target's movement speed by 45%
  • 5
Bodyslam deals +25% damage and slows target's movement speed by 45%
  • 6
Bodyslam deals +30% damage and slows target's movement speed by 45%

Spoiler text.
of Slamming and Jogging Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds

  • 2
Bodyslam deals +12 damage and boost your movement speed by 2 for 20 seconds
  • 3
Bodyslam deals +18 damage and boost your movement speed by 3 for 20 seconds
  • 4
Bodyslam deals +24 damage and boost your movement speed by 4 for 20 seconds
  • 5
Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds
  • 6
Bodyslam deals +40 damage and boost your movement speed by 5 for 20 seconds

Spoiler text.
of Slamming Snails Bodyslam deals +10 damage to Snails

  • 2
Bodyslam deals +20 damage to Snails
  • 3
Bodyslam deals +30 damage to Snails
  • 4
Bodyslam deals +40 damage to Snails
  • 5
Bodyslam deals +50 damage to Snails
  • 6
Bodyslam deals +60 damage to Snails
  • 7
Bodyslam deals +70 damage to Snails
  • 8
Bodyslam deals +80 damage to Snails
  • 9
Bodyslam deals +90 damage to Snails
  • 10
Bodyslam deals +100 damage to Snails

Spoiler text.
of Healslamming Bodyslam heals you for 10 health

  • 2
Bodyslam heals you for 20 health
  • 3
Bodyslam heals you for 30 health
  • 4
Bodyslam heals you for 40 health
  • 5
Bodyslam heals you for 50 health
  • 6
Bodyslam heals you for 60 health
  • 7
Bodyslam heals you for 70 health
  • 8
Bodyslam heals you for 80 health
  • 9
Bodyslam heals you for 90 health
  • 10
Bodyslam heals you for 100 health
  • 11
Bodyslam heals you for 110 health
  • 12
Bodyslam heals you for 120 health

Spoiler text.
Serpentine of Cobra Striking Cobra Strike and Mamba Strike deal +10% damage

  • 2
Cobra Strike and Mamba Strike deal +20% damage
  • 3
Cobra Strike and Mamba Strike deal +30% damage
  • 4
Cobra Strike and Mamba Strike deal +40% damage
  • 5
Cobra Strike and Mamba Strike deal +50% damage
  • 6
Cobra Strike and Mamba Strike deal +60% damage
  • 7
Cobra Strike and Mamba Strike deal +70% damage
  • 8
Cobra Strike and Mamba Strike deal +80% damage
  • 9
Cobra Strike and Mamba Strike deal +90% damage
  • 10
Cobra Strike and Mamba Strike deal +100% damage
  • 11
Cobra Strike and Mamba Strike deal +110% damage
  • 12
Cobra Strike and Mamba Strike deal +120% damage

Spoiler text.
Serpentine of Cobra Striking Cobra Strike and Mamba Strike have a 2% chance to deal double damage

  • 2
Cobra Strike and Mamba Strike have a 4% chance to deal double damage
  • 3
Cobra Strike and Mamba Strike have a 6% chance to deal double damage
  • 4
Cobra Strike and Mamba Strike have a 8% chance to deal double damage
  • 5
Cobra Strike and Mamba Strike have a 10% chance to deal double damage
  • 6
Cobra Strike and Mamba Strike have a 12% chance to deal double damage
  • 7
Cobra Strike and Mamba Strike have a 14% chance to deal double damage
  • 8
Cobra Strike and Mamba Strike have a 16% chance to deal double damage
  • 9
Cobra Strike and Mamba Strike have a 18% chance to deal double damage
  • 10
Cobra Strike and Mamba Strike have a 20% chance to deal double damage
  • 11
Cobra Strike and Mamba Strike have a 22% chance to deal double damage
  • 12
Cobra Strike and Mamba Strike have a 24% chance to deal double damage

Spoiler text.
of Cobra Scales Cobra Strike and Mamba Strike restore 5 Armor to you

  • 2
Cobra Strike and Mamba Strike restore 10 Armor to you
  • 3
Cobra Strike and Mamba Strike restore 15 Armor to you
  • 4
Cobra Strike and Mamba Strike restore 20 Armor to you
  • 5
Cobra Strike and Mamba Strike restore 25 Armor to you
  • 6
Cobra Strike and Mamba Strike restore 30 Armor to you
  • 7
Cobra Strike and Mamba Strike restore 35 Armor to you
  • 8
Cobra Strike and Mamba Strike restore 40 Armor to you
  • 9
Cobra Strike and Mamba Strike restore 45 Armor to you
  • 10
Cobra Strike and Mamba Strike restore 50 Armor to you
  • 11
Cobra Strike and Mamba Strike restore 55 Armor to you
  • 12
Cobra Strike and Mamba Strike restore 60 Armor to you

Spoiler text.
Bruising of Bruises Bruising Blow deals +6% damage

  • 2
Bruising Blow deals +12% damage
  • 3
Bruising Blow deals +18% damage
  • 4
Bruising Blow deals +24% damage
  • 5
Bruising Blow deals +30% damage
  • 6
Bruising Blow deals +36% damage
  • 7
Bruising Blow deals +42% damage
  • 8
Bruising Blow deals +48% damage
  • 9
Bruising Blow deals +54% damage
  • 10
Bruising Blow deals +60% damage
  • 11
Bruising Blow deals +64% damage
  • 12
Bruising Blow deals +68% damage

Spoiler text.
of Bruising Slams Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)

  • 2
Bruising Blow has a 6% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 3
Bruising Blow has a 9% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 4
Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 5
Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 6
Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 7
Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 8
Bruising Blow has a 24% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 9
Bruising Blow has a 27% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 10
Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 11
Bruising Blow has a 33% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 12
Bruising Blow has a 36% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)

Spoiler text.
Slashing of Slashing Strikes Slashing Strike deals +50% damage

  • 2
Slashing Strike deals +60% damage
  • 3
Slashing Strike deals +70% damage
  • 4
Slashing Strike deals +85% damage
  • 5
Slashing Strike deals +100% damage
  • 6
Slashing Strike deals +115% damage

Spoiler text.
of Bleeding Strikes Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds

  • 2
Slashing Strike has a 45% chance to deal an additional 60 Trauma damage over 15 seconds
  • 3
Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
  • 4
Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 seconds
  • 5
Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds
  • 6
Slashing Strike deals an additional 60 Trauma damage over 15 seconds

Spoiler text.
Slashing of Slashing Strikes Slashing Strike has a 20% chance to deal double slashing damage

  • 2
Slashing Strike has a 30% chance to deal double slashing damage
  • 3
Slashing Strike has a 40% chance to deal double slashing damage
  • 4
Slashing Strike has a 50% chance to deal double slashing damage
  • 5
Slashing Strike has a 60% chance to deal double slashing damage
  • 6
Slashing Strike has a 65% chance to deal double slashing damage

Spoiler text.
Slashing of Slashing Strikes Slashing Strike generates -30 Rage and aggro

  • 2
Slashing Strike generates -60 Rage and aggro
  • 3
Slashing Strike generates -90 Rage and aggro
  • 4
Slashing Strike generates -120 Rage and aggro
  • 5
Slashing Strike generates -150 Rage and aggro
  • 6
Slashing Strike generates -150 Rage and aggro

Spoiler text.
{IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed}

  • 2
{IGNORE_CHANCE_KNOCKBACK}{0.25}{Unarmed}

Spoiler text.

Psychology Effects

Prefix Suffix Tier 1 All Tiers
Psychologist's of Psychology {MOD_SKILL_PSYCHOLOGY}{0.15}

  • 2
{MOD_SKILL_PSYCHOLOGY}{0.2}
  • 3
{MOD_SKILL_PSYCHOLOGY}{0.25}
  • 4
{MOD_SKILL_PSYCHOLOGY}{0.3}
  • 5
{MOD_SKILL_PSYCHOLOGY}{0.35}
  • 6
{MOD_SKILL_PSYCHOLOGY}{0.4}

Spoiler text.
of Critical Insight Psychoanalyze has a 10% chance to deal +150% damage

  • 2
Psychoanalyze has a 20% chance to deal +150% damage
  • 3
Psychoanalyze has a 30% chance to deal +150% damage
  • 4
Psychoanalyze has a 40% chance to deal +150% damage
  • 5
Psychoanalyze has a 50% chance to deal +150% damage
  • 6
Psychoanalyze has a 60% chance to deal +150% damage
  • 7
Psychoanalyze has a 65% chance to deal +150% damage
  • 8
Psychoanalyze has a 70% chance to deal +150% damage
  • 9
Psychoanalyze has a 75% chance to deal +150% damage
  • 10
Psychoanalyze has a 80% chance to deal +150% damage
  • 11
Psychoanalyze has a 85% chance to deal +150% damage
  • 12
Psychoanalyze has a 90% chance to deal +150% damage

Spoiler text.
Smug of Smug Analysis Psychoanalyze attacks also heal you for 8 health

  • 2
Psychoanalyze attacks also heal you for 16 health
  • 3
Psychoanalyze attacks also heal you for 24 health
  • 4
Psychoanalyze attacks also heal you for 32 health
  • 5
Psychoanalyze attacks also heal you for 40 health
  • 6
Psychoanalyze attacks also heal you for 48 health
  • 7
Psychoanalyze attacks also heal you for 56 health
  • 8
Psychoanalyze attacks also heal you for 64 health
  • 9
Psychoanalyze attacks also heal you for 72 health
  • 10
Psychoanalyze attacks also heal you for 80 health
  • 11
Psychoanalyze attacks also heal you for 88 health
  • 12
Psychoanalyze attacks also heal you for 96 health

Spoiler text.
of Emotional Walls Psychoanalyze attacks also restore 8 of your Armor

  • 2
Psychoanalyze attacks also restore 16 of your Armor
  • 3
Psychoanalyze attacks also restore 24 of your Armor
  • 4
Psychoanalyze attacks also restore 32 of your Armor
  • 5
Psychoanalyze attacks also restore 40 of your Armor
  • 6
Psychoanalyze attacks also restore 48 of your Armor
  • 7
Psychoanalyze attacks also restore 56 of your Armor
  • 8
Psychoanalyze attacks also restore 64 of your Armor
  • 9
Psychoanalyze attacks also restore 72 of your Armor
  • 10
Psychoanalyze attacks also restore 80 of your Armor
  • 11
Psychoanalyze attacks also restore 88 of your Armor
  • 12
Psychoanalyze attacks also restore 96 of your Armor

Spoiler text.
of Tragic Lessons Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds

  • 2
Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds
  • 3
Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds
  • 4
Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds
  • 5
Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds
  • 6
Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds
  • 7
Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds
  • 8
Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds
  • 9
Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds
  • 10
Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds
  • 11
Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds
  • 12
Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds

Spoiler text.
Mind-Shattering Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds

  • 2
Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds
  • 3
Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds
  • 4
Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds
  • 5
Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds
  • 6
Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds
  • 7
Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds
  • 8
Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds
  • 9
Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds
  • 10
Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds
  • 11
Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds
  • 12
Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds

Spoiler text.
Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately)
Psychoanalyze deals +10% damage

  • 2
Psychoanalyze deals +20% damage
  • 3
Psychoanalyze deals +30% damage
  • 4
Psychoanalyze deals +40% damage
  • 5
Psychoanalyze deals +50% damage
  • 6
Psychoanalyze deals +60% damage
  • 7
Psychoanalyze deals +70% damage
  • 8
Psychoanalyze deals +80% damage
  • 9
Psychoanalyze deals +90% damage
  • 10
Psychoanalyze deals +100% damage
  • 11
Psychoanalyze deals +110% damage
  • 12
Psychoanalyze deals +120% damage

Spoiler text.
of Critical Hits {MOD_CRITICAL_HIT_DAMAGE}{0.05}

  • 2
{MOD_CRITICAL_HIT_DAMAGE}{0.1}
  • 3
{MOD_CRITICAL_HIT_DAMAGE}{0.15}
  • 4
{MOD_CRITICAL_HIT_DAMAGE}{0.2}
  • 5
{MOD_CRITICAL_HIT_DAMAGE}{0.25}
  • 6
{MOD_CRITICAL_HIT_DAMAGE}{0.3}
  • 7
{MOD_CRITICAL_HIT_DAMAGE}{0.35}
  • 8
{MOD_CRITICAL_HIT_DAMAGE}{0.4}
  • 9
{MOD_CRITICAL_HIT_DAMAGE}{0.45}
  • 10
{MOD_CRITICAL_HIT_DAMAGE}{0.5}
  • 11
{MOD_CRITICAL_HIT_DAMAGE}{0.55}
  • 12
{MOD_CRITICAL_HIT_DAMAGE}{0.6}

Spoiler text.
of Your Mother Tell Me About Your Mother deals +5 damage

  • 2
Tell Me About Your Mother deals +10 damage
  • 3
Tell Me About Your Mother deals +15 damage
  • 4
Tell Me About Your Mother deals +20 damage
  • 5
Tell Me About Your Mother deals +25 damage
  • 6
Tell Me About Your Mother deals +30 damage
  • 7
Tell Me About Your Mother deals +35 damage
  • 8
Tell Me About Your Mother deals +40 damage
  • 9
Tell Me About Your Mother deals +45 damage
  • 10
Tell Me About Your Mother deals +50 damage
  • 11
Tell Me About Your Mother deals +55 damage
  • 12
Tell Me About Your Mother deals +60 damage

Spoiler text.
Mind-Numbing Tell Me About Your Mother has a 10% chance to slow target's movement by 25%

  • 2
Tell Me About Your Mother has a 20% chance to slow target's movement by 25%
  • 3
Tell Me About Your Mother has a 30% chance to slow target's movement by 25%
  • 4
Tell Me About Your Mother has a 40% chance to slow target's movement by 25%
  • 5
Tell Me About Your Mother has a 50% chance to slow target's movement by 25%

Spoiler text.
Mind-Numbing Tell Me About Your Mother reduces target's Rage by 50

  • 2
Tell Me About Your Mother reduces target's Rage by 100
  • 3
Tell Me About Your Mother reduces target's Rage by 150
  • 4
Tell Me About Your Mother reduces target's Rage by 200
  • 5
Tell Me About Your Mother reduces target's Rage by 250

Spoiler text.
Mind-Numbing Tell Me About Your Mother restores 15 Armor to you

  • 2
Tell Me About Your Mother restores 30 Armor to you
  • 3
Tell Me About Your Mother restores 45 Armor to you
  • 4
Tell Me About Your Mother restores 60 Armor to you
  • 5
Tell Me About Your Mother restores 75 Armor to you

Spoiler text.
Depressing Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds)

  • 2
Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)
  • 3
Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)
  • 4
Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)
  • 5
Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)
  • 6
Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)
  • 7
Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)
  • 8
Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)
  • 9
Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)
  • 10
Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)
  • 11
Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks deal -11 damage for 60 seconds)
  • 12
Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds)

Spoiler text.
of Rejuvenating Discussion Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately)
Grating of Nerve-Striking Strike a Nerve deals +5% damage

  • 2
Strike a Nerve deals +10% damage
  • 3
Strike a Nerve deals +15% damage
  • 4
Strike a Nerve deals +20% damage
  • 5
Strike a Nerve deals +25% damage
  • 6
Strike a Nerve deals +30% damage
  • 7
Strike a Nerve deals +35% damage
  • 8
Strike a Nerve deals +40% damage
  • 9
Strike a Nerve deals +45% damage
  • 10
Strike a Nerve deals +50% damage
  • 11
Strike a Nerve deals +55% damage
  • 12
Strike a Nerve deals +60% damage

Spoiler text.
of Aneurysms Strike a Nerve has a 3% chance to deal +100% damage

  • 2
Strike a Nerve has a 6% chance to deal +100% damage
  • 3
Strike a Nerve has a 9% chance to deal +100% damage
  • 4
Strike a Nerve has a 12% chance to deal +100% damage
  • 5
Strike a Nerve has a 15% chance to deal +100% damage
  • 6
Strike a Nerve has a 18% chance to deal +100% damage
  • 7
Strike a Nerve has a 21% chance to deal +100% damage
  • 8
Strike a Nerve has a 24% chance to deal +100% damage
  • 9
Strike a Nerve has a 27% chance to deal +100% damage
  • 10
Strike a Nerve has a 30% chance to deal +100% damage
  • 11
Strike a Nerve has a 33% chance to deal +100% damage
  • 12
Strike a Nerve has a 36% chance to deal +100% damage

Spoiler text.
Grating of Nerve-Striking Strike a Nerve deals +2 armor damage

  • 2
Strike a Nerve deals +4 armor damage
  • 3
Strike a Nerve deals +6 armor damage
  • 4
Strike a Nerve deals +8 armor damage
  • 5
Strike a Nerve deals +10 armor damage
  • 6
Strike a Nerve deals +12 armor damage
  • 7
Strike a Nerve deals +14 armor damage
  • 8
Strike a Nerve deals +16 armor damage
  • 9
Strike a Nerve deals +18 armor damage
  • 10
Strike a Nerve deals +21 armor damage
  • 11
Strike a Nerve deals +24 armor damage
  • 12
Strike a Nerve deals +30 armor damage

Spoiler text.
of Deflating Comments Strike a Nerve generates 3 less Rage

  • 2
Strike a Nerve generates 6 less Rage
  • 3
Strike a Nerve generates 9 less Rage
  • 4
Strike a Nerve generates 12 less Rage
  • 5
Strike a Nerve generates 15 less Rage
  • 6
Strike a Nerve generates 18 less Rage
  • 7
Strike a Nerve generates 21 less Rage
  • 8
Strike a Nerve generates 24 less Rage
  • 9
Strike a Nerve generates 27 less Rage
  • 10
Strike a Nerve generates 30 less Rage
  • 11
Strike a Nerve generates 35 less Rage
  • 12
Strike a Nerve generates 40 less Rage

Spoiler text.
Strike A Nerve attacks cause your Sprint speed to increase by 10 for 5 seconds
of Vulnerability Strike a Nerve has a 1% chance to also trigger monster's vulnerability

  • 2
Strike a Nerve has a 2% chance to also trigger monster's vulnerability
  • 3
Strike a Nerve has a 3% chance to also trigger monster's vulnerability
  • 4
Strike a Nerve has a 4% chance to also trigger monster's vulnerability
  • 5
Strike a Nerve has a 5% chance to also trigger monster's vulnerability
  • 6
Strike a Nerve has a 6% chance to also trigger monster's vulnerability
  • 7
Strike a Nerve has a 7% chance to also trigger monster's vulnerability
  • 8
Strike a Nerve has a 8% chance to also trigger monster's vulnerability
  • 9
Strike a Nerve has a 9% chance to also trigger monster's vulnerability
  • 10
Strike a Nerve has a 10% chance to also trigger monster's vulnerability
  • 11
Strike a Nerve has a 11% chance to also trigger monster's vulnerability
  • 12
Strike a Nerve has a 12% chance to also trigger monster's vulnerability

Spoiler text.
Peppy of Pep {BOOST_PEPTALK_SENDER}{7}

  • 2
{BOOST_PEPTALK_SENDER}{14}
  • 3
{BOOST_PEPTALK_SENDER}{21}
  • 4
{BOOST_PEPTALK_SENDER}{28}
  • 5
{BOOST_PEPTALK_SENDER}{35}
  • 6
{BOOST_PEPTALK_SENDER}{42}
  • 7
{BOOST_PEPTALK_SENDER}{49}
  • 8
{BOOST_PEPTALK_SENDER}{56}
  • 9
{BOOST_PEPTALK_SENDER}{63}
  • 10
{BOOST_PEPTALK_SENDER}{70}
  • 11
{BOOST_PEPTALK_SENDER}{77}
  • 12
{BOOST_PEPTALK_SENDER}{84}

Spoiler text.
Inspiring of Inspiration Pep Talk restores 5 Power

  • 2
Pep Talk restores 10 Power
  • 3
Pep Talk restores 15 Power
  • 4
Pep Talk restores 20 Power
  • 5
Pep Talk restores 25 Power
  • 6
Pep Talk restores 30 Power
  • 7
Pep Talk restores 35 Power
  • 8
Pep Talk restores 40 Power
  • 9
Pep Talk restores 45 Power
  • 10
Pep Talk restores 50 Power
  • 11
Pep Talk restores 55 Power
  • 12
Pep Talk restores 60 Power

Spoiler text.
of Antivenin Phrasing Pep Talk removes ongoing Poison effects (up to 3 dmg/sec)

  • 2
Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
  • 3
Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
  • 4
Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
  • 5
Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
  • 6
Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
  • 7
Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
  • 8
Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
  • 9
Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
  • 10
Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
  • 11
Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
  • 12
Pep Talk removes ongoing Poison effects (up to 35 dmg/sec)

Spoiler text.
of Extinguishing Words Pep Talk removes ongoing Fire effects (up to 3 dmg/sec)

  • 2
Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
  • 3
Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
  • 4
Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
  • 5
Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
  • 6
Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
  • 7
Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
  • 8
Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
  • 9
Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
  • 10
Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
  • 11
Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
  • 12
Pep Talk removes ongoing Fire effects (up to 35 dmg/sec)

Spoiler text.
Peppy of Pep Pep Talk restores 10 Armor

  • 2
Pep Talk restores 20 Armor
  • 3
Pep Talk restores 30 Armor
  • 4
Pep Talk restores 40 Armor
  • 5
Pep Talk restores 50 Armor
  • 6
Pep Talk restores 60 Armor
  • 7
Pep Talk restores 70 Armor
  • 8
Pep Talk restores 80 Armor
  • 9
Pep Talk restores 90 Armor
  • 10
Pep Talk restores 100 Armor
  • 11
Pep Talk restores 110 Armor
  • 12
Pep Talk restores 120 Armor

Spoiler text.
of Dissuasion Fast Talk also reduces Rage by 30

  • 2
Fast Talk also reduces Rage by 60
  • 3
Fast Talk also reduces Rage by 90
  • 4
Fast Talk also reduces Rage by 120
  • 5
Fast Talk also reduces Rage by 150

Spoiler text.
of Sly Talk Fast Talk also heals you for 6 health

  • 2
Fast Talk also heals you for 12 health
  • 3
Fast Talk also heals you for 18 health
  • 4
Fast Talk also heals you for 24 health
  • 5
Fast Talk also heals you for 30 health
  • 6
Fast Talk also heals you for 36 health
  • 7
Fast Talk also heals you for 42 health
  • 8
Fast Talk also heals you for 48 health
  • 9
Fast Talk also heals you for 54 health
  • 10
Fast Talk also heals you for 60 health
  • 11
Fast Talk also heals you for 66 health
  • 12
Fast Talk also heals you for 72 health

Spoiler text.
of Sly Talk Fast Talk also heals you for 7 armor

  • 2
Fast Talk also heals you for 14 armor
  • 3
Fast Talk also heals you for 21 armor
  • 4
Fast Talk also heals you for 28 armor
  • 5
Fast Talk also heals you for 35 armor
  • 6
Fast Talk also heals you for 42 armor
  • 7
Fast Talk also heals you for 49 armor
  • 8
Fast Talk also heals you for 56 armor
  • 9
Fast Talk also heals you for 63 armor
  • 10
Fast Talk also heals you for 70 armor
  • 11
Fast Talk also heals you for 77 armor
  • 12
Fast Talk also heals you for 85 armor

Spoiler text.
Positive Attitude boosts your sprint speed by 10 for 10 seconds
of Denying Poison Positive Attitude increases your Poison Mitigation +1 for 10 seconds

  • 2
Positive Attitude increases your Poison Mitigation +2 for 10 seconds
  • 3
Positive Attitude increases your Poison Mitigation +3 for 10 seconds
  • 4
Positive Attitude increases your Poison Mitigation +4 for 10 seconds
  • 5
Positive Attitude increases your Poison Mitigation +5 for 10 seconds
  • 6
Positive Attitude increases your Poison Mitigation +6 for 10 seconds
  • 7
Positive Attitude increases your Poison Mitigation +7 for 10 seconds
  • 8
Positive Attitude increases your Poison Mitigation +8 for 10 seconds
  • 9
Positive Attitude increases your Poison Mitigation +9 for 10 seconds
  • 10
Positive Attitude increases your Poison Mitigation +10 for 10 seconds

Spoiler text.
of Denying the Psyche Positive Attitude increases your Psychic Mitigation +1 for 10 seconds

  • 2
Positive Attitude increases your Psychic Mitigation +2 for 10 seconds
  • 3
Positive Attitude increases your Psychic Mitigation +3 for 10 seconds
  • 4
Positive Attitude increases your Psychic Mitigation +4 for 10 seconds
  • 5
Positive Attitude increases your Psychic Mitigation +5 for 10 seconds
  • 6
Positive Attitude increases your Psychic Mitigation +6 for 10 seconds
  • 7
Positive Attitude increases your Psychic Mitigation +7 for 10 seconds
  • 8
Positive Attitude increases your Psychic Mitigation +8 for 10 seconds
  • 9
Positive Attitude increases your Psychic Mitigation +9 for 10 seconds
  • 10
Positive Attitude increases your Psychic Mitigation +10 for 10 seconds

Spoiler text.
of Denying the Psyche Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds

  • 2
Inspire Confidence increases targets' Psychic Mitigation +2 for 10 seconds
  • 3
Inspire Confidence increases targets' Psychic Mitigation +3 for 10 seconds
  • 4
Inspire Confidence increases targets' Psychic Mitigation +4 for 10 seconds
  • 5
Inspire Confidence increases targets' Psychic Mitigation +5 for 10 seconds
  • 6
Inspire Confidence increases targets' Psychic Mitigation +6 for 10 seconds
  • 7
Inspire Confidence increases targets' Psychic Mitigation +7 for 10 seconds
  • 8
Inspire Confidence increases targets' Psychic Mitigation +8 for 10 seconds
  • 9
Inspire Confidence increases targets' Psychic Mitigation +9 for 10 seconds
  • 10
Inspire Confidence increases targets' Psychic Mitigation +10 for 10 seconds

Spoiler text.
of Denying the Darkness Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds

  • 2
Inspire Confidence increases targets' Darkness Mitigation +2 for 10 seconds
  • 3
Inspire Confidence increases targets' Darkness Mitigation +3 for 10 seconds
  • 4
Inspire Confidence increases targets' Darkness Mitigation +4 for 10 seconds
  • 5
Inspire Confidence increases targets' Darkness Mitigation +5 for 10 seconds
  • 6
Inspire Confidence increases targets' Darkness Mitigation +6 for 10 seconds
  • 7
Inspire Confidence increases targets' Darkness Mitigation +7 for 10 seconds
  • 8
Inspire Confidence increases targets' Darkness Mitigation +8 for 10 seconds
  • 9
Inspire Confidence increases targets' Darkness Mitigation +9 for 10 seconds
  • 10
Inspire Confidence increases targets' Darkness Mitigation +10 for 10 seconds

Spoiler text.
of Confident Killing Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds

  • 2
Inspire Confidence increases the damage of all targets' attacks +2 for 5 seconds
  • 3
Inspire Confidence increases the damage of all targets' attacks +3 for 5 seconds
  • 4
Inspire Confidence increases the damage of all targets' attacks +4 for 5 seconds
  • 5
Inspire Confidence increases the damage of all targets' attacks +5 for 5 seconds

Spoiler text.
of Critical Confidence Inspire Confidence has a 8% chance to heal targets +50

  • 2
Inspire Confidence has a 16% chance to heal targets +50
  • 3
Inspire Confidence has a 24% chance to heal targets +50
  • 4
Inspire Confidence has a 32% chance to heal targets +50
  • 5
Inspire Confidence has a 40% chance to heal targets +50
  • 6
Inspire Confidence has a 48% chance to heal targets +50
  • 7
Inspire Confidence has a 56% chance to heal targets +50
  • 8
Inspire Confidence has a 64% chance to heal targets +50
  • 9
Inspire Confidence has a 72% chance to heal targets +50
  • 10
Inspire Confidence has a 96% chance to heal targets +50

Spoiler text.
of Critical Confidence Inspire Confidence has a 3% chance to heal targets +200

  • 2
Inspire Confidence has a 6% chance to heal targets +200
  • 3
Inspire Confidence has a 9% chance to heal targets +200
  • 4
Inspire Confidence has a 12% chance to heal targets +200
  • 5
Inspire Confidence has a 15% chance to heal targets +200
  • 6
Inspire Confidence has a 18% chance to heal targets +200
  • 7
Inspire Confidence has a 21% chance to heal targets +200
  • 8
Inspire Confidence has a 24% chance to heal targets +200
  • 9
Inspire Confidence has a 27% chance to heal targets +200
  • 10
Inspire Confidence has a 30% chance to heal targets +200
  • 11
Inspire Confidence has a 33% chance to heal targets +200
  • 12
Inspire Confidence has a 36% chance to heal targets +200

Spoiler text.
of Healing Love But I Love You heals you for 25 health

  • 2
But I Love You heals you for 35 health
  • 3
But I Love You heals you for 45 health
  • 4
But I Love You heals you for 60 health
  • 5
But I Love You heals you for 70 health
  • 6
But I Love You heals you for 80 health
  • 7
But I Love You heals you for 90 health
  • 8
But I Love You heals you for 100 health
  • 9
But I Love You heals you for 110 health
  • 10
But I Love You heals you for 120 health
  • 11
But I Love You heals you for 130 health
  • 12
But I Love You heals you for 140 health

Spoiler text.
of Stunning Love But I Love You has a 10% chance to stun the target

  • 2
But I Love You has a 20% chance to stun the target
  • 3
But I Love You has a 30% chance to stun the target
  • 4
But I Love You has a 40% chance to stun the target
  • 5
But I Love You has a 50% chance to stun the target
  • 6
But I Love You has a 60% chance to stun the target
  • 7
But I Love You has a 70% chance to stun the target
  • 8
But I Love You has a 80% chance to stun the target
  • 9
But I Love You has a 90% chance to stun the target
  • 10
But I Love You has a 100% chance to stun the target
  • 11
But I Love You stuns the target and deals +10 damage
  • 12
But I Love You stuns the target and deals +20 damage

Spoiler text.
Sociopathic of Cruel Dialogue You Were Adopted restores 10 power to you

  • 2
You Were Adopted restores 20 power to you
  • 3
You Were Adopted restores 30 power to you
  • 4
You Were Adopted restores 40 power to you
  • 5
You Were Adopted restores 50 power to you
  • 6
You Were Adopted restores 60 power to you
  • 7
You Were Adopted restores 70 power to you
  • 8
You Were Adopted restores 80 power to you
  • 9
You Were Adopted restores 90 power to you
  • 10
You Were Adopted restores 100 power to you
  • 11
You Were Adopted restores 110 power to you
  • 12
You Were Adopted restores 120 power to you

Spoiler text.
Sociopathic of Cruel Dialogue You Were Adopted deals +5% damage

  • 2
You Were Adopted deals +10% damage
  • 3
You Were Adopted deals +15% damage
  • 4
You Were Adopted deals +20% damage
  • 5
You Were Adopted deals +25% damage
  • 6
You Were Adopted deals +30% damage
  • 7
You Were Adopted deals +35% damage
  • 8
You Were Adopted deals +40% damage
  • 9
You Were Adopted deals +45% damage
  • 10
You Were Adopted deals +50% damage
  • 11
You Were Adopted deals +55% damage
  • 12
You Were Adopted deals +60% damage

Spoiler text.
of Terrifying Words Cause Terror deals +5 damage

  • 2
Cause Terror deals +10 damage
  • 3
Cause Terror deals +15 damage
  • 4
Cause Terror deals +20 damage
  • 5
Cause Terror deals +25 damage
  • 6
Cause Terror deals +30 damage
  • 7
Cause Terror deals +35 damage
  • 8
Cause Terror deals +40 damage
  • 9
Cause Terror deals +45 damage
  • 10
Cause Terror deals +50 damage
  • 11
Cause Terror deals +55 damage
  • 12
Cause Terror deals +60 damage

Spoiler text.
Cause Terror restores 8 Armor to you

  • 2
Cause Terror restores 16 Armor to you
  • 3
Cause Terror restores 24 Armor to you
  • 4
Cause Terror restores 32 Armor to you
  • 5
Cause Terror restores 40 Armor to you
  • 6
Cause Terror restores 48 Armor to you
  • 7
Cause Terror restores 56 Armor to you
  • 8
Cause Terror restores 64 Armor to you
  • 9
Cause Terror restores 72 Armor to you
  • 10
Cause Terror restores 80 Armor to you
  • 11
Cause Terror restores 88 Armor to you
  • 12
Cause Terror restores 96 Armor to you

Spoiler text.
of Backhanded Compliments Soothe deals +5 psychic damage

  • 2
Soothe deals +10 psychic damage
  • 3
Soothe deals +15 psychic damage
  • 4
Soothe deals +20 psychic damage
  • 5
Soothe deals +25 psychic damage
  • 6
Soothe deals +30 psychic damage
  • 7
Soothe deals +35 psychic damage
  • 8
Soothe deals +40 psychic damage
  • 9
Soothe deals +45 psychic damage
  • 10
Soothe deals +50 psychic damage
  • 11
Soothe deals +55 psychic damage
  • 12
Soothe deals +60 psychic damage

Spoiler text.
Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again

  • 2
Soothe has a 20% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
  • 3
Soothe has a 30% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
  • 4
Soothe has a 40% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
  • 5
Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
  • 6
Soothe has a 60% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again

Spoiler text.
Ridicule deals +4 psychic damage and taunts as if it did +20 more damage

  • 2
Ridicule deals +8 psychic damage and taunts as if it did +40 more damage
  • 3
Ridicule deals +12 psychic damage and taunts as if it did +60 more damage
  • 4
Ridicule deals +16 psychic damage and taunts as if it did +80 more damage
  • 5
Ridicule deals +20 psychic damage and taunts as if it did +100 more damage
  • 6
Ridicule deals +24 psychic damage and taunts as if it did +120 more damage
  • 7
Ridicule deals +28 psychic damage and taunts as if it did +140 more damage
  • 8
Ridicule deals +32 psychic damage and taunts as if it did +160 more damage
  • 9
Ridicule deals +36 psychic damage and taunts as if it did +180 more damage
  • 10
Ridicule deals +40 psychic damage and taunts as if it did +200 more damage
  • 11
Ridicule deals +45 psychic damage and taunts as if it did +220 more damage
  • 12
Ridicule deals +50 psychic damage and taunts as if it did +240 more damage

Spoiler text.
of Ridiculous Speed Ridicule boosts movement speed by 1 for 6 seconds

  • 2
Ridicule boosts movement speed by 2 for 6 seconds
  • 3
Ridicule boosts movement speed by 3 for 6 seconds
  • 4
Ridicule boosts movement speed by 4 for 6 seconds
  • 5
Ridicule boosts movement speed by 5 for 6 seconds

Spoiler text.

Staff Effects

Prefix Suffix Tier 1 All Tiers
of Staff-Fighting {MOD_SKILL_STAFF}{0.15}

  • 2
{MOD_SKILL_STAFF}{0.2}
  • 3
{MOD_SKILL_STAFF}{0.25}
  • 4
{MOD_SKILL_STAFF}{0.3}
  • 5
{MOD_SKILL_STAFF}{0.35}
  • 6
{MOD_SKILL_STAFF}{0.4}

Spoiler text.
of Armor Smashing Smash deals +2 armor damage

  • 2
Smash deals +4 armor damage
  • 3
Smash deals +6 armor damage
  • 4
Smash deals +8 armor damage
  • 5
Smash deals +10 armor damage
  • 6
Smash deals +12 armor damage
  • 7
Smash deals +14 armor damage
  • 8
Smash deals +16 armor damage
  • 9
Smash deals +18 armor damage
  • 10
Smash deals +20 armor damage
  • 11
Smash deals +22 armor damage
  • 12
Smash deals +24 armor damage

Spoiler text.
of Smashing Smash deals +2 damage

  • 2
Smash deals +4 damage
  • 3
Smash deals +6 damage
  • 4
Smash deals +8 damage
  • 5
Smash deals +10 damage
  • 6
Smash deals +12 damage
  • 7
Smash deals +14 damage
  • 8
Smash deals +16 damage
  • 9
Smash deals +18 damage
  • 10
Smash deals +20 damage
  • 11
Smash deals +22 damage
  • 12
Smash deals +24 damage

Spoiler text.
of Critical Smashing Smash has a 5% chance to deal +25 damage

  • 2
Smash has a 10% chance to deal +25 damage
  • 3
Smash has a 15% chance to deal +25 damage
  • 4
Smash has a 20% chance to deal +25 damage
  • 5
Smash has a 25% chance to deal +25 damage
  • 6
Smash has a 30% chance to deal +25 damage
  • 7
Smash has a 9% chance to deal +100 damage
  • 8
Smash has a 10% chance to deal +105 damage
  • 9
Smash has a 11% chance to deal +110 damage
  • 10
Smash has a 12% chance to deal +115 damage
  • 11
Smash has a 13% chance to deal +120 damage
  • 12
Smash has a 14% chance to deal +120 damage

Spoiler text.
Stress-Releasing of Healthful Smashing Smash has a 5% chance to heal you for 25 health

  • 2
Smash has a 10% chance to heal you for 25 health
  • 3
Smash has a 15% chance to heal you for 25 health
  • 4
Smash has a 20% chance to heal you for 25 health
  • 5
Smash has a 25% chance to heal you for 25 health
  • 6
Smash has a 30% chance to heal you for 25 health
  • 7
Smash has a 35% chance to heal you for 25 health
  • 8
Smash has a 40% chance to heal you for 25 health
  • 9
Smash has a 45% chance to heal you for 25 health
  • 10
Smash has a 50% chance to heal you for 25 health
  • 11
Smash has a 55% chance to heal you for 25 health
  • 12
Smash has a 60% chance to heal you for 25 health

Spoiler text.
of Wild Smashing Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage

  • 2
Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +2 damage
  • 3
Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +3 damage
  • 4
Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +4 damage
  • 5
Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +5 damage
  • 6
Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +6 damage
  • 7
Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +7 damage
  • 8
Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +10 damage
  • 9
Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +13 damage
  • 10
Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +16 damage
  • 11
Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +18 damage
  • 12
Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage

Spoiler text.
of Infections Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds

  • 2
Double Hit attacks make the target 10% more vulnerable to Nature attacks for 15 seconds
  • 3
Double Hit attacks make the target 15% more vulnerable to Nature attacks for 15 seconds
  • 4
Double Hit attacks make the target 20% more vulnerable to Nature attacks for 15 seconds
  • 5
Double Hit attacks make the target 25% more vulnerable to Nature attacks for 15 seconds

Spoiler text.
of Unhealing Wounds Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds

  • 2
Double Hit attacks make the target 20% more vulnerable to Trauma attacks for 15 seconds
  • 3
Double Hit attacks make the target 30% more vulnerable to Trauma attacks for 15 seconds
  • 4
Double Hit attacks make the target 40% more vulnerable to Trauma attacks for 15 seconds
  • 5
Double Hit attacks make the target 50% more vulnerable to Trauma attacks for 15 seconds

Spoiler text.
of Refreshing Smashes Smash has a 3% chance to restore 60 Power to you over 60 seconds

  • 2
Smash has a 5% chance to restore 60 Power to you over 60 seconds
  • 3
Smash has a 7% chance to restore 60 Power to you over 60 seconds
  • 4
Smash has a 9% chance to restore 60 Power to you over 60 seconds
  • 5
Smash has a 11% chance to restore 60 Power to you over 60 seconds
  • 6
Smash has a 13% chance to restore 60 Power to you over 60 seconds
  • 7
Smash has a 15% chance to restore 60 Power to you over 60 seconds
  • 8
Smash has a 18% chance to restore 60 Power to you over 60 seconds
  • 9
Smash has a 21% chance to restore 60 Power to you over 60 seconds
  • 10
Smash has a 24% chance to restore 60 Power to you over 60 seconds
  • 11
Smash has a 25% chance to restore 60 Power to you over 60 seconds
  • 12
Smash has a 27% chance to restore 60 Power to you over 60 seconds

Spoiler text.
of Ankle Smashing Smash has a 10% chance to slow target's movement by 25%

  • 2
Smash has a 15% chance to slow target's movement by 25%
  • 3
Smash has a 20% chance to slow target's movement by 25%
  • 4
Smash has a 25% chance to slow target's movement by 25%
  • 5
Smash has a 30% chance to slow target's movement by 25%

Spoiler text.
of Double Hits Double Hit deals +7% damage

  • 2
Double Hit deals +14% damage
  • 3
Double Hit deals +21% damage
  • 4
Double Hit deals +28% damage
  • 5
Double Hit deals +35% damage
  • 6
Double Hit deals +42% damage
  • 7
Double Hit deals +49% damage
  • 8
Double Hit deals +56% damage
  • 9
Double Hit deals +63% damage
  • 10
Double Hit deals +70% damage
  • 11
Double Hit deals +77% damage
  • 12
Double Hit deals +84% damage

Spoiler text.
of Ankle Smashing Double Hit has a 20% chance to slow target's movement by 25%

  • 2
Double Hit has a 40% chance to slow target's movement by 25%
  • 3
Double Hit has a 60% chance to slow target's movement by 25%
  • 4
Double Hit has a 80% chance to slow target's movement by 25%
  • 5
Double Hit has a 100% chance to slow target's movement by 25%

Spoiler text.
of Knee Smashing Double Hit has a 20% chance to slow target's movement by 45%

  • 2
Double Hit has a 40% chance to slow target's movement by 45%
  • 3
Double Hit has a 60% chance to slow target's movement by 45%
  • 4
Double Hit has a 80% chance to slow target's movement by 45%
  • 5
Double Hit has a 100% chance to slow target's movement by 45%

Spoiler text.
of Hip Smashing Double Hit has a 20% chance to slow target's movement by 75%

  • 2
Double Hit has a 40% chance to slow target's movement by 75%
  • 3
Double Hit has a 60% chance to slow target's movement by 75%
  • 4
Double Hit has a 80% chance to slow target's movement by 75%
  • 5
Double Hit has a 100% chance to slow target's movement by 75%

Spoiler text.
of Fiery Double Hits Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds

  • 2
Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
  • 3
Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds
  • 4
Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds
  • 5
Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds

Spoiler text.
of Refreshing Double Hits Double Hit has a 4% chance to restore 60 Power to you over 60 seconds

  • 2
Double Hit has a 8% chance to restore 60 Power to you over 60 seconds
  • 3
Double Hit has a 12% chance to restore 60 Power to you over 60 seconds
  • 4
Double Hit has a 16% chance to restore 60 Power to you over 60 seconds
  • 5
Double Hit has a 20% chance to restore 60 Power to you over 60 seconds
  • 6
Double Hit has a 24% chance to restore 60 Power to you over 60 seconds
  • 7
Double Hit has a 28% chance to restore 60 Power to you over 60 seconds
  • 8
Double Hit has a 32% chance to restore 60 Power to you over 60 seconds
  • 9
Double Hit has a 36% chance to restore 60 Power to you over 60 seconds
  • 10
Double Hit has a 40% chance to restore 60 Power to you over 60 seconds
  • 11
Double Hit has a 44% chance to restore 60 Power to you over 60 seconds
  • 12
Double Hit has a 48% chance to restore 60 Power to you over 60 seconds

Spoiler text.
of Healthy Double Hitting Double Hit has a 10% chance to heal 60 Health over 60 seconds

  • 2
Double Hit has a 20% chance to heal 60 Health over 60 seconds
  • 3
Double Hit has a 30% chance to heal 60 Health over 60 seconds
  • 4
Double Hit has a 40% chance to heal 60 Health over 60 seconds
  • 5
Double Hit has a 50% chance to heal 60 Health over 60 seconds
  • 6
Double Hit has a 60% chance to heal 60 Health over 60 seconds
  • 7
Double Hit has a 70% chance to heal 60 Health over 60 seconds
  • 8
Double Hit has a 80% chance to heal 60 Health over 60 seconds
  • 9
Double Hit has a 90% chance to heal 60 Health over 60 seconds
  • 10
Double Hit has a 100% chance to heal 60 Health over 60 seconds

Spoiler text.
Belaying of Belaying Double Hit generates 10 less Rage

  • 2
Double Hit generates 20 less Rage
  • 3
Double Hit generates 30 less Rage
  • 4
Double Hit generates 40 less Rage
  • 5
Double Hit generates 50 less Rage
  • 6
Double Hit generates 60 less Rage
  • 7
Double Hit generates 70 less Rage
  • 8
Double Hit generates 80 less Rage
  • 9
Double Hit generates 90 less Rage
  • 10
Double Hit generates 100 less Rage
  • 11
Double Hit generates 110 less Rage
  • 12
Double Hit generates 120 less Rage

Spoiler text.
of Double Hits Double Hit deals +3% damage and generates 5 less Rage

  • 2
Double Hit deals +6% damage and generates 10 less Rage
  • 3
Double Hit deals +9% damage and generates 15 less Rage
  • 4
Double Hit deals +12% damage and generates 20 less Rage
  • 5
Double Hit deals +15% damage and generates 25 less Rage
  • 6
Double Hit deals +18% damage and generates 30 less Rage
  • 7
Double Hit deals +21% damage and generates 35 less Rage
  • 8
Double Hit deals +24% damage and generates 40 less Rage
  • 9
Double Hit deals +27% damage and generates 45 less Rage
  • 10
Double Hit deals +30% damage and generates 50 less Rage
  • 11
Double Hit deals +33% damage and generates 55 less Rage
  • 12
Double Hit deals +36% damage and generates 60 less Rage

Spoiler text.
of Concussive Cracking Double Hit deals +3% damage and resets the timer for Headcracker (so it can be used again immediately)

  • 2
Double Hit deals +6% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 3
Double Hit deals +9% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 4
Double Hit deals +12% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 5
Double Hit deals +15% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 6
Double Hit deals +18% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 7
Double Hit deals +21% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 8
Double Hit deals +24% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 9
Double Hit deals +27% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 10
Double Hit deals +30% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 11
Double Hit deals +33% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 12
Double Hit deals +36% damage and resets the timer for Headcracker (so it can be used again immediately)

Spoiler text.
of Lunging Lunge deals +10% damage to health and armor

  • 2
Lunge deals +20% damage to health and armor
  • 3
Lunge deals +30% damage to health and armor
  • 4
Lunge deals +40% damage to health and armor
  • 5
Lunge deals +50% damage to health and armor
  • 6
Lunge deals +60% damage to health and armor
  • 7
Lunge deals +70% damage to health and armor
  • 8
Lunge deals +80% damage to health and armor
  • 9
Lunge deals +90% damage to health and armor
  • 10
Lunge deals +100% damage to health and armor
  • 11
Lunge deals +110% damage to health and armor
  • 12
Lunge deals +120% damage to health and armor

Spoiler text.
of Group-Lunging Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage

  • 2
Lunge has a 10% chance to hit all enemies within 5 meters, dealing +9 damage
  • 3
Lunge has a 20% chance to hit all enemies within 5 meters, dealing +12 damage
  • 4
Lunge has a 20% chance to hit all enemies within 5 meters, dealing +15 damage
  • 5
Lunge has a 30% chance to hit all enemies within 5 meters, dealing +18 damage
  • 6
Lunge has a 30% chance to hit all enemies within 5 meters, dealing +21 damage
  • 7
Lunge has a 40% chance to hit all enemies within 5 meters, dealing +24 damage
  • 8
Lunge has a 40% chance to hit all enemies within 5 meters, dealing +27 damage
  • 9
Lunge has a 50% chance to hit all enemies within 5 meters, dealing +30 damage
  • 10
Lunge has a 50% chance to hit all enemies within 5 meters, dealing +33 damage
  • 11
Lunge has a 50% chance to hit all enemies within 5 meters, dealing +36 damage
  • 12
Lunge has a 50% chance to hit all enemies within 5 meters, dealing +40 damage

Spoiler text.
of Stunning Lunges Lunge has a 3% chance to stun the target

  • 2
Lunge has a 6% chance to stun the target
  • 3
Lunge has a 9% chance to stun the target
  • 4
Lunge has a 12% chance to stun the target
  • 5
Lunge has a 15% chance to stun the target
  • 6
Lunge has a 18% chance to stun the target
  • 7
Lunge has a 21% chance to stun the target
  • 8
Lunge has a 24% chance to stun the target
  • 9
Lunge has a 27% chance to stun the target
  • 10
Lunge has a 30% chance to stun the target
  • 11
Lunge has a 33% chance to stun the target
  • 12
Lunge has a 36% chance to stun the target

Spoiler text.
of Knockback Lunges Lunge has a 2% chance to knock the target backwards

  • 2
Lunge has a 4% chance to knock the target backwards
  • 3
Lunge has a 6% chance to knock the target backwards
  • 4
Lunge has a 8% chance to knock the target backwards
  • 5
Lunge has a 10% chance to knock the target backwards
  • 6
Lunge has a 13% chance to knock the target backwards
  • 7
Lunge has a 15% chance to knock the target backwards
  • 8
Lunge has a 18% chance to knock the target backwards
  • 9
Lunge has a 21% chance to knock the target backwards
  • 10
Lunge has a 24% chance to knock the target backwards
  • 11
Lunge has a 25% chance to knock the target backwards
  • 12
Lunge has a 26% chance to knock the target backwards

Spoiler text.
of Lunging Lunge deals +4 armor damage

  • 2
Lunge deals +8 armor damage
  • 3
Lunge deals +12 armor damage
  • 4
Lunge deals +16 armor damage
  • 5
Lunge deals +20 armor damage
  • 6
Lunge deals +24 armor damage
  • 7
Lunge deals +28 armor damage
  • 8
Lunge deals +32 armor damage
  • 9
Lunge deals +36 armor damage
  • 10
Lunge deals +40 armor damage
  • 11
Lunge deals +44 armor damage
  • 12
Lunge deals +48 armor damage

Spoiler text.
of Healthy Deflection Deflective Spin has a 5% chance to heal 60 Health over 60 seconds

  • 2
Deflective Spin has a 10% chance to heal 60 Health over 60 seconds
  • 3
Deflective Spin has a 15% chance to heal 60 Health over 60 seconds
  • 4
Deflective Spin has a 20% chance to heal 60 Health over 60 seconds
  • 5
Deflective Spin has a 25% chance to heal 60 Health over 60 seconds
  • 6
Deflective Spin has a 30% chance to heal 60 Health over 60 seconds
  • 7
Deflective Spin has a 35% chance to heal 60 Health over 60 seconds
  • 8
Deflective Spin has a 40% chance to heal 60 Health over 60 seconds
  • 9
Deflective Spin has a 45% chance to heal 60 Health over 60 seconds
  • 10
Deflective Spin has a 50% chance to heal 60 Health over 60 seconds
  • 11
Deflective Spin has a 55% chance to heal 60 Health over 60 seconds
  • 12
Deflective Spin has a 60% chance to heal 60 Health over 60 seconds

Spoiler text.
of Refreshing Deflection Deflective Spin has a 4% chance to restore 60 Power over 60 seconds

  • 2
Deflective Spin has a 7% chance to restore 60 Power over 60 seconds
  • 3
Deflective Spin has a 11% chance to restore 60 Power over 60 seconds
  • 4
Deflective Spin has a 14% chance to restore 60 Power over 60 seconds
  • 5
Deflective Spin has a 18% chance to restore 60 Power over 60 seconds
  • 6
Deflective Spin has a 21% chance to restore 60 Power over 60 seconds
  • 7
Deflective Spin has a 25% chance to restore 60 Power over 60 seconds
  • 8
Deflective Spin has a 28% chance to restore 60 Power over 60 seconds
  • 9
Deflective Spin has a 32% chance to restore 60 Power over 60 seconds
  • 10
Deflective Spin has a 35% chance to restore 60 Power over 60 seconds
  • 11
Deflective Spin has a 38% chance to restore 60 Power over 60 seconds
  • 12
Deflective Spin has a 40% chance to restore 60 Power over 60 seconds

Spoiler text.
of Second Chances Deflective Spin has a 1% chance to fully restore your Health

  • 2
Deflective Spin has a 2% chance to fully restore your Health
  • 3
Deflective Spin has a 3% chance to fully restore your Health
  • 4
Deflective Spin has a 4% chance to fully restore your Health
  • 5
Deflective Spin has a 5% chance to fully restore your Health
  • 6
Deflective Spin has a 6% chance to fully restore your Health
  • 7
Deflective Spin has a 7% chance to fully restore your Health
  • 8
Deflective Spin has a 8% chance to fully restore your Health
  • 9
Deflective Spin has a 9% chance to fully restore your Health
  • 10
Deflective Spin has a 10% chance to fully restore your Health
  • 11
Deflective Spin has a 11% chance to fully restore your Health
  • 12
Deflective Spin has a 12% chance to fully restore your Health

Spoiler text.
of Second Chances Blocking Stance has a 1% chance to fully restore your Health

  • 2
Blocking Stance has a 2% chance to fully restore your Health
  • 3
Blocking Stance has a 3% chance to fully restore your Health
  • 4
Blocking Stance has a 4% chance to fully restore your Health
  • 5
Blocking Stance has a 5% chance to fully restore your Health
  • 6
Blocking Stance has a 6% chance to fully restore your Health

Spoiler text.
of Zen Stances Blocking Stance restores 7 Power to you

  • 2
Blocking Stance restores 14 Power to you
  • 3
Blocking Stance restores 21 Power to you
  • 4
Blocking Stance restores 28 Power to you
  • 5
Blocking Stance restores 35 Power to you
  • 6
Blocking Stance restores 42 Power to you
  • 7
Blocking Stance restores 49 Power to you
  • 8
Blocking Stance restores 56 Power to you
  • 9
Blocking Stance restores 63 Power to you
  • 10
Blocking Stance restores 70 Power to you
  • 11
Blocking Stance restores 75 Power to you
  • 12
Blocking Stance restores 80 Power to you

Spoiler text.
of Mind-Body Arts For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage

  • 2
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
  • 3
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
  • 4
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
  • 5
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
  • 6
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
  • 7
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
  • 8
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
  • 9
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
  • 10
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
  • 11
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
  • 12
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage

Spoiler text.
For 8 seconds after using Blocking Stance, First Aid heals you +8

  • 2
For 8 seconds after using Blocking Stance, First Aid heals you +16
  • 3
For 8 seconds after using Blocking Stance, First Aid heals you +24
  • 4
For 8 seconds after using Blocking Stance, First Aid heals you +32
  • 5
For 8 seconds after using Blocking Stance, First Aid heals you +40
  • 6
For 8 seconds after using Blocking Stance, First Aid heals you +48
  • 7
For 8 seconds after using Blocking Stance, First Aid heals you +56
  • 8
For 8 seconds after using Blocking Stance, First Aid heals you +64
  • 9
For 8 seconds after using Blocking Stance, First Aid heals you +72
  • 10
For 8 seconds after using Blocking Stance, First Aid heals you +80
  • 11
For 8 seconds after using Blocking Stance, First Aid heals you +88
  • 12
For 8 seconds after using Blocking Stance, First Aid heals you +96

Spoiler text.
of Redirection Redirect deals +10 damage (but does not increase rage or aggro)

  • 2
Redirect deals +20 damage (but does not increase rage or aggro)
  • 3
Redirect deals +30 damage (but does not increase rage or aggro)
  • 4
Redirect deals +40 damage (but does not increase rage or aggro)
  • 5
Redirect deals +50 damage (but does not increase rage or aggro)
  • 6
Redirect deals +60 damage (but does not increase rage or aggro)
  • 7
Redirect deals +70 damage (but does not increase rage or aggro)
  • 8
Redirect deals +80 damage (but does not increase rage or aggro)
  • 9
Redirect deals +90 damage (but does not increase rage or aggro)
  • 10
Redirect deals +100 damage (but does not increase rage or aggro)
  • 11
Redirect deals +110 damage (but does not increase rage or aggro)
  • 12
Redirect deals +120 damage (but does not increase rage or aggro)

Spoiler text.
of Redirection For 8 seconds after using Redirect, First Aid heals you +20

  • 2
For 8 seconds after using Redirect, First Aid heals you +40
  • 3
For 8 seconds after using Redirect, First Aid heals you +60
  • 4
For 8 seconds after using Redirect, First Aid heals you +80
  • 5
For 8 seconds after using Redirect, First Aid heals you +100
  • 6
For 8 seconds after using Redirect, First Aid heals you +120

Spoiler text.
of Potent Redirection Redirect further reduces aggro by 15 and reduces Rage by 15

  • 2
Redirect further reduces aggro by 30 and reduces Rage by 30
  • 3
Redirect further reduces aggro by 45 and reduces Rage by 45
  • 4
Redirect further reduces aggro by 60 and reduces Rage by 60
  • 5
Redirect further reduces aggro by 75 and reduces Rage by 75
  • 6
Redirect further reduces aggro by 90 and reduces Rage by 90
  • 7
Redirect further reduces aggro by 105 and reduces Rage by 105
  • 8
Redirect further reduces aggro by 120 and reduces Rage by 120
  • 9
Redirect further reduces aggro by 135 and reduces Rage by 135
  • 10
Redirect further reduces aggro by 150 and reduces Rage by 150
  • 11
Redirect further reduces aggro by 165 and reduces Rage by 165
  • 12
Redirect further reduces aggro by 180 and reduces Rage by 180

Spoiler text.
Redirect stuns the target and deals +4 damage (but does not increase rage or aggro)

  • 2
Redirect stuns the target and deals +8 damage (but does not increase rage or aggro)
  • 3
Redirect stuns the target and deals +12 damage (but does not increase rage or aggro)
  • 4
Redirect stuns the target and deals +16 damage (but does not increase rage or aggro)
  • 5
Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)
  • 6
Redirect stuns the target and deals +24 damage (but does not increase rage or aggro)
  • 7
Redirect stuns the target and deals +28 damage (but does not increase rage or aggro)
  • 8
Redirect stuns the target and deals +32 damage (but does not increase rage or aggro)
  • 9
Redirect stuns the target and deals +36 damage (but does not increase rage or aggro)
  • 10
Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)
  • 11
Redirect stuns the target and deals +44 damage (but does not increase rage or aggro)
  • 12
Redirect stuns the target and deals +48 damage (but does not increase rage or aggro)

Spoiler text.
of Strategic Thrusts Strategic Thrust attacks deal +10% damage

  • 2
Strategic Thrust attacks deal +20% damage
  • 3
Strategic Thrust attacks deal +30% damage
  • 4
Strategic Thrust attacks deal +40% damage
  • 5
Strategic Thrust attacks deal +50% damage
  • 6
Strategic Thrust attacks deal +60% damage
  • 7
Strategic Thrust attacks deal +70% damage
  • 8
Strategic Thrust attacks deal +80% damage
  • 9
Strategic Thrust attacks deal +90% damage
  • 10
Strategic Thrust attacks deal +100% damage
  • 11
Strategic Thrust attacks deal +110% damage
  • 12
Strategic Thrust attacks deal +120% damage

Spoiler text.
of Critical Strategic Thrusts Strategic Thrust attacks have a 2% chance to deal +300% damage

  • 2
Strategic Thrust attacks have a 4% chance to deal +300% damage
  • 3
Strategic Thrust attacks have a 6% chance to deal +300% damage
  • 4
Strategic Thrust attacks have a 8% chance to deal +300% damage
  • 5
Strategic Thrust attacks have a 10% chance to deal +300% damage
  • 6
Strategic Thrust attacks have a 12% chance to deal +300% damage
  • 7
Strategic Thrust attacks have a 14% chance to deal +300% damage
  • 8
Strategic Thrust attacks have a 16% chance to deal +300% damage
  • 9
Strategic Thrust attacks have a 18% chance to deal +300% damage
  • 10
Strategic Thrust attacks have a 20% chance to deal +300% damage
  • 11
Strategic Thrust attacks have a 22% chance to deal +300% damage
  • 12
Strategic Thrust attacks have a 24% chance to deal +300% damage

Spoiler text.
of Fatal Vulnerabilities Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable

  • 2
Strategic Thrust attacks have a 2% chance to deal +10000 damage to targets that are Vulnerable
  • 3
Strategic Thrust attacks have a 3% chance to deal +10000 damage to targets that are Vulnerable
  • 4
Strategic Thrust attacks have a 4% chance to deal +10000 damage to targets that are Vulnerable
  • 5
Strategic Thrust attacks have a 5% chance to deal +10000 damage to targets that are Vulnerable
  • 6
Strategic Thrust attacks have a 6% chance to deal +10000 damage to targets that are Vulnerable
  • 7
Strategic Thrust attacks have a 7% chance to deal +10000 damage to targets that are Vulnerable
  • 8
Strategic Thrust attacks have a 8% chance to deal +10000 damage to targets that are Vulnerable
  • 9
Strategic Thrust attacks have a 9% chance to deal +10000 damage to targets that are Vulnerable
  • 10
Strategic Thrust attacks have a 10% chance to deal +10000 damage to targets that are Vulnerable
  • 11
Strategic Thrust attacks have a 11% chance to deal +10000 damage to targets that are Vulnerable
  • 12
Strategic Thrust attacks have a 12% chance to deal +10000 damage to targets that are Vulnerable

Spoiler text.
of Heedfulness Heed the Stick deals +10% damage

  • 2
Heed the Stick deals +20% damage
  • 3
Heed the Stick deals +30% damage
  • 4
Heed the Stick deals +40% damage
  • 5
Heed the Stick deals +50% damage
  • 6
Heed the Stick deals +60% damage
  • 7
Heed the Stick deals +70% damage
  • 8
Heed the Stick deals +80% damage
  • 9
Heed the Stick deals +90% damage
  • 10
Heed the Stick deals +100% damage
  • 11
Heed the Stick deals +110% damage
  • 12
Heed the Stick deals +120% damage

Spoiler text.
of Potent Heeding Heed The Stick taunts the target as if you did +30 damage

  • 2
Heed The Stick taunts the target as if you did +60 damage
  • 3
Heed The Stick taunts the target as if you did +90 damage
  • 4
Heed The Stick taunts the target as if you did +120 damage
  • 5
Heed The Stick taunts the target as if you did +150 damage
  • 6
Heed The Stick taunts the target as if you did +180 damage
  • 7
Heed The Stick taunts the target as if you did +210 damage
  • 8
Heed The Stick taunts the target as if you did +240 damage
  • 9
Heed The Stick taunts the target as if you did +270 damage
  • 10
Heed The Stick taunts the target as if you did +300 damage
  • 11
Heed The Stick taunts the target as if you did +330 damage
  • 12
Heed The Stick taunts the target as if you did +360 damage

Spoiler text.
of Healthy Heeding Heed The Stick heals you for 5 health (or armor if health is full)

  • 2
Heed The Stick heals you for 10 health (or armor if health is full)
  • 3
Heed The Stick heals you for 15 health (or armor if health is full)
  • 4
Heed The Stick heals you for 20 health (or armor if health is full)
  • 5
Heed The Stick heals you for 25 health (or armor if health is full)
  • 6
Heed The Stick heals you for 30 health (or armor if health is full)
  • 7
Heed The Stick heals you for 35 health (or armor if health is full)
  • 8
Heed The Stick heals you for 40 health (or armor if health is full)
  • 9
Heed The Stick heals you for 45 health (or armor if health is full)
  • 10
Heed The Stick heals you for 50 health (or armor if health is full)
  • 11
Heed The Stick heals you for 55 health (or armor if health is full)
  • 12
Heed The Stick heals you for 60 health (or armor if health is full)

Spoiler text.
of Thickheaded Heeding Heed The Stick gives you +1 absorption of any physical damage for 10 seconds

  • 2
Heed The Stick gives you +2 absorption of any physical damage for 10 seconds
  • 3
Heed The Stick gives you +3 absorption of any physical damage for 10 seconds
  • 4
Heed The Stick gives you +4 absorption of any physical damage for 10 seconds
  • 5
Heed The Stick gives you +5 absorption of any physical damage for 10 seconds
  • 6
Heed The Stick gives you +6 absorption of any physical damage for 10 seconds

Spoiler text.
of Headcracking Headcracker deals +8% damage

  • 2
Headcracker deals +16% damage
  • 3
Headcracker deals +24% damage
  • 4
Headcracker deals +32% damage
  • 5
Headcracker deals +40% damage
  • 6
Headcracker deals +48% damage
  • 7
Headcracker deals +56% damage
  • 8
Headcracker deals +64% damage
  • 9
Headcracker deals +72% damage
  • 10
Headcracker deals +80% damage
  • 11
Headcracker deals +88% damage
  • 12
Headcracker deals +96% damage

Spoiler text.
Headcracker generates 25 less Rage

  • 2
Headcracker generates 50 less Rage
  • 3
Headcracker generates 75 less Rage
  • 4
Headcracker generates 100 less Rage
  • 5
Headcracker generates 125 less Rage
  • 6
Headcracker generates 150 less Rage
  • 7
Headcracker generates 175 less Rage
  • 8
Headcracker generates 200 less Rage
  • 9
Headcracker generates 225 less Rage
  • 10
Headcracker generates 250 less Rage
  • 11
Headcracker generates 275 less Rage
  • 12
Headcracker generates 300 less Rage

Spoiler text.
of Thickheaded Heeding Headcracker gives you +1 absorption of any physical damage for 10 seconds

  • 2
Headcracker gives you +2 absorption of any physical damage for 10 seconds
  • 3
Headcracker gives you +3 absorption of any physical damage for 10 seconds
  • 4
Headcracker gives you +4 absorption of any physical damage for 10 seconds
  • 5
Headcracker gives you +5 absorption of any physical damage for 10 seconds
  • 6
Headcracker gives you +6 absorption of any physical damage for 10 seconds

Spoiler text.
of Pinning Pin deals +10% damage

  • 2
Pin deals +20% damage
  • 3
Pin deals +30% damage
  • 4
Pin deals +40% damage
  • 5
Pin deals +50% damage
  • 6
Pin deals +60% damage
  • 7
Pin deals +70% damage
  • 8
Pin deals +80% damage
  • 9
Pin deals +90% damage
  • 10
Pin deals +100% damage
  • 11
Pin deals +110% damage
  • 12
Pin deals +120% damage

Spoiler text.
Pin generates 12 less Rage

  • 2
Pin generates 24 less Rage
  • 3
Pin generates 36 less Rage
  • 4
Pin generates 48 less Rage
  • 5
Pin generates 60 less Rage
  • 6
Pin generates 72 less Rage
  • 7
Pin generates 84 less Rage
  • 8
Pin generates 96 less Rage
  • 9
Pin generates 108 less Rage
  • 10
Pin generates 120 less Rage
  • 11
Pin generates 132 less Rage
  • 12
Pin generates 144 less Rage

Spoiler text.
of Agonizing Pins Pin causes target's attacks to deal -10% damage for 5 seconds

  • 2
Pin causes target's attacks to deal -15% damage for 5 seconds
  • 3
Pin causes target's attacks to deal -20% damage for 5 seconds
  • 4
Pin causes target's attacks to deal -25% damage for 5 seconds
  • 5
Pin causes target's attacks to deal -30% damage for 5 seconds
  • 6
Pin causes target's attacks to deal -35% damage for 5 seconds

Spoiler text.
{IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff}
{IGNORE_CHANCE_STUN}{0.15}{Staff}
of Suppression Suppress deals +8% damage

  • 2
Suppress deals +16% damage
  • 3
Suppress deals +24% damage
  • 4
Suppress deals +32% damage
  • 5
Suppress deals +40% damage
  • 6
Suppress deals +48% damage
  • 7
Suppress deals +56% damage
  • 8
Suppress deals +64% damage
  • 9
Suppress deals +72% damage
  • 10
Suppress deals +80% damage
  • 11
Suppress deals +88% damage
  • 12
Suppress deals +96% damage

Spoiler text.
of Contemplative Suppression Suppress deals +4% damage and causes targets to lose an additional 12 Rage

  • 2
Suppress deals +8% damage and causes targets to lose an additional 24 Rage
  • 3
Suppress deals +12% damage and causes targets to lose an additional 36 Rage
  • 4
Suppress deals +16% damage and causes targets to lose an additional 48 Rage
  • 5
Suppress deals +20% damage and causes targets to lose an additional 60 Rage
  • 6
Suppress deals +24% damage and causes targets to lose an additional 72 Rage
  • 7
Suppress deals +28% damage and causes targets to lose an additional 84 Rage
  • 8
Suppress deals +32% damage and causes targets to lose an additional 96 Rage
  • 9
Suppress deals +36% damage and causes targets to lose an additional 108 Rage
  • 10
Suppress deals +40% damage and causes targets to lose an additional 120 Rage
  • 11
Suppress deals +44% damage and causes targets to lose an additional 132 Rage
  • 12
Suppress deals +48% damage and causes targets to lose an additional 144 Rage

Spoiler text.
of Stunning Suppression Suppress has a 4% chance to stun all targets and deal +3% damage

  • 2
Suppress has a 8% chance to stun all targets and deal +6% damage
  • 3
Suppress has a 12% chance to stun all targets and deal +9% damage
  • 4
Suppress has a 16% chance to stun all targets and deal +12% damage
  • 5
Suppress has a 20% chance to stun all targets and deal +15% damage
  • 6
Suppress has a 24% chance to stun all targets and deal +18% damage
  • 7
Suppress has a 28% chance to stun all targets and deal +21% damage
  • 8
Suppress has a 32% chance to stun all targets and deal +24% damage
  • 9
Suppress has a 36% chance to stun all targets and deal +27% damage
  • 10
Suppress has a 40% chance to stun all targets and deal +30% damage
  • 11
Suppress has a 44% chance to stun all targets and deal +33% damage
  • 12
Suppress has a 48% chance to stun all targets and deal +36% damage

Spoiler text.
of Healthy Suppression Suppress heals you for 5 health

  • 2
Suppress heals you for 10 health
  • 3
Suppress heals you for 15 health
  • 4
Suppress heals you for 20 health
  • 5
Suppress heals you for 25 health
  • 6
Suppress heals you for 30 health
  • 7
Suppress heals you for 35 health
  • 8
Suppress heals you for 40 health
  • 9
Suppress heals you for 45 health
  • 10
Suppress heals you for 50 health
  • 11
Suppress heals you for 55 health
  • 12
Suppress heals you for 60 health

Spoiler text.

Lycanthropy Effects

Prefix Suffix Tier 1 All Tiers
Hairy of Lycanthropy {MOD_SKILL_WEREWOLF}{0.15}

  • 2
{MOD_SKILL_WEREWOLF}{0.2}
  • 3
{MOD_SKILL_WEREWOLF}{0.25}
  • 4
{MOD_SKILL_WEREWOLF}{0.3}
  • 5
{MOD_SKILL_WEREWOLF}{0.35}
  • 6
{MOD_SKILL_WEREWOLF}{0.4}

Spoiler text.
of Clawing Claw attacks deal +1 damage

  • 2
Claw attacks deal +3 damage
  • 3
Claw attacks deal +4 damage
  • 4
Claw attacks deal +6 damage
  • 5
Claw attacks deal +7 damage
  • 6
Claw attacks deal +9 damage
  • 7
Claw attacks deal +10 damage
  • 8
Claw attacks deal +12 damage
  • 9
Claw attacks deal +14 damage
  • 10
Claw attacks deal +15 damage

Spoiler text.
of Masseuse Claws Claw attacks heal you for 2 health

  • 2
Claw attacks heal you for 4 health
  • 3
Claw attacks heal you for 6 health
  • 4
Claw attacks heal you for 8 health
  • 5
Claw attacks heal you for 10 health
  • 6
Claw attacks heal you for 12 health
  • 7
Claw attacks heal you for 14 health
  • 8
Claw attacks heal you for 16 health
  • 9
Claw attacks heal you for 18 health
  • 10
Claw attacks heal you for 20 health

Spoiler text.
of Sneaky Claws Claw attacks generate 3 less Rage

  • 2
Claw attacks generate 6 less Rage
  • 3
Claw attacks generate 9 less Rage
  • 4
Claw attacks generate 12 less Rage
  • 5
Claw attacks generate 15 less Rage
  • 6
Claw attacks generate 18 less Rage
  • 7
Claw attacks generate 21 less Rage
  • 8
Claw attacks generate 24 less Rage
  • 9
Claw attacks generate 27 less Rage
  • 10
Claw attacks generate 30 less Rage

Spoiler text.
of Critical Claws Claw attacks have a 2% chance to deal +150 damage

  • 2
Claw attacks have a 4% chance to deal +150 damage
  • 3
Claw attacks have a 6% chance to deal +150 damage
  • 4
Claw attacks have a 8% chance to deal +150 damage
  • 5
Claw attacks have a 10% chance to deal +150 damage
  • 6
Claw attacks have a 12% chance to deal +150 damage
  • 7
Claw attacks have a 14% chance to deal +150 damage
  • 8
Claw attacks have a 16% chance to deal +150 damage
  • 9
Claw attacks have a 18% chance to deal +150 damage
  • 10
Claw attacks have a 20% chance to deal +150 damage

Spoiler text.
Biter's of Biting Bite attacks deal +1 damage

  • 2
Bite attacks deal +2 damage
  • 3
Bite attacks deal +3 damage
  • 4
Bite attacks deal +4 damage
  • 5
Bite attacks deal +6 damage
  • 6
Bite attacks deal +9 damage
  • 7
Bite attacks deal +12 damage
  • 8
Bite attacks deal +15 damage
  • 9
Bite attacks deal +18 damage
  • 10
Bite attacks deal +21 damage

Spoiler text.
Biter's of Critical Biting Bite attacks have a 3% chance to deal 100 extra damage

  • 2
Bite attacks have a 6% chance to deal 100 extra damage
  • 3
Bite attacks have a 9% chance to deal 100 extra damage
  • 4
Bite attacks have a 12% chance to deal 100 extra damage
  • 5
Bite attacks have a 15% chance to deal 100 extra damage
  • 6
Bite attacks have a 18% chance to deal 100 extra damage
  • 7
Bite attacks have a 21% chance to deal 100 extra damage
  • 8
Bite attacks have a 24% chance to deal 100 extra damage
  • 9
Bite attacks have a 27% chance to deal 100 extra damage
  • 10
Bite attacks have a 30% chance to deal 100 extra damage

Spoiler text.
Bite attacks heal you for 4 health

  • 2
Bite attacks heal you for 8 health
  • 3
Bite attacks heal you for 12 health
  • 4
Bite attacks heal you for 16 health
  • 5
Bite attacks heal you for 20 health
  • 6
Bite attacks heal you for 24 health
  • 7
Bite attacks heal you for 28 health
  • 8
Bite attacks heal you for 32 health
  • 9
Bite attacks heal you for 36 health
  • 10
Bite attacks heal you for 40 health

Spoiler text.
of Gorey Biting Bite attacks hit all enemies within 5 meters and deal 3 extra damage

  • 2
Bite attacks hit all enemies within 5 meters and deal 6 extra damage
  • 3
Bite attacks hit all enemies within 5 meters and deal 9 extra damage
  • 4
Bite attacks hit all enemies within 5 meters and deal 12 extra damage
  • 5
Bite attacks hit all enemies within 5 meters and deal 15 extra damage

Spoiler text.
Biter's of Biting Bite attacks deal +1 armor damage

  • 2
Bite attacks deal +2 armor damage
  • 3
Bite attacks deal +3 armor damage
  • 4
Bite attacks deal +4 armor damage
  • 5
Bite attacks deal +6 armor damage
  • 6
Bite attacks deal +9 armor damage
  • 7
Bite attacks deal +12 armor damage
  • 8
Bite attacks deal +15 armor damage
  • 9
Bite attacks deal +18 armor damage
  • 10
Bite attacks deal +21 armor damage

Spoiler text.
Pouncer's of Pouncing Pouncing Rake deals +4 damage

  • 2
Pouncing Rake deals +8 damage
  • 3
Pouncing Rake deals +12 damage
  • 4
Pouncing Rake deals +16 damage
  • 5
Pouncing Rake deals +20 damage
  • 6
Pouncing Rake deals +24 damage
  • 7
Pouncing Rake deals +28 damage
  • 8
Pouncing Rake deals +32 damage
  • 9
Pouncing Rake deals +36 damage
  • 10
Pouncing Rake deals +40 damage

Spoiler text.
Double Clawed of Double Clawing Double Claw deals +4 armor damage

  • 2
Double Claw deals +8 armor damage
  • 3
Double Claw deals +12 armor damage
  • 4
Double Claw deals +16 armor damage
  • 5
Double Claw deals +20 armor damage
  • 6
Double Claw deals +24 armor damage
  • 7
Double Claw deals +28 armor damage
  • 8
Double Claw deals +32 armor damage
  • 9
Double Claw deals +36 armor damage
  • 10
Double Claw deals +40 armor damage

Spoiler text.
Pouncer's of Pouncing Pouncing Rake deals +4 Armor damage

  • 2
Pouncing Rake deals +8 Armor damage
  • 3
Pouncing Rake deals +12 Armor damage
  • 4
Pouncing Rake deals +16 Armor damage
  • 5
Pouncing Rake deals +20 Armor damage
  • 6
Pouncing Rake deals +24 Armor damage
  • 7
Pouncing Rake deals +28 Armor damage
  • 8
Pouncing Rake deals +32 Armor damage
  • 9
Pouncing Rake deals +36 Armor damage
  • 10
Pouncing Rake deals +40 Armor damage

Spoiler text.
Pouncer's of Pouncing Pouncing Rake has a 50% chance to deal +10% health and armor damage

  • 2
Pouncing Rake has a 50% chance to deal +20% health and armor damage
  • 3
Pouncing Rake has a 50% chance to deal +30% health and armor damage
  • 4
Pouncing Rake has a 50% chance to deal +40% health and armor damage
  • 5
Pouncing Rake has a 50% chance to deal +50% health and armor damage
  • 6
Pouncing Rake has a 50% chance to deal +60% health and armor damage
  • 7
Pouncing Rake has a 50% chance to deal +70% health and armor damage
  • 8
Pouncing Rake has a 50% chance to deal +80% health and armor damage
  • 9
Pouncing Rake has a 50% chance to deal +90% health and armor damage
  • 10
Pouncing Rake has a 50% chance to deal +100% health and armor damage

Spoiler text.
Pouncer's of Pouncing Pouncing Rake deals +5% health and armor damage

  • 2
Pouncing Rake deals +10% health and armor damage
  • 3
Pouncing Rake deals +15% health and armor damage
  • 4
Pouncing Rake deals +20% health and armor damage
  • 5
Pouncing Rake deals +25% health and armor damage
  • 6
Pouncing Rake deals +30% health and armor damage
  • 7
Pouncing Rake deals +35% health and armor damage
  • 8
Pouncing Rake deals +40% health and armor damage
  • 9
Pouncing Rake deals +45% health and armor damage
  • 10
Pouncing Rake deals +50% health and armor damage

Spoiler text.
Double Clawed of Double Clawing Double Claw deals +10% damage

  • 2
Double Claw deals +20% damage
  • 3
Double Claw deals +30% damage
  • 4
Double Claw deals +40% damage
  • 5
Double Claw deals +50% damage
  • 6
Double Claw deals +60% damage
  • 7
Double Claw deals +70% damage
  • 8
Double Claw deals +80% damage
  • 9
Double Claw deals +90% damage
  • 10
Double Claw deals +100% damage

Spoiler text.
Double Clawed of Power Clawing Double Claw deals +3% damage and restores 2 Power to you

  • 2
Double Claw deals +6% damage and restores 4 Power to you
  • 3
Double Claw deals +9% damage and restores 6 Power to you
  • 4
Double Claw deals +12% damage and restores 8 Power to you
  • 5
Double Claw deals +15% damage and restores 10 Power to you
  • 6
Double Claw deals +18% damage and restores 12 Power to you
  • 7
Double Claw deals +21% damage and restores 14 Power to you
  • 8
Double Claw deals +24% damage and restores 16 Power to you
  • 9
Double Claw deals +27% damage and restores 18 Power to you
  • 10
Double Claw deals +30% damage and restores 20 Power to you

Spoiler text.
of Pack Attacking Pack Attack deals +6% damage

  • 2
Pack Attack deals +12% damage
  • 3
Pack Attack deals +18% damage
  • 4
Pack Attack deals +24% damage
  • 5
Pack Attack deals +30% damage
  • 6
Pack Attack deals +36% damage
  • 7
Pack Attack deals +42% damage
  • 8
Pack Attack deals +48% damage
  • 9
Pack Attack deals +54% damage
  • 10
Pack Attack deals +60% damage

Spoiler text.
of Sanguine Fangs Sanguine Fangs deals +12% damage

  • 2
Sanguine Fangs deals +24% damage
  • 3
Sanguine Fangs deals +36% damage
  • 4
Sanguine Fangs deals +48% damage
  • 5
Sanguine Fangs deals +60% damage
  • 6
Sanguine Fangs deals +72% damage
  • 7
Sanguine Fangs deals +84% damage
  • 8
Sanguine Fangs deals +96% damage
  • 9
Sanguine Fangs deals +108% damage
  • 10
Sanguine Fangs deals +120% damage

Spoiler text.
of Sanguine Fangs Sanguine Fangs deals +15 damage over 15 seconds

  • 2
Sanguine Fangs deals +20 damage over 20 seconds
  • 3
Sanguine Fangs deals +27 damage over 9 seconds
  • 4
Sanguine Fangs deals +32 damage over 8 seconds
  • 5
Sanguine Fangs deals +35 damage over 7 seconds

Spoiler text.
Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds

  • 2
Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
  • 3
Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds
  • 4
Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds
  • 5
Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 seconds

Spoiler text.
of Bloody Mists See Red heals you for 15 health

  • 2
See Red heals you for 30 health
  • 3
See Red heals you for 45 health
  • 4
See Red heals you for 60 health
  • 5
See Red heals you for 75 health
  • 6
See Red heals you for 90 health
  • 7
See Red heals you for 105 health
  • 8
See Red heals you for 120 health
  • 9
See Red heals you for 135 health
  • 10
See Red heals you for 150 health

Spoiler text.
of Blood-Fueled Fury See Red restores 6 Power

  • 2
See Red restores 12 Power
  • 3
See Red restores 18 Power
  • 4
See Red restores 24 Power
  • 5
See Red restores 30 Power
  • 6
See Red restores 36 Power
  • 7
See Red restores 42 Power
  • 8
See Red restores 48 Power
  • 9
See Red restores 54 Power
  • 10
See Red restores 60 Power

Spoiler text.
See Red restores 20 Armor

  • 2
See Red restores 40 Armor
  • 3
See Red restores 60 Armor
  • 4
See Red restores 80 Armor
  • 5
See Red restores 100 Armor
  • 6
See Red restores 120 Armor
  • 7
See Red restores 140 Armor
  • 8
See Red restores 160 Armor
  • 9
See Red restores 180 Armor
  • 10
See Red restores 200 Armor

Spoiler text.
Fear-Scented Smell Fear deals +10% damage

  • 2
Smell Fear deals +20% damage
  • 3
Smell Fear deals +30% damage
  • 4
Smell Fear deals +40% damage
  • 5
Smell Fear deals +50% damage
  • 6
Smell Fear deals +60% damage
  • 7
Smell Fear deals +70% damage
  • 8
Smell Fear deals +80% damage
  • 9
Smell Fear deals +90% damage
  • 10
Smell Fear deals +100% damage

Spoiler text.
Fear-Scented Smell Fear deals +4% damage and further reduces Rage by 15

  • 2
Smell Fear deals +8% damage and further reduces Rage by 30
  • 3
Smell Fear deals +12% damage and further reduces Rage by 45
  • 4
Smell Fear deals +16% damage and further reduces Rage by 60
  • 5
Smell Fear deals +20% damage and further reduces Rage by 75
  • 6
Smell Fear deals +24% damage and further reduces Rage by 90
  • 7
Smell Fear deals +28% damage and further reduces Rage by 105
  • 8
Smell Fear deals +32% damage and further reduces Rage by 120
  • 9
Smell Fear deals +36% damage and further reduces Rage by 135
  • 10
Smell Fear deals +40% damage and further reduces Rage by 150

Spoiler text.
Fear-Scented Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30

  • 2
Smell Fear has a 30% chance to deal +20% damage and further reduce Rage by 60
  • 3
Smell Fear has a 30% chance to deal +30% damage and further reduce Rage by 90
  • 4
Smell Fear has a 30% chance to deal +40% damage and further reduce Rage by 120
  • 5
Smell Fear has a 30% chance to deal +50% damage and further reduce Rage by 150
  • 6
Smell Fear has a 30% chance to deal +60% damage and further reduce Rage by 180
  • 7
Smell Fear has a 30% chance to deal +70% damage and further reduce Rage by 210
  • 8
Smell Fear has a 30% chance to deal +80% damage and further reduce Rage by 240
  • 9
Smell Fear has a 30% chance to deal +90% damage and further reduce Rage by 270
  • 10
Smell Fear has a 30% chance to deal +100% damage and further reduce Rage by 300

Spoiler text.
of Bonechewing {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1}

  • 2
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}
  • 3
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}
  • 4
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}
  • 5
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}
  • 6
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}
  • 7
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}
  • 8
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}
  • 9
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}
  • 10
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}

Spoiler text.
of Savaging Blows Lets you use the werewolf combo Savaging Blows 1

  • 2
Lets you use the werewolf combo Savaging Blows 2
  • 3
Lets you use the werewolf combo Savaging Blows 3
  • 4
Lets you use the werewolf combo Savaging Blows 4
  • 5
Lets you use the werewolf combo Savaging Blows 5
  • 6
Lets you use the werewolf combo Savaging Blows 6
  • 7
Lets you use the werewolf combo Savaging Blows 7
  • 8
Lets you use the werewolf combo Savaging Blows 8
  • 9
Lets you use the werewolf combo Savaging Blows 9
  • 10
Lets you use the werewolf combo Savaging Blows 10

Spoiler text.
of Savaging Blows Lets you use the werewolf combo Deadly Rending 1

  • 2
Lets you use the werewolf combo Deadly Rending 2
  • 3
Lets you use the werewolf combo Deadly Rending 3
  • 4
Lets you use the werewolf combo Deadly Rending 4
  • 5
Lets you use the werewolf combo Deadly Rending 5
  • 6
Lets you use the werewolf combo Deadly Rending 6
  • 7
Lets you use the werewolf combo Deadly Rending 7
  • 8
Lets you use the werewolf combo Deadly Rending 8
  • 9
Lets you use the werewolf combo Deadly Rending 9
  • 10
Lets you use the werewolf combo Deadly Rending 10

Spoiler text.
of Sanguine Horror Lets you use the werewolf combo Sanguine Horror 1

  • 2
Lets you use the werewolf combo Sanguine Horror 2
  • 3
Lets you use the werewolf combo Sanguine Horror 3
  • 4
Lets you use the werewolf combo Sanguine Horror 4
  • 5
Lets you use the werewolf combo Sanguine Horror 5
  • 6
Lets you use the werewolf combo Sanguine Horror 6
  • 7
Lets you use the werewolf combo Sanguine Horror 7
  • 8
Lets you use the werewolf combo Sanguine Horror 8
  • 9
Lets you use the werewolf combo Sanguine Horror 9
  • 10
Lets you use the werewolf combo Sanguine Horror 10

Spoiler text.
of Pack Protection Lets you use the werewolf combo Pack Protection 1

  • 2
Lets you use the werewolf combo Pack Protection 2
  • 3
Lets you use the werewolf combo Pack Protection 3
  • 4
Lets you use the werewolf combo Pack Protection 4
  • 5
Lets you use the werewolf combo Pack Protection 5
  • 6
Lets you use the werewolf combo Pack Protection 6
  • 7
Lets you use the werewolf combo Pack Protection 7
  • 8
Lets you use the werewolf combo Pack Protection 8
  • 9
Lets you use the werewolf combo Pack Protection 9
  • 10
Lets you use the werewolf combo Pack Protection 10

Spoiler text.
of Gore Mastery Lets you use the werewolf combo Gore Master 1

  • 2
Lets you use the werewolf combo Gore Master 2
  • 3
Lets you use the werewolf combo Gore Master 3
  • 4
Lets you use the werewolf combo Gore Master 4
  • 5
Lets you use the werewolf combo Gore Master 5
  • 6
Lets you use the werewolf combo Gore Master 6
  • 7
Lets you use the werewolf combo Gore Master 7
  • 8
Lets you use the werewolf combo Gore Master 8
  • 9
Lets you use the werewolf combo Gore Master 9
  • 10
Lets you use the werewolf combo Gore Master 10

Spoiler text.
of Survival Mastery Lets you use the werewolf combo Survival Master 1

  • 2
Lets you use the werewolf combo Survival Master 2
  • 3
Lets you use the werewolf combo Survival Master 3
  • 4
Lets you use the werewolf combo Survival Master 4
  • 5
Lets you use the werewolf combo Survival Master 5
  • 6
Lets you use the werewolf combo Survival Master 6
  • 7
Lets you use the werewolf combo Survival Master 7
  • 8
Lets you use the werewolf combo Survival Master 8
  • 9
Lets you use the werewolf combo Survival Master 9
  • 10
Lets you use the werewolf combo Survival Master 10

Spoiler text.
of Fireteeth Lets you use the werewolf combo Fireteeth 1

  • 2
Lets you use the werewolf combo Fireteeth 2
  • 3
Lets you use the werewolf combo Fireteeth 3
  • 4
Lets you use the werewolf combo Fireteeth 4
  • 5
Lets you use the werewolf combo Fireteeth 5

Spoiler text.
of Incitement Lets you use the werewolf combo Incitement 1

  • 2
Lets you use the werewolf combo Incitement 2
  • 3
Lets you use the werewolf combo Incitement 3
  • 4
Lets you use the werewolf combo Incitement 4
  • 5
Lets you use the werewolf combo Incitement 5

Spoiler text.

Battle Chemistry Effects

Prefix Suffix Tier 1 All Tiers
Chemist's of Chemistry {MOD_SKILL_BATTLECHEMISTRY}{0.15}

  • 2
{MOD_SKILL_BATTLECHEMISTRY}{0.2}
  • 3
{MOD_SKILL_BATTLECHEMISTRY}{0.25}
  • 4
{MOD_SKILL_BATTLECHEMISTRY}{0.3}
  • 5
{MOD_SKILL_BATTLECHEMISTRY}{0.35}
  • 6
{MOD_SKILL_BATTLECHEMISTRY}{0.4}

Spoiler text.
Bomber's of Bombing All Bomb attacks (from any skill!) deal +1 damage

  • 2
All Bomb attacks (from any skill!) deal +2 damage
  • 3
All Bomb attacks (from any skill!) deal +3 damage
  • 4
All Bomb attacks (from any skill!) deal +4 damage
  • 5
All Bomb attacks (from any skill!) deal +5 damage
  • 6
All Bomb attacks (from any skill!) deal +6 damage
  • 7
All Bomb attacks (from any skill!) deal +7 damage
  • 8
All Bomb attacks (from any skill!) deal +8 damage
  • 9
All Bomb attacks (from any skill!) deal +9 damage
  • 10
All Bomb attacks (from any skill!) deal +10 damage

Spoiler text.
of Toxin Bombs Toxin Bomb deals +15% damage

  • 2
Toxin Bomb deals +30% damage
  • 3
Toxin Bomb deals +45% damage
  • 4
Toxin Bomb deals +60% damage
  • 5
Toxin Bomb deals +75% damage

Spoiler text.
of Mycotoxins Mycotoxin Formula deals +15% damage

  • 2
Mycotoxin Formula deals +30% damage
  • 3
Mycotoxin Formula deals +45% damage
  • 4
Mycotoxin Formula deals +60% damage
  • 5
Mycotoxin Formula deals +75% damage

Spoiler text.
of Acid Bombs Acid Bomb deals +15% damage

  • 2
Acid Bomb deals +30% damage
  • 3
Acid Bomb deals +45% damage
  • 4
Acid Bomb deals +60% damage
  • 5
Acid Bomb deals +75% damage

Spoiler text.
of Painful Freezefog Freezing Mist deals +30% damage

  • 2
Freezing Mist deals +60% damage
  • 3
Freezing Mist deals +90% damage
  • 4
Freezing Mist deals +110% damage
  • 5
Freezing Mist deals +140% damage

Spoiler text.
of Protective Mist Freezing Mist restores 20 Armor to you

  • 2
Freezing Mist restores 40 Armor to you
  • 3
Freezing Mist restores 60 Armor to you
  • 4
Freezing Mist restores 80 Armor to you
  • 5
Freezing Mist restores 100 Armor to you
  • 6
Freezing Mist restores 120 Armor to you
  • 7
Freezing Mist restores 140 Armor to you
  • 8
Freezing Mist restores 160 Armor to you
  • 9
Freezing Mist restores 180 Armor to you
  • 10
Freezing Mist restores 200 Armor to you

Spoiler text.
of Healing Vapors Healing Mist heals +10 Health

  • 2
Healing Mist heals +20 Health
  • 3
Healing Mist heals +30 Health
  • 4
Healing Mist heals +40 Health
  • 5
Healing Mist heals +50 Health
  • 6
Healing Mist heals +60 Health
  • 7
Healing Mist heals +70 Health
  • 8
Healing Mist heals +80 Health
  • 9
Healing Mist heals +90 Health
  • 10
Healing Mist heals +100 Health

Spoiler text.
of Reinforcing Vapors Healing Mist heals +10 Armor

  • 2
Healing Mist heals +20 Armor
  • 3
Healing Mist heals +30 Armor
  • 4
Healing Mist heals +40 Armor
  • 5
Healing Mist heals +50 Armor
  • 6
Healing Mist heals +60 Armor
  • 7
Healing Mist heals +70 Armor
  • 8
Healing Mist heals +80 Armor
  • 9
Healing Mist heals +90 Armor
  • 10
Healing Mist heals +100 Armor

Spoiler text.
of Fiery Bombs Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds

  • 2
Bomb attacks have a 40% chance to ignite the target, causing them to take 25 damage over 20 seconds
  • 3
Bomb attacks have a 60% chance to ignite the target, causing them to take 25 damage over 20 seconds
  • 4
Bomb attacks have a 80% chance to ignite the target, causing them to take 25 damage over 20 seconds
  • 5
Bomb attacks have a 100% chance to ignite the target, causing them to take 25 damage over 20 seconds

Spoiler text.
of Potent Health Injections Healing Injection heals +7 health

  • 2
Healing Injection heals +14 health
  • 3
Healing Injection heals +21 health
  • 4
Healing Injection heals +28 health
  • 5
Healing Injection heals +35 health
  • 6
Healing Injection heals +42 health
  • 7
Healing Injection heals +49 health
  • 8
Healing Injection heals +56 health
  • 9
Healing Injection heals +63 health
  • 10
Healing Injection heals +70 health

Spoiler text.
of Invigorating Vapors Healing Mist restores 3 power

  • 2
Healing Mist restores 6 power
  • 3
Healing Mist restores 9 power
  • 4
Healing Mist restores 12 power
  • 5
Healing Mist restores 15 power
  • 6
Healing Mist restores 18 power
  • 7
Healing Mist restores 21 power
  • 8
Healing Mist restores 24 power
  • 9
Healing Mist restores 27 power
  • 10
Healing Mist restores 30 power

Spoiler text.
of Potent Health Injections Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation)

  • 2
Healing Injection raises the target's Max Health by 8 for an hour (acts as a mutation)
  • 3
Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)
  • 4
Healing Injection raises the target's Max Health by 16 for an hour (acts as a mutation)
  • 5
Healing Injection raises the target's Max Health by 20 for an hour (acts as a mutation)
  • 6
Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)
  • 7
Healing Injection raises the target's Max Health by 28 for an hour (acts as a mutation)
  • 8
Healing Injection raises the target's Max Health by 32 for an hour (acts as a mutation)
  • 9
Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)
  • 10
Healing Injection raises the target's Max Health by 40 for an hour (acts as a mutation)

Spoiler text.
of Bombs For Health Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately)

  • 2
Bomb attacks have a 6% chance to deal +4 damage and reset the timer on Healing Mist (so it can be used again immediately)
  • 3
Bomb attacks have a 9% chance to deal +6 damage and reset the timer on Healing Mist (so it can be used again immediately)
  • 4
Bomb attacks have a 12% chance to deal +8 damage and reset the timer on Healing Mist (so it can be used again immediately)
  • 5
Bomb attacks have a 15% chance to deal +10 damage and reset the timer on Healing Mist (so it can be used again immediately)
  • 6
Bomb attacks have a 18% chance to deal +12 damage and reset the timer on Healing Mist (so it can be used again immediately)
  • 7
Bomb attacks have a 21% chance to deal +14 damage and reset the timer on Healing Mist (so it can be used again immediately)
  • 8
Bomb attacks have a 24% chance to deal +16 damage and reset the timer on Healing Mist (so it can be used again immediately)
  • 9
Bomb attacks have a 27% chance to deal +18 damage and reset the timer on Healing Mist (so it can be used again immediately)
  • 10
Bomb attacks have a 30% chance to deal +20 damage and reset the timer on Healing Mist (so it can be used again immediately)

Spoiler text.
Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately)
Healing Mist resets the timer on Reconstruct (so it can be used again immediately)
Healing Mist resets the timer on Regrowth (so it can be used again immediately)
You heal 2 health per second while under the effect of Haste Concoction

  • 2
You heal 4 health per second while under the effect of Haste Concoction
  • 3
You heal 6 health per second while under the effect of Haste Concoction
  • 4
You heal 8 health per second while under the effect of Haste Concoction
  • 5
You heal 10 health per second while under the effect of Haste Concoction
  • 6
You heal 12 health per second while under the effect of Haste Concoction
  • 7
You heal 14 health per second while under the effect of Haste Concoction
  • 8
You heal 16 health per second while under the effect of Haste Concoction
  • 9
You heal 18 health per second while under the effect of Haste Concoction
  • 10
You heal 20 health per second while under the effect of Haste Concoction

Spoiler text.
of Recuperative Fleeing You heal 2 health and 2 armor per second while under the effect of Haste Concoction

  • 2
You heal 4 health and 4 armor per second while under the effect of Haste Concoction
  • 3
You heal 6 health and 6 armor per second while under the effect of Haste Concoction
  • 4
You heal 8 health and 8 armor per second while under the effect of Haste Concoction
  • 5
You heal 10 health and 10 armor per second while under the effect of Haste Concoction
  • 6
You heal 12 health and 12 armor per second while under the effect of Haste Concoction
  • 7
You heal 14 health and 14 armor per second while under the effect of Haste Concoction
  • 8
You heal 16 health and 16 armor per second while under the effect of Haste Concoction
  • 9
You heal 18 health and 18 armor per second while under the effect of Haste Concoction
  • 10
You heal 20 health and 20 armor per second while under the effect of Haste Concoction

Spoiler text.
of Powerful Haste You regain 1 Power per second while under the effect of Haste Concoction

  • 2
You regain 2 Power per second while under the effect of Haste Concoction
  • 3
You regain 3 Power per second while under the effect of Haste Concoction
  • 4
You regain 4 Power per second while under the effect of Haste Concoction
  • 5
You regain 5 Power per second while under the effect of Haste Concoction

Spoiler text.
Your golem minion's Taunting Punch deals +2 damage

  • 2
Your golem minion's Taunting Punch deals +4 damage
  • 3
Your golem minion's Taunting Punch deals +6 damage
  • 4
Your golem minion's Taunting Punch deals +8 damage
  • 5
Your golem minion's Taunting Punch deals +10 damage
  • 6
Your golem minion's Taunting Punch deals +12 damage
  • 7
Your golem minion's Taunting Punch deals +14 damage
  • 8
Your golem minion's Taunting Punch deals +16 damage
  • 9
Your golem minion's Taunting Punch deals +18 damage
  • 10
Your golem minion's Taunting Punch deals +20 damage

Spoiler text.
Your golem minion's Poison Bomb deals +3 damage

  • 2
Your golem minion's Poison Bomb deals +6 damage
  • 3
Your golem minion's Poison Bomb deals +9 damage
  • 4
Your golem minion's Poison Bomb deals +12 damage
  • 5
Your golem minion's Poison Bomb deals +15 damage
  • 6
Your golem minion's Poison Bomb deals +18 damage
  • 7
Your golem minion's Poison Bomb deals +21 damage
  • 8
Your golem minion's Poison Bomb deals +24 damage
  • 9
Your golem minion's Poison Bomb deals +27 damage
  • 10
Your golem minion's Poison Bomb deals +30 damage

Spoiler text.
Your golem minion's Self Destruct deals +7 damage

  • 2
Your golem minion's Self Destruct deals +14 damage
  • 3
Your golem minion's Self Destruct deals +21 damage
  • 4
Your golem minion's Self Destruct deals +28 damage
  • 5
Your golem minion's Self Destruct deals +35 damage
  • 6
Your golem minion's Self Destruct deals +42 damage
  • 7
Your golem minion's Self Destruct deals +49 damage
  • 8
Your golem minion's Self Destruct deals +56 damage
  • 9
Your golem minion's Self Destruct deals +63 damage
  • 10
Your golem minion's Self Destruct deals +70 damage

Spoiler text.
Your golem minion's Rage Acid Toss deals +4 damage

  • 2
Your golem minion's Rage Acid Toss deals +8 damage
  • 3
Your golem minion's Rage Acid Toss deals +12 damage
  • 4
Your golem minion's Rage Acid Toss deals +16 damage
  • 5
Your golem minion's Rage Acid Toss deals +20 damage
  • 6
Your golem minion's Rage Acid Toss deals +24 damage
  • 7
Your golem minion's Rage Acid Toss deals +28 damage
  • 8
Your golem minion's Rage Acid Toss deals +32 damage
  • 9
Your golem minion's Rage Acid Toss deals +36 damage
  • 10
Your golem minion's Rage Acid Toss deals +40 damage

Spoiler text.
Your golem minion's Doom Admixture deals +5 damage

  • 2
Your golem minion's Doom Admixture deals +10 damage
  • 3
Your golem minion's Doom Admixture deals +15 damage
  • 4
Your golem minion's Doom Admixture deals +20 damage
  • 5
Your golem minion's Doom Admixture deals +25 damage
  • 6
Your golem minion's Doom Admixture deals +30 damage
  • 7
Your golem minion's Doom Admixture deals +35 damage
  • 8
Your golem minion's Doom Admixture deals +40 damage
  • 9
Your golem minion's Doom Admixture deals +45 damage
  • 10
Your golem minion's Doom Admixture deals +50 damage

Spoiler text.
Your golem minion's Healing Mist heals 4 health

  • 2
Your golem minion's Healing Mist heals 8 health
  • 3
Your golem minion's Healing Mist heals 12 health
  • 4
Your golem minion's Healing Mist heals 16 health
  • 5
Your golem minion's Healing Mist heals 20 health
  • 6
Your golem minion's Healing Mist heals 24 health
  • 7
Your golem minion's Healing Mist heals 28 health
  • 8
Your golem minion's Healing Mist heals 32 health
  • 9
Your golem minion's Healing Mist heals 36 health
  • 10
Your golem minion's Healing Mist heals 40 health

Spoiler text.
Your golem minion's Invigorating Mist heals 2 health

  • 2
Your golem minion's Invigorating Mist heals 4 health
  • 3
Your golem minion's Invigorating Mist heals 6 health
  • 4
Your golem minion's Invigorating Mist heals 8 health
  • 5
Your golem minion's Invigorating Mist heals 10 health
  • 6
Your golem minion's Invigorating Mist heals 12 health
  • 7
Your golem minion's Invigorating Mist heals 14 health
  • 8
Your golem minion's Invigorating Mist heals 16 health
  • 9
Your golem minion's Invigorating Mist heals 18 health
  • 10
Your golem minion's Invigorating Mist heals 20 health

Spoiler text.
Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health

  • 2
Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health
  • 3
Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health
  • 4
Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
  • 5
Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health
  • 6
Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health
  • 7
Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health
  • 8
Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
  • 9
Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health
  • 10
Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health

Spoiler text.
Your golem minion's Healing Injection heals +4 health

  • 2
Your golem minion's Healing Injection heals +8 health
  • 3
Your golem minion's Healing Injection heals +12 health
  • 4
Your golem minion's Healing Injection heals +16 health
  • 5
Your golem minion's Healing Injection heals +20 health
  • 6
Your golem minion's Healing Injection heals +24 health
  • 7
Your golem minion's Healing Injection heals +28 health
  • 8
Your golem minion's Healing Injection heals +32 health
  • 9
Your golem minion's Healing Injection heals +36 health
  • 10
Your golem minion's Healing Injection heals +40 health

Spoiler text.
Your golem minion's Fire Balm heals +3 health

  • 2
Your golem minion's Fire Balm heals +6 health
  • 3
Your golem minion's Fire Balm heals +9 health
  • 4
Your golem minion's Fire Balm heals +12 health
  • 5
Your golem minion's Fire Balm heals +15 health
  • 6
Your golem minion's Fire Balm heals +18 health
  • 7
Your golem minion's Fire Balm heals +21 health
  • 8
Your golem minion's Fire Balm heals +24 health
  • 9
Your golem minion's Fire Balm heals +27 health
  • 10
Your golem minion's Fire Balm heals +30 health

Spoiler text.

Necromancy Effects

Prefix Suffix Tier 1 All Tiers
Necromancer's of Necromancy {MOD_SKILL_NECROMANCY}{0.15}

  • 2
{MOD_SKILL_NECROMANCY}{0.2}
  • 3
{MOD_SKILL_NECROMANCY}{0.25}
  • 4
{MOD_SKILL_NECROMANCY}{0.3}
  • 5
{MOD_SKILL_NECROMANCY}{0.35}
  • 6
{MOD_SKILL_NECROMANCY}{0.4}

Spoiler text.
Lifecrusher's of Lifecrushing Life Crush deals +2 damage

  • 2
Life Crush deals +4 damage
  • 3
Life Crush deals +6 damage
  • 4
Life Crush deals +8 damage
  • 5
Life Crush deals +10 damage
  • 6
Life Crush deals +12 damage
  • 7
Life Crush deals +14 damage
  • 8
Life Crush deals +16 damage
  • 9
Life Crush deals +18 damage
  • 10
Life Crush deals +20 damage

Spoiler text.
Liferipper's of Liferipping Life Crush has a 3% chance to deal double damage and restore 10 health to you

  • 2
Life Crush has a 6% chance to deal double damage and restore 20 health to you
  • 3
Life Crush has a 9% chance to deal double damage and restore 30 health to you
  • 4
Life Crush has a 12% chance to deal double damage and restore 40 health to you
  • 5
Life Crush has a 15% chance to deal double damage and restore 50 health to you
  • 6
Life Crush has a 18% chance to deal double damage and restore 60 health to you
  • 7
Life Crush has a 21% chance to deal double damage and restore 70 health to you
  • 8
Life Crush has a 24% chance to deal double damage and restore 80 health to you
  • 9
Life Crush has a 27% chance to deal double damage and restore 90 health to you
  • 10
Life Crush has a 30% chance to deal double damage and restore 100 health to you

Spoiler text.
Necromancer's of Necromancy {MOD_SKILL_NECROMANCY}{0.01}

  • 2
{MOD_SKILL_NECROMANCY}{0.02}
  • 3
{MOD_SKILL_NECROMANCY}{0.03}
  • 4
{MOD_SKILL_NECROMANCY}{0.04}
  • 5
{MOD_SKILL_NECROMANCY}{0.05}

Spoiler text.
of Life Theft Life Steal has a 3% chance to reap an additional 100 health

  • 2
Life Steal has a 6% chance to reap an additional 100 health
  • 3
Life Steal has a 9% chance to reap an additional 100 health
  • 4
Life Steal has a 12% chance to reap an additional 100 health
  • 5
Life Steal has a 15% chance to reap an additional 100 health
  • 6
Life Steal has a 18% chance to reap an additional 100 health
  • 7
Life Steal has a 21% chance to reap an additional 100 health
  • 8
Life Steal has a 24% chance to reap an additional 100 health
  • 9
Life Steal has a 27% chance to reap an additional 100 health
  • 10
Life Steal has a 30% chance to reap an additional 100 health

Spoiler text.
Crowd Reaper's of Crowd Reaping Life Steal has a 3% chance to affect all targets within 15 meters

  • 2
Life Steal has a 6% chance to affect all targets within 15 meters
  • 3
Life Steal has a 9% chance to affect all targets within 15 meters
  • 4
Life Steal has a 12% chance to affect all targets within 15 meters
  • 5
Life Steal has a 15% chance to affect all targets within 15 meters
  • 6
Life Steal has a 18% chance to affect all targets within 15 meters
  • 7
Life Steal has a 21% chance to affect all targets within 15 meters
  • 8
Life Steal has a 24% chance to affect all targets within 15 meters
  • 9
Life Steal has a 27% chance to affect all targets within 15 meters
  • 10
Life Steal has a 30% chance to affect all targets within 15 meters

Spoiler text.
Lifestealer's of Life Stealing Life Steal attacks reap 2 additional health

  • 2
Life Steal attacks reap 4 additional health
  • 3
Life Steal attacks reap 6 additional health
  • 4
Life Steal attacks reap 8 additional health
  • 5
Life Steal attacks reap 10 additional health
  • 6
Life Steal attacks reap 12 additional health
  • 7
Life Steal attacks reap 14 additional health
  • 8
Life Steal attacks reap 16 additional health
  • 9
Life Steal attacks reap 18 additional health
  • 10
Life Steal attacks reap 20 additional health

Spoiler text.
Life Steal reduces monster aggression toward you as if you did 10 less damage

  • 2
Life Steal reduces monster aggression toward you as if you did 20 less damage
  • 3
Life Steal reduces monster aggression toward you as if you did 30 less damage
  • 4
Life Steal reduces monster aggression toward you as if you did 40 less damage
  • 5
Life Steal reduces monster aggression toward you as if you did 50 less damage
  • 6
Life Steal reduces monster aggression toward you as if you did 60 less damage
  • 7
Life Steal reduces monster aggression toward you as if you did 70 less damage
  • 8
Life Steal reduces monster aggression toward you as if you did 80 less damage
  • 9
Life Steal reduces monster aggression toward you as if you did 90 less damage
  • 10
Life Steal reduces monster aggression toward you as if you did 100 less damage

Spoiler text.
of Death Gazing Deathgaze deals +10% damage

  • 2
Deathgaze deals +20% damage
  • 3
Deathgaze deals +30% damage
  • 4
Deathgaze deals +40% damage
  • 5
Deathgaze deals +50% damage
  • 6
Deathgaze deals +60% damage
  • 7
Deathgaze deals +70% damage
  • 8
Deathgaze deals +80% damage
  • 9
Deathgaze deals +90% damage
  • 10
Deathgaze deals +100% damage

Spoiler text.
of Death Leering Deathgaze has a 4% chance to deal +200 damage

  • 2
Deathgaze has a 8% chance to deal +200 damage
  • 3
Deathgaze has a 12% chance to deal +200 damage
  • 4
Deathgaze has a 16% chance to deal +200 damage
  • 5
Deathgaze has a 20% chance to deal +200 damage
  • 6
Deathgaze has a 24% chance to deal +200 damage
  • 7
Deathgaze has a 28% chance to deal +200 damage
  • 8
Deathgaze has a 32% chance to deal +200 damage
  • 9
Deathgaze has a 36% chance to deal +200 damage
  • 10
Deathgaze has a 40% chance to deal +200 damage

Spoiler text.
of Reaching Dead Death's Hold deals +10% damage

  • 2
Death's Hold deals +20% damage
  • 3
Death's Hold deals +30% damage
  • 4
Death's Hold deals +40% damage
  • 5
Death's Hold deals +50% damage
  • 6
Death's Hold deals +60% damage
  • 7
Death's Hold deals +70% damage
  • 8
Death's Hold deals +80% damage
  • 9
Death's Hold deals +90% damage
  • 10
Death's Hold deals +100% damage

Spoiler text.
Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage

  • 2
Death's Hold generates 10 less Rage and reduces aggro as if it did 10 less damage
  • 3
Death's Hold generates 15 less Rage and reduces aggro as if it did 15 less damage
  • 4
Death's Hold generates 20 less Rage and reduces aggro as if it did 20 less damage
  • 5
Death's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage
  • 6
Death's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage
  • 7
Death's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage
  • 8
Death's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage
  • 9
Death's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage
  • 10
Death's Hold generates 50 less Rage and reduces aggro as if it did 50 less damage

Spoiler text.
of Reaching Dead Death's Hold has a 4% chance to deal +100 damage

  • 2
Death's Hold has a 8% chance to deal +100 damage
  • 3
Death's Hold has a 12% chance to deal +100 damage
  • 4
Death's Hold has a 16% chance to deal +100 damage
  • 5
Death's Hold has a 20% chance to deal +100 damage
  • 6
Death's Hold has a 24% chance to deal +100 damage
  • 7
Death's Hold has a 28% chance to deal +100 damage
  • 8
Death's Hold has a 32% chance to deal +100 damage
  • 9
Death's Hold has a 36% chance to deal +100 damage
  • 10
Death's Hold has a 40% chance to deal +100 damage

Spoiler text.
of Deathsparks Spark of Death deals +10% damage

  • 2
Spark of Death deals +20% damage
  • 3
Spark of Death deals +30% damage
  • 4
Spark of Death deals +40% damage
  • 5
Spark of Death deals +50% damage
  • 6
Spark of Death deals +60% damage
  • 7
Spark of Death deals +70% damage
  • 8
Spark of Death deals +80% damage
  • 9
Spark of Death deals +90% damage
  • 10
Spark of Death deals +100% damage

Spoiler text.
of Deathsparks Spark of Death has a 4% chance to deal +100 damage

  • 2
Spark of Death has a 8% chance to deal +100 damage
  • 3
Spark of Death has a 12% chance to deal +100 damage
  • 4
Spark of Death has a 16% chance to deal +100 damage
  • 5
Spark of Death has a 20% chance to deal +100 damage
  • 6
Spark of Death has a 24% chance to deal +100 damage
  • 7
Spark of Death has a 28% chance to deal +100 damage
  • 8
Spark of Death has a 32% chance to deal +100 damage
  • 9
Spark of Death has a 36% chance to deal +100 damage
  • 10
Spark of Death has a 40% chance to deal +100 damage

Spoiler text.
of Ragesparks Spark of Death steals up to 15 Rage from the target and turns half of it into Trauma damage

  • 2
Spark of Death steals up to 30 Rage from the target and turns half of it into Trauma damage
  • 3
Spark of Death steals up to 45 Rage from the target and turns half of it into Trauma damage
  • 4
Spark of Death steals up to 60 Rage from the target and turns half of it into Trauma damage
  • 5
Spark of Death steals up to 75 Rage from the target and turns half of it into Trauma damage

Spoiler text.
Chirurgeon's {BOOST_UNDEADHEALALL_SENDER}{4}

  • 2
{BOOST_UNDEADHEALALL_SENDER}{8}
  • 3
{BOOST_UNDEADHEALALL_SENDER}{12}
  • 4
{BOOST_UNDEADHEALALL_SENDER}{16}
  • 5
{BOOST_UNDEADHEALALL_SENDER}{20}
  • 6
{BOOST_UNDEADHEALALL_SENDER}{24}
  • 7
{BOOST_UNDEADHEALALL_SENDER}{28}
  • 8
{BOOST_UNDEADHEALALL_SENDER}{32}
  • 9
{BOOST_UNDEADHEALALL_SENDER}{36}
  • 10
{BOOST_UNDEADHEALALL_SENDER}{40}

Spoiler text.
Chirurgeon's Rebuild Undead heals you for 4 health

  • 2
Rebuild Undead heals you for 8 health
  • 3
Rebuild Undead heals you for 12 health
  • 4
Rebuild Undead heals you for 16 health
  • 5
Rebuild Undead heals you for 20 health
  • 6
Rebuild Undead heals you for 24 health
  • 7
Rebuild Undead heals you for 28 health
  • 8
Rebuild Undead heals you for 32 health
  • 9
Rebuild Undead heals you for 36 health
  • 10
Rebuild Undead heals you for 40 health

Spoiler text.
Rebuild Undead heals you for 4 armor

  • 2
Rebuild Undead heals you for 8 armor
  • 3
Rebuild Undead heals you for 12 armor
  • 4
Rebuild Undead heals you for 16 armor
  • 5
Rebuild Undead heals you for 20 armor
  • 6
Rebuild Undead heals you for 24 armor
  • 7
Rebuild Undead heals you for 28 armor
  • 8
Rebuild Undead heals you for 32 armor
  • 9
Rebuild Undead heals you for 36 armor
  • 10
Rebuild Undead heals you for 40 armor

Spoiler text.
Rebuild Undead recovers 2 power for you

  • 2
Rebuild Undead recovers 4 power for you
  • 3
Rebuild Undead recovers 6 power for you
  • 4
Rebuild Undead recovers 8 power for you
  • 5
Rebuild Undead recovers 10 power for you
  • 6
Rebuild Undead recovers 12 power for you
  • 7
Rebuild Undead recovers 14 power for you
  • 8
Rebuild Undead recovers 16 power for you
  • 9
Rebuild Undead recovers 18 power for you
  • 10
Rebuild Undead recovers 20 power for you

Spoiler text.
Create Super Zombie also heals yourself for 30 health

  • 2
Create Super Zombie also heals yourself for 40 health
  • 3
Create Super Zombie also heals yourself for 50 health
  • 4
Create Super Zombie also heals yourself for 60 health
  • 5
Create Super Zombie also heals yourself for 70 health
  • 6
Create Super Zombie also heals yourself for 80 health
  • 7
Create Super Zombie also heals yourself for 90 health
  • 8
Create Super Zombie also heals yourself for 100 health
  • 9
Create Super Zombie also heals yourself for 110 health
  • 10
Create Super Zombie also heals yourself for 120 health

Spoiler text.
Create Shambling Corpse also heals yourself for 20 health

  • 2
Create Shambling Corpse also heals yourself for 25 health
  • 3
Create Shambling Corpse also heals yourself for 30 health
  • 4
Create Shambling Corpse also heals yourself for 35 health
  • 5
Create Shambling Corpse also heals yourself for 40 health
  • 6
Create Shambling Corpse also heals yourself for 45 health
  • 7
Create Shambling Corpse also heals yourself for 50 health
  • 8
Create Shambling Corpse also heals yourself for 55 health
  • 9
Create Shambling Corpse also heals yourself for 60 health
  • 10
Create Shambling Corpse also heals yourself for 65 health

Spoiler text.
of Dark Waves Wave of Darkness deals +10% damage

  • 2
Wave of Darkness deals +20% damage
  • 3
Wave of Darkness deals +30% damage
  • 4
Wave of Darkness deals +40% damage
  • 5
Wave of Darkness deals +50% damage
  • 6
Wave of Darkness deals +60% damage
  • 7
Wave of Darkness deals +70% damage
  • 8
Wave of Darkness deals +80% damage
  • 9
Wave of Darkness deals +90% damage
  • 10
Wave of Darkness deals +100% damage

Spoiler text.
of Dark Waves of Power Wave of Darkness restores 2 power to you

  • 2
Wave of Darkness restores 4 power to you
  • 3
Wave of Darkness restores 6 power to you
  • 4
Wave of Darkness restores 8 power to you
  • 5
Wave of Darkness restores 10 power to you
  • 6
Wave of Darkness restores 12 power to you
  • 7
Wave of Darkness restores 14 power to you
  • 8
Wave of Darkness restores 16 power to you
  • 9
Wave of Darkness restores 18 power to you
  • 10
Wave of Darkness restores 20 power to you

Spoiler text.
of Dark Life Wave of Darkness heals you for 15 health

  • 2
Wave of Darkness heals you for 30 health
  • 3
Wave of Darkness heals you for 45 health
  • 4
Wave of Darkness heals you for 60 health
  • 5
Wave of Darkness heals you for 75 health
  • 6
Wave of Darkness heals you for 90 health
  • 7
Wave of Darkness heals you for 105 health
  • 8
Wave of Darkness heals you for 120 health
  • 9
Wave of Darkness heals you for 135 health
  • 10
Wave of Darkness heals you for 150 health

Spoiler text.
Fearmongering of Dark Waves Wave of Darkness deals +6 damage to sentient creatures

  • 2
Wave of Darkness deals +12 damage to sentient creatures
  • 3
Wave of Darkness deals +18 damage to sentient creatures
  • 4
Wave of Darkness deals +24 damage to sentient creatures
  • 5
Wave of Darkness deals +30 damage to sentient creatures
  • 6
Wave of Darkness deals +36 damage to sentient creatures
  • 7
Wave of Darkness deals +42 damage to sentient creatures
  • 8
Wave of Darkness deals +48 damage to sentient creatures
  • 9
Wave of Darkness deals +54 damage to sentient creatures
  • 10
Wave of Darkness deals +60 damage to sentient creatures

Spoiler text.
of Stone Bone Warriors All Summoned Skeletons have +12 health

  • 2
All Summoned Skeletons have +24 health
  • 3
All Summoned Skeletons have +36 health
  • 4
All Summoned Skeletons have +48 health
  • 5
All Summoned Skeletons have +60 health
  • 6
All Summoned Skeletons have +72 health
  • 7
All Summoned Skeletons have +84 health
  • 8
All Summoned Skeletons have +96 health
  • 9
All Summoned Skeletons have +108 health
  • 10
All Summoned Skeletons have +120 health

Spoiler text.
of Plated Bone Warriors All Summoned Skeletons have +15 armor

  • 2
All Summoned Skeletons have +30 armor
  • 3
All Summoned Skeletons have +45 armor
  • 4
All Summoned Skeletons have +60 armor
  • 5
All Summoned Skeletons have +75 armor
  • 6
All Summoned Skeletons have +90 armor
  • 7
All Summoned Skeletons have +105 armor
  • 8
All Summoned Skeletons have +120 armor
  • 9
All Summoned Skeletons have +135 armor
  • 10
All Summoned Skeletons have +150 armor

Spoiler text.
of Bone Arrows Summoned Skeletal Archers deal +1 direct damage with each attack

  • 2
Summoned Skeletal Archers deal +2 direct damage with each attack
  • 3
Summoned Skeletal Archers deal +3 direct damage with each attack
  • 4
Summoned Skeletal Archers deal +4 direct damage with each attack
  • 5
Summoned Skeletal Archers deal +5 direct damage with each attack
  • 6
Summoned Skeletal Archers deal +6 direct damage with each attack
  • 7
Summoned Skeletal Archers deal +7 direct damage with each attack
  • 8
Summoned Skeletal Archers deal +8 direct damage with each attack
  • 9
Summoned Skeletal Archers deal +9 direct damage with each attack
  • 10
Summoned Skeletal Archers deal +10 direct damage with each attack

Spoiler text.
of Dense Sentries Summoned Skeletal Swordsmen have +25 armor

  • 2
Summoned Skeletal Swordsmen have +50 armor
  • 3
Summoned Skeletal Swordsmen have +75 armor
  • 4
Summoned Skeletal Swordsmen have +100 armor
  • 5
Summoned Skeletal Swordsmen have +125 armor
  • 6
Summoned Skeletal Swordsmen have +150 armor
  • 7
Summoned Skeletal Swordsmen have +175 armor
  • 8
Summoned Skeletal Swordsmen have +200 armor
  • 9
Summoned Skeletal Swordsmen have +225 armor
  • 10
Summoned Skeletal Swordsmen have +250 armor

Spoiler text.
of Fiery Death Summoned Skeletal Mages deal +1 direct damage with each attack

  • 2
Summoned Skeletal Mages deal +2 direct damage with each attack
  • 3
Summoned Skeletal Mages deal +3 direct damage with each attack
  • 4
Summoned Skeletal Mages deal +5 direct damage with each attack
  • 5
Summoned Skeletal Mages deal +6 direct damage with each attack
  • 6
Summoned Skeletal Mages deal +8 direct damage with each attack
  • 7
Summoned Skeletal Mages deal +9 direct damage with each attack
  • 8
Summoned Skeletal Mages deal +10 direct damage with each attack
  • 9
Summoned Skeletal Mages deal +12 direct damage with each attack
  • 10
Summoned Skeletal Mages deal +13 direct damage with each attack

Spoiler text.
Summoned Skeletal Archers and Mages have +8 health

  • 2
Summoned Skeletal Archers and Mages have +16 health
  • 3
Summoned Skeletal Archers and Mages have +24 health
  • 4
Summoned Skeletal Archers and Mages have +32 health
  • 5
Summoned Skeletal Archers and Mages have +40 health
  • 6
Summoned Skeletal Archers and Mages have +48 health
  • 7
Summoned Skeletal Archers and Mages have +56 health
  • 8
Summoned Skeletal Archers and Mages have +64 health
  • 9
Summoned Skeletal Archers and Mages have +72 health
  • 10
Summoned Skeletal Archers and Mages have +80 health

Spoiler text.
Necromancer's of Mighty Bone Warriors Summoned Skeletal Swordsmen deal +1 damage with each attack

  • 2
Summoned Skeletal Swordsmen deal +2 damage with each attack
  • 3
Summoned Skeletal Swordsmen deal +3 damage with each attack
  • 4
Summoned Skeletal Swordsmen deal +5 damage with each attack
  • 5
Summoned Skeletal Swordsmen deal +7 damage with each attack

Spoiler text.
of Laughing Bone Warriors Summoned Skeletal Swordsmen taunt as if they did 10% more damage

  • 2
Summoned Skeletal Swordsmen taunt as if they did 20% more damage
  • 3
Summoned Skeletal Swordsmen taunt as if they did 30% more damage
  • 4
Summoned Skeletal Swordsmen taunt as if they did 40% more damage
  • 5
Summoned Skeletal Swordsmen taunt as if they did 50% more damage
  • 6
Summoned Skeletal Swordsmen taunt as if they did 60% more damage
  • 7
Summoned Skeletal Swordsmen taunt as if they did 70% more damage
  • 8
Summoned Skeletal Swordsmen taunt as if they did 80% more damage
  • 9
Summoned Skeletal Swordsmen taunt as if they did 90% more damage
  • 10
Summoned Skeletal Swordsmen taunt as if they did 100% more damage

Spoiler text.
Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat

  • 2
Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
  • 3
Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
  • 4
Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
  • 5
Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
  • 6
Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
  • 7
Summoned Skeletal Archers regenerate +21 health every update, both in and out of combat
  • 8
Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat
  • 9
Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat
  • 10
Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat

Spoiler text.
Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat

  • 2
Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat
  • 3
Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat
  • 4
Summoned Skeletal Swordsmen and Mages regenerate +8 health every update, both in and out of combat
  • 5
Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat
  • 6
Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat
  • 7
Summoned Skeletal Swordsmen and Mages regenerate +14 health every update, both in and out of combat
  • 8
Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat
  • 9
Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
  • 10
Summoned Skeletal Swordsmen and Mages regenerate +20 health every update, both in and out of combat

Spoiler text.
Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat

  • 2
Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat
  • 3
Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
  • 4
Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
  • 5
Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
  • 6
Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
  • 7
Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat
  • 8
Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
  • 9
Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat
  • 10
Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat

Spoiler text.
of Angry Bone Warriors Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often

  • 2
Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
  • 3
Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
  • 4
Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
  • 5
Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often

Spoiler text.
of Toughened Bone Warriors Summoned Skeletal Swordsmen take 1 less direct damage from each attack

  • 2
Summoned Skeletal Swordsmen take 2 less direct damage from each attack
  • 3
Summoned Skeletal Swordsmen take 3 less direct damage from each attack
  • 4
Summoned Skeletal Swordsmen take 4 less direct damage from each attack
  • 5
Summoned Skeletal Swordsmen take 5 less direct damage from each attack

Spoiler text.
of Crushproof Skeletons All Summoned Skeletons take 1 less damage from Crushing attacks

  • 2
All Summoned Skeletons take 2 less damage from Crushing attacks
  • 3
All Summoned Skeletons take 3 less damage from Crushing attacks
  • 4
All Summoned Skeletons take 4 less damage from Crushing attacks
  • 5
All Summoned Skeletons take 5 less damage from Crushing attacks

Spoiler text.
of Pierceproof Skeletons All Summoned Skeletons take 1 less damage from Piercing attacks

  • 2
All Summoned Skeletons take 2 less damage from Piercing attacks
  • 3
All Summoned Skeletons take 3 less damage from Piercing attacks
  • 4
All Summoned Skeletons take 4 less damage from Piercing attacks
  • 5
All Summoned Skeletons take 5 less damage from Piercing attacks

Spoiler text.
of Unflapping Skeletons Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect

  • 2
Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect
  • 3
Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect
  • 4
Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect
  • 5
Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect

Spoiler text.
of Nimble Bone Troops Summoned Skeletal Archers and Mages have a 10% chance to dodge any projectile

  • 2
Summoned Skeletal Archers and Mages have a 20% chance to dodge any projectile
  • 3
Summoned Skeletal Archers and Mages have a 30% chance to dodge any projectile
  • 4
Summoned Skeletal Archers and Mages have a 40% chance to dodge any projectile
  • 5
Summoned Skeletal Archers and Mages have a 50% chance to dodge any projectile

Spoiler text.
of Nimble Bone Troops Summoned Skeletal Archers and Mages have a 10% chance to dodge any burst attack

  • 2
Summoned Skeletal Archers and Mages have a 20% chance to dodge any burst attack
  • 3
Summoned Skeletal Archers and Mages have a 30% chance to dodge any burst attack
  • 4
Summoned Skeletal Archers and Mages have a 40% chance to dodge any burst attack
  • 5
Summoned Skeletal Archers and Mages have a 50% chance to dodge any burst attack

Spoiler text.
of Heated Bones Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks

  • 2
Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
  • 3
Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any cold attacks
  • 4
Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any cold attacks
  • 5
Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any cold attacks

Spoiler text.
of Fragile Bones Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks

  • 2
Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
  • 3
Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
  • 4
Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
  • 5
Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks

Spoiler text.
of Fragile Bones Summoned Skeletal Archers and Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks

  • 2
Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
  • 3
Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
  • 4
Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
  • 5
Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks

Spoiler text.
of Anti-Nature Skeletons All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack

  • 2
All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
  • 3
All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
  • 4
All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
  • 5
All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack

Spoiler text.
of Strong Zombies Raised Zombies deal +1 damage with each attack

  • 2
Raised Zombies deal +2 damage with each attack
  • 3
Raised Zombies deal +3 damage with each attack
  • 4
Raised Zombies deal +4 damage with each attack
  • 5
Raised Zombies deal +5 damage with each attack
  • 6
Raised Zombies deal +6 damage with each attack
  • 7
Raised Zombies deal +7 damage with each attack
  • 8
Raised Zombies deal +8 damage with each attack
  • 9
Raised Zombies deal +9 damage with each attack
  • 10
Raised Zombies deal +10 damage with each attack

Spoiler text.
of Inciting Zombies Raised Zombies taunt as if they did 10% more damage

  • 2
Raised Zombies taunt as if they did 20% more damage
  • 3
Raised Zombies taunt as if they did 30% more damage
  • 4
Raised Zombies taunt as if they did 40% more damage
  • 5
Raised Zombies taunt as if they did 50% more damage
  • 6
Raised Zombies taunt as if they did 60% more damage
  • 7
Raised Zombies taunt as if they did 70% more damage
  • 8
Raised Zombies taunt as if they did 80% more damage
  • 9
Raised Zombies taunt as if they did 90% more damage
  • 10
Raised Zombies taunt as if they did 100% more damage

Spoiler text.
of Fast Zombies Raised Zombies move +1 faster

  • 2
Raised Zombies move +2 faster
  • 3
Raised Zombies move +3 faster
  • 4
Raised Zombies move +4 faster
  • 5
Raised Zombies move +5 faster

Spoiler text.

Mentalism Effects

Prefix Suffix Tier 1 All Tiers
Mentalist's of Mentalism {MOD_SKILL_MENTALISM}{0.15}

  • 2
{MOD_SKILL_MENTALISM}{0.2}
  • 3
{MOD_SKILL_MENTALISM}{0.25}
  • 4
{MOD_SKILL_MENTALISM}{0.3}
  • 5
{MOD_SKILL_MENTALISM}{0.35}
  • 6
{MOD_SKILL_MENTALISM}{0.4}

Spoiler text.
Mindreaver's of Mindreaving Mindreave deals +2 damage

  • 2
Mindreave deals +4 damage
  • 3
Mindreave deals +6 damage
  • 4
Mindreave deals +8 damage
  • 5
Mindreave deals +10 damage
  • 6
Mindreave deals +12 damage
  • 7
Mindreave deals +15 damage
  • 8
Mindreave deals +18 damage
  • 9
Mindreave deals +21 damage
  • 10
Mindreave deals +25 damage
  • 11
Mindreave deals +30 damage
  • 12
Mindreave deals +35 damage

Spoiler text.
of Lingering Mindreaves Mindreave attacks have a 20% chance to cause 10 additional damage over 10 seconds.

  • 2
Mindreave attacks have a 20% chance to cause 20 additional damage over 10 seconds.
  • 3
Mindreave attacks have a 25% chance to cause 20 additional damage over 10 seconds.
  • 4
Mindreave attacks have a 60% chance to cause 10 additional damage over 10 seconds.
  • 5
Mindreave attacks have a 40% chance to cause 20 additional damage over 10 seconds.
  • 6
Mindreave attacks have a 50% chance to cause 30 additional damage over 10 seconds.
  • 7
Mindreave attacks have a 60% chance to cause 30 additional damage over 10 seconds.
  • 8
Mindreave attacks have a 70% chance to cause 30 additional damage over 10 seconds.
  • 9
Mindreave attacks have a 80% chance to cause 30 additional damage over 10 seconds.
  • 10
Mindreave attacks cause 30 additional damage over 10 seconds.
  • 11
Mindreave attacks cause 40 additional damage over 10 seconds.
  • 12
Mindreave attacks cause 50 additional damage over 10 seconds.

Spoiler text.
of Expansive Mindreaves Mindreave has a 5% chance to hit all enemies within 10 meters

  • 2
Mindreave has a 8% chance to hit all enemies within 10 meters
  • 3
Mindreave has a 11% chance to hit all enemies within 10 meters
  • 4
Mindreave has a 14% chance to hit all enemies within 10 meters
  • 5
Mindreave has a 18% chance to hit all enemies within 10 meters
  • 6
Mindreave has a 22% chance to hit all enemies within 10 meters
  • 7
Mindreave has a 25% chance to hit all enemies within 10 meters
  • 8
Mindreave has a 28% chance to hit all enemies within 10 meters
  • 9
Mindreave has a 31% chance to hit all enemies within 10 meters
  • 10
Mindreave has a 34% chance to hit all enemies within 10 meters
  • 11
Mindreave has a 37% chance to hit all enemies within 10 meters
  • 12
Mindreave has a 40% chance to hit all enemies within 10 meters

Spoiler text.
of Stunning Mindreaves Mindreave has a 2% chance to stun the target

  • 2
Mindreave has a 4% chance to stun the target
  • 3
Mindreave has a 6% chance to stun the target
  • 4
Mindreave has a 8% chance to stun the target
  • 5
Mindreave has a 10% chance to stun the target
  • 6
Mindreave has a 12% chance to stun the target
  • 7
Mindreave has a 14% chance to stun the target
  • 8
Mindreave has a 16% chance to stun the target
  • 9
Mindreave has a 18% chance to stun the target
  • 10
Mindreave has a 20% chance to stun the target
  • 11
Mindreave has a 22% chance to stun the target
  • 12
Mindreave has a 24% chance to stun the target

Spoiler text.
of Recuperative Mindreaves Mindreave gives you 1 Power

  • 2
Mindreave gives you 2 Power
  • 3
Mindreave gives you 4 Power
  • 4
Mindreave gives you 5 Power
  • 5
Mindreave gives you 7 Power
  • 6
Mindreave gives you 8 Power
  • 7
Mindreave gives you 10 Power
  • 8
Mindreave gives you 11 Power
  • 9
Mindreave gives you 13 Power
  • 10
Mindreave gives you 15 Power
  • 11
Mindreave gives you 16 Power
  • 12
Mindreave gives you 17 Power

Spoiler text.
After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds

  • 2
After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
  • 3
After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
  • 4
After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
  • 5
After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
  • 6
After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
  • 7
After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
  • 8
After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
  • 9
After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
  • 10
After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds

Spoiler text.
After using Mindreave, your Reconstruct ability heals +20 for 15 seconds

  • 2
After using Mindreave, your Reconstruct ability heals +40 for 15 seconds
  • 3
After using Mindreave, your Reconstruct ability heals +60 for 15 seconds
  • 4
After using Mindreave, your Reconstruct ability heals +80 for 15 seconds
  • 5
After using Mindreave, your Reconstruct ability heals +100 for 15 seconds

Spoiler text.
of Critical Hits {MOD_CRITICAL_HIT_DAMAGE}{0.05}

  • 2
{MOD_CRITICAL_HIT_DAMAGE}{0.1}
  • 3
{MOD_CRITICAL_HIT_DAMAGE}{0.15}
  • 4
{MOD_CRITICAL_HIT_DAMAGE}{0.2}
  • 5
{MOD_CRITICAL_HIT_DAMAGE}{0.25}
  • 6
{MOD_CRITICAL_HIT_DAMAGE}{0.3}
  • 7
{MOD_CRITICAL_HIT_DAMAGE}{0.35}
  • 8
{MOD_CRITICAL_HIT_DAMAGE}{0.4}
  • 9
{MOD_CRITICAL_HIT_DAMAGE}{0.45}
  • 10
{MOD_CRITICAL_HIT_DAMAGE}{0.5}
  • 11
{MOD_CRITICAL_HIT_DAMAGE}{0.55}
  • 12
{MOD_CRITICAL_HIT_DAMAGE}{0.6}

Spoiler text.
of Recuperative Mindreaves Pain Bubble gives you 4 Power

  • 2
Pain Bubble gives you 8 Power
  • 3
Pain Bubble gives you 12 Power
  • 4
Pain Bubble gives you 16 Power
  • 5
Pain Bubble gives you 20 Power
  • 6
Pain Bubble gives you 24 Power
  • 7
Pain Bubble gives you 28 Power
  • 8
Pain Bubble gives you 32 Power
  • 9
Pain Bubble gives you 36 Power
  • 10
Pain Bubble gives you 40 Power
  • 11
Pain Bubble gives you 44 Power
  • 12
Pain Bubble gives you 48 Power

Spoiler text.
of System Shock System Shock deals +10% damage

  • 2
System Shock deals +20% damage
  • 3
System Shock deals +30% damage
  • 4
System Shock deals +40% damage
  • 5
System Shock deals +50% damage
  • 6
System Shock deals +60% damage
  • 7
System Shock deals +70% damage
  • 8
System Shock deals +80% damage
  • 9
System Shock deals +90% damage
  • 10
System Shock deals +100% damage
  • 11
System Shock deals +110% damage
  • 12
System Shock deals +120% damage

Spoiler text.
of Aftershocks System Shock has a 20% chance to cause 10 additional damage over 10 seconds.

  • 2
System Shock has a 20% chance to cause 20 additional damage over 10 seconds.
  • 3
System Shock has a 25% chance to cause 20 additional damage over 10 seconds.
  • 4
System Shock has a 60% chance to cause 10 additional damage over 10 seconds.
  • 5
System Shock has a 40% chance to cause 20 additional damage over 10 seconds.
  • 6
System Shock has a 50% chance to cause 20 additional damage over 10 seconds.
  • 7
System Shock has a 60% chance to cause 20 additional damage over 10 seconds.
  • 8
System Shock has a 70% chance to cause 20 additional damage over 10 seconds.
  • 9
System Shock has a 80% chance to cause 20 additional damage over 10 seconds.
  • 10
System Shock causes 20 additional damage over 10 seconds.
  • 11
System Shock causes 30 additional damage over 10 seconds.
  • 12
System Shock causes 40 additional damage over 10 seconds.

Spoiler text.
of Calming Shocks System Shock generates 4 less Rage

  • 2
System Shock generates 8 less Rage
  • 3
System Shock generates 12 less Rage
  • 4
System Shock generates 16 less Rage
  • 5
System Shock generates 20 less Rage
  • 6
System Shock generates 24 less Rage
  • 7
System Shock generates 28 less Rage
  • 8
System Shock generates 32 less Rage
  • 9
System Shock generates 36 less Rage
  • 10
System Shock generates 40 less Rage
  • 11
System Shock generates 45 less Rage
  • 12
System Shock generates 50 less Rage

Spoiler text.
of Critical Shocks System Shock has a 6% chance to deal +50 damage

  • 2
System Shock has a 12% chance to deal +50 damage
  • 3
System Shock has a 18% chance to deal +50 damage
  • 4
System Shock has a 24% chance to deal +50 damage
  • 5
System Shock has a 30% chance to deal +50 damage
  • 6
System Shock has a 36% chance to deal +50 damage
  • 7
System Shock has a 42% chance to deal +50 damage
  • 8
System Shock has a 48% chance to deal +50 damage
  • 9
System Shock has a 54% chance to deal +50 damage
  • 10
System Shock has a 60% chance to deal +50 damage
  • 11
System Shock has a 66% chance to deal +50 damage
  • 12
System Shock has a 72% chance to deal +50 damage

Spoiler text.
of Refreshing Shocks System Shock restores 4 Armor to you

  • 2
System Shock restores 7 Armor to you
  • 3
System Shock restores 10 Armor to you
  • 4
System Shock restores 13 Armor to you
  • 5
System Shock restores 16 Armor to you
  • 6
System Shock restores 20 Armor to you
  • 7
System Shock restores 24 Armor to you
  • 8
System Shock restores 27 Armor to you
  • 9
System Shock restores 30 Armor to you
  • 10
System Shock restores 34 Armor to you
  • 11
System Shock restores 38 Armor to you
  • 12
System Shock restores 42 Armor to you

Spoiler text.
of Reconstruction {BOOST_RECONSTRUCT_SENDER}{12}

  • 2
{BOOST_RECONSTRUCT_SENDER}{24}
  • 3
{BOOST_RECONSTRUCT_SENDER}{36}
  • 4
{BOOST_RECONSTRUCT_SENDER}{48}
  • 5
{BOOST_RECONSTRUCT_SENDER}{60}
  • 6
{BOOST_RECONSTRUCT_SENDER}{72}
  • 7
{BOOST_RECONSTRUCT_SENDER}{84}
  • 8
{BOOST_RECONSTRUCT_SENDER}{96}
  • 9
{BOOST_RECONSTRUCT_SENDER}{108}
  • 10
{BOOST_RECONSTRUCT_SENDER}{120}
  • 11
{BOOST_RECONSTRUCT_SENDER}{133}
  • 12
{BOOST_RECONSTRUCT_SENDER}{145}

Spoiler text.
of Revitalization {BOOST_REVITALIZE_SENDER}{6}

  • 2
{BOOST_REVITALIZE_SENDER}{12}
  • 3
{BOOST_REVITALIZE_SENDER}{18}
  • 4
{BOOST_REVITALIZE_SENDER}{24}
  • 5
{BOOST_REVITALIZE_SENDER}{30}
  • 6
{BOOST_REVITALIZE_SENDER}{36}
  • 7
{BOOST_REVITALIZE_SENDER}{42}
  • 8
{BOOST_REVITALIZE_SENDER}{48}
  • 9
{BOOST_REVITALIZE_SENDER}{54}
  • 10
{BOOST_REVITALIZE_SENDER}{60}
  • 11
{BOOST_REVITALIZE_SENDER}{66}
  • 12
{BOOST_REVITALIZE_SENDER}{72}

Spoiler text.
of Reinforced Reconstruction Reconstruct causes the target to take 1 less damage from any attack for 10 seconds

  • 2
Reconstruct causes the target to take 2 less damage from any attack for 10 seconds
  • 3
Reconstruct causes the target to take 3 less damage from any attack for 10 seconds
  • 4
Reconstruct causes the target to take 4 less damage from any attack for 10 seconds
  • 5
Reconstruct causes the target to take 5 less damage from any attack for 10 seconds
  • 6
Reconstruct causes the target to take 6 less damage from any attack for 10 seconds

Spoiler text.
of Mind Protection Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds

  • 2
Revitalize causes the target to take 2 less damage from Psychic attacks for 10 seconds
  • 3
Revitalize causes the target to take 3 less damage from Psychic attacks for 10 seconds
  • 4
Revitalize causes the target to take 4 less damage from Psychic attacks for 10 seconds
  • 5
Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds
  • 6
Revitalize causes the target to take 6 less damage from Psychic attacks for 10 seconds

Spoiler text.
Reconstruct also restores 5 power to the target

  • 2
Reconstruct also restores 10 power to the target
  • 3
Reconstruct also restores 15 power to the target
  • 4
Reconstruct also restores 20 power to the target
  • 5
Reconstruct also restores 25 power to the target
  • 6
Reconstruct also restores 30 power to the target
  • 7
Reconstruct also restores 35 power to the target
  • 8
Reconstruct also restores 40 power to the target
  • 9
Reconstruct also restores 45 power to the target
  • 10
Reconstruct also restores 50 power to the target
  • 11
Reconstruct also restores 55 power to the target
  • 12
Reconstruct also restores 60 power to the target

Spoiler text.
of Organ Repair Reconstruct removes ongoing Trauma effects (up to 2 dmg/sec)

  • 2
Reconstruct removes ongoing Trauma effects (up to 4 dmg/sec)
  • 3
Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec)
  • 4
Reconstruct removes ongoing Trauma effects (up to 8 dmg/sec)
  • 5
Reconstruct removes ongoing Trauma effects (up to 10 dmg/sec)
  • 6
Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec)
  • 7
Reconstruct removes ongoing Trauma effects (up to 14 dmg/sec)
  • 8
Reconstruct removes ongoing Trauma effects (up to 16 dmg/sec)
  • 9
Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec)
  • 10
Reconstruct removes ongoing Trauma effects (up to 20 dmg/sec)
  • 11
Reconstruct removes ongoing Trauma effects (up to 22 dmg/sec)
  • 12
Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec)

Spoiler text.
of Reconstructed Feet Reconstruct increases target's sprint speed by 1 for 10 seconds

  • 2
Reconstruct increases target's sprint speed by 1.5 for 10 seconds
  • 3
Reconstruct increases target's sprint speed by 2 for 10 seconds
  • 4
Reconstruct increases target's sprint speed by 2.5 for 10 seconds
  • 5
Reconstruct increases target's sprint speed by 3 for 10 seconds
  • 6
Reconstruct increases target's sprint speed by 3.5 for 10 seconds
  • 7
Reconstruct increases target's sprint speed by 4 for 10 seconds
  • 8
Reconstruct increases target's sprint speed by 4.5 for 10 seconds
  • 9
Reconstruct increases target's sprint speed by 5 for 10 seconds
  • 10
Reconstruct increases target's sprint speed by 5.5 for 10 seconds
  • 11
Reconstruct increases target's sprint speed by 6 for 10 seconds
  • 12
Reconstruct increases target's sprint speed by 6.5 for 10 seconds

Spoiler text.
of Armored Reconstruction Revitalize restores 10 armor to YOU (regardless of the target of the ability)

  • 2
Revitalize restores 20 armor to YOU (regardless of the target of the ability)
  • 3
Revitalize restores 30 armor to YOU (regardless of the target of the ability)
  • 4
Revitalize restores 40 armor to YOU (regardless of the target of the ability)
  • 5
Revitalize restores 50 armor to YOU (regardless of the target of the ability)
  • 6
Revitalize restores 60 armor to YOU (regardless of the target of the ability)
  • 7
Revitalize restores 70 armor to YOU (regardless of the target of the ability)
  • 8
Revitalize restores 80 armor to YOU (regardless of the target of the ability)
  • 9
Revitalize restores 90 armor to YOU (regardless of the target of the ability)
  • 10
Revitalize restores 100 armor to YOU (regardless of the target of the ability)
  • 11
Revitalize restores 110 armor to YOU (regardless of the target of the ability)
  • 12
Revitalize restores 120 armor to YOU (regardless of the target of the ability)

Spoiler text.
Psi Health Wave instantly heals all targets for 7 health

  • 2
Psi Health Wave instantly heals all targets for 14 health
  • 3
Psi Health Wave instantly heals all targets for 21 health
  • 4
Psi Health Wave instantly heals all targets for 28 health
  • 5
Psi Health Wave instantly heals all targets for 35 health
  • 6
Psi Health Wave instantly heals all targets for 42 health
  • 7
Psi Health Wave instantly heals all targets for 49 health
  • 8
Psi Health Wave instantly heals all targets for 56 health
  • 9
Psi Health Wave instantly heals all targets for 63 health
  • 10
Psi Health Wave instantly heals all targets for 70 health
  • 11
Psi Health Wave instantly heals all targets for 77 health
  • 12
Psi Health Wave instantly heals all targets for 85 health

Spoiler text.
of Miraculous Psi Waves Psi Health Wave has a 2% chance to heal all targets for 250 health

  • 2
Psi Health Wave has a 4% chance to heal all targets for 250 health
  • 3
Psi Health Wave has a 6% chance to heal all targets for 250 health
  • 4
Psi Health Wave has a 8% chance to heal all targets for 250 health
  • 5
Psi Health Wave has a 10% chance to heal all targets for 250 health
  • 6
Psi Health Wave has a 12% chance to heal all targets for 250 health
  • 7
Psi Health Wave has a 14% chance to heal all targets for 250 health
  • 8
Psi Health Wave has a 16% chance to heal all targets for 250 health
  • 9
Psi Health Wave has a 18% chance to heal all targets for 250 health
  • 10
Psi Health Wave has a 20% chance to heal all targets for 250 health
  • 11
Psi Health Wave has a 22% chance to heal all targets for 250 health
  • 12
Psi Health Wave has a 25% chance to heal all targets for 250 health

Spoiler text.
Psi Health Wave instantly heals you for 30 health

  • 2
Psi Health Wave instantly heals you for 50 health
  • 3
Psi Health Wave instantly heals you for 70 health
  • 4
Psi Health Wave instantly heals you for 90 health
  • 5
Psi Health Wave instantly heals you for 110 health
  • 6
Psi Health Wave instantly heals you for 130 health

Spoiler text.
Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds.

  • 2
Psi Health Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds.
  • 3
Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 1 for 15 seconds.
  • 4
Psi Health Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds.
  • 5
Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds.

Spoiler text.
of Health Waves {BOOST_HEALTHWAVE_SENDER}{1}

  • 2
{BOOST_HEALTHWAVE_SENDER}{2}
  • 3
{BOOST_HEALTHWAVE_SENDER}{3}
  • 4
{BOOST_HEALTHWAVE_SENDER}{4}
  • 5
{BOOST_HEALTHWAVE_SENDER}{5}
  • 6
{BOOST_HEALTHWAVE_SENDER}{6}

Spoiler text.
Psi Armor Wave instantly restores 8 armor to all targets

  • 2
Psi Armor Wave instantly restores 16 armor to all targets
  • 3
Psi Armor Wave instantly restores 24 armor to all targets
  • 4
Psi Armor Wave instantly restores 32 armor to all targets
  • 5
Psi Armor Wave instantly restores 40 armor to all targets
  • 6
Psi Armor Wave instantly restores 48 armor to all targets
  • 7
Psi Armor Wave instantly restores 56 armor to all targets
  • 8
Psi Armor Wave instantly restores 64 armor to all targets
  • 9
Psi Armor Wave instantly restores 72 armor to all targets
  • 10
Psi Armor Wave instantly restores 80 armor to all targets
  • 11
Psi Armor Wave instantly restores 88 armor to all targets
  • 12
Psi Armor Wave instantly restores 96 armor to all targets

Spoiler text.
of Armor Surprises Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets

  • 2
Psi Armor Wave has a 6% chance to instantly restore 250 armor to all targets
  • 3
Psi Armor Wave has a 8% chance to instantly restore 250 armor to all targets
  • 4
Psi Armor Wave has a 10% chance to instantly restore 250 armor to all targets
  • 5
Psi Armor Wave has a 12% chance to instantly restore 250 armor to all targets
  • 6
Psi Armor Wave has a 14% chance to instantly restore 250 armor to all targets
  • 7
Psi Armor Wave has a 16% chance to instantly restore 250 armor to all targets
  • 8
Psi Armor Wave has a 18% chance to instantly restore 250 armor to all targets
  • 9
Psi Armor Wave has a 20% chance to instantly restore 250 armor to all targets
  • 10
Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets
  • 11
Psi Armor Wave has a 25% chance to instantly restore 250 armor to all targets
  • 12
Psi Armor Wave has a 28% chance to instantly restore 250 armor to all targets

Spoiler text.
of Waves of Instant Armor Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you

  • 2
Psi Armor Wave and Mind Armor Wave instantly restores 60 armor to you
  • 3
Psi Armor Wave and Mind Armor Wave instantly restores 80 armor to you
  • 4
Psi Armor Wave and Mind Armor Wave instantly restores 100 armor to you
  • 5
Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you
  • 6
Psi Armor Wave and Mind Armor Wave instantly restores 140 armor to you

Spoiler text.
of Shielding Waves Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).

  • 2
Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 3
Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 4
Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 5
Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 6
Psi Armor Wave has a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 7
Psi Armor Wave has a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 8
Psi Armor Wave has a 16% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 9
Psi Armor Wave has a 18% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 10
Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 11
Psi Armor Wave has a 22% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 12
Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).

Spoiler text.
of Armor Waves {BOOST_ARMORWAVE_SENDER}{1}

  • 2
{BOOST_ARMORWAVE_SENDER}{2}
  • 3
{BOOST_ARMORWAVE_SENDER}{3}
  • 4
{BOOST_ARMORWAVE_SENDER}{4}
  • 5
{BOOST_ARMORWAVE_SENDER}{5}
  • 6
{BOOST_ARMORWAVE_SENDER}{6}

Spoiler text.
Psi Power Wave has a 5% chance to instantly restore 20 power to all targets

  • 2
Psi Power Wave has a 10% chance to instantly restore 20 power to all targets
  • 3
Psi Power Wave has a 15% chance to instantly restore 20 power to all targets
  • 4
Psi Power Wave has a 20% chance to instantly restore 20 power to all targets
  • 5
Psi Power Wave has a 25% chance to instantly restore 20 power to all targets
  • 6
Psi Power Wave has a 30% chance to instantly restore 20 power to all targets
  • 7
Psi Power Wave has a 35% chance to instantly restore 20 power to all targets
  • 8
Psi Power Wave has a 40% chance to instantly restore 20 power to all targets
  • 9
Psi Power Wave has a 45% chance to instantly restore 20 power to all targets
  • 10
Psi Power Wave has a 50% chance to instantly restore 20 power to all targets
  • 11
Psi Power Wave has a 55% chance to instantly restore 20 power to all targets
  • 12
Psi Power Wave has a 60% chance to instantly restore 20 power to all targets

Spoiler text.
of Sudden Power Overloads Psi Power Wave has a 1% chance to restore 100 power to all targets

  • 2
Psi Power Wave has a 2% chance to restore 100 power to all targets
  • 3
Psi Power Wave has a 3% chance to restore 100 power to all targets
  • 4
Psi Power Wave has a 4% chance to restore 100 power to all targets
  • 5
Psi Power Wave has a 5% chance to restore 100 power to all targets
  • 6
Psi Power Wave has a 6% chance to restore 100 power to all targets
  • 7
Psi Power Wave has a 7% chance to restore 100 power to all targets
  • 8
Psi Power Wave has a 8% chance to restore 100 power to all targets
  • 9
Psi Power Wave has a 9% chance to restore 100 power to all targets
  • 10
Psi Power Wave has a 10% chance to restore 100 power to all targets
  • 11
Psi Power Wave has a 11% chance to restore 100 power to all targets
  • 12
Psi Power Wave has a 12% chance to restore 100 power to all targets

Spoiler text.
Psi Power Wave and Mind Armor Wave instantly restores 5 power to you

  • 2
Psi Power Wave and Mind Armor Wave instantly restores 10 power to you
  • 3
Psi Power Wave and Mind Armor Wave instantly restores 15 power to you
  • 4
Psi Power Wave and Mind Armor Wave instantly restores 20 power to you
  • 5
Psi Power Wave and Mind Armor Wave instantly restores 25 power to you
  • 6
Psi Power Wave and Mind Armor Wave instantly restores 30 power to you

Spoiler text.
Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds

  • 2
Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds
  • 3
Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds
  • 4
Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds
  • 5
Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds
  • 6
Mind Armor Wave causes all allies' melee attacks to cost -6 Power for 20 seconds

Spoiler text.
of Power Waves {BOOST_POWERWAVE_SENDER}{1}

  • 2
{BOOST_POWERWAVE_SENDER}{2}
  • 3
{BOOST_POWERWAVE_SENDER}{3}
  • 4
{BOOST_POWERWAVE_SENDER}{4}
  • 5
{BOOST_POWERWAVE_SENDER}{5}
  • 6
{BOOST_POWERWAVE_SENDER}{6}

Spoiler text.
Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds

  • 2
Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds
  • 3
Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds
  • 4
Mind Armor Wave grants all allies +6 Psychic Damage for 60 seconds
  • 5
Mind Armor Wave grants all allies +8 Psychic Damage for 60 seconds
  • 6
Mind Armor Wave grants all allies +10 Psychic Damage for 60 seconds

Spoiler text.
Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds

  • 2
Psi Adrenaline Wave increases your damage done with Slashing attacks by 15% for 10 seconds
  • 3
Psi Adrenaline Wave increases your damage done with Slashing attacks by 20% for 10 seconds
  • 4
Psi Adrenaline Wave increases your damage done with Slashing attacks by 25% for 10 seconds
  • 5
Psi Adrenaline Wave increases your damage done with Slashing attacks by 30% for 10 seconds

Spoiler text.
Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds

  • 2
Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds
  • 3
Psi Adrenaline Wave increases your damage done with Electricity attacks by 20% for 10 seconds
  • 4
Psi Adrenaline Wave increases your damage done with Electricity attacks by 25% for 10 seconds
  • 5
Psi Adrenaline Wave increases your damage done with Electricity attacks by 30% for 10 seconds

Spoiler text.
Psi Adrenaline Wave increases your damage done with Crushing attacks by 10% for 10 seconds

  • 2
Psi Adrenaline Wave increases your damage done with Crushing attacks by 15% for 10 seconds
  • 3
Psi Adrenaline Wave increases your damage done with Crushing attacks by 20% for 10 seconds
  • 4
Psi Adrenaline Wave increases your damage done with Crushing attacks by 25% for 10 seconds
  • 5
Psi Adrenaline Wave increases your damage done with Crushing attacks by 30% for 10 seconds

Spoiler text.
Mind Armor Wave has a 25% chance to restore 40 health and 40 armor to you

  • 2
Mind Armor Wave has a 25% chance to restore 80 health and 80 armor to you
  • 3
Mind Armor Wave has a 25% chance to restore 110 health and 110 armor to you
  • 4
Mind Armor Wave has a 25% chance to restore 140 health and 140 armor to you
  • 5
Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you
  • 6
Mind Armor Wave has a 25% chance to restore 200 health and 200 armor to you

Spoiler text.
Supercharging Psi Adrenaline Wave has a 3% chance to boost all targets' damage output by 10 for 20 seconds

  • 2
Psi Adrenaline Wave has a 6% chance to boost all targets' damage output by 10 for 20 seconds
  • 3
Psi Adrenaline Wave has a 9% chance to boost all targets' damage output by 10 for 20 seconds
  • 4
Psi Adrenaline Wave has a 12% chance to boost all targets' damage output by 10 for 20 seconds
  • 5
Psi Adrenaline Wave has a 15% chance to boost all targets' damage output by 10 for 20 seconds
  • 6
Psi Adrenaline Wave has a 18% chance to boost all targets' damage output by 10 for 20 seconds

Spoiler text.
of System Shock Panic Charge deals +10% damage

  • 2
Panic Charge deals +20% damage
  • 3
Panic Charge deals +30% damage
  • 4
Panic Charge deals +40% damage
  • 5
Panic Charge deals +50% damage
  • 6
Panic Charge deals +60% damage
  • 7
Panic Charge deals +70% damage
  • 8
Panic Charge deals +80% damage
  • 9
Panic Charge deals +90% damage
  • 10
Panic Charge deals +100% damage
  • 11
Panic Charge deals +110% damage
  • 12
Panic Charge deals +120% damage

Spoiler text.
of System Shock Panic Charge has a 3% chance to boost all your attack damage by 10 for 20 seconds

  • 2
Panic Charge has a 6% chance to boost all your attack damage by 10 for 20 seconds
  • 3
Panic Charge has a 9% chance to boost all your attack damage by 10 for 20 seconds
  • 4
Panic Charge has a 12% chance to boost all your attack damage by 10 for 20 seconds
  • 5
Panic Charge has a 15% chance to boost all your attack damage by 10 for 20 seconds
  • 6
Panic Charge has a 18% chance to boost all your attack damage by 10 for 20 seconds
  • 7
Panic Charge has a 21% chance to boost all your attack damage by 10 for 20 seconds
  • 8
Panic Charge has a 24% chance to boost all your attack damage by 10 for 20 seconds
  • 9
Panic Charge has a 27% chance to boost all your attack damage by 10 for 20 seconds
  • 10
Panic Charge has a 30% chance to boost all your attack damage by 10 for 20 seconds
  • 11
Panic Charge has a 33% chance to boost all your attack damage by 10 for 20 seconds
  • 12
Panic Charge has a 35% chance to boost all your attack damage by 10 for 20 seconds

Spoiler text.
of Panicked Healing Panic Charge instantly restores 10 armor

  • 2
Panic Charge instantly restores 20 armor
  • 3
Panic Charge instantly restores 30 armor
  • 4
Panic Charge instantly restores 40 armor
  • 5
Panic Charge instantly restores 50 armor
  • 6
Panic Charge instantly restores 60 armor
  • 7
Panic Charge instantly restores 70 armor
  • 8
Panic Charge instantly restores 80 armor
  • 9
Panic Charge instantly restores 90 armor
  • 10
Panic Charge instantly restores 100 armor
  • 11
Panic Charge instantly restores 110 armor
  • 12
Panic Charge instantly restores 120 armor

Spoiler text.
of Electrification Electrify deals +10% damage

  • 2
Electrify deals +20% damage
  • 3
Electrify deals +30% damage
  • 4
Electrify deals +40% damage
  • 5
Electrify deals +50% damage
  • 6
Electrify deals +60% damage
  • 7
Electrify deals +70% damage
  • 8
Electrify deals +80% damage
  • 9
Electrify deals +90% damage
  • 10
Electrify deals +100% damage
  • 11
Electrify deals +110% damage
  • 12
Electrify deals +120% damage

Spoiler text.
of Aftershocks Electrify has a 8% chance to deal +25% damage and heal you for 50 armor

  • 2
Electrify has a 16% chance to deal +25% damage and heal you for 50 armor
  • 3
Electrify has a 24% chance to deal +25% damage and heal you for 50 armor
  • 4
Electrify has a 32% chance to deal +25% damage and heal you for 50 armor
  • 5
Electrify has a 40% chance to deal +25% damage and heal you for 50 armor
  • 6
Electrify has a 48% chance to deal +25% damage and heal you for 50 armor
  • 7
Electrify has a 56% chance to deal +25% damage and heal you for 50 armor
  • 8
Electrify has a 64% chance to deal +25% damage and heal you for 50 armor
  • 9
Electrify has a 72% chance to deal +25% damage and heal you for 50 armor
  • 10
Electrify has a 80% chance to deal +25% damage and heal you for 50 armor
  • 11
Electrify has a 90% chance to deal +25% damage and heal you for 50 armor
  • 12
Electrify has a 100% chance to deal +25% damage and heal you for 50 armor

Spoiler text.
of Calming Shocks Electrify generates 10 less Rage

  • 2
Electrify generates 20 less Rage
  • 3
Electrify generates 30 less Rage
  • 4
Electrify generates 40 less Rage
  • 5
Electrify generates 50 less Rage
  • 6
Electrify generates 60 less Rage
  • 7
Electrify generates 70 less Rage
  • 8
Electrify generates 80 less Rage
  • 9
Electrify generates 90 less Rage
  • 10
Electrify generates 100 less Rage
  • 11
Electrify generates 110 less Rage
  • 12
Electrify generates 120 less Rage

Spoiler text.
of Refreshing Shocks Electrify restores 10 Armor to you

  • 2
Electrify restores 20 Armor to you
  • 3
Electrify restores 30 Armor to you
  • 4
Electrify restores 40 Armor to you
  • 5
Electrify restores 50 Armor to you
  • 6
Electrify restores 60 Armor to you
  • 7
Electrify restores 70 Armor to you
  • 8
Electrify restores 80 Armor to you
  • 9
Electrify restores 90 Armor to you
  • 10
Electrify restores 100 Armor to you
  • 11
Electrify restores 110 Armor to you
  • 12
Electrify restores 120 Armor to you

Spoiler text.
of Stunning Shocks Electrify has a 18% chance to stun the target

  • 2
Electrify has a 36% chance to stun the target
  • 3
Electrify has a 54% chance to stun the target
  • 4
Electrify has a 72% chance to stun the target
  • 5
Electrify has a 90% chance to stun the target
  • 6
Electrify has a 100% chance to stun the target

Spoiler text.
of Recharging Shocks Electrify restores 10 power to you

  • 2
Electrify restores 20 power to you
  • 3
Electrify restores 30 power to you
  • 4
Electrify restores 40 power to you
  • 5
Electrify restores 50 power to you
  • 6
Electrify restores 60 power to you
  • 7
Electrify restores 70 power to you
  • 8
Electrify restores 80 power to you
  • 9
Electrify restores 90 power to you
  • 10
Electrify restores 100 power to you
  • 11
Electrify restores 110 power to you
  • 12
Electrify restores 120 power to you

Spoiler text.
of Painful Bubbles Pain Bubble deals 10 Psychic damage before applying the bubble

  • 2
Pain Bubble deals 20 Psychic damage before applying the bubble
  • 3
Pain Bubble deals 30 Psychic damage before applying the bubble
  • 4
Pain Bubble deals 40 Psychic damage before applying the bubble
  • 5
Pain Bubble deals 50 Psychic damage before applying the bubble
  • 6
Pain Bubble deals 60 Psychic damage before applying the bubble
  • 7
Pain Bubble deals 70 Psychic damage before applying the bubble
  • 8
Pain Bubble deals 80 Psychic damage before applying the bubble
  • 9
Pain Bubble deals 90 Psychic damage before applying the bubble
  • 10
Pain Bubble deals 100 Psychic damage before applying the bubble
  • 11
Pain Bubble deals 110 Psychic damage before applying the bubble
  • 12
Pain Bubble deals 120 Psychic damage before applying the bubble

Spoiler text.
of Painful Bubbles Pain Bubble has a 25% chance to deal 40 Psychic damage before applying the bubble

  • 2
Pain Bubble has a 25% chance to deal 80 Psychic damage before applying the bubble
  • 3
Pain Bubble has a 25% chance to deal 120 Psychic damage before applying the bubble
  • 4
Pain Bubble has a 25% chance to deal 160 Psychic damage before applying the bubble
  • 5
Pain Bubble has a 25% chance to deal 200 Psychic damage before applying the bubble
  • 6
Pain Bubble has a 25% chance to deal 240 Psychic damage before applying the bubble
  • 7
Pain Bubble has a 25% chance to deal 280 Psychic damage before applying the bubble
  • 8
Pain Bubble has a 25% chance to deal 320 Psychic damage before applying the bubble
  • 9
Pain Bubble has a 25% chance to deal 360 Psychic damage before applying the bubble
  • 10
Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble
  • 11
Pain Bubble has a 25% chance to deal 450 Psychic damage before applying the bubble
  • 12
Pain Bubble has a 25% chance to deal 500 Psychic damage before applying the bubble

Spoiler text.

Archery Effects

Prefix Suffix Tier 1 All Tiers
of Archery {MOD_SKILL_ARCHERY}{0.15}

  • 2
{MOD_SKILL_ARCHERY}{0.2}
  • 3
{MOD_SKILL_ARCHERY}{0.25}
  • 4
{MOD_SKILL_ARCHERY}{0.3}
  • 5
{MOD_SKILL_ARCHERY}{0.35}
  • 6
{MOD_SKILL_ARCHERY}{0.4}

Spoiler text.
of Practical Archery Basic Shot deals +10% damage

  • 2
Basic Shot deals +15% damage
  • 3
Basic Shot deals +20% damage
  • 4
Basic Shot deals +25% damage
  • 5
Basic Shot deals +30% damage
  • 6
Basic Shot deals +35% damage
  • 7
Basic Shot deals +40% damage
  • 8
Basic Shot deals +45% damage
  • 9
Basic Shot deals +50% damage
  • 10
Basic Shot deals +60% damage
  • 11
Basic Shot deals +65% damage
  • 12
Basic Shot deals +70% damage

Spoiler text.
of Medicinal Arrows Basic Shot attacks heal you for 3 health

  • 2
Basic Shot attacks heal you for 6 health
  • 3
Basic Shot attacks heal you for 10 health
  • 4
Basic Shot attacks heal you for 15 health
  • 5
Basic Shot attacks heal you for 20 health
  • 6
Basic Shot attacks heal you for 23 health

Spoiler text.
of Critical Hits {MOD_CRITICAL_HIT_DAMAGE}{0.05}

  • 2
{MOD_CRITICAL_HIT_DAMAGE}{0.1}
  • 3
{MOD_CRITICAL_HIT_DAMAGE}{0.15}
  • 4
{MOD_CRITICAL_HIT_DAMAGE}{0.2}
  • 5
{MOD_CRITICAL_HIT_DAMAGE}{0.25}
  • 6
{MOD_CRITICAL_HIT_DAMAGE}{0.3}
  • 7
{MOD_CRITICAL_HIT_DAMAGE}{0.35}
  • 8
{MOD_CRITICAL_HIT_DAMAGE}{0.4}
  • 9
{MOD_CRITICAL_HIT_DAMAGE}{0.45}
  • 10
{MOD_CRITICAL_HIT_DAMAGE}{0.5}
  • 11
{MOD_CRITICAL_HIT_DAMAGE}{0.55}
  • 12
{MOD_CRITICAL_HIT_DAMAGE}{0.6}

Spoiler text.
of Splintering Shots Basic Shot has a 1% chance to hit all targets within 30 meters, dealing +1 damage

  • 2
Basic Shot has a 2% chance to hit all targets within 30 meters, dealing +2 damage
  • 3
Basic Shot has a 3% chance to hit all targets within 30 meters, dealing +3 damage
  • 4
Basic Shot has a 4% chance to hit all targets within 30 meters, dealing +4 damage
  • 5
Basic Shot has a 5% chance to hit all targets within 30 meters, dealing +5 damage
  • 6
Basic Shot has a 6% chance to hit all targets within 30 meters, dealing +6 damage
  • 7
Basic Shot has a 7% chance to hit all targets within 30 meters, dealing +7 damage
  • 8
Basic Shot has a 8% chance to hit all targets within 30 meters, dealing +8 damage
  • 9
Basic Shot has a 9% chance to hit all targets within 30 meters, dealing +9 damage
  • 10
Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damage
  • 11
Basic Shot has a 11% chance to hit all targets within 30 meters, dealing +11 damage
  • 12
Basic Shot has a 12% chance to hit all targets within 30 meters, dealing +12 damage

Spoiler text.
Arrow-Resistant {MITIGATION_PIERCING}{1}{Archery}

  • 2
{MITIGATION_PIERCING}{2}{Archery}
  • 3
{MITIGATION_PIERCING}{3}{Archery}
  • 4
{MITIGATION_PIERCING}{4}{Archery}
  • 5
{MITIGATION_PIERCING}{5}{Archery}
  • 6
{MITIGATION_PIERCING}{6}{Archery}
  • 7
{MITIGATION_PIERCING}{7}{Archery}
  • 8
{MITIGATION_PIERCING}{8}{Archery}
  • 9
{MITIGATION_PIERCING}{9}{Archery}
  • 10
{MITIGATION_PIERCING}{10}{Archery}
  • 11
{MITIGATION_PIERCING}{11}{Archery}
  • 12
{MITIGATION_PIERCING}{12}{Archery}

Spoiler text.
Marksman's of Aimed Shots Aimed Shot deals +5% damage

  • 2
Aimed Shot deals +10% damage
  • 3
Aimed Shot deals +15% damage
  • 4
Aimed Shot deals +20% damage
  • 5
Aimed Shot deals +25% damage
  • 6
Aimed Shot deals +30% damage
  • 7
Aimed Shot deals +35% damage
  • 8
Aimed Shot deals +40% damage
  • 9
Aimed Shot deals +45% damage
  • 10
Aimed Shot deals +50% damage
  • 11
Aimed Shot deals +55% damage
  • 12
Aimed Shot deals +60% damage

Spoiler text.
Marksman's of Lingering Arrows Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds.

  • 2
Aimed Shot attacks have a 40% chance to cause 15 additional Trauma damage over 15 seconds.
  • 3
Aimed Shot attacks have a 25% chance to cause 30 additional Trauma damage over 15 seconds.
  • 4
Aimed Shot attacks have a 60% chance to cause 15 additional Trauma damage over 15 seconds.
  • 5
Aimed Shot attacks have an 80% chance to cause 15 additional Trauma damage over 15 seconds.
  • 6
Aimed Shot attacks have a 45% chance to cause 30 additional Trauma damage over 15 seconds.
  • 7
Aimed Shot attacks have a 100% chance to cause 15 additional Trauma damage over 15 seconds.
  • 8
Aimed Shot attacks have a 60% chance to cause 30 additional Trauma damage over 15 seconds.
  • 9
Aimed Shot attacks have an 80% chance to cause 30 additional Trauma damage over 15 seconds.
  • 10
Aimed Shot attacks have a 100% chance to cause 30 additional Trauma damage over 15 seconds.

Spoiler text.
Marksman's of Lucky Aimed Shots Aimed Shot has a 2% chance to deal +150 damage

  • 2
Aimed Shot has a 4% chance to deal +150 damage
  • 3
Aimed Shot has a 6% chance to deal +150 damage
  • 4
Aimed Shot has a 8% chance to deal +150 damage
  • 5
Aimed Shot has a 10% chance to deal +150 damage
  • 6
Aimed Shot has a 12% chance to deal +150 damage
  • 7
Aimed Shot has a 14% chance to deal +150 damage
  • 8
Aimed Shot has a 16% chance to deal +150 damage
  • 9
Aimed Shot has a 18% chance to deal +150 damage
  • 10
Aimed Shot has a 20% chance to deal +150 damage
  • 11
Aimed Shot has a 23% chance to deal +150 damage
  • 12
Aimed Shot has a 25% chance to deal +150 damage

Spoiler text.
of Orcish Racism Aimed Shot deals +10 damage versus orcs

  • 2
Aimed Shot deals +20 damage versus orcs
  • 3
Aimed Shot deals +30 damage versus orcs
  • 4
Aimed Shot deals +40 damage versus orcs
  • 5
Aimed Shot deals +50 damage versus orcs
  • 6
Aimed Shot deals +60 damage versus orcs
  • 7
Aimed Shot deals +70 damage versus orcs
  • 8
Aimed Shot deals +80 damage versus orcs
  • 9
Aimed Shot deals +90 damage versus orcs
  • 10
Aimed Shot deals +100 damage versus orcs
  • 11
Aimed Shot deals +110 damage versus orcs
  • 12
Aimed Shot deals +120 damage versus orcs

Spoiler text.
of The Porcupine Multishot deals +5% damage

  • 2
Multishot deals +10% damage
  • 3
Multishot deals +15% damage
  • 4
Multishot deals +20% damage
  • 5
Multishot deals +25% damage
  • 6
Multishot deals +30% damage
  • 7
Multishot deals +35% damage
  • 8
Multishot deals +40% damage
  • 9
Multishot deals +45% damage
  • 10
Multishot deals +50% damage
  • 11
Multishot deals +55% damage
  • 12
Multishot deals +60% damage

Spoiler text.
of Stupifying Arrows Multishot and Heavy Multishot have a 10% chance to stun all targets

  • 2
Multishot and Heavy Multishot have a 13% chance to stun all targets
  • 3
Multishot and Heavy Multishot have a 16% chance to stun all targets
  • 4
Multishot and Heavy Multishot have a 19% chance to stun all targets
  • 5
Multishot and Heavy Multishot have a 23% chance to stun all targets
  • 6
Multishot and Heavy Multishot have a 25% chance to stun all targets

Spoiler text.
of Long Shots Long Shot deals +5% damage

  • 2
Long Shot deals +10% damage
  • 3
Long Shot deals +15% damage
  • 4
Long Shot deals +20% damage
  • 5
Long Shot deals +25% damage
  • 6
Long Shot deals +30% damage
  • 7
Long Shot deals +35% damage
  • 8
Long Shot deals +40% damage
  • 9
Long Shot deals +45% damage
  • 10
Long Shot deals +50% damage
  • 11
Long Shot deals +55% damage
  • 12
Long Shot deals +60% damage

Spoiler text.
of Long Horrific Shots Long Shot attacks have a 50% chance to deal +10 damage

  • 2
Long Shot attacks have a 50% chance to deal +20 damage
  • 3
Long Shot attacks have a 50% chance to deal +30 damage
  • 4
Long Shot attacks have a 50% chance to deal +40 damage
  • 5
Long Shot attacks have a 50% chance to deal +50 damage
  • 6
Long Shot attacks have a 50% chance to deal +60 damage
  • 7
Long Shot attacks have a 50% chance to deal +70 damage
  • 8
Long Shot attacks have a 50% chance to deal +80 damage
  • 9
Long Shot attacks have a 50% chance to deal +90 damage
  • 10
Long Shot attacks have a 50% chance to deal +100 damage
  • 11
Long Shot attacks have a 50% chance to deal +110 damage
  • 12
Long Shot attacks have a 50% chance to deal +120 damage

Spoiler text.
of Long Shot Armor Long Shot restores 10 Armor to you

  • 2
Long Shot restores 20 Armor to you
  • 3
Long Shot restores 30 Armor to you
  • 4
Long Shot restores 40 Armor to you
  • 5
Long Shot restores 50 Armor to you
  • 6
Long Shot restores 60 Armor to you
  • 7
Long Shot restores 70 Armor to you
  • 8
Long Shot restores 80 Armor to you
  • 9
Long Shot restores 90 Armor to you
  • 10
Long Shot restores 100 Armor to you
  • 11
Long Shot restores 110 Armor to you
  • 12
Long Shot restores 120 Armor to you

Spoiler text.
Blitzing of Blitzing Blitz Shot deals +1 damage

  • 2
Blitz Shot deals +2 damage
  • 3
Blitz Shot deals +3 damage
  • 4
Blitz Shot deals +4 damage
  • 5
Blitz Shot deals +5 damage
  • 6
Blitz Shot deals +6 damage
  • 7
Blitz Shot deals +7 damage
  • 8
Blitz Shot deals +8 damage
  • 9
Blitz Shot deals +9 damage
  • 10
Blitz Shot deals +10 damage
  • 11
Blitz Shot deals +11 damage
  • 12
Blitz Shot deals +12 damage

Spoiler text.
of Recuperative Blitzing Blitz Shot attacks heal you for 3 health

  • 2
Blitz Shot attacks heal you for 6 health
  • 3
Blitz Shot attacks heal you for 9 health
  • 4
Blitz Shot attacks heal you for 12 health
  • 5
Blitz Shot attacks heal you for 15 health
  • 6
Blitz Shot attacks heal you for 18 health

Spoiler text.
of Heavy Arrows Heavy Shot and Heavy Multishot attacks deal +4% damage

  • 2
Heavy Shot and Heavy Multishot attacks deal +8% damage
  • 3
Heavy Shot and Heavy Multishot attacks deal +12% damage
  • 4
Heavy Shot and Heavy Multishot attacks deal +16% damage
  • 5
Heavy Shot and Heavy Multishot attacks deal +20% damage
  • 6
Heavy Shot and Heavy Multishot attacks deal +24% damage
  • 7
Heavy Shot and Heavy Multishot attacks deal +28% damage
  • 8
Heavy Shot and Heavy Multishot attacks deal +32% damage
  • 9
Heavy Shot and Heavy Multishot attacks deal +36% damage
  • 10
Heavy Shot and Heavy Multishot attacks deal +40% damage
  • 11
Heavy Shot and Heavy Multishot attacks deal +44% damage
  • 12
Heavy Shot and Heavy Multishot attacks deal +48% damage

Spoiler text.
of Lucky Heavy Arrows Heavy Shot and Heavy Multishot attacks have a 2% chance to deal +150 damage

  • 2
Heavy Shot and Heavy Multishot attacks have a 4% chance to deal +150 damage
  • 3
Heavy Shot and Heavy Multishot attacks have a 6% chance to deal +150 damage
  • 4
Heavy Shot and Heavy Multishot attacks have a 8% chance to deal +150 damage
  • 5
Heavy Shot and Heavy Multishot attacks have a 10% chance to deal +150 damage
  • 6
Heavy Shot and Heavy Multishot attacks have a 12% chance to deal +150 damage
  • 7
Heavy Shot and Heavy Multishot attacks have a 14% chance to deal +150 damage
  • 8
Heavy Shot and Heavy Multishot attacks have a 16% chance to deal +150 damage
  • 9
Heavy Shot and Heavy Multishot attacks have a 18% chance to deal +150 damage
  • 10
Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage
  • 11
Heavy Shot and Heavy Multishot attacks have a 22% chance to deal +150 damage
  • 12
Heavy Shot and Heavy Multishot attacks have a 24% chance to deal +150 damage

Spoiler text.
of Fire Arrows Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds

  • 2
Fire Arrow deals +14% direct damage and an additional 20 damage over 20 seconds
  • 3
Fire Arrow deals +21% direct damage and an additional 20 damage over 20 seconds
  • 4
Fire Arrow deals +28% direct damage and an additional 40 damage over 20 seconds
  • 5
Fire Arrow deals +35% direct damage and an additional 40 damage over 20 seconds
  • 6
Fire Arrow deals +42% direct damage and an additional 40 damage over 20 seconds
  • 7
Fire Arrow deals +49% direct damage and an additional 60 damage over 20 seconds
  • 8
Fire Arrow deals +56% direct damage and an additional 60 damage over 20 seconds
  • 9
Fire Arrow deals +63% direct damage and an additional 60 damage over 20 seconds
  • 10
Fire Arrow deals +70% direct damage and an additional 60 damage over 20 seconds
  • 11
Fire Arrow deals +77% direct damage and an additional 60 damage over 20 seconds
  • 12
Fire Arrow deals +84% direct damage and an additional 60 damage over 20 seconds

Spoiler text.
of Acid Arrows Acid Arrow deals +8% damage

  • 2
Acid Arrow deals +16% damage
  • 3
Acid Arrow deals +24% damage
  • 4
Acid Arrow deals +32% damage
  • 5
Acid Arrow deals +40% damage
  • 6
Acid Arrow deals +48% damage
  • 7
Acid Arrow deals +56% damage
  • 8
Acid Arrow deals +64% damage
  • 9
Acid Arrow deals +72% damage
  • 10
Acid Arrow deals +80% damage
  • 11
Acid Arrow deals +88% damage
  • 12
Acid Arrow deals +96% damage

Spoiler text.
of Poison Arrows Poison Arrow deals +7% damage

  • 2
Poison Arrow deals +14% damage
  • 3
Poison Arrow deals +21% damage
  • 4
Poison Arrow deals +28% damage
  • 5
Poison Arrow deals +35% damage
  • 6
Poison Arrow deals +42% damage
  • 7
Poison Arrow deals +49% damage
  • 8
Poison Arrow deals +56% damage
  • 9
Poison Arrow deals +63% damage
  • 10
Poison Arrow deals +70% damage
  • 11
Poison Arrow deals +77% damage
  • 12
Poison Arrow deals +84% damage

Spoiler text.
of Elemental Arrows Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +3% damage

  • 2
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +6% damage
  • 3
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +9% damage
  • 4
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage
  • 5
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +15% damage
  • 6
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage
  • 7
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +21% damage
  • 8
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage
  • 9
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +27% damage
  • 10
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage
  • 11
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +33% damage
  • 12
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +36% damage

Spoiler text.
of Devastating Snare Arrows Snare Arrow deals +20% damage.

  • 2
Snare Arrow deals +30% damage.
  • 3
Snare Arrow deals +40% damage.
  • 4
Snare Arrow deals +50% damage.
  • 5
Snare Arrow deals +60% damage.
  • 6
Snare Arrow deals +70% damage.
  • 7
Snare Arrow deals +80% damage.
  • 8
Snare Arrow deals +90% damage.
  • 9
Snare Arrow deals +100% damage.
  • 10
Snare Arrow deals +120% damage.
  • 11
Snare Arrow deals +130% damage.
  • 12
Snare Arrow deals +140% damage.

Spoiler text.
of Critical Snaring Snare Arrow has a 10% chance to deal +100 damage

  • 2
Snare Arrow has a 10% chance to deal +200 damage
  • 3
Snare Arrow has a 10% chance to deal +300 damage
  • 4
Snare Arrow has a 10% chance to deal +400 damage
  • 5
Snare Arrow has a 10% chance to deal +500 damage
  • 6
Snare Arrow has a 10% chance to deal +600 damage
  • 7
Snare Arrow has a 10% chance to deal +700 damage
  • 8
Snare Arrow has a 10% chance to deal +800 damage
  • 9
Snare Arrow has a 10% chance to deal +900 damage
  • 10
Snare Arrow has a 10% chance to deal +1000 damage
  • 11
Snare Arrow has a 10% chance to deal +1100 damage
  • 12
Snare Arrow has a 10% chance to deal +1200 damage

Spoiler text.
of Soothing Snares Snare Arrow lowers targets rage by 40

  • 2
Snare Arrow lowers targets rage by 80
  • 3
Snare Arrow lowers targets rage by 120
  • 4
Snare Arrow lowers targets rage by 160
  • 5
Snare Arrow lowers targets rage by 200
  • 6
Snare Arrow lowers targets rage by 240
  • 7
Snare Arrow lowers targets rage by 280
  • 8
Snare Arrow lowers targets rage by 320
  • 9
Snare Arrow lowers targets rage by 360
  • 10
Snare Arrow lowers targets rage by 400
  • 11
Snare Arrow lowers targets rage by 440
  • 12
Snare Arrow lowers targets rage by 480

Spoiler text.
of Defensive Bashing Bow Bash gives you +1 absorption of any physical damage for 10 seconds

  • 2
Bow Bash gives you +2 absorption of any physical damage for 10 seconds
  • 3
Bow Bash gives you +3 absorption of any physical damage for 10 seconds
  • 4
Bow Bash gives you +4 absorption of any physical damage for 10 seconds
  • 5
Bow Bash gives you +5 absorption of any physical damage for 10 seconds
  • 6
Bow Bash gives you +6 absorption of any physical damage for 10 seconds

Spoiler text.
of Recuperative Bashing Bow Bash heals you for 4 health

  • 2
Bow Bash heals you for 8 health
  • 3
Bow Bash heals you for 12 health
  • 4
Bow Bash heals you for 16 health
  • 5
Bow Bash heals you for 20 health
  • 6
Bow Bash heals you for 24 health
  • 7
Bow Bash heals you for 28 health
  • 8
Bow Bash heals you for 32 health
  • 9
Bow Bash heals you for 36 health
  • 10
Bow Bash heals you for 40 health
  • 11
Bow Bash heals you for 44 health
  • 12
Bow Bash heals you for 48 health

Spoiler text.
of Horrifying Bow Bashes Bow Bash deals +10% damage

  • 2
Bow Bash deals +20% damage
  • 3
Bow Bash deals +30% damage
  • 4
Bow Bash deals +40% damage
  • 5
Bow Bash deals +50% damage
  • 6
Bow Bash deals +60% damage
  • 7
Bow Bash deals +70% damage
  • 8
Bow Bash deals +80% damage
  • 9
Bow Bash deals +90% damage
  • 10
Bow Bash deals +100% damage
  • 11
Bow Bash deals +110% damage
  • 12
Bow Bash deals +120% damage

Spoiler text.
Bow Bash deals +5% damage and knocks the target backwards

  • 2
Bow Bash deals +10% damage and knocks the target backwards
  • 3
Bow Bash deals +15% damage and knocks the target backwards
  • 4
Bow Bash deals +20% damage and knocks the target backwards
  • 5
Bow Bash deals +25% damage and knocks the target backwards
  • 6
Bow Bash deals +30% damage and knocks the target backwards

Spoiler text.

Shield Effects

Prefix Suffix Tier 1 All Tiers
of Shielding {MOD_SKILL_SHIELD}{0.15}

  • 2
{MOD_SKILL_SHIELD}{0.2}
  • 3
{MOD_SKILL_SHIELD}{0.25}
  • 4
{MOD_SKILL_SHIELD}{0.3}
  • 5
{MOD_SKILL_SHIELD}{0.35}
  • 6
{MOD_SKILL_SHIELD}{0.4}

Spoiler text.
of Bashing All types of shield Bash attacks deal +1 damage

  • 2
All types of shield Bash attacks deal +2 damage
  • 3
All types of shield Bash attacks deal +3 damage
  • 4
All types of shield Bash attacks deal +4 damage
  • 5
All types of shield Bash attacks deal +5 damage
  • 6
All types of shield Bash attacks deal +6 damage
  • 7
All types of shield Bash attacks deal +7 damage
  • 8
All types of shield Bash attacks deal +8 damage
  • 9
All types of shield Bash attacks deal +9 damage
  • 10
All types of shield Bash attacks deal +10 damage

Spoiler text.
of Critical Bashing All types of shield Bash attacks have a 3% chance to deal +50 damage

  • 2
All types of shield Bash attacks have a 6% chance to deal +50 damage
  • 3
All types of shield Bash attacks have a 9% chance to deal +50 damage
  • 4
All types of shield Bash attacks have a 12% chance to deal +50 damage
  • 5
All types of shield Bash attacks have a 15% chance to deal +50 damage
  • 6
All types of shield Bash attacks have a 18% chance to deal +50 damage
  • 7
All types of shield Bash attacks have a 21% chance to deal +50 damage
  • 8
All types of shield Bash attacks have a 24% chance to deal +50 damage
  • 9
All types of shield Bash attacks have a 27% chance to deal +50 damage
  • 10
All types of shield Bash attacks have a 30% chance to deal +50 damage

Spoiler text.
Armor Master's After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.)
of Reconciliatory Stunning Stunning Bash attacks heal you of 5 damage

  • 2
Stunning Bash attacks heal you of 10 damage
  • 3
Stunning Bash attacks heal you of 15 damage
  • 4
Stunning Bash attacks heal you of 20 damage
  • 5
Stunning Bash attacks heal you of 25 damage
  • 6
Stunning Bash attacks heal you of 30 damage
  • 7
Stunning Bash attacks heal you of 35 damage
  • 8
Stunning Bash attacks heal you of 40 damage
  • 9
Stunning Bash attacks heal you of 45 damage
  • 10
Stunning Bash attacks heal you of 50 damage

Spoiler text.
of Stunning Bashes Stunning Bash deals +8% damage

  • 2
Stunning Bash deals +16% damage
  • 3
Stunning Bash deals +24% damage
  • 4
Stunning Bash deals +32% damage
  • 5
Stunning Bash deals +40% damage
  • 6
Stunning Bash deals +48% damage
  • 7
Stunning Bash deals +56% damage
  • 8
Stunning Bash deals +64% damage
  • 9
Stunning Bash deals +72% damage
  • 10
Stunning Bash deals +80% damage

Spoiler text.
Armored {MAX_ARMOR}{7}{Shield}

  • 2
{MAX_ARMOR}{14}{Shield}
  • 3
{MAX_ARMOR}{21}{Shield}
  • 4
{MAX_ARMOR}{28}{Shield}
  • 5
{MAX_ARMOR}{35}{Shield}
  • 6
{MAX_ARMOR}{42}{Shield}
  • 7
{MAX_ARMOR}{49}{Shield}
  • 8
{MAX_ARMOR}{56}{Shield}
  • 9
{MAX_ARMOR}{63}{Shield}
  • 10
{MAX_ARMOR}{70}{Shield}

Spoiler text.
Protective {MITIGATION_SLASHING}{1}{Shield}

  • 2
{MITIGATION_SLASHING}{2}{Shield}
  • 3
{MITIGATION_SLASHING}{3}{Shield}
  • 4
{MITIGATION_SLASHING}{4}{Shield}
  • 5
{MITIGATION_SLASHING}{5}{Shield}
  • 6
{MITIGATION_SLASHING}{6}{Shield}
  • 7
{MITIGATION_SLASHING}{7}{Shield}
  • 8
{MITIGATION_SLASHING}{8}{Shield}
  • 9
{MITIGATION_SLASHING}{9}{Shield}
  • 10
{MITIGATION_SLASHING}{10}{Shield}

Spoiler text.
Protective {MITIGATION_PIERCING}{1}{Shield}

  • 2
{MITIGATION_PIERCING}{2}{Shield}
  • 3
{MITIGATION_PIERCING}{3}{Shield}
  • 4
{MITIGATION_PIERCING}{4}{Shield}
  • 5
{MITIGATION_PIERCING}{5}{Shield}
  • 6
{MITIGATION_PIERCING}{6}{Shield}
  • 7
{MITIGATION_PIERCING}{7}{Shield}
  • 8
{MITIGATION_PIERCING}{8}{Shield}
  • 9
{MITIGATION_PIERCING}{9}{Shield}
  • 10
{MITIGATION_PIERCING}{10}{Shield}

Spoiler text.
Protective {MITIGATION_CRUSHING}{1}{Shield}

  • 2
{MITIGATION_CRUSHING}{2}{Shield}
  • 3
{MITIGATION_CRUSHING}{3}{Shield}
  • 4
{MITIGATION_CRUSHING}{4}{Shield}
  • 5
{MITIGATION_CRUSHING}{5}{Shield}
  • 6
{MITIGATION_CRUSHING}{6}{Shield}
  • 7
{MITIGATION_CRUSHING}{7}{Shield}
  • 8
{MITIGATION_CRUSHING}{8}{Shield}
  • 9
{MITIGATION_CRUSHING}{9}{Shield}
  • 10
{MITIGATION_CRUSHING}{10}{Shield}

Spoiler text.
of Disrupting Bashes Disrupting Bash further reduces target's Rage by 10

  • 2
Disrupting Bash further reduces target's Rage by 20
  • 3
Disrupting Bash further reduces target's Rage by 30
  • 4
Disrupting Bash further reduces target's Rage by 40
  • 5
Disrupting Bash further reduces target's Rage by 50
  • 6
Disrupting Bash further reduces target's Rage by 60
  • 7
Disrupting Bash further reduces target's Rage by 70
  • 8
Disrupting Bash further reduces target's Rage by 80
  • 9
Disrupting Bash further reduces target's Rage by 90
  • 10
Disrupting Bash further reduces target's Rage by 100

Spoiler text.
of Disrupting Bashes Disrupting Bash deals +6% damage

  • 2
Disrupting Bash deals +12% damage
  • 3
Disrupting Bash deals +18% damage
  • 4
Disrupting Bash deals +24% damage
  • 5
Disrupting Bash deals +30% damage
  • 6
Disrupting Bash deals +36% damage
  • 7
Disrupting Bash deals +42% damage
  • 8
Disrupting Bash deals +48% damage
  • 9
Disrupting Bash deals +54% damage
  • 10
Disrupting Bash deals +60% damage

Spoiler text.
of Disrupting Bashes Disrupting Bash deals +1% damage and taunts the target as if it did 20 additional damage

  • 2
Disrupting Bash deals +2% damage and taunts the target as if it did 40 additional damage
  • 3
Disrupting Bash deals +3% damage and taunts the target as if it did 60 additional damage
  • 4
Disrupting Bash deals +4% damage and taunts the target as if it did 80 additional damage
  • 5
Disrupting Bash deals +5% damage and taunts the target as if it did 100 additional damage
  • 6
Disrupting Bash deals +6% damage and taunts the target as if it did 120 additional damage
  • 7
Disrupting Bash deals +7% damage and taunts the target as if it did 140 additional damage
  • 8
Disrupting Bash deals +8% damage and taunts the target as if it did 160 additional damage
  • 9
Disrupting Bash deals +9% damage and taunts the target as if it did 180 additional damage
  • 10
Disrupting Bash deals +10% damage and taunts the target as if it did 200 additional damage

Spoiler text.
of Rageless Infuriation Infuriating Bash generates 10 less Rage

  • 2
Infuriating Bash generates 20 less Rage
  • 3
Infuriating Bash generates 30 less Rage
  • 4
Infuriating Bash generates 40 less Rage
  • 5
Infuriating Bash generates 50 less Rage
  • 6
Infuriating Bash generates 60 less Rage
  • 7
Infuriating Bash generates 70 less Rage
  • 8
Infuriating Bash generates 80 less Rage
  • 9
Infuriating Bash generates 90 less Rage
  • 10
Infuriating Bash generates 100 less Rage

Spoiler text.
of Infuriating Bashes Infuriating Bash deals +7% damage

  • 2
Infuriating Bash deals +14% damage
  • 3
Infuriating Bash deals +21% damage
  • 4
Infuriating Bash deals +28% damage
  • 5
Infuriating Bash deals +35% damage
  • 6
Infuriating Bash deals +42% damage
  • 7
Infuriating Bash deals +49% damage
  • 8
Infuriating Bash deals +56% damage
  • 9
Infuriating Bash deals +63% damage
  • 10
Infuriating Bash deals +70% damage

Spoiler text.
of Infuriating Bashes Infuriating Bash deals +4% damage and taunts the target as if it did 25 additional damage

  • 2
Infuriating Bash deals +8% damage and taunts the target as if it did 50 additional damage
  • 3
Infuriating Bash deals +12% damage and taunts the target as if it did 75 additional damage
  • 4
Infuriating Bash deals +16% damage and taunts the target as if it did 100 additional damage
  • 5
Infuriating Bash deals +20% damage and taunts the target as if it did 125 additional damage
  • 6
Infuriating Bash deals +24% damage and taunts the target as if it did 150 additional damage
  • 7
Infuriating Bash deals +28% damage and taunts the target as if it did 175 additional damage
  • 8
Infuriating Bash deals +32% damage and taunts the target as if it did 200 additional damage
  • 9
Infuriating Bash deals +36% damage and taunts the target as if it did 225 additional damage
  • 10
Infuriating Bash deals +40% damage and taunts the target as if it did 250 additional damage

Spoiler text.
Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately)
Using Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds

  • 2
Using Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds
  • 3
Using Strategic Preparation boosts your in-combat Armor regeneration +15 for 20 seconds
  • 4
Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
  • 5
Using Strategic Preparation boosts your in-combat Armor regeneration +25 for 20 seconds
  • 6
Using Strategic Preparation boosts your in-combat Armor regeneration +30 for 20 seconds
  • 7
Using Strategic Preparation boosts your in-combat Armor regeneration +35 for 20 seconds
  • 8
Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds
  • 9
Using Strategic Preparation boosts your in-combat Armor regeneration +45 for 20 seconds
  • 10
Using Strategic Preparation boosts your in-combat Armor regeneration +50 for 20 seconds

Spoiler text.
Using Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds

  • 2
Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
  • 3
Using Strategic Preparation boosts your in-combat Health regeneration +15 for 20 seconds
  • 4
Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds
  • 5
Using Strategic Preparation boosts your in-combat Health regeneration +25 for 20 seconds
  • 6
Using Strategic Preparation boosts your in-combat Health regeneration +30 for 20 seconds
  • 7
Using Strategic Preparation boosts your in-combat Health regeneration +35 for 20 seconds
  • 8
Using Strategic Preparation boosts your in-combat Health regeneration +40 for 20 seconds
  • 9
Using Strategic Preparation boosts your in-combat Health regeneration +45 for 20 seconds
  • 10
Using Strategic Preparation boosts your in-combat Health regeneration +50 for 20 seconds

Spoiler text.
Unpoisonable Elemental Ward grants you +20% Poison Mitigation

  • 2
Elemental Ward grants you +40% Poison Mitigation
  • 3
Elemental Ward grants you +60% Poison Mitigation
  • 4
Elemental Ward grants you +80% Poison Mitigation
  • 5
Elemental Ward makes you immune to Poison damage

Spoiler text.
Untraumatic Elemental Ward grants you +20% Trauma Mitigation

  • 2
Elemental Ward grants you +40% Trauma Mitigation
  • 3
Elemental Ward grants you +60% Trauma Mitigation
  • 4
Elemental Ward grants you +80% Trauma Mitigation
  • 5
Elemental Ward makes you immune to Trauma damage

Spoiler text.
Repositioning You regain 10 Armor whenever you use Elemental Ward

  • 2
You regain 20 Armor whenever you use Elemental Ward
  • 3
You regain 30 Armor whenever you use Elemental Ward
  • 4
You regain 40 Armor whenever you use Elemental Ward
  • 5
You regain 50 Armor whenever you use Elemental Ward
  • 6
You regain 60 Armor whenever you use Elemental Ward
  • 7
You regain 70 Armor whenever you use Elemental Ward
  • 8
You regain 80 Armor whenever you use Elemental Ward
  • 9
You regain 90 Armor whenever you use Elemental Ward
  • 10
You regain 100 Armor whenever you use Elemental Ward

Spoiler text.
Reinforcing {BOOST_REINFORCE_SENDER}{10}

  • 2
{BOOST_REINFORCE_SENDER}{20}
  • 3
{BOOST_REINFORCE_SENDER}{30}
  • 4
{BOOST_REINFORCE_SENDER}{40}
  • 5
{BOOST_REINFORCE_SENDER}{50}
  • 6
{BOOST_REINFORCE_SENDER}{60}
  • 7
{BOOST_REINFORCE_SENDER}{70}
  • 8
{BOOST_REINFORCE_SENDER}{80}
  • 9
{BOOST_REINFORCE_SENDER}{90}
  • 10
{BOOST_REINFORCE_SENDER}{100}

Spoiler text.
Vigorous Defense also heals you for 20 Health

  • 2
Vigorous Defense also heals you for 30 Health
  • 3
Vigorous Defense also heals you for 40 Health
  • 4
Vigorous Defense also heals you for 50 Health
  • 5
Vigorous Defense also heals you for 70 Health
  • 6
Vigorous Defense also heals you for 80 Health
  • 7
Vigorous Defense also heals you for 100 Health
  • 8
Vigorous Defense also heals you for 110 Health
  • 9
Vigorous Defense also heals you for 130 Health
  • 10
Vigorous Defense also heals you for 150 Health

Spoiler text.
Reinforce also restores 3 Power

  • 2
Reinforce also restores 6 Power
  • 3
Reinforce also restores 9 Power
  • 4
Reinforce also restores 12 Power
  • 5
Reinforce also restores 15 Power
  • 6
Reinforce also restores 18 Power
  • 7
Reinforce also restores 21 Power
  • 8
Reinforce also restores 24 Power
  • 9
Reinforce also restores 27 Power
  • 10
Reinforce also restores 30 Power

Spoiler text.
Vigorous Defense also has a 25% chance to heal you for 40 Health

  • 2
Vigorous Defense also has a 25% chance to heal you for 60 Health
  • 3
Vigorous Defense also has a 25% chance to heal you for 80 Health
  • 4
Vigorous Defense also has a 25% chance to heal you for 100 Health
  • 5
Vigorous Defense also has a 25% chance to heal you for 140 Health
  • 6
Vigorous Defense also has a 25% chance to heal you for 180 Health
  • 7
Vigorous Defense also has a 25% chance to heal you for 200 Health
  • 8
Vigorous Defense also has a 25% chance to heal you for 220 Health
  • 9
Vigorous Defense also has a 25% chance to heal you for 260 Health
  • 10
Vigorous Defense also has a 25% chance to heal you for 300 Health

Spoiler text.
of Burst-Dodging For 10 seconds after using Deflect Arrows, you evade 10% of Burst attacks

  • 2
For 10 seconds after using Deflect Arrows, you evade 15% of Burst attacks
  • 3
For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks
  • 4
For 10 seconds after using Deflect Arrows, you evade 25% of Burst attacks
  • 5
For 10 seconds after using Deflect Arrows, you evade 30% of Burst attacks

Spoiler text.
Evasive For 10 seconds after using Deflect Arrows, you evade 2% of Melee attacks

  • 2
For 10 seconds after using Deflect Arrows, you evade 4% of Melee attacks
  • 3
For 10 seconds after using Deflect Arrows, you evade 6% of Melee attacks
  • 4
For 10 seconds after using Deflect Arrows, you evade 8% of Melee attacks
  • 5
For 10 seconds after using Deflect Arrows, you evade 10% of Melee attacks

Spoiler text.
For 10 seconds after using Deflect Arrows, you gain +1 mitigation of all physical attacks (Crushing, Slasing, or Piercing)

  • 2
For 10 seconds after using Deflect Arrows, you gain +2 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
  • 3
For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
  • 4
For 10 seconds after using Deflect Arrows, you gain +4 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
  • 5
For 10 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)

Spoiler text.
For 10 seconds after using Deflect Arrows, you gain +0.5 sprint speed

  • 2
For 10 seconds after using Deflect Arrows, you gain +1 sprint speed
  • 3
For 10 seconds after using Deflect Arrows, you gain +1.5 sprint speed
  • 4
For 10 seconds after using Deflect Arrows, you gain +2 sprint speed
  • 5
For 10 seconds after using Deflect Arrows, you gain +2.5 sprint speed

Spoiler text.
Take the Lead heals you for 10 Health

  • 2
Take the Lead heals you for 15 Health
  • 3
Take the Lead heals you for 20 Health
  • 4
Take the Lead heals you for 25 Health
  • 5
Take the Lead heals you for 30 Health
  • 6
Take the Lead heals you for 35 Health
  • 7
Take the Lead heals you for 40 Health
  • 8
Take the Lead heals you for 45 Health
  • 9
Take the Lead heals you for 50 Health
  • 10
Take the Lead heals you for 55 Health

Spoiler text.
Take the Lead boosts your movement speed by an additional +1

  • 2
Take the Lead boosts your movement speed by an additional +2
  • 3
Take the Lead boosts your movement speed by an additional +3
  • 4
Take the Lead boosts your movement speed by an additional +4
  • 5
Take the Lead boosts your movement speed by an additional +5

Spoiler text.
Take the Lead boosts the aggro of all your attacks by +5%

  • 2
Take the Lead boosts the aggro of all your attacks by +10%
  • 3
Take the Lead boosts the aggro of all your attacks by +15%
  • 4
Take the Lead boosts the aggro of all your attacks by +20%
  • 5
Take the Lead boosts the aggro of all your attacks by +25%
  • 6
Take the Lead boosts the aggro of all your attacks by +30%
  • 7
Take the Lead boosts the aggro of all your attacks by +35%
  • 8
Take the Lead boosts the aggro of all your attacks by +40%
  • 9
Take the Lead boosts the aggro of all your attacks by +45%
  • 10
Take the Lead boosts the aggro of all your attacks by +50%

Spoiler text.
of Fool Fighting Fight Me You Fools deals +10% damage

  • 2
Fight Me You Fools deals +20% damage
  • 3
Fight Me You Fools deals +30% damage
  • 4
Fight Me You Fools deals +40% damage
  • 5
Fight Me You Fools deals +50% damage
  • 6
Fight Me You Fools deals +60% damage
  • 7
Fight Me You Fools deals +70% damage
  • 8
Fight Me You Fools deals +80% damage
  • 9
Fight Me You Fools deals +90% damage
  • 10
Fight Me You Fools deals +100% damage

Spoiler text.
of Fool Fighting Fight Me You Fools deals +1% damage and taunts as if it did +25 damage

  • 2
Fight Me You Fools deals +2% damage and taunts as if it did +50 damage
  • 3
Fight Me You Fools deals +3% damage and taunts as if it did +75 damage
  • 4
Fight Me You Fools deals +4% damage and taunts as if it did +100 damage
  • 5
Fight Me You Fools deals +5% damage and taunts as if it did +125 damage
  • 6
Fight Me You Fools deals +6% damage and taunts as if it did +150 damage
  • 7
Fight Me You Fools deals +7% damage and taunts as if it did +175 damage
  • 8
Fight Me You Fools deals +8% damage and taunts as if it did +200 damage
  • 9
Fight Me You Fools deals +9% damage and taunts as if it did +225 damage
  • 10
Fight Me You Fools deals +10% damage and taunts as if it did +250 damage

Spoiler text.
Finisher's of Finishing Finish It deals +10% damage

  • 2
Finish It deals +20% damage
  • 3
Finish It deals +30% damage
  • 4
Finish It deals +40% damage
  • 5
Finish It deals +50% damage
  • 6
Finish It deals +60% damage
  • 7
Finish It deals +70% damage
  • 8
Finish It deals +80% damage
  • 9
Finish It deals +90% damage
  • 10
Finish It deals +100% damage

Spoiler text.
of Sudden Finishes \"Finish It\" has a 1% chance to deal +250 damage

  • 2
\"Finish It\" has a 2% chance to deal +250 damage
  • 3
\"Finish It\" has a 3% chance to deal +250 damage
  • 4
\"Finish It\" has a 4% chance to deal +250 damage
  • 5
\"Finish It\" has a 5% chance to deal +250 damage
  • 6
\"Finish It\" has a 6% chance to deal +250 damage
  • 7
\"Finish It\" has a 7% chance to deal +250 damage
  • 8
\"Finish It\" has a 8% chance to deal +250 damage
  • 9
\"Finish It\" has a 9% chance to deal +250 damage
  • 10
\"Finish It\" has a 10% chance to deal +250 damage

Spoiler text.
{IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield}
{IGNORE_CHANCE_STUN}{0.15}{Shield}
of Death Avoidance {AVOID_DEATH_CHANCE}{0.1}{Shield}

  • 2
{AVOID_DEATH_CHANCE}{0.2}{Shield}
  • 3
{AVOID_DEATH_CHANCE}{0.3}{Shield}
  • 4
{AVOID_DEATH_CHANCE}{0.4}{Shield}
  • 5
{AVOID_DEATH_CHANCE}{0.5}{Shield}
  • 6
{AVOID_DEATH_CHANCE}{0.6}{Shield}
  • 7
{AVOID_DEATH_CHANCE}{0.7}{Shield}
  • 8
{AVOID_DEATH_CHANCE}{0.8}{Shield}
  • 9
{AVOID_DEATH_CHANCE}{0.9}{Shield}
  • 10
{AVOID_DEATH_CHANCE}{1}{Shield}

Spoiler text.
Fire-Shielding Fire Shield also restores 10 Armor

  • 2
Fire Shield also restores 20 Armor
  • 3
Fire Shield also restores 30 Armor
  • 4
Fire Shield also restores 40 Armor
  • 5
Fire Shield also restores 50 Armor
  • 6
Fire Shield also restores 60 Armor
  • 7
Fire Shield also restores 70 Armor
  • 8
Fire Shield also restores 80 Armor
  • 9
Fire Shield also restores 90 Armor
  • 10
Fire Shield also restores 100 Armor

Spoiler text.
of Fiery Insulation While using Fire Shield, you take 1 less damage from direct and indirect Cold attacks

  • 2
While using Fire Shield, you take 2 less damage from direct and indirect Cold attacks
  • 3
While using Fire Shield, you take 3 less damage from direct and indirect Cold attacks
  • 4
While using Fire Shield, you take 4 less damage from direct and indirect Cold attacks
  • 5
While using Fire Shield, you take 5 less damage from direct and indirect Cold attacks
  • 6
While using Fire Shield, you take 6 less damage from direct and indirect Cold attacks
  • 7
While using Fire Shield, you take 7 less damage from direct and indirect Cold attacks
  • 8
While using Fire Shield, you take 8 less damage from direct and indirect Cold attacks
  • 9
While using Fire Shield, you take 9 less damage from direct and indirect Cold attacks
  • 10
While using Fire Shield, you take 10 less damage from direct and indirect Cold attacks

Spoiler text.
of True Fire Shielding While using Fire Shield, you take 1 less damage from direct and indirect Fire attacks

  • 2
While using Fire Shield, you take 2 less damage from direct and indirect Fire attacks
  • 3
While using Fire Shield, you take 3 less damage from direct and indirect Fire attacks
  • 4
While using Fire Shield, you take 4 less damage from direct and indirect Fire attacks
  • 5
While using Fire Shield, you take 5 less damage from direct and indirect Fire attacks
  • 6
While using Fire Shield, you take 6 less damage from direct and indirect Fire attacks
  • 7
While using Fire Shield, you take 7 less damage from direct and indirect Fire attacks
  • 8
While using Fire Shield, you take 8 less damage from direct and indirect Fire attacks
  • 9
While using Fire Shield, you take 9 less damage from direct and indirect Fire attacks
  • 10
While using Fire Shield, you take 10 less damage from direct and indirect Fire attacks

Spoiler text.

Animal Handling Effects

Prefix Suffix Tier 1 All Tiers
of Shrill Commands Shrill Command attacks deal +5 damage

  • 2
Shrill Command attacks deal +10 damage
  • 3
Shrill Command attacks deal +15 damage
  • 4
Shrill Command attacks deal +20 damage
  • 5
Shrill Command attacks deal +25 damage
  • 6
Shrill Command attacks deal +30 damage
  • 7
Shrill Command attacks deal +35 damage
  • 8
Shrill Command attacks deal +40 damage
  • 9
Shrill Command attacks deal +45 damage
  • 10
Shrill Command attacks deal +50 damage

Spoiler text.
of Shrill Moments Shrill Command attacks have a 5% chance to deal +100% damage

  • 2
Shrill Command attacks have a 10% chance to deal +100% damage
  • 3
Shrill Command attacks have a 15% chance to deal +100% damage
  • 4
Shrill Command attacks have a 20% chance to deal +100% damage
  • 5
Shrill Command attacks have a 25% chance to deal +100% damage
  • 6
Shrill Command attacks have a 30% chance to deal +100% damage
  • 7
Shrill Command attacks have a 35% chance to deal +100% damage
  • 8
Shrill Command attacks have a 40% chance to deal +100% damage
  • 9
Shrill Command attacks have a 45% chance to deal +100% damage
  • 10
Shrill Command attacks have a 50% chance to deal +100% damage

Spoiler text.
of Synchronized Slashing When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds

  • 2
When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds
  • 3
When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds
  • 4
When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds
  • 5
When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds
  • 6
When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds
  • 7
When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds
  • 8
When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds
  • 9
When you use Monstrous Rage on your pet, your Slashing attacks deal +9% damage for 8 seconds
  • 10
When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds

Spoiler text.
of Synchronized Crushing When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds

  • 2
When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds
  • 3
When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds
  • 4
When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds
  • 5
When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds
  • 6
When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds
  • 7
When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds
  • 8
When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds
  • 9
When you use Monstrous Rage on your pet, your Crushing attacks deal +9% damage for 8 seconds
  • 10
When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds

Spoiler text.
of Enhanced Orders When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage

  • 2
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damage
  • 3
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damage
  • 4
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damage
  • 5
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damage
  • 6
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage
  • 7
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damage
  • 8
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damage
  • 9
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damage
  • 10
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 damage

Spoiler text.
of Synchronized Sprinting When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds

  • 2
When you use Sic Em on your pet, your sprint speed increases by +2 for 10 seconds
  • 3
When you use Sic Em on your pet, your sprint speed increases by +3 for 10 seconds
  • 4
When you use Sic Em on your pet, your sprint speed increases by +4 for 10 seconds
  • 5
When you use Sic Em on your pet, your sprint speed increases by +4.5 for 10 seconds
  • 6
When you use Sic Em on your pet, your sprint speed increases by +5 for 10 seconds
  • 7
When you use Sic Em on your pet, your sprint speed increases by +5.5 for 10 seconds
  • 8
When you use Sic Em on your pet, your sprint speed increases by +6 for 10 seconds
  • 9
When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds
  • 10
When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds

Spoiler text.
of Speedy Slashing When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds

  • 2
When you use Sic Em on your pet, its Slashing attacks (if any) deal +2 damage for 10 seconds
  • 3
When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds
  • 4
When you use Sic Em on your pet, its Slashing attacks (if any) deal +4 damage for 10 seconds
  • 5
When you use Sic Em on your pet, its Slashing attacks (if any) deal +5 damage for 10 seconds
  • 6
When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds
  • 7
When you use Sic Em on your pet, its Slashing attacks (if any) deal +7 damage for 10 seconds
  • 8
When you use Sic Em on your pet, its Slashing attacks (if any) deal +8 damage for 10 seconds
  • 9
When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds
  • 10
When you use Sic Em on your pet, its Slashing attacks (if any) deal +10 damage for 10 seconds

Spoiler text.
of Concerned Pets When you use Get It Off Me, your pet's attacks taunt an additional +20%

  • 2
When you use Get It Off Me, your pet's attacks taunt an additional +40%
  • 3
When you use Get It Off Me, your pet's attacks taunt an additional +60%
  • 4
When you use Get It Off Me, your pet's attacks taunt an additional +80%
  • 5
When you use Get It Off Me, your pet's attacks taunt an additional +100%
  • 6
When you use Get It Off Me, your pet's attacks taunt an additional +120%
  • 7
When you use Get It Off Me, your pet's attacks taunt an additional +140%
  • 8
When you use Get It Off Me, your pet's attacks taunt an additional +160%
  • 9
When you use Get It Off Me, your pet's attacks taunt an additional +180%
  • 10
When you use Get It Off Me, your pet's attacks taunt an additional +200%

Spoiler text.
of Regenerative Pleas Get It Off Me restores 25 Armor to you

  • 2
Get It Off Me restores 50 Armor to you
  • 3
Get It Off Me restores 75 Armor to you
  • 4
Get It Off Me restores 100 Armor to you
  • 5
Get It Off Me restores 125 Armor to you
  • 6
Get It Off Me restores 150 Armor to you
  • 7
Get It Off Me restores 175 Armor to you
  • 8
Get It Off Me restores 200 Armor to you
  • 9
Get It Off Me restores 225 Armor to you
  • 10
Get It Off Me restores 250 Armor to you

Spoiler text.
Treat Keeper's {BOOST_STABLEDPETHEAL_SENDER}{8}

  • 2
{BOOST_STABLEDPETHEAL_SENDER}{16}
  • 3
{BOOST_STABLEDPETHEAL_SENDER}{24}
  • 4
{BOOST_STABLEDPETHEAL_SENDER}{35}
  • 5
{BOOST_STABLEDPETHEAL_SENDER}{46}
  • 6
{BOOST_STABLEDPETHEAL_SENDER}{55}
  • 7
{BOOST_STABLEDPETHEAL_SENDER}{70}
  • 8
{BOOST_STABLEDPETHEAL_SENDER}{80}
  • 9
{BOOST_STABLEDPETHEAL_SENDER}{90}
  • 10
{BOOST_STABLEDPETHEAL_SENDER}{100}

Spoiler text.
Wild Endurance heals your pet for 20 Health/Armor

  • 2
Wild Endurance heals your pet for 40 Health/Armor
  • 3
Wild Endurance heals your pet for 60 Health/Armor
  • 4
Wild Endurance heals your pet for 80 Health/Armor
  • 5
Wild Endurance heals your pet for 100 Health/Armor
  • 6
Wild Endurance heals your pet for 120 Health/Armor
  • 7
Wild Endurance heals your pet for 140 Health/Armor
  • 8
Wild Endurance heals your pet for 160 Health/Armor
  • 9
Wild Endurance heals your pet for 180 Health/Armor
  • 10
Wild Endurance heals your pet for 200 Health/Armor

Spoiler text.
Nimble Limbs heals your pet for 20 Health/Armor

  • 2
Nimble Limbs heals your pet for 40 Health/Armor
  • 3
Nimble Limbs heals your pet for 60 Health/Armor
  • 4
Nimble Limbs heals your pet for 80 Health/Armor
  • 5
Nimble Limbs heals your pet for 100 Health/Armor
  • 6
Nimble Limbs heals your pet for 120 Health/Armor
  • 7
Nimble Limbs heals your pet for 140 Health/Armor
  • 8
Nimble Limbs heals your pet for 160 Health/Armor
  • 9
Nimble Limbs heals your pet for 180 Health/Armor
  • 10
Nimble Limbs heals your pet for 200 Health/Armor

Spoiler text.
Pet Sadist's Using Unnatural Wrath on your pet heals you for 20 Health/Armor

  • 2
Using Unnatural Wrath on your pet heals you for 40 Health/Armor
  • 3
Using Unnatural Wrath on your pet heals you for 60 Health/Armor
  • 4
Using Unnatural Wrath on your pet heals you for 80 Health/Armor
  • 5
Using Unnatural Wrath on your pet heals you for 100 Health/Armor
  • 6
Using Unnatural Wrath on your pet heals you for 120 Health/Armor
  • 7
Using Unnatural Wrath on your pet heals you for 140 Health/Armor
  • 8
Using Unnatural Wrath on your pet heals you for 160 Health/Armor
  • 9
Using Unnatural Wrath on your pet heals you for 180 Health/Armor
  • 10
Using Unnatural Wrath on your pet heals you for 200 Health/Armor

Spoiler text.
of Healthy Pets Animal Handling pets have +10 health

  • 2
Animal Handling pets have +20 health
  • 3
Animal Handling pets have +30 health
  • 4
Animal Handling pets have +40 health
  • 5
Animal Handling pets have +50 health
  • 6
Animal Handling pets have +60 health
  • 7
Animal Handling pets have +70 health
  • 8
Animal Handling pets have +80 health
  • 9
Animal Handling pets have +90 health
  • 10
Animal Handling pets have +100 health

Spoiler text.
of Plated Pets Animal Handling pets have +15 armor

  • 2
Animal Handling pets have +30 armor
  • 3
Animal Handling pets have +45 armor
  • 4
Animal Handling pets have +60 armor
  • 5
Animal Handling pets have +75 armor
  • 6
Animal Handling pets have +90 armor
  • 7
Animal Handling pets have +105 armor
  • 8
Animal Handling pets have +120 armor
  • 9
Animal Handling pets have +135 armor
  • 10
Animal Handling pets have +150 armor

Spoiler text.
of Vicious Pets Animal Handling pets deal +1 direct damage with each attack

  • 2
Animal Handling pets deal +2 direct damage with each attack
  • 3
Animal Handling pets deal +3 direct damage with each attack
  • 4
Animal Handling pets deal +4 direct damage with each attack
  • 5
Animal Handling pets deal +5 direct damage with each attack
  • 6
Animal Handling pets deal +6 direct damage with each attack
  • 7
Animal Handling pets deal +7 direct damage with each attack
  • 8
Animal Handling pets deal +8 direct damage with each attack
  • 9
Animal Handling pets deal +9 direct damage with each attack
  • 10
Animal Handling pets deal +10 direct damage with each attack

Spoiler text.
of Deadly Pets Animal Handling pets deal +2.5% direct damage with each attack

  • 2
Animal Handling pets deal +5% direct damage with each attack
  • 3
Animal Handling pets deal +7.5% direct damage with each attack
  • 4
Animal Handling pets deal +10% direct damage with each attack
  • 5
Animal Handling pets deal +12.5% direct damage with each attack
  • 6
Animal Handling pets deal +15% direct damage with each attack
  • 7
Animal Handling pets deal +17.5% direct damage with each attack
  • 8
Animal Handling pets deal +20% direct damage with each attack
  • 9
Animal Handling pets deal +22.5% direct damage with each attack
  • 10
Animal Handling pets deal +25% direct damage with each attack

Spoiler text.
of Masterful Instruction Animal Handling pets earn +2% XP

  • 2
Animal Handling pets earn +4% XP
  • 3
Animal Handling pets earn +6% XP
  • 4
Animal Handling pets earn +8% XP
  • 5
Animal Handling pets earn +10% XP
  • 6
Animal Handling pets earn +12% XP
  • 7
Animal Handling pets earn +14% XP
  • 8
Animal Handling pets earn +16% XP
  • 9
Animal Handling pets earn +18% XP
  • 10
Animal Handling pets earn +20% XP

Spoiler text.
of Enthusiastic Orders Animal Handling pets have +3% Enthusiasm

  • 2
Animal Handling pets have +6% Enthusiasm
  • 3
Animal Handling pets have +9% Enthusiasm
  • 4
Animal Handling pets have +12% Enthusiasm
  • 5
Animal Handling pets have +15% Enthusiasm
  • 6
Animal Handling pets have +18% Enthusiasm
  • 7
Animal Handling pets have +21% Enthusiasm
  • 8
Animal Handling pets have +24% Enthusiasm
  • 9
Animal Handling pets have +27% Enthusiasm
  • 10
Animal Handling pets have +30% Enthusiasm

Spoiler text.
of Scary Looking Pets Animal Handling pets taunt as if they did +5% additional damage

  • 2
Animal Handling pets taunt as if they did +10% additional damage
  • 3
Animal Handling pets taunt as if they did +15% additional damage
  • 4
Animal Handling pets taunt as if they did +20% additional damage
  • 5
Animal Handling pets taunt as if they did +25% additional damage
  • 6
Animal Handling pets taunt as if they did +30% additional damage
  • 7
Animal Handling pets taunt as if they did +35% additional damage
  • 8
Animal Handling pets taunt as if they did +40% additional damage
  • 9
Animal Handling pets taunt as if they did +45% additional damage
  • 10
Animal Handling pets taunt as if they did +50% additional damage

Spoiler text.
of Wimpy Looking Pets Animal Handling pets taunt monsters less, as if they did -2% damage

  • 2
Animal Handling pets taunt monsters less, as if they did -4% damage
  • 3
Animal Handling pets taunt monsters less, as if they did -6% damage
  • 4
Animal Handling pets taunt monsters less, as if they did -8% damage
  • 5
Animal Handling pets taunt monsters less, as if they did -10% damage
  • 6
Animal Handling pets taunt monsters less, as if they did -12% damage
  • 7
Animal Handling pets taunt monsters less, as if they did -14% damage
  • 8
Animal Handling pets taunt monsters less, as if they did -16% damage
  • 9
Animal Handling pets taunt monsters less, as if they did -18% damage
  • 10
Animal Handling pets taunt monsters less, as if they did -20% damage

Spoiler text.

Hammer Effects

Prefix Suffix Tier 1 All Tiers
of Hammering {MOD_SKILL_HAMMER}{0.15}

  • 2
{MOD_SKILL_HAMMER}{0.2}
  • 3
{MOD_SKILL_HAMMER}{0.25}
  • 4
{MOD_SKILL_HAMMER}{0.3}
  • 5
{MOD_SKILL_HAMMER}{0.35}
  • 6
{MOD_SKILL_HAMMER}{0.4}

Spoiler text.
of Clubbing Pound attacks deal +2 damage

  • 2
Pound attacks deal +4 damage
  • 3
Pound attacks deal +6 damage
  • 4
Pound attacks deal +8 damage
  • 5
Pound attacks deal +10 damage
  • 6
Pound attacks deal +12 damage
  • 7
Pound attacks deal +14 damage
  • 8
Pound attacks deal +16 damage
  • 9
Pound attacks deal +18 damage
  • 10
Pound attacks deal +20 damage

Spoiler text.
of Braining Pound attacks have a 3% chance to deal +150 damage

  • 2
Pound attacks have a 6% chance to deal +150 damage
  • 3
Pound attacks have a 9% chance to deal +150 damage
  • 4
Pound attacks have a 12% chance to deal +150 damage
  • 5
Pound attacks have a 15% chance to deal +150 damage
  • 6
Pound attacks have a 18% chance to deal +150 damage
  • 7
Pound attacks have a 21% chance to deal +150 damage
  • 8
Pound attacks have a 24% chance to deal +150 damage
  • 9
Pound attacks have a 27% chance to deal +150 damage
  • 10
Pound attacks have a 30% chance to deal +150 damage

Spoiler text.
of Dazing Pound attacks have a 2% chance to stun the target and deal +2 damage

  • 2
Pound attacks have a 4% chance to stun the target and deal +4 damage
  • 3
Pound attacks have a 6% chance to stun the target and deal +6 damage
  • 4
Pound attacks have a 8% chance to stun the target and deal +8 damage
  • 5
Pound attacks have a 10% chance to stun the target and deal +10 damage
  • 6
Pound attacks have a 12% chance to stun the target and deal +12 damage
  • 7
Pound attacks have a 14% chance to stun the target and deal +14 damage
  • 8
Pound attacks have a 16% chance to stun the target and deal +16 damage
  • 9
Pound attacks have a 18% chance to stun the target and deal +18 damage
  • 10
Pound attacks have a 20% chance to stun the target and deal +20 damage

Spoiler text.
of Suspicious Bashing Pound attacks taunt the target so that it temporarily thinks the attack did +15 damage

  • 2
Pound attacks taunt the target so that it temporarily thinks the attack did +30 damage
  • 3
Pound attacks taunt the target so that it temporarily thinks the attack did +45 damage
  • 4
Pound attacks taunt the target so that it temporarily thinks the attack did +60 damage
  • 5
Pound attacks taunt the target so that it temporarily thinks the attack did +75 damage
  • 6
Pound attacks taunt the target so that it temporarily thinks the attack did +90 damage
  • 7
Pound attacks taunt the target so that it temporarily thinks the attack did +105 damage
  • 8
Pound attacks taunt the target so that it temporarily thinks the attack did +120 damage
  • 9
Pound attacks taunt the target so that it temporarily thinks the attack did +135 damage
  • 10
Pound attacks taunt the target so that it temporarily thinks the attack did +150 damage

Spoiler text.
of Slagging Pound To Slag deals +7% damage

  • 2
Pound To Slag deals +14% damage
  • 3
Pound To Slag deals +21% damage
  • 4
Pound To Slag deals +28% damage
  • 5
Pound To Slag deals +35% damage
  • 6
Pound To Slag deals +42% damage
  • 7
Pound To Slag deals +49% damage
  • 8
Pound To Slag deals +56% damage
  • 9
Pound To Slag deals +63% damage
  • 10
Pound To Slag deals +70% damage

Spoiler text.
of Stunning Slagging Pound To Slag deals +2% damage and stun the target

  • 2
Pound To Slag deals +4% damage and stun the target
  • 3
Pound To Slag deals +6% damage and stun the target
  • 4
Pound To Slag deals +8% damage and stun the target
  • 5
Pound To Slag deals +10% damage and stun the target
  • 6
Pound To Slag deals +12% damage and stun the target
  • 7
Pound To Slag deals +14% damage and stun the target
  • 8
Pound To Slag deals +16% damage and stun the target
  • 9
Pound To Slag deals +18% damage and stun the target
  • 10
Pound To Slag deals +20% damage and stun the target

Spoiler text.
of Healthy Obliteration Pound To Slag attacks restore 7 health to you

  • 2
Pound To Slag attacks restore 14 health to you
  • 3
Pound To Slag attacks restore 21 health to you
  • 4
Pound To Slag attacks restore 28 health to you
  • 5
Pound To Slag attacks restore 35 health to you
  • 6
Pound To Slag attacks restore 42 health to you
  • 7
Pound To Slag attacks restore 49 health to you
  • 8
Pound To Slag attacks restore 56 health to you
  • 9
Pound To Slag attacks restore 63 health to you
  • 10
Pound To Slag attacks restore 70 health to you

Spoiler text.
of Frenzied Slagging Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 damage

  • 2
Pound To Slag attacks have a 10% chance to hit all enemies within 5 meters, dealing +10 damage
  • 3
Pound To Slag attacks have a 15% chance to hit all enemies within 5 meters, dealing +15 damage
  • 4
Pound To Slag attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage
  • 5
Pound To Slag attacks have a 25% chance to hit all enemies within 5 meters, dealing +25 damage
  • 6
Pound To Slag attacks have a 30% chance to hit all enemies within 5 meters, dealing +30 damage
  • 7
Pound To Slag attacks have a 35% chance to hit all enemies within 5 meters, dealing +35 damage
  • 8
Pound To Slag attacks have a 40% chance to hit all enemies within 5 meters, dealing +40 damage
  • 9
Pound To Slag attacks have a 45% chance to hit all enemies within 5 meters, dealing +45 damage
  • 10
Pound To Slag attacks have a 50% chance to hit all enemies within 5 meters, dealing +50 damage

Spoiler text.
of Proud Pounding Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately)
of Nice Looking Hammers Look At My Hammer restores +6 health to you

  • 2
Look At My Hammer restores +12 health to you
  • 3
Look At My Hammer restores +18 health to you
  • 4
Look At My Hammer restores +24 health to you
  • 5
Look At My Hammer restores +30 health to you
  • 6
Look At My Hammer restores +36 health to you
  • 7
Look At My Hammer restores +42 health to you
  • 8
Look At My Hammer restores +48 health to you
  • 9
Look At My Hammer restores +54 health to you
  • 10
Look At My Hammer restores +60 health to you

Spoiler text.
of Attractive Clubs Look At My Hammer restores +6 armor to you

  • 2
Look At My Hammer restores +12 armor to you
  • 3
Look At My Hammer restores +18 armor to you
  • 4
Look At My Hammer restores +24 armor to you
  • 5
Look At My Hammer restores +30 armor to you
  • 6
Look At My Hammer restores +36 armor to you
  • 7
Look At My Hammer restores +42 armor to you
  • 8
Look At My Hammer restores +48 armor to you
  • 9
Look At My Hammer restores +54 armor to you
  • 10
Look At My Hammer restores +60 armor to you

Spoiler text.
Nice Clubbin' Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds

  • 2
Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds
  • 3
Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds
  • 4
Look At My Hammer causes your Crushing attacks to deal +10% damage for 10 seconds
  • 5
Look At My Hammer causes your Crushing attacks to deal +12% damage for 10 seconds
  • 6
Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds
  • 7
Look At My Hammer causes your Crushing attacks to deal +16% damage for 10 seconds
  • 8
Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds
  • 9
Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds
  • 10
Look At My Hammer causes your Crushing attacks to deal +22% damage for 10 seconds

Spoiler text.
of Efficient Clubbing After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds

  • 2
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds
  • 3
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
  • 4
After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
  • 5
After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds

Spoiler text.
of Performant Clubbing After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds

  • 2
After using Look At My Hammer, all other Hammer attacks cost -1 Power for 10 seconds
  • 3
After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
  • 4
After using Look At My Hammer, all other Hammer attacks cost -1 Power for 15 seconds
  • 5
After using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds

Spoiler text.
of Efficient Clubbing After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds

  • 2
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
  • 3
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
  • 4
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15 seconds
  • 5
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds

Spoiler text.
of Leaping and Smashing Leaping Smash deals +10% damage

  • 2
Leaping Smash deals +20% damage
  • 3
Leaping Smash deals +30% damage
  • 4
Leaping Smash deals +40% damage
  • 5
Leaping Smash deals +50% damage
  • 6
Leaping Smash deals +60% damage
  • 7
Leaping Smash deals +70% damage
  • 8
Leaping Smash deals +80% damage
  • 9
Leaping Smash deals +90% damage
  • 10
Leaping Smash deals +100% damage

Spoiler text.
of Leaping and Smashing Leaping Smash has a 5% chance to deal +100% damage

  • 2
Leaping Smash has a 10% chance to deal +100% damage
  • 3
Leaping Smash has a 15% chance to deal +100% damage
  • 4
Leaping Smash has a 20% chance to deal +100% damage
  • 5
Leaping Smash has a 25% chance to deal +100% damage
  • 6
Leaping Smash has a 30% chance to deal +100% damage
  • 7
Leaping Smash has a 35% chance to deal +100% damage
  • 8
Leaping Smash has a 40% chance to deal +100% damage
  • 9
Leaping Smash has a 45% chance to deal +100% damage
  • 10
Leaping Smash has a 50% chance to deal +100% damage

Spoiler text.
of Armored Leaping Leaping Smash restores 10 Armor to you

  • 2
Leaping Smash restores 20 Armor to you
  • 3
Leaping Smash restores 30 Armor to you
  • 4
Leaping Smash restores 40 Armor to you
  • 5
Leaping Smash restores 50 Armor to you
  • 6
Leaping Smash restores 60 Armor to you
  • 7
Leaping Smash restores 70 Armor to you
  • 8
Leaping Smash restores 80 Armor to you
  • 9
Leaping Smash restores 90 Armor to you
  • 10
Leaping Smash restores 100 Armor to you

Spoiler text.
of Rib Removal Rib Shatter deals +6 damage

  • 2
Rib Shatter deals +12 damage
  • 3
Rib Shatter deals +18 damage
  • 4
Rib Shatter deals +24 damage
  • 5
Rib Shatter deals +30 damage
  • 6
Rib Shatter deals +36 damage
  • 7
Rib Shatter deals +42 damage
  • 8
Rib Shatter deals +48 damage
  • 9
Rib Shatter deals +54 damage
  • 10
Rib Shatter deals +60 damage

Spoiler text.
of Rib Removal Rib Shatter deals +6 armor damage

  • 2
Rib Shatter deals +12 armor damage
  • 3
Rib Shatter deals +18 armor damage
  • 4
Rib Shatter deals +24 armor damage
  • 5
Rib Shatter deals +30 armor damage
  • 6
Rib Shatter deals +36 armor damage
  • 7
Rib Shatter deals +42 armor damage
  • 8
Rib Shatter deals +48 armor damage
  • 9
Rib Shatter deals +54 armor damage
  • 10
Rib Shatter deals +60 armor damage

Spoiler text.
of Critical De-Ribbing Rib Shatter attacks have a 3% chance to deal +150 damage

  • 2
Rib Shatter attacks have a 6% chance to deal +150 damage
  • 3
Rib Shatter attacks have a 9% chance to deal +150 damage
  • 4
Rib Shatter attacks have a 12% chance to deal +150 damage
  • 5
Rib Shatter attacks have a 15% chance to deal +150 damage
  • 6
Rib Shatter attacks have a 18% chance to deal +150 damage
  • 7
Rib Shatter attacks have a 21% chance to deal +150 damage
  • 8
Rib Shatter attacks have a 24% chance to deal +150 damage
  • 9
Rib Shatter attacks have a 27% chance to deal +150 damage
  • 10
Rib Shatter attacks have a 30% chance to deal +150 damage

Spoiler text.
of Ribcage Explosion Rib Shatter attacks deal +5 damage to targets that are knocked down

  • 2
Rib Shatter attacks deal +10 damage to targets that are knocked down
  • 3
Rib Shatter attacks deal +15 damage to targets that are knocked down
  • 4
Rib Shatter attacks deal +20 damage to targets that are knocked down
  • 5
Rib Shatter attacks deal +25 damage to targets that are knocked down
  • 6
Rib Shatter attacks deal +30 damage to targets that are knocked down
  • 7
Rib Shatter attacks deal +35 damage to targets that are knocked down
  • 8
Rib Shatter attacks deal +40 damage to targets that are knocked down
  • 9
Rib Shatter attacks deal +45 damage to targets that are knocked down
  • 10
Rib Shatter attacks deal +50 damage to targets that are knocked down

Spoiler text.
Thunderstriking of Thunder Strikes Thunderstrike deals +4 damage

  • 2
Thunderstrike deals +8 damage
  • 3
Thunderstrike deals +12 damage
  • 4
Thunderstrike deals +16 damage
  • 5
Thunderstrike deals +20 damage
  • 6
Thunderstrike deals +24 damage
  • 7
Thunderstrike deals +28 damage
  • 8
Thunderstrike deals +32 damage
  • 9
Thunderstrike deals +36 damage
  • 10
Thunderstrike deals +40 damage

Spoiler text.
of Thunder Healing Thunderstrike attacks heal you for 4 health

  • 2
Thunderstrike attacks heal you for 8 health
  • 3
Thunderstrike attacks heal you for 12 health
  • 4
Thunderstrike attacks heal you for 16 health
  • 5
Thunderstrike attacks heal you for 20 health
  • 6
Thunderstrike attacks heal you for 24 health
  • 7
Thunderstrike attacks heal you for 28 health
  • 8
Thunderstrike attacks heal you for 32 health
  • 9
Thunderstrike attacks heal you for 36 health
  • 10
Thunderstrike attacks heal you for 40 health

Spoiler text.
of Discordant Thunder Thunderstrike deals +2 damage and knock all targets back

  • 2
Thunderstrike deals +4 damage and knock all targets back
  • 3
Thunderstrike deals +6 damage and knock all targets back
  • 4
Thunderstrike deals +8 damage and knock all targets back
  • 5
Thunderstrike deals +10 damage and knock all targets back
  • 6
Thunderstrike deals +12 damage and knock all targets back
  • 7
Thunderstrike deals +14 damage and knock all targets back
  • 8
Thunderstrike deals +16 damage and knock all targets back
  • 9
Thunderstrike deals +18 damage and knock all targets back
  • 10
Thunderstrike deals +20 damage and knock all targets back

Spoiler text.
Discharging Discharging Strike deals +7% damage

  • 2
Discharging Strike deals +14% damage
  • 3
Discharging Strike deals +21% damage
  • 4
Discharging Strike deals +28% damage
  • 5
Discharging Strike deals +35% damage
  • 6
Discharging Strike deals +42% damage
  • 7
Discharging Strike deals +49% damage
  • 8
Discharging Strike deals +56% damage
  • 9
Discharging Strike deals +63% damage
  • 10
Discharging Strike deals +70% damage

Spoiler text.
Discharging Strike has a 1% chance to knock down the target

  • 2
Discharging Strike has a 2% chance to knock down the target
  • 3
Discharging Strike has a 3% chance to knock down the target
  • 4
Discharging Strike has a 4% chance to knock down the target
  • 5
Discharging Strike has a 5% chance to knock down the target
  • 6
Discharging Strike has a 6% chance to knock down the target
  • 7
Discharging Strike has a 7% chance to knock down the target
  • 8
Discharging Strike has a 8% chance to knock down the target
  • 9
Discharging Strike has a 9% chance to knock down the target
  • 10
Discharging Strike has a 10% chance to knock down the target

Spoiler text.
Discharging Strike deals +1% damage and taunts the target as if you'd done +20 damage

  • 2
Discharging Strike deals +2% damage and taunts the target as if you'd done +40 damage
  • 3
Discharging Strike deals +3% damage and taunts the target as if you'd done +60 damage
  • 4
Discharging Strike deals +4% damage and taunts the target as if you'd done +80 damage
  • 5
Discharging Strike deals +5% damage and taunts the target as if you'd done +100 damage
  • 6
Discharging Strike deals +6% damage and taunts the target as if you'd done +120 damage
  • 7
Discharging Strike deals +7% damage and taunts the target as if you'd done +140 damage
  • 8
Discharging Strike deals +8% damage and taunts the target as if you'd done +160 damage
  • 9
Discharging Strike deals +9% damage and taunts the target as if you'd done +180 damage
  • 10
Discharging Strike deals +10% damage and taunts the target as if you'd done +200 damage

Spoiler text.
of Discount Discharges Discharging Strike restores 2 Power to you

  • 2
Discharging Strike restores 4 Power to you
  • 3
Discharging Strike restores 6 Power to you
  • 4
Discharging Strike restores 8 Power to you
  • 5
Discharging Strike restores 10 Power to you

Spoiler text.
For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation

  • 2
For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation
  • 3
For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation
  • 4
For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation
  • 5
For 5 seconds after using Reckless Slam, you gain +5 direct damage mitigation

Spoiler text.
Reckless Slam restores 3 Armor to you

  • 2
Reckless Slam restores 6 Armor to you
  • 3
Reckless Slam restores 9 Armor to you
  • 4
Reckless Slam restores 12 Armor to you
  • 5
Reckless Slam restores 15 Armor to you
  • 6
Reckless Slam restores 18 Armor to you
  • 7
Reckless Slam restores 21 Armor to you
  • 8
Reckless Slam restores 24 Armor to you
  • 9
Reckless Slam restores 27 Armor to you
  • 10
Reckless Slam restores 30 Armor to you

Spoiler text.
Reckless of Reckless Slamming Reckless Slam deals +10% damage

  • 2
Reckless Slam deals +20% damage
  • 3
Reckless Slam deals +30% damage
  • 4
Reckless Slam deals +40% damage
  • 5
Reckless Slam deals +50% damage
  • 6
Reckless Slam deals +60% damage
  • 7
Reckless Slam deals +70% damage
  • 8
Reckless Slam deals +80% damage
  • 9
Reckless Slam deals +90% damage
  • 10
Reckless Slam deals +100% damage

Spoiler text.
Reckless of Reckless Slamming Reckless Slam has a 25% chance to deal +20% damage

  • 2
Reckless Slam has a 25% chance to deal +40% damage
  • 3
Reckless Slam has a 25% chance to deal +60% damage
  • 4
Reckless Slam has a 25% chance to deal +80% damage
  • 5
Reckless Slam has a 25% chance to deal +100% damage
  • 6
Reckless Slam has a 25% chance to deal +120% damage
  • 7
Reckless Slam has a 25% chance to deal +140% damage
  • 8
Reckless Slam has a 25% chance to deal +160% damage
  • 9
Reckless Slam has a 25% chance to deal +180% damage
  • 10
Reckless Slam has a 25% chance to deal +200% damage

Spoiler text.
Reckless Slam deals +1% damage and taunts as if it did +20 damage

  • 2
Reckless Slam deals +2% damage and taunts as if it did +40 damage
  • 3
Reckless Slam deals +3% damage and taunts as if it did +60 damage
  • 4
Reckless Slam deals +4% damage and taunts as if it did +80 damage
  • 5
Reckless Slam deals +5% damage and taunts as if it did +100 damage
  • 6
Reckless Slam deals +6% damage and taunts as if it did +120 damage
  • 7
Reckless Slam deals +7% damage and taunts as if it did +140 damage
  • 8
Reckless Slam deals +8% damage and taunts as if it did +160 damage
  • 9
Reckless Slam deals +9% damage and taunts as if it did +180 damage
  • 10
Reckless Slam deals +10% damage and taunts as if it did +200 damage

Spoiler text.
Reverberating Reverberating Strike has a 2% chance to deal +250 armor damage

  • 2
Reverberating Strike has a 4% chance to deal +250 armor damage
  • 3
Reverberating Strike has a 6% chance to deal +250 armor damage
  • 4
Reverberating Strike has a 8% chance to deal +250 armor damage
  • 5
Reverberating Strike has a 10% chance to deal +250 armor damage
  • 6
Reverberating Strike has a 12% chance to deal +250 armor damage
  • 7
Reverberating Strike has a 14% chance to deal +250 armor damage
  • 8
Reverberating Strike has a 16% chance to deal +250 armor damage
  • 9
Reverberating Strike has a 18% chance to deal +250 armor damage
  • 10
Reverberating Strike has a 20% chance to deal +250 armor damage

Spoiler text.
of Taunting Reverberations Reverberating Strike taunts the target so that it temporarily thinks the attack did +25 damage

  • 2
Reverberating Strike taunts the target so that it temporarily thinks the attack did +50 damage
  • 3
Reverberating Strike taunts the target so that it temporarily thinks the attack did +75 damage
  • 4
Reverberating Strike taunts the target so that it temporarily thinks the attack did +100 damage
  • 5
Reverberating Strike taunts the target so that it temporarily thinks the attack did +125 damage
  • 6
Reverberating Strike taunts the target so that it temporarily thinks the attack did +150 damage
  • 7
Reverberating Strike taunts the target so that it temporarily thinks the attack did +175 damage
  • 8
Reverberating Strike taunts the target so that it temporarily thinks the attack did +200 damage
  • 9
Reverberating Strike taunts the target so that it temporarily thinks the attack did +225 damage
  • 10
Reverberating Strike taunts the target so that it temporarily thinks the attack did +250 damage

Spoiler text.
Reverberating Reverberating Strike deals +5% armor damage

  • 2
Reverberating Strike deals +10% armor damage
  • 3
Reverberating Strike deals +15% armor damage
  • 4
Reverberating Strike deals +20% armor damage
  • 5
Reverberating Strike deals +25% armor damage
  • 6
Reverberating Strike deals +30% armor damage
  • 7
Reverberating Strike deals +35% armor damage
  • 8
Reverberating Strike deals +40% armor damage
  • 9
Reverberating Strike deals +45% armor damage
  • 10
Reverberating Strike deals +50% armor damage

Spoiler text.
Reverberating Strike reduces target's Armor regeneration per heartbeat by 4% for 10 seconds

  • 2
Reverberating Strike reduces target's Armor regeneration per heartbeat by 8% for 10 seconds
  • 3
Reverberating Strike reduces target's Armor regeneration per heartbeat by 12% for 10 seconds
  • 4
Reverberating Strike reduces target's Armor regeneration per heartbeat by 16% for 10 seconds
  • 5
Reverberating Strike reduces target's Armor regeneration per heartbeat by 20% for 10 seconds
  • 6
Reverberating Strike reduces target's Armor regeneration per heartbeat by 24% for 10 seconds
  • 7
Reverberating Strike reduces target's Armor regeneration per heartbeat by 28% for 10 seconds
  • 8
Reverberating Strike reduces target's Armor regeneration per heartbeat by 32% for 10 seconds
  • 9
Reverberating Strike reduces target's Armor regeneration per heartbeat by 36% for 10 seconds
  • 10
Reverberating Strike reduces target's Armor regeneration per heartbeat by 40% for 10 seconds

Spoiler text.
Reverberating Strike reduces target's Health regeneration per heartbeat by 3% for 10 seconds

  • 2
Reverberating Strike reduces target's Health regeneration per heartbeat by 6% for 10 seconds
  • 3
Reverberating Strike reduces target's Health regeneration per heartbeat by 9% for 10 seconds
  • 4
Reverberating Strike reduces target's Health regeneration per heartbeat by 12% for 10 seconds
  • 5
Reverberating Strike reduces target's Health regeneration per heartbeat by 15% for 10 seconds
  • 6
Reverberating Strike reduces target's Health regeneration per heartbeat by 18% for 10 seconds
  • 7
Reverberating Strike reduces target's Health regeneration per heartbeat by 21% for 10 seconds
  • 8
Reverberating Strike reduces target's Health regeneration per heartbeat by 24% for 10 seconds
  • 9
Reverberating Strike reduces target's Health regeneration per heartbeat by 27% for 10 seconds
  • 10
Reverberating Strike reduces target's Health regeneration per heartbeat by 30% for 10 seconds

Spoiler text.

Druid Effects

Prefix Suffix Tier 1 All Tiers
of Druiding {MOD_SKILL_DRUID}{0.15}

  • 2
{MOD_SKILL_DRUID}{0.2}
  • 3
{MOD_SKILL_DRUID}{0.25}
  • 4
{MOD_SKILL_DRUID}{0.3}
  • 5
{MOD_SKILL_DRUID}{0.35}
  • 6
{MOD_SKILL_DRUID}{0.4}

Spoiler text.
of Heart Thorns Heart Thorn deals +10% damage

  • 2
Heart Thorn deals +20% damage
  • 3
Heart Thorn deals +30% damage
  • 4
Heart Thorn deals +40% damage
  • 5
Heart Thorn deals +50% damage
  • 6
Heart Thorn deals +60% damage
  • 7
Heart Thorn deals +70% damage
  • 8
Heart Thorn deals +80% damage
  • 9
Heart Thorn deals +90% damage
  • 10
Heart Thorn deals +100% damage

Spoiler text.
of Explosive Heart Thorns Heart Thorn attacks have a 5% chance to deal +100 damage

  • 2
Heart Thorn attacks have a 10% chance to deal +100 damage
  • 3
Heart Thorn attacks have a 15% chance to deal +100 damage
  • 4
Heart Thorn attacks have a 20% chance to deal +100 damage
  • 5
Heart Thorn attacks have a 25% chance to deal +100 damage
  • 6
Heart Thorn attacks have a 30% chance to deal +100 damage
  • 7
Heart Thorn attacks have a 35% chance to deal +100 damage
  • 8
Heart Thorn attacks have a 40% chance to deal +100 damage
  • 9
Heart Thorn attacks have a 45% chance to deal +100 damage
  • 10
Heart Thorn attacks have a 50% chance to deal +100 damage

Spoiler text.
Heart Thorn reduces the target's Slashing damage by 1% for 30 seconds

  • 2
Heart Thorn reduces the target's Slashing damage by 2% for 30 seconds
  • 3
Heart Thorn reduces the target's Slashing damage by 3% for 30 seconds
  • 4
Heart Thorn reduces the target's Slashing damage by 4% for 30 seconds
  • 5
Heart Thorn reduces the target's Slashing damage by 5% for 30 seconds
  • 6
Heart Thorn reduces the target's Slashing damage by 6% for 30 seconds
  • 7
Heart Thorn reduces the target's Slashing damage by 7% for 30 seconds
  • 8
Heart Thorn reduces the target's Slashing damage by 8% for 30 seconds
  • 9
Heart Thorn reduces the target's Slashing damage by 9% for 30 seconds
  • 10
Heart Thorn reduces the target's Slashing damage by 10% for 30 seconds

Spoiler text.
Heart Thorn reduces the target's Piercing damage by 1% for 30 seconds

  • 2
Heart Thorn reduces the target's Piercing damage by 2% for 30 seconds
  • 3
Heart Thorn reduces the target's Piercing damage by 3% for 30 seconds
  • 4
Heart Thorn reduces the target's Piercing damage by 4% for 30 seconds
  • 5
Heart Thorn reduces the target's Piercing damage by 5% for 30 seconds
  • 6
Heart Thorn reduces the target's Piercing damage by 6% for 30 seconds
  • 7
Heart Thorn reduces the target's Piercing damage by 7% for 30 seconds
  • 8
Heart Thorn reduces the target's Piercing damage by 8% for 30 seconds
  • 9
Heart Thorn reduces the target's Piercing damage by 9% for 30 seconds
  • 10
Heart Thorn reduces the target's Piercing damage by 10% for 30 seconds

Spoiler text.
Heart Thorn reduces the target's Crushing damage by 1% for 30 seconds

  • 2
Heart Thorn reduces the target's Crushing damage by 2% for 30 seconds
  • 3
Heart Thorn reduces the target's Crushing damage by 3% for 30 seconds
  • 4
Heart Thorn reduces the target's Crushing damage by 4% for 30 seconds
  • 5
Heart Thorn reduces the target's Crushing damage by 5% for 30 seconds
  • 6
Heart Thorn reduces the target's Crushing damage by 6% for 30 seconds
  • 7
Heart Thorn reduces the target's Crushing damage by 7% for 30 seconds
  • 8
Heart Thorn reduces the target's Crushing damage by 8% for 30 seconds
  • 9
Heart Thorn reduces the target's Crushing damage by 9% for 30 seconds
  • 10
Heart Thorn reduces the target's Crushing damage by 10% for 30 seconds

Spoiler text.
Heart Thorn restores 7 armor to you

  • 2
Heart Thorn restores 14 armor to you
  • 3
Heart Thorn restores 21 armor to you
  • 4
Heart Thorn restores 28 armor to you
  • 5
Heart Thorn restores 35 armor to you
  • 6
Heart Thorn restores 42 armor to you
  • 7
Heart Thorn restores 49 armor to you
  • 8
Heart Thorn restores 56 armor to you
  • 9
Heart Thorn restores 63 armor to you
  • 10
Heart Thorn restores 70 armor to you

Spoiler text.
Heart Thorn resets the timer on Regrowth (so it can be used again immediately)
Rotskin deals +10% armor damage

  • 2
Rotskin deals +20% armor damage
  • 3
Rotskin deals +30% armor damage
  • 4
Rotskin deals +40% armor damage
  • 5
Rotskin deals +50% armor damage
  • 6
Rotskin deals +60% armor damage
  • 7
Rotskin deals +70% armor damage
  • 8
Rotskin deals +80% armor damage
  • 9
Rotskin deals +90% armor damage
  • 10
Rotskin deals +100% armor damage

Spoiler text.
Rotskin attacks have a 5% chance to deal +50 armor damage

  • 2
Rotskin attacks have a 10% chance to deal +50 armor damage
  • 3
Rotskin attacks have a 15% chance to deal +50 armor damage
  • 4
Rotskin attacks have a 20% chance to deal +50 armor damage
  • 5
Rotskin attacks have a 25% chance to deal +50 armor damage
  • 6
Rotskin attacks have a 30% chance to deal +50 armor damage
  • 7
Rotskin attacks have a 35% chance to deal +50 armor damage
  • 8
Rotskin attacks have a 40% chance to deal +50 armor damage
  • 9
Rotskin attacks have a 45% chance to deal +50 armor damage
  • 10
Rotskin attacks have a 50% chance to deal +50 armor damage

Spoiler text.
Rotskin attacks have a 3% chance to hit all targets within 20 meters

  • 2
Rotskin attacks have a 6% chance to hit all targets within 20 meters
  • 3
Rotskin attacks have a 9% chance to hit all targets within 20 meters
  • 4
Rotskin attacks have a 12% chance to hit all targets within 20 meters
  • 5
Rotskin attacks have a 15% chance to hit all targets within 20 meters
  • 6
Rotskin attacks have a 18% chance to hit all targets within 20 meters
  • 7
Rotskin attacks have a 21% chance to hit all targets within 20 meters
  • 8
Rotskin attacks have a 24% chance to hit all targets within 20 meters
  • 9
Rotskin attacks have a 27% chance to hit all targets within 20 meters
  • 10
Rotskin attacks have a 30% chance to hit all targets within 20 meters

Spoiler text.
of the Life Cycle Rotskin resets the timer on Regrowth (so it can be used again immediately)
Delerium deals +10% damage

  • 2
Delerium deals +20% damage
  • 3
Delerium deals +30% damage
  • 4
Delerium deals +40% damage
  • 5
Delerium deals +50% damage
  • 6
Delerium deals +60% damage
  • 7
Delerium deals +70% damage
  • 8
Delerium deals +80% damage
  • 9
Delerium deals +90% damage
  • 10
Delerium deals +100% damage

Spoiler text.
Delerium attacks detaunt the enemy as if you had done 20 less damage

  • 2
Delerium attacks detaunt the enemy as if you had done 40 less damage
  • 3
Delerium attacks detaunt the enemy as if you had done 60 less damage
  • 4
Delerium attacks detaunt the enemy as if you had done 80 less damage
  • 5
Delerium attacks detaunt the enemy as if you had done 100 less damage
  • 6
Delerium attacks detaunt the enemy as if you had done 120 less damage
  • 7
Delerium attacks detaunt the enemy as if you had done 140 less damage
  • 8
Delerium attacks detaunt the enemy as if you had done 160 less damage
  • 9
Delerium attacks detaunt the enemy as if you had done 180 less damage
  • 10
Delerium attacks detaunt the enemy as if you had done 200 less damage

Spoiler text.
Delerium attacks deplete an additional 10 rage and deal +2 damage

  • 2
Delerium attacks deplete an additional 20 rage and deal +4 damage
  • 3
Delerium attacks deplete an additional 30 rage and deal +6 damage
  • 4
Delerium attacks deplete an additional 40 rage and deal +8 damage
  • 5
Delerium attacks deplete an additional 50 rage and deal +10 damage
  • 6
Delerium attacks deplete an additional 60 rage and deal +12 damage
  • 7
Delerium attacks deplete an additional 70 rage and deal +14 damage
  • 8
Delerium attacks deplete an additional 80 rage and deal +16 damage
  • 9
Delerium attacks deplete an additional 90 rage and deal +18 damage
  • 10
Delerium attacks deplete an additional 100 rage and deal +20 damage

Spoiler text.
Brambleskin increases your Max Health by +6 for 30 seconds

  • 2
Brambleskin increases your Max Health by +12 for 30 seconds
  • 3
Brambleskin increases your Max Health by +18 for 30 seconds
  • 4
Brambleskin increases your Max Health by +24 for 30 seconds
  • 5
Brambleskin increases your Max Health by +30 for 30 seconds
  • 6
Brambleskin increases your Max Health by +36 for 30 seconds
  • 7
Brambleskin increases your Max Health by +42 for 30 seconds
  • 8
Brambleskin increases your Max Health by +48 for 30 seconds
  • 9
Brambleskin increases your Max Health by +54 for 30 seconds
  • 10
Brambleskin increases your Max Health by +60 for 30 seconds

Spoiler text.
Brambleskin increases your Max Health by +6 for 30 seconds

  • 2
Brambleskin increases your Max Health by +12 for 30 seconds
  • 3
Brambleskin increases your Max Health by +18 for 30 seconds
  • 4
Brambleskin increases your Max Health by +24 for 30 seconds
  • 5
Brambleskin increases your Max Health by +30 for 30 seconds
  • 6
Brambleskin increases your Max Health by +36 for 30 seconds
  • 7
Brambleskin increases your Max Health by +42 for 30 seconds
  • 8
Brambleskin increases your Max Health by +48 for 30 seconds
  • 9
Brambleskin increases your Max Health by +54 for 30 seconds
  • 10
Brambleskin increases your Max Health by +60 for 30 seconds

Spoiler text.
Brambleskin increases your Max Armor by +6 for 30 seconds

  • 2
Brambleskin increases your Max Armor by +12 for 30 seconds
  • 3
Brambleskin increases your Max Armor by +18 for 30 seconds
  • 4
Brambleskin increases your Max Armor by +24 for 30 seconds
  • 5
Brambleskin increases your Max Armor by +30 for 30 seconds
  • 6
Brambleskin increases your Max Armor by +36 for 30 seconds
  • 7
Brambleskin increases your Max Armor by +42 for 30 seconds
  • 8
Brambleskin increases your Max Armor by +48 for 30 seconds
  • 9
Brambleskin increases your Max Armor by +54 for 30 seconds
  • 10
Brambleskin increases your Max Armor by +60 for 30 seconds

Spoiler text.
Brambleskin increases your Max Armor by +6 for 30 seconds

  • 2
Brambleskin increases your Max Armor by +12 for 30 seconds
  • 3
Brambleskin increases your Max Armor by +18 for 30 seconds
  • 4
Brambleskin increases your Max Armor by +24 for 30 seconds
  • 5
Brambleskin increases your Max Armor by +30 for 30 seconds
  • 6
Brambleskin increases your Max Armor by +36 for 30 seconds
  • 7
Brambleskin increases your Max Armor by +42 for 30 seconds
  • 8
Brambleskin increases your Max Armor by +48 for 30 seconds
  • 9
Brambleskin increases your Max Armor by +54 for 30 seconds
  • 10
Brambleskin increases your Max Armor by +60 for 30 seconds

Spoiler text.
Brambleskin increases your Max Power by +2 for 30 seconds

  • 2
Brambleskin increases your Max Power by +4 for 30 seconds
  • 3
Brambleskin increases your Max Power by +6 for 30 seconds
  • 4
Brambleskin increases your Max Power by +8 for 30 seconds
  • 5
Brambleskin increases your Max Power by +10 for 30 seconds
  • 6
Brambleskin increases your Max Power by +12 for 30 seconds
  • 7
Brambleskin increases your Max Power by +14 for 30 seconds
  • 8
Brambleskin increases your Max Power by +16 for 30 seconds
  • 9
Brambleskin increases your Max Power by +18 for 30 seconds
  • 10
Brambleskin increases your Max Power by +20 for 30 seconds

Spoiler text.
Brambleskin increases your Max Power by +2 for 30 seconds

  • 2
Brambleskin increases your Max Power by +4 for 30 seconds
  • 3
Brambleskin increases your Max Power by +6 for 30 seconds
  • 4
Brambleskin increases your Max Power by +8 for 30 seconds
  • 5
Brambleskin increases your Max Power by +10 for 30 seconds
  • 6
Brambleskin increases your Max Power by +12 for 30 seconds
  • 7
Brambleskin increases your Max Power by +14 for 30 seconds
  • 8
Brambleskin increases your Max Power by +16 for 30 seconds
  • 9
Brambleskin increases your Max Power by +18 for 30 seconds
  • 10
Brambleskin increases your Max Power by +20 for 30 seconds

Spoiler text.
Brambleskin heals you for 10 health

  • 2
Brambleskin heals you for 20 health
  • 3
Brambleskin heals you for 30 health
  • 4
Brambleskin heals you for 40 health
  • 5
Brambleskin heals you for 50 health
  • 6
Brambleskin heals you for 60 health
  • 7
Brambleskin heals you for 70 health
  • 8
Brambleskin heals you for 80 health
  • 9
Brambleskin heals you for 90 health
  • 10
Brambleskin heals you for 100 health

Spoiler text.
Brambleskin resets the timer on Regrowth (so it can be used again immediately)
Cosmic Strike deals +10% damage

  • 2
Cosmic Strike deals +20% damage
  • 3
Cosmic Strike deals +30% damage
  • 4
Cosmic Strike deals +40% damage
  • 5
Cosmic Strike deals +50% damage
  • 6
Cosmic Strike deals +60% damage
  • 7
Cosmic Strike deals +70% damage
  • 8
Cosmic Strike deals +80% damage
  • 9
Cosmic Strike deals +90% damage
  • 10
Cosmic Strike deals +100% damage

Spoiler text.
Cosmic Strike attacks have a 5% chance to deal +100 armor damage

  • 2
Cosmic Strike attacks have a 10% chance to deal +100 armor damage
  • 3
Cosmic Strike attacks have a 15% chance to deal +100 armor damage
  • 4
Cosmic Strike attacks have a 20% chance to deal +100 armor damage
  • 5
Cosmic Strike attacks have a 25% chance to deal +100 armor damage
  • 6
Cosmic Strike attacks have a 30% chance to deal +100 armor damage
  • 7
Cosmic Strike attacks have a 35% chance to deal +100 armor damage
  • 8
Cosmic Strike attacks have a 40% chance to deal +100 armor damage
  • 9
Cosmic Strike attacks have a 45% chance to deal +100 armor damage
  • 10
Cosmic Strike attacks have a 50% chance to deal +100 armor damage

Spoiler text.
Cosmic Strike attacks deplete 7 rage and deal +2 damage

  • 2
Cosmic Strike attacks deplete 14 rage and deal +4 damage
  • 3
Cosmic Strike attacks deplete 21 rage and deal +6 damage
  • 4
Cosmic Strike attacks deplete 28 rage and deal +8 damage
  • 5
Cosmic Strike attacks deplete 35 rage and deal +10 damage
  • 6
Cosmic Strike attacks deplete 42 rage and deal +12 damage
  • 7
Cosmic Strike attacks deplete 49 rage and deal +14 damage
  • 8
Cosmic Strike attacks deplete 56 rage and deal +16 damage
  • 9
Cosmic Strike attacks deplete 63 rage and deal +18 damage
  • 10
Cosmic Strike attacks deplete 70 rage and deal +20 damage

Spoiler text.
Cosmic Strike attacks have a 3% chance to heal you for 150 health

  • 2
Cosmic Strike attacks have a 6% chance to heal you for 150 health
  • 3
Cosmic Strike attacks have a 9% chance to heal you for 150 health
  • 4
Cosmic Strike attacks have a 12% chance to heal you for 150 health
  • 5
Cosmic Strike attacks have a 15% chance to heal you for 150 health
  • 6
Cosmic Strike attacks have a 18% chance to heal you for 150 health
  • 7
Cosmic Strike attacks have a 21% chance to heal you for 150 health
  • 8
Cosmic Strike attacks have a 24% chance to heal you for 150 health
  • 9
Cosmic Strike attacks have a 27% chance to heal you for 150 health
  • 10
Cosmic Strike attacks have a 30% chance to heal you for 150 health

Spoiler text.
of Tasty Bile Fill With Bile heals the target for 7 health

  • 2
Fill With Bile heals the target for 14 health
  • 3
Fill With Bile heals the target for 21 health
  • 4
Fill With Bile heals the target for 28 health
  • 5
Fill With Bile heals the target for 35 health
  • 6
Fill With Bile heals the target for 42 health
  • 7
Fill With Bile heals the target for 49 health
  • 8
Fill With Bile heals the target for 56 health
  • 9
Fill With Bile heals the target for 63 health
  • 10
Fill With Bile heals the target for 70 health

Spoiler text.
of Healthy Bile Fill With Bile increases target's Max Health by +5 for 60 seconds

  • 2
Fill With Bile increases target's Max Health by +10 for 60 seconds
  • 3
Fill With Bile increases target's Max Health by +15 for 60 seconds
  • 4
Fill With Bile increases target's Max Health by +20 for 60 seconds
  • 5
Fill With Bile increases target's Max Health by +25 for 60 seconds
  • 6
Fill With Bile increases target's Max Health by +30 for 60 seconds
  • 7
Fill With Bile increases target's Max Health by +35 for 60 seconds
  • 8
Fill With Bile increases target's Max Health by +40 for 60 seconds
  • 9
Fill With Bile increases target's Max Health by +45 for 60 seconds
  • 10
Fill With Bile increases target's Max Health by +50 for 60 seconds

Spoiler text.
of Healthy Bile Fill With Bile increases target's Max Health by +5 for 60 seconds

  • 2
Fill With Bile increases target's Max Health by +10 for 60 seconds
  • 3
Fill With Bile increases target's Max Health by +15 for 60 seconds
  • 4
Fill With Bile increases target's Max Health by +20 for 60 seconds
  • 5
Fill With Bile increases target's Max Health by +25 for 60 seconds
  • 6
Fill With Bile increases target's Max Health by +30 for 60 seconds
  • 7
Fill With Bile increases target's Max Health by +35 for 60 seconds
  • 8
Fill With Bile increases target's Max Health by +40 for 60 seconds
  • 9
Fill With Bile increases target's Max Health by +45 for 60 seconds
  • 10
Fill With Bile increases target's Max Health by +50 for 60 seconds

Spoiler text.
of Regrowth {BOOST_DRUIDHEAL_SENDER}{6}

  • 2
{BOOST_DRUIDHEAL_SENDER}{12}
  • 3
{BOOST_DRUIDHEAL_SENDER}{18}
  • 4
{BOOST_DRUIDHEAL_SENDER}{24}
  • 5
{BOOST_DRUIDHEAL_SENDER}{30}
  • 6
{BOOST_DRUIDHEAL_SENDER}{36}
  • 7
{BOOST_DRUIDHEAL_SENDER}{42}
  • 8
{BOOST_DRUIDHEAL_SENDER}{48}
  • 9
{BOOST_DRUIDHEAL_SENDER}{54}
  • 10
{BOOST_DRUIDHEAL_SENDER}{60}

Spoiler text.
Regrowth restores +2 power

  • 2
Regrowth restores +4 power
  • 3
Regrowth restores +6 power
  • 4
Regrowth restores +8 power
  • 5
Regrowth restores +10 power

Spoiler text.
Regrowth has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).

  • 2
Regrowth has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 3
Regrowth has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 4
Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 5
Regrowth has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 6
Regrowth has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 7
Regrowth has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 8
Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 9
Regrowth has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 10
Regrowth has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).

Spoiler text.
Regrowth has a 2% chance to heal +100 armor damage

  • 2
Regrowth has a 4% chance to heal +100 armor damage
  • 3
Regrowth has a 6% chance to heal +100 armor damage
  • 4
Regrowth has a 8% chance to heal +100 armor damage
  • 5
Regrowth has a 10% chance to heal +100 armor damage
  • 6
Regrowth has a 12% chance to heal +100 armor damage
  • 7
Regrowth has a 14% chance to heal +100 armor damage
  • 8
Regrowth has a 16% chance to heal +100 armor damage
  • 9
Regrowth has a 18% chance to heal +100 armor damage
  • 10
Regrowth has a 20% chance to heal +100 armor damage

Spoiler text.
Enervate has a 2% chance to heal +200 armor damage

  • 2
Enervate has a 4% chance to heal +200 armor damage
  • 3
Enervate has a 6% chance to heal +200 armor damage
  • 4
Enervate has a 8% chance to heal +200 armor damage
  • 5
Enervate has a 10% chance to heal +200 armor damage
  • 6
Enervate has a 12% chance to heal +200 armor damage
  • 7
Enervate has a 14% chance to heal +200 armor damage
  • 8
Enervate has a 16% chance to heal +200 armor damage
  • 9
Enervate has a 18% chance to heal +200 armor damage
  • 10
Enervate has a 20% chance to heal +200 armor damage

Spoiler text.
Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).

  • 2
Enervate has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 3
Enervate has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 4
Enervate has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 5
Enervate has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 6
Enervate has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 7
Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 8
Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 9
Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 10
Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).

Spoiler text.
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +1

  • 2
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +2
  • 3
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +3
  • 4
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +4
  • 5
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +5
  • 6
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +6
  • 7
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +7
  • 8
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +8
  • 9
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +9
  • 10
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +10

Spoiler text.
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +1

  • 2
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +2
  • 3
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3
  • 4
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +4
  • 5
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +5
  • 6
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +6
  • 7
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +7
  • 8
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +8
  • 9
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +9
  • 10
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +10

Spoiler text.
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +1

  • 2
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +2
  • 3
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +3
  • 4
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +4
  • 5
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +5
  • 6
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +6
  • 7
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +7
  • 8
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +8
  • 9
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +9
  • 10
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +10

Spoiler text.
of Toxic Balls Toxinball attacks deal +6 damage

  • 2
Toxinball attacks deal +12 damage
  • 3
Toxinball attacks deal +18 damage
  • 4
Toxinball attacks deal +24 damage
  • 5
Toxinball attacks deal +30 damage
  • 6
Toxinball attacks deal +36 damage
  • 7
Toxinball attacks deal +42 damage
  • 8
Toxinball attacks deal +48 damage
  • 9
Toxinball attacks deal +54 damage
  • 10
Toxinball attacks deal +60 damage

Spoiler text.
of Exploding Toxic Balls Toxinball attacks have a 5% chance to deal +100 damage

  • 2
Toxinball attacks have a 10% chance to deal +100 damage
  • 3
Toxinball attacks have a 15% chance to deal +100 damage
  • 4
Toxinball attacks have a 20% chance to deal +100 damage
  • 5
Toxinball attacks have a 25% chance to deal +100 damage
  • 6
Toxinball attacks have a 30% chance to deal +100 damage
  • 7
Toxinball attacks have a 35% chance to deal +100 damage
  • 8
Toxinball attacks have a 40% chance to deal +100 damage
  • 9
Toxinball attacks have a 45% chance to deal +100 damage
  • 10
Toxinball attacks have a 50% chance to deal +100 damage

Spoiler text.
Toxinball restores 1 power

  • 2
Toxinball restores 2 power
  • 3
Toxinball restores 3 power
  • 4
Toxinball restores 4 power
  • 5
Toxinball restores 5 power
  • 6
Toxinball restores 6 power
  • 7
Toxinball restores 7 power
  • 8
Toxinball restores 8 power
  • 9
Toxinball restores 9 power
  • 10
Toxinball restores 10 power

Spoiler text.

Ice Magic Effects

Prefix Suffix Tier 1 All Tiers
of Druiding {MOD_SKILL_ICEMAGIC}{0.15}

  • 2
{MOD_SKILL_ICEMAGIC}{0.2}
  • 3
{MOD_SKILL_ICEMAGIC}{0.25}
  • 4
{MOD_SKILL_ICEMAGIC}{0.3}
  • 5
{MOD_SKILL_ICEMAGIC}{0.35}
  • 6
{MOD_SKILL_ICEMAGIC}{0.4}

Spoiler text.
of Ice Spears Ice Spear deals +10% damage

  • 2
Ice Spear deals +20% damage
  • 3
Ice Spear deals +30% damage
  • 4
Ice Spear deals +40% damage
  • 5
Ice Spear deals +50% damage
  • 6
Ice Spear deals +60% damage
  • 7
Ice Spear deals +70% damage
  • 8
Ice Spear deals +80% damage
  • 9
Ice Spear deals +90% damage
  • 10
Ice Spear deals +100% damage

Spoiler text.
Ice Spear has a 50% chance to deal +5% damage

  • 2
Ice Spear has a 50% chance to deal +10% damage
  • 3
Ice Spear has a 50% chance to deal +15% damage
  • 4
Ice Spear has a 50% chance to deal +20% damage
  • 5
Ice Spear has a 50% chance to deal +25% damage
  • 6
Ice Spear has a 50% chance to deal +30% damage
  • 7
Ice Spear has a 50% chance to deal +35% damage
  • 8
Ice Spear has a 50% chance to deal +40% damage
  • 9
Ice Spear has a 50% chance to deal +45% damage
  • 10
Ice Spear has a 50% chance to deal +50% damage

Spoiler text.
Ice Spear has a 15% chance to stun the target and deal +3% damage

  • 2
Ice Spear has a 15% chance to stun the target and deal +6% damage
  • 3
Ice Spear has a 15% chance to stun the target and deal +9% damage
  • 4
Ice Spear has a 20% chance to stun the target and deal +12% damage
  • 5
Ice Spear has a 20% chance to stun the target and deal +15% damage
  • 6
Ice Spear has a 20% chance to stun the target and deal +18% damage
  • 7
Ice Spear has a 25% chance to stun the target and deal +21% damage
  • 8
Ice Spear has a 25% chance to stun the target and deal +24% damage
  • 9
Ice Spear has a 25% chance to stun the target and deal +27% damage
  • 10
Ice Spear has a 25% chance to stun the target and deal +30% damage

Spoiler text.
You regain 1 Power after using Ice Nova or Shardblast

  • 2
You regain 2 Power after using Ice Nova or Shardblast
  • 3
You regain 3 Power after using Ice Nova or Shardblast
  • 4
You regain 4 Power after using Ice Nova or Shardblast
  • 5
You regain 5 Power after using Ice Nova or Shardblast
  • 6
You regain 6 Power after using Ice Nova or Shardblast
  • 7
You regain 7 Power after using Ice Nova or Shardblast
  • 8
You regain 8 Power after using Ice Nova or Shardblast
  • 9
You regain 9 Power after using Ice Nova or Shardblast
  • 10
You regain 10 Power after using Ice Nova or Shardblast

Spoiler text.
You regain 4 Health when using Ice Nova or Shardblast

  • 2
You regain 8 Health when using Ice Nova or Shardblast
  • 3
You regain 12 Health when using Ice Nova or Shardblast
  • 4
You regain 16 Health when using Ice Nova or Shardblast
  • 5
You regain 20 Health when using Ice Nova or Shardblast
  • 6
You regain 24 Health when using Ice Nova or Shardblast
  • 7
You regain 28 Health when using Ice Nova or Shardblast
  • 8
You regain 32 Health when using Ice Nova or Shardblast
  • 9
You regain 36 Health when using Ice Nova or Shardblast
  • 10
You regain 40 Health when using Ice Nova or Shardblast

Spoiler text.
Ice Nova and Shardblast deal +10% damage

  • 2
Ice Nova and Shardblast deal +20% damage
  • 3
Ice Nova and Shardblast deal +30% damage
  • 4
Ice Nova and Shardblast deal +40% damage
  • 5
Ice Nova and Shardblast deal +50% damage
  • 6
Ice Nova and Shardblast deal +60% damage
  • 7
Ice Nova and Shardblast deal +70% damage
  • 8
Ice Nova and Shardblast deal +80% damage
  • 9
Ice Nova and Shardblast deal +90% damage
  • 10
Ice Nova and Shardblast deal +100% damage

Spoiler text.
Ice Nova has a 25% chance to restore 10 Armor to you

  • 2
Ice Nova has a 25% chance to restore 20 Armor to you
  • 3
Ice Nova has a 25% chance to restore 30 Armor to you
  • 4
Ice Nova has a 25% chance to restore 40 Armor to you
  • 5
Ice Nova has a 25% chance to restore 50 Armor to you
  • 6
Ice Nova has a 25% chance to restore 60 Armor to you
  • 7
Ice Nova has a 25% chance to restore 70 Armor to you
  • 8
Ice Nova has a 25% chance to restore 80 Armor to you
  • 9
Ice Nova has a 25% chance to restore 90 Armor to you
  • 10
Ice Nova has a 25% chance to restore 100 Armor to you

Spoiler text.
Ice Armor restores +1 Armor every second

  • 2
Ice Armor restores +2 Armor every second
  • 3
Ice Armor restores +3 Armor every second
  • 4
Ice Armor restores +4 Armor every second
  • 5
Ice Armor restores +5 Armor every second
  • 6
Ice Armor restores +6 Armor every second
  • 7
Ice Armor restores +7 Armor every second
  • 8
Ice Armor restores +8 Armor every second
  • 9
Ice Armor restores +9 Armor every second
  • 10
Ice Armor restores +10 Armor every second

Spoiler text.
Ice Armor restores +1 Power every 3 seconds

  • 2
Ice Armor restores +2 Power every 3 seconds
  • 3
Ice Armor restores +3 Power every 3 seconds
  • 4
Ice Armor restores +4 Power every 3 seconds
  • 5
Ice Armor restores +5 Power every 3 seconds

Spoiler text.
Ice Armor boosts Acid Mitigation +1

  • 2
Ice Armor boosts Acid Mitigation +2
  • 3
Ice Armor boosts Acid Mitigation +3
  • 4
Ice Armor boosts Acid Mitigation +4
  • 5
Ice Armor boosts Acid Mitigation +5

Spoiler text.
Ice Armor boosts Trauma Mitigation +1

  • 2
Ice Armor boosts Trauma Mitigation +2
  • 3
Ice Armor boosts Trauma Mitigation +3
  • 4
Ice Armor boosts Trauma Mitigation +4
  • 5
Ice Armor boosts Trauma Mitigation +5

Spoiler text.
Ice Armor boosts Cold damage +1

  • 2
Ice Armor boosts Cold damage +2
  • 3
Ice Armor boosts Cold damage +3
  • 4
Ice Armor boosts Cold damage +4
  • 5
Ice Armor boosts Cold damage +5
  • 6
Ice Armor boosts Cold damage +6
  • 7
Ice Armor boosts Cold damage +7
  • 8
Ice Armor boosts Cold damage +8
  • 9
Ice Armor boosts Cold damage +9
  • 10
Ice Armor boosts Cold damage +10

Spoiler text.
Freeze Solid and Frostbite deal +10% damage

  • 2
Freeze Solid and Frostbite deal +20% damage
  • 3
Freeze Solid and Frostbite deal +30% damage
  • 4
Freeze Solid and Frostbite deal +40% damage
  • 5
Freeze Solid and Frostbite deal +50% damage
  • 6
Freeze Solid and Frostbite deal +60% damage
  • 7
Freeze Solid and Frostbite deal +70% damage
  • 8
Freeze Solid and Frostbite deal +80% damage
  • 9
Freeze Solid and Frostbite deal +90% damage
  • 10
Freeze Solid and Frostbite deal +100% damage

Spoiler text.
Frostbite causes target's attacks to deal -1 damage

  • 2
Frostbite causes target's attacks to deal -2 damage
  • 3
Frostbite causes target's attacks to deal -3 damage
  • 4
Frostbite causes target's attacks to deal -4 damage
  • 5
Frostbite causes target's attacks to deal -5 damage
  • 6
Frostbite causes target's attacks to deal -7 damage
  • 7
Frostbite causes target's attacks to deal -9 damage
  • 8
Frostbite causes target's attacks to deal -11 damage
  • 9
Frostbite causes target's attacks to deal -13 damage
  • 10
Frostbite causes target's attacks to deal -15 damage

Spoiler text.
Frostbite raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often

  • 2
Frostbite raises the target's Max Rage by 4%, preventing them from using their Rage attacks as often
  • 3
Frostbite raises the target's Max Rage by 6%, preventing them from using their Rage attacks as often
  • 4
Frostbite raises the target's Max Rage by 8%, preventing them from using their Rage attacks as often
  • 5
Frostbite raises the target's Max Rage by 10%, preventing them from using their Rage attacks as often
  • 6
Frostbite raises the target's Max Rage by 12%, preventing them from using their Rage attacks as often
  • 7
Frostbite raises the target's Max Rage by 14%, preventing them from using their Rage attacks as often
  • 8
Frostbite raises the target's Max Rage by 16%, preventing them from using their Rage attacks as often
  • 9
Frostbite raises the target's Max Rage by 18%, preventing them from using their Rage attacks as often
  • 10
Frostbite raises the target's Max Rage by 20%, preventing them from using their Rage attacks as often

Spoiler text.
Tundra Spikes and Blizzard deal +7% damage

  • 2
Tundra Spikes and Blizzard deal +14% damage
  • 3
Tundra Spikes and Blizzard deal +21% damage
  • 4
Tundra Spikes and Blizzard deal +28% damage
  • 5
Tundra Spikes and Blizzard deal +35% damage
  • 6
Tundra Spikes and Blizzard deal +42% damage
  • 7
Tundra Spikes and Blizzard deal +49% damage
  • 8
Tundra Spikes and Blizzard deal +56% damage
  • 9
Tundra Spikes and Blizzard deal +63% damage
  • 10
Tundra Spikes and Blizzard deal +70% damage

Spoiler text.
Tundra Spikes has a 5% chance to deal +100% damage

  • 2
Tundra Spikes has a 10% chance to deal +100% damage
  • 3
Tundra Spikes has a 15% chance to deal +100% damage
  • 4
Tundra Spikes has a 20% chance to deal +100% damage
  • 5
Tundra Spikes has a 25% chance to deal +100% damage

Spoiler text.
Blizzard has a 10% chance to cause all sentient targets to flee in terror

  • 2
Blizzard has a 15% chance to cause all sentient targets to flee in terror
  • 3
Blizzard has a 25% chance to cause all sentient targets to flee in terror
  • 4
Blizzard has a 30% chance to cause all sentient targets to flee in terror
  • 5
Blizzard has a 35% chance to cause all sentient targets to flee in terror

Spoiler text.
Blizzard generates -20 Rage and -25 aggro

  • 2
Blizzard generates -40 Rage and -50 aggro
  • 3
Blizzard generates -60 Rage and -75 aggro
  • 4
Blizzard generates -80 Rage and -100 aggro
  • 5
Blizzard generates -100 Rage and -125 aggro
  • 6
Blizzard generates -120 Rage and -150 aggro
  • 7
Blizzard generates -140 Rage and -175 aggro
  • 8
Blizzard generates -160 Rage and -200 aggro
  • 9
Blizzard generates -180 Rage and -225 aggro
  • 10
Blizzard generates -200 Rage and -250 aggro

Spoiler text.
You regain 10 Health when using Blizzard

  • 2
You regain 20 Health when using Blizzard
  • 3
You regain 30 Health when using Blizzard
  • 4
You regain 40 Health when using Blizzard
  • 5
You regain 50 Health when using Blizzard
  • 6
You regain 60 Health when using Blizzard
  • 7
You regain 70 Health when using Blizzard
  • 8
You regain 80 Health when using Blizzard
  • 9
You regain 90 Health when using Blizzard
  • 10
You regain 100 Health when using Blizzard

Spoiler text.
Blizzard deals +4 damage and taunts as if it did +20 more damage

  • 2
Blizzard deals +8 damage and taunts as if it did +40 more damage
  • 3
Blizzard deals +12 damage and taunts as if it did +60 more damage
  • 4
Blizzard deals +16 damage and taunts as if it did +80 more damage
  • 5
Blizzard deals +20 damage and taunts as if it did +100 more damage
  • 6
Blizzard deals +24 damage and taunts as if it did +120 more damage
  • 7
Blizzard deals +28 damage and taunts as if it did +140 more damage
  • 8
Blizzard deals +32 damage and taunts as if it did +160 more damage
  • 9
Blizzard deals +36 damage and taunts as if it did +180 more damage
  • 10
Blizzard deals +40 damage and taunts as if it did +200 more damage

Spoiler text.
of Ice Spears Ice Lightning deals +10% damage

  • 2
Ice Lightning deals +20% damage
  • 3
Ice Lightning deals +30% damage
  • 4
Ice Lightning deals +40% damage
  • 5
Ice Lightning deals +50% damage
  • 6
Ice Lightning deals +60% damage
  • 7
Ice Lightning deals +70% damage
  • 8
Ice Lightning deals +80% damage
  • 9
Ice Lightning deals +90% damage
  • 10
Ice Lightning deals +100% damage

Spoiler text.
Ice Lightning has a 50% chance to deal +5% damage

  • 2
Ice Lightning has a 50% chance to deal +10% damage
  • 3
Ice Lightning has a 50% chance to deal +15% damage
  • 4
Ice Lightning has a 50% chance to deal +20% damage
  • 5
Ice Lightning has a 50% chance to deal +25% damage
  • 6
Ice Lightning has a 50% chance to deal +30% damage
  • 7
Ice Lightning has a 50% chance to deal +35% damage
  • 8
Ice Lightning has a 50% chance to deal +40% damage
  • 9
Ice Lightning has a 50% chance to deal +45% damage
  • 10
Ice Lightning has a 50% chance to deal +50% damage

Spoiler text.
Ice Spear has a 15% chance to stun the target and deal +3% damage

  • 2
Ice Spear has a 15% chance to stun the target and deal +6% damage
  • 3
Ice Spear has a 15% chance to stun the target and deal +9% damage
  • 4
Ice Spear has a 20% chance to stun the target and deal +12% damage
  • 5
Ice Spear has a 20% chance to stun the target and deal +15% damage
  • 6
Ice Spear has a 20% chance to stun the target and deal +18% damage
  • 7
Ice Spear has a 25% chance to stun the target and deal +21% damage
  • 8
Ice Spear has a 25% chance to stun the target and deal +24% damage
  • 9
Ice Spear has a 25% chance to stun the target and deal +27% damage
  • 10
Ice Spear has a 25% chance to stun the target and deal +30% damage

Spoiler text.
You regain 20 Health when using Cryogenic Freeze

  • 2
You regain 40 Health when using Cryogenic Freeze
  • 3
You regain 60 Health when using Cryogenic Freeze
  • 4
You regain 80 Health when using Cryogenic Freeze
  • 5
You regain 100 Health when using Cryogenic Freeze
  • 6
You regain 120 Health when using Cryogenic Freeze
  • 7
You regain 140 Health when using Cryogenic Freeze
  • 8
You regain 160 Health when using Cryogenic Freeze
  • 9
You regain 180 Health when using Cryogenic Freeze
  • 10
You regain 200 Health when using Cryogenic Freeze

Spoiler text.
You regain 20 Armor when using Cryogenic Freeze

  • 2
You regain 40 Armor when using Cryogenic Freeze
  • 3
You regain 60 Armor when using Cryogenic Freeze
  • 4
You regain 80 Armor when using Cryogenic Freeze
  • 5
You regain 100 Armor when using Cryogenic Freeze
  • 6
You regain 120 Armor when using Cryogenic Freeze
  • 7
You regain 140 Armor when using Cryogenic Freeze
  • 8
You regain 160 Armor when using Cryogenic Freeze
  • 9
You regain 180 Armor when using Cryogenic Freeze
  • 10
You regain 200 Armor when using Cryogenic Freeze

Spoiler text.
You regain 7 Power after using Cryogenic Freeze

  • 2
You regain 14 Power after using Cryogenic Freeze
  • 3
You regain 21 Power after using Cryogenic Freeze
  • 4
You regain 28 Power after using Cryogenic Freeze
  • 5
You regain 35 Power after using Cryogenic Freeze
  • 6
You regain 42 Power after using Cryogenic Freeze
  • 7
You regain 49 Power after using Cryogenic Freeze
  • 8
You regain 56 Power after using Cryogenic Freeze
  • 9
You regain 63 Power after using Cryogenic Freeze
  • 10
You regain 70 Power after using Cryogenic Freeze

Spoiler text.
While in Cryogenic Freeze, you are 30% resistant to Fire damage

  • 2
While in Cryogenic Freeze, you are 50% resistant to Fire damage
  • 3
While in Cryogenic Freeze, you are 70% resistant to Fire damage
  • 4
While in Cryogenic Freeze, you are 80% resistant to Fire damage
  • 5
While in Cryogenic Freeze, you are 90% resistant to Fire damage

Spoiler text.
While in Cryogenic Freeze, you are 30% resistant to Poison damage

  • 2
While in Cryogenic Freeze, you are 50% resistant to Poison damage
  • 3
While in Cryogenic Freeze, you are 70% resistant to Poison damage
  • 4
While in Cryogenic Freeze, you are 80% resistant to Poison damage
  • 5
While in Cryogenic Freeze, you are 90% resistant to Poison damage

Spoiler text.
You regain 6 Health and 6 Armor when using Ice Veins

  • 2
You regain 12 Health and 12 Armor when using Ice Veins
  • 3
You regain 18 Health and 18 Armor when using Ice Veins
  • 4
You regain 24 Health and 24 Armor when using Ice Veins
  • 5
You regain 30 Health and 30 Armor when using Ice Veins
  • 6
You regain 36 Health and 36 Armor when using Ice Veins
  • 7
You regain 42 Health and 42 Armor when using Ice Veins
  • 8
You regain 48 Health and 48 Armor when using Ice Veins
  • 9
You regain 54 Health and 54 Armor when using Ice Veins
  • 10
You regain 60 Health and 60 Armor when using Ice Veins

Spoiler text.
Ice Veins causes you to regenerate 1 Health every second for 30 seconds

  • 2
Ice Veins causes you to regenerate 2 Health every second for 30 seconds
  • 3
Ice Veins causes you to regenerate 3 Health every second for 30 seconds
  • 4
Ice Veins causes you to regenerate 4 Health every second for 30 seconds
  • 5
Ice Veins causes you to regenerate 5 Health every second for 30 seconds
  • 6
Ice Veins causes you to regenerate 6 Health every second for 30 seconds
  • 7
Ice Veins causes you to regenerate 7 Health every second for 30 seconds
  • 8
Ice Veins causes you to regenerate 8 Health every second for 30 seconds
  • 9
Ice Veins causes you to regenerate 9 Health every second for 30 seconds
  • 10
Ice Veins causes you to regenerate 10 Health every second for 30 seconds

Spoiler text.
Your Cold Sphere's attacks deal +2 damage

  • 2
Your Cold Sphere's attacks deal +4 damage
  • 3
Your Cold Sphere's attacks deal +6 damage
  • 4
Your Cold Sphere's attacks deal +8 damage
  • 5
Your Cold Sphere's attacks deal +10 damage
  • 6
Your Cold Sphere's attacks deal +12 damage
  • 7
Your Cold Sphere's attacks deal +14 damage
  • 8
Your Cold Sphere's attacks deal +16 damage
  • 9
Your Cold Sphere's attacks deal +18 damage
  • 10
Your Cold Sphere's attacks deal +20 damage

Spoiler text.
Your Cold Sphere gains 15 Armor

  • 2
Your Cold Sphere gains 30 Armor
  • 3
Your Cold Sphere gains 45 Armor
  • 4
Your Cold Sphere gains 60 Armor
  • 5
Your Cold Sphere gains 75 Armor
  • 6
Your Cold Sphere gains 90 Armor
  • 7
Your Cold Sphere gains 105 Armor
  • 8
Your Cold Sphere gains 120 Armor
  • 9
Your Cold Sphere gains 135 Armor
  • 10
Your Cold Sphere gains 150 Armor

Spoiler text.
Your Cold Sphere's Rage attack deals +8 damage

  • 2
Your Cold Sphere's Rage attack deals +16 damage
  • 3
Your Cold Sphere's Rage attack deals +24 damage
  • 4
Your Cold Sphere's Rage attack deals +32 damage
  • 5
Your Cold Sphere's Rage attack deals +40 damage
  • 6
Your Cold Sphere's Rage attack deals +48 damage
  • 7
Your Cold Sphere's Rage attack deals +56 damage
  • 8
Your Cold Sphere's Rage attack deals +64 damage
  • 9
Your Cold Sphere's Rage attack deals +72 damage
  • 10
Your Cold Sphere's Rage attack deals +80 damage

Spoiler text.
Shardblast resets the timer on Ice Armor (so it can be used again immediately)

Cow Effects

Prefix Suffix Tier 1 All Tiers
Bovine of Bovinity {MOD_SKILL_COW}{0.15}

  • 2
{MOD_SKILL_COW}{0.2}
  • 3
{MOD_SKILL_COW}{0.25}
  • 4
{MOD_SKILL_COW}{0.3}
  • 5
{MOD_SKILL_COW}{0.35}
  • 6
{MOD_SKILL_COW}{0.4}

Spoiler text.
of Cowhide {MAX_ARMOR}{5}{Cow}
{MAX_ARMOR}{7}{Cow}

  • 2
{MAX_ARMOR}{10}{Cow}
{MAX_ARMOR}{14}{Cow}
  • 3
{MAX_ARMOR}{15}{Cow}
{MAX_ARMOR}{21}{Cow}
  • 4
{MAX_ARMOR}{20}{Cow}
{MAX_ARMOR}{28}{Cow}
  • 5
{MAX_ARMOR}{25}{Cow}
{MAX_ARMOR}{35}{Cow}
  • 6
{MAX_ARMOR}{30}{Cow}
{MAX_ARMOR}{42}{Cow}
  • 7
{MAX_ARMOR}{35}{Cow}
{MAX_ARMOR}{49}{Cow}
  • 8
{MAX_ARMOR}{40}{Cow}
{MAX_ARMOR}{56}{Cow}
  • 9
{MAX_ARMOR}{45}{Cow}
{MAX_ARMOR}{63}{Cow}
  • 10
{MAX_ARMOR}{50}{Cow}
{MAX_ARMOR}{70}{Cow}

Spoiler text.
of Critical Hooves Cow's Front Kick has a 25% chance to deal +50 damage

  • 2
Cow's Front Kick has a 25% chance to deal +60 damage
  • 3
Cow's Front Kick has a 25% chance to deal +65 damage
  • 4
Cow's Front Kick has a 25% chance to deal +70 damage
  • 5
Cow's Front Kick has a 25% chance to deal +75 damage
  • 6
Cow's Front Kick has a 25% chance to deal +80 damage
  • 7
Cow's Front Kick has a 25% chance to deal +85 damage
  • 8
Cow's Front Kick has a 25% chance to deal +90 damage
  • 9
Cow's Front Kick has a 25% chance to deal +95 damage
  • 10
Cow's Front Kick has a 25% chance to deal +100 damage

Spoiler text.
of Lucky Trampling Cow's Stampede has a 25% chance to deal +40 damage

  • 2
Cow's Stampede has a 25% chance to deal +45 damage
  • 3
Cow's Stampede has a 25% chance to deal +50 damage
  • 4
Cow's Stampede has a 25% chance to deal +55 damage
  • 5
Cow's Stampede has a 25% chance to deal +60 damage
  • 6
Cow's Stampede has a 25% chance to deal +65 damage
  • 7
Cow's Stampede has a 25% chance to deal +70 damage
  • 8
Cow's Stampede has a 25% chance to deal +75 damage
  • 9
Cow's Stampede has a 25% chance to deal +80 damage
  • 10
Cow's Stampede has a 25% chance to deal +85 damage

Spoiler text.
of Trampling Cow's Stampede deals +3 damage

  • 2
Cow's Stampede deals +6 damage
  • 3
Cow's Stampede deals +9 damage
  • 4
Cow's Stampede deals +12 damage
  • 5
Cow's Stampede deals +15 damage

Spoiler text.
of Punitive Hooves Cow's Front Kick deals +4 damage

  • 2
Cow's Front Kick deals +7 damage
  • 3
Cow's Front Kick deals +12 damage
  • 4
Cow's Front Kick deals +18 damage
  • 5
Cow's Front Kick deals +23 damage

Spoiler text.
of Bovine Bashing Cow's Bash deals +7% damage

  • 2
Cow's Bash deals +14% damage
  • 3
Cow's Bash deals +21% damage
  • 4
Cow's Bash deals +28% damage
  • 5
Cow's Bash deals +35% damage
  • 6
Cow's Bash deals +42% damage
  • 7
Cow's Bash deals +49% damage
  • 8
Cow's Bash deals +56% damage
  • 9
Cow's Bash deals +63% damage
  • 10
Cow's Bash deals +70% damage

Spoiler text.
of Refreshing Headbutts Cow's Bash restores 3 Power to you

  • 2
Cow's Bash restores 6 Power to you
  • 3
Cow's Bash restores 9 Power to you
  • 4
Cow's Bash restores 12 Power to you
  • 5
Cow's Bash restores 15 Power to you
  • 6
Cow's Bash restores 18 Power to you
  • 7
Cow's Bash restores 21 Power to you
  • 8
Cow's Bash restores 24 Power to you
  • 9
Cow's Bash restores 27 Power to you
  • 10
Cow's Bash restores 30 Power to you

Spoiler text.
of Recuperative Headbutts Cow's Bash heals you for 5 health

  • 2
Cow's Bash heals you for 10 health
  • 3
Cow's Bash heals you for 15 health
  • 4
Cow's Bash heals you for 20 health
  • 5
Cow's Bash heals you for 25 health
  • 6
Cow's Bash heals you for 30 health
  • 7
Cow's Bash heals you for 35 health
  • 8
Cow's Bash heals you for 40 health
  • 9
Cow's Bash heals you for 45 health
  • 10
Cow's Bash heals you for 50 health

Spoiler text.
of Insulting Kicks Cow's Front Kick deals +3% damage and taunts the target as if you'd done +10 damage

  • 2
Cow's Front Kick deals +6% damage and taunts the target as if you'd done +20 damage
  • 3
Cow's Front Kick deals +9% damage and taunts the target as if you'd done +30 damage
  • 4
Cow's Front Kick deals +12% damage and taunts the target as if you'd done +40 damage
  • 5
Cow's Front Kick deals +15% damage and taunts the target as if you'd done +50 damage
  • 6
Cow's Front Kick deals +18% damage and taunts the target as if you'd done +60 damage
  • 7
Cow's Front Kick deals +21% damage and taunts the target as if you'd done +70 damage
  • 8
Cow's Front Kick deals +24% damage and taunts the target as if you'd done +80 damage
  • 9
Cow's Front Kick deals +27% damage and taunts the target as if you'd done +90 damage
  • 10
Cow's Front Kick deals +30% damage and taunts the target as if you'd done +100 damage

Spoiler text.
of Explosive Hooves Cow's Front Kick has a 15% chance to hit all enemies within 5 meters and deal +10 damage

  • 2
Cow's Front Kick has a 20% chance to hit all enemies within 5 meters and deal +10 damage
  • 3
Cow's Front Kick has a 25% chance to hit all enemies within 5 meters and deal +10 damage
  • 4
Cow's Front Kick has a 30% chance to hit all enemies within 5 meters and deal +20 damage
  • 5
Cow's Front Kick has a 35% chance to hit all enemies within 5 meters and deal +20 damage
  • 6
Cow's Front Kick has a 40% chance to hit all enemies within 5 meters and deal +20 damage
  • 7
Cow's Front Kick has a 45% chance to hit all enemies within 5 meters and deal +30 damage
  • 8
Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +30 damage
  • 9
Cow's Front Kick has a 55% chance to hit all enemies within 5 meters and deal +30 damage
  • 10
Cow's Front Kick has a 60% chance to hit all enemies within 5 meters and deal +35 damage

Spoiler text.
Mooer's of Wholesome Mooing Moo of Calm heals +10 health

  • 2
Moo of Calm heals +20 health
  • 3
Moo of Calm heals +30 health
  • 4
Moo of Calm heals +40 health
  • 5
Moo of Calm heals +50 health
  • 6
Moo of Calm heals +60 health
  • 7
Moo of Calm heals +70 health
  • 8
Moo of Calm heals +80 health
  • 9
Moo of Calm heals +90 health
  • 10
Moo of Calm heals +100 health

Spoiler text.
of Calm Mooing Moo of Calm restores +5 power

  • 2
Moo of Calm restores +10 power
  • 3
Moo of Calm restores +15 power
  • 4
Moo of Calm restores +20 power
  • 5
Moo of Calm restores +25 power
  • 6
Moo of Calm restores +30 power
  • 7
Moo of Calm restores +35 power
  • 8
Moo of Calm restores +40 power
  • 9
Moo of Calm restores +45 power
  • 10
Moo of Calm restores +50 power

Spoiler text.
Mooer's of Defensive Mooing Moo of Calm restores +10 armor

  • 2
Moo of Calm restores +20 armor
  • 3
Moo of Calm restores +30 armor
  • 4
Moo of Calm restores +40 armor
  • 5
Moo of Calm restores +50 armor
  • 6
Moo of Calm restores +60 armor
  • 7
Moo of Calm restores +70 armor
  • 8
Moo of Calm restores +80 armor
  • 9
Moo of Calm restores +90 armor
  • 10
Moo of Calm restores +100 armor

Spoiler text.
Cudspeeder's Chew Cud boosts your movement speed by 1 for 6 seconds

  • 2
Chew Cud boosts your movement speed by 1 for 8 seconds
  • 3
Chew Cud boosts your movement speed by 2 for 8 seconds
  • 4
Chew Cud boosts your movement speed by 2.5 for 8 seconds
  • 5
Chew Cud boosts your movement speed by 2.5 for 10 seconds
  • 6
Chew Cud boosts your movement speed by 3 for 10 seconds
  • 7
Chew Cud boosts your movement speed by 3.5 for 10 seconds
  • 8
Chew Cud boosts your movement speed by 4 for 10 seconds
  • 9
Chew Cud boosts your movement speed by 4.5 for 10 seconds
  • 10
Chew Cud boosts your movement speed by 5 for 10 seconds

Spoiler text.
Cud-Toughened Chew Cud increases your mitigation versus Crushing attacks +1 for 10 seconds

  • 2
Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds
  • 3
Chew Cud increases your mitigation versus Crushing attacks +3 for 10 seconds
  • 4
Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds
  • 5
Chew Cud increases your mitigation versus Crushing attacks +5 for 10 seconds

Spoiler text.
Cud-Toughened Chew Cud increases your mitigation versus Slashing attacks +1 for 10 seconds

  • 2
Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds
  • 3
Chew Cud increases your mitigation versus Slashing attacks +3 for 10 seconds
  • 4
Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds
  • 5
Chew Cud increases your mitigation versus Slashing attacks +5 for 10 seconds

Spoiler text.
Cud-Toughened Chew Cud increases your mitigation versus Piercing attacks +1 for 10 seconds

  • 2
Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds
  • 3
Chew Cud increases your mitigation versus Piercing attacks +3 for 10 seconds
  • 4
Chew Cud increases your mitigation versus Piercing attacks +4 for 10 seconds
  • 5
Chew Cud increases your mitigation versus Piercing attacks +5 for 10 seconds

Spoiler text.
of Clobbering Hooves Clobbering Hoof deals +10% damage

  • 2
Clobbering Hoof deals +20% damage
  • 3
Clobbering Hoof deals +30% damage
  • 4
Clobbering Hoof deals +40% damage
  • 5
Clobbering Hoof deals +50% damage
  • 6
Clobbering Hoof deals +60% damage
  • 7
Clobbering Hoof deals +70% damage
  • 8
Clobbering Hoof deals +80% damage
  • 9
Clobbering Hoof deals +90% damage
  • 10
Clobbering Hoof deals +100% damage

Spoiler text.
of Clobbering Hooves Clobbering Hoof attacks have a 3% chance to deal +160 damage

  • 2
Clobbering Hoof attacks have a 6% chance to deal +160 damage
  • 3
Clobbering Hoof attacks have a 9% chance to deal +160 damage
  • 4
Clobbering Hoof attacks have a 12% chance to deal +160 damage
  • 5
Clobbering Hoof attacks have a 15% chance to deal +160 damage
  • 6
Clobbering Hoof attacks have a 18% chance to deal +160 damage
  • 7
Clobbering Hoof attacks have a 21% chance to deal +160 damage
  • 8
Clobbering Hoof attacks have a 24% chance to deal +160 damage
  • 9
Clobbering Hoof attacks have a 27% chance to deal +160 damage
  • 10
Clobbering Hoof attacks have a 30% chance to deal +160 damage

Spoiler text.
of Clobbering Hooves Clobbering Hoof deals +5% damage and taunts the target as if it did +25 more damage

  • 2
Clobbering Hoof deals +10% damage and taunts the target as if it did +50 more damage
  • 3
Clobbering Hoof deals +15% damage and taunts the target as if it did +75 more damage
  • 4
Clobbering Hoof deals +20% damage and taunts the target as if it did +100 more damage
  • 5
Clobbering Hoof deals +25% damage and taunts the target as if it did +125 more damage
  • 6
Clobbering Hoof deals +30% damage and taunts the target as if it did +150 more damage
  • 7
Clobbering Hoof deals +35% damage and taunts the target as if it did +175 more damage
  • 8
Clobbering Hoof deals +40% damage and taunts the target as if it did +200 more damage
  • 9
Clobbering Hoof deals +45% damage and taunts the target as if it did +225 more damage
  • 10
Clobbering Hoof deals +50% damage and taunts the target as if it did +250 more damage

Spoiler text.
of Four-Stomach Mastery {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{1}{Cow}

  • 2
{COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
  • 3
{COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
  • 4
{COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
  • 5
{COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
  • 6
{COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
  • 7
{COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
  • 8
{COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
  • 9
{COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
  • 10
{COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{10}{Cow}

Spoiler text.
of Aggravating Moos {TAUNT_MOD}{0.1}{Cow}

  • 2
{TAUNT_MOD}{0.2}{Cow}
  • 3
{TAUNT_MOD}{0.3}{Cow}
  • 4
{TAUNT_MOD}{0.4}{Cow}
  • 5
{TAUNT_MOD}{0.5}{Cow}
  • 6
{TAUNT_MOD}{0.6}{Cow}
  • 7
{TAUNT_MOD}{0.7}{Cow}
  • 8
{TAUNT_MOD}{0.8}{Cow}
  • 9
{TAUNT_MOD}{0.9}{Cow}
  • 10
{TAUNT_MOD}{1}{Cow}

Spoiler text.
Hearty of Healthy Livestock {MAX_HEALTH}{5}{Cow}

  • 2
{MAX_HEALTH}{10}{Cow}
  • 3
{MAX_HEALTH}{15}{Cow}
  • 4
{MAX_HEALTH}{20}{Cow}
  • 5
{MAX_HEALTH}{25}{Cow}
  • 6
{MAX_HEALTH}{30}{Cow}
  • 7
{MAX_HEALTH}{35}{Cow}
  • 8
{MAX_HEALTH}{40}{Cow}
  • 9
{MAX_HEALTH}{45}{Cow}
  • 10
{MAX_HEALTH}{50}{Cow}

Spoiler text.
of Howling Moos Moo of Determination restores +10 armor

  • 2
Moo of Determination restores +20 armor
  • 3
Moo of Determination restores +30 armor
  • 4
Moo of Determination restores +40 armor
  • 5
Moo of Determination restores +50 armor
  • 6
Moo of Determination restores +60 armor
  • 7
Moo of Determination restores +70 armor
  • 8
Moo of Determination restores +80 armor
  • 9
Moo of Determination restores +90 armor
  • 10
Moo of Determination restores +100 armor

Spoiler text.
of The Eternal Bull After you use Moo of Determination, you are healed of 1 damage every second for 20 seconds

  • 2
After you use Moo of Determination, you are healed of 2 damage every second for 20 seconds
  • 3
After you use Moo of Determination, you are healed of 3 damage every second for 20 seconds
  • 4
After you use Moo of Determination, you are healed of 4 damage every second for 20 seconds
  • 5
After you use Moo of Determination, you are healed of 5 damage every second for 20 seconds
  • 6
After you use Moo of Determination, you are healed of 6 damage every second for 20 seconds
  • 7
After you use Moo of Determination, you are healed of 7 damage every second for 20 seconds
  • 8
After you use Moo of Determination, you are healed of 8 damage every second for 20 seconds
  • 9
After you use Moo of Determination, you are healed of 9 damage every second for 20 seconds
  • 10
After you use Moo of Determination, you are healed of 10 damage every second for 20 seconds

Spoiler text.

Deer Effects

Prefix Suffix Tier 1 All Tiers
of Deeriness {MOD_SKILL_DEER}{0.15}

  • 2
{MOD_SKILL_DEER}{0.2}
  • 3
{MOD_SKILL_DEER}{0.25}
  • 4
{MOD_SKILL_DEER}{0.3}
  • 5
{MOD_SKILL_DEER}{0.35}
  • 6
{MOD_SKILL_DEER}{0.4}

Spoiler text.
of Deer Kicks Deer Kick deals +4 damage

  • 2
Deer Kick deals +8 damage
  • 3
Deer Kick deals +12 damage
  • 4
Deer Kick deals +16 damage
  • 5
Deer Kick deals +20 damage

Spoiler text.
of Flying Hooves Deer Kick deals +2 damage and hits all enemies within 5 meters

  • 2
Deer Kick deals +4 damage and hits all enemies within 5 meters
  • 3
Deer Kick deals +6 damage and hits all enemies within 5 meters
  • 4
Deer Kick deals +8 damage and hits all enemies within 5 meters
  • 5
Deer Kick deals +10 damage and hits all enemies within 5 meters

Spoiler text.
of Violent Hooves Deer Kick has a 10% chance to deal +2 damage and stun the target

  • 2
Deer Kick has a 20% chance to deal +4 damage and stun the target
  • 3
Deer Kick has a 30% chance to deal +6 damage and stun the target
  • 4
Deer Kick has a 40% chance to deal +8 damage and stun the target
  • 5
Deer Kick has a 50% chance to deal +10 damage and stun the target

Spoiler text.
of Antlersprings Deer Bash deals +10 damage and knocks the enemy backwards

  • 2
Deer Bash deals +20 damage and knocks the enemy backwards
  • 3
Deer Bash deals +30 damage and knocks the enemy backwards
  • 4
Deer Bash deals +40 damage and knocks the enemy backwards
  • 5
Deer Bash deals +50 damage and knocks the enemy backwards

Spoiler text.
of Antlery Deer Bash deals +10% damage

  • 2
Deer Bash deals +20% damage
  • 3
Deer Bash deals +30% damage
  • 4
Deer Bash deals +40% damage
  • 5
Deer Bash deals +50% damage
  • 6
Deer Bash deals +60% damage
  • 7
Deer Bash deals +70% damage
  • 8
Deer Bash deals +80% damage
  • 9
Deer Bash deals +90% damage
  • 10
Deer Bash deals +100% damage

Spoiler text.
Lucky Basher's Deer Bash has a 5% chance to deal +100% damage

  • 2
Deer Bash has a 10% chance to deal +100% damage
  • 3
Deer Bash has a 15% chance to deal +100% damage
  • 4
Deer Bash has a 20% chance to deal +100% damage
  • 5
Deer Bash has a 25% chance to deal +100% damage
  • 6
Deer Bash has a 30% chance to deal +100% damage
  • 7
Deer Bash has a 35% chance to deal +100% damage
  • 8
Deer Bash has a 40% chance to deal +100% damage
  • 9
Deer Bash has a 45% chance to deal +100% damage
  • 10
Deer Bash has a 50% chance to deal +100% damage

Spoiler text.
of Deceitful Eyes After using Doe Eyes, your next attack deals +5 damage

  • 2
After using Doe Eyes, your next attack deals +10 damage
  • 3
After using Doe Eyes, your next attack deals +15 damage
  • 4
After using Doe Eyes, your next attack deals +20 damage
  • 5
After using Doe Eyes, your next attack deals +25 damage
  • 6
After using Doe Eyes, your next attack deals +30 damage
  • 7
After using Doe Eyes, your next attack deals +35 damage
  • 8
After using Doe Eyes, your next attack deals +40 damage
  • 9
After using Doe Eyes, your next attack deals +45 damage
  • 10
After using Doe Eyes, your next attack deals +50 damage

Spoiler text.
of Armored Glances Doe Eyes restores 15 armor

  • 2
Doe Eyes restores 30 armor
  • 3
Doe Eyes restores 45 armor
  • 4
Doe Eyes restores 60 armor
  • 5
Doe Eyes restores 75 armor
  • 6
Doe Eyes restores 90 armor
  • 7
Doe Eyes restores 105 armor
  • 8
Doe Eyes restores 120 armor
  • 9
Doe Eyes restores 135 armor
  • 10
Doe Eyes restores 150 armor

Spoiler text.
Doe Eyes restores 2 power

  • 2
Doe Eyes restores 4 power
  • 3
Doe Eyes restores 6 power
  • 4
Doe Eyes restores 8 power
  • 5
Doe Eyes restores 10 power
  • 6
Doe Eyes restores 12 power
  • 7
Doe Eyes restores 14 power
  • 8
Doe Eyes restores 16 power
  • 9
Doe Eyes restores 18 power
  • 10
Doe Eyes restores 20 power

Spoiler text.
Doe Eyes heals 12 health

  • 2
Doe Eyes heals 24 health
  • 3
Doe Eyes heals 36 health
  • 4
Doe Eyes heals 48 health
  • 5
Doe Eyes heals 60 health
  • 6
Doe Eyes heals 72 health
  • 7
Doe Eyes heals 84 health
  • 8
Doe Eyes heals 96 health
  • 9
Doe Eyes heals 108 health
  • 10
Doe Eyes heals 120 health

Spoiler text.
of Healthy Cuteness Cuteness Overload heals you for 20 health

  • 2
Cuteness Overload heals you for 40 health
  • 3
Cuteness Overload heals you for 60 health
  • 4
Cuteness Overload heals you for 80 health
  • 5
Cuteness Overload heals you for 100 health

Spoiler text.
of Adorable Fleeing Cuteness Overload increases your movement speed by +1 for 20 seconds

  • 2
Cuteness Overload increases your movement speed by +1.5 for 20 seconds
  • 3
Cuteness Overload increases your movement speed by +2 for 20 seconds
  • 4
Cuteness Overload increases your movement speed by +2.5 for 20 seconds
  • 5
Cuteness Overload increases your movement speed by +3 for 20 seconds

Spoiler text.
of Energetic Bounding {MAX_POWER}{3}{Deer}
{SPRINT_BOOST}{1}{Deer}

  • 2
{MAX_POWER}{5}{Deer}
{SPRINT_BOOST}{1}{Deer}
  • 3
{MAX_POWER}{8}{Deer}
{SPRINT_BOOST}{1}{Deer}
  • 4
{MAX_POWER}{10}{Deer}
{SPRINT_BOOST}{1}{Deer}
  • 5
{MAX_POWER}{13}{Deer}
{SPRINT_BOOST}{1}{Deer}
  • 6
{MAX_POWER}{15}{Deer}
{SPRINT_BOOST}{1}{Deer}
  • 7
{MAX_POWER}{18}{Deer}
{SPRINT_BOOST}{1}{Deer}
  • 8
{MAX_POWER}{20}{Deer}
{SPRINT_BOOST}{1}{Deer}
  • 9
{MAX_POWER}{23}{Deer}
{SPRINT_BOOST}{1}{Deer}
  • 10
{MAX_POWER}{25}{Deer}
{SPRINT_BOOST}{1}{Deer}

Spoiler text.
of Guilty Looks Cuteness Overload deals +10% damage

  • 2
Cuteness Overload deals +20% damage
  • 3
Cuteness Overload deals +30% damage
  • 4
Cuteness Overload deals +40% damage
  • 5
Cuteness Overload deals +50% damage
  • 6
Cuteness Overload deals +60% damage
  • 7
Cuteness Overload deals +70% damage
  • 8
Cuteness Overload deals +80% damage
  • 9
Cuteness Overload deals +90% damage
  • 10
Cuteness Overload deals +100% damage

Spoiler text.
of Tough Cuteness Cuteness Overload restores 15 armor to you

  • 2
Cuteness Overload restores 30 armor to you
  • 3
Cuteness Overload restores 45 armor to you
  • 4
Cuteness Overload restores 60 armor to you
  • 5
Cuteness Overload restores 75 armor to you
  • 6
Cuteness Overload restores 90 armor to you
  • 7
Cuteness Overload restores 105 armor to you
  • 8
Cuteness Overload restores 120 armor to you
  • 9
Cuteness Overload restores 135 armor to you
  • 10
Cuteness Overload restores 150 armor to you

Spoiler text.
of Antlery King of the Forest has a 5% chance to deal +200 damage

  • 2
King of the Forest has a 7% chance to deal +200 damage
  • 3
King of the Forest has a 9% chance to deal +200 damage
  • 4
King of the Forest has a 11% chance to deal +200 damage
  • 5
King of the Forest has a 13% chance to deal +200 damage
  • 6
King of the Forest has a 15% chance to deal +200 damage
  • 7
King of the Forest has a 17% chance to deal +200 damage
  • 8
King of the Forest has a 19% chance to deal +200 damage
  • 9
King of the Forest has a 21% chance to deal +200 damage
  • 10
King of the Forest has a 23% chance to deal +200 damage

Spoiler text.
of Antlery King of the Forest deals +10% damage

  • 2
King of the Forest deals +20% damage
  • 3
King of the Forest deals +30% damage
  • 4
King of the Forest deals +40% damage
  • 5
King of the Forest deals +50% damage
  • 6
King of the Forest deals +60% damage
  • 7
King of the Forest deals +70% damage
  • 8
King of the Forest deals +80% damage
  • 9
King of the Forest deals +90% damage
  • 10
King of the Forest deals +100% damage

Spoiler text.
Forest King's of Invincible Kings King of the Forest gives you +1 absorption of any physical damage for 10 seconds

  • 2
King of the Forest gives you +2 absorption of any physical damage for 10 seconds
  • 3
King of the Forest gives you +3 absorption of any physical damage for 10 seconds
  • 4
King of the Forest gives you +4 absorption of any physical damage for 10 seconds
  • 5
King of the Forest gives you +5 absorption of any physical damage for 10 seconds

Spoiler text.
Dumb Deer's {MITIGATION_PSYCHIC}{1}{Deer}

  • 2
{MITIGATION_PSYCHIC}{2}{Deer}
  • 3
{MITIGATION_PSYCHIC}{3}{Deer}
  • 4
{MITIGATION_PSYCHIC}{4}{Deer}
  • 5
{MITIGATION_PSYCHIC}{5}{Deer}
  • 6
{MITIGATION_PSYCHIC}{6}{Deer}
  • 7
{MITIGATION_PSYCHIC}{7}{Deer}
  • 8
{MITIGATION_PSYCHIC}{8}{Deer}
  • 9
{MITIGATION_PSYCHIC}{9}{Deer}
  • 10
{MITIGATION_PSYCHIC}{10}{Deer}

Spoiler text.
Natural Deer's {MITIGATION_NATURE}{1}{Deer}

  • 2
{MITIGATION_NATURE}{2}{Deer}
  • 3
{MITIGATION_NATURE}{3}{Deer}
  • 4
{MITIGATION_NATURE}{4}{Deer}
  • 5
{MITIGATION_NATURE}{5}{Deer}
  • 6
{MITIGATION_NATURE}{6}{Deer}
  • 7
{MITIGATION_NATURE}{7}{Deer}
  • 8
{MITIGATION_NATURE}{8}{Deer}
  • 9
{MITIGATION_NATURE}{9}{Deer}
  • 10
{MITIGATION_NATURE}{10}{Deer}

Spoiler text.
Pummeling Hooves deals +10% damage

  • 2
Pummeling Hooves deals +20% damage
  • 3
Pummeling Hooves deals +30% damage
  • 4
Pummeling Hooves deals +40% damage
  • 5
Pummeling Hooves deals +50% damage
  • 6
Pummeling Hooves deals +60% damage
  • 7
Pummeling Hooves deals +70% damage
  • 8
Pummeling Hooves deals +80% damage
  • 9
Pummeling Hooves deals +90% damage
  • 10
Pummeling Hooves deals +100% damage

Spoiler text.
Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage

  • 2
Pummeling Hooves deals +20% damage and taunts the enemy as if it did +40 more damage
  • 3
Pummeling Hooves deals +30% damage and taunts the enemy as if it did +60 more damage
  • 4
Pummeling Hooves deals +40% damage and taunts the enemy as if it did +80 more damage
  • 5
Pummeling Hooves deals +50% damage and taunts the enemy as if it did +100 more damage
  • 6
Pummeling Hooves deals +60% damage and taunts the enemy as if it did +120 more damage
  • 7
Pummeling Hooves deals +70% damage and taunts the enemy as if it did +140 more damage
  • 8
Pummeling Hooves deals +80% damage and taunts the enemy as if it did +160 more damage
  • 9
Pummeling Hooves deals +90% damage and taunts the enemy as if it did +180 more damage
  • 10
Pummeling Hooves deals +100% damage and taunts the enemy as if it did +200 more damage

Spoiler text.
Pummeling Hooves has a 25% chance to deal +30% damage and taunt the enemy as if it did +60 more damage

  • 2
Pummeling Hooves has a 25% chance to deal +60% damage and taunt the enemy as if it did +120 more damage
  • 3
Pummeling Hooves has a 25% chance to deal +90% damage and taunt the enemy as if it did +180 more damage
  • 4
Pummeling Hooves has a 25% chance to deal +120% damage and taunt the enemy as if it did +240 more damage
  • 5
Pummeling Hooves has a 25% chance to deal +150% damage and taunt the enemy as if it did +300 more damage
  • 6
Pummeling Hooves has a 25% chance to deal +180% damage and taunt the enemy as if it did +360 more damage
  • 7
Pummeling Hooves has a 25% chance to deal +210% damage and taunt the enemy as if it did +420 more damage
  • 8
Pummeling Hooves has a 25% chance to deal +240% damage and taunt the enemy as if it did +480 more damage
  • 9
Pummeling Hooves has a 25% chance to deal +270% damage and taunt the enemy as if it did +540 more damage
  • 10
Pummeling Hooves has a 25% chance to deal +300% damage and taunt the enemy as if it did +600 more damage

Spoiler text.
of Tough Stag Brothers Summoned Deer have +8 health

  • 2
Summoned Deer have +16 health
  • 3
Summoned Deer have +24 health
  • 4
Summoned Deer have +32 health
  • 5
Summoned Deer have +40 health
  • 6
Summoned Deer have +48 health
  • 7
Summoned Deer have +56 health
  • 8
Summoned Deer have +64 health
  • 9
Summoned Deer have +72 health
  • 10
Summoned Deer have +80 health

Spoiler text.
of Rough Stag Brothers Summoned Deer have +6 armor

  • 2
Summoned Deer have +12 armor
  • 3
Summoned Deer have +18 armor
  • 4
Summoned Deer have +24 armor
  • 5
Summoned Deer have +30 armor
  • 6
Summoned Deer have +36 armor
  • 7
Summoned Deer have +42 armor
  • 8
Summoned Deer have +48 armor
  • 9
Summoned Deer have +54 armor
  • 10
Summoned Deer have +60 armor

Spoiler text.
of Violent Brethren Summoned Deer deal +1 damage with each attack

  • 2
Summoned Deer deal +2 damage with each attack
  • 3
Summoned Deer deal +3 damage with each attack
  • 4
Summoned Deer deal +4 damage with each attack
  • 5
Summoned Deer deal +6 damage with each attack
  • 6
Summoned Deer deal +8 damage with each attack
  • 7
Summoned Deer deal +10 damage with each attack
  • 8
Summoned Deer deal +11 damage with each attack
  • 9
Summoned Deer deal +13 damage with each attack
  • 10
Summoned Deer deal +15 damage with each attack

Spoiler text.
of Enraging Brethren Summoned Deer taunt as if they did 10% more damage than they do

  • 2
Summoned Deer taunt as if they did 20% more damage than they do
  • 3
Summoned Deer taunt as if they did 30% more damage than they do
  • 4
Summoned Deer taunt as if they did 40% more damage than they do
  • 5
Summoned Deer taunt as if they did 50% more damage than they do
  • 6
Summoned Deer taunt as if they did 60% more damage than they do
  • 7
Summoned Deer taunt as if they did 70% more damage than they do
  • 8
Summoned Deer taunt as if they did 80% more damage than they do
  • 9
Summoned Deer taunt as if they did 90% more damage than they do
  • 10
Summoned Deer taunt as if they did 100% more damage than they do

Spoiler text.
of Survivable Escapes Bounding Escape heals you for 20 health

  • 2
Bounding Escape heals you for 40 health
  • 3
Bounding Escape heals you for 60 health
  • 4
Bounding Escape heals you for 80 health
  • 5
Bounding Escape heals you for 100 health
  • 6
Bounding Escape heals you for 120 health
  • 7
Bounding Escape heals you for 140 health
  • 8
Bounding Escape heals you for 160 health
  • 9
Bounding Escape heals you for 180 health
  • 10
Bounding Escape heals you for 200 health

Spoiler text.
of Survivable Escapes Bounding Escape restores 20 armor to you

  • 2
Bounding Escape restores 40 armor to you
  • 3
Bounding Escape restores 60 armor to you
  • 4
Bounding Escape restores 80 armor to you
  • 5
Bounding Escape restores 100 armor to you
  • 6
Bounding Escape restores 120 armor to you
  • 7
Bounding Escape restores 140 armor to you
  • 8
Bounding Escape restores 160 armor to you
  • 9
Bounding Escape restores 180 armor to you
  • 10
Bounding Escape restores 200 armor to you

Spoiler text.
of Fresh Escapes Bounding Escape restores 5 power to you

  • 2
Bounding Escape restores 10 power to you
  • 3
Bounding Escape restores 15 power to you
  • 4
Bounding Escape restores 20 power to you
  • 5
Bounding Escape restores 25 power to you
  • 6
Bounding Escape restores 30 power to you
  • 7
Bounding Escape restores 35 power to you
  • 8
Bounding Escape restores 40 power to you
  • 9
Bounding Escape restores 45 power to you
  • 10
Bounding Escape restores 50 power to you

Spoiler text.
Antler Slash restores 1 power to you

  • 2
Antler Slash restores 2 power to you
  • 3
Antler Slash restores 4 power to you
  • 4
Antler Slash restores 5 power to you
  • 5
Antler Slash restores 7 power to you

Spoiler text.
of Antler Slashing Antler Slash deals +8% damage

  • 2
Antler Slash deals +16% damage
  • 3
Antler Slash deals +24% damage
  • 4
Antler Slash deals +32% damage
  • 5
Antler Slash deals +40% damage
  • 6
Antler Slash deals +48% damage
  • 7
Antler Slash deals +56% damage
  • 8
Antler Slash deals +64% damage
  • 9
Antler Slash deals +72% damage
  • 10
Antler Slash deals +80% damage

Spoiler text.
Antler Slash has a 15% chance to heal you for 10 health

  • 2
Antler Slash has a 15% chance to heal you for 20 health
  • 3
Antler Slash has a 15% chance to heal you for 30 health
  • 4
Antler Slash has a 15% chance to heal you for 40 health
  • 5
Antler Slash has a 15% chance to heal you for 50 health
  • 6
Antler Slash has a 15% chance to heal you for 60 health
  • 7
Antler Slash has a 15% chance to heal you for 70 health
  • 8
Antler Slash has a 20% chance to heal you for 80 health
  • 9
Antler Slash has a 20% chance to heal you for 90 health
  • 10
Antler Slash has a 20% chance to heal you for 100 health

Spoiler text.
of Indefatigable Antlery Antler Slash heals you for 1 health

  • 2
Antler Slash heals you for 2 health
  • 3
Antler Slash heals you for 4 health
  • 4
Antler Slash heals you for 6 health
  • 5
Antler Slash heals you for 7 health
  • 6
Antler Slash heals you for 10 health
  • 7
Antler Slash heals you for 12 health
  • 8
Antler Slash heals you for 14 health
  • 9
Antler Slash heals you for 16 health
  • 10
Antler Slash heals you for 20 health

Spoiler text.

Pig Effects

Prefix Suffix Tier 1 All Tiers
of Pigginess {MOD_SKILL_PIG}{0.15}

  • 2
{MOD_SKILL_PIG}{0.2}
  • 3
{MOD_SKILL_PIG}{0.25}
  • 4
{MOD_SKILL_PIG}{0.3}
  • 5
{MOD_SKILL_PIG}{0.35}
  • 6
{MOD_SKILL_PIG}{0.4}

Spoiler text.
of Piggy Bites Pig Bite deals +3 damage

  • 2
Pig Bite deals +6 damage
  • 3
Pig Bite deals +9 damage
  • 4
Pig Bite deals +12 damage
  • 5
Pig Bite deals +15 damage

Spoiler text.
of Chomping All Foes Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters

  • 2
Pig Bite has a 6% chance to deal +40 damage and hit all targets within 5 meters
  • 3
Pig Bite has a 9% chance to deal +40 damage and hit all targets within 5 meters
  • 4
Pig Bite has a 12% chance to deal +40 damage and hit all targets within 5 meters
  • 5
Pig Bite has a 15% chance to deal +40 damage and hit all targets within 5 meters
  • 6
Pig Bite has a 18% chance to deal +40 damage and hit all targets within 5 meters
  • 7
Pig Bite has a 21% chance to deal +40 damage and hit all targets within 5 meters
  • 8
Pig Bite has a 24% chance to deal +40 damage and hit all targets within 5 meters
  • 9
Pig Bite has a 27% chance to deal +40 damage and hit all targets within 5 meters
  • 10
Pig Bite has a 30% chance to deal +40 damage and hit all targets within 5 meters

Spoiler text.
of Healthy Chomping Pig Bite restores 3 Health

  • 2
Pig Bite restores 6 Health
  • 3
Pig Bite restores 9 Health
  • 4
Pig Bite restores 12 Health
  • 5
Pig Bite restores 15 Health
  • 6
Pig Bite restores 18 Health
  • 7
Pig Bite restores 21 Health
  • 8
Pig Bite restores 24 Health
  • 9
Pig Bite restores 27 Health
  • 10
Pig Bite restores 30 Health

Spoiler text.
of Unnoticeable Bites Pig Bite lowers enemy aggression toward you as if you'd done -4 damage to it

  • 2
Pig Bite lowers enemy aggression toward you as if you'd done -8 damage to it
  • 3
Pig Bite lowers enemy aggression toward you as if you'd done -12 damage to it
  • 4
Pig Bite lowers enemy aggression toward you as if you'd done -16 damage to it
  • 5
Pig Bite lowers enemy aggression toward you as if you'd done -20 damage to it
  • 6
Pig Bite lowers enemy aggression toward you as if you'd done -24 damage to it
  • 7
Pig Bite lowers enemy aggression toward you as if you'd done -28 damage to it
  • 8
Pig Bite lowers enemy aggression toward you as if you'd done -32 damage to it
  • 9
Pig Bite lowers enemy aggression toward you as if you'd done -36 damage to it
  • 10
Pig Bite lowers enemy aggression toward you as if you'd done -40 damage to it

Spoiler text.
of Porcine Rending Pig Rend attacks deal +4 damage

  • 2
Pig Rend attacks deal +8 damage
  • 3
Pig Rend attacks deal +12 damage
  • 4
Pig Rend attacks deal +16 damage
  • 5
Pig Rend attacks deal +20 damage
  • 6
Pig Rend attacks deal +24 damage
  • 7
Pig Rend attacks deal +28 damage
  • 8
Pig Rend attacks deal +32 damage
  • 9
Pig Rend attacks deal +36 damage
  • 10
Pig Rend attacks deal +40 damage

Spoiler text.
of Contemplative Snacking Sustaining Snack restores 5 Power

  • 2
Sustaining Snack restores 10 Power
  • 3
Sustaining Snack restores 15 Power
  • 4
Sustaining Snack restores 20 Power
  • 5
Sustaining Snack restores 25 Power
  • 6
Sustaining Snack restores 30 Power
  • 7
Sustaining Snack restores 35 Power
  • 8
Sustaining Snack restores 40 Power
  • 9
Sustaining Snack restores 45 Power
  • 10
Sustaining Snack restores 50 Power

Spoiler text.
Snacker's of Quality Shrooming Sustaining Snack heals +15 Health

  • 2
Sustaining Snack heals +30 Health
  • 3
Sustaining Snack heals +45 Health
  • 4
Sustaining Snack heals +60 Health
  • 5
Sustaining Snack heals +75 Health
  • 6
Sustaining Snack heals +90 Health
  • 7
Sustaining Snack heals +105 Health
  • 8
Sustaining Snack heals +120 Health
  • 9
Sustaining Snack heals +135 Health
  • 10
Sustaining Snack heals +150 Health

Spoiler text.
Snacker's of Heavy Mushrooms Sustaining Snack restores +20 armor

  • 2
Sustaining Snack restores +40 armor
  • 3
Sustaining Snack restores +60 armor
  • 4
Sustaining Snack restores +80 armor
  • 5
Sustaining Snack restores +100 armor
  • 6
Sustaining Snack restores +120 armor
  • 7
Sustaining Snack restores +140 armor
  • 8
Sustaining Snack restores +160 armor
  • 9
Sustaining Snack restores +180 armor
  • 10
Sustaining Snack restores +200 armor

Spoiler text.
of Healthy Shrooming Truffle Sniff restores 10 Health

  • 2
Truffle Sniff restores 20 Health
  • 3
Truffle Sniff restores 30 Health
  • 4
Truffle Sniff restores 40 Health
  • 5
Truffle Sniff restores 50 Health
  • 6
Truffle Sniff restores 60 Health
  • 7
Truffle Sniff restores 70 Health
  • 8
Truffle Sniff restores 80 Health
  • 9
Truffle Sniff restores 90 Health
  • 10
Truffle Sniff restores 100 Health

Spoiler text.
of Infuriating Chomps Strategic Chomp deals +2% damage and generates 15 less Rage

  • 2
Strategic Chomp deals +4% damage and generates 30 less Rage
  • 3
Strategic Chomp deals +6% damage and generates 45 less Rage
  • 4
Strategic Chomp deals +8% damage and generates 60 less Rage
  • 5
Strategic Chomp deals +10% damage and generates 75 less Rage
  • 6
Strategic Chomp deals +12% damage and generates 90 less Rage
  • 7
Strategic Chomp deals +14% damage and generates 105 less Rage
  • 8
Strategic Chomp deals +16% damage and generates 120 less Rage
  • 9
Strategic Chomp deals +18% damage and generates 135 less Rage
  • 10
Strategic Chomp deals +20% damage and generates 150 less Rage

Spoiler text.
of Unimpressive Chomping Strategic Chomp reduces enemy's aggro toward you as if you had done -15 damage to it

  • 2
Strategic Chomp reduces enemy's aggro toward you as if you had done -30 damage to it
  • 3
Strategic Chomp reduces enemy's aggro toward you as if you had done -45 damage to it
  • 4
Strategic Chomp reduces enemy's aggro toward you as if you had done -60 damage to it
  • 5
Strategic Chomp reduces enemy's aggro toward you as if you had done -75 damage to it
  • 6
Strategic Chomp reduces enemy's aggro toward you as if you had done -90 damage to it
  • 7
Strategic Chomp reduces enemy's aggro toward you as if you had done -105 damage to it
  • 8
Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to it
  • 9
Strategic Chomp reduces enemy's aggro toward you as if you had done -135 damage to it
  • 10
Strategic Chomp reduces enemy's aggro toward you as if you had done -150 damage to it

Spoiler text.
of Strategic Chomping Strategic Chomp deals +12% damage

  • 2
Strategic Chomp deals +24% damage
  • 3
Strategic Chomp deals +36% damage
  • 4
Strategic Chomp deals +48% damage
  • 5
Strategic Chomp deals +60% damage
  • 6
Strategic Chomp deals +72% damage
  • 7
Strategic Chomp deals +84% damage
  • 8
Strategic Chomp deals +96% damage
  • 9
Strategic Chomp deals +108% damage
  • 10
Strategic Chomp deals +120% damage

Spoiler text.
of Defensive Chomping Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds

  • 2
Strategic Chomp boosts your mitigation versus physical damage +2 for 10 seconds
  • 3
Strategic Chomp boosts your mitigation versus physical damage +3 for 10 seconds
  • 4
Strategic Chomp boosts your mitigation versus physical damage +4 for 10 seconds
  • 5
Strategic Chomp boosts your mitigation versus physical damage +5 for 10 seconds

Spoiler text.
Strategic Chomp restores 5 Power

  • 2
Strategic Chomp restores 10 Power
  • 3
Strategic Chomp restores 15 Power
  • 4
Strategic Chomp restores 20 Power
  • 5
Strategic Chomp restores 25 Power

Spoiler text.
of Porcine Resistance {MITIGATION_POISON}{1}{Pig}

  • 2
{MITIGATION_POISON}{2}{Pig}
  • 3
{MITIGATION_POISON}{3}{Pig}
  • 4
{MITIGATION_POISON}{4}{Pig}
  • 5
{MITIGATION_POISON}{5}{Pig}
  • 6
{MITIGATION_POISON}{6}{Pig}
  • 7
{MITIGATION_POISON}{7}{Pig}
  • 8
{MITIGATION_POISON}{8}{Pig}
  • 9
{MITIGATION_POISON}{9}{Pig}
  • 10
{MITIGATION_POISON}{10}{Pig}

Spoiler text.
of Porcine Resistance {MITIGATION_TRAUMA}{1}{Pig}

  • 2
{MITIGATION_TRAUMA}{2}{Pig}
  • 3
{MITIGATION_TRAUMA}{3}{Pig}
  • 4
{MITIGATION_TRAUMA}{4}{Pig}
  • 5
{MITIGATION_TRAUMA}{5}{Pig}
  • 6
{MITIGATION_TRAUMA}{6}{Pig}
  • 7
{MITIGATION_TRAUMA}{7}{Pig}
  • 8
{MITIGATION_TRAUMA}{8}{Pig}
  • 9
{MITIGATION_TRAUMA}{9}{Pig}
  • 10
{MITIGATION_TRAUMA}{10}{Pig}

Spoiler text.
of Pigheaded Stupidity {MITIGATION_PSYCHIC}{1}{Pig}

  • 2
{MITIGATION_PSYCHIC}{2}{Pig}
  • 3
{MITIGATION_PSYCHIC}{3}{Pig}
  • 4
{MITIGATION_PSYCHIC}{4}{Pig}
  • 5
{MITIGATION_PSYCHIC}{5}{Pig}
  • 6
{MITIGATION_PSYCHIC}{6}{Pig}
  • 7
{MITIGATION_PSYCHIC}{7}{Pig}
  • 8
{MITIGATION_PSYCHIC}{8}{Pig}
  • 9
{MITIGATION_PSYCHIC}{9}{Pig}
  • 10
{MITIGATION_PSYCHIC}{10}{Pig}

Spoiler text.
of Unshockable Sows {MITIGATION_ELECTRICITY}{1}{Pig}

  • 2
{MITIGATION_ELECTRICITY}{2}{Pig}
  • 3
{MITIGATION_ELECTRICITY}{3}{Pig}
  • 4
{MITIGATION_ELECTRICITY}{4}{Pig}
  • 5
{MITIGATION_ELECTRICITY}{5}{Pig}
  • 6
{MITIGATION_ELECTRICITY}{6}{Pig}
  • 7
{MITIGATION_ELECTRICITY}{7}{Pig}
  • 8
{MITIGATION_ELECTRICITY}{8}{Pig}
  • 9
{MITIGATION_ELECTRICITY}{9}{Pig}
  • 10
{MITIGATION_ELECTRICITY}{10}{Pig}

Spoiler text.
of Pigskin {MAX_ARMOR}{7}{Pig}

  • 2
{MAX_ARMOR}{14}{Pig}
  • 3
{MAX_ARMOR}{21}{Pig}
  • 4
{MAX_ARMOR}{28}{Pig}
  • 5
{MAX_ARMOR}{35}{Pig}
  • 6
{MAX_ARMOR}{42}{Pig}
  • 7
{MAX_ARMOR}{49}{Pig}
  • 8
{MAX_ARMOR}{56}{Pig}
  • 9
{MAX_ARMOR}{63}{Pig}
  • 10
{MAX_ARMOR}{70}{Pig}

Spoiler text.
of Squealing Squeal deals +20% damage

  • 2
Squeal deals +40% damage
  • 3
Squeal deals +60% damage
  • 4
Squeal deals +80% damage
  • 5
Squeal deals +100% damage
  • 6
Squeal deals +120% damage
  • 7
Squeal deals +140% damage
  • 8
Squeal deals +160% damage
  • 9
Squeal deals +180% damage
  • 10
Squeal deals +200% damage

Spoiler text.
of Heart-Exploding Squealing Squeal has a 30% chance to deal +30% damage

  • 2
Squeal has a 30% chance to deal +60% damage
  • 3
Squeal has a 30% chance to deal +90% damage
  • 4
Squeal has a 30% chance to deal +120% damage
  • 5
Squeal has a 30% chance to deal +150% damage
  • 6
Squeal has a 30% chance to deal +180% damage
  • 7
Squeal has a 30% chance to deal +210% damage
  • 8
Squeal has a 30% chance to deal +240% damage
  • 9
Squeal has a 30% chance to deal +270% damage
  • 10
Squeal has a 30% chance to deal +300% damage

Spoiler text.
Squeal boosts sprint speed by 1 for 10 seconds

  • 2
Squeal boosts sprint speed by 2 for 10 seconds
  • 3
Squeal boosts sprint speed by 3 for 10 seconds
  • 4
Squeal boosts sprint speed by 3.5 for 10 seconds
  • 5
Squeal boosts sprint speed by 4 for 10 seconds

Spoiler text.
Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts

  • 2
Squeal uniformly diminishes all targets' entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
  • 3
Squeal uniformly diminishes all targets' entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
  • 4
Squeal uniformly diminishes all targets' entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
  • 5
Squeal uniformly diminishes all targets' entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts

Spoiler text.
of Cooling Mud Mudbath heals you for 15 health

  • 2
Mudbath heals you for 30 health
  • 3
Mudbath heals you for 45 health
  • 4
Mudbath heals you for 60 health
  • 5
Mudbath heals you for 75 health
  • 6
Mudbath heals you for 90 health
  • 7
Mudbath heals you for 105 health
  • 8
Mudbath heals you for 120 health
  • 9
Mudbath heals you for 135 health
  • 10
Mudbath heals you for 150 health

Spoiler text.
of Thick Mud Mudbath restores 15 armor

  • 2
Mudbath restores 30 armor
  • 3
Mudbath restores 45 armor
  • 4
Mudbath restores 60 armor
  • 5
Mudbath restores 75 armor
  • 6
Mudbath restores 90 armor
  • 7
Mudbath restores 105 armor
  • 8
Mudbath restores 120 armor
  • 9
Mudbath restores 135 armor
  • 10
Mudbath restores 150 armor

Spoiler text.
Mudbather's of Mudbaths Mudbath gives you +1 absorption of any physical damage for 10 seconds

  • 2
Mudbath gives you +2 absorption of any physical damage for 10 seconds
  • 3
Mudbath gives you +3 absorption of any physical damage for 10 seconds
  • 4
Mudbath gives you +4 absorption of any physical damage for 10 seconds
  • 5
Mudbath gives you +5 absorption of any physical damage for 10 seconds

Spoiler text.
Harmlessness heals you for 20 health

  • 2
Harmlessness heals you for 40 health
  • 3
Harmlessness heals you for 60 health
  • 4
Harmlessness heals you for 80 health
  • 5
Harmlessness heals you for 100 health
  • 6
Harmlessness heals you for 120 health
  • 7
Harmlessness heals you for 140 health
  • 8
Harmlessness heals you for 160 health
  • 9
Harmlessness heals you for 180 health
  • 10
Harmlessness heals you for 200 health

Spoiler text.
Harmlessness restores 20 armor to you

  • 2
Harmlessness restores 40 armor to you
  • 3
Harmlessness restores 60 armor to you
  • 4
Harmlessness restores 80 armor to you
  • 5
Harmlessness restores 100 armor to you
  • 6
Harmlessness restores 120 armor to you
  • 7
Harmlessness restores 140 armor to you
  • 8
Harmlessness restores 160 armor to you
  • 9
Harmlessness restores 180 armor to you
  • 10
Harmlessness restores 200 armor to you

Spoiler text.
of Powerful Harmlessness Harmlessness restores 4 power to you

  • 2
Harmlessness restores 8 power to you
  • 3
Harmlessness restores 12 power to you
  • 4
Harmlessness restores 16 power to you
  • 5
Harmlessness restores 20 power to you
  • 6
Harmlessness restores 24 power to you
  • 7
Harmlessness restores 28 power to you
  • 8
Harmlessness restores 32 power to you
  • 9
Harmlessness restores 36 power to you
  • 10
Harmlessness restores 40 power to you

Spoiler text.
Confusing of Harmless Confusion Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
of Punting Pig Punt deals +10% damage

  • 2
Pig Punt deals +20% damage
  • 3
Pig Punt deals +30% damage
  • 4
Pig Punt deals +40% damage
  • 5
Pig Punt deals +50% damage
  • 6
Pig Punt deals +60% damage
  • 7
Pig Punt deals +70% damage
  • 8
Pig Punt deals +80% damage
  • 9
Pig Punt deals +90% damage
  • 10
Pig Punt deals +100% damage

Spoiler text.
of Punting Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage

  • 2
Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage
  • 3
Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage
  • 4
Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage
  • 5
Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage
  • 6
Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage
  • 7
Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage
  • 8
Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage
  • 9
Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage
  • 10
Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage

Spoiler text.
of Ignorable Punting Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again

  • 2
Pig Punt causes the target to ignore you for 4 seconds, or until you attack it again
  • 3
Pig Punt causes the target to ignore you for 5 seconds, or until you attack it again
  • 4
Pig Punt causes the target to ignore you for 6 seconds, or until you attack it again
  • 5
Pig Punt causes the target to ignore you for 7 seconds, or until you attack it again

Spoiler text.
Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about

  • 2
Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
  • 3
Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
  • 4
Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
  • 5
Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about

Spoiler text.
of Crippling Punts Pig Punt has a 15% chance to slow target's movement by 45%

  • 2
Pig Punt has a 30% chance to slow target's movement by 45%
  • 3
Pig Punt has a 45% chance to slow target's movement by 45%
  • 4
Pig Punt has a 60% chance to slow target's movement by 45%
  • 5
Pig Punt has a 70% chance to slow target's movement by 45%

Spoiler text.
Frenzy boosts sprint speed by 1 for 10 seconds

  • 2
Frenzy boosts sprint speed by 2 for 10 seconds
  • 3
Frenzy boosts sprint speed by 3 for 10 seconds
  • 4
Frenzy boosts sprint speed by 3.5 for 10 seconds
  • 5
Frenzy boosts sprint speed by 4 for 10 seconds

Spoiler text.
Frenzy restores 1 power to you

  • 2
Frenzy restores 2 power to you
  • 3
Frenzy restores 3 power to you
  • 4
Frenzy restores 4 power to you
  • 5
Frenzy restores 5 power to you
  • 6
Frenzy restores 6 power to you
  • 7
Frenzy restores 7 power to you
  • 8
Frenzy restores 8 power to you
  • 9
Frenzy restores 9 power to you
  • 10
Frenzy restores 10 power to you

Spoiler text.
Frenzy gives you +1 absorption of any physical damage for 10 seconds

  • 2
Frenzy gives you +2 absorption of any physical damage for 10 seconds
  • 3
Frenzy gives you +3 absorption of any physical damage for 10 seconds
  • 4
Frenzy gives you +4 absorption of any physical damage for 10 seconds
  • 5
Frenzy gives you +5 absorption of any physical damage for 10 seconds

Spoiler text.

Spider Effects

Prefix Suffix Tier 1 All Tiers
of Spiders {MOD_SKILL_SPIDER}{0.15}

  • 2
{MOD_SKILL_SPIDER}{0.2}
  • 3
{MOD_SKILL_SPIDER}{0.25}
  • 4
{MOD_SKILL_SPIDER}{0.3}
  • 5
{MOD_SKILL_SPIDER}{0.35}
  • 6
{MOD_SKILL_SPIDER}{0.4}

Spoiler text.
of Mandibles Spider Bite deals +20% damage

  • 2
Spider Bite deals +40% damage
  • 3
Spider Bite deals +60% damage
  • 4
Spider Bite deals +80% damage
  • 5
Spider Bite deals +100% damage

Spoiler text.
of Mandibular Refreshment Spider Bite attacks restore 2 health

  • 2
Spider Bite attacks restore 4 health
  • 3
Spider Bite attacks restore 6 health
  • 4
Spider Bite attacks restore 8 health
  • 5
Spider Bite attacks restore 10 health
  • 6
Spider Bite attacks restore 12 health
  • 7
Spider Bite attacks restore 14 health
  • 8
Spider Bite attacks restore 16 health
  • 9
Spider Bite attacks restore 18 health
  • 10
Spider Bite attacks restore 20 health

Spoiler text.
of Venom Injection Spider Bite has a 20% chance to deal +100% damage

  • 2
Spider Bite has a 20% chance to deal +110% damage
  • 3
Spider Bite has a 20% chance to deal +120% damage
  • 4
Spider Bite has a 20% chance to deal +130% damage
  • 5
Spider Bite has a 20% chance to deal +140% damage
  • 6
Spider Bite has a 20% chance to deal +150% damage
  • 7
Spider Bite has a 20% chance to deal +160% damage
  • 8
Spider Bite has a 20% chance to deal +170% damage
  • 9
Spider Bite has a 25% chance to deal +185% damage
  • 10
Spider Bite has a 25% chance to deal +200% damage

Spoiler text.
of Venom Injection Inject Venom deals +10% damage

  • 2
Inject Venom deals +20% damage
  • 3
Inject Venom deals +30% damage
  • 4
Inject Venom deals +40% damage
  • 5
Inject Venom deals +50% damage
  • 6
Inject Venom deals +60% damage
  • 7
Inject Venom deals +70% damage
  • 8
Inject Venom deals +80% damage
  • 9
Inject Venom deals +90% damage
  • 10
Inject Venom deals +100% damage

Spoiler text.
of Critical Venom Injection Inject Venom has a 30% chance to deal +100% damage

  • 2
Inject Venom has a 30% chance to deal +110% damage
  • 3
Inject Venom has a 30% chance to deal +120% damage
  • 4
Inject Venom has a 30% chance to deal +130% damage
  • 5
Inject Venom has a 30% chance to deal +140% damage
  • 6
Inject Venom has a 30% chance to deal +150% damage
  • 7
Inject Venom has a 30% chance to deal +160% damage
  • 8
Inject Venom has a 30% chance to deal +170% damage
  • 9
Inject Venom has a 30% chance to deal +185% damage
  • 10
Inject Venom has a 30% chance to deal +200% damage

Spoiler text.
of Bloodsucking Venom Inject Venom heals you for 4 health

  • 2
Inject Venom heals you for 8 health
  • 3
Inject Venom heals you for 12 health
  • 4
Inject Venom heals you for 16 health
  • 5
Inject Venom heals you for 20 health
  • 6
Inject Venom heals you for 24 health
  • 7
Inject Venom heals you for 28 health
  • 8
Inject Venom heals you for 32 health
  • 9
Inject Venom heals you for 36 health
  • 10
Inject Venom heals you for 40 health

Spoiler text.
of Trapping and Leaving Web Trap boosts your movement speed by 2 for 10 seconds

  • 2
Web Trap boosts your movement speed by 3 for 10 seconds
  • 3
Web Trap boosts your movement speed by 4 for 10 seconds
  • 4
Web Trap boosts your movement speed by 5 for 10 seconds
  • 5
Web Trap boosts your movement speed by 6 for 10 seconds

Spoiler text.
of Tough Grips Gripjaw restores 5 Armor to you

  • 2
Gripjaw restores 10 Armor to you
  • 3
Gripjaw restores 15 Armor to you
  • 4
Gripjaw restores 20 Armor to you
  • 5
Gripjaw restores 25 Armor to you
  • 6
Gripjaw restores 30 Armor to you
  • 7
Gripjaw restores 35 Armor to you
  • 8
Gripjaw restores 40 Armor to you
  • 9
Gripjaw restores 45 Armor to you
  • 10
Gripjaw restores 50 Armor to you

Spoiler text.
of Crushing Gripjaws Gripjaw attacks deal +4 damage

  • 2
Gripjaw attacks deal +8 damage
  • 3
Gripjaw attacks deal +12 damage
  • 4
Gripjaw attacks deal +16 damage
  • 5
Gripjaw attacks deal +20 damage
  • 6
Gripjaw attacks deal +24 damage
  • 7
Gripjaw attacks deal +28 damage
  • 8
Gripjaw attacks deal +32 damage
  • 9
Gripjaw attacks deal +36 damage
  • 10
Gripjaw attacks deal +40 damage

Spoiler text.
Gripjaw has a 30% chance to deal +150% damage

  • 2
Gripjaw has a 30% chance to deal +160% damage
  • 3
Gripjaw has a 30% chance to deal +170% damage
  • 4
Gripjaw has a 30% chance to deal +180% damage
  • 5
Gripjaw has a 30% chance to deal +190% damage
  • 6
Gripjaw has a 30% chance to deal +200% damage
  • 7
Gripjaw has a 30% chance to deal +210% damage
  • 8
Gripjaw has a 30% chance to deal +220% damage
  • 9
Gripjaw has a 30% chance to deal +230% damage
  • 10
Gripjaw has a 30% chance to deal +240% damage

Spoiler text.
of Spider Armoring Infinite Legs restores 3 Armor

  • 2
Infinite Legs restores 6 Armor
  • 3
Infinite Legs restores 10 Armor
  • 4
Infinite Legs restores 13 Armor
  • 5
Infinite Legs restores 16 Armor
  • 6
Infinite Legs restores 20 Armor
  • 7
Infinite Legs restores 24 Armor
  • 8
Infinite Legs restores 28 Armor
  • 9
Infinite Legs restores 32 Armor
  • 10
Infinite Legs restores 35 Armor

Spoiler text.
Infinite Legs restores 1 Power

  • 2
Infinite Legs restores 2 Power
  • 3
Infinite Legs restores 3 Power
  • 4
Infinite Legs restores 4 Power
  • 5
Infinite Legs restores 5 Power
  • 6
Infinite Legs restores 6 Power
  • 7
Infinite Legs restores 7 Power
  • 8
Infinite Legs restores 8 Power
  • 9
Infinite Legs restores 9 Power
  • 10
Infinite Legs restores 10 Power

Spoiler text.
of Infinite Legs Infinite Legs deals +3 damage

  • 2
Infinite Legs deals +5 damage
  • 3
Infinite Legs deals +7 damage
  • 4
Infinite Legs deals +10 damage
  • 5
Infinite Legs deals +13 damage
  • 6
Infinite Legs deals +15 damage
  • 7
Infinite Legs deals +17 damage
  • 8
Infinite Legs deals +20 damage
  • 9
Infinite Legs deals +23 damage
  • 10
Infinite Legs deals +25 damage

Spoiler text.
of Healthy Spiderlings Incubated Spiders have +6 health

  • 2
Incubated Spiders have +12 health
  • 3
Incubated Spiders have +18 health
  • 4
Incubated Spiders have +24 health
  • 5
Incubated Spiders have +30 health
  • 6
Incubated Spiders have +36 health
  • 7
Incubated Spiders have +42 health
  • 8
Incubated Spiders have +48 health
  • 9
Incubated Spiders have +54 health
  • 10
Incubated Spiders have +60 health

Spoiler text.
of Tough Spiderlings Incubated Spiders have +5 armor

  • 2
Incubated Spiders have +10 armor
  • 3
Incubated Spiders have +15 armor
  • 4
Incubated Spiders have +20 armor
  • 5
Incubated Spiders have +25 armor
  • 6
Incubated Spiders have +30 armor
  • 7
Incubated Spiders have +35 armor
  • 8
Incubated Spiders have +40 armor
  • 9
Incubated Spiders have +45 armor
  • 10
Incubated Spiders have +50 armor

Spoiler text.
of Bitey Baby Spiders Incubated Spiders deal +1 direct damage with each attack

  • 2
Incubated Spiders deal +2 direct damage with each attack
  • 3
Incubated Spiders deal +3 direct damage with each attack
  • 4
Incubated Spiders deal +4 direct damage with each attack
  • 5
Incubated Spiders deal +5 direct damage with each attack
  • 6
Incubated Spiders deal +6 direct damage with each attack
  • 7
Incubated Spiders deal +7 direct damage with each attack
  • 8
Incubated Spiders deal +8 direct damage with each attack
  • 9
Incubated Spiders deal +9 direct damage with each attack
  • 10
Incubated Spiders deal +10 direct damage with each attack

Spoiler text.
of Spider Toughness {MITIGATION_ACID}{1}{Spider}

  • 2
{MITIGATION_ACID}{2}{Spider}
  • 3
{MITIGATION_ACID}{3}{Spider}
  • 4
{MITIGATION_ACID}{4}{Spider}
  • 5
{MITIGATION_ACID}{5}{Spider}
  • 6
{MITIGATION_ACID}{6}{Spider}
  • 7
{MITIGATION_ACID}{7}{Spider}
  • 8
{MITIGATION_ACID}{8}{Spider}
  • 9
{MITIGATION_ACID}{9}{Spider}
  • 10
{MITIGATION_ACID}{10}{Spider}

Spoiler text.
of Spider Toughness {MITIGATION_POISON}{1}{Spider}

  • 2
{MITIGATION_POISON}{2}{Spider}
  • 3
{MITIGATION_POISON}{3}{Spider}
  • 4
{MITIGATION_POISON}{4}{Spider}
  • 5
{MITIGATION_POISON}{5}{Spider}
  • 6
{MITIGATION_POISON}{6}{Spider}
  • 7
{MITIGATION_POISON}{7}{Spider}
  • 8
{MITIGATION_POISON}{8}{Spider}
  • 9
{MITIGATION_POISON}{9}{Spider}
  • 10
{MITIGATION_POISON}{10}{Spider}

Spoiler text.
of Acid Spitting Spit Acid deals +4 armor damage

  • 2
Spit Acid deals +8 armor damage
  • 3
Spit Acid deals +12 armor damage
  • 4
Spit Acid deals +16 armor damage
  • 5
Spit Acid deals +20 armor damage
  • 6
Spit Acid deals +24 armor damage
  • 7
Spit Acid deals +28 armor damage
  • 8
Spit Acid deals +32 armor damage
  • 9
Spit Acid deals +36 armor damage
  • 10
Spit Acid deals +40 armor damage

Spoiler text.
of Terrifying Speed Terrifying Bite boosts sprint speed by 1 for 10 seconds

  • 2
Terrifying Bite boosts sprint speed by 2 for 10 seconds
  • 3
Terrifying Bite boosts sprint speed by 3 for 10 seconds
  • 4
Terrifying Bite boosts sprint speed by 3.5 for 10 seconds
  • 5
Terrifying Bite boosts sprint speed by 4 for 10 seconds

Spoiler text.
Terrifying Bite deals +3 direct health damage

  • 2
Terrifying Bite deals +6 direct health damage
  • 3
Terrifying Bite deals +9 direct health damage
  • 4
Terrifying Bite deals +12 direct health damage
  • 5
Terrifying Bite deals +15 direct health damage
  • 6
Terrifying Bite deals +18 direct health damage
  • 7
Terrifying Bite deals +21 direct health damage
  • 8
Terrifying Bite deals +24 direct health damage
  • 9
Terrifying Bite deals +27 direct health damage
  • 10
Terrifying Bite deals +30 direct health damage

Spoiler text.
of Healthy Gaits Scuttling Gait heals you for 20 health

  • 2
Scuttling Gait heals you for 40 health
  • 3
Scuttling Gait heals you for 60 health
  • 4
Scuttling Gait heals you for 80 health
  • 5
Scuttling Gait heals you for 100 health
  • 6
Scuttling Gait heals you for 120 health
  • 7
Scuttling Gait heals you for 140 health
  • 8
Scuttling Gait heals you for 160 health
  • 9
Scuttling Gait heals you for 180 health
  • 10
Scuttling Gait heals you for 200 health

Spoiler text.
of Tough Gaits Scuttling Gait restores 20 armor

  • 2
Scuttling Gait restores 40 armor
  • 3
Scuttling Gait restores 60 armor
  • 4
Scuttling Gait restores 80 armor
  • 5
Scuttling Gait restores 100 armor
  • 6
Scuttling Gait restores 120 armor
  • 7
Scuttling Gait restores 140 armor
  • 8
Scuttling Gait restores 160 armor
  • 9
Scuttling Gait restores 180 armor
  • 10
Scuttling Gait restores 200 armor

Spoiler text.