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Treasure Effects

19,916 bytes added, 11:20, 31 July 2015
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*;10
:{MAX_HEALTH}{25}
*;11
:{MAX_HEALTH}{27}
*;12
:{MAX_HEALTH}{30}
}}
|-
*;10
:{MAX_POWER}{25}
*;11
:{MAX_POWER}{27}
*;12
:{MAX_POWER}{30}
}}
|-
*;10
:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}
*;11
:{NONCOMBAT_REGEN_HEALTH_DELTA}{11}
*;12
:{NONCOMBAT_REGEN_HEALTH_DELTA}{12}
}}
|-
*;10
:{NONCOMBAT_REGEN_POWER_DELTA}{10}
*;11
:{NONCOMBAT_REGEN_POWER_DELTA}{11}
*;12
:{NONCOMBAT_REGEN_POWER_DELTA}{12}
}}
|-
*;10
:{NONCOMBAT_REGEN_ARMOR_DELTA}{10}
*;11
:{NONCOMBAT_REGEN_ARMOR_DELTA}{11}
*;12
:{NONCOMBAT_REGEN_ARMOR_DELTA}{12}
}}
|-
*;10
:{COMBAT_REGEN_HEALTH_DELTA}{10}
*;11
:{COMBAT_REGEN_HEALTH_DELTA}{11}
*;12
:{COMBAT_REGEN_HEALTH_DELTA}{12}
}}
|-
*;10
:{COMBAT_REGEN_POWER_DELTA}{10}
*;11
:{COMBAT_REGEN_POWER_DELTA}{11}
*;12
:{COMBAT_REGEN_POWER_DELTA}{12}
}}
|-
*;10
:{COMBAT_REGEN_ARMOR_DELTA}{10}
*;11
:{COMBAT_REGEN_ARMOR_DELTA}{11}
*;12
:{COMBAT_REGEN_ARMOR_DELTA}{12}
}}
|-
*;10
:{BOOST_FIRSTAID_RECEIVER}{50}
*;11
:{BOOST_FIRSTAID_RECEIVER}{55}
*;12
:{BOOST_FIRSTAID_RECEIVER}{60}
}}
|-
*;10
:{BOOST_ARMORREPAIR_RECEIVER}{50}
*;11
:{BOOST_ARMORREPAIR_RECEIVER}{55}
*;12
:{BOOST_ARMORREPAIR_RECEIVER}{60}
}}
|-
*;10
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.1}
*;11
:{LOOT_BOOST_CHANCE_UNCOMMON}{1.01}
*;12
:{LOOT_BOOST_CHANCE_UNCOMMON}{1.02}
}}
|-
*;10
:{MAX_ARMOR}{30}
*;11
:{MAX_ARMOR}{33}
*;12
:{MAX_ARMOR}{35}
}}
|-
*;10
:{MAX_ARMOR}{40}
*;11
:{MAX_ARMOR}{45}
*;12
:{MAX_ARMOR}{50}
}}
|-
*;10
:{MAX_ARMOR}{70}
*;11
:{MAX_ARMOR}{75}
*;12
:{MAX_ARMOR}{80}
}}
|-
*;10
:{MAX_HEALTH}{10}
*;11
:{MAX_HEALTH}{11}
*;12
:{MAX_HEALTH}{12}
}}
|-
| || of Porcine Murder || Melee attacks deal +5 damage to Pigs || {{Spoiler|
*;2
:Melee attacks deal +10 damage to Pigs
*;3
:Melee attacks deal +15 damage to Pigs
*;4
:Melee attacks deal +20 damage to Pigs
*;5
:Melee attacks deal +25 damage to Pigs
*;6
:Melee attacks deal +30 damage to Pigs
*;7
:Melee attacks deal +35 damage to Pigs
*;8
:Melee attacks deal +40 damage to Pigs
*;9
:Melee attacks deal +45 damage to Pigs
*;10
:Melee attacks deal +50 damage to Pigs
}}
|}
}}
|-
| Repositioning || || You regain Parry and Ripste abilities give you 5 health whenever you use Parry or Riposte armor || {{Spoiler|
*;2
:You regain Parry and Ripste abilities give you 10 health whenever you use Parry or Ripostearmor
*;3
:You regain Parry and Ripste abilities give you 15 health whenever you use Parry or Ripostearmor
*;4
:You regain Parry and Ripste abilities give you 20 health whenever you use Parry or Ripostearmor
*;5
:You regain Parry and Ripste abilities give you 25 health whenever you use Parry or Ripostearmor
*;6
:You regain Parry and Ripste abilities give you 30 health whenever you use Parry or Ripostearmor
*;7
:You regain Parry and Ripste abilities give you 35 health whenever you use Parry or Ripostearmor
*;8
:You regain Parry and Ripste abilities give you 40 health whenever you use Parry or Ripostearmor
*;9
:You regain Parry and Ripste abilities give you 45 health whenever you use Parry or Ripostearmor
*;10
:You regain Parry and Ripste abilities give you 50 health whenever you use Parry or Ripostearmor
*;11
:You regain Parry and Ripste abilities give you 55 health whenever you use Parry or Ripostearmor
*;12
:You regain Parry and Ripste abilities give you 60 health whenever you use Parry or Ripostearmor
}}
|-
}}
|-
| Death Vigor || || Finishing Blow heals restores 8 armor to you for 8 health || {{Spoiler|
*;2
:Finishing Blow heals restores 15 armor to you for 15 health
*;3
:Finishing Blow heals restores 23 armor to you for 23 health
*;4
:Finishing Blow heals restores 30 armor to you for 30 health
*;5
:Finishing Blow heals restores 37 armor to you for 37 health
*;6
:Finishing Blow heals restores 45 armor to you for 45 health
*;7
:Finishing Blow heals restores 52 armor to you for 52 health
*;8
:Finishing Blow heals restores 60 armor to you for 60 health
*;9
:Finishing Blow heals restores 67 armor to you for 67 health
*;10
:Finishing Blow heals restores 75 armor to you for 75 health
*;11
:Finishing Blow heals restores 83 armor to you for 83 health
*;12
:Finishing Blow heals restores 90 armor to you for 90 health
}}
|-
}}
|-
| || of Terrifying Fortifying Flame || Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you || {{Spoiler|
*;2
:Fire Breath has a 50% chance to deal +10% damage and restore 14 Armor to you
}}
|-
| || of Fire Tapping Weakening Flame || You regain Super Fireball causes the target's attacks to deal -1 Power when using Ring damage for 10 seconds || {{Spoiler|*;2:Super Fireball causes the target's attacks to deal -2 damage for 10 seconds*;3:Super Fireball causes the target's attacks to deal -3 damage for 10 seconds*;4:Super Fireball causes the target's attacks to deal -4 damage for 10 seconds*;5:Super Fireball causes the target's attacks to deal -5 damage for 10 seconds}}|-| || of Fire, Defensive Burst, or Defensive Chill Enflaming Skin || Super Fireball causes the target to take +1 damage per tick from fire damage over time || {{Spoiler|
*;2
:You regain Super Fireball causes the target to take +2 Power when using Ring of Fire, Defensive Burst, or Defensive Chilldamage per tick from fire damage over time
*;3
:You regain Super Fireball causes the target to take +3 Power when using Ring of Fire, Defensive Burst, or Defensive Chilldamage per tick from fire damage over time
*;4
:You regain Super Fireball causes the target to take +4 Power when using Ring of Fire, Defensive Burst, or Defensive Chilldamage per tick from fire damage over time
*;5
:You regain Super Fireball causes the target to take +5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*;6:You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*;7:You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*;8:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*;9:You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*;10:You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chilldamage per tick from fire damage over time
}}
|-
| || of the Salamander Fireballs || You regain 5 Fireball has a 33% chance to deal +10% damage and restore 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill to you || {{Spoiler|
*;2
:You regain 10 Fireball has a 33% chance to deal +20% damage and restore 6 Health when using Ring of Fire, Defensive Burst, or Defensive Chillto you
*;3
:You regain 15 Fireball has a 33% chance to deal +30% damage and restore 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chillto you
*;4
:You regain 20 Fireball has a 33% chance to deal +40% damage and restore 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chillto you
*;5
:You regain 25 Fireball has a 33% chance to deal +50% damage and restore 15 Health when using Ring of Fire, Defensive Burst, or Defensive Chillto you
*;6
:You regain 30 Fireball has a 33% chance to deal +60% damage and restore 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chillto you
*;7
:You regain 35 Fireball has a 33% chance to deal +70% damage and restore 21 Health when using Ring of Fire, Defensive Burst, or Defensive Chillto you
*;8
:You regain 40 Fireball has a 33% chance to deal +80% damage and restore 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chillto you
*;9
:You regain 45 Fireball has a 33% chance to deal +90% damage and restore 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chillto you
*;10
:You regain 50 Fireball has a 33% chance to deal +100% damage and restore 30 Health when using Ring of Fire, Defensive Burst, or Defensive Chillto you
}}
|-
| || of Scintillating Power || Scintillating Frost and Scintillating Flame restore 2 Power Flesh to Fuel restores +5 Armor || {{Spoiler|
*;2
:Scintillating Frost and Scintillating Flame restore 4 PowerFlesh to Fuel restores +10 Armor
*;3
:Scintillating Frost and Scintillating Flame restore 6 PowerFlesh to Fuel restores +15 Armor
*;4
:Scintillating Frost and Scintillating Flame restore 8 PowerFlesh to Fuel restores +20 Armor
*;5
:Scintillating Frost and Scintillating Flame restore 10 PowerFlesh to Fuel restores +25 Armor
*;6
:Scintillating Frost and Scintillating Flame restore 12 PowerFlesh to Fuel restores +30 Armor
*;7
:Scintillating Frost and Scintillating Flame restore 14 PowerFlesh to Fuel restores +35 Armor
*;8
:Scintillating Frost and Scintillating Flame restore 16 PowerFlesh to Fuel restores +40 Armor
*;9
:Scintillating Frost and Scintillating Flame restore 18 PowerFlesh to Fuel restores +45 Armor
*;10
:Scintillating Frost and Scintillating Flame restore 20 PowerFlesh to Fuel restores +50 Armor
}}
|-
| || of Scintillating Life || Scintillating Frost and Scintillating Flame Flesh to Fuel has a 1% chance to fully restore 7 Health your Power || {{Spoiler|
*;2
:Scintillating Frost and Scintillating Flame Flesh to Fuel has a 2% chance to fully restore 14 Healthyour Power
*;3
:Scintillating Frost and Scintillating Flame Flesh to Fuel has a 3% chance to fully restore 21 Healthyour Power
*;4
:Scintillating Frost and Scintillating Flame Flesh to Fuel has a 4% chance to fully restore 28 Healthyour Power
*;5
:Scintillating Frost and Scintillating Flame Flesh to Fuel has a 5% chance to fully restore 35 Healthyour Power
*;6
:Scintillating Frost and Scintillating Flame Flesh to Fuel has a 6% chance to fully restore 42 Healthyour Power
*;7
:Scintillating Frost and Scintillating Flame Flesh to Fuel has a 7% chance to fully restore 49 Healthyour Power
*;8
:Scintillating Frost and Scintillating Flame Flesh to Fuel has a 8% chance to fully restore 56 Healthyour Power
*;9
:Scintillating Frost and Scintillating Flame Flesh to Fuel has a 9% chance to fully restore 63 Healthyour Power
*;10
:Scintillating Frost and Scintillating Flame Flesh to Fuel has a 10% chance to fully restore 70 Healthyour Power
}}
|-
| || of Fiery Bolts Quickly Melted Flesh || Fire Bolts deals Flesh to Fuel increases your Sprint speed +1 for 10% damage seconds || {{Spoiler|*;2:Flesh to Fuel increases your Sprint speed +2 for 10 seconds*;3:Flesh to Fuel increases your Sprint speed +3 for 10 seconds*;4:Flesh to Fuel increases your Sprint speed +4 for 10 seconds*;5:Flesh to Fuel increases your Sprint speed +5 for 10 seconds}}|-| || of Pre-Melted Innards || Flesh to Fuel grants you +1 Trauma mitigation for 10 seconds || {{Spoiler|
*;2
:Fire Bolts deals Flesh to Fuel grants you +20% damage2 Trauma mitigation for 10 seconds
*;3
:Fire Bolts deals Flesh to Fuel grants you +30% damage3 Trauma mitigation for 10 seconds
*;4
:Fire Bolts deals Flesh to Fuel grants you +40% damage4 Trauma mitigation for 10 seconds
*;5
:Fire Bolts deals Flesh to Fuel grants you +50% damage5 Trauma mitigation for 10 seconds*;6:Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds*;7:Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds*;8:Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds*;9:Flesh to Fuel grants you +9 Trauma mitigation for 10 seconds*;10:Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds
}}
|-
| || of Everlong Flames Multiballs || Fire Bolts hit Room-Temperature Ball hits all targets enemies within 23 15 meters (instead of 20) and deals +10% damage || {{Spoiler|
*;2
:Fire Bolts hit Room-Temperature Ball hits all targets enemies within 26 15 meters (instead of and deals +20)% damage
*;3
:Fire Bolts hit Room-Temperature Ball hits all targets enemies within 29 15 meters (instead of 20)and deals +30% damage
*;4
:Fire Bolts hit Room-Temperature Ball hits all targets enemies within 32 15 meters (instead of 20)and deals +40% damage
*;5
:Fire Bolts hit Room-Temperature Ball hits all targets enemies within 35 15 meters (instead of 20)and deals +50% damage
}}
|-
| || of Drilling Fire Bolts Tapping || You regain 1 Power when using Ring of Fire Bolts deal +3 armor damage , Defensive Burst, or Defensive Chill || {{Spoiler|
*;2
:You regain 2 Power when using Ring of Fire Bolts deal +6 armor damage, Defensive Burst, or Defensive Chill
*;3
:You regain 3 Power when using Ring of Fire Bolts deal +9 armor damage, Defensive Burst, or Defensive Chill
*;4
:You regain 4 Power when using Ring of Fire Bolts deal +12 armor damage, Defensive Burst, or Defensive Chill
*;5
:You regain 5 Power when using Ring of Fire Bolts deal +15 armor damage, Defensive Burst, or Defensive Chill
*;6
:You regain 6 Power when using Ring of Fire Bolts deal +18 armor damage, Defensive Burst, or Defensive Chill
*;7
:You regain 7 Power when using Ring of Fire Bolts deal +21 armor damage, Defensive Burst, or Defensive Chill
*;8
:You regain 8 Power when using Ring of Fire Bolts deal +24 armor damage, Defensive Burst, or Defensive Chill
*;9
:You regain 9 Power when using Ring of Fire Bolts deal +27 armor damage, Defensive Burst, or Defensive Chill
*;10
:You regain 10 Power when using Ring of Fire Bolts deal +30 armor damage, Defensive Burst, or Defensive Chill
}}
|-
| || of Calefaction the Salamander || Calefaction deals +10% damage You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|
*;2
:Calefaction deals +20% damageYou regain 5 Health and 5 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
*;3
:Calefaction deals +30% damageYou regain 7 Health and 7 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
*;4
:Calefaction deals +40% damageYou regain 10 Health and 10 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
*;5
:Calefaction deals +50% damageYou regain 13 Health and 13 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
*;6
:Calefaction deals +60% damageYou regain 15 Health and 15 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
*;7
:Calefaction deals +70% damageYou regain 18 Health and 18 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
*;8
:Calefaction deals +80% damageYou regain 20 Health and 20 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
*;9
:Calefaction deals +90% damageYou regain 23 Health and 23 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
*;10
:Calefaction deals +100% damageYou regain 25 Health and 25 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
| || of Nuclear Calefaction Scintillating Power || Calefaction has a 10% chance to deal +30% damage Scintillating Frost and stun the target Scintillating Flame restore 2 Power || {{Spoiler|
*;2
:Calefaction has a 10% chance to deal +60% damage Scintillating Frost and stun the targetScintillating Flame restore 4 Power
*;3
:Calefaction has a 10% chance to deal +90% damage Scintillating Frost and stun the targetScintillating Flame restore 6 Power
*;4
:Calefaction has a 15% chance to deal +120% damage Scintillating Frost and stun the targetScintillating Flame restore 8 Power
*;5
:Calefaction has a 15% chance to deal +150% damage Scintillating Frost and stun the targetScintillating Flame restore 10 Power
*;6
:Calefaction has a 15% chance to deal +180% damage Scintillating Frost and stun the targetScintillating Flame restore 12 Power
*;7
:Calefaction has a 20% chance to deal +210% damage Scintillating Frost and stun the targetScintillating Flame restore 14 Power
*;8
:Calefaction has a 20% chance to deal +240% damage Scintillating Frost and stun the targetScintillating Flame restore 16 Power
*;9
:Calefaction has a 20% chance to deal +270% damage Scintillating Frost and stun the targetScintillating Flame restore 18 Power
*;10
:Calefaction has a Scintillating Frost and Scintillating Flame restore 20% chance to deal +300% damage and stun the targetPower
}}
|-
| || of Scintillating Life || Calefaction restores Scintillating Frost and Scintillating Flame restore 7 Health Armor || {{Spoiler|
*;2
:Calefaction restores Scintillating Frost and Scintillating Flame restore 14 HealthArmor
*;3
:Calefaction restores Scintillating Frost and Scintillating Flame restore 21 HealthArmor
*;4
:Calefaction restores Scintillating Frost and Scintillating Flame restore 28 HealthArmor
*;5
:Calefaction restores Scintillating Frost and Scintillating Flame restore 35 HealthArmor
*;6
:Calefaction restores Scintillating Frost and Scintillating Flame restore 42 HealthArmor
*;7
:Calefaction restores Scintillating Frost and Scintillating Flame restore 49 HealthArmor
*;8
:Calefaction restores Scintillating Frost and Scintillating Flame restore 56 HealthArmor
*;9
:Calefaction restores Scintillating Frost and Scintillating Flame restore 63 HealthArmor
*;10
:Calefaction restores Scintillating Frost and Scintillating Flame restore 70 HealthArmor
}}
|-
| || of Frosty Balls || Frostball deals Scintillating Frost and Scintillating Flame have a 33% chance to deal +755% damage || {{Spoiler|
*;2
:Frostball deals Scintillating Frost and Scintillating Flame have a 33% chance to deal +1460% damage
*;3
:Frostball deals Scintillating Frost and Scintillating Flame have a 33% chance to deal +2165% damage
*;4
:Frostball deals Scintillating Frost and Scintillating Flame have a 33% chance to deal +2870% damage
*;5
:Frostball deals Scintillating Frost and Scintillating Flame have a 33% chance to deal +3575% damage
*;6
:Frostball deals Scintillating Frost and Scintillating Flame have a 33% chance to deal +4280% damage
*;7
:Frostball deals Scintillating Frost and Scintillating Flame have a 33% chance to deal +4985% damage
*;8
:Frostball deals Scintillating Frost and Scintillating Flame have a 33% chance to deal +5690% damage
*;9
:Frostball deals Scintillating Frost and Scintillating Flame have a 33% chance to deal +6395% damage
*;10
:Frostball deals Scintillating Frost and Scintillating Flame have a 33% chance to deal +70100% damage
}}
|-
| || of Frost Waves Fire Rings || Frostball has a 5Ring of Fire deals +8% chance to target all enemies within 30 meters damage || {{Spoiler|
*;2
:Frostball has a 8Ring of Fire deals +16% chance to target all enemies within 30 metersdamage
*;3
:Frostball has a 10Ring of Fire deals +24% chance to target all enemies within 30 metersdamage
*;4
:Frostball has a 13Ring of Fire deals +32% chance to target all enemies within 30 metersdamage
*;5
:Frostball has a 15Ring of Fire deals +40% chance to target all enemies within 30 metersdamage
*;6
:Frostball has a 18Ring of Fire deals +48% chance to target all enemies within 30 metersdamage
*;7
:Frostball has a 20Ring of Fire deals +56% chance to target all enemies within 30 metersdamage
*;8
:Frostball has a 23Ring of Fire deals +64% chance to target all enemies within 30 metersdamage
*;9
:Frostball has a 25Ring of Fire deals +72% chance to target all enemies within 30 metersdamage
*;10
:Frostball has a 28Ring of Fire deals +80% chance to target all enemies within 30 metersdamage
}}
|-
| || of Stiffening Winds Stunning Explosions || Frostball Ring of Fire has a 203% chance to slow target's movement by 25stun all targets and deal +3% damage || {{Spoiler|
*;2
:Frostball Ring of Fire has a 405% chance to slow target's movement by 25stun all targets and deal +6%damage
*;3
:Frostball Ring of Fire has a 607% chance to slow target's movement by 25stun all targets and deal +9%damage
*;4
:Frostball Ring of Fire has a 8010% chance to slow target's movement by 25stun all targets and deal +12%damage
*;5
:Frostball Ring of Fire has a 10013% chance to slow target's movement by stun all targets and deal +15% damage*;6:Ring of Fire has a 15% chance to stun all targets and deal +18% damage*;7:Ring of Fire has a 17% chance to stun all targets and deal +21% damage*;8:Ring of Fire has a 20% chance to stun all targets and deal +24% damage*;9:Ring of Fire has a 23% chance to stun all targets and deal +27% damage*;10:Ring of Fire has a 25%chance to stun all targets and deal +30% damage
}}
|-
| || of Spider Freezing Fire Rings || Frostball deals Ring of Fire has a 33% chance to deal +5 60% damage to Arachnids || {{Spoiler|
*;2
:Frostball deals Ring of Fire has a 33% chance to deal +10 70% damage to Arachnids
*;3
:Frostball deals Ring of Fire has a 33% chance to deal +15 80% damage to Arachnids
*;4
:Frostball deals Ring of Fire has a 33% chance to deal +20 90% damage to Arachnids
*;5
:Frostball deals Ring of Fire has a 33% chance to deal +100% damage*;6:Ring of Fire has a 33% chance to deal +110% damage*;7:Ring of Fire has a 33% chance to deal +25 120% damage *;8:Ring of Fire has a 33% chance to Arachnidsdeal +130% damage*;9:Ring of Fire has a 33% chance to deal +140% damage*;10:Ring of Fire has a 33% chance to deal +150% damage
}}
|-
| || of Flame-Beast Freezing Fiery Bolts || Frostball Fire Bolts deals +10 % damage to creatures that are inherently on fire. || {{Spoiler|
*;2
:Frostball Fire Bolts deals +20 % damage to creatures that are inherently on fire.
*;3
:Frostball Fire Bolts deals +30 % damage to creatures that are inherently on fire.
*;4
:Frostball Fire Bolts deals +40 % damage to creatures that are inherently on fire.
*;5
:Frostball Fire Bolts deals +50 % damage to creatures that are inherently on fire.
}}
|-
| || of Freezewalls Everlong Flames || Defensive Chill deals +5% damage Fire Bolts hit all targets within 23 meters (instead of 20) || {{Spoiler|
*;2
:Defensive Chill deals +10% damageFire Bolts hit all targets within 26 meters (instead of 20)
*;3
:Defensive Chill deals +15% damageFire Bolts hit all targets within 29 meters (instead of 20)
*;4
:Defensive Chill deals +Fire Bolts hit all targets within 32 meters (instead of 20% damage)
*;5
:Defensive Chill deals Fire Bolts hit all targets within 35 meters (instead of 20)}}|-| || of Drilling Fire Bolts || Fire Bolts deal +3 armor damage || {{Spoiler|*;2:Fire Bolts deal +6 armor damage*;3:Fire Bolts deal +25% 9 armor damage*;4:Fire Bolts deal +12 armor damage*;5:Fire Bolts deal +15 armor damage*;6:Defensive Chill deals Fire Bolts deal +30% 18 armor damage*;7:Defensive Chill deals Fire Bolts deal +35% 21 armor damage
*;8
:Defensive Chill deals Fire Bolts deal +40% 24 armor damage
*;9
:Defensive Chill deals Fire Bolts deal +45% 27 armor damage
*;10
:Defensive Chill deals Fire Bolts deal +50% 30 armor damage
}}
|-
| Freezeproof || of Disruptive Fire Bolts || {MITIGATION_COLD}{1}{FireMagic} Fire Bolts has a 20% chance to deal +10% damage and knockback all targets || {{Spoiler|
*;2
:{MITIGATION_COLD}{2}{FireMagic}Fire Bolts has a 20% chance to deal +20% damage and knockback all targets
*;3
:{MITIGATION_COLD}{3}{FireMagic}Fire Bolts has a 20% chance to deal +30% damage and knockback all targets
*;4
:{MITIGATION_COLD}{4}{FireMagic}Fire Bolts has a 20% chance to deal +40% damage and knockback all targets
*;5
:{MITIGATION_COLD}{5}{FireMagic}Fire Bolts has a 20% chance to deal +50% damage and knockback all targets*;6:Fire Bolts has a 20% chance to deal +60% damage and knockback all targets*;7:Fire Bolts has a 20% chance to deal +70% damage and knockback all targets*;8:Fire Bolts has a 20% chance to deal +80% damage and knockback all targets*;9:Fire Bolts has a 20% chance to deal +90% damage and knockback all targets*;10:Fire Bolts has a 20% chance to deal +100% damage and knockback all targets
}}
|-
| || of Icy Blood Calefaction || You regain 5 health when using Defensive Burst or Defensive Chill Calefaction deals +10% damage || {{Spoiler|
*;2
:You regain 8 health when using Defensive Burst or Defensive ChillCalefaction deals +20% damage
*;3
:You regain 11 health when using Defensive Burst or Defensive ChillCalefaction deals +30% damage
*;4
:You regain 14 health when using Defensive Burst or Defensive ChillCalefaction deals +40% damage
*;5
:You regain 17 health when using Defensive Burst or Defensive ChillCalefaction deals +50% damage
*;6
:You regain 20 health when using Defensive Burst or Defensive ChillCalefaction deals +60% damage
*;7
:You regain 23 health when using Defensive Burst or Defensive ChillCalefaction deals +70% damage
*;8
:You regain 26 health when using Defensive Burst or Defensive ChillCalefaction deals +80% damage
*;9
:You regain 29 health when using Defensive Burst or Defensive ChillCalefaction deals +90% damage
*;10
:You regain 32 health when using Defensive Burst or Defensive ChillCalefaction deals +100% damage
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Unarmed Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
| Martial || of Deadly Fists Nuclear Calefaction || {MOD_SKILL_UNARMED}{0.15} Calefaction has a 10% chance to deal +30% damage and stun the target || {{Spoiler|
*;2
:{MOD_SKILL_UNARMED}{0.2}Calefaction has a 10% chance to deal +60% damage and stun the target
*;3
:{MOD_SKILL_UNARMED}{0.25}Calefaction has a 10% chance to deal +90% damage and stun the target
*;4
:{MOD_SKILL_UNARMED}{0.3}Calefaction has a 15% chance to deal +120% damage and stun the target
*;5
:{MOD_SKILL_UNARMED}{0.35}Calefaction has a 15% chance to deal +150% damage and stun the target
*;6
:{MOD_SKILL_UNARMED}{0.4}Calefaction has a 15% chance to deal +180% damage and stun the target*;7:Calefaction has a 20% chance to deal +210% damage and stun the target*;8:Calefaction has a 20% chance to deal +240% damage and stun the target*;9:Calefaction has a 20% chance to deal +270% damage and stun the target*;10:Calefaction has a 20% chance to deal +300% damage and stun the target
}}
|-
| Punching || of Punches || Punch and Jab attacks deal +2 damage Calefaction restores 7 Health || {{Spoiler|
*;2
:Punch and Jab attacks deal +4 damageCalefaction restores 14 Health
*;3
:Punch and Jab attacks deal +6 damageCalefaction restores 21 Health
*;4
:Punch and Jab attacks deal +10 damageCalefaction restores 28 Health
*;5
:Punch and Jab attacks deal +15 damageCalefaction restores 35 Health
*;6
:Punch and Jab attacks deal +20 damageCalefaction restores 42 Health*;7:Calefaction restores 49 Health*;8:Calefaction restores 56 Health*;9:Calefaction restores 63 Health*;10:Calefaction restores 70 Health
}}
|-
| || of Refreshing Punches Delayed Eruption || You regain 2 health whenever you use Punch or Jab Calefaction causes 8 additional damage after a 20 second delay || {{Spoiler|
*;2
:You regain 4 health whenever you use Punch or JabCalefaction causes 16 additional damage after a 20 second delay
*;3
:You regain 6 health whenever you use Punch or JabCalefaction causes 24 additional damage after a 20 second delay
*;4
:You regain 8 health whenever you use Punch or JabCalefaction causes 32 additional damage after a 20 second delay
*;5
:You regain 10 health whenever you use Punch or JabCalefaction causes 40 additional damage after a 20 second delay
*;6
:You regain 14 health whenever you use Punch or JabCalefaction causes 48 additional damage after a 20 second delay*;7:Calefaction causes 56 additional damage after a 20 second delay*;8:Calefaction causes 64 additional damage after a 20 second delay*;9:Calefaction causes 72 additional damage after a 20 second delay*;10:Calefaction causes 80 additional damage after a 20 second delay
}}
|-
| || of Armor Punching Frosty Balls || Punch and Jab attacks deal Frostball deals +3 armor 7% damage || {{Spoiler|
*;2
:Punch and Jab attacks deal Frostball deals +5 armor 14% damage
*;3
:Punch and Jab attacks deal Frostball deals +7 armor 21% damage
*;4
:Punch and Jab attacks deal Frostball deals +10 armor 28% damage
*;5
:Punch and Jab attacks deal Frostball deals +14 armor 35% damage
*;6
:Punch and Jab attacks deal Frostball deals +18 armor 42% damage
*;7
:Punch and Jab attacks deal Frostball deals +22 armor 49% damage
*;8
:Punch and Jab attacks deal Frostball deals +26 armor 56% damage
*;9
:Punch and Jab attacks deal Frostball deals +30 armor 63% damage
*;10
:Punch and Jab attacks deal Frostball deals +34 armor damage*;11:Punch and Jab attacks deal +38 armor damage*;12:Punch and Jab attacks deal +42 armor 70% damage
}}
|-
| || of Naked Fury Frost Waves || All Unarmed attacks deal +1 damage when you have 33Frostball has a 5% or less of your Armor left chance to target all enemies within 30 meters || {{Spoiler|
*;2
:All Unarmed attacks deal +2 damage when you have 33Frostball has a 8% or less of your Armor leftchance to target all enemies within 30 meters
*;3
:All Unarmed attacks deal +6Frostball has a 10% damage when you have 33% or less of your Armor leftchance to target all enemies within 30 meters
*;4
:All Unarmed attacks deal +8Frostball has a 13% damage when you have 33% or less of your Armor leftchance to target all enemies within 30 meters
*;5
:All Unarmed attacks deal +10Frostball has a 15% damage when you have 33% or less of your Armor leftchance to target all enemies within 30 meters
*;6
:All Unarmed attacks deal +12Frostball has a 18% damage when you have 33% or less of your Armor leftchance to target all enemies within 30 meters
*;7
:All Unarmed attacks deal +14Frostball has a 20% damage when you have 33% or less of your Armor leftchance to target all enemies within 30 meters
*;8
:All Unarmed attacks deal +16Frostball has a 23% damage when you have 33% or less of your Armor leftchance to target all enemies within 30 meters
*;9
:All Unarmed attacks deal +18Frostball has a 25% damage when you have 33% or less of your Armor leftchance to target all enemies within 30 meters
*;10
:All Unarmed attacks deal +20Frostball has a 28% damage when you have 33% or less of your Armor left*;11:All Unarmed attacks deal +22% damage when you have 33% or less of your Armor left*;12:All Unarmed attacks deal +24% damage when you have 33% or less of your Armor leftchance to target all enemies within 30 meters
}}
|-
| || of Armor Hatred Stiffening Winds || All Unarmed attacks deal +2 Armor damage Frostball has a 20% chance to slow target's movement by 25% || {{Spoiler|
*;2
:All Unarmed attacks deal +4 Armor damageFrostball has a 40% chance to slow target's movement by 25%
*;3
:All Unarmed attacks deal +6 Armor damageFrostball has a 60% chance to slow target's movement by 25%
*;4
:All Unarmed attacks deal Frostball has a 80% chance to slow target's movement by 25%*;5:Frostball has a 100% chance to slow target's movement by 25%}}|-| || of Spider Freezing || Frostball deals +8 Armor 5 damageto Arachnids || {{Spoiler|*;2:Frostball deals +10 damage to Arachnids*;3:Frostball deals +15 damage to Arachnids*;4:Frostball deals +20 damage to Arachnids*;5:Frostball deals +25 damage to Arachnids}}|-| || of Flame-Beast Freezing || Frostball deals +10 damage to creatures that are inherently on fire. || {{Spoiler|*;2:Frostball deals +20 damage to creatures that are inherently on fire.*;3:Frostball deals +30 damage to creatures that are inherently on fire.*;4:Frostball deals +40 damage to creatures that are inherently on fire.
*;5
:All Unarmed attacks deal Frostball deals +10 Armor 50 damageto creatures that are inherently on fire.
}}
|-
| || of Goblin Hatred Freezewalls || Punch and Jab attacks deal Defensive Chill deals +2 5% damage versus goblins || {{Spoiler|
*;2
:Punch and Jab attacks deal Defensive Chill deals +4 10% damage versus goblins
*;3
:Punch and Jab attacks deal Defensive Chill deals +6 15% damage versus goblins
*;4
:Punch and Jab attacks deal Defensive Chill deals +8 20% damage versus goblins
*;5
:Punch and Jab attacks deal Defensive Chill deals +10 25% damage versus goblins
*;6
:Punch and Jab attacks deal Defensive Chill deals +13 30% damage versus goblins
*;7
:Punch and Jab attacks deal Defensive Chill deals +16 35% damage versus goblins
*;8
:Punch and Jab attacks deal Defensive Chill deals +19 40% damage versus goblins
*;9
:Punch and Jab attacks deal Defensive Chill deals +21 45% damage versus goblins
*;10
:Punch and Jab attacks deal Defensive Chill deals +24 50% damage versus goblins}}|-| Freezeproof || || {MITIGATION_COLD}{1}{FireMagic} || {{Spoiler|*;2:{MITIGATION_COLD}{2}{FireMagic}*;3:{MITIGATION_COLD}{3}{FireMagic}*;4:{MITIGATION_COLD}{4}{FireMagic}*;5:{MITIGATION_COLD}{5}{FireMagic}
}}
|-
| || of Punch-Shielding Icy Blood || Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (You regain 5 Armor when using Defensive Burst or until 100 damage is mitigated). Defensive Chill || {{Spoiler|
*;2
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (You regain 8 Armor when using Defensive Burst or until 100 damage is mitigated).Defensive Chill
*;3
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (You regain 11 Armor when using Defensive Burst or until 100 damage is mitigated).Defensive Chill
*;4
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (You regain 14 Armor when using Defensive Burst or until 100 damage is mitigated).Defensive Chill
*;5
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (You regain 17 Armor when using Defensive Burst or until 100 damage is mitigated).Defensive Chill
*;6
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (You regain 20 Armor when using Defensive Burst or until 100 damage is mitigated).Defensive Chill
*;7
:Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (You regain 23 Armor when using Defensive Burst or until 100 damage is mitigated).Defensive Chill
*;8
:Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (You regain 26 Armor when using Defensive Burst or until 100 damage is mitigated).Defensive Chill
*;9
:Punch and Jab attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (You regain 29 Armor when using Defensive Burst or until 100 damage is mitigated).Defensive Chill
*;10
:Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (You regain 32 Armor when using Defensive Burst or until 100 damage is mitigated).*;11:Punch and Jab attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;12:Punch and Jab attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).Defensive Chill
}}
|-
| || of Pain-Reflection Frozen Fortitude || Punch and Jab attacks have a 1Defensive Chill grants you 5% chance to conjure a magical field that mitigates 10% of all physical damage you take ignore Knockback effects for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. 7 seconds || {{Spoiler|
*;2
:Punch and Jab attacks have a 2Defensive Chill grants you 10% chance to conjure a magical field that mitigates 10% of all physical damage you take ignore Knockback effects for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds
*;3
:Punch and Jab attacks have a 3Defensive Chill grants you 15% chance to conjure a magical field that mitigates 10% of all physical damage you take ignore Knockback effects for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds
*;4
:Punch and Jab attacks have a 4Defensive Chill grants you 20% chance to conjure a magical field that mitigates 10% of all physical damage you take ignore Knockback effects for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds
*;5
:Punch and Jab attacks have a 5Defensive Chill grants you 25% chance to conjure a magical field that mitigates 10% of all physical damage you take ignore Knockback effects for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds
*;6
:Punch and Jab attacks have a 6Defensive Chill grants you 30% chance to conjure a magical field that mitigates 10% of all physical damage you take ignore Knockback effects for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds
*;7
:Punch and Jab attacks have a 7Defensive Chill grants you 35% chance to conjure a magical field that mitigates 10% of all physical damage you take ignore Knockback effects for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds
*;8
:Punch and Jab attacks have a 8Defensive Chill grants you 40% chance to conjure a magical field that mitigates 10% of all physical damage you take ignore Knockback effects for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds
*;9
:Punch and Jab attacks have a 9Defensive Chill grants you 45% chance to conjure a magical field that mitigates 10% of all physical damage you take ignore Knockback effects for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds
*;10
:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage Defensive Chill grants you do with your next Kick attack.*;11:Punch and Jab attacks have a 1150% chance to conjure a magical field that mitigates 10% of all physical damage you take ignore Knockback effects for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;12:Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds
}}
|-
| || of Angst Fists || Whenever you take physical Fire Walls deal +1 damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. per hit || {{Spoiler|
*;2
:Whenever you take physical Fire Walls deal +2 damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.per hit
*;3
:Whenever you take physical Fire Walls deal +3 damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.per hit
*;4
:Whenever you take physical Fire Walls deal +4 damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.per hit
*;5
:Whenever you take physical Fire Walls deal +5 damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.per hit
*;6
:Whenever you take physical Fire Walls deal +6 damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.per hit
*;7
:Whenever you take physical Fire Walls deal +7 damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.per hit
*;8
:Whenever you take physical Fire Walls deal +8 damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.per hit
*;9
:Whenever you take physical Fire Walls deal +9 damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.per hit
*;10
:Whenever you take physical Fire Walls deal +10 damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.*;11:Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab.*;12:Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.per hit
}}
|-
| Anti-Darkness || || 5% of any Darkness damage you take is reflected back in your next Punch or Jab. Fire Walls have +15 Max Health || {{Spoiler|
*;2
:10% of any Darkness damage you take is reflected back in your next Punch or Jab.Fire Walls have +30 Max Health
*;3
:15% of any Darkness damage you take is reflected back in your next Punch or Jab.Fire Walls have +45 Max Health
*;4
:20% of any Darkness damage you take is reflected back in your next Punch or Jab.Fire Walls have +60 Max Health
*;5
:25% of any Darkness damage you take is reflected back in your next Punch or Jab.Fire Walls have +75 Max Health
*;6
:30% of any Darkness damage you take is reflected back in your next Punch or Jab.Fire Walls have +90 Max Health
*;7
:35% of any Darkness damage you take is reflected back in your next Punch or Jab.Fire Walls have +105 Max Health
*;8
:40% of any Darkness damage you take is reflected back in your next Punch or Jab.Fire Walls have +120 Max Health
*;9
:45% of any Darkness damage you take is reflected back in your next Punch or Jab.Fire Walls have +135 Max Health
*;10
:50% of any Darkness damage you take is reflected back in your next Punch or Jab.*;11:55% of any Darkness damage you take is reflected back in your next Punch or Jab.*;12:60% of any Darkness damage you take is reflected back in your next Punch or Jab.Fire Walls have +150 Max Health
}}
|-
| Uncrushable || of Crush-Defense || {MITIGATION_CRUSHING}{1}{Unarmed} Fire Walls generate aggro as if they did +20% additional damage per hit || {{Spoiler|
*;2
:{MITIGATION_CRUSHING}{2}{Unarmed}Fire Walls generate aggro as if they did +40% additional damage per hit
*;3
:{MITIGATION_CRUSHING}{3}{Unarmed}Fire Walls generate aggro as if they did +60% additional damage per hit
*;4
:{MITIGATION_CRUSHING}{4}{Unarmed}Fire Walls generate aggro as if they did +80% additional damage per hit
*;5
:{MITIGATION_CRUSHING}{5}{Unarmed}Fire Walls generate aggro as if they did +100% additional damage per hit
*;6
:{MITIGATION_CRUSHING}{6}{Unarmed}Fire Walls generate aggro as if they did +120% additional damage per hit
*;7
:{MITIGATION_CRUSHING}{7}{Unarmed}Fire Walls generate aggro as if they did +140% additional damage per hit
*;8
:{MITIGATION_CRUSHING}{8}{Unarmed}Fire Walls generate aggro as if they did +160% additional damage per hit
*;9
:{MITIGATION_CRUSHING}{9}{Unarmed}Fire Walls generate aggro as if they did +180% additional damage per hit
*;10
:{MITIGATION_CRUSHING}{10}{Unarmed}*;11:{MITIGATION_CRUSHING}{11}{Unarmed}*;12:{MITIGATION_CRUSHING}{12}{Unarmed}Fire Walls generate aggro as if they did +200% additional damage per hit
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Unarmed Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
| Unflappable Martial || of Mind-Defense Deadly Fists || {MITIGATION_PSYCHICMOD_SKILL_UNARMED}{1}{Unarmed0.15} || {{Spoiler|
*;2
:{MITIGATION_PSYCHICMOD_SKILL_UNARMED}{0.2}{Unarmed}
*;3
:{MITIGATION_PSYCHICMOD_SKILL_UNARMED}{3}{Unarmed0.25}
*;4
:{MITIGATION_PSYCHICMOD_SKILL_UNARMED}{4}{Unarmed0.3}
*;5
:{MITIGATION_PSYCHICMOD_SKILL_UNARMED}{5}{Unarmed0.35}
*;6
:{MITIGATION_PSYCHICMOD_SKILL_UNARMED}{6}{Unarmed0.4}
}}
|-
| Martial Artist's Punching || of Punches || {MOD_SKILL_UNARMED}{0.01} Punch and Jab attacks deal +2 damage || {{Spoiler|
*;2
:{MOD_SKILL_UNARMED}{0.02}Punch and Jab attacks deal +4 damage
*;3
:{MOD_SKILL_UNARMED}{0.03}Punch and Jab attacks deal +6 damage
*;4
:Punch and Jab attacks deal +10 damage*;5:Punch and Jab attacks deal +15 damage*;6:Punch and Jab attacks deal +20 damage}}|-| || of Refreshing Punches || You regain 2 health whenever you use Punch or Jab || {MOD_SKILL_UNARMED}{0.04}Spoiler|*;2:You regain 4 health whenever you use Punch or Jab*;3:You regain 6 health whenever you use Punch or Jab*;4:You regain 8 health whenever you use Punch or Jab
*;5
:{MOD_SKILL_UNARMED}{0.05}You regain 10 health whenever you use Punch or Jab
*;6
:{MOD_SKILL_UNARMED}{0.06}You regain 14 health whenever you use Punch or Jab
}}
|-
| Kicking || of Kicking Armor Punching || All kick Punch and Jab attacks (even animal kicks!) deal +1 3 armor damage || {{Spoiler|
*;2
:All kick Punch and Jab attacks (even animal kicks!) deal +2 5 armor damage
*;3
:All kick Punch and Jab attacks (even animal kicks!) deal +3 7 armor damage
*;4
:All kick Punch and Jab attacks (even animal kicks!) deal +4 10 armor damage
*;5
:All kick Punch and Jab attacks (even animal kicks!) deal +6 14 armor damage
*;6
:All kick Punch and Jab attacks (even animal kicks!) deal +8 18 armor damage
*;7
:All kick Punch and Jab attacks (even animal kicks!) deal +10 22 armor damage
*;8
:All kick Punch and Jab attacks (even animal kicks!) deal +12 26 armor damage
*;9
:All kick Punch and Jab attacks (even animal kicks!) deal +14 30 armor damage
*;10
:All kick Punch and Jab attacks (even animal kicks!) deal +17 34 armor damage
*;11
:All kick Punch and Jab attacks (even animal kicks!) deal +20 38 armor damage
*;12
:All kick Punch and Jab attacks (even animal kicks!) deal +24 42 armor damage
}}
|-
| Aerobic || of Naked Fury || You regain 5 Health whenever All Unarmed attacks deal +1 damage when you use a kick (from any skill!) have 33% or less of your Armor left || {{Spoiler|
*;2
:You regain 10 Health whenever All Unarmed attacks deal +2 damage when you use a kick (from any skill!)have 33% or less of your Armor left
*;3
:You regain 15 Health whenever All Unarmed attacks deal +6% damage when you use a kick (from any skill!)have 33% or less of your Armor left
*;4
:You regain 20 Health whenever All Unarmed attacks deal +8% damage when you use a kick (from any skill!)have 33% or less of your Armor left
*;5
:You regain 25 Health whenever All Unarmed attacks deal +10% damage when you use a kick (from any skill!)have 33% or less of your Armor left
*;6
:You regain 30 Health whenever All Unarmed attacks deal +12% damage when you use a kick (from any skill!)have 33% or less of your Armor left
*;7
:You regain 35 Health whenever All Unarmed attacks deal +14% damage when you use a kick (from any skill!)have 33% or less of your Armor left
*;8
:You regain 40 Health whenever All Unarmed attacks deal +16% damage when you use a kick (from any skill!)have 33% or less of your Armor left
*;9
:You regain 45 Health whenever All Unarmed attacks deal +18% damage when you use a kick (from any skill!)have 33% or less of your Armor left
*;10
:You regain 50 Health whenever All Unarmed attacks deal +20% damage when you use a kick (from any skill!)have 33% or less of your Armor left
*;11
:You regain 55 Health whenever All Unarmed attacks deal +22% damage when you use a kick (from any skill!)have 33% or less of your Armor left
*;12
:You regain 60 Health whenever All Unarmed attacks deal +24% damage when you use a kick (from any skill!)have 33% or less of your Armor left
}}
|-
| Ankle-Kicking || of Ankle-Kicking Armor Hatred || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% All Unarmed attacks deal +2 Armor damage || {{Spoiler|
*;2
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%All Unarmed attacks deal +4 Armor damage
*;3
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%All Unarmed attacks deal +6 Armor damage
*;4
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25%All Unarmed attacks deal +8 Armor damage
*;5
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25%All Unarmed attacks deal +10 Armor damage
}}
|-
| Knee-Shattering || of Knee-Shattering Goblin Hatred || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% Punch and Jab attacks deal +2 damage versus goblins || {{Spoiler|
*;2
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%Punch and Jab attacks deal +4 damage versus goblins
*;3
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45%Punch and Jab attacks deal +6 damage versus goblins
*;4
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45%Punch and Jab attacks deal +8 damage versus goblins
*;5
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45%Punch and Jab attacks deal +10 damage versus goblins*;6:Punch and Jab attacks deal +13 damage versus goblins*;7:Punch and Jab attacks deal +16 damage versus goblins*;8:Punch and Jab attacks deal +19 damage versus goblins*;9:Punch and Jab attacks deal +21 damage versus goblins*;10:Punch and Jab attacks deal +24 damage versus goblins
}}
|-
| Hip-Shattering || of HipPunch-Shattering Shielding || Any kick attack (including animal kicks!) has Punch and Jab attacks have a 202% chance to slow target's movement by 75conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
*;2
:Any kick attack (including animal kicks!) has Punch and Jab attacks have a 403% chance to slow target's movement by 75conjure a magical field that mitigates 10%of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;3
:Any kick attack (including animal kicks!) has Punch and Jab attacks have a 605% chance to slow target's movement by 75conjure a magical field that mitigates 10%of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;4
:Any kick attack (including animal kicks!) has Punch and Jab attacks have a 806% chance to slow target's movement by 75conjure a magical field that mitigates 10%of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*;5
:Any kick attack (including animal kicks!) has Punch and Jab attacks have a 1008% chance to slow target's movement by 75conjure a magical field that mitigates 10%}}|-| || of Kicking While Nude || Any kick attack (including animal kicks!) deals +25% all physical damage when you have 33% or less of your Armor left || {{Spoiler|*;2:Any kick attack take for 1 minute (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left*;3:Any kick attack (including animal kicks!) deals +35% until 100 damage when you have 33% or less of your Armor left*;4:Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left*;5:Any kick attack (including animal kicks!is mitigated) deals +45% damage when you have 33% or less of your Armor left.
*;6
:Any kick attack (including animal kicks!) deals +50Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage when you have 33% take for 1 minute (or less of your Armor leftuntil 100 damage is mitigated).
*;7
:Any kick attack (including animal kicks!) deals +55Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage when you have 33% take for 1 minute (or less of your Armor leftuntil 100 damage is mitigated).
*;8
:Any kick attack (including animal kicks!) deals +60Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage when you have 33% take for 1 minute (or less of your Armor leftuntil 100 damage is mitigated).
*;9
:Any kick attack (including animal kicks!) deals +65Punch and Jab attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage when you have 33% take for 1 minute (or less of your Armor leftuntil 100 damage is mitigated).
*;10
:Any kick attack (including animal kicks!) deals +75Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage when you have 33% take for 1 minute (or less of your Armor leftuntil 100 damage is mitigated).
*;11
:Any kick attack (including animal kicks!) deals +80Punch and Jab attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage when you have 33% take for 1 minute (or less of your Armor leftuntil 100 damage is mitigated).
*;12
:Any kick attack (including animal kicks!) deals +85Punch and Jab attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage when you have 33% take for 1 minute (or less of your Armor leftuntil 100 damage is mitigated).
}}
|-
| || of Kicking Away Toxins Pain-Reflection || Kick Punch and Jab attacks have a 51% chance to conjure a magical field that mitigates 3010% of all Poison, Acid, or Nature physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|
*;2
:Kick Punch and Jab attacks have a 102% chance to conjure a magical field that mitigates 3010% of all Poison, Acid, or Nature physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;3
:Kick Punch and Jab attacks have a 153% chance to conjure a magical field that mitigates 3010% of all Poison, Acid, or Nature physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;4
:Kick Punch and Jab attacks have a 204% chance to conjure a magical field that mitigates 3010% of all Poison, Acid, or Nature physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;5
:Kick Punch and Jab attacks have a 245% chance to conjure a magical field that mitigates 3010% of all Poison, Acid, or Nature physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;6
:Kick Punch and Jab attacks have a 286% chance to conjure a magical field that mitigates 3010% of all Poison, Acid, or Nature physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;7
:Kick Punch and Jab attacks have a 327% chance to conjure a magical field that mitigates 3010% of all Poison, Acid, or Nature physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;8
:Kick Punch and Jab attacks have a 368% chance to conjure a magical field that mitigates 3010% of all Poison, Acid, or Nature physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;9
:Kick Punch and Jab attacks have a 409% chance to conjure a magical field that mitigates 3010% of all Poison, Acid, or Nature physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;10
:Kick Punch and Jab attacks have a 4510% chance to conjure a magical field that mitigates 3010% of all Poison, Acid, or Nature physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;11
:Kick Punch and Jab attacks have a 5011% chance to conjure a magical field that mitigates 3010% of all Poison, Acid, or Nature physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;12
:Kick Punch and Jab attacks have a 5512% chance to conjure a magical field that mitigates 3010% of all Poison, Acid, or Nature physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
}}
|-
| || of Reckless Barrages Angst Fists || Barrage and Headbutt hit all enemies within 5 meters and deal +5Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. || {{Spoiler|
*;2
:Barrage and Headbutt hit all enemies within 5 meters and deal +10Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damageis reflected back in your next Punch or Jab.
*;3
:Barrage and Headbutt hit all enemies within 5 meters and deal +15Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damageis reflected back in your next Punch or Jab.
*;4
:Barrage and Headbutt hit all enemies within 5 meters and deal +20Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damageis reflected back in your next Punch or Jab.
*;5
:Barrage and Headbutt hit all enemies within 5 meters and deal +25Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damageis reflected back in your next Punch or Jab.
*;6
:Barrage and Headbutt hit all enemies within 5 meters and deal +30Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damageis reflected back in your next Punch or Jab.
*;7
:Barrage and Headbutt hit all enemies within 5 meters and deal +35Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damageis reflected back in your next Punch or Jab.
*;8
:Barrage and Headbutt hit all enemies within 5 meters and deal +40Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damageis reflected back in your next Punch or Jab.
*;9
:Barrage and Headbutt hit all enemies within 5 meters and deal +45Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damageis reflected back in your next Punch or Jab.
*;10
:Barrage and Headbutt hit all enemies within 5 meters and deal +50Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damageis reflected back in your next Punch or Jab.
*;11
:Barrage and Headbutt hit all enemies within 5 meters and deal +55Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damageis reflected back in your next Punch or Jab.
*;12
:Barrage and Headbutt hit all enemies within 5 meters and deal +60Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damageis reflected back in your next Punch or Jab.
}}
|-
| Mindfist Anti-Darkness || || Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic of any Darkness damage for 20 seconds you take is reflected back in your next Punch or Jab. || {{Spoiler|
*;2
:Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic of any Darkness damage for 20 secondsyou take is reflected back in your next Punch or Jab.
*;3
:Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic of any Darkness damage for 20 secondsyou take is reflected back in your next Punch or Jab.
*;4
:Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic of any Darkness damage for 20 secondsyou take is reflected back in your next Punch or Jab.
*;5
:Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic of any Darkness damage for 20 secondsyou take is reflected back in your next Punch or Jab.
*;6
:Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic of any Darkness damage for 20 secondsyou take is reflected back in your next Punch or Jab.*;7:35% of any Darkness damage you take is reflected back in your next Punch or Jab.*;8:40% of any Darkness damage you take is reflected back in your next Punch or Jab.*;9:45% of any Darkness damage you take is reflected back in your next Punch or Jab.*;10:50% of any Darkness damage you take is reflected back in your next Punch or Jab.*;11:55% of any Darkness damage you take is reflected back in your next Punch or Jab.*;12:60% of any Darkness damage you take is reflected back in your next Punch or Jab.
}}
|-
| Uncrushable || of Barrage Bubbles Crush-Defense || Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). {MITIGATION_CRUSHING}{1}{Unarmed} || {{Spoiler|
*;2
:Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).{MITIGATION_CRUSHING}{2}{Unarmed}
*;3
:Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).{MITIGATION_CRUSHING}{3}{Unarmed}
*;4
:Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).{MITIGATION_CRUSHING}{4}{Unarmed}
*;5
:Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).{MITIGATION_CRUSHING}{5}{Unarmed}
*;6
:Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).{MITIGATION_CRUSHING}{6}{Unarmed}
*;7
:Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).{MITIGATION_CRUSHING}{7}{Unarmed}
*;8
:Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).{MITIGATION_CRUSHING}{8}{Unarmed}
*;9
:Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).{MITIGATION_CRUSHING}{9}{Unarmed}
*;10
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for {MITIGATION_CRUSHING}{10 seconds (or until 100 damage is mitigated).}{Unarmed}
*;11
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).{MITIGATION_CRUSHING}{11}{Unarmed}
*;12
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).{MITIGATION_CRUSHING}{12}{Unarmed}
}}
|-
| Unflappable || of Deadly Barrages Mind-Defense || Barrage and Headbutt deal +7% damage {MITIGATION_PSYCHIC}{1}{Unarmed} || {{Spoiler|
*;2
:Barrage and Headbutt deal +14% damage{MITIGATION_PSYCHIC}{2}{Unarmed}
*;3
:Barrage and Headbutt deal +21% damage{MITIGATION_PSYCHIC}{3}{Unarmed}
*;4
:Barrage and Headbutt deal +28% damage{MITIGATION_PSYCHIC}{4}{Unarmed}
*;5
:Barrage and Headbutt deal +35% damage{MITIGATION_PSYCHIC}{5}{Unarmed}
*;6
:Barrage and Headbutt deal +42% damage*;7:Barrage and Headbutt deal +49% damage*;8:Barrage and Headbutt deal +56% damage*;9:Barrage and Headbutt deal +63% damage*;10:Barrage and Headbutt deal +70% damage*;11:Barrage and Headbutt deal +77% damage*;12:Barrage and Headbutt deal +85% damage{MITIGATION_PSYCHIC}{6}{Unarmed}
}}
|-
| Martial Artist's || of Fiery Barrages || Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds {MOD_SKILL_UNARMED}{0.01} || {{Spoiler|
*;2
:Barrage and Headbutt attacks have a 40% chance to ignite the target, causing them to take 30 damage over 20 seconds{MOD_SKILL_UNARMED}{0.02}
*;3
:Barrage and Headbutt attacks have a 60% chance to ignite the target, causing them to take 35 damage over 20 seconds{MOD_SKILL_UNARMED}{0.03}
*;4
:Barrage and Headbutt attacks have a 80% chance to ignite the target, causing them to take 40 damage over 20 seconds{MOD_SKILL_UNARMED}{0.04}
*;5
:Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 45 damage over 20 seconds{MOD_SKILL_UNARMED}{0.05}
*;6
:Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds{MOD_SKILL_UNARMED}{0.06}
}}
|-
| Kicking || of Armor Barrages Kicking || Barrage and Headbutt All kick attacks (even animal kicks!) deal +4 armor 1 damage || {{Spoiler|
*;2
:Barrage and Headbutt All kick attacks (even animal kicks!) deal +8 armor 2 damage
*;3
:Barrage and Headbutt All kick attacks (even animal kicks!) deal +12 armor 3 damage
*;4
:Barrage and Headbutt All kick attacks (even animal kicks!) deal +16 armor 4 damage
*;5
:Barrage and Headbutt All kick attacks (even animal kicks!) deal +20 armor 6 damage
*;6
:Barrage and Headbutt All kick attacks (even animal kicks!) deal +24 armor 8 damage
*;7
:Barrage and Headbutt All kick attacks (even animal kicks!) deal +28 armor 10 damage
*;8
:Barrage and Headbutt All kick attacks (even animal kicks!) deal +32 armor 12 damage
*;9
:Barrage and Headbutt All kick attacks (even animal kicks!) deal +36 armor 14 damage
*;10
:Barrage and Headbutt All kick attacks (even animal kicks!) deal +40 armor 17 damage
*;11
:Barrage and Headbutt All kick attacks (even animal kicks!) deal +45 armor 20 damage
*;12
:Barrage and Headbutt All kick attacks (even animal kicks!) deal +50 armor 24 damage
}}
|-
| Platefooted || of Healthy Barrages || Barrage and Headbutt heal You regain 5 Armor whenever you for 4 health use a kick (from any skill!) || {{Spoiler|
*;2
:Barrage and Headbutt heal You regain 10 Armor whenever you for 8 healthuse a kick (from any skill!)
*;3
:Barrage and Headbutt heal You regain 15 Armor whenever you for 12 healthuse a kick (from any skill!)
*;4
:Barrage and Headbutt heal You regain 20 Armor whenever you for 16 healthuse a kick (from any skill!)
*;5
:Barrage and Headbutt heal You regain 25 Armor whenever you for 20 healthuse a kick (from any skill!)
*;6
:Barrage and Headbutt heal You regain 30 Armor whenever you for 24 healthuse a kick (from any skill!)
*;7
:Barrage and Headbutt heal You regain 35 Armor whenever you for 28 healthuse a kick (from any skill!)
*;8
:Barrage and Headbutt heal You regain 40 Armor whenever you for 32 healthuse a kick (from any skill!)
*;9
:Barrage and Headbutt heal You regain 45 Armor whenever you for 36 healthuse a kick (from any skill!)
*;10
:Barrage and Headbutt heal You regain 50 Armor whenever you for 40 healthuse a kick (from any skill!)
*;11
:Barrage and Headbutt heal You regain 55 Armor whenever you for 44 healthuse a kick (from any skill!)
*;12
:Barrage and Headbutt heal You regain 60 Armor whenever you for 48 healthuse a kick (from any skill!)
}}
|-
| Ankle-Kicking || of Hip Throwing Ankle-Kicking || Hip Throw and Bodyslam deal +5Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% damage || {{Spoiler|
*;2
:Hip Throw and Bodyslam deal +10Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25% damage
*;3
:Hip Throw and Bodyslam deal +15Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25% damage
*;4
:Hip Throw and Bodyslam deal +20Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25% damage
*;5
:Hip Throw and Bodyslam deal +Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25% damage}}|-| Knee-Shattering || of Knee-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% || {{Spoiler|*;62:Hip Throw and Bodyslam deal +30Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%*;3:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45% damage*;74:Hip Throw and Bodyslam deal +35Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45% damage*;85:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45%}}|-| Hip Throw and Bodyslam deal +40-Shattering || of Hip-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% damage|| {{Spoiler|*;92:Hip Throw and Bodyslam deal +45Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75% damage*;103:Hip Throw and Bodyslam deal +50Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75% damage*;114:Hip Throw and Bodyslam deal +55Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75% damage*;125:Hip Throw and Bodyslam deal +60Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75% damage
}}
|-
| || of Armor Tossing Kicking While Nude || Hip Throw and Bodyslam deal Any kick attack (including animal kicks!) deals +5 armor 25% damage when you have 33% or less of your Armor left || {{Spoiler|
*;2
:Hip Throw and Bodyslam deal Any kick attack (including animal kicks!) deals +10 armor 30% damagewhen you have 33% or less of your Armor left
*;3
:Hip Throw and Bodyslam deal Any kick attack (including animal kicks!) deals +15 armor 35% damagewhen you have 33% or less of your Armor left
*;4
:Hip Throw and Bodyslam deal Any kick attack (including animal kicks!) deals +20 armor 40% damagewhen you have 33% or less of your Armor left
*;5
:Hip Throw and Bodyslam deal Any kick attack (including animal kicks!) deals +25 armor 45% damagewhen you have 33% or less of your Armor left
*;6
:Hip Throw and Bodyslam deal Any kick attack (including animal kicks!) deals +30 armor 50% damagewhen you have 33% or less of your Armor left
*;7
:Hip Throw and Bodyslam deal Any kick attack (including animal kicks!) deals +35 armor 55% damagewhen you have 33% or less of your Armor left
*;8
:Hip Throw and Bodyslam deal Any kick attack (including animal kicks!) deals +40 armor 60% damagewhen you have 33% or less of your Armor left
*;9
:Hip Throw and Bodyslam deal Any kick attack (including animal kicks!) deals +45 armor 65% damagewhen you have 33% or less of your Armor left
*;10
:Hip Throw and Bodyslam deal Any kick attack (including animal kicks!) deals +50 armor 75% damagewhen you have 33% or less of your Armor left
*;11
:Hip Throw and Bodyslam deal Any kick attack (including animal kicks!) deals +55 armor 80% damagewhen you have 33% or less of your Armor left
*;12
:Hip Throw and Bodyslam deal Any kick attack (including animal kicks!) deals +60 armor 85% damagewhen you have 33% or less of your Armor left
}}
|-
| || of Anger Tossing Kicking Away Toxins || Hip Throw and Bodyslam Kick attacks deplete target's Rage by 20 have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|
*;2
:Hip Throw and Bodyslam Kick attacks deplete target's Rage by 40have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;3
:Hip Throw and Bodyslam Kick attacks deplete target's Rage by 60have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;4
:Hip Throw and Bodyslam Kick attacks deplete target's Rage by 80have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;5
:Hip Throw and Bodyslam Kick attacks deplete target's Rage by have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;6
:Hip Throw and Bodyslam Kick attacks deplete target's Rage by 120have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;7
:Hip Throw and Bodyslam Kick attacks deplete target's Rage by 140have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;8
:Hip Throw and Bodyslam Kick attacks deplete target's Rage by 160have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;9
:Hip Throw and Bodyslam Kick attacks deplete target's Rage by 180have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;10
:Hip Throw and Bodyslam Kick attacks deplete target's Rage by 200have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;11
:Hip Throw and Bodyslam Kick attacks deplete target's Rage by 220have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*;12
:Hip Throw and Bodyslam Kick attacks deplete target's Rage by 240have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
}}
|-
| || of Impossible Hip Throws Reckless Barrages || Hip Throw Barrage and Bodyslam attacks affect Headbutt hit all additional enemies within 5 meters and deal +5% damage || {{Spoiler|
*;2
:Hip Throw Barrage and Bodyslam attacks deal 25% less damage, but affect Headbutt hit all additional enemies within 5 meters and deal +10 meters% damage
*;3
:Hip Throw Barrage and Bodyslam attacks deal half damage, but affect Headbutt hit all additional enemies within 5 meters and deal +15 meters% damage
*;4
:Hip Throw Barrage and Bodyslam attacks deal half damage, but affect Headbutt hit all additional enemies within 18 5 metersand deal +20% damage
*;5
:Hip Throw Barrage and Bodyslam attacks deal half damage, but affect Headbutt hit all additional enemies within 20 5 metersand deal +25% damage
*;6
:Hip Throw Barrage and Bodyslam attacks deal half damage, but affect Headbutt hit all additional enemies within 20 5 meters}}|-| Bodyslamming || of Bodyslamming || Bodyslam deals +5% damage || {{Spoiler|*;2:Bodyslam deals +10% damage*;3:Bodyslam deals +15% damage*;4:Bodyslam deals +20% damage*;5:Bodyslam deals +25% damage*;6:Bodyslam deals and deal +30% damage
*;7
:Bodyslam deals Barrage and Headbutt hit all enemies within 5 meters and deal +35% damage
*;8
:Bodyslam deals Barrage and Headbutt hit all enemies within 5 meters and deal +40% damage
*;9
:Bodyslam deals Barrage and Headbutt hit all enemies within 5 meters and deal +45% damage
*;10
:Bodyslam deals Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage
*;11
:Bodyslam deals Barrage and Headbutt hit all enemies within 5 meters and deal +55% damage
*;12
:Bodyslam deals Barrage and Headbutt hit all enemies within 5 meters and deal +60% damage
}}
|-
| Mindfist || of Crippling Slams || Bodyslam deals +Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage and slows target's movement speed by 45% for 20 seconds || {{Spoiler|
*;2
:Bodyslam deals +Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage and slows target's movement speed by 45%for 20 seconds
*;3
:Bodyslam deals +Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage and slows target's movement speed by 45%for 20 seconds
*;4
:Bodyslam deals +Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage and slows target's movement speed by 45%for 20 seconds
*;5
:Bodyslam deals +Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage and slows target's movement speed by 45%for 20 seconds
*;6
:Bodyslam deals +Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage and slows target's movement speed by 45%for 20 seconds
}}
|-
| || of Slamming and Jogging Barrage Bubbles || Bodyslam deals +6 Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage and boost your movement speed by 1 you take for 20 10 seconds (or until 100 damage is mitigated). || {{Spoiler|
*;2
:Bodyslam deals +12 Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage and boost your movement speed by 2 you take for 20 10 seconds(or until 100 damage is mitigated).
*;3
:Bodyslam deals +18 Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage and boost your movement speed by 3 you take for 20 10 seconds(or until 100 damage is mitigated).
*;4
:Bodyslam deals +24 Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage and boost your movement speed by 4 you take for 20 10 seconds(or until 100 damage is mitigated).
*;5
:Bodyslam deals +30 Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage and boost your movement speed by 5 you take for 20 10 seconds(or until 100 damage is mitigated).
*;6
:Bodyslam deals +Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).*;7:Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).*;8:Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).*;9:Barrage and Headbutt attacks have a 40 % chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).*;10:Barrage and boost your movement speed by 5 Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 20 10 seconds(or until 100 damage is mitigated).*;11:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).*;12:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
}}
|-
| || of Slamming Snails Deadly Barrages || Bodyslam deals Barrage and Headbutt deal +10 7% damage to Snails || {{Spoiler|
*;2
:Bodyslam deals Barrage and Headbutt deal +20 14% damage to Snails
*;3
:Bodyslam deals Barrage and Headbutt deal +30 21% damage to Snails
*;4
:Bodyslam deals Barrage and Headbutt deal +40 28% damage to Snails
*;5
:Bodyslam deals Barrage and Headbutt deal +50 35% damage to Snails
*;6
:Bodyslam deals Barrage and Headbutt deal +60 42% damage to Snails
*;7
:Bodyslam deals Barrage and Headbutt deal +70 49% damage to Snails
*;8
:Bodyslam deals Barrage and Headbutt deal +80 56% damage to Snails
*;9
:Bodyslam deals Barrage and Headbutt deal +90 63% damage to Snails
*;10
:Bodyslam deals Barrage and Headbutt deal +70% damage*;11:Barrage and Headbutt deal +77% damage*;12:Barrage and Headbutt deal +85% damage}}|-| || of Fiery Barrages || Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|*;2:Barrage and Headbutt attacks have a 40% chance to ignite the target, causing them to take 30 damage over 20 seconds*;3:Barrage and Headbutt attacks have a 60% chance to ignite the target, causing them to take 35 damage over 20 seconds*;4:Barrage and Headbutt attacks have a 80% chance to ignite the target, causing them to take 40 damage over 20 seconds*;5:Barrage and Headbutt attacks have a 100 % chance to ignite the target, causing them to take 45 damage over 20 seconds*;6:Barrage and Headbutt attacks ignite the target, causing them to Snailstake 50 damage over 20 seconds
}}
|-
| || of Healslamming Armor Barrages || Bodyslam heals you for 10 health Barrage and Headbutt deal +4 armor damage || {{Spoiler|
*;2
:Bodyslam heals you for 20 healthBarrage and Headbutt deal +8 armor damage
*;3
:Bodyslam heals you for 30 healthBarrage and Headbutt deal +12 armor damage
*;4
:Bodyslam heals you for 40 healthBarrage and Headbutt deal +16 armor damage
*;5
:Bodyslam heals you for 50 healthBarrage and Headbutt deal +20 armor damage
*;6
:Bodyslam heals you for 60 healthBarrage and Headbutt deal +24 armor damage
*;7
:Bodyslam heals you for 70 healthBarrage and Headbutt deal +28 armor damage
*;8
:Bodyslam heals you for 80 healthBarrage and Headbutt deal +32 armor damage
*;9
:Bodyslam heals you for 90 healthBarrage and Headbutt deal +36 armor damage
*;10
:Bodyslam heals you for 100 healthBarrage and Headbutt deal +40 armor damage
*;11
:Bodyslam heals you for 110 healthBarrage and Headbutt deal +45 armor damage
*;12
:Bodyslam heals you for 120 healthBarrage and Headbutt deal +50 armor damage
}}
|-
| Serpentine || of Cobra Striking Calloused Barrages || Cobra Strike Barrage and Mamba Strike deal +10% damage Headbutt restore 4 Armor to you || {{Spoiler|
*;2
:Cobra Strike Barrage and Mamba Strike deal +20% damageHeadbutt restore 8 Armor to you
*;3
:Cobra Strike Barrage and Mamba Strike deal +30% damageHeadbutt restore 12 Armor to you
*;4
:Cobra Strike Barrage and Mamba Strike deal +40% damageHeadbutt restore 16 Armor to you
*;5
:Cobra Strike Barrage and Mamba Strike deal +50% damageHeadbutt restore 20 Armor to you
*;6
:Cobra Strike Barrage and Mamba Strike deal +60% damageHeadbutt restore 24 Armor to you
*;7
:Cobra Strike Barrage and Mamba Strike deal +70% damageHeadbutt restore 28 Armor to you
*;8
:Cobra Strike Barrage and Mamba Strike deal +80% damageHeadbutt restore 32 Armor to you
*;9
:Cobra Strike Barrage and Mamba Strike deal +90% damageHeadbutt restore 36 Armor to you
*;10
:Cobra Strike Barrage and Mamba Strike deal +100% damageHeadbutt restore 40 Armor to you
*;11
:Cobra Strike Barrage and Mamba Strike deal +110% damageHeadbutt restore 44 Armor to you
*;12
:Cobra Strike Barrage and Mamba Strike deal +120% damageHeadbutt restore 48 Armor to you
}}
|-
| Serpentine || of Cobra Striking Hip Throwing || Cobra Strike Hip Throw and Mamba Strike have a 2Bodyslam deal +5% chance to deal double damage || {{Spoiler|
*;2
:Cobra Strike Hip Throw and Mamba Strike have a 4Bodyslam deal +10% chance to deal double damage
*;3
:Cobra Strike Hip Throw and Mamba Strike have a 6Bodyslam deal +15% chance to deal double damage
*;4
:Cobra Strike Hip Throw and Mamba Strike have a 8Bodyslam deal +20% chance to deal double damage
*;5
:Cobra Strike Hip Throw and Mamba Strike have a 10Bodyslam deal +25% chance to deal double damage
*;6
:Cobra Strike Hip Throw and Mamba Strike have a 12Bodyslam deal +30% chance to deal double damage
*;7
:Cobra Strike Hip Throw and Mamba Strike have a 14Bodyslam deal +35% chance to deal double damage
*;8
:Cobra Strike Hip Throw and Mamba Strike have a 16Bodyslam deal +40% chance to deal double damage
*;9
:Cobra Strike Hip Throw and Mamba Strike have a 18Bodyslam deal +45% chance to deal double damage
*;10
:Cobra Strike Hip Throw and Mamba Strike have a 20Bodyslam deal +50% chance to deal double damage
*;11
:Cobra Strike Hip Throw and Mamba Strike have a 22Bodyslam deal +55% chance to deal double damage
*;12
:Cobra Strike Hip Throw and Mamba Strike have a 24Bodyslam deal +60% chance to deal double damage
}}
|-
| || of Cobra Healing Armor Tossing || You regain 8 Health whenever you use Cobra Strike or Mamba Strike Hip Throw and Bodyslam deal +5 armor damage || {{Spoiler|
*;2
:You regain 15 Health whenever you use Cobra Strike or Mamba StrikeHip Throw and Bodyslam deal +10 armor damage
*;3
:You regain 23 Health whenever you use Cobra Strike or Mamba StrikeHip Throw and Bodyslam deal +15 armor damage
*;4
:You regain 30 Health whenever you use Cobra Strike or Mamba StrikeHip Throw and Bodyslam deal +20 armor damage
*;5
:You regain 38 Health whenever you use Cobra Strike or Mamba StrikeHip Throw and Bodyslam deal +25 armor damage
*;6
:You regain 45 Health whenever you use Cobra Strike or Mamba StrikeHip Throw and Bodyslam deal +30 armor damage
*;7
:You regain 53 Health whenever you use Cobra Strike or Mamba StrikeHip Throw and Bodyslam deal +35 armor damage
*;8
:You regain 60 Health whenever you use Cobra Strike or Mamba StrikeHip Throw and Bodyslam deal +40 armor damage
*;9
:You regain 68 Health whenever you use Cobra Strike or Mamba StrikeHip Throw and Bodyslam deal +45 armor damage
*;10
:You regain 75 Health whenever you use Cobra Strike or Mamba StrikeHip Throw and Bodyslam deal +50 armor damage
*;11
:You regain 85 Health whenever you use Cobra Strike or Mamba StrikeHip Throw and Bodyslam deal +55 armor damage
*;12
:You regain 95 Health whenever you use Cobra Strike or Mamba StrikeHip Throw and Bodyslam deal +60 armor damage
}}
|-
| Bruising || of Bruises Anger Tossing || Bruising Blow deals +6% damage Hip Throw and Bodyslam attacks deplete target's Rage by 20 || {{Spoiler|
*;2
:Bruising Blow deals +12% damageHip Throw and Bodyslam attacks deplete target's Rage by 40
*;3
:Bruising Blow deals +18% damageHip Throw and Bodyslam attacks deplete target's Rage by 60
*;4
:Bruising Blow deals +24% damageHip Throw and Bodyslam attacks deplete target's Rage by 80
*;5
:Bruising Blow deals +30% damageHip Throw and Bodyslam attacks deplete target's Rage by 100
*;6
:Bruising Blow deals +36% damageHip Throw and Bodyslam attacks deplete target's Rage by 120
*;7
:Bruising Blow deals +42% damageHip Throw and Bodyslam attacks deplete target's Rage by 140
*;8
:Bruising Blow deals +48% damageHip Throw and Bodyslam attacks deplete target's Rage by 160
*;9
:Bruising Blow deals +54% damageHip Throw and Bodyslam attacks deplete target's Rage by 180
*;10
:Bruising Blow deals +60% damageHip Throw and Bodyslam attacks deplete target's Rage by 200
*;11
:Bruising Blow deals +64% damageHip Throw and Bodyslam attacks deplete target's Rage by 220
*;12
:Bruising Blow deals +68% damageHip Throw and Bodyslam attacks deplete target's Rage by 240
}}
|-
| || of Bruising Slams Impossible Hip Throws || Bruising Blow has a 3% chance to deal double damage Hip Throw and reset the timer on Bodyslam (so it can be used again immediately) attacks affect all additional enemies within 5 meters || {{Spoiler|
*;2
:Bruising Blow has a 6Hip Throw and Bodyslam attacks deal 25% chance to deal double less damage and reset the timer on Bodyslam (so it can be used again immediately), but affect all additional enemies within 10 meters
*;3
:Bruising Blow has a 9% chance to Hip Throw and Bodyslam attacks deal double half damage and reset the timer on Bodyslam (so it can be used again immediately), but affect all additional enemies within 15 meters
*;4
:Bruising Blow has a 12% chance to Hip Throw and Bodyslam attacks deal double half damage and reset the timer on Bodyslam (so it can be used again immediately), but affect all additional enemies within 18 meters
*;5
:Bruising Blow has a 15% chance to Hip Throw and Bodyslam attacks deal double half damage and reset the timer on Bodyslam (so it can be used again immediately), but affect all additional enemies within 20 meters
*;6
:Bruising Blow has a 18Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters}}|-| Bodyslamming || of Bodyslamming || Bodyslam deals +5% damage || {{Spoiler|*;2:Bodyslam deals +10% damage*;3:Bodyslam deals +15% damage*;4:Bodyslam deals +20% damage*;5:Bodyslam deals +25% chance to deal double damage and reset the timer on *;6:Bodyslam (so it can be used again immediately)deals +30% damage*;7:Bruising Blow has a 21Bodyslam deals +35% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;8
:Bruising Blow has a 24Bodyslam deals +40% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;9
:Bruising Blow has a 27Bodyslam deals +45% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;10
:Bruising Blow has a 30Bodyslam deals +50% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;11
:Bruising Blow has a 33Bodyslam deals +55% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
*;12
:Bruising Blow has a 36Bodyslam deals +60% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
}}
|-
| Slashing || of Slashing Strikes Crippling Slams || Slashing Strike Bodyslam deals +505% damage and slows target's movement speed by 45% || {{Spoiler|
*;2
:Slashing Strike Bodyslam deals +6010% damageand slows target's movement speed by 45%
*;3
:Slashing Strike Bodyslam deals +7015% damageand slows target's movement speed by 45%
*;4
:Slashing Strike Bodyslam deals +8520% damageand slows target's movement speed by 45%
*;5
:Slashing Strike Bodyslam deals +10025% damageand slows target's movement speed by 45%
*;6
:Slashing Strike Bodyslam deals +11530% damageand slows target's movement speed by 45%
}}
|-
| || of Bleeding Strikes Slamming and Jogging || Slashing Strike has a 30% chance to deal an additional 60 Trauma Bodyslam deals +6 damage over 15 and boost your movement speed by 1 for 20 seconds || {{Spoiler|
*;2
:Slashing Strike has a 45% chance to deal an additional 60 Trauma Bodyslam deals +12 damage over 15 and boost your movement speed by 2 for 20 seconds
*;3
:Slashing Strike has a 60% chance to deal an additional 60 Trauma Bodyslam deals +18 damage over 15 and boost your movement speed by 3 for 20 seconds
*;4
:Slashing Strike has a 75% chance to deal an additional 60 Trauma Bodyslam deals +24 damage over 15 and boost your movement speed by 4 for 20 seconds
*;5
:Slashing Strike has a 90% chance to deal an additional 60 Trauma Bodyslam deals +30 damage over 15 and boost your movement speed by 5 for 20 seconds
*;6
:Slashing Strike Bodyslam deals an additional 60 Trauma +40 damage over 15 and boost your movement speed by 5 for 20 seconds
}}
|-
| Slashing || of Slashing Strikes Slamming Snails || Slashing Strike has a 20% chance Bodyslam deals +10 damage to deal double slashing damage Snails || {{Spoiler|
*;2
:Slashing Strike has a 30% chance Bodyslam deals +20 damage to deal double slashing damageSnails
*;3
:Slashing Strike has a 40% chance Bodyslam deals +30 damage to deal double slashing damageSnails
*;4
:Slashing Strike has a 50% chance Bodyslam deals +40 damage to deal double slashing damageSnails
*;5
:Slashing Strike has a 60% chance Bodyslam deals +50 damage to deal double slashing damageSnails
*;6
:Slashing Strike has a 65% chance Bodyslam deals +60 damage to Snails*;7:Bodyslam deals +70 damage to Snails*;8:Bodyslam deals +80 damage to Snails*;9:Bodyslam deals +90 damage to deal double slashing Snails*;10:Bodyslam deals +100 damageto Snails
}}
|-
| Slashing || of Slashing Strikes Healslamming || Slashing Strike generates -30 Rage and aggro Bodyslam heals you for 10 health || {{Spoiler|
*;2
:Slashing Strike generates -60 Rage and aggroBodyslam heals you for 20 health
*;3
:Slashing Strike generates -90 Rage and aggroBodyslam heals you for 30 health
*;4
:Slashing Strike generates -120 Rage and aggroBodyslam heals you for 40 health
*;5
:Slashing Strike generates -150 Rage and aggroBodyslam heals you for 50 health
*;6
:Slashing Strike generates -150 Rage and aggroBodyslam heals you for 60 health*;7:Bodyslam heals you for 70 health*;8:Bodyslam heals you for 80 health*;9:Bodyslam heals you for 90 health*;10:Bodyslam heals you for 100 health*;11:Bodyslam heals you for 110 health*;12:Bodyslam heals you for 120 health
}}
|-
| Serpentine || of Cobra Striking || {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} Cobra Strike and Mamba Strike deal +10% damage || {{Spoiler|
*;2
:{IGNORE_CHANCE_KNOCKBACK}{0.25}{Unarmed}}}|}{| class="table mw-collapsible mw-collapsed" style="width:100Cobra Strike and Mamba Strike deal +20%;"|+<div align="left"><h3>Psychology Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| Psychologist's || of Psychology || {MOD_SKILL_PSYCHOLOGY}{0.15} || {{Spoiler|*;2:{MOD_SKILL_PSYCHOLOGY}{0.2}damage
*;3
:{MOD_SKILL_PSYCHOLOGY}{0.25}Cobra Strike and Mamba Strike deal +30% damage
*;4
:{MOD_SKILL_PSYCHOLOGY}{0.3}Cobra Strike and Mamba Strike deal +40% damage
*;5
:{MOD_SKILL_PSYCHOLOGY}{0.35}Cobra Strike and Mamba Strike deal +50% damage
*;6
:{MOD_SKILL_PSYCHOLOGY}{0.4}Cobra Strike and Mamba Strike deal +60% damage*;7:Cobra Strike and Mamba Strike deal +70% damage*;8:Cobra Strike and Mamba Strike deal +80% damage*;9:Cobra Strike and Mamba Strike deal +90% damage*;10:Cobra Strike and Mamba Strike deal +100% damage*;11:Cobra Strike and Mamba Strike deal +110% damage*;12:Cobra Strike and Mamba Strike deal +120% damage
}}
|-
| Serpentine || of Critical Insight Cobra Striking || Psychoanalyze has Cobra Strike and Mamba Strike have a 102% chance to deal +150% double damage || {{Spoiler|
*;2
:Psychoanalyze has Cobra Strike and Mamba Strike have a 204% chance to deal +150% double damage
*;3
:Psychoanalyze has Cobra Strike and Mamba Strike have a 306% chance to deal +150% double damage
*;4
:Psychoanalyze has Cobra Strike and Mamba Strike have a 408% chance to deal +150% double damage
*;5
:Psychoanalyze has Cobra Strike and Mamba Strike have a 5010% chance to deal +150% double damage
*;6
:Psychoanalyze has Cobra Strike and Mamba Strike have a 6012% chance to deal +150% double damage
*;7
:Psychoanalyze has Cobra Strike and Mamba Strike have a 6514% chance to deal +150% double damage
*;8
:Psychoanalyze has Cobra Strike and Mamba Strike have a 7016% chance to deal +150% double damage
*;9
:Psychoanalyze has Cobra Strike and Mamba Strike have a 7518% chance to deal +150% double damage
*;10
:Psychoanalyze has Cobra Strike and Mamba Strike have a 8020% chance to deal +150% double damage
*;11
:Psychoanalyze has Cobra Strike and Mamba Strike have a 8522% chance to deal +150% double damage
*;12
:Psychoanalyze has Cobra Strike and Mamba Strike have a 9024% chance to deal +150% double damage
}}
|-
| Smug || of Smug Analysis Cobra Scales || Psychoanalyze attacks also heal Cobra Strike and Mamba Strike restore 5 Armor to you for 8 health || {{Spoiler|
*;2
:Psychoanalyze attacks also heal Cobra Strike and Mamba Strike restore 10 Armor to you for 16 health
*;3
:Psychoanalyze attacks also heal Cobra Strike and Mamba Strike restore 15 Armor to you for 24 health
*;4
:Psychoanalyze attacks also heal Cobra Strike and Mamba Strike restore 20 Armor to you for 32 health
*;5
:Psychoanalyze attacks also heal Cobra Strike and Mamba Strike restore 25 Armor to you for 40 health
*;6
:Psychoanalyze attacks also heal Cobra Strike and Mamba Strike restore 30 Armor to you for 48 health
*;7
:Psychoanalyze attacks also heal Cobra Strike and Mamba Strike restore 35 Armor to you for 56 health
*;8
:Psychoanalyze attacks also heal Cobra Strike and Mamba Strike restore 40 Armor to you for 64 health
*;9
:Psychoanalyze attacks also heal Cobra Strike and Mamba Strike restore 45 Armor to you for 72 health
*;10
:Psychoanalyze attacks also heal Cobra Strike and Mamba Strike restore 50 Armor to you for 80 health
*;11
:Psychoanalyze attacks also heal Cobra Strike and Mamba Strike restore 55 Armor to you for 88 health
*;12
:Psychoanalyze attacks also heal Cobra Strike and Mamba Strike restore 60 Armor to you for 96 health
}}
|-
| Bruising || of Emotional Walls Bruises || Psychoanalyze attacks also restore 8 of your Armor Bruising Blow deals +6% damage || {{Spoiler|
*;2
:Psychoanalyze attacks also restore 16 of your ArmorBruising Blow deals +12% damage
*;3
:Psychoanalyze attacks also restore 24 of your ArmorBruising Blow deals +18% damage
*;4
:Psychoanalyze attacks also restore 32 of your ArmorBruising Blow deals +24% damage
*;5
:Psychoanalyze attacks also restore 40 of your ArmorBruising Blow deals +30% damage
*;6
:Psychoanalyze attacks also restore 48 of your ArmorBruising Blow deals +36% damage
*;7
:Psychoanalyze attacks also restore 56 of your ArmorBruising Blow deals +42% damage
*;8
:Psychoanalyze attacks also restore 64 of your ArmorBruising Blow deals +48% damage
*;9
:Psychoanalyze attacks also restore 72 of your ArmorBruising Blow deals +54% damage
*;10
:Psychoanalyze attacks also restore 80 of your ArmorBruising Blow deals +60% damage
*;11
:Psychoanalyze attacks also restore 88 of your ArmorBruising Blow deals +64% damage
*;12
:Psychoanalyze attacks also restore 96 of your ArmorBruising Blow deals +68% damage
}}
|-
| || of Tragic Lessons Bruising Slams || Psychoanalyze attacks cause their victim Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be worth 1% more XP if slain within 60 seconds used again immediately) || {{Spoiler|
*;2
:Psychoanalyze attacks cause their victim Bruising Blow has a 6% chance to deal double damage and reset the timer on Bodyslam (so it can be worth 2% more XP if slain within 60 secondsused again immediately)
*;3
:Psychoanalyze attacks cause their victim Bruising Blow has a 9% chance to deal double damage and reset the timer on Bodyslam (so it can be worth 3% more XP if slain within 60 secondsused again immediately)
*;4
:Psychoanalyze attacks cause their victim Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be worth 4% more XP if slain within 60 secondsused again immediately)
*;5
:Psychoanalyze attacks cause their victim Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be worth 5% more XP if slain within 60 secondsused again immediately)
*;6
:Psychoanalyze attacks cause their victim Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be worth 6% more XP if slain within 60 secondsused again immediately)
*;7
:Psychoanalyze attacks cause their victim Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be worth 7% more XP if slain within 60 secondsused again immediately)
*;8
:Psychoanalyze attacks cause their victim Bruising Blow has a 24% chance to deal double damage and reset the timer on Bodyslam (so it can be worth 8% more XP if slain within 60 secondsused again immediately)
*;9
:Psychoanalyze attacks cause their victim Bruising Blow has a 27% chance to deal double damage and reset the timer on Bodyslam (so it can be worth 9% more XP if slain within 60 secondsused again immediately)
*;10
:Psychoanalyze attacks cause their victim Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be worth 10% more XP if slain within 60 secondsused again immediately)
*;11
:Psychoanalyze attacks cause their victim Bruising Blow has a 33% chance to deal double damage and reset the timer on Bodyslam (so it can be worth 11% more XP if slain within 60 secondsused again immediately)
*;12
:Psychoanalyze attacks cause their victim Bruising Blow has a 36% chance to deal double damage and reset the timer on Bodyslam (so it can be worth 12% more XP if slain within 60 secondsused again immediately)
}}
|-
| Mind-Shattering Slashing || of Slashing Strikes || Psychoanalyze attacks cause their victim to take 1 extra Slashing Strike deals +50% damage from any Psychic attack during the next 60 seconds || {{Spoiler|
*;2
:Psychoanalyze attacks cause their victim to take 2 extra Slashing Strike deals +60% damage from any Psychic attack during the next 60 seconds
*;3
:Psychoanalyze attacks cause their victim to take 3 extra Slashing Strike deals +70% damage from any Psychic attack during the next 60 seconds
*;4
:Psychoanalyze attacks cause their victim to take 4 extra Slashing Strike deals +85% damage from any Psychic attack during the next 60 seconds
*;5
:Psychoanalyze attacks cause their victim to take 5 extra Slashing Strike deals +100% damage from any Psychic attack during the next 60 seconds
*;6
:Psychoanalyze attacks cause their victim to take 6 extra Slashing Strike deals +115% damage from any Psychic attack during the next 60 seconds*;7:Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds*;8:Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds*;9:Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds*;10:Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds*;11:Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds*;12:Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds}}
|-
| || of Bleeding Strikes || Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) || |-| || || Psychoanalyze deals +10Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds || {{Spoiler|
*;2
:Psychoanalyze deals +20Slashing Strike has a 45% chance to deal an additional 60 Trauma damageover 15 seconds
*;3
:Psychoanalyze deals +30Slashing Strike has a 60% chance to deal an additional 60 Trauma damageover 15 seconds
*;4
:Psychoanalyze deals +40Slashing Strike has a 75% chance to deal an additional 60 Trauma damageover 15 seconds
*;5
:Psychoanalyze deals +50Slashing Strike has a 90% chance to deal an additional 60 Trauma damageover 15 seconds
*;6
:Psychoanalyze Slashing Strike deals +an additional 60% damage*;7:Psychoanalyze deals +70% damage*;8:Psychoanalyze deals +80% damage*;9:Psychoanalyze deals +90% damage*;10:Psychoanalyze deals +100% damage*;11:Psychoanalyze deals +110% damage*;12:Psychoanalyze deals +120% Trauma damageover 15 seconds
}}
|-
| Slashing || of Critical Hits Slashing Strikes || {MOD_CRITICAL_HIT_DAMAGE}{0.05} Slashing Strike has a 20% chance to deal double slashing damage || {{Spoiler|
*;2
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}Slashing Strike has a 30% chance to deal double slashing damage
*;3
:{MOD_CRITICAL_HIT_DAMAGE}{0.15}Slashing Strike has a 40% chance to deal double slashing damage
*;4
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}Slashing Strike has a 50% chance to deal double slashing damage
*;5
:{MOD_CRITICAL_HIT_DAMAGE}{0.25}Slashing Strike has a 60% chance to deal double slashing damage
*;6
:{MOD_CRITICAL_HIT_DAMAGE}{0.3}*;7:{MOD_CRITICAL_HIT_DAMAGE}{0.35}*;8:{MOD_CRITICAL_HIT_DAMAGE}{0.4}*;9:{MOD_CRITICAL_HIT_DAMAGE}{0.45}*;10:{MOD_CRITICAL_HIT_DAMAGE}{0.5}*;11:{MOD_CRITICAL_HIT_DAMAGE}{0.55}*;12:{MOD_CRITICAL_HIT_DAMAGE}{0.6}Slashing Strike has a 65% chance to deal double slashing damage
}}
|-
| Slashing || of Your Mother Slashing Strikes || Tell Me About Your Mother deals +5 damage Slashing Strike generates -30 Rage and aggro || {{Spoiler|
*;2
:Tell Me About Your Mother deals +10 damageSlashing Strike generates -60 Rage and aggro
*;3
:Tell Me About Your Mother deals +15 damageSlashing Strike generates -90 Rage and aggro
*;4
:Tell Me About Your Mother deals +20 damageSlashing Strike generates -120 Rage and aggro
*;5
:Tell Me About Your Mother deals +25 damageSlashing Strike generates -150 Rage and aggro
*;6
:Tell Me About Your Mother deals +30 damage*;7:Tell Me About Your Mother deals +35 damage*;8:Tell Me About Your Mother deals +40 damage*;9:Tell Me About Your Mother deals +45 damage*;10:Tell Me About Your Mother deals +50 damage*;11:Tell Me About Your Mother deals +55 damage*;12:Tell Me About Your Mother deals +60 damageSlashing Strike generates -150 Rage and aggro
}}
|-
| Mind-Numbing || || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 25% {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} || {{Spoiler|
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by {IGNORE_CHANCE_KNOCKBACK}{0.25%*;3:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 25%*;4:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 25%*;5:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 25%}{Unarmed}
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Psychology Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
| Mind-Numbing Psychologist's || of Psychology || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 45% {MOD_SKILL_PSYCHOLOGY}{0.15} || {{Spoiler|
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 45%{MOD_SKILL_PSYCHOLOGY}{0.2}
*;3
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 45%{MOD_SKILL_PSYCHOLOGY}{0.25}
*;4
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 45%{MOD_SKILL_PSYCHOLOGY}{0.3}
*;5
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45%{MOD_SKILL_PSYCHOLOGY}{0.35}*;6:{MOD_SKILL_PSYCHOLOGY}{0.4}
}}
|-
| Mind-Numbing || of Critical Insight || Tell Me About Your Mother attacks have Psychoanalyze has a 2010% chance to slow target's movement by 75deal +150% damage || {{Spoiler|
*;2
:Tell Me About Your Mother attacks have Psychoanalyze has a 4020% chance to slow target's movement by 75deal +150%damage
*;3
:Tell Me About Your Mother attacks have Psychoanalyze has a 6030% chance to slow target's movement by 75deal +150%damage
*;4
:Tell Me About Your Mother attacks have Psychoanalyze has a 8040% chance to slow target's movement by 75deal +150%damage
*;5
:Tell Me About Your Mother attacks have Psychoanalyze has a 10050% chance to slow target's movement by 75deal +150%}}|-| Depressing || || Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) || {{Spoiler|*;2:Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)*;3:Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)*;4:Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)*;5:Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)
*;6
:Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks Psychoanalyze has a 60% chance to deal -6 +150% damage for 60 seconds)
*;7
:Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks Psychoanalyze has a 65% chance to deal -7 +150% damage for 60 seconds)
*;8
:Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks Psychoanalyze has a 70% chance to deal -8 +150% damage for 60 seconds)
*;9
:Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks Psychoanalyze has a 75% chance to deal -9 +150% damage for 60 seconds)
*;10
:Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks Psychoanalyze has a 80% chance to deal -10 +150% damage for 60 seconds)
*;11
:Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks Psychoanalyze has a 85% chance to deal -11 +150% damage for 60 seconds)
*;12
:Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks Psychoanalyze has a 90% chance to deal -12 +150% damage for 60 seconds)
}}
|-
| Smug || of Rejuvenating Discussion Smug Analysis || Tell Me About Your Mother Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) || |-| Grating || of Nerve-Striking || Strike a Nerve deals +5% damage heal you for 8 health || {{Spoiler|
*;2
:Strike a Nerve deals +10% damagePsychoanalyze attacks also heal you for 16 health
*;3
:Strike a Nerve deals +15% damagePsychoanalyze attacks also heal you for 24 health
*;4
:Strike a Nerve deals +20% damagePsychoanalyze attacks also heal you for 32 health
*;5
:Strike a Nerve deals +25% damagePsychoanalyze attacks also heal you for 40 health
*;6
:Strike a Nerve deals +30% damagePsychoanalyze attacks also heal you for 48 health
*;7
:Strike a Nerve deals +35% damagePsychoanalyze attacks also heal you for 56 health
*;8
:Strike a Nerve deals +40% damagePsychoanalyze attacks also heal you for 64 health
*;9
:Strike a Nerve deals +45% damagePsychoanalyze attacks also heal you for 72 health
*;10
:Strike a Nerve deals +50% damagePsychoanalyze attacks also heal you for 80 health
*;11
:Strike a Nerve deals +55% damagePsychoanalyze attacks also heal you for 88 health
*;12
:Strike a Nerve deals +60% damagePsychoanalyze attacks also heal you for 96 health
}}
|-
| || of Aneurysms Emotional Walls || Strike a Nerve has a 3% chance to deal +100% damage Psychoanalyze attacks also restore 8 of your Armor || {{Spoiler|
*;2
:Strike a Nerve has a 6% chance to deal +100% damagePsychoanalyze attacks also restore 16 of your Armor
*;3
:Strike a Nerve has a 9% chance to deal +100% damagePsychoanalyze attacks also restore 24 of your Armor
*;4
:Strike a Nerve has a 12% chance to deal +100% damagePsychoanalyze attacks also restore 32 of your Armor
*;5
:Strike a Nerve has a 15% chance to deal +100% damagePsychoanalyze attacks also restore 40 of your Armor
*;6
:Strike a Nerve has a 18% chance to deal +100% damagePsychoanalyze attacks also restore 48 of your Armor
*;7
:Strike a Nerve has a 21% chance to deal +100% damagePsychoanalyze attacks also restore 56 of your Armor
*;8
:Strike a Nerve has a 24% chance to deal +100% damagePsychoanalyze attacks also restore 64 of your Armor
*;9
:Strike a Nerve has a 27% chance to deal +100% damagePsychoanalyze attacks also restore 72 of your Armor
*;10
:Strike a Nerve has a 30% chance to deal +100% damagePsychoanalyze attacks also restore 80 of your Armor
*;11
:Strike a Nerve has a 33% chance to deal +100% damagePsychoanalyze attacks also restore 88 of your Armor
*;12
:Strike a Nerve has a 36% chance to deal +100% damagePsychoanalyze attacks also restore 96 of your Armor
}}
|-
| Grating || of Nerve-Striking Tragic Lessons || Strike a Nerve deals +2 armor damage Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds || {{Spoiler|
*;2
:Strike a Nerve deals +4 armor damagePsychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds
*;3
:Strike a Nerve deals +6 armor damagePsychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds
*;4
:Strike a Nerve deals +8 armor damagePsychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds
*;5
:Strike a Nerve deals +10 armor damagePsychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds
*;6
:Strike a Nerve deals +12 armor damagePsychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds
*;7
:Strike a Nerve deals +14 armor damagePsychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds
*;8
:Strike a Nerve deals +16 armor damagePsychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds
*;9
:Strike a Nerve deals +18 armor damagePsychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds
*;10
:Strike a Nerve deals +21 armor damagePsychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds
*;11
:Strike a Nerve deals +24 armor damagePsychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds
*;12
:Strike a Nerve deals +30 armor damagePsychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds
}}
|-
| Mind-Shattering || of Deflating Comments || Strike a Nerve generates 3 less Rage Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds || {{Spoiler|
*;2
:Strike a Nerve generates 6 less RagePsychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds
*;3
:Strike a Nerve generates 9 less RagePsychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds
*;4
:Strike a Nerve generates 12 less RagePsychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds
*;5
:Strike a Nerve generates 15 less RagePsychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds
*;6
:Strike a Nerve generates 18 less RagePsychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds
*;7
:Strike a Nerve generates 21 less RagePsychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds
*;8
:Strike a Nerve generates 24 less RagePsychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds
*;9
:Strike a Nerve generates 27 less RagePsychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds
*;10
:Strike a Nerve generates 30 less RagePsychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds
*;11
:Strike a Nerve generates 35 less RagePsychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds
*;12
:Strike a Nerve generates 40 less RagePsychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds
}}
|-
| || || Strike A Nerve Psychoanalyze attacks cause your Sprint speed to increase by 10 for 5 seconds also clear Pep Talk timer (so it can be reused immediately) ||
|-
| || of Vulnerability || Strike a Nerve has a 1Psychoanalyze deals +10% chance to also trigger monster's vulnerability damage || {{Spoiler|
*;2
:Strike a Nerve has a 2Psychoanalyze deals +20% chance to also trigger monster's vulnerabilitydamage
*;3
:Strike a Nerve has a 3Psychoanalyze deals +30% chance to also trigger monster's vulnerabilitydamage
*;4
:Strike a Nerve has a 4Psychoanalyze deals +40% chance to also trigger monster's vulnerabilitydamage
*;5
:Strike a Nerve has a 5Psychoanalyze deals +50% chance to also trigger monster's vulnerabilitydamage
*;6
:Strike a Nerve has a 6Psychoanalyze deals +60% chance to also trigger monster's vulnerabilitydamage
*;7
:Strike a Nerve has a 7Psychoanalyze deals +70% chance to also trigger monster's vulnerabilitydamage
*;8
:Strike a Nerve has a 8Psychoanalyze deals +80% chance to also trigger monster's vulnerabilitydamage
*;9
:Strike a Nerve has a 9Psychoanalyze deals +90% chance to also trigger monster's vulnerabilitydamage
*;10
:Strike a Nerve has a 10Psychoanalyze deals +100% chance to also trigger monster's vulnerabilitydamage
*;11
:Strike a Nerve has a 11Psychoanalyze deals +110% chance to also trigger monster's vulnerabilitydamage
*;12
:Strike a Nerve has a 12Psychoanalyze deals +120% chance to also trigger monster's vulnerabilitydamage
}}
|-
| Peppy || of Pep Critical Hits || {BOOST_PEPTALK_SENDERMOD_CRITICAL_HIT_DAMAGE}{70.05} || {{Spoiler|
*;2
:{BOOST_PEPTALK_SENDERMOD_CRITICAL_HIT_DAMAGE}{140.1}
*;3
:{BOOST_PEPTALK_SENDERMOD_CRITICAL_HIT_DAMAGE}{210.15}
*;4
:{BOOST_PEPTALK_SENDERMOD_CRITICAL_HIT_DAMAGE}{280.2}
*;5
:{BOOST_PEPTALK_SENDERMOD_CRITICAL_HIT_DAMAGE}{350.25}
*;6
:{BOOST_PEPTALK_SENDERMOD_CRITICAL_HIT_DAMAGE}{420.3}
*;7
:{BOOST_PEPTALK_SENDERMOD_CRITICAL_HIT_DAMAGE}{490.35}
*;8
:{BOOST_PEPTALK_SENDERMOD_CRITICAL_HIT_DAMAGE}{560.4}
*;9
:{BOOST_PEPTALK_SENDERMOD_CRITICAL_HIT_DAMAGE}{630.45}
*;10
:{BOOST_PEPTALK_SENDERMOD_CRITICAL_HIT_DAMAGE}{700.5}
*;11
:{BOOST_PEPTALK_SENDERMOD_CRITICAL_HIT_DAMAGE}{770.55}
*;12
:{BOOST_PEPTALK_SENDERMOD_CRITICAL_HIT_DAMAGE}{840.6}
}}
|-
| Inspiring || of Inspiration Your Mother || Pep Talk restores Tell Me About Your Mother deals +5 Power damage || {{Spoiler|
*;2
:Pep Talk restores Tell Me About Your Mother deals +10 Powerdamage
*;3
:Pep Talk restores Tell Me About Your Mother deals +15 Powerdamage
*;4
:Pep Talk restores Tell Me About Your Mother deals +20 Powerdamage
*;5
:Pep Talk restores Tell Me About Your Mother deals +25 Powerdamage
*;6
:Pep Talk restores Tell Me About Your Mother deals +30 Powerdamage
*;7
:Pep Talk restores Tell Me About Your Mother deals +35 Powerdamage
*;8
:Pep Talk restores Tell Me About Your Mother deals +40 Powerdamage
*;9
:Pep Talk restores Tell Me About Your Mother deals +45 Powerdamage
*;10
:Pep Talk restores Tell Me About Your Mother deals +50 Powerdamage
*;11
:Pep Talk restores Tell Me About Your Mother deals +55 Powerdamage
*;12
:Pep Talk Tell Me About Your Mother deals +60 damage}}|-| Mind-Numbing || || Tell Me About Your Mother has a 10% chance to slow target's movement by 25% || {{Spoiler|*;2:Tell Me About Your Mother has a 20% chance to slow target's movement by 25%*;3:Tell Me About Your Mother has a 30% chance to slow target's movement by 25%*;4:Tell Me About Your Mother has a 40% chance to slow target's movement by 25%*;5:Tell Me About Your Mother has a 50% chance to slow target's movement by 25%}}|-| Mind-Numbing || || Tell Me About Your Mother reduces target's Rage by 50 || {{Spoiler|*;2:Tell Me About Your Mother reduces target's Rage by 100*;3:Tell Me About Your Mother reduces target's Rage by 150*;4:Tell Me About Your Mother reduces target's Rage by 200*;5:Tell Me About Your Mother reduces target's Rage by 250}}|-| Mind-Numbing || || Tell Me About Your Mother restores 15 Armor to you || {{Spoiler|*;2:Tell Me About Your Mother restores 30 Armor to you*;3:Tell Me About Your Mother restores 45 Armor to you*;4:Tell Me About Your Mother restores 60 PowerArmor to you*;5:Tell Me About Your Mother restores 75 Armor to you
}}
|-
| Depressing || of Antivenin Phrasing || Pep Talk removes ongoing Poison effects Tell Me About Your Mother attacks cause Depression Level 1 (up to 3 dmg/sectarget's attacks deal -1 damage for 60 seconds) || {{Spoiler|
*;2
:Pep Talk removes ongoing Poison effects Tell Me About Your Mother attacks cause Depression Level 2 (up to 6 dmg/sectarget's attacks deal -2 damage for 60 seconds)
*;3
:Pep Talk removes ongoing Poison effects Tell Me About Your Mother attacks cause Depression Level 3 (up to 9 dmg/sectarget's attacks deal -3 damage for 60 seconds)
*;4
:Pep Talk removes ongoing Poison effects Tell Me About Your Mother attacks cause Depression Level 4 (up to 12 dmg/sectarget's attacks deal -4 damage for 60 seconds)
*;5
:Pep Talk removes ongoing Poison effects Tell Me About Your Mother attacks cause Depression Level 5 (up to 15 dmg/sectarget's attacks deal -5 damage for 60 seconds)
*;6
:Pep Talk removes ongoing Poison effects Tell Me About Your Mother attacks cause Depression Level 6 (up to 18 dmg/sectarget's attacks deal -6 damage for 60 seconds)
*;7
:Pep Talk removes ongoing Poison effects Tell Me About Your Mother attacks cause Depression Level 7 (up to 21 dmg/sectarget's attacks deal -7 damage for 60 seconds)
*;8
:Pep Talk removes ongoing Poison effects Tell Me About Your Mother attacks cause Depression Level 8 (up to 24 dmg/sectarget's attacks deal -8 damage for 60 seconds)
*;9
:Pep Talk removes ongoing Poison effects Tell Me About Your Mother attacks cause Depression Level 9 (up to 27 dmg/sectarget's attacks deal -9 damage for 60 seconds)
*;10
:Pep Talk removes ongoing Poison effects Tell Me About Your Mother attacks cause Depression Level 10 (up to 30 dmg/sectarget's attacks deal -10 damage for 60 seconds)
*;11
:Pep Talk removes ongoing Poison effects Tell Me About Your Mother attacks cause Depression Level 11 (up to 33 dmg/sectarget's attacks deal -11 damage for 60 seconds)
*;12
:Pep Talk removes ongoing Poison effects Tell Me About Your Mother attacks cause Depression Level 12 (up to 35 dmg/sectarget's attacks deal -12 damage for 60 seconds)
}}
|-
| || of Extinguishing Words Rejuvenating Discussion || Tell Me About Your Mother attacks also clear Pep Talk removes ongoing Fire effects timer (up to 3 dmg/secso it can be reused immediately) || |-| Grating || of Nerve-Striking || Strike a Nerve deals +5% damage || {{Spoiler|
*;2
:Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)Strike a Nerve deals +10% damage
*;3
:Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)Strike a Nerve deals +15% damage
*;4
:Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)Strike a Nerve deals +20% damage
*;5
:Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)Strike a Nerve deals +25% damage
*;6
:Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)Strike a Nerve deals +30% damage
*;7
:Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)Strike a Nerve deals +35% damage
*;8
:Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)Strike a Nerve deals +40% damage
*;9
:Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)Strike a Nerve deals +45% damage
*;10
:Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)Strike a Nerve deals +50% damage
*;11
:Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)Strike a Nerve deals +55% damage
*;12
:Pep Talk removes ongoing Fire effects (up to 35 dmg/sec)Strike a Nerve deals +60% damage
}}
|-
| Peppy || of Pep Aneurysms || Pep Talk restores 10 Armor Strike a Nerve has a 3% chance to deal +100% damage || {{Spoiler|
*;2
:Pep Talk restores 20 ArmorStrike a Nerve has a 6% chance to deal +100% damage
*;3
:Pep Talk restores 30 ArmorStrike a Nerve has a 9% chance to deal +100% damage
*;4
:Pep Talk restores 40 ArmorStrike a Nerve has a 12% chance to deal +100% damage
*;5
:Pep Talk restores 50 ArmorStrike a Nerve has a 15% chance to deal +100% damage
*;6
:Pep Talk restores 60 ArmorStrike a Nerve has a 18% chance to deal +100% damage
*;7
:Pep Talk restores 70 ArmorStrike a Nerve has a 21% chance to deal +100% damage
*;8
:Pep Talk restores 80 ArmorStrike a Nerve has a 24% chance to deal +100% damage
*;9
:Pep Talk restores 90 ArmorStrike a Nerve has a 27% chance to deal +100% damage
*;10
:Pep Talk restores Strike a Nerve has a 30% chance to deal +100 Armor% damage
*;11
:Pep Talk restores 110 ArmorStrike a Nerve has a 33% chance to deal +100% damage
*;12
:Pep Talk restores 120 ArmorStrike a Nerve has a 36% chance to deal +100% damage
}}
|-
| Grating || of Dissuasion Nerve-Striking || Fast Talk also reduces Rage by 30 Strike a Nerve deals +2 armor damage || {{Spoiler|
*;2
:Fast Talk also reduces Rage by 60Strike a Nerve deals +4 armor damage
*;3
:Fast Talk also reduces Rage by 90Strike a Nerve deals +6 armor damage
*;4
:Fast Talk also reduces Rage by 120Strike a Nerve deals +8 armor damage
*;5
:Fast Talk also reduces Rage by 150}}|-| || of Sly Talk || Fast Talk also heals you for 6 health || {{Spoiler|*;2:Fast Talk also heals you for 12 health*;3:Fast Talk also heals you for 18 health*;4:Fast Talk also heals you for 24 health*;5:Fast Talk also heals you for 30 healthStrike a Nerve deals +10 armor damage
*;6
:Fast Talk also heals you for 36 healthStrike a Nerve deals +12 armor damage
*;7
:Fast Talk also heals you for 42 healthStrike a Nerve deals +14 armor damage
*;8
:Fast Talk also heals you for 48 healthStrike a Nerve deals +16 armor damage
*;9
:Fast Talk also heals you for 54 healthStrike a Nerve deals +18 armor damage
*;10
:Fast Talk also heals you for 60 healthStrike a Nerve deals +21 armor damage
*;11
:Fast Talk also heals you for 66 healthStrike a Nerve deals +24 armor damage
*;12
:Fast Talk also heals you for 72 healthStrike a Nerve deals +30 armor damage
}}
|-
| || of Sly Talk Deflating Comments || Fast Talk also heals you for 7 armor Strike a Nerve generates 3 less Rage || {{Spoiler|
*;2
:Fast Talk also heals you for 14 armorStrike a Nerve generates 6 less Rage
*;3
:Fast Talk also heals you for 21 armorStrike a Nerve generates 9 less Rage
*;4
:Fast Talk also heals you for 28 armorStrike a Nerve generates 12 less Rage
*;5
:Fast Talk also heals you for 35 armorStrike a Nerve generates 15 less Rage
*;6
:Fast Talk also heals you for 42 armorStrike a Nerve generates 18 less Rage
*;7
:Fast Talk also heals you for 49 armorStrike a Nerve generates 21 less Rage
*;8
:Fast Talk also heals you for 56 armorStrike a Nerve generates 24 less Rage
*;9
:Fast Talk also heals you for 63 armorStrike a Nerve generates 27 less Rage
*;10
:Fast Talk also heals you for 70 armorStrike a Nerve generates 30 less Rage
*;11
:Fast Talk also heals you for 77 armorStrike a Nerve generates 35 less Rage
*;12
:Fast Talk also heals you for 85 armorStrike a Nerve generates 40 less Rage
}}
|-
| || || Positive Attitude boosts Strike A Nerve attacks cause your sprint Sprint speed to increase by 10 for 10 5 seconds ||
|-
| || of Denying Poison Vulnerability || Positive Attitude increases your Poison Mitigation +Strike a Nerve has a 1 for 10 seconds % chance to also trigger monster's vulnerability || {{Spoiler|
*;2
:Positive Attitude increases your Poison Mitigation +Strike a Nerve has a 2 for 10 seconds% chance to also trigger monster's vulnerability
*;3
:Positive Attitude increases your Poison Mitigation +Strike a Nerve has a 3 for 10 seconds% chance to also trigger monster's vulnerability
*;4
:Positive Attitude increases your Poison Mitigation +Strike a Nerve has a 4 for 10 seconds% chance to also trigger monster's vulnerability
*;5
:Positive Attitude increases your Poison Mitigation +Strike a Nerve has a 5 for 10 seconds% chance to also trigger monster's vulnerability
*;6
:Positive Attitude increases your Poison Mitigation +Strike a Nerve has a 6 for 10 seconds% chance to also trigger monster's vulnerability
*;7
:Positive Attitude increases your Poison Mitigation +Strike a Nerve has a 7 for 10 seconds% chance to also trigger monster's vulnerability
*;8
:Positive Attitude increases your Poison Mitigation +Strike a Nerve has a 8 for 10 seconds% chance to also trigger monster's vulnerability
*;9
:Positive Attitude increases your Poison Mitigation +Strike a Nerve has a 9 for 10 seconds% chance to also trigger monster's vulnerability
*;10
:Positive Attitude increases your Poison Mitigation +Strike a Nerve has a 10 for 10 seconds% chance to also trigger monster's vulnerability*;11:Strike a Nerve has a 11% chance to also trigger monster's vulnerability*;12:Strike a Nerve has a 12% chance to also trigger monster's vulnerability
}}
|-
| Peppy || of Denying the Psyche Pep || Positive Attitude increases your Psychic Mitigation +1 for 10 seconds {BOOST_PEPTALK_SENDER}{7} || {{Spoiler|
*;2
:Positive Attitude increases your Psychic Mitigation +2 for 10 seconds{BOOST_PEPTALK_SENDER}{14}
*;3
:Positive Attitude increases your Psychic Mitigation +3 for 10 seconds{BOOST_PEPTALK_SENDER}{21}
*;4
:Positive Attitude increases your Psychic Mitigation +4 for 10 seconds{BOOST_PEPTALK_SENDER}{28}
*;5
:Positive Attitude increases your Psychic Mitigation +5 for 10 seconds{BOOST_PEPTALK_SENDER}{35}
*;6
:Positive Attitude increases your Psychic Mitigation +6 for 10 seconds{BOOST_PEPTALK_SENDER}{42}
*;7
:Positive Attitude increases your Psychic Mitigation +7 for 10 seconds{BOOST_PEPTALK_SENDER}{49}
*;8
:Positive Attitude increases your Psychic Mitigation +8 for 10 seconds{BOOST_PEPTALK_SENDER}{56}
*;9
:Positive Attitude increases your Psychic Mitigation +9 for 10 seconds{BOOST_PEPTALK_SENDER}{63}
*;10
:Positive Attitude increases your Psychic Mitigation +10 for 10 seconds{BOOST_PEPTALK_SENDER}{70}*;11:{BOOST_PEPTALK_SENDER}{77}*;12:{BOOST_PEPTALK_SENDER}{84}
}}
|-
| Inspiring || of Denying the Psyche Inspiration || Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds Pep Talk restores 5 Power || {{Spoiler|
*;2
:Inspire Confidence increases targets' Psychic Mitigation +2 for Pep Talk restores 10 secondsPower
*;3
:Inspire Confidence increases targets' Psychic Mitigation +3 for 10 secondsPep Talk restores 15 Power
*;4
:Inspire Confidence increases targets' Psychic Mitigation +4 for 10 secondsPep Talk restores 20 Power
*;5
:Inspire Confidence increases targets' Psychic Mitigation +5 for 10 secondsPep Talk restores 25 Power
*;6
:Inspire Confidence increases targets' Psychic Mitigation +6 for 10 secondsPep Talk restores 30 Power
*;7
:Inspire Confidence increases targets' Psychic Mitigation +7 for 10 secondsPep Talk restores 35 Power
*;8
:Inspire Confidence increases targets' Psychic Mitigation +8 for 10 secondsPep Talk restores 40 Power
*;9
:Inspire Confidence increases targets' Psychic Mitigation +9 for 10 secondsPep Talk restores 45 Power
*;10
:Inspire Confidence increases targets' Psychic Mitigation +10 for 10 secondsPep Talk restores 50 Power*;11:Pep Talk restores 55 Power*;12:Pep Talk restores 60 Power
}}
|-
| || of Denying the Darkness Antivenin Phrasing || Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) || {{Spoiler|
*;2
:Inspire Confidence increases targets' Darkness Mitigation +2 for 10 secondsPep Talk removes ongoing Poison effects (up to 6 dmg/sec)
*;3
:Inspire Confidence increases targets' Darkness Mitigation +3 for 10 secondsPep Talk removes ongoing Poison effects (up to 9 dmg/sec)
*;4
:Inspire Confidence increases targets' Darkness Mitigation +4 for 10 secondsPep Talk removes ongoing Poison effects (up to 12 dmg/sec)
*;5
:Inspire Confidence increases targets' Darkness Mitigation +5 for 10 secondsPep Talk removes ongoing Poison effects (up to 15 dmg/sec)
*;6
:Inspire Confidence increases targets' Darkness Mitigation +6 for 10 secondsPep Talk removes ongoing Poison effects (up to 18 dmg/sec)
*;7
:Inspire Confidence increases targets' Darkness Mitigation +7 for 10 secondsPep Talk removes ongoing Poison effects (up to 21 dmg/sec)
*;8
:Inspire Confidence increases targets' Darkness Mitigation +8 for 10 secondsPep Talk removes ongoing Poison effects (up to 24 dmg/sec)
*;9
:Inspire Confidence increases targets' Darkness Mitigation +9 for 10 secondsPep Talk removes ongoing Poison effects (up to 27 dmg/sec)
*;10
:Inspire Confidence increases targets' Darkness Mitigation +10 for 10 secondsPep Talk removes ongoing Poison effects (up to 30 dmg/sec)*;11:Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)*;12:Pep Talk removes ongoing Poison effects (up to 35 dmg/sec)
}}
|-
| || of Confident Killing Extinguishing Words || Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) || {{Spoiler|
*;2
:Inspire Confidence increases the damage of all targets' attacks +2 for 5 secondsPep Talk removes ongoing Fire effects (up to 6 dmg/sec)
*;3
:Inspire Confidence increases the damage of all targets' attacks +3 for 5 secondsPep Talk removes ongoing Fire effects (up to 9 dmg/sec)
*;4
:Inspire Confidence increases the damage of all targets' attacks +4 for 5 secondsPep Talk removes ongoing Fire effects (up to 12 dmg/sec)
*;5
:Inspire Confidence increases the damage of all targets' attacks +5 for 5 secondsPep Talk removes ongoing Fire effects (up to 15 dmg/sec)*;6:Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)*;7:Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)*;8:Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)*;9:Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)*;10:Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)*;11:Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)*;12:Pep Talk removes ongoing Fire effects (up to 35 dmg/sec)
}}
|-
| Peppy || of Critical Confidence Pep || Inspire Confidence has a 8% chance to heal targets +50 Pep Talk restores 10 Armor || {{Spoiler|
*;2
:Inspire Confidence has a 16% chance to heal targets +50Pep Talk restores 20 Armor
*;3
:Inspire Confidence has a 24% chance to heal targets +50Pep Talk restores 30 Armor
*;4
:Inspire Confidence has a 32% chance to heal targets +50Pep Talk restores 40 Armor
*;5
:Inspire Confidence has a 40% chance to heal targets +Pep Talk restores 50Armor
*;6
:Inspire Confidence has a 48% chance to heal targets +50Pep Talk restores 60 Armor
*;7
:Inspire Confidence has a 56% chance to heal targets +50Pep Talk restores 70 Armor
*;8
:Inspire Confidence has a 64% chance to heal targets +50Pep Talk restores 80 Armor
*;9
:Inspire Confidence has a 72% chance to heal targets +50Pep Talk restores 90 Armor
*;10
:Inspire Confidence has a 96% chance to heal targets +50Pep Talk restores 100 Armor*;11:Pep Talk restores 110 Armor*;12:Pep Talk restores 120 Armor}}|-| || of Dissuasion || Fast Talk also reduces Rage by 30 || {{Spoiler|*;2:Fast Talk also reduces Rage by 60*;3:Fast Talk also reduces Rage by 90*;4:Fast Talk also reduces Rage by 120*;5:Fast Talk also reduces Rage by 150
}}
|-
| || of Critical Confidence Sly Talk || Inspire Confidence has a 3% chance to heal targets +200 Fast Talk also heals you for 6 health || {{Spoiler|
*;2
:Inspire Confidence has a 6% chance to heal targets +200Fast Talk also heals you for 12 health
*;3
:Inspire Confidence has a 9% chance to heal targets +200Fast Talk also heals you for 18 health
*;4
:Inspire Confidence has a 12% chance to heal targets +200Fast Talk also heals you for 24 health
*;5
:Inspire Confidence has a 15% chance to heal targets +200Fast Talk also heals you for 30 health
*;6
:Inspire Confidence has a 18% chance to heal targets +200Fast Talk also heals you for 36 health
*;7
:Inspire Confidence has a 21% chance to heal targets +200Fast Talk also heals you for 42 health
*;8
:Inspire Confidence has a 24% chance to heal targets +200Fast Talk also heals you for 48 health
*;9
:Inspire Confidence has a 27% chance to heal targets +200Fast Talk also heals you for 54 health
*;10
:Inspire Confidence has a 30% chance to heal targets +200Fast Talk also heals you for 60 health
*;11
:Inspire Confidence has a 33% chance to heal targets +200Fast Talk also heals you for 66 health
*;12
:Inspire Confidence has a 36% chance to heal targets +200Fast Talk also heals you for 72 health
}}
|-
| || of Healing Love Sly Talk || But I Love You Fast Talk also heals you for 25 health 7 armor || {{Spoiler|
*;2
:But I Love You Fast Talk also heals you for 35 health14 armor
*;3
:But I Love You Fast Talk also heals you for 45 health21 armor
*;4
:But I Love You Fast Talk also heals you for 60 health28 armor
*;5
:But I Love You Fast Talk also heals you for 70 health35 armor
*;6
:But I Love You Fast Talk also heals you for 80 health42 armor
*;7
:But I Love You Fast Talk also heals you for 90 health49 armor
*;8
:But I Love You Fast Talk also heals you for 100 health56 armor
*;9
:But I Love You Fast Talk also heals you for 110 health63 armor
*;10
:But I Love You Fast Talk also heals you for 120 health70 armor
*;11
:But I Love You Fast Talk also heals you for 130 health77 armor
*;12
:But I Love You Fast Talk also heals you for 140 health85 armor
}}
|-
| || || Positive Attitude boosts your sprint speed by 10 for 10 seconds || |-| || of Stunning Love Denying Poison || But I Love You has a Positive Attitude increases your Poison Mitigation +1 for 10% chance to stun the target seconds || {{Spoiler|
*;2
:But I Love You has a 20% chance to stun the targetPositive Attitude increases your Poison Mitigation +2 for 10 seconds
*;3
:But I Love You has a 30% chance to stun the targetPositive Attitude increases your Poison Mitigation +3 for 10 seconds
*;4
:But I Love You has a 40% chance to stun the targetPositive Attitude increases your Poison Mitigation +4 for 10 seconds
*;5
:But I Love You has a 50% chance to stun the targetPositive Attitude increases your Poison Mitigation +5 for 10 seconds
*;6
:But I Love You has a 60% chance to stun the targetPositive Attitude increases your Poison Mitigation +6 for 10 seconds
*;7
:But I Love You has a 70% chance to stun the targetPositive Attitude increases your Poison Mitigation +7 for 10 seconds
*;8
:But I Love You has a 80% chance to stun the targetPositive Attitude increases your Poison Mitigation +8 for 10 seconds
*;9
:But I Love You has a 90% chance to stun the targetPositive Attitude increases your Poison Mitigation +9 for 10 seconds
*;10
:But I Love You has a 100% chance to stun the target*;11:But I Love You stuns the target and deals Positive Attitude increases your Poison Mitigation +10 damage*;12:But I Love You stuns the target and deals +20 damagefor 10 seconds
}}
|-
| Sociopathic || of Cruel Dialogue Denying the Psyche || You Were Adopted restores Positive Attitude increases your Psychic Mitigation +1 for 10 power to you seconds || {{Spoiler|
*;2
:You Were Adopted restores 20 power to youPositive Attitude increases your Psychic Mitigation +2 for 10 seconds
*;3
:You Were Adopted restores 30 power to youPositive Attitude increases your Psychic Mitigation +3 for 10 seconds
*;4
:You Were Adopted restores 40 power to youPositive Attitude increases your Psychic Mitigation +4 for 10 seconds
*;5
:You Were Adopted restores 50 power to youPositive Attitude increases your Psychic Mitigation +5 for 10 seconds
*;6
:You Were Adopted restores 60 power to youPositive Attitude increases your Psychic Mitigation +6 for 10 seconds
*;7
:You Were Adopted restores 70 power to youPositive Attitude increases your Psychic Mitigation +7 for 10 seconds
*;8
:You Were Adopted restores 80 power to youPositive Attitude increases your Psychic Mitigation +8 for 10 seconds
*;9
:You Were Adopted restores 90 power to youPositive Attitude increases your Psychic Mitigation +9 for 10 seconds
*;10
:You Were Adopted restores 100 power to you*;11:You Were Adopted restores 110 power to you*;12:You Were Adopted restores 120 power to youPositive Attitude increases your Psychic Mitigation +10 for 10 seconds
}}
|-
| Sociopathic || of Cruel Dialogue Denying the Psyche || You Were Adopted deals Inspire Confidence increases targets' Psychic Mitigation +5% damage 1 for 10 seconds || {{Spoiler|
*;2
:You Were Adopted deals Inspire Confidence increases targets' Psychic Mitigation +2 for 10% damageseconds
*;3
:You Were Adopted deals Inspire Confidence increases targets' Psychic Mitigation +15% damage3 for 10 seconds
*;4
:You Were Adopted deals Inspire Confidence increases targets' Psychic Mitigation +20% damage4 for 10 seconds
*;5
:You Were Adopted deals Inspire Confidence increases targets' Psychic Mitigation +25% damage5 for 10 seconds
*;6
:You Were Adopted deals Inspire Confidence increases targets' Psychic Mitigation +30% damage6 for 10 seconds
*;7
:You Were Adopted deals Inspire Confidence increases targets' Psychic Mitigation +35% damage7 for 10 seconds
*;8
:You Were Adopted deals Inspire Confidence increases targets' Psychic Mitigation +40% damage8 for 10 seconds
*;9
:You Were Adopted deals Inspire Confidence increases targets' Psychic Mitigation +45% damage9 for 10 seconds
*;10
:You Were Adopted deals Inspire Confidence increases targets' Psychic Mitigation +50% damage*;11:You Were Adopted deals +55% damage*;12:You Were Adopted deals +60% damage10 for 10 seconds
}}
|-
| || of Terrifying Words Denying the Darkness || Cause Terror deals Inspire Confidence increases targets' Darkness Mitigation +5 damage 1 for 10 seconds || {{Spoiler|
*;2
:Cause Terror deals Inspire Confidence increases targets' Darkness Mitigation +2 for 10 damageseconds
*;3
:Cause Terror deals Inspire Confidence increases targets' Darkness Mitigation +15 damage3 for 10 seconds
*;4
:Cause Terror deals Inspire Confidence increases targets' Darkness Mitigation +20 damage4 for 10 seconds
*;5
:Cause Terror deals Inspire Confidence increases targets' Darkness Mitigation +25 damage5 for 10 seconds
*;6
:Cause Terror deals Inspire Confidence increases targets' Darkness Mitigation +30 damage6 for 10 seconds
*;7
:Cause Terror deals Inspire Confidence increases targets' Darkness Mitigation +35 damage7 for 10 seconds
*;8
:Cause Terror deals Inspire Confidence increases targets' Darkness Mitigation +40 damage8 for 10 seconds
*;9
:Cause Terror deals Inspire Confidence increases targets' Darkness Mitigation +45 damage9 for 10 seconds
*;10
:Cause Terror deals Inspire Confidence increases targets' Darkness Mitigation +50 10 for 10 seconds}}|-| || of Confident Killing || Inspire Confidence increases the damageof all targets' attacks +1 for 5 seconds || {{Spoiler|*;112:Cause Terror deals Inspire Confidence increases the damage of all targets' attacks +55 2 for 5 seconds*;3:Inspire Confidence increases the damageof all targets' attacks +3 for 5 seconds*;124:Cause Terror deals Inspire Confidence increases the damage of all targets' attacks +60 4 for 5 seconds*;5:Inspire Confidence increases the damageof all targets' attacks +5 for 5 seconds
}}
|-
| || of Critical Confidence || Cause Terror heals you for Inspire Confidence has a 8 health % chance to heal targets +50 || {{Spoiler|
*;2
:Cause Terror heals you for Inspire Confidence has a 16 health% chance to heal targets +50
*;3
:Cause Terror heals you for Inspire Confidence has a 24 health% chance to heal targets +50
*;4
:Cause Terror heals you for Inspire Confidence has a 32 health% chance to heal targets +50
*;5
:Cause Terror heals you for Inspire Confidence has a 40 health% chance to heal targets +50
*;6
:Cause Terror heals you for Inspire Confidence has a 48 health% chance to heal targets +50
*;7
:Cause Terror heals you for Inspire Confidence has a 56 health% chance to heal targets +50
*;8
:Cause Terror heals you for Inspire Confidence has a 64 health% chance to heal targets +50
*;9
:Cause Terror heals you for Inspire Confidence has a 72 health% chance to heal targets +50
*;10
:Cause Terror heals you for 80 health*;11:Cause Terror heals you for 88 health*;12:Cause Terror heals you for Inspire Confidence has a 96 health% chance to heal targets +50
}}
|-
| || of Backhanded Compliments Critical Confidence || Soothe deals Inspire Confidence has a 3% chance to heal targets +5 psychic damage 200 || {{Spoiler|
*;2
:Soothe deals Inspire Confidence has a 6% chance to heal targets +10 psychic damage200
*;3
:Soothe deals Inspire Confidence has a 9% chance to heal targets +15 psychic damage200
*;4
:Soothe deals Inspire Confidence has a 12% chance to heal targets +20 psychic damage200
*;5
:Soothe deals Inspire Confidence has a 15% chance to heal targets +25 psychic damage200
*;6
:Soothe deals Inspire Confidence has a 18% chance to heal targets +30 psychic damage200
*;7
:Soothe deals Inspire Confidence has a 21% chance to heal targets +35 psychic damage200
*;8
:Soothe deals Inspire Confidence has a 24% chance to heal targets +40 psychic damage200
*;9
:Soothe deals Inspire Confidence has a 27% chance to heal targets +45 psychic damage200
*;10
:Soothe deals Inspire Confidence has a 30% chance to heal targets +50 psychic damage200
*;11
:Soothe deals Inspire Confidence has a 33% chance to heal targets +55 psychic damage200
*;12
:Soothe deals Inspire Confidence has a 36% chance to heal targets +60 psychic damage200
}}
|-
| || of Healing Love || Soothe has a 10% chance to cause Fear in the target, sending them fleeing But I Love You heals you for 5 seconds or until they are attacked again 25 health || {{Spoiler|
*;2
:Soothe has a 20% chance to cause Fear in the target, sending them fleeing But I Love You heals you for 5 seconds or until they are attacked again35 health
*;3
:Soothe has a 30% chance to cause Fear in the target, sending them fleeing But I Love You heals you for 5 seconds or until they are attacked again45 health
*;4
:Soothe has a 40% chance to cause Fear in the target, sending them fleeing But I Love You heals you for 5 seconds or until they are attacked again60 health
*;5
:Soothe has a 50% chance to cause Fear in the target, sending them fleeing But I Love You heals you for 5 seconds or until they are attacked again70 health
*;6
:Soothe has a 60% chance to cause Fear in the target, sending them fleeing But I Love You heals you for 5 seconds or until they are attacked again80 health*;7:But I Love You heals you for 90 health*;8:But I Love You heals you for 100 health*;9:But I Love You heals you for 110 health*;10:But I Love You heals you for 120 health*;11:But I Love You heals you for 130 health*;12:But I Love You heals you for 140 health
}}
|-
| || of Stunning Love || Ridicule deals +4 psychic damage and taunts as if it did +20 more damage But I Love You has a 10% chance to stun the target || {{Spoiler|
*;2
:Ridicule deals +8 psychic damage and taunts as if it did +40 more damageBut I Love You has a 20% chance to stun the target
*;3
:Ridicule deals +12 psychic damage and taunts as if it did +60 more damageBut I Love You has a 30% chance to stun the target
*;4
:Ridicule deals +16 psychic damage and taunts as if it did +80 more damageBut I Love You has a 40% chance to stun the target
*;5
:Ridicule deals +20 psychic damage and taunts as if it did +100 more damageBut I Love You has a 50% chance to stun the target
*;6
:Ridicule deals +24 psychic damage and taunts as if it did +120 more damageBut I Love You has a 60% chance to stun the target
*;7
:Ridicule deals +28 psychic damage and taunts as if it did +140 more damageBut I Love You has a 70% chance to stun the target
*;8
:Ridicule deals +32 psychic damage and taunts as if it did +160 more damageBut I Love You has a 80% chance to stun the target
*;9
:Ridicule deals +36 psychic damage and taunts as if it did +180 more damageBut I Love You has a 90% chance to stun the target
*;10
:Ridicule deals +40 psychic damage and taunts as if it did +200 more damageBut I Love You has a 100% chance to stun the target
*;11
:Ridicule But I Love You stuns the target and deals +45 psychic damage and taunts as if it did +220 more 10 damage
*;12
:Ridicule But I Love You stuns the target and deals +50 psychic damage and taunts as if it did +240 more 20 damage
}}
|-
| Sociopathic || of Ridiculous Speed Cruel Dialogue || Ridicule boosts movement speed by 1 for 6 seconds You Were Adopted restores 10 power to you || {{Spoiler|
*;2
:Ridicule boosts movement speed by 2 for 6 secondsYou Were Adopted restores 20 power to you
*;3
:Ridicule boosts movement speed by 3 for 6 secondsYou Were Adopted restores 30 power to you
*;4
:Ridicule boosts movement speed by 4 for 6 secondsYou Were Adopted restores 40 power to you
*;5
:Ridicule boosts movement speed by 5 for You Were Adopted restores 50 power to you*;6 seconds:You Were Adopted restores 60 power to you*;7:You Were Adopted restores 70 power to you*;8:You Were Adopted restores 80 power to you*;9:You Were Adopted restores 90 power to you*;10:You Were Adopted restores 100 power to you*;11:You Were Adopted restores 110 power to you*;12:You Were Adopted restores 120 power to you
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Staff Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
| Sociopathic || of Staff-Fighting Cruel Dialogue || {MOD_SKILL_STAFF}{0.15} You Were Adopted deals +5% damage || {{Spoiler|
*;2
:{MOD_SKILL_STAFF}{0.2}You Were Adopted deals +10% damage
*;3
:{MOD_SKILL_STAFF}{0.25}You Were Adopted deals +15% damage
*;4
:{MOD_SKILL_STAFF}{0.3}You Were Adopted deals +20% damage
*;5
:{MOD_SKILL_STAFF}{0.35}You Were Adopted deals +25% damage
*;6
:{MOD_SKILL_STAFF}{0.4}You Were Adopted deals +30% damage*;7:You Were Adopted deals +35% damage*;8:You Were Adopted deals +40% damage*;9:You Were Adopted deals +45% damage*;10:You Were Adopted deals +50% damage*;11:You Were Adopted deals +55% damage*;12:You Were Adopted deals +60% damage
}}
|-
| || of Armor Smashing Terrifying Words || Smash Cause Terror deals +2 armor 5 damage || {{Spoiler|
*;2
:Smash Cause Terror deals +4 armor 10 damage
*;3
:Smash Cause Terror deals +6 armor 15 damage
*;4
:Smash Cause Terror deals +8 armor 20 damage
*;5
:Smash Cause Terror deals +10 armor 25 damage
*;6
:Smash Cause Terror deals +12 armor 30 damage
*;7
:Smash Cause Terror deals +14 armor 35 damage
*;8
:Smash Cause Terror deals +16 armor 40 damage
*;9
:Smash Cause Terror deals +18 armor 45 damage
*;10
:Smash Cause Terror deals +20 armor 50 damage*;11:Cause Terror deals +55 damage*;12:Cause Terror deals +60 damage
}}
|-
| || of Smashing || Smash deals +2 damage Cause Terror restores 8 Armor to you || {{Spoiler|
*;2
:Smash deals +4 damageCause Terror restores 16 Armor to you
*;3
:Smash deals +6 damageCause Terror restores 24 Armor to you
*;4
:Smash deals +8 damageCause Terror restores 32 Armor to you
*;5
:Smash deals +10 damageCause Terror restores 40 Armor to you
*;6
:Smash deals +12 damageCause Terror restores 48 Armor to you
*;7
:Smash deals +14 damageCause Terror restores 56 Armor to you
*;8
:Smash deals +16 damageCause Terror restores 64 Armor to you
*;9
:Smash deals +18 damageCause Terror restores 72 Armor to you
*;10
:Smash deals +20 damageCause Terror restores 80 Armor to you*;11:Cause Terror restores 88 Armor to you*;12:Cause Terror restores 96 Armor to you
}}
|-
| || of Critical Smashing Backhanded Compliments || Smash has a Soothe deals +5% chance to deal +25 psychic damage || {{Spoiler|
*;2
:Smash has a Soothe deals +10% chance to deal +25 psychic damage
*;3
:Smash has a Soothe deals +15% chance to deal +25 psychic damage
*;4
:Smash has a Soothe deals +20% chance to deal +25 psychic damage
*;5
:Smash has a 25% chance to deal Soothe deals +25 psychic damage
*;6
:Smash has a Soothe deals +30% chance to deal +25 psychic damage
*;7
:Smash has a 9% chance to deal Soothe deals +100 35 psychic damage
*;8
:Smash has a 10% chance to deal Soothe deals +105 40 psychic damage
*;9
:Smash has a 11% chance to deal Soothe deals +110 45 psychic damage
*;10
:Smash has a Soothe deals +50 psychic damage*;11:Soothe deals +55 psychic damage*;12% chance to deal :Soothe deals +115 60 psychic damage
}}
|-
| Stress-Releasing || of Healthful Smashing || Smash Soothe has a 510% chance to heal you cause Fear in the target, sending them fleeing for 25 health 5 seconds or until they are attacked again || {{Spoiler|
*;2
:Smash Soothe has a 1020% chance to heal you cause Fear in the target, sending them fleeing for 25 health5 seconds or until they are attacked again
*;3
:Smash Soothe has a 1530% chance to heal you cause Fear in the target, sending them fleeing for 25 health5 seconds or until they are attacked again
*;4
:Smash Soothe has a 2040% chance to heal you cause Fear in the target, sending them fleeing for 25 health5 seconds or until they are attacked again
*;5
:Smash Soothe has a 2550% chance to heal you cause Fear in the target, sending them fleeing for 25 health5 seconds or until they are attacked again
*;6
:Smash Soothe has a 3060% chance to heal you cause Fear in the target, sending them fleeing for 25 health*;7:Smash has a 35% chance to heal you for 25 health*;8:Smash has a 40% chance to heal you for 25 health*;9:Smash has a 45% chance to heal you for 25 health*;10:Smash has a 50% chance to heal you for 25 health5 seconds or until they are attacked again
}}
|-
| || of Wild Smashing || Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing Ridicule deals +1 4 psychic damage and taunts as if it did +20 more damage || {{Spoiler|
*;2
:Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing Ridicule deals +2 8 psychic damage and taunts as if it did +40 more damage
*;3
:Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing Ridicule deals +3 12 psychic damage and taunts as if it did +60 more damage
*;4
:Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing Ridicule deals +4 16 psychic damage and taunts as if it did +80 more damage
*;5
:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing Ridicule deals +5 20 psychic damage and taunts as if it did +100 more damage
*;6
:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing Ridicule deals +6 24 psychic damage and taunts as if it did +120 more damage
*;7
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing Ridicule deals +7 28 psychic damage and taunts as if it did +140 more damage
*;8
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing Ridicule deals +10 32 psychic damage and taunts as if it did +160 more damage
*;9
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing Ridicule deals +13 36 psychic damage and taunts as if it did +180 more damage
*;10
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing Ridicule deals +16 40 psychic damage and taunts as if it did +200 more damage*;11:Ridicule deals +45 psychic damage and taunts as if it did +220 more damage*;12:Ridicule deals +50 psychic damage and taunts as if it did +240 more damage
}}
|-
| || of Infections Ridiculous Speed || Double Hit attacks make the target 5% more vulnerable to Nature attacks Ridicule boosts movement speed by 1 for 15 6 seconds || {{Spoiler|
*;2
:Double Hit attacks make the target 10% more vulnerable to Nature attacks Ridicule boosts movement speed by 2 for 15 6 seconds
*;3
:Double Hit attacks make the target 15% more vulnerable to Nature attacks Ridicule boosts movement speed by 3 for 15 6 seconds
*;4
:Double Hit attacks make the target 20% more vulnerable to Nature attacks Ridicule boosts movement speed by 4 for 15 6 seconds
*;5
:Double Hit attacks make the target 25% more vulnerable to Nature attacks Ridicule boosts movement speed by 5 for 15 6 seconds
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Staff Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
| || of Unhealing Wounds Staff-Fighting || Double Hit attacks make the target 10% more vulnerable to Trauma attacks for {MOD_SKILL_STAFF}{0.15 seconds } || {{Spoiler|
*;2
:Double Hit attacks make the target 20% more vulnerable to Trauma attacks for 15 seconds{MOD_SKILL_STAFF}{0.2}
*;3
:Double Hit attacks make the target 30% more vulnerable to Trauma attacks for 15 seconds{MOD_SKILL_STAFF}{0.25}
*;4
:Double Hit attacks make the target 40% more vulnerable to Trauma attacks for 15 seconds{MOD_SKILL_STAFF}{0.3}
*;5
:Double Hit attacks make the target 50% more vulnerable to Trauma attacks for 15 seconds{MOD_SKILL_STAFF}{0.35}*;6:{MOD_SKILL_STAFF}{0.4}
}}
|-
| || of Refreshing Smashes Armor Smashing || Smash has a 3% chance to restore 60 Power to you over 60 seconds deals +2 armor damage || {{Spoiler|
*;2
:Smash has a 5% chance to restore 60 Power to you over 60 secondsdeals +4 armor damage
*;3
:Smash has a 7% chance to restore 60 Power to you over 60 secondsdeals +6 armor damage
*;4
:Smash has a 9% chance to restore 60 Power to you over 60 secondsdeals +8 armor damage
*;5
:Smash has a 11% chance to restore 60 Power to you over 60 secondsdeals +10 armor damage
*;6
:Smash has a 13% chance to restore 60 Power to you over 60 secondsdeals +12 armor damage
*;7
:Smash has a 15% chance to restore 60 Power to you over 60 secondsdeals +14 armor damage
*;8
:Smash has a 18% chance to restore 60 Power to you over 60 secondsdeals +16 armor damage
*;9
:Smash has a 21% chance to restore 60 Power to you over 60 secondsdeals +18 armor damage
*;10
:Smash has a deals +20 armor damage*;11:Smash deals +22 armor damage*;12:Smash deals +24% chance to restore 60 Power to you over 60 secondsarmor damage
}}
|-
| || of Ankle Smashing || Smash has a 10% chance to slow target's movement by 25% deals +2 damage || {{Spoiler|
*;2
:Smash has a 15% chance to slow target's movement by 25%deals +4 damage
*;3
:Smash has a 20% chance to slow target's movement by 25%deals +6 damage
*;4
:Smash has a 25% chance to slow target's movement by 25%deals +8 damage
*;5
:Smash has a 30% chance to slow target's movement by 25%deals +10 damage*;6:Smash deals +12 damage*;7:Smash deals +14 damage*;8:Smash deals +16 damage*;9:Smash deals +18 damage*;10:Smash deals +20 damage*;11:Smash deals +22 damage*;12:Smash deals +24 damage
}}
|-
| || of Double Hits Critical Smashing || Double Hit deals Smash has a 5% chance to deal +7% 25 damage || {{Spoiler|
*;2
:Double Hit deals Smash has a 10% chance to deal +14% 25 damage
*;3
:Double Hit deals Smash has a 15% chance to deal +21% 25 damage
*;4
:Double Hit deals Smash has a 20% chance to deal +28% 25 damage
*;5
:Double Hit deals Smash has a 25% chance to deal +35% 25 damage
*;6
:Double Hit deals Smash has a 30% chance to deal +42% 25 damage
*;7
:Double Hit deals Smash has a 9% chance to deal +49% 100 damage
*;8
:Double Hit deals Smash has a 10% chance to deal +56% 105 damage
*;9
:Double Hit deals Smash has a 11% chance to deal +63% 110 damage
*;10
:Double Hit deals Smash has a 12% chance to deal +115 damage*;11:Smash has a 13% chance to deal +70120 damage*;12:Smash has a 14% chance to deal +120 damage
}}
|-
| Stress-Releasing || of Ankle Healthful Smashing || Double Hit Smash has a 205% chance to slow target's movement by heal you for 25% health || {{Spoiler|
*;2
:Double Hit Smash has a 4010% chance to slow target's movement by heal you for 25%health
*;3
:Double Hit Smash has a 6015% chance to slow target's movement by heal you for 25%health
*;4
:Double Hit Smash has a 8020% chance to slow target's movement by heal you for 25%health
*;5
:Double Hit Smash has a 10025% chance to heal you for 25 health*;6:Smash has a 30% chance to heal you for 25 health*;7:Smash has a 35% chance to heal you for 25 health*;8:Smash has a 40% chance to heal you for 25 health*;9:Smash has a 45% chance to slow target's movement by heal you for 25health*;10:Smash has a 50%chance to heal you for 25 health*;11:Smash has a 55% chance to heal you for 25 health*;12:Smash has a 60% chance to heal you for 25 health
}}
|-
| || of Knee Wild Smashing || Double Hit has Smash attacks have a 205% chance to slow target's movement by 45% hit all enemies within 5 meters, dealing +1 damage || {{Spoiler|
*;2
:Double Hit has Smash attacks have a 405% chance to slow target's movement by 45%hit all enemies within 5 meters, dealing +2 damage
*;3
:Double Hit has Smash attacks have a 6010% chance to slow target's movement by 45%hit all enemies within 5 meters, dealing +3 damage
*;4
:Double Hit has Smash attacks have a 8010% chance to slow target's movement by 45%hit all enemies within 5 meters, dealing +4 damage
*;5
:Double Hit has Smash attacks have a 10015% chance to slow target's movement by 45hit all enemies within 5 meters, dealing +5 damage*;6:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +6 damage*;7:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +7 damage*;8:Smash attacks have a 20%chance to hit all enemies within 5 meters, dealing +10 damage*;9:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +13 damage*;10:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +16 damage*;11:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +18 damage*;12:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage
}}
|-
| || of Hip Smashing Infections || Double Hit has a 20attacks make the target 5% chance more vulnerable to slow target's movement by 75% Nature attacks for 15 seconds || {{Spoiler|
*;2
:Double Hit has a 40attacks make the target 10% chance more vulnerable to slow target's movement by 75%Nature attacks for 15 seconds
*;3
:Double Hit has a 60attacks make the target 15% chance more vulnerable to slow target's movement by 75%Nature attacks for 15 seconds
*;4
:Double Hit has a 80attacks make the target 20% chance more vulnerable to slow target's movement by 75%Nature attacks for 15 seconds
*;5
:Double Hit has a 100attacks make the target 25% chance more vulnerable to slow target's movement by 75%Nature attacks for 15 seconds
}}
|-
| || of Fiery Double Hits Unhealing Wounds || Double Hit makes attacks make the target 310% more vulnerable to slashing Trauma attacks for 15 seconds || {{Spoiler|
*;2
:Double Hit makes attacks make the target 620% more vulnerable to slashing Trauma attacks for 15 seconds
*;3
:Double Hit makes attacks make the target 930% more vulnerable to slashing Trauma attacks for 15 seconds
*;4
:Double Hit makes attacks make the target 1240% more vulnerable to slashing Trauma attacks for 15 seconds
*;5
:Double Hit makes attacks make the target 1550% more vulnerable to slashing Trauma attacks for 15 seconds
}}
|-
| || of Refreshing Double Hits Smashes || Double Hit Smash has a 43% chance to restore 60 Power to you over 60 seconds || {{Spoiler|
*;2
:Double Hit Smash has a 85% chance to restore 60 Power to you over 60 seconds
*;3
:Double Hit Smash has a 127% chance to restore 60 Power to you over 60 seconds
*;4
:Double Hit Smash has a 169% chance to restore 60 Power to you over 60 seconds
*;5
:Double Hit Smash has a 2011% chance to restore 60 Power to you over 60 seconds
*;6
:Double Hit Smash has a 2413% chance to restore 60 Power to you over 60 seconds
*;7
:Double Hit Smash has a 2815% chance to restore 60 Power to you over 60 seconds
*;8
:Double Hit Smash has a 3218% chance to restore 60 Power to you over 60 seconds
*;9
:Double Hit Smash has a 3621% chance to restore 60 Power to you over 60 seconds
*;10
:Double Hit Smash has a 4024% chance to restore 60 Power to you over 60 seconds*;11:Smash has a 25% chance to restore 60 Power to you over 60 seconds*;12:Smash has a 27% chance to restore 60 Power to you over 60 seconds
}}
|-
| || of Healthy Double Hitting Ankle Smashing || Double Hit Smash has a 10% chance to heal 60 Health over 60 seconds slow target's movement by 25% || {{Spoiler|
*;2
:Double Hit Smash has a 2015% chance to heal 60 Health over 60 secondsslow target's movement by 25%
*;3
:Double Hit Smash has a 3020% chance to heal 60 Health over 60 secondsslow target's movement by 25%
*;4
:Double Hit Smash has a 4025% chance to heal 60 Health over 60 secondsslow target's movement by 25%
*;5
:Double Hit Smash has a 5030% chance to heal 60 Health over 60 seconds*;6:Double Hit has a 60% chance to heal 60 Health over 60 seconds*;7:Double Hit has a 70% chance to heal 60 Health over 60 seconds*;8:Double Hit has a 80% chance to heal 60 Health over 60 seconds*;9:Double Hit has a 90% chance to heal 60 Health over 60 seconds*;10:Double Hit has a 100slow target's movement by 25% chance to heal 60 Health over 60 seconds
}}
|-
| Belaying || of Belaying Double Hits || Double Hit generates 10 less Rage deals +7% damage || {{Spoiler|
*;2
:Double Hit generates 20 less Ragedeals +14% damage
*;3
:Double Hit generates 30 less Ragedeals +21% damage
*;4
:Double Hit generates 40 less Ragedeals +28% damage
*;5
:Double Hit generates 50 less Ragedeals +35% damage
*;6
:Double Hit generates 60 less Ragedeals +42% damage
*;7
:Double Hit generates 70 less Ragedeals +49% damage
*;8
:Double Hit generates 80 less Ragedeals +56% damage
*;9
:Double Hit generates 90 less Ragedeals +63% damage
*;10
:Double Hit generates 100 less Ragedeals +70% damage*;11:Double Hit deals +77% damage*;12:Double Hit deals +84% damage
}}
|-
| || of Double Hits Ankle Smashing || Double Hit deals +3has a 20% chance to slow target's movement by 25% damage and generates 5 less Rage || {{Spoiler|
*;2
:Double Hit deals +6has a 40% chance to slow target's movement by 25% damage and generates 10 less Rage
*;3
:Double Hit deals +9has a 60% chance to slow target's movement by 25% damage and generates 15 less Rage
*;4
:Double Hit deals +12has a 80% chance to slow target's movement by 25% damage and generates 20 less Rage
*;5
:Double Hit deals +15has a 100% damage and generates chance to slow target's movement by 25 less Rage*;6:Double Hit deals +18% damage and generates 30 less Rage*;7:Double Hit deals +21% damage and generates 35 less Rage*;8:Double Hit deals +24% damage and generates 40 less Rage*;9:Double Hit deals +27% damage and generates 45 less Rage*;10:Double Hit deals +30% damage and generates 50 less Rage
}}
|-
| || of Concussive Cracking Knee Smashing || Double Hit deals +3has a 20% chance to slow target's movement by 45% damage and resets the timer for Headcracker (so it can be used again immediately) || {{Spoiler|
*;2
:Double Hit deals +6has a 40% chance to slow target's movement by 45% damage and resets the timer for Headcracker (so it can be used again immediately)
*;3
:Double Hit deals +9has a 60% chance to slow target's movement by 45% damage and resets the timer for Headcracker (so it can be used again immediately)
*;4
:Double Hit deals +12has a 80% chance to slow target's movement by 45% damage and resets the timer for Headcracker (so it can be used again immediately)
*;5
:Double Hit deals +15has a 100% damage and resets the timer for Headcracker (so it can be used again immediately)*;6:Double Hit deals +18chance to slow target's movement by 45% damage and resets the timer for Headcracker (so it can be used again immediately)*;7:Double Hit deals +21% damage and resets the timer for Headcracker (so it can be used again immediately)*;8:Double Hit deals +24% damage and resets the timer for Headcracker (so it can be used again immediately)*;9:Double Hit deals +27% damage and resets the timer for Headcracker (so it can be used again immediately)*;10:Double Hit deals +30% damage and resets the timer for Headcracker (so it can be used again immediately)
}}
|-
| || of Lunging Hip Smashing || Lunge deals +10Double Hit has a 20% damage chance to health and armor slow target's movement by 75% || {{Spoiler|
*;2
:Lunge deals +20Double Hit has a 40% damage chance to health and armorslow target's movement by 75%
*;3
:Lunge deals +30Double Hit has a 60% damage chance to health and armorslow target's movement by 75%
*;4
:Lunge deals +40Double Hit has a 80% damage chance to health and armorslow target's movement by 75%
*;5
:Lunge deals +50% damage to health and armor*;6:Lunge deals +60% damage to health and armor*;7:Lunge deals +70Double Hit has a 100% damage chance to health and armor*;8:Lunge deals +80slow target's movement by 75% damage to health and armor*;9:Lunge deals +90% damage to health and armor*;10:Lunge deals +100% damage to health and armor
}}
|-
| || of Group-Lunging Fiery Double Hits || Lunge has a 10Double Hit makes the target 3% chance more vulnerable to hit all enemies within 5 meters, dealing +6 damage slashing attacks for 15 seconds || {{Spoiler|
*;2
:Lunge has a 10Double Hit makes the target 6% chance more vulnerable to hit all enemies within 5 meters, dealing +9 damageslashing attacks for 15 seconds
*;3
:Lunge has a 20Double Hit makes the target 9% chance more vulnerable to hit all enemies within 5 meters, dealing +12 damageslashing attacks for 15 seconds
*;4
:Lunge has a 20Double Hit makes the target 12% chance more vulnerable to hit all enemies within 5 meters, dealing +slashing attacks for 15 damageseconds
*;5
:Lunge has a 30Double Hit makes the target 15% chance more vulnerable to hit all enemies within 5 meters, dealing +18 damage*;6:Lunge has a 30% chance to hit all enemies within 5 meters, dealing +21 damage*;7:Lunge has a 40% chance to hit all enemies within 5 meters, dealing +24 damage*;8:Lunge has a 40% chance to hit all enemies within 5 meters, dealing +27 damage*;9:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +30 damage*;10:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +33 damageslashing attacks for 15 seconds
}}
|-
| || of Stunning Lunges Refreshing Double Hits || Lunge Double Hit has a 34% chance to stun the target restore 60 Power to you over 60 seconds || {{Spoiler|
*;2
:Lunge Double Hit has a 68% chance to stun the targetrestore 60 Power to you over 60 seconds
*;3
:Lunge Double Hit has a 912% chance to stun the targetrestore 60 Power to you over 60 seconds
*;4
:Lunge Double Hit has a 1216% chance to stun the targetrestore 60 Power to you over 60 seconds
*;5
:Lunge Double Hit has a 1520% chance to stun the targetrestore 60 Power to you over 60 seconds
*;6
:Lunge Double Hit has a 1824% chance to stun the targetrestore 60 Power to you over 60 seconds
*;7
:Lunge Double Hit has a 2128% chance to stun the targetrestore 60 Power to you over 60 seconds
*;8
:Lunge Double Hit has a 2432% chance to stun the targetrestore 60 Power to you over 60 seconds
*;9
:Lunge Double Hit has a 2736% chance to stun the targetrestore 60 Power to you over 60 seconds
*;10
:Lunge Double Hit has a 3040% chance to stun the targetrestore 60 Power to you over 60 seconds*;11:Double Hit has a 44% chance to restore 60 Power to you over 60 seconds*;12:Double Hit has a 48% chance to restore 60 Power to you over 60 seconds
}}
|-
| || of Knockback Lunges Healthy Double Hitting || Lunge Double Hit has a 210% chance to knock the target backwards heal 60 Health over 60 seconds || {{Spoiler|
*;2
:Lunge Double Hit has a 420% chance to knock the target backwardsheal 60 Health over 60 seconds
*;3
:Lunge Double Hit has a 630% chance to knock the target backwardsheal 60 Health over 60 seconds
*;4
:Lunge Double Hit has a 840% chance to knock the target backwardsheal 60 Health over 60 seconds
*;5
:Lunge Double Hit has a 1050% chance to knock the target backwardsheal 60 Health over 60 seconds
*;6
:Lunge Double Hit has a 1360% chance to knock the target backwardsheal 60 Health over 60 seconds
*;7
:Lunge Double Hit has a 1570% chance to knock the target backwardsheal 60 Health over 60 seconds
*;8
:Lunge Double Hit has a 1880% chance to knock the target backwardsheal 60 Health over 60 seconds
*;9
:Lunge Double Hit has a 2190% chance to knock the target backwardsheal 60 Health over 60 seconds
*;10
:Lunge Double Hit has a 24100% chance to knock the target backwardsheal 60 Health over 60 seconds
}}
|-
| Belaying || of Lunging Belaying || Lunge deals +4 armor damage Double Hit generates 10 less Rage || {{Spoiler|
*;2
:Lunge deals +8 armor damageDouble Hit generates 20 less Rage
*;3
:Lunge deals +12 armor damageDouble Hit generates 30 less Rage
*;4
:Lunge deals +16 armor damageDouble Hit generates 40 less Rage
*;5
:Lunge deals +20 armor damageDouble Hit generates 50 less Rage
*;6
:Lunge deals +24 armor damageDouble Hit generates 60 less Rage
*;7
:Lunge deals +28 armor damageDouble Hit generates 70 less Rage
*;8
:Lunge deals +32 armor damageDouble Hit generates 80 less Rage
*;9
:Lunge deals +36 armor damageDouble Hit generates 90 less Rage
*;10
:Lunge deals +40 armor damageDouble Hit generates 100 less Rage*;11:Double Hit generates 110 less Rage*;12:Double Hit generates 120 less Rage
}}
|-
| || of Healthy Deflection Double Hits || Deflective Spin has a Double Hit deals +3% damage and generates 5% chance to heal 60 Health over 60 seconds less Rage || {{Spoiler|
*;2
:Deflective Spin has a Double Hit deals +6% damage and generates 10% chance to heal 60 Health over 60 secondsless Rage
*;3
:Deflective Spin has a Double Hit deals +9% damage and generates 15% chance to heal 60 Health over 60 secondsless Rage
*;4
:Deflective Spin has a Double Hit deals +12% damage and generates 20% chance to heal 60 Health over 60 secondsless Rage
*;5
:Deflective Spin has a Double Hit deals +15% damage and generates 25% chance to heal 60 Health over 60 secondsless Rage
*;6
:Deflective Spin has a Double Hit deals +18% damage and generates 30% chance to heal 60 Health over 60 secondsless Rage
*;7
:Deflective Spin has a Double Hit deals +21% damage and generates 35% chance to heal 60 Health over 60 secondsless Rage
*;8
:Deflective Spin has a Double Hit deals +24% damage and generates 40% chance to heal 60 Health over 60 secondsless Rage
*;9
:Deflective Spin has a Double Hit deals +27% damage and generates 45% chance to heal 60 Health over 60 secondsless Rage
*;10
:Deflective Spin has a Double Hit deals +30% damage and generates 50less Rage*;11:Double Hit deals +33% chance to heal 60 Health over damage and generates 55 less Rage*;12:Double Hit deals +36% damage and generates 60 secondsless Rage
}}
|-
| || of Refreshing Deflection Concussive Cracking || Deflective Spin has a 4Double Hit deals +3% chance to restore 60 Power over 60 seconds damage and resets the timer for Headcracker (so it can be used again immediately) || {{Spoiler|
*;2
:Deflective Spin has a 7Double Hit deals +6% chance to restore 60 Power over 60 secondsdamage and resets the timer for Headcracker (so it can be used again immediately)
*;3
:Deflective Spin has a 11Double Hit deals +9% chance to restore 60 Power over 60 secondsdamage and resets the timer for Headcracker (so it can be used again immediately)
*;4
:Deflective Spin has a 14Double Hit deals +12% chance to restore 60 Power over 60 secondsdamage and resets the timer for Headcracker (so it can be used again immediately)
*;5
:Deflective Spin has a 18Double Hit deals +15% chance to restore 60 Power over 60 secondsdamage and resets the timer for Headcracker (so it can be used again immediately)
*;6
:Deflective Spin has a 21Double Hit deals +18% chance to restore 60 Power over 60 secondsdamage and resets the timer for Headcracker (so it can be used again immediately)
*;7
:Deflective Spin has a 25Double Hit deals +21% chance to restore 60 Power over 60 secondsdamage and resets the timer for Headcracker (so it can be used again immediately)
*;8
:Deflective Spin has a 28Double Hit deals +24% chance to restore 60 Power over 60 secondsdamage and resets the timer for Headcracker (so it can be used again immediately)
*;9
:Deflective Spin has a 32Double Hit deals +27% chance to restore 60 Power over 60 secondsdamage and resets the timer for Headcracker (so it can be used again immediately)
*;10
:Deflective Spin has a 35Double Hit deals +30% chance to restore 60 Power over 60 secondsdamage and resets the timer for Headcracker (so it can be used again immediately)*;11:Double Hit deals +33% damage and resets the timer for Headcracker (so it can be used again immediately)*;12:Double Hit deals +36% damage and resets the timer for Headcracker (so it can be used again immediately)
}}
|-
| || of Second Chances Lunging || Deflective Spin has a 1Lunge deals +10% chance damage to fully restore your Health health and armor || {{Spoiler|
*;2
:Deflective Spin has a 2Lunge deals +20% chance damage to fully restore your Healthhealth and armor
*;3
:Deflective Spin has a 3Lunge deals +30% chance damage to fully restore your Healthhealth and armor
*;4
:Deflective Spin has a 4Lunge deals +40% chance damage to fully restore your Healthhealth and armor
*;5
:Deflective Spin has a 5Lunge deals +50% chance damage to fully restore your Healthhealth and armor*;6:Lunge deals +60% damage to health and armor*;7:Lunge deals +70% damage to health and armor*;8:Lunge deals +80% damage to health and armor*;9:Lunge deals +90% damage to health and armor*;10:Lunge deals +100% damage to health and armor*;11:Lunge deals +110% damage to health and armor*;12:Lunge deals +120% damage to health and armor
}}
|-
| || of Second Chances Group-Lunging || Blocking Stance Lunge has a 110% chance to fully restore your Health hit all enemies within 5 meters, dealing +6 damage || {{Spoiler|
*;2
:Blocking Stance Lunge has a 210% chance to fully restore your Healthhit all enemies within 5 meters, dealing +9 damage
*;3
:Blocking Stance Lunge has a 320% chance to fully restore your Healthhit all enemies within 5 meters, dealing +12 damage
*;4
:Blocking Stance Lunge has a 420% chance to fully restore your Healthhit all enemies within 5 meters, dealing +15 damage
*;5
:Blocking Stance Lunge has a 30% chance to hit all enemies within 5 meters, dealing +18 damage*;6:Lunge has a 30% chance to hit all enemies within 5 meters, dealing +21 damage*;7:Lunge has a 40% chance to hit all enemies within 5 meters, dealing +24 damage*;8:Lunge has a 40% chance to hit all enemies within 5meters, dealing +27 damage*;9:Lunge has a 50% chance to fully restore your Healthhit all enemies within 5 meters, dealing +30 damage*;10:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +33 damage*;11:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +36 damage*;12:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +40 damage
}}
|-
| || of Zen Stances Stunning Lunges || Blocking Stance restores 7 Power Lunge has a 3% chance to you stun the target || {{Spoiler|
*;2
:Blocking Stance restores 14 Power Lunge has a 6% chance to youstun the target
*;3
:Blocking Stance restores 21 Power Lunge has a 9% chance to youstun the target
*;4
:Blocking Stance restores 28 Power Lunge has a 12% chance to youstun the target
*;5
:Blocking Stance restores 35 Power Lunge has a 15% chance to youstun the target
*;6
:Blocking Stance restores 42 Power Lunge has a 18% chance to youstun the target
*;7
:Blocking Stance restores 49 Power Lunge has a 21% chance to youstun the target
*;8
:Blocking Stance restores 56 Power Lunge has a 24% chance to youstun the target
*;9
:Blocking Stance restores 63 Power Lunge has a 27% chance to youstun the target
*;10
:Blocking Stance restores 70 Power Lunge has a 30% chance to youstun the target*;11:Lunge has a 33% chance to stun the target*;12:Lunge has a 36% chance to stun the target
}}
|-
| || of Mind-Body Arts Knockback Lunges || For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage Lunge has a 2% chance to knock the target backwards || {{Spoiler|
*;2
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +2 damageLunge has a 4% chance to knock the target backwards
*;3
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +3 damageLunge has a 6% chance to knock the target backwards
*;4
:For Lunge has a 8 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage% chance to knock the target backwards
*;5
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +5 damageLunge has a 10% chance to knock the target backwards
*;6
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +6 damageLunge has a 13% chance to knock the target backwards
*;7
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +7 damageLunge has a 15% chance to knock the target backwards
*;8
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +8 damageLunge has a 18% chance to knock the target backwards
*;9
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +9 damageLunge has a 21% chance to knock the target backwards
*;10
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +10 damageLunge has a 24% chance to knock the target backwards*;11:Lunge has a 25% chance to knock the target backwards*;12:Lunge has a 26% chance to knock the target backwards
}}
|-
| || of Lunging || For 8 seconds after using Blocking Stance, First Aid heals you Lunge deals +8 4 armor damage || {{Spoiler|
*;2
:For Lunge deals +8 seconds after using Blocking Stance, First Aid heals you +16armor damage
*;3
:For 8 seconds after using Blocking Stance, First Aid heals you Lunge deals +2412 armor damage
*;4
:For 8 seconds after using Blocking Stance, First Aid heals you Lunge deals +3216 armor damage
*;5
:For 8 seconds after using Blocking Stance, First Aid heals you Lunge deals +4020 armor damage
*;6
:For 8 seconds after using Blocking Stance, First Aid heals you Lunge deals +4824 armor damage
*;7
:For 8 seconds after using Blocking Stance, First Aid heals you Lunge deals +5628 armor damage
*;8
:For 8 seconds after using Blocking Stance, First Aid heals you Lunge deals +6432 armor damage
*;9
:For 8 seconds after using Blocking Stance, First Aid heals you Lunge deals +7236 armor damage
*;10
:For 8 seconds after using Blocking Stance, First Aid heals you Lunge deals +8040 armor damage*;11:Lunge deals +44 armor damage*;12:Lunge deals +48 armor damage
}}
|-
| || of Redirection Healthy Deflection || Redirect deals +10 damage (but does not increase rage or aggro) Deflective Spin has a 5% chance to heal 60 Health over 60 seconds || {{Spoiler|
*;2
:Redirect deals +20 damage (but does not increase rage or aggro)Deflective Spin has a 10% chance to heal 60 Health over 60 seconds
*;3
:Redirect deals +30 damage (but does not increase rage or aggro)Deflective Spin has a 15% chance to heal 60 Health over 60 seconds
*;4
:Redirect deals +40 damage (but does not increase rage or aggro)Deflective Spin has a 20% chance to heal 60 Health over 60 seconds
*;5
:Redirect deals +50 damage (but does not increase rage or aggro)Deflective Spin has a 25% chance to heal 60 Health over 60 seconds
*;6
:Redirect deals +Deflective Spin has a 30% chance to heal 60 damage (but does not increase rage or aggro)Health over 60 seconds
*;7
:Redirect deals +70 damage (but does not increase rage or aggro)Deflective Spin has a 35% chance to heal 60 Health over 60 seconds
*;8
:Redirect deals +80 damage (but does not increase rage or aggro)Deflective Spin has a 40% chance to heal 60 Health over 60 seconds
*;9
:Redirect deals +90 damage (but does not increase rage or aggro)Deflective Spin has a 45% chance to heal 60 Health over 60 seconds
*;10
:Redirect deals +100 damage (but does not increase rage or aggro)Deflective Spin has a 50% chance to heal 60 Health over 60 seconds*;11:Deflective Spin has a 55% chance to heal 60 Health over 60 seconds*;12:Deflective Spin has a 60% chance to heal 60 Health over 60 seconds
}}
|-
| || of Redirection Refreshing Deflection || For 8 Deflective Spin has a 4% chance to restore 60 Power over 60 seconds after using Redirect, First Aid heals you +20 || {{Spoiler|
*;2
:For 8 Deflective Spin has a 7% chance to restore 60 Power over 60 seconds after using Redirect, First Aid heals you +40
*;3
:For 8 Deflective Spin has a 11% chance to restore 60 Power over 60 seconds after using Redirect, First Aid heals you +60
*;4
:For 8 Deflective Spin has a 14% chance to restore 60 Power over 60 seconds after using Redirect, First Aid heals you +80
*;5
:For 8 seconds after using Redirect, First Aid heals you +100}}|-| || of Potent Redirection || Redirect further reduces aggro by 15 and reduces Rage by 15 || {{Spoiler|*;2:Redirect further reduces aggro by 30 and reduces Rage by 30*;3:Redirect further reduces aggro by 45 and reduces Rage by 45*;4:Redirect further reduces aggro by Deflective Spin has a 18% chance to restore 60 and reduces Rage by Power over 60*;5:Redirect further reduces aggro by 75 and reduces Rage by 75seconds
*;6
:Redirect further reduces aggro by 90 and reduces Rage by 90Deflective Spin has a 21% chance to restore 60 Power over 60 seconds
*;7
:Redirect further reduces aggro by 105 and reduces Rage by 105Deflective Spin has a 25% chance to restore 60 Power over 60 seconds
*;8
:Redirect further reduces aggro by 120 and reduces Rage by 120Deflective Spin has a 28% chance to restore 60 Power over 60 seconds
*;9
:Redirect further reduces aggro by 135 and reduces Rage by 135Deflective Spin has a 32% chance to restore 60 Power over 60 seconds
*;10
:Redirect further reduces aggro by 150 and reduces Rage by 150Deflective Spin has a 35% chance to restore 60 Power over 60 seconds*;11:Deflective Spin has a 38% chance to restore 60 Power over 60 seconds*;12:Deflective Spin has a 40% chance to restore 60 Power over 60 seconds
}}
|-
| || of Second Chances || Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) Deflective Spin has a 1% chance to fully restore your Health || {{Spoiler|
*;2
:Redirect stuns the target and deals +8 damage (but does not increase rage or aggro)Deflective Spin has a 2% chance to fully restore your Health
*;3
:Redirect stuns the target and deals +12 damage (but does not increase rage or aggro)Deflective Spin has a 3% chance to fully restore your Health
*;4
:Redirect stuns the target and deals +16 damage (but does not increase rage or aggro)Deflective Spin has a 4% chance to fully restore your Health
*;5
:Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)Deflective Spin has a 5% chance to fully restore your Health
*;6
:Redirect stuns the target and deals +24 damage (but does not increase rage or aggro)Deflective Spin has a 6% chance to fully restore your Health
*;7
:Redirect stuns the target and deals +28 damage (but does not increase rage or aggro)Deflective Spin has a 7% chance to fully restore your Health
*;8
:Redirect stuns the target and deals +32 damage (but does not increase rage or aggro)Deflective Spin has a 8% chance to fully restore your Health
*;9
:Redirect stuns the target and deals +36 damage (but does not increase rage or aggro)Deflective Spin has a 9% chance to fully restore your Health
*;10
:Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)Deflective Spin has a 10% chance to fully restore your Health*;11:Deflective Spin has a 11% chance to fully restore your Health*;12:Deflective Spin has a 12% chance to fully restore your Health
}}
|-
| || of Strategic Thrusts Second Chances || Strategic Thrust attacks deal +10Blocking Stance has a 1% damage chance to fully restore your Health || {{Spoiler|
*;2
:Strategic Thrust attacks deal +20Blocking Stance has a 2% damagechance to fully restore your Health
*;3
:Strategic Thrust attacks deal +30Blocking Stance has a 3% damagechance to fully restore your Health
*;4
:Strategic Thrust attacks deal +40Blocking Stance has a 4% damagechance to fully restore your Health
*;5
:Strategic Thrust attacks deal +50Blocking Stance has a 5% damagechance to fully restore your Health
*;6
:Strategic Thrust attacks deal +60Blocking Stance has a 6% damage*;7:Strategic Thrust attacks deal +70% damage*;8:Strategic Thrust attacks deal +80% damage*;9:Strategic Thrust attacks deal +90% damage*;10:Strategic Thrust attacks deal +100% damagechance to fully restore your Health
}}
|-
| || of Critical Strategic Thrusts Zen Stances || Strategic Thrust attacks have a 2% chance Blocking Stance restores 7 Power to deal +300% damage you || {{Spoiler|
*;2
:Strategic Thrust attacks have a 4% chance Blocking Stance restores 14 Power to deal +300% damageyou
*;3
:Strategic Thrust attacks have a 6% chance Blocking Stance restores 21 Power to deal +300% damageyou
*;4
:Strategic Thrust attacks have a 8% chance Blocking Stance restores 28 Power to deal +300% damageyou
*;5
:Strategic Thrust attacks have a 10% chance Blocking Stance restores 35 Power to deal +300% damageyou
*;6
:Strategic Thrust attacks have a 12% chance Blocking Stance restores 42 Power to deal +300% damageyou
*;7
:Strategic Thrust attacks have a 14% chance Blocking Stance restores 49 Power to deal +300% damageyou
*;8
:Strategic Thrust attacks have a 16% chance Blocking Stance restores 56 Power to deal +300% damageyou
*;9
:Strategic Thrust attacks have a 18% chance Blocking Stance restores 63 Power to deal +300% damageyou
*;10
:Strategic Thrust attacks have a 20% chance Blocking Stance restores 70 Power to deal +300% damageyou*;11:Blocking Stance restores 75 Power to you*;12:Blocking Stance restores 80 Power to you
}}
|-
| || of Fatal Vulnerabilities Mind-Body Arts || Strategic Thrust For 8 seconds after using Blocking Stance, your Mentalism attacks have a 1% chance to deal +10000 1 damage to targets that are Vulnerable || {{Spoiler|
*;2
:Strategic Thrust For 8 seconds after using Blocking Stance, your Mentalism attacks have a 2% chance to deal +10000 2 damage to targets that are Vulnerable
*;3
:Strategic Thrust For 8 seconds after using Blocking Stance, your Mentalism attacks have a 3% chance to deal +10000 3 damage to targets that are Vulnerable
*;4
:Strategic Thrust For 8 seconds after using Blocking Stance, your Mentalism attacks have a 4% chance to deal +10000 4 damage to targets that are Vulnerable
*;5
:Strategic Thrust For 8 seconds after using Blocking Stance, your Mentalism attacks have a 5% chance to deal +10000 5 damage to targets that are Vulnerable
*;6
:Strategic Thrust For 8 seconds after using Blocking Stance, your Mentalism attacks have a 6% chance to deal +10000 6 damage to targets that are Vulnerable
*;7
:Strategic Thrust For 8 seconds after using Blocking Stance, your Mentalism attacks have a 7% chance to deal +10000 7 damage to targets that are Vulnerable
*;8
:Strategic Thrust For 8 seconds after using Blocking Stance, your Mentalism attacks have a 8% chance to deal +10000 8 damage to targets that are Vulnerable
*;9
:Strategic Thrust For 8 seconds after using Blocking Stance, your Mentalism attacks have a 9% chance to deal +10000 9 damage to targets that are Vulnerable
*;10
:Strategic Thrust For 8 seconds after using Blocking Stance, your Mentalism attacks have a deal +10% chance to damage*;11:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage*;12:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +10000 12 damage to targets that are Vulnerable
}}
|-
| || of Heedfulness || Heed the Stick deals For 8 seconds after using Blocking Stance, First Aid heals you +10% damage 8 || {{Spoiler|
*;2
:Heed the Stick deals For 8 seconds after using Blocking Stance, First Aid heals you +20% damage16
*;3
:Heed the Stick deals For 8 seconds after using Blocking Stance, First Aid heals you +30% damage24
*;4
:Heed the Stick deals For 8 seconds after using Blocking Stance, First Aid heals you +40% damage32
*;5
:Heed the Stick deals For 8 seconds after using Blocking Stance, First Aid heals you +50% damage40
*;6
:Heed the Stick deals For 8 seconds after using Blocking Stance, First Aid heals you +60% damage48
*;7
:Heed the Stick deals For 8 seconds after using Blocking Stance, First Aid heals you +70% damage56
*;8
:Heed the Stick deals For 8 seconds after using Blocking Stance, First Aid heals you +80% damage64
*;9
:Heed the Stick deals For 8 seconds after using Blocking Stance, First Aid heals you +90% damage72
*;10
:Heed the Stick deals For 8 seconds after using Blocking Stance, First Aid heals you +100% damage80*;11:For 8 seconds after using Blocking Stance, First Aid heals you +88*;12:For 8 seconds after using Blocking Stance, First Aid heals you +96
}}
|-
| || of Potent Heeding Redirection || Heed The Stick taunts the target as if you did Redirect deals +30 10 damage (but does not increase rage or aggro) || {{Spoiler|
*;2
:Heed The Stick taunts the target as if you did Redirect deals +60 20 damage(but does not increase rage or aggro)
*;3
:Heed The Stick taunts the target as if you did Redirect deals +90 30 damage(but does not increase rage or aggro)
*;4
:Heed The Stick taunts the target as if you did Redirect deals +120 40 damage(but does not increase rage or aggro)
*;5
:Heed The Stick taunts the target as if you did Redirect deals +150 50 damage(but does not increase rage or aggro)
*;6
:Heed The Stick taunts the target as if you did Redirect deals +180 60 damage(but does not increase rage or aggro)
*;7
:Heed The Stick taunts the target as if you did Redirect deals +210 70 damage(but does not increase rage or aggro)
*;8
:Heed The Stick taunts the target as if you did Redirect deals +240 80 damage(but does not increase rage or aggro)
*;9
:Heed The Stick taunts the target as if you did Redirect deals +270 90 damage(but does not increase rage or aggro)
*;10
:Heed The Stick taunts the target as if you did Redirect deals +300 100 damage(but does not increase rage or aggro)*;11:Redirect deals +110 damage (but does not increase rage or aggro)*;12:Redirect deals +120 damage (but does not increase rage or aggro)
}}
|-
| || of Healthy Heeding Redirection || Heed The Stick For 8 seconds after using Redirect, First Aid heals you for 5 health (or armor if health is full) +20 || {{Spoiler|
*;2
:Heed The Stick For 8 seconds after using Redirect, First Aid heals you for 10 health (or armor if health is full)+40
*;3
:Heed The Stick For 8 seconds after using Redirect, First Aid heals you for 15 health (or armor if health is full)+60
*;4
:Heed The Stick For 8 seconds after using Redirect, First Aid heals you for 20 health (or armor if health is full)+80
*;5
:Heed The Stick For 8 seconds after using Redirect, First Aid heals you for 25 health (or armor if health is full)+100
*;6
:Heed The Stick heals you for 30 health (or armor if health is full)*;7:Heed The Stick heals you for 35 health (or armor if health is full)*;For 8:Heed The Stick heals you for 40 health (or armor if health is full)*;9:Heed The Stick heals you for 45 health (or armor if health is full)*;10:Heed The Stick seconds after using Redirect, First Aid heals you for 50 health (or armor if health is full)+120
}}
|-
| || of Thickheaded Heeding Potent Redirection || Heed The Stick gives you +1 absorption of any physical damage for 10 seconds Redirect further reduces aggro by 15 and reduces Rage by 15 || {{Spoiler|
*;2
:Heed The Stick gives you +2 absorption of any physical damage for 10 secondsRedirect further reduces aggro by 30 and reduces Rage by 30
*;3
:Heed The Stick gives you +3 absorption of any physical damage for 10 secondsRedirect further reduces aggro by 45 and reduces Rage by 45
*;4
:Heed The Stick gives you +4 absorption of any physical damage for 10 secondsRedirect further reduces aggro by 60 and reduces Rage by 60
*;5
:Heed The Stick gives you +5 absorption of any physical damage for Redirect further reduces aggro by 75 and reduces Rage by 75*;6:Redirect further reduces aggro by 90 and reduces Rage by 90*;7:Redirect further reduces aggro by 105 and reduces Rage by 105*;8:Redirect further reduces aggro by 120 and reduces Rage by 120*;9:Redirect further reduces aggro by 135 and reduces Rage by 135*;10 seconds:Redirect further reduces aggro by 150 and reduces Rage by 150*;11:Redirect further reduces aggro by 165 and reduces Rage by 165*;12:Redirect further reduces aggro by 180 and reduces Rage by 180
}}
|-
| || of Headcracking || Headcracker Redirect stuns the target and deals +8% 4 damage (but does not increase rage or aggro) || {{Spoiler|
*;2
:Headcracker Redirect stuns the target and deals +16% 8 damage(but does not increase rage or aggro)
*;3
:Headcracker Redirect stuns the target and deals +24% 12 damage(but does not increase rage or aggro)
*;4
:Headcracker Redirect stuns the target and deals +32% 16 damage(but does not increase rage or aggro)
*;5
:Headcracker Redirect stuns the target and deals +40% 20 damage(but does not increase rage or aggro)
*;6
:Headcracker Redirect stuns the target and deals +48% 24 damage(but does not increase rage or aggro)
*;7
:Headcracker Redirect stuns the target and deals +56% 28 damage(but does not increase rage or aggro)
*;8
:Headcracker Redirect stuns the target and deals +64% 32 damage(but does not increase rage or aggro)
*;9
:Headcracker Redirect stuns the target and deals +72% 36 damage(but does not increase rage or aggro)
*;10
:Headcracker Redirect stuns the target and deals +80% 40 damage(but does not increase rage or aggro)*;11:Redirect stuns the target and deals +44 damage (but does not increase rage or aggro)*;12:Redirect stuns the target and deals +48 damage (but does not increase rage or aggro)
}}
|-
| || of Strategic Thrusts || Headcracker generates 25 less Rage Strategic Thrust attacks deal +10% damage || {{Spoiler|
*;2
:Headcracker generates 50 less RageStrategic Thrust attacks deal +20% damage
*;3
:Headcracker generates 75 less RageStrategic Thrust attacks deal +30% damage
*;4
:Strategic Thrust attacks deal +40% damage*;5:Strategic Thrust attacks deal +50% damage*;6:Strategic Thrust attacks deal +60% damage*;7:Strategic Thrust attacks deal +70% damage*;8:Strategic Thrust attacks deal +80% damage*;9:Strategic Thrust attacks deal +90% damage*;10:Strategic Thrust attacks deal +100% damage*;11:Strategic Thrust attacks deal +110% damage*;12:Strategic Thrust attacks deal +120% damage}}|-| || of Critical Strategic Thrusts || Strategic Thrust attacks have a 2% chance to deal +300% damage || {{Spoiler|*;2:Strategic Thrust attacks have a 4% chance to deal +300% damage*;3:Strategic Thrust attacks have a 6% chance to deal +300% damage*;4:Strategic Thrust attacks have a 8% chance to deal +300% damage*;5:Strategic Thrust attacks have a 10% chance to deal +300% damage*;6:Strategic Thrust attacks have a 12% chance to deal +300% damage*;7:Strategic Thrust attacks have a 14% chance to deal +300% damage*;8:Strategic Thrust attacks have a 16% chance to deal +300% damage*;9:Strategic Thrust attacks have a 18% chance to deal +300% damage*;10:Strategic Thrust attacks have a 20% chance to deal +300% damage*;11:Strategic Thrust attacks have a 22% chance to deal +300% damage*;12:Strategic Thrust attacks have a 24% chance to deal +300% damage}}|-| || of Fatal Vulnerabilities || Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable || {{Spoiler|*;2:Strategic Thrust attacks have a 2% chance to deal +10000 damage to targets that are Vulnerable*;3:Strategic Thrust attacks have a 3% chance to deal +10000 damage to targets that are Vulnerable*;4:Strategic Thrust attacks have a 4% chance to deal +10000 damage to targets that are Vulnerable*;5:Strategic Thrust attacks have a 5% chance to deal +10000 damage to targets that are Vulnerable*;6:Strategic Thrust attacks have a 6% chance to deal +10000 damage to targets that are Vulnerable*;7:Strategic Thrust attacks have a 7% chance to deal +10000 damage to targets that are Vulnerable*;8:Strategic Thrust attacks have a 8% chance to deal +10000 damage to targets that are Vulnerable*;9:Strategic Thrust attacks have a 9% chance to deal +10000 damage to targets that are Vulnerable*;10:Strategic Thrust attacks have a 10% chance to deal +10000 damage to targets that are Vulnerable*;11:Strategic Thrust attacks have a 11% chance to deal +10000 damage to targets that are Vulnerable*;12:Strategic Thrust attacks have a 12% chance to deal +10000 damage to targets that are Vulnerable}}|-| || of Heedfulness || Heed the Stick deals +10% damage || {{Spoiler|*;2:Heed the Stick deals +20% damage*;3:Heed the Stick deals +30% damage*;4:Heed the Stick deals +40% damage*;5:Heed the Stick deals +50% damage*;6:Heed the Stick deals +60% damage*;7:Heed the Stick deals +70% damage*;8:Heed the Stick deals +80% damage*;9:Heed the Stick deals +90% damage*;10:Heed the Stick deals +100% damage*;11:Heed the Stick deals +110% damage*;12:Heed the Stick deals +120% damage}}|-| || of Potent Heeding || Heed The Stick taunts the target as if you did +30 damage || {{Spoiler|*;2:Heed The Stick taunts the target as if you did +60 damage*;3:Heed The Stick taunts the target as if you did +90 damage*;4:Heed The Stick taunts the target as if you did +120 damage*;5:Heed The Stick taunts the target as if you did +150 damage*;6:Heed The Stick taunts the target as if you did +180 damage*;7:Heed The Stick taunts the target as if you did +210 damage*;8:Heed The Stick taunts the target as if you did +240 damage*;9:Heed The Stick taunts the target as if you did +270 damage*;10:Heed The Stick taunts the target as if you did +300 damage*;11:Heed The Stick taunts the target as if you did +330 damage*;12:Heed The Stick taunts the target as if you did +360 damage}}|-| || of Healthy Heeding || Heed The Stick heals you for 5 health (or armor if health is full) || {{Spoiler|*;2:Heed The Stick heals you for 10 health (or armor if health is full)*;3:Heed The Stick heals you for 15 health (or armor if health is full)*;4:Heed The Stick heals you for 20 health (or armor if health is full)*;5:Heed The Stick heals you for 25 health (or armor if health is full)*;6:Heed The Stick heals you for 30 health (or armor if health is full)*;7:Heed The Stick heals you for 35 health (or armor if health is full)*;8:Heed The Stick heals you for 40 health (or armor if health is full)*;9:Heed The Stick heals you for 45 health (or armor if health is full)*;10:Heed The Stick heals you for 50 health (or armor if health is full)*;11:Heed The Stick heals you for 55 health (or armor if health is full)*;12:Heed The Stick heals you for 60 health (or armor if health is full)}}|-| || of Thickheaded Heeding || Heed The Stick gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|*;2:Heed The Stick gives you +2 absorption of any physical damage for 10 seconds*;3:Heed The Stick gives you +3 absorption of any physical damage for 10 seconds*;4:Heed The Stick gives you +4 absorption of any physical damage for 10 seconds*;5:Heed The Stick gives you +5 absorption of any physical damage for 10 seconds*;6:Heed The Stick gives you +6 absorption of any physical damage for 10 seconds}}|-| || of Headcracking || Headcracker deals +8% damage || {{Spoiler|*;2:Headcracker deals +16% damage*;3:Headcracker deals +24% damage*;4:Headcracker deals +32% damage*;5:Headcracker deals +40% damage*;6:Headcracker deals +48% damage*;7:Headcracker deals +56% damage*;8:Headcracker deals +64% damage*;9:Headcracker deals +72% damage*;10:Headcracker deals +80% damage*;11:Headcracker deals +88% damage*;12:Headcracker deals +96% damage}}|-| || || Headcracker generates 25 less Rage || {{Spoiler|*;2:Headcracker generates 50 less Rage*;3:Headcracker generates 75 less Rage*;4:Headcracker generates 100 less Rage*;5:Headcracker generates 125 less Rage*;6:Headcracker generates 150 less Rage*;7:Headcracker generates 175 less Rage*;8:Headcracker generates 200 less Rage*;9:Headcracker generates 225 less Rage*;10:Headcracker generates 250 less Rage*;11:Headcracker generates 275 less Rage*;12:Headcracker generates 300 less Rage}}|-| || of Thickheaded Heeding || Headcracker gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|*;2:Headcracker gives you +2 absorption of any physical damage for 10 seconds*;3:Headcracker gives you +3 absorption of any physical damage for 10 seconds*;4:Headcracker gives you +4 absorption of any physical damage for 10 seconds*;5:Headcracker gives you +5 absorption of any physical damage for 10 seconds*;6:Headcracker gives you +6 absorption of any physical damage for 10 seconds}}|-| || of Pinning || Pin deals +10% damage || {{Spoiler|*;2:Pin deals +20% damage*;3:Pin deals +30% damage*;4:Pin deals +40% damage*;5:Pin deals +50% damage*;6:Pin deals +60% damage*;7:Pin deals +70% damage*;8:Pin deals +80% damage*;9:Pin deals +90% damage*;10:Pin deals +100% damage*;11:Pin deals +110% damage*;12:Pin deals +120% damage}}|-| || || Pin generates 12 less Rage || {{Spoiler|*;2:Pin generates 24 less Rage*;3:Pin generates 36 less Rage*;4:Pin generates 48 less Rage*;5:Pin generates 60 less Rage*;6:Pin generates 72 less Rage*;7:Pin generates 84 less Rage*;8:Pin generates 96 less Rage*;9:Pin generates 108 less Rage*;10:Pin generates 120 less Rage*;11:Pin generates 132 less Rage*;12:Pin generates 144 less Rage}}|-| || of Agonizing Pins || Pin causes target's attacks to deal -10% damage for 5 seconds || {{Spoiler|*;2:Pin causes target's attacks to deal -15% damage for 5 seconds*;3:Pin causes target's attacks to deal -20% damage for 5 seconds*;4:Pin causes target's attacks to deal -25% damage for 5 seconds*;5:Pin causes target's attacks to deal -30% damage for 5 seconds*;6:Pin causes target's attacks to deal -35% damage for 5 seconds}}|-| || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} || |-| || || {IGNORE_CHANCE_STUN}{0.15}{Staff} || |-| || of Suppression || Suppress deals +8% damage || {{Spoiler|*;2:Suppress deals +16% damage*;3:Suppress deals +24% damage*;4:Suppress deals +32% damage*;5:Suppress deals +40% damage*;6:Suppress deals +48% damage*;7:Suppress deals +56% damage*;8:Suppress deals +64% damage*;9:Suppress deals +72% damage*;10:Suppress deals +80% damage*;11:Suppress deals +88% damage*;12:Suppress deals +96% damage}}|-| || of Contemplative Suppression || Suppress deals +4% damage and causes targets to lose an additional 12 Rage || {{Spoiler|*;2:Suppress deals +8% damage and causes targets to lose an additional 24 Rage*;3:Suppress deals +12% damage and causes targets to lose an additional 36 Rage*;4:Suppress deals +16% damage and causes targets to lose an additional 48 Rage*;5:Suppress deals +20% damage and causes targets to lose an additional 60 Rage*;6:Suppress deals +24% damage and causes targets to lose an additional 72 Rage*;7:Suppress deals +28% damage and causes targets to lose an additional 84 Rage*;8:Suppress deals +32% damage and causes targets to lose an additional 96 Rage*;9:Suppress deals +36% damage and causes targets to lose an additional 108 Rage*;10:Suppress deals +40% damage and causes targets to lose an additional 120 Rage*;11:Suppress deals +44% damage and causes targets to lose an additional 132 Rage*;12:Suppress deals +48% damage and causes targets to lose an additional 144 Rage}}|-| || of Stunning Suppression || Suppress has a 4% chance to stun all targets and deal +3% damage || {{Spoiler|*;2:Suppress has a 8% chance to stun all targets and deal +6% damage*;3:Suppress has a 12% chance to stun all targets and deal +9% damage*;4:Suppress has a 16% chance to stun all targets and deal +12% damage
*;5
:Headcracker generates 125 less RageSuppress has a 20% chance to stun all targets and deal +15% damage
*;6
:Headcracker generates 150 less RageSuppress has a 24% chance to stun all targets and deal +18% damage
*;7
:Headcracker generates 175 less RageSuppress has a 28% chance to stun all targets and deal +21% damage
*;8
:Headcracker generates 200 less RageSuppress has a 32% chance to stun all targets and deal +24% damage
*;9
:Headcracker generates 225 less RageSuppress has a 36% chance to stun all targets and deal +27% damage
*;10
:Headcracker generates 250 less RageSuppress has a 40% chance to stun all targets and deal +30% damage*;11:Suppress has a 44% chance to stun all targets and deal +33% damage*;12:Suppress has a 48% chance to stun all targets and deal +36% damage
}}
|-
| || of Thickheaded Heeding Healthy Suppression || Headcracker gives Suppress heals you +1 absorption of any physical damage for 10 seconds 5 health || {{Spoiler|
*;2
:Headcracker gives Suppress heals you +2 absorption of any physical damage for 10 secondshealth
*;3
:Headcracker gives Suppress heals you +3 absorption of any physical damage for 10 seconds15 health
*;4
:Headcracker gives Suppress heals you +4 absorption of any physical damage for 10 seconds20 health
*;5
:Headcracker gives Suppress heals you +5 absorption of any physical damage for 25 health*;6:Suppress heals you for 30 health*;7:Suppress heals you for 35 health*;8:Suppress heals you for 40 health*;9:Suppress heals you for 45 health*;10 seconds:Suppress heals you for 50 health*;11:Suppress heals you for 55 health*;12:Suppress heals you for 60 health
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Lycanthropy Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
| Hairy || of Pinning Lycanthropy || Pin deals +10% damage {MOD_SKILL_WEREWOLF}{0.15} || {{Spoiler|
*;2
:Pin deals +20% damage{MOD_SKILL_WEREWOLF}{0.2}
*;3
:Pin deals +30% damage{MOD_SKILL_WEREWOLF}{0.25}
*;4
:Pin deals +40% damage{MOD_SKILL_WEREWOLF}{0.3}
*;5
:Pin deals +50% damage{MOD_SKILL_WEREWOLF}{0.35}
*;6
:Pin deals +60% damage*;7:Pin deals +70% damage*;8:Pin deals +80% damage*;9:Pin deals +90% damage*;10:Pin deals +100% damage{MOD_SKILL_WEREWOLF}{0.4}
}}
|-
| || of Clawing || Pin generates 12 less Rage Claw attacks deal +1 damage || {{Spoiler|
*;2
:Pin generates 24 less RageClaw attacks deal +3 damage
*;3
:Pin generates 36 less RageClaw attacks deal +4 damage
*;4
:Pin generates 48 less RageClaw attacks deal +6 damage
*;5
:Pin generates 60 less RageClaw attacks deal +7 damage
*;6
:Pin generates 72 less RageClaw attacks deal +9 damage
*;7
:Pin generates 84 less RageClaw attacks deal +10 damage
*;8
:Pin generates 96 less RageClaw attacks deal +12 damage
*;9
:Pin generates 108 less RageClaw attacks deal +14 damage
*;10
:Pin generates 120 less RageClaw attacks deal +15 damage
}}
|-
| || of Agonizing Pins Masseuse Claws || Pin causes target's Claw attacks to deal -10% damage heal you for 5 seconds 2 health || {{Spoiler|
*;2
:Pin causes target's Claw attacks to deal -15% damage heal you for 5 seconds4 health
*;3
:Pin causes target's Claw attacks to deal -20% damage heal you for 5 seconds6 health
*;4
:Pin causes target's Claw attacks to deal -25% damage heal you for 5 seconds8 health
*;5
:Pin causes target's Claw attacks to deal -30% damage heal you for 5 seconds10 health*;6:Claw attacks heal you for 12 health*;7:Claw attacks heal you for 14 health*;8:Claw attacks heal you for 16 health*;9:Claw attacks heal you for 18 health*;10:Claw attacks heal you for 20 health
}}
|-
| || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} || |-| || || {IGNORE_CHANCE_STUN}{0.15}{Staff} || |-| || of Suppression Sneaky Claws || Suppress deals +8% damage Claw attacks generate 3 less Rage || {{Spoiler|
*;2
:Suppress deals +16% damageClaw attacks generate 6 less Rage
*;3
:Suppress deals +24% damageClaw attacks generate 9 less Rage
*;4
:Suppress deals +32% damageClaw attacks generate 12 less Rage
*;5
:Suppress deals +40% damageClaw attacks generate 15 less Rage
*;6
:Suppress deals +48% damageClaw attacks generate 18 less Rage
*;7
:Suppress deals +56% damageClaw attacks generate 21 less Rage
*;8
:Suppress deals +64% damageClaw attacks generate 24 less Rage
*;9
:Suppress deals +72% damageClaw attacks generate 27 less Rage
*;10
:Suppress deals +80% damageClaw attacks generate 30 less Rage
}}
|-
| || of Contemplative Suppression Critical Claws || Suppress deals Claw attacks have a 2% chance to deal +4% 150 damage and causes targets to lose an additional 12 Rage || {{Spoiler|
*;2
:Suppress deals Claw attacks have a 4% chance to deal +8% 150 damage and causes targets to lose an additional 24 Rage
*;3
:Suppress deals Claw attacks have a 6% chance to deal +12% 150 damage and causes targets to lose an additional 36 Rage
*;4
:Suppress deals Claw attacks have a 8% chance to deal +16% 150 damage and causes targets to lose an additional 48 Rage
*;5
:Suppress deals Claw attacks have a 10% chance to deal +20% 150 damage and causes targets to lose an additional 60 Rage
*;6
:Suppress deals Claw attacks have a 12% chance to deal +24% 150 damage and causes targets to lose an additional 72 Rage
*;7
:Suppress deals Claw attacks have a 14% chance to deal +28% 150 damage and causes targets to lose an additional 84 Rage
*;8
:Suppress deals Claw attacks have a 16% chance to deal +32% 150 damage and causes targets to lose an additional 96 Rage
*;9
:Suppress deals Claw attacks have a 18% chance to deal +36% 150 damage and causes targets to lose an additional 108 Rage
*;10
:Suppress deals Claw attacks have a 20% chance to deal +40% 150 damage and causes targets to lose an additional 120 Rage
}}
|-
| Biter's || of Stunning Suppression Biting || Suppress has a 4% chance to stun all targets and Bite attacks deal +3% 1 damage || {{Spoiler|
*;2
:Suppress has a 8% chance to stun all targets and Bite attacks deal +6% 2 damage
*;3
:Suppress has a 12% chance to stun all targets and Bite attacks deal +9% 3 damage
*;4
:Suppress has a 16% chance to stun all targets and Bite attacks deal +12% 4 damage
*;5
:Suppress has a 20% chance to stun all targets and Bite attacks deal +15% 6 damage
*;6
:Suppress has a 24% chance to stun all targets and Bite attacks deal +18% 9 damage
*;7
:Suppress has a 28% chance to stun all targets and Bite attacks deal +21% 12 damage
*;8
:Suppress has a 32% chance to stun all targets and Bite attacks deal +24% 15 damage
*;9
:Suppress has a 36% chance to stun all targets and Bite attacks deal +27% 18 damage
*;10
:Suppress has a 40% chance to stun all targets and Bite attacks deal +30% 21 damage
}}
|-
| Biter's || of Healthy Suppression Critical Biting || Suppress heals you for 5 health Bite attacks have a 3% chance to deal 100 extra damage || {{Spoiler|
*;2
:Suppress heals you for 10 healthBite attacks have a 6% chance to deal 100 extra damage
*;3
:Suppress heals you for 15 healthBite attacks have a 9% chance to deal 100 extra damage
*;4
:Suppress heals you for 20 healthBite attacks have a 12% chance to deal 100 extra damage
*;5
:Suppress heals you for 25 healthBite attacks have a 15% chance to deal 100 extra damage
*;6
:Suppress heals you for 30 healthBite attacks have a 18% chance to deal 100 extra damage
*;7
:Suppress heals you for 35 healthBite attacks have a 21% chance to deal 100 extra damage
*;8
:Suppress heals you for 40 healthBite attacks have a 24% chance to deal 100 extra damage
*;9
:Suppress heals you for 45 healthBite attacks have a 27% chance to deal 100 extra damage
*;10
:Suppress heals you for 50 healthBite attacks have a 30% chance to deal 100 extra damage
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Lycanthropy Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
| Hairy || of Lycanthropy || {MOD_SKILL_WEREWOLF}{0.15} Bite attacks heal you for 4 health || {{Spoiler|
*;2
:{MOD_SKILL_WEREWOLF}{0.2}Bite attacks heal you for 8 health
*;3
:{MOD_SKILL_WEREWOLF}{0.25}Bite attacks heal you for 12 health
*;4
:{MOD_SKILL_WEREWOLF}{0.3}Bite attacks heal you for 16 health
*;5
:{MOD_SKILL_WEREWOLF}{0.35}Bite attacks heal you for 20 health
*;6
:{MOD_SKILL_WEREWOLF}{0.4}Bite attacks heal you for 24 health*;7:Bite attacks heal you for 28 health*;8:Bite attacks heal you for 32 health*;9:Bite attacks heal you for 36 health*;10:Bite attacks heal you for 40 health
}}
|-
| || of Clawing Gorey Biting || Claw Bite attacks hit all enemies within 5 meters and deal +1 3 extra damage || {{Spoiler|
*;2
:Claw Bite attacks hit all enemies within 5 meters and deal +3 6 extra damage
*;3
:Claw Bite attacks hit all enemies within 5 meters and deal +4 9 extra damage
*;4
:Claw Bite attacks hit all enemies within 5 meters and deal +6 12 extra damage
*;5
:Claw Bite attacks hit all enemies within 5 meters and deal +7 damage*;6:Claw attacks deal +9 damage*;7:Claw attacks deal +10 damage*;8:Claw attacks deal +12 damage*;9:Claw attacks deal +14 damage*;10:Claw attacks deal +15 extra damage}}
|-
| Biter's || of Masseuse Claws Biting || Claw Bite attacks heal you for 2 health deal +1 armor damage || {{Spoiler|
*;2
:Claw Bite attacks heal you for 4 healthdeal +2 armor damage
*;3
:Claw Bite attacks heal you for 6 healthdeal +3 armor damage
*;4
:Claw Bite attacks heal you for 8 healthdeal +4 armor damage
*;5
:Claw Bite attacks heal you for 10 healthdeal +6 armor damage
*;6
:Claw Bite attacks heal you for 12 healthdeal +9 armor damage
*;7
:Claw Bite attacks heal you for 14 healthdeal +12 armor damage
*;8
:Claw Bite attacks heal you for 16 healthdeal +15 armor damage
*;9
:Claw Bite attacks heal you for deal +18 healtharmor damage
*;10
:Claw Bite attacks heal you for 20 healthdeal +21 armor damage
}}
|-
| Pouncer's || of Sneaky Claws Pouncing || Claw attacks generate 3 less Rage Pouncing Rake deals +4 damage || {{Spoiler|
*;2
:Claw attacks generate 6 less RagePouncing Rake deals +8 damage
*;3
:Claw attacks generate 9 less RagePouncing Rake deals +12 damage
*;4
:Claw attacks generate 12 less RagePouncing Rake deals +16 damage
*;5
:Claw attacks generate 15 less RagePouncing Rake deals +20 damage
*;6
:Claw attacks generate 18 less RagePouncing Rake deals +24 damage
*;7
:Claw attacks generate 21 less RagePouncing Rake deals +28 damage
*;8
:Claw attacks generate 24 less RagePouncing Rake deals +32 damage
*;9
:Claw attacks generate 27 less RagePouncing Rake deals +36 damage
*;10
:Claw attacks generate 30 less RagePouncing Rake deals +40 damage
}}
|-
| Double Clawed || of Critical Claws Double Clawing || Double Claw attacks have a 2% chance to deal deals +150 4 armor damage || {{Spoiler|
*;2
:Double Claw attacks have a 4% chance to deal deals +150 8 armor damage
*;3
:Double Claw attacks have a 6% chance to deal deals +150 12 armor damage
*;4
:Double Claw attacks have a 8% chance to deal deals +150 16 armor damage
*;5
:Double Claw attacks have a 10% chance to deal deals +150 20 armor damage
*;6
:Double Claw attacks have a 12% chance to deal deals +150 24 armor damage
*;7
:Double Claw attacks have a 14% chance to deal deals +150 28 armor damage
*;8
:Double Claw attacks have a 16% chance to deal deals +150 32 armor damage
*;9
:Double Claw attacks have a 18% chance to deal deals +150 36 armor damage
*;10
:Double Claw attacks have a 20% chance to deal deals +150 40 armor damage
}}
|-
| BiterPouncer's || of Biting Pouncing || Bite attacks deal Pouncing Rake deals +1 4 Armor damage || {{Spoiler|
*;2
:Bite attacks deal Pouncing Rake deals +2 8 Armor damage
*;3
:Bite attacks deal Pouncing Rake deals +3 12 Armor damage
*;4
:Bite attacks deal Pouncing Rake deals +4 16 Armor damage
*;5
:Bite attacks deal Pouncing Rake deals +6 20 Armor damage
*;6
:Bite attacks deal Pouncing Rake deals +9 24 Armor damage
*;7
:Bite attacks deal Pouncing Rake deals +12 28 Armor damage
*;8
:Bite attacks deal Pouncing Rake deals +15 32 Armor damage
*;9
:Bite attacks deal Pouncing Rake deals +18 36 Armor damage
*;10
:Bite attacks deal Pouncing Rake deals +21 40 Armor damage
}}
|-
| BiterPouncer's || of Critical Biting Pouncing || Bite attacks have Pouncing Rake has a 350% chance to deal 100 extra +10% health and armor damage || {{Spoiler|
*;2
:Bite attacks have Pouncing Rake has a 650% chance to deal 100 extra +20% health and armor damage
*;3
:Bite attacks have Pouncing Rake has a 950% chance to deal 100 extra +30% health and armor damage
*;4
:Bite attacks have Pouncing Rake has a 1250% chance to deal 100 extra +40% health and armor damage
*;5
:Bite attacks have Pouncing Rake has a 1550% chance to deal 100 extra +50% health and armor damage
*;6
:Bite attacks have Pouncing Rake has a 1850% chance to deal 100 extra +60% health and armor damage
*;7
:Bite attacks have Pouncing Rake has a 2150% chance to deal 100 extra +70% health and armor damage
*;8
:Bite attacks have Pouncing Rake has a 2450% chance to deal 100 extra +80% health and armor damage
*;9
:Bite attacks have Pouncing Rake has a 2750% chance to deal 100 extra +90% health and armor damage
*;10
:Bite attacks have Pouncing Rake has a 3050% chance to deal +100 extra % health and armor damage
}}
|-
| Pouncer's || of Pouncing || Bite attacks heal you for 4 Pouncing Rake deals +5% health and armor damage || {{Spoiler|
*;2
:Bite attacks heal you for 8 Pouncing Rake deals +10% healthand armor damage
*;3
:Bite attacks heal you for 12 Pouncing Rake deals +15% healthand armor damage
*;4
:Bite attacks heal you for 16 Pouncing Rake deals +20% healthand armor damage
*;5
:Bite attacks heal you for 20 Pouncing Rake deals +25% healthand armor damage
*;6
:Bite attacks heal you for 24 Pouncing Rake deals +30% healthand armor damage
*;7
:Bite attacks heal you for 28 Pouncing Rake deals +35% healthand armor damage
*;8
:Bite attacks heal you for 32 Pouncing Rake deals +40% healthand armor damage
*;9
:Bite attacks heal you for 36 Pouncing Rake deals +45% healthand armor damage
*;10
:Bite attacks heal you for 40 Pouncing Rake deals +50% healthand armor damage
}}
|-
| Double Clawed || of Gorey Biting Double Clawing || Bite attacks hit all enemies within 5 meters and deal 3 extra Double Claw deals +10% damage || {{Spoiler|
*;2
:Bite attacks hit all enemies within 5 meters and deal 6 extra Double Claw deals +20% damage
*;3
:Bite attacks hit all enemies within 5 meters and deal 9 extra Double Claw deals +30% damage
*;4
:Bite attacks hit all enemies within 5 meters and deal 12 extra Double Claw deals +40% damage
*;5
:Bite attacks hit all enemies within 5 meters and deal 15 extra Double Claw deals +50% damage*;6:Double Claw deals +60% damage*;7:Double Claw deals +70% damage*;8:Double Claw deals +80% damage*;9:Double Claw deals +90% damage*;10:Double Claw deals +100% damage
}}
|-
| Biter's Double Clawed || of Biting Power Clawing || Bite attacks deal Double Claw deals +1 armor 3% damage and restores 2 Power to you || {{Spoiler|
*;2
:Bite attacks deal Double Claw deals +2 armor 6% damageand restores 4 Power to you
*;3
:Bite attacks deal Double Claw deals +3 armor 9% damageand restores 6 Power to you
*;4
:Bite attacks deal Double Claw deals +4 armor 12% damageand restores 8 Power to you
*;5
:Bite attacks deal Double Claw deals +6 armor 15% damageand restores 10 Power to you
*;6
:Bite attacks deal Double Claw deals +9 armor 18% damageand restores 12 Power to you
*;7
:Bite attacks deal Double Claw deals +12 armor 21% damageand restores 14 Power to you
*;8
:Bite attacks deal Double Claw deals +15 armor 24% damageand restores 16 Power to you
*;9
:Bite attacks deal Double Claw deals +27% damage and restores 18 armor damagePower to you
*;10
:Bite attacks deal Double Claw deals +21 armor 30% damageand restores 20 Power to you
}}
|-
| Pouncer's || of Pouncing Pack Attacking || Pouncing Rake Pack Attack deals +4 6% damage || {{Spoiler|
*;2
:Pouncing Rake Pack Attack deals +8 12% damage
*;3
:Pouncing Rake Pack Attack deals +12 18% damage
*;4
:Pouncing Rake Pack Attack deals +16 24% damage
*;5
:Pouncing Rake Pack Attack deals +20 30% damage
*;6
:Pouncing Rake Pack Attack deals +24 36% damage
*;7
:Pouncing Rake Pack Attack deals +28 42% damage
*;8
:Pouncing Rake Pack Attack deals +32 48% damage
*;9
:Pouncing Rake Pack Attack deals +36 54% damage
*;10
:Pouncing Rake Pack Attack deals +40 60% damage
}}
|-
| Double Clawed || of Double Clawing Sanguine Fangs || Double Claw Sanguine Fangs deals +4 armor 12% damage || {{Spoiler|
*;2
:Double Claw Sanguine Fangs deals +8 armor 24% damage
*;3
:Double Claw Sanguine Fangs deals +12 armor 36% damage
*;4
:Double Claw Sanguine Fangs deals +16 armor 48% damage
*;5
:Double Claw Sanguine Fangs deals +20 armor 60% damage
*;6
:Double Claw Sanguine Fangs deals +24 armor 72% damage
*;7
:Double Claw Sanguine Fangs deals +28 armor 84% damage
*;8
:Double Claw Sanguine Fangs deals +32 armor 96% damage
*;9
:Double Claw Sanguine Fangs deals +36 armor 108% damage
*;10
:Double Claw Sanguine Fangs deals +40 armor 120% damage
}}
|-
| Pouncer's || of Pouncing Sanguine Fangs || Pouncing Rake Sanguine Fangs deals +4 Armor 15 damage over 15 seconds || {{Spoiler|
*;2
:Pouncing Rake Sanguine Fangs deals +8 Armor 20 damageover 20 seconds
*;3
:Pouncing Rake Sanguine Fangs deals +12 Armor 27 damageover 9 seconds
*;4
:Pouncing Rake Sanguine Fangs deals +16 Armor 32 damageover 8 seconds
*;5
:Pouncing Rake Sanguine Fangs deals +20 Armor 35 damageover 7 seconds}}*;6|-:Pouncing Rake deals | || || Sanguine Fangs causes the target to take +24 Armor 3% damagefrom Slashing attacks for 15 seconds || {{Spoiler|*;72:Pouncing Rake deals Sanguine Fangs causes the target to take +28 Armor 6% damagefrom Slashing attacks for 15 seconds*;83:Pouncing Rake deals Sanguine Fangs causes the target to take +32 Armor 9% damagefrom Slashing attacks for 15 seconds*;94:Pouncing Rake deals Sanguine Fangs causes the target to take +36 Armor 12% damagefrom Slashing attacks for 15 seconds*;105:Pouncing Rake deals Sanguine Fangs causes the target to take +40 Armor 15% damagefrom Slashing attacks for 15 seconds
}}
|-
| Pouncer's || of Pouncing Bloody Mists || Pouncing Rake has a 50% chance to deal +10% See Red heals you for 15 health and armor damage || {{Spoiler|
*;2
:Pouncing Rake has a 50% chance to deal +20% See Red heals you for 30 health and armor damage
*;3
:Pouncing Rake has a 50% chance to deal +30% See Red heals you for 45 health and armor damage
*;4
:Pouncing Rake has a 50% chance to deal +40% See Red heals you for 60 health and armor damage
*;5
:Pouncing Rake has a 50% chance to deal +50% See Red heals you for 75 health and armor damage
*;6
:Pouncing Rake has a 50% chance to deal +60% See Red heals you for 90 health and armor damage
*;7
:Pouncing Rake has a 50% chance to deal +70% See Red heals you for 105 health and armor damage
*;8
:Pouncing Rake has a 50% chance to deal +80% See Red heals you for 120 health and armor damage
*;9
:Pouncing Rake has a 50% chance to deal +90% See Red heals you for 135 health and armor damage
*;10
:Pouncing Rake has a 50% chance to deal +100% See Red heals you for 150 health and armor damage
}}
|-
| Pouncer's || of Pouncing Blood-Fueled Fury || Pouncing Rake deals +5% health and armor damage See Red restores 6 Power || {{Spoiler|
*;2
:Pouncing Rake deals +10% health and armor damageSee Red restores 12 Power
*;3
:Pouncing Rake deals +15% health and armor damageSee Red restores 18 Power
*;4
:Pouncing Rake deals +20% health and armor damageSee Red restores 24 Power
*;5
:Pouncing Rake deals +25% health and armor damageSee Red restores 30 Power
*;6
:Pouncing Rake deals +30% health and armor damageSee Red restores 36 Power
*;7
:Pouncing Rake deals +35% health and armor damageSee Red restores 42 Power
*;8
:Pouncing Rake deals +40% health and armor damageSee Red restores 48 Power
*;9
:Pouncing Rake deals +45% health and armor damageSee Red restores 54 Power
*;10
:Pouncing Rake deals +50% health and armor damageSee Red restores 60 Power
}}
|-
| Double Clawed || of Double Clawing || Double Claw deals +10% damage See Red restores 20 Armor || {{Spoiler|
*;2
:Double Claw deals +20% damageSee Red restores 40 Armor
*;3
:Double Claw deals +30% damageSee Red restores 60 Armor
*;4
:Double Claw deals +40% damageSee Red restores 80 Armor
*;5
:Double Claw deals +50% damageSee Red restores 100 Armor
*;6
:Double Claw deals +60% damageSee Red restores 120 Armor
*;7
:Double Claw deals +70% damageSee Red restores 140 Armor
*;8
:Double Claw deals +80% damageSee Red restores 160 Armor
*;9
:Double Claw deals +90% damageSee Red restores 180 Armor
*;10
:Double Claw deals +100% damageSee Red restores 200 Armor
}}
|-
| Double Clawed Fear-Scented || of Power Clawing || Double Claw Smell Fear deals +310% damage and restores 2 Power to you || {{Spoiler|
*;2
:Double Claw Smell Fear deals +620% damage and restores 4 Power to you
*;3
:Double Claw Smell Fear deals +930% damage and restores 6 Power to you
*;4
:Double Claw Smell Fear deals +1240% damage and restores 8 Power to you
*;5
:Double Claw Smell Fear deals +1550% damage and restores 10 Power to you
*;6
:Double Claw Smell Fear deals +1860% damage and restores 12 Power to you
*;7
:Double Claw Smell Fear deals +2170% damage and restores 14 Power to you
*;8
:Double Claw Smell Fear deals +2480% damage and restores 16 Power to you
*;9
:Double Claw Smell Fear deals +2790% damage and restores 18 Power to you
*;10
:Double Claw Smell Fear deals +30100% damage and restores 20 Power to you
}}
|-
| Fear-Scented || of Pack Attacking || Pack Attack Smell Fear deals +64% damage and further reduces Rage by 15 || {{Spoiler|
*;2
:Pack Attack Smell Fear deals +128% damageand further reduces Rage by 30
*;3
:Pack Attack Smell Fear deals +1812% damageand further reduces Rage by 45
*;4
:Pack Attack Smell Fear deals +2416% damageand further reduces Rage by 60
*;5
:Pack Attack Smell Fear deals +3020% damageand further reduces Rage by 75
*;6
:Pack Attack Smell Fear deals +3624% damageand further reduces Rage by 90
*;7
:Pack Attack Smell Fear deals +4228% damageand further reduces Rage by 105
*;8
:Pack Attack Smell Fear deals +4832% damageand further reduces Rage by 120
*;9
:Pack Attack Smell Fear deals +5436% damageand further reduces Rage by 135
*;10
:Pack Attack Smell Fear deals +6040% damageand further reduces Rage by 150
}}
|-
| Fear-Scented || of Sanguine Fangs || Sanguine Fangs deals Smell Fear has a 30% chance to deal +1210% damage and further reduce Rage by 30 || {{Spoiler|
*;2
:Sanguine Fangs deals Smell Fear has a 30% chance to deal +2420% damageand further reduce Rage by 60
*;3
:Sanguine Fangs deals Smell Fear has a 30% chance to deal +3630% damageand further reduce Rage by 90
*;4
:Sanguine Fangs deals Smell Fear has a 30% chance to deal +4840% damageand further reduce Rage by 120
*;5
:Sanguine Fangs deals Smell Fear has a 30% chance to deal +6050% damageand further reduce Rage by 150
*;6
:Sanguine Fangs deals Smell Fear has a 30% chance to deal +7260% damageand further reduce Rage by 180
*;7
:Sanguine Fangs deals Smell Fear has a 30% chance to deal +8470% damageand further reduce Rage by 210
*;8
:Sanguine Fangs deals Smell Fear has a 30% chance to deal +9680% damageand further reduce Rage by 240
*;9
:Sanguine Fangs deals Smell Fear has a 30% chance to deal +10890% damageand further reduce Rage by 270
*;10
:Sanguine Fangs deals Smell Fear has a 30% chance to deal +120100% damageand further reduce Rage by 300
}}
|-
| || of Sanguine Fangs Bonechewing || Sanguine Fangs deals +15 damage over 15 seconds {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} || {{Spoiler|
*;2
:Sanguine Fangs deals +20 damage over 20 seconds{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}
*;3
:Sanguine Fangs deals +27 damage over 9 seconds{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}
*;4
:Sanguine Fangs deals +32 damage over 8 seconds{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}
*;5
:Sanguine Fangs deals +35 damage over {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}*;6:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}*;7 seconds:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}*;8:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}*;9:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}*;10:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}
}}
|-
| || of Savaging Blows || Sanguine Fangs causes Lets you use the target to take +3% damage from Slashing attacks for 15 seconds werewolf combo Savaging Blows 1 || {{Spoiler|
*;2
:Sanguine Fangs causes Lets you use the target to take +6% damage from Slashing attacks for 15 secondswerewolf combo Savaging Blows 2
*;3
:Sanguine Fangs causes Lets you use the target to take +9% damage from Slashing attacks for 15 secondswerewolf combo Savaging Blows 3
*;4
:Sanguine Fangs causes Lets you use the target to take +12% damage from Slashing attacks for 15 secondswerewolf combo Savaging Blows 4
*;5
:Sanguine Fangs causes Lets you use the target to take +15% damage from Slashing attacks for 15 secondswerewolf combo Savaging Blows 5*;6:Lets you use the werewolf combo Savaging Blows 6*;7:Lets you use the werewolf combo Savaging Blows 7*;8:Lets you use the werewolf combo Savaging Blows 8*;9:Lets you use the werewolf combo Savaging Blows 9*;10:Lets you use the werewolf combo Savaging Blows 10
}}
|-
| || of Bloody Mists Savaging Blows || See Red heals Lets you for 15 health use the werewolf combo Deadly Rending 1 || {{Spoiler|
*;2
:See Red heals Lets you for 30 healthuse the werewolf combo Deadly Rending 2
*;3
:See Red heals Lets you for 45 healthuse the werewolf combo Deadly Rending 3
*;4
:See Red heals Lets you for 60 healthuse the werewolf combo Deadly Rending 4
*;5
:See Red heals Lets you for 75 healthuse the werewolf combo Deadly Rending 5
*;6
:See Red heals Lets you for 90 healthuse the werewolf combo Deadly Rending 6
*;7
:See Red heals Lets you for 105 healthuse the werewolf combo Deadly Rending 7
*;8
:See Red heals Lets you for 120 healthuse the werewolf combo Deadly Rending 8
*;9
:See Red heals Lets you for 135 healthuse the werewolf combo Deadly Rending 9
*;10
:See Red heals Lets you for 150 healthuse the werewolf combo Deadly Rending 10
}}
|-
| || of Blood-Fueled Fury Sanguine Horror || See Red restores 6 Power Lets you use the werewolf combo Sanguine Horror 1 || {{Spoiler|
*;2
:See Red restores 12 PowerLets you use the werewolf combo Sanguine Horror 2
*;3
:See Red restores 18 PowerLets you use the werewolf combo Sanguine Horror 3
*;4
:See Red restores 24 PowerLets you use the werewolf combo Sanguine Horror 4
*;5
:See Red restores 30 PowerLets you use the werewolf combo Sanguine Horror 5
*;6
:See Red restores 36 PowerLets you use the werewolf combo Sanguine Horror 6
*;7
:See Red restores 42 PowerLets you use the werewolf combo Sanguine Horror 7
*;8
:See Red restores 48 PowerLets you use the werewolf combo Sanguine Horror 8
*;9
:See Red restores 54 PowerLets you use the werewolf combo Sanguine Horror 9
*;10
:See Red restores 60 PowerLets you use the werewolf combo Sanguine Horror 10
}}
|-
| || of Pack Protection || See Red restores 20 Armor Lets you use the werewolf combo Pack Protection 1 || {{Spoiler|
*;2
:See Red restores 40 ArmorLets you use the werewolf combo Pack Protection 2
*;3
:See Red restores 60 ArmorLets you use the werewolf combo Pack Protection 3
*;4
:See Red restores 80 ArmorLets you use the werewolf combo Pack Protection 4
*;5
:See Red restores 100 ArmorLets you use the werewolf combo Pack Protection 5
*;6
:See Red restores 120 ArmorLets you use the werewolf combo Pack Protection 6
*;7
:See Red restores 140 ArmorLets you use the werewolf combo Pack Protection 7
*;8
:See Red restores 160 ArmorLets you use the werewolf combo Pack Protection 8
*;9
:See Red restores 180 ArmorLets you use the werewolf combo Pack Protection 9
*;10
:See Red restores 200 ArmorLets you use the werewolf combo Pack Protection 10
}}
|-
| Fear-Scented || of Gore Mastery || Smell Fear deals +10% damage Lets you use the werewolf combo Gore Master 1 || {{Spoiler|
*;2
:Smell Fear deals +20% damageLets you use the werewolf combo Gore Master 2
*;3
:Smell Fear deals +30% damageLets you use the werewolf combo Gore Master 3
*;4
:Smell Fear deals +40% damageLets you use the werewolf combo Gore Master 4
*;5
:Smell Fear deals +50% damageLets you use the werewolf combo Gore Master 5
*;6
:Smell Fear deals +60% damageLets you use the werewolf combo Gore Master 6
*;7
:Smell Fear deals +70% damageLets you use the werewolf combo Gore Master 7
*;8
:Smell Fear deals +80% damageLets you use the werewolf combo Gore Master 8
*;9
:Smell Fear deals +90% damageLets you use the werewolf combo Gore Master 9
*;10
:Smell Fear deals +100% damageLets you use the werewolf combo Gore Master 10
}}
|-
| Fear-Scented || of Survival Mastery || Smell Fear deals +4% damage and further reduces Rage by 15 Lets you use the werewolf combo Survival Master 1 || {{Spoiler|
*;2
:Smell Fear deals +8% damage and further reduces Rage by 30Lets you use the werewolf combo Survival Master 2
*;3
:Smell Fear deals +12% damage and further reduces Rage by 45Lets you use the werewolf combo Survival Master 3
*;4
:Smell Fear deals +16% damage and further reduces Rage by 60Lets you use the werewolf combo Survival Master 4
*;5
:Smell Fear deals +20% damage and further reduces Rage by 75Lets you use the werewolf combo Survival Master 5
*;6
:Smell Fear deals +24% damage and further reduces Rage by 90Lets you use the werewolf combo Survival Master 6
*;7
:Smell Fear deals +28% damage and further reduces Rage by 105Lets you use the werewolf combo Survival Master 7
*;8
:Smell Fear deals +32% damage and further reduces Rage by 120Lets you use the werewolf combo Survival Master 8
*;9
:Smell Fear deals +36% damage and further reduces Rage by 135Lets you use the werewolf combo Survival Master 9
*;10
:Smell Fear deals +40% damage and further reduces Rage by 150Lets you use the werewolf combo Survival Master 10
}}
|-
| Fear-Scented || of Fireteeth || Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30 Lets you use the werewolf combo Fireteeth 1 || {{Spoiler|
*;2
:Smell Fear has a 30% chance to deal +20% damage and further reduce Rage by 60Lets you use the werewolf combo Fireteeth 2
*;3
:Smell Fear has a 30% chance to deal +30% damage and further reduce Rage by 90Lets you use the werewolf combo Fireteeth 3
*;4
:Smell Fear has a 30% chance to deal +40% damage and further reduce Rage by 120Lets you use the werewolf combo Fireteeth 4
*;5
:Smell Fear has a 30% chance to deal +50% damage and further reduce Rage by 150Lets you use the werewolf combo Fireteeth 5*;6}}|-:Smell Fear has a 30% chance to deal +60% damage and further reduce Rage by 180| || of Incitement || Lets you use the werewolf combo Incitement 1 || {{Spoiler|*;72:Smell Fear has a 30% chance to deal +70% damage and further reduce Rage by 210Lets you use the werewolf combo Incitement 2*;83:Smell Fear has a 30% chance to deal +80% damage and further reduce Rage by 240Lets you use the werewolf combo Incitement 3*;94:Smell Fear has a 30% chance to deal +90% damage and further reduce Rage by 270Lets you use the werewolf combo Incitement 4*;105:Smell Fear has a 30% chance to deal +100% damage and further reduce Rage by 300Lets you use the werewolf combo Incitement 5
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Battle Chemistry Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
| Chemist's || of Bonechewing Chemistry || {BOOST_WEREWOLFMETABOLISM_HEALTHREGENMOD_SKILL_BATTLECHEMISTRY}{10.15} || {{Spoiler|
*;2
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGENMOD_SKILL_BATTLECHEMISTRY}{0.2}
*;3
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGENMOD_SKILL_BATTLECHEMISTRY}{30.25}
*;4
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGENMOD_SKILL_BATTLECHEMISTRY}{40.3}
*;5
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGENMOD_SKILL_BATTLECHEMISTRY}{50.35}
*;6
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGENMOD_SKILL_BATTLECHEMISTRY}{6}*;7:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}*;8:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}*;9:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}*;10:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{100.4}
}}
|-
| Bomber's || of Savaging Blows Bombing || Lets you use the werewolf combo Savaging Blows All Bomb attacks (from any skill!) deal +1 damage || {{Spoiler|
*;2
:Lets you use the werewolf combo Savaging Blows All Bomb attacks (from any skill!) deal +2damage
*;3
:Lets you use the werewolf combo Savaging Blows All Bomb attacks (from any skill!) deal +3damage
*;4
:Lets you use the werewolf combo Savaging Blows All Bomb attacks (from any skill!) deal +4damage
*;5
:Lets you use the werewolf combo Savaging Blows All Bomb attacks (from any skill!) deal +5damage
*;6
:Lets you use the werewolf combo Savaging Blows All Bomb attacks (from any skill!) deal +6damage
*;7
:Lets you use the werewolf combo Savaging Blows All Bomb attacks (from any skill!) deal +7damage
*;8
:Lets you use the werewolf combo Savaging Blows All Bomb attacks (from any skill!) deal +8damage
*;9
:Lets you use the werewolf combo Savaging Blows All Bomb attacks (from any skill!) deal +9damage
*;10
:Lets you use the werewolf combo Savaging Blows All Bomb attacks (from any skill!) deal +10damage
}}
|-
| || of Savaging Blows Toxin Bombs || Lets you use the werewolf combo Deadly Rending 1 Toxin Bomb deals +15% damage || {{Spoiler|
*;2
:Lets you use the werewolf combo Deadly Rending 2Toxin Bomb deals +30% damage
*;3
:Lets you use the werewolf combo Deadly Rending 3Toxin Bomb deals +45% damage
*;4
:Lets you use the werewolf combo Deadly Rending 4Toxin Bomb deals +60% damage
*;5
:Lets you use the werewolf combo Deadly Rending 5Toxin Bomb deals +75% damage}}*;6|-:Lets you use the werewolf combo Deadly Rending 6| || of Mycotoxins || Mycotoxin Formula deals +15% damage || {{Spoiler|*;72:Lets you use the werewolf combo Deadly Rending 7Mycotoxin Formula deals +30% damage*;83:Lets you use the werewolf combo Deadly Rending 8Mycotoxin Formula deals +45% damage*;94:Lets you use the werewolf combo Deadly Rending 9Mycotoxin Formula deals +60% damage*;105:Lets you use the werewolf combo Deadly Rending 10Mycotoxin Formula deals +75% damage
}}
|-
| || of Sanguine Horror Acid Bombs || Lets you use the werewolf combo Sanguine Horror 1 Acid Bomb deals +15% damage || {{Spoiler|
*;2
:Lets you use the werewolf combo Sanguine Horror 2Acid Bomb deals +30% damage
*;3
:Lets you use the werewolf combo Sanguine Horror 3Acid Bomb deals +45% damage
*;4
:Lets you use the werewolf combo Sanguine Horror 4Acid Bomb deals +60% damage
*;5
:Lets you use the werewolf combo Sanguine Horror 5*;6:Lets you use the werewolf combo Sanguine Horror 6*;7:Lets you use the werewolf combo Sanguine Horror 7*;8:Lets you use the werewolf combo Sanguine Horror 8*;9:Lets you use the werewolf combo Sanguine Horror 9*;10:Lets you use the werewolf combo Sanguine Horror 10Acid Bomb deals +75% damage
}}
|-
| || of Pack Protection Painful Freezefog || Lets you use the werewolf combo Pack Protection 1 Freezing Mist deals +30% damage || {{Spoiler|
*;2
:Lets you use the werewolf combo Pack Protection 2Freezing Mist deals +60% damage
*;3
:Lets you use the werewolf combo Pack Protection 3Freezing Mist deals +90% damage
*;4
:Lets you use the werewolf combo Pack Protection 4Freezing Mist deals +110% damage
*;5
:Lets you use the werewolf combo Pack Protection 5*;6:Lets you use the werewolf combo Pack Protection 6*;7:Lets you use the werewolf combo Pack Protection 7*;8:Lets you use the werewolf combo Pack Protection 8*;9:Lets you use the werewolf combo Pack Protection 9*;10:Lets you use the werewolf combo Pack Protection 10Freezing Mist deals +140% damage
}}
|-
| || of Gore Mastery Protective Mist || Lets Freezing Mist restores 20 Armor to you use the werewolf combo Gore Master 1 || {{Spoiler|
*;2
:Lets Freezing Mist restores 40 Armor to you use the werewolf combo Gore Master 2
*;3
:Lets Freezing Mist restores 60 Armor to you use the werewolf combo Gore Master 3
*;4
:Lets Freezing Mist restores 80 Armor to you use the werewolf combo Gore Master 4
*;5
:Lets Freezing Mist restores 100 Armor to you use the werewolf combo Gore Master 5
*;6
:Lets Freezing Mist restores 120 Armor to you use the werewolf combo Gore Master 6
*;7
:Lets Freezing Mist restores 140 Armor to you use the werewolf combo Gore Master 7
*;8
:Lets Freezing Mist restores 160 Armor to you use the werewolf combo Gore Master 8
*;9
:Lets Freezing Mist restores 180 Armor to you use the werewolf combo Gore Master 9
*;10
:Lets Freezing Mist restores 200 Armor to you use the werewolf combo Gore Master 10
}}
|-
| || of Survival Mastery Healing Vapors || Lets you use the werewolf combo Survival Master 1 Healing Mist heals +10 Health || {{Spoiler|
*;2
:Lets you use the werewolf combo Survival Master 2Healing Mist heals +20 Health
*;3
:Lets you use the werewolf combo Survival Master 3Healing Mist heals +30 Health
*;4
:Lets you use the werewolf combo Survival Master 4Healing Mist heals +40 Health
*;5
:Lets you use the werewolf combo Survival Master 5Healing Mist heals +50 Health
*;6
:Lets you use the werewolf combo Survival Master 6Healing Mist heals +60 Health
*;7
:Lets you use the werewolf combo Survival Master 7Healing Mist heals +70 Health
*;8
:Lets you use the werewolf combo Survival Master 8Healing Mist heals +80 Health
*;9
:Lets you use the werewolf combo Survival Master 9Healing Mist heals +90 Health
*;10
:Lets you use the werewolf combo Survival Master 10Healing Mist heals +100 Health
}}
|-
| || of Fireteeth Reinforcing Vapors || Lets you use the werewolf combo Fireteeth 1 Healing Mist heals +10 Armor || {{Spoiler|
*;2
:Lets you use the werewolf combo Fireteeth 2Healing Mist heals +20 Armor
*;3
:Lets you use the werewolf combo Fireteeth 3Healing Mist heals +30 Armor
*;4
:Lets you use the werewolf combo Fireteeth 4Healing Mist heals +40 Armor
*;5
:Lets you use the werewolf combo Fireteeth 5Healing Mist heals +50 Armor*;6:Healing Mist heals +60 Armor*;7:Healing Mist heals +70 Armor*;8:Healing Mist heals +80 Armor*;9:Healing Mist heals +90 Armor*;10:Healing Mist heals +100 Armor
}}
|-
| || of Incitement Fiery Bombs || Lets you use Bomb attacks have a 20% chance to ignite the werewolf combo Incitement 1 target, causing them to take 25 damage over 20 seconds || {{Spoiler|
*;2
:Lets you use Bomb attacks have a 40% chance to ignite the werewolf combo Incitement 2target, causing them to take 25 damage over 20 seconds
*;3
:Lets you use Bomb attacks have a 60% chance to ignite the werewolf combo Incitement 3target, causing them to take 25 damage over 20 seconds
*;4
:Lets you use Bomb attacks have a 80% chance to ignite the werewolf combo Incitement 4target, causing them to take 25 damage over 20 seconds
*;5
:Lets you use Bomb attacks have a 100% chance to ignite the werewolf combo Incitement 5target, causing them to take 25 damage over 20 seconds
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Battle Chemistry Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
| Chemist's || of Chemistry Potent Health Injections || {MOD_SKILL_BATTLECHEMISTRY}{0.15} Healing Injection heals +7 health || {{Spoiler|
*;2
:{MOD_SKILL_BATTLECHEMISTRY}{0.2}Healing Injection heals +14 health
*;3
:{MOD_SKILL_BATTLECHEMISTRY}{0.25}Healing Injection heals +21 health
*;4
:{MOD_SKILL_BATTLECHEMISTRY}{0.3}Healing Injection heals +28 health
*;5
:{MOD_SKILL_BATTLECHEMISTRY}{0.Healing Injection heals +35}health
*;6
:{MOD_SKILL_BATTLECHEMISTRY}{0.4}Healing Injection heals +42 health*;7:Healing Injection heals +49 health*;8:Healing Injection heals +56 health*;9:Healing Injection heals +63 health*;10:Healing Injection heals +70 health
}}
|-
| Bomber's || of Bombing Invigorating Vapors || All Bomb attacks (from any skill!) deal +1 damage Healing Mist restores 3 power || {{Spoiler|
*;2
:All Bomb attacks (from any skill!) deal +2 damageHealing Mist restores 6 power
*;3
:All Bomb attacks (from any skill!) deal +3 damageHealing Mist restores 9 power
*;4
:All Bomb attacks (from any skill!) deal +4 damageHealing Mist restores 12 power
*;5
:All Bomb attacks (from any skill!) deal +5 damageHealing Mist restores 15 power
*;6
:All Bomb attacks (from any skill!) deal +6 damageHealing Mist restores 18 power
*;7
:All Bomb attacks (from any skill!) deal +7 damageHealing Mist restores 21 power
*;8
:All Bomb attacks (from any skill!) deal +8 damageHealing Mist restores 24 power
*;9
:All Bomb attacks (from any skill!) deal +9 damageHealing Mist restores 27 power
*;10
:All Bomb attacks (from any skill!) deal +10 damageHealing Mist restores 30 power
}}
|-
| || of Toxin Bombs Potent Health Injections || Toxin Bomb deals +15% damage Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) || {{Spoiler|
*;2
:Toxin Bomb deals +30% damageHealing Injection raises the target's Max Health by 8 for an hour (acts as a mutation)
*;3
:Toxin Bomb deals +45% damageHealing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)
*;4
:Toxin Bomb deals +60% damageHealing Injection raises the target's Max Health by 16 for an hour (acts as a mutation)
*;5
:Toxin Bomb deals +75% damageHealing Injection raises the target's Max Health by 20 for an hour (acts as a mutation)*;6:Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)*;7:Healing Injection raises the target's Max Health by 28 for an hour (acts as a mutation)*;8:Healing Injection raises the target's Max Health by 32 for an hour (acts as a mutation)*;9:Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)*;10:Healing Injection raises the target's Max Health by 40 for an hour (acts as a mutation)
}}
|-
| || of Mycotoxins Bombs For Health || Mycotoxin Formula deals Bomb attacks have a 3% chance to deal +15% 2 damage and reset the timer on Healing Mist (so it can be used again immediately) || {{Spoiler|
*;2
:Mycotoxin Formula deals Bomb attacks have a 6% chance to deal +30% 4 damageand reset the timer on Healing Mist (so it can be used again immediately)
*;3
:Mycotoxin Formula deals Bomb attacks have a 9% chance to deal +45% 6 damageand reset the timer on Healing Mist (so it can be used again immediately)
*;4
:Mycotoxin Formula deals Bomb attacks have a 12% chance to deal +60% 8 damageand reset the timer on Healing Mist (so it can be used again immediately)
*;5
:Mycotoxin Formula deals Bomb attacks have a 15% chance to deal +10 damage and reset the timer on Healing Mist (so it can be used again immediately)*;6:Bomb attacks have a 18% chance to deal +12 damage and reset the timer on Healing Mist (so it can be used again immediately)*;7:Bomb attacks have a 21% chance to deal +7514 damage and reset the timer on Healing Mist (so it can be used again immediately)*;8:Bomb attacks have a 24% chance to deal +16 damage and reset the timer on Healing Mist (so it can be used again immediately)*;9:Bomb attacks have a 27% chance to deal +18 damage and reset the timer on Healing Mist (so it can be used again immediately)*;10:Bomb attacks have a 30% chance to deal +20 damageand reset the timer on Healing Mist (so it can be used again immediately)
}}
|-
| || of Acid Bombs || Acid Bomb deals +15% damage Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) || {{Spoiler|-*;2| || || Healing Mist resets the timer on Reconstruct (so it can be used again immediately) || :Acid Bomb deals +30% damage|-*;3:Acid Bomb deals +45% damage*;4:Acid Bomb deals +60% damage*;5:Acid Bomb deals +75% damage}}| || || Healing Mist resets the timer on Regrowth (so it can be used again immediately) ||
|-
| || of Painful Freezefog || Freezing Mist deals +30% damage You heal 2 health per second while under the effect of Haste Concoction || {{Spoiler|
*;2
:Freezing Mist deals +60% damageYou heal 4 health per second while under the effect of Haste Concoction
*;3
:Freezing Mist deals +90% damageYou heal 6 health per second while under the effect of Haste Concoction
*;4
:Freezing Mist deals +110% damageYou heal 8 health per second while under the effect of Haste Concoction
*;5
:Freezing Mist deals +140% damageYou heal 10 health per second while under the effect of Haste Concoction*;6:You heal 12 health per second while under the effect of Haste Concoction*;7:You heal 14 health per second while under the effect of Haste Concoction*;8:You heal 16 health per second while under the effect of Haste Concoction*;9:You heal 18 health per second while under the effect of Haste Concoction*;10:You heal 20 health per second while under the effect of Haste Concoction}}
|-
| || of Ice Cold Healing Recuperative Fleeing || Freezing Mist heals you for 20 Health You heal 2 health and 2 armor per second while under the effect of Haste Concoction || {{Spoiler|
*;2
:Freezing Mist heals you for 40 HealthYou heal 4 health and 4 armor per second while under the effect of Haste Concoction
*;3
:Freezing Mist heals you for 60 HealthYou heal 6 health and 6 armor per second while under the effect of Haste Concoction
*;4
:Freezing Mist heals you for 80 HealthYou heal 8 health and 8 armor per second while under the effect of Haste Concoction
*;5
:Freezing Mist heals you for 100 HealthYou heal 10 health and 10 armor per second while under the effect of Haste Concoction
*;6
:Freezing Mist heals you for 120 HealthYou heal 12 health and 12 armor per second while under the effect of Haste Concoction
*;7
:Freezing Mist heals you for 140 HealthYou heal 14 health and 14 armor per second while under the effect of Haste Concoction
*;8
:Freezing Mist heals you for 160 HealthYou heal 16 health and 16 armor per second while under the effect of Haste Concoction
*;9
:Freezing Mist heals you for 180 HealthYou heal 18 health and 18 armor per second while under the effect of Haste Concoction
*;10
:Freezing Mist heals you for 200 HealthYou heal 20 health and 20 armor per second while under the effect of Haste Concoction}}|-| || of Powerful Haste || You regain 1 Power per second while under the effect of Haste Concoction || {{Spoiler|*;2:You regain 2 Power per second while under the effect of Haste Concoction*;3:You regain 3 Power per second while under the effect of Haste Concoction*;4:You regain 4 Power per second while under the effect of Haste Concoction*;5:You regain 5 Power per second while under the effect of Haste Concoction
}}
|-
| || of Healing Vapors || Healing Mist heals Your golem minion's Taunting Punch deals +10 Health 2 damage || {{Spoiler|
*;2
:Healing Mist heals Your golem minion's Taunting Punch deals +20 Health4 damage
*;3
:Healing Mist heals Your golem minion's Taunting Punch deals +30 Health6 damage
*;4
:Healing Mist heals Your golem minion's Taunting Punch deals +40 Health8 damage
*;5
:Healing Mist heals Your golem minion's Taunting Punch deals +50 Health10 damage
*;6
:Healing Mist heals Your golem minion's Taunting Punch deals +60 Health12 damage
*;7
:Healing Mist heals Your golem minion's Taunting Punch deals +70 Health14 damage
*;8
:Healing Mist heals Your golem minion's Taunting Punch deals +80 Health16 damage
*;9
:Healing Mist heals Your golem minion's Taunting Punch deals +90 Health18 damage
*;10
:Healing Mist heals Your golem minion's Taunting Punch deals +100 Health20 damage
}}
|-
| || of Reinforcing Vapors || Healing Mist heals Your golem minion's Poison Bomb deals +10 Armor 3 damage || {{Spoiler|
*;2
:Healing Mist heals Your golem minion's Poison Bomb deals +20 Armor6 damage
*;3
:Healing Mist heals Your golem minion's Poison Bomb deals +30 Armor9 damage
*;4
:Healing Mist heals Your golem minion's Poison Bomb deals +40 Armor12 damage
*;5
:Healing Mist heals Your golem minion's Poison Bomb deals +50 Armor15 damage
*;6
:Healing Mist heals Your golem minion's Poison Bomb deals +60 Armor18 damage
*;7
:Healing Mist heals Your golem minion's Poison Bomb deals +70 Armor21 damage
*;8
:Healing Mist heals Your golem minion's Poison Bomb deals +80 Armor24 damage
*;9
:Healing Mist heals Your golem minion's Poison Bomb deals +90 Armor27 damage
*;10
:Healing Mist heals Your golem minion's Poison Bomb deals +100 Armor30 damage
}}
|-
| || of Fiery Bombs || Bomb attacks have a 20% chance to ignite the target, causing them to take 25 Your golem minion's Self Destruct deals +7 damage over 20 seconds || {{Spoiler|
*;2
:Bomb attacks have a 40% chance to ignite the target, causing them to take 25 Your golem minion's Self Destruct deals +14 damage over 20 seconds
*;3
:Bomb attacks have a 60% chance to ignite the target, causing them to take 25 Your golem minion's Self Destruct deals +21 damage over 20 seconds
*;4
:Bomb attacks have a 80% chance to ignite the target, causing them to take 25 Your golem minion's Self Destruct deals +28 damage over 20 seconds
*;5
:Bomb attacks have a 100% chance to ignite the target, causing them to take 25 Your golem minion's Self Destruct deals +35 damage*;6:Your golem minion's Self Destruct deals +42 damage*;7:Your golem minion's Self Destruct deals +49 damage*;8:Your golem minion's Self Destruct deals +56 damage*;9:Your golem minion's Self Destruct deals +63 damage*;10:Your golem minion's Self Destruct deals +70 damage over 20 seconds
}}
|-
| || of Potent Health Injections || Healing Injection heals Your golem minion's Rage Acid Toss deals +7 health 4 damage || {{Spoiler|
*;2
:Healing Injection heals Your golem minion's Rage Acid Toss deals +14 health8 damage
*;3
:Healing Injection heals Your golem minion's Rage Acid Toss deals +21 health12 damage
*;4
:Healing Injection heals Your golem minion's Rage Acid Toss deals +28 health16 damage
*;5
:Healing Injection heals Your golem minion's Rage Acid Toss deals +35 health20 damage
*;6
:Healing Injection heals Your golem minion's Rage Acid Toss deals +42 health24 damage
*;7
:Healing Injection heals Your golem minion's Rage Acid Toss deals +49 health28 damage
*;8
:Healing Injection heals Your golem minion's Rage Acid Toss deals +56 health32 damage
*;9
:Healing Injection heals Your golem minion's Rage Acid Toss deals +63 health36 damage
*;10
:Healing Injection heals Your golem minion's Rage Acid Toss deals +70 health40 damage
}}
|-
| || of Invigorating Vapors || Healing Mist restores 3 power Your golem minion's Doom Admixture deals +5 damage || {{Spoiler|
*;2
:Healing Mist restores 6 powerYour golem minion's Doom Admixture deals +10 damage
*;3
:Healing Mist restores 9 powerYour golem minion's Doom Admixture deals +15 damage
*;4
:Healing Mist restores 12 powerYour golem minion's Doom Admixture deals +20 damage
*;5
:Healing Mist restores 15 powerYour golem minion's Doom Admixture deals +25 damage
*;6
:Healing Mist restores 18 powerYour golem minion's Doom Admixture deals +30 damage
*;7
:Healing Mist restores 21 powerYour golem minion's Doom Admixture deals +35 damage
*;8
:Healing Mist restores 24 powerYour golem minion's Doom Admixture deals +40 damage
*;9
:Healing Mist restores 27 powerYour golem minion's Doom Admixture deals +45 damage
*;10
:Healing Mist restores 30 powerYour golem minion's Doom Admixture deals +50 damage
}}
|-
| || of Potent Health Injections || Healing Injection raises the targetYour golem minion's Max Health by Healing Mist heals 4 for an hour (acts as a mutation) health || {{Spoiler|
*;2
:Healing Injection raises the targetYour golem minion's Max Health by Healing Mist heals 8 for an hour (acts as a mutation)health
*;3
:Healing Injection raises the targetYour golem minion's Max Health by Healing Mist heals 12 for an hour (acts as a mutation)health
*;4
:Healing Injection raises the targetYour golem minion's Max Health by Healing Mist heals 16 for an hour (acts as a mutation)health
*;5
:Healing Injection raises the targetYour golem minion's Max Health by Healing Mist heals 20 for an hour (acts as a mutation)health
*;6
:Healing Injection raises the targetYour golem minion's Max Health by Healing Mist heals 24 for an hour (acts as a mutation)health
*;7
:Healing Injection raises the targetYour golem minion's Max Health by Healing Mist heals 28 for an hour (acts as a mutation)health
*;8
:Healing Injection raises the targetYour golem minion's Max Health by Healing Mist heals 32 for an hour (acts as a mutation)health
*;9
:Healing Injection raises the targetYour golem minion's Max Health by Healing Mist heals 36 for an hour (acts as a mutation)health
*;10
:Healing Injection raises the targetYour golem minion's Max Health by Healing Mist heals 40 for an hour (acts as a mutation)health
}}
|-
| || of Bombs For Health || Bomb attacks have a 3% chance to deal +Your golem minion's Invigorating Mist heals 2 damage and reset the timer on Healing Mist (so it can be used again immediately) health || {{Spoiler|
*;2
:Bomb attacks have a 6% chance to deal +Your golem minion's Invigorating Mist heals 4 damage and reset the timer on Healing Mist (so it can be used again immediately)health
*;3
:Bomb attacks have a 9% chance to deal +Your golem minion's Invigorating Mist heals 6 damage and reset the timer on Healing Mist (so it can be used again immediately)health
*;4
:Bomb attacks have a 12% chance to deal +Your golem minion's Invigorating Mist heals 8 damage and reset the timer on Healing Mist (so it can be used again immediately)health
*;5
:Bomb attacks have a 15% chance to deal +Your golem minion's Invigorating Mist heals 10 damage and reset the timer on Healing Mist (so it can be used again immediately)health
*;6
:Bomb attacks have a 18% chance to deal +Your golem minion's Invigorating Mist heals 12 damage and reset the timer on Healing Mist (so it can be used again immediately)health
*;7
:Bomb attacks have a 21% chance to deal +Your golem minion's Invigorating Mist heals 14 damage and reset the timer on Healing Mist (so it can be used again immediately)health
*;8
:Bomb attacks have a 24% chance to deal +Your golem minion's Invigorating Mist heals 16 damage and reset the timer on Healing Mist (so it can be used again immediately)health
*;9
:Bomb attacks have a 27% chance to deal +Your golem minion's Invigorating Mist heals 18 damage and reset the timer on Healing Mist (so it can be used again immediately)health
*;10
:Bomb attacks have a 30% chance to deal +Your golem minion's Invigorating Mist heals 20 damage and reset the timer on Healing Mist (so it can be used again immediately)health
}}
|-
| || || Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) || |-| || || Healing Mist resets the timer on Reconstruct (so it can be used again immediately) || |-| || || Healing golem minion's Rage Mist resets the timer on Regrowth (so it can be used again immediately) || |-| || || You and Self Sacrifice abilities heal 2 +5 health per second while under the effect of Haste Concoction || {{Spoiler|
*;2
:You Your golem minion's Rage Mist and Self Sacrifice abilities heal 4 +10 health per second while under the effect of Haste Concoction
*;3
:You Your golem minion's Rage Mist and Self Sacrifice abilities heal 6 +15 health per second while under the effect of Haste Concoction
*;4
:You Your golem minion's Rage Mist and Self Sacrifice abilities heal 8 +20 health per second while under the effect of Haste Concoction
*;5
:You Your golem minion's Rage Mist and Self Sacrifice abilities heal 10 +25 health per second while under the effect of Haste Concoction
*;6
:You Your golem minion's Rage Mist and Self Sacrifice abilities heal 12 +30 health per second while under the effect of Haste Concoction
*;7
:You Your golem minion's Rage Mist and Self Sacrifice abilities heal 14 +35 health per second while under the effect of Haste Concoction
*;8
:You Your golem minion's Rage Mist and Self Sacrifice abilities heal 16 +40 health per second while under the effect of Haste Concoction
*;9
:You Your golem minion's Rage Mist and Self Sacrifice abilities heal 18 +45 health per second while under the effect of Haste Concoction
*;10
:You Your golem minion's Rage Mist and Self Sacrifice abilities heal 20 +50 health per second while under the effect of Haste Concoction
}}
|-
| || of Recuperative Fleeing || You heal 2 Your golem minion's Healing Injection heals +4 health and 2 armor per second while under the effect of Haste Concoction || {{Spoiler|
*;2
:You heal 4 Your golem minion's Healing Injection heals +8 health and 4 armor per second while under the effect of Haste Concoction
*;3
:You heal 6 Your golem minion's Healing Injection heals +12 health and 6 armor per second while under the effect of Haste Concoction
*;4
:You heal 8 Your golem minion's Healing Injection heals +16 health and 8 armor per second while under the effect of Haste Concoction
*;5
:You heal 10 Your golem minion's Healing Injection heals +20 health and 10 armor per second while under the effect of Haste Concoction
*;6
:You heal 12 Your golem minion's Healing Injection heals +24 health and 12 armor per second while under the effect of Haste Concoction
*;7
:You heal 14 Your golem minion's Healing Injection heals +28 health and 14 armor per second while under the effect of Haste Concoction
*;8
:You heal 16 Your golem minion's Healing Injection heals +32 health and 16 armor per second while under the effect of Haste Concoction
*;9
:You heal 18 Your golem minion's Healing Injection heals +36 health and 18 armor per second while under the effect of Haste Concoction
*;10
:You heal 20 Your golem minion's Healing Injection heals +40 health and 20 armor per second while under the effect of Haste Concoction
}}
|-
| || of Powerful Haste || You regain 1 Power per second while under the effect of Haste Concoction Your golem minion's Fire Balm heals +3 health || {{Spoiler|
*;2
:You regain 2 Power per second while under the effect of Haste ConcoctionYour golem minion's Fire Balm heals +6 health
*;3
:You regain 3 Power per second while under the effect of Haste ConcoctionYour golem minion's Fire Balm heals +9 health
*;4
:You regain 4 Power per second while under the effect of Haste ConcoctionYour golem minion's Fire Balm heals +12 health
*;5
:You regain 5 Power per second while under the effect of Haste ConcoctionYour golem minion's Fire Balm heals +15 health*;6:Your golem minion's Fire Balm heals +18 health*;7:Your golem minion's Fire Balm heals +21 health*;8:Your golem minion's Fire Balm heals +24 health*;9:Your golem minion's Fire Balm heals +27 health*;10:Your golem minion's Fire Balm heals +30 health
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Necromancy Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
| Necromancer's || of Necromancy || Your golem minion's Taunting Punch deals +2 damage {MOD_SKILL_NECROMANCY}{0.15} || {{Spoiler|
*;2
:Your golem minion's Taunting Punch deals +4 damage{MOD_SKILL_NECROMANCY}{0.2}
*;3
:Your golem minion's Taunting Punch deals +6 damage{MOD_SKILL_NECROMANCY}{0.25}
*;4
:Your golem minion's Taunting Punch deals +8 damage{MOD_SKILL_NECROMANCY}{0.3}
*;5
:Your golem minion's Taunting Punch deals +10 damage{MOD_SKILL_NECROMANCY}{0.35}
*;6
:Your golem minion's Taunting Punch deals +12 damage*;7:Your golem minion's Taunting Punch deals +14 damage*;8:Your golem minion's Taunting Punch deals +16 damage*;9:Your golem minion's Taunting Punch deals +18 damage*;10:Your golem minion's Taunting Punch deals +20 damage{MOD_SKILL_NECROMANCY}{0.4}
}}
|-
| Lifecrusher's || of Lifecrushing || Your golem minion's Poison Bomb Life Crush deals +3 2 damage || {{Spoiler|
*;2
:Your golem minion's Poison Bomb Life Crush deals +6 4 damage
*;3
:Your golem minion's Poison Bomb Life Crush deals +9 6 damage
*;4
:Your golem minion's Poison Bomb Life Crush deals +12 8 damage
*;5
:Your golem minion's Poison Bomb Life Crush deals +15 10 damage
*;6
:Your golem minion's Poison Bomb Life Crush deals +18 12 damage
*;7
:Your golem minion's Poison Bomb Life Crush deals +21 14 damage
*;8
:Your golem minion's Poison Bomb Life Crush deals +24 16 damage
*;9
:Your golem minion's Poison Bomb Life Crush deals +27 18 damage
*;10
:Your golem minion's Poison Bomb Life Crush deals +30 20 damage
}}
|-
| Liferipper's || of Liferipping || Your golem minion's Self Destruct deals +7 Life Crush has a 3% chance to deal double damage and restore 10 health to you || {{Spoiler|
*;2
:Your golem minion's Self Destruct deals +14 Life Crush has a 6% chance to deal double damageand restore 20 health to you
*;3
:Your golem minion's Self Destruct deals +21 Life Crush has a 9% chance to deal double damageand restore 30 health to you
*;4
:Your golem minion's Self Destruct deals +28 Life Crush has a 12% chance to deal double damageand restore 40 health to you
*;5
:Your golem minion's Self Destruct deals +35 Life Crush has a 15% chance to deal double damageand restore 50 health to you
*;6
:Your golem minion's Self Destruct deals +42 Life Crush has a 18% chance to deal double damageand restore 60 health to you
*;7
:Your golem minion's Self Destruct deals +49 Life Crush has a 21% chance to deal double damageand restore 70 health to you
*;8
:Your golem minion's Self Destruct deals +56 Life Crush has a 24% chance to deal double damageand restore 80 health to you
*;9
:Your golem minion's Self Destruct deals +63 Life Crush has a 27% chance to deal double damageand restore 90 health to you
*;10
:Your golem minion's Self Destruct deals +70 Life Crush has a 30% chance to deal double damageand restore 100 health to you
}}
|-
| Necromancer's || of Necromancy || Your golem minion's Rage Acid Toss deals +4 damage {MOD_SKILL_NECROMANCY}{0.01} || {{Spoiler|
*;2
:Your golem minion's Rage Acid Toss deals +8 damage{MOD_SKILL_NECROMANCY}{0.02}
*;3
:Your golem minion's Rage Acid Toss deals +12 damage{MOD_SKILL_NECROMANCY}{0.03}
*;4
:Your golem minion's Rage Acid Toss deals +16 damage{MOD_SKILL_NECROMANCY}{0.04}
*;5
:Your golem minion's Rage Acid Toss deals +20 damage*;6:Your golem minion's Rage Acid Toss deals +24 damage*;7:Your golem minion's Rage Acid Toss deals +28 damage*;8:Your golem minion's Rage Acid Toss deals +32 damage*;9:Your golem minion's Rage Acid Toss deals +36 damage*;10:Your golem minion's Rage Acid Toss deals +40 damage{MOD_SKILL_NECROMANCY}{0.05}
}}
|-
| || of Life Theft || Your golem minion's Doom Admixture deals +5 damage Life Steal has a 3% chance to reap an additional 100 health || {{Spoiler|
*;2
:Your golem minion's Doom Admixture deals +10 damageLife Steal has a 6% chance to reap an additional 100 health
*;3
:Your golem minion's Doom Admixture deals +15 damageLife Steal has a 9% chance to reap an additional 100 health
*;4
:Your golem minion's Doom Admixture deals +20 damageLife Steal has a 12% chance to reap an additional 100 health
*;5
:Your golem minion's Doom Admixture deals +25 damageLife Steal has a 15% chance to reap an additional 100 health
*;6
:Your golem minion's Doom Admixture deals +30 damageLife Steal has a 18% chance to reap an additional 100 health
*;7
:Your golem minion's Doom Admixture deals +35 damageLife Steal has a 21% chance to reap an additional 100 health
*;8
:Your golem minion's Doom Admixture deals +40 damageLife Steal has a 24% chance to reap an additional 100 health
*;9
:Your golem minion's Doom Admixture deals +45 damageLife Steal has a 27% chance to reap an additional 100 health
*;10
:Your golem minion's Doom Admixture deals +50 damageLife Steal has a 30% chance to reap an additional 100 health
}}
|-
| Crowd Reaper's || of Crowd Reaping || Your golem minion's Healing Mist heals 4 health Life Steal has a 3% chance to affect all targets within 15 meters || {{Spoiler|
*;2
:Your golem minion's Healing Mist heals 8 healthLife Steal has a 6% chance to affect all targets within 15 meters
*;3
:Your golem minion's Healing Mist heals 12 healthLife Steal has a 9% chance to affect all targets within 15 meters
*;4
:Your golem minion's Healing Mist heals 16 healthLife Steal has a 12% chance to affect all targets within 15 meters
*;5
:Your golem minion's Healing Mist heals 20 healthLife Steal has a 15% chance to affect all targets within 15 meters
*;6
:Your golem minion's Healing Mist heals 24 healthLife Steal has a 18% chance to affect all targets within 15 meters
*;7
:Your golem minion's Healing Mist heals 28 healthLife Steal has a 21% chance to affect all targets within 15 meters
*;8
:Your golem minion's Healing Mist heals 32 healthLife Steal has a 24% chance to affect all targets within 15 meters
*;9
:Your golem minion's Healing Mist heals 36 healthLife Steal has a 27% chance to affect all targets within 15 meters
*;10
:Your golem minion's Healing Mist heals 40 healthLife Steal has a 30% chance to affect all targets within 15 meters
}}
|-
| Lifestealer's || of Life Stealing || Your golem minion's Invigorating Mist heals Life Steal attacks reap 2 additional health || {{Spoiler|
*;2
:Your golem minion's Invigorating Mist heals Life Steal attacks reap 4 additional health
*;3
:Your golem minion's Invigorating Mist heals Life Steal attacks reap 6 additional health
*;4
:Your golem minion's Invigorating Mist heals Life Steal attacks reap 8 additional health
*;5
:Your golem minion's Invigorating Mist heals Life Steal attacks reap 10 additional health
*;6
:Your golem minion's Invigorating Mist heals Life Steal attacks reap 12 additional health
*;7
:Your golem minion's Invigorating Mist heals Life Steal attacks reap 14 additional health
*;8
:Your golem minion's Invigorating Mist heals Life Steal attacks reap 16 additional health
*;9
:Your golem minion's Invigorating Mist heals Life Steal attacks reap 18 additional health
*;10
:Your golem minion's Invigorating Mist heals Life Steal attacks reap 20 additional health
}}
|-
| || || Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health Life Steal reduces monster aggression toward you as if you did 10 less damage || {{Spoiler|
*;2
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 healthLife Steal reduces monster aggression toward you as if you did 20 less damage
*;3
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 healthLife Steal reduces monster aggression toward you as if you did 30 less damage
*;4
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 healthLife Steal reduces monster aggression toward you as if you did 40 less damage
*;5
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 healthLife Steal reduces monster aggression toward you as if you did 50 less damage
*;6
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 healthLife Steal reduces monster aggression toward you as if you did 60 less damage
*;7
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 healthLife Steal reduces monster aggression toward you as if you did 70 less damage
*;8
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 healthLife Steal reduces monster aggression toward you as if you did 80 less damage
*;9
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 healthLife Steal reduces monster aggression toward you as if you did 90 less damage
*;10
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 healthLife Steal reduces monster aggression toward you as if you did 100 less damage
}}
|-
| || of Death Gazing || Your golem minion's Healing Injection heals Deathgaze deals +4 health 10% damage || {{Spoiler|
*;2
:Your golem minion's Healing Injection heals Deathgaze deals +8 health20% damage
*;3
:Your golem minion's Healing Injection heals Deathgaze deals +12 health30% damage
*;4
:Your golem minion's Healing Injection heals Deathgaze deals +16 health40% damage
*;5
:Your golem minion's Healing Injection heals Deathgaze deals +20 health50% damage
*;6
:Your golem minion's Healing Injection heals Deathgaze deals +24 health60% damage
*;7
:Your golem minion's Healing Injection heals Deathgaze deals +28 health70% damage
*;8
:Your golem minion's Healing Injection heals Deathgaze deals +32 health80% damage
*;9
:Your golem minion's Healing Injection heals Deathgaze deals +36 health90% damage
*;10
:Your golem minion's Healing Injection heals Deathgaze deals +40 health100% damage
}}
|-
| || of Death Leering || Your golem minion's Fire Balm heals Deathgaze has a 4% chance to deal +3 health 200 damage || {{Spoiler|
*;2
:Your golem minion's Fire Balm heals Deathgaze has a 8% chance to deal +6 health200 damage
*;3
:Your golem minion's Fire Balm heals Deathgaze has a 12% chance to deal +9 health200 damage
*;4
:Your golem minion's Fire Balm heals Deathgaze has a 16% chance to deal +12 health200 damage
*;5
:Your golem minion's Fire Balm heals Deathgaze has a 20% chance to deal +15 health200 damage
*;6
:Your golem minion's Fire Balm heals Deathgaze has a 24% chance to deal +18 health200 damage
*;7
:Your golem minion's Fire Balm heals Deathgaze has a 28% chance to deal +21 health200 damage
*;8
:Your golem minion's Fire Balm heals Deathgaze has a 32% chance to deal +24 health200 damage
*;9
:Your golem minion's Fire Balm heals Deathgaze has a 36% chance to deal +27 health200 damage
*;10
:Your golem minion's Fire Balm heals Deathgaze has a 40% chance to deal +30 health200 damage
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Necromancy Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
| Necromancer's || of Necromancy Reaching Dead || {MOD_SKILL_NECROMANCY}{0.15} Death's Hold deals +10% damage || {{Spoiler|
*;2
:{MOD_SKILL_NECROMANCY}{0.2}Death's Hold deals +20% damage
*;3
:{MOD_SKILL_NECROMANCY}{0.25}Death's Hold deals +30% damage
*;4
:{MOD_SKILL_NECROMANCY}{0.3}Death's Hold deals +40% damage
*;5
:{MOD_SKILL_NECROMANCY}{0.35}Death's Hold deals +50% damage
*;6
:{MOD_SKILL_NECROMANCY}{0.4}Death's Hold deals +60% damage*;7:Death's Hold deals +70% damage*;8:Death's Hold deals +80% damage*;9:Death's Hold deals +90% damage*;10:Death's Hold deals +100% damage
}}
|-
| Lifecrusher's || of Lifecrushing || Life Crush deals +2 Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage || {{Spoiler|
*;2
:Life Crush deals +4 Death's Hold generates 10 less Rage and reduces aggro as if it did 10 less damage
*;3
:Life Crush deals +6 Death's Hold generates 15 less Rage and reduces aggro as if it did 15 less damage
*;4
:Life Crush deals +8 Death's Hold generates 20 less Rage and reduces aggro as if it did 20 less damage
*;5
:Life Crush deals +10 Death's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage
*;6
:Life Crush deals +12 Death's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage
*;7
:Life Crush deals +14 Death's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage
*;8
:Life Crush deals +16 Death's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage
*;9
:Life Crush deals +18 Death's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage
*;10
:Life Crush deals +20 Death's Hold generates 50 less Rage and reduces aggro as if it did 50 less damage
}}
|-
| Liferipper's || of Liferipping Reaching Dead || Life Crush Death's Hold has a 34% chance to deal double +100 damage and restore 10 health to you || {{Spoiler|
*;2
:Life Crush Death's Hold has a 68% chance to deal double +100 damage and restore 20 health to you
*;3
:Life Crush Death's Hold has a 912% chance to deal double +100 damage and restore 30 health to you
*;4
:Life Crush Death's Hold has a 1216% chance to deal double +100 damage and restore 40 health to you
*;5
:Life Crush Death's Hold has a 1520% chance to deal double +100 damage and restore 50 health to you
*;6
:Life Crush Death's Hold has a 1824% chance to deal double +100 damage and restore 60 health to you
*;7
:Life Crush Death's Hold has a 2128% chance to deal double +100 damage and restore 70 health to you
*;8
:Life Crush Death's Hold has a 2432% chance to deal double +100 damage and restore 80 health to you
*;9
:Life Crush Death's Hold has a 2736% chance to deal double +100 damage and restore 90 health to you
*;10
:Life Crush Death's Hold has a 3040% chance to deal double +100 damage and restore 100 health to you
}}
|-
| Necromancer's || of Necromancy Deathsparks || {MOD_SKILL_NECROMANCY}{0.01} Spark of Death deals +10% damage || {{Spoiler|
*;2
:{MOD_SKILL_NECROMANCY}{0.02}Spark of Death deals +20% damage
*;3
:{MOD_SKILL_NECROMANCY}{0.03}Spark of Death deals +30% damage
*;4
:{MOD_SKILL_NECROMANCY}{0.04}Spark of Death deals +40% damage
*;5
:{MOD_SKILL_NECROMANCY}{0.05}}}|-| || Spark of Life Theft || Life Steal has a 5Death deals +50% chance to reap an additional 100 health || {{Spoiler|*;2:Life Steal has a 8% chance to reap an additional 100 health*;3:Life Steal has a 11% chance to reap an additional 100 health*;4:Life Steal has a 14% chance to reap an additional 100 health*;5:Life Steal has a 17% chance to reap an additional 100 healthdamage
*;6
:Life Steal has a 20Spark of Death deals +60% chance to reap an additional 100 healthdamage
*;7
:Life Steal has a 23Spark of Death deals +70% chance to reap an additional 100 healthdamage
*;8
:Life Steal has a 26Spark of Death deals +80% chance to reap an additional 100 healthdamage
*;9
:Life Steal has a 29Spark of Death deals +90% chance to reap an additional 100 healthdamage
*;10
:Life Steal has a 32Spark of Death deals +100% chance to reap an additional 100 healthdamage
}}
|-
| Crowd Reaper's || of Crowd Reaping Deathsparks || Life Steal Spark of Death has a 34% chance to affect all targets within 15 meters deal +100 damage || {{Spoiler|
*;2
:Life Steal Spark of Death has a 68% chance to affect all targets within 15 metersdeal +100 damage
*;3
:Life Steal Spark of Death has a 912% chance to affect all targets within 15 metersdeal +100 damage
*;4
:Life Steal Spark of Death has a 1216% chance to affect all targets within 15 metersdeal +100 damage
*;5
:Life Steal Spark of Death has a 1520% chance to affect all targets within 15 metersdeal +100 damage
*;6
:Life Steal Spark of Death has a 1824% chance to affect all targets within 15 metersdeal +100 damage
*;7
:Life Steal Spark of Death has a 2128% chance to affect all targets within 15 metersdeal +100 damage
*;8
:Life Steal Spark of Death has a 2432% chance to affect all targets within 15 metersdeal +100 damage
*;9
:Life Steal Spark of Death has a 2736% chance to affect all targets within 15 metersdeal +100 damage
*;10
:Life Steal Spark of Death has a 3040% chance to affect all targets within 15 metersdeal +100 damage
}}
|-
| Lifestealer's || of Life Stealing Ragesparks || Life Steal attacks reap 2 additional health Spark of Death steals up to 15 Rage from the target and turns half of it into Trauma damage || {{Spoiler|
*;2
:Life Steal attacks reap 4 additional healthSpark of Death steals up to 30 Rage from the target and turns half of it into Trauma damage
*;3
:Life Steal attacks reap 6 additional healthSpark of Death steals up to 45 Rage from the target and turns half of it into Trauma damage
*;4
:Life Steal attacks reap 8 additional healthSpark of Death steals up to 60 Rage from the target and turns half of it into Trauma damage
*;5
:Life Steal attacks reap 10 additional health*;6:Life Steal attacks reap 12 additional health*;7:Life Steal attacks reap 14 additional health*;8:Life Steal attacks reap 16 additional health*;9:Life Steal attacks reap 18 additional health*;10:Life Steal attacks reap 20 additional healthSpark of Death steals up to 75 Rage from the target and turns half of it into Trauma damage
}}
|-
| Chirurgeon's || || Life Steal reduces monster aggression toward you as if you did 10 less damage {BOOST_UNDEADHEALALL_SENDER}{4} || {{Spoiler|
*;2
:Life Steal reduces monster aggression toward you as if you did 20 less damage{BOOST_UNDEADHEALALL_SENDER}{8}
*;3
:Life Steal reduces monster aggression toward you as if you did 30 less damage{BOOST_UNDEADHEALALL_SENDER}{12}
*;4
:Life Steal reduces monster aggression toward you as if you did 40 less damage{BOOST_UNDEADHEALALL_SENDER}{16}
*;5
:Life Steal reduces monster aggression toward you as if you did 50 less damage{BOOST_UNDEADHEALALL_SENDER}{20}
*;6
:Life Steal reduces monster aggression toward you as if you did 60 less damage{BOOST_UNDEADHEALALL_SENDER}{24}
*;7
:Life Steal reduces monster aggression toward you as if you did 70 less damage{BOOST_UNDEADHEALALL_SENDER}{28}
*;8
:Life Steal reduces monster aggression toward you as if you did 80 less damage{BOOST_UNDEADHEALALL_SENDER}{32}
*;9
:Life Steal reduces monster aggression toward you as if you did 90 less damage{BOOST_UNDEADHEALALL_SENDER}{36}
*;10
:Life Steal reduces monster aggression toward you as if you did 100 less damage{BOOST_UNDEADHEALALL_SENDER}{40}
}}
|-
| Chirurgeon's || of Death Gazing || Deathgaze deals +10% damage Rebuild Undead heals you for 4 health || {{Spoiler|
*;2
:Deathgaze deals +20% damageRebuild Undead heals you for 8 health
*;3
:Deathgaze deals +30% damageRebuild Undead heals you for 12 health
*;4
:Deathgaze deals +40% damageRebuild Undead heals you for 16 health
*;5
:Deathgaze deals +50% damageRebuild Undead heals you for 20 health
*;6
:Deathgaze deals +60% damageRebuild Undead heals you for 24 health
*;7
:Deathgaze deals +70% damageRebuild Undead heals you for 28 health
*;8
:Deathgaze deals +80% damageRebuild Undead heals you for 32 health
*;9
:Deathgaze deals +90% damageRebuild Undead heals you for 36 health
*;10
:Deathgaze deals +100% damageRebuild Undead heals you for 40 health
}}
|-
| || of Death Leering || Deathgaze has a Rebuild Undead heals you for 4% chance to deal +200 damage armor || {{Spoiler|
*;2
:Deathgaze has a Rebuild Undead heals you for 8% chance to deal +200 damagearmor
*;3
:Deathgaze has a Rebuild Undead heals you for 12% chance to deal +200 damagearmor
*;4
:Deathgaze has a Rebuild Undead heals you for 16% chance to deal +200 damagearmor
*;5
:Deathgaze has a Rebuild Undead heals you for 20% chance to deal +200 damagearmor
*;6
:Deathgaze has a Rebuild Undead heals you for 24% chance to deal +200 damagearmor
*;7
:Deathgaze has a Rebuild Undead heals you for 28% chance to deal +200 damagearmor
*;8
:Deathgaze has a Rebuild Undead heals you for 32% chance to deal +200 damagearmor
*;9
:Deathgaze has a Rebuild Undead heals you for 36% chance to deal +200 damagearmor
*;10
:Deathgaze has a Rebuild Undead heals you for 40% chance to deal +200 damagearmor
}}
|-
| || of Reaching Dead || Death's Hold deals +10% damage Rebuild Undead recovers 2 power for you || {{Spoiler|
*;2
:Death's Hold deals +20% damageRebuild Undead recovers 4 power for you
*;3
:Death's Hold deals +30% damageRebuild Undead recovers 6 power for you
*;4
:Death's Hold deals +40% damageRebuild Undead recovers 8 power for you
*;5
:Death's Hold deals +50% damageRebuild Undead recovers 10 power for you
*;6
:Death's Hold deals +60% damageRebuild Undead recovers 12 power for you
*;7
:Death's Hold deals +70% damageRebuild Undead recovers 14 power for you
*;8
:Death's Hold deals +80% damageRebuild Undead recovers 16 power for you
*;9
:Death's Hold deals +90% damageRebuild Undead recovers 18 power for you
*;10
:Death's Hold deals +100% damageRebuild Undead recovers 20 power for you
}}
|-
| || || Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage Create Super Zombie also heals yourself for 30 health || {{Spoiler|
*;2
:Death's Hold generates 10 less Rage and reduces aggro as if it did 10 less damageCreate Super Zombie also heals yourself for 40 health
*;3
:Death's Hold generates 15 less Rage and reduces aggro as if it did 15 less damageCreate Super Zombie also heals yourself for 50 health
*;4
:Death's Hold generates 20 less Rage and reduces aggro as if it did 20 less damageCreate Super Zombie also heals yourself for 60 health
*;5
:Death's Hold generates 25 less Rage and reduces aggro as if it did 25 less damageCreate Super Zombie also heals yourself for 70 health
*;6
:Death's Hold generates 30 less Rage and reduces aggro as if it did 30 less damageCreate Super Zombie also heals yourself for 80 health
*;7
:Death's Hold generates 35 less Rage and reduces aggro as if it did 35 less damageCreate Super Zombie also heals yourself for 90 health
*;8
:Death's Hold generates 40 less Rage and reduces aggro as if it did 40 less damageCreate Super Zombie also heals yourself for 100 health
*;9
:Death's Hold generates 45 less Rage and reduces aggro as if it did 45 less damageCreate Super Zombie also heals yourself for 110 health
*;10
:Death's Hold generates 50 less Rage and reduces aggro as if it did 50 less damageCreate Super Zombie also heals yourself for 120 health
}}
|-
| || of Reaching Dead || Death's Hold has a 4% chance to deal +100 damage Create Shambling Corpse also heals yourself for 20 health || {{Spoiler|
*;2
:Death's Hold has a 8% chance to deal +100 damageCreate Shambling Corpse also heals yourself for 25 health
*;3
:Death's Hold has a 12% chance to deal +100 damageCreate Shambling Corpse also heals yourself for 30 health
*;4
:Death's Hold has a 16% chance to deal +100 damageCreate Shambling Corpse also heals yourself for 35 health
*;5
:Death's Hold has a 20% chance to deal +100 damageCreate Shambling Corpse also heals yourself for 40 health
*;6
:Death's Hold has a 24% chance to deal +100 damageCreate Shambling Corpse also heals yourself for 45 health
*;7
:Death's Hold has a 28% chance to deal +100 damageCreate Shambling Corpse also heals yourself for 50 health
*;8
:Death's Hold has a 32% chance to deal +100 damageCreate Shambling Corpse also heals yourself for 55 health
*;9
:Death's Hold has a 36% chance to deal +100 damageCreate Shambling Corpse also heals yourself for 60 health
*;10
:Death's Hold has a 40% chance to deal +100 damageCreate Shambling Corpse also heals yourself for 65 health
}}
|-
| || of Deathsparks Dark Waves || Spark Wave of Death Darkness deals +10% damage || {{Spoiler|
*;2
:Spark Wave of Death Darkness deals +20% damage
*;3
:Spark Wave of Death Darkness deals +30% damage
*;4
:Spark Wave of Death Darkness deals +40% damage
*;5
:Spark Wave of Death Darkness deals +50% damage
*;6
:Spark Wave of Death Darkness deals +60% damage
*;7
:Spark Wave of Death Darkness deals +70% damage
*;8
:Spark Wave of Death Darkness deals +80% damage
*;9
:Spark Wave of Death Darkness deals +90% damage
*;10
:Spark Wave of Death Darkness deals +100% damage
}}
|-
| || of Deathsparks Dark Waves of Power || Spark Wave of Death has a 4% chance Darkness restores 2 power to deal +100 damage you || {{Spoiler|
*;2
:Spark Wave of Death has a 8% chance Darkness restores 4 power to deal +100 damageyou
*;3
:Spark Wave of Death has a 12% chance Darkness restores 6 power to deal +100 damageyou
*;4
:Spark Wave of Death has a 16% chance Darkness restores 8 power to deal +100 damageyou
*;5
:Spark Wave of Death has a 20% chance Darkness restores 10 power to deal +100 damageyou
*;6
:Spark Wave of Death has a 24% chance Darkness restores 12 power to deal +100 damageyou
*;7
:Spark Wave of Death has a 28% chance Darkness restores 14 power to deal +100 damageyou
*;8
:Spark Wave of Death has a 32% chance Darkness restores 16 power to deal +100 damageyou
*;9
:Spark Wave of Death has a 36% chance Darkness restores 18 power to deal +100 damageyou
*;10
:Spark Wave of Death has a 40% chance Darkness restores 20 power to deal +100 damageyou
}}
|-
| || of Ragesparks Dark Life || Spark Wave of Death steals up to Darkness heals you for 15 Rage from the target and turns half of it into Trauma damage health || {{Spoiler|
*;2
:Spark Wave of Death steals up to Darkness heals you for 30 Rage from the target and turns half of it into Trauma damagehealth
*;3
:Spark Wave of Death steals up to Darkness heals you for 45 Rage from the target and turns half of it into Trauma damagehealth
*;4
:Spark Wave of Death steals up to Darkness heals you for 60 Rage from the target and turns half of it into Trauma damagehealth
*;5
:Spark Wave of Death steals up to Darkness heals you for 75 Rage from the target and turns half health*;6:Wave of it into Trauma damageDarkness heals you for 90 health*;7:Wave of Darkness heals you for 105 health*;8:Wave of Darkness heals you for 120 health*;9:Wave of Darkness heals you for 135 health*;10:Wave of Darkness heals you for 150 health
}}
|-
| Chirurgeon's Fearmongering || of Dark Waves || {BOOST_UNDEADHEALALL_SENDER}{4} Wave of Darkness deals +6 damage to sentient creatures || {{Spoiler|
*;2
:{BOOST_UNDEADHEALALL_SENDER}{8}Wave of Darkness deals +12 damage to sentient creatures
*;3
:{BOOST_UNDEADHEALALL_SENDER}{12}Wave of Darkness deals +18 damage to sentient creatures
*;4
:{BOOST_UNDEADHEALALL_SENDER}{16}Wave of Darkness deals +24 damage to sentient creatures
*;5
:{BOOST_UNDEADHEALALL_SENDER}{20}Wave of Darkness deals +30 damage to sentient creatures
*;6
:{BOOST_UNDEADHEALALL_SENDER}{24}Wave of Darkness deals +36 damage to sentient creatures
*;7
:{BOOST_UNDEADHEALALL_SENDER}{28}Wave of Darkness deals +42 damage to sentient creatures
*;8
:{BOOST_UNDEADHEALALL_SENDER}{32}Wave of Darkness deals +48 damage to sentient creatures
*;9
:{BOOST_UNDEADHEALALL_SENDER}{36}Wave of Darkness deals +54 damage to sentient creatures
*;10
:{BOOST_UNDEADHEALALL_SENDER}{40}Wave of Darkness deals +60 damage to sentient creatures
}}
|-
| Chirurgeon's || of Stone Bone Warriors || Rebuild Undead heals you for 4 All Summoned Skeletons have +12 health || {{Spoiler|
*;2
:Rebuild Undead heals you for 8 All Summoned Skeletons have +24 health
*;3
:Rebuild Undead heals you for 12 All Summoned Skeletons have +36 health
*;4
:Rebuild Undead heals you for 16 All Summoned Skeletons have +48 health
*;5
:Rebuild Undead heals you for 20 All Summoned Skeletons have +60 health
*;6
:Rebuild Undead heals you for 24 All Summoned Skeletons have +72 health
*;7
:Rebuild Undead heals you for 28 All Summoned Skeletons have +84 health
*;8
:Rebuild Undead heals you for 32 All Summoned Skeletons have +96 health
*;9
:Rebuild Undead heals you for 36 All Summoned Skeletons have +108 health
*;10
:Rebuild Undead heals you for 40 All Summoned Skeletons have +120 health
}}
|-
| || of Plated Bone Warriors || Rebuild Undead heals you for 4 All Summoned Skeletons have +15 armor || {{Spoiler|
*;2
:Rebuild Undead heals you for 8 All Summoned Skeletons have +30 armor
*;3
:Rebuild Undead heals you for 12 All Summoned Skeletons have +45 armor
*;4
:Rebuild Undead heals you for 16 All Summoned Skeletons have +60 armor
*;5
:Rebuild Undead heals you for 20 All Summoned Skeletons have +75 armor
*;6
:Rebuild Undead heals you for 24 All Summoned Skeletons have +90 armor
*;7
:Rebuild Undead heals you for 28 All Summoned Skeletons have +105 armor
*;8
:Rebuild Undead heals you for 32 All Summoned Skeletons have +120 armor
*;9
:Rebuild Undead heals you for 36 All Summoned Skeletons have +135 armor
*;10
:Rebuild Undead heals you for 40 All Summoned Skeletons have +150 armor
}}
|-
| || of Bone Arrows || Rebuild Undead recovers 2 power for you Summoned Skeletal Archers deal +1 direct damage with each attack || {{Spoiler|
*;2
:Rebuild Undead recovers 4 power for youSummoned Skeletal Archers deal +2 direct damage with each attack
*;3
:Rebuild Undead recovers 6 power for youSummoned Skeletal Archers deal +3 direct damage with each attack
*;4
:Rebuild Undead recovers 8 power for youSummoned Skeletal Archers deal +4 direct damage with each attack
*;5
:Rebuild Undead recovers 10 power for youSummoned Skeletal Archers deal +5 direct damage with each attack
*;6
:Rebuild Undead recovers 12 power for youSummoned Skeletal Archers deal +6 direct damage with each attack
*;7
:Rebuild Undead recovers 14 power for youSummoned Skeletal Archers deal +7 direct damage with each attack
*;8
:Rebuild Undead recovers 16 power for youSummoned Skeletal Archers deal +8 direct damage with each attack
*;9
:Rebuild Undead recovers 18 power for youSummoned Skeletal Archers deal +9 direct damage with each attack
*;10
:Rebuild Undead recovers 20 power for youSummoned Skeletal Archers deal +10 direct damage with each attack
}}
|-
| || of Dense Sentries || Create Super Zombie also heals yourself for 30 health Summoned Skeletal Swordsmen have +25 armor || {{Spoiler|
*;2
:Create Super Zombie also heals yourself for 40 healthSummoned Skeletal Swordsmen have +50 armor
*;3
:Create Super Zombie also heals yourself for 50 healthSummoned Skeletal Swordsmen have +75 armor
*;4
:Create Super Zombie also heals yourself for 60 healthSummoned Skeletal Swordsmen have +100 armor
*;5
:Create Super Zombie also heals yourself for 70 healthSummoned Skeletal Swordsmen have +125 armor
*;6
:Create Super Zombie also heals yourself for 80 healthSummoned Skeletal Swordsmen have +150 armor
*;7
:Create Super Zombie also heals yourself for 90 healthSummoned Skeletal Swordsmen have +175 armor
*;8
:Create Super Zombie also heals yourself for 100 healthSummoned Skeletal Swordsmen have +200 armor
*;9
:Create Super Zombie also heals yourself for 110 healthSummoned Skeletal Swordsmen have +225 armor
*;10
:Create Super Zombie also heals yourself for 120 healthSummoned Skeletal Swordsmen have +250 armor
}}
|-
| || of Fiery Death || Create Shambling Corpse also heals yourself for 20 health Summoned Skeletal Mages deal +1 direct damage with each attack || {{Spoiler|
*;2
:Create Shambling Corpse also heals yourself for 25 healthSummoned Skeletal Mages deal +2 direct damage with each attack
*;3
:Create Shambling Corpse also heals yourself for 30 healthSummoned Skeletal Mages deal +3 direct damage with each attack
*;4
:Create Shambling Corpse also heals yourself for 35 healthSummoned Skeletal Mages deal +5 direct damage with each attack
*;5
:Create Shambling Corpse also heals yourself for 40 healthSummoned Skeletal Mages deal +6 direct damage with each attack
*;6
:Create Shambling Corpse also heals yourself for 45 healthSummoned Skeletal Mages deal +8 direct damage with each attack
*;7
:Create Shambling Corpse also heals yourself for 50 healthSummoned Skeletal Mages deal +9 direct damage with each attack
*;8
:Create Shambling Corpse also heals yourself for 55 healthSummoned Skeletal Mages deal +10 direct damage with each attack
*;9
:Create Shambling Corpse also heals yourself for 60 healthSummoned Skeletal Mages deal +12 direct damage with each attack
*;10
:Create Shambling Corpse also heals yourself for 65 healthSummoned Skeletal Mages deal +13 direct damage with each attack
}}
|-
| || of Dark Waves || Wave of Darkness deals Summoned Skeletal Archers and Mages have +10% damage 8 health || {{Spoiler|
*;2
:Wave of Darkness deals Summoned Skeletal Archers and Mages have +20% damage16 health
*;3
:Wave of Darkness deals Summoned Skeletal Archers and Mages have +30% damage24 health
*;4
:Wave of Darkness deals Summoned Skeletal Archers and Mages have +40% damage32 health
*;5
:Wave of Darkness deals Summoned Skeletal Archers and Mages have +50% damage40 health
*;6
:Wave of Darkness deals Summoned Skeletal Archers and Mages have +60% damage48 health
*;7
:Wave of Darkness deals Summoned Skeletal Archers and Mages have +70% damage56 health
*;8
:Wave of Darkness deals Summoned Skeletal Archers and Mages have +80% damage64 health
*;9
:Wave of Darkness deals Summoned Skeletal Archers and Mages have +90% damage72 health
*;10
:Wave of Darkness deals Summoned Skeletal Archers and Mages have +100% damage80 health
}}
|-
| Necromancer's || of Dark Waves of Power Mighty Bone Warriors || Wave of Darkness restores 2 power to you Summoned Skeletal Swordsmen deal +1 damage with each attack || {{Spoiler|
*;2
:Wave of Darkness restores 4 power to youSummoned Skeletal Swordsmen deal +2 damage with each attack
*;3
:Wave of Darkness restores 6 power to youSummoned Skeletal Swordsmen deal +3 damage with each attack
*;4
:Wave of Darkness restores 8 power to youSummoned Skeletal Swordsmen deal +5 damage with each attack
*;5
:Wave of Darkness restores 10 power to you*;6:Wave of Darkness restores 12 power to you*;Summoned Skeletal Swordsmen deal +7:Wave of Darkness restores 14 power to you*;8:Wave of Darkness restores 16 power to you*;9:Wave of Darkness restores 18 power to you*;10:Wave of Darkness restores 20 power to youdamage with each attack
}}
|-
| || of Dark Life Laughing Bone Warriors || Wave of Darkness heals you for 15 health Summoned Skeletal Swordsmen taunt as if they did 10% more damage || {{Spoiler|
*;2
:Wave of Darkness heals you for 30 healthSummoned Skeletal Swordsmen taunt as if they did 20% more damage
*;3
:Wave of Darkness heals you for 45 healthSummoned Skeletal Swordsmen taunt as if they did 30% more damage
*;4
:Wave of Darkness heals you for 60 healthSummoned Skeletal Swordsmen taunt as if they did 40% more damage
*;5
:Wave of Darkness heals you for 75 healthSummoned Skeletal Swordsmen taunt as if they did 50% more damage
*;6
:Wave of Darkness heals you for 90 healthSummoned Skeletal Swordsmen taunt as if they did 60% more damage
*;7
:Wave of Darkness heals you for 105 healthSummoned Skeletal Swordsmen taunt as if they did 70% more damage
*;8
:Wave of Darkness heals you for 120 healthSummoned Skeletal Swordsmen taunt as if they did 80% more damage
*;9
:Wave of Darkness heals you for 135 healthSummoned Skeletal Swordsmen taunt as if they did 90% more damage
*;10
:Wave of Darkness heals you for 150 healthSummoned Skeletal Swordsmen taunt as if they did 100% more damage
}}
|-
| Fearmongering || of Dark Waves || Wave Summoned Skeletal Archers regenerate +3 health every update, both in and out of Darkness deals +6 damage to sentient creatures combat || {{Spoiler|
*;2
:Wave Summoned Skeletal Archers regenerate +6 health every update, both in and out of Darkness deals +12 damage to sentient creaturescombat
*;3
:Wave Summoned Skeletal Archers regenerate +9 health every update, both in and out of Darkness deals +18 damage to sentient creaturescombat
*;4
:Wave Summoned Skeletal Archers regenerate +12 health every update, both in and out of Darkness deals +24 damage to sentient creaturescombat
*;5
:Wave Summoned Skeletal Archers regenerate +15 health every update, both in and out of Darkness deals +30 damage to sentient creaturescombat
*;6
:Wave Summoned Skeletal Archers regenerate +18 health every update, both in and out of Darkness deals +36 damage to sentient creaturescombat
*;7
:Wave Summoned Skeletal Archers regenerate +21 health every update, both in and out of Darkness deals +42 damage to sentient creaturescombat
*;8
:Wave Summoned Skeletal Archers regenerate +24 health every update, both in and out of Darkness deals +48 damage to sentient creaturescombat
*;9
:Wave Summoned Skeletal Archers regenerate +27 health every update, both in and out of Darkness deals +54 damage to sentient creaturescombat
*;10
:Wave Summoned Skeletal Archers regenerate +30 health every update, both in and out of Darkness deals +60 damage to sentient creaturescombat
}}
|-
| || of Stone Bone Warriors || All Summoned Skeletons have Skeletal Swordsmen and Mages regenerate +12 2 health every update, both in and out of combat || {{Spoiler|
*;2
:All Summoned Skeletons have Skeletal Swordsmen and Mages regenerate +24 4 healthevery update, both in and out of combat
*;3
:All Summoned Skeletons have Skeletal Swordsmen and Mages regenerate +36 6 healthevery update, both in and out of combat
*;4
:All Summoned Skeletons have Skeletal Swordsmen and Mages regenerate +48 8 healthevery update, both in and out of combat
*;5
:All Summoned Skeletons have Skeletal Swordsmen and Mages regenerate +60 10 healthevery update, both in and out of combat
*;6
:All Summoned Skeletons have Skeletal Swordsmen and Mages regenerate +72 12 healthevery update, both in and out of combat
*;7
:All Summoned Skeletons have Skeletal Swordsmen and Mages regenerate +84 14 healthevery update, both in and out of combat
*;8
:All Summoned Skeletons have Skeletal Swordsmen and Mages regenerate +96 16 healthevery update, both in and out of combat
*;9
:All Summoned Skeletons have Skeletal Swordsmen and Mages regenerate +108 18 healthevery update, both in and out of combat
*;10
:All Summoned Skeletons have Skeletal Swordsmen and Mages regenerate +120 20 healthevery update, both in and out of combat
}}
|-
| || of Plated Bone Warriors || All Summoned Skeletons have Skeletal Swordsmen regenerate +15 3 armor every update, both in and out of combat || {{Spoiler|
*;2
:All Summoned Skeletons have Skeletal Swordsmen regenerate +30 6 armorevery update, both in and out of combat
*;3
:All Summoned Skeletons have Skeletal Swordsmen regenerate +45 9 armorevery update, both in and out of combat
*;4
:All Summoned Skeletons have Skeletal Swordsmen regenerate +60 12 armorevery update, both in and out of combat
*;5
:All Summoned Skeletons have Skeletal Swordsmen regenerate +75 15 armorevery update, both in and out of combat
*;6
:All Summoned Skeletons have Skeletal Swordsmen regenerate +90 18 armorevery update, both in and out of combat
*;7
:All Summoned Skeletons have Skeletal Swordsmen regenerate +105 21 armorevery update, both in and out of combat
*;8
:All Summoned Skeletons have Skeletal Swordsmen regenerate +120 24 armorevery update, both in and out of combat
*;9
:All Summoned Skeletons have Skeletal Swordsmen regenerate +135 27 armorevery update, both in and out of combat
*;10
:All Summoned Skeletons have Skeletal Swordsmen regenerate +150 30 armorevery update, both in and out of combat
}}
|-
| || of Angry Bone Arrows Warriors || Summoned Skeletal Archers deal +1 direct damage with each Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often || {{Spoiler|
*;2
:Summoned Skeletal Archers deal +2 direct damage with each Swordsmen have 17% less Max Rage, allowing them to use their stun attackmore often
*;3
:Summoned Skeletal Archers deal +3 direct damage with each Swordsmen have 25% less Max Rage, allowing them to use their stun attackmore often
*;4
:Summoned Skeletal Archers deal +4 direct damage with each Swordsmen have 32% less Max Rage, allowing them to use their stun attackmore often
*;5
:Summoned Skeletal Archers deal +5 direct damage with each attack*;6:Summoned Skeletal Archers deal +6 direct damage with each attack*;7:Summoned Skeletal Archers deal +7 direct damage with each attack*;8:Summoned Skeletal Archers deal +8 direct damage with each attack*;9:Summoned Skeletal Archers deal +9 direct damage with each attack*;10:Summoned Skeletal Archers deal +10 direct damage with each Swordsmen have 40% less Max Rage, allowing them to use their stun attackmore often
}}
|-
| || of Dense Sentries Toughened Bone Warriors || Summoned Skeletal Swordsmen have +25 armor take 1 less direct damage from each attack || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen have +50 armortake 2 less direct damage from each attack
*;3
:Summoned Skeletal Swordsmen have +75 armortake 3 less direct damage from each attack
*;4
:Summoned Skeletal Swordsmen have +100 armortake 4 less direct damage from each attack
*;5
:Summoned Skeletal Swordsmen have +125 armor*;6:Summoned Skeletal Swordsmen have +150 armor*;7:Summoned Skeletal Swordsmen have +175 armor*;8:Summoned Skeletal Swordsmen have +200 armor*;9:Summoned Skeletal Swordsmen have +225 armor*;10:Summoned Skeletal Swordsmen have +250 armortake 5 less direct damage from each attack
}}
|-
| || of Fiery Death Crushproof Skeletons || All Summoned Skeletal Mages deal +Skeletons take 1 direct less damage with each attack from Crushing attacks || {{Spoiler|
*;2
:All Summoned Skeletal Mages deal +Skeletons take 2 direct less damage with each attackfrom Crushing attacks
*;3
:All Summoned Skeletal Mages deal +Skeletons take 3 direct less damage with each attackfrom Crushing attacks
*;4
:All Summoned Skeletal Mages deal +5 direct Skeletons take 4 less damage with each attackfrom Crushing attacks
*;5
:All Summoned Skeletal Mages deal +6 direct Skeletons take 5 less damage with each attackfrom Crushing attacks*;6}}|-:| || of Pierceproof Skeletons || All Summoned Skeletal Mages deal +8 direct Skeletons take 1 less damage with each attackfrom Piercing attacks || {{Spoiler|*;72:All Summoned Skeletal Mages deal +9 direct Skeletons take 2 less damage with each attackfrom Piercing attacks*;83:All Summoned Skeletal Mages deal +10 direct Skeletons take 3 less damage with each attackfrom Piercing attacks*;94:All Summoned Skeletal Mages deal +12 direct Skeletons take 4 less damage with each attackfrom Piercing attacks*;105:All Summoned Skeletal Mages deal +13 direct Skeletons take 5 less damage with each attackfrom Piercing attacks
}}
|-
| || of Unflapping Skeletons || Summoned Skeletal Archers and Mages Swordsmen have +a 8 health % chance to ignore any Knockback or Stun effect || {{Spoiler|
*;2
:Summoned Skeletal Archers and Mages Swordsmen have +a 16 health% chance to ignore any Knockback or Stun effect
*;3
:Summoned Skeletal Archers and Mages Swordsmen have +a 24 health% chance to ignore any Knockback or Stun effect
*;4
:Summoned Skeletal Archers and Mages Swordsmen have +a 32 health% chance to ignore any Knockback or Stun effect
*;5
:Summoned Skeletal Archers and Mages Swordsmen have +40 health*;6:Summoned Skeletal Archers and Mages have +48 health*;7:Summoned Skeletal Archers and Mages have +56 health*;8:Summoned Skeletal Archers and Mages have +64 health*;9:Summoned Skeletal Archers and Mages have +72 health*;10:Summoned Skeletal Archers and Mages have +80 healtha 45% chance to ignore any Knockback or Stun effect
}}
|-
| Necromancer's || of Mighty Nimble Bone Warriors Troops || Summoned Skeletal Swordsmen deal +1 damage with each attack Archers and Mages have a 10% chance to dodge any projectile || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen deal +2 damage with each attackArchers and Mages have a 20% chance to dodge any projectile
*;3
:Summoned Skeletal Swordsmen deal +3 damage with each attackArchers and Mages have a 30% chance to dodge any projectile
*;4
:Summoned Skeletal Swordsmen deal +5 damage with each attackArchers and Mages have a 40% chance to dodge any projectile
*;5
:Summoned Skeletal Swordsmen deal +7 damage with each attackArchers and Mages have a 50% chance to dodge any projectile
}}
|-
| || of Laughing Nimble Bone Warriors Troops || Summoned Skeletal Swordsmen taunt as if they did Archers and Mages have a 10% more damage chance to dodge any burst attack || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen taunt as if they did Archers and Mages have a 20% more damagechance to dodge any burst attack
*;3
:Summoned Skeletal Swordsmen taunt as if they did Archers and Mages have a 30% more damagechance to dodge any burst attack
*;4
:Summoned Skeletal Swordsmen taunt as if they did Archers and Mages have a 40% more damagechance to dodge any burst attack
*;5
:Summoned Skeletal Swordsmen taunt as if they did Archers and Mages have a 50% more damage*;6:Summoned Skeletal Swordsmen taunt as if they did 60% more damage*;7:Summoned Skeletal Swordsmen taunt as if they did 70% more damage*;8:Summoned Skeletal Swordsmen taunt as if they did 80% more damage*;9:Summoned Skeletal Swordsmen taunt as if they did 90% more damage*;10:Summoned Skeletal Swordsmen taunt as if they did 100% more damagechance to dodge any burst attack
}}
|-
| || of Heated Bones || Summoned Skeletal Archers regenerate Mages deal +3 health every update1 direct damage with each attack, both in and out of combat but take 10% more damage from any cold attacks || {{Spoiler|
*;2
:Summoned Skeletal Archers regenerate Mages deal +6 health every update2 direct damage with each attack, both in and out of combatbut take 20% more damage from any cold attacks
*;3
:Summoned Skeletal Archers regenerate Mages deal +9 health every update4 direct damage with each attack, both in and out of combatbut take 30% more damage from any cold attacks
*;4
:Summoned Skeletal Archers regenerate Mages deal +12 health every update6 direct damage with each attack, both in and out of combatbut take 40% more damage from any cold attacks
*;5
:Summoned Skeletal Archers regenerate Mages deal +15 health every update, both in and out of combat*;6:Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat*;7:Summoned Skeletal Archers regenerate +21 health every update, both in and out of combat*;8:Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat*;9:Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat*;10:Summoned Skeletal Archers regenerate +30 health every updatedirect damage with each attack, both in and out of combatbut take 50% more damage from any cold attacks}}
|-
| || of Fragile Bones || Summoned Skeletal Swordsmen and Mages regenerate deal +2 health every update1 direct damage with each attack, but take 10% more damage from any slashing, piercing, both in and out of combat or crushing attacks || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen and Mages regenerate deal +4 health every update2 direct damage with each attack, both in and out of combatbut take 20% more damage from any slashing, piercing, or crushing attacks
*;3
:Summoned Skeletal Swordsmen and Mages regenerate deal +6 health every update4 direct damage with each attack, both in and out of combatbut take 30% more damage from any slashing, piercing, or crushing attacks
*;4
:Summoned Skeletal Swordsmen and Mages regenerate deal +8 health every update6 direct damage with each attack, both in and out of combatbut take 40% more damage from any slashing, piercing, or crushing attacks
*;5
:Summoned Skeletal Swordsmen and Mages regenerate deal +10 health every update, both in and out of combat*;6:Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat*;7:Summoned Skeletal Swordsmen and Mages regenerate +14 health every update, both in and out of combat*;8:Summoned Skeletal Swordsmen and Mages regenerate +16 health every updatedirect damage with each attack, both in and out of combat*;9:Summoned Skeletal Swordsmen and Mages regenerate +18 health every updatebut take 50% more damage from any slashing, both in and out of combat*;10:Summoned Skeletal Swordsmen and Mages regenerate +20 health every updatepiercing, both in and out of combator crushing attacks
}}
|-
| || of Fragile Bones || Summoned Skeletal Swordsmen regenerate Archers and Mages deal +3 armor every update1 direct damage with each attack, but take 10% more damage from any slashing, piercing, both in and out of combat or crushing attacks || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen regenerate Archers and Mages deal +6 armor every update2 direct damage with each attack, but take 20% more damage from any slashing, piercing, both in and out of combator crushing attacks
*;3
:Summoned Skeletal Swordsmen regenerate Archers and Mages deal +9 armor every update4 direct damage with each attack, but take 30% more damage from any slashing, piercing, both in and out of combator crushing attacks
*;4
:Summoned Skeletal Swordsmen regenerate Archers and Mages deal +12 armor every update6 direct damage with each attack, but take 40% more damage from any slashing, piercing, both in and out of combator crushing attacks
*;5
:Summoned Skeletal Swordsmen regenerate +15 armor every update, both in Archers and out of combat*;6:Summoned Skeletal Swordsmen regenerate Mages deal +18 armor every update, both in and out of combat*;7:Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat*;8:Summoned Skeletal Swordsmen regenerate +24 armor every updatedirect damage with each attack, both in and out of combat*;9:Summoned Skeletal Swordsmen regenerate +27 armor every updatebut take 50% more damage from any slashing, both in and out of combat*;10:Summoned Skeletal Swordsmen regenerate +30 armor every updatepiercing, both in and out of combator crushing attacks
}}
|-
| || of Angry Bone Warriors Anti-Nature Skeletons || All Summoned Skeletal Swordsmen have 10% less Max RageSkeletons deal +1 damage with each attack, allowing them to use their stun but are instantly destroyed by ANY Nature attack more often || {{Spoiler|
*;2
:All Summoned Skeletal Swordsmen have 17% less Max RageSkeletons deal +2 damage with each attack, allowing them to use their stun but are instantly destroyed by ANY Nature attack more often
*;3
:All Summoned Skeletal Swordsmen have 25% less Max RageSkeletons deal +4 damage with each attack, allowing them to use their stun but are instantly destroyed by ANY Nature attack more often
*;4
:All Summoned Skeletal Swordsmen have 32% less Max RageSkeletons deal +6 damage with each attack, allowing them to use their stun but are instantly destroyed by ANY Nature attack more often
*;5
:All Summoned Skeletal Swordsmen have 40% less Max RageSkeletons deal +8 damage with each attack, allowing them to use their stun but are instantly destroyed by ANY Nature attack more often
}}
|-
| || of Toughened Bone Warriors Strong Zombies || Summoned Skeletal Swordsmen take Raised Zombies deal +1 less direct damage from with each attack || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen take Raised Zombies deal +2 less direct damage from with each attack
*;3
:Summoned Skeletal Swordsmen take Raised Zombies deal +3 less direct damage from with each attack
*;4
:Summoned Skeletal Swordsmen take Raised Zombies deal +4 less direct damage from with each attack
*;5
:Summoned Skeletal Swordsmen take Raised Zombies deal +5 less direct damage from with each attack}}*;6|-| || of Crushproof Skeletons || All Summoned Skeletons take 1 less :Raised Zombies deal +6 damage from Crushing attacks || {{Spoiler|with each attack*;27:All Summoned Skeletons take 2 less Raised Zombies deal +7 damage from Crushing attackswith each attack*;38:All Summoned Skeletons take 3 less Raised Zombies deal +8 damage from Crushing attackswith each attack*;49:All Summoned Skeletons take 4 less Raised Zombies deal +9 damage from Crushing attackswith each attack*;510:All Summoned Skeletons take 5 less Raised Zombies deal +10 damage from Crushing attackswith each attack
}}
|-
| || of Pierceproof Skeletons Inciting Zombies || All Summoned Skeletons take 1 less Raised Zombies taunt as if they did 10% more damage from Piercing attacks || {{Spoiler|
*;2
:All Summoned Skeletons take 2 less Raised Zombies taunt as if they did 20% more damage from Piercing attacks
*;3
:All Summoned Skeletons take 3 less Raised Zombies taunt as if they did 30% more damage from Piercing attacks
*;4
:All Summoned Skeletons take 4 less Raised Zombies taunt as if they did 40% more damage from Piercing attacks
*;5
:All Summoned Skeletons take 5 less Raised Zombies taunt as if they did 50% more damage*;6:Raised Zombies taunt as if they did 60% more damage*;7:Raised Zombies taunt as if they did 70% more damage*;8:Raised Zombies taunt as if they did 80% more damage*;9:Raised Zombies taunt as if they did 90% more damage*;10:Raised Zombies taunt as if they did 100% more damage from Piercing attacks
}}
|-
| || of Unflapping Skeletons Fast Zombies || Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect Raised Zombies move +1 faster || {{Spoiler|
*;2
:Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effectRaised Zombies move +2 faster
*;3
:Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effectRaised Zombies move +3 faster
*;4
:Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effectRaised Zombies move +4 faster
*;5
:Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effectRaised Zombies move +5 faster
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Mentalism Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
| Mentalist's || of Nimble Bone Troops Mentalism || Summoned Skeletal Archers and Mages have a 10% chance to dodge any projectile {MOD_SKILL_MENTALISM}{0.15} || {{Spoiler|
*;2
:Summoned Skeletal Archers and Mages have a 20% chance to dodge any projectile{MOD_SKILL_MENTALISM}{0.2}
*;3
:Summoned Skeletal Archers and Mages have a 30% chance to dodge any projectile{MOD_SKILL_MENTALISM}{0.25}
*;4
:Summoned Skeletal Archers and Mages have a 40% chance to dodge any projectile{MOD_SKILL_MENTALISM}{0.3}
*;5
:Summoned Skeletal Archers and Mages have a 50% chance to dodge any projectile{MOD_SKILL_MENTALISM}{0.35}*;6:{MOD_SKILL_MENTALISM}{0.4}
}}
|-
| Mindreaver's || of Nimble Bone Troops Mindreaving || Summoned Skeletal Archers and Mages have a 10% chance to dodge any burst attack Mindreave deals +2 damage || {{Spoiler|
*;2
:Summoned Skeletal Archers and Mages have a 20% chance to dodge any burst attackMindreave deals +4 damage
*;3
:Summoned Skeletal Archers and Mages have a 30% chance to dodge any burst attackMindreave deals +6 damage
*;4
:Summoned Skeletal Archers and Mages have a 40% chance to dodge any burst attackMindreave deals +8 damage
*;5
:Summoned Skeletal Archers and Mages have a 50% chance to dodge any burst attackMindreave deals +10 damage*;6:Mindreave deals +12 damage*;7:Mindreave deals +15 damage*;8:Mindreave deals +18 damage*;9:Mindreave deals +21 damage*;10:Mindreave deals +25 damage*;11:Mindreave deals +30 damage*;12:Mindreave deals +35 damage
}}
|-
| || of Heated Bones Lingering Mindreaves || Summoned Skeletal Mages deal +1 direct Mindreave attacks have a 20% chance to cause 10 additional damage with each attack, but take over 10% more damage from any cold attacks seconds. || {{Spoiler|
*;2
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take Mindreave attacks have a 20% more chance to cause 20 additional damage from any cold attacksover 10 seconds.
*;3
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30Mindreave attacks have a 25% more chance to cause 20 additional damage from any cold attacksover 10 seconds.
*;4
:Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40Mindreave attacks have a 60% more chance to cause 10 additional damage from any cold attacksover 10 seconds.
*;5
:Summoned Skeletal Mages deal +Mindreave attacks have a 40% chance to cause 20 additional damage over 10 seconds.*;6:Mindreave attacks have a 50% chance to cause 30 additional damage over 10 seconds.*;7:Mindreave attacks have a 60% chance to cause 30 additional damage over 10 seconds.*;8 direct :Mindreave attacks have a 70% chance to cause 30 additional damage with each attack, but take 50over 10 seconds.*;9:Mindreave attacks have a 80% more chance to cause 30 additional damage over 10 seconds.*;10:Mindreave attacks cause 30 additional damage from any cold over 10 seconds.*;11:Mindreave attackscause 40 additional damage over 10 seconds.*;12:Mindreave attacks cause 50 additional damage over 10 seconds.
}}
|-
| || of Fragile Bones Expansive Mindreaves || Summoned Skeletal Mages deal +1 direct damage with each attack, but take Mindreave has a 5% chance to hit all enemies within 10% more damage from any slashing, piercing, or crushing attacks meters || {{Spoiler|
*;2
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20Mindreave has a 8% more damage from any slashing, piercing, or crushing attackschance to hit all enemies within 10 meters
*;3
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30Mindreave has a 11% more damage from any slashing, piercing, or crushing attackschance to hit all enemies within 10 meters
*;4
:Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40Mindreave has a 14% more damage from any slashing, piercing, or crushing attackschance to hit all enemies within 10 meters
*;5
:Summoned Skeletal Mages deal +Mindreave has a 18% chance to hit all enemies within 10 meters*;6:Mindreave has a 22% chance to hit all enemies within 10 meters*;7:Mindreave has a 25% chance to hit all enemies within 10 meters*;8 direct damage with each attack, but take 50:Mindreave has a 28% chance to hit all enemies within 10 meters*;9:Mindreave has a 31% chance to hit all enemies within 10 meters*;10:Mindreave has a 34% chance to hit all enemies within 10 meters*;11:Mindreave has a 37% chance to hit all enemies within 10 meters*;12:Mindreave has a 40% more damage from any slashing, piercing, or crushing attackschance to hit all enemies within 10 meters
}}
|-
| || of Fragile Bones Stunning Mindreaves || Summoned Skeletal Archers and Mages deal +1 direct damage with each attack, but take 10Mindreave has a 2% more damage from any slashing, piercing, or crushing attacks chance to stun the target || {{Spoiler|
*;2
:Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 20Mindreave has a 4% more damage from any slashing, piercing, or crushing attackschance to stun the target
*;3
:Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 30Mindreave has a 6% more damage from any slashing, piercing, or crushing attackschance to stun the target
*;4
:Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 40Mindreave has a 8% more damage from any slashing, piercing, or crushing attackschance to stun the target
*;5
:Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 50Mindreave has a 10% chance to stun the target*;6:Mindreave has a 12% more damage from any slashing, piercing, or crushing attackschance to stun the target*;7}}:Mindreave has a 14% chance to stun the target|-*;8| || of Anti-Nature Skeletons || All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack || {{Spoiler|:Mindreave has a 16% chance to stun the target*;29:All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attackMindreave has a 18% chance to stun the target*;310:All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attackMindreave has a 20% chance to stun the target*;411:All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attackMindreave has a 22% chance to stun the target*;512:All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attackMindreave has a 24% chance to stun the target
}}
|-
| || of Strong Zombies Recuperative Mindreaves || Raised Zombies deal +Mindreave gives you 1 damage with each attack Power || {{Spoiler|
*;2
:Raised Zombies deal +Mindreave gives you 2 damage with each attackPower
*;3
:Raised Zombies deal +3 damage with each attackMindreave gives you 4 Power
*;4
:Raised Zombies deal +4 damage with each attackMindreave gives you 5 Power
*;5
:Raised Zombies deal +5 damage with each attackMindreave gives you 7 Power
*;6
:Raised Zombies deal +6 damage with each attackMindreave gives you 8 Power
*;7
:Raised Zombies deal +7 damage with each attackMindreave gives you 10 Power
*;8
:Raised Zombies deal +8 damage with each attackMindreave gives you 11 Power
*;9
:Raised Zombies deal +9 damage with each attackMindreave gives you 13 Power
*;10
:Raised Zombies deal +10 damage with each attackMindreave gives you 15 Power*;11:Mindreave gives you 16 Power*;12:Mindreave gives you 17 Power
}}
|-
| || of Inciting Zombies || Raised Zombies taunt as if they did 10% more damage After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds || {{Spoiler|
*;2
:Raised Zombies taunt as if they did 20% more damageAfter using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
*;3
:Raised Zombies taunt as if they did 30% more damageAfter using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
*;4
:Raised Zombies taunt as if they did 40% more damageAfter using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
*;5
:Raised Zombies taunt as if they did 50% more damageAfter using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
*;6
:Raised Zombies taunt as if they did 60% more damageAfter using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
*;7
:Raised Zombies taunt as if they did 70% more damageAfter using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
*;8
:Raised Zombies taunt as if they did 80% more damageAfter using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
*;9
:Raised Zombies taunt as if they did 90% more damageAfter using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
*;10
:Raised Zombies taunt as if they did 100% more damageAfter using Mindreave, you gain +10 Piercing Mitigation for 5 seconds
}}
|-
| || of Fast Zombies || Raised Zombies move After using Mindreave, your Reconstruct ability heals +1 faster 20 for 15 seconds || {{Spoiler|
*;2
:Raised Zombies move After using Mindreave, your Reconstruct ability heals +2 faster40 for 15 seconds
*;3
:Raised Zombies move After using Mindreave, your Reconstruct ability heals +3 faster60 for 15 seconds
*;4
:Raised Zombies move After using Mindreave, your Reconstruct ability heals +4 faster80 for 15 seconds
*;5
:Raised Zombies move After using Mindreave, your Reconstruct ability heals +5 faster100 for 15 seconds
}}
|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Mentalism Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
| Mentalist's || of Mentalism Critical Hits || {MOD_SKILL_MENTALISMMOD_CRITICAL_HIT_DAMAGE}{0.1505} || {{Spoiler|
*;2
:{MOD_SKILL_MENTALISMMOD_CRITICAL_HIT_DAMAGE}{0.21}
*;3
:{MOD_SKILL_MENTALISMMOD_CRITICAL_HIT_DAMAGE}{0.2515}
*;4
:{MOD_SKILL_MENTALISMMOD_CRITICAL_HIT_DAMAGE}{0.32}
*;5
:{MOD_SKILL_MENTALISMMOD_CRITICAL_HIT_DAMAGE}{0.3525}
*;6
:{MOD_SKILL_MENTALISMMOD_CRITICAL_HIT_DAMAGE}{0.3}*;7:{MOD_CRITICAL_HIT_DAMAGE}{0.35}*;8:{MOD_CRITICAL_HIT_DAMAGE}{0.4}*;9:{MOD_CRITICAL_HIT_DAMAGE}{0.45}*;10:{MOD_CRITICAL_HIT_DAMAGE}{0.5}*;11:{MOD_CRITICAL_HIT_DAMAGE}{0.55}*;12:{MOD_CRITICAL_HIT_DAMAGE}{0.6}
}}
|-
| Mindreaver's || of Mindreaving Recuperative Mindreaves || Mindreave deals +2 damage Pain Bubble gives you 4 Power || {{Spoiler|
*;2
:Mindreave deals +4 damagePain Bubble gives you 8 Power
*;3
:Mindreave deals +6 damagePain Bubble gives you 12 Power
*;4
:Mindreave deals +8 damagePain Bubble gives you 16 Power
*;5
:Mindreave deals +10 damagePain Bubble gives you 20 Power
*;6
:Mindreave deals +12 damagePain Bubble gives you 24 Power
*;7
:Mindreave deals +15 damagePain Bubble gives you 28 Power
*;8
:Mindreave deals +18 damagePain Bubble gives you 32 Power
*;9
:Mindreave deals +21 damagePain Bubble gives you 36 Power
*;10
:Mindreave deals +25 damagePain Bubble gives you 40 Power
*;11
:Mindreave deals +30 damagePain Bubble gives you 44 Power
*;12
:Mindreave deals +35 damagePain Bubble gives you 48 Power
}}
|-
| || of Lingering Mindreaves System Shock || Mindreave attacks have a 20System Shock deals +10% chance to cause 10 additional damage over 10 seconds. || {{Spoiler|
*;2
:Mindreave attacks have a System Shock deals +20% chance to cause 20 additional damage over 10 seconds.
*;3
:Mindreave attacks have a 25System Shock deals +30% chance to cause 20 additional damage over 10 seconds.
*;4
:Mindreave attacks have a 60System Shock deals +40% chance to cause 10 additional damage over 10 seconds.
*;5
:Mindreave attacks have a 40System Shock deals +50% chance to cause 20 additional damage over 10 seconds.
*;6
:Mindreave attacks have a 50System Shock deals +60% chance to cause 30 additional damage over 10 seconds.
*;7
:Mindreave attacks have a 60System Shock deals +70% chance to cause 30 additional damage over 10 seconds.
*;8
:Mindreave attacks have a 70System Shock deals +80% chance to cause 30 additional damage over 10 seconds.
*;9
:Mindreave attacks have a 80System Shock deals +90% chance to cause 30 additional damage over 10 seconds.
*;10
:Mindreave attacks cause 30 additional System Shock deals +100% damage over 10 seconds.
*;11
:Mindreave attacks cause 40 additional System Shock deals +110% damage over 10 seconds.
*;12
:Mindreave attacks cause 50 additional System Shock deals +120% damage over 10 seconds.
}}
|-
| || of Expansive Mindreaves Aftershocks || Mindreave System Shock has a 520% chance to hit all enemies within cause 10 meters additional damage over 10 seconds. || {{Spoiler|
*;2
:Mindreave System Shock has a 820% chance to hit all enemies within cause 20 additional damage over 10 metersseconds.
*;3
:Mindreave System Shock has a 1125% chance to hit all enemies within cause 20 additional damage over 10 metersseconds.
*;4
:Mindreave System Shock has a 1460% chance to hit all enemies within cause 10 metersadditional damage over 10 seconds.
*;5
:Mindreave System Shock has a 1840% chance to hit all enemies within cause 20 additional damage over 10 metersseconds.
*;6
:Mindreave System Shock has a 2250% chance to hit all enemies within cause 20 additional damage over 10 metersseconds.
*;7
:Mindreave System Shock has a 2560% chance to hit all enemies within cause 20 additional damage over 10 metersseconds.
*;8
:Mindreave System Shock has a 2870% chance to hit all enemies within cause 20 additional damage over 10 metersseconds.
*;9
:Mindreave System Shock has a 3180% chance to hit all enemies within cause 20 additional damage over 10 metersseconds.
*;10
:Mindreave has a 34% chance to hit all enemies within System Shock causes 20 additional damage over 10 metersseconds.
*;11
:Mindreave has a 37% chance to hit all enemies within System Shock causes 30 additional damage over 10 metersseconds.
*;12
:Mindreave has a System Shock causes 40% chance to hit all enemies within additional damage over 10 metersseconds.
}}
|-
| || of Stunning Mindreaves Calming Shocks || Mindreave has a 2% chance to stun the target System Shock generates 4 less Rage || {{Spoiler|
*;2
:Mindreave has a 4% chance to stun the targetSystem Shock generates 8 less Rage
*;3
:Mindreave has a 6% chance to stun the targetSystem Shock generates 12 less Rage
*;4
:Mindreave has a 8% chance to stun the targetSystem Shock generates 16 less Rage
*;5
:Mindreave has a 10% chance to stun the targetSystem Shock generates 20 less Rage
*;6
:Mindreave has a 12% chance to stun the targetSystem Shock generates 24 less Rage
*;7
:Mindreave has a 14% chance to stun the targetSystem Shock generates 28 less Rage
*;8
:Mindreave has a 16% chance to stun the targetSystem Shock generates 32 less Rage
*;9
:Mindreave has a 18% chance to stun the targetSystem Shock generates 36 less Rage
*;10
:Mindreave has a 20% chance to stun the targetSystem Shock generates 40 less Rage
*;11
:Mindreave has a 22% chance to stun the targetSystem Shock generates 45 less Rage
*;12
:Mindreave has a 24% chance to stun the targetSystem Shock generates 50 less Rage
}}
|-
| || of Recuperative Mindreaves Critical Shocks || Mindreave gives you 1 Power System Shock has a 6% chance to deal +50 damage || {{Spoiler|
*;2
:Mindreave gives you 2 PowerSystem Shock has a 12% chance to deal +50 damage
*;3
:Mindreave gives you 4 PowerSystem Shock has a 18% chance to deal +50 damage
*;4
:Mindreave gives you 5 PowerSystem Shock has a 24% chance to deal +50 damage
*;5
:Mindreave gives you 7 PowerSystem Shock has a 30% chance to deal +50 damage
*;6
:Mindreave gives you 8 PowerSystem Shock has a 36% chance to deal +50 damage
*;7
:Mindreave gives you 10 PowerSystem Shock has a 42% chance to deal +50 damage
*;8
:Mindreave gives you 11 PowerSystem Shock has a 48% chance to deal +50 damage
*;9
:Mindreave gives you 13 PowerSystem Shock has a 54% chance to deal +50 damage
*;10
:Mindreave gives you 15 PowerSystem Shock has a 60% chance to deal +50 damage
*;11
:Mindreave gives you 16 PowerSystem Shock has a 66% chance to deal +50 damage
*;12
:Mindreave gives you 17 PowerSystem Shock has a 72% chance to deal +50 damage
}}
|-
| || of Refreshing Shocks || After using Mindreave, System Shock restores 4 Armor to you gain +1 Piercing Mitigation for 5 seconds || {{Spoiler|
*;2
:After using Mindreave, System Shock restores 7 Armor to you gain +2 Piercing Mitigation for 5 seconds
*;3
:After using Mindreave, System Shock restores 10 Armor to you gain +3 Piercing Mitigation for 5 seconds
*;4
:After using Mindreave, System Shock restores 13 Armor to you gain +4 Piercing Mitigation for 5 seconds
*;5
:After using Mindreave, System Shock restores 16 Armor to you gain +5 Piercing Mitigation for 5 seconds
*;6
:After using Mindreave, System Shock restores 20 Armor to you gain +6 Piercing Mitigation for 5 seconds
*;7
:After using Mindreave, System Shock restores 24 Armor to you gain +7 Piercing Mitigation for 5 seconds
*;8
:After using Mindreave, System Shock restores 27 Armor to you gain +8 Piercing Mitigation for 5 seconds
*;9
:After using Mindreave, System Shock restores 30 Armor to you gain +9 Piercing Mitigation for 5 seconds
*;10
:After using Mindreave, System Shock restores 34 Armor to you*;11:System Shock restores 38 Armor to you*;12:System Shock restores 42 Armor to you gain +10 Piercing Mitigation for 5 seconds
}}
|-
| || of Reconstruction || After using Mindreave, your Reconstruct ability heals +20 for 15 seconds {BOOST_RECONSTRUCT_SENDER}{12} || {{Spoiler|
*;2
:After using Mindreave, your Reconstruct ability heals +40 for 15 seconds{BOOST_RECONSTRUCT_SENDER}{24}
*;3
:After using Mindreave, your Reconstruct ability heals +60 for 15 seconds{BOOST_RECONSTRUCT_SENDER}{36}
*;4
:After using Mindreave, your Reconstruct ability heals +80 for 15 seconds{BOOST_RECONSTRUCT_SENDER}{48}
*;5
:After using Mindreave, your Reconstruct ability heals +100 for 15 seconds}}|-| || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|*;2:{MOD_CRITICAL_HIT_DAMAGE}{0.1}*;3:{MOD_CRITICAL_HIT_DAMAGE}{0.15}*;4:{MOD_CRITICAL_HIT_DAMAGE}{0.2}*;5:{MOD_CRITICAL_HIT_DAMAGEBOOST_RECONSTRUCT_SENDER}{0.2560}
*;6
:{MOD_CRITICAL_HIT_DAMAGEBOOST_RECONSTRUCT_SENDER}{0.372}
*;7
:{MOD_CRITICAL_HIT_DAMAGEBOOST_RECONSTRUCT_SENDER}{0.3584}
*;8
:{MOD_CRITICAL_HIT_DAMAGEBOOST_RECONSTRUCT_SENDER}{0.496}
*;9
:{MOD_CRITICAL_HIT_DAMAGEBOOST_RECONSTRUCT_SENDER}{0.45108}
*;10
:{MOD_CRITICAL_HIT_DAMAGEBOOST_RECONSTRUCT_SENDER}{0.5120}
*;11
:{MOD_CRITICAL_HIT_DAMAGEBOOST_RECONSTRUCT_SENDER}{0.55133}
*;12
:{MOD_CRITICAL_HIT_DAMAGEBOOST_RECONSTRUCT_SENDER}{0.6145}
}}
|-
| || of Recuperative Mindreaves Revitalization || Pain Bubble gives you 4 Power {BOOST_REVITALIZE_SENDER}{6} || {{Spoiler|
*;2
:Pain Bubble gives you 8 Power{BOOST_REVITALIZE_SENDER}{12}
*;3
:Pain Bubble gives you 12 Power{BOOST_REVITALIZE_SENDER}{18}
*;4
:Pain Bubble gives you 16 Power{BOOST_REVITALIZE_SENDER}{24}
*;5
:Pain Bubble gives you 20 Power{BOOST_REVITALIZE_SENDER}{30}
*;6
:Pain Bubble gives you 24 Power{BOOST_REVITALIZE_SENDER}{36}
*;7
:Pain Bubble gives you 28 Power{BOOST_REVITALIZE_SENDER}{42}
*;8
:Pain Bubble gives you 32 Power{BOOST_REVITALIZE_SENDER}{48}
*;9
:Pain Bubble gives you 36 Power{BOOST_REVITALIZE_SENDER}{54}
*;10
:Pain Bubble gives you 40 Power{BOOST_REVITALIZE_SENDER}{60}
*;11
:Pain Bubble gives you 44 Power{BOOST_REVITALIZE_SENDER}{66}
*;12
:Pain Bubble gives you 48 Power{BOOST_REVITALIZE_SENDER}{72}
}}
|-
| || of System Shock Reinforced Reconstruction || System Shock deals +Reconstruct causes the target to take 1 less damage from any attack for 10% damage seconds || {{Spoiler|
*;2
:System Shock deals +20% Reconstruct causes the target to take 2 less damagefrom any attack for 10 seconds
*;3
:System Shock deals +30% Reconstruct causes the target to take 3 less damagefrom any attack for 10 seconds
*;4
:System Shock deals +40% Reconstruct causes the target to take 4 less damagefrom any attack for 10 seconds
*;5
:System Shock deals +50% Reconstruct causes the target to take 5 less damagefrom any attack for 10 seconds
*;6
:System Shock deals +60% Reconstruct causes the target to take 6 less damage*;7:System Shock deals +70% damage*;8:System Shock deals +80% damage*;9:System Shock deals +90% damage*;from any attack for 10:System Shock deals +100% damage*;11:System Shock deals +110% damage*;12:System Shock deals +120% damageseconds
}}
|-
| || of Aftershocks Mind Protection || System Shock has a 20% chance Revitalize causes the target to cause 10 additional take 1 less damage over from Psychic attacks for 10 seconds. || {{Spoiler|
*;2
:System Shock has a 20% chance Revitalize causes the target to cause 20 additional take 2 less damage over from Psychic attacks for 10 seconds.
*;3
:System Shock has a 25% chance Revitalize causes the target to cause 20 additional take 3 less damage over from Psychic attacks for 10 seconds.
*;4
:System Shock has a 60% chance Revitalize causes the target to cause 10 additional take 4 less damage over from Psychic attacks for 10 seconds.
*;5
:System Shock has a 40% chance Revitalize causes the target to cause 20 additional take 5 less damage over from Psychic attacks for 10 seconds.
*;6
:System Shock has a 50% chance to cause 20 additional damage over 10 seconds.*;7:System Shock has a 60% chance to cause 20 additional damage over 10 seconds.*;8:System Shock has a 70% chance to cause 20 additional damage over 10 seconds.*;9:System Shock has a 80% chance Revitalize causes the target to cause 20 additional damage over 10 seconds.*;10:System Shock causes 20 additional damage over 10 seconds.*;11:System Shock causes 30 additional damage over 10 seconds.*;12:System Shock causes 40 additional take 6 less damage over from Psychic attacks for 10 seconds.
}}
|-
| || of Calming Shocks || System Shock generates 4 less Rage Reconstruct also restores 5 power to the target || {{Spoiler|
*;2
:System Shock generates 8 less RageReconstruct also restores 10 power to the target
*;3
:System Shock generates 12 less RageReconstruct also restores 15 power to the target
*;4
:System Shock generates 16 less RageReconstruct also restores 20 power to the target
*;5
:System Shock generates 20 less RageReconstruct also restores 25 power to the target
*;6
:System Shock generates 24 less RageReconstruct also restores 30 power to the target
*;7
:System Shock generates 28 less RageReconstruct also restores 35 power to the target
*;8
:System Shock generates 32 less RageReconstruct also restores 40 power to the target
*;9
:System Shock generates 36 less RageReconstruct also restores 45 power to the target
*;10
:System Shock generates 40 less RageReconstruct also restores 50 power to the target
*;11
:System Shock generates 45 less RageReconstruct also restores 55 power to the target
*;12
:System Shock generates 50 less RageReconstruct also restores 60 power to the target
}}
|-
| || of Critical Shocks Organ Repair || System Shock has a 6% chance Reconstruct removes ongoing Trauma effects (up to deal +50 damage 2 dmg/sec) || {{Spoiler|
*;2
:System Shock has a 12% chance Reconstruct removes ongoing Trauma effects (up to deal +50 damage4 dmg/sec)
*;3
:System Shock has a 18% chance Reconstruct removes ongoing Trauma effects (up to deal +50 damage6 dmg/sec)
*;4
:System Shock has a 24% chance Reconstruct removes ongoing Trauma effects (up to deal +50 damage8 dmg/sec)
*;5
:System Shock has a 30% chance Reconstruct removes ongoing Trauma effects (up to deal +50 damage10 dmg/sec)
*;6
:System Shock has a 36% chance Reconstruct removes ongoing Trauma effects (up to deal +50 damage12 dmg/sec)
*;7
:System Shock has a 42% chance Reconstruct removes ongoing Trauma effects (up to deal +50 damage14 dmg/sec)
*;8
:System Shock has a 48% chance Reconstruct removes ongoing Trauma effects (up to deal +50 damage16 dmg/sec)
*;9
:System Shock has a 54% chance Reconstruct removes ongoing Trauma effects (up to deal +50 damage18 dmg/sec)
*;10
:System Shock has a 60% chance Reconstruct removes ongoing Trauma effects (up to deal +50 damage20 dmg/sec)
*;11
:System Shock has a 66% chance Reconstruct removes ongoing Trauma effects (up to deal +50 damage22 dmg/sec)
*;12
:System Shock has a 72% chance Reconstruct removes ongoing Trauma effects (up to deal +50 damage24 dmg/sec)
}}
|-
| || of Refreshing Shocks Reconstructed Feet || System Shock heals you Reconstruct increases target's sprint speed by 1 for 4 health 10 seconds || {{Spoiler|
*;2
:System Shock heals you Reconstruct increases target's sprint speed by 1.5 for 7 health10 seconds
*;3
:System Shock heals you Reconstruct increases target's sprint speed by 2 for 10 healthseconds
*;4
:System Shock heals you Reconstruct increases target's sprint speed by 2.5 for 13 health10 seconds
*;5
:System Shock heals you Reconstruct increases target's sprint speed by 3 for 16 health10 seconds
*;6
:System Shock heals you Reconstruct increases target's sprint speed by 3.5 for 20 health10 seconds
*;7
:System Shock heals you Reconstruct increases target's sprint speed by 4 for 24 health10 seconds
*;8
:System Shock heals you Reconstruct increases target's sprint speed by 4.5 for 27 health10 seconds
*;9
:System Shock heals you Reconstruct increases target's sprint speed by 5 for 30 health10 seconds
*;10
:System Shock heals you Reconstruct increases target's sprint speed by 5.5 for 34 health10 seconds
*;11
:System Shock heals you Reconstruct increases target's sprint speed by 6 for 38 health10 seconds
*;12
:System Shock heals you Reconstruct increases target's sprint speed by 6.5 for 42 health10 seconds
}}
|-
| || of Armored Reconstruction || {BOOST_RECONSTRUCT_SENDER}{12} Revitalize restores 10 armor to YOU (regardless of the target of the ability) || {{Spoiler|
*;2
:{BOOST_RECONSTRUCT_SENDER}{24}Revitalize restores 20 armor to YOU (regardless of the target of the ability)
*;3
:{BOOST_RECONSTRUCT_SENDER}{36}Revitalize restores 30 armor to YOU (regardless of the target of the ability)
*;4
:{BOOST_RECONSTRUCT_SENDER}{48}Revitalize restores 40 armor to YOU (regardless of the target of the ability)
*;5
:{BOOST_RECONSTRUCT_SENDER}{60}Revitalize restores 50 armor to YOU (regardless of the target of the ability)
*;6
:{BOOST_RECONSTRUCT_SENDER}{72}Revitalize restores 60 armor to YOU (regardless of the target of the ability)
*;7
:{BOOST_RECONSTRUCT_SENDER}{84}Revitalize restores 70 armor to YOU (regardless of the target of the ability)
*;8
:{BOOST_RECONSTRUCT_SENDER}{96}Revitalize restores 80 armor to YOU (regardless of the target of the ability)
*;9
:{BOOST_RECONSTRUCT_SENDER}{108}Revitalize restores 90 armor to YOU (regardless of the target of the ability)
*;10
:{BOOST_RECONSTRUCT_SENDER}{120}Revitalize restores 100 armor to YOU (regardless of the target of the ability)
*;11
:{BOOST_RECONSTRUCT_SENDER}{133}Revitalize restores 110 armor to YOU (regardless of the target of the ability)
*;12
:{BOOST_RECONSTRUCT_SENDER}{145}Revitalize restores 120 armor to YOU (regardless of the target of the ability)
}}
|-
| || of Revitalization || {BOOST_REVITALIZE_SENDER}{6} Psi Health Wave instantly heals all targets for 7 health || {{Spoiler|
*;2
:{BOOST_REVITALIZE_SENDER}{12}Psi Health Wave instantly heals all targets for 14 health
*;3
:{BOOST_REVITALIZE_SENDER}{18}Psi Health Wave instantly heals all targets for 21 health
*;4
:{BOOST_REVITALIZE_SENDER}{24}Psi Health Wave instantly heals all targets for 28 health
*;5
:{BOOST_REVITALIZE_SENDER}{30}Psi Health Wave instantly heals all targets for 35 health
*;6
:{BOOST_REVITALIZE_SENDER}{36}Psi Health Wave instantly heals all targets for 42 health
*;7
:{BOOST_REVITALIZE_SENDER}{42}Psi Health Wave instantly heals all targets for 49 health
*;8
:{BOOST_REVITALIZE_SENDER}{48}Psi Health Wave instantly heals all targets for 56 health
*;9
:{BOOST_REVITALIZE_SENDER}{54}Psi Health Wave instantly heals all targets for 63 health
*;10
:{BOOST_REVITALIZE_SENDER}{60}Psi Health Wave instantly heals all targets for 70 health
*;11
:{BOOST_REVITALIZE_SENDER}{66}Psi Health Wave instantly heals all targets for 77 health
*;12
:{BOOST_REVITALIZE_SENDER}{72}Psi Health Wave instantly heals all targets for 85 health
}}
|-
| || of Reinforced Reconstruction Miraculous Psi Waves || Reconstruct causes the target Psi Health Wave has a 2% chance to take 1 less damage from any attack heal all targets for 10 seconds 250 health || {{Spoiler|
*;2
:Reconstruct causes the target Psi Health Wave has a 4% chance to take 2 less damage from any attack heal all targets for 10 seconds250 health
*;3
:Reconstruct causes the target Psi Health Wave has a 6% chance to take 3 less damage from any attack heal all targets for 10 seconds250 health
*;4
:Reconstruct causes the target Psi Health Wave has a 8% chance to take 4 less damage from any attack heal all targets for 10 seconds250 health
*;5
:Reconstruct causes the target Psi Health Wave has a 10% chance to take 5 less damage from any attack heal all targets for 10 seconds250 health
*;6
:Reconstruct causes the target Psi Health Wave has a 12% chance to take 6 less damage from any attack heal all targets for 250 health*;7:Psi Health Wave has a 14% chance to heal all targets for 250 health*;8:Psi Health Wave has a 16% chance to heal all targets for 250 health*;9:Psi Health Wave has a 18% chance to heal all targets for 250 health*;10 seconds:Psi Health Wave has a 20% chance to heal all targets for 250 health*;11:Psi Health Wave has a 22% chance to heal all targets for 250 health*;12:Psi Health Wave has a 25% chance to heal all targets for 250 health
}}
|-
| || of Mind Protection || Revitalize causes the target to take 1 less damage from Psychic attacks Psi Health Wave instantly heals you for 10 seconds 30 health || {{Spoiler|
*;2
:Revitalize causes the target to take 2 less damage from Psychic attacks Psi Health Wave instantly heals you for 10 seconds50 health
*;3
:Revitalize causes the target to take 3 less damage from Psychic attacks Psi Health Wave instantly heals you for 10 seconds70 health
*;4
:Revitalize causes the target to take 4 less damage from Psychic attacks Psi Health Wave instantly heals you for 10 seconds90 health
*;5
:Revitalize causes the target to take 5 less damage from Psychic attacks Psi Health Wave instantly heals you for 10 seconds110 health
*;6
:Revitalize causes the target to take 6 less damage from Psychic attacks Psi Health Wave instantly heals you for 10 seconds130 health
}}
|-
| || || Reconstruct also restores 5 power to the target Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. || {{Spoiler|
*;2
:Reconstruct also restores 10 power to the targetPsi Health Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds.
*;3
:Reconstruct also restores Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 1 for 15 power to the targetseconds.
*;4
:Reconstruct also restores 20 power to the targetPsi Health Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds.
*;5
:Reconstruct also restores 25 power to the target*;6:Reconstruct also restores 30 power to the target*;7:Reconstruct also restores 35 power to the target*;8:Reconstruct also restores 40 power to the target*;9:Reconstruct also restores 45 power to the target*;10:Reconstruct also restores 50 power to the target*;11:Reconstruct also restores 55 power to the target*;12:Reconstruct also restores 60 power to the targetPsi Health Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds.
}}
|-
| || of Organ Repair Health Waves || Reconstruct removes ongoing Trauma effects (up to 2 dmg/sec) {BOOST_HEALTHWAVE_SENDER}{1} || {{Spoiler|
*;2
:Reconstruct removes ongoing Trauma effects (up to 4 dmg/sec){BOOST_HEALTHWAVE_SENDER}{2}
*;3
:Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec){BOOST_HEALTHWAVE_SENDER}{3}
*;4
:Reconstruct removes ongoing Trauma effects (up to 8 dmg/sec){BOOST_HEALTHWAVE_SENDER}{4}
*;5
:Reconstruct removes ongoing Trauma effects (up to 10 dmg/sec){BOOST_HEALTHWAVE_SENDER}{5}
*;6
:Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec)*;7:Reconstruct removes ongoing Trauma effects (up to 14 dmg/sec)*;8:Reconstruct removes ongoing Trauma effects (up to 16 dmg/sec)*;9:Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec)*;10:Reconstruct removes ongoing Trauma effects (up to 20 dmg/sec)*;11:Reconstruct removes ongoing Trauma effects (up to 22 dmg/sec)*;12:Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec){BOOST_HEALTHWAVE_SENDER}{6}
}}
|-
| || of Reconstructed Feet || Reconstruct increases target's sprint speed by 1 for 10 seconds Psi Armor Wave instantly restores 8 armor to all targets || {{Spoiler|
*;2
:Reconstruct increases target's sprint speed by 1.5 for 10 secondsPsi Armor Wave instantly restores 16 armor to all targets
*;3
:Reconstruct increases target's sprint speed by 2 for 10 secondsPsi Armor Wave instantly restores 24 armor to all targets
*;4
:Reconstruct increases target's sprint speed by 2.5 for 10 secondsPsi Armor Wave instantly restores 32 armor to all targets
*;5
:Reconstruct increases target's sprint speed by 3 for 10 secondsPsi Armor Wave instantly restores 40 armor to all targets
*;6
:Reconstruct increases target's sprint speed by 3.5 for 10 secondsPsi Armor Wave instantly restores 48 armor to all targets
*;7
:Reconstruct increases target's sprint speed by 4 for 10 secondsPsi Armor Wave instantly restores 56 armor to all targets
*;8
:Reconstruct increases target's sprint speed by 4.5 for 10 secondsPsi Armor Wave instantly restores 64 armor to all targets
*;9
:Reconstruct increases target's sprint speed by 5 for 10 secondsPsi Armor Wave instantly restores 72 armor to all targets
*;10
:Reconstruct increases target's sprint speed by 5.5 for 10 secondsPsi Armor Wave instantly restores 80 armor to all targets
*;11
:Reconstruct increases target's sprint speed by 6 for 10 secondsPsi Armor Wave instantly restores 88 armor to all targets
*;12
:Reconstruct increases target's sprint speed by 6.5 for 10 secondsPsi Armor Wave instantly restores 96 armor to all targets
}}
|-
| || of Armored Reconstruction Armor Surprises || Revitalize restores 10 Psi Armor Wave has a 4% chance to instantly restore 250 armor to YOU (regardless of the target of the ability) all targets || {{Spoiler|
*;2
:Revitalize restores 20 Psi Armor Wave has a 6% chance to instantly restore 250 armor to YOU (regardless of the target of the ability)all targets
*;3
:Revitalize restores 30 Psi Armor Wave has a 8% chance to instantly restore 250 armor to YOU (regardless of the target of the ability)all targets
*;4
:Revitalize restores 40 Psi Armor Wave has a 10% chance to instantly restore 250 armor to YOU (regardless of the target of the ability)all targets
*;5
:Revitalize restores 50 Psi Armor Wave has a 12% chance to instantly restore 250 armor to YOU (regardless of the target of the ability)all targets
*;6
:Revitalize restores 60 Psi Armor Wave has a 14% chance to instantly restore 250 armor to YOU (regardless of the target of the ability)all targets
*;7
:Revitalize restores 70 Psi Armor Wave has a 16% chance to instantly restore 250 armor to YOU (regardless of the target of the ability)all targets
*;8
:Revitalize restores 80 Psi Armor Wave has a 18% chance to instantly restore 250 armor to YOU (regardless of the target of the ability)all targets
*;9
:Revitalize restores 90 Psi Armor Wave has a 20% chance to instantly restore 250 armor to YOU (regardless of the target of the ability)all targets
*;10
:Revitalize restores 100 Psi Armor Wave has a 22% chance to instantly restore 250 armor to YOU (regardless of the target of the ability)all targets
*;11
:Revitalize restores 110 Psi Armor Wave has a 25% chance to instantly restore 250 armor to YOU (regardless of the target of the ability)all targets
*;12
:Revitalize restores 120 Psi Armor Wave has a 28% chance to instantly restore 250 armor to YOU (regardless of the target of the ability)all targets
}}
|-
| || of Waves of Instant Armor || Psi Health Armor Wave and Mind Armor Wave instantly heals all targets for 7 health restores 40 armor to you || {{Spoiler|
*;2
:Psi Health Armor Wave and Mind Armor Wave instantly heals all targets for 14 healthrestores 60 armor to you
*;3
:Psi Health Armor Wave and Mind Armor Wave instantly heals all targets for 21 healthrestores 80 armor to you
*;4
:Psi Health Armor Wave and Mind Armor Wave instantly heals all targets for 28 healthrestores 100 armor to you
*;5
:Psi Health Armor Wave and Mind Armor Wave instantly heals all targets for 35 healthrestores 120 armor to you
*;6
:Psi Health Armor Wave instantly heals all targets for 42 health*;7:Psi Health Wave instantly heals all targets for 49 health*;8:Psi Health Wave instantly heals all targets for 56 health*;9:Psi Health Wave instantly heals all targets for 63 health*;10:Psi Health Wave instantly heals all targets for 70 health*;11:Psi Health Wave instantly heals all targets for 77 health*;12:Psi Health and Mind Armor Wave instantly heals all targets for 85 healthrestores 140 armor to you
}}
|-
| || of Miraculous Psi Shielding Waves || Psi Health Armor Wave has a 2% chance to heal conjure a magical field that mitigates 10% of all targets physical damage you take for 250 health 1 minute (or until 100 damage is mitigated). || {{Spoiler|
*;2
:Psi Health Armor Wave has a 4% chance to heal conjure a magical field that mitigates 10% of all targets physical damage you take for 250 health1 minute (or until 100 damage is mitigated).
*;3
:Psi Health Armor Wave has a 6% chance to heal conjure a magical field that mitigates 10% of all targets physical damage you take for 250 health1 minute (or until 100 damage is mitigated).
*;4
:Psi Health Armor Wave has a 8% chance to heal conjure a magical field that mitigates 10% of all targets physical damage you take for 250 health1 minute (or until 100 damage is mitigated).
*;5
:Psi Health Armor Wave has a 10% chance to heal conjure a magical field that mitigates 10% of all targets physical damage you take for 250 health1 minute (or until 100 damage is mitigated).
*;6
:Psi Health Armor Wave has a 12% chance to heal conjure a magical field that mitigates 10% of all targets physical damage you take for 250 health1 minute (or until 100 damage is mitigated).
*;7
:Psi Health Armor Wave has a 14% chance to heal conjure a magical field that mitigates 10% of all targets physical damage you take for 250 health1 minute (or until 100 damage is mitigated).
*;8
:Psi Health Armor Wave has a 16% chance to heal conjure a magical field that mitigates 10% of all targets physical damage you take for 250 health1 minute (or until 100 damage is mitigated).
*;9
:Psi Health Armor Wave has a 18% chance to heal conjure a magical field that mitigates 10% of all targets physical damage you take for 250 health1 minute (or until 100 damage is mitigated).
*;10
:Psi Health Armor Wave has a 20% chance to heal conjure a magical field that mitigates 10% of all targets physical damage you take for 250 health1 minute (or until 100 damage is mitigated).
*;11
:Psi Health Armor Wave has a 22% chance to heal conjure a magical field that mitigates 10% of all targets physical damage you take for 250 health1 minute (or until 100 damage is mitigated).
*;12
:Psi Health Armor Wave has a 25% chance to heal conjure a magical field that mitigates 10% of all targets physical damage you take for 250 health1 minute (or until 100 damage is mitigated).
}}
|-
| || of Armor Waves || Psi Health Wave instantly heals you for 30 health {BOOST_ARMORWAVE_SENDER}{1} || {{Spoiler|
*;2
:Psi Health Wave instantly heals you for 50 health{BOOST_ARMORWAVE_SENDER}{2}
*;3
:Psi Health Wave instantly heals you for 70 health{BOOST_ARMORWAVE_SENDER}{3}
*;4
:Psi Health Wave instantly heals you for 90 health{BOOST_ARMORWAVE_SENDER}{4}
*;5
:Psi Health Wave instantly heals you for 110 health{BOOST_ARMORWAVE_SENDER}{5}
*;6
:Psi Health Wave instantly heals you for 130 health{BOOST_ARMORWAVE_SENDER}{6}
}}
|-
| || || Psi Health Power Wave raises your Electricity Mitigation by 1 for 15 seconds. has a 5% chance to instantly restore 20 power to all targets || {{Spoiler|
*;2
:Psi Health Power Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds.has a 10% chance to instantly restore 20 power to all targets
*;3
:Psi Health Power Wave raises your Electricity, Acid, and Cold Mitigation by 1 for has a 15 seconds.% chance to instantly restore 20 power to all targets
*;4
:Psi Health Power Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds.has a 20% chance to instantly restore 20 power to all targets
*;5
:Psi Health Power Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds.}}|-| || of Health Waves || {BOOST_HEALTHWAVE_SENDER}{1} || {{Spoiler|*;2:{BOOST_HEALTHWAVE_SENDER}{2}*;3:{BOOST_HEALTHWAVE_SENDER}{3}*;4:{BOOST_HEALTHWAVE_SENDER}{4}*;5:{BOOST_HEALTHWAVE_SENDER}{5}has a 25% chance to instantly restore 20 power to all targets
*;6
:{BOOST_HEALTHWAVE_SENDER}{6}}}|-| || || Psi Armor Power Wave instantly restores 8 armor to all targets || {{Spoiler|*;2:Psi Armor Wave instantly restores 16 armor has a 30% chance to all targets*;3:Psi Armor Wave instantly restores 24 armor to all targets*;4:Psi Armor Wave instantly restores 32 armor to all targets*;5:Psi Armor Wave instantly restores 40 armor to all targets*;6:Psi Armor Wave instantly restores 48 armor restore 20 power to all targets
*;7
:Psi Armor Power Wave has a 35% chance to instantly restores 56 armor restore 20 power to all targets
*;8
:Psi Armor Power Wave has a 40% chance to instantly restores 64 armor restore 20 power to all targets
*;9
:Psi Armor Power Wave has a 45% chance to instantly restores 72 armor restore 20 power to all targets
*;10
:Psi Armor Power Wave has a 50% chance to instantly restores 80 armor restore 20 power to all targets
*;11
:Psi Armor Power Wave has a 55% chance to instantly restores 88 armor restore 20 power to all targets
*;12
:Psi Armor Power Wave has a 60% chance to instantly restores 96 armor restore 20 power to all targets
}}
|-
| || of Armor Surprises Sudden Power Overloads || Psi Armor Power Wave has a 41% chance to instantly restore 250 armor 100 power to all targets || {{Spoiler|
*;2
:Psi Armor Power Wave has a 62% chance to instantly restore 250 armor 100 power to all targets
*;3
:Psi Armor Power Wave has a 83% chance to instantly restore 250 armor 100 power to all targets
*;4
:Psi Armor Power Wave has a 104% chance to instantly restore 250 armor 100 power to all targets
*;5
:Psi Armor Power Wave has a 125% chance to instantly restore 250 armor 100 power to all targets
*;6
:Psi Armor Power Wave has a 146% chance to instantly restore 250 armor 100 power to all targets
*;7
:Psi Armor Power Wave has a 167% chance to instantly restore 250 armor 100 power to all targets
*;8
:Psi Armor Power Wave has a 188% chance to instantly restore 250 armor 100 power to all targets
*;9
:Psi Armor Power Wave has a 209% chance to instantly restore 250 armor 100 power to all targets
*;10
:Psi Armor Power Wave has a 2210% chance to instantly restore 250 armor 100 power to all targets
*;11
:Psi Armor Power Wave has a 2511% chance to instantly restore 250 armor 100 power to all targets
*;12
:Psi Armor Power Wave has a 2812% chance to instantly restore 250 armor 100 power to all targets
}}
|-
| || of Waves of Instant Armor || Psi Armor Power Wave and Mind Armor Wave instantly restores 40 armor 5 power to you || {{Spoiler|
*;2
:Psi Armor Power Wave and Mind Armor Wave instantly restores 60 armor 10 power to you
*;3
:Psi Armor Power Wave and Mind Armor Wave instantly restores 80 armor 15 power to you
*;4
:Psi Armor Power Wave and Mind Armor Wave instantly restores 100 armor 20 power to you
*;5
:Psi Armor Power Wave and Mind Armor Wave instantly restores 120 armor 25 power to you
*;6
:Psi Armor Power Wave and Mind Armor Wave instantly restores 140 armor 30 power to you
}}
|-
| || of Shielding Waves || Psi Mind Armor Wave has a 2% chance causes all allies' melee attacks to conjure a magical field that mitigates 10% of all physical damage you take cost -1 Power for 1 minute (or until 100 damage is mitigated). 20 seconds || {{Spoiler|
*;2
:Psi Mind Armor Wave has a 4% chance causes all allies' melee attacks to conjure a magical field that mitigates 10% of all physical damage you take cost -2 Power for 1 minute (or until 100 damage is mitigated).20 seconds
*;3
:Psi Mind Armor Wave has a 6% chance causes all allies' melee attacks to conjure a magical field that mitigates 10% of all physical damage you take cost -3 Power for 1 minute (or until 100 damage is mitigated).20 seconds
*;4
:Psi Mind Armor Wave has a 8% chance causes all allies' melee attacks to conjure a magical field that mitigates 10% of all physical damage you take cost -4 Power for 1 minute (or until 100 damage is mitigated).20 seconds
*;5
:Psi Mind Armor Wave has a 10% chance causes all allies' melee attacks to conjure a magical field that mitigates 10% of all physical damage you take cost -5 Power for 1 minute (or until 100 damage is mitigated).20 seconds
*;6
:Psi Mind Armor Wave has a 12% chance to conjure a magical field that mitigates 10% of causes all physical damage you take for 1 minute (or until 100 damage is mitigated).*;7:Psi Armor Wave has a 14% chance allies' melee attacks to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;8:Psi Armor Wave has a 16% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;9:Psi Armor Wave has a 18% chance to conjure a magical field that mitigates 10% of all physical damage you take cost -6 Power for 1 minute (or until 100 damage is mitigated).*;10:Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;11:Psi Armor Wave has a 22% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;12:Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).seconds
}}
|-
| || of Armor Power Waves || {BOOST_ARMORWAVE_SENDERBOOST_POWERWAVE_SENDER}{1} || {{Spoiler|
*;2
:{BOOST_ARMORWAVE_SENDERBOOST_POWERWAVE_SENDER}{2}
*;3
:{BOOST_ARMORWAVE_SENDERBOOST_POWERWAVE_SENDER}{3}
*;4
:{BOOST_ARMORWAVE_SENDERBOOST_POWERWAVE_SENDER}{4}
*;5
:{BOOST_ARMORWAVE_SENDERBOOST_POWERWAVE_SENDER}{5}
*;6
:{BOOST_ARMORWAVE_SENDERBOOST_POWERWAVE_SENDER}{6}
}}
|-
| || || Psi Power Mind Armor Wave has a 5% chance to instantly restore 20 power to grants all targets allies +1 Psychic Damage for 60 seconds || {{Spoiler|
*;2
:Psi Power Mind Armor Wave has a 10% chance to instantly restore 20 power to grants all targetsallies +2 Psychic Damage for 60 seconds
*;3
:Psi Power Mind Armor Wave has a 15% chance to instantly restore 20 power to grants all targetsallies +4 Psychic Damage for 60 seconds
*;4
:Psi Power Mind Armor Wave has a 20% chance to instantly restore 20 power to grants all targetsallies +6 Psychic Damage for 60 seconds
*;5
:Psi Power Mind Armor Wave has a 25% chance to instantly restore 20 power to grants all targetsallies +8 Psychic Damage for 60 seconds
*;6
:Psi Power Mind Armor Wave has a 30% chance to instantly restore 20 power to grants all targets*;7:Psi Power Wave has a 35% chance to instantly restore 20 power to all targets*;8:Psi Power Wave has a 40% chance to instantly restore 20 power to all targets*;9:Psi Power Wave has a 45% chance to instantly restore 20 power to all targets*;allies +10:Psi Power Wave has a 50% chance to instantly restore 20 power to all targets*;11:Psi Power Wave has a 55% chance to instantly restore 20 power to all targets*;12:Psi Power Wave has a Psychic Damage for 60% chance to instantly restore 20 power to all targetsseconds
}}
|-
| || of Sudden Power Overloads || Psi Power Adrenaline Wave has a 1increases your damage done with Slashing attacks by 10% chance to restore 100 power to all targets for 10 seconds || {{Spoiler|
*;2
:Psi Power Adrenaline Wave has a 2increases your damage done with Slashing attacks by 15% chance to restore 100 power to all targetsfor 10 seconds
*;3
:Psi Power Adrenaline Wave has a 3increases your damage done with Slashing attacks by 20% chance to restore 100 power to all targetsfor 10 seconds
*;4
:Psi Power Adrenaline Wave has a 4increases your damage done with Slashing attacks by 25% chance to restore 100 power to all targetsfor 10 seconds
*;5
:Psi Power Adrenaline Wave has a 5increases your damage done with Slashing attacks by 30% chance to restore 100 power to all targets*;6:Psi Power Wave has a 6% chance to restore 100 power to all targets*;7:Psi Power Wave has a 7% chance to restore 100 power to all targets*;8:Psi Power Wave has a 8% chance to restore 100 power to all targets*;9:Psi Power Wave has a 9% chance to restore 100 power to all targets*;for 10:Psi Power Wave has a 10% chance to restore 100 power to all targets*;11:Psi Power Wave has a 11% chance to restore 100 power to all targets*;12:Psi Power Wave has a 12% chance to restore 100 power to all targetsseconds
}}
|-
| || || Psi Power Wave and Mind Armor Wave instantly restores 5 power to you || {{Spoiler|*;2:Psi Power Wave and Mind Armor Wave instantly restores 10 power to you*;3:Psi Power Wave and Mind Armor Wave instantly restores 15 power to you*;4:Psi Power Wave and Mind Armor Wave instantly restores 20 power to you*;5:Psi Power Wave and Mind Armor Wave instantly restores 25 power to you*;6:Psi Power Wave and Mind Armor Wave instantly restores 30 power to you}}|-| || || Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds || {{Spoiler|*;2:Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds*;3:Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds*;4:Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds*;5:Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds*;6:Mind Armor Wave causes all allies' melee attacks to cost -6 Power for 20 seconds}}|-| || of Power Waves || {BOOST_POWERWAVE_SENDER}{1} || {{Spoiler|*;2:{BOOST_POWERWAVE_SENDER}{2}*;3:{BOOST_POWERWAVE_SENDER}{3}*;4:{BOOST_POWERWAVE_SENDER}{4}*;5:{BOOST_POWERWAVE_SENDER}{5}*;6:{BOOST_POWERWAVE_SENDER}{6}}}|-| || || Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds || {{Spoiler|*;2:Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds*;3:Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds*;4:Mind Armor Wave grants all allies +6 Psychic Damage for 60 seconds*;5:Mind Armor Wave grants all allies +8 Psychic Damage for 60 seconds*;6:Mind Armor Wave grants all allies +10 Psychic Damage for 60 seconds}}|-| || || Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds || {{Spoiler|*;2:Psi Adrenaline Wave increases your damage done with Slashing attacks by 15% for 10 seconds*;3:Psi Adrenaline Wave increases your damage done with Slashing attacks by 20% for 10 seconds*;4:Psi Adrenaline Wave increases your damage done with Slashing attacks by 25% for 10 seconds*;5:Psi Adrenaline Wave increases your damage done with Slashing attacks by 30% for 10 seconds}}|-| || || Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds || {{Spoiler|
*;2
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds
}}
|-
| || of Refreshing Shocks || Electrify heals restores 10 Armor to you for 10 health || {{Spoiler|
*;2
:Electrify heals restores 20 Armor to you for 20 health
*;3
:Electrify heals restores 30 Armor to you for 30 health
*;4
:Electrify heals restores 40 Armor to you for 40 health
*;5
:Electrify heals restores 50 Armor to you for 50 health
*;6
:Electrify heals restores 60 Armor to you for 60 health
*;7
:Electrify heals restores 70 Armor to you for 70 health
*;8
:Electrify heals restores 80 Armor to you for 80 health
*;9
:Electrify heals restores 90 Armor to you for 90 health
*;10
:Electrify heals restores 100 Armor to you for 100 health
*;11
:Electrify heals restores 110 Armor to you for 110 health
*;12
:Electrify heals restores 120 Armor to you for 120 health
}}
|-
*;10
:Basic Shot deals +60% damage
*;11
:Basic Shot deals +65% damage
*;12
:Basic Shot deals +70% damage
}}
|-
*;5
:Basic Shot attacks heal you for 20 health
*;6
:Basic Shot attacks heal you for 23 health
}}
|-
*;10
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}
*;11
:{MOD_CRITICAL_HIT_DAMAGE}{0.55}
*;12
:{MOD_CRITICAL_HIT_DAMAGE}{0.6}
}}
|-
*;10
:Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damage
*;11
:Basic Shot has a 11% chance to hit all targets within 30 meters, dealing +11 damage
*;12
:Basic Shot has a 12% chance to hit all targets within 30 meters, dealing +12 damage
}}
|-
*;10
:{MITIGATION_PIERCING}{10}{Archery}
*;11
:{MITIGATION_PIERCING}{11}{Archery}
*;12
:{MITIGATION_PIERCING}{12}{Archery}
}}
|-
*;10
:Aimed Shot deals +50% damage
*;11
:Aimed Shot deals +55% damage
*;12
:Aimed Shot deals +60% damage
}}
|-
*;10
:Aimed Shot has a 20% chance to deal +150 damage
*;11
:Aimed Shot has a 23% chance to deal +150 damage
*;12
:Aimed Shot has a 25% chance to deal +150 damage
}}
|-
*;10
:Aimed Shot deals +100 damage versus orcs
*;11
:Aimed Shot deals +110 damage versus orcs
*;12
:Aimed Shot deals +120 damage versus orcs
}}
|-
*;10
:Multishot deals +50% damage
*;11
:Multishot deals +55% damage
*;12
:Multishot deals +60% damage
}}
|-
*;5
:Multishot and Heavy Multishot have a 23% chance to stun all targets
*;6
:Multishot and Heavy Multishot have a 25% chance to stun all targets
}}
|-
*;10
:Long Shot deals +50% damage
*;11
:Long Shot deals +55% damage
*;12
:Long Shot deals +60% damage
}}
|-
*;10
:Long Shot attacks have a 50% chance to deal +100 damage
*;11
:Long Shot attacks have a 50% chance to deal +110 damage
*;12
:Long Shot attacks have a 50% chance to deal +120 damage
}}
|-
| || of Long Shot Healing Armor || Long Shot attacks heal restores 10 Armor to you for 10 health || {{Spoiler|
*;2
:Long Shot attacks heal restores 20 Armor to you for 20 health
*;3
:Long Shot attacks heal restores 30 Armor to you for 30 health
*;4
:Long Shot attacks heal restores 40 Armor to you for 40 health
*;5
:Long Shot attacks heal restores 50 Armor to you for 50 health
*;6
:Long Shot attacks heal restores 60 Armor to you for 60 health
*;7
:Long Shot attacks heal restores 70 Armor to you for 70 health
*;8
:Long Shot attacks heal restores 80 Armor to you for 80 health
*;9
:Long Shot attacks heal restores 90 Armor to you for 90 health
*;10
:Long Shot attacks heal restores 100 Armor to you*;11:Long Shot restores 110 Armor to you*;12:Long Shot restores 120 Armor to you for 100 health
}}
|-
*;10
:Blitz Shot deals +10 damage
*;11
:Blitz Shot deals +11 damage
*;12
:Blitz Shot deals +12 damage
}}
|-
*;5
:Blitz Shot attacks heal you for 15 health
*;6
:Blitz Shot attacks heal you for 18 health
}}
|-
*;10
:Heavy Shot and Heavy Multishot attacks deal +40% damage
*;11
:Heavy Shot and Heavy Multishot attacks deal +44% damage
*;12
:Heavy Shot and Heavy Multishot attacks deal +48% damage
}}
|-
*;10
:Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage
*;11
:Heavy Shot and Heavy Multishot attacks have a 22% chance to deal +150 damage
*;12
:Heavy Shot and Heavy Multishot attacks have a 24% chance to deal +150 damage
}}
|-
*;10
:Fire Arrow deals +70% direct damage and an additional 60 damage over 20 seconds
*;11
:Fire Arrow deals +77% direct damage and an additional 60 damage over 20 seconds
*;12
:Fire Arrow deals +84% direct damage and an additional 60 damage over 20 seconds
}}
|-
*;10
:Acid Arrow deals +80% damage
*;11
:Acid Arrow deals +88% damage
*;12
:Acid Arrow deals +96% damage
}}
|-
*;10
:Poison Arrow deals +70% damage
*;11
:Poison Arrow deals +77% damage
*;12
:Poison Arrow deals +84% damage
}}
|-
*;10
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage
*;11
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +33% damage
*;12
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +36% damage
}}
|-
*;10
:Snare Arrow deals +120% damage.
*;11
:Snare Arrow deals +130% damage.
*;12
:Snare Arrow deals +140% damage.
}}
|-
*;10
:Snare Arrow has a 10% chance to deal +1000 damage
*;11
:Snare Arrow has a 10% chance to deal +1100 damage
*;12
:Snare Arrow has a 10% chance to deal +1200 damage
}}
|-
*;10
:Snare Arrow lowers targets rage by 400
*;11
:Snare Arrow lowers targets rage by 440
*;12
:Snare Arrow lowers targets rage by 480
}}
|-
*;5
:Bow Bash gives you +5 absorption of any physical damage for 10 seconds
*;6
:Bow Bash gives you +6 absorption of any physical damage for 10 seconds
}}
|-
*;10
:Bow Bash heals you for 40 health
*;11
:Bow Bash heals you for 44 health
*;12
:Bow Bash heals you for 48 health
}}
|-
*;10
:Bow Bash deals +100% damage
*;11
:Bow Bash deals +110% damage
*;12
:Bow Bash deals +120% damage
}}
|-
*;5
:Bow Bash deals +25% damage and knocks the target backwards
*;6
:Bow Bash deals +30% damage and knocks the target backwards
}}
|}
}}
|-
| || of Regenerative Pleas || When you use Get It Off Me, you regenerate restores 25 Armor to you || {{Spoiler|
*;2
:When you use Get It Off Me, you regenerate restores 50 Armorto you
*;3
:When you use Get It Off Me, you regenerate restores 75 Armorto you
*;4
:When you use Get It Off Me, you regenerate restores 100 Armorto you
*;5
:When you use Get It Off Me, you regenerate restores 125 Armorto you
*;6
:When you use Get It Off Me, you regenerate restores 150 Armorto you
*;7
:When you use Get It Off Me, you regenerate restores 175 Armorto you
*;8
:When you use Get It Off Me, you regenerate restores 200 Armorto you
*;9
:When you use Get It Off Me, you regenerate restores 225 Armorto you
*;10
:When you use Get It Off Me, you regenerate restores 250 Armorto you
}}
|-
}}
|-
| || of Armored Leaping and Healing || Leaping Smash heals restores 10 Armor to you for 10 health || {{Spoiler|
*;2
:Leaping Smash heals restores 20 Armor to you for 20 health
*;3
:Leaping Smash heals restores 30 Armor to you for 30 health
*;4
:Leaping Smash heals restores 40 Armor to you for 40 health
*;5
:Leaping Smash heals restores 50 Armor to you for 50 health
*;6
:Leaping Smash heals restores 60 Armor to you for 60 health
*;7
:Leaping Smash heals restores 70 Armor to you for 70 health
*;8
:Leaping Smash heals restores 80 Armor to you for 80 health
*;9
:Leaping Smash heals restores 90 Armor to you for 90 health
*;10
:Leaping Smash heals restores 100 Armor to you for 100 health
}}
|-
}}
|-
| || || Reckless Slam attacks heal restores 3 Armor to you for 3 health || {{Spoiler|
*;2
:Reckless Slam attacks heal restores 6 Armor to you for 6 health
*;3
:Reckless Slam attacks heal restores 9 Armor to you for 9 health
*;4
:Reckless Slam attacks heal restores 12 Armor to you for 12 health
*;5
:Reckless Slam attacks heal restores 15 Armor to you for 15 health
*;6
:Reckless Slam attacks heal restores 18 Armor to you for 18 health
*;7
:Reckless Slam attacks heal restores 21 Armor to you for 21 health
*;8
:Reckless Slam attacks heal restores 24 Armor to you for 24 health
*;9
:Reckless Slam attacks heal restores 27 Armor to you for 27 health
*;10
:Reckless Slam attacks heal restores 30 Armor to you for 30 health
}}
|-
}}
|-
| || of Invigorating Tough Grips || Gripjaw heals restores 5 health Armor to you || {{Spoiler|
*;2
:Gripjaw heals restores 10 healthArmor to you
*;3
:Gripjaw heals restores 15 healthArmor to you
*;4
:Gripjaw heals restores 20 healthArmor to you
*;5
:Gripjaw heals restores 25 healthArmor to you
*;6
:Gripjaw heals restores 30 healthArmor to you
*;7
:Gripjaw heals restores 35 healthArmor to you
*;8
:Gripjaw heals restores 40 healthArmor to you
*;9
:Gripjaw heals restores 45 healthArmor to you
*;10
:Gripjaw heals restores 50 healthArmor to you
}}
|-
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