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Treasure Effects

443,874 bytes removed, 05:17, 5 September 2015
moved all effects to seperate pages and included tables
{{:Miscellaneous Treasure Effects}}
{| class="table mw-collapsible mw-collapsed" style="width{:100%;"|+<div align="left"><h3>Sword Treasure Effects</h3></div>}}! Prefix !! Suffix !! Tier 1 !! All Tiers|-| Swordsman's || of Swordsmanship || {MOD_SKILL_SWORD{:Fire Treasure Effects}{0.15} ||  {{Spoiler|:Unarmed Treasure Effects}}*;2{{:{MOD_SKILL_SWORDPsychology Treasure Effects}{0.2}*;3{{:{MOD_SKILL_SWORDStaff Treasure Effects}{0.25}*;4{{:{MOD_SKILL_SWORDLycanthropy Treasure Effects}{0.3}*;5{{:{MOD_SKILL_SWORDBattle Chemistry Treasure Effects}{0.35}*;6:{MOD_SKILL_SWORD}{0.4}:Necromancy Treasure Effects}}|-| Rallying || of Rallying || Sword Slash and Thrusting Blade deal +5 damage when you have 33% or less of your Armor left || {{Spoiler|*;2:Sword Slash and Thrusting Blade deal +10 damage when you have 33% or less of your Armor leftMentalism Treasure Effects}}*;3{{:Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armor leftArchery Treasure Effects}}*;4{{:Sword Slash and Thrusting Blade deal +22 damage when you have 33% or less of your Armor leftShield Treasure Effects}}*;5{{:Sword Slash and Thrusting Blade deal +38 damage when you have 33% or less of your Armor leftAnimal Handling Treasure Effects}}*;6{{:Sword Slash and Thrusting Blade deal +35 damage when you have 33% or less of your Armor leftHammer Treasure Effects}}|-| Slashy || of Slashing || Sword Slash and Thrusting Blade deal +3 damage || {{Spoiler|*;2:Sword Slash and Thrusting Blade deal +6 damageDruid Treasure Effects}}*;3{{:Sword Slash and Thrusting Blade deal +9 damageIce Magic Treasure Effects}}*;4{{:Sword Slash and Thrusting Blade deal +12 damageCow Treasure Effects}}*;5{{:Sword Slash and Thrusting Blade deal +15 damageDeer Treasure Effects}}*;6{{:Sword Slash and Thrusting Blade deal +20 damagePig Treasure Effects}}|-| Refortifying || of Refortifying || Sword Slash and Thrusting Blade restore 3 armor || {{Spoiler|*;2:Sword Slash and Thrusting Blade restore 5 armor*;3:Sword Slash and Thrusting Blade restore 9 armor*;4:Sword Slash and Thrusting Blade restore 12 armor*;5:Sword Slash and Thrusting Blade restore 15 armor*;6:Sword Slash and Thrusting Blade restore 20 armorSpider Treasure Effects}}|-| || of Undetected Slashes || Sword Slash and Thrusting Blade generate 2 less rage || {{Spoiler|*;2[[Category:Sword Slash and Thrusting Blade generate 4 less rage*;3:Sword Slash and Thrusting Blade generate 6 less rage*;4:Sword Slash and Thrusting Blade generate 8 less rage*;5:Sword Slash and Thrusting Blade generate 10 less rage*;6:Sword Slash and Thrusting Blade generate 12 less rage*;7:Sword Slash and Thrusting Blade generate 15 less rage*;8:Sword Slash and Thrusting Blade generate 18 less rage*;9:Sword Slash and Thrusting Blade generate 21 less rage*;10:Sword Slash and Thrusting Blade generate 25 less rage*;11:Sword Slash and Thrusting Blade generate 30 less rage*;12:Sword Slash and Thrusting Blade generate 35 less rage}}|-| || of Explosive Slashes || Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters || {{Spoiler|*;2:Sword Slash and Thrusting Blade have a 17% chance to hit all enemies within 5 meters*;3:Sword Slash and Thrusting Blade have a 25% chance to hit all enemies within 5 meters*;4:Sword Slash and Thrusting Blade have a 30% chance to hit all enemies within 5 meters}}|-| Razorslash || || Many Cuts and Debilitating Blow have a 1% chance to deal double damage || {{Spoiler|*;2:Many Cuts and Debilitating Blow have a 2% chance to deal double damage*;3:Many Cuts and Debilitating Blow have a 3% chance to deal double damage*;4:Many Cuts and Debilitating Blow have a 4% chance to deal double damage*;5:Many Cuts and Debilitating Blow have a 5% chance to deal double damage*;6:Many Cuts and Debilitating Blow have a 6% chance to deal double damage*;7:Many Cuts and Debilitating Blow have a 7% chance to deal double damage*;8:Many Cuts and Debilitating Blow have a 8% chance to deal double damage*;9:Many Cuts and Debilitating Blow have a 9% chance to deal double damage*;10:Many Cuts and Debilitating Blow have a 10% chance to deal double damage*;11:Many Cuts and Debilitating Blow have a 11% chance to deal double damage*;12:Many Cuts and Debilitating Blow have a 12% chance to deal double damage*;13:Many Cuts and Debilitating Blow have a 13% chance to deal double damage}}|-| Keenslash || || Sword Slash and Thrusting Blade have a 20% chance to deal +55 damage || {{Spoiler|*;2:Sword Slash and Thrusting Blade have a 20% chance to deal +60 damage*;3:Sword Slash and Thrusting Blade have a 20% chance to deal +65 damage*;4:Sword Slash and Thrusting Blade have a 20% chance to deal +70 damage*;5:Sword Slash and Thrusting Blade have a 20% chance to deal +75 damage*;6:Sword Slash and Thrusting Blade have a 20% chance to deal +80 damage*;7:Sword Slash and Thrusting Blade have a 20% chance to deal +85 damage*;8:Sword Slash and Thrusting Blade have a 20% chance to deal +90 damage*;9:Sword Slash and Thrusting Blade have a 20% chance to deal +95 damage*;10:Sword Slash and Thrusting Blade have a 20% chance to deal +100 damage*;11:Sword Slash and Thrusting Blade have a 20% chance to deal +110 damage*;12:Sword Slash and Thrusting Blade have a 20% chance to deal +120 damage}}|-| || of Many Cuts || Many Cuts deals +4 armor damage || {{Spoiler|*;2:Many Cuts deals +8 armor damage*;3:Many Cuts deals +12 armor damage*;4:Many Cuts deals +16 armor damage*;5:Many Cuts deals +20 armor damage*;6:Many Cuts deals +24 armor damage*;7:Many Cuts deals +28 armor damage*;8:Many Cuts deals +32 armor damage*;9:Many Cuts deals +36 armor damage*;10:Many Cuts deals +40 armor damage*;11:Many Cuts deals +45 armor damage*;12:Many Cuts deals +50 armor damage}}|-| || of Dazing the Naked || Many Cuts attacks have a 10% chance to stun targets that have less than half of their Armor || {{Spoiler|*;2:Many Cuts attacks have a 20% chance to stun targets that have less than half of their Armor*;3:Many Cuts attacks have a 30% chance to stun targets that have less than half of their Armor*;4:Many Cuts attacks have a 40% chance to stun targets that have less than half of their Armor*;5:Many Cuts attacks have a 50% chance to stun targets that have less than half of their Armor*;6:Many Cuts attacks have a 55% chance to stun targets that have less than half of their Armor}}|-| || of Flinging the Naked || Many Cuts attacks have a 10% chance to knock back targets that have less than half of their Armor, also dealing +3 damage || {{Spoiler|*;2:Many Cuts attacks have a 20% chance to knock back targets that have less than half of their Armor, also dealing +6 damage*;3:Many Cuts attacks have a 30% chance to knock back targets that have less than half of their Armor, also dealing +9 damage*;4:Many Cuts attacks have a 40% chance to knock back targets that have less than half of their Armor, also dealing +12 damage*;5:Many Cuts attacks have a 50% chance to knock back targets that have less than half of their Armor, also dealing +15 damage*;6:Many Cuts attacks have a 55% chance to knock back targets that have less than half of their Armor, also dealing +20 damage}}|-| || of Arachnid Slicing || Many Cuts and Debilitating Blow attacks deal +5 damage to Spiders || {{Spoiler|*;2:Many Cuts and Debilitating Blow attacks deal +10 damage to Spiders*;3:Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders*;4:Many Cuts and Debilitating Blow attacks deal +20 damage to Spiders*;5:Many Cuts and Debilitating Blow attacks deal +25 damage to Spiders*;6:Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders*;7:Many Cuts and Debilitating Blow attacks deal +35 damage to Spiders*;8:Many Cuts and Debilitating Blow attacks deal +40 damage to Spiders*;9:Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders*;10:Many Cuts and Debilitating Blow attacks deal +50 damage to Spiders}}|-| Rage Poking || || Precision Pierce deals 5 more direct health damage and further reduces target's Rage by 20 || {{Spoiler|*;2:Precision Pierce deals 10 more direct health damage and further reduces target's Rage by 40*;3:Precision Pierce deals 15 more direct health damage and further reduces target's Rage by 60*;4:Precision Pierce deals 20 more direct health damage and further reduces target's Rage by 80*;5:Precision Pierce deals 25 more direct health damage and further reduces target's Rage by 100}}|-| || of Lucky Strikes || Wind Strike has a 10% chance to reset the timer on Finishing Blow (so it can be used again immediately) || {{Spoiler|*;2:Wind Strike has a 20% chance to reset the timer on Finishing Blow (so it can be used again immediately)*;3:Wind Strike has a 30% chance to reset the timer on Finishing Blow (so it can be used again immediately)*;4:Wind Strike has a 40% chance to reset the timer on Finishing Blow (so it can be used again immediately)*;5:Wind Strike has a 50% chance to reset the timer on Finishing Blow (so it can be used again immediately)}}|-| || of Lucky Strikes || Wind Strike has a 3% chance to deal +25 damage and reset the timer on Decapitate (so it can be used again immediately) || {{Spoiler|*;2:Wind Strike has a 6% chance to deal +50 damage and reset the timer on Decapitate (so it can be used again immediately)*;3:Wind Strike has a 9% chance to deal +75 damage and reset the timer on Decapitate (so it can be used again immediately)*;4:Wind Strike has a 12% chance to deal +100 damage and reset the timer on Decapitate (so it can be used again immediately)*;5:Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately)*;6:Wind Strike has a 18% chance to deal +150 damage and reset the timer on Decapitate (so it can be used again immediately)}}|-| || of Explosive Cuts || Many Cuts attacks hit all enemies within 5 meters, dealing +1 damage || {{Spoiler|*;2:Many Cuts attacks hit all enemies within 5 meters, dealing +2 damage*;3:Many Cuts attacks hit all enemies within 5 meters, dealing +3 damage*;4:Many Cuts attacks hit all enemies within 5 meters, dealing +4 damage*;5:Many Cuts attacks hit all enemies within 5 meters, dealing +5 damage*;6:Many Cuts attacks hit all enemies within 5 meters, dealing +7 damage*;7:Many Cuts attacks hit all enemies within 5 meters, dealing +10 damage*;8:Many Cuts attacks hit all enemies within 5 meters, dealing +14 damage*;9:Many Cuts attacks hit all enemies within 5 meters, dealing +18 damage*;10:Many Cuts attacks hit all enemies within 5 meters, dealing +22 damage*;11:Many Cuts attacks hit all enemies within 5 meters, dealing +28 damage*;12:Many Cuts attacks hit all enemies within 5 meters, dealing +32 damage}}|-| Belaying || of Belaying || Parry and Riposte further reduce target's Rage by 5 || {{Spoiler|*;2:Parry and Riposte further reduce target's Rage by 10*;3:Parry and Riposte further reduce target's Rage by 15*;4:Parry and Riposte further reduce target's Rage by 20*;5:Parry and Riposte further reduce target's Rage by 25*;6:Parry and Riposte further reduce target's Rage by 30*;7:Parry and Riposte further reduce target's Rage by 35*;8:Parry and Riposte further reduce target's Rage by 40*;9:Parry and Riposte further reduce target's Rage by 45*;10:Parry and Riposte further reduce target's Rage by 50*;11:Parry and Riposte further reduce target's Rage by 57*;12:Parry and Riposte further reduce target's Rage by 65}}|-| Repositioning || || Parry and Ripste abilities give you 5 armor || {{Spoiler|*;2:Parry and Ripste abilities give you 10 armor*;3:Parry and Ripste abilities give you 15 armor*;4:Parry and Ripste abilities give you 20 armor*;5:Parry and Ripste abilities give you 25 armor*;6:Parry and Ripste abilities give you 30 armor*;7:Parry and Ripste abilities give you 35 armor*;8:Parry and Ripste abilities give you 40 armor*;9:Parry and Ripste abilities give you 45 armor*;10:Parry and Ripste abilities give you 50 armor*;11:Parry and Ripste abilities give you 55 armor*;12:Parry and Ripste abilities give you 60 armor}}|-| Invigorating || of Invigoration || Parry and Riposte have a 10% chance to restore 25 Power to you || {{Spoiler|*;2:Parry and Riposte have a 10% chance to restore 50 Power to you*;3:Parry and Riposte have a 10% chance to restore 75 Power to you*;4:Parry and Riposte have a 10% chance to restore 100 Power to you*;5:Parry and Riposte have a 10% chance to restore 125 Power to you}}|-| || of Masterful Parrying || Parry and Riposte hit all enemies within 5 meters, dealing an additional +12 damage || {{Spoiler|*;2:Parry and Riposte hit all enemies within 5 meters, dealing an additional +24 damage*;3:Parry and Riposte hit all enemies within 5 meters, dealing an additional +36 damage*;4:Parry and Riposte hit all enemies within 5 meters, dealing an additional +48 damage*;5:Parry and Riposte hit all enemies within 5 meters, dealing an additional +60 damage}}|-| || of Feinting || After a Wind Strike attack, your next attack deals an additional +8 damage || {{Spoiler|*;2:After a Wind Strike attack, your next attack deals an additional +16 damage*;3:After a Wind Strike attack, your next attack deals an additional +24 damage*;4:After a Wind Strike attack, your next attack deals an additional +32 damage*;5:After a Wind Strike attack, your next attack deals an additional +40 damage*;6:After a Wind Strike attack, your next attack deals an additional +48 damage*;7:After a Wind Strike attack, your next attack deals an additional +56 damage*;8:After a Wind Strike attack, your next attack deals an additional +64 damage*;9:After a Wind Strike attack, your next attack deals an additional +72 damage*;10:After a Wind Strike attack, your next attack deals an additional +80 damage*;11:After a Wind Strike attack, your next attack deals an additional +90 damage*;12:After a Wind Strike attack, your next attack deals an additional +100 damage}}|-| Platestriker || || Wind Strike deals +5 armor damage || {{Spoiler|*;2:Wind Strike deals +10 armor damage*;3:Wind Strike deals +15 armor damage*;4:Wind Strike deals +20 armor damage*;5:Wind Strike deals +25 armor damage*;6:Wind Strike deals +30 armor damage*;7:Wind Strike deals +35 armor damage*;8:Wind Strike deals +40 armor damage*;9:Wind Strike deals +45 armor damage*;10:Wind Strike deals +50 armor damage*;11:Wind Strike deals +55 armor damage*;12:Wind Strike deals +60 armor damage}}|-| || of Goblin Racism || Wind Strike deals +10 damage to Goblins || {{Spoiler|*;2:Wind Strike deals +20 damage to Goblins*;3:Wind Strike deals +30 damage to Goblins*;4:Wind Strike deals +40 damage to Goblins*;5:Wind Strike deals +50 damage to Goblins*;6:Wind Strike deals +60 damage to Goblins*;7:Wind Strike deals +70 damage to Goblins*;8:Wind Strike deals +80 damage to Goblins*;9:Wind Strike deals +90 damage to Goblins*;10:Wind Strike deals +100 damage to Goblins}}|-| Wind Dancer's || || Using Wind Strike makes you immune to Elemental damage (Fire, Cold, Electricity) for 5 seconds. || |-| Wind Dancer's || || Using Wind Strike grants you +50% projectile evasion for 5 seconds. || |-| || of Critical Windstrikes || Wind Strike has a 4% chance to deal +100 damage || {{Spoiler|*;2:Wind Strike has a 8% chance to deal +100 damage*;3:Wind Strike has a 12% chance to deal +100 damage*;4:Wind Strike has a 16% chance to deal +100 damage*;5:Wind Strike has a 20% chance to deal +100 damage*;6:Wind Strike has a 24% chance to deal +100 damage*;7:Wind Strike has a 28% chance to deal +100 damage*;8:Wind Strike has a 32% chance to deal +100 damage*;9:Wind Strike has a 36% chance to deal +100 damage*;10:Wind Strike has a 40% chance to deal +100 damage}}|-| || of Mortifying Wounds || Finishing Blow attacks leave their targets terrified for a moment || |-| || of Resurgence || Finishing Blow has a 15% chance to restore 25 Power to you || {{Spoiler|*;2:Finishing Blow has a 15% chance to restore 50 Power to you*;3:Finishing Blow has a 15% chance to restore 75 Power to you*;4:Finishing Blow has a 15% chance to restore 100 Power to you*;5:Finishing Blow has a 15% chance to restore 125 Power to you*;6:Finishing Blow has a 15% chance to restore 150 Power to you}}|-| || of Finishing Blows || Finishing Blow deals +8% damage || {{Spoiler|*;2:Finishing Blow deals +16% damage*;3:Finishing Blow deals +24% damage*;4:Finishing Blow deals +32% damage*;5:Finishing Blow deals +40% damage*;6:Finishing Blow deals +48% damage*;7:Finishing Blow deals +55% damage*;8:Finishing Blow deals +62% damage*;9:Finishing Blow deals +68% damage*;10:Finishing Blow deals +75% damage*;11:Finishing Blow deals +83% damage*;12:Finishing Blow deals +90% damage}}|-| || of Heart Seeking || Finishing Blow and Decapitate deal +3 health damage || {{Spoiler|*;2:Finishing Blow and Decapitate deal +5 health damage*;3:Finishing Blow and Decapitate deal +8 health damage*;4:Finishing Blow and Decapitate deal +12 health damage*;5:Finishing Blow and Decapitate deal +15 health damage*;6:Finishing Blow and Decapitate deal +19 health damage*;7:Finishing Blow and Decapitate deal +22 health damage*;8:Finishing Blow and Decapitate deal +26 health damage*;9:Finishing Blow and Decapitate deal +29 health damage*;10:Finishing Blow and Decapitate deal +33 health damage*;11:Finishing Blow and Decapitate deal +38 health damage*;12:Finishing Blow and Decapitate deal +42 health damage}}|-| Death Vigor || || Finishing Blow restores 8 armor to you || {{Spoiler|*;2:Finishing Blow restores 15 armor to you*;3:Finishing Blow restores 23 armor to you*;4:Finishing Blow restores 30 armor to you*;5:Finishing Blow restores 37 armor to you*;6:Finishing Blow restores 45 armor to you*;7:Finishing Blow restores 52 armor to you*;8:Finishing Blow restores 60 armor to you*;9:Finishing Blow restores 67 armor to you*;10:Finishing Blow restores 75 armor to you*;11:Finishing Blow restores 83 armor to you*;12:Finishing Blow restores 90 armor to you}}|-| || of Decapitations || Decapitate deals +5% damage || {{Spoiler|*;2:Decapitate deals +10% damage*;3:Decapitate deals +15% damage*;4:Decapitate deals +20% damage*;5:Decapitate deals +25% damage*;6:Decapitate deals +30% damage*;7:Decapitate deals +35% damage*;8:Decapitate deals +40% damage*;9:Decapitate deals +45% damage*;10:Decapitate deals +50% damage*;11:Decapitate deals +55% damage*;12:Decapitate deals +60% damage}}|-| || || Decapitate restores 15 armor to you || {{Spoiler|*;2:Decapitate restores 30 armor to you*;3:Decapitate restores 45 armor to you*;4:Decapitate restores 60 armor to you*;5:Decapitate restores 75 armor to you*;6:Decapitate restores 90 armor to you*;7:Decapitate restores 105 armor to you*;8:Decapitate restores 120 armor to you*;9:Decapitate restores 135 armor to you*;10:Decapitate restores 150 armor to you*;11:Decapitate restores 165 armor to you*;12:Decapitate restores 180 armor to you}}|-| || of De-cat-itation || Decapitate deals +20 damage to Cats || {{Spoiler|*;2:Decapitate deals +40 damage to Cats*;3:Decapitate deals +60 damage to Cats*;4:Decapitate deals +80 damage to Cats*;5:Decapitate deals +100 damage to Cats*;6:Decapitate deals +120 damage to Cats*;7:Decapitate deals +140 damage to Cats*;8:Decapitate deals +160 damage to Cats*;9:Decapitate deals +180 damage to Cats*;10:Decapitate deals +200 damage to Cats}}|-| || of Flashing Life || Flashing Strike heals you for 6 health || {{Spoiler|*;2:Flashing Strike heals you for 12 health*;3:Flashing Strike heals you for 18 health*;4:Flashing Strike heals you for 24 health*;5:Flashing Strike heals you for 30 health*;6:Flashing Strike heals you for 36 health*;7:Flashing Strike heals you for 42 health*;8:Flashing Strike heals you for 48 health*;9:Flashing Strike heals you for 54 health*;10:Flashing Strike heals you for 60 health*;11:Flashing Strike heals you for 66 health*;12:Flashing Strike heals you for 72 health}}|-| || || Flashing Strike deals +10% Slashing damage || {{Spoiler|*;2:Flashing Strike deals +20% Slashing damage*;3:Flashing Strike deals +30% Slashing damage*;4:Flashing Strike deals +40% Slashing damage*;5:Flashing Strike deals +50% Slashing damage*;6:Flashing Strike deals +60% Slashing damage*;7:Flashing Strike deals +70% Slashing damage*;8:Flashing Strike deals +80% Slashing damage*;9:Flashing Strike deals +90% Slashing damage*;10:Flashing Strike deals +100% Slashing damage*;11:Flashing Strike deals +110% Slashing damage*;12:Flashing Strike deals +120% Slashing damage}}|-| || of Flashing Life || Flashing Strike deals +8 damage to undead || {{Spoiler|*;2:Flashing Strike deals +16 damage to undead*;3:Flashing Strike deals +24 damage to undead*;4:Flashing Strike deals +32 damage to undead*;5:Flashing Strike deals +40 damage to undead*;6:Flashing Strike deals +48 damage to undead*;7:Flashing Strike deals +56 damage to undead*;8:Flashing Strike deals +64 damage to undead*;9:Flashing Strike deals +72 damage to undead*;10:Flashing Strike deals +80 damage to undead*;11:Flashing Strike deals +88 damage to undead*;12:Flashing Strike deals +96 damage to undead}}|-| || || Heart Piercer heals you for 6 health || {{Spoiler|*;2:Heart Piercer heals you for 12 health*;3:Heart Piercer heals you for 18 health*;4:Heart Piercer heals you for 24 health*;5:Heart Piercer heals you for 30 health*;6:Heart Piercer heals you for 36 health*;7:Heart Piercer heals you for 42 health*;8:Heart Piercer heals you for 48 health*;9:Heart Piercer heals you for 54 health*;10:Heart Piercer heals you for 60 health*;11:Heart Piercer heals you for 66 health*;12:Heart Piercer heals you for 72 health}}|-| || of De-escalating Heart Piercing || Heart Piercer removes (up to) 15 more Rage, turning half of that into Trauma damage || {{Spoiler|*;2:Heart Piercer removes (up to) 30 more Rage, turning half of that into Trauma damage*;3:Heart Piercer removes (up to) 45 more Rage, turning half of that into Trauma damage*;4:Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage*;5:Heart Piercer removes (up to) 75 more Rage, turning half of that into Trauma damage*;6:Heart Piercer removes (up to) 90 more Rage, turning half of that into Trauma damage*;7:Heart Piercer removes (up to) 105 more Rage, turning half of that into Trauma damage*;8:Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage*;9:Heart Piercer removes (up to) 135 more Rage, turning half of that into Trauma damage*;10:Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage*;11:Heart Piercer removes (up to) 165 more Rage, turning half of that into Trauma damage*;12:Heart Piercer removes (up to) 180 more Rage, turning half of that into Trauma damage}}|-| || of Heart Piercing || Heart Piercer deals +5% piercing damage and heals you for 3 health || {{Spoiler|*;2:Heart Piercer deals +10% piercing damage and heals you for 6 health*;3:Heart Piercer deals +15% piercing damage and heals you for 9 health*;4:Heart Piercer deals +20% piercing damage and heals you for 12 health*;5:Heart Piercer deals +25% piercing damage and heals you for 15 health*;6:Heart Piercer deals +30% piercing damage and heals you for 18 health*;7:Heart Piercer deals +35% piercing damage and heals you for 21 health*;8:Heart Piercer deals +40% piercing damage and heals you for 24 health*;9:Heart Piercer deals +45% piercing damage and heals you for 27 health*;10:Heart Piercer deals +50% piercing damage and heals you for 30 health*;11:Heart Piercer deals +55% piercing damage and heals you for 33 health*;12:Heart Piercer deals +60% piercing damage and heals you for 36 health}}|-| Precision Healer's || || Precision Pierce heals you for 5 health || {{Spoiler|*;2:Precision Pierce heals you for 10 health*;3:Precision Pierce heals you for 15 health*;4:Precision Pierce heals you for 20 health*;5:Precision Pierce heals you for 25 health*;6:Precision Pierce heals you for 30 health*;7:Precision Pierce heals you for 35 health*;8:Precision Pierce heals you for 40 health*;9:Precision Pierce heals you for 45 health*;10:Precision Pierce heals you for 50 health*;11:Precision Pierce heals you for 55 health*;12:Precision Pierce heals you for 60 health}}|-| || || Precision Pierce deals +10 direct health damage || {{Spoiler|*;2:Precision Pierce deals +20 direct health damage*;3:Precision Pierce deals +30 direct health damage*;4:Precision Pierce deals +40 direct health damage*;5:Precision Pierce deals +50 direct health damage*;6:Precision Pierce deals +60 direct health damage}}|-| || || Precision Pierce has a 4% chance to deal +100 damage || {{Spoiler|*;2:Precision Pierce has a 8% chance to deal +100 damage*;3:Precision Pierce has a 12% chance to deal +100 damage*;4:Precision Pierce has a 16% chance to deal +100 damage*;5:Precision Pierce has a 20% chance to deal +100 damage*;6:Precision Pierce has a 24% chance to deal +100 damage*;7:Precision Pierce has a 28% chance to deal +100 damage*;8:Precision Pierce has a 32% chance to deal +100 damage*;9:Precision Pierce has a 36% chance to deal +100 damage*;10:Precision Pierce has a 40% chance to deal +100 damage*;11:Precision Pierce has a 44% chance to deal +100 damage*;12:Precision Pierce has a 48% chance to deal +100 damage}}|-| || || Precision Pierce has a 3% chance to deal +40 damage and stun the target || {{Spoiler|*;2:Precision Pierce has a 6% chance to deal +40 damage and stun the target*;3:Precision Pierce has a 9% chance to deal +40 damage and stun the target*;4:Precision Pierce has a 12% chance to deal +40 damage and stun the target*;5:Precision Pierce has a 15% chance to deal +40 damage and stun the target*;6:Precision Pierce has a 18% chance to deal +40 damage and stun the target*;7:Precision Pierce has a 21% chance to deal +40 damage and stun the target*;8:Precision Pierce has a 24% chance to deal +40 damage and stun the target*;9:Precision Pierce has a 27% chance to deal +40 damage and stun the target*;10:Precision Pierce has a 30% chance to deal +40 damage and stun the target*;11:Precision Pierce has a 33% chance to deal +40 damage and stun the target*;12:Precision Pierce has a 36% chance to deal +40 damage and stun the target}}|-| || || {IGNORE_CHANCE_STUN}{0.15}{Sword} || |-| || of Hacking Blades || Hacking Blade deals +10% slashing damage || {{Spoiler|*;2:Hacking Blade deals +20% slashing damage*;3:Hacking Blade deals +30% slashing damage*;4:Hacking Blade deals +40% slashing damage*;5:Hacking Blade deals +50% slashing damage*;6:Hacking Blade deals +60% slashing damage*;7:Hacking Blade deals +70% slashing damage*;8:Hacking Blade deals +80% slashing damage*;9:Hacking Blade deals +90% slashing damage*;10:Hacking Blade deals +100% slashing damage*;11:Hacking Blade deals +110% slashing damage*;12:Hacking Blade deals +120% slashing damage}}|-| Hacking || || Hacking Blade deals +1 Trauma damage every second for 5 seconds || {{Spoiler|*;2:Hacking Blade deals +2 Trauma damage every second for 5 seconds*;3:Hacking Blade deals +3 Trauma damage every second for 5 seconds*;4:Hacking Blade deals +4 Trauma damage every second for 5 seconds*;5:Hacking Blade deals +5 Trauma damage every second for 5 seconds*;6:Hacking Blade deals +6 Trauma damage every second for 5 seconds*;7:Hacking Blade deals +7 Trauma damage every second for 5 seconds*;8:Hacking Blade deals +8 Trauma damage every second for 5 seconds*;9:Hacking Blade deals +9 Trauma damage every second for 5 seconds*;10:Hacking Blade deals +10 Trauma damage every second for 5 seconds*;11:Hacking Blade deals +11 Trauma damage every second for 5 seconds*;12:Hacking Blade deals +12 Trauma damage every second for 5 seconds}}|-| Hacking || || Hacking Blade has a 5% chance to deal +2 Trauma damage every second for 20 seconds || {{Spoiler|*;2:Hacking Blade has a 10% chance to deal +2 Trauma damage every second for 20 seconds*;3:Hacking Blade has a 15% chance to deal +3 Trauma damage every second for 20 seconds*;4:Hacking Blade has a 20% chance to deal +3 Trauma damage every second for 20 seconds*;5:Hacking Blade has a 25% chance to deal +4 Trauma damage every second for 20 seconds*;6:Hacking Blade has a 30% chance to deal +4 Trauma damage every second for 20 seconds*;7:Hacking Blade has a 35% chance to deal +5 Trauma damage every second for 20 seconds*;8:Hacking Blade has a 40% chance to deal +5 Trauma damage every second for 20 seconds*;9:Hacking Blade has a 45% chance to deal +6 Trauma damage every second for 20 seconds*;10:Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds*;11:Hacking Blade has a 55% chance to deal +7 Trauma damage every second for 20 seconds*;12:Hacking Blade has a 60% chance to deal +7 Trauma damage every second for 20 seconds}}|-| || || Hacking Blade deals +1 immediate slashing damage and generates -6 rage || {{Spoiler|*;2:Hacking Blade deals +2 immediate slashing damage and generates -12 rage*;3:Hacking Blade deals +3 immediate slashing damage and generates -18 rage*;4:Hacking Blade deals +4 immediate slashing damage and generates -24 rage*;5:Hacking Blade deals +5 immediate slashing damage and generates -30 rage*;6:Hacking Blade deals +6 immediate slashing damage and generates -36 rage*;7:Hacking Blade deals +7 immediate slashing damage and generates -42 rage*;8:Hacking Blade deals +8 immediate slashing damage and generates -48 rage*;9:Hacking Blade deals +9 immediate slashing damage and generates -54 rage*;10:Hacking Blade deals +10 immediate slashing damage and generates -60 rage*;11:Hacking Blade deals +13 immediate slashing damage and generates -70 rage*;12:Hacking Blade deals +15 immediate slashing damage and generates -80 rage}}|-| Debilitating || || Debilitating Blow deals +5 damage || {{Spoiler|*;2:Debilitating Blow deals +10 damage*;3:Debilitating Blow deals +15 damage*;4:Debilitating Blow deals +20 damage*;5:Debilitating Blow deals +25 damage*;6:Debilitating Blow deals +30 damage*;7:Debilitating Blow deals +35 damage*;8:Debilitating Blow deals +40 damage*;9:Debilitating Blow deals +45 damage*;10:Debilitating Blow deals +50 damage*;11:Debilitating Blow deals +55 damage*;12:Debilitating Blow deals +60 damage}}|-| Debilitating || || Debilitating Blow deals +2 damage and generates -10 rage || {{Spoiler|*;2:Debilitating Blow deals +4 damage and generates -20 rage*;3:Debilitating Blow deals +6 damage and generates -30 rage*;4:Debilitating Blow deals +8 damage and generates -40 rage*;5:Debilitating Blow deals +10 damage and generates -50 rage*;6:Debilitating Blow deals +12 damage and generates -60 rage*;7:Debilitating Blow deals +14 damage and generates -70 rage*;8:Debilitating Blow deals +16 damage and generates -80 rage*;9:Debilitating Blow deals +18 damage and generates -90 rage*;10:Debilitating Blow deals +20 damage and generates -100 rage*;11:Debilitating Blow deals +23 damage and generates -110 rage*;12:Debilitating Blow deals +26 damage and generates -120 rage}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Fire Magic Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| Fiery || of Flames || {MOD_SKILL_FIREMAGIC}{0.15} || {{Spoiler|*;2:{MOD_SKILL_FIREMAGIC}{0.2}*;3:{MOD_SKILL_FIREMAGIC}{0.25}*;4:{MOD_SKILL_FIREMAGIC}{0.3}*;5:{MOD_SKILL_FIREMAGIC}{0.35}*;6:{MOD_SKILL_FIREMAGIC}{0.4}}}|-| Flameproof || || {MITIGATION_FIRE}{1}{FireMagic} || {{Spoiler|*;2:{MITIGATION_FIRE}{2}{FireMagic}*;3:{MITIGATION_FIRE}{3}{FireMagic}*;4:{MITIGATION_FIRE}{4}{FireMagic}*;5:{MITIGATION_FIRE}{5}{FireMagic}}}|-| || of Fireballs || Fireball deals +5% damage || {{Spoiler|*;2:Fireball deals +10% damage*;3:Fireball deals +15% damage*;4:Fireball deals +20% damage*;5:Fireball deals +25% damage*;6:Fireball deals +30% damage*;7:Fireball deals +35% damage*;8:Fireball deals +40% damage*;9:Fireball deals +45% damage*;10:Fireball deals +50% damage}}|-| Sparkly || of Sparklefire || Scintillating Flame and Scintillating Frost deal +15% damage || {{Spoiler|*;2:Scintillating Flame and Scintillating Frost deal +30% damage*;3:Scintillating Flame and Scintillating Frost deal +45% damage*;4:Scintillating Flame and Scintillating Frost deal +60% damage*;5:Scintillating Flame and Scintillating Frost deal +75% damage}}|-| || of Burning || Fireball and Super Fireball deal an additional +10 damage over 5 seconds || {{Spoiler|*;2:Fireball and Super Fireball deal an additional +14 damage over 7 seconds*;3:Fireball and Super Fireball deal an additional +18 damage over 9 seconds*;4:Fireball and Super Fireball deal an additional +24 damage over 12 seconds*;5:Fireball and Super Fireball deal an additional +30 damage over 15 seconds}}|-| || of Prolonged Agony || {MOD_FIRE_INDIRECT}{0.05} || {{Spoiler|*;2:{MOD_FIRE_INDIRECT}{0.1}*;3:{MOD_FIRE_INDIRECT}{0.15}*;4:{MOD_FIRE_INDIRECT}{0.2}*;5:{MOD_FIRE_INDIRECT}{0.25}*;6:{MOD_FIRE_INDIRECT}{0.3}*;7:{MOD_FIRE_INDIRECT}{0.35}*;8:{MOD_FIRE_INDIRECT}{0.4}*;9:{MOD_FIRE_INDIRECT}{0.45}*;10:{MOD_FIRE_INDIRECT}{0.5}}}|-| Super || of Super Fire || Super Fireball deals +8% damage || {{Spoiler|*;2:Super Fireball deals +16% damage*;3:Super Fireball deals +24% damage*;4:Super Fireball deals +32% damage*;5:Super Fireball deals +40% damage*;6:Super Fireball deals +48% damage*;7:Super Fireball deals +56% damage*;8:Super Fireball deals +64% damage*;9:Super Fireball deals +72% damage*;10:Super Fireball deals +80% damage}}|-| || of Flesh Frying || Flesh to Fuel restores +3 Power || {{Spoiler|*;2:Flesh to Fuel restores +6 Power*;3:Flesh to Fuel restores +9 Power*;4:Flesh to Fuel restores +12 Power*;5:Flesh to Fuel restores +15 Power}}|-| || || Fire Breath attacks deal +5 damage and grant you +3 mitigation vs Fire for 5 seconds || {{Spoiler|*;2:Fire Breath attacks deal +10 damage and grant you +6 mitigation vs Fire for 5 seconds*;3:Fire Breath attacks deal +15 damage and grant you +9 mitigation vs Fire for 5 seconds*;4:Fire Breath attacks deal +20 damage and grant you +12 mitigation vs Fire for 5 seconds*;5:Fire Breath attacks deal +25 damage and grant you +15 mitigation vs Fire for 5 seconds}}|-| Room-Temperature || || Room-Temperature Ball deals +20% damage || {{Spoiler|*;2:Room-Temperature Ball deals +40% damage*;3:Room-Temperature Ball deals +60% damage*;4:Room-Temperature Ball deals +80% damage*;5:Room-Temperature Ball deals +100% damage}}|-| || of Molten Spewing || Fire Breath has a 4% chance to hit all enemies within 7 meters and deal +4% damage || {{Spoiler|*;2:Fire Breath has a 8% chance to hit all enemies within 7 meters and deal +8% damage*;3:Fire Breath has a 12% chance to hit all enemies within 7 meters and deal +12% damage*;4:Fire Breath has a 16% chance to hit all enemies within 7 meters and deal +16% damage*;5:Fire Breath has a 20% chance to hit all enemies within 7 meters and deal +20% damage*;6:Fire Breath has a 24% chance to hit all enemies within 7 meters and deal +24% damage*;7:Fire Breath has a 28% chance to hit all enemies within 7 meters and deal +28% damage*;8:Fire Breath has a 32% chance to hit all enemies within 7 meters and deal +32% damage*;9:Fire Breath has a 36% chance to hit all enemies within 7 meters and deal +36% damage*;10:Fire Breath has a 40% chance to hit all enemies within 7 meters and deal +40% damage}}|-| || of Staggering Flame || Super Fireball has a 3% chance to stun the target and deal +2% damage || {{Spoiler|*;2:Super Fireball has a 5% chance to stun the target and deal +4% damage*;3:Super Fireball has a 7% chance to stun the target and deal +6% damage*;4:Super Fireball has a 10% chance to stun the target and deal +8% damage*;5:Super Fireball has a 13% chance to stun the target and deal +10% damage*;6:Super Fireball has a 15% chance to stun the target and deal +12% damage*;7:Super Fireball has a 17% chance to stun the target and deal +14% damage*;8:Super Fireball has a 20% chance to stun the target and deal +16% damage*;9:Super Fireball has a 23% chance to stun the target and deal +18% damage*;10:Super Fireball has a 25% chance to stun the target and deal +20% damage}}|-| || of Burning Breath || Fire Breath deals +6% damage || {{Spoiler|*;2:Fire Breath deals +12% damage*;3:Fire Breath deals +18% damage*;4:Fire Breath deals +24% damage*;5:Fire Breath deals +30% damage*;6:Fire Breath deals +36% damage*;7:Fire Breath deals +42% damage*;8:Fire Breath deals +48% damage*;9:Fire Breath deals +54% damage*;10:Fire Breath deals +60% damage}}|-| Fiery || of Flames || {MOD_SKILL_FIREMAGIC}{0.01} || {{Spoiler|*;2:{MOD_SKILL_FIREMAGIC}{0.02}*;3:{MOD_SKILL_FIREMAGIC}{0.03}*;4:{MOD_SKILL_FIREMAGIC}{0.04}*;5:{MOD_SKILL_FIREMAGIC}{0.05}}}|-| || of Lucky Fireballs || Fireball and Frostball have a 25% chance to deal +20% damage || {{Spoiler|*;2:Fireball and Frostball have a 25% chance to deal +40% damage*;3:Fireball and Frostball have a 25% chance to deal +60% damage*;4:Fireball and Frostball have a 25% chance to deal +80% damage*;5:Fireball and Frostball have a 25% chance to deal +100% damage*;6:Fireball and Frostball have a 25% chance to deal +120% damage*;7:Fireball and Frostball have a 25% chance to deal +140% damage*;8:Fireball and Frostball have a 25% chance to deal +160% damage*;9:Fireball and Frostball have a 25% chance to deal +180% damage*;10:Fireball and Frostball have a 25% chance to deal +200% damage}}|-| || of Fortifying Flame || Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you || {{Spoiler|*;2:Fire Breath has a 50% chance to deal +10% damage and restore 14 Armor to you*;3:Fire Breath has a 50% chance to deal +15% damage and restore 21 Armor to you*;4:Fire Breath has a 50% chance to deal +20% damage and restore 28 Armor to you*;5:Fire Breath has a 50% chance to deal +25% damage and restore 35 Armor to you*;6:Fire Breath has a 50% chance to deal +30% damage and restore 42 Armor to you*;7:Fire Breath has a 50% chance to deal +35% damage and restore 49 Armor to you*;8:Fire Breath has a 50% chance to deal +40% damage and restore 56 Armor to you*;9:Fire Breath has a 50% chance to deal +45% damage and restore 63 Armor to you*;10:Fire Breath has a 50% chance to deal +50% damage and restore 70 Armor to you}}|-| || of Weakening Flame || Super Fireball causes the target's attacks to deal -1 damage for 10 seconds || {{Spoiler|*;2:Super Fireball causes the target's attacks to deal -2 damage for 10 seconds*;3:Super Fireball causes the target's attacks to deal -3 damage for 10 seconds*;4:Super Fireball causes the target's attacks to deal -4 damage for 10 seconds*;5:Super Fireball causes the target's attacks to deal -5 damage for 10 seconds}}|-| || of Enflaming Skin || Super Fireball causes the target to take +1 damage per tick from fire damage over time || {{Spoiler|*;2:Super Fireball causes the target to take +2 damage per tick from fire damage over time*;3:Super Fireball causes the target to take +3 damage per tick from fire damage over time*;4:Super Fireball causes the target to take +4 damage per tick from fire damage over time*;5:Super Fireball causes the target to take +5 damage per tick from fire damage over time}}|-| || of Fireballs || Fireball has a 33% chance to deal +10% damage and restore 3 Health to you || {{Spoiler|*;2:Fireball has a 33% chance to deal +20% damage and restore 6 Health to you*;3:Fireball has a 33% chance to deal +30% damage and restore 9 Health to you*;4:Fireball has a 33% chance to deal +40% damage and restore 12 Health to you*;5:Fireball has a 33% chance to deal +50% damage and restore 15 Health to you*;6:Fireball has a 33% chance to deal +60% damage and restore 18 Health to you*;7:Fireball has a 33% chance to deal +70% damage and restore 21 Health to you*;8:Fireball has a 33% chance to deal +80% damage and restore 24 Health to you*;9:Fireball has a 33% chance to deal +90% damage and restore 27 Health to you*;10:Fireball has a 33% chance to deal +100% damage and restore 30 Health to you}}|-| || || Flesh to Fuel restores +5 Armor || {{Spoiler|*;2:Flesh to Fuel restores +10 Armor*;3:Flesh to Fuel restores +15 Armor*;4:Flesh to Fuel restores +20 Armor*;5:Flesh to Fuel restores +25 Armor*;6:Flesh to Fuel restores +30 Armor*;7:Flesh to Fuel restores +35 Armor*;8:Flesh to Fuel restores +40 Armor*;9:Flesh to Fuel restores +45 Armor*;10:Flesh to Fuel restores +50 Armor}}|-| || || Flesh to Fuel has a 1% chance to fully restore your Power || {{Spoiler|*;2:Flesh to Fuel has a 2% chance to fully restore your Power*;3:Flesh to Fuel has a 3% chance to fully restore your Power*;4:Flesh to Fuel has a 4% chance to fully restore your Power*;5:Flesh to Fuel has a 5% chance to fully restore your Power*;6:Flesh to Fuel has a 6% chance to fully restore your Power*;7:Flesh to Fuel has a 7% chance to fully restore your Power*;8:Flesh to Fuel has a 8% chance to fully restore your Power*;9:Flesh to Fuel has a 9% chance to fully restore your Power*;10:Flesh to Fuel has a 10% chance to fully restore your Power}}|-| || of Quickly Melted Flesh || Flesh to Fuel increases your Sprint speed +1 for 10 seconds || {{Spoiler|*;2:Flesh to Fuel increases your Sprint speed +2 for 10 seconds*;3:Flesh to Fuel increases your Sprint speed +3 for 10 seconds*;4:Flesh to Fuel increases your Sprint speed +4 for 10 seconds*;5:Flesh to Fuel increases your Sprint speed +5 for 10 seconds}}|-| || of Pre-Melted Innards || Flesh to Fuel grants you +1 Trauma mitigation for 10 seconds || {{Spoiler|*;2:Flesh to Fuel grants you +2 Trauma mitigation for 10 seconds*;3:Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds*;4:Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds*;5:Flesh to Fuel grants you +5 Trauma mitigation for 10 seconds*;6:Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds*;7:Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds*;8:Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds*;9:Flesh to Fuel grants you +9 Trauma mitigation for 10 seconds*;10:Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds}}|-| || of Multiballs || Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage || {{Spoiler|*;2:Room-Temperature Ball hits all enemies within 15 meters and deals +20% damage*;3:Room-Temperature Ball hits all enemies within 15 meters and deals +30% damage*;4:Room-Temperature Ball hits all enemies within 15 meters and deals +40% damage*;5:Room-Temperature Ball hits all enemies within 15 meters and deals +50% damage}}|-| || of Fire Tapping || You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|*;2:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*;3:You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*;4:You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*;5:You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*;6:You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*;7:You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*;8:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*;9:You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*;10:You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill}}|-| || of the Salamander || You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|*;2:You regain 5 Health and 5 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill*;3:You regain 7 Health and 7 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill*;4:You regain 10 Health and 10 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill*;5:You regain 13 Health and 13 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill*;6:You regain 15 Health and 15 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill*;7:You regain 18 Health and 18 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill*;8:You regain 20 Health and 20 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill*;9:You regain 23 Health and 23 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill*;10:You regain 25 Health and 25 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill}}|-| || of Scintillating Power || Scintillating Frost and Scintillating Flame restore 2 Power || {{Spoiler|*;2:Scintillating Frost and Scintillating Flame restore 4 Power*;3:Scintillating Frost and Scintillating Flame restore 6 Power*;4:Scintillating Frost and Scintillating Flame restore 8 Power*;5:Scintillating Frost and Scintillating Flame restore 10 Power*;6:Scintillating Frost and Scintillating Flame restore 12 Power*;7:Scintillating Frost and Scintillating Flame restore 14 Power*;8:Scintillating Frost and Scintillating Flame restore 16 Power*;9:Scintillating Frost and Scintillating Flame restore 18 Power*;10:Scintillating Frost and Scintillating Flame restore 20 Power}}|-| || of Scintillating Life || Scintillating Frost and Scintillating Flame restore 7 Armor || {{Spoiler|*;2:Scintillating Frost and Scintillating Flame restore 14 Armor*;3:Scintillating Frost and Scintillating Flame restore 21 Armor*;4:Scintillating Frost and Scintillating Flame restore 28 Armor*;5:Scintillating Frost and Scintillating Flame restore 35 Armor*;6:Scintillating Frost and Scintillating Flame restore 42 Armor*;7:Scintillating Frost and Scintillating Flame restore 49 Armor*;8:Scintillating Frost and Scintillating Flame restore 56 Armor*;9:Scintillating Frost and Scintillating Flame restore 63 Armor*;10:Scintillating Frost and Scintillating Flame restore 70 Armor}}|-| || || Scintillating Frost and Scintillating Flame have a 33% chance to deal +55% damage || {{Spoiler|*;2:Scintillating Frost and Scintillating Flame have a 33% chance to deal +60% damage*;3:Scintillating Frost and Scintillating Flame have a 33% chance to deal +65% damage*;4:Scintillating Frost and Scintillating Flame have a 33% chance to deal +70% damage*;5:Scintillating Frost and Scintillating Flame have a 33% chance to deal +75% damage*;6:Scintillating Frost and Scintillating Flame have a 33% chance to deal +80% damage*;7:Scintillating Frost and Scintillating Flame have a 33% chance to deal +85% damage*;8:Scintillating Frost and Scintillating Flame have a 33% chance to deal +90% damage*;9:Scintillating Frost and Scintillating Flame have a 33% chance to deal +95% damage*;10:Scintillating Frost and Scintillating Flame have a 33% chance to deal +100% damage}}|-| || of Fire Rings || Ring of Fire deals +8% damage || {{Spoiler|*;2:Ring of Fire deals +16% damage*;3:Ring of Fire deals +24% damage*;4:Ring of Fire deals +32% damage*;5:Ring of Fire deals +40% damage*;6:Ring of Fire deals +48% damage*;7:Ring of Fire deals +56% damage*;8:Ring of Fire deals +64% damage*;9:Ring of Fire deals +72% damage*;10:Ring of Fire deals +80% damage}}|-| || of Stunning Explosions || Ring of Fire has a 3% chance to stun all targets and deal +3% damage || {{Spoiler|*;2:Ring of Fire has a 5% chance to stun all targets and deal +6% damage*;3:Ring of Fire has a 7% chance to stun all targets and deal +9% damage*;4:Ring of Fire has a 10% chance to stun all targets and deal +12% damage*;5:Ring of Fire has a 13% chance to stun all targets and deal +15% damage*;6:Ring of Fire has a 15% chance to stun all targets and deal +18% damage*;7:Ring of Fire has a 17% chance to stun all targets and deal +21% damage*;8:Ring of Fire has a 20% chance to stun all targets and deal +24% damage*;9:Ring of Fire has a 23% chance to stun all targets and deal +27% damage*;10:Ring of Fire has a 25% chance to stun all targets and deal +30% damage}}|-| || of Fire Rings || Ring of Fire has a 33% chance to deal +60% damage || {{Spoiler|*;2:Ring of Fire has a 33% chance to deal +70% damage*;3:Ring of Fire has a 33% chance to deal +80% damage*;4:Ring of Fire has a 33% chance to deal +90% damage*;5:Ring of Fire has a 33% chance to deal +100% damage*;6:Ring of Fire has a 33% chance to deal +110% damage*;7:Ring of Fire has a 33% chance to deal +120% damage*;8:Ring of Fire has a 33% chance to deal +130% damage*;9:Ring of Fire has a 33% chance to deal +140% damage*;10:Ring of Fire has a 33% chance to deal +150% damage}}|-| || of Fiery Bolts || Fire Bolts deals +10% damage || {{Spoiler|*;2:Fire Bolts deals +20% damage*;3:Fire Bolts deals +30% damage*;4:Fire Bolts deals +40% damage*;5:Fire Bolts deals +50% damage}}|-| || of Everlong Flames || Fire Bolts hit all targets within 23 meters (instead of 20) || {{Spoiler|*;2:Fire Bolts hit all targets within 26 meters (instead of 20)*;3:Fire Bolts hit all targets within 29 meters (instead of 20)*;4:Fire Bolts hit all targets within 32 meters (instead of 20)*;5:Fire Bolts hit all targets within 35 meters (instead of 20)}}|-| || of Drilling Fire Bolts || Fire Bolts deal +3 armor damage || {{Spoiler|*;2:Fire Bolts deal +6 armor damage*;3:Fire Bolts deal +9 armor damage*;4:Fire Bolts deal +12 armor damage*;5:Fire Bolts deal +15 armor damage*;6:Fire Bolts deal +18 armor damage*;7:Fire Bolts deal +21 armor damage*;8:Fire Bolts deal +24 armor damage*;9:Fire Bolts deal +27 armor damage*;10:Fire Bolts deal +30 armor damage}}|-| || of Disruptive Fire Bolts || Fire Bolts has a 20% chance to deal +10% damage and knockback all targets || {{Spoiler|*;2:Fire Bolts has a 20% chance to deal +20% damage and knockback all targets*;3:Fire Bolts has a 20% chance to deal +30% damage and knockback all targets*;4:Fire Bolts has a 20% chance to deal +40% damage and knockback all targets*;5:Fire Bolts has a 20% chance to deal +50% damage and knockback all targets*;6:Fire Bolts has a 20% chance to deal +60% damage and knockback all targets*;7:Fire Bolts has a 20% chance to deal +70% damage and knockback all targets*;8:Fire Bolts has a 20% chance to deal +80% damage and knockback all targets*;9:Fire Bolts has a 20% chance to deal +90% damage and knockback all targets*;10:Fire Bolts has a 20% chance to deal +100% damage and knockback all targets}}|-| || of Calefaction || Calefaction deals +10% damage || {{Spoiler|*;2:Calefaction deals +20% damage*;3:Calefaction deals +30% damage*;4:Calefaction deals +40% damage*;5:Calefaction deals +50% damage*;6:Calefaction deals +60% damage*;7:Calefaction deals +70% damage*;8:Calefaction deals +80% damage*;9:Calefaction deals +90% damage*;10:Calefaction deals +100% damage}}|-| || of Nuclear Calefaction || Calefaction has a 10% chance to deal +30% damage and stun the target || {{Spoiler|*;2:Calefaction has a 10% chance to deal +60% damage and stun the target*;3:Calefaction has a 10% chance to deal +90% damage and stun the target*;4:Calefaction has a 15% chance to deal +120% damage and stun the target*;5:Calefaction has a 15% chance to deal +150% damage and stun the target*;6:Calefaction has a 15% chance to deal +180% damage and stun the target*;7:Calefaction has a 20% chance to deal +210% damage and stun the target*;8:Calefaction has a 20% chance to deal +240% damage and stun the target*;9:Calefaction has a 20% chance to deal +270% damage and stun the target*;10:Calefaction has a 20% chance to deal +300% damage and stun the target}}|-| || || Calefaction restores 7 Health || {{Spoiler|*;2:Calefaction restores 14 Health*;3:Calefaction restores 21 Health*;4:Calefaction restores 28 Health*;5:Calefaction restores 35 Health*;6:Calefaction restores 42 Health*;7:Calefaction restores 49 Health*;8:Calefaction restores 56 Health*;9:Calefaction restores 63 Health*;10:Calefaction restores 70 Health}}|-| || of Delayed Eruption || Calefaction causes 8 additional damage after a 20 second delay || {{Spoiler|*;2:Calefaction causes 16 additional damage after a 20 second delay*;3:Calefaction causes 24 additional damage after a 20 second delay*;4:Calefaction causes 32 additional damage after a 20 second delay*;5:Calefaction causes 40 additional damage after a 20 second delay*;6:Calefaction causes 48 additional damage after a 20 second delay*;7:Calefaction causes 56 additional damage after a 20 second delay*;8:Calefaction causes 64 additional damage after a 20 second delay*;9:Calefaction causes 72 additional damage after a 20 second delay*;10:Calefaction causes 80 additional damage after a 20 second delay}}|-| || of Frosty Balls || Frostball deals +7% damage || {{Spoiler|*;2:Frostball deals +14% damage*;3:Frostball deals +21% damage*;4:Frostball deals +28% damage*;5:Frostball deals +35% damage*;6:Frostball deals +42% damage*;7:Frostball deals +49% damage*;8:Frostball deals +56% damage*;9:Frostball deals +63% damage*;10:Frostball deals +70% damage}}|-| || of Frost Waves || Frostball has a 5% chance to target all enemies within 30 meters || {{Spoiler|*;2:Frostball has a 8% chance to target all enemies within 30 meters*;3:Frostball has a 10% chance to target all enemies within 30 meters*;4:Frostball has a 13% chance to target all enemies within 30 meters*;5:Frostball has a 15% chance to target all enemies within 30 meters*;6:Frostball has a 18% chance to target all enemies within 30 meters*;7:Frostball has a 20% chance to target all enemies within 30 meters*;8:Frostball has a 23% chance to target all enemies within 30 meters*;9:Frostball has a 25% chance to target all enemies within 30 meters*;10:Frostball has a 28% chance to target all enemies within 30 meters}}|-| || of Stiffening Winds || Frostball has a 20% chance to slow target's movement by 25% || {{Spoiler|*;2:Frostball has a 40% chance to slow target's movement by 25%*;3:Frostball has a 60% chance to slow target's movement by 25%*;4:Frostball has a 80% chance to slow target's movement by 25%*;5:Frostball has a 100% chance to slow target's movement by 25%}}|-| || of Spider Freezing || Frostball deals +5 damage to Arachnids || {{Spoiler|*;2:Frostball deals +10 damage to Arachnids*;3:Frostball deals +15 damage to Arachnids*;4:Frostball deals +20 damage to Arachnids*;5:Frostball deals +25 damage to Arachnids}}|-| || of Flame-Beast Freezing || Frostball deals +10 damage to creatures that are inherently on fire. || {{Spoiler|*;2:Frostball deals +20 damage to creatures that are inherently on fire.*;3:Frostball deals +30 damage to creatures that are inherently on fire.*;4:Frostball deals +40 damage to creatures that are inherently on fire.*;5:Frostball deals +50 damage to creatures that are inherently on fire.}}|-| || of Freezewalls || Defensive Chill deals +5% damage || {{Spoiler|*;2:Defensive Chill deals +10% damage*;3:Defensive Chill deals +15% damage*;4:Defensive Chill deals +20% damage*;5:Defensive Chill deals +25% damage*;6:Defensive Chill deals +30% damage*;7:Defensive Chill deals +35% damage*;8:Defensive Chill deals +40% damage*;9:Defensive Chill deals +45% damage*;10:Defensive Chill deals +50% damage}}|-| Freezeproof || || {MITIGATION_COLD}{1}{FireMagic} || {{Spoiler|*;2:{MITIGATION_COLD}{2}{FireMagic}*;3:{MITIGATION_COLD}{3}{FireMagic}*;4:{MITIGATION_COLD}{4}{FireMagic}*;5:{MITIGATION_COLD}{5}{FireMagic}}}|-| || of Icy Blood || You regain 5 Armor when using Defensive Burst or Defensive Chill || {{Spoiler|*;2:You regain 8 Armor when using Defensive Burst or Defensive Chill*;3:You regain 11 Armor when using Defensive Burst or Defensive Chill*;4:You regain 14 Armor when using Defensive Burst or Defensive Chill*;5:You regain 17 Armor when using Defensive Burst or Defensive Chill*;6:You regain 20 Armor when using Defensive Burst or Defensive Chill*;7:You regain 23 Armor when using Defensive Burst or Defensive Chill*;8:You regain 26 Armor when using Defensive Burst or Defensive Chill*;9:You regain 29 Armor when using Defensive Burst or Defensive Chill*;10:You regain 32 Armor when using Defensive Burst or Defensive Chill}}|-| || of Frozen Fortitude || Defensive Chill grants you 5% chance to ignore Knockback effects for 7 seconds || {{Spoiler|*;2:Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds*;3:Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds*;4:Defensive Chill grants you 20% chance to ignore Knockback effects for 7 seconds*;5:Defensive Chill grants you 25% chance to ignore Knockback effects for 7 seconds*;6:Defensive Chill grants you 30% chance to ignore Knockback effects for 7 seconds*;7:Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds*;8:Defensive Chill grants you 40% chance to ignore Knockback effects for 7 seconds*;9:Defensive Chill grants you 45% chance to ignore Knockback effects for 7 seconds*;10:Defensive Chill grants you 50% chance to ignore Knockback effects for 7 seconds}}|-| || || Fire Walls deal +1 damage per hit || {{Spoiler|*;2:Fire Walls deal +2 damage per hit*;3:Fire Walls deal +3 damage per hit*;4:Fire Walls deal +4 damage per hit*;5:Fire Walls deal +5 damage per hit*;6:Fire Walls deal +6 damage per hit*;7:Fire Walls deal +7 damage per hit*;8:Fire Walls deal +8 damage per hit*;9:Fire Walls deal +9 damage per hit*;10:Fire Walls deal +10 damage per hit}}|-| || || Fire Walls have +15 Max Health || {{Spoiler|*;2:Fire Walls have +30 Max Health*;3:Fire Walls have +45 Max Health*;4:Fire Walls have +60 Max Health*;5:Fire Walls have +75 Max Health*;6:Fire Walls have +90 Max Health*;7:Fire Walls have +105 Max Health*;8:Fire Walls have +120 Max Health*;9:Fire Walls have +135 Max Health*;10:Fire Walls have +150 Max Health}}|-| || || Fire Walls generate aggro as if they did +20% additional damage per hit || {{Spoiler|*;2:Fire Walls generate aggro as if they did +40% additional damage per hit*;3:Fire Walls generate aggro as if they did +60% additional damage per hit*;4:Fire Walls generate aggro as if they did +80% additional damage per hit*;5:Fire Walls generate aggro as if they did +100% additional damage per hit*;6:Fire Walls generate aggro as if they did +120% additional damage per hit*;7:Fire Walls generate aggro as if they did +140% additional damage per hit*;8:Fire Walls generate aggro as if they did +160% additional damage per hit*;9:Fire Walls generate aggro as if they did +180% additional damage per hit*;10:Fire Walls generate aggro as if they did +200% additional damage per hit}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Unarmed Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| Martial || of Deadly Fists || {MOD_SKILL_UNARMED}{0.15} || {{Spoiler|*;2:{MOD_SKILL_UNARMED}{0.2}*;3:{MOD_SKILL_UNARMED}{0.25}*;4:{MOD_SKILL_UNARMED}{0.3}*;5:{MOD_SKILL_UNARMED}{0.35}*;6:{MOD_SKILL_UNARMED}{0.4}}}|-| Punching || of Punches || Punch and Jab attacks deal +2 damage || {{Spoiler|*;2:Punch and Jab attacks deal +4 damage*;3:Punch and Jab attacks deal +6 damage*;4:Punch and Jab attacks deal +10 damage*;5:Punch and Jab attacks deal +15 damage*;6:Punch and Jab attacks deal +20 damage}}|-| || of Refreshing Punches || You regain 2 health whenever you use Punch or Jab || {{Spoiler|*;2:You regain 4 health whenever you use Punch or Jab*;3:You regain 6 health whenever you use Punch or Jab*;4:You regain 8 health whenever you use Punch or Jab*;5:You regain 10 health whenever you use Punch or Jab*;6:You regain 14 health whenever you use Punch or Jab}}|-| || of Armor Punching || Punch and Jab attacks deal +3 armor damage || {{Spoiler|*;2:Punch and Jab attacks deal +5 armor damage*;3:Punch and Jab attacks deal +7 armor damage*;4:Punch and Jab attacks deal +10 armor damage*;5:Punch and Jab attacks deal +14 armor damage*;6:Punch and Jab attacks deal +18 armor damage*;7:Punch and Jab attacks deal +22 armor damage*;8:Punch and Jab attacks deal +26 armor damage*;9:Punch and Jab attacks deal +30 armor damage*;10:Punch and Jab attacks deal +34 armor damage*;11:Punch and Jab attacks deal +38 armor damage*;12:Punch and Jab attacks deal +42 armor damage}}|-| || of Naked Fury || All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left || {{Spoiler|*;2:All Unarmed attacks deal +2 damage when you have 33% or less of your Armor left*;3:All Unarmed attacks deal +6% damage when you have 33% or less of your Armor left*;4:All Unarmed attacks deal +8% damage when you have 33% or less of your Armor left*;5:All Unarmed attacks deal +10% damage when you have 33% or less of your Armor left*;6:All Unarmed attacks deal +12% damage when you have 33% or less of your Armor left*;7:All Unarmed attacks deal +14% damage when you have 33% or less of your Armor left*;8:All Unarmed attacks deal +16% damage when you have 33% or less of your Armor left*;9:All Unarmed attacks deal +18% damage when you have 33% or less of your Armor left*;10:All Unarmed attacks deal +20% damage when you have 33% or less of your Armor left*;11:All Unarmed attacks deal +22% damage when you have 33% or less of your Armor left*;12:All Unarmed attacks deal +24% damage when you have 33% or less of your Armor left}}|-| || of Armor Hatred || All Unarmed attacks deal +2 Armor damage || {{Spoiler|*;2:All Unarmed attacks deal +4 Armor damage*;3:All Unarmed attacks deal +6 Armor damage*;4:All Unarmed attacks deal +8 Armor damage*;5:All Unarmed attacks deal +10 Armor damage}}|-| || of Goblin Hatred || Punch and Jab attacks deal +2 damage versus goblins || {{Spoiler|*;2:Punch and Jab attacks deal +4 damage versus goblins*;3:Punch and Jab attacks deal +6 damage versus goblins*;4:Punch and Jab attacks deal +8 damage versus goblins*;5:Punch and Jab attacks deal +10 damage versus goblins*;6:Punch and Jab attacks deal +13 damage versus goblins*;7:Punch and Jab attacks deal +16 damage versus goblins*;8:Punch and Jab attacks deal +19 damage versus goblins*;9:Punch and Jab attacks deal +21 damage versus goblins*;10:Punch and Jab attacks deal +24 damage versus goblins}}|-| || of Punch-Shielding || Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|*;2:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;3:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;4:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;5:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;6:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;7:Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;8:Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;9:Punch and Jab attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;10:Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;11:Punch and Jab attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;12:Punch and Jab attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).}}|-| || of Pain-Reflection || Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|*;2:Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;3:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;4:Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;5:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;6:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;7:Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;8:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;9:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;10:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;11:Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;12:Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.}}|-| || of Angst Fists || Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. || {{Spoiler|*;2:Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.*;3:Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.*;4:Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.*;5:Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.*;6:Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.*;7:Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.*;8:Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.*;9:Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.*;10:Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.*;11:Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab.*;12:Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.}}|-| Anti-Darkness || || 5% of any Darkness damage you take is reflected back in your next Punch or Jab. || {{Spoiler|*;2:10% of any Darkness damage you take is reflected back in your next Punch or Jab.*;3:15% of any Darkness damage you take is reflected back in your next Punch or Jab.*;4:20% of any Darkness damage you take is reflected back in your next Punch or Jab.*;5:25% of any Darkness damage you take is reflected back in your next Punch or Jab.*;6:30% of any Darkness damage you take is reflected back in your next Punch or Jab.*;7:35% of any Darkness damage you take is reflected back in your next Punch or Jab.*;8:40% of any Darkness damage you take is reflected back in your next Punch or Jab.*;9:45% of any Darkness damage you take is reflected back in your next Punch or Jab.*;10:50% of any Darkness damage you take is reflected back in your next Punch or Jab.*;11:55% of any Darkness damage you take is reflected back in your next Punch or Jab.*;12:60% of any Darkness damage you take is reflected back in your next Punch or Jab.}}|-| Uncrushable || of Crush-Defense || {MITIGATION_CRUSHING}{1}{Unarmed} || {{Spoiler|*;2:{MITIGATION_CRUSHING}{2}{Unarmed}*;3:{MITIGATION_CRUSHING}{3}{Unarmed}*;4:{MITIGATION_CRUSHING}{4}{Unarmed}*;5:{MITIGATION_CRUSHING}{5}{Unarmed}*;6:{MITIGATION_CRUSHING}{6}{Unarmed}*;7:{MITIGATION_CRUSHING}{7}{Unarmed}*;8:{MITIGATION_CRUSHING}{8}{Unarmed}*;9:{MITIGATION_CRUSHING}{9}{Unarmed}*;10:{MITIGATION_CRUSHING}{10}{Unarmed}*;11:{MITIGATION_CRUSHING}{11}{Unarmed}*;12:{MITIGATION_CRUSHING}{12}{Unarmed}}}|-| Unflappable || of Mind-Defense || {MITIGATION_PSYCHIC}{1}{Unarmed} || {{Spoiler|*;2:{MITIGATION_PSYCHIC}{2}{Unarmed}*;3:{MITIGATION_PSYCHIC}{3}{Unarmed}*;4:{MITIGATION_PSYCHIC}{4}{Unarmed}*;5:{MITIGATION_PSYCHIC}{5}{Unarmed}*;6:{MITIGATION_PSYCHIC}{6}{Unarmed}}}|-| Martial Artist's || || {MOD_SKILL_UNARMED}{0.01} || {{Spoiler|*;2:{MOD_SKILL_UNARMED}{0.02}*;3:{MOD_SKILL_UNARMED}{0.03}*;4:{MOD_SKILL_UNARMED}{0.04}*;5:{MOD_SKILL_UNARMED}{0.05}*;6:{MOD_SKILL_UNARMED}{0.06}}}|-| Kicking || of Kicking || All kick attacks (even animal kicks!) deal +1 damage || {{Spoiler|*;2:All kick attacks (even animal kicks!) deal +2 damage*;3:All kick attacks (even animal kicks!) deal +3 damage*;4:All kick attacks (even animal kicks!) deal +4 damage*;5:All kick attacks (even animal kicks!) deal +6 damage*;6:All kick attacks (even animal kicks!) deal +8 damage*;7:All kick attacks (even animal kicks!) deal +10 damage*;8:All kick attacks (even animal kicks!) deal +12 damage*;9:All kick attacks (even animal kicks!) deal +14 damage*;10:All kick attacks (even animal kicks!) deal +17 damage*;11:All kick attacks (even animal kicks!) deal +20 damage*;12:All kick attacks (even animal kicks!) deal +24 damage}}|-| Platefooted || || You regain 5 Armor whenever you use a kick (from any skill!) || {{Spoiler|*;2:You regain 10 Armor whenever you use a kick (from any skill!)*;3:You regain 15 Armor whenever you use a kick (from any skill!)*;4:You regain 20 Armor whenever you use a kick (from any skill!)*;5:You regain 25 Armor whenever you use a kick (from any skill!)*;6:You regain 30 Armor whenever you use a kick (from any skill!)*;7:You regain 35 Armor whenever you use a kick (from any skill!)*;8:You regain 40 Armor whenever you use a kick (from any skill!)*;9:You regain 45 Armor whenever you use a kick (from any skill!)*;10:You regain 50 Armor whenever you use a kick (from any skill!)*;11:You regain 55 Armor whenever you use a kick (from any skill!)*;12:You regain 60 Armor whenever you use a kick (from any skill!)}}|-| Ankle-Kicking || of Ankle-Kicking || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% || {{Spoiler|*;2:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%*;3:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%*;4:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25%*;5:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25%}}|-| Knee-Shattering || of Knee-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% || {{Spoiler|*;2:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%*;3:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45%*;4:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45%*;5:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45%}}|-| Hip-Shattering || of Hip-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% || {{Spoiler|*;2:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%*;3:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75%*;4:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75%*;5:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75%}}|-| || of Kicking While Nude || Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left || {{Spoiler|*;2:Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left*;3:Any kick attack (including animal kicks!) deals +35% damage when you have 33% or less of your Armor left*;4:Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left*;5:Any kick attack (including animal kicks!) deals +45% damage when you have 33% or less of your Armor left*;6:Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left*;7:Any kick attack (including animal kicks!) deals +55% damage when you have 33% or less of your Armor left*;8:Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left*;9:Any kick attack (including animal kicks!) deals +65% damage when you have 33% or less of your Armor left*;10:Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left*;11:Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left*;12:Any kick attack (including animal kicks!) deals +85% damage when you have 33% or less of your Armor left}}|-| || of Kicking Away Toxins || Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|*;2:Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;3:Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;4:Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;5:Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;6:Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;7:Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;8:Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;9:Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;10:Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;11:Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*;12:Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.}}|-| || of Reckless Barrages || Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage || {{Spoiler|*;2:Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage*;3:Barrage and Headbutt hit all enemies within 5 meters and deal +15% damage*;4:Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage*;5:Barrage and Headbutt hit all enemies within 5 meters and deal +25% damage*;6:Barrage and Headbutt hit all enemies within 5 meters and deal +30% damage*;7:Barrage and Headbutt hit all enemies within 5 meters and deal +35% damage*;8:Barrage and Headbutt hit all enemies within 5 meters and deal +40% damage*;9:Barrage and Headbutt hit all enemies within 5 meters and deal +45% damage*;10:Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage*;11:Barrage and Headbutt hit all enemies within 5 meters and deal +55% damage*;12:Barrage and Headbutt hit all enemies within 5 meters and deal +60% damage}}|-| Mindfist || || Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds || {{Spoiler|*;2:Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds*;3:Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds*;4:Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds*;5:Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds*;6:Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds}}|-| || of Barrage Bubbles || Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). || {{Spoiler|*;2:Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).*;3:Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).*;4:Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).*;5:Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).*;6:Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).*;7:Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).*;8:Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).*;9:Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).*;10:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).*;11:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).*;12:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).}}|-| || of Deadly Barrages || Barrage and Headbutt deal +7% damage || {{Spoiler|*;2:Barrage and Headbutt deal +14% damage*;3:Barrage and Headbutt deal +21% damage*;4:Barrage and Headbutt deal +28% damage*;5:Barrage and Headbutt deal +35% damage*;6:Barrage and Headbutt deal +42% damage*;7:Barrage and Headbutt deal +49% damage*;8:Barrage and Headbutt deal +56% damage*;9:Barrage and Headbutt deal +63% damage*;10:Barrage and Headbutt deal +70% damage*;11:Barrage and Headbutt deal +77% damage*;12:Barrage and Headbutt deal +85% damage}}|-| || of Fiery Barrages || Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|*;2:Barrage and Headbutt attacks have a 40% chance to ignite the target, causing them to take 30 damage over 20 seconds*;3:Barrage and Headbutt attacks have a 60% chance to ignite the target, causing them to take 35 damage over 20 seconds*;4:Barrage and Headbutt attacks have a 80% chance to ignite the target, causing them to take 40 damage over 20 seconds*;5:Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 45 damage over 20 seconds*;6:Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds}}|-| || of Armor Barrages || Barrage and Headbutt deal +4 armor damage || {{Spoiler|*;2:Barrage and Headbutt deal +8 armor damage*;3:Barrage and Headbutt deal +12 armor damage*;4:Barrage and Headbutt deal +16 armor damage*;5:Barrage and Headbutt deal +20 armor damage*;6:Barrage and Headbutt deal +24 armor damage*;7:Barrage and Headbutt deal +28 armor damage*;8:Barrage and Headbutt deal +32 armor damage*;9:Barrage and Headbutt deal +36 armor damage*;10:Barrage and Headbutt deal +40 armor damage*;11:Barrage and Headbutt deal +45 armor damage*;12:Barrage and Headbutt deal +50 armor damage}}|-| || of Calloused Barrages || Barrage and Headbutt restore 4 Armor to you || {{Spoiler|*;2:Barrage and Headbutt restore 8 Armor to you*;3:Barrage and Headbutt restore 12 Armor to you*;4:Barrage and Headbutt restore 16 Armor to you*;5:Barrage and Headbutt restore 20 Armor to you*;6:Barrage and Headbutt restore 24 Armor to you*;7:Barrage and Headbutt restore 28 Armor to you*;8:Barrage and Headbutt restore 32 Armor to you*;9:Barrage and Headbutt restore 36 Armor to you*;10:Barrage and Headbutt restore 40 Armor to you*;11:Barrage and Headbutt restore 44 Armor to you*;12:Barrage and Headbutt restore 48 Armor to you}}|-| || of Hip Throwing || Hip Throw and Bodyslam deal +5% damage || {{Spoiler|*;2:Hip Throw and Bodyslam deal +10% damage*;3:Hip Throw and Bodyslam deal +15% damage*;4:Hip Throw and Bodyslam deal +20% damage*;5:Hip Throw and Bodyslam deal +25% damage*;6:Hip Throw and Bodyslam deal +30% damage*;7:Hip Throw and Bodyslam deal +35% damage*;8:Hip Throw and Bodyslam deal +40% damage*;9:Hip Throw and Bodyslam deal +45% damage*;10:Hip Throw and Bodyslam deal +50% damage*;11:Hip Throw and Bodyslam deal +55% damage*;12:Hip Throw and Bodyslam deal +60% damage}}|-| || of Armor Tossing || Hip Throw and Bodyslam deal +5 armor damage || {{Spoiler|*;2:Hip Throw and Bodyslam deal +10 armor damage*;3:Hip Throw and Bodyslam deal +15 armor damage*;4:Hip Throw and Bodyslam deal +20 armor damage*;5:Hip Throw and Bodyslam deal +25 armor damage*;6:Hip Throw and Bodyslam deal +30 armor damage*;7:Hip Throw and Bodyslam deal +35 armor damage*;8:Hip Throw and Bodyslam deal +40 armor damage*;9:Hip Throw and Bodyslam deal +45 armor damage*;10:Hip Throw and Bodyslam deal +50 armor damage*;11:Hip Throw and Bodyslam deal +55 armor damage*;12:Hip Throw and Bodyslam deal +60 armor damage}}|-| || of Anger Tossing || Hip Throw and Bodyslam attacks deplete target's Rage by 20 || {{Spoiler|*;2:Hip Throw and Bodyslam attacks deplete target's Rage by 40*;3:Hip Throw and Bodyslam attacks deplete target's Rage by 60*;4:Hip Throw and Bodyslam attacks deplete target's Rage by 80*;5:Hip Throw and Bodyslam attacks deplete target's Rage by 100*;6:Hip Throw and Bodyslam attacks deplete target's Rage by 120*;7:Hip Throw and Bodyslam attacks deplete target's Rage by 140*;8:Hip Throw and Bodyslam attacks deplete target's Rage by 160*;9:Hip Throw and Bodyslam attacks deplete target's Rage by 180*;10:Hip Throw and Bodyslam attacks deplete target's Rage by 200*;11:Hip Throw and Bodyslam attacks deplete target's Rage by 220*;12:Hip Throw and Bodyslam attacks deplete target's Rage by 240}}|-| || of Impossible Hip Throws || Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters || {{Spoiler|*;2:Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 meters*;3:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 meters*;4:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters*;5:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters*;6:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters}}|-| Bodyslamming || of Bodyslamming || Bodyslam deals +5% damage || {{Spoiler|*;2:Bodyslam deals +10% damage*;3:Bodyslam deals +15% damage*;4:Bodyslam deals +20% damage*;5:Bodyslam deals +25% damage*;6:Bodyslam deals +30% damage*;7:Bodyslam deals +35% damage*;8:Bodyslam deals +40% damage*;9:Bodyslam deals +45% damage*;10:Bodyslam deals +50% damage*;11:Bodyslam deals +55% damage*;12:Bodyslam deals +60% damage}}|-| || of Crippling Slams || Bodyslam deals +5% damage and slows target's movement speed by 45% || {{Spoiler|*;2:Bodyslam deals +10% damage and slows target's movement speed by 45%*;3:Bodyslam deals +15% damage and slows target's movement speed by 45%*;4:Bodyslam deals +20% damage and slows target's movement speed by 45%*;5:Bodyslam deals +25% damage and slows target's movement speed by 45%*;6:Bodyslam deals +30% damage and slows target's movement speed by 45%}}|-| || of Slamming and Jogging || Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds || {{Spoiler|*;2:Bodyslam deals +12 damage and boost your movement speed by 2 for 20 seconds*;3:Bodyslam deals +18 damage and boost your movement speed by 3 for 20 seconds*;4:Bodyslam deals +24 damage and boost your movement speed by 4 for 20 seconds*;5:Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds*;6:Bodyslam deals +40 damage and boost your movement speed by 5 for 20 seconds}}|-| || of Slamming Snails || Bodyslam deals +10 damage to Snails || {{Spoiler|*;2:Bodyslam deals +20 damage to Snails*;3:Bodyslam deals +30 damage to Snails*;4:Bodyslam deals +40 damage to Snails*;5:Bodyslam deals +50 damage to Snails*;6:Bodyslam deals +60 damage to Snails*;7:Bodyslam deals +70 damage to Snails*;8:Bodyslam deals +80 damage to Snails*;9:Bodyslam deals +90 damage to Snails*;10:Bodyslam deals +100 damage to Snails}}|-| || of Healslamming || Bodyslam heals you for 10 health || {{Spoiler|*;2:Bodyslam heals you for 20 health*;3:Bodyslam heals you for 30 health*;4:Bodyslam heals you for 40 health*;5:Bodyslam heals you for 50 health*;6:Bodyslam heals you for 60 health*;7:Bodyslam heals you for 70 health*;8:Bodyslam heals you for 80 health*;9:Bodyslam heals you for 90 health*;10:Bodyslam heals you for 100 health*;11:Bodyslam heals you for 110 health*;12:Bodyslam heals you for 120 health}}|-| Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike deal +10% damage || {{Spoiler|*;2:Cobra Strike and Mamba Strike deal +20% damage*;3:Cobra Strike and Mamba Strike deal +30% damage*;4:Cobra Strike and Mamba Strike deal +40% damage*;5:Cobra Strike and Mamba Strike deal +50% damage*;6:Cobra Strike and Mamba Strike deal +60% damage*;7:Cobra Strike and Mamba Strike deal +70% damage*;8:Cobra Strike and Mamba Strike deal +80% damage*;9:Cobra Strike and Mamba Strike deal +90% damage*;10:Cobra Strike and Mamba Strike deal +100% damage*;11:Cobra Strike and Mamba Strike deal +110% damage*;12:Cobra Strike and Mamba Strike deal +120% damage}}|-| Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike have a 2% chance to deal double damage || {{Spoiler|*;2:Cobra Strike and Mamba Strike have a 4% chance to deal double damage*;3:Cobra Strike and Mamba Strike have a 6% chance to deal double damage*;4:Cobra Strike and Mamba Strike have a 8% chance to deal double damage*;5:Cobra Strike and Mamba Strike have a 10% chance to deal double damage*;6:Cobra Strike and Mamba Strike have a 12% chance to deal double damage*;7:Cobra Strike and Mamba Strike have a 14% chance to deal double damage*;8:Cobra Strike and Mamba Strike have a 16% chance to deal double damage*;9:Cobra Strike and Mamba Strike have a 18% chance to deal double damage*;10:Cobra Strike and Mamba Strike have a 20% chance to deal double damage*;11:Cobra Strike and Mamba Strike have a 22% chance to deal double damage*;12:Cobra Strike and Mamba Strike have a 24% chance to deal double damage}}|-| || of Cobra Scales || Cobra Strike and Mamba Strike restore 5 Armor to you || {{Spoiler|*;2:Cobra Strike and Mamba Strike restore 10 Armor to you*;3:Cobra Strike and Mamba Strike restore 15 Armor to you*;4:Cobra Strike and Mamba Strike restore 20 Armor to you*;5:Cobra Strike and Mamba Strike restore 25 Armor to you*;6:Cobra Strike and Mamba Strike restore 30 Armor to you*;7:Cobra Strike and Mamba Strike restore 35 Armor to you*;8:Cobra Strike and Mamba Strike restore 40 Armor to you*;9:Cobra Strike and Mamba Strike restore 45 Armor to you*;10:Cobra Strike and Mamba Strike restore 50 Armor to you*;11:Cobra Strike and Mamba Strike restore 55 Armor to you*;12:Cobra Strike and Mamba Strike restore 60 Armor to you}}|-| Bruising || of Bruises || Bruising Blow deals +6% damage || {{Spoiler|*;2:Bruising Blow deals +12% damage*;3:Bruising Blow deals +18% damage*;4:Bruising Blow deals +24% damage*;5:Bruising Blow deals +30% damage*;6:Bruising Blow deals +36% damage*;7:Bruising Blow deals +42% damage*;8:Bruising Blow deals +48% damage*;9:Bruising Blow deals +54% damage*;10:Bruising Blow deals +60% damage*;11:Bruising Blow deals +64% damage*;12:Bruising Blow deals +68% damage}}|-| || of Bruising Slams || Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) || {{Spoiler|*;2:Bruising Blow has a 6% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*;3:Bruising Blow has a 9% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*;4:Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*;5:Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*;6:Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*;7:Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*;8:Bruising Blow has a 24% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*;9:Bruising Blow has a 27% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*;10:Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*;11:Bruising Blow has a 33% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*;12:Bruising Blow has a 36% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)}}|-| Slashing || of Slashing Strikes || Slashing Strike deals +50% damage || {{Spoiler|*;2:Slashing Strike deals +60% damage*;3:Slashing Strike deals +70% damage*;4:Slashing Strike deals +85% damage*;5:Slashing Strike deals +100% damage*;6:Slashing Strike deals +115% damage}}|-| || of Bleeding Strikes || Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds || {{Spoiler|*;2:Slashing Strike has a 45% chance to deal an additional 60 Trauma damage over 15 seconds*;3:Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds*;4:Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 seconds*;5:Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds*;6:Slashing Strike deals an additional 60 Trauma damage over 15 seconds}}|-| Slashing || of Slashing Strikes || Slashing Strike has a 20% chance to deal double slashing damage || {{Spoiler|*;2:Slashing Strike has a 30% chance to deal double slashing damage*;3:Slashing Strike has a 40% chance to deal double slashing damage*;4:Slashing Strike has a 50% chance to deal double slashing damage*;5:Slashing Strike has a 60% chance to deal double slashing damage*;6:Slashing Strike has a 65% chance to deal double slashing damage}}|-| Slashing || of Slashing Strikes || Slashing Strike generates -30 Rage and aggro || {{Spoiler|*;2:Slashing Strike generates -60 Rage and aggro*;3:Slashing Strike generates -90 Rage and aggro*;4:Slashing Strike generates -120 Rage and aggro*;5:Slashing Strike generates -150 Rage and aggro*;6:Slashing Strike generates -150 Rage and aggro}}|-| || || {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} || {{Spoiler|*;2:{IGNORE_CHANCE_KNOCKBACK}{0.25}{Unarmed}}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Psychology Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| Psychologist's || of Psychology || {MOD_SKILL_PSYCHOLOGY}{0.15} || {{Spoiler|*;2:{MOD_SKILL_PSYCHOLOGY}{0.2}*;3:{MOD_SKILL_PSYCHOLOGY}{0.25}*;4:{MOD_SKILL_PSYCHOLOGY}{0.3}*;5:{MOD_SKILL_PSYCHOLOGY}{0.35}*;6:{MOD_SKILL_PSYCHOLOGY}{0.4}}}|-| || of Critical Insight || Psychoanalyze has a 10% chance to deal +150% damage || {{Spoiler|*;2:Psychoanalyze has a 20% chance to deal +150% damage*;3:Psychoanalyze has a 30% chance to deal +150% damage*;4:Psychoanalyze has a 40% chance to deal +150% damage*;5:Psychoanalyze has a 50% chance to deal +150% damage*;6:Psychoanalyze has a 60% chance to deal +150% damage*;7:Psychoanalyze has a 65% chance to deal +150% damage*;8:Psychoanalyze has a 70% chance to deal +150% damage*;9:Psychoanalyze has a 75% chance to deal +150% damage*;10:Psychoanalyze has a 80% chance to deal +150% damage*;11:Psychoanalyze has a 85% chance to deal +150% damage*;12:Psychoanalyze has a 90% chance to deal +150% damage}}|-| Smug || of Smug Analysis || Psychoanalyze attacks also heal you for 8 health || {{Spoiler|*;2:Psychoanalyze attacks also heal you for 16 health*;3:Psychoanalyze attacks also heal you for 24 health*;4:Psychoanalyze attacks also heal you for 32 health*;5:Psychoanalyze attacks also heal you for 40 health*;6:Psychoanalyze attacks also heal you for 48 health*;7:Psychoanalyze attacks also heal you for 56 health*;8:Psychoanalyze attacks also heal you for 64 health*;9:Psychoanalyze attacks also heal you for 72 health*;10:Psychoanalyze attacks also heal you for 80 health*;11:Psychoanalyze attacks also heal you for 88 health*;12:Psychoanalyze attacks also heal you for 96 health}}|-| || of Emotional Walls || Psychoanalyze attacks also restore 8 of your Armor || {{Spoiler|*;2:Psychoanalyze attacks also restore 16 of your Armor*;3:Psychoanalyze attacks also restore 24 of your Armor*;4:Psychoanalyze attacks also restore 32 of your Armor*;5:Psychoanalyze attacks also restore 40 of your Armor*;6:Psychoanalyze attacks also restore 48 of your Armor*;7:Psychoanalyze attacks also restore 56 of your Armor*;8:Psychoanalyze attacks also restore 64 of your Armor*;9:Psychoanalyze attacks also restore 72 of your Armor*;10:Psychoanalyze attacks also restore 80 of your Armor*;11:Psychoanalyze attacks also restore 88 of your Armor*;12:Psychoanalyze attacks also restore 96 of your Armor}}|-| || of Tragic Lessons || Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds || {{Spoiler|*;2:Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds*;3:Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds*;4:Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds*;5:Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds*;6:Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds*;7:Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds*;8:Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds*;9:Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds*;10:Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds*;11:Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds*;12:Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds}}|-| Mind-Shattering || || Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds || {{Spoiler|*;2:Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds*;3:Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds*;4:Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds*;5:Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds*;6:Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds*;7:Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds*;8:Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds*;9:Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds*;10:Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds*;11:Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds*;12:Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds}}|-| || || Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) || |-| || || Psychoanalyze deals +10% damage || {{Spoiler|*;2:Psychoanalyze deals +20% damage*;3:Psychoanalyze deals +30% damage*;4:Psychoanalyze deals +40% damage*;5:Psychoanalyze deals +50% damage*;6:Psychoanalyze deals +60% damage*;7:Psychoanalyze deals +70% damage*;8:Psychoanalyze deals +80% damage*;9:Psychoanalyze deals +90% damage*;10:Psychoanalyze deals +100% damage*;11:Psychoanalyze deals +110% damage*;12:Psychoanalyze deals +120% damage}}|-| || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|*;2:{MOD_CRITICAL_HIT_DAMAGE}{0.1}*;3:{MOD_CRITICAL_HIT_DAMAGE}{0.15}*;4:{MOD_CRITICAL_HIT_DAMAGE}{0.2}*;5:{MOD_CRITICAL_HIT_DAMAGE}{0.25}*;6:{MOD_CRITICAL_HIT_DAMAGE}{0.3}*;7:{MOD_CRITICAL_HIT_DAMAGE}{0.35}*;8:{MOD_CRITICAL_HIT_DAMAGE}{0.4}*;9:{MOD_CRITICAL_HIT_DAMAGE}{0.45}*;10:{MOD_CRITICAL_HIT_DAMAGE}{0.5}*;11:{MOD_CRITICAL_HIT_DAMAGE}{0.55}*;12:{MOD_CRITICAL_HIT_DAMAGE}{0.6}}}|-| || of Your Mother || Tell Me About Your Mother deals +5 damage || {{Spoiler|*;2:Tell Me About Your Mother deals +10 damage*;3:Tell Me About Your Mother deals +15 damage*;4:Tell Me About Your Mother deals +20 damage*;5:Tell Me About Your Mother deals +25 damage*;6:Tell Me About Your Mother deals +30 damage*;7:Tell Me About Your Mother deals +35 damage*;8:Tell Me About Your Mother deals +40 damage*;9:Tell Me About Your Mother deals +45 damage*;10:Tell Me About Your Mother deals +50 damage*;11:Tell Me About Your Mother deals +55 damage*;12:Tell Me About Your Mother deals +60 damage}}|-| Mind-Numbing || || Tell Me About Your Mother has a 10% chance to slow target's movement by 25% || {{Spoiler|*;2:Tell Me About Your Mother has a 20% chance to slow target's movement by 25%*;3:Tell Me About Your Mother has a 30% chance to slow target's movement by 25%*;4:Tell Me About Your Mother has a 40% chance to slow target's movement by 25%*;5:Tell Me About Your Mother has a 50% chance to slow target's movement by 25%}}|-| Mind-Numbing || || Tell Me About Your Mother reduces target's Rage by 50 || {{Spoiler|*;2:Tell Me About Your Mother reduces target's Rage by 100*;3:Tell Me About Your Mother reduces target's Rage by 150*;4:Tell Me About Your Mother reduces target's Rage by 200*;5:Tell Me About Your Mother reduces target's Rage by 250}}|-| Mind-Numbing || || Tell Me About Your Mother restores 15 Armor to you || {{Spoiler|*;2:Tell Me About Your Mother restores 30 Armor to you*;3:Tell Me About Your Mother restores 45 Armor to you*;4:Tell Me About Your Mother restores 60 Armor to you*;5:Tell Me About Your Mother restores 75 Armor to you}}|-| Depressing || || Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) || {{Spoiler|*;2:Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)*;3:Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)*;4:Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)*;5:Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)*;6:Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)*;7:Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)*;8:Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)*;9:Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)*;10:Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)*;11:Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks deal -11 damage for 60 seconds)*;12:Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds)}}|-| || of Rejuvenating Discussion || Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) || |-| Grating || of Nerve-Striking || Strike a Nerve deals +5% damage || {{Spoiler|*;2:Strike a Nerve deals +10% damage*;3:Strike a Nerve deals +15% damage*;4:Strike a Nerve deals +20% damage*;5:Strike a Nerve deals +25% damage*;6:Strike a Nerve deals +30% damage*;7:Strike a Nerve deals +35% damage*;8:Strike a Nerve deals +40% damage*;9:Strike a Nerve deals +45% damage*;10:Strike a Nerve deals +50% damage*;11:Strike a Nerve deals +55% damage*;12:Strike a Nerve deals +60% damage}}|-| || of Aneurysms || Strike a Nerve has a 3% chance to deal +100% damage || {{Spoiler|*;2:Strike a Nerve has a 6% chance to deal +100% damage*;3:Strike a Nerve has a 9% chance to deal +100% damage*;4:Strike a Nerve has a 12% chance to deal +100% damage*;5:Strike a Nerve has a 15% chance to deal +100% damage*;6:Strike a Nerve has a 18% chance to deal +100% damage*;7:Strike a Nerve has a 21% chance to deal +100% damage*;8:Strike a Nerve has a 24% chance to deal +100% damage*;9:Strike a Nerve has a 27% chance to deal +100% damage*;10:Strike a Nerve has a 30% chance to deal +100% damage*;11:Strike a Nerve has a 33% chance to deal +100% damage*;12:Strike a Nerve has a 36% chance to deal +100% damage}}|-| Grating || of Nerve-Striking || Strike a Nerve deals +2 armor damage || {{Spoiler|*;2:Strike a Nerve deals +4 armor damage*;3:Strike a Nerve deals +6 armor damage*;4:Strike a Nerve deals +8 armor damage*;5:Strike a Nerve deals +10 armor damage*;6:Strike a Nerve deals +12 armor damage*;7:Strike a Nerve deals +14 armor damage*;8:Strike a Nerve deals +16 armor damage*;9:Strike a Nerve deals +18 armor damage*;10:Strike a Nerve deals +21 armor damage*;11:Strike a Nerve deals +24 armor damage*;12:Strike a Nerve deals +30 armor damage}}|-| || of Deflating Comments || Strike a Nerve generates 3 less Rage || {{Spoiler|*;2:Strike a Nerve generates 6 less Rage*;3:Strike a Nerve generates 9 less Rage*;4:Strike a Nerve generates 12 less Rage*;5:Strike a Nerve generates 15 less Rage*;6:Strike a Nerve generates 18 less Rage*;7:Strike a Nerve generates 21 less Rage*;8:Strike a Nerve generates 24 less Rage*;9:Strike a Nerve generates 27 less Rage*;10:Strike a Nerve generates 30 less Rage*;11:Strike a Nerve generates 35 less Rage*;12:Strike a Nerve generates 40 less Rage}}|-| || || Strike A Nerve attacks cause your Sprint speed to increase by 10 for 5 seconds || |-| || of Vulnerability || Strike a Nerve has a 1% chance to also trigger monster's vulnerability || {{Spoiler|*;2:Strike a Nerve has a 2% chance to also trigger monster's vulnerability*;3:Strike a Nerve has a 3% chance to also trigger monster's vulnerability*;4:Strike a Nerve has a 4% chance to also trigger monster's vulnerability*;5:Strike a Nerve has a 5% chance to also trigger monster's vulnerability*;6:Strike a Nerve has a 6% chance to also trigger monster's vulnerability*;7:Strike a Nerve has a 7% chance to also trigger monster's vulnerability*;8:Strike a Nerve has a 8% chance to also trigger monster's vulnerability*;9:Strike a Nerve has a 9% chance to also trigger monster's vulnerability*;10:Strike a Nerve has a 10% chance to also trigger monster's vulnerability*;11:Strike a Nerve has a 11% chance to also trigger monster's vulnerability*;12:Strike a Nerve has a 12% chance to also trigger monster's vulnerability}}|-| Peppy || of Pep || {BOOST_PEPTALK_SENDER}{7} || {{Spoiler|*;2:{BOOST_PEPTALK_SENDER}{14}*;3:{BOOST_PEPTALK_SENDER}{21}*;4:{BOOST_PEPTALK_SENDER}{28}*;5:{BOOST_PEPTALK_SENDER}{35}*;6:{BOOST_PEPTALK_SENDER}{42}*;7:{BOOST_PEPTALK_SENDER}{49}*;8:{BOOST_PEPTALK_SENDER}{56}*;9:{BOOST_PEPTALK_SENDER}{63}*;10:{BOOST_PEPTALK_SENDER}{70}*;11:{BOOST_PEPTALK_SENDER}{77}*;12:{BOOST_PEPTALK_SENDER}{84}}}|-| Inspiring || of Inspiration || Pep Talk restores 5 Power || {{Spoiler|*;2:Pep Talk restores 10 Power*;3:Pep Talk restores 15 Power*;4:Pep Talk restores 20 Power*;5:Pep Talk restores 25 Power*;6:Pep Talk restores 30 Power*;7:Pep Talk restores 35 Power*;8:Pep Talk restores 40 Power*;9:Pep Talk restores 45 Power*;10:Pep Talk restores 50 Power*;11:Pep Talk restores 55 Power*;12:Pep Talk restores 60 Power}}|-| || of Antivenin Phrasing || Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) || {{Spoiler|*;2:Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)*;3:Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)*;4:Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)*;5:Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)*;6:Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)*;7:Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)*;8:Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)*;9:Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)*;10:Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)*;11:Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)*;12:Pep Talk removes ongoing Poison effects (up to 35 dmg/sec)}}|-| || of Extinguishing Words || Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) || {{Spoiler|*;2:Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)*;3:Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)*;4:Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)*;5:Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)*;6:Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)*;7:Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)*;8:Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)*;9:Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)*;10:Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)*;11:Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)*;12:Pep Talk removes ongoing Fire effects (up to 35 dmg/sec)}}|-| Peppy || of Pep || Pep Talk restores 10 Armor || {{Spoiler|*;2:Pep Talk restores 20 Armor*;3:Pep Talk restores 30 Armor*;4:Pep Talk restores 40 Armor*;5:Pep Talk restores 50 Armor*;6:Pep Talk restores 60 Armor*;7:Pep Talk restores 70 Armor*;8:Pep Talk restores 80 Armor*;9:Pep Talk restores 90 Armor*;10:Pep Talk restores 100 Armor*;11:Pep Talk restores 110 Armor*;12:Pep Talk restores 120 Armor}}|-| || of Dissuasion || Fast Talk also reduces Rage by 30 || {{Spoiler|*;2:Fast Talk also reduces Rage by 60*;3:Fast Talk also reduces Rage by 90*;4:Fast Talk also reduces Rage by 120*;5:Fast Talk also reduces Rage by 150}}|-| || of Sly Talk || Fast Talk also heals you for 6 health || {{Spoiler|*;2:Fast Talk also heals you for 12 health*;3:Fast Talk also heals you for 18 health*;4:Fast Talk also heals you for 24 health*;5:Fast Talk also heals you for 30 health*;6:Fast Talk also heals you for 36 health*;7:Fast Talk also heals you for 42 health*;8:Fast Talk also heals you for 48 health*;9:Fast Talk also heals you for 54 health*;10:Fast Talk also heals you for 60 health*;11:Fast Talk also heals you for 66 health*;12:Fast Talk also heals you for 72 health}}|-| || of Sly Talk || Fast Talk also heals you for 7 armor || {{Spoiler|*;2:Fast Talk also heals you for 14 armor*;3:Fast Talk also heals you for 21 armor*;4:Fast Talk also heals you for 28 armor*;5:Fast Talk also heals you for 35 armor*;6:Fast Talk also heals you for 42 armor*;7:Fast Talk also heals you for 49 armor*;8:Fast Talk also heals you for 56 armor*;9:Fast Talk also heals you for 63 armor*;10:Fast Talk also heals you for 70 armor*;11:Fast Talk also heals you for 77 armor*;12:Fast Talk also heals you for 85 armor}}|-| || || Positive Attitude boosts your sprint speed by 10 for 10 seconds || |-| || of Denying Poison || Positive Attitude increases your Poison Mitigation +1 for 10 seconds || {{Spoiler|*;2:Positive Attitude increases your Poison Mitigation +2 for 10 seconds*;3:Positive Attitude increases your Poison Mitigation +3 for 10 seconds*;4:Positive Attitude increases your Poison Mitigation +4 for 10 seconds*;5:Positive Attitude increases your Poison Mitigation +5 for 10 seconds*;6:Positive Attitude increases your Poison Mitigation +6 for 10 seconds*;7:Positive Attitude increases your Poison Mitigation +7 for 10 seconds*;8:Positive Attitude increases your Poison Mitigation +8 for 10 seconds*;9:Positive Attitude increases your Poison Mitigation +9 for 10 seconds*;10:Positive Attitude increases your Poison Mitigation +10 for 10 seconds}}|-| || of Denying the Psyche || Positive Attitude increases your Psychic Mitigation +1 for 10 seconds || {{Spoiler|*;2:Positive Attitude increases your Psychic Mitigation +2 for 10 seconds*;3:Positive Attitude increases your Psychic Mitigation +3 for 10 seconds*;4:Positive Attitude increases your Psychic Mitigation +4 for 10 seconds*;5:Positive Attitude increases your Psychic Mitigation +5 for 10 seconds*;6:Positive Attitude increases your Psychic Mitigation +6 for 10 seconds*;7:Positive Attitude increases your Psychic Mitigation +7 for 10 seconds*;8:Positive Attitude increases your Psychic Mitigation +8 for 10 seconds*;9:Positive Attitude increases your Psychic Mitigation +9 for 10 seconds*;10:Positive Attitude increases your Psychic Mitigation +10 for 10 seconds}}|-| || of Denying the Psyche || Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds || {{Spoiler|*;2:Inspire Confidence increases targets' Psychic Mitigation +2 for 10 seconds*;3:Inspire Confidence increases targets' Psychic Mitigation +3 for 10 seconds*;4:Inspire Confidence increases targets' Psychic Mitigation +4 for 10 seconds*;5:Inspire Confidence increases targets' Psychic Mitigation +5 for 10 seconds*;6:Inspire Confidence increases targets' Psychic Mitigation +6 for 10 seconds*;7:Inspire Confidence increases targets' Psychic Mitigation +7 for 10 seconds*;8:Inspire Confidence increases targets' Psychic Mitigation +8 for 10 seconds*;9:Inspire Confidence increases targets' Psychic Mitigation +9 for 10 seconds*;10:Inspire Confidence increases targets' Psychic Mitigation +10 for 10 seconds}}|-| || of Denying the Darkness || Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds || {{Spoiler|*;2:Inspire Confidence increases targets' Darkness Mitigation +2 for 10 seconds*;3:Inspire Confidence increases targets' Darkness Mitigation +3 for 10 seconds*;4:Inspire Confidence increases targets' Darkness Mitigation +4 for 10 seconds*;5:Inspire Confidence increases targets' Darkness Mitigation +5 for 10 seconds*;6:Inspire Confidence increases targets' Darkness Mitigation +6 for 10 seconds*;7:Inspire Confidence increases targets' Darkness Mitigation +7 for 10 seconds*;8:Inspire Confidence increases targets' Darkness Mitigation +8 for 10 seconds*;9:Inspire Confidence increases targets' Darkness Mitigation +9 for 10 seconds*;10:Inspire Confidence increases targets' Darkness Mitigation +10 for 10 seconds}}|-| || of Confident Killing || Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds || {{Spoiler|*;2:Inspire Confidence increases the damage of all targets' attacks +2 for 5 seconds*;3:Inspire Confidence increases the damage of all targets' attacks +3 for 5 seconds*;4:Inspire Confidence increases the damage of all targets' attacks +4 for 5 seconds*;5:Inspire Confidence increases the damage of all targets' attacks +5 for 5 seconds}}|-| || of Critical Confidence || Inspire Confidence has a 8% chance to heal targets +50 || {{Spoiler|*;2:Inspire Confidence has a 16% chance to heal targets +50*;3:Inspire Confidence has a 24% chance to heal targets +50*;4:Inspire Confidence has a 32% chance to heal targets +50*;5:Inspire Confidence has a 40% chance to heal targets +50*;6:Inspire Confidence has a 48% chance to heal targets +50*;7:Inspire Confidence has a 56% chance to heal targets +50*;8:Inspire Confidence has a 64% chance to heal targets +50*;9:Inspire Confidence has a 72% chance to heal targets +50*;10:Inspire Confidence has a 96% chance to heal targets +50}}|-| || of Critical Confidence || Inspire Confidence has a 3% chance to heal targets +200 || {{Spoiler|*;2:Inspire Confidence has a 6% chance to heal targets +200*;3:Inspire Confidence has a 9% chance to heal targets +200*;4:Inspire Confidence has a 12% chance to heal targets +200*;5:Inspire Confidence has a 15% chance to heal targets +200*;6:Inspire Confidence has a 18% chance to heal targets +200*;7:Inspire Confidence has a 21% chance to heal targets +200*;8:Inspire Confidence has a 24% chance to heal targets +200*;9:Inspire Confidence has a 27% chance to heal targets +200*;10:Inspire Confidence has a 30% chance to heal targets +200*;11:Inspire Confidence has a 33% chance to heal targets +200*;12:Inspire Confidence has a 36% chance to heal targets +200}}|-| || of Healing Love || But I Love You heals you for 25 health || {{Spoiler|*;2:But I Love You heals you for 35 health*;3:But I Love You heals you for 45 health*;4:But I Love You heals you for 60 health*;5:But I Love You heals you for 70 health*;6:But I Love You heals you for 80 health*;7:But I Love You heals you for 90 health*;8:But I Love You heals you for 100 health*;9:But I Love You heals you for 110 health*;10:But I Love You heals you for 120 health*;11:But I Love You heals you for 130 health*;12:But I Love You heals you for 140 health}}|-| || of Stunning Love || But I Love You has a 10% chance to stun the target || {{Spoiler|*;2:But I Love You has a 20% chance to stun the target*;3:But I Love You has a 30% chance to stun the target*;4:But I Love You has a 40% chance to stun the target*;5:But I Love You has a 50% chance to stun the target*;6:But I Love You has a 60% chance to stun the target*;7:But I Love You has a 70% chance to stun the target*;8:But I Love You has a 80% chance to stun the target*;9:But I Love You has a 90% chance to stun the target*;10:But I Love You has a 100% chance to stun the target*;11:But I Love You stuns the target and deals +10 damage*;12:But I Love You stuns the target and deals +20 damage}}|-| Sociopathic || of Cruel Dialogue || You Were Adopted restores 10 power to you || {{Spoiler|*;2:You Were Adopted restores 20 power to you*;3:You Were Adopted restores 30 power to you*;4:You Were Adopted restores 40 power to you*;5:You Were Adopted restores 50 power to you*;6:You Were Adopted restores 60 power to you*;7:You Were Adopted restores 70 power to you*;8:You Were Adopted restores 80 power to you*;9:You Were Adopted restores 90 power to you*;10:You Were Adopted restores 100 power to you*;11:You Were Adopted restores 110 power to you*;12:You Were Adopted restores 120 power to you}}|-| Sociopathic || of Cruel Dialogue || You Were Adopted deals +5% damage || {{Spoiler|*;2:You Were Adopted deals +10% damage*;3:You Were Adopted deals +15% damage*;4:You Were Adopted deals +20% damage*;5:You Were Adopted deals +25% damage*;6:You Were Adopted deals +30% damage*;7:You Were Adopted deals +35% damage*;8:You Were Adopted deals +40% damage*;9:You Were Adopted deals +45% damage*;10:You Were Adopted deals +50% damage*;11:You Were Adopted deals +55% damage*;12:You Were Adopted deals +60% damage}}|-| || of Terrifying Words || Cause Terror deals +5 damage || {{Spoiler|*;2:Cause Terror deals +10 damage*;3:Cause Terror deals +15 damage*;4:Cause Terror deals +20 damage*;5:Cause Terror deals +25 damage*;6:Cause Terror deals +30 damage*;7:Cause Terror deals +35 damage*;8:Cause Terror deals +40 damage*;9:Cause Terror deals +45 damage*;10:Cause Terror deals +50 damage*;11:Cause Terror deals +55 damage*;12:Cause Terror deals +60 damage}}|-| || || Cause Terror restores 8 Armor to you || {{Spoiler|*;2:Cause Terror restores 16 Armor to you*;3:Cause Terror restores 24 Armor to you*;4:Cause Terror restores 32 Armor to you*;5:Cause Terror restores 40 Armor to you*;6:Cause Terror restores 48 Armor to you*;7:Cause Terror restores 56 Armor to you*;8:Cause Terror restores 64 Armor to you*;9:Cause Terror restores 72 Armor to you*;10:Cause Terror restores 80 Armor to you*;11:Cause Terror restores 88 Armor to you*;12:Cause Terror restores 96 Armor to you}}|-| || of Backhanded Compliments || Soothe deals +5 psychic damage || {{Spoiler|*;2:Soothe deals +10 psychic damage*;3:Soothe deals +15 psychic damage*;4:Soothe deals +20 psychic damage*;5:Soothe deals +25 psychic damage*;6:Soothe deals +30 psychic damage*;7:Soothe deals +35 psychic damage*;8:Soothe deals +40 psychic damage*;9:Soothe deals +45 psychic damage*;10:Soothe deals +50 psychic damage*;11:Soothe deals +55 psychic damage*;12:Soothe deals +60 psychic damage}}|-| || || Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again || {{Spoiler|*;2:Soothe has a 20% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again*;3:Soothe has a 30% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again*;4:Soothe has a 40% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again*;5:Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again*;6:Soothe has a 60% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again}}|-| || || Ridicule deals +4 psychic damage and taunts as if it did +20 more damage || {{Spoiler|*;2:Ridicule deals +8 psychic damage and taunts as if it did +40 more damage*;3:Ridicule deals +12 psychic damage and taunts as if it did +60 more damage*;4:Ridicule deals +16 psychic damage and taunts as if it did +80 more damage*;5:Ridicule deals +20 psychic damage and taunts as if it did +100 more damage*;6:Ridicule deals +24 psychic damage and taunts as if it did +120 more damage*;7:Ridicule deals +28 psychic damage and taunts as if it did +140 more damage*;8:Ridicule deals +32 psychic damage and taunts as if it did +160 more damage*;9:Ridicule deals +36 psychic damage and taunts as if it did +180 more damage*;10:Ridicule deals +40 psychic damage and taunts as if it did +200 more damage*;11:Ridicule deals +45 psychic damage and taunts as if it did +220 more damage*;12:Ridicule deals +50 psychic damage and taunts as if it did +240 more damage}}|-| || of Ridiculous Speed || Ridicule boosts movement speed by 1 for 6 seconds || {{Spoiler|*;2:Ridicule boosts movement speed by 2 for 6 seconds*;3:Ridicule boosts movement speed by 3 for 6 seconds*;4:Ridicule boosts movement speed by 4 for 6 seconds*;5:Ridicule boosts movement speed by 5 for 6 seconds}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Staff Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| || of Staff-Fighting || {MOD_SKILL_STAFF}{0.15} || {{Spoiler|*;2:{MOD_SKILL_STAFF}{0.2}*;3:{MOD_SKILL_STAFF}{0.25}*;4:{MOD_SKILL_STAFF}{0.3}*;5:{MOD_SKILL_STAFF}{0.35}*;6:{MOD_SKILL_STAFF}{0.4}}}|-| || of Armor Smashing || Smash deals +2 armor damage || {{Spoiler|*;2:Smash deals +4 armor damage*;3:Smash deals +6 armor damage*;4:Smash deals +8 armor damage*;5:Smash deals +10 armor damage*;6:Smash deals +12 armor damage*;7:Smash deals +14 armor damage*;8:Smash deals +16 armor damage*;9:Smash deals +18 armor damage*;10:Smash deals +20 armor damage*;11:Smash deals +22 armor damage*;12:Smash deals +24 armor damage}}|-| || of Smashing || Smash deals +2 damage || {{Spoiler|*;2:Smash deals +4 damage*;3:Smash deals +6 damage*;4:Smash deals +8 damage*;5:Smash deals +10 damage*;6:Smash deals +12 damage*;7:Smash deals +14 damage*;8:Smash deals +16 damage*;9:Smash deals +18 damage*;10:Smash deals +20 damage*;11:Smash deals +22 damage*;12:Smash deals +24 damage}}|-| || of Critical Smashing || Smash has a 5% chance to deal +25 damage || {{Spoiler|*;2:Smash has a 10% chance to deal +25 damage*;3:Smash has a 15% chance to deal +25 damage*;4:Smash has a 20% chance to deal +25 damage*;5:Smash has a 25% chance to deal +25 damage*;6:Smash has a 30% chance to deal +25 damage*;7:Smash has a 9% chance to deal +100 damage*;8:Smash has a 10% chance to deal +105 damage*;9:Smash has a 11% chance to deal +110 damage*;10:Smash has a 12% chance to deal +115 damage*;11:Smash has a 13% chance to deal +120 damage*;12:Smash has a 14% chance to deal +120 damage}}|-| Stress-Releasing || of Healthful Smashing || Smash has a 5% chance to heal you for 25 health || {{Spoiler|*;2:Smash has a 10% chance to heal you for 25 health*;3:Smash has a 15% chance to heal you for 25 health*;4:Smash has a 20% chance to heal you for 25 health*;5:Smash has a 25% chance to heal you for 25 health*;6:Smash has a 30% chance to heal you for 25 health*;7:Smash has a 35% chance to heal you for 25 health*;8:Smash has a 40% chance to heal you for 25 health*;9:Smash has a 45% chance to heal you for 25 health*;10:Smash has a 50% chance to heal you for 25 health*;11:Smash has a 55% chance to heal you for 25 health*;12:Smash has a 60% chance to heal you for 25 health}}|-| || of Wild Smashing || Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage || {{Spoiler|*;2:Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +2 damage*;3:Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +3 damage*;4:Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +4 damage*;5:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +5 damage*;6:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +6 damage*;7:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +7 damage*;8:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +10 damage*;9:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +13 damage*;10:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +16 damage*;11:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +18 damage*;12:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage}}|-| || of Infections || Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds || {{Spoiler|*;2:Double Hit attacks make the target 10% more vulnerable to Nature attacks for 15 seconds*;3:Double Hit attacks make the target 15% more vulnerable to Nature attacks for 15 seconds*;4:Double Hit attacks make the target 20% more vulnerable to Nature attacks for 15 seconds*;5:Double Hit attacks make the target 25% more vulnerable to Nature attacks for 15 seconds}}|-| || of Unhealing Wounds || Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds || {{Spoiler|*;2:Double Hit attacks make the target 20% more vulnerable to Trauma attacks for 15 seconds*;3:Double Hit attacks make the target 30% more vulnerable to Trauma attacks for 15 seconds*;4:Double Hit attacks make the target 40% more vulnerable to Trauma attacks for 15 seconds*;5:Double Hit attacks make the target 50% more vulnerable to Trauma attacks for 15 seconds}}|-| || of Refreshing Smashes || Smash has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler|*;2:Smash has a 5% chance to restore 60 Power to you over 60 seconds*;3:Smash has a 7% chance to restore 60 Power to you over 60 seconds*;4:Smash has a 9% chance to restore 60 Power to you over 60 seconds*;5:Smash has a 11% chance to restore 60 Power to you over 60 seconds*;6:Smash has a 13% chance to restore 60 Power to you over 60 seconds*;7:Smash has a 15% chance to restore 60 Power to you over 60 seconds*;8:Smash has a 18% chance to restore 60 Power to you over 60 seconds*;9:Smash has a 21% chance to restore 60 Power to you over 60 seconds*;10:Smash has a 24% chance to restore 60 Power to you over 60 seconds*;11:Smash has a 25% chance to restore 60 Power to you over 60 seconds*;12:Smash has a 27% chance to restore 60 Power to you over 60 seconds}}|-| || of Ankle Smashing || Smash has a 10% chance to slow target's movement by 25% || {{Spoiler|*;2:Smash has a 15% chance to slow target's movement by 25%*;3:Smash has a 20% chance to slow target's movement by 25%*;4:Smash has a 25% chance to slow target's movement by 25%*;5:Smash has a 30% chance to slow target's movement by 25%}}|-| || of Double Hits || Double Hit deals +7% damage || {{Spoiler|*;2:Double Hit deals +14% damage*;3:Double Hit deals +21% damage*;4:Double Hit deals +28% damage*;5:Double Hit deals +35% damage*;6:Double Hit deals +42% damage*;7:Double Hit deals +49% damage*;8:Double Hit deals +56% damage*;9:Double Hit deals +63% damage*;10:Double Hit deals +70% damage*;11:Double Hit deals +77% damage*;12:Double Hit deals +84% damage}}|-| || of Ankle Smashing || Double Hit has a 20% chance to slow target's movement by 25% || {{Spoiler|*;2:Double Hit has a 40% chance to slow target's movement by 25%*;3:Double Hit has a 60% chance to slow target's movement by 25%*;4:Double Hit has a 80% chance to slow target's movement by 25%*;5:Double Hit has a 100% chance to slow target's movement by 25%}}|-| || of Knee Smashing || Double Hit has a 20% chance to slow target's movement by 45% || {{Spoiler|*;2:Double Hit has a 40% chance to slow target's movement by 45%*;3:Double Hit has a 60% chance to slow target's movement by 45%*;4:Double Hit has a 80% chance to slow target's movement by 45%*;5:Double Hit has a 100% chance to slow target's movement by 45%}}|-| || of Hip Smashing || Double Hit has a 20% chance to slow target's movement by 75% || {{Spoiler|*;2:Double Hit has a 40% chance to slow target's movement by 75%*;3:Double Hit has a 60% chance to slow target's movement by 75%*;4:Double Hit has a 80% chance to slow target's movement by 75%*;5:Double Hit has a 100% chance to slow target's movement by 75%}}|-| || of Fiery Double Hits || Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds || {{Spoiler|*;2:Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds*;3:Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds*;4:Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds*;5:Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds}}|-| || of Refreshing Double Hits || Double Hit has a 4% chance to restore 60 Power to you over 60 seconds || {{Spoiler|*;2:Double Hit has a 8% chance to restore 60 Power to you over 60 seconds*;3:Double Hit has a 12% chance to restore 60 Power to you over 60 seconds*;4:Double Hit has a 16% chance to restore 60 Power to you over 60 seconds*;5:Double Hit has a 20% chance to restore 60 Power to you over 60 seconds*;6:Double Hit has a 24% chance to restore 60 Power to you over 60 seconds*;7:Double Hit has a 28% chance to restore 60 Power to you over 60 seconds*;8:Double Hit has a 32% chance to restore 60 Power to you over 60 seconds*;9:Double Hit has a 36% chance to restore 60 Power to you over 60 seconds*;10:Double Hit has a 40% chance to restore 60 Power to you over 60 seconds*;11:Double Hit has a 44% chance to restore 60 Power to you over 60 seconds*;12:Double Hit has a 48% chance to restore 60 Power to you over 60 seconds}}|-| || of Healthy Double Hitting || Double Hit has a 10% chance to heal 60 Health over 60 seconds || {{Spoiler|*;2:Double Hit has a 20% chance to heal 60 Health over 60 seconds*;3:Double Hit has a 30% chance to heal 60 Health over 60 seconds*;4:Double Hit has a 40% chance to heal 60 Health over 60 seconds*;5:Double Hit has a 50% chance to heal 60 Health over 60 seconds*;6:Double Hit has a 60% chance to heal 60 Health over 60 seconds*;7:Double Hit has a 70% chance to heal 60 Health over 60 seconds*;8:Double Hit has a 80% chance to heal 60 Health over 60 seconds*;9:Double Hit has a 90% chance to heal 60 Health over 60 seconds*;10:Double Hit has a 100% chance to heal 60 Health over 60 seconds}}|-| Belaying || of Belaying || Double Hit generates 10 less Rage || {{Spoiler|*;2:Double Hit generates 20 less Rage*;3:Double Hit generates 30 less Rage*;4:Double Hit generates 40 less Rage*;5:Double Hit generates 50 less Rage*;6:Double Hit generates 60 less Rage*;7:Double Hit generates 70 less Rage*;8:Double Hit generates 80 less Rage*;9:Double Hit generates 90 less Rage*;10:Double Hit generates 100 less Rage*;11:Double Hit generates 110 less Rage*;12:Double Hit generates 120 less Rage}}|-| || of Double Hits || Double Hit deals +3% damage and generates 5 less Rage || {{Spoiler|*;2:Double Hit deals +6% damage and generates 10 less Rage*;3:Double Hit deals +9% damage and generates 15 less Rage*;4:Double Hit deals +12% damage and generates 20 less Rage*;5:Double Hit deals +15% damage and generates 25 less Rage*;6:Double Hit deals +18% damage and generates 30 less Rage*;7:Double Hit deals +21% damage and generates 35 less Rage*;8:Double Hit deals +24% damage and generates 40 less Rage*;9:Double Hit deals +27% damage and generates 45 less Rage*;10:Double Hit deals +30% damage and generates 50 less Rage*;11:Double Hit deals +33% damage and generates 55 less Rage*;12:Double Hit deals +36% damage and generates 60 less Rage}}|-| || of Concussive Cracking || Double Hit deals +3% damage and resets the timer for Headcracker (so it can be used again immediately) || {{Spoiler|*;2:Double Hit deals +6% damage and resets the timer for Headcracker (so it can be used again immediately)*;3:Double Hit deals +9% damage and resets the timer for Headcracker (so it can be used again immediately)*;4:Double Hit deals +12% damage and resets the timer for Headcracker (so it can be used again immediately)*;5:Double Hit deals +15% damage and resets the timer for Headcracker (so it can be used again immediately)*;6:Double Hit deals +18% damage and resets the timer for Headcracker (so it can be used again immediately)*;7:Double Hit deals +21% damage and resets the timer for Headcracker (so it can be used again immediately)*;8:Double Hit deals +24% damage and resets the timer for Headcracker (so it can be used again immediately)*;9:Double Hit deals +27% damage and resets the timer for Headcracker (so it can be used again immediately)*;10:Double Hit deals +30% damage and resets the timer for Headcracker (so it can be used again immediately)*;11:Double Hit deals +33% damage and resets the timer for Headcracker (so it can be used again immediately)*;12:Double Hit deals +36% damage and resets the timer for Headcracker (so it can be used again immediately)}}|-| || of Lunging || Lunge deals +10% damage to health and armor || {{Spoiler|*;2:Lunge deals +20% damage to health and armor*;3:Lunge deals +30% damage to health and armor*;4:Lunge deals +40% damage to health and armor*;5:Lunge deals +50% damage to health and armor*;6:Lunge deals +60% damage to health and armor*;7:Lunge deals +70% damage to health and armor*;8:Lunge deals +80% damage to health and armor*;9:Lunge deals +90% damage to health and armor*;10:Lunge deals +100% damage to health and armor*;11:Lunge deals +110% damage to health and armor*;12:Lunge deals +120% damage to health and armor}}|-| || of Group-Lunging || Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage || {{Spoiler|*;2:Lunge has a 10% chance to hit all enemies within 5 meters, dealing +9 damage*;3:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +12 damage*;4:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +15 damage*;5:Lunge has a 30% chance to hit all enemies within 5 meters, dealing +18 damage*;6:Lunge has a 30% chance to hit all enemies within 5 meters, dealing +21 damage*;7:Lunge has a 40% chance to hit all enemies within 5 meters, dealing +24 damage*;8:Lunge has a 40% chance to hit all enemies within 5 meters, dealing +27 damage*;9:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +30 damage*;10:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +33 damage*;11:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +36 damage*;12:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +40 damage}}|-| || of Stunning Lunges || Lunge has a 3% chance to stun the target || {{Spoiler|*;2:Lunge has a 6% chance to stun the target*;3:Lunge has a 9% chance to stun the target*;4:Lunge has a 12% chance to stun the target*;5:Lunge has a 15% chance to stun the target*;6:Lunge has a 18% chance to stun the target*;7:Lunge has a 21% chance to stun the target*;8:Lunge has a 24% chance to stun the target*;9:Lunge has a 27% chance to stun the target*;10:Lunge has a 30% chance to stun the target*;11:Lunge has a 33% chance to stun the target*;12:Lunge has a 36% chance to stun the target}}|-| || of Knockback Lunges || Lunge has a 2% chance to knock the target backwards || {{Spoiler|*;2:Lunge has a 4% chance to knock the target backwards*;3:Lunge has a 6% chance to knock the target backwards*;4:Lunge has a 8% chance to knock the target backwards*;5:Lunge has a 10% chance to knock the target backwards*;6:Lunge has a 13% chance to knock the target backwards*;7:Lunge has a 15% chance to knock the target backwards*;8:Lunge has a 18% chance to knock the target backwards*;9:Lunge has a 21% chance to knock the target backwards*;10:Lunge has a 24% chance to knock the target backwards*;11:Lunge has a 25% chance to knock the target backwards*;12:Lunge has a 26% chance to knock the target backwards}}|-| || of Lunging || Lunge deals +4 armor damage || {{Spoiler|*;2:Lunge deals +8 armor damage*;3:Lunge deals +12 armor damage*;4:Lunge deals +16 armor damage*;5:Lunge deals +20 armor damage*;6:Lunge deals +24 armor damage*;7:Lunge deals +28 armor damage*;8:Lunge deals +32 armor damage*;9:Lunge deals +36 armor damage*;10:Lunge deals +40 armor damage*;11:Lunge deals +44 armor damage*;12:Lunge deals +48 armor damage}}|-| || of Healthy Deflection || Deflective Spin has a 5% chance to heal 60 Health over 60 seconds || {{Spoiler|*;2:Deflective Spin has a 10% chance to heal 60 Health over 60 seconds*;3:Deflective Spin has a 15% chance to heal 60 Health over 60 seconds*;4:Deflective Spin has a 20% chance to heal 60 Health over 60 seconds*;5:Deflective Spin has a 25% chance to heal 60 Health over 60 seconds*;6:Deflective Spin has a 30% chance to heal 60 Health over 60 seconds*;7:Deflective Spin has a 35% chance to heal 60 Health over 60 seconds*;8:Deflective Spin has a 40% chance to heal 60 Health over 60 seconds*;9:Deflective Spin has a 45% chance to heal 60 Health over 60 seconds*;10:Deflective Spin has a 50% chance to heal 60 Health over 60 seconds*;11:Deflective Spin has a 55% chance to heal 60 Health over 60 seconds*;12:Deflective Spin has a 60% chance to heal 60 Health over 60 seconds}}|-| || of Refreshing Deflection || Deflective Spin has a 4% chance to restore 60 Power over 60 seconds || {{Spoiler|*;2:Deflective Spin has a 7% chance to restore 60 Power over 60 seconds*;3:Deflective Spin has a 11% chance to restore 60 Power over 60 seconds*;4:Deflective Spin has a 14% chance to restore 60 Power over 60 seconds*;5:Deflective Spin has a 18% chance to restore 60 Power over 60 seconds*;6:Deflective Spin has a 21% chance to restore 60 Power over 60 seconds*;7:Deflective Spin has a 25% chance to restore 60 Power over 60 seconds*;8:Deflective Spin has a 28% chance to restore 60 Power over 60 seconds*;9:Deflective Spin has a 32% chance to restore 60 Power over 60 seconds*;10:Deflective Spin has a 35% chance to restore 60 Power over 60 seconds*;11:Deflective Spin has a 38% chance to restore 60 Power over 60 seconds*;12:Deflective Spin has a 40% chance to restore 60 Power over 60 seconds}}|-| || of Second Chances || Deflective Spin has a 1% chance to fully restore your Health || {{Spoiler|*;2:Deflective Spin has a 2% chance to fully restore your Health*;3:Deflective Spin has a 3% chance to fully restore your Health*;4:Deflective Spin has a 4% chance to fully restore your Health*;5:Deflective Spin has a 5% chance to fully restore your Health*;6:Deflective Spin has a 6% chance to fully restore your Health*;7:Deflective Spin has a 7% chance to fully restore your Health*;8:Deflective Spin has a 8% chance to fully restore your Health*;9:Deflective Spin has a 9% chance to fully restore your Health*;10:Deflective Spin has a 10% chance to fully restore your Health*;11:Deflective Spin has a 11% chance to fully restore your Health*;12:Deflective Spin has a 12% chance to fully restore your Health}}|-| || of Second Chances || Blocking Stance has a 1% chance to fully restore your Health || {{Spoiler|*;2:Blocking Stance has a 2% chance to fully restore your Health*;3:Blocking Stance has a 3% chance to fully restore your Health*;4:Blocking Stance has a 4% chance to fully restore your Health*;5:Blocking Stance has a 5% chance to fully restore your Health*;6:Blocking Stance has a 6% chance to fully restore your Health}}|-| || of Zen Stances || Blocking Stance restores 7 Power to you || {{Spoiler|*;2:Blocking Stance restores 14 Power to you*;3:Blocking Stance restores 21 Power to you*;4:Blocking Stance restores 28 Power to you*;5:Blocking Stance restores 35 Power to you*;6:Blocking Stance restores 42 Power to you*;7:Blocking Stance restores 49 Power to you*;8:Blocking Stance restores 56 Power to you*;9:Blocking Stance restores 63 Power to you*;10:Blocking Stance restores 70 Power to you*;11:Blocking Stance restores 75 Power to you*;12:Blocking Stance restores 80 Power to you}}|-| || of Mind-Body Arts || For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage || {{Spoiler|*;2:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage*;3:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage*;4:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage*;5:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage*;6:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage*;7:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage*;8:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage*;9:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage*;10:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage*;11:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage*;12:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage}}|-| || || For 8 seconds after using Blocking Stance, First Aid heals you +8 || {{Spoiler|*;2:For 8 seconds after using Blocking Stance, First Aid heals you +16*;3:For 8 seconds after using Blocking Stance, First Aid heals you +24*;4:For 8 seconds after using Blocking Stance, First Aid heals you +32*;5:For 8 seconds after using Blocking Stance, First Aid heals you +40*;6:For 8 seconds after using Blocking Stance, First Aid heals you +48*;7:For 8 seconds after using Blocking Stance, First Aid heals you +56*;8:For 8 seconds after using Blocking Stance, First Aid heals you +64*;9:For 8 seconds after using Blocking Stance, First Aid heals you +72*;10:For 8 seconds after using Blocking Stance, First Aid heals you +80*;11:For 8 seconds after using Blocking Stance, First Aid heals you +88*;12:For 8 seconds after using Blocking Stance, First Aid heals you +96}}|-| || of Redirection || Redirect deals +10 damage (but does not increase rage or aggro) || {{Spoiler|*;2:Redirect deals +20 damage (but does not increase rage or aggro)*;3:Redirect deals +30 damage (but does not increase rage or aggro)*;4:Redirect deals +40 damage (but does not increase rage or aggro)*;5:Redirect deals +50 damage (but does not increase rage or aggro)*;6:Redirect deals +60 damage (but does not increase rage or aggro)*;7:Redirect deals +70 damage (but does not increase rage or aggro)*;8:Redirect deals +80 damage (but does not increase rage or aggro)*;9:Redirect deals +90 damage (but does not increase rage or aggro)*;10:Redirect deals +100 damage (but does not increase rage or aggro)*;11:Redirect deals +110 damage (but does not increase rage or aggro)*;12:Redirect deals +120 damage (but does not increase rage or aggro)}}|-| || of Redirection || For 8 seconds after using Redirect, First Aid heals you +20 || {{Spoiler|*;2:For 8 seconds after using Redirect, First Aid heals you +40*;3:For 8 seconds after using Redirect, First Aid heals you +60*;4:For 8 seconds after using Redirect, First Aid heals you +80*;5:For 8 seconds after using Redirect, First Aid heals you +100*;6:For 8 seconds after using Redirect, First Aid heals you +120}}|-| || of Potent Redirection || Redirect further reduces aggro by 15 and reduces Rage by 15 || {{Spoiler|*;2:Redirect further reduces aggro by 30 and reduces Rage by 30*;3:Redirect further reduces aggro by 45 and reduces Rage by 45*;4:Redirect further reduces aggro by 60 and reduces Rage by 60*;5:Redirect further reduces aggro by 75 and reduces Rage by 75*;6:Redirect further reduces aggro by 90 and reduces Rage by 90*;7:Redirect further reduces aggro by 105 and reduces Rage by 105*;8:Redirect further reduces aggro by 120 and reduces Rage by 120*;9:Redirect further reduces aggro by 135 and reduces Rage by 135*;10:Redirect further reduces aggro by 150 and reduces Rage by 150*;11:Redirect further reduces aggro by 165 and reduces Rage by 165*;12:Redirect further reduces aggro by 180 and reduces Rage by 180}}|-| || || Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) || {{Spoiler|*;2:Redirect stuns the target and deals +8 damage (but does not increase rage or aggro)*;3:Redirect stuns the target and deals +12 damage (but does not increase rage or aggro)*;4:Redirect stuns the target and deals +16 damage (but does not increase rage or aggro)*;5:Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)*;6:Redirect stuns the target and deals +24 damage (but does not increase rage or aggro)*;7:Redirect stuns the target and deals +28 damage (but does not increase rage or aggro)*;8:Redirect stuns the target and deals +32 damage (but does not increase rage or aggro)*;9:Redirect stuns the target and deals +36 damage (but does not increase rage or aggro)*;10:Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)*;11:Redirect stuns the target and deals +44 damage (but does not increase rage or aggro)*;12:Redirect stuns the target and deals +48 damage (but does not increase rage or aggro)}}|-| || of Strategic Thrusts || Strategic Thrust attacks deal +10% damage || {{Spoiler|*;2:Strategic Thrust attacks deal +20% damage*;3:Strategic Thrust attacks deal +30% damage*;4:Strategic Thrust attacks deal +40% damage*;5:Strategic Thrust attacks deal +50% damage*;6:Strategic Thrust attacks deal +60% damage*;7:Strategic Thrust attacks deal +70% damage*;8:Strategic Thrust attacks deal +80% damage*;9:Strategic Thrust attacks deal +90% damage*;10:Strategic Thrust attacks deal +100% damage*;11:Strategic Thrust attacks deal +110% damage*;12:Strategic Thrust attacks deal +120% damage}}|-| || of Critical Strategic Thrusts || Strategic Thrust attacks have a 2% chance to deal +300% damage || {{Spoiler|*;2:Strategic Thrust attacks have a 4% chance to deal +300% damage*;3:Strategic Thrust attacks have a 6% chance to deal +300% damage*;4:Strategic Thrust attacks have a 8% chance to deal +300% damage*;5:Strategic Thrust attacks have a 10% chance to deal +300% damage*;6:Strategic Thrust attacks have a 12% chance to deal +300% damage*;7:Strategic Thrust attacks have a 14% chance to deal +300% damage*;8:Strategic Thrust attacks have a 16% chance to deal +300% damage*;9:Strategic Thrust attacks have a 18% chance to deal +300% damage*;10:Strategic Thrust attacks have a 20% chance to deal +300% damage*;11:Strategic Thrust attacks have a 22% chance to deal +300% damage*;12:Strategic Thrust attacks have a 24% chance to deal +300% damage}}|-| || of Fatal Vulnerabilities || Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable || {{Spoiler|*;2:Strategic Thrust attacks have a 2% chance to deal +10000 damage to targets that are Vulnerable*;3:Strategic Thrust attacks have a 3% chance to deal +10000 damage to targets that are Vulnerable*;4:Strategic Thrust attacks have a 4% chance to deal +10000 damage to targets that are Vulnerable*;5:Strategic Thrust attacks have a 5% chance to deal +10000 damage to targets that are Vulnerable*;6:Strategic Thrust attacks have a 6% chance to deal +10000 damage to targets that are Vulnerable*;7:Strategic Thrust attacks have a 7% chance to deal +10000 damage to targets that are Vulnerable*;8:Strategic Thrust attacks have a 8% chance to deal +10000 damage to targets that are Vulnerable*;9:Strategic Thrust attacks have a 9% chance to deal +10000 damage to targets that are Vulnerable*;10:Strategic Thrust attacks have a 10% chance to deal +10000 damage to targets that are Vulnerable*;11:Strategic Thrust attacks have a 11% chance to deal +10000 damage to targets that are Vulnerable*;12:Strategic Thrust attacks have a 12% chance to deal +10000 damage to targets that are Vulnerable}}|-| || of Heedfulness || Heed the Stick deals +10% damage || {{Spoiler|*;2:Heed the Stick deals +20% damage*;3:Heed the Stick deals +30% damage*;4:Heed the Stick deals +40% damage*;5:Heed the Stick deals +50% damage*;6:Heed the Stick deals +60% damage*;7:Heed the Stick deals +70% damage*;8:Heed the Stick deals +80% damage*;9:Heed the Stick deals +90% damage*;10:Heed the Stick deals +100% damage*;11:Heed the Stick deals +110% damage*;12:Heed the Stick deals +120% damage}}|-| || of Potent Heeding || Heed The Stick taunts the target as if you did +30 damage || {{Spoiler|*;2:Heed The Stick taunts the target as if you did +60 damage*;3:Heed The Stick taunts the target as if you did +90 damage*;4:Heed The Stick taunts the target as if you did +120 damage*;5:Heed The Stick taunts the target as if you did +150 damage*;6:Heed The Stick taunts the target as if you did +180 damage*;7:Heed The Stick taunts the target as if you did +210 damage*;8:Heed The Stick taunts the target as if you did +240 damage*;9:Heed The Stick taunts the target as if you did +270 damage*;10:Heed The Stick taunts the target as if you did +300 damage*;11:Heed The Stick taunts the target as if you did +330 damage*;12:Heed The Stick taunts the target as if you did +360 damage}}|-| || of Healthy Heeding || Heed The Stick heals you for 5 health (or armor if health is full) || {{Spoiler|*;2:Heed The Stick heals you for 10 health (or armor if health is full)*;3:Heed The Stick heals you for 15 health (or armor if health is full)*;4:Heed The Stick heals you for 20 health (or armor if health is full)*;5:Heed The Stick heals you for 25 health (or armor if health is full)*;6:Heed The Stick heals you for 30 health (or armor if health is full)*;7:Heed The Stick heals you for 35 health (or armor if health is full)*;8:Heed The Stick heals you for 40 health (or armor if health is full)*;9:Heed The Stick heals you for 45 health (or armor if health is full)*;10:Heed The Stick heals you for 50 health (or armor if health is full)*;11:Heed The Stick heals you for 55 health (or armor if health is full)*;12:Heed The Stick heals you for 60 health (or armor if health is full)}}|-| || of Thickheaded Heeding || Heed The Stick gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|*;2:Heed The Stick gives you +2 absorption of any physical damage for 10 seconds*;3:Heed The Stick gives you +3 absorption of any physical damage for 10 seconds*;4:Heed The Stick gives you +4 absorption of any physical damage for 10 seconds*;5:Heed The Stick gives you +5 absorption of any physical damage for 10 seconds*;6:Heed The Stick gives you +6 absorption of any physical damage for 10 seconds}}|-| || of Headcracking || Headcracker deals +8% damage || {{Spoiler|*;2:Headcracker deals +16% damage*;3:Headcracker deals +24% damage*;4:Headcracker deals +32% damage*;5:Headcracker deals +40% damage*;6:Headcracker deals +48% damage*;7:Headcracker deals +56% damage*;8:Headcracker deals +64% damage*;9:Headcracker deals +72% damage*;10:Headcracker deals +80% damage*;11:Headcracker deals +88% damage*;12:Headcracker deals +96% damage}}|-| || || Headcracker generates 25 less Rage || {{Spoiler|*;2:Headcracker generates 50 less Rage*;3:Headcracker generates 75 less Rage*;4:Headcracker generates 100 less Rage*;5:Headcracker generates 125 less Rage*;6:Headcracker generates 150 less Rage*;7:Headcracker generates 175 less Rage*;8:Headcracker generates 200 less Rage*;9:Headcracker generates 225 less Rage*;10:Headcracker generates 250 less Rage*;11:Headcracker generates 275 less Rage*;12:Headcracker generates 300 less Rage}}|-| || of Thickheaded Heeding || Headcracker gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|*;2:Headcracker gives you +2 absorption of any physical damage for 10 seconds*;3:Headcracker gives you +3 absorption of any physical damage for 10 seconds*;4:Headcracker gives you +4 absorption of any physical damage for 10 seconds*;5:Headcracker gives you +5 absorption of any physical damage for 10 seconds*;6:Headcracker gives you +6 absorption of any physical damage for 10 seconds}}|-| || of Pinning || Pin deals +10% damage || {{Spoiler|*;2:Pin deals +20% damage*;3:Pin deals +30% damage*;4:Pin deals +40% damage*;5:Pin deals +50% damage*;6:Pin deals +60% damage*;7:Pin deals +70% damage*;8:Pin deals +80% damage*;9:Pin deals +90% damage*;10:Pin deals +100% damage*;11:Pin deals +110% damage*;12:Pin deals +120% damage}}|-| || || Pin generates 12 less Rage || {{Spoiler|*;2:Pin generates 24 less Rage*;3:Pin generates 36 less Rage*;4:Pin generates 48 less Rage*;5:Pin generates 60 less Rage*;6:Pin generates 72 less Rage*;7:Pin generates 84 less Rage*;8:Pin generates 96 less Rage*;9:Pin generates 108 less Rage*;10:Pin generates 120 less Rage*;11:Pin generates 132 less Rage*;12:Pin generates 144 less Rage}}|-| || of Agonizing Pins || Pin causes target's attacks to deal -10% damage for 5 seconds || {{Spoiler|*;2:Pin causes target's attacks to deal -15% damage for 5 seconds*;3:Pin causes target's attacks to deal -20% damage for 5 seconds*;4:Pin causes target's attacks to deal -25% damage for 5 seconds*;5:Pin causes target's attacks to deal -30% damage for 5 seconds*;6:Pin causes target's attacks to deal -35% damage for 5 seconds}}|-| || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} || |-| || || {IGNORE_CHANCE_STUN}{0.15}{Staff} || |-| || of Suppression || Suppress deals +8% damage || {{Spoiler|*;2:Suppress deals +16% damage*;3:Suppress deals +24% damage*;4:Suppress deals +32% damage*;5:Suppress deals +40% damage*;6:Suppress deals +48% damage*;7:Suppress deals +56% damage*;8:Suppress deals +64% damage*;9:Suppress deals +72% damage*;10:Suppress deals +80% damage*;11:Suppress deals +88% damage*;12:Suppress deals +96% damage}}|-| || of Contemplative Suppression || Suppress deals +4% damage and causes targets to lose an additional 12 Rage || {{Spoiler|*;2:Suppress deals +8% damage and causes targets to lose an additional 24 Rage*;3:Suppress deals +12% damage and causes targets to lose an additional 36 Rage*;4:Suppress deals +16% damage and causes targets to lose an additional 48 Rage*;5:Suppress deals +20% damage and causes targets to lose an additional 60 Rage*;6:Suppress deals +24% damage and causes targets to lose an additional 72 Rage*;7:Suppress deals +28% damage and causes targets to lose an additional 84 Rage*;8:Suppress deals +32% damage and causes targets to lose an additional 96 Rage*;9:Suppress deals +36% damage and causes targets to lose an additional 108 Rage*;10:Suppress deals +40% damage and causes targets to lose an additional 120 Rage*;11:Suppress deals +44% damage and causes targets to lose an additional 132 Rage*;12:Suppress deals +48% damage and causes targets to lose an additional 144 Rage}}|-| || of Stunning Suppression || Suppress has a 4% chance to stun all targets and deal +3% damage || {{Spoiler|*;2:Suppress has a 8% chance to stun all targets and deal +6% damage*;3:Suppress has a 12% chance to stun all targets and deal +9% damage*;4:Suppress has a 16% chance to stun all targets and deal +12% damage*;5:Suppress has a 20% chance to stun all targets and deal +15% damage*;6:Suppress has a 24% chance to stun all targets and deal +18% damage*;7:Suppress has a 28% chance to stun all targets and deal +21% damage*;8:Suppress has a 32% chance to stun all targets and deal +24% damage*;9:Suppress has a 36% chance to stun all targets and deal +27% damage*;10:Suppress has a 40% chance to stun all targets and deal +30% damage*;11:Suppress has a 44% chance to stun all targets and deal +33% damage*;12:Suppress has a 48% chance to stun all targets and deal +36% damage}}|-| || of Healthy Suppression || Suppress heals you for 5 health || {{Spoiler|*;2:Suppress heals you for 10 health*;3:Suppress heals you for 15 health*;4:Suppress heals you for 20 health*;5:Suppress heals you for 25 health*;6:Suppress heals you for 30 health*;7:Suppress heals you for 35 health*;8:Suppress heals you for 40 health*;9:Suppress heals you for 45 health*;10:Suppress heals you for 50 health*;11:Suppress heals you for 55 health*;12:Suppress heals you for 60 health}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Lycanthropy Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| Hairy || of Lycanthropy || {MOD_SKILL_WEREWOLF}{0.15} || {{Spoiler|*;2:{MOD_SKILL_WEREWOLF}{0.2}*;3:{MOD_SKILL_WEREWOLF}{0.25}*;4:{MOD_SKILL_WEREWOLF}{0.3}*;5:{MOD_SKILL_WEREWOLF}{0.35}*;6:{MOD_SKILL_WEREWOLF}{0.4}}}|-| || of Clawing || Claw attacks deal +1 damage || {{Spoiler|*;2:Claw attacks deal +3 damage*;3:Claw attacks deal +4 damage*;4:Claw attacks deal +6 damage*;5:Claw attacks deal +7 damage*;6:Claw attacks deal +9 damage*;7:Claw attacks deal +10 damage*;8:Claw attacks deal +12 damage*;9:Claw attacks deal +14 damage*;10:Claw attacks deal +15 damage}}|-| || of Masseuse Claws || Claw attacks heal you for 2 health || {{Spoiler|*;2:Claw attacks heal you for 4 health*;3:Claw attacks heal you for 6 health*;4:Claw attacks heal you for 8 health*;5:Claw attacks heal you for 10 health*;6:Claw attacks heal you for 12 health*;7:Claw attacks heal you for 14 health*;8:Claw attacks heal you for 16 health*;9:Claw attacks heal you for 18 health*;10:Claw attacks heal you for 20 health}}|-| || of Sneaky Claws || Claw attacks generate 3 less Rage || {{Spoiler|*;2:Claw attacks generate 6 less Rage*;3:Claw attacks generate 9 less Rage*;4:Claw attacks generate 12 less Rage*;5:Claw attacks generate 15 less Rage*;6:Claw attacks generate 18 less Rage*;7:Claw attacks generate 21 less Rage*;8:Claw attacks generate 24 less Rage*;9:Claw attacks generate 27 less Rage*;10:Claw attacks generate 30 less Rage}}|-| || of Critical Claws || Claw attacks have a 2% chance to deal +150 damage || {{Spoiler|*;2:Claw attacks have a 4% chance to deal +150 damage*;3:Claw attacks have a 6% chance to deal +150 damage*;4:Claw attacks have a 8% chance to deal +150 damage*;5:Claw attacks have a 10% chance to deal +150 damage*;6:Claw attacks have a 12% chance to deal +150 damage*;7:Claw attacks have a 14% chance to deal +150 damage*;8:Claw attacks have a 16% chance to deal +150 damage*;9:Claw attacks have a 18% chance to deal +150 damage*;10:Claw attacks have a 20% chance to deal +150 damage}}|-| Biter's || of Biting || Bite attacks deal +1 damage || {{Spoiler|*;2:Bite attacks deal +2 damage*;3:Bite attacks deal +3 damage*;4:Bite attacks deal +4 damage*;5:Bite attacks deal +6 damage*;6:Bite attacks deal +9 damage*;7:Bite attacks deal +12 damage*;8:Bite attacks deal +15 damage*;9:Bite attacks deal +18 damage*;10:Bite attacks deal +21 damage}}|-| Biter's || of Critical Biting || Bite attacks have a 3% chance to deal 100 extra damage || {{Spoiler|*;2:Bite attacks have a 6% chance to deal 100 extra damage*;3:Bite attacks have a 9% chance to deal 100 extra damage*;4:Bite attacks have a 12% chance to deal 100 extra damage*;5:Bite attacks have a 15% chance to deal 100 extra damage*;6:Bite attacks have a 18% chance to deal 100 extra damage*;7:Bite attacks have a 21% chance to deal 100 extra damage*;8:Bite attacks have a 24% chance to deal 100 extra damage*;9:Bite attacks have a 27% chance to deal 100 extra damage*;10:Bite attacks have a 30% chance to deal 100 extra damage}}|-| || || Bite attacks heal you for 4 health || {{Spoiler|*;2:Bite attacks heal you for 8 health*;3:Bite attacks heal you for 12 health*;4:Bite attacks heal you for 16 health*;5:Bite attacks heal you for 20 health*;6:Bite attacks heal you for 24 health*;7:Bite attacks heal you for 28 health*;8:Bite attacks heal you for 32 health*;9:Bite attacks heal you for 36 health*;10:Bite attacks heal you for 40 health}}|-| || of Gorey Biting || Bite attacks hit all enemies within 5 meters and deal 3 extra damage || {{Spoiler|*;2:Bite attacks hit all enemies within 5 meters and deal 6 extra damage*;3:Bite attacks hit all enemies within 5 meters and deal 9 extra damage*;4:Bite attacks hit all enemies within 5 meters and deal 12 extra damage*;5:Bite attacks hit all enemies within 5 meters and deal 15 extra damage}}|-| Biter's || of Biting || Bite attacks deal +1 armor damage || {{Spoiler|*;2:Bite attacks deal +2 armor damage*;3:Bite attacks deal +3 armor damage*;4:Bite attacks deal +4 armor damage*;5:Bite attacks deal +6 armor damage*;6:Bite attacks deal +9 armor damage*;7:Bite attacks deal +12 armor damage*;8:Bite attacks deal +15 armor damage*;9:Bite attacks deal +18 armor damage*;10:Bite attacks deal +21 armor damage}}|-| Pouncer's || of Pouncing || Pouncing Rake deals +4 damage || {{Spoiler|*;2:Pouncing Rake deals +8 damage*;3:Pouncing Rake deals +12 damage*;4:Pouncing Rake deals +16 damage*;5:Pouncing Rake deals +20 damage*;6:Pouncing Rake deals +24 damage*;7:Pouncing Rake deals +28 damage*;8:Pouncing Rake deals +32 damage*;9:Pouncing Rake deals +36 damage*;10:Pouncing Rake deals +40 damage}}|-| Double Clawed || of Double Clawing || Double Claw deals +4 armor damage || {{Spoiler|*;2:Double Claw deals +8 armor damage*;3:Double Claw deals +12 armor damage*;4:Double Claw deals +16 armor damage*;5:Double Claw deals +20 armor damage*;6:Double Claw deals +24 armor damage*;7:Double Claw deals +28 armor damage*;8:Double Claw deals +32 armor damage*;9:Double Claw deals +36 armor damage*;10:Double Claw deals +40 armor damage}}|-| Pouncer's || of Pouncing || Pouncing Rake deals +4 Armor damage || {{Spoiler|*;2:Pouncing Rake deals +8 Armor damage*;3:Pouncing Rake deals +12 Armor damage*;4:Pouncing Rake deals +16 Armor damage*;5:Pouncing Rake deals +20 Armor damage*;6:Pouncing Rake deals +24 Armor damage*;7:Pouncing Rake deals +28 Armor damage*;8:Pouncing Rake deals +32 Armor damage*;9:Pouncing Rake deals +36 Armor damage*;10:Pouncing Rake deals +40 Armor damage}}|-| Pouncer's || of Pouncing || Pouncing Rake has a 50% chance to deal +10% health and armor damage || {{Spoiler|*;2:Pouncing Rake has a 50% chance to deal +20% health and armor damage*;3:Pouncing Rake has a 50% chance to deal +30% health and armor damage*;4:Pouncing Rake has a 50% chance to deal +40% health and armor damage*;5:Pouncing Rake has a 50% chance to deal +50% health and armor damage*;6:Pouncing Rake has a 50% chance to deal +60% health and armor damage*;7:Pouncing Rake has a 50% chance to deal +70% health and armor damage*;8:Pouncing Rake has a 50% chance to deal +80% health and armor damage*;9:Pouncing Rake has a 50% chance to deal +90% health and armor damage*;10:Pouncing Rake has a 50% chance to deal +100% health and armor damage}}|-| Pouncer's || of Pouncing || Pouncing Rake deals +5% health and armor damage || {{Spoiler|*;2:Pouncing Rake deals +10% health and armor damage*;3:Pouncing Rake deals +15% health and armor damage*;4:Pouncing Rake deals +20% health and armor damage*;5:Pouncing Rake deals +25% health and armor damage*;6:Pouncing Rake deals +30% health and armor damage*;7:Pouncing Rake deals +35% health and armor damage*;8:Pouncing Rake deals +40% health and armor damage*;9:Pouncing Rake deals +45% health and armor damage*;10:Pouncing Rake deals +50% health and armor damage}}|-| Double Clawed || of Double Clawing || Double Claw deals +10% damage || {{Spoiler|*;2:Double Claw deals +20% damage*;3:Double Claw deals +30% damage*;4:Double Claw deals +40% damage*;5:Double Claw deals +50% damage*;6:Double Claw deals +60% damage*;7:Double Claw deals +70% damage*;8:Double Claw deals +80% damage*;9:Double Claw deals +90% damage*;10:Double Claw deals +100% damage}}|-| Double Clawed || of Power Clawing || Double Claw deals +3% damage and restores 2 Power to you || {{Spoiler|*;2:Double Claw deals +6% damage and restores 4 Power to you*;3:Double Claw deals +9% damage and restores 6 Power to you*;4:Double Claw deals +12% damage and restores 8 Power to you*;5:Double Claw deals +15% damage and restores 10 Power to you*;6:Double Claw deals +18% damage and restores 12 Power to you*;7:Double Claw deals +21% damage and restores 14 Power to you*;8:Double Claw deals +24% damage and restores 16 Power to you*;9:Double Claw deals +27% damage and restores 18 Power to you*;10:Double Claw deals +30% damage and restores 20 Power to you}}|-| || of Pack Attacking || Pack Attack deals +6% damage || {{Spoiler|*;2:Pack Attack deals +12% damage*;3:Pack Attack deals +18% damage*;4:Pack Attack deals +24% damage*;5:Pack Attack deals +30% damage*;6:Pack Attack deals +36% damage*;7:Pack Attack deals +42% damage*;8:Pack Attack deals +48% damage*;9:Pack Attack deals +54% damage*;10:Pack Attack deals +60% damage}}|-| || of Sanguine Fangs || Sanguine Fangs deals +12% damage || {{Spoiler|*;2:Sanguine Fangs deals +24% damage*;3:Sanguine Fangs deals +36% damage*;4:Sanguine Fangs deals +48% damage*;5:Sanguine Fangs deals +60% damage*;6:Sanguine Fangs deals +72% damage*;7:Sanguine Fangs deals +84% damage*;8:Sanguine Fangs deals +96% damage*;9:Sanguine Fangs deals +108% damage*;10:Sanguine Fangs deals +120% damage}}|-| || of Sanguine Fangs || Sanguine Fangs deals +15 damage over 15 seconds || {{Spoiler|*;2:Sanguine Fangs deals +20 damage over 20 seconds*;3:Sanguine Fangs deals +27 damage over 9 seconds*;4:Sanguine Fangs deals +32 damage over 8 seconds*;5:Sanguine Fangs deals +35 damage over 7 seconds}}|-| || || Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds || {{Spoiler|*;2:Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds*;3:Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds*;4:Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds*;5:Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 seconds}}|-| || of Bloody Mists || See Red heals you for 15 health || {{Spoiler|*;2:See Red heals you for 30 health*;3:See Red heals you for 45 health*;4:See Red heals you for 60 health*;5:See Red heals you for 75 health*;6:See Red heals you for 90 health*;7:See Red heals you for 105 health*;8:See Red heals you for 120 health*;9:See Red heals you for 135 health*;10:See Red heals you for 150 health}}|-| || of Blood-Fueled Fury || See Red restores 6 Power || {{Spoiler|*;2:See Red restores 12 Power*;3:See Red restores 18 Power*;4:See Red restores 24 Power*;5:See Red restores 30 Power*;6:See Red restores 36 Power*;7:See Red restores 42 Power*;8:See Red restores 48 Power*;9:See Red restores 54 Power*;10:See Red restores 60 Power}}|-| || || See Red restores 20 Armor || {{Spoiler|*;2:See Red restores 40 Armor*;3:See Red restores 60 Armor*;4:See Red restores 80 Armor*;5:See Red restores 100 Armor*;6:See Red restores 120 Armor*;7:See Red restores 140 Armor*;8:See Red restores 160 Armor*;9:See Red restores 180 Armor*;10:See Red restores 200 Armor}}|-| Fear-Scented || || Smell Fear deals +10% damage || {{Spoiler|*;2:Smell Fear deals +20% damage*;3:Smell Fear deals +30% damage*;4:Smell Fear deals +40% damage*;5:Smell Fear deals +50% damage*;6:Smell Fear deals +60% damage*;7:Smell Fear deals +70% damage*;8:Smell Fear deals +80% damage*;9:Smell Fear deals +90% damage*;10:Smell Fear deals +100% damage}}|-| Fear-Scented || || Smell Fear deals +4% damage and further reduces Rage by 15 || {{Spoiler|*;2:Smell Fear deals +8% damage and further reduces Rage by 30*;3:Smell Fear deals +12% damage and further reduces Rage by 45*;4:Smell Fear deals +16% damage and further reduces Rage by 60*;5:Smell Fear deals +20% damage and further reduces Rage by 75*;6:Smell Fear deals +24% damage and further reduces Rage by 90*;7:Smell Fear deals +28% damage and further reduces Rage by 105*;8:Smell Fear deals +32% damage and further reduces Rage by 120*;9:Smell Fear deals +36% damage and further reduces Rage by 135*;10:Smell Fear deals +40% damage and further reduces Rage by 150}}|-| Fear-Scented || || Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30 || {{Spoiler|*;2:Smell Fear has a 30% chance to deal +20% damage and further reduce Rage by 60*;3:Smell Fear has a 30% chance to deal +30% damage and further reduce Rage by 90*;4:Smell Fear has a 30% chance to deal +40% damage and further reduce Rage by 120*;5:Smell Fear has a 30% chance to deal +50% damage and further reduce Rage by 150*;6:Smell Fear has a 30% chance to deal +60% damage and further reduce Rage by 180*;7:Smell Fear has a 30% chance to deal +70% damage and further reduce Rage by 210*;8:Smell Fear has a 30% chance to deal +80% damage and further reduce Rage by 240*;9:Smell Fear has a 30% chance to deal +90% damage and further reduce Rage by 270*;10:Smell Fear has a 30% chance to deal +100% damage and further reduce Rage by 300}}|-| || of Bonechewing || {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} || {{Spoiler|*;2:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}*;3:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}*;4:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}*;5:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}*;6:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}*;7:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}*;8:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}*;9:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}*;10:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}}}|-| || of Savaging Blows || Lets you use the werewolf combo Savaging Blows 1 || {{Spoiler|*;2:Lets you use the werewolf combo Savaging Blows 2*;3:Lets you use the werewolf combo Savaging Blows 3*;4:Lets you use the werewolf combo Savaging Blows 4*;5:Lets you use the werewolf combo Savaging Blows 5*;6:Lets you use the werewolf combo Savaging Blows 6*;7:Lets you use the werewolf combo Savaging Blows 7*;8:Lets you use the werewolf combo Savaging Blows 8*;9:Lets you use the werewolf combo Savaging Blows 9*;10:Lets you use the werewolf combo Savaging Blows 10}}|-| || of Savaging Blows || Lets you use the werewolf combo Deadly Rending 1 || {{Spoiler|*;2:Lets you use the werewolf combo Deadly Rending 2*;3:Lets you use the werewolf combo Deadly Rending 3*;4:Lets you use the werewolf combo Deadly Rending 4*;5:Lets you use the werewolf combo Deadly Rending 5*;6:Lets you use the werewolf combo Deadly Rending 6*;7:Lets you use the werewolf combo Deadly Rending 7*;8:Lets you use the werewolf combo Deadly Rending 8*;9:Lets you use the werewolf combo Deadly Rending 9*;10:Lets you use the werewolf combo Deadly Rending 10}}|-| || of Sanguine Horror || Lets you use the werewolf combo Sanguine Horror 1 || {{Spoiler|*;2:Lets you use the werewolf combo Sanguine Horror 2*;3:Lets you use the werewolf combo Sanguine Horror 3*;4:Lets you use the werewolf combo Sanguine Horror 4*;5:Lets you use the werewolf combo Sanguine Horror 5*;6:Lets you use the werewolf combo Sanguine Horror 6*;7:Lets you use the werewolf combo Sanguine Horror 7*;8:Lets you use the werewolf combo Sanguine Horror 8*;9:Lets you use the werewolf combo Sanguine Horror 9*;10:Lets you use the werewolf combo Sanguine Horror 10}}|-| || of Pack Protection || Lets you use the werewolf combo Pack Protection 1 || {{Spoiler|*;2:Lets you use the werewolf combo Pack Protection 2*;3:Lets you use the werewolf combo Pack Protection 3*;4:Lets you use the werewolf combo Pack Protection 4*;5:Lets you use the werewolf combo Pack Protection 5*;6:Lets you use the werewolf combo Pack Protection 6*;7:Lets you use the werewolf combo Pack Protection 7*;8:Lets you use the werewolf combo Pack Protection 8*;9:Lets you use the werewolf combo Pack Protection 9*;10:Lets you use the werewolf combo Pack Protection 10}}|-| || of Gore Mastery || Lets you use the werewolf combo Gore Master 1 || {{Spoiler|*;2:Lets you use the werewolf combo Gore Master 2*;3:Lets you use the werewolf combo Gore Master 3*;4:Lets you use the werewolf combo Gore Master 4*;5:Lets you use the werewolf combo Gore Master 5*;6:Lets you use the werewolf combo Gore Master 6*;7:Lets you use the werewolf combo Gore Master 7*;8:Lets you use the werewolf combo Gore Master 8*;9:Lets you use the werewolf combo Gore Master 9*;10:Lets you use the werewolf combo Gore Master 10}}|-| || of Survival Mastery || Lets you use the werewolf combo Survival Master 1 || {{Spoiler|*;2:Lets you use the werewolf combo Survival Master 2*;3:Lets you use the werewolf combo Survival Master 3*;4:Lets you use the werewolf combo Survival Master 4*;5:Lets you use the werewolf combo Survival Master 5*;6:Lets you use the werewolf combo Survival Master 6*;7:Lets you use the werewolf combo Survival Master 7*;8:Lets you use the werewolf combo Survival Master 8*;9:Lets you use the werewolf combo Survival Master 9*;10:Lets you use the werewolf combo Survival Master 10}}|-| || of Fireteeth || Lets you use the werewolf combo Fireteeth 1 || {{Spoiler|*;2:Lets you use the werewolf combo Fireteeth 2*;3:Lets you use the werewolf combo Fireteeth 3*;4:Lets you use the werewolf combo Fireteeth 4*;5:Lets you use the werewolf combo Fireteeth 5}}|-| || of Incitement || Lets you use the werewolf combo Incitement 1 || {{Spoiler|*;2:Lets you use the werewolf combo Incitement 2*;3:Lets you use the werewolf combo Incitement 3*;4:Lets you use the werewolf combo Incitement 4*;5:Lets you use the werewolf combo Incitement 5}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Battle Chemistry Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| Chemist's || of Chemistry || {MOD_SKILL_BATTLECHEMISTRY}{0.15} || {{Spoiler|*;2:{MOD_SKILL_BATTLECHEMISTRY}{0.2}*;3:{MOD_SKILL_BATTLECHEMISTRY}{0.25}*;4:{MOD_SKILL_BATTLECHEMISTRY}{0.3}*;5:{MOD_SKILL_BATTLECHEMISTRY}{0.35}*;6:{MOD_SKILL_BATTLECHEMISTRY}{0.4}}}|-| Bomber's || of Bombing || All Bomb attacks (from any skill!) deal +1 damage || {{Spoiler|*;2:All Bomb attacks (from any skill!) deal +2 damage*;3:All Bomb attacks (from any skill!) deal +3 damage*;4:All Bomb attacks (from any skill!) deal +4 damage*;5:All Bomb attacks (from any skill!) deal +5 damage*;6:All Bomb attacks (from any skill!) deal +6 damage*;7:All Bomb attacks (from any skill!) deal +7 damage*;8:All Bomb attacks (from any skill!) deal +8 damage*;9:All Bomb attacks (from any skill!) deal +9 damage*;10:All Bomb attacks (from any skill!) deal +10 damage}}|-| || of Toxin Bombs || Toxin Bomb deals +15% damage || {{Spoiler|*;2:Toxin Bomb deals +30% damage*;3:Toxin Bomb deals +45% damage*;4:Toxin Bomb deals +60% damage*;5:Toxin Bomb deals +75% damage}}|-| || of Mycotoxins || Mycotoxin Formula deals +15% damage || {{Spoiler|*;2:Mycotoxin Formula deals +30% damage*;3:Mycotoxin Formula deals +45% damage*;4:Mycotoxin Formula deals +60% damage*;5:Mycotoxin Formula deals +75% damage}}|-| || of Acid Bombs || Acid Bomb deals +15% damage || {{Spoiler|*;2:Acid Bomb deals +30% damage*;3:Acid Bomb deals +45% damage*;4:Acid Bomb deals +60% damage*;5:Acid Bomb deals +75% damage}}|-| || of Painful Freezefog || Freezing Mist deals +30% damage || {{Spoiler|*;2:Freezing Mist deals +60% damage*;3:Freezing Mist deals +90% damage*;4:Freezing Mist deals +110% damage*;5:Freezing Mist deals +140% damage}}|-| || of Protective Mist || Freezing Mist restores 20 Armor to you || {{Spoiler|*;2:Freezing Mist restores 40 Armor to you*;3:Freezing Mist restores 60 Armor to you*;4:Freezing Mist restores 80 Armor to you*;5:Freezing Mist restores 100 Armor to you*;6:Freezing Mist restores 120 Armor to you*;7:Freezing Mist restores 140 Armor to you*;8:Freezing Mist restores 160 Armor to you*;9:Freezing Mist restores 180 Armor to you*;10:Freezing Mist restores 200 Armor to you}}|-| || of Healing Vapors || Healing Mist heals +10 Health || {{Spoiler|*;2:Healing Mist heals +20 Health*;3:Healing Mist heals +30 Health*;4:Healing Mist heals +40 Health*;5:Healing Mist heals +50 Health*;6:Healing Mist heals +60 Health*;7:Healing Mist heals +70 Health*;8:Healing Mist heals +80 Health*;9:Healing Mist heals +90 Health*;10:Healing Mist heals +100 Health}}|-| || of Reinforcing Vapors || Healing Mist heals +10 Armor || {{Spoiler|*;2:Healing Mist heals +20 Armor*;3:Healing Mist heals +30 Armor*;4:Healing Mist heals +40 Armor*;5:Healing Mist heals +50 Armor*;6:Healing Mist heals +60 Armor*;7:Healing Mist heals +70 Armor*;8:Healing Mist heals +80 Armor*;9:Healing Mist heals +90 Armor*;10:Healing Mist heals +100 Armor}}|-| || of Fiery Bombs || Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|*;2:Bomb attacks have a 40% chance to ignite the target, causing them to take 25 damage over 20 seconds*;3:Bomb attacks have a 60% chance to ignite the target, causing them to take 25 damage over 20 seconds*;4:Bomb attacks have a 80% chance to ignite the target, causing them to take 25 damage over 20 seconds*;5:Bomb attacks have a 100% chance to ignite the target, causing them to take 25 damage over 20 seconds}}|-| || of Potent Health Injections || Healing Injection heals +7 health || {{Spoiler|*;2:Healing Injection heals +14 health*;3:Healing Injection heals +21 health*;4:Healing Injection heals +28 health*;5:Healing Injection heals +35 health*;6:Healing Injection heals +42 health*;7:Healing Injection heals +49 health*;8:Healing Injection heals +56 health*;9:Healing Injection heals +63 health*;10:Healing Injection heals +70 health}}|-| || of Invigorating Vapors || Healing Mist restores 3 power || {{Spoiler|*;2:Healing Mist restores 6 power*;3:Healing Mist restores 9 power*;4:Healing Mist restores 12 power*;5:Healing Mist restores 15 power*;6:Healing Mist restores 18 power*;7:Healing Mist restores 21 power*;8:Healing Mist restores 24 power*;9:Healing Mist restores 27 power*;10:Healing Mist restores 30 power}}|-| || of Potent Health Injections || Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) || {{Spoiler|*;2:Healing Injection raises the target's Max Health by 8 for an hour (acts as a mutation)*;3:Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)*;4:Healing Injection raises the target's Max Health by 16 for an hour (acts as a mutation)*;5:Healing Injection raises the target's Max Health by 20 for an hour (acts as a mutation)*;6:Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)*;7:Healing Injection raises the target's Max Health by 28 for an hour (acts as a mutation)*;8:Healing Injection raises the target's Max Health by 32 for an hour (acts as a mutation)*;9:Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)*;10:Healing Injection raises the target's Max Health by 40 for an hour (acts as a mutation)}}|-| || of Bombs For Health || Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately) || {{Spoiler|*;2:Bomb attacks have a 6% chance to deal +4 damage and reset the timer on Healing Mist (so it can be used again immediately)*;3:Bomb attacks have a 9% chance to deal +6 damage and reset the timer on Healing Mist (so it can be used again immediately)*;4:Bomb attacks have a 12% chance to deal +8 damage and reset the timer on Healing Mist (so it can be used again immediately)*;5:Bomb attacks have a 15% chance to deal +10 damage and reset the timer on Healing Mist (so it can be used again immediately)*;6:Bomb attacks have a 18% chance to deal +12 damage and reset the timer on Healing Mist (so it can be used again immediately)*;7:Bomb attacks have a 21% chance to deal +14 damage and reset the timer on Healing Mist (so it can be used again immediately)*;8:Bomb attacks have a 24% chance to deal +16 damage and reset the timer on Healing Mist (so it can be used again immediately)*;9:Bomb attacks have a 27% chance to deal +18 damage and reset the timer on Healing Mist (so it can be used again immediately)*;10:Bomb attacks have a 30% chance to deal +20 damage and reset the timer on Healing Mist (so it can be used again immediately)}}|-| || || Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) || |-| || || Healing Mist resets the timer on Reconstruct (so it can be used again immediately) || |-| || || Healing Mist resets the timer on Regrowth (so it can be used again immediately) || |-| || || You heal 2 health per second while under the effect of Haste Concoction || {{Spoiler|*;2:You heal 4 health per second while under the effect of Haste Concoction*;3:You heal 6 health per second while under the effect of Haste Concoction*;4:You heal 8 health per second while under the effect of Haste Concoction*;5:You heal 10 health per second while under the effect of Haste Concoction*;6:You heal 12 health per second while under the effect of Haste Concoction*;7:You heal 14 health per second while under the effect of Haste Concoction*;8:You heal 16 health per second while under the effect of Haste Concoction*;9:You heal 18 health per second while under the effect of Haste Concoction*;10:You heal 20 health per second while under the effect of Haste Concoction}}|-| || of Recuperative Fleeing || You heal 2 health and 2 armor per second while under the effect of Haste Concoction || {{Spoiler|*;2:You heal 4 health and 4 armor per second while under the effect of Haste Concoction*;3:You heal 6 health and 6 armor per second while under the effect of Haste Concoction*;4:You heal 8 health and 8 armor per second while under the effect of Haste Concoction*;5:You heal 10 health and 10 armor per second while under the effect of Haste Concoction*;6:You heal 12 health and 12 armor per second while under the effect of Haste Concoction*;7:You heal 14 health and 14 armor per second while under the effect of Haste Concoction*;8:You heal 16 health and 16 armor per second while under the effect of Haste Concoction*;9:You heal 18 health and 18 armor per second while under the effect of Haste Concoction*;10:You heal 20 health and 20 armor per second while under the effect of Haste Concoction}}|-| || of Powerful Haste || You regain 1 Power per second while under the effect of Haste Concoction || {{Spoiler|*;2:You regain 2 Power per second while under the effect of Haste Concoction*;3:You regain 3 Power per second while under the effect of Haste Concoction*;4:You regain 4 Power per second while under the effect of Haste Concoction*;5:You regain 5 Power per second while under the effect of Haste Concoction}}|-| || || Your golem minion's Taunting Punch deals +2 damage || {{Spoiler|*;2:Your golem minion's Taunting Punch deals +4 damage*;3:Your golem minion's Taunting Punch deals +6 damage*;4:Your golem minion's Taunting Punch deals +8 damage*;5:Your golem minion's Taunting Punch deals +10 damage*;6:Your golem minion's Taunting Punch deals +12 damage*;7:Your golem minion's Taunting Punch deals +14 damage*;8:Your golem minion's Taunting Punch deals +16 damage*;9:Your golem minion's Taunting Punch deals +18 damage*;10:Your golem minion's Taunting Punch deals +20 damage}}|-| || || Your golem minion's Poison Bomb deals +3 damage || {{Spoiler|*;2:Your golem minion's Poison Bomb deals +6 damage*;3:Your golem minion's Poison Bomb deals +9 damage*;4:Your golem minion's Poison Bomb deals +12 damage*;5:Your golem minion's Poison Bomb deals +15 damage*;6:Your golem minion's Poison Bomb deals +18 damage*;7:Your golem minion's Poison Bomb deals +21 damage*;8:Your golem minion's Poison Bomb deals +24 damage*;9:Your golem minion's Poison Bomb deals +27 damage*;10:Your golem minion's Poison Bomb deals +30 damage}}|-| || || Your golem minion's Self Destruct deals +7 damage || {{Spoiler|*;2:Your golem minion's Self Destruct deals +14 damage*;3:Your golem minion's Self Destruct deals +21 damage*;4:Your golem minion's Self Destruct deals +28 damage*;5:Your golem minion's Self Destruct deals +35 damage*;6:Your golem minion's Self Destruct deals +42 damage*;7:Your golem minion's Self Destruct deals +49 damage*;8:Your golem minion's Self Destruct deals +56 damage*;9:Your golem minion's Self Destruct deals +63 damage*;10:Your golem minion's Self Destruct deals +70 damage}}|-| || || Your golem minion's Rage Acid Toss deals +4 damage || {{Spoiler|*;2:Your golem minion's Rage Acid Toss deals +8 damage*;3:Your golem minion's Rage Acid Toss deals +12 damage*;4:Your golem minion's Rage Acid Toss deals +16 damage*;5:Your golem minion's Rage Acid Toss deals +20 damage*;6:Your golem minion's Rage Acid Toss deals +24 damage*;7:Your golem minion's Rage Acid Toss deals +28 damage*;8:Your golem minion's Rage Acid Toss deals +32 damage*;9:Your golem minion's Rage Acid Toss deals +36 damage*;10:Your golem minion's Rage Acid Toss deals +40 damage}}|-| || || Your golem minion's Doom Admixture deals +5 damage || {{Spoiler|*;2:Your golem minion's Doom Admixture deals +10 damage*;3:Your golem minion's Doom Admixture deals +15 damage*;4:Your golem minion's Doom Admixture deals +20 damage*;5:Your golem minion's Doom Admixture deals +25 damage*;6:Your golem minion's Doom Admixture deals +30 damage*;7:Your golem minion's Doom Admixture deals +35 damage*;8:Your golem minion's Doom Admixture deals +40 damage*;9:Your golem minion's Doom Admixture deals +45 damage*;10:Your golem minion's Doom Admixture deals +50 damage}}|-| || || Your golem minion's Healing Mist heals 4 health || {{Spoiler|*;2:Your golem minion's Healing Mist heals 8 health*;3:Your golem minion's Healing Mist heals 12 health*;4:Your golem minion's Healing Mist heals 16 health*;5:Your golem minion's Healing Mist heals 20 health*;6:Your golem minion's Healing Mist heals 24 health*;7:Your golem minion's Healing Mist heals 28 health*;8:Your golem minion's Healing Mist heals 32 health*;9:Your golem minion's Healing Mist heals 36 health*;10:Your golem minion's Healing Mist heals 40 health}}|-| || || Your golem minion's Invigorating Mist heals 2 health || {{Spoiler|*;2:Your golem minion's Invigorating Mist heals 4 health*;3:Your golem minion's Invigorating Mist heals 6 health*;4:Your golem minion's Invigorating Mist heals 8 health*;5:Your golem minion's Invigorating Mist heals 10 health*;6:Your golem minion's Invigorating Mist heals 12 health*;7:Your golem minion's Invigorating Mist heals 14 health*;8:Your golem minion's Invigorating Mist heals 16 health*;9:Your golem minion's Invigorating Mist heals 18 health*;10:Your golem minion's Invigorating Mist heals 20 health}}|-| || || Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health || {{Spoiler|*;2:Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health*;3:Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health*;4:Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health*;5:Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health*;6:Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health*;7:Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health*;8:Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health*;9:Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health*;10:Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health}}|-| || || Your golem minion's Healing Injection heals +4 health || {{Spoiler|*;2:Your golem minion's Healing Injection heals +8 health*;3:Your golem minion's Healing Injection heals +12 health*;4:Your golem minion's Healing Injection heals +16 health*;5:Your golem minion's Healing Injection heals +20 health*;6:Your golem minion's Healing Injection heals +24 health*;7:Your golem minion's Healing Injection heals +28 health*;8:Your golem minion's Healing Injection heals +32 health*;9:Your golem minion's Healing Injection heals +36 health*;10:Your golem minion's Healing Injection heals +40 health}}|-| || || Your golem minion's Fire Balm heals +3 health || {{Spoiler|*;2:Your golem minion's Fire Balm heals +6 health*;3:Your golem minion's Fire Balm heals +9 health*;4:Your golem minion's Fire Balm heals +12 health*;5:Your golem minion's Fire Balm heals +15 health*;6:Your golem minion's Fire Balm heals +18 health*;7:Your golem minion's Fire Balm heals +21 health*;8:Your golem minion's Fire Balm heals +24 health*;9:Your golem minion's Fire Balm heals +27 health*;10:Your golem minion's Fire Balm heals +30 health}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Necromancy Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.15} || {{Spoiler|*;2:{MOD_SKILL_NECROMANCY}{0.2}*;3:{MOD_SKILL_NECROMANCY}{0.25}*;4:{MOD_SKILL_NECROMANCY}{0.3}*;5:{MOD_SKILL_NECROMANCY}{0.35}*;6:{MOD_SKILL_NECROMANCY}{0.4}}}|-| Lifecrusher's || of Lifecrushing || Life Crush deals +2 damage || {{Spoiler|*;2:Life Crush deals +4 damage*;3:Life Crush deals +6 damage*;4:Life Crush deals +8 damage*;5:Life Crush deals +10 damage*;6:Life Crush deals +12 damage*;7:Life Crush deals +14 damage*;8:Life Crush deals +16 damage*;9:Life Crush deals +18 damage*;10:Life Crush deals +20 damage}}|-| Liferipper's || of Liferipping || Life Crush has a 3% chance to deal double damage and restore 10 health to you || {{Spoiler|*;2:Life Crush has a 6% chance to deal double damage and restore 20 health to you*;3:Life Crush has a 9% chance to deal double damage and restore 30 health to you*;4:Life Crush has a 12% chance to deal double damage and restore 40 health to you*;5:Life Crush has a 15% chance to deal double damage and restore 50 health to you*;6:Life Crush has a 18% chance to deal double damage and restore 60 health to you*;7:Life Crush has a 21% chance to deal double damage and restore 70 health to you*;8:Life Crush has a 24% chance to deal double damage and restore 80 health to you*;9:Life Crush has a 27% chance to deal double damage and restore 90 health to you*;10:Life Crush has a 30% chance to deal double damage and restore 100 health to you}}|-| Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.01} || {{Spoiler|*;2:{MOD_SKILL_NECROMANCY}{0.02}*;3:{MOD_SKILL_NECROMANCY}{0.03}*;4:{MOD_SKILL_NECROMANCY}{0.04}*;5:{MOD_SKILL_NECROMANCY}{0.05}}}|-| || of Life Theft || Life Steal has a 3% chance to reap an additional 100 health || {{Spoiler|*;2:Life Steal has a 6% chance to reap an additional 100 health*;3:Life Steal has a 9% chance to reap an additional 100 health*;4:Life Steal has a 12% chance to reap an additional 100 health*;5:Life Steal has a 15% chance to reap an additional 100 health*;6:Life Steal has a 18% chance to reap an additional 100 health*;7:Life Steal has a 21% chance to reap an additional 100 health*;8:Life Steal has a 24% chance to reap an additional 100 health*;9:Life Steal has a 27% chance to reap an additional 100 health*;10:Life Steal has a 30% chance to reap an additional 100 health}}|-| Crowd Reaper's || of Crowd Reaping || Life Steal has a 3% chance to affect all targets within 15 meters || {{Spoiler|*;2:Life Steal has a 6% chance to affect all targets within 15 meters*;3:Life Steal has a 9% chance to affect all targets within 15 meters*;4:Life Steal has a 12% chance to affect all targets within 15 meters*;5:Life Steal has a 15% chance to affect all targets within 15 meters*;6:Life Steal has a 18% chance to affect all targets within 15 meters*;7:Life Steal has a 21% chance to affect all targets within 15 meters*;8:Life Steal has a 24% chance to affect all targets within 15 meters*;9:Life Steal has a 27% chance to affect all targets within 15 meters*;10:Life Steal has a 30% chance to affect all targets within 15 meters}}|-| Lifestealer's || of Life Stealing || Life Steal attacks reap 2 additional health || {{Spoiler|*;2:Life Steal attacks reap 4 additional health*;3:Life Steal attacks reap 6 additional health*;4:Life Steal attacks reap 8 additional health*;5:Life Steal attacks reap 10 additional health*;6:Life Steal attacks reap 12 additional health*;7:Life Steal attacks reap 14 additional health*;8:Life Steal attacks reap 16 additional health*;9:Life Steal attacks reap 18 additional health*;10:Life Steal attacks reap 20 additional health}}|-| || || Life Steal reduces monster aggression toward you as if you did 10 less damage || {{Spoiler|*;2:Life Steal reduces monster aggression toward you as if you did 20 less damage*;3:Life Steal reduces monster aggression toward you as if you did 30 less damage*;4:Life Steal reduces monster aggression toward you as if you did 40 less damage*;5:Life Steal reduces monster aggression toward you as if you did 50 less damage*;6:Life Steal reduces monster aggression toward you as if you did 60 less damage*;7:Life Steal reduces monster aggression toward you as if you did 70 less damage*;8:Life Steal reduces monster aggression toward you as if you did 80 less damage*;9:Life Steal reduces monster aggression toward you as if you did 90 less damage*;10:Life Steal reduces monster aggression toward you as if you did 100 less damage}}|-| || of Death Gazing || Deathgaze deals +10% damage || {{Spoiler|*;2:Deathgaze deals +20% damage*;3:Deathgaze deals +30% damage*;4:Deathgaze deals +40% damage*;5:Deathgaze deals +50% damage*;6:Deathgaze deals +60% damage*;7:Deathgaze deals +70% damage*;8:Deathgaze deals +80% damage*;9:Deathgaze deals +90% damage*;10:Deathgaze deals +100% damage}}|-| || of Death Leering || Deathgaze has a 4% chance to deal +200 damage || {{Spoiler|*;2:Deathgaze has a 8% chance to deal +200 damage*;3:Deathgaze has a 12% chance to deal +200 damage*;4:Deathgaze has a 16% chance to deal +200 damage*;5:Deathgaze has a 20% chance to deal +200 damage*;6:Deathgaze has a 24% chance to deal +200 damage*;7:Deathgaze has a 28% chance to deal +200 damage*;8:Deathgaze has a 32% chance to deal +200 damage*;9:Deathgaze has a 36% chance to deal +200 damage*;10:Deathgaze has a 40% chance to deal +200 damage}}|-| || of Reaching Dead || Death's Hold deals +10% damage || {{Spoiler|*;2:Death's Hold deals +20% damage*;3:Death's Hold deals +30% damage*;4:Death's Hold deals +40% damage*;5:Death's Hold deals +50% damage*;6:Death's Hold deals +60% damage*;7:Death's Hold deals +70% damage*;8:Death's Hold deals +80% damage*;9:Death's Hold deals +90% damage*;10:Death's Hold deals +100% damage}}|-| || || Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage || {{Spoiler|*;2:Death's Hold generates 10 less Rage and reduces aggro as if it did 10 less damage*;3:Death's Hold generates 15 less Rage and reduces aggro as if it did 15 less damage*;4:Death's Hold generates 20 less Rage and reduces aggro as if it did 20 less damage*;5:Death's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage*;6:Death's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage*;7:Death's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage*;8:Death's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage*;9:Death's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage*;10:Death's Hold generates 50 less Rage and reduces aggro as if it did 50 less damage}}|-| || of Reaching Dead || Death's Hold has a 4% chance to deal +100 damage || {{Spoiler|*;2:Death's Hold has a 8% chance to deal +100 damage*;3:Death's Hold has a 12% chance to deal +100 damage*;4:Death's Hold has a 16% chance to deal +100 damage*;5:Death's Hold has a 20% chance to deal +100 damage*;6:Death's Hold has a 24% chance to deal +100 damage*;7:Death's Hold has a 28% chance to deal +100 damage*;8:Death's Hold has a 32% chance to deal +100 damage*;9:Death's Hold has a 36% chance to deal +100 damage*;10:Death's Hold has a 40% chance to deal +100 damage}}|-| || of Deathsparks || Spark of Death deals +10% damage || {{Spoiler|*;2:Spark of Death deals +20% damage*;3:Spark of Death deals +30% damage*;4:Spark of Death deals +40% damage*;5:Spark of Death deals +50% damage*;6:Spark of Death deals +60% damage*;7:Spark of Death deals +70% damage*;8:Spark of Death deals +80% damage*;9:Spark of Death deals +90% damage*;10:Spark of Death deals +100% damage}}|-| || of Deathsparks || Spark of Death has a 4% chance to deal +100 damage || {{Spoiler|*;2:Spark of Death has a 8% chance to deal +100 damage*;3:Spark of Death has a 12% chance to deal +100 damage*;4:Spark of Death has a 16% chance to deal +100 damage*;5:Spark of Death has a 20% chance to deal +100 damage*;6:Spark of Death has a 24% chance to deal +100 damage*;7:Spark of Death has a 28% chance to deal +100 damage*;8:Spark of Death has a 32% chance to deal +100 damage*;9:Spark of Death has a 36% chance to deal +100 damage*;10:Spark of Death has a 40% chance to deal +100 damage}}|-| || of Ragesparks || Spark of Death steals up to 15 Rage from the target and turns half of it into Trauma damage || {{Spoiler|*;2:Spark of Death steals up to 30 Rage from the target and turns half of it into Trauma damage*;3:Spark of Death steals up to 45 Rage from the target and turns half of it into Trauma damage*;4:Spark of Death steals up to 60 Rage from the target and turns half of it into Trauma damage*;5:Spark of Death steals up to 75 Rage from the target and turns half of it into Trauma damage}}|-| Chirurgeon's || || {BOOST_UNDEADHEALALL_SENDER}{4} || {{Spoiler|*;2:{BOOST_UNDEADHEALALL_SENDER}{8}*;3:{BOOST_UNDEADHEALALL_SENDER}{12}*;4:{BOOST_UNDEADHEALALL_SENDER}{16}*;5:{BOOST_UNDEADHEALALL_SENDER}{20}*;6:{BOOST_UNDEADHEALALL_SENDER}{24}*;7:{BOOST_UNDEADHEALALL_SENDER}{28}*;8:{BOOST_UNDEADHEALALL_SENDER}{32}*;9:{BOOST_UNDEADHEALALL_SENDER}{36}*;10:{BOOST_UNDEADHEALALL_SENDER}{40}}}|-| Chirurgeon's || || Rebuild Undead heals you for 4 health || {{Spoiler|*;2:Rebuild Undead heals you for 8 health*;3:Rebuild Undead heals you for 12 health*;4:Rebuild Undead heals you for 16 health*;5:Rebuild Undead heals you for 20 health*;6:Rebuild Undead heals you for 24 health*;7:Rebuild Undead heals you for 28 health*;8:Rebuild Undead heals you for 32 health*;9:Rebuild Undead heals you for 36 health*;10:Rebuild Undead heals you for 40 health}}|-| || || Rebuild Undead heals you for 4 armor || {{Spoiler|*;2:Rebuild Undead heals you for 8 armor*;3:Rebuild Undead heals you for 12 armor*;4:Rebuild Undead heals you for 16 armor*;5:Rebuild Undead heals you for 20 armor*;6:Rebuild Undead heals you for 24 armor*;7:Rebuild Undead heals you for 28 armor*;8:Rebuild Undead heals you for 32 armor*;9:Rebuild Undead heals you for 36 armor*;10:Rebuild Undead heals you for 40 armor}}|-| || || Rebuild Undead recovers 2 power for you || {{Spoiler|*;2:Rebuild Undead recovers 4 power for you*;3:Rebuild Undead recovers 6 power for you*;4:Rebuild Undead recovers 8 power for you*;5:Rebuild Undead recovers 10 power for you*;6:Rebuild Undead recovers 12 power for you*;7:Rebuild Undead recovers 14 power for you*;8:Rebuild Undead recovers 16 power for you*;9:Rebuild Undead recovers 18 power for you*;10:Rebuild Undead recovers 20 power for you}}|-| || || Create Super Zombie also heals yourself for 30 health || {{Spoiler|*;2:Create Super Zombie also heals yourself for 40 health*;3:Create Super Zombie also heals yourself for 50 health*;4:Create Super Zombie also heals yourself for 60 health*;5:Create Super Zombie also heals yourself for 70 health*;6:Create Super Zombie also heals yourself for 80 health*;7:Create Super Zombie also heals yourself for 90 health*;8:Create Super Zombie also heals yourself for 100 health*;9:Create Super Zombie also heals yourself for 110 health*;10:Create Super Zombie also heals yourself for 120 health}}|-| || || Create Shambling Corpse also heals yourself for 20 health || {{Spoiler|*;2:Create Shambling Corpse also heals yourself for 25 health*;3:Create Shambling Corpse also heals yourself for 30 health*;4:Create Shambling Corpse also heals yourself for 35 health*;5:Create Shambling Corpse also heals yourself for 40 health*;6:Create Shambling Corpse also heals yourself for 45 health*;7:Create Shambling Corpse also heals yourself for 50 health*;8:Create Shambling Corpse also heals yourself for 55 health*;9:Create Shambling Corpse also heals yourself for 60 health*;10:Create Shambling Corpse also heals yourself for 65 health}}|-| || of Dark Waves || Wave of Darkness deals +10% damage || {{Spoiler|*;2:Wave of Darkness deals +20% damage*;3:Wave of Darkness deals +30% damage*;4:Wave of Darkness deals +40% damage*;5:Wave of Darkness deals +50% damage*;6:Wave of Darkness deals +60% damage*;7:Wave of Darkness deals +70% damage*;8:Wave of Darkness deals +80% damage*;9:Wave of Darkness deals +90% damage*;10:Wave of Darkness deals +100% damage}}|-| || of Dark Waves of Power || Wave of Darkness restores 2 power to you || {{Spoiler|*;2:Wave of Darkness restores 4 power to you*;3:Wave of Darkness restores 6 power to you*;4:Wave of Darkness restores 8 power to you*;5:Wave of Darkness restores 10 power to you*;6:Wave of Darkness restores 12 power to you*;7:Wave of Darkness restores 14 power to you*;8:Wave of Darkness restores 16 power to you*;9:Wave of Darkness restores 18 power to you*;10:Wave of Darkness restores 20 power to you}}|-| || of Dark Life || Wave of Darkness heals you for 15 health || {{Spoiler|*;2:Wave of Darkness heals you for 30 health*;3:Wave of Darkness heals you for 45 health*;4:Wave of Darkness heals you for 60 health*;5:Wave of Darkness heals you for 75 health*;6:Wave of Darkness heals you for 90 health*;7:Wave of Darkness heals you for 105 health*;8:Wave of Darkness heals you for 120 health*;9:Wave of Darkness heals you for 135 health*;10:Wave of Darkness heals you for 150 health}}|-| Fearmongering || of Dark Waves || Wave of Darkness deals +6 damage to sentient creatures || {{Spoiler|*;2:Wave of Darkness deals +12 damage to sentient creatures*;3:Wave of Darkness deals +18 damage to sentient creatures*;4:Wave of Darkness deals +24 damage to sentient creatures*;5:Wave of Darkness deals +30 damage to sentient creatures*;6:Wave of Darkness deals +36 damage to sentient creatures*;7:Wave of Darkness deals +42 damage to sentient creatures*;8:Wave of Darkness deals +48 damage to sentient creatures*;9:Wave of Darkness deals +54 damage to sentient creatures*;10:Wave of Darkness deals +60 damage to sentient creatures}}|-| || of Stone Bone Warriors || All Summoned Skeletons have +12 health || {{Spoiler|*;2:All Summoned Skeletons have +24 health*;3:All Summoned Skeletons have +36 health*;4:All Summoned Skeletons have +48 health*;5:All Summoned Skeletons have +60 health*;6:All Summoned Skeletons have +72 health*;7:All Summoned Skeletons have +84 health*;8:All Summoned Skeletons have +96 health*;9:All Summoned Skeletons have +108 health*;10:All Summoned Skeletons have +120 health}}|-| || of Plated Bone Warriors || All Summoned Skeletons have +15 armor || {{Spoiler|*;2:All Summoned Skeletons have +30 armor*;3:All Summoned Skeletons have +45 armor*;4:All Summoned Skeletons have +60 armor*;5:All Summoned Skeletons have +75 armor*;6:All Summoned Skeletons have +90 armor*;7:All Summoned Skeletons have +105 armor*;8:All Summoned Skeletons have +120 armor*;9:All Summoned Skeletons have +135 armor*;10:All Summoned Skeletons have +150 armor}}|-| || of Bone Arrows || Summoned Skeletal Archers deal +1 direct damage with each attack || {{Spoiler|*;2:Summoned Skeletal Archers deal +2 direct damage with each attack*;3:Summoned Skeletal Archers deal +3 direct damage with each attack*;4:Summoned Skeletal Archers deal +4 direct damage with each attack*;5:Summoned Skeletal Archers deal +5 direct damage with each attack*;6:Summoned Skeletal Archers deal +6 direct damage with each attack*;7:Summoned Skeletal Archers deal +7 direct damage with each attack*;8:Summoned Skeletal Archers deal +8 direct damage with each attack*;9:Summoned Skeletal Archers deal +9 direct damage with each attack*;10:Summoned Skeletal Archers deal +10 direct damage with each attack}}|-| || of Dense Sentries || Summoned Skeletal Swordsmen have +25 armor || {{Spoiler|*;2:Summoned Skeletal Swordsmen have +50 armor*;3:Summoned Skeletal Swordsmen have +75 armor*;4:Summoned Skeletal Swordsmen have +100 armor*;5:Summoned Skeletal Swordsmen have +125 armor*;6:Summoned Skeletal Swordsmen have +150 armor*;7:Summoned Skeletal Swordsmen have +175 armor*;8:Summoned Skeletal Swordsmen have +200 armor*;9:Summoned Skeletal Swordsmen have +225 armor*;10:Summoned Skeletal Swordsmen have +250 armor}}|-| || of Fiery Death || Summoned Skeletal Mages deal +1 direct damage with each attack || {{Spoiler|*;2:Summoned Skeletal Mages deal +2 direct damage with each attack*;3:Summoned Skeletal Mages deal +3 direct damage with each attack*;4:Summoned Skeletal Mages deal +5 direct damage with each attack*;5:Summoned Skeletal Mages deal +6 direct damage with each attack*;6:Summoned Skeletal Mages deal +8 direct damage with each attack*;7:Summoned Skeletal Mages deal +9 direct damage with each attack*;8:Summoned Skeletal Mages deal +10 direct damage with each attack*;9:Summoned Skeletal Mages deal +12 direct damage with each attack*;10:Summoned Skeletal Mages deal +13 direct damage with each attack}}|-| || || Summoned Skeletal Archers and Mages have +8 health || {{Spoiler|*;2:Summoned Skeletal Archers and Mages have +16 health*;3:Summoned Skeletal Archers and Mages have +24 health*;4:Summoned Skeletal Archers and Mages have +32 health*;5:Summoned Skeletal Archers and Mages have +40 health*;6:Summoned Skeletal Archers and Mages have +48 health*;7:Summoned Skeletal Archers and Mages have +56 health*;8:Summoned Skeletal Archers and Mages have +64 health*;9:Summoned Skeletal Archers and Mages have +72 health*;10:Summoned Skeletal Archers and Mages have +80 health}}|-| Necromancer's || of Mighty Bone Warriors || Summoned Skeletal Swordsmen deal +1 damage with each attack || {{Spoiler|*;2:Summoned Skeletal Swordsmen deal +2 damage with each attack*;3:Summoned Skeletal Swordsmen deal +3 damage with each attack*;4:Summoned Skeletal Swordsmen deal +5 damage with each attack*;5:Summoned Skeletal Swordsmen deal +7 damage with each attack}}|-| || of Laughing Bone Warriors || Summoned Skeletal Swordsmen taunt as if they did 10% more damage || {{Spoiler|*;2:Summoned Skeletal Swordsmen taunt as if they did 20% more damage*;3:Summoned Skeletal Swordsmen taunt as if they did 30% more damage*;4:Summoned Skeletal Swordsmen taunt as if they did 40% more damage*;5:Summoned Skeletal Swordsmen taunt as if they did 50% more damage*;6:Summoned Skeletal Swordsmen taunt as if they did 60% more damage*;7:Summoned Skeletal Swordsmen taunt as if they did 70% more damage*;8:Summoned Skeletal Swordsmen taunt as if they did 80% more damage*;9:Summoned Skeletal Swordsmen taunt as if they did 90% more damage*;10:Summoned Skeletal Swordsmen taunt as if they did 100% more damage}}|-| || || Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat || {{Spoiler|*;2:Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat*;3:Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat*;4:Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat*;5:Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat*;6:Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat*;7:Summoned Skeletal Archers regenerate +21 health every update, both in and out of combat*;8:Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat*;9:Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat*;10:Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat}}|-| || || Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat || {{Spoiler|*;2:Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat*;3:Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat*;4:Summoned Skeletal Swordsmen and Mages regenerate +8 health every update, both in and out of combat*;5:Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat*;6:Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat*;7:Summoned Skeletal Swordsmen and Mages regenerate +14 health every update, both in and out of combat*;8:Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat*;9:Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat*;10:Summoned Skeletal Swordsmen and Mages regenerate +20 health every update, both in and out of combat}}|-| || || Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat || {{Spoiler|*;2:Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat*;3:Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat*;4:Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat*;5:Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat*;6:Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat*;7:Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat*;8:Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat*;9:Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat*;10:Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat}}|-| || of Angry Bone Warriors || Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often || {{Spoiler|*;2:Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often*;3:Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often*;4:Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often*;5:Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often}}|-| || of Toughened Bone Warriors || Summoned Skeletal Swordsmen take 1 less direct damage from each attack || {{Spoiler|*;2:Summoned Skeletal Swordsmen take 2 less direct damage from each attack*;3:Summoned Skeletal Swordsmen take 3 less direct damage from each attack*;4:Summoned Skeletal Swordsmen take 4 less direct damage from each attack*;5:Summoned Skeletal Swordsmen take 5 less direct damage from each attack}}|-| || of Crushproof Skeletons || All Summoned Skeletons take 1 less damage from Crushing attacks || {{Spoiler|*;2:All Summoned Skeletons take 2 less damage from Crushing attacks*;3:All Summoned Skeletons take 3 less damage from Crushing attacks*;4:All Summoned Skeletons take 4 less damage from Crushing attacks*;5:All Summoned Skeletons take 5 less damage from Crushing attacks}}|-| || of Pierceproof Skeletons || All Summoned Skeletons take 1 less damage from Piercing attacks || {{Spoiler|*;2:All Summoned Skeletons take 2 less damage from Piercing attacks*;3:All Summoned Skeletons take 3 less damage from Piercing attacks*;4:All Summoned Skeletons take 4 less damage from Piercing attacks*;5:All Summoned Skeletons take 5 less damage from Piercing attacks}}|-| || of Unflapping Skeletons || Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect || {{Spoiler|*;2:Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect*;3:Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect*;4:Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect*;5:Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect}}|-| || of Nimble Bone Troops || Summoned Skeletal Archers and Mages have a 10% chance to dodge any projectile || {{Spoiler|*;2:Summoned Skeletal Archers and Mages have a 20% chance to dodge any projectile*;3:Summoned Skeletal Archers and Mages have a 30% chance to dodge any projectile*;4:Summoned Skeletal Archers and Mages have a 40% chance to dodge any projectile*;5:Summoned Skeletal Archers and Mages have a 50% chance to dodge any projectile}}|-| || of Nimble Bone Troops || Summoned Skeletal Archers and Mages have a 10% chance to dodge any burst attack || {{Spoiler|*;2:Summoned Skeletal Archers and Mages have a 20% chance to dodge any burst attack*;3:Summoned Skeletal Archers and Mages have a 30% chance to dodge any burst attack*;4:Summoned Skeletal Archers and Mages have a 40% chance to dodge any burst attack*;5:Summoned Skeletal Archers and Mages have a 50% chance to dodge any burst attack}}|-| || of Heated Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks || {{Spoiler|*;2:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks*;3:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any cold attacks*;4:Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any cold attacks*;5:Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any cold attacks}}|-| || of Fragile Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler|*;2:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks*;3:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks*;4:Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks*;5:Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks}}|-| || of Fragile Bones || Summoned Skeletal Archers and Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler|*;2:Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks*;3:Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks*;4:Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks*;5:Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks}}|-| || of Anti-Nature Skeletons || All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack || {{Spoiler|*;2:All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack*;3:All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack*;4:All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack*;5:All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack}}|-| || of Strong Zombies || Raised Zombies deal +1 damage with each attack || {{Spoiler|*;2:Raised Zombies deal +2 damage with each attack*;3:Raised Zombies deal +3 damage with each attack*;4:Raised Zombies deal +4 damage with each attack*;5:Raised Zombies deal +5 damage with each attack*;6:Raised Zombies deal +6 damage with each attack*;7:Raised Zombies deal +7 damage with each attack*;8:Raised Zombies deal +8 damage with each attack*;9:Raised Zombies deal +9 damage with each attack*;10:Raised Zombies deal +10 damage with each attack}}|-| || of Inciting Zombies || Raised Zombies taunt as if they did 10% more damage || {{Spoiler|*;2:Raised Zombies taunt as if they did 20% more damage*;3:Raised Zombies taunt as if they did 30% more damage*;4:Raised Zombies taunt as if they did 40% more damage*;5:Raised Zombies taunt as if they did 50% more damage*;6:Raised Zombies taunt as if they did 60% more damage*;7:Raised Zombies taunt as if they did 70% more damage*;8:Raised Zombies taunt as if they did 80% more damage*;9:Raised Zombies taunt as if they did 90% more damage*;10:Raised Zombies taunt as if they did 100% more damage}}|-| || of Fast Zombies || Raised Zombies move +1 faster || {{Spoiler|*;2:Raised Zombies move +2 faster*;3:Raised Zombies move +3 faster*;4:Raised Zombies move +4 faster*;5:Raised Zombies move +5 faster}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Mentalism Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| Mentalist's || of Mentalism || {MOD_SKILL_MENTALISM}{0.15} || {{Spoiler|*;2:{MOD_SKILL_MENTALISM}{0.2}*;3:{MOD_SKILL_MENTALISM}{0.25}*;4:{MOD_SKILL_MENTALISM}{0.3}*;5:{MOD_SKILL_MENTALISM}{0.35}*;6:{MOD_SKILL_MENTALISM}{0.4}}}|-| Mindreaver's || of Mindreaving || Mindreave deals +2 damage || {{Spoiler|*;2:Mindreave deals +4 damage*;3:Mindreave deals +6 damage*;4:Mindreave deals +8 damage*;5:Mindreave deals +10 damage*;6:Mindreave deals +12 damage*;7:Mindreave deals +15 damage*;8:Mindreave deals +18 damage*;9:Mindreave deals +21 damage*;10:Mindreave deals +25 damage*;11:Mindreave deals +30 damage*;12:Mindreave deals +35 damage}}|-| || of Lingering Mindreaves || Mindreave attacks have a 20% chance to cause 10 additional damage over 10 seconds. || {{Spoiler|*;2:Mindreave attacks have a 20% chance to cause 20 additional damage over 10 seconds.*;3:Mindreave attacks have a 25% chance to cause 20 additional damage over 10 seconds.*;4:Mindreave attacks have a 60% chance to cause 10 additional damage over 10 seconds.*;5:Mindreave attacks have a 40% chance to cause 20 additional damage over 10 seconds.*;6:Mindreave attacks have a 50% chance to cause 30 additional damage over 10 seconds.*;7:Mindreave attacks have a 60% chance to cause 30 additional damage over 10 seconds.*;8:Mindreave attacks have a 70% chance to cause 30 additional damage over 10 seconds.*;9:Mindreave attacks have a 80% chance to cause 30 additional damage over 10 seconds.*;10:Mindreave attacks cause 30 additional damage over 10 seconds.*;11:Mindreave attacks cause 40 additional damage over 10 seconds.*;12:Mindreave attacks cause 50 additional damage over 10 seconds.}}|-| || of Expansive Mindreaves || Mindreave has a 5% chance to hit all enemies within 10 meters || {{Spoiler|*;2:Mindreave has a 8% chance to hit all enemies within 10 meters*;3:Mindreave has a 11% chance to hit all enemies within 10 meters*;4:Mindreave has a 14% chance to hit all enemies within 10 meters*;5:Mindreave has a 18% chance to hit all enemies within 10 meters*;6:Mindreave has a 22% chance to hit all enemies within 10 meters*;7:Mindreave has a 25% chance to hit all enemies within 10 meters*;8:Mindreave has a 28% chance to hit all enemies within 10 meters*;9:Mindreave has a 31% chance to hit all enemies within 10 meters*;10:Mindreave has a 34% chance to hit all enemies within 10 meters*;11:Mindreave has a 37% chance to hit all enemies within 10 meters*;12:Mindreave has a 40% chance to hit all enemies within 10 meters}}|-| || of Stunning Mindreaves || Mindreave has a 2% chance to stun the target || {{Spoiler|*;2:Mindreave has a 4% chance to stun the target*;3:Mindreave has a 6% chance to stun the target*;4:Mindreave has a 8% chance to stun the target*;5:Mindreave has a 10% chance to stun the target*;6:Mindreave has a 12% chance to stun the target*;7:Mindreave has a 14% chance to stun the target*;8:Mindreave has a 16% chance to stun the target*;9:Mindreave has a 18% chance to stun the target*;10:Mindreave has a 20% chance to stun the target*;11:Mindreave has a 22% chance to stun the target*;12:Mindreave has a 24% chance to stun the target}}|-| || of Recuperative Mindreaves || Mindreave gives you 1 Power || {{Spoiler|*;2:Mindreave gives you 2 Power*;3:Mindreave gives you 4 Power*;4:Mindreave gives you 5 Power*;5:Mindreave gives you 7 Power*;6:Mindreave gives you 8 Power*;7:Mindreave gives you 10 Power*;8:Mindreave gives you 11 Power*;9:Mindreave gives you 13 Power*;10:Mindreave gives you 15 Power*;11:Mindreave gives you 16 Power*;12:Mindreave gives you 17 Power}}|-| || || After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds || {{Spoiler|*;2:After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds*;3:After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds*;4:After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds*;5:After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds*;6:After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds*;7:After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds*;8:After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds*;9:After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds*;10:After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds}}|-| || || After using Mindreave, your Reconstruct ability heals +20 for 15 seconds || {{Spoiler|*;2:After using Mindreave, your Reconstruct ability heals +40 for 15 seconds*;3:After using Mindreave, your Reconstruct ability heals +60 for 15 seconds*;4:After using Mindreave, your Reconstruct ability heals +80 for 15 seconds*;5:After using Mindreave, your Reconstruct ability heals +100 for 15 seconds}}|-| || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|*;2:{MOD_CRITICAL_HIT_DAMAGE}{0.1}*;3:{MOD_CRITICAL_HIT_DAMAGE}{0.15}*;4:{MOD_CRITICAL_HIT_DAMAGE}{0.2}*;5:{MOD_CRITICAL_HIT_DAMAGE}{0.25}*;6:{MOD_CRITICAL_HIT_DAMAGE}{0.3}*;7:{MOD_CRITICAL_HIT_DAMAGE}{0.35}*;8:{MOD_CRITICAL_HIT_DAMAGE}{0.4}*;9:{MOD_CRITICAL_HIT_DAMAGE}{0.45}*;10:{MOD_CRITICAL_HIT_DAMAGE}{0.5}*;11:{MOD_CRITICAL_HIT_DAMAGE}{0.55}*;12:{MOD_CRITICAL_HIT_DAMAGE}{0.6}}}|-| || of Recuperative Mindreaves || Pain Bubble gives you 4 Power || {{Spoiler|*;2:Pain Bubble gives you 8 Power*;3:Pain Bubble gives you 12 Power*;4:Pain Bubble gives you 16 Power*;5:Pain Bubble gives you 20 Power*;6:Pain Bubble gives you 24 Power*;7:Pain Bubble gives you 28 Power*;8:Pain Bubble gives you 32 Power*;9:Pain Bubble gives you 36 Power*;10:Pain Bubble gives you 40 Power*;11:Pain Bubble gives you 44 Power*;12:Pain Bubble gives you 48 Power}}|-| || of System Shock || System Shock deals +10% damage || {{Spoiler|*;2:System Shock deals +20% damage*;3:System Shock deals +30% damage*;4:System Shock deals +40% damage*;5:System Shock deals +50% damage*;6:System Shock deals +60% damage*;7:System Shock deals +70% damage*;8:System Shock deals +80% damage*;9:System Shock deals +90% damage*;10:System Shock deals +100% damage*;11:System Shock deals +110% damage*;12:System Shock deals +120% damage}}|-| || of Aftershocks || System Shock has a 20% chance to cause 10 additional damage over 10 seconds. || {{Spoiler|*;2:System Shock has a 20% chance to cause 20 additional damage over 10 seconds.*;3:System Shock has a 25% chance to cause 20 additional damage over 10 seconds.*;4:System Shock has a 60% chance to cause 10 additional damage over 10 seconds.*;5:System Shock has a 40% chance to cause 20 additional damage over 10 seconds.*;6:System Shock has a 50% chance to cause 20 additional damage over 10 seconds.*;7:System Shock has a 60% chance to cause 20 additional damage over 10 seconds.*;8:System Shock has a 70% chance to cause 20 additional damage over 10 seconds.*;9:System Shock has a 80% chance to cause 20 additional damage over 10 seconds.*;10:System Shock causes 20 additional damage over 10 seconds.*;11:System Shock causes 30 additional damage over 10 seconds.*;12:System Shock causes 40 additional damage over 10 seconds.}}|-| || of Calming Shocks || System Shock generates 4 less Rage || {{Spoiler|*;2:System Shock generates 8 less Rage*;3:System Shock generates 12 less Rage*;4:System Shock generates 16 less Rage*;5:System Shock generates 20 less Rage*;6:System Shock generates 24 less Rage*;7:System Shock generates 28 less Rage*;8:System Shock generates 32 less Rage*;9:System Shock generates 36 less Rage*;10:System Shock generates 40 less Rage*;11:System Shock generates 45 less Rage*;12:System Shock generates 50 less Rage}}|-| || of Critical Shocks || System Shock has a 6% chance to deal +50 damage || {{Spoiler|*;2:System Shock has a 12% chance to deal +50 damage*;3:System Shock has a 18% chance to deal +50 damage*;4:System Shock has a 24% chance to deal +50 damage*;5:System Shock has a 30% chance to deal +50 damage*;6:System Shock has a 36% chance to deal +50 damage*;7:System Shock has a 42% chance to deal +50 damage*;8:System Shock has a 48% chance to deal +50 damage*;9:System Shock has a 54% chance to deal +50 damage*;10:System Shock has a 60% chance to deal +50 damage*;11:System Shock has a 66% chance to deal +50 damage*;12:System Shock has a 72% chance to deal +50 damage}}|-| || of Refreshing Shocks || System Shock restores 4 Armor to you || {{Spoiler|*;2:System Shock restores 7 Armor to you*;3:System Shock restores 10 Armor to you*;4:System Shock restores 13 Armor to you*;5:System Shock restores 16 Armor to you*;6:System Shock restores 20 Armor to you*;7:System Shock restores 24 Armor to you*;8:System Shock restores 27 Armor to you*;9:System Shock restores 30 Armor to you*;10:System Shock restores 34 Armor to you*;11:System Shock restores 38 Armor to you*;12:System Shock restores 42 Armor to you}}|-| || of Reconstruction || {BOOST_RECONSTRUCT_SENDER}{12} || {{Spoiler|*;2:{BOOST_RECONSTRUCT_SENDER}{24}*;3:{BOOST_RECONSTRUCT_SENDER}{36}*;4:{BOOST_RECONSTRUCT_SENDER}{48}*;5:{BOOST_RECONSTRUCT_SENDER}{60}*;6:{BOOST_RECONSTRUCT_SENDER}{72}*;7:{BOOST_RECONSTRUCT_SENDER}{84}*;8:{BOOST_RECONSTRUCT_SENDER}{96}*;9:{BOOST_RECONSTRUCT_SENDER}{108}*;10:{BOOST_RECONSTRUCT_SENDER}{120}*;11:{BOOST_RECONSTRUCT_SENDER}{133}*;12:{BOOST_RECONSTRUCT_SENDER}{145}}}|-| || of Revitalization || {BOOST_REVITALIZE_SENDER}{6} || {{Spoiler|*;2:{BOOST_REVITALIZE_SENDER}{12}*;3:{BOOST_REVITALIZE_SENDER}{18}*;4:{BOOST_REVITALIZE_SENDER}{24}*;5:{BOOST_REVITALIZE_SENDER}{30}*;6:{BOOST_REVITALIZE_SENDER}{36}*;7:{BOOST_REVITALIZE_SENDER}{42}*;8:{BOOST_REVITALIZE_SENDER}{48}*;9:{BOOST_REVITALIZE_SENDER}{54}*;10:{BOOST_REVITALIZE_SENDER}{60}*;11:{BOOST_REVITALIZE_SENDER}{66}*;12:{BOOST_REVITALIZE_SENDER}{72}}}|-| || of Reinforced Reconstruction || Reconstruct causes the target to take 1 less damage from any attack for 10 seconds || {{Spoiler|*;2:Reconstruct causes the target to take 2 less damage from any attack for 10 seconds*;3:Reconstruct causes the target to take 3 less damage from any attack for 10 seconds*;4:Reconstruct causes the target to take 4 less damage from any attack for 10 seconds*;5:Reconstruct causes the target to take 5 less damage from any attack for 10 seconds*;6:Reconstruct causes the target to take 6 less damage from any attack for 10 seconds}}|-| || of Mind Protection || Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds || {{Spoiler|*;2:Revitalize causes the target to take 2 less damage from Psychic attacks for 10 seconds*;3:Revitalize causes the target to take 3 less damage from Psychic attacks for 10 seconds*;4:Revitalize causes the target to take 4 less damage from Psychic attacks for 10 seconds*;5:Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds*;6:Revitalize causes the target to take 6 less damage from Psychic attacks for 10 seconds}}|-| || || Reconstruct also restores 5 power to the target || {{Spoiler|*;2:Reconstruct also restores 10 power to the target*;3:Reconstruct also restores 15 power to the target*;4:Reconstruct also restores 20 power to the target*;5:Reconstruct also restores 25 power to the target*;6:Reconstruct also restores 30 power to the target*;7:Reconstruct also restores 35 power to the target*;8:Reconstruct also restores 40 power to the target*;9:Reconstruct also restores 45 power to the target*;10:Reconstruct also restores 50 power to the target*;11:Reconstruct also restores 55 power to the target*;12:Reconstruct also restores 60 power to the target}}|-| || of Organ Repair || Reconstruct removes ongoing Trauma effects (up to 2 dmg/sec) || {{Spoiler|*;2:Reconstruct removes ongoing Trauma effects (up to 4 dmg/sec)*;3:Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec)*;4:Reconstruct removes ongoing Trauma effects (up to 8 dmg/sec)*;5:Reconstruct removes ongoing Trauma effects (up to 10 dmg/sec)*;6:Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec)*;7:Reconstruct removes ongoing Trauma effects (up to 14 dmg/sec)*;8:Reconstruct removes ongoing Trauma effects (up to 16 dmg/sec)*;9:Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec)*;10:Reconstruct removes ongoing Trauma effects (up to 20 dmg/sec)*;11:Reconstruct removes ongoing Trauma effects (up to 22 dmg/sec)*;12:Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec)}}|-| || of Reconstructed Feet || Reconstruct increases target's sprint speed by 1 for 10 seconds || {{Spoiler|*;2:Reconstruct increases target's sprint speed by 1.5 for 10 seconds*;3:Reconstruct increases target's sprint speed by 2 for 10 seconds*;4:Reconstruct increases target's sprint speed by 2.5 for 10 seconds*;5:Reconstruct increases target's sprint speed by 3 for 10 seconds*;6:Reconstruct increases target's sprint speed by 3.5 for 10 seconds*;7:Reconstruct increases target's sprint speed by 4 for 10 seconds*;8:Reconstruct increases target's sprint speed by 4.5 for 10 seconds*;9:Reconstruct increases target's sprint speed by 5 for 10 seconds*;10:Reconstruct increases target's sprint speed by 5.5 for 10 seconds*;11:Reconstruct increases target's sprint speed by 6 for 10 seconds*;12:Reconstruct increases target's sprint speed by 6.5 for 10 seconds}}|-| || of Armored Reconstruction || Revitalize restores 10 armor to YOU (regardless of the target of the ability) || {{Spoiler|*;2:Revitalize restores 20 armor to YOU (regardless of the target of the ability)*;3:Revitalize restores 30 armor to YOU (regardless of the target of the ability)*;4:Revitalize restores 40 armor to YOU (regardless of the target of the ability)*;5:Revitalize restores 50 armor to YOU (regardless of the target of the ability)*;6:Revitalize restores 60 armor to YOU (regardless of the target of the ability)*;7:Revitalize restores 70 armor to YOU (regardless of the target of the ability)*;8:Revitalize restores 80 armor to YOU (regardless of the target of the ability)*;9:Revitalize restores 90 armor to YOU (regardless of the target of the ability)*;10:Revitalize restores 100 armor to YOU (regardless of the target of the ability)*;11:Revitalize restores 110 armor to YOU (regardless of the target of the ability)*;12:Revitalize restores 120 armor to YOU (regardless of the target of the ability)}}|-| || || Psi Health Wave instantly heals all targets for 7 health || {{Spoiler|*;2:Psi Health Wave instantly heals all targets for 14 health*;3:Psi Health Wave instantly heals all targets for 21 health*;4:Psi Health Wave instantly heals all targets for 28 health*;5:Psi Health Wave instantly heals all targets for 35 health*;6:Psi Health Wave instantly heals all targets for 42 health*;7:Psi Health Wave instantly heals all targets for 49 health*;8:Psi Health Wave instantly heals all targets for 56 health*;9:Psi Health Wave instantly heals all targets for 63 health*;10:Psi Health Wave instantly heals all targets for 70 health*;11:Psi Health Wave instantly heals all targets for 77 health*;12:Psi Health Wave instantly heals all targets for 85 health}}|-| || of Miraculous Psi Waves || Psi Health Wave has a 2% chance to heal all targets for 250 health || {{Spoiler|*;2:Psi Health Wave has a 4% chance to heal all targets for 250 health*;3:Psi Health Wave has a 6% chance to heal all targets for 250 health*;4:Psi Health Wave has a 8% chance to heal all targets for 250 health*;5:Psi Health Wave has a 10% chance to heal all targets for 250 health*;6:Psi Health Wave has a 12% chance to heal all targets for 250 health*;7:Psi Health Wave has a 14% chance to heal all targets for 250 health*;8:Psi Health Wave has a 16% chance to heal all targets for 250 health*;9:Psi Health Wave has a 18% chance to heal all targets for 250 health*;10:Psi Health Wave has a 20% chance to heal all targets for 250 health*;11:Psi Health Wave has a 22% chance to heal all targets for 250 health*;12:Psi Health Wave has a 25% chance to heal all targets for 250 health}}|-| || || Psi Health Wave instantly heals you for 30 health || {{Spoiler|*;2:Psi Health Wave instantly heals you for 50 health*;3:Psi Health Wave instantly heals you for 70 health*;4:Psi Health Wave instantly heals you for 90 health*;5:Psi Health Wave instantly heals you for 110 health*;6:Psi Health Wave instantly heals you for 130 health}}|-| || || Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. || {{Spoiler|*;2:Psi Health Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds.*;3:Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 1 for 15 seconds.*;4:Psi Health Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds.*;5:Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds.}}|-| || of Health Waves || {BOOST_HEALTHWAVE_SENDER}{1} || {{Spoiler|*;2:{BOOST_HEALTHWAVE_SENDER}{2}*;3:{BOOST_HEALTHWAVE_SENDER}{3}*;4:{BOOST_HEALTHWAVE_SENDER}{4}*;5:{BOOST_HEALTHWAVE_SENDER}{5}*;6:{BOOST_HEALTHWAVE_SENDER}{6}}}|-| || || Psi Armor Wave instantly restores 8 armor to all targets || {{Spoiler|*;2:Psi Armor Wave instantly restores 16 armor to all targets*;3:Psi Armor Wave instantly restores 24 armor to all targets*;4:Psi Armor Wave instantly restores 32 armor to all targets*;5:Psi Armor Wave instantly restores 40 armor to all targets*;6:Psi Armor Wave instantly restores 48 armor to all targets*;7:Psi Armor Wave instantly restores 56 armor to all targets*;8:Psi Armor Wave instantly restores 64 armor to all targets*;9:Psi Armor Wave instantly restores 72 armor to all targets*;10:Psi Armor Wave instantly restores 80 armor to all targets*;11:Psi Armor Wave instantly restores 88 armor to all targets*;12:Psi Armor Wave instantly restores 96 armor to all targets}}|-| || of Armor Surprises || Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets || {{Spoiler|*;2:Psi Armor Wave has a 6% chance to instantly restore 250 armor to all targets*;3:Psi Armor Wave has a 8% chance to instantly restore 250 armor to all targets*;4:Psi Armor Wave has a 10% chance to instantly restore 250 armor to all targets*;5:Psi Armor Wave has a 12% chance to instantly restore 250 armor to all targets*;6:Psi Armor Wave has a 14% chance to instantly restore 250 armor to all targets*;7:Psi Armor Wave has a 16% chance to instantly restore 250 armor to all targets*;8:Psi Armor Wave has a 18% chance to instantly restore 250 armor to all targets*;9:Psi Armor Wave has a 20% chance to instantly restore 250 armor to all targets*;10:Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets*;11:Psi Armor Wave has a 25% chance to instantly restore 250 armor to all targets*;12:Psi Armor Wave has a 28% chance to instantly restore 250 armor to all targets}}|-| || of Waves of Instant Armor || Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you || {{Spoiler|*;2:Psi Armor Wave and Mind Armor Wave instantly restores 60 armor to you*;3:Psi Armor Wave and Mind Armor Wave instantly restores 80 armor to you*;4:Psi Armor Wave and Mind Armor Wave instantly restores 100 armor to you*;5:Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you*;6:Psi Armor Wave and Mind Armor Wave instantly restores 140 armor to you}}|-| || of Shielding Waves || Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|*;2:Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;3:Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;4:Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;5:Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;6:Psi Armor Wave has a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;7:Psi Armor Wave has a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;8:Psi Armor Wave has a 16% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;9:Psi Armor Wave has a 18% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;10:Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;11:Psi Armor Wave has a 22% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*;12:Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).}}|-| || of Armor Waves || {BOOST_ARMORWAVE_SENDER}{1} || {{Spoiler|*;2:{BOOST_ARMORWAVE_SENDER}{2}*;3:{BOOST_ARMORWAVE_SENDER}{3}*;4:{BOOST_ARMORWAVE_SENDER}{4}*;5:{BOOST_ARMORWAVE_SENDER}{5}*;6:{BOOST_ARMORWAVE_SENDER}{6}}}|-| || || Psi Power Wave has a 5% chance to instantly restore 20 power to all targets || {{Spoiler|*;2:Psi Power Wave has a 10% chance to instantly restore 20 power to all targets*;3:Psi Power Wave has a 15% chance to instantly restore 20 power to all targets*;4:Psi Power Wave has a 20% chance to instantly restore 20 power to all targets*;5:Psi Power Wave has a 25% chance to instantly restore 20 power to all targets*;6:Psi Power Wave has a 30% chance to instantly restore 20 power to all targets*;7:Psi Power Wave has a 35% chance to instantly restore 20 power to all targets*;8:Psi Power Wave has a 40% chance to instantly restore 20 power to all targets*;9:Psi Power Wave has a 45% chance to instantly restore 20 power to all targets*;10:Psi Power Wave has a 50% chance to instantly restore 20 power to all targets*;11:Psi Power Wave has a 55% chance to instantly restore 20 power to all targets*;12:Psi Power Wave has a 60% chance to instantly restore 20 power to all targets}}|-| || of Sudden Power Overloads || Psi Power Wave has a 1% chance to restore 100 power to all targets || {{Spoiler|*;2:Psi Power Wave has a 2% chance to restore 100 power to all targets*;3:Psi Power Wave has a 3% chance to restore 100 power to all targets*;4:Psi Power Wave has a 4% chance to restore 100 power to all targets*;5:Psi Power Wave has a 5% chance to restore 100 power to all targets*;6:Psi Power Wave has a 6% chance to restore 100 power to all targets*;7:Psi Power Wave has a 7% chance to restore 100 power to all targets*;8:Psi Power Wave has a 8% chance to restore 100 power to all targets*;9:Psi Power Wave has a 9% chance to restore 100 power to all targets*;10:Psi Power Wave has a 10% chance to restore 100 power to all targets*;11:Psi Power Wave has a 11% chance to restore 100 power to all targets*;12:Psi Power Wave has a 12% chance to restore 100 power to all targets}}|-| || || Psi Power Wave and Mind Armor Wave instantly restores 5 power to you || {{Spoiler|*;2:Psi Power Wave and Mind Armor Wave instantly restores 10 power to you*;3:Psi Power Wave and Mind Armor Wave instantly restores 15 power to you*;4:Psi Power Wave and Mind Armor Wave instantly restores 20 power to you*;5:Psi Power Wave and Mind Armor Wave instantly restores 25 power to you*;6:Psi Power Wave and Mind Armor Wave instantly restores 30 power to you}}|-| || || Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds || {{Spoiler|*;2:Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds*;3:Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds*;4:Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds*;5:Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds*;6:Mind Armor Wave causes all allies' melee attacks to cost -6 Power for 20 seconds}}|-| || of Power Waves || {BOOST_POWERWAVE_SENDER}{1} || {{Spoiler|*;2:{BOOST_POWERWAVE_SENDER}{2}*;3:{BOOST_POWERWAVE_SENDER}{3}*;4:{BOOST_POWERWAVE_SENDER}{4}*;5:{BOOST_POWERWAVE_SENDER}{5}*;6:{BOOST_POWERWAVE_SENDER}{6}}}|-| || || Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds || {{Spoiler|*;2:Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds*;3:Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds*;4:Mind Armor Wave grants all allies +6 Psychic Damage for 60 seconds*;5:Mind Armor Wave grants all allies +8 Psychic Damage for 60 seconds*;6:Mind Armor Wave grants all allies +10 Psychic Damage for 60 seconds}}|-| || || Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds || {{Spoiler|*;2:Psi Adrenaline Wave increases your damage done with Slashing attacks by 15% for 10 seconds*;3:Psi Adrenaline Wave increases your damage done with Slashing attacks by 20% for 10 seconds*;4:Psi Adrenaline Wave increases your damage done with Slashing attacks by 25% for 10 seconds*;5:Psi Adrenaline Wave increases your damage done with Slashing attacks by 30% for 10 seconds}}|-| || || Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds || {{Spoiler|*;2:Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds*;3:Psi Adrenaline Wave increases your damage done with Electricity attacks by 20% for 10 seconds*;4:Psi Adrenaline Wave increases your damage done with Electricity attacks by 25% for 10 seconds*;5:Psi Adrenaline Wave increases your damage done with Electricity attacks by 30% for 10 seconds}}|-| || || Psi Adrenaline Wave increases your damage done with Crushing attacks by 10% for 10 seconds || {{Spoiler|*;2:Psi Adrenaline Wave increases your damage done with Crushing attacks by 15% for 10 seconds*;3:Psi Adrenaline Wave increases your damage done with Crushing attacks by 20% for 10 seconds*;4:Psi Adrenaline Wave increases your damage done with Crushing attacks by 25% for 10 seconds*;5:Psi Adrenaline Wave increases your damage done with Crushing attacks by 30% for 10 seconds}}|-| || || Mind Armor Wave has a 25% chance to restore 40 health and 40 armor to you || {{Spoiler|*;2:Mind Armor Wave has a 25% chance to restore 80 health and 80 armor to you*;3:Mind Armor Wave has a 25% chance to restore 110 health and 110 armor to you*;4:Mind Armor Wave has a 25% chance to restore 140 health and 140 armor to you*;5:Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you*;6:Mind Armor Wave has a 25% chance to restore 200 health and 200 armor to you}}|-| Supercharging || || Psi Adrenaline Wave has a 3% chance to boost all targets' damage output by 10 for 20 seconds || {{Spoiler|*;2:Psi Adrenaline Wave has a 6% chance to boost all targets' damage output by 10 for 20 seconds*;3:Psi Adrenaline Wave has a 9% chance to boost all targets' damage output by 10 for 20 seconds*;4:Psi Adrenaline Wave has a 12% chance to boost all targets' damage output by 10 for 20 seconds*;5:Psi Adrenaline Wave has a 15% chance to boost all targets' damage output by 10 for 20 seconds*;6:Psi Adrenaline Wave has a 18% chance to boost all targets' damage output by 10 for 20 seconds}}|-| || of System Shock || Panic Charge deals +10% damage || {{Spoiler|*;2:Panic Charge deals +20% damage*;3:Panic Charge deals +30% damage*;4:Panic Charge deals +40% damage*;5:Panic Charge deals +50% damage*;6:Panic Charge deals +60% damage*;7:Panic Charge deals +70% damage*;8:Panic Charge deals +80% damage*;9:Panic Charge deals +90% damage*;10:Panic Charge deals +100% damage*;11:Panic Charge deals +110% damage*;12:Panic Charge deals +120% damage}}|-| || of System Shock || Panic Charge has a 3% chance to boost all your attack damage by 10 for 20 seconds || {{Spoiler|*;2:Panic Charge has a 6% chance to boost all your attack damage by 10 for 20 seconds*;3:Panic Charge has a 9% chance to boost all your attack damage by 10 for 20 seconds*;4:Panic Charge has a 12% chance to boost all your attack damage by 10 for 20 seconds*;5:Panic Charge has a 15% chance to boost all your attack damage by 10 for 20 seconds*;6:Panic Charge has a 18% chance to boost all your attack damage by 10 for 20 seconds*;7:Panic Charge has a 21% chance to boost all your attack damage by 10 for 20 seconds*;8:Panic Charge has a 24% chance to boost all your attack damage by 10 for 20 seconds*;9:Panic Charge has a 27% chance to boost all your attack damage by 10 for 20 seconds*;10:Panic Charge has a 30% chance to boost all your attack damage by 10 for 20 seconds*;11:Panic Charge has a 33% chance to boost all your attack damage by 10 for 20 seconds*;12:Panic Charge has a 35% chance to boost all your attack damage by 10 for 20 seconds}}|-| || of Panicked Healing || Panic Charge instantly restores 10 armor || {{Spoiler|*;2:Panic Charge instantly restores 20 armor*;3:Panic Charge instantly restores 30 armor*;4:Panic Charge instantly restores 40 armor*;5:Panic Charge instantly restores 50 armor*;6:Panic Charge instantly restores 60 armor*;7:Panic Charge instantly restores 70 armor*;8:Panic Charge instantly restores 80 armor*;9:Panic Charge instantly restores 90 armor*;10:Panic Charge instantly restores 100 armor*;11:Panic Charge instantly restores 110 armor*;12:Panic Charge instantly restores 120 armor}}|-| || of Electrification || Electrify deals +10% damage || {{Spoiler|*;2:Electrify deals +20% damage*;3:Electrify deals +30% damage*;4:Electrify deals +40% damage*;5:Electrify deals +50% damage*;6:Electrify deals +60% damage*;7:Electrify deals +70% damage*;8:Electrify deals +80% damage*;9:Electrify deals +90% damage*;10:Electrify deals +100% damage*;11:Electrify deals +110% damage*;12:Electrify deals +120% damage}}|-| || of Aftershocks || Electrify has a 8% chance to deal +25% damage and heal you for 50 armor || {{Spoiler|*;2:Electrify has a 16% chance to deal +25% damage and heal you for 50 armor*;3:Electrify has a 24% chance to deal +25% damage and heal you for 50 armor*;4:Electrify has a 32% chance to deal +25% damage and heal you for 50 armor*;5:Electrify has a 40% chance to deal +25% damage and heal you for 50 armor*;6:Electrify has a 48% chance to deal +25% damage and heal you for 50 armor*;7:Electrify has a 56% chance to deal +25% damage and heal you for 50 armor*;8:Electrify has a 64% chance to deal +25% damage and heal you for 50 armor*;9:Electrify has a 72% chance to deal +25% damage and heal you for 50 armor*;10:Electrify has a 80% chance to deal +25% damage and heal you for 50 armor*;11:Electrify has a 90% chance to deal +25% damage and heal you for 50 armor*;12:Electrify has a 100% chance to deal +25% damage and heal you for 50 armor}}|-| || of Calming Shocks || Electrify generates 10 less Rage || {{Spoiler|*;2:Electrify generates 20 less Rage*;3:Electrify generates 30 less Rage*;4:Electrify generates 40 less Rage*;5:Electrify generates 50 less Rage*;6:Electrify generates 60 less Rage*;7:Electrify generates 70 less Rage*;8:Electrify generates 80 less Rage*;9:Electrify generates 90 less Rage*;10:Electrify generates 100 less Rage*;11:Electrify generates 110 less Rage*;12:Electrify generates 120 less Rage}}|-| || of Refreshing Shocks || Electrify restores 10 Armor to you || {{Spoiler|*;2:Electrify restores 20 Armor to you*;3:Electrify restores 30 Armor to you*;4:Electrify restores 40 Armor to you*;5:Electrify restores 50 Armor to you*;6:Electrify restores 60 Armor to you*;7:Electrify restores 70 Armor to you*;8:Electrify restores 80 Armor to you*;9:Electrify restores 90 Armor to you*;10:Electrify restores 100 Armor to you*;11:Electrify restores 110 Armor to you*;12:Electrify restores 120 Armor to you}}|-| || of Stunning Shocks || Electrify has a 18% chance to stun the target || {{Spoiler|*;2:Electrify has a 36% chance to stun the target*;3:Electrify has a 54% chance to stun the target*;4:Electrify has a 72% chance to stun the target*;5:Electrify has a 90% chance to stun the target*;6:Electrify has a 100% chance to stun the target}}|-| || of Recharging Shocks || Electrify restores 10 power to you || {{Spoiler|*;2:Electrify restores 20 power to you*;3:Electrify restores 30 power to you*;4:Electrify restores 40 power to you*;5:Electrify restores 50 power to you*;6:Electrify restores 60 power to you*;7:Electrify restores 70 power to you*;8:Electrify restores 80 power to you*;9:Electrify restores 90 power to you*;10:Electrify restores 100 power to you*;11:Electrify restores 110 power to you*;12:Electrify restores 120 power to you}}|-| || of Painful Bubbles || Pain Bubble deals 10 Psychic damage before applying the bubble || {{Spoiler|*;2:Pain Bubble deals 20 Psychic damage before applying the bubble*;3:Pain Bubble deals 30 Psychic damage before applying the bubble*;4:Pain Bubble deals 40 Psychic damage before applying the bubble*;5:Pain Bubble deals 50 Psychic damage before applying the bubble*;6:Pain Bubble deals 60 Psychic damage before applying the bubble*;7:Pain Bubble deals 70 Psychic damage before applying the bubble*;8:Pain Bubble deals 80 Psychic damage before applying the bubble*;9:Pain Bubble deals 90 Psychic damage before applying the bubble*;10:Pain Bubble deals 100 Psychic damage before applying the bubble*;11:Pain Bubble deals 110 Psychic damage before applying the bubble*;12:Pain Bubble deals 120 Psychic damage before applying the bubble}}|-| || of Painful Bubbles || Pain Bubble has a 25% chance to deal 40 Psychic damage before applying the bubble || {{Spoiler|*;2:Pain Bubble has a 25% chance to deal 80 Psychic damage before applying the bubble*;3:Pain Bubble has a 25% chance to deal 120 Psychic damage before applying the bubble*;4:Pain Bubble has a 25% chance to deal 160 Psychic damage before applying the bubble*;5:Pain Bubble has a 25% chance to deal 200 Psychic damage before applying the bubble*;6:Pain Bubble has a 25% chance to deal 240 Psychic damage before applying the bubble*;7:Pain Bubble has a 25% chance to deal 280 Psychic damage before applying the bubble*;8:Pain Bubble has a 25% chance to deal 320 Psychic damage before applying the bubble*;9:Pain Bubble has a 25% chance to deal 360 Psychic damage before applying the bubble*;10:Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble*;11:Pain Bubble has a 25% chance to deal 450 Psychic damage before applying the bubble*;12:Pain Bubble has a 25% chance to deal 500 Psychic damage before applying the bubble}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Archery Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| || of Archery || {MOD_SKILL_ARCHERY}{0.15} || {{Spoiler|*;2:{MOD_SKILL_ARCHERY}{0.2}*;3:{MOD_SKILL_ARCHERY}{0.25}*;4:{MOD_SKILL_ARCHERY}{0.3}*;5:{MOD_SKILL_ARCHERY}{0.35}*;6:{MOD_SKILL_ARCHERY}{0.4}}}|-| || of Practical Archery || Basic Shot deals +10% damage || {{Spoiler|*;2:Basic Shot deals +15% damage*;3:Basic Shot deals +20% damage*;4:Basic Shot deals +25% damage*;5:Basic Shot deals +30% damage*;6:Basic Shot deals +35% damage*;7:Basic Shot deals +40% damage*;8:Basic Shot deals +45% damage*;9:Basic Shot deals +50% damage*;10:Basic Shot deals +60% damage*;11:Basic Shot deals +65% damage*;12:Basic Shot deals +70% damage}}|-| || of Medicinal Arrows || Basic Shot attacks heal you for 3 health || {{Spoiler|*;2:Basic Shot attacks heal you for 6 health*;3:Basic Shot attacks heal you for 10 health*;4:Basic Shot attacks heal you for 15 health*;5:Basic Shot attacks heal you for 20 health*;6:Basic Shot attacks heal you for 23 health}}|-| || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|*;2:{MOD_CRITICAL_HIT_DAMAGE}{0.1}*;3:{MOD_CRITICAL_HIT_DAMAGE}{0.15}*;4:{MOD_CRITICAL_HIT_DAMAGE}{0.2}*;5:{MOD_CRITICAL_HIT_DAMAGE}{0.25}*;6:{MOD_CRITICAL_HIT_DAMAGE}{0.3}*;7:{MOD_CRITICAL_HIT_DAMAGE}{0.35}*;8:{MOD_CRITICAL_HIT_DAMAGE}{0.4}*;9:{MOD_CRITICAL_HIT_DAMAGE}{0.45}*;10:{MOD_CRITICAL_HIT_DAMAGE}{0.5}*;11:{MOD_CRITICAL_HIT_DAMAGE}{0.55}*;12:{MOD_CRITICAL_HIT_DAMAGE}{0.6}}}|-| || of Splintering Shots || Basic Shot has a 1% chance to hit all targets within 30 meters, dealing +1 damage || {{Spoiler|*;2:Basic Shot has a 2% chance to hit all targets within 30 meters, dealing +2 damage*;3:Basic Shot has a 3% chance to hit all targets within 30 meters, dealing +3 damage*;4:Basic Shot has a 4% chance to hit all targets within 30 meters, dealing +4 damage*;5:Basic Shot has a 5% chance to hit all targets within 30 meters, dealing +5 damage*;6:Basic Shot has a 6% chance to hit all targets within 30 meters, dealing +6 damage*;7:Basic Shot has a 7% chance to hit all targets within 30 meters, dealing +7 damage*;8:Basic Shot has a 8% chance to hit all targets within 30 meters, dealing +8 damage*;9:Basic Shot has a 9% chance to hit all targets within 30 meters, dealing +9 damage*;10:Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damage*;11:Basic Shot has a 11% chance to hit all targets within 30 meters, dealing +11 damage*;12:Basic Shot has a 12% chance to hit all targets within 30 meters, dealing +12 damage}}|-| Arrow-Resistant || || {MITIGATION_PIERCING}{1}{Archery} || {{Spoiler|*;2:{MITIGATION_PIERCING}{2}{Archery}*;3:{MITIGATION_PIERCING}{3}{Archery}*;4:{MITIGATION_PIERCING}{4}{Archery}*;5:{MITIGATION_PIERCING}{5}{Archery}*;6:{MITIGATION_PIERCING}{6}{Archery}*;7:{MITIGATION_PIERCING}{7}{Archery}*;8:{MITIGATION_PIERCING}{8}{Archery}*;9:{MITIGATION_PIERCING}{9}{Archery}*;10:{MITIGATION_PIERCING}{10}{Archery}*;11:{MITIGATION_PIERCING}{11}{Archery}*;12:{MITIGATION_PIERCING}{12}{Archery}}}|-| Marksman's || of Aimed Shots || Aimed Shot deals +5% damage || {{Spoiler|*;2:Aimed Shot deals +10% damage*;3:Aimed Shot deals +15% damage*;4:Aimed Shot deals +20% damage*;5:Aimed Shot deals +25% damage*;6:Aimed Shot deals +30% damage*;7:Aimed Shot deals +35% damage*;8:Aimed Shot deals +40% damage*;9:Aimed Shot deals +45% damage*;10:Aimed Shot deals +50% damage*;11:Aimed Shot deals +55% damage*;12:Aimed Shot deals +60% damage}}|-| Marksman's || of Lingering Arrows || Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds. || {{Spoiler|*;2:Aimed Shot attacks have a 40% chance to cause 15 additional Trauma damage over 15 seconds.*;3:Aimed Shot attacks have a 25% chance to cause 30 additional Trauma damage over 15 seconds.*;4:Aimed Shot attacks have a 60% chance to cause 15 additional Trauma damage over 15 seconds.*;5:Aimed Shot attacks have an 80% chance to cause 15 additional Trauma damage over 15 seconds.*;6:Aimed Shot attacks have a 45% chance to cause 30 additional Trauma damage over 15 seconds.*;7:Aimed Shot attacks have a 100% chance to cause 15 additional Trauma damage over 15 seconds.*;8:Aimed Shot attacks have a 60% chance to cause 30 additional Trauma damage over 15 seconds.*;9:Aimed Shot attacks have an 80% chance to cause 30 additional Trauma damage over 15 seconds.*;10:Aimed Shot attacks have a 100% chance to cause 30 additional Trauma damage over 15 seconds.}}|-| Marksman's || of Lucky Aimed Shots || Aimed Shot has a 2% chance to deal +150 damage || {{Spoiler|*;2:Aimed Shot has a 4% chance to deal +150 damage*;3:Aimed Shot has a 6% chance to deal +150 damage*;4:Aimed Shot has a 8% chance to deal +150 damage*;5:Aimed Shot has a 10% chance to deal +150 damage*;6:Aimed Shot has a 12% chance to deal +150 damage*;7:Aimed Shot has a 14% chance to deal +150 damage*;8:Aimed Shot has a 16% chance to deal +150 damage*;9:Aimed Shot has a 18% chance to deal +150 damage*;10:Aimed Shot has a 20% chance to deal +150 damage*;11:Aimed Shot has a 23% chance to deal +150 damage*;12:Aimed Shot has a 25% chance to deal +150 damage}}|-| || of Orcish Racism || Aimed Shot deals +10 damage versus orcs || {{Spoiler|*;2:Aimed Shot deals +20 damage versus orcs*;3:Aimed Shot deals +30 damage versus orcs*;4:Aimed Shot deals +40 damage versus orcs*;5:Aimed Shot deals +50 damage versus orcs*;6:Aimed Shot deals +60 damage versus orcs*;7:Aimed Shot deals +70 damage versus orcs*;8:Aimed Shot deals +80 damage versus orcs*;9:Aimed Shot deals +90 damage versus orcs*;10:Aimed Shot deals +100 damage versus orcs*;11:Aimed Shot deals +110 damage versus orcs*;12:Aimed Shot deals +120 damage versus orcs}}|-| || of The Porcupine || Multishot deals +5% damage || {{Spoiler|*;2:Multishot deals +10% damage*;3:Multishot deals +15% damage*;4:Multishot deals +20% damage*;5:Multishot deals +25% damage*;6:Multishot deals +30% damage*;7:Multishot deals +35% damage*;8:Multishot deals +40% damage*;9:Multishot deals +45% damage*;10:Multishot deals +50% damage*;11:Multishot deals +55% damage*;12:Multishot deals +60% damage}}|-| || of Stupifying Arrows || Multishot and Heavy Multishot have a 10% chance to stun all targets || {{Spoiler|*;2:Multishot and Heavy Multishot have a 13% chance to stun all targets*;3:Multishot and Heavy Multishot have a 16% chance to stun all targets*;4:Multishot and Heavy Multishot have a 19% chance to stun all targets*;5:Multishot and Heavy Multishot have a 23% chance to stun all targets*;6:Multishot and Heavy Multishot have a 25% chance to stun all targets}}|-| || of Long Shots || Long Shot deals +5% damage || {{Spoiler|*;2:Long Shot deals +10% damage*;3:Long Shot deals +15% damage*;4:Long Shot deals +20% damage*;5:Long Shot deals +25% damage*;6:Long Shot deals +30% damage*;7:Long Shot deals +35% damage*;8:Long Shot deals +40% damage*;9:Long Shot deals +45% damage*;10:Long Shot deals +50% damage*;11:Long Shot deals +55% damage*;12:Long Shot deals +60% damage}}|-| || of Long Horrific Shots || Long Shot attacks have a 50% chance to deal +10 damage || {{Spoiler|*;2:Long Shot attacks have a 50% chance to deal +20 damage*;3:Long Shot attacks have a 50% chance to deal +30 damage*;4:Long Shot attacks have a 50% chance to deal +40 damage*;5:Long Shot attacks have a 50% chance to deal +50 damage*;6:Long Shot attacks have a 50% chance to deal +60 damage*;7:Long Shot attacks have a 50% chance to deal +70 damage*;8:Long Shot attacks have a 50% chance to deal +80 damage*;9:Long Shot attacks have a 50% chance to deal +90 damage*;10:Long Shot attacks have a 50% chance to deal +100 damage*;11:Long Shot attacks have a 50% chance to deal +110 damage*;12:Long Shot attacks have a 50% chance to deal +120 damage}}|-| || of Long Shot Armor || Long Shot restores 10 Armor to you || {{Spoiler|*;2:Long Shot restores 20 Armor to you*;3:Long Shot restores 30 Armor to you*;4:Long Shot restores 40 Armor to you*;5:Long Shot restores 50 Armor to you*;6:Long Shot restores 60 Armor to you*;7:Long Shot restores 70 Armor to you*;8:Long Shot restores 80 Armor to you*;9:Long Shot restores 90 Armor to you*;10:Long Shot restores 100 Armor to you*;11:Long Shot restores 110 Armor to you*;12:Long Shot restores 120 Armor to you}}|-| Blitzing || of Blitzing || Blitz Shot deals +1 damage || {{Spoiler|*;2:Blitz Shot deals +2 damage*;3:Blitz Shot deals +3 damage*;4:Blitz Shot deals +4 damage*;5:Blitz Shot deals +5 damage*;6:Blitz Shot deals +6 damage*;7:Blitz Shot deals +7 damage*;8:Blitz Shot deals +8 damage*;9:Blitz Shot deals +9 damage*;10:Blitz Shot deals +10 damage*;11:Blitz Shot deals +11 damage*;12:Blitz Shot deals +12 damage}}|-| || of Recuperative Blitzing || Blitz Shot attacks heal you for 3 health || {{Spoiler|*;2:Blitz Shot attacks heal you for 6 health*;3:Blitz Shot attacks heal you for 9 health*;4:Blitz Shot attacks heal you for 12 health*;5:Blitz Shot attacks heal you for 15 health*;6:Blitz Shot attacks heal you for 18 health}}|-| || of Heavy Arrows || Heavy Shot and Heavy Multishot attacks deal +4% damage || {{Spoiler|*;2:Heavy Shot and Heavy Multishot attacks deal +8% damage*;3:Heavy Shot and Heavy Multishot attacks deal +12% damage*;4:Heavy Shot and Heavy Multishot attacks deal +16% damage*;5:Heavy Shot and Heavy Multishot attacks deal +20% damage*;6:Heavy Shot and Heavy Multishot attacks deal +24% damage*;7:Heavy Shot and Heavy Multishot attacks deal +28% damage*;8:Heavy Shot and Heavy Multishot attacks deal +32% damage*;9:Heavy Shot and Heavy Multishot attacks deal +36% damage*;10:Heavy Shot and Heavy Multishot attacks deal +40% damage*;11:Heavy Shot and Heavy Multishot attacks deal +44% damage*;12:Heavy Shot and Heavy Multishot attacks deal +48% damage}}|-| || of Lucky Heavy Arrows || Heavy Shot and Heavy Multishot attacks have a 2% chance to deal +150 damage || {{Spoiler|*;2:Heavy Shot and Heavy Multishot attacks have a 4% chance to deal +150 damage*;3:Heavy Shot and Heavy Multishot attacks have a 6% chance to deal +150 damage*;4:Heavy Shot and Heavy Multishot attacks have a 8% chance to deal +150 damage*;5:Heavy Shot and Heavy Multishot attacks have a 10% chance to deal +150 damage*;6:Heavy Shot and Heavy Multishot attacks have a 12% chance to deal +150 damage*;7:Heavy Shot and Heavy Multishot attacks have a 14% chance to deal +150 damage*;8:Heavy Shot and Heavy Multishot attacks have a 16% chance to deal +150 damage*;9:Heavy Shot and Heavy Multishot attacks have a 18% chance to deal +150 damage*;10:Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage*;11:Heavy Shot and Heavy Multishot attacks have a 22% chance to deal +150 damage*;12:Heavy Shot and Heavy Multishot attacks have a 24% chance to deal +150 damage}}|-| || of Fire Arrows || Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds || {{Spoiler|*;2:Fire Arrow deals +14% direct damage and an additional 20 damage over 20 seconds*;3:Fire Arrow deals +21% direct damage and an additional 20 damage over 20 seconds*;4:Fire Arrow deals +28% direct damage and an additional 40 damage over 20 seconds*;5:Fire Arrow deals +35% direct damage and an additional 40 damage over 20 seconds*;6:Fire Arrow deals +42% direct damage and an additional 40 damage over 20 seconds*;7:Fire Arrow deals +49% direct damage and an additional 60 damage over 20 seconds*;8:Fire Arrow deals +56% direct damage and an additional 60 damage over 20 seconds*;9:Fire Arrow deals +63% direct damage and an additional 60 damage over 20 seconds*;10:Fire Arrow deals +70% direct damage and an additional 60 damage over 20 seconds*;11:Fire Arrow deals +77% direct damage and an additional 60 damage over 20 seconds*;12:Fire Arrow deals +84% direct damage and an additional 60 damage over 20 seconds}}|-| || of Acid Arrows || Acid Arrow deals +8% damage || {{Spoiler|*;2:Acid Arrow deals +16% damage*;3:Acid Arrow deals +24% damage*;4:Acid Arrow deals +32% damage*;5:Acid Arrow deals +40% damage*;6:Acid Arrow deals +48% damage*;7:Acid Arrow deals +56% damage*;8:Acid Arrow deals +64% damage*;9:Acid Arrow deals +72% damage*;10:Acid Arrow deals +80% damage*;11:Acid Arrow deals +88% damage*;12:Acid Arrow deals +96% damage}}|-| || of Poison Arrows || Poison Arrow deals +7% damage || {{Spoiler|*;2:Poison Arrow deals +14% damage*;3:Poison Arrow deals +21% damage*;4:Poison Arrow deals +28% damage*;5:Poison Arrow deals +35% damage*;6:Poison Arrow deals +42% damage*;7:Poison Arrow deals +49% damage*;8:Poison Arrow deals +56% damage*;9:Poison Arrow deals +63% damage*;10:Poison Arrow deals +70% damage*;11:Poison Arrow deals +77% damage*;12:Poison Arrow deals +84% damage}}|-| || of Elemental Arrows || Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +3% damage || {{Spoiler|*;2:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +6% damage*;3:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +9% damage*;4:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage*;5:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +15% damage*;6:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage*;7:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +21% damage*;8:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage*;9:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +27% damage*;10:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage*;11:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +33% damage*;12:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +36% damage}}|-| || of Devastating Snare Arrows || Snare Arrow deals +20% damage. || {{Spoiler|*;2:Snare Arrow deals +30% damage.*;3:Snare Arrow deals +40% damage.*;4:Snare Arrow deals +50% damage.*;5:Snare Arrow deals +60% damage.*;6:Snare Arrow deals +70% damage.*;7:Snare Arrow deals +80% damage.*;8:Snare Arrow deals +90% damage.*;9:Snare Arrow deals +100% damage.*;10:Snare Arrow deals +120% damage.*;11:Snare Arrow deals +130% damage.*;12:Snare Arrow deals +140% damage.}}|-| || of Critical Snaring || Snare Arrow has a 10% chance to deal +100 damage || {{Spoiler|*;2:Snare Arrow has a 10% chance to deal +200 damage*;3:Snare Arrow has a 10% chance to deal +300 damage*;4:Snare Arrow has a 10% chance to deal +400 damage*;5:Snare Arrow has a 10% chance to deal +500 damage*;6:Snare Arrow has a 10% chance to deal +600 damage*;7:Snare Arrow has a 10% chance to deal +700 damage*;8:Snare Arrow has a 10% chance to deal +800 damage*;9:Snare Arrow has a 10% chance to deal +900 damage*;10:Snare Arrow has a 10% chance to deal +1000 damage*;11:Snare Arrow has a 10% chance to deal +1100 damage*;12:Snare Arrow has a 10% chance to deal +1200 damage}}|-| || of Soothing Snares || Snare Arrow lowers targets rage by 40 || {{Spoiler|*;2:Snare Arrow lowers targets rage by 80*;3:Snare Arrow lowers targets rage by 120*;4:Snare Arrow lowers targets rage by 160*;5:Snare Arrow lowers targets rage by 200*;6:Snare Arrow lowers targets rage by 240*;7:Snare Arrow lowers targets rage by 280*;8:Snare Arrow lowers targets rage by 320*;9:Snare Arrow lowers targets rage by 360*;10:Snare Arrow lowers targets rage by 400*;11:Snare Arrow lowers targets rage by 440*;12:Snare Arrow lowers targets rage by 480}}|-| || of Defensive Bashing || Bow Bash gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|*;2:Bow Bash gives you +2 absorption of any physical damage for 10 seconds*;3:Bow Bash gives you +3 absorption of any physical damage for 10 seconds*;4:Bow Bash gives you +4 absorption of any physical damage for 10 seconds*;5:Bow Bash gives you +5 absorption of any physical damage for 10 seconds*;6:Bow Bash gives you +6 absorption of any physical damage for 10 seconds}}|-| || of Recuperative Bashing || Bow Bash heals you for 4 health || {{Spoiler|*;2:Bow Bash heals you for 8 health*;3:Bow Bash heals you for 12 health*;4:Bow Bash heals you for 16 health*;5:Bow Bash heals you for 20 health*;6:Bow Bash heals you for 24 health*;7:Bow Bash heals you for 28 health*;8:Bow Bash heals you for 32 health*;9:Bow Bash heals you for 36 health*;10:Bow Bash heals you for 40 health*;11:Bow Bash heals you for 44 health*;12:Bow Bash heals you for 48 health}}|-| || of Horrifying Bow Bashes || Bow Bash deals +10% damage || {{Spoiler|*;2:Bow Bash deals +20% damage*;3:Bow Bash deals +30% damage*;4:Bow Bash deals +40% damage*;5:Bow Bash deals +50% damage*;6:Bow Bash deals +60% damage*;7:Bow Bash deals +70% damage*;8:Bow Bash deals +80% damage*;9:Bow Bash deals +90% damage*;10:Bow Bash deals +100% damage*;11:Bow Bash deals +110% damage*;12:Bow Bash deals +120% damage}}|-| || || Bow Bash deals +5% damage and knocks the target backwards || {{Spoiler|*;2:Bow Bash deals +10% damage and knocks the target backwards*;3:Bow Bash deals +15% damage and knocks the target backwards*;4:Bow Bash deals +20% damage and knocks the target backwards*;5:Bow Bash deals +25% damage and knocks the target backwards*;6:Bow Bash deals +30% damage and knocks the target backwards}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Shield Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| || of Shielding || {MOD_SKILL_SHIELD}{0.15} || {{Spoiler|*;2:{MOD_SKILL_SHIELD}{0.2}*;3:{MOD_SKILL_SHIELD}{0.25}*;4:{MOD_SKILL_SHIELD}{0.3}*;5:{MOD_SKILL_SHIELD}{0.35}*;6:{MOD_SKILL_SHIELD}{0.4}}}|-| || of Bashing || All types of shield Bash attacks deal +1 damage || {{Spoiler|*;2:All types of shield Bash attacks deal +2 damage*;3:All types of shield Bash attacks deal +3 damage*;4:All types of shield Bash attacks deal +4 damage*;5:All types of shield Bash attacks deal +5 damage*;6:All types of shield Bash attacks deal +6 damage*;7:All types of shield Bash attacks deal +7 damage*;8:All types of shield Bash attacks deal +8 damage*;9:All types of shield Bash attacks deal +9 damage*;10:All types of shield Bash attacks deal +10 damage}}|-| || of Critical Bashing || All types of shield Bash attacks have a 3% chance to deal +50 damage || {{Spoiler|*;2:All types of shield Bash attacks have a 6% chance to deal +50 damage*;3:All types of shield Bash attacks have a 9% chance to deal +50 damage*;4:All types of shield Bash attacks have a 12% chance to deal +50 damage*;5:All types of shield Bash attacks have a 15% chance to deal +50 damage*;6:All types of shield Bash attacks have a 18% chance to deal +50 damage*;7:All types of shield Bash attacks have a 21% chance to deal +50 damage*;8:All types of shield Bash attacks have a 24% chance to deal +50 damage*;9:All types of shield Bash attacks have a 27% chance to deal +50 damage*;10:All types of shield Bash attacks have a 30% chance to deal +50 damage}}|-| Armor Master's || || After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) || |-| || of Reconciliatory Stunning || Stunning Bash attacks heal you of 5 damage || {{Spoiler|*;2:Stunning Bash attacks heal you of 10 damage*;3:Stunning Bash attacks heal you of 15 damage*;4:Stunning Bash attacks heal you of 20 damage*;5:Stunning Bash attacks heal you of 25 damage*;6:Stunning Bash attacks heal you of 30 damage*;7:Stunning Bash attacks heal you of 35 damage*;8:Stunning Bash attacks heal you of 40 damage*;9:Stunning Bash attacks heal you of 45 damage*;10:Stunning Bash attacks heal you of 50 damage}}|-| || of Stunning Bashes || Stunning Bash deals +8% damage || {{Spoiler|*;2:Stunning Bash deals +16% damage*;3:Stunning Bash deals +24% damage*;4:Stunning Bash deals +32% damage*;5:Stunning Bash deals +40% damage*;6:Stunning Bash deals +48% damage*;7:Stunning Bash deals +56% damage*;8:Stunning Bash deals +64% damage*;9:Stunning Bash deals +72% damage*;10:Stunning Bash deals +80% damage}}|-| Armored || || {MAX_ARMOR}{7}{Shield} || {{Spoiler|*;2:{MAX_ARMOR}{14}{Shield}*;3:{MAX_ARMOR}{21}{Shield}*;4:{MAX_ARMOR}{28}{Shield}*;5:{MAX_ARMOR}{35}{Shield}*;6:{MAX_ARMOR}{42}{Shield}*;7:{MAX_ARMOR}{49}{Shield}*;8:{MAX_ARMOR}{56}{Shield}*;9:{MAX_ARMOR}{63}{Shield}*;10:{MAX_ARMOR}{70}{Shield}}}|-| Protective || || {MITIGATION_SLASHING}{1}{Shield} || {{Spoiler|*;2:{MITIGATION_SLASHING}{2}{Shield}*;3:{MITIGATION_SLASHING}{3}{Shield}*;4:{MITIGATION_SLASHING}{4}{Shield}*;5:{MITIGATION_SLASHING}{5}{Shield}*;6:{MITIGATION_SLASHING}{6}{Shield}*;7:{MITIGATION_SLASHING}{7}{Shield}*;8:{MITIGATION_SLASHING}{8}{Shield}*;9:{MITIGATION_SLASHING}{9}{Shield}*;10:{MITIGATION_SLASHING}{10}{Shield}}}|-| Protective || || {MITIGATION_PIERCING}{1}{Shield} || {{Spoiler|*;2:{MITIGATION_PIERCING}{2}{Shield}*;3:{MITIGATION_PIERCING}{3}{Shield}*;4:{MITIGATION_PIERCING}{4}{Shield}*;5:{MITIGATION_PIERCING}{5}{Shield}*;6:{MITIGATION_PIERCING}{6}{Shield}*;7:{MITIGATION_PIERCING}{7}{Shield}*;8:{MITIGATION_PIERCING}{8}{Shield}*;9:{MITIGATION_PIERCING}{9}{Shield}*;10:{MITIGATION_PIERCING}{10}{Shield}}}|-| Protective || || {MITIGATION_CRUSHING}{1}{Shield} || {{Spoiler|*;2:{MITIGATION_CRUSHING}{2}{Shield}*;3:{MITIGATION_CRUSHING}{3}{Shield}*;4:{MITIGATION_CRUSHING}{4}{Shield}*;5:{MITIGATION_CRUSHING}{5}{Shield}*;6:{MITIGATION_CRUSHING}{6}{Shield}*;7:{MITIGATION_CRUSHING}{7}{Shield}*;8:{MITIGATION_CRUSHING}{8}{Shield}*;9:{MITIGATION_CRUSHING}{9}{Shield}*;10:{MITIGATION_CRUSHING}{10}{Shield}}}|-| || of Disrupting Bashes || Disrupting Bash further reduces target's Rage by 10 || {{Spoiler|*;2:Disrupting Bash further reduces target's Rage by 20*;3:Disrupting Bash further reduces target's Rage by 30*;4:Disrupting Bash further reduces target's Rage by 40*;5:Disrupting Bash further reduces target's Rage by 50*;6:Disrupting Bash further reduces target's Rage by 60*;7:Disrupting Bash further reduces target's Rage by 70*;8:Disrupting Bash further reduces target's Rage by 80*;9:Disrupting Bash further reduces target's Rage by 90*;10:Disrupting Bash further reduces target's Rage by 100}}|-| || of Disrupting Bashes || Disrupting Bash deals +6% damage || {{Spoiler|*;2:Disrupting Bash deals +12% damage*;3:Disrupting Bash deals +18% damage*;4:Disrupting Bash deals +24% damage*;5:Disrupting Bash deals +30% damage*;6:Disrupting Bash deals +36% damage*;7:Disrupting Bash deals +42% damage*;8:Disrupting Bash deals +48% damage*;9:Disrupting Bash deals +54% damage*;10:Disrupting Bash deals +60% damage}}|-| || of Disrupting Bashes || Disrupting Bash deals +1% damage and taunts the target as if it did 20 additional damage || {{Spoiler|*;2:Disrupting Bash deals +2% damage and taunts the target as if it did 40 additional damage*;3:Disrupting Bash deals +3% damage and taunts the target as if it did 60 additional damage*;4:Disrupting Bash deals +4% damage and taunts the target as if it did 80 additional damage*;5:Disrupting Bash deals +5% damage and taunts the target as if it did 100 additional damage*;6:Disrupting Bash deals +6% damage and taunts the target as if it did 120 additional damage*;7:Disrupting Bash deals +7% damage and taunts the target as if it did 140 additional damage*;8:Disrupting Bash deals +8% damage and taunts the target as if it did 160 additional damage*;9:Disrupting Bash deals +9% damage and taunts the target as if it did 180 additional damage*;10:Disrupting Bash deals +10% damage and taunts the target as if it did 200 additional damage}}|-| || of Rageless Infuriation || Infuriating Bash generates 10 less Rage || {{Spoiler|*;2:Infuriating Bash generates 20 less Rage*;3:Infuriating Bash generates 30 less Rage*;4:Infuriating Bash generates 40 less Rage*;5:Infuriating Bash generates 50 less Rage*;6:Infuriating Bash generates 60 less Rage*;7:Infuriating Bash generates 70 less Rage*;8:Infuriating Bash generates 80 less Rage*;9:Infuriating Bash generates 90 less Rage*;10:Infuriating Bash generates 100 less Rage}}|-| || of Infuriating Bashes || Infuriating Bash deals +7% damage || {{Spoiler|*;2:Infuriating Bash deals +14% damage*;3:Infuriating Bash deals +21% damage*;4:Infuriating Bash deals +28% damage*;5:Infuriating Bash deals +35% damage*;6:Infuriating Bash deals +42% damage*;7:Infuriating Bash deals +49% damage*;8:Infuriating Bash deals +56% damage*;9:Infuriating Bash deals +63% damage*;10:Infuriating Bash deals +70% damage}}|-| || of Infuriating Bashes || Infuriating Bash deals +4% damage and taunts the target as if it did 25 additional damage || {{Spoiler|*;2:Infuriating Bash deals +8% damage and taunts the target as if it did 50 additional damage*;3:Infuriating Bash deals +12% damage and taunts the target as if it did 75 additional damage*;4:Infuriating Bash deals +16% damage and taunts the target as if it did 100 additional damage*;5:Infuriating Bash deals +20% damage and taunts the target as if it did 125 additional damage*;6:Infuriating Bash deals +24% damage and taunts the target as if it did 150 additional damage*;7:Infuriating Bash deals +28% damage and taunts the target as if it did 175 additional damage*;8:Infuriating Bash deals +32% damage and taunts the target as if it did 200 additional damage*;9:Infuriating Bash deals +36% damage and taunts the target as if it did 225 additional damage*;10:Infuriating Bash deals +40% damage and taunts the target as if it did 250 additional damage}}|-| || || Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately) || |-| || || Using Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds || {{Spoiler|*;2:Using Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds*;3:Using Strategic Preparation boosts your in-combat Armor regeneration +15 for 20 seconds*;4:Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds*;5:Using Strategic Preparation boosts your in-combat Armor regeneration +25 for 20 seconds*;6:Using Strategic Preparation boosts your in-combat Armor regeneration +30 for 20 seconds*;7:Using Strategic Preparation boosts your in-combat Armor regeneration +35 for 20 seconds*;8:Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds*;9:Using Strategic Preparation boosts your in-combat Armor regeneration +45 for 20 seconds*;10:Using Strategic Preparation boosts your in-combat Armor regeneration +50 for 20 seconds}}|-| || || Using Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds || {{Spoiler|*;2:Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds*;3:Using Strategic Preparation boosts your in-combat Health regeneration +15 for 20 seconds*;4:Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds*;5:Using Strategic Preparation boosts your in-combat Health regeneration +25 for 20 seconds*;6:Using Strategic Preparation boosts your in-combat Health regeneration +30 for 20 seconds*;7:Using Strategic Preparation boosts your in-combat Health regeneration +35 for 20 seconds*;8:Using Strategic Preparation boosts your in-combat Health regeneration +40 for 20 seconds*;9:Using Strategic Preparation boosts your in-combat Health regeneration +45 for 20 seconds*;10:Using Strategic Preparation boosts your in-combat Health regeneration +50 for 20 seconds}}|-| Unpoisonable || || Elemental Ward grants you +20% Poison Mitigation || {{Spoiler|*;2:Elemental Ward grants you +40% Poison Mitigation*;3:Elemental Ward grants you +60% Poison Mitigation*;4:Elemental Ward grants you +80% Poison Mitigation*;5:Elemental Ward makes you immune to Poison damage}}|-| Untraumatic || || Elemental Ward grants you +20% Trauma Mitigation || {{Spoiler|*;2:Elemental Ward grants you +40% Trauma Mitigation*;3:Elemental Ward grants you +60% Trauma Mitigation*;4:Elemental Ward grants you +80% Trauma Mitigation*;5:Elemental Ward makes you immune to Trauma damage}}|-| Repositioning || || You regain 10 Armor whenever you use Elemental Ward || {{Spoiler|*;2:You regain 20 Armor whenever you use Elemental Ward*;3:You regain 30 Armor whenever you use Elemental Ward*;4:You regain 40 Armor whenever you use Elemental Ward*;5:You regain 50 Armor whenever you use Elemental Ward*;6:You regain 60 Armor whenever you use Elemental Ward*;7:You regain 70 Armor whenever you use Elemental Ward*;8:You regain 80 Armor whenever you use Elemental Ward*;9:You regain 90 Armor whenever you use Elemental Ward*;10:You regain 100 Armor whenever you use Elemental Ward}}|-| Reinforcing || || {BOOST_REINFORCE_SENDER}{10} || {{Spoiler|*;2:{BOOST_REINFORCE_SENDER}{20}*;3:{BOOST_REINFORCE_SENDER}{30}*;4:{BOOST_REINFORCE_SENDER}{40}*;5:{BOOST_REINFORCE_SENDER}{50}*;6:{BOOST_REINFORCE_SENDER}{60}*;7:{BOOST_REINFORCE_SENDER}{70}*;8:{BOOST_REINFORCE_SENDER}{80}*;9:{BOOST_REINFORCE_SENDER}{90}*;10:{BOOST_REINFORCE_SENDER}{100}}}|-| || || Vigorous Defense also heals you for 20 Health || {{Spoiler|*;2:Vigorous Defense also heals you for 30 Health*;3:Vigorous Defense also heals you for 40 Health*;4:Vigorous Defense also heals you for 50 Health*;5:Vigorous Defense also heals you for 70 Health*;6:Vigorous Defense also heals you for 80 Health*;7:Vigorous Defense also heals you for 100 Health*;8:Vigorous Defense also heals you for 110 Health*;9:Vigorous Defense also heals you for 130 Health*;10:Vigorous Defense also heals you for 150 Health}}|-| || || Reinforce also restores 3 Power || {{Spoiler|*;2:Reinforce also restores 6 Power*;3:Reinforce also restores 9 Power*;4:Reinforce also restores 12 Power*;5:Reinforce also restores 15 Power*;6:Reinforce also restores 18 Power*;7:Reinforce also restores 21 Power*;8:Reinforce also restores 24 Power*;9:Reinforce also restores 27 Power*;10:Reinforce also restores 30 Power}}|-| || || Vigorous Defense also has a 25% chance to heal you for 40 Health || {{Spoiler|*;2:Vigorous Defense also has a 25% chance to heal you for 60 Health*;3:Vigorous Defense also has a 25% chance to heal you for 80 Health*;4:Vigorous Defense also has a 25% chance to heal you for 100 Health*;5:Vigorous Defense also has a 25% chance to heal you for 140 Health*;6:Vigorous Defense also has a 25% chance to heal you for 180 Health*;7:Vigorous Defense also has a 25% chance to heal you for 200 Health*;8:Vigorous Defense also has a 25% chance to heal you for 220 Health*;9:Vigorous Defense also has a 25% chance to heal you for 260 Health*;10:Vigorous Defense also has a 25% chance to heal you for 300 Health}}|-| || of Burst-Dodging || For 10 seconds after using Deflect Arrows, you evade 10% of Burst attacks || {{Spoiler|*;2:For 10 seconds after using Deflect Arrows, you evade 15% of Burst attacks*;3:For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks*;4:For 10 seconds after using Deflect Arrows, you evade 25% of Burst attacks*;5:For 10 seconds after using Deflect Arrows, you evade 30% of Burst attacks}}|-| Evasive || || For 10 seconds after using Deflect Arrows, you evade 2% of Melee attacks || {{Spoiler|*;2:For 10 seconds after using Deflect Arrows, you evade 4% of Melee attacks*;3:For 10 seconds after using Deflect Arrows, you evade 6% of Melee attacks*;4:For 10 seconds after using Deflect Arrows, you evade 8% of Melee attacks*;5:For 10 seconds after using Deflect Arrows, you evade 10% of Melee attacks}}|-| || || For 10 seconds after using Deflect Arrows, you gain +1 mitigation of all physical attacks (Crushing, Slasing, or Piercing) || {{Spoiler|*;2:For 10 seconds after using Deflect Arrows, you gain +2 mitigation of all physical attacks (Crushing, Slasing, or Piercing)*;3:For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)*;4:For 10 seconds after using Deflect Arrows, you gain +4 mitigation of all physical attacks (Crushing, Slasing, or Piercing)*;5:For 10 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)}}|-| || || For 10 seconds after using Deflect Arrows, you gain +0.5 sprint speed || {{Spoiler|*;2:For 10 seconds after using Deflect Arrows, you gain +1 sprint speed*;3:For 10 seconds after using Deflect Arrows, you gain +1.5 sprint speed*;4:For 10 seconds after using Deflect Arrows, you gain +2 sprint speed*;5:For 10 seconds after using Deflect Arrows, you gain +2.5 sprint speed}}|-| || || Take the Lead heals you for 10 Health || {{Spoiler|*;2:Take the Lead heals you for 15 Health*;3:Take the Lead heals you for 20 Health*;4:Take the Lead heals you for 25 Health*;5:Take the Lead heals you for 30 Health*;6:Take the Lead heals you for 35 Health*;7:Take the Lead heals you for 40 Health*;8:Take the Lead heals you for 45 Health*;9:Take the Lead heals you for 50 Health*;10:Take the Lead heals you for 55 Health}}|-| || || Take the Lead boosts your movement speed by an additional +1 || {{Spoiler|*;2:Take the Lead boosts your movement speed by an additional +2*;3:Take the Lead boosts your movement speed by an additional +3*;4:Take the Lead boosts your movement speed by an additional +4*;5:Take the Lead boosts your movement speed by an additional +5}}|-| || || Take the Lead boosts the aggro of all your attacks by +5% || {{Spoiler|*;2:Take the Lead boosts the aggro of all your attacks by +10%*;3:Take the Lead boosts the aggro of all your attacks by +15%*;4:Take the Lead boosts the aggro of all your attacks by +20%*;5:Take the Lead boosts the aggro of all your attacks by +25%*;6:Take the Lead boosts the aggro of all your attacks by +30%*;7:Take the Lead boosts the aggro of all your attacks by +35%*;8:Take the Lead boosts the aggro of all your attacks by +40%*;9:Take the Lead boosts the aggro of all your attacks by +45%*;10:Take the Lead boosts the aggro of all your attacks by +50%}}|-| || of Fool Fighting || Fight Me You Fools deals +10% damage || {{Spoiler|*;2:Fight Me You Fools deals +20% damage*;3:Fight Me You Fools deals +30% damage*;4:Fight Me You Fools deals +40% damage*;5:Fight Me You Fools deals +50% damage*;6:Fight Me You Fools deals +60% damage*;7:Fight Me You Fools deals +70% damage*;8:Fight Me You Fools deals +80% damage*;9:Fight Me You Fools deals +90% damage*;10:Fight Me You Fools deals +100% damage}}|-| || of Fool Fighting || Fight Me You Fools deals +1% damage and taunts as if it did +25 damage || {{Spoiler|*;2:Fight Me You Fools deals +2% damage and taunts as if it did +50 damage*;3:Fight Me You Fools deals +3% damage and taunts as if it did +75 damage*;4:Fight Me You Fools deals +4% damage and taunts as if it did +100 damage*;5:Fight Me You Fools deals +5% damage and taunts as if it did +125 damage*;6:Fight Me You Fools deals +6% damage and taunts as if it did +150 damage*;7:Fight Me You Fools deals +7% damage and taunts as if it did +175 damage*;8:Fight Me You Fools deals +8% damage and taunts as if it did +200 damage*;9:Fight Me You Fools deals +9% damage and taunts as if it did +225 damage*;10:Fight Me You Fools deals +10% damage and taunts as if it did +250 damage}}|-| Finisher's || of Finishing || Finish It deals +10% damage || {{Spoiler|*;2:Finish It deals +20% damage*;3:Finish It deals +30% damage*;4:Finish It deals +40% damage*;5:Finish It deals +50% damage*;6:Finish It deals +60% damage*;7:Finish It deals +70% damage*;8:Finish It deals +80% damage*;9:Finish It deals +90% damage*;10:Finish It deals +100% damage}}|-| || of Sudden Finishes || \"Finish It\" has a 1% chance to deal +250 damage || {{Spoiler|*;2:\"Finish It\" has a 2% chance to deal +250 damage*;3:\"Finish It\" has a 3% chance to deal +250 damage*;4:\"Finish It\" has a 4% chance to deal +250 damage*;5:\"Finish It\" has a 5% chance to deal +250 damage*;6:\"Finish It\" has a 6% chance to deal +250 damage*;7:\"Finish It\" has a 7% chance to deal +250 damage*;8:\"Finish It\" has a 8% chance to deal +250 damage*;9:\"Finish It\" has a 9% chance to deal +250 damage*;10:\"Finish It\" has a 10% chance to deal +250 damage}}|-| || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield} || |-| || || {IGNORE_CHANCE_STUN}{0.15}{Shield} || |-| || of Death Avoidance || {AVOID_DEATH_CHANCE}{0.1}{Shield} || {{Spoiler|*;2:{AVOID_DEATH_CHANCE}{0.2}{Shield}*;3:{AVOID_DEATH_CHANCE}{0.3}{Shield}*;4:{AVOID_DEATH_CHANCE}{0.4}{Shield}*;5:{AVOID_DEATH_CHANCE}{0.5}{Shield}*;6:{AVOID_DEATH_CHANCE}{0.6}{Shield}*;7:{AVOID_DEATH_CHANCE}{0.7}{Shield}*;8:{AVOID_DEATH_CHANCE}{0.8}{Shield}*;9:{AVOID_DEATH_CHANCE}{0.9}{Shield}*;10:{AVOID_DEATH_CHANCE}{1}{Shield}}}|-| Fire-Shielding || || Fire Shield also restores 10 Armor || {{Spoiler|*;2:Fire Shield also restores 20 Armor*;3:Fire Shield also restores 30 Armor*;4:Fire Shield also restores 40 Armor*;5:Fire Shield also restores 50 Armor*;6:Fire Shield also restores 60 Armor*;7:Fire Shield also restores 70 Armor*;8:Fire Shield also restores 80 Armor*;9:Fire Shield also restores 90 Armor*;10:Fire Shield also restores 100 Armor}}|-| || of Fiery Insulation || While using Fire Shield, you take 1 less damage from direct and indirect Cold attacks || {{Spoiler|*;2:While using Fire Shield, you take 2 less damage from direct and indirect Cold attacks*;3:While using Fire Shield, you take 3 less damage from direct and indirect Cold attacks*;4:While using Fire Shield, you take 4 less damage from direct and indirect Cold attacks*;5:While using Fire Shield, you take 5 less damage from direct and indirect Cold attacks*;6:While using Fire Shield, you take 6 less damage from direct and indirect Cold attacks*;7:While using Fire Shield, you take 7 less damage from direct and indirect Cold attacks*;8:While using Fire Shield, you take 8 less damage from direct and indirect Cold attacks*;9:While using Fire Shield, you take 9 less damage from direct and indirect Cold attacks*;10:While using Fire Shield, you take 10 less damage from direct and indirect Cold attacks}}|-| || of True Fire Shielding || While using Fire Shield, you take 1 less damage from direct and indirect Fire attacks || {{Spoiler|*;2:While using Fire Shield, you take 2 less damage from direct and indirect Fire attacks*;3:While using Fire Shield, you take 3 less damage from direct and indirect Fire attacks*;4:While using Fire Shield, you take 4 less damage from direct and indirect Fire attacks*;5:While using Fire Shield, you take 5 less damage from direct and indirect Fire attacks*;6:While using Fire Shield, you take 6 less damage from direct and indirect Fire attacks*;7:While using Fire Shield, you take 7 less damage from direct and indirect Fire attacks*;8:While using Fire Shield, you take 8 less damage from direct and indirect Fire attacks*;9:While using Fire Shield, you take 9 less damage from direct and indirect Fire attacks*;10:While using Fire Shield, you take 10 less damage from direct and indirect Fire attacks}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Animal Handling Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| || of Shrill Commands || Shrill Command attacks deal +5 damage || {{Spoiler|*;2:Shrill Command attacks deal +10 damage*;3:Shrill Command attacks deal +15 damage*;4:Shrill Command attacks deal +20 damage*;5:Shrill Command attacks deal +25 damage*;6:Shrill Command attacks deal +30 damage*;7:Shrill Command attacks deal +35 damage*;8:Shrill Command attacks deal +40 damage*;9:Shrill Command attacks deal +45 damage*;10:Shrill Command attacks deal +50 damage}}|-| || of Shrill Moments || Shrill Command attacks have a 5% chance to deal +100% damage || {{Spoiler|*;2:Shrill Command attacks have a 10% chance to deal +100% damage*;3:Shrill Command attacks have a 15% chance to deal +100% damage*;4:Shrill Command attacks have a 20% chance to deal +100% damage*;5:Shrill Command attacks have a 25% chance to deal +100% damage*;6:Shrill Command attacks have a 30% chance to deal +100% damage*;7:Shrill Command attacks have a 35% chance to deal +100% damage*;8:Shrill Command attacks have a 40% chance to deal +100% damage*;9:Shrill Command attacks have a 45% chance to deal +100% damage*;10:Shrill Command attacks have a 50% chance to deal +100% damage}}|-| || of Synchronized Slashing || When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds || {{Spoiler|*;2:When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds*;3:When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds*;4:When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds*;5:When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds*;6:When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds*;7:When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds*;8:When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds*;9:When you use Monstrous Rage on your pet, your Slashing attacks deal +9% damage for 8 seconds*;10:When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds}}|-| || of Synchronized Crushing || When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds || {{Spoiler|*;2:When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds*;3:When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds*;4:When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds*;5:When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds*;6:When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds*;7:When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds*;8:When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds*;9:When you use Monstrous Rage on your pet, your Crushing attacks deal +9% damage for 8 seconds*;10:When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds}}|-| || of Enhanced Orders || When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage || {{Spoiler|*;2:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damage*;3:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damage*;4:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damage*;5:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damage*;6:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage*;7:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damage*;8:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damage*;9:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damage*;10:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 damage}}|-| || of Synchronized Sprinting || When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds || {{Spoiler|*;2:When you use Sic Em on your pet, your sprint speed increases by +2 for 10 seconds*;3:When you use Sic Em on your pet, your sprint speed increases by +3 for 10 seconds*;4:When you use Sic Em on your pet, your sprint speed increases by +4 for 10 seconds*;5:When you use Sic Em on your pet, your sprint speed increases by +4.5 for 10 seconds*;6:When you use Sic Em on your pet, your sprint speed increases by +5 for 10 seconds*;7:When you use Sic Em on your pet, your sprint speed increases by +5.5 for 10 seconds*;8:When you use Sic Em on your pet, your sprint speed increases by +6 for 10 seconds*;9:When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds*;10:When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds}}|-| || of Speedy Slashing || When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds || {{Spoiler|*;2:When you use Sic Em on your pet, its Slashing attacks (if any) deal +2 damage for 10 seconds*;3:When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds*;4:When you use Sic Em on your pet, its Slashing attacks (if any) deal +4 damage for 10 seconds*;5:When you use Sic Em on your pet, its Slashing attacks (if any) deal +5 damage for 10 seconds*;6:When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds*;7:When you use Sic Em on your pet, its Slashing attacks (if any) deal +7 damage for 10 seconds*;8:When you use Sic Em on your pet, its Slashing attacks (if any) deal +8 damage for 10 seconds*;9:When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds*;10:When you use Sic Em on your pet, its Slashing attacks (if any) deal +10 damage for 10 seconds}}|-| || of Concerned Pets || When you use Get It Off Me, your pet's attacks taunt an additional +20% || {{Spoiler|*;2:When you use Get It Off Me, your pet's attacks taunt an additional +40%*;3:When you use Get It Off Me, your pet's attacks taunt an additional +60%*;4:When you use Get It Off Me, your pet's attacks taunt an additional +80%*;5:When you use Get It Off Me, your pet's attacks taunt an additional +100%*;6:When you use Get It Off Me, your pet's attacks taunt an additional +120%*;7:When you use Get It Off Me, your pet's attacks taunt an additional +140%*;8:When you use Get It Off Me, your pet's attacks taunt an additional +160%*;9:When you use Get It Off Me, your pet's attacks taunt an additional +180%*;10:When you use Get It Off Me, your pet's attacks taunt an additional +200%}}|-| || of Regenerative Pleas || Get It Off Me restores 25 Armor to you || {{Spoiler|*;2:Get It Off Me restores 50 Armor to you*;3:Get It Off Me restores 75 Armor to you*;4:Get It Off Me restores 100 Armor to you*;5:Get It Off Me restores 125 Armor to you*;6:Get It Off Me restores 150 Armor to you*;7:Get It Off Me restores 175 Armor to you*;8:Get It Off Me restores 200 Armor to you*;9:Get It Off Me restores 225 Armor to you*;10:Get It Off Me restores 250 Armor to you}}|-| Treat Keeper's || || {BOOST_STABLEDPETHEAL_SENDER}{8} || {{Spoiler|*;2:{BOOST_STABLEDPETHEAL_SENDER}{16}*;3:{BOOST_STABLEDPETHEAL_SENDER}{24}*;4:{BOOST_STABLEDPETHEAL_SENDER}{35}*;5:{BOOST_STABLEDPETHEAL_SENDER}{46}*;6:{BOOST_STABLEDPETHEAL_SENDER}{55}*;7:{BOOST_STABLEDPETHEAL_SENDER}{70}*;8:{BOOST_STABLEDPETHEAL_SENDER}{80}*;9:{BOOST_STABLEDPETHEAL_SENDER}{90}*;10:{BOOST_STABLEDPETHEAL_SENDER}{100}}}|-| || || Wild Endurance heals your pet for 20 Health/Armor || {{Spoiler|*;2:Wild Endurance heals your pet for 40 Health/Armor*;3:Wild Endurance heals your pet for 60 Health/Armor*;4:Wild Endurance heals your pet for 80 Health/Armor*;5:Wild Endurance heals your pet for 100 Health/Armor*;6:Wild Endurance heals your pet for 120 Health/Armor*;7:Wild Endurance heals your pet for 140 Health/Armor*;8:Wild Endurance heals your pet for 160 Health/Armor*;9:Wild Endurance heals your pet for 180 Health/Armor*;10:Wild Endurance heals your pet for 200 Health/Armor}}|-| || || Nimble Limbs heals your pet for 20 Health/Armor || {{Spoiler|*;2:Nimble Limbs heals your pet for 40 Health/Armor*;3:Nimble Limbs heals your pet for 60 Health/Armor*;4:Nimble Limbs heals your pet for 80 Health/Armor*;5:Nimble Limbs heals your pet for 100 Health/Armor*;6:Nimble Limbs heals your pet for 120 Health/Armor*;7:Nimble Limbs heals your pet for 140 Health/Armor*;8:Nimble Limbs heals your pet for 160 Health/Armor*;9:Nimble Limbs heals your pet for 180 Health/Armor*;10:Nimble Limbs heals your pet for 200 Health/Armor}}|-| Pet Sadist's || || Using Unnatural Wrath on your pet heals you for 20 Health/Armor || {{Spoiler|*;2:Using Unnatural Wrath on your pet heals you for 40 Health/Armor*;3:Using Unnatural Wrath on your pet heals you for 60 Health/Armor*;4:Using Unnatural Wrath on your pet heals you for 80 Health/Armor*;5:Using Unnatural Wrath on your pet heals you for 100 Health/Armor*;6:Using Unnatural Wrath on your pet heals you for 120 Health/Armor*;7:Using Unnatural Wrath on your pet heals you for 140 Health/Armor*;8:Using Unnatural Wrath on your pet heals you for 160 Health/Armor*;9:Using Unnatural Wrath on your pet heals you for 180 Health/Armor*;10:Using Unnatural Wrath on your pet heals you for 200 Health/Armor}}|-| || of Healthy Pets || Animal Handling pets have +10 health || {{Spoiler|*;2:Animal Handling pets have +20 health*;3:Animal Handling pets have +30 health*;4:Animal Handling pets have +40 health*;5:Animal Handling pets have +50 health*;6:Animal Handling pets have +60 health*;7:Animal Handling pets have +70 health*;8:Animal Handling pets have +80 health*;9:Animal Handling pets have +90 health*;10:Animal Handling pets have +100 health}}|-| || of Plated Pets || Animal Handling pets have +15 armor || {{Spoiler|*;2:Animal Handling pets have +30 armor*;3:Animal Handling pets have +45 armor*;4:Animal Handling pets have +60 armor*;5:Animal Handling pets have +75 armor*;6:Animal Handling pets have +90 armor*;7:Animal Handling pets have +105 armor*;8:Animal Handling pets have +120 armor*;9:Animal Handling pets have +135 armor*;10:Animal Handling pets have +150 armor}}|-| || of Vicious Pets || Animal Handling pets deal +1 direct damage with each attack || {{Spoiler|*;2:Animal Handling pets deal +2 direct damage with each attack*;3:Animal Handling pets deal +3 direct damage with each attack*;4:Animal Handling pets deal +4 direct damage with each attack*;5:Animal Handling pets deal +5 direct damage with each attack*;6:Animal Handling pets deal +6 direct damage with each attack*;7:Animal Handling pets deal +7 direct damage with each attack*;8:Animal Handling pets deal +8 direct damage with each attack*;9:Animal Handling pets deal +9 direct damage with each attack*;10:Animal Handling pets deal +10 direct damage with each attack}}|-| || of Deadly Pets || Animal Handling pets deal +2.5% direct damage with each attack || {{Spoiler|*;2:Animal Handling pets deal +5% direct damage with each attack*;3:Animal Handling pets deal +7.5% direct damage with each attack*;4:Animal Handling pets deal +10% direct damage with each attack*;5:Animal Handling pets deal +12.5% direct damage with each attack*;6:Animal Handling pets deal +15% direct damage with each attack*;7:Animal Handling pets deal +17.5% direct damage with each attack*;8:Animal Handling pets deal +20% direct damage with each attack*;9:Animal Handling pets deal +22.5% direct damage with each attack*;10:Animal Handling pets deal +25% direct damage with each attack}}|-| || of Masterful Instruction || Animal Handling pets earn +2% XP || {{Spoiler|*;2:Animal Handling pets earn +4% XP*;3:Animal Handling pets earn +6% XP*;4:Animal Handling pets earn +8% XP*;5:Animal Handling pets earn +10% XP*;6:Animal Handling pets earn +12% XP*;7:Animal Handling pets earn +14% XP*;8:Animal Handling pets earn +16% XP*;9:Animal Handling pets earn +18% XP*;10:Animal Handling pets earn +20% XP}}|-| || of Enthusiastic Orders || Animal Handling pets have +3% Enthusiasm || {{Spoiler|*;2:Animal Handling pets have +6% Enthusiasm*;3:Animal Handling pets have +9% Enthusiasm*;4:Animal Handling pets have +12% Enthusiasm*;5:Animal Handling pets have +15% Enthusiasm*;6:Animal Handling pets have +18% Enthusiasm*;7:Animal Handling pets have +21% Enthusiasm*;8:Animal Handling pets have +24% Enthusiasm*;9:Animal Handling pets have +27% Enthusiasm*;10:Animal Handling pets have +30% Enthusiasm}}|-| || of Scary Looking Pets || Animal Handling pets taunt as if they did +5% additional damage || {{Spoiler|*;2:Animal Handling pets taunt as if they did +10% additional damage*;3:Animal Handling pets taunt as if they did +15% additional damage*;4:Animal Handling pets taunt as if they did +20% additional damage*;5:Animal Handling pets taunt as if they did +25% additional damage*;6:Animal Handling pets taunt as if they did +30% additional damage*;7:Animal Handling pets taunt as if they did +35% additional damage*;8:Animal Handling pets taunt as if they did +40% additional damage*;9:Animal Handling pets taunt as if they did +45% additional damage*;10:Animal Handling pets taunt as if they did +50% additional damage}}|-| || of Wimpy Looking Pets || Animal Handling pets taunt monsters less, as if they did -2% damage || {{Spoiler|*;2:Animal Handling pets taunt monsters less, as if they did -4% damage*;3:Animal Handling pets taunt monsters less, as if they did -6% damage*;4:Animal Handling pets taunt monsters less, as if they did -8% damage*;5:Animal Handling pets taunt monsters less, as if they did -10% damage*;6:Animal Handling pets taunt monsters less, as if they did -12% damage*;7:Animal Handling pets taunt monsters less, as if they did -14% damage*;8:Animal Handling pets taunt monsters less, as if they did -16% damage*;9:Animal Handling pets taunt monsters less, as if they did -18% damage*;10:Animal Handling pets taunt monsters less, as if they did -20% damage}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Hammer Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| || of Hammering || {MOD_SKILL_HAMMER}{0.15} || {{Spoiler|*;2:{MOD_SKILL_HAMMER}{0.2}*;3:{MOD_SKILL_HAMMER}{0.25}*;4:{MOD_SKILL_HAMMER}{0.3}*;5:{MOD_SKILL_HAMMER}{0.35}*;6:{MOD_SKILL_HAMMER}{0.4}}}|-| || of Clubbing || Pound attacks deal +2 damage || {{Spoiler|*;2:Pound attacks deal +4 damage*;3:Pound attacks deal +6 damage*;4:Pound attacks deal +8 damage*;5:Pound attacks deal +10 damage*;6:Pound attacks deal +12 damage*;7:Pound attacks deal +14 damage*;8:Pound attacks deal +16 damage*;9:Pound attacks deal +18 damage*;10:Pound attacks deal +20 damage}}|-| || of Braining || Pound attacks have a 3% chance to deal +150 damage || {{Spoiler|*;2:Pound attacks have a 6% chance to deal +150 damage*;3:Pound attacks have a 9% chance to deal +150 damage*;4:Pound attacks have a 12% chance to deal +150 damage*;5:Pound attacks have a 15% chance to deal +150 damage*;6:Pound attacks have a 18% chance to deal +150 damage*;7:Pound attacks have a 21% chance to deal +150 damage*;8:Pound attacks have a 24% chance to deal +150 damage*;9:Pound attacks have a 27% chance to deal +150 damage*;10:Pound attacks have a 30% chance to deal +150 damage}}|-| || of Dazing || Pound attacks have a 2% chance to stun the target and deal +2 damage || {{Spoiler|*;2:Pound attacks have a 4% chance to stun the target and deal +4 damage*;3:Pound attacks have a 6% chance to stun the target and deal +6 damage*;4:Pound attacks have a 8% chance to stun the target and deal +8 damage*;5:Pound attacks have a 10% chance to stun the target and deal +10 damage*;6:Pound attacks have a 12% chance to stun the target and deal +12 damage*;7:Pound attacks have a 14% chance to stun the target and deal +14 damage*;8:Pound attacks have a 16% chance to stun the target and deal +16 damage*;9:Pound attacks have a 18% chance to stun the target and deal +18 damage*;10:Pound attacks have a 20% chance to stun the target and deal +20 damage}}|-| || of Suspicious Bashing || Pound attacks taunt the target so that it temporarily thinks the attack did +15 damage || {{Spoiler|*;2:Pound attacks taunt the target so that it temporarily thinks the attack did +30 damage*;3:Pound attacks taunt the target so that it temporarily thinks the attack did +45 damage*;4:Pound attacks taunt the target so that it temporarily thinks the attack did +60 damage*;5:Pound attacks taunt the target so that it temporarily thinks the attack did +75 damage*;6:Pound attacks taunt the target so that it temporarily thinks the attack did +90 damage*;7:Pound attacks taunt the target so that it temporarily thinks the attack did +105 damage*;8:Pound attacks taunt the target so that it temporarily thinks the attack did +120 damage*;9:Pound attacks taunt the target so that it temporarily thinks the attack did +135 damage*;10:Pound attacks taunt the target so that it temporarily thinks the attack did +150 damage}}|-| || of Slagging || Pound To Slag deals +7% damage || {{Spoiler|*;2:Pound To Slag deals +14% damage*;3:Pound To Slag deals +21% damage*;4:Pound To Slag deals +28% damage*;5:Pound To Slag deals +35% damage*;6:Pound To Slag deals +42% damage*;7:Pound To Slag deals +49% damage*;8:Pound To Slag deals +56% damage*;9:Pound To Slag deals +63% damage*;10:Pound To Slag deals +70% damage}}|-| || of Stunning Slagging || Pound To Slag deals +2% damage and stun the target || {{Spoiler|*;2:Pound To Slag deals +4% damage and stun the target*;3:Pound To Slag deals +6% damage and stun the target*;4:Pound To Slag deals +8% damage and stun the target*;5:Pound To Slag deals +10% damage and stun the target*;6:Pound To Slag deals +12% damage and stun the target*;7:Pound To Slag deals +14% damage and stun the target*;8:Pound To Slag deals +16% damage and stun the target*;9:Pound To Slag deals +18% damage and stun the target*;10:Pound To Slag deals +20% damage and stun the target}}|-| || of Healthy Obliteration || Pound To Slag attacks restore 7 health to you || {{Spoiler|*;2:Pound To Slag attacks restore 14 health to you*;3:Pound To Slag attacks restore 21 health to you*;4:Pound To Slag attacks restore 28 health to you*;5:Pound To Slag attacks restore 35 health to you*;6:Pound To Slag attacks restore 42 health to you*;7:Pound To Slag attacks restore 49 health to you*;8:Pound To Slag attacks restore 56 health to you*;9:Pound To Slag attacks restore 63 health to you*;10:Pound To Slag attacks restore 70 health to you}}|-| || of Frenzied Slagging || Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 damage || {{Spoiler|*;2:Pound To Slag attacks have a 10% chance to hit all enemies within 5 meters, dealing +10 damage*;3:Pound To Slag attacks have a 15% chance to hit all enemies within 5 meters, dealing +15 damage*;4:Pound To Slag attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage*;5:Pound To Slag attacks have a 25% chance to hit all enemies within 5 meters, dealing +25 damage*;6:Pound To Slag attacks have a 30% chance to hit all enemies within 5 meters, dealing +30 damage*;7:Pound To Slag attacks have a 35% chance to hit all enemies within 5 meters, dealing +35 damage*;8:Pound To Slag attacks have a 40% chance to hit all enemies within 5 meters, dealing +40 damage*;9:Pound To Slag attacks have a 45% chance to hit all enemies within 5 meters, dealing +45 damage*;10:Pound To Slag attacks have a 50% chance to hit all enemies within 5 meters, dealing +50 damage}}|-| || of Proud Pounding || Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately) || |-| || of Nice Looking Hammers || Look At My Hammer restores +6 health to you || {{Spoiler|*;2:Look At My Hammer restores +12 health to you*;3:Look At My Hammer restores +18 health to you*;4:Look At My Hammer restores +24 health to you*;5:Look At My Hammer restores +30 health to you*;6:Look At My Hammer restores +36 health to you*;7:Look At My Hammer restores +42 health to you*;8:Look At My Hammer restores +48 health to you*;9:Look At My Hammer restores +54 health to you*;10:Look At My Hammer restores +60 health to you}}|-| || of Attractive Clubs || Look At My Hammer restores +6 armor to you || {{Spoiler|*;2:Look At My Hammer restores +12 armor to you*;3:Look At My Hammer restores +18 armor to you*;4:Look At My Hammer restores +24 armor to you*;5:Look At My Hammer restores +30 armor to you*;6:Look At My Hammer restores +36 armor to you*;7:Look At My Hammer restores +42 armor to you*;8:Look At My Hammer restores +48 armor to you*;9:Look At My Hammer restores +54 armor to you*;10:Look At My Hammer restores +60 armor to you}}|-| Nice Clubbin' || || Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds || {{Spoiler|*;2:Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds*;3:Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds*;4:Look At My Hammer causes your Crushing attacks to deal +10% damage for 10 seconds*;5:Look At My Hammer causes your Crushing attacks to deal +12% damage for 10 seconds*;6:Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds*;7:Look At My Hammer causes your Crushing attacks to deal +16% damage for 10 seconds*;8:Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds*;9:Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds*;10:Look At My Hammer causes your Crushing attacks to deal +22% damage for 10 seconds}}|-| || of Efficient Clubbing || After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds || {{Spoiler|*;2:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds*;3:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds*;4:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds*;5:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds}}|-| || of Performant Clubbing || After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds || {{Spoiler|*;2:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 10 seconds*;3:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds*;4:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 15 seconds*;5:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds}}|-| || of Efficient Clubbing || After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds || {{Spoiler|*;2:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds*;3:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds*;4:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15 seconds*;5:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds}}|-| || of Leaping and Smashing || Leaping Smash deals +10% damage || {{Spoiler|*;2:Leaping Smash deals +20% damage*;3:Leaping Smash deals +30% damage*;4:Leaping Smash deals +40% damage*;5:Leaping Smash deals +50% damage*;6:Leaping Smash deals +60% damage*;7:Leaping Smash deals +70% damage*;8:Leaping Smash deals +80% damage*;9:Leaping Smash deals +90% damage*;10:Leaping Smash deals +100% damage}}|-| || of Leaping and Smashing || Leaping Smash has a 5% chance to deal +100% damage || {{Spoiler|*;2:Leaping Smash has a 10% chance to deal +100% damage*;3:Leaping Smash has a 15% chance to deal +100% damage*;4:Leaping Smash has a 20% chance to deal +100% damage*;5:Leaping Smash has a 25% chance to deal +100% damage*;6:Leaping Smash has a 30% chance to deal +100% damage*;7:Leaping Smash has a 35% chance to deal +100% damage*;8:Leaping Smash has a 40% chance to deal +100% damage*;9:Leaping Smash has a 45% chance to deal +100% damage*;10:Leaping Smash has a 50% chance to deal +100% damage}}|-| || of Armored Leaping || Leaping Smash restores 10 Armor to you || {{Spoiler|*;2:Leaping Smash restores 20 Armor to you*;3:Leaping Smash restores 30 Armor to you*;4:Leaping Smash restores 40 Armor to you*;5:Leaping Smash restores 50 Armor to you*;6:Leaping Smash restores 60 Armor to you*;7:Leaping Smash restores 70 Armor to you*;8:Leaping Smash restores 80 Armor to you*;9:Leaping Smash restores 90 Armor to you*;10:Leaping Smash restores 100 Armor to you}}|-| || of Rib Removal || Rib Shatter deals +6 damage || {{Spoiler|*;2:Rib Shatter deals +12 damage*;3:Rib Shatter deals +18 damage*;4:Rib Shatter deals +24 damage*;5:Rib Shatter deals +30 damage*;6:Rib Shatter deals +36 damage*;7:Rib Shatter deals +42 damage*;8:Rib Shatter deals +48 damage*;9:Rib Shatter deals +54 damage*;10:Rib Shatter deals +60 damage}}|-| || of Rib Removal || Rib Shatter deals +6 armor damage || {{Spoiler|*;2:Rib Shatter deals +12 armor damage*;3:Rib Shatter deals +18 armor damage*;4:Rib Shatter deals +24 armor damage*;5:Rib Shatter deals +30 armor damage*;6:Rib Shatter deals +36 armor damage*;7:Rib Shatter deals +42 armor damage*;8:Rib Shatter deals +48 armor damage*;9:Rib Shatter deals +54 armor damage*;10:Rib Shatter deals +60 armor damage}}|-| || of Critical De-Ribbing || Rib Shatter attacks have a 3% chance to deal +150 damage || {{Spoiler|*;2:Rib Shatter attacks have a 6% chance to deal +150 damage*;3:Rib Shatter attacks have a 9% chance to deal +150 damage*;4:Rib Shatter attacks have a 12% chance to deal +150 damage*;5:Rib Shatter attacks have a 15% chance to deal +150 damage*;6:Rib Shatter attacks have a 18% chance to deal +150 damage*;7:Rib Shatter attacks have a 21% chance to deal +150 damage*;8:Rib Shatter attacks have a 24% chance to deal +150 damage*;9:Rib Shatter attacks have a 27% chance to deal +150 damage*;10:Rib Shatter attacks have a 30% chance to deal +150 damage}}|-| || of Ribcage Explosion || Rib Shatter attacks deal +5 damage to targets that are knocked down || {{Spoiler|*;2:Rib Shatter attacks deal +10 damage to targets that are knocked down*;3:Rib Shatter attacks deal +15 damage to targets that are knocked down*;4:Rib Shatter attacks deal +20 damage to targets that are knocked down*;5:Rib Shatter attacks deal +25 damage to targets that are knocked down*;6:Rib Shatter attacks deal +30 damage to targets that are knocked down*;7:Rib Shatter attacks deal +35 damage to targets that are knocked down*;8:Rib Shatter attacks deal +40 damage to targets that are knocked down*;9:Rib Shatter attacks deal +45 damage to targets that are knocked down*;10:Rib Shatter attacks deal +50 damage to targets that are knocked down}}|-| Thunderstriking || of Thunder Strikes || Thunderstrike deals +4 damage || {{Spoiler|*;2:Thunderstrike deals +8 damage*;3:Thunderstrike deals +12 damage*;4:Thunderstrike deals +16 damage*;5:Thunderstrike deals +20 damage*;6:Thunderstrike deals +24 damage*;7:Thunderstrike deals +28 damage*;8:Thunderstrike deals +32 damage*;9:Thunderstrike deals +36 damage*;10:Thunderstrike deals +40 damage}}|-| || of Thunder Healing || Thunderstrike attacks heal you for 4 health || {{Spoiler|*;2:Thunderstrike attacks heal you for 8 health*;3:Thunderstrike attacks heal you for 12 health*;4:Thunderstrike attacks heal you for 16 health*;5:Thunderstrike attacks heal you for 20 health*;6:Thunderstrike attacks heal you for 24 health*;7:Thunderstrike attacks heal you for 28 health*;8:Thunderstrike attacks heal you for 32 health*;9:Thunderstrike attacks heal you for 36 health*;10:Thunderstrike attacks heal you for 40 health}}|-| || of Discordant Thunder || Thunderstrike deals +2 damage and knock all targets back || {{Spoiler|*;2:Thunderstrike deals +4 damage and knock all targets back*;3:Thunderstrike deals +6 damage and knock all targets back*;4:Thunderstrike deals +8 damage and knock all targets back*;5:Thunderstrike deals +10 damage and knock all targets back*;6:Thunderstrike deals +12 damage and knock all targets back*;7:Thunderstrike deals +14 damage and knock all targets back*;8:Thunderstrike deals +16 damage and knock all targets back*;9:Thunderstrike deals +18 damage and knock all targets back*;10:Thunderstrike deals +20 damage and knock all targets back}}|-| Discharging || || Discharging Strike deals +7% damage || {{Spoiler|*;2:Discharging Strike deals +14% damage*;3:Discharging Strike deals +21% damage*;4:Discharging Strike deals +28% damage*;5:Discharging Strike deals +35% damage*;6:Discharging Strike deals +42% damage*;7:Discharging Strike deals +49% damage*;8:Discharging Strike deals +56% damage*;9:Discharging Strike deals +63% damage*;10:Discharging Strike deals +70% damage}}|-| || || Discharging Strike has a 1% chance to knock down the target || {{Spoiler|*;2:Discharging Strike has a 2% chance to knock down the target*;3:Discharging Strike has a 3% chance to knock down the target*;4:Discharging Strike has a 4% chance to knock down the target*;5:Discharging Strike has a 5% chance to knock down the target*;6:Discharging Strike has a 6% chance to knock down the target*;7:Discharging Strike has a 7% chance to knock down the target*;8:Discharging Strike has a 8% chance to knock down the target*;9:Discharging Strike has a 9% chance to knock down the target*;10:Discharging Strike has a 10% chance to knock down the target}}|-| || || Discharging Strike deals +1% damage and taunts the target as if you'd done +20 damage || {{Spoiler|*;2:Discharging Strike deals +2% damage and taunts the target as if you'd done +40 damage*;3:Discharging Strike deals +3% damage and taunts the target as if you'd done +60 damage*;4:Discharging Strike deals +4% damage and taunts the target as if you'd done +80 damage*;5:Discharging Strike deals +5% damage and taunts the target as if you'd done +100 damage*;6:Discharging Strike deals +6% damage and taunts the target as if you'd done +120 damage*;7:Discharging Strike deals +7% damage and taunts the target as if you'd done +140 damage*;8:Discharging Strike deals +8% damage and taunts the target as if you'd done +160 damage*;9:Discharging Strike deals +9% damage and taunts the target as if you'd done +180 damage*;10:Discharging Strike deals +10% damage and taunts the target as if you'd done +200 damage}}|-| || of Discount Discharges || Discharging Strike restores 2 Power to you || {{Spoiler|*;2:Discharging Strike restores 4 Power to you*;3:Discharging Strike restores 6 Power to you*;4:Discharging Strike restores 8 Power to you*;5:Discharging Strike restores 10 Power to you}}|-| || || For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation || {{Spoiler|*;2:For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation*;3:For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation*;4:For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation*;5:For 5 seconds after using Reckless Slam, you gain +5 direct damage mitigation}}|-| || || Reckless Slam restores 3 Armor to you || {{Spoiler|*;2:Reckless Slam restores 6 Armor to you*;3:Reckless Slam restores 9 Armor to you*;4:Reckless Slam restores 12 Armor to you*;5:Reckless Slam restores 15 Armor to you*;6:Reckless Slam restores 18 Armor to you*;7:Reckless Slam restores 21 Armor to you*;8:Reckless Slam restores 24 Armor to you*;9:Reckless Slam restores 27 Armor to you*;10:Reckless Slam restores 30 Armor to you}}|-| Reckless || of Reckless Slamming || Reckless Slam deals +10% damage || {{Spoiler|*;2:Reckless Slam deals +20% damage*;3:Reckless Slam deals +30% damage*;4:Reckless Slam deals +40% damage*;5:Reckless Slam deals +50% damage*;6:Reckless Slam deals +60% damage*;7:Reckless Slam deals +70% damage*;8:Reckless Slam deals +80% damage*;9:Reckless Slam deals +90% damage*;10:Reckless Slam deals +100% damage}}|-| Reckless || of Reckless Slamming || Reckless Slam has a 25% chance to deal +20% damage || {{Spoiler|*;2:Reckless Slam has a 25% chance to deal +40% damage*;3:Reckless Slam has a 25% chance to deal +60% damage*;4:Reckless Slam has a 25% chance to deal +80% damage*;5:Reckless Slam has a 25% chance to deal +100% damage*;6:Reckless Slam has a 25% chance to deal +120% damage*;7:Reckless Slam has a 25% chance to deal +140% damage*;8:Reckless Slam has a 25% chance to deal +160% damage*;9:Reckless Slam has a 25% chance to deal +180% damage*;10:Reckless Slam has a 25% chance to deal +200% damage}}|-| || || Reckless Slam deals +1% damage and taunts as if it did +20 damage || {{Spoiler|*;2:Reckless Slam deals +2% damage and taunts as if it did +40 damage*;3:Reckless Slam deals +3% damage and taunts as if it did +60 damage*;4:Reckless Slam deals +4% damage and taunts as if it did +80 damage*;5:Reckless Slam deals +5% damage and taunts as if it did +100 damage*;6:Reckless Slam deals +6% damage and taunts as if it did +120 damage*;7:Reckless Slam deals +7% damage and taunts as if it did +140 damage*;8:Reckless Slam deals +8% damage and taunts as if it did +160 damage*;9:Reckless Slam deals +9% damage and taunts as if it did +180 damage*;10:Reckless Slam deals +10% damage and taunts as if it did +200 damage}}|-| Reverberating || || Reverberating Strike has a 2% chance to deal +250 armor damage || {{Spoiler|*;2:Reverberating Strike has a 4% chance to deal +250 armor damage*;3:Reverberating Strike has a 6% chance to deal +250 armor damage*;4:Reverberating Strike has a 8% chance to deal +250 armor damage*;5:Reverberating Strike has a 10% chance to deal +250 armor damage*;6:Reverberating Strike has a 12% chance to deal +250 armor damage*;7:Reverberating Strike has a 14% chance to deal +250 armor damage*;8:Reverberating Strike has a 16% chance to deal +250 armor damage*;9:Reverberating Strike has a 18% chance to deal +250 armor damage*;10:Reverberating Strike has a 20% chance to deal +250 armor damage}}|-| || of Taunting Reverberations || Reverberating Strike taunts the target so that it temporarily thinks the attack did +25 damage || {{Spoiler|*;2:Reverberating Strike taunts the target so that it temporarily thinks the attack did +50 damage*;3:Reverberating Strike taunts the target so that it temporarily thinks the attack did +75 damage*;4:Reverberating Strike taunts the target so that it temporarily thinks the attack did +100 damage*;5:Reverberating Strike taunts the target so that it temporarily thinks the attack did +125 damage*;6:Reverberating Strike taunts the target so that it temporarily thinks the attack did +150 damage*;7:Reverberating Strike taunts the target so that it temporarily thinks the attack did +175 damage*;8:Reverberating Strike taunts the target so that it temporarily thinks the attack did +200 damage*;9:Reverberating Strike taunts the target so that it temporarily thinks the attack did +225 damage*;10:Reverberating Strike taunts the target so that it temporarily thinks the attack did +250 damage}}|-| Reverberating || || Reverberating Strike deals +5% armor damage || {{Spoiler|*;2:Reverberating Strike deals +10% armor damage*;3:Reverberating Strike deals +15% armor damage*;4:Reverberating Strike deals +20% armor damage*;5:Reverberating Strike deals +25% armor damage*;6:Reverberating Strike deals +30% armor damage*;7:Reverberating Strike deals +35% armor damage*;8:Reverberating Strike deals +40% armor damage*;9:Reverberating Strike deals +45% armor damage*;10:Reverberating Strike deals +50% armor damage}}|-| || || Reverberating Strike reduces target's Armor regeneration per heartbeat by 4% for 10 seconds || {{Spoiler|*;2:Reverberating Strike reduces target's Armor regeneration per heartbeat by 8% for 10 seconds*;3:Reverberating Strike reduces target's Armor regeneration per heartbeat by 12% for 10 seconds*;4:Reverberating Strike reduces target's Armor regeneration per heartbeat by 16% for 10 seconds*;5:Reverberating Strike reduces target's Armor regeneration per heartbeat by 20% for 10 seconds*;6:Reverberating Strike reduces target's Armor regeneration per heartbeat by 24% for 10 seconds*;7:Reverberating Strike reduces target's Armor regeneration per heartbeat by 28% for 10 seconds*;8:Reverberating Strike reduces target's Armor regeneration per heartbeat by 32% for 10 seconds*;9:Reverberating Strike reduces target's Armor regeneration per heartbeat by 36% for 10 seconds*;10:Reverberating Strike reduces target's Armor regeneration per heartbeat by 40% for 10 seconds}}|-| || || Reverberating Strike reduces target's Health regeneration per heartbeat by 3% for 10 seconds || {{Spoiler|*;2:Reverberating Strike reduces target's Health regeneration per heartbeat by 6% for 10 seconds*;3:Reverberating Strike reduces target's Health regeneration per heartbeat by 9% for 10 seconds*;4:Reverberating Strike reduces target's Health regeneration per heartbeat by 12% for 10 seconds*;5:Reverberating Strike reduces target's Health regeneration per heartbeat by 15% for 10 seconds*;6:Reverberating Strike reduces target's Health regeneration per heartbeat by 18% for 10 seconds*;7:Reverberating Strike reduces target's Health regeneration per heartbeat by 21% for 10 seconds*;8:Reverberating Strike reduces target's Health regeneration per heartbeat by 24% for 10 seconds*;9:Reverberating Strike reduces target's Health regeneration per heartbeat by 27% for 10 seconds*;10:Reverberating Strike reduces target's Health regeneration per heartbeat by 30% for 10 seconds}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Druid Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| || of Druiding || {MOD_SKILL_DRUID}{0.15} || {{Spoiler|*;2:{MOD_SKILL_DRUID}{0.2}*;3:{MOD_SKILL_DRUID}{0.25}*;4:{MOD_SKILL_DRUID}{0.3}*;5:{MOD_SKILL_DRUID}{0.35}*;6:{MOD_SKILL_DRUID}{0.4}}}|-| || of Heart Thorns || Heart Thorn deals +10% damage || {{Spoiler|*;2:Heart Thorn deals +20% damage*;3:Heart Thorn deals +30% damage*;4:Heart Thorn deals +40% damage*;5:Heart Thorn deals +50% damage*;6:Heart Thorn deals +60% damage*;7:Heart Thorn deals +70% damage*;8:Heart Thorn deals +80% damage*;9:Heart Thorn deals +90% damage*;10:Heart Thorn deals +100% damage}}|-| || of Explosive Heart Thorns || Heart Thorn attacks have a 5% chance to deal +100 damage || {{Spoiler|*;2:Heart Thorn attacks have a 10% chance to deal +100 damage*;3:Heart Thorn attacks have a 15% chance to deal +100 damage*;4:Heart Thorn attacks have a 20% chance to deal +100 damage*;5:Heart Thorn attacks have a 25% chance to deal +100 damage*;6:Heart Thorn attacks have a 30% chance to deal +100 damage*;7:Heart Thorn attacks have a 35% chance to deal +100 damage*;8:Heart Thorn attacks have a 40% chance to deal +100 damage*;9:Heart Thorn attacks have a 45% chance to deal +100 damage*;10:Heart Thorn attacks have a 50% chance to deal +100 damage}}|-| || || Heart Thorn reduces the target's Slashing damage by 1% for 30 seconds || {{Spoiler|*;2:Heart Thorn reduces the target's Slashing damage by 2% for 30 seconds*;3:Heart Thorn reduces the target's Slashing damage by 3% for 30 seconds*;4:Heart Thorn reduces the target's Slashing damage by 4% for 30 seconds*;5:Heart Thorn reduces the target's Slashing damage by 5% for 30 seconds*;6:Heart Thorn reduces the target's Slashing damage by 6% for 30 seconds*;7:Heart Thorn reduces the target's Slashing damage by 7% for 30 seconds*;8:Heart Thorn reduces the target's Slashing damage by 8% for 30 seconds*;9:Heart Thorn reduces the target's Slashing damage by 9% for 30 seconds*;10:Heart Thorn reduces the target's Slashing damage by 10% for 30 seconds}}|-| || || Heart Thorn reduces the target's Piercing damage by 1% for 30 seconds || {{Spoiler|*;2:Heart Thorn reduces the target's Piercing damage by 2% for 30 seconds*;3:Heart Thorn reduces the target's Piercing damage by 3% for 30 seconds*;4:Heart Thorn reduces the target's Piercing damage by 4% for 30 seconds*;5:Heart Thorn reduces the target's Piercing damage by 5% for 30 seconds*;6:Heart Thorn reduces the target's Piercing damage by 6% for 30 seconds*;7:Heart Thorn reduces the target's Piercing damage by 7% for 30 seconds*;8:Heart Thorn reduces the target's Piercing damage by 8% for 30 seconds*;9:Heart Thorn reduces the target's Piercing damage by 9% for 30 seconds*;10:Heart Thorn reduces the target's Piercing damage by 10% for 30 seconds}}|-| || || Heart Thorn reduces the target's Crushing damage by 1% for 30 seconds || {{Spoiler|*;2:Heart Thorn reduces the target's Crushing damage by 2% for 30 seconds*;3:Heart Thorn reduces the target's Crushing damage by 3% for 30 seconds*;4:Heart Thorn reduces the target's Crushing damage by 4% for 30 seconds*;5:Heart Thorn reduces the target's Crushing damage by 5% for 30 seconds*;6:Heart Thorn reduces the target's Crushing damage by 6% for 30 seconds*;7:Heart Thorn reduces the target's Crushing damage by 7% for 30 seconds*;8:Heart Thorn reduces the target's Crushing damage by 8% for 30 seconds*;9:Heart Thorn reduces the target's Crushing damage by 9% for 30 seconds*;10:Heart Thorn reduces the target's Crushing damage by 10% for 30 seconds}}|-| || || Heart Thorn restores 7 armor to you || {{Spoiler|*;2:Heart Thorn restores 14 armor to you*;3:Heart Thorn restores 21 armor to you*;4:Heart Thorn restores 28 armor to you*;5:Heart Thorn restores 35 armor to you*;6:Heart Thorn restores 42 armor to you*;7:Heart Thorn restores 49 armor to you*;8:Heart Thorn restores 56 armor to you*;9:Heart Thorn restores 63 armor to you*;10:Heart Thorn restores 70 armor to you}}|-| || || Heart Thorn resets the timer on Regrowth (so it can be used again immediately) || |-| || || Rotskin deals +10% armor damage || {{Spoiler|*;2:Rotskin deals +20% armor damage*;3:Rotskin deals +30% armor damage*;4:Rotskin deals +40% armor damage*;5:Rotskin deals +50% armor damage*;6:Rotskin deals +60% armor damage*;7:Rotskin deals +70% armor damage*;8:Rotskin deals +80% armor damage*;9:Rotskin deals +90% armor damage*;10:Rotskin deals +100% armor damage}}|-| || || Rotskin attacks have a 5% chance to deal +50 armor damage || {{Spoiler|*;2:Rotskin attacks have a 10% chance to deal +50 armor damage*;3:Rotskin attacks have a 15% chance to deal +50 armor damage*;4:Rotskin attacks have a 20% chance to deal +50 armor damage*;5:Rotskin attacks have a 25% chance to deal +50 armor damage*;6:Rotskin attacks have a 30% chance to deal +50 armor damage*;7:Rotskin attacks have a 35% chance to deal +50 armor damage*;8:Rotskin attacks have a 40% chance to deal +50 armor damage*;9:Rotskin attacks have a 45% chance to deal +50 armor damage*;10:Rotskin attacks have a 50% chance to deal +50 armor damage}}|-| || || Rotskin attacks have a 3% chance to hit all targets within 20 meters || {{Spoiler|*;2:Rotskin attacks have a 6% chance to hit all targets within 20 meters*;3:Rotskin attacks have a 9% chance to hit all targets within 20 meters*;4:Rotskin attacks have a 12% chance to hit all targets within 20 meters*;5:Rotskin attacks have a 15% chance to hit all targets within 20 meters*;6:Rotskin attacks have a 18% chance to hit all targets within 20 meters*;7:Rotskin attacks have a 21% chance to hit all targets within 20 meters*;8:Rotskin attacks have a 24% chance to hit all targets within 20 meters*;9:Rotskin attacks have a 27% chance to hit all targets within 20 meters*;10:Rotskin attacks have a 30% chance to hit all targets within 20 meters}}|-| || of the Life Cycle || Rotskin resets the timer on Regrowth (so it can be used again immediately) || |-| || || Delerium deals +10% damage || {{Spoiler|*;2:Delerium deals +20% damage*;3:Delerium deals +30% damage*;4:Delerium deals +40% damage*;5:Delerium deals +50% damage*;6:Delerium deals +60% damage*;7:Delerium deals +70% damage*;8:Delerium deals +80% damage*;9:Delerium deals +90% damage*;10:Delerium deals +100% damage}}|-| || || Delerium attacks detaunt the enemy as if you had done 20 less damage || {{Spoiler|*;2:Delerium attacks detaunt the enemy as if you had done 40 less damage*;3:Delerium attacks detaunt the enemy as if you had done 60 less damage*;4:Delerium attacks detaunt the enemy as if you had done 80 less damage*;5:Delerium attacks detaunt the enemy as if you had done 100 less damage*;6:Delerium attacks detaunt the enemy as if you had done 120 less damage*;7:Delerium attacks detaunt the enemy as if you had done 140 less damage*;8:Delerium attacks detaunt the enemy as if you had done 160 less damage*;9:Delerium attacks detaunt the enemy as if you had done 180 less damage*;10:Delerium attacks detaunt the enemy as if you had done 200 less damage}}|-| || || Delerium attacks deplete an additional 10 rage and deal +2 damage || {{Spoiler|*;2:Delerium attacks deplete an additional 20 rage and deal +4 damage*;3:Delerium attacks deplete an additional 30 rage and deal +6 damage*;4:Delerium attacks deplete an additional 40 rage and deal +8 damage*;5:Delerium attacks deplete an additional 50 rage and deal +10 damage*;6:Delerium attacks deplete an additional 60 rage and deal +12 damage*;7:Delerium attacks deplete an additional 70 rage and deal +14 damage*;8:Delerium attacks deplete an additional 80 rage and deal +16 damage*;9:Delerium attacks deplete an additional 90 rage and deal +18 damage*;10:Delerium attacks deplete an additional 100 rage and deal +20 damage}}|-| || || Brambleskin increases your Max Health by +6 for 30 seconds || {{Spoiler|*;2:Brambleskin increases your Max Health by +12 for 30 seconds*;3:Brambleskin increases your Max Health by +18 for 30 seconds*;4:Brambleskin increases your Max Health by +24 for 30 seconds*;5:Brambleskin increases your Max Health by +30 for 30 seconds*;6:Brambleskin increases your Max Health by +36 for 30 seconds*;7:Brambleskin increases your Max Health by +42 for 30 seconds*;8:Brambleskin increases your Max Health by +48 for 30 seconds*;9:Brambleskin increases your Max Health by +54 for 30 seconds*;10:Brambleskin increases your Max Health by +60 for 30 seconds}}|-| || || Brambleskin increases your Max Health by +6 for 30 seconds || {{Spoiler|*;2:Brambleskin increases your Max Health by +12 for 30 seconds*;3:Brambleskin increases your Max Health by +18 for 30 seconds*;4:Brambleskin increases your Max Health by +24 for 30 seconds*;5:Brambleskin increases your Max Health by +30 for 30 seconds*;6:Brambleskin increases your Max Health by +36 for 30 seconds*;7:Brambleskin increases your Max Health by +42 for 30 seconds*;8:Brambleskin increases your Max Health by +48 for 30 seconds*;9:Brambleskin increases your Max Health by +54 for 30 seconds*;10:Brambleskin increases your Max Health by +60 for 30 seconds}}|-| || || Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler|*;2:Brambleskin increases your Max Armor by +12 for 30 seconds*;3:Brambleskin increases your Max Armor by +18 for 30 seconds*;4:Brambleskin increases your Max Armor by +24 for 30 seconds*;5:Brambleskin increases your Max Armor by +30 for 30 seconds*;6:Brambleskin increases your Max Armor by +36 for 30 seconds*;7:Brambleskin increases your Max Armor by +42 for 30 seconds*;8:Brambleskin increases your Max Armor by +48 for 30 seconds*;9:Brambleskin increases your Max Armor by +54 for 30 seconds*;10:Brambleskin increases your Max Armor by +60 for 30 seconds}}|-| || || Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler|*;2:Brambleskin increases your Max Armor by +12 for 30 seconds*;3:Brambleskin increases your Max Armor by +18 for 30 seconds*;4:Brambleskin increases your Max Armor by +24 for 30 seconds*;5:Brambleskin increases your Max Armor by +30 for 30 seconds*;6:Brambleskin increases your Max Armor by +36 for 30 seconds*;7:Brambleskin increases your Max Armor by +42 for 30 seconds*;8:Brambleskin increases your Max Armor by +48 for 30 seconds*;9:Brambleskin increases your Max Armor by +54 for 30 seconds*;10:Brambleskin increases your Max Armor by +60 for 30 seconds}}|-| || || Brambleskin increases your Max Power by +2 for 30 seconds || {{Spoiler|*;2:Brambleskin increases your Max Power by +4 for 30 seconds*;3:Brambleskin increases your Max Power by +6 for 30 seconds*;4:Brambleskin increases your Max Power by +8 for 30 seconds*;5:Brambleskin increases your Max Power by +10 for 30 seconds*;6:Brambleskin increases your Max Power by +12 for 30 seconds*;7:Brambleskin increases your Max Power by +14 for 30 seconds*;8:Brambleskin increases your Max Power by +16 for 30 seconds*;9:Brambleskin increases your Max Power by +18 for 30 seconds*;10:Brambleskin increases your Max Power by +20 for 30 seconds}}|-| || || Brambleskin increases your Max Power by +2 for 30 seconds || {{Spoiler|*;2:Brambleskin increases your Max Power by +4 for 30 seconds*;3:Brambleskin increases your Max Power by +6 for 30 seconds*;4:Brambleskin increases your Max Power by +8 for 30 seconds*;5:Brambleskin increases your Max Power by +10 for 30 seconds*;6:Brambleskin increases your Max Power by +12 for 30 seconds*;7:Brambleskin increases your Max Power by +14 for 30 seconds*;8:Brambleskin increases your Max Power by +16 for 30 seconds*;9:Brambleskin increases your Max Power by +18 for 30 seconds*;10:Brambleskin increases your Max Power by +20 for 30 seconds}}|-| || || Brambleskin heals you for 10 health || {{Spoiler|*;2:Brambleskin heals you for 20 health*;3:Brambleskin heals you for 30 health*;4:Brambleskin heals you for 40 health*;5:Brambleskin heals you for 50 health*;6:Brambleskin heals you for 60 health*;7:Brambleskin heals you for 70 health*;8:Brambleskin heals you for 80 health*;9:Brambleskin heals you for 90 health*;10:Brambleskin heals you for 100 health}}|-| || || Brambleskin resets the timer on Regrowth (so it can be used again immediately) || |-| || || Cosmic Strike deals +10% damage || {{Spoiler|*;2:Cosmic Strike deals +20% damage*;3:Cosmic Strike deals +30% damage*;4:Cosmic Strike deals +40% damage*;5:Cosmic Strike deals +50% damage*;6:Cosmic Strike deals +60% damage*;7:Cosmic Strike deals +70% damage*;8:Cosmic Strike deals +80% damage*;9:Cosmic Strike deals +90% damage*;10:Cosmic Strike deals +100% damage}}|-| || || Cosmic Strike attacks have a 5% chance to deal +100 armor damage || {{Spoiler|*;2:Cosmic Strike attacks have a 10% chance to deal +100 armor damage*;3:Cosmic Strike attacks have a 15% chance to deal +100 armor damage*;4:Cosmic Strike attacks have a 20% chance to deal +100 armor damage*;5:Cosmic Strike attacks have a 25% chance to deal +100 armor damage*;6:Cosmic Strike attacks have a 30% chance to deal +100 armor damage*;7:Cosmic Strike attacks have a 35% chance to deal +100 armor damage*;8:Cosmic Strike attacks have a 40% chance to deal +100 armor damage*;9:Cosmic Strike attacks have a 45% chance to deal +100 armor damage*;10:Cosmic Strike attacks have a 50% chance to deal +100 armor damage}}|-| || || Cosmic Strike attacks deplete 7 rage and deal +2 damage || {{Spoiler|*;2:Cosmic Strike attacks deplete 14 rage and deal +4 damage*;3:Cosmic Strike attacks deplete 21 rage and deal +6 damage*;4:Cosmic Strike attacks deplete 28 rage and deal +8 damage*;5:Cosmic Strike attacks deplete 35 rage and deal +10 damage*;6:Cosmic Strike attacks deplete 42 rage and deal +12 damage*;7:Cosmic Strike attacks deplete 49 rage and deal +14 damage*;8:Cosmic Strike attacks deplete 56 rage and deal +16 damage*;9:Cosmic Strike attacks deplete 63 rage and deal +18 damage*;10:Cosmic Strike attacks deplete 70 rage and deal +20 damage}}|-| || || Cosmic Strike attacks have a 3% chance to heal you for 150 health || {{Spoiler|*;2:Cosmic Strike attacks have a 6% chance to heal you for 150 health*;3:Cosmic Strike attacks have a 9% chance to heal you for 150 health*;4:Cosmic Strike attacks have a 12% chance to heal you for 150 health*;5:Cosmic Strike attacks have a 15% chance to heal you for 150 health*;6:Cosmic Strike attacks have a 18% chance to heal you for 150 health*;7:Cosmic Strike attacks have a 21% chance to heal you for 150 health*;8:Cosmic Strike attacks have a 24% chance to heal you for 150 health*;9:Cosmic Strike attacks have a 27% chance to heal you for 150 health*;10:Cosmic Strike attacks have a 30% chance to heal you for 150 health}}|-| || of Tasty Bile || Fill With Bile heals the target for 7 health || {{Spoiler|*;2:Fill With Bile heals the target for 14 health*;3:Fill With Bile heals the target for 21 health*;4:Fill With Bile heals the target for 28 health*;5:Fill With Bile heals the target for 35 health*;6:Fill With Bile heals the target for 42 health*;7:Fill With Bile heals the target for 49 health*;8:Fill With Bile heals the target for 56 health*;9:Fill With Bile heals the target for 63 health*;10:Fill With Bile heals the target for 70 health}}|-| || of Healthy Bile || Fill With Bile increases target's Max Health by +5 for 60 seconds || {{Spoiler|*;2:Fill With Bile increases target's Max Health by +10 for 60 seconds*;3:Fill With Bile increases target's Max Health by +15 for 60 seconds*;4:Fill With Bile increases target's Max Health by +20 for 60 seconds*;5:Fill With Bile increases target's Max Health by +25 for 60 seconds*;6:Fill With Bile increases target's Max Health by +30 for 60 seconds*;7:Fill With Bile increases target's Max Health by +35 for 60 seconds*;8:Fill With Bile increases target's Max Health by +40 for 60 seconds*;9:Fill With Bile increases target's Max Health by +45 for 60 seconds*;10:Fill With Bile increases target's Max Health by +50 for 60 seconds}}|-| || of Healthy Bile || Fill With Bile increases target's Max Health by +5 for 60 seconds || {{Spoiler|*;2:Fill With Bile increases target's Max Health by +10 for 60 seconds*;3:Fill With Bile increases target's Max Health by +15 for 60 seconds*;4:Fill With Bile increases target's Max Health by +20 for 60 seconds*;5:Fill With Bile increases target's Max Health by +25 for 60 seconds*;6:Fill With Bile increases target's Max Health by +30 for 60 seconds*;7:Fill With Bile increases target's Max Health by +35 for 60 seconds*;8:Fill With Bile increases target's Max Health by +40 for 60 seconds*;9:Fill With Bile increases target's Max Health by +45 for 60 seconds*;10:Fill With Bile increases target's Max Health by +50 for 60 seconds}}|-| || of Regrowth || {BOOST_DRUIDHEAL_SENDER}{6} || {{Spoiler|*;2:{BOOST_DRUIDHEAL_SENDER}{12}*;3:{BOOST_DRUIDHEAL_SENDER}{18}*;4:{BOOST_DRUIDHEAL_SENDER}{24}*;5:{BOOST_DRUIDHEAL_SENDER}{30}*;6:{BOOST_DRUIDHEAL_SENDER}{36}*;7:{BOOST_DRUIDHEAL_SENDER}{42}*;8:{BOOST_DRUIDHEAL_SENDER}{48}*;9:{BOOST_DRUIDHEAL_SENDER}{54}*;10:{BOOST_DRUIDHEAL_SENDER}{60}}}|-| || || Regrowth restores +2 power || {{Spoiler|*;2:Regrowth restores +4 power*;3:Regrowth restores +6 power*;4:Regrowth restores +8 power*;5:Regrowth restores +10 power}}|-| || || Regrowth has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|*;2:Regrowth has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;3:Regrowth has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;4:Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;5:Regrowth has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;6:Regrowth has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;7:Regrowth has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;8:Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;9:Regrowth has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;10:Regrowth has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).}}|-| || || Regrowth has a 2% chance to heal +100 armor damage || {{Spoiler|*;2:Regrowth has a 4% chance to heal +100 armor damage*;3:Regrowth has a 6% chance to heal +100 armor damage*;4:Regrowth has a 8% chance to heal +100 armor damage*;5:Regrowth has a 10% chance to heal +100 armor damage*;6:Regrowth has a 12% chance to heal +100 armor damage*;7:Regrowth has a 14% chance to heal +100 armor damage*;8:Regrowth has a 16% chance to heal +100 armor damage*;9:Regrowth has a 18% chance to heal +100 armor damage*;10:Regrowth has a 20% chance to heal +100 armor damage}}|-| || || Enervate has a 2% chance to heal +200 armor damage || {{Spoiler|*;2:Enervate has a 4% chance to heal +200 armor damage*;3:Enervate has a 6% chance to heal +200 armor damage*;4:Enervate has a 8% chance to heal +200 armor damage*;5:Enervate has a 10% chance to heal +200 armor damage*;6:Enervate has a 12% chance to heal +200 armor damage*;7:Enervate has a 14% chance to heal +200 armor damage*;8:Enervate has a 16% chance to heal +200 armor damage*;9:Enervate has a 18% chance to heal +200 armor damage*;10:Enervate has a 20% chance to heal +200 armor damage}}|-| || || Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|*;2:Enervate has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;3:Enervate has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;4:Enervate has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;5:Enervate has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;6:Enervate has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;7:Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;8:Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;9:Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*;10:Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).}}|-| || || Hunter's Stride boosts targets' Out Of Combat Power Regeneration +1 || {{Spoiler|*;2:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +2*;3:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +3*;4:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +4*;5:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +5*;6:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +6*;7:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +7*;8:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +8*;9:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +9*;10:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +10}}|-| || || Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +1 || {{Spoiler|*;2:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +2*;3:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3*;4:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +4*;5:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +5*;6:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +6*;7:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +7*;8:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +8*;9:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +9*;10:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +10}}|-| || || Hunter's Stride boosts targets' Out Of Combat Health Regeneration +1 || {{Spoiler|*;2:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +2*;3:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +3*;4:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +4*;5:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +5*;6:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +6*;7:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +7*;8:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +8*;9:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +9*;10:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +10}}|-| || of Toxic Balls || Toxinball attacks deal +6 damage || {{Spoiler|*;2:Toxinball attacks deal +12 damage*;3:Toxinball attacks deal +18 damage*;4:Toxinball attacks deal +24 damage*;5:Toxinball attacks deal +30 damage*;6:Toxinball attacks deal +36 damage*;7:Toxinball attacks deal +42 damage*;8:Toxinball attacks deal +48 damage*;9:Toxinball attacks deal +54 damage*;10:Toxinball attacks deal +60 damage}}|-| || of Exploding Toxic Balls || Toxinball attacks have a 5% chance to deal +100 damage || {{Spoiler|*;2:Toxinball attacks have a 10% chance to deal +100 damage*;3:Toxinball attacks have a 15% chance to deal +100 damage*;4:Toxinball attacks have a 20% chance to deal +100 damage*;5:Toxinball attacks have a 25% chance to deal +100 damage*;6:Toxinball attacks have a 30% chance to deal +100 damage*;7:Toxinball attacks have a 35% chance to deal +100 damage*;8:Toxinball attacks have a 40% chance to deal +100 damage*;9:Toxinball attacks have a 45% chance to deal +100 damage*;10:Toxinball attacks have a 50% chance to deal +100 damage}}|-| || || Toxinball restores 1 power || {{Spoiler|*;2:Toxinball restores 2 power*;3:Toxinball restores 3 power*;4:Toxinball restores 4 power*;5:Toxinball restores 5 power*;6:Toxinball restores 6 power*;7:Toxinball restores 7 power*;8:Toxinball restores 8 power*;9:Toxinball restores 9 power*;10:Toxinball restores 10 power}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Ice Magic Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| || of Druiding || {MOD_SKILL_ICEMAGIC}{0.15} || {{Spoiler|*;2:{MOD_SKILL_ICEMAGIC}{0.2}*;3:{MOD_SKILL_ICEMAGIC}{0.25}*;4:{MOD_SKILL_ICEMAGIC}{0.3}*;5:{MOD_SKILL_ICEMAGIC}{0.35}*;6:{MOD_SKILL_ICEMAGIC}{0.4}}}|-| || of Ice Spears || Ice Spear deals +10% damage || {{Spoiler|*;2:Ice Spear deals +20% damage*;3:Ice Spear deals +30% damage*;4:Ice Spear deals +40% damage*;5:Ice Spear deals +50% damage*;6:Ice Spear deals +60% damage*;7:Ice Spear deals +70% damage*;8:Ice Spear deals +80% damage*;9:Ice Spear deals +90% damage*;10:Ice Spear deals +100% damage}}|-| || || Ice Spear has a 50% chance to deal +5% damage || {{Spoiler|*;2:Ice Spear has a 50% chance to deal +10% damage*;3:Ice Spear has a 50% chance to deal +15% damage*;4:Ice Spear has a 50% chance to deal +20% damage*;5:Ice Spear has a 50% chance to deal +25% damage*;6:Ice Spear has a 50% chance to deal +30% damage*;7:Ice Spear has a 50% chance to deal +35% damage*;8:Ice Spear has a 50% chance to deal +40% damage*;9:Ice Spear has a 50% chance to deal +45% damage*;10:Ice Spear has a 50% chance to deal +50% damage}}|-| || || Ice Spear has a 15% chance to stun the target and deal +3% damage || {{Spoiler|*;2:Ice Spear has a 15% chance to stun the target and deal +6% damage*;3:Ice Spear has a 15% chance to stun the target and deal +9% damage*;4:Ice Spear has a 20% chance to stun the target and deal +12% damage*;5:Ice Spear has a 20% chance to stun the target and deal +15% damage*;6:Ice Spear has a 20% chance to stun the target and deal +18% damage*;7:Ice Spear has a 25% chance to stun the target and deal +21% damage*;8:Ice Spear has a 25% chance to stun the target and deal +24% damage*;9:Ice Spear has a 25% chance to stun the target and deal +27% damage*;10:Ice Spear has a 25% chance to stun the target and deal +30% damage}}|-| || || You regain 1 Power after using Ice Nova or Shardblast || {{Spoiler|*;2:You regain 2 Power after using Ice Nova or Shardblast*;3:You regain 3 Power after using Ice Nova or Shardblast*;4:You regain 4 Power after using Ice Nova or Shardblast*;5:You regain 5 Power after using Ice Nova or Shardblast*;6:You regain 6 Power after using Ice Nova or Shardblast*;7:You regain 7 Power after using Ice Nova or Shardblast*;8:You regain 8 Power after using Ice Nova or Shardblast*;9:You regain 9 Power after using Ice Nova or Shardblast*;10:You regain 10 Power after using Ice Nova or Shardblast}}|-| || || You regain 4 Health when using Ice Nova or Shardblast || {{Spoiler|*;2:You regain 8 Health when using Ice Nova or Shardblast*;3:You regain 12 Health when using Ice Nova or Shardblast*;4:You regain 16 Health when using Ice Nova or Shardblast*;5:You regain 20 Health when using Ice Nova or Shardblast*;6:You regain 24 Health when using Ice Nova or Shardblast*;7:You regain 28 Health when using Ice Nova or Shardblast*;8:You regain 32 Health when using Ice Nova or Shardblast*;9:You regain 36 Health when using Ice Nova or Shardblast*;10:You regain 40 Health when using Ice Nova or Shardblast}}|-| || || Ice Nova and Shardblast deal +10% damage || {{Spoiler|*;2:Ice Nova and Shardblast deal +20% damage*;3:Ice Nova and Shardblast deal +30% damage*;4:Ice Nova and Shardblast deal +40% damage*;5:Ice Nova and Shardblast deal +50% damage*;6:Ice Nova and Shardblast deal +60% damage*;7:Ice Nova and Shardblast deal +70% damage*;8:Ice Nova and Shardblast deal +80% damage*;9:Ice Nova and Shardblast deal +90% damage*;10:Ice Nova and Shardblast deal +100% damage}}|-| || || Ice Nova has a 25% chance to restore 10 Armor to you || {{Spoiler|*;2:Ice Nova has a 25% chance to restore 20 Armor to you*;3:Ice Nova has a 25% chance to restore 30 Armor to you*;4:Ice Nova has a 25% chance to restore 40 Armor to you*;5:Ice Nova has a 25% chance to restore 50 Armor to you*;6:Ice Nova has a 25% chance to restore 60 Armor to you*;7:Ice Nova has a 25% chance to restore 70 Armor to you*;8:Ice Nova has a 25% chance to restore 80 Armor to you*;9:Ice Nova has a 25% chance to restore 90 Armor to you*;10:Ice Nova has a 25% chance to restore 100 Armor to you}}|-| || || Ice Armor restores +1 Armor every second || {{Spoiler|*;2:Ice Armor restores +2 Armor every second*;3:Ice Armor restores +3 Armor every second*;4:Ice Armor restores +4 Armor every second*;5:Ice Armor restores +5 Armor every second*;6:Ice Armor restores +6 Armor every second*;7:Ice Armor restores +7 Armor every second*;8:Ice Armor restores +8 Armor every second*;9:Ice Armor restores +9 Armor every second*;10:Ice Armor restores +10 Armor every second}}|-| || || Ice Armor restores +1 Power every 3 seconds || {{Spoiler|*;2:Ice Armor restores +2 Power every 3 seconds*;3:Ice Armor restores +3 Power every 3 seconds*;4:Ice Armor restores +4 Power every 3 seconds*;5:Ice Armor restores +5 Power every 3 seconds}}|-| || || Ice Armor boosts Acid Mitigation +1 || {{Spoiler|*;2:Ice Armor boosts Acid Mitigation +2*;3:Ice Armor boosts Acid Mitigation +3*;4:Ice Armor boosts Acid Mitigation +4*;5:Ice Armor boosts Acid Mitigation +5}}|-| || || Ice Armor boosts Trauma Mitigation +1 || {{Spoiler|*;2:Ice Armor boosts Trauma Mitigation +2*;3:Ice Armor boosts Trauma Mitigation +3*;4:Ice Armor boosts Trauma Mitigation +4*;5:Ice Armor boosts Trauma Mitigation +5}}|-| || || Ice Armor boosts Cold damage +1 || {{Spoiler|*;2:Ice Armor boosts Cold damage +2*;3:Ice Armor boosts Cold damage +3*;4:Ice Armor boosts Cold damage +4*;5:Ice Armor boosts Cold damage +5*;6:Ice Armor boosts Cold damage +6*;7:Ice Armor boosts Cold damage +7*;8:Ice Armor boosts Cold damage +8*;9:Ice Armor boosts Cold damage +9*;10:Ice Armor boosts Cold damage +10}}|-| || || Freeze Solid and Frostbite deal +10% damage || {{Spoiler|*;2:Freeze Solid and Frostbite deal +20% damage*;3:Freeze Solid and Frostbite deal +30% damage*;4:Freeze Solid and Frostbite deal +40% damage*;5:Freeze Solid and Frostbite deal +50% damage*;6:Freeze Solid and Frostbite deal +60% damage*;7:Freeze Solid and Frostbite deal +70% damage*;8:Freeze Solid and Frostbite deal +80% damage*;9:Freeze Solid and Frostbite deal +90% damage*;10:Freeze Solid and Frostbite deal +100% damage}}|-| || || Frostbite causes target's attacks to deal -1 damage || {{Spoiler|*;2:Frostbite causes target's attacks to deal -2 damage*;3:Frostbite causes target's attacks to deal -3 damage*;4:Frostbite causes target's attacks to deal -4 damage*;5:Frostbite causes target's attacks to deal -5 damage*;6:Frostbite causes target's attacks to deal -7 damage*;7:Frostbite causes target's attacks to deal -9 damage*;8:Frostbite causes target's attacks to deal -11 damage*;9:Frostbite causes target's attacks to deal -13 damage*;10:Frostbite causes target's attacks to deal -15 damage}}|-| || || Frostbite raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often || {{Spoiler|*;2:Frostbite raises the target's Max Rage by 4%, preventing them from using their Rage attacks as often*;3:Frostbite raises the target's Max Rage by 6%, preventing them from using their Rage attacks as often*;4:Frostbite raises the target's Max Rage by 8%, preventing them from using their Rage attacks as often*;5:Frostbite raises the target's Max Rage by 10%, preventing them from using their Rage attacks as often*;6:Frostbite raises the target's Max Rage by 12%, preventing them from using their Rage attacks as often*;7:Frostbite raises the target's Max Rage by 14%, preventing them from using their Rage attacks as often*;8:Frostbite raises the target's Max Rage by 16%, preventing them from using their Rage attacks as often*;9:Frostbite raises the target's Max Rage by 18%, preventing them from using their Rage attacks as often*;10:Frostbite raises the target's Max Rage by 20%, preventing them from using their Rage attacks as often}}|-| || || Tundra Spikes and Blizzard deal +7% damage || {{Spoiler|*;2:Tundra Spikes and Blizzard deal +14% damage*;3:Tundra Spikes and Blizzard deal +21% damage*;4:Tundra Spikes and Blizzard deal +28% damage*;5:Tundra Spikes and Blizzard deal +35% damage*;6:Tundra Spikes and Blizzard deal +42% damage*;7:Tundra Spikes and Blizzard deal +49% damage*;8:Tundra Spikes and Blizzard deal +56% damage*;9:Tundra Spikes and Blizzard deal +63% damage*;10:Tundra Spikes and Blizzard deal +70% damage}}|-| || || Tundra Spikes has a 5% chance to deal +100% damage || {{Spoiler|*;2:Tundra Spikes has a 10% chance to deal +100% damage*;3:Tundra Spikes has a 15% chance to deal +100% damage*;4:Tundra Spikes has a 20% chance to deal +100% damage*;5:Tundra Spikes has a 25% chance to deal +100% damage}}|-| || || Blizzard has a 10% chance to cause all sentient targets to flee in terror || {{Spoiler|*;2:Blizzard has a 15% chance to cause all sentient targets to flee in terror*;3:Blizzard has a 25% chance to cause all sentient targets to flee in terror*;4:Blizzard has a 30% chance to cause all sentient targets to flee in terror*;5:Blizzard has a 35% chance to cause all sentient targets to flee in terror}}|-| || || Blizzard generates -20 Rage and -25 aggro || {{Spoiler|*;2:Blizzard generates -40 Rage and -50 aggro*;3:Blizzard generates -60 Rage and -75 aggro*;4:Blizzard generates -80 Rage and -100 aggro*;5:Blizzard generates -100 Rage and -125 aggro*;6:Blizzard generates -120 Rage and -150 aggro*;7:Blizzard generates -140 Rage and -175 aggro*;8:Blizzard generates -160 Rage and -200 aggro*;9:Blizzard generates -180 Rage and -225 aggro*;10:Blizzard generates -200 Rage and -250 aggro}}|-| || || You regain 10 Health when using Blizzard || {{Spoiler|*;2:You regain 20 Health when using Blizzard*;3:You regain 30 Health when using Blizzard*;4:You regain 40 Health when using Blizzard*;5:You regain 50 Health when using Blizzard*;6:You regain 60 Health when using Blizzard*;7:You regain 70 Health when using Blizzard*;8:You regain 80 Health when using Blizzard*;9:You regain 90 Health when using Blizzard*;10:You regain 100 Health when using Blizzard}}|-| || || Blizzard deals +4 damage and taunts as if it did +20 more damage || {{Spoiler|*;2:Blizzard deals +8 damage and taunts as if it did +40 more damage*;3:Blizzard deals +12 damage and taunts as if it did +60 more damage*;4:Blizzard deals +16 damage and taunts as if it did +80 more damage*;5:Blizzard deals +20 damage and taunts as if it did +100 more damage*;6:Blizzard deals +24 damage and taunts as if it did +120 more damage*;7:Blizzard deals +28 damage and taunts as if it did +140 more damage*;8:Blizzard deals +32 damage and taunts as if it did +160 more damage*;9:Blizzard deals +36 damage and taunts as if it did +180 more damage*;10:Blizzard deals +40 damage and taunts as if it did +200 more damage}}|-| || of Ice Spears || Ice Lightning deals +10% damage || {{Spoiler|*;2:Ice Lightning deals +20% damage*;3:Ice Lightning deals +30% damage*;4:Ice Lightning deals +40% damage*;5:Ice Lightning deals +50% damage*;6:Ice Lightning deals +60% damage*;7:Ice Lightning deals +70% damage*;8:Ice Lightning deals +80% damage*;9:Ice Lightning deals +90% damage*;10:Ice Lightning deals +100% damage}}|-| || || Ice Lightning has a 50% chance to deal +5% damage || {{Spoiler|*;2:Ice Lightning has a 50% chance to deal +10% damage*;3:Ice Lightning has a 50% chance to deal +15% damage*;4:Ice Lightning has a 50% chance to deal +20% damage*;5:Ice Lightning has a 50% chance to deal +25% damage*;6:Ice Lightning has a 50% chance to deal +30% damage*;7:Ice Lightning has a 50% chance to deal +35% damage*;8:Ice Lightning has a 50% chance to deal +40% damage*;9:Ice Lightning has a 50% chance to deal +45% damage*;10:Ice Lightning has a 50% chance to deal +50% damage}}|-| || || Ice Spear has a 15% chance to stun the target and deal +3% damage || {{Spoiler|*;2:Ice Spear has a 15% chance to stun the target and deal +6% damage*;3:Ice Spear has a 15% chance to stun the target and deal +9% damage*;4:Ice Spear has a 20% chance to stun the target and deal +12% damage*;5:Ice Spear has a 20% chance to stun the target and deal +15% damage*;6:Ice Spear has a 20% chance to stun the target and deal +18% damage*;7:Ice Spear has a 25% chance to stun the target and deal +21% damage*;8:Ice Spear has a 25% chance to stun the target and deal +24% damage*;9:Ice Spear has a 25% chance to stun the target and deal +27% damage*;10:Ice Spear has a 25% chance to stun the target and deal +30% damage}}|-| || || You regain 20 Health when using Cryogenic Freeze || {{Spoiler|*;2:You regain 40 Health when using Cryogenic Freeze*;3:You regain 60 Health when using Cryogenic Freeze*;4:You regain 80 Health when using Cryogenic Freeze*;5:You regain 100 Health when using Cryogenic Freeze*;6:You regain 120 Health when using Cryogenic Freeze*;7:You regain 140 Health when using Cryogenic Freeze*;8:You regain 160 Health when using Cryogenic Freeze*;9:You regain 180 Health when using Cryogenic Freeze*;10:You regain 200 Health when using Cryogenic Freeze}}|-| || || You regain 20 Armor when using Cryogenic Freeze || {{Spoiler|*;2:You regain 40 Armor when using Cryogenic Freeze*;3:You regain 60 Armor when using Cryogenic Freeze*;4:You regain 80 Armor when using Cryogenic Freeze*;5:You regain 100 Armor when using Cryogenic Freeze*;6:You regain 120 Armor when using Cryogenic Freeze*;7:You regain 140 Armor when using Cryogenic Freeze*;8:You regain 160 Armor when using Cryogenic Freeze*;9:You regain 180 Armor when using Cryogenic Freeze*;10:You regain 200 Armor when using Cryogenic Freeze}}|-| || || You regain 7 Power after using Cryogenic Freeze || {{Spoiler|*;2:You regain 14 Power after using Cryogenic Freeze*;3:You regain 21 Power after using Cryogenic Freeze*;4:You regain 28 Power after using Cryogenic Freeze*;5:You regain 35 Power after using Cryogenic Freeze*;6:You regain 42 Power after using Cryogenic Freeze*;7:You regain 49 Power after using Cryogenic Freeze*;8:You regain 56 Power after using Cryogenic Freeze*;9:You regain 63 Power after using Cryogenic Freeze*;10:You regain 70 Power after using Cryogenic Freeze}}|-| || || While in Cryogenic Freeze, you are 30% resistant to Fire damage || {{Spoiler|*;2:While in Cryogenic Freeze, you are 50% resistant to Fire damage*;3:While in Cryogenic Freeze, you are 70% resistant to Fire damage*;4:While in Cryogenic Freeze, you are 80% resistant to Fire damage*;5:While in Cryogenic Freeze, you are 90% resistant to Fire damage}}|-| || || While in Cryogenic Freeze, you are 30% resistant to Poison damage || {{Spoiler|*;2:While in Cryogenic Freeze, you are 50% resistant to Poison damage*;3:While in Cryogenic Freeze, you are 70% resistant to Poison damage*;4:While in Cryogenic Freeze, you are 80% resistant to Poison damage*;5:While in Cryogenic Freeze, you are 90% resistant to Poison damage}}|-| || || You regain 6 Health and 6 Armor when using Ice Veins || {{Spoiler|*;2:You regain 12 Health and 12 Armor when using Ice Veins*;3:You regain 18 Health and 18 Armor when using Ice Veins*;4:You regain 24 Health and 24 Armor when using Ice Veins*;5:You regain 30 Health and 30 Armor when using Ice Veins*;6:You regain 36 Health and 36 Armor when using Ice Veins*;7:You regain 42 Health and 42 Armor when using Ice Veins*;8:You regain 48 Health and 48 Armor when using Ice Veins*;9:You regain 54 Health and 54 Armor when using Ice Veins*;10:You regain 60 Health and 60 Armor when using Ice Veins}}|-| || || Ice Veins causes you to regenerate 1 Health every second for 30 seconds || {{Spoiler|*;2:Ice Veins causes you to regenerate 2 Health every second for 30 seconds*;3:Ice Veins causes you to regenerate 3 Health every second for 30 seconds*;4:Ice Veins causes you to regenerate 4 Health every second for 30 seconds*;5:Ice Veins causes you to regenerate 5 Health every second for 30 seconds*;6:Ice Veins causes you to regenerate 6 Health every second for 30 seconds*;7:Ice Veins causes you to regenerate 7 Health every second for 30 seconds*;8:Ice Veins causes you to regenerate 8 Health every second for 30 seconds*;9:Ice Veins causes you to regenerate 9 Health every second for 30 seconds*;10:Ice Veins causes you to regenerate 10 Health every second for 30 seconds}}|-| || || Your Cold Sphere's attacks deal +2 damage || {{Spoiler|*;2:Your Cold Sphere's attacks deal +4 damage*;3:Your Cold Sphere's attacks deal +6 damage*;4:Your Cold Sphere's attacks deal +8 damage*;5:Your Cold Sphere's attacks deal +10 damage*;6:Your Cold Sphere's attacks deal +12 damage*;7:Your Cold Sphere's attacks deal +14 damage*;8:Your Cold Sphere's attacks deal +16 damage*;9:Your Cold Sphere's attacks deal +18 damage*;10:Your Cold Sphere's attacks deal +20 damage}}|-| || || Your Cold Sphere gains 15 Armor || {{Spoiler|*;2:Your Cold Sphere gains 30 Armor*;3:Your Cold Sphere gains 45 Armor*;4:Your Cold Sphere gains 60 Armor*;5:Your Cold Sphere gains 75 Armor*;6:Your Cold Sphere gains 90 Armor*;7:Your Cold Sphere gains 105 Armor*;8:Your Cold Sphere gains 120 Armor*;9:Your Cold Sphere gains 135 Armor*;10:Your Cold Sphere gains 150 Armor}}|-| || || Your Cold Sphere's Rage attack deals +8 damage || {{Spoiler|*;2:Your Cold Sphere's Rage attack deals +16 damage*;3:Your Cold Sphere's Rage attack deals +24 damage*;4:Your Cold Sphere's Rage attack deals +32 damage*;5:Your Cold Sphere's Rage attack deals +40 damage*;6:Your Cold Sphere's Rage attack deals +48 damage*;7:Your Cold Sphere's Rage attack deals +56 damage*;8:Your Cold Sphere's Rage attack deals +64 damage*;9:Your Cold Sphere's Rage attack deals +72 damage*;10:Your Cold Sphere's Rage attack deals +80 damage}}|-| || || Shardblast resets the timer on Ice Armor (so it can be used again immediately) || |}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Cow Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| Bovine || of Bovinity || {MOD_SKILL_COW}{0.15} || {{Spoiler|*;2:{MOD_SKILL_COW}{0.2}*;3:{MOD_SKILL_COW}{0.25}*;4:{MOD_SKILL_COW}{0.3}*;5:{MOD_SKILL_COW}{0.35}*;6:{MOD_SKILL_COW}{0.4}}}|-| || of Cowhide || {MAX_ARMOR}{5}{Cow}<br> {MAX_ARMOR}{7}{Cow} || {{Spoiler|*;2:{MAX_ARMOR}{10}{Cow}:{MAX_ARMOR}{14}{Cow}*;3:{MAX_ARMOR}{15}{Cow}:{MAX_ARMOR}{21}{Cow}*;4:{MAX_ARMOR}{20}{Cow}:{MAX_ARMOR}{28}{Cow}*;5:{MAX_ARMOR}{25}{Cow}:{MAX_ARMOR}{35}{Cow}*;6:{MAX_ARMOR}{30}{Cow}:{MAX_ARMOR}{42}{Cow}*;7:{MAX_ARMOR}{35}{Cow}:{MAX_ARMOR}{49}{Cow}*;8:{MAX_ARMOR}{40}{Cow}:{MAX_ARMOR}{56}{Cow}*;9:{MAX_ARMOR}{45}{Cow}:{MAX_ARMOR}{63}{Cow}*;10:{MAX_ARMOR}{50}{Cow}:{MAX_ARMOR}{70}{Cow}}}|-| || of Critical Hooves || Cow's Front Kick has a 25% chance to deal +50 damage || {{Spoiler|*;2:Cow's Front Kick has a 25% chance to deal +60 damage*;3:Cow's Front Kick has a 25% chance to deal +65 damage*;4:Cow's Front Kick has a 25% chance to deal +70 damage*;5:Cow's Front Kick has a 25% chance to deal +75 damage*;6:Cow's Front Kick has a 25% chance to deal +80 damage*;7:Cow's Front Kick has a 25% chance to deal +85 damage*;8:Cow's Front Kick has a 25% chance to deal +90 damage*;9:Cow's Front Kick has a 25% chance to deal +95 damage*;10:Cow's Front Kick has a 25% chance to deal +100 damage}}|-| || of Lucky Trampling || Cow's Stampede has a 25% chance to deal +40 damage || {{Spoiler|*;2:Cow's Stampede has a 25% chance to deal +45 damage*;3:Cow's Stampede has a 25% chance to deal +50 damage*;4:Cow's Stampede has a 25% chance to deal +55 damage*;5:Cow's Stampede has a 25% chance to deal +60 damage*;6:Cow's Stampede has a 25% chance to deal +65 damage*;7:Cow's Stampede has a 25% chance to deal +70 damage*;8:Cow's Stampede has a 25% chance to deal +75 damage*;9:Cow's Stampede has a 25% chance to deal +80 damage*;10:Cow's Stampede has a 25% chance to deal +85 damage}}|-| || of Trampling || Cow's Stampede deals +3 damage || {{Spoiler|*;2:Cow's Stampede deals +6 damage*;3:Cow's Stampede deals +9 damage*;4:Cow's Stampede deals +12 damage*;5:Cow's Stampede deals +15 damage}}|-| || of Punitive Hooves || Cow's Front Kick deals +4 damage || {{Spoiler|*;2:Cow's Front Kick deals +7 damage*;3:Cow's Front Kick deals +12 damage*;4:Cow's Front Kick deals +18 damage*;5:Cow's Front Kick deals +23 damage}}|-| || of Bovine Bashing || Cow's Bash deals +7% damage || {{Spoiler|*;2:Cow's Bash deals +14% damage*;3:Cow's Bash deals +21% damage*;4:Cow's Bash deals +28% damage*;5:Cow's Bash deals +35% damage*;6:Cow's Bash deals +42% damage*;7:Cow's Bash deals +49% damage*;8:Cow's Bash deals +56% damage*;9:Cow's Bash deals +63% damage*;10:Cow's Bash deals +70% damage}}|-| || of Refreshing Headbutts || Cow's Bash restores 3 Power to you || {{Spoiler|*;2:Cow's Bash restores 6 Power to you*;3:Cow's Bash restores 9 Power to you*;4:Cow's Bash restores 12 Power to you*;5:Cow's Bash restores 15 Power to you*;6:Cow's Bash restores 18 Power to you*;7:Cow's Bash restores 21 Power to you*;8:Cow's Bash restores 24 Power to you*;9:Cow's Bash restores 27 Power to you*;10:Cow's Bash restores 30 Power to you}}|-| || of Recuperative Headbutts || Cow's Bash heals you for 5 health || {{Spoiler|*;2:Cow's Bash heals you for 10 health*;3:Cow's Bash heals you for 15 health*;4:Cow's Bash heals you for 20 health*;5:Cow's Bash heals you for 25 health*;6:Cow's Bash heals you for 30 health*;7:Cow's Bash heals you for 35 health*;8:Cow's Bash heals you for 40 health*;9:Cow's Bash heals you for 45 health*;10:Cow's Bash heals you for 50 health}}|-| || of Insulting Kicks || Cow's Front Kick deals +3% damage and taunts the target as if you'd done +10 damage || {{Spoiler|*;2:Cow's Front Kick deals +6% damage and taunts the target as if you'd done +20 damage*;3:Cow's Front Kick deals +9% damage and taunts the target as if you'd done +30 damage*;4:Cow's Front Kick deals +12% damage and taunts the target as if you'd done +40 damage*;5:Cow's Front Kick deals +15% damage and taunts the target as if you'd done +50 damage*;6:Cow's Front Kick deals +18% damage and taunts the target as if you'd done +60 damage*;7:Cow's Front Kick deals +21% damage and taunts the target as if you'd done +70 damage*;8:Cow's Front Kick deals +24% damage and taunts the target as if you'd done +80 damage*;9:Cow's Front Kick deals +27% damage and taunts the target as if you'd done +90 damage*;10:Cow's Front Kick deals +30% damage and taunts the target as if you'd done +100 damage}}|-| || of Explosive Hooves || Cow's Front Kick has a 15% chance to hit all enemies within 5 meters and deal +10 damage || {{Spoiler|*;2:Cow's Front Kick has a 20% chance to hit all enemies within 5 meters and deal +10 damage*;3:Cow's Front Kick has a 25% chance to hit all enemies within 5 meters and deal +10 damage*;4:Cow's Front Kick has a 30% chance to hit all enemies within 5 meters and deal +20 damage*;5:Cow's Front Kick has a 35% chance to hit all enemies within 5 meters and deal +20 damage*;6:Cow's Front Kick has a 40% chance to hit all enemies within 5 meters and deal +20 damage*;7:Cow's Front Kick has a 45% chance to hit all enemies within 5 meters and deal +30 damage*;8:Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +30 damage*;9:Cow's Front Kick has a 55% chance to hit all enemies within 5 meters and deal +30 damage*;10:Cow's Front Kick has a 60% chance to hit all enemies within 5 meters and deal +35 damage}}|-| Mooer's || of Wholesome Mooing || Moo of Calm heals +10 health || {{Spoiler|*;2:Moo of Calm heals +20 health*;3:Moo of Calm heals +30 health*;4:Moo of Calm heals +40 health*;5:Moo of Calm heals +50 health*;6:Moo of Calm heals +60 health*;7:Moo of Calm heals +70 health*;8:Moo of Calm heals +80 health*;9:Moo of Calm heals +90 health*;10:Moo of Calm heals +100 health}}|-| || of Calm Mooing || Moo of Calm restores +5 power || {{Spoiler|*;2:Moo of Calm restores +10 power*;3:Moo of Calm restores +15 power*;4:Moo of Calm restores +20 power*;5:Moo of Calm restores +25 power*;6:Moo of Calm restores +30 power*;7:Moo of Calm restores +35 power*;8:Moo of Calm restores +40 power*;9:Moo of Calm restores +45 power*;10:Moo of Calm restores +50 power}}|-| Mooer's || of Defensive Mooing || Moo of Calm restores +10 armor || {{Spoiler|*;2:Moo of Calm restores +20 armor*;3:Moo of Calm restores +30 armor*;4:Moo of Calm restores +40 armor*;5:Moo of Calm restores +50 armor*;6:Moo of Calm restores +60 armor*;7:Moo of Calm restores +70 armor*;8:Moo of Calm restores +80 armor*;9:Moo of Calm restores +90 armor*;10:Moo of Calm restores +100 armor}}|-| Cudspeeder's || || Chew Cud boosts your movement speed by 1 for 6 seconds || {{Spoiler|*;2:Chew Cud boosts your movement speed by 1 for 8 seconds*;3:Chew Cud boosts your movement speed by 2 for 8 seconds*;4:Chew Cud boosts your movement speed by 2.5 for 8 seconds*;5:Chew Cud boosts your movement speed by 2.5 for 10 seconds*;6:Chew Cud boosts your movement speed by 3 for 10 seconds*;7:Chew Cud boosts your movement speed by 3.5 for 10 seconds*;8:Chew Cud boosts your movement speed by 4 for 10 seconds*;9:Chew Cud boosts your movement speed by 4.5 for 10 seconds*;10:Chew Cud boosts your movement speed by 5 for 10 seconds}}|-| Cud-Toughened || || Chew Cud increases your mitigation versus Crushing attacks +1 for 10 seconds || {{Spoiler|*;2:Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds*;3:Chew Cud increases your mitigation versus Crushing attacks +3 for 10 seconds*;4:Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds*;5:Chew Cud increases your mitigation versus Crushing attacks +5 for 10 seconds}}|-| Cud-Toughened || || Chew Cud increases your mitigation versus Slashing attacks +1 for 10 seconds || {{Spoiler|*;2:Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds*;3:Chew Cud increases your mitigation versus Slashing attacks +3 for 10 seconds*;4:Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds*;5:Chew Cud increases your mitigation versus Slashing attacks +5 for 10 seconds}}|-| Cud-Toughened || || Chew Cud increases your mitigation versus Piercing attacks +1 for 10 seconds || {{Spoiler|*;2:Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds*;3:Chew Cud increases your mitigation versus Piercing attacks +3 for 10 seconds*;4:Chew Cud increases your mitigation versus Piercing attacks +4 for 10 seconds*;5:Chew Cud increases your mitigation versus Piercing attacks +5 for 10 seconds}}|-| || of Clobbering Hooves || Clobbering Hoof deals +10% damage || {{Spoiler|*;2:Clobbering Hoof deals +20% damage*;3:Clobbering Hoof deals +30% damage*;4:Clobbering Hoof deals +40% damage*;5:Clobbering Hoof deals +50% damage*;6:Clobbering Hoof deals +60% damage*;7:Clobbering Hoof deals +70% damage*;8:Clobbering Hoof deals +80% damage*;9:Clobbering Hoof deals +90% damage*;10:Clobbering Hoof deals +100% damage}}|-| || of Clobbering Hooves || Clobbering Hoof attacks have a 3% chance to deal +160 damage || {{Spoiler|*;2:Clobbering Hoof attacks have a 6% chance to deal +160 damage*;3:Clobbering Hoof attacks have a 9% chance to deal +160 damage*;4:Clobbering Hoof attacks have a 12% chance to deal +160 damage*;5:Clobbering Hoof attacks have a 15% chance to deal +160 damage*;6:Clobbering Hoof attacks have a 18% chance to deal +160 damage*;7:Clobbering Hoof attacks have a 21% chance to deal +160 damage*;8:Clobbering Hoof attacks have a 24% chance to deal +160 damage*;9:Clobbering Hoof attacks have a 27% chance to deal +160 damage*;10:Clobbering Hoof attacks have a 30% chance to deal +160 damage}}|-| || of Clobbering Hooves || Clobbering Hoof deals +5% damage and taunts the target as if it did +25 more damage || {{Spoiler|*;2:Clobbering Hoof deals +10% damage and taunts the target as if it did +50 more damage*;3:Clobbering Hoof deals +15% damage and taunts the target as if it did +75 more damage*;4:Clobbering Hoof deals +20% damage and taunts the target as if it did +100 more damage*;5:Clobbering Hoof deals +25% damage and taunts the target as if it did +125 more damage*;6:Clobbering Hoof deals +30% damage and taunts the target as if it did +150 more damage*;7:Clobbering Hoof deals +35% damage and taunts the target as if it did +175 more damage*;8:Clobbering Hoof deals +40% damage and taunts the target as if it did +200 more damage*;9:Clobbering Hoof deals +45% damage and taunts the target as if it did +225 more damage*;10:Clobbering Hoof deals +50% damage and taunts the target as if it did +250 more damage}}|-| || of Four-Stomach Mastery || {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow}<br> {NONCOMBAT_REGEN_HEALTH_DELTA}{1}{Cow} || {{Spoiler|*;2:{COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{2}{Cow}*;3:{COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{3}{Cow}*;4:{COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{4}{Cow}*;5:{COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{5}{Cow}*;6:{COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{6}{Cow}*;7:{COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{7}{Cow}*;8:{COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{8}{Cow}*;9:{COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{9}{Cow}*;10:{COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}{Cow}}}|-| || of Aggravating Moos || {TAUNT_MOD}{0.1}{Cow} || {{Spoiler|*;2:{TAUNT_MOD}{0.2}{Cow}*;3:{TAUNT_MOD}{0.3}{Cow}*;4:{TAUNT_MOD}{0.4}{Cow}*;5:{TAUNT_MOD}{0.5}{Cow}*;6:{TAUNT_MOD}{0.6}{Cow}*;7:{TAUNT_MOD}{0.7}{Cow}*;8:{TAUNT_MOD}{0.8}{Cow}*;9:{TAUNT_MOD}{0.9}{Cow}*;10:{TAUNT_MOD}{1}{Cow}}}|-| Hearty || of Healthy Livestock || {MAX_HEALTH}{5}{Cow} || {{Spoiler|*;2:{MAX_HEALTH}{10}{Cow}*;3:{MAX_HEALTH}{15}{Cow}*;4:{MAX_HEALTH}{20}{Cow}*;5:{MAX_HEALTH}{25}{Cow}*;6:{MAX_HEALTH}{30}{Cow}*;7:{MAX_HEALTH}{35}{Cow}*;8:{MAX_HEALTH}{40}{Cow}*;9:{MAX_HEALTH}{45}{Cow}*;10:{MAX_HEALTH}{50}{Cow}}}|-| || of Howling Moos || Moo of Determination restores +10 armor || {{Spoiler|*;2:Moo of Determination restores +20 armor*;3:Moo of Determination restores +30 armor*;4:Moo of Determination restores +40 armor*;5:Moo of Determination restores +50 armor*;6:Moo of Determination restores +60 armor*;7:Moo of Determination restores +70 armor*;8:Moo of Determination restores +80 armor*;9:Moo of Determination restores +90 armor*;10:Moo of Determination restores +100 armor}}|-| || of The Eternal Bull || After you use Moo of Determination, you are healed of 1 damage every second for 20 seconds || {{Spoiler|*;2:After you use Moo of Determination, you are healed of 2 damage every second for 20 seconds*;3:After you use Moo of Determination, you are healed of 3 damage every second for 20 seconds*;4:After you use Moo of Determination, you are healed of 4 damage every second for 20 seconds*;5:After you use Moo of Determination, you are healed of 5 damage every second for 20 seconds*;6:After you use Moo of Determination, you are healed of 6 damage every second for 20 seconds*;7:After you use Moo of Determination, you are healed of 7 damage every second for 20 seconds*;8:After you use Moo of Determination, you are healed of 8 damage every second for 20 seconds*;9:After you use Moo of Determination, you are healed of 9 damage every second for 20 seconds*;10:After you use Moo of Determination, you are healed of 10 damage every second for 20 seconds}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Deer Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| || of Deeriness || {MOD_SKILL_DEER}{0.15} || {{Spoiler|*;2:{MOD_SKILL_DEER}{0.2}*;3:{MOD_SKILL_DEER}{0.25}*;4:{MOD_SKILL_DEER}{0.3}*;5:{MOD_SKILL_DEER}{0.35}*;6:{MOD_SKILL_DEER}{0.4}}}|-| || of Deer Kicks || Deer Kick deals +4 damage || {{Spoiler|*;2:Deer Kick deals +8 damage*;3:Deer Kick deals +12 damage*;4:Deer Kick deals +16 damage*;5:Deer Kick deals +20 damage}}|-| || of Flying Hooves || Deer Kick deals +2 damage and hits all enemies within 5 meters || {{Spoiler|*;2:Deer Kick deals +4 damage and hits all enemies within 5 meters*;3:Deer Kick deals +6 damage and hits all enemies within 5 meters*;4:Deer Kick deals +8 damage and hits all enemies within 5 meters*;5:Deer Kick deals +10 damage and hits all enemies within 5 meters}}|-| || of Violent Hooves || Deer Kick has a 10% chance to deal +2 damage and stun the target || {{Spoiler|*;2:Deer Kick has a 20% chance to deal +4 damage and stun the target*;3:Deer Kick has a 30% chance to deal +6 damage and stun the target*;4:Deer Kick has a 40% chance to deal +8 damage and stun the target*;5:Deer Kick has a 50% chance to deal +10 damage and stun the target}}|-| || of Antlersprings || Deer Bash deals +10 damage and knocks the enemy backwards || {{Spoiler|*;2:Deer Bash deals +20 damage and knocks the enemy backwards*;3:Deer Bash deals +30 damage and knocks the enemy backwards*;4:Deer Bash deals +40 damage and knocks the enemy backwards*;5:Deer Bash deals +50 damage and knocks the enemy backwards}}|-| || of Antlery || Deer Bash deals +10% damage || {{Spoiler|*;2:Deer Bash deals +20% damage*;3:Deer Bash deals +30% damage*;4:Deer Bash deals +40% damage*;5:Deer Bash deals +50% damage*;6:Deer Bash deals +60% damage*;7:Deer Bash deals +70% damage*;8:Deer Bash deals +80% damage*;9:Deer Bash deals +90% damage*;10:Deer Bash deals +100% damage}}|-| Lucky Basher's || || Deer Bash has a 5% chance to deal +100% damage || {{Spoiler|*;2:Deer Bash has a 10% chance to deal +100% damage*;3:Deer Bash has a 15% chance to deal +100% damage*;4:Deer Bash has a 20% chance to deal +100% damage*;5:Deer Bash has a 25% chance to deal +100% damage*;6:Deer Bash has a 30% chance to deal +100% damage*;7:Deer Bash has a 35% chance to deal +100% damage*;8:Deer Bash has a 40% chance to deal +100% damage*;9:Deer Bash has a 45% chance to deal +100% damage*;10:Deer Bash has a 50% chance to deal +100% damage}}|-| || of Deceitful Eyes || After using Doe Eyes, your next attack deals +5 damage || {{Spoiler|*;2:After using Doe Eyes, your next attack deals +10 damage*;3:After using Doe Eyes, your next attack deals +15 damage*;4:After using Doe Eyes, your next attack deals +20 damage*;5:After using Doe Eyes, your next attack deals +25 damage*;6:After using Doe Eyes, your next attack deals +30 damage*;7:After using Doe Eyes, your next attack deals +35 damage*;8:After using Doe Eyes, your next attack deals +40 damage*;9:After using Doe Eyes, your next attack deals +45 damage*;10:After using Doe Eyes, your next attack deals +50 damage}}|-| || of Armored Glances || Doe Eyes restores 15 armor || {{Spoiler|*;2:Doe Eyes restores 30 armor*;3:Doe Eyes restores 45 armor*;4:Doe Eyes restores 60 armor*;5:Doe Eyes restores 75 armor*;6:Doe Eyes restores 90 armor*;7:Doe Eyes restores 105 armor*;8:Doe Eyes restores 120 armor*;9:Doe Eyes restores 135 armor*;10:Doe Eyes restores 150 armor}}|-| || || Doe Eyes restores 2 power || {{Spoiler|*;2:Doe Eyes restores 4 power*;3:Doe Eyes restores 6 power*;4:Doe Eyes restores 8 power*;5:Doe Eyes restores 10 power*;6:Doe Eyes restores 12 power*;7:Doe Eyes restores 14 power*;8:Doe Eyes restores 16 power*;9:Doe Eyes restores 18 power*;10:Doe Eyes restores 20 power}}|-| || || Doe Eyes heals 12 health || {{Spoiler|*;2:Doe Eyes heals 24 health*;3:Doe Eyes heals 36 health*;4:Doe Eyes heals 48 health*;5:Doe Eyes heals 60 health*;6:Doe Eyes heals 72 health*;7:Doe Eyes heals 84 health*;8:Doe Eyes heals 96 health*;9:Doe Eyes heals 108 health*;10:Doe Eyes heals 120 health}}|-| || of Healthy Cuteness || Cuteness Overload heals you for 20 health || {{Spoiler|*;2:Cuteness Overload heals you for 40 health*;3:Cuteness Overload heals you for 60 health*;4:Cuteness Overload heals you for 80 health*;5:Cuteness Overload heals you for 100 health}}|-| || of Adorable Fleeing || Cuteness Overload increases your movement speed by +1 for 20 seconds || {{Spoiler|*;2:Cuteness Overload increases your movement speed by +1.5 for 20 seconds*;3:Cuteness Overload increases your movement speed by +2 for 20 seconds*;4:Cuteness Overload increases your movement speed by +2.5 for 20 seconds*;5:Cuteness Overload increases your movement speed by +3 for 20 seconds}}|-| || of Energetic Bounding || {MAX_POWER}{3}{Deer}<br> {SPRINT_BOOST}{1}{Deer} || {{Spoiler|*;2:{MAX_POWER}{5}{Deer}:{SPRINT_BOOST}{1}{Deer}*;3:{MAX_POWER}{8}{Deer}:{SPRINT_BOOST}{1}{Deer}*;4:{MAX_POWER}{10}{Deer}:{SPRINT_BOOST}{1}{Deer}*;5:{MAX_POWER}{13}{Deer}:{SPRINT_BOOST}{1}{Deer}*;6:{MAX_POWER}{15}{Deer}:{SPRINT_BOOST}{1}{Deer}*;7:{MAX_POWER}{18}{Deer}:{SPRINT_BOOST}{1}{Deer}*;8:{MAX_POWER}{20}{Deer}:{SPRINT_BOOST}{1}{Deer}*;9:{MAX_POWER}{23}{Deer}:{SPRINT_BOOST}{1}{Deer}*;10:{MAX_POWER}{25}{Deer}:{SPRINT_BOOST}{1}{Deer}}}|-| || of Guilty Looks || Cuteness Overload deals +10% damage || {{Spoiler|*;2:Cuteness Overload deals +20% damage*;3:Cuteness Overload deals +30% damage*;4:Cuteness Overload deals +40% damage*;5:Cuteness Overload deals +50% damage*;6:Cuteness Overload deals +60% damage*;7:Cuteness Overload deals +70% damage*;8:Cuteness Overload deals +80% damage*;9:Cuteness Overload deals +90% damage*;10:Cuteness Overload deals +100% damage}}|-| || of Tough Cuteness || Cuteness Overload restores 15 armor to you || {{Spoiler|*;2:Cuteness Overload restores 30 armor to you*;3:Cuteness Overload restores 45 armor to you*;4:Cuteness Overload restores 60 armor to you*;5:Cuteness Overload restores 75 armor to you*;6:Cuteness Overload restores 90 armor to you*;7:Cuteness Overload restores 105 armor to you*;8:Cuteness Overload restores 120 armor to you*;9:Cuteness Overload restores 135 armor to you*;10:Cuteness Overload restores 150 armor to you}}|-| || of Antlery || King of the Forest has a 5% chance to deal +200 damage || {{Spoiler|*;2:King of the Forest has a 7% chance to deal +200 damage*;3:King of the Forest has a 9% chance to deal +200 damage*;4:King of the Forest has a 11% chance to deal +200 damage*;5:King of the Forest has a 13% chance to deal +200 damage*;6:King of the Forest has a 15% chance to deal +200 damage*;7:King of the Forest has a 17% chance to deal +200 damage*;8:King of the Forest has a 19% chance to deal +200 damage*;9:King of the Forest has a 21% chance to deal +200 damage*;10:King of the Forest has a 23% chance to deal +200 damage}}|-| || of Antlery || King of the Forest deals +10% damage || {{Spoiler|*;2:King of the Forest deals +20% damage*;3:King of the Forest deals +30% damage*;4:King of the Forest deals +40% damage*;5:King of the Forest deals +50% damage*;6:King of the Forest deals +60% damage*;7:King of the Forest deals +70% damage*;8:King of the Forest deals +80% damage*;9:King of the Forest deals +90% damage*;10:King of the Forest deals +100% damage}}|-| Forest King's || of Invincible Kings || King of the Forest gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|*;2:King of the Forest gives you +2 absorption of any physical damage for 10 seconds*;3:King of the Forest gives you +3 absorption of any physical damage for 10 seconds*;4:King of the Forest gives you +4 absorption of any physical damage for 10 seconds*;5:King of the Forest gives you +5 absorption of any physical damage for 10 seconds}}|-| Dumb Deer's || || {MITIGATION_PSYCHIC}{1}{Deer} || {{Spoiler|*;2:{MITIGATION_PSYCHIC}{2}{Deer}*;3:{MITIGATION_PSYCHIC}{3}{Deer}*;4:{MITIGATION_PSYCHIC}{4}{Deer}*;5:{MITIGATION_PSYCHIC}{5}{Deer}*;6:{MITIGATION_PSYCHIC}{6}{Deer}*;7:{MITIGATION_PSYCHIC}{7}{Deer}*;8:{MITIGATION_PSYCHIC}{8}{Deer}*;9:{MITIGATION_PSYCHIC}{9}{Deer}*;10:{MITIGATION_PSYCHIC}{10}{Deer}}}|-| Natural Deer's || || {MITIGATION_NATURE}{1}{Deer} || {{Spoiler|*;2:{MITIGATION_NATURE}{2}{Deer}*;3:{MITIGATION_NATURE}{3}{Deer}*;4:{MITIGATION_NATURE}{4}{Deer}*;5:{MITIGATION_NATURE}{5}{Deer}*;6:{MITIGATION_NATURE}{6}{Deer}*;7:{MITIGATION_NATURE}{7}{Deer}*;8:{MITIGATION_NATURE}{8}{Deer}*;9:{MITIGATION_NATURE}{9}{Deer}*;10:{MITIGATION_NATURE}{10}{Deer}}}|-| || || Pummeling Hooves deals +10% damage || {{Spoiler|*;2:Pummeling Hooves deals +20% damage*;3:Pummeling Hooves deals +30% damage*;4:Pummeling Hooves deals +40% damage*;5:Pummeling Hooves deals +50% damage*;6:Pummeling Hooves deals +60% damage*;7:Pummeling Hooves deals +70% damage*;8:Pummeling Hooves deals +80% damage*;9:Pummeling Hooves deals +90% damage*;10:Pummeling Hooves deals +100% damage}}|-| || || Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage || {{Spoiler|*;2:Pummeling Hooves deals +20% damage and taunts the enemy as if it did +40 more damage*;3:Pummeling Hooves deals +30% damage and taunts the enemy as if it did +60 more damage*;4:Pummeling Hooves deals +40% damage and taunts the enemy as if it did +80 more damage*;5:Pummeling Hooves deals +50% damage and taunts the enemy as if it did +100 more damage*;6:Pummeling Hooves deals +60% damage and taunts the enemy as if it did +120 more damage*;7:Pummeling Hooves deals +70% damage and taunts the enemy as if it did +140 more damage*;8:Pummeling Hooves deals +80% damage and taunts the enemy as if it did +160 more damage*;9:Pummeling Hooves deals +90% damage and taunts the enemy as if it did +180 more damage*;10:Pummeling Hooves deals +100% damage and taunts the enemy as if it did +200 more damage}}|-| || || Pummeling Hooves has a 25% chance to deal +30% damage and taunt the enemy as if it did +60 more damage || {{Spoiler|*;2:Pummeling Hooves has a 25% chance to deal +60% damage and taunt the enemy as if it did +120 more damage*;3:Pummeling Hooves has a 25% chance to deal +90% damage and taunt the enemy as if it did +180 more damage*;4:Pummeling Hooves has a 25% chance to deal +120% damage and taunt the enemy as if it did +240 more damage*;5:Pummeling Hooves has a 25% chance to deal +150% damage and taunt the enemy as if it did +300 more damage*;6:Pummeling Hooves has a 25% chance to deal +180% damage and taunt the enemy as if it did +360 more damage*;7:Pummeling Hooves has a 25% chance to deal +210% damage and taunt the enemy as if it did +420 more damage*;8:Pummeling Hooves has a 25% chance to deal +240% damage and taunt the enemy as if it did +480 more damage*;9:Pummeling Hooves has a 25% chance to deal +270% damage and taunt the enemy as if it did +540 more damage*;10:Pummeling Hooves has a 25% chance to deal +300% damage and taunt the enemy as if it did +600 more damage}}|-| || of Tough Stag Brothers || Summoned Deer have +8 health || {{Spoiler|*;2:Summoned Deer have +16 health*;3:Summoned Deer have +24 health*;4:Summoned Deer have +32 health*;5:Summoned Deer have +40 health*;6:Summoned Deer have +48 health*;7:Summoned Deer have +56 health*;8:Summoned Deer have +64 health*;9:Summoned Deer have +72 health*;10:Summoned Deer have +80 health}}|-| || of Rough Stag Brothers || Summoned Deer have +6 armor || {{Spoiler|*;2:Summoned Deer have +12 armor*;3:Summoned Deer have +18 armor*;4:Summoned Deer have +24 armor*;5:Summoned Deer have +30 armor*;6:Summoned Deer have +36 armor*;7:Summoned Deer have +42 armor*;8:Summoned Deer have +48 armor*;9:Summoned Deer have +54 armor*;10:Summoned Deer have +60 armor}}|-| || of Violent Brethren || Summoned Deer deal +1 damage with each attack || {{Spoiler|*;2:Summoned Deer deal +2 damage with each attack*;3:Summoned Deer deal +3 damage with each attack*;4:Summoned Deer deal +4 damage with each attack*;5:Summoned Deer deal +6 damage with each attack*;6:Summoned Deer deal +8 damage with each attack*;7:Summoned Deer deal +10 damage with each attack*;8:Summoned Deer deal +11 damage with each attack*;9:Summoned Deer deal +13 damage with each attack*;10:Summoned Deer deal +15 damage with each attack}}|-| || of Enraging Brethren || Summoned Deer taunt as if they did 10% more damage than they do || {{Spoiler|*;2:Summoned Deer taunt as if they did 20% more damage than they do*;3:Summoned Deer taunt as if they did 30% more damage than they do*;4:Summoned Deer taunt as if they did 40% more damage than they do*;5:Summoned Deer taunt as if they did 50% more damage than they do*;6:Summoned Deer taunt as if they did 60% more damage than they do*;7:Summoned Deer taunt as if they did 70% more damage than they do*;8:Summoned Deer taunt as if they did 80% more damage than they do*;9:Summoned Deer taunt as if they did 90% more damage than they do*;10:Summoned Deer taunt as if they did 100% more damage than they do}}|-| || of Survivable Escapes || Bounding Escape heals you for 20 health || {{Spoiler|*;2:Bounding Escape heals you for 40 health*;3:Bounding Escape heals you for 60 health*;4:Bounding Escape heals you for 80 health*;5:Bounding Escape heals you for 100 health*;6:Bounding Escape heals you for 120 health*;7:Bounding Escape heals you for 140 health*;8:Bounding Escape heals you for 160 health*;9:Bounding Escape heals you for 180 health*;10:Bounding Escape heals you for 200 health}}|-| || of Survivable Escapes || Bounding Escape restores 20 armor to you || {{Spoiler|*;2:Bounding Escape restores 40 armor to you*;3:Bounding Escape restores 60 armor to you*;4:Bounding Escape restores 80 armor to you*;5:Bounding Escape restores 100 armor to you*;6:Bounding Escape restores 120 armor to you*;7:Bounding Escape restores 140 armor to you*;8:Bounding Escape restores 160 armor to you*;9:Bounding Escape restores 180 armor to you*;10:Bounding Escape restores 200 armor to you}}|-| || of Fresh Escapes || Bounding Escape restores 5 power to you || {{Spoiler|*;2:Bounding Escape restores 10 power to you*;3:Bounding Escape restores 15 power to you*;4:Bounding Escape restores 20 power to you*;5:Bounding Escape restores 25 power to you*;6:Bounding Escape restores 30 power to you*;7:Bounding Escape restores 35 power to you*;8:Bounding Escape restores 40 power to you*;9:Bounding Escape restores 45 power to you*;10:Bounding Escape restores 50 power to you}}|-| || || Antler Slash restores 1 power to you || {{Spoiler|*;2:Antler Slash restores 2 power to you*;3:Antler Slash restores 4 power to you*;4:Antler Slash restores 5 power to you*;5:Antler Slash restores 7 power to you}}|-| || of Antler Slashing || Antler Slash deals +8% damage || {{Spoiler|*;2:Antler Slash deals +16% damage*;3:Antler Slash deals +24% damage*;4:Antler Slash deals +32% damage*;5:Antler Slash deals +40% damage*;6:Antler Slash deals +48% damage*;7:Antler Slash deals +56% damage*;8:Antler Slash deals +64% damage*;9:Antler Slash deals +72% damage*;10:Antler Slash deals +80% damage}}|-| || || Antler Slash has a 15% chance to heal you for 10 health || {{Spoiler|*;2:Antler Slash has a 15% chance to heal you for 20 health*;3:Antler Slash has a 15% chance to heal you for 30 health*;4:Antler Slash has a 15% chance to heal you for 40 health*;5:Antler Slash has a 15% chance to heal you for 50 health*;6:Antler Slash has a 15% chance to heal you for 60 health*;7:Antler Slash has a 15% chance to heal you for 70 health*;8:Antler Slash has a 20% chance to heal you for 80 health*;9:Antler Slash has a 20% chance to heal you for 90 health*;10:Antler Slash has a 20% chance to heal you for 100 health}}|-| || of Indefatigable Antlery || Antler Slash heals you for 1 health || {{Spoiler|*;2:Antler Slash heals you for 2 health*;3:Antler Slash heals you for 4 health*;4:Antler Slash heals you for 6 health*;5:Antler Slash heals you for 7 health*;6:Antler Slash heals you for 10 health*;7:Antler Slash heals you for 12 health*;8:Antler Slash heals you for 14 health*;9:Antler Slash heals you for 16 health*;10:Antler Slash heals you for 20 health}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Pig Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| || of Pigginess || {MOD_SKILL_PIG}{0.15} || {{Spoiler|*;2:{MOD_SKILL_PIG}{0.2}*;3:{MOD_SKILL_PIG}{0.25}*;4:{MOD_SKILL_PIG}{0.3}*;5:{MOD_SKILL_PIG}{0.35}*;6:{MOD_SKILL_PIG}{0.4}}}|-| || of Piggy Bites || Pig Bite deals +3 damage || {{Spoiler|*;2:Pig Bite deals +6 damage*;3:Pig Bite deals +9 damage*;4:Pig Bite deals +12 damage*;5:Pig Bite deals +15 damage}}|-| || of Chomping All Foes || Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters || {{Spoiler|*;2:Pig Bite has a 6% chance to deal +40 damage and hit all targets within 5 meters*;3:Pig Bite has a 9% chance to deal +40 damage and hit all targets within 5 meters*;4:Pig Bite has a 12% chance to deal +40 damage and hit all targets within 5 meters*;5:Pig Bite has a 15% chance to deal +40 damage and hit all targets within 5 meters*;6:Pig Bite has a 18% chance to deal +40 damage and hit all targets within 5 meters*;7:Pig Bite has a 21% chance to deal +40 damage and hit all targets within 5 meters*;8:Pig Bite has a 24% chance to deal +40 damage and hit all targets within 5 meters*;9:Pig Bite has a 27% chance to deal +40 damage and hit all targets within 5 meters*;10:Pig Bite has a 30% chance to deal +40 damage and hit all targets within 5 meters}}|-| || of Healthy Chomping || Pig Bite restores 3 Health || {{Spoiler|*;2:Pig Bite restores 6 Health*;3:Pig Bite restores 9 Health*;4:Pig Bite restores 12 Health*;5:Pig Bite restores 15 Health*;6:Pig Bite restores 18 Health*;7:Pig Bite restores 21 Health*;8:Pig Bite restores 24 Health*;9:Pig Bite restores 27 Health*;10:Pig Bite restores 30 Health}}|-| || of Unnoticeable Bites || Pig Bite lowers enemy aggression toward you as if you'd done -4 damage to it || {{Spoiler|*;2:Pig Bite lowers enemy aggression toward you as if you'd done -8 damage to it*;3:Pig Bite lowers enemy aggression toward you as if you'd done -12 damage to it*;4:Pig Bite lowers enemy aggression toward you as if you'd done -16 damage to it*;5:Pig Bite lowers enemy aggression toward you as if you'd done -20 damage to it*;6:Pig Bite lowers enemy aggression toward you as if you'd done -24 damage to it*;7:Pig Bite lowers enemy aggression toward you as if you'd done -28 damage to it*;8:Pig Bite lowers enemy aggression toward you as if you'd done -32 damage to it*;9:Pig Bite lowers enemy aggression toward you as if you'd done -36 damage to it*;10:Pig Bite lowers enemy aggression toward you as if you'd done -40 damage to it}}|-| || of Porcine Rending || Pig Rend attacks deal +4 damage || {{Spoiler|*;2:Pig Rend attacks deal +8 damage*;3:Pig Rend attacks deal +12 damage*;4:Pig Rend attacks deal +16 damage*;5:Pig Rend attacks deal +20 damage*;6:Pig Rend attacks deal +24 damage*;7:Pig Rend attacks deal +28 damage*;8:Pig Rend attacks deal +32 damage*;9:Pig Rend attacks deal +36 damage*;10:Pig Rend attacks deal +40 damage}}|-| || of Contemplative Snacking || Sustaining Snack restores 5 Power || {{Spoiler|*;2:Sustaining Snack restores 10 Power*;3:Sustaining Snack restores 15 Power*;4:Sustaining Snack restores 20 Power*;5:Sustaining Snack restores 25 Power*;6:Sustaining Snack restores 30 Power*;7:Sustaining Snack restores 35 Power*;8:Sustaining Snack restores 40 Power*;9:Sustaining Snack restores 45 Power*;10:Sustaining Snack restores 50 Power}}|-| Snacker's || of Quality Shrooming || Sustaining Snack heals +15 Health || {{Spoiler|*;2:Sustaining Snack heals +30 Health*;3:Sustaining Snack heals +45 Health*;4:Sustaining Snack heals +60 Health*;5:Sustaining Snack heals +75 Health*;6:Sustaining Snack heals +90 Health*;7:Sustaining Snack heals +105 Health*;8:Sustaining Snack heals +120 Health*;9:Sustaining Snack heals +135 Health*;10:Sustaining Snack heals +150 Health}}|-| Snacker's || of Heavy Mushrooms || Sustaining Snack restores +20 armor || {{Spoiler|*;2:Sustaining Snack restores +40 armor*;3:Sustaining Snack restores +60 armor*;4:Sustaining Snack restores +80 armor*;5:Sustaining Snack restores +100 armor*;6:Sustaining Snack restores +120 armor*;7:Sustaining Snack restores +140 armor*;8:Sustaining Snack restores +160 armor*;9:Sustaining Snack restores +180 armor*;10:Sustaining Snack restores +200 armor}}|-| || of Healthy Shrooming || Truffle Sniff restores 10 Health || {{Spoiler|*;2:Truffle Sniff restores 20 Health*;3:Truffle Sniff restores 30 Health*;4:Truffle Sniff restores 40 Health*;5:Truffle Sniff restores 50 Health*;6:Truffle Sniff restores 60 Health*;7:Truffle Sniff restores 70 Health*;8:Truffle Sniff restores 80 Health*;9:Truffle Sniff restores 90 Health*;10:Truffle Sniff restores 100 Health}}|-| || of Infuriating Chomps || Strategic Chomp deals +2% damage and generates 15 less Rage || {{Spoiler|*;2:Strategic Chomp deals +4% damage and generates 30 less Rage*;3:Strategic Chomp deals +6% damage and generates 45 less Rage*;4:Strategic Chomp deals +8% damage and generates 60 less Rage*;5:Strategic Chomp deals +10% damage and generates 75 less Rage*;6:Strategic Chomp deals +12% damage and generates 90 less Rage*;7:Strategic Chomp deals +14% damage and generates 105 less Rage*;8:Strategic Chomp deals +16% damage and generates 120 less Rage*;9:Strategic Chomp deals +18% damage and generates 135 less Rage*;10:Strategic Chomp deals +20% damage and generates 150 less Rage}}|-| || of Unimpressive Chomping || Strategic Chomp reduces enemy's aggro toward you as if you had done -15 damage to it || {{Spoiler|*;2:Strategic Chomp reduces enemy's aggro toward you as if you had done -30 damage to it*;3:Strategic Chomp reduces enemy's aggro toward you as if you had done -45 damage to it*;4:Strategic Chomp reduces enemy's aggro toward you as if you had done -60 damage to it*;5:Strategic Chomp reduces enemy's aggro toward you as if you had done -75 damage to it*;6:Strategic Chomp reduces enemy's aggro toward you as if you had done -90 damage to it*;7:Strategic Chomp reduces enemy's aggro toward you as if you had done -105 damage to it*;8:Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to it*;9:Strategic Chomp reduces enemy's aggro toward you as if you had done -135 damage to it*;10:Strategic Chomp reduces enemy's aggro toward you as if you had done -150 damage to it}}|-| || of Strategic Chomping || Strategic Chomp deals +12% damage || {{Spoiler|*;2:Strategic Chomp deals +24% damage*;3:Strategic Chomp deals +36% damage*;4:Strategic Chomp deals +48% damage*;5:Strategic Chomp deals +60% damage*;6:Strategic Chomp deals +72% damage*;7:Strategic Chomp deals +84% damage*;8:Strategic Chomp deals +96% damage*;9:Strategic Chomp deals +108% damage*;10:Strategic Chomp deals +120% damage}}|-| || of Defensive Chomping || Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds || {{Spoiler|*;2:Strategic Chomp boosts your mitigation versus physical damage +2 for 10 seconds*;3:Strategic Chomp boosts your mitigation versus physical damage +3 for 10 seconds*;4:Strategic Chomp boosts your mitigation versus physical damage +4 for 10 seconds*;5:Strategic Chomp boosts your mitigation versus physical damage +5 for 10 seconds}}|-| || || Strategic Chomp restores 5 Power || {{Spoiler|*;2:Strategic Chomp restores 10 Power*;3:Strategic Chomp restores 15 Power*;4:Strategic Chomp restores 20 Power*;5:Strategic Chomp restores 25 Power}}|-| || of Porcine Resistance || {MITIGATION_POISON}{1}{Pig} || {{Spoiler|*;2:{MITIGATION_POISON}{2}{Pig}*;3:{MITIGATION_POISON}{3}{Pig}*;4:{MITIGATION_POISON}{4}{Pig}*;5:{MITIGATION_POISON}{5}{Pig}*;6:{MITIGATION_POISON}{6}{Pig}*;7:{MITIGATION_POISON}{7}{Pig}*;8:{MITIGATION_POISON}{8}{Pig}*;9:{MITIGATION_POISON}{9}{Pig}*;10:{MITIGATION_POISON}{10}{Pig}}}|-| || of Porcine Resistance || {MITIGATION_TRAUMA}{1}{Pig} || {{Spoiler|*;2:{MITIGATION_TRAUMA}{2}{Pig}*;3:{MITIGATION_TRAUMA}{3}{Pig}*;4:{MITIGATION_TRAUMA}{4}{Pig}*;5:{MITIGATION_TRAUMA}{5}{Pig}*;6:{MITIGATION_TRAUMA}{6}{Pig}*;7:{MITIGATION_TRAUMA}{7}{Pig}*;8:{MITIGATION_TRAUMA}{8}{Pig}*;9:{MITIGATION_TRAUMA}{9}{Pig}*;10:{MITIGATION_TRAUMA}{10}{Pig}}}|-| || of Pigheaded Stupidity || {MITIGATION_PSYCHIC}{1}{Pig} || {{Spoiler|*;2:{MITIGATION_PSYCHIC}{2}{Pig}*;3:{MITIGATION_PSYCHIC}{3}{Pig}*;4:{MITIGATION_PSYCHIC}{4}{Pig}*;5:{MITIGATION_PSYCHIC}{5}{Pig}*;6:{MITIGATION_PSYCHIC}{6}{Pig}*;7:{MITIGATION_PSYCHIC}{7}{Pig}*;8:{MITIGATION_PSYCHIC}{8}{Pig}*;9:{MITIGATION_PSYCHIC}{9}{Pig}*;10:{MITIGATION_PSYCHIC}{10}{Pig}}}|-| || of Unshockable Sows || {MITIGATION_ELECTRICITY}{1}{Pig} || {{Spoiler|*;2:{MITIGATION_ELECTRICITY}{2}{Pig}*;3:{MITIGATION_ELECTRICITY}{3}{Pig}*;4:{MITIGATION_ELECTRICITY}{4}{Pig}*;5:{MITIGATION_ELECTRICITY}{5}{Pig}*;6:{MITIGATION_ELECTRICITY}{6}{Pig}*;7:{MITIGATION_ELECTRICITY}{7}{Pig}*;8:{MITIGATION_ELECTRICITY}{8}{Pig}*;9:{MITIGATION_ELECTRICITY}{9}{Pig}*;10:{MITIGATION_ELECTRICITY}{10}{Pig}}}|-| || of Pigskin || {MAX_ARMOR}{7}{Pig} || {{Spoiler|*;2:{MAX_ARMOR}{14}{Pig}*;3:{MAX_ARMOR}{21}{Pig}*;4:{MAX_ARMOR}{28}{Pig}*;5:{MAX_ARMOR}{35}{Pig}*;6:{MAX_ARMOR}{42}{Pig}*;7:{MAX_ARMOR}{49}{Pig}*;8:{MAX_ARMOR}{56}{Pig}*;9:{MAX_ARMOR}{63}{Pig}*;10:{MAX_ARMOR}{70}{Pig}}}|-| || of Squealing || Squeal deals +20% damage || {{Spoiler|*;2:Squeal deals +40% damage*;3:Squeal deals +60% damage*;4:Squeal deals +80% damage*;5:Squeal deals +100% damage*;6:Squeal deals +120% damage*;7:Squeal deals +140% damage*;8:Squeal deals +160% damage*;9:Squeal deals +180% damage*;10:Squeal deals +200% damage}}|-| || of Heart-Exploding Squealing || Squeal has a 30% chance to deal +30% damage || {{Spoiler|*;2:Squeal has a 30% chance to deal +60% damage*;3:Squeal has a 30% chance to deal +90% damage*;4:Squeal has a 30% chance to deal +120% damage*;5:Squeal has a 30% chance to deal +150% damage*;6:Squeal has a 30% chance to deal +180% damage*;7:Squeal has a 30% chance to deal +210% damage*;8:Squeal has a 30% chance to deal +240% damage*;9:Squeal has a 30% chance to deal +270% damage*;10:Squeal has a 30% chance to deal +300% damage}}|-| || || Squeal boosts sprint speed by 1 for 10 seconds || {{Spoiler|*;2:Squeal boosts sprint speed by 2 for 10 seconds*;3:Squeal boosts sprint speed by 3 for 10 seconds*;4:Squeal boosts sprint speed by 3.5 for 10 seconds*;5:Squeal boosts sprint speed by 4 for 10 seconds}}|-| || || Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts || {{Spoiler|*;2:Squeal uniformly diminishes all targets' entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts*;3:Squeal uniformly diminishes all targets' entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts*;4:Squeal uniformly diminishes all targets' entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts*;5:Squeal uniformly diminishes all targets' entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts}}|-| || of Cooling Mud || Mudbath heals you for 15 health || {{Spoiler|*;2:Mudbath heals you for 30 health*;3:Mudbath heals you for 45 health*;4:Mudbath heals you for 60 health*;5:Mudbath heals you for 75 health*;6:Mudbath heals you for 90 health*;7:Mudbath heals you for 105 health*;8:Mudbath heals you for 120 health*;9:Mudbath heals you for 135 health*;10:Mudbath heals you for 150 health}}|-| || of Thick Mud || Mudbath restores 15 armor || {{Spoiler|*;2:Mudbath restores 30 armor*;3:Mudbath restores 45 armor*;4:Mudbath restores 60 armor*;5:Mudbath restores 75 armor*;6:Mudbath restores 90 armor*;7:Mudbath restores 105 armor*;8:Mudbath restores 120 armor*;9:Mudbath restores 135 armor*;10:Mudbath restores 150 armor}}|-| Mudbather's || of Mudbaths || Mudbath gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|*;2:Mudbath gives you +2 absorption of any physical damage for 10 seconds*;3:Mudbath gives you +3 absorption of any physical damage for 10 seconds*;4:Mudbath gives you +4 absorption of any physical damage for 10 seconds*;5:Mudbath gives you +5 absorption of any physical damage for 10 seconds}}|-| || || Harmlessness heals you for 20 health || {{Spoiler|*;2:Harmlessness heals you for 40 health*;3:Harmlessness heals you for 60 health*;4:Harmlessness heals you for 80 health*;5:Harmlessness heals you for 100 health*;6:Harmlessness heals you for 120 health*;7:Harmlessness heals you for 140 health*;8:Harmlessness heals you for 160 health*;9:Harmlessness heals you for 180 health*;10:Harmlessness heals you for 200 health}}|-| || || Harmlessness restores 20 armor to you || {{Spoiler|*;2:Harmlessness restores 40 armor to you*;3:Harmlessness restores 60 armor to you*;4:Harmlessness restores 80 armor to you*;5:Harmlessness restores 100 armor to you*;6:Harmlessness restores 120 armor to you*;7:Harmlessness restores 140 armor to you*;8:Harmlessness restores 160 armor to you*;9:Harmlessness restores 180 armor to you*;10:Harmlessness restores 200 armor to you}}|-| || of Powerful Harmlessness || Harmlessness restores 4 power to you || {{Spoiler|*;2:Harmlessness restores 8 power to you*;3:Harmlessness restores 12 power to you*;4:Harmlessness restores 16 power to you*;5:Harmlessness restores 20 power to you*;6:Harmlessness restores 24 power to you*;7:Harmlessness restores 28 power to you*;8:Harmlessness restores 32 power to you*;9:Harmlessness restores 36 power to you*;10:Harmlessness restores 40 power to you}}|-| Confusing || of Harmless Confusion || Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || |-| || of Punting || Pig Punt deals +10% damage || {{Spoiler|*;2:Pig Punt deals +20% damage*;3:Pig Punt deals +30% damage*;4:Pig Punt deals +40% damage*;5:Pig Punt deals +50% damage*;6:Pig Punt deals +60% damage*;7:Pig Punt deals +70% damage*;8:Pig Punt deals +80% damage*;9:Pig Punt deals +90% damage*;10:Pig Punt deals +100% damage}}|-| || of Punting || Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage || {{Spoiler|*;2:Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage*;3:Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage*;4:Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage*;5:Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage*;6:Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage*;7:Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage*;8:Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage*;9:Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage*;10:Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage}}|-| || of Ignorable Punting || Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again || {{Spoiler|*;2:Pig Punt causes the target to ignore you for 4 seconds, or until you attack it again*;3:Pig Punt causes the target to ignore you for 5 seconds, or until you attack it again*;4:Pig Punt causes the target to ignore you for 6 seconds, or until you attack it again*;5:Pig Punt causes the target to ignore you for 7 seconds, or until you attack it again}}|-| || || Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || {{Spoiler|*;2:Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about*;3:Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about*;4:Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about*;5:Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about}}|-| || of Crippling Punts || Pig Punt has a 15% chance to slow target's movement by 45% || {{Spoiler|*;2:Pig Punt has a 30% chance to slow target's movement by 45%*;3:Pig Punt has a 45% chance to slow target's movement by 45%*;4:Pig Punt has a 60% chance to slow target's movement by 45%*;5:Pig Punt has a 70% chance to slow target's movement by 45%}}|-| || || Frenzy boosts sprint speed by 1 for 10 seconds || {{Spoiler|*;2:Frenzy boosts sprint speed by 2 for 10 seconds*;3:Frenzy boosts sprint speed by 3 for 10 seconds*;4:Frenzy boosts sprint speed by 3.5 for 10 seconds*;5:Frenzy boosts sprint speed by 4 for 10 seconds}}|-| || || Frenzy restores 1 power to you || {{Spoiler|*;2:Frenzy restores 2 power to you*;3:Frenzy restores 3 power to you*;4:Frenzy restores 4 power to you*;5:Frenzy restores 5 power to you*;6:Frenzy restores 6 power to you*;7:Frenzy restores 7 power to you*;8:Frenzy restores 8 power to you*;9:Frenzy restores 9 power to you*;10:Frenzy restores 10 power to you}}|-| || || Frenzy gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|*;2:Frenzy gives you +2 absorption of any physical damage for 10 seconds*;3:Frenzy gives you +3 absorption of any physical damage for 10 seconds*;4:Frenzy gives you +4 absorption of any physical damage for 10 seconds*;5:Frenzy gives you +5 absorption of any physical damage for 10 seconds}}|}{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Spider Effects</h3></div>! Prefix !! Suffix !! Tier 1 !! All Tiers|-| || of Spiders || {MOD_SKILL_SPIDER}{0.15} || {{Spoiler|*;2:{MOD_SKILL_SPIDER}{0.2}*;3:{MOD_SKILL_SPIDER}{0.25}*;4:{MOD_SKILL_SPIDER}{0.3}*;5:{MOD_SKILL_SPIDER}{0.35}*;6:{MOD_SKILL_SPIDER}{0.4}}}|-| || of Mandibles || Spider Bite deals +20% damage || {{Spoiler|*;2:Spider Bite deals +40% damage*;3:Spider Bite deals +60% damage*;4:Spider Bite deals +80% damage*;5:Spider Bite deals +100% damage}}|-| || of Mandibular Refreshment || Spider Bite attacks restore 2 health || {{Spoiler|*;2:Spider Bite attacks restore 4 health*;3:Spider Bite attacks restore 6 health*;4:Spider Bite attacks restore 8 health*;5:Spider Bite attacks restore 10 health*;6:Spider Bite attacks restore 12 health*;7:Spider Bite attacks restore 14 health*;8:Spider Bite attacks restore 16 health*;9:Spider Bite attacks restore 18 health*;10:Spider Bite attacks restore 20 health}}|-| || of Venom Injection || Spider Bite has a 20% chance to deal +100% damage || {{Spoiler|*;2:Spider Bite has a 20% chance to deal +110% damage*;3:Spider Bite has a 20% chance to deal +120% damage*;4:Spider Bite has a 20% chance to deal +130% damage*;5:Spider Bite has a 20% chance to deal +140% damage*;6:Spider Bite has a 20% chance to deal +150% damage*;7:Spider Bite has a 20% chance to deal +160% damage*;8:Spider Bite has a 20% chance to deal +170% damage*;9:Spider Bite has a 25% chance to deal +185% damage*;10:Spider Bite has a 25% chance to deal +200% damage}}|-| || of Venom Injection || Inject Venom deals +10% damage || {{Spoiler|*;2:Inject Venom deals +20% damage*;3:Inject Venom deals +30% damage*;4:Inject Venom deals +40% damage*;5:Inject Venom deals +50% damage*;6:Inject Venom deals +60% damage*;7:Inject Venom deals +70% damage*;8:Inject Venom deals +80% damage*;9:Inject Venom deals +90% damage*;10:Inject Venom deals +100% damage}}|-| || of Critical Venom Injection || Inject Venom has a 30% chance to deal +100% damage || {{Spoiler|*;2:Inject Venom has a 30% chance to deal +110% damage*;3:Inject Venom has a 30% chance to deal +120% damage*;4:Inject Venom has a 30% chance to deal +130% damage*;5:Inject Venom has a 30% chance to deal +140% damage*;6:Inject Venom has a 30% chance to deal +150% damage*;7:Inject Venom has a 30% chance to deal +160% damage*;8:Inject Venom has a 30% chance to deal +170% damage*;9:Inject Venom has a 30% chance to deal +185% damage*;10:Inject Venom has a 30% chance to deal +200% damage}}|-| || of Bloodsucking Venom || Inject Venom heals you for 4 health || {{Spoiler|*;2:Inject Venom heals you for 8 health*;3:Inject Venom heals you for 12 health*;4:Inject Venom heals you for 16 health*;5:Inject Venom heals you for 20 health*;6:Inject Venom heals you for 24 health*;7:Inject Venom heals you for 28 health*;8:Inject Venom heals you for 32 health*;9:Inject Venom heals you for 36 health*;10:Inject Venom heals you for 40 health}}|-| || of Trapping and Leaving || Web Trap boosts your movement speed by 2 for 10 seconds || {{Spoiler|*;2:Web Trap boosts your movement speed by 3 for 10 seconds*;3:Web Trap boosts your movement speed by 4 for 10 seconds*;4:Web Trap boosts your movement speed by 5 for 10 seconds*;5:Web Trap boosts your movement speed by 6 for 10 seconds}}|-| || of Tough Grips || Gripjaw restores 5 Armor to you || {{Spoiler|*;2:Gripjaw restores 10 Armor to you*;3:Gripjaw restores 15 Armor to you*;4:Gripjaw restores 20 Armor to you*;5:Gripjaw restores 25 Armor to you*;6:Gripjaw restores 30 Armor to you*;7:Gripjaw restores 35 Armor to you*;8:Gripjaw restores 40 Armor to you*;9:Gripjaw restores 45 Armor to you*;10:Gripjaw restores 50 Armor to you}}|-| || of Crushing Gripjaws || Gripjaw attacks deal +4 damage || {{Spoiler|*;2:Gripjaw attacks deal +8 damage*;3:Gripjaw attacks deal +12 damage*;4:Gripjaw attacks deal +16 damage*;5:Gripjaw attacks deal +20 damage*;6:Gripjaw attacks deal +24 damage*;7:Gripjaw attacks deal +28 damage*;8:Gripjaw attacks deal +32 damage*;9:Gripjaw attacks deal +36 damage*;10:Gripjaw attacks deal +40 damage}}|-| || || Gripjaw has a 30% chance to deal +150% damage || {{Spoiler|*;2:Gripjaw has a 30% chance to deal +160% damage*;3:Gripjaw has a 30% chance to deal +170% damage*;4:Gripjaw has a 30% chance to deal +180% damage*;5:Gripjaw has a 30% chance to deal +190% damage*;6:Gripjaw has a 30% chance to deal +200% damage*;7:Gripjaw has a 30% chance to deal +210% damage*;8:Gripjaw has a 30% chance to deal +220% damage*;9:Gripjaw has a 30% chance to deal +230% damage*;10:Gripjaw has a 30% chance to deal +240% damage}}|-| || of Spider Armoring || Infinite Legs restores 3 Armor || {{Spoiler|*;2:Infinite Legs restores 6 Armor*;3:Infinite Legs restores 10 Armor*;4:Infinite Legs restores 13 Armor*;5:Infinite Legs restores 16 Armor*;6:Infinite Legs restores 20 Armor*;7:Infinite Legs restores 24 Armor*;8:Infinite Legs restores 28 Armor*;9:Infinite Legs restores 32 Armor*;10:Infinite Legs restores 35 Armor}}|-| || || Infinite Legs restores 1 Power || {{Spoiler|*;2:Infinite Legs restores 2 Power*;3:Infinite Legs restores 3 Power*;4:Infinite Legs restores 4 Power*;5:Infinite Legs restores 5 Power*;6:Infinite Legs restores 6 Power*;7:Infinite Legs restores 7 Power*;8:Infinite Legs restores 8 Power*;9:Infinite Legs restores 9 Power*;10:Infinite Legs restores 10 Power}}|-| || of Infinite Legs || Infinite Legs deals +3 damage || {{Spoiler|*;2:Infinite Legs deals +5 damage*;3:Infinite Legs deals +7 damage*;4:Infinite Legs deals +10 damage*;5:Infinite Legs deals +13 damage*;6:Infinite Legs deals +15 damage*;7:Infinite Legs deals +17 damage*;8:Infinite Legs deals +20 damage*;9:Infinite Legs deals +23 damage*;10:Infinite Legs deals +25 damage}}|-| || of Healthy Spiderlings || Incubated Spiders have +6 health || {{Spoiler|*;2:Incubated Spiders have +12 health*;3:Incubated Spiders have +18 health*;4:Incubated Spiders have +24 health*;5:Incubated Spiders have +30 health*;6:Incubated Spiders have +36 health*;7:Incubated Spiders have +42 health*;8:Incubated Spiders have +48 health*;9:Incubated Spiders have +54 health*;10:Incubated Spiders have +60 health}}|-| || of Tough Spiderlings || Incubated Spiders have +5 armor || {{Spoiler|*;2:Incubated Spiders have +10 armor*;3:Incubated Spiders have +15 armor*;4:Incubated Spiders have +20 armor*;5:Incubated Spiders have +25 armor*;6:Incubated Spiders have +30 armor*;7:Incubated Spiders have +35 armor*;8:Incubated Spiders have +40 armor*;9:Incubated Spiders have +45 armor*;10:Incubated Spiders have +50 armor}}|-| || of Bitey Baby Spiders || Incubated Spiders deal +1 direct damage with each attack || {{Spoiler|*;2:Incubated Spiders deal +2 direct damage with each attack*;3:Incubated Spiders deal +3 direct damage with each attack*;4:Incubated Spiders deal +4 direct damage with each attack*;5:Incubated Spiders deal +5 direct damage with each attack*;6:Incubated Spiders deal +6 direct damage with each attack*;7:Incubated Spiders deal +7 direct damage with each attack*;8:Incubated Spiders deal +8 direct damage with each attack*;9:Incubated Spiders deal +9 direct damage with each attack*;10:Incubated Spiders deal +10 direct damage with each attack}}|-| || of Spider Toughness || {MITIGATION_ACID}{1}{Spider} || {{Spoiler|*;2:{MITIGATION_ACID}{2}{Spider}*;3:{MITIGATION_ACID}{3}{Spider}*;4:{MITIGATION_ACID}{4}{Spider}*;5:{MITIGATION_ACID}{5}{Spider}*;6:{MITIGATION_ACID}{6}{Spider}*;7:{MITIGATION_ACID}{7}{Spider}*;8:{MITIGATION_ACID}{8}{Spider}*;9:{MITIGATION_ACID}{9}{Spider}*;10:{MITIGATION_ACID}{10}{Spider}}}|-| || of Spider Toughness || {MITIGATION_POISON}{1}{Spider} || {{Spoiler|*;2:{MITIGATION_POISON}{2}{Spider}*;3:{MITIGATION_POISON}{3}{Spider}*;4:{MITIGATION_POISON}{4}{Spider}*;5:{MITIGATION_POISON}{5}{Spider}*;6:{MITIGATION_POISON}{6}{Spider}*;7:{MITIGATION_POISON}{7}{Spider}*;8:{MITIGATION_POISON}{8}{Spider}*;9:{MITIGATION_POISON}{9}{Spider}*;10:{MITIGATION_POISON}{10}{Spider}}}|-| || of Acid Spitting || Spit Acid deals +4 armor damage || {{Spoiler|*;2:Spit Acid deals +8 armor damage*;3:Spit Acid deals +12 armor damage*;4:Spit Acid deals +16 armor damage*;5:Spit Acid deals +20 armor damage*;6:Spit Acid deals +24 armor damage*;7:Spit Acid deals +28 armor damage*;8:Spit Acid deals +32 armor damage*;9:Spit Acid deals +36 armor damage*;10:Spit Acid deals +40 armor damage}}|-| || of Terrifying Speed || Terrifying Bite boosts sprint speed by 1 for 10 seconds || {{Spoiler|*;2:Terrifying Bite boosts sprint speed by 2 for 10 seconds*;3:Terrifying Bite boosts sprint speed by 3 for 10 seconds*;4:Terrifying Bite boosts sprint speed by 3.5 for 10 seconds*;5:Terrifying Bite boosts sprint speed by 4 for 10 seconds}}|-| || || Terrifying Bite deals +3 direct health damage || {{Spoiler|*;2:Terrifying Bite deals +6 direct health damage*;3:Terrifying Bite deals +9 direct health damage*;4:Terrifying Bite deals +12 direct health damage*;5:Terrifying Bite deals +15 direct health damage*;6:Terrifying Bite deals +18 direct health damage*;7:Terrifying Bite deals +21 direct health damage*;8:Terrifying Bite deals +24 direct health damage*;9:Terrifying Bite deals +27 direct health damage*;10:Terrifying Bite deals +30 direct health damage}}|-| || of Healthy Gaits || Scuttling Gait heals you for 20 health || {{Spoiler|*;2:Scuttling Gait heals you for 40 health*;3:Scuttling Gait heals you for 60 health*;4:Scuttling Gait heals you for 80 health*;5:Scuttling Gait heals you for 100 health*;6:Scuttling Gait heals you for 120 health*;7:Scuttling Gait heals you for 140 health*;8:Scuttling Gait heals you for 160 health*;9:Scuttling Gait heals you for 180 health*;10:Scuttling Gait heals you for 200 health}}|-| || of Tough Gaits || Scuttling Gait restores 20 armor || {{Spoiler|*;2:Scuttling Gait restores 40 armor*;3:Scuttling Gait restores 60 armor*;4:Scuttling Gait restores 80 armor*;5:Scuttling Gait restores 100 armor*;6:Scuttling Gait restores 120 armor*;7:Scuttling Gait restores 140 armor*;8:Scuttling Gait restores 160 armor*;9:Scuttling Gait restores 180 armor*;10:Scuttling Gait restores 200 armor}}|}Treasure Effects]]
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