Unarmed

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Unarmed
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The skill of fighting with your body and minimal weapons.
Skill Type:
Combat Skill
Max Level:
60
Skill Trainers:


Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Unarmed Overview

Unarmed is a melee attack skill that focuses on crowd control and damage. Most abilities involve, punching, kicking, or throwing your opponent.

Many Unarmed abilities will require you to actually be unarmed. This means no staff, beaker, bow, orb, flask, shield, etc. There are two exceptions: a Cestus (MainHand) or a Claw (OffHand). Neither of these will count as you being 'armed.' Animals can use all Unarmed abilities, even if they weapons equipped.

In-Game Description

Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded.

Training Unarmed

All players start with Unarmed on Anagoge (the tutorial island).

  • Flia teaches Headbutt 1-3 and Bodyslam 1-3.
  • Hogan teaches Mamba Strike 1-3 and Bruising Blow 1-3.
  • Furlak will unlock levels 51-60 and teaches level 51+ abilities.

Bonus ranks to Unarmed can be obtained from the following skills and levels:

Skill Level
Staff 19
Endurance 30
Staff 39
Endurance 45

Related Skills

Sub-Skills:

  • None

Secondary Skills:

Meditation is Unarmed's secondary, or supplementary skill. Meditating at Meditation Pillars scattered around the world will give you a certain combo, based on which recipe you use, as well one or two random combos that change daily. For example, the Level 3 Meditation recipe will grant "Combo: Fists of Rage". If you use Punch+Punch+Barrage in that order, the final step (Barrage) will deal 10 extra damage.
The duration of Meditation buffs can be extended by meditating on Meditation Stools, learned through Carpentry.

Related Skills:

  • None

Unarmed Basic Abilities

As you level Unarmed, you will learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Punch (1-5) 0/9/19/36/48 Level Up Punch with a fist. Crushing Basic Attack
Front Kick (1-5) 1/12/24/34/49 Level Up A kick that sends the enemy flying backwards. Crushing
Barrage (1-4) 3/15/28/45 Level Up A flurry of blows that will leave an opponent briefly stunned. Crushing Nice Attack
Cobra Strike (1-3) 5/20/40 Level Up Strike a vital point. If you can find an opening in their defenses, also stuns the target. (Stuns targets below 33% armor) Crushing Core Attack
Hip Throw (1-4) 7/25/37/50 Level Up Fling an opponent away from you. Crushing
Headbutt (1-3) 3/15/30 Flia Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Crushing
Bodyslam (1-3) 23/33/43 Flia Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. Crushing Epic Attack
Mamba Strike (1-3) 7/27/47 Hogan Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Crushing
Bruising Blow (1-3) 15/30/45 Hogan A punch that damages the target's innards, leaving them more susceptible to further attack. Crushing Signature Debuff
Jab 1 1 Hogan A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. Crushing Basic Attack
Jab (2-5) 12/30/40/50 Scrolls A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. Crushing Basic Attack
Knee Kick (1-4) 15/30/40/50 Scrolls A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Crushing
Infuriating Fist (1-2) 40/50 Furlak Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Crushing

Unarmed Advanced Abilities

Upon reaching higher levels, master martial artists may learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Claw Barrage 1 51 Furlak A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) Slashing
Slashing Strike 1 51 Furlak A punch with a claw weapon. Slashing
Bodyslam 4 52 Furlak Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. Crushing Epic Attack
Mamba Strike 4 53 Furlak Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Crushing
Punch 6 56 Furlak Punch with a fist. Requires at least one open hand. Crushing Basic Attack
Barrage 5 58 Furlak A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) Crushing Nice Attack
Bruising Blow 4 60 Furlak A punch that damages the target's innards, leaving them more susceptible to further attack. Crushing Signature Debuff
Cobra Strike 4 60 Furlak Strike a vital point. If you can find an opening in their defenses, also stuns the target. Crushing Core Attack
Headbutt 6 60 Furlak Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Crushing
Infuriating Fist 3 60 Furlak Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Crushing
Jab 6 60 Furlak A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. Crushing Basic Attack
Knee Kick 6 60 Furlak A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Crushing
Front Kick 6 63 Furlak A kick that sends the enemy flying backwards. Crushing
Bodyslam 5 64 Furlak Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. Crushing Epic Attack
Hip Throw 5 66 Furlak Fling an opponent away from you. Crushing


Unarmed Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Unarmed skill.

Icon Level Name Description Special Effects Stats Source
icon_2119.png  0 Punch Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 6 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Leveling
icon_2112.png  1 Front Kick A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 11 Crushing
Dmg to Vulnerable Targets: 11 Crushing
Power Cost: 7
Range: 5
Cooldown: 7
Leveling
icon_2203.png  1 Jab A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 6 Crushing
Reduces Rage: -12
Enrages Target: 0%
Power Cost: 4
Range: 5
Cooldown: 5
Item: Unarmed: Jab
icon_2102.png  3 Barrage A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 16 Crushing Power Cost: 12
Range: 5
Cooldown: 10
Leveling
icon_3323.png  3 Headbutt Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 18 Crushing
Dmg to Vulnerable Targets: 18 Crushing
Power Cost: 12
Range: 5
Cooldown: 12
Item: Unarmed: Headbutt
Training: Flia
icon_2105.png  5 Cobra Strike Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 13 Crushing Power Cost: 4
Range: 5
Cooldown: 8
Accuracy: 5
Leveling
icon_2110.png  7 Hip Throw Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 28 Crushing Power Cost: 14
Range: 5
Cooldown: 15
Leveling
icon_2240.png  7 Mamba Strike Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 15 Trauma damage if target's armor is below 33% Damage: 15 Crushing Power Cost: 5
Range: 5
Cooldown: 8
Training: Hogan
icon_2119.png  9 Punch 2 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 12 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Leveling
icon_2112.png  12 Front Kick 2 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 23 Crushing
Dmg to Vulnerable Targets: 23 Crushing
Power Cost: 11
Range: 5
Cooldown: 7
Leveling
icon_2203.png  12 Jab 2 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 20 Crushing
Reduces Rage: -40
Enrages Target: 0%
Power Cost: 6
Range: 5
Cooldown: 5
Item: Unarmed: Jab 2
icon_2102.png  15 Barrage 2 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 33 Crushing Power Cost: 18
Range: 5
Cooldown: 10
Leveling
icon_2241.png  15 Bruising Blow A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 24 Crushing Power Cost: 12
Range: 5
Cooldown: 10
Training: Hogan
icon_3323.png  15 Headbutt 2 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 41 Crushing
Dmg to Vulnerable Targets: 41 Crushing
Power Cost: 18
Range: 5
Cooldown: 12
Item: Unarmed: Headbutt 2
Training: Flia
icon_2204.png  15 Knee Kick A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 41 Crushing
Dmg to Vulnerable Targets: 41 Crushing
Power Cost: 18
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick
icon_2119.png  19 Punch 3 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power)
Damage: 18 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Leveling
icon_2105.png  20 Cobra Strike 2 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 28 Crushing Power Cost: 8
Range: 5
Cooldown: 8
Accuracy: 10
Leveling
icon_3322.png  23 Bodyslam Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 116 Crushing Power Cost: 48
Range: 5
Cooldown: 45
Item: Unarmed: Bodyslam
Training: Flia
icon_2112.png  24 Front Kick 3 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 38 Crushing
Dmg to Vulnerable Targets: 38 Crushing
Power Cost: 15
Range: 5
Cooldown: 7
Leveling
icon_2110.png  25 Hip Throw 2 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 58 Crushing Power Cost: 23
Range: 5
Cooldown: 15
Leveling
icon_2240.png  27 Mamba Strike 2 Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 30 Trauma damage if target's armor is below 33% Damage: 37 Crushing Power Cost: 10
Range: 5
Cooldown: 8
Training: Hogan
icon_2102.png  28 Barrage 3 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 57 Crushing Power Cost: 25
Range: 5
Cooldown: 10
Leveling
icon_2241.png  30 Bruising Blow 2 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 51 Crushing Power Cost: 17
Range: 5
Cooldown: 10
Training: Hogan
icon_3323.png  30 Headbutt 3 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 86 Crushing
Dmg to Vulnerable Targets: 86 Crushing
Power Cost: 26
Range: 5
Cooldown: 12
Item: Unarmed: Headbutt 3
Training: Flia
icon_2203.png  30 Jab 3 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +16 Power)
Damage: 44 Crushing
Reduces Rage: -88
Enrages Target: 0%
Power Cost: 11
Range: 5
Cooldown: 5
Item: Unarmed: Jab 3
icon_2204.png  30 Knee Kick 2 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 86 Crushing
Dmg to Vulnerable Targets: 86 Crushing
Power Cost: 26
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick 2
icon_3322.png  33 Bodyslam 2 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 181 Crushing Power Cost: 58
Range: 5
Cooldown: 45
Item: Unarmed: Bodyslam 2
Training: Flia
icon_2112.png  35 Front Kick 4 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 62 Crushing
Dmg to Vulnerable Targets: 62 Crushing
Power Cost: 19
Range: 5
Cooldown: 7
Leveling
icon_2119.png  36 Punch 4 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage: 33 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Leveling
icon_2110.png  37 Hip Throw 3 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 96 Crushing Power Cost: 29
Range: 5
Cooldown: 15
Leveling
icon_2105.png  40 Cobra Strike 3 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 67 Crushing Power Cost: 12
Range: 5
Cooldown: 8
Accuracy: 15
Leveling
icon_3323.png  40 Headbutt 4 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 130 Crushing
Dmg to Vulnerable Targets: 130 Crushing
Power Cost: 30
Range: 5
Cooldown: 12
Item: Unarmed: Headbutt 4
Training: Flia
icon_3627.png  40 Infuriating Fist Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. DoT: 0 Trauma, 6 times over 12 seconds Damage: 78 Crushing
Taunt: +400
Power Cost: 16
Range: 5
Cooldown: 10
Training: Furlak
icon_2203.png  40 Jab 4 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power)
Damage: 67 Crushing
Reduces Rage: -134
Enrages Target: 0%
Power Cost: 12
Range: 5
Cooldown: 5
Item: Unarmed: Jab 4
Training: Hogan
icon_2204.png  40 Knee Kick 3 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 130 Crushing
Dmg to Vulnerable Targets: 130 Crushing
Power Cost: 30
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick 3
icon_3322.png  43 Bodyslam 3 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 278 Crushing Power Cost: 64
Range: 5
Cooldown: 45
Item: Unarmed: Bodyslam 3
Training: Flia
icon_2102.png  45 Barrage 4 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 117 Crushing Power Cost: 31
Range: 5
Cooldown: 10
Leveling
icon_2241.png  45 Bruising Blow 3 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 97 Crushing Power Cost: 21
Range: 5
Cooldown: 10
Training: Hogan
icon_2240.png  47 Mamba Strike 3 Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 60 Trauma damage if target's armor is below 33% Damage: 75 Crushing Power Cost: 13
Range: 5
Cooldown: 8
Training: Hogan
icon_2119.png  48 Punch 5 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 53 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Leveling
icon_2112.png  49 Front Kick 5 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 116 Crushing
Dmg to Vulnerable Targets: 116 Crushing
Power Cost: 21
Range: 5
Cooldown: 7
Leveling
icon_3323.png  50 Headbutt 5 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 200 Crushing
Dmg to Vulnerable Targets: 200 Crushing
Power Cost: 32
Range: 5
Cooldown: 12
Item: Unarmed: Headbutt 5
Training: Flia
icon_2110.png  50 Hip Throw 4 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 170 Crushing Power Cost: 32
Range: 5
Cooldown: 15
Leveling
icon_3627.png  50 Infuriating Fist 2 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. DoT: 0 Trauma, 6 times over 12 seconds Damage: 120 Crushing
Taunt: +500
Power Cost: 17
Range: 5
Cooldown: 10
Training: Furlak
icon_2203.png  50 Jab 5 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 103 Crushing
Reduces Rage: -206
Enrages Target: 0%
Power Cost: 14
Range: 5
Cooldown: 5
Item: Unarmed: Jab 5
icon_2204.png  50 Knee Kick 4 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 200 Crushing
Dmg to Vulnerable Targets: 200 Crushing
Power Cost: 32
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick 4
icon_3487.png  51 Claw Barrage A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) Stuns opponent
Suppresses Monster Shout
Damage: 175 Slashing Power Cost: 32
Range: 5
Cooldown: 10
Training: Furlak
icon_3486.png  51 Slashing Strike A punch with a claw weapon. DoT: 10 Trauma, 6 times over 12 seconds Damage: 124 Slashing Power Cost: 17
Range: 5
Cooldown: 5
Training: Furlak
icon_3322.png  52 Bodyslam 4 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 405 Crushing Power Cost: 68
Range: 5
Cooldown: 45
Training: Furlak
icon_2240.png  53 Mamba Strike 4 Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 100 Trauma damage if target's armor is below 33% Damage: 93 Crushing Power Cost: 14
Range: 5
Cooldown: 8
Training: Furlak
icon_2119.png  56 Punch 6 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 70 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Training: Furlak
icon_2102.png  58 Barrage 5 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 185 Crushing Power Cost: 34
Range: 5
Cooldown: 10
Training: Furlak
icon_2241.png  60 Bruising Blow 4 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 164 Crushing Power Cost: 23
Range: 5
Cooldown: 10
Training: Furlak
icon_2105.png  60 Cobra Strike 4 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 140 Crushing Power Cost: 15
Range: 5
Cooldown: 8
Accuracy: 20
Training: Furlak
icon_3323.png  60 Headbutt 6 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 273 Crushing
Dmg to Vulnerable Targets: 273 Crushing
Power Cost: 35
Range: 5
Cooldown: 12
Training: Furlak
icon_3627.png  60 Infuriating Fist 3 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. DoT: 0 Trauma, 6 times over 12 seconds Damage: 164 Crushing
Taunt: +600
Power Cost: 18
Range: 5
Cooldown: 10
Training: Furlak
icon_2203.png  60 Jab 6 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage: 140 Crushing
Reduces Rage: -280
Enrages Target: 0%
Power Cost: 15
Range: 5
Cooldown: 5
Item: Unarmed: Jab 6
icon_2204.png  60 Knee Kick 5 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 273 Crushing
Dmg to Vulnerable Targets: 273 Crushing
Power Cost: 35
Range: 5
Cooldown: 12
Training: Furlak
icon_3486.png  61 Slashing Strike 2 A punch with a claw weapon. DoT: 20 Trauma, 6 times over 12 seconds Damage: 168 Slashing Power Cost: 19
Range: 5
Cooldown: 5
Training: Furlak
icon_3487.png  63 Claw Barrage 2 A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) Stuns opponent
Suppresses Monster Shout
Damage: 248 Slashing Power Cost: 35
Range: 5
Cooldown: 10
Training: Furlak
icon_2112.png  63 Front Kick 6 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 176 Crushing
Dmg to Vulnerable Targets: 176 Crushing
Power Cost: 24
Range: 5
Cooldown: 7
Training: Furlak
icon_3322.png  64 Bodyslam 5 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 569 Crushing Power Cost: 74
Range: 5
Cooldown: 45
Training: Furlak
icon_2240.png  65 Mamba Strike 5 Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 100 Trauma damage if target's armor is below 33% Damage: 131 Crushing Power Cost: 15
Range: 5
Cooldown: 8
Training: Furlak
icon_2110.png  66 Hip Throw 5 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 268 Crushing Power Cost: 36
Range: 5
Cooldown: 15
Training: Furlak
icon_2119.png  68 Punch 7 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power)
Damage: 95 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Training: Furlak
icon_2102.png  70 Barrage 6 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 251 Crushing Power Cost: 37
Range: 5
Cooldown: 10
Training: Furlak
icon_2241.png  70 Bruising Blow 5 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 209 Crushing Power Cost: 25
Range: 5
Cooldown: 10
Training: Furlak
icon_2105.png  70 Cobra Strike 5 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 179 Crushing Power Cost: 16
Range: 5
Cooldown: 8
Accuracy: 23
Training: Furlak
icon_3323.png  70 Headbutt 7 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 348 Crushing
Dmg to Vulnerable Targets: 348 Crushing
Power Cost: 37
Range: 5
Cooldown: 12
Training: Furlak
icon_3627.png  70 Infuriating Fist 4 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. DoT: 0 Trauma, 6 times over 12 seconds Damage: 209 Crushing
Taunt: +700
Power Cost: 20
Range: 5
Cooldown: 10
Training: Furlak
icon_2204.png  70 Knee Kick 6 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 348 Crushing
Dmg to Vulnerable Targets: 348 Crushing
Power Cost: 37
Range: 5
Cooldown: 12
Training: Furlak
icon_3486.png  71 Slashing Strike 3 A punch with a claw weapon. DoT: 30 Trauma, 6 times over 12 seconds Damage: 214 Slashing Power Cost: 20
Range: 5
Cooldown: 5
Training: Furlak
icon_3487.png  74 Claw Barrage 3 A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) Stuns opponent
Suppresses Monster Shout
Damage: 323 Slashing Power Cost: 38
Range: 5
Cooldown: 10
Training: Furlak

Unarmed Mechanics

<Add list of Unarmed combos here>

Equipment

Item-icon-belt.png Lucky Belt of the Unarmed Fighter increases the Base Damage dealt with Unarmed by 8%. Can be created with Toolcrafting 22.

Item-icon-belt.png Lucky Belt of the Monk increases Base Damage dealt with Unarmed and Mentalism combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Lucky Belt of the Sneak increases Base Damage dealt with Unarmed and Psychology combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Lucky Belt of the Wraith increases Base Damage dealt with Unarmed and Necromancy combat skills by 6%. Can be found through rare drops and chests.


Unarmed Treasure Effects

See also: Unarmed/Treasure Effects:By Slot

See also: Unarmed/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot Other Versions
Martial of Deadly Fists Level 70 - Unarmed Base Damage +35% Head, MainHand

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  • Level 10
Unarmed Damage +5
  • Level 20
Unarmed Base Damage +10%
  • Level 30
Unarmed Base Damage +15%
  • Level 40
Unarmed Base Damage +20%
  • Level 50
Unarmed Base Damage +25%
  • Level 60
Unarmed Base Damage +30%
  • Level 70
Unarmed Base Damage +35%
Punching of Punches Level 70 - Jab and Infuriating Fist Damage +56 Chest, Feet

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  • Level 10
Jab and Infuriating Fist Damage +8
  • Level 20
Jab and Infuriating Fist Damage +16
  • Level 30
Jab and Infuriating Fist Damage +24
  • Level 40
Jab and Infuriating Fist Damage +32
  • Level 50
Jab and Infuriating Fist Damage +40
  • Level 60
Jab and Infuriating Fist Damage +48
  • Level 70
Jab and Infuriating Fist Damage +56
of Refreshing Punches Level 70 - Punch, Jab, and Infuriating Fist restore 16 Health to you OffHand, Ring

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  • Level 10
Punch, Jab, and Infuriating Fist restore 3 Health to you
  • Level 20
Punch, Jab, and Infuriating Fist restore 5 Health to you
  • Level 30
Punch, Jab, and Infuriating Fist restore 7 Health to you
  • Level 40
Punch, Jab, and Infuriating Fist restore 9 Health to you
  • Level 50
Punch, Jab, and Infuriating Fist restore 12 Health to you
  • Level 60
Punch, Jab, and Infuriating Fist restore 14 Health to you
  • Level 70
Punch, Jab, and Infuriating Fist restore 16 Health to you
of Knee-Kicking Level 70 - Knee Kick Damage +38% Chest, Feet

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  • Level 1
Knee Kick Damage +6%
  • Level 10
Knee Kick Damage +8%
  • Level 15
Knee Kick Damage +11%
  • Level 20
Knee Kick Damage +13%
  • Level 25
Knee Kick Damage +16%
  • Level 30
Knee Kick Damage +18%
  • Level 35
Knee Kick Damage +21%
  • Level 40
Knee Kick Damage +23%
  • Level 45
Knee Kick Damage +26%
  • Level 50
Knee Kick Damage +28%
  • Level 55
Knee Kick Damage +30%
  • Level 60
Knee Kick Damage +32%
  • Level 65
Knee Kick Damage +35%
  • Level 70
Knee Kick Damage +38%
of Naked Fury Level 70 - Unarmed attacks deal +18% damage when you have 33% or less of your Armor left Legs, Necklace

Click Expand to reveal

  • Level 1
Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
  • Level 10
Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
  • Level 15
Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
  • Level 20
Unarmed attacks deal +7% damage when you have 33% or less of your Armor left
  • Level 25
Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
  • Level 30
Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
  • Level 35
Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
  • Level 40
Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
  • Level 45
Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
  • Level 50
Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
  • Level 55
Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
  • Level 60
Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
  • Level 65
Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
  • Level 70
Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
of Armor Hatred Level 70 - Unarmed attacks deal +16 Armor damage Head, MainHand

Click Expand to reveal

  • Level 10
Unarmed attacks deal +4 Armor damage
  • Level 20
Unarmed attacks deal +6 Armor damage
  • Level 30
Unarmed attacks deal +8 Armor damage
  • Level 40
Unarmed attacks deal +10 Armor damage
  • Level 50
Unarmed attacks deal +12 Armor damage
  • Level 60
Unarmed attacks deal +14 Armor damage
  • Level 70
Unarmed attacks deal +16 Armor damage
of Accurate Martial Arts Level 70 - Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have) MainHand, Necklace

Click Expand to reveal

  • Level 1
Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 10
Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 15
Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 20
Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 25
Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 30
Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 35
Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 40
Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 45
Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 50
Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 55
Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 60
Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 65
Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 70
Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
of Punch-Shielding Level 70 - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Head, MainHand

Click Expand to reveal

  • Level 5
Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 10
Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 15
Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 20
Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 25
Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 30
Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 35
Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 40
Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 45
Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 50
Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 55
Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 60
Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 65
Unarmed attacks have a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 70
Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
of Pain-Reflection Level 70 - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. Head, MainHand

Click Expand to reveal

  • Level 5
Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 10
Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 15
Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 20
Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 25
Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 30
Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 35
Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 40
Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 45
Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 50
Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 55
Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 60
Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 65
Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 70
Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
of Angst Fists Level 70 - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab Chest, Feet

Click Expand to reveal

  • Level 1
While using Unarmed skill, 3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 10
While using Unarmed skill, 4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 15
While using Unarmed skill, 5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 20
While using Unarmed skill, 6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 25
While using Unarmed skill, 7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 30
While using Unarmed skill, 8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 35
While using Unarmed skill, 9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 40
While using Unarmed skill, 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 45
While using Unarmed skill, 11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 50
While using Unarmed skill, 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 55
While using Unarmed skill, 13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 60
While using Unarmed skill, 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 65
While using Unarmed skill, 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 70
While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
Anti-Darkness of Dark and Angry Fists Level 70 - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab Legs, Feet

Click Expand to reveal

  • Level 5
While using Unarmed skill, 8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 10
While using Unarmed skill, 9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 15
While using Unarmed skill, 10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 20
While using Unarmed skill, 11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 25
While using Unarmed skill, 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 30
While using Unarmed skill, 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 35
While using Unarmed skill, 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 40
While using Unarmed skill, 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 45
While using Unarmed skill, 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 50
While using Unarmed skill, 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 55
While using Unarmed skill, 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 60
While using Unarmed skill, 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 65
While using Unarmed skill, 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 70
While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
Infuriating Level 70 - Taunt From Attack Damage +70% when Unarmed is active Head, Ring

Click Expand to reveal

  • Level 5
Taunt From Attack Damage +5% when Unarmed is active
  • Level 10
Taunt From Attack Damage +10% when Unarmed is active
  • Level 15
Taunt From Attack Damage +15% when Unarmed is active
  • Level 20
Taunt From Attack Damage +20% when Unarmed is active
  • Level 25
Taunt From Attack Damage +25% when Unarmed is active
  • Level 30
Taunt From Attack Damage +30% when Unarmed is active
  • Level 35
Taunt From Attack Damage +35% when Unarmed is active
  • Level 40
Taunt From Attack Damage +40% when Unarmed is active
  • Level 45
Taunt From Attack Damage +45% when Unarmed is active
  • Level 50
Taunt From Attack Damage +50% when Unarmed is active
  • Level 55
Taunt From Attack Damage +55% when Unarmed is active
  • Level 60
Taunt From Attack Damage +60% when Unarmed is active
  • Level 65
Taunt From Attack Damage +65% when Unarmed is active
  • Level 70
Taunt From Attack Damage +70% when Unarmed is active
of Slow Mambas Level 70 - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds Head, OffHand

Click Expand to reveal

  • Level 10
Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Level 20
Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Level 30
Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Level 40
Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Level 50
Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Level 60
Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Level 70
Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
of Internal Injuries Level 70 - Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds OffHand, Necklace

Click Expand to reveal

  • Level 10
Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
  • Level 20
Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds
  • Level 30
Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds
  • Level 40
Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds
  • Level 50
Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds
  • Level 60
Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
  • Level 70
Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds
Kicking of Kicking Level 70 - Kick Damage +54 Legs, MainHand, Ring

Click Expand to reveal

  • Level 1
Kick Damage +4
  • Level 10
Kick Damage +7
  • Level 15
Kick Damage +10
  • Level 20
Kick Damage +14
  • Level 25
Kick Damage +18
  • Level 30
Kick Damage +22
  • Level 35
Kick Damage +26
  • Level 40
Kick Damage +30
  • Level 45
Kick Damage +34
  • Level 50
Kick Damage +38
  • Level 55
Kick Damage +42
  • Level 60
Kick Damage +46
  • Level 65
Kick Damage +50
  • Level 70
Kick Damage +54
Platefooted Level 70 - Kick attacks restore 38 Armor Chest, Ring

Click Expand to reveal

  • Level 1
Kick attacks restore 12 Armor
  • Level 10
Kick attacks restore 14 Armor
  • Level 15
Kick attacks restore 16 Armor
  • Level 20
Kick attacks restore 18 Armor
  • Level 25
Kick attacks restore 20 Armor
  • Level 30
Kick attacks restore 22 Armor
  • Level 35
Kick attacks restore 24 Armor
  • Level 40
Kick attacks restore 26 Armor
  • Level 45
Kick attacks restore 28 Armor
  • Level 50
Kick attacks restore 30 Armor
  • Level 55
Kick attacks restore 32 Armor
  • Level 60
Kick attacks restore 34 Armor
  • Level 65
Kick attacks restore 36 Armor
  • Level 70
Kick attacks restore 38 Armor
of Reflective Kicks Level 70 - Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds Hands

Click Expand to reveal

  • Level 10
Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
  • Level 20
Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
  • Level 30
Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
  • Level 40
Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
  • Level 50
Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
  • Level 60
Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
  • Level 70
Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
Front-Kicker's of Front-Kicking Level 70 - Front Kick Damage +35% Feet

Click Expand to reveal

  • Level 10
Front Kick Damage +5%
  • Level 20
Front Kick Damage +10%
  • Level 30
Front Kick Damage +15%
  • Level 40
Front Kick Damage +20%
  • Level 50
Front Kick Damage +25%
  • Level 60
Front Kick Damage +30%
  • Level 70
Front Kick Damage +35%
Hip-Shattering of Hip-Shattering Level 70 - Kick attacks deal +16% damage and slow target's movement speed by 45% OffHand

Click Expand to reveal

  • Level 10
Kick attacks deal +5% damage and slow target's movement speed by 45%
  • Level 20
Kick attacks deal +7% damage and slow target's movement speed by 45%
  • Level 30
Kick attacks deal +9% damage and slow target's movement speed by 45%
  • Level 40
Kick attacks deal +11% damage and slow target's movement speed by 45%
  • Level 50
Kick attacks deal +13% damage and slow target's movement speed by 45%
  • Level 60
Kick attacks deal +14% damage and slow target's movement speed by 45%
  • Level 70
Kick attacks deal +16% damage and slow target's movement speed by 45%
of Kicking While Nude Level 70 - Kick attacks deal +30% damage when you have 33% or less of your Armor left Legs, Necklace

Click Expand to reveal

  • Level 1
Kick attacks deal +9% damage when you have 33% or less of your Armor left
  • Level 10
Kick attacks deal +10% damage when you have 33% or less of your Armor left
  • Level 15
Kick attacks deal +11% damage when you have 33% or less of your Armor left
  • Level 20
Kick attacks deal +12% damage when you have 33% or less of your Armor left
  • Level 25
Kick attacks deal +13% damage when you have 33% or less of your Armor left
  • Level 30
Kick attacks deal +14% damage when you have 33% or less of your Armor left
  • Level 35
Kick attacks deal +16% damage when you have 33% or less of your Armor left
  • Level 40
Kick attacks deal +18% damage when you have 33% or less of your Armor left
  • Level 45
Kick attacks deal +20% damage when you have 33% or less of your Armor left
  • Level 50
Kick attacks deal +22% damage when you have 33% or less of your Armor left
  • Level 55
Kick attacks deal +24% damage when you have 33% or less of your Armor left
  • Level 60
Kick attacks deal +26% damage when you have 33% or less of your Armor left
  • Level 65
Kick attacks deal +28% damage when you have 33% or less of your Armor left
  • Level 70
Kick attacks deal +30% damage when you have 33% or less of your Armor left
of Kicking Away Toxins Level 70 - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick Hands, Feet

Click Expand to reveal

  • Level 1
While using Unarmed skill, 7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 10
While using Unarmed skill, 8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 15
While using Unarmed skill, 9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 20
While using Unarmed skill, 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 25
While using Unarmed skill, 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 30
While using Unarmed skill, 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 35
While using Unarmed skill, 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 40
While using Unarmed skill, 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 45
While using Unarmed skill, 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 50
While using Unarmed skill, 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 55
While using Unarmed skill, 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 60
While using Unarmed skill, 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 65
While using Unarmed skill, 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 70
While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
of Reckless Barrages Level 70 - Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds Hands

Click Expand to reveal

  • Level 1
Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
  • Level 10
Barrage hits all enemies within 5 meters and deals +3% damage, but reuse timer is +3 seconds
  • Level 15
Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
  • Level 20
Barrage hits all enemies within 5 meters and deals +5% damage, but reuse timer is +3 seconds
  • Level 25
Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
  • Level 30
Barrage hits all enemies within 5 meters and deals +7% damage, but reuse timer is +3 seconds
  • Level 35
Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
  • Level 40
Barrage hits all enemies within 5 meters and deals +9% damage, but reuse timer is +3 seconds
  • Level 45
Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
  • Level 50
Barrage hits all enemies within 5 meters and deals +11% damage, but reuse timer is +3 seconds
  • Level 55
Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
  • Level 60
Barrage hits all enemies within 5 meters and deals +13% damage, but reuse timer is +3 seconds
  • Level 65
Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
  • Level 70
Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds
Mindfist Level 70 - Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) Necklace

Click Expand to reveal

  • Level 10
Barrage and Headbutt make the target 5% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 20
Barrage and Headbutt make the target 7% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 30
Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 40
Barrage and Headbutt make the target 11% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 50
Barrage and Headbutt make the target 13% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 60
Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 70
Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
of Headbutt Bubbles Level 70 - Headbutt deals +16% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) Hands

Click Expand to reveal

  • Level 1
Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 10
Headbutt deals +2% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 15
Headbutt deals +3% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 20
Headbutt deals +4% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 25
Headbutt deals +5% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 30
Headbutt deals +6% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 35
Headbutt deals +7% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 40
Headbutt deals +8% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 45
Headbutt deals +9% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 50
Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 55
Headbutt deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 60
Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 65
Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 70
Headbutt deals +16% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
of Deadly Barrages Level 70 - Barrage Damage +46% Legs, Ring

Click Expand to reveal

  • Level 1
Barrage Damage +5%
  • Level 10
Barrage Damage +8%
  • Level 15
Barrage Damage +11%
  • Level 20
Barrage Damage +14%
  • Level 25
Barrage Damage +17%
  • Level 30
Barrage Damage +20%
  • Level 35
Barrage Damage +23%
  • Level 40
Barrage Damage +26%
  • Level 45
Barrage Damage +29%
  • Level 50
Barrage Damage +32%
  • Level 55
Barrage Damage +35%
  • Level 60
Barrage Damage +38%
  • Level 65
Barrage Damage +42%
  • Level 70
Barrage Damage +46%
of Fiery Barrages Level 70 - Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds Legs, Ring

Click Expand to reveal

  • Level 10
Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds
  • Level 20
Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds
  • Level 30
Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds
  • Level 40
Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds
  • Level 50
Barrage and Headbutt ignite the target, causing them to take 80 damage over 20 seconds
  • Level 60
Barrage and Headbutt ignite the target, causing them to take 90 damage over 20 seconds
  • Level 70
Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
of Headbutting Armor Level 70 - Headbutt and Knee Kick deal +118 armor damage Legs, Ring

Click Expand to reveal

  • Level 1
Headbutt and Knee Kick deal +18 armor damage
  • Level 10
Headbutt and Knee Kick deal +25 armor damage
  • Level 15
Headbutt and Knee Kick deal +32 armor damage
  • Level 20
Headbutt and Knee Kick deal +39 armor damage
  • Level 25
Headbutt and Knee Kick deal +46 armor damage
  • Level 30
Headbutt and Knee Kick deal +53 armor damage
  • Level 35
Headbutt and Knee Kick deal +60 armor damage
  • Level 40
Headbutt and Knee Kick deal +67 armor damage
  • Level 45
Headbutt and Knee Kick deal +74 armor damage
  • Level 50
Headbutt and Knee Kick deal +81 armor damage
  • Level 55
Headbutt and Knee Kick deal +88 armor damage
  • Level 60
Headbutt and Knee Kick deal +98 armor damage
  • Level 65
Headbutt and Knee Kick deal +108 armor damage
  • Level 70
Headbutt and Knee Kick deal +118 armor damage
of Calloused Barrages Level 70 - Barrage costs -13 Power and restores 19 Armor to you Head, OffHand

Click Expand to reveal

  • Level 5
Barrage costs -1 Power and restores 3 Armor to you
  • Level 10
Barrage costs -2 Power and restores 4 Armor to you
  • Level 15
Barrage costs -3 Power and restores 6 Armor to you
  • Level 20
Barrage costs -4 Power and restores 7 Armor to you
  • Level 25
Barrage costs -5 Power and restores 8 Armor to you
  • Level 30
Barrage costs -6 Power and restores 9 Armor to you
  • Level 35
Barrage costs -7 Power and restores 10 Armor to you
  • Level 40
Barrage costs -8 Power and restores 11 Armor to you
  • Level 45
Barrage costs -9 Power and restores 12 Armor to you
  • Level 50
Barrage costs -10 Power and restores 13 Armor to you
  • Level 55
Barrage costs -11 Power and restores 14 Armor to you
  • Level 60
Barrage costs -12 Power and restores 15 Armor to you
  • Level 65
Barrage costs -12 Power and restores 17 Armor to you
  • Level 70
Barrage costs -13 Power and restores 19 Armor to you
of Hip Throwing Level 70 - Hip Throw Damage +42% Chest, MainHand

Click Expand to reveal

  • Level 1
Hip Throw Damage +10%
  • Level 10
Hip Throw Damage +12%
  • Level 15
Hip Throw Damage +14%
  • Level 20
Hip Throw Damage +16%
  • Level 25
Hip Throw Damage +18%
  • Level 30
Hip Throw Damage +20%
  • Level 35
Hip Throw Damage +22%
  • Level 40
Hip Throw Damage +24%
  • Level 45
Hip Throw Damage +26%
  • Level 50
Hip Throw Damage +28%
  • Level 55
Hip Throw Damage +31%
  • Level 60
Hip Throw Damage +34%
  • Level 65
Hip Throw Damage +38%
  • Level 70
Hip Throw Damage +42%
of Armor Tossing Level 70 - Hip Throw and Bodyslam deal +128 armor damage Necklace, Hands

Click Expand to reveal

  • Level 1
Hip Throw and Bodyslam deal +12 armor damage
  • Level 10
Hip Throw and Bodyslam deal +20 armor damage
  • Level 15
Hip Throw and Bodyslam deal +28 armor damage
  • Level 20
Hip Throw and Bodyslam deal +36 armor damage
  • Level 25
Hip Throw and Bodyslam deal +44 armor damage
  • Level 30
Hip Throw and Bodyslam deal +52 armor damage
  • Level 35
Hip Throw and Bodyslam deal +60 armor damage
  • Level 40
Hip Throw and Bodyslam deal +68 armor damage
  • Level 45
Hip Throw and Bodyslam deal +78 armor damage
  • Level 50
Hip Throw and Bodyslam deal +88 armor damage
  • Level 55
Hip Throw and Bodyslam deal +98 armor damage
  • Level 60
Hip Throw and Bodyslam deal +108 armor damage
  • Level 65
Hip Throw and Bodyslam deal +118 armor damage
  • Level 70
Hip Throw and Bodyslam deal +128 armor damage
of Anger Tossing Level 70 - Hip Throw and Bodyslam deal +18% damage and generate -320 Rage Head, Legs

Click Expand to reveal

  • Level 1
Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
  • Level 10
Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
  • Level 15
Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
  • Level 20
Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
  • Level 25
Hip Throw and Bodyslam deal +9% damage and generate -100 Rage
  • Level 30
Hip Throw and Bodyslam deal +10% damage and generate -120 Rage
  • Level 35
Hip Throw and Bodyslam deal +11% damage and generate -140 Rage
  • Level 40
Hip Throw and Bodyslam deal +12% damage and generate -160 Rage
  • Level 45
Hip Throw and Bodyslam deal +13% damage and generate -180 Rage
  • Level 50
Hip Throw and Bodyslam deal +14% damage and generate -200 Rage
  • Level 55
Hip Throw and Bodyslam deal +15% damage and generate -225 Rage
  • Level 60
Hip Throw and Bodyslam deal +16% damage and generate -250 Rage
  • Level 65
Hip Throw and Bodyslam deal +17% damage and generate -285 Rage
  • Level 70
Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
of Impossible Hip Throws Level 70 - Hip Throw hits all enemies within 8 meters and deals +14% damage, but Power cost is +20 Hands

Click Expand to reveal

  • Level 10
Hip Throw hits all enemies within 8 meters, but Power cost is +20
  • Level 20
Hip Throw hits all enemies within 8 meters and deals +4% damage, but Power cost is +20
  • Level 30
Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
  • Level 40
Hip Throw hits all enemies within 8 meters and deals +8% damage, but Power cost is +20
  • Level 50
Hip Throw hits all enemies within 8 meters and deals +10% damage, but Power cost is +20
  • Level 60
Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
  • Level 70
Hip Throw hits all enemies within 8 meters and deals +14% damage, but Power cost is +20
Bodyslamming of Bodyslamming Level 70 - Bodyslam Damage +41% MainHand, Ring

Click Expand to reveal

  • Level 5
Bodyslam Damage +6%
  • Level 10
Bodyslam Damage +8%
  • Level 15
Bodyslam Damage +10%
  • Level 20
Bodyslam Damage +12%
  • Level 25
Bodyslam Damage +14%
  • Level 30
Bodyslam Damage +17%
  • Level 35
Bodyslam Damage +20%
  • Level 40
Bodyslam Damage +23%
  • Level 45
Bodyslam Damage +26%
  • Level 50
Bodyslam Damage +29%
  • Level 55
Bodyslam Damage +32%
  • Level 60
Bodyslam Damage +35%
  • Level 65
Bodyslam Damage +38%
  • Level 70
Bodyslam Damage +41%
of Crippling Slams Level 70 - Bodyslam deals +32% damage and slows target's movement speed by 45% Head, Hands

Click Expand to reveal

  • Level 10
Bodyslam deals +5% damage and slows target's movement speed by 45%
  • Level 20
Bodyslam deals +9% damage and slows target's movement speed by 45%
  • Level 30
Bodyslam deals +13% damage and slows target's movement speed by 45%
  • Level 40
Bodyslam deals +17% damage and slows target's movement speed by 45%
  • Level 50
Bodyslam deals +22% damage and slows target's movement speed by 45%
  • Level 60
Bodyslam deals +27% damage and slows target's movement speed by 45%
  • Level 70
Bodyslam deals +32% damage and slows target's movement speed by 45%
of Toxic Bruising Level 70 - Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself) Necklace

Click Expand to reveal

  • Level 10
Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Level 20
Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Level 30
Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Level 40
Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Level 50
Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Level 60
Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Level 70
Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)
of Slamming Weaklings Level 70 - Bodyslam deals +385 damage to non-Elite enemies Necklace, MainHand

Click Expand to reveal

  • Level 5
Bodyslam deals +60 damage to non-Elite enemies
  • Level 10
Bodyslam deals +85 damage to non-Elite enemies
  • Level 15
Bodyslam deals +110 damage to non-Elite enemies
  • Level 20
Bodyslam deals +135 damage to non-Elite enemies
  • Level 25
Bodyslam deals +160 damage to non-Elite enemies
  • Level 30
Bodyslam deals +185 damage to non-Elite enemies
  • Level 35
Bodyslam deals +210 damage to non-Elite enemies
  • Level 40
Bodyslam deals +235 damage to non-Elite enemies
  • Level 45
Bodyslam deals +260 damage to non-Elite enemies
  • Level 50
Bodyslam deals +285 damage to non-Elite enemies
  • Level 55
Bodyslam deals +310 damage to non-Elite enemies
  • Level 60
Bodyslam deals +335 damage to non-Elite enemies
  • Level 65
Bodyslam deals +360 damage to non-Elite enemies
  • Level 70
Bodyslam deals +385 damage to non-Elite enemies
of Healslamming Level 70 - Bodyslam heals you for 114 health Chest, OffHand

Click Expand to reveal

  • Level 5
Bodyslam heals you for 10 health
  • Level 10
Bodyslam heals you for 18 health
  • Level 15
Bodyslam heals you for 26 health
  • Level 20
Bodyslam heals you for 34 health
  • Level 25
Bodyslam heals you for 42 health
  • Level 30
Bodyslam heals you for 50 health
  • Level 35
Bodyslam heals you for 58 health
  • Level 40
Bodyslam heals you for 66 health
  • Level 45
Bodyslam heals you for 74 health
  • Level 50
Bodyslam heals you for 82 health
  • Level 55
Bodyslam heals you for 90 health
  • Level 60
Bodyslam heals you for 98 health
  • Level 65
Bodyslam heals you for 106 health
  • Level 70
Bodyslam heals you for 114 health
Serpentine of Cobra Striking Level 70 - Cobra Strike and Mamba Strike Damage +33% Legs, Feet

Click Expand to reveal

  • Level 1
Cobra Strike and Mamba Strike Damage +6%
  • Level 10
Cobra Strike and Mamba Strike Damage +8%
  • Level 15
Cobra Strike and Mamba Strike Damage +10%
  • Level 20
Cobra Strike and Mamba Strike Damage +12%
  • Level 25
Cobra Strike and Mamba Strike Damage +14%
  • Level 30
Cobra Strike and Mamba Strike Damage +16%
  • Level 35
Cobra Strike and Mamba Strike Damage +18%
  • Level 40
Cobra Strike and Mamba Strike Damage +20%
  • Level 45
Cobra Strike and Mamba Strike Damage +22%
  • Level 50
Cobra Strike and Mamba Strike Damage +24%
  • Level 55
Cobra Strike and Mamba Strike Damage +26%
  • Level 60
Cobra Strike and Mamba Strike Damage +28%
  • Level 65
Cobra Strike and Mamba Strike Damage +31%
  • Level 70
Cobra Strike and Mamba Strike Damage +33%
Level 70 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds Chest, Hands

Click Expand to reveal

  • Level 1
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
  • Level 10
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 for 7 seconds
  • Level 15
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 for 7 seconds
  • Level 20
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
  • Level 25
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 for 7 seconds
  • Level 30
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds
  • Level 35
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
  • Level 40
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds
  • Level 45
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 for 7 seconds
  • Level 50
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
  • Level 55
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds
  • Level 60
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
  • Level 65
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 seconds
  • Level 70
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
of Cobra Scales Level 70 - Cobra Strike and Mamba Strike restore 28 Armor to you Chest, Ring

Click Expand to reveal

  • Level 1
Cobra Strike and Mamba Strike restore 2 Armor to you
  • Level 10
Cobra Strike and Mamba Strike restore 4 Armor to you
  • Level 15
Cobra Strike and Mamba Strike restore 6 Armor to you
  • Level 20
Cobra Strike and Mamba Strike restore 8 Armor to you
  • Level 25
Cobra Strike and Mamba Strike restore 10 Armor to you
  • Level 30
Cobra Strike and Mamba Strike restore 12 Armor to you
  • Level 35
Cobra Strike and Mamba Strike restore 14 Armor to you
  • Level 40
Cobra Strike and Mamba Strike restore 16 Armor to you
  • Level 45
Cobra Strike and Mamba Strike restore 18 Armor to you
  • Level 50
Cobra Strike and Mamba Strike restore 20 Armor to you
  • Level 55
Cobra Strike and Mamba Strike restore 22 Armor to you
  • Level 60
Cobra Strike and Mamba Strike restore 24 Armor to you
  • Level 65
Cobra Strike and Mamba Strike restore 26 Armor to you
  • Level 70
Cobra Strike and Mamba Strike restore 28 Armor to you
Bruising of Bruises Level 70 - Bruising Blow Damage +49% MainHand, Ring

Click Expand to reveal

  • Level 5
Bruising Blow Damage +9%
  • Level 10
Bruising Blow Damage +12%
  • Level 15
Bruising Blow Damage +15%
  • Level 20
Bruising Blow Damage +18%
  • Level 25
Bruising Blow Damage +21%
  • Level 30
Bruising Blow Damage +24%
  • Level 35
Bruising Blow Damage +27%
  • Level 40
Bruising Blow Damage +30%
  • Level 45
Bruising Blow Damage +33%
  • Level 50
Bruising Blow Damage +36%
  • Level 55
Bruising Blow Damage +39%
  • Level 60
Bruising Blow Damage +42%
  • Level 65
Bruising Blow Damage +45%
  • Level 70
Bruising Blow Damage +49%
of Bruising Slams Level 70 - Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds Legs, Feet

Click Expand to reveal

  • Level 5
Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
  • Level 10
Bruisng Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds
  • Level 15
Bruisng Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Level 20
Bruisng Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 seconds
  • Level 25
Bruisng Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 30
Bruisng Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 seconds
  • Level 35
Bruisng Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 seconds
  • Level 40
Bruisng Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 seconds
  • Level 45
Bruisng Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 seconds
  • Level 50
Bruisng Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Level 55
Bruisng Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Level 60
Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Level 65
Bruisng Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Level 70
Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds
of Healthy Bruises Level 70 - Bruising Blow and Headbutt restore 24 Health Legs, Necklace

Click Expand to reveal

  • Level 5
Bruising Blow and Headbutt restore 2 Health
  • Level 10
Bruising Blow and Headbutt restore 3 Health
  • Level 15
Bruising Blow and Headbutt restore 5 Health
  • Level 20
Bruising Blow and Headbutt restore 6 Health
  • Level 25
Bruising Blow and Headbutt restore 8 Health
  • Level 30
Bruising Blow and Headbutt restore 9 Health
  • Level 35
Bruising Blow and Headbutt restore 11 Health
  • Level 40
Bruising Blow and Headbutt restore 13 Health
  • Level 45
Bruising Blow and Headbutt restore 15 Health
  • Level 50
Bruising Blow and Headbutt restore 17 Health
  • Level 55
Bruising Blow and Headbutt restore 18 Health
  • Level 60
Bruising Blow and Headbutt restore 20 Health
  • Level 65
Bruising Blow and Headbutt restore 22 Health
  • Level 70
Bruising Blow and Headbutt restore 24 Health
Slashing of Slashing Strikes Level 70 - Slashing Strike Damage +28% OffHand, Necklace

Click Expand to reveal

  • Level 35
Slashing Strike Damage +7%
  • Level 40
Slashing Strike Damage +10%
  • Level 45
Slashing Strike Damage +14%
  • Level 50
Slashing Strike Damage +17%
  • Level 55
Slashing Strike Damage +21%
  • Level 60
Slashing Strike Damage +24%
  • Level 70
Slashing Strike Damage +28%
of Bleeding Strikes Level 70 - Slashing Strike deals +114 Trauma damage over 12 seconds MainHand, Necklace

Click Expand to reveal

  • Level 35
Slashing Strike deals +42 Trauma damage over 12 seconds
  • Level 40
Slashing Strike deals +54 Trauma damage over 12 seconds
  • Level 45
Slashing Strike deals +66 Trauma damage over 12 seconds
  • Level 50
Slashing Strike deals +78 Trauma damage over 12 seconds
  • Level 55
Slashing Strike deals +90 Trauma damage over 12 seconds
  • Level 60
Slashing Strike deals +102 Trauma damage over 12 seconds
  • Level 70
Slashing Strike deals +114 Trauma damage over 12 seconds
Slashing of Slashing Strikes Level 70 - Slashing Strike and Claw Barrage boost damage from Epic attacks +50 for 10 seconds OffHand, Head

Click Expand to reveal

  • Level 35
Slashing Strike and Claw Barrage boost damage from Epic attacks +15 for 10 seconds
  • Level 40
Slashing Strike and Claw Barrage boost damage from Epic attacks +20 for 10 seconds
  • Level 45
Slashing Strike and Claw Barrage boost damage from Epic attacks +25 for 10 seconds
  • Level 50
Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds
  • Level 55
Slashing Strike and Claw Barrage boost damage from Epic attacks +35 for 10 seconds
  • Level 60
Slashing Strike and Claw Barrage boost damage from Epic attacks +40 for 10 seconds
  • Level 65
Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
  • Level 70
Slashing Strike and Claw Barrage boost damage from Epic attacks +50 for 10 seconds
Level 70 - Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds Chest, Hands

Click Expand to reveal

  • Level 35
Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 40
Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 45
Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 50
Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 55
Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 60
Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 65
Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 70
Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
Level 51 - Chance to Ignore Knockbacks +30% when Unarmed is active Feet, OffHand

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  • Level 1
Chance to Ignore Knockbacks +25% when Unarmed is active
  • Level 51
Chance to Ignore Knockbacks +30% when Unarmed is active
Level 70 - Infuriating Fist deals +34% damage and taunts +320 OffHand, Ring

Click Expand to reveal

  • Level 35
Infuriating Fist deals +13% damage and taunts +40
  • Level 40
Infuriating Fist deals +16% damage and taunts +80
  • Level 45
Infuriating Fist deals +19% damage and taunts +120
  • Level 50
Infuriating Fist deals +22% damage and taunts +160
  • Level 55
Infuriating Fist deals +25% damage and taunts +200
  • Level 60
Infuriating Fist deals +28% damage and taunts +240
  • Level 65
Infuriating Fist deals +31% damage and taunts +280
  • Level 70
Infuriating Fist deals +34% damage and taunts +320
of Traumatic Furious Punches Level 70 - Infuriating Fist taunts +420 and deals 114 Trauma damage over 12 seconds Hands, Feet

Click Expand to reveal

  • Level 35
Infuriating Fist taunts +280 and deals 30 Trauma damage over 12 seconds
  • Level 40
Infuriating Fist taunts +300 and deals 42 Trauma damage over 12 seconds
  • Level 45
Infuriating Fist taunts +320 and deals 54 Trauma damage over 12 seconds
  • Level 50
Infuriating Fist taunts +340 and deals 66 Trauma damage over 12 seconds
  • Level 55
Infuriating Fist taunts +360 and deals 78 Trauma damage over 12 seconds
  • Level 60
Infuriating Fist taunts +380 and deals 90 Trauma damage over 12 seconds
  • Level 65
Infuriating Fist taunts +400 and deals 102 Trauma damage over 12 seconds
  • Level 70
Infuriating Fist taunts +420 and deals 114 Trauma damage over 12 seconds
of Paradoxical Rage Fists Level 70 - Infuriating Fist generates no Rage and instead reduces Rage by 520 Head, Chest

Click Expand to reveal

  • Level 35
Infuriating Fist generates no Rage and instead reduces Rage by 65
  • Level 40
Infuriating Fist generates no Rage and instead reduces Rage by 130
  • Level 45
Infuriating Fist generates no Rage and instead reduces Rage by 195
  • Level 50
Infuriating Fist generates no Rage and instead reduces Rage by 260
  • Level 55
Infuriating Fist generates no Rage and instead reduces Rage by 325
  • Level 60
Infuriating Fist generates no Rage and instead reduces Rage by 390
  • Level 65
Infuriating Fist generates no Rage and instead reduces Rage by 455
  • Level 70
Infuriating Fist generates no Rage and instead reduces Rage by 520


Unarmed Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2
Max Power +1
Max Health +104
Max Power +92
53 Max Health +2
Max Power +1
Max Health +106
Max Power +93
54 Max Health +2
Max Power +1
Max Health +108
Max Power +94
55 Max Health +2
Max Power +1
Max Health +110
Max Power +95
56 Max Health +2
Max Power +1
Max Health +112
Max Power +96
57 Max Health +2
Max Power +1
Max Health +114
Max Power +97
58 Max Health +2
Max Power +1
Max Health +116
Max Power +98
59 Max Health +2
Max Power +1
Max Health +118
Max Power +99
60 Max Health +2
Max Power +1
Max Health +120
Max Power +100
61 Max Health +2
Max Power +1
Max Health +122
Max Power +101
62 Max Health +2
Max Power +1
Max Health +124
Max Power +102
63 Max Health +2
Max Power +1
Max Health +126
Max Power +103
64 Max Health +2
Max Power +1
Max Health +128
Max Power +104
65 Max Health +2
Max Power +1
Max Health +130
Max Power +105
66 Max Health +2
Max Power +1
Max Health +132
Max Power +106
67 Max Health +2
Max Power +1
Max Health +134
Max Power +107
68 Max Health +2
Max Power +1
Max Health +136
Max Power +108
69 Max Health +2
Max Power +1
Max Health +138
Max Power +109
70 Max Health +2
Max Power +1
Max Health +140
Max Power +110
71 Max Health +2
Max Power +1
Max Health +142
Max Power +111
72 Max Health +2
Max Power +1
Max Health +144
Max Power +112
73 Max Health +2
Max Power +1
Max Health +146
Max Power +113
74 Max Health +2
Max Power +1
Max Health +148
Max Power +114
75 Max Health +2
Max Power +1
Max Health +150
Max Power +115
76 Max Health +2
Max Power +1
Max Health +152
Max Power +116
77 Max Health +2
Max Power +1
Max Health +154
Max Power +117
78 Max Health +2
Max Power +1
Max Health +156
Max Power +118
79 Max Health +2
Max Power +1
Max Health +158
Max Power +119
80 Max Health +2
Max Power +1
Max Health +160
Max Power +120
81 Max Health +2
Max Power +1
Max Health +162
Max Power +121
82 Max Health +2
Max Power +1
Max Health +164
Max Power +122
83 Max Health +2
Max Power +1
Max Health +166
Max Power +123
84 Max Health +2
Max Power +1
Max Health +168
Max Power +124
85 Max Health +2
Max Power +1
Max Health +170
Max Power +125
86 Max Health +2
Max Power +1
Max Health +172
Max Power +126
87 Max Health +2
Max Power +1
Max Health +174
Max Power +127
88 Max Health +2
Max Power +1
Max Health +176
Max Power +128
89 Max Health +2
Max Power +1
Max Health +178
Max Power +129
90 Max Health +2
Max Power +1
Max Health +180
Max Power +130
91 Max Health +2
Max Power +1
Max Health +182
Max Power +131
92 Max Health +2
Max Power +1
Max Health +184
Max Power +132
93 Max Health +2
Max Power +1
Max Health +186
Max Power +133
94 Max Health +2
Max Power +1
Max Health +188
Max Power +134
95 Max Health +2
Max Power +1
Max Health +190
Max Power +135
96 Max Health +2
Max Power +1
Max Health +192
Max Power +136
97 Max Health +2
Max Power +1
Max Health +194
Max Power +137
98 Max Health +2
Max Power +1
Max Health +196
Max Power +138
99 Max Health +2
Max Power +1
Max Health +198
Max Power +139
100 Max Health +2
Max Power +1
Max Health +200
Max Power +140


Unarmed Level Up Rewards

Level Reward
1 Gain Ability: Front Kick
3 Gain Ability: Barrage
5 Gain Ability: Cobra Strike
7 Gain Ability: Hip Throw
9 Gain Ability: Punch 2
12 Gain Ability: Front Kick 2
15 Gain Ability: Barrage 2
19 Gain Ability: Punch 3
20 Gain Ability: Cobra Strike 2
21 +1 to Staff
23 +1 to Endurance
24 Gain Ability: Front Kick 3
25 Gain Ability: Hip Throw 2
28 Gain Ability: Barrage 3
33 +1 to Knife Fighting
35 Gain Ability: Front Kick 4
36 Gain Ability: Punch 4
37 Gain Ability: Hip Throw 3
40 Gain Ability: Cobra Strike 3
43 +1 to Meditation
45 Gain Ability: Barrage 4
46 +1 to Staff
48 Gain Ability: Punch 5
49 Gain Ability: Front Kick 5
50 Gain Ability: Hip Throw 4
55 +1 to Knife Fighting

Trivia