Unarmed/Abilities

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Click "Expand" on the box below to view a complete list of Abilities for the Unarmed skill.

Level Name Description Special Damage Stats Gear Required
1 Front Kick A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 11 Crushing
Dmg to Vulnerable Targets: 11 Crushing
Power Cost: 7
Range: 5
Cooldown: 7
None
1 Jab A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 6 Crushing
Rage: -12
Generates no extra rage.
Power Cost: 4
Range: 5
Cooldown: 5
EmptyHand
3 Barrage A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 16 Crushing Power Cost: 12
Range: 5
Cooldown: 10
Unarmed
3 Headbutt Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 18 Crushing
Dmg to Vulnerable Targets: 18 Crushing
Power Cost: 12
Range: 5
Cooldown: 12
None
5 Cobra Strike Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 13 Crushing Power Cost: 4
Range: 5
Cooldown: 8
Accuracy: 5
Unarmed
7 Hip Throw Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 28 Crushing Power Cost: 14
Range: 5
Cooldown: 15
Unarmed
7 Mamba Strike Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 15 Trauma damage if target's armor is below 33% Damage: 15 Crushing Power Cost: 5
Range: 5
Cooldown: 8
Unarmed
9 Punch 2 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 12 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
12 Front Kick 2 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 23 Crushing
Dmg to Vulnerable Targets: 23 Crushing
Power Cost: 11
Range: 5
Cooldown: 7
None
12 Jab 2 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 20 Crushing
Rage: -40
Generates no extra rage.
Power Cost: 6
Range: 5
Cooldown: 5
EmptyHand
15 Barrage 2 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 33 Crushing Power Cost: 18
Range: 5
Cooldown: 10
Unarmed
15 Bruising Blow A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 24 Crushing Power Cost: 12
Range: 5
Cooldown: 10
EmptyHand
15 Headbutt 2 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 41 Crushing
Dmg to Vulnerable Targets: 41 Crushing
Power Cost: 18
Range: 5
Cooldown: 12
None
15 Knee Kick A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 41 Crushing
Dmg to Vulnerable Targets: 41 Crushing
Power Cost: 18
Range: 5
Cooldown: 12
None
19 Punch 3 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power)
Damage: 18 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
20 Cobra Strike 2 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 28 Crushing Power Cost: 8
Range: 5
Cooldown: 8
Accuracy: 1
Unarmed
23 Bodyslam Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 116 Crushing Power Cost: 48
Range: 5
Cooldown: 45
None
24 Front Kick 3 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 38 Crushing
Dmg to Vulnerable Targets: 38 Crushing
Power Cost: 15
Range: 5
Cooldown: 7
None
25 Hip Throw 2 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 58 Crushing Power Cost: 23
Range: 5
Cooldown: 15
Unarmed
27 Mamba Strike 2 Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 30 Trauma damage if target's armor is below 33% Damage: 37 Crushing Power Cost: 10
Range: 5
Cooldown: 8
Unarmed
28 Barrage 3 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 57 Crushing Power Cost: 25
Range: 5
Cooldown: 10
Unarmed
30 Bruising Blow 2 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 51 Crushing Power Cost: 17
Range: 5
Cooldown: 10
EmptyHand
30 Headbutt 3 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 86 Crushing
Dmg to Vulnerable Targets: 86 Crushing
Power Cost: 26
Range: 5
Cooldown: 12
None
30 Jab 3 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +16 Power)
Damage: 44 Crushing
Rage: -88
Generates no extra rage.
Power Cost: 11
Range: 5
Cooldown: 5
EmptyHand
30 Knee Kick 2 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 86 Crushing
Dmg to Vulnerable Targets: 86 Crushing
Power Cost: 26
Range: 5
Cooldown: 12
None
33 Bodyslam 2 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 181 Crushing Power Cost: 58
Range: 5
Cooldown: 45
None
35 Front Kick 4 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 62 Crushing
Dmg to Vulnerable Targets: 62 Crushing
Power Cost: 19
Range: 5
Cooldown: 7
None
36 Punch 4 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage: 33 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
37 Hip Throw 3 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 96 Crushing Power Cost: 29
Range: 5
Cooldown: 15
Unarmed
40 Cobra Strike 3 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 67 Crushing Power Cost: 12
Range: 5
Cooldown: 8
Accuracy: 15
Unarmed
40 Headbutt 4 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 130 Crushing
Dmg to Vulnerable Targets: 130 Crushing
Power Cost: 30
Range: 5
Cooldown: 12
None
40 Infuriating Fist Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Damage: 78 Crushing
Taunt: +400
Power Cost: 16
Range: 5
Cooldown: 10
EmptyHand
40 Jab 4 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power)
Damage: 67 Crushing
Rage: -134
Generates no extra rage.
Power Cost: 12
Range: 5
Cooldown: 5
EmptyHand
40 Knee Kick 3 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 130 Crushing
Dmg to Vulnerable Targets: 130 Crushing
Power Cost: 30
Range: 5
Cooldown: 12
None
43 Bodyslam 3 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 278 Crushing Power Cost: 64
Range: 5
Cooldown: 45
None
45 Barrage 4 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 117 Crushing Power Cost: 31
Range: 5
Cooldown: 10
Unarmed
45 Bruising Blow 3 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 97 Crushing Power Cost: 21
Range: 5
Cooldown: 10
EmptyHand
47 Mamba Strike 3 Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 60 Trauma damage if target's armor is below 33% Damage: 75 Crushing Power Cost: 13
Range: 5
Cooldown: 8
Unarmed
48 Punch 5 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 53 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
49 Front Kick 5 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 116 Crushing
Dmg to Vulnerable Targets: 116 Crushing
Power Cost: 21
Range: 5
Cooldown: 7
None
50 Headbutt 5 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 200 Crushing
Dmg to Vulnerable Targets: 200 Crushing
Power Cost: 32
Range: 5
Cooldown: 12
None
50 Hip Throw 4 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 170 Crushing Power Cost: 32
Range: 5
Cooldown: 15
Unarmed
50 Infuriating Fist 2 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Damage: 120 Crushing
Taunt: +500
Power Cost: 17
Range: 5
Cooldown: 10
EmptyHand
50 Jab 5 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 103 Crushing
Rage: -206
Generates no extra rage.
Power Cost: 14
Range: 5
Cooldown: 5
EmptyHand
50 Knee Kick 4 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 200 Crushing
Dmg to Vulnerable Targets: 200 Crushing
Power Cost: 32
Range: 5
Cooldown: 12
None
51 Claw Barrage A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) Stuns opponent
Suppresses Monster Shout
Damage: 175 Slashing Power Cost: 32
Range: 5
Cooldown: 10
UnarmedMainHandWeapon
UnarmedClaw
51 Slashing Strike A punch with a claw weapon. Deals 45 Trauma damage over 15 seconds Damage: 124 Slashing Power Cost: 17
Range: 5
Cooldown: 5
UnarmedClaw
52 Bodyslam 4 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 405 Crushing Power Cost: 68
Range: 5
Cooldown: 45
None
53 Mamba Strike 4 Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 100 Trauma damage if target's armor is below 33% Damage: 93 Crushing Power Cost: 14
Range: 5
Cooldown: 8
Unarmed
56 Punch 6 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 70 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
58 Barrage 5 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 185 Crushing Power Cost: 34
Range: 5
Cooldown: 10
Unarmed
60 Bruising Blow 4 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 164 Crushing Power Cost: 23
Range: 5
Cooldown: 10
EmptyHand
60 Cobra Strike 4 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 140 Crushing Power Cost: 15
Range: 5
Cooldown: 8
Accuracy: 2
Unarmed
60 Headbutt 6 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 273 Crushing
Dmg to Vulnerable Targets: 273 Crushing
Power Cost: 35
Range: 5
Cooldown: 12
None
60 Infuriating Fist 3 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Damage: 164 Crushing
Taunt: +600
Power Cost: 18
Range: 5
Cooldown: 10
EmptyHand
60 Jab 6 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage: 140 Crushing
Rage: -280
Generates no extra rage.
Power Cost: 15
Range: 5
Cooldown: 5
EmptyHand
60 Knee Kick 5 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 273 Crushing
Dmg to Vulnerable Targets: 273 Crushing
Power Cost: 35
Range: 5
Cooldown: 12
None
61 Slashing Strike 2 A punch with a claw weapon. Deals 90 Trauma damage over 15 seconds Damage: 168 Slashing Power Cost: 19
Range: 5
Cooldown: 5
UnarmedClaw
63 Claw Barrage 2 A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) Stuns opponent
Suppresses Monster Shout
Damage: 248 Slashing Power Cost: 35
Range: 5
Cooldown: 10
UnarmedMainHandWeapon
UnarmedClaw
63 Front Kick 6 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 176 Crushing
Dmg to Vulnerable Targets: 176 Crushing
Power Cost: 24
Range: 5
Cooldown: 7
None
64 Bodyslam 5 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 569 Crushing Power Cost: 74
Range: 5
Cooldown: 45
None
65 Mamba Strike 5 Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 100 Trauma damage if target's armor is below 33% Damage: 131 Crushing Power Cost: 15
Range: 5
Cooldown: 8
Unarmed
66 Hip Throw 5 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 268 Crushing Power Cost: 36
Range: 5
Cooldown: 15
Unarmed
68 Punch 7 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power)
Damage: 95 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
70 Barrage 6 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 251 Crushing Power Cost: 37
Range: 5
Cooldown: 10
Unarmed
70 Bruising Blow 5 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 209 Crushing Power Cost: 25
Range: 5
Cooldown: 10
EmptyHand
70 Cobra Strike 5 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 179 Crushing Power Cost: 16
Range: 5
Cooldown: 8
Accuracy: 2
Unarmed
70 Headbutt 7 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 348 Crushing
Dmg to Vulnerable Targets: 348 Crushing
Power Cost: 37
Range: 5
Cooldown: 12
None
70 Infuriating Fist 4 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Damage: 209 Crushing
Taunt: +700
Power Cost: 20
Range: 5
Cooldown: 10
EmptyHand
70 Knee Kick 6 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 348 Crushing
Dmg to Vulnerable Targets: 348 Crushing
Power Cost: 37
Range: 5
Cooldown: 12
None
71 Slashing Strike 3 A punch with a claw weapon. Deals 120 Trauma damage over 15 seconds Damage: 214 Slashing Power Cost: 20
Range: 5
Cooldown: 5
UnarmedClaw
74 Claw Barrage 3 A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) Stuns opponent
Suppresses Monster Shout
Damage: 323 Slashing Power Cost: 38
Range: 5
Cooldown: 10
UnarmedMainHandWeapon
UnarmedClaw