Difference between revisions of "Unarmed/Treasure Effects"

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<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
+
<noinclude>[[Category:Treasure Effects]]</noinclude>
==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
+
<includeonly>==[[Unarmed/Treasure Effects|Unarmed Treasure Effects]]==</includeonly>
</includeonly>
 
 
See also: [[Unarmed/Treasure Effects:By Slot]]
 
See also: [[Unarmed/Treasure Effects:By Slot]]
<!-- This table is from patch v266, August 18, 2016 -->
+
 
 +
See also: [[Unarmed/Treasure Effects:By Ability]]
 +
<!-- Updated to v399 on Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Unarmed</h3></div>
+
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
 
|-
 
|-
| || of Crippling Slams || <b>Tier 6</b> - Bodyslam deals +100% damage and slows target's movement speed by 45% || MainHand, Ring || {{Spoiler|
+
| Martial || of Deadly Fists || <b>Level 100</b> - Unarmed Base Damage +50% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Bodyslam deals +10% damage and slows target's movement speed by 45%
+
:Unarmed Damage +5
*; Tier 2
+
*; Level 20
*Bodyslam deals +25% damage and slows target's movement speed by 45%
+
:Unarmed Base Damage +10%
*; Tier 3
+
*; Level 30
*Bodyslam deals +40% damage and slows target's movement speed by 45%
+
:Unarmed Base Damage +15%
*; Tier 4
+
*; Level 40
*Bodyslam deals +65% damage and slows target's movement speed by 45%
+
:Unarmed Base Damage +20%
*; Tier 5
+
*; Level 50
*Bodyslam deals +80% damage and slows target's movement speed by 45%
+
:Unarmed Base Damage +25%
*; Tier 6
+
*; Level 60
*Bodyslam deals +100% damage and slows target's movement speed by 45%
+
:Unarmed Base Damage +30%
|Expand}}
+
*; Level 70
 +
:Unarmed Base Damage +35%
 +
*; Level 80
 +
:Unarmed Base Damage +40%
 +
*; Level 90
 +
:Unarmed Base Damage +45%
 +
*; Level 100
 +
:Unarmed Base Damage +50%
 +
}}
 
|-
 
|-
| || of Refreshing Punches || <b>Tier 6</b> - You regain 8 health whenever you use Punch or Jab || Chest, OffHand, Ring || {{Spoiler|
+
| Punching || of Punches || <b>Level 100</b> - Jab and Infuriating Fist Damage +80 || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*You regain 2 health whenever you use Punch or Jab
+
:Jab and Infuriating Fist Damage +8
*; Tier 2
+
*; Level 20
*You regain 3 health whenever you use Punch or Jab
+
:Jab and Infuriating Fist Damage +16
*; Tier 3
+
*; Level 30
*You regain 4 health whenever you use Punch or Jab
+
:Jab and Infuriating Fist Damage +24
*; Tier 4
+
*; Level 40
*You regain 5 health whenever you use Punch or Jab
+
:Jab and Infuriating Fist Damage +32
*; Tier 5
+
*; Level 50
*You regain 7 health whenever you use Punch or Jab
+
:Jab and Infuriating Fist Damage +40
*; Tier 6
+
*; Level 60
*You regain 8 health whenever you use Punch or Jab
+
:Jab and Infuriating Fist Damage +48
|Expand}}
+
*; Level 70
 +
:Jab and Infuriating Fist Damage +56
 +
*; Level 80
 +
:Jab and Infuriating Fist Damage +64
 +
*; Level 90
 +
:Jab and Infuriating Fist Damage +72
 +
*; Level 100
 +
:Jab and Infuriating Fist Damage +80
 +
}}
 
|-
 
|-
| Bodyslamming || of Bodyslamming || <b>Tier 12</b> - Bodyslam deals +190% damage || MainHand, Ring || {{Spoiler|
+
| || of Refreshing Punches || <b>Level 100</b> - Punch, Jab, and Infuriating Fist restore 22 Health to you || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Bodyslam deals +25% damage
+
:Punch, Jab, and Infuriating Fist restore 3 Health to you
*; Tier 2
+
*; Level 20
*Bodyslam deals +40% damage
+
:Punch, Jab, and Infuriating Fist restore 5 Health to you
*; Tier 3
+
*; Level 30
*Bodyslam deals +55% damage
+
:Punch, Jab, and Infuriating Fist restore 7 Health to you
*; Tier 4
+
*; Level 40
*Bodyslam deals +70% damage
+
:Punch, Jab, and Infuriating Fist restore 9 Health to you
*; Tier 5
+
*; Level 50
*Bodyslam deals +85% damage
+
:Punch, Jab, and Infuriating Fist restore 12 Health to you
*; Tier 6
+
*; Level 60
*Bodyslam deals +100% damage
+
:Punch, Jab, and Infuriating Fist restore 14 Health to you
*; Tier 7
+
*; Level 70
*Bodyslam deals +115% damage
+
:Punch, Jab, and Infuriating Fist restore 16 Health to you
*; Tier 8
+
*; Level 80
*Bodyslam deals +130% damage
+
:Punch, Jab, and Infuriating Fist restore 18 Health to you
*; Tier 9
+
*; Level 90
*Bodyslam deals +145% damage
+
:Punch, Jab, and Infuriating Fist restore 20 Health to you
*; Tier 10
+
*; Level 100
*Bodyslam deals +160% damage
+
:Punch, Jab, and Infuriating Fist restore 22 Health to you
*; Tier 11
+
}}
*Bodyslam deals +175% damage
 
*; Tier 12
 
*Bodyslam deals +190% damage
 
|Expand}}
 
 
|-
 
|-
| || of Pain-Reflection || <b>Tier 12</b> - Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler|
+
| || of Knee-Kicking || <b>Level 100</b> - Knee Kick Damage +56% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Knee Kick Damage +6%
*; Tier 2
+
*; Level 10
*Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Knee Kick Damage +8%
*; Tier 3
+
*; Level 15
*Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Knee Kick Damage +11%
*; Tier 4
+
*; Level 20
*Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Knee Kick Damage +13%
*; Tier 5
+
*; Level 25
*Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Knee Kick Damage +16%
*; Tier 6
+
*; Level 30
*Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Knee Kick Damage +18%
*; Tier 7
+
*; Level 35
*Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Knee Kick Damage +21%
*; Tier 8
+
*; Level 40
*Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Knee Kick Damage +23%
*; Tier 9
+
*; Level 45
*Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Knee Kick Damage +26%
*; Tier 10
+
*; Level 50
*Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Knee Kick Damage +28%
*; Tier 11
+
*; Level 55
*Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Knee Kick Damage +30%
*; Tier 12
+
*; Level 60
*Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Knee Kick Damage +32%
|Expand}}
+
*; Level 65
 +
:Knee Kick Damage +35%
 +
*; Level 70
 +
:Knee Kick Damage +38%
 +
*; Level 75
 +
:Knee Kick Damage +41%
 +
*; Level 80
 +
:Knee Kick Damage +44%
 +
*; Level 85
 +
:Knee Kick Damage +47%
 +
*; Level 90
 +
:Knee Kick Damage +50%
 +
*; Level 95
 +
:Knee Kick Damage +53%
 +
*; Level 100
 +
:Knee Kick Damage +56%
 +
}}
 
|-
 
|-
| || of Fiery Barrages || <b>Tier 6</b> - Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds || Legs, Ring || {{Spoiler|
+
| || of Naked Fury || <b>Level 100</b> - Unarmed attacks deal +24% damage when you have 33% or less of your Armor left || Rare || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds
+
:Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
*; Tier 2
+
*; Level 10
*Barrage and Headbutt ignite the target, causing them to take 35 damage over 20 seconds
+
:Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
*; Tier 3
+
*; Level 15
*Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds
+
:Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
*; Tier 4
+
*; Level 20
*Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds
+
:Unarmed attacks deal +7% damage when you have 33% or less of your Armor left
*; Tier 5
+
*; Level 25
*Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds
+
:Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
*; Tier 6
+
*; Level 30
*Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds
+
:Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
|Expand}}
+
*; Level 35
 +
:Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
 +
*; Level 40
 +
:Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
 +
*; Level 45
 +
:Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
 +
*; Level 50
 +
:Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
 +
*; Level 55
 +
:Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
 +
*; Level 60
 +
:Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
 +
*; Level 65
 +
:Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
 +
*; Level 70
 +
:Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
 +
*; Level 75
 +
:Unarmed attacks deal +19% damage when you have 33% or less of your Armor left
 +
*; Level 80
 +
:Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
 +
*; Level 85
 +
:Unarmed attacks deal +21% damage when you have 33% or less of your Armor left
 +
*; Level 90
 +
:Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
 +
*; Level 95
 +
:Unarmed attacks deal +23% damage when you have 33% or less of your Armor left
 +
*; Level 100
 +
:Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
 +
}}
 
|-
 
|-
| Slashing || of Slashing Strikes || <b>Tier 6</b> - Slashing Strike has a 70% chance to deal double slashing damage || OffHand, Head || {{Spoiler|
+
| || of Armor Hatred || <b>Level 100</b> - Unarmed attacks deal +52 Armor damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Slashing Strike has a 20% chance to deal double slashing damage
+
:Unarmed attacks deal +7 Armor damage
*; Tier 2
+
*; Level 20
*Slashing Strike has a 30% chance to deal double slashing damage
+
:Unarmed attacks deal +12 Armor damage
*; Tier 3
+
*; Level 30
*Slashing Strike has a 40% chance to deal double slashing damage
+
:Unarmed attacks deal +17 Armor damage
*; Tier 4
+
*; Level 40
*Slashing Strike has a 50% chance to deal double slashing damage
+
:Unarmed attacks deal +22 Armor damage
*; Tier 5
+
*; Level 50
*Slashing Strike has a 60% chance to deal double slashing damage
+
:Unarmed attacks deal +27 Armor damage
*; Tier 6
+
*; Level 60
*Slashing Strike has a 70% chance to deal double slashing damage
+
:Unarmed attacks deal +32 Armor damage
|Expand}}
+
*; Level 70
 +
:Unarmed attacks deal +37 Armor damage
 +
*; Level 80
 +
:Unarmed attacks deal +42 Armor damage
 +
*; Level 90
 +
:Unarmed attacks deal +47 Armor damage
 +
*; Level 100
 +
:Unarmed attacks deal +52 Armor damage
 +
}}
 
|-
 
|-
| || of Deadly Barrages || <b>Tier 12</b> - Barrage and Headbutt deal +36% damage || Legs, Ring || {{Spoiler|
+
| || of Accurate Martial Arts || <b>Level 100</b> - Unarmed attacks deal +9 damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Barrage and Headbutt deal +3% damage
+
:Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 2
+
*; Level 10
*Barrage and Headbutt deal +6% damage
+
:Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 3
+
*; Level 15
*Barrage and Headbutt deal +9% damage
+
:Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 4
+
*; Level 20
*Barrage and Headbutt deal +12% damage
+
:Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 5
+
*; Level 25
*Barrage and Headbutt deal +15% damage
+
:Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 6
+
*; Level 30
*Barrage and Headbutt deal +18% damage
+
:Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 7
+
*; Level 35
*Barrage and Headbutt deal +21% damage
+
:Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 8
+
*; Level 40
*Barrage and Headbutt deal +24% damage
+
:Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 9
+
*; Level 45
*Barrage and Headbutt deal +27% damage
+
:Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 10
+
*; Level 50
*Barrage and Headbutt deal +30% damage
+
:Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 11
+
*; Level 55
*Barrage and Headbutt deal +33% damage
+
:Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 12
+
*; Level 60
*Barrage and Headbutt deal +36% damage
+
:Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
|Expand}}
+
*; Level 65
 +
:Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Level 70
 +
:Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Level 75
 +
:Unarmed attacks deal +9 damage and have +15 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Level 80
 +
:Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Level 85
 +
:Unarmed attacks deal +9 damage and have +17 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Level 90
 +
:Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Level 95
 +
:Unarmed attacks deal +9 damage and have +19 Accuracy (which cancels out the Evasion that certain monsters have)
 +
*; Level 100
 +
:Unarmed attacks deal +9 damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have)
 +
}}
 
|-
 
|-
| Serpentine || of Cobra Striking || <b>Tier 12</b> - Cobra Strike and Mamba Strike have a 54% chance to deal double damage || Chest, Hands || {{Spoiler|
+
| || of Evasion || <b>Level 100</b> - While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Cobra Strike and Mamba Strike have a 10% chance to deal double damage
+
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 4 Armor
*; Tier 2
+
*; Level 10
*Cobra Strike and Mamba Strike have a 14% chance to deal double damage
+
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 8 Armor
*; Tier 3
+
*; Level 15
*Cobra Strike and Mamba Strike have a 18% chance to deal double damage
+
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 12 Armor
*; Tier 4
+
*; Level 20
*Cobra Strike and Mamba Strike have a 22% chance to deal double damage
+
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 16 Armor
*; Tier 5
+
*; Level 25
*Cobra Strike and Mamba Strike have a 26% chance to deal double damage
+
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 20 Armor
*; Tier 6
+
*; Level 30
*Cobra Strike and Mamba Strike have a 30% chance to deal double damage
+
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 24 Armor
*; Tier 7
+
*; Level 35
*Cobra Strike and Mamba Strike have a 34% chance to deal double damage
+
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 28 Armor
*; Tier 8
+
*; Level 40
*Cobra Strike and Mamba Strike have a 38% chance to deal double damage
+
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 32 Armor
*; Tier 9
+
*; Level 45
*Cobra Strike and Mamba Strike have a 42% chance to deal double damage
+
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 36 Armor
*; Tier 10
+
*; Level 50
*Cobra Strike and Mamba Strike have a 46% chance to deal double damage
+
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 40 Armor
*; Tier 11
+
*; Level 55
*Cobra Strike and Mamba Strike have a 50% chance to deal double damage
+
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 44 Armor
*; Tier 12
+
*; Level 60
*Cobra Strike and Mamba Strike have a 54% chance to deal double damage
+
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 48 Armor
|Expand}}
+
*; Level 65
 +
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 52 Armor
 +
*; Level 70
 +
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor
 +
*; Level 75
 +
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 60 Armor
 +
*; Level 80
 +
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
 +
*; Level 85
 +
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 68 Armor
 +
*; Level 90
 +
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 72 Armor
 +
*; Level 95
 +
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 76 Armor
 +
*; Level 100
 +
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor
 +
}}
 
|-
 
|-
| || || <b>Tier 2</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Feet, OffHand || {{Spoiler|
+
| || of Evasive Maneuvers || <b>Level 100</b> - While Unarmed skill is active: any time you Evade an attack, your next attack deals +165 damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Chance to Ignore Knockbacks +25% when Unarmed is active
+
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +24 damage
*; Tier 2
+
*; Level 10
*Chance to Ignore Knockbacks +30% when Unarmed is active
+
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +31 damage
|Expand}}
+
*; Level 15
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +38 damage
 +
*; Level 20
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +45 damage
 +
*; Level 25
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +52 damage
 +
*; Level 30
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +59 damage
 +
*; Level 35
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +66 damage
 +
*; Level 40
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +73 damage
 +
*; Level 45
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +80 damage
 +
*; Level 50
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +87 damage
 +
*; Level 55
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +94 damage
 +
*; Level 60
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +101 damage
 +
*; Level 65
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +109 damage
 +
*; Level 70
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage
 +
*; Level 75
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +125 damage
 +
*; Level 80
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
 +
*; Level 85
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +141 damage
 +
*; Level 90
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +149 damage
 +
*; Level 95
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +157 damage
 +
*; Level 100
 +
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +165 damage
 +
}}
 
|-
 
|-
| Martial Artist's || || <b>Tier 6</b> - Unarmed Damage +6% || OffHand, Necklace || {{Spoiler|
+
| || of Angst Fists || <b>Level 100</b> - While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Unarmed Damage +1%
+
:While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate
*; Tier 2
+
*; Level 10
*Unarmed Damage +2%
+
:While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
*; Tier 3
+
*; Level 15
*Unarmed Damage +3%
+
:While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
*; Tier 4
+
*; Level 20
*Unarmed Damage +4%
+
:While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
*; Tier 5
+
*; Level 25
*Unarmed Damage +5%
+
:While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
*; Tier 6
+
*; Level 30
*Unarmed Damage +6%
+
:While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
|Expand}}
+
*; Level 35
 +
:While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
 +
*; Level 40
 +
:While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
 +
*; Level 45
 +
:While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
 +
*; Level 50
 +
:While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate
 +
*; Level 55
 +
:While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate
 +
*; Level 60
 +
:While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate
 +
*; Level 65
 +
:While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 230% rate
 +
*; Level 70
 +
:While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
 +
*; Level 75
 +
:While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 250% rate
 +
*; Level 80
 +
:While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
 +
*; Level 85
 +
:While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 270% rate
 +
*; Level 90
 +
:While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate
 +
*; Level 95
 +
:While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 290% rate
 +
*; Level 100
 +
:While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
 +
}}
 
|-
 
|-
| Unflappable || of Mind-Defense || <b>Tier 6</b> - Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active || Head, Ring || {{Spoiler|
+
| Anti-Darkness || of Dark and Angry Fists || <b>Level 100</b> - While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Slashing Damage Reduction +1 when Unarmed is active, Psychic Damage Reduction +1 when Unarmed is active
+
:While Unarmed skill is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate
*; Tier 2
+
*; Level 10
*Slashing Damage Reduction +2 when Unarmed is active, Psychic Damage Reduction +2 when Unarmed is active
+
:While Unarmed skill is active: 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 110% rate
*; Tier 3
+
*; Level 15
*Slashing Damage Reduction +3 when Unarmed is active, Psychic Damage Reduction +3 when Unarmed is active
+
:While Unarmed skill is active: 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
*; Tier 4
+
*; Level 20
*Slashing Damage Reduction +4 when Unarmed is active, Psychic Damage Reduction +4 when Unarmed is active
+
:While Unarmed skill is active: 16% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 130% rate
*; Tier 5
+
*; Level 25
*Slashing Damage Reduction +5 when Unarmed is active, Psychic Damage Reduction +5 when Unarmed is active
+
:While Unarmed skill is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
*; Tier 6
+
*; Level 30
*Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active
+
:While Unarmed skill is active: 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 150% rate
|Expand}}
+
*; Level 35
 +
:While Unarmed skill is active: 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
 +
*; Level 40
 +
:While Unarmed skill is active: 20% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 170% rate
 +
*; Level 45
 +
:While Unarmed skill is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
 +
*; Level 50
 +
:While Unarmed skill is active: 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 190% rate
 +
*; Level 55
 +
:While Unarmed skill is active: 23% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 210% rate
 +
*; Level 60
 +
:While Unarmed skill is active: 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate
 +
*; Level 65
 +
:While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
 +
*; Level 70
 +
:While Unarmed skill is active: 25.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
 +
*; Level 75
 +
:While Unarmed skill is active: 26% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate
 +
*; Level 80
 +
:While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
 +
*; Level 85
 +
:While Unarmed skill is active: 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 320% rate
 +
*; Level 90
 +
:While Unarmed skill is active: 27.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 340% rate
 +
*; Level 95
 +
:While Unarmed skill is active: 28% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 360% rate
 +
*; Level 100
 +
:While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate
 +
}}
 
|-
 
|-
| || of Bleeding Strikes || <b>Tier 6</b> - Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler|
+
| Infuriating || || <b>Level 100</b> - Taunt From Attack Damage +100% when Unarmed is active || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Slashing Strike has a 40% chance to deal an additional 60 Trauma damage over 15 seconds
+
:Taunt From Attack Damage +5% when Unarmed is active
*; Tier 2
+
*; Level 10
*Slashing Strike has a 50% chance to deal an additional 60 Trauma damage over 15 seconds
+
:Taunt From Attack Damage +10% when Unarmed is active
*; Tier 3
+
*; Level 15
*Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
+
:Taunt From Attack Damage +15% when Unarmed is active
*; Tier 4
+
*; Level 20
*Slashing Strike has a 70% chance to deal an additional 60 Trauma damage over 15 seconds
+
:Taunt From Attack Damage +20% when Unarmed is active
*; Tier 5
+
*; Level 25
*Slashing Strike has a 80% chance to deal an additional 60 Trauma damage over 15 seconds
+
:Taunt From Attack Damage +25% when Unarmed is active
*; Tier 6
+
*; Level 30
*Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds
+
:Taunt From Attack Damage +30% when Unarmed is active
|Expand}}
+
*; Level 35
 +
:Taunt From Attack Damage +35% when Unarmed is active
 +
*; Level 40
 +
:Taunt From Attack Damage +40% when Unarmed is active
 +
*; Level 45
 +
:Taunt From Attack Damage +45% when Unarmed is active
 +
*; Level 50
 +
:Taunt From Attack Damage +50% when Unarmed is active
 +
*; Level 55
 +
:Taunt From Attack Damage +55% when Unarmed is active
 +
*; Level 60
 +
:Taunt From Attack Damage +60% when Unarmed is active
 +
*; Level 65
 +
:Taunt From Attack Damage +65% when Unarmed is active
 +
*; Level 70
 +
:Taunt From Attack Damage +70% when Unarmed is active
 +
*; Level 75
 +
:Taunt From Attack Damage +75% when Unarmed is active
 +
*; Level 80
 +
:Taunt From Attack Damage +80% when Unarmed is active
 +
*; Level 85
 +
:Taunt From Attack Damage +85% when Unarmed is active
 +
*; Level 90
 +
:Taunt From Attack Damage +90% when Unarmed is active
 +
*; Level 95
 +
:Taunt From Attack Damage +95% when Unarmed is active
 +
*; Level 100
 +
:Taunt From Attack Damage +100% when Unarmed is active
 +
}}
 
|-
 
|-
| Platefooted || || <b>Tier 12</b> - You regain 35 Armor whenever you use a kick (from any skill!) || Chest, Ring || {{Spoiler|
+
| || of Mambas || <b>Level 100</b> - Mamba Strike Damage +59 and Reuse Time -1 sec || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*You regain 5 Armor whenever you use a kick (from any skill!)
+
:Mamba Strike Damage +5
*; Tier 2
+
*; Level 20
*You regain 7 Armor whenever you use a kick (from any skill!)
+
:Mamba Strike Damage +11 and Reuse Time -0.5 sec
*; Tier 3
+
*; Level 30
*You regain 9 Armor whenever you use a kick (from any skill!)
+
:Mamba Strike Damage +17 and Reuse Time -0.5 sec
*; Tier 4
+
*; Level 40
*You regain 11 Armor whenever you use a kick (from any skill!)
+
:Mamba Strike Damage +23 and Reuse Time -0.5 sec
*; Tier 5
+
*; Level 50
*You regain 13 Armor whenever you use a kick (from any skill!)
+
:Mamba Strike Damage +29 and Reuse Time -0.5 sec
*; Tier 6
+
*; Level 60
*You regain 15 Armor whenever you use a kick (from any skill!)
+
:Mamba Strike Damage +35 and Reuse Time -0.5 sec
*; Tier 7
+
*; Level 70
*You regain 17 Armor whenever you use a kick (from any skill!)
+
:Mamba Strike Damage +41 and Reuse Time -1 sec
*; Tier 8
+
*; Level 80
*You regain 19 Armor whenever you use a kick (from any skill!)
+
:Mamba Strike Damage +47 and Reuse Time -1 sec
*; Tier 9
+
*; Level 90
*You regain 23 Armor whenever you use a kick (from any skill!)
+
:Mamba Strike Damage +53 and Reuse Time -1 sec
*; Tier 10
+
*; Level 100
*You regain 27 Armor whenever you use a kick (from any skill!)
+
:Mamba Strike Damage +59 and Reuse Time -1 sec
*; Tier 11
+
}}
*You regain 31 Armor whenever you use a kick (from any skill!)
 
*; Tier 12
 
*You regain 35 Armor whenever you use a kick (from any skill!)
 
|Expand}}
 
 
|-
 
|-
| Ankle-Kicking || of Ankle-Kicking || <b>Tier 5</b> - Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25% || Hands || {{Spoiler|
+
| || of Internal Injuries || <b>Level 100</b> - Mamba Strike and Front Kick damage +84 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 25%
+
:Mamba Strike and Front Kick damage +12
*; Tier 2
+
*; Level 20
*Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%
+
:Mamba Strike and Front Kick damage +20
*; Tier 3
+
*; Level 30
*Any kick attack (including animal kicks!) has a 50% chance to slow target's movement by 25%
+
:Mamba Strike and Front Kick damage +28
*; Tier 4
+
*; Level 40
*Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%
+
:Mamba Strike and Front Kick damage +36
*; Tier 5
+
*; Level 50
*Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25%
+
:Mamba Strike and Front Kick damage +44
|Expand}}
+
*; Level 60
 +
:Mamba Strike and Front Kick damage +52
 +
*; Level 70
 +
:Mamba Strike and Front Kick damage +60
 +
*; Level 80
 +
:Mamba Strike and Front Kick damage +68
 +
*; Level 90
 +
:Mamba Strike and Front Kick damage +76
 +
*; Level 100
 +
:Mamba Strike and Front Kick damage +84
 +
}}
 
|-
 
|-
| || of Naked Fury || <b>Tier 12</b> - Unarmed attacks deal +40% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
+
| Kicking || of Kicking || <b>Level 100</b> - Kick Damage +100 || Uncommon || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Unarmed attacks deal +1 damage when you have 33% or less of your Armor left
+
:Kick Damage +5
*; Tier 2
+
*; Level 10
*Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
+
:Kick Damage +10
*; Tier 3
+
*; Level 15
*Unarmed attacks deal +5% damage when you have 33% or less of your Armor left
+
:Kick Damage +15
*; Tier 4
+
*; Level 20
*Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
+
:Kick Damage +20
*; Tier 5
+
*; Level 25
*Unarmed attacks deal +30% damage when you have 33% or less of your Armor left
+
:Kick Damage +25
*; Tier 6
+
*; Level 30
*Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
+
:Kick Damage +30
*; Tier 7
+
*; Level 35
*Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
+
:Kick Damage +35
*; Tier 8
+
*; Level 40
*Unarmed attacks deal +25% damage when you have 33% or less of your Armor left
+
:Kick Damage +40
*; Tier 9
+
*; Level 45
*Unarmed attacks deal +27% damage when you have 33% or less of your Armor left
+
:Kick Damage +45
*; Tier 10
+
*; Level 50
*Unarmed attacks deal +30% damage when you have 33% or less of your Armor left
+
:Kick Damage +50
*; Tier 11
+
*; Level 55
*Unarmed attacks deal +35% damage when you have 33% or less of your Armor left
+
:Kick Damage +55
*; Tier 12
+
*; Level 60
*Unarmed attacks deal +40% damage when you have 33% or less of your Armor left
+
:Kick Damage +60
|Expand}}
+
*; Level 65
 +
:Kick Damage +65
 +
*; Level 70
 +
:Kick Damage +70
 +
*; Level 75
 +
:Kick Damage +75
 +
*; Level 80
 +
:Kick Damage +80
 +
*; Level 85
 +
:Kick Damage +85
 +
*; Level 90
 +
:Kick Damage +90
 +
*; Level 95
 +
:Kick Damage +95
 +
*; Level 100
 +
:Kick Damage +100
 +
}}
 
|-
 
|-
| || of Bruising Slams || <b>Tier 12</b> - Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) || Legs, Feet || {{Spoiler|
+
| Platefooted || || <b>Level 100</b> - Kick attacks restore 50 Armor || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Bruising Blow has a 10% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Kick attacks restore 12 Armor
*; Tier 2
+
*; Level 10
*Bruising Blow has a 11% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Kick attacks restore 14 Armor
*; Tier 3
+
*; Level 15
*Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Kick attacks restore 16 Armor
*; Tier 4
+
*; Level 20
*Bruising Blow has a 13% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Kick attacks restore 18 Armor
*; Tier 5
+
*; Level 25
*Bruising Blow has a 14% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Kick attacks restore 20 Armor
*; Tier 6
+
*; Level 30
*Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Kick attacks restore 22 Armor
*; Tier 7
+
*; Level 35
*Bruising Blow has a 16% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Kick attacks restore 24 Armor
*; Tier 8
+
*; Level 40
*Bruising Blow has a 17% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Kick attacks restore 26 Armor
*; Tier 9
+
*; Level 45
*Bruising Blow has a 19% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Kick attacks restore 28 Armor
*; Tier 10
+
*; Level 50
*Bruising Blow has a 22% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Kick attacks restore 30 Armor
*; Tier 11
+
*; Level 55
*Bruising Blow has a 26% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Kick attacks restore 32 Armor
*; Tier 12
+
*; Level 60
*Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Kick attacks restore 34 Armor
|Expand}}
+
*; Level 65
 +
:Kick attacks restore 36 Armor
 +
*; Level 70
 +
:Kick attacks restore 38 Armor
 +
*; Level 75
 +
:Kick attacks restore 40 Armor
 +
*; Level 80
 +
:Kick attacks restore 42 Armor
 +
*; Level 85
 +
:Kick attacks restore 44 Armor
 +
*; Level 90
 +
:Kick attacks restore 46 Armor
 +
*; Level 95
 +
:Kick attacks restore 48 Armor
 +
*; Level 100
 +
:Kick attacks restore 50 Armor
 +
}}
 
|-
 
|-
| || of Barrage Bubbles || <b>Tier 12</b> - Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) || Hands, Feet || {{Spoiler|
+
| || of Reflective Kicks || <b>Level 100</b> - Kick attacks deal +17% damage and grant you 10% Physical Damage Reflection for 15 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Headbutt attacks have a 13% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
+
:Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
*; Tier 2
+
*; Level 20
*Headbutt attacks have a 18% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
+
:Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
*; Tier 3
+
*; Level 30
*Headbutt attacks have a 23% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
+
:Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
*; Tier 4
+
*; Level 40
*Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
+
:Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
*; Tier 5
+
*; Level 50
*Headbutt attacks have a 33% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
+
:Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
*; Tier 6
+
*; Level 60
*Headbutt attacks have a 38% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
+
:Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
*; Tier 7
+
*; Level 70
*Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
+
:Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
*; Tier 8
+
*; Level 80
*Headbutt attacks have a 48% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
+
:Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
*; Tier 9
+
*; Level 90
*Headbutt attacks have a 53% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
+
:Kick attacks deal +15% damage and grant you 9% Physical Damage Reflection for 15 seconds
*; Tier 10
+
*; Level 100
*Headbutt attacks have a 58% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
+
:Kick attacks deal +17% damage and grant you 10% Physical Damage Reflection for 15 seconds
*; Tier 11
+
}}
*Headbutt attacks have a 63% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
 
*; Tier 12
 
*Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
 
|Expand}}
 
 
|-
 
|-
| || of Kicking Away Toxins || <b>Tier 12</b> - Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Hands, Feet || {{Spoiler|
+
| Front-Kicker's || of Front-Kicking || <b>Level 100</b> - Front Kick Damage +50% || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Front Kick Damage +5%
*; Tier 2
+
*; Level 20
*Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Front Kick Damage +10%
*; Tier 3
+
*; Level 30
*Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Front Kick Damage +15%
*; Tier 4
+
*; Level 40
*Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Front Kick Damage +20%
*; Tier 5
+
*; Level 50
*Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Front Kick Damage +25%
*; Tier 6
+
*; Level 60
*Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Front Kick Damage +30%
*; Tier 7
+
*; Level 70
*Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Front Kick Damage +35%
*; Tier 8
+
*; Level 80
*Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Front Kick Damage +40%
*; Tier 9
+
*; Level 90
*Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Front Kick Damage +45%
*; Tier 10
+
*; Level 100
*Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Front Kick Damage +50%
*; Tier 11
+
}}
*Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*; Tier 12
 
*Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
|Expand}}
 
 
|-
 
|-
| Kicking || of Kicking || <b>Tier 12</b> - All kick attacks (even animal kicks!) deal +33 damage || Legs, MainHand, Ring || {{Spoiler|
+
| Hip-Shattering || of Hip-Shattering || <b>Level 100</b> - Kick attacks deal +22% damage and slow target's movement speed by 45% || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*All kick attacks (even animal kicks!) deal +2 damage
+
:Kick attacks deal +5% damage and slow target's movement speed by 45%
*; Tier 2
+
*; Level 20
*All kick attacks (even animal kicks!) deal +5 damage
+
:Kick attacks deal +7% damage and slow target's movement speed by 45%
*; Tier 3
+
*; Level 30
*All kick attacks (even animal kicks!) deal +8 damage
+
:Kick attacks deal +9% damage and slow target's movement speed by 45%
*; Tier 4
+
*; Level 40
*All kick attacks (even animal kicks!) deal +11 damage
+
:Kick attacks deal +11% damage and slow target's movement speed by 45%
*; Tier 5
+
*; Level 50
*All kick attacks (even animal kicks!) deal +14 damage
+
:Kick attacks deal +13% damage and slow target's movement speed by 45%
*; Tier 6
+
*; Level 60
*All kick attacks (even animal kicks!) deal +17 damage
+
:Kick attacks deal +14% damage and slow target's movement speed by 45%
*; Tier 7
+
*; Level 70
*All kick attacks (even animal kicks!) deal +20 damage
+
:Kick attacks deal +16% damage and slow target's movement speed by 45%
*; Tier 8
+
*; Level 80
*All kick attacks (even animal kicks!) deal +22 damage
+
:Kick attacks deal +18% damage and slow target's movement speed by 45%
*; Tier 9
+
*; Level 90
*All kick attacks (even animal kicks!) deal +24 damage
+
:Kick attacks deal +20% damage and slow target's movement speed by 45%
*; Tier 10
+
*; Level 100
*All kick attacks (even animal kicks!) deal +26 damage
+
:Kick attacks deal +22% damage and slow target's movement speed by 45%
*; Tier 11
+
}}
*All kick attacks (even animal kicks!) deal +29 damage
 
*; Tier 12
 
*All kick attacks (even animal kicks!) deal +33 damage
 
|Expand}}
 
 
|-
 
|-
| || of Punch-Shielding || <b>Tier 12</b> - Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler|
+
| || of Kicking While Nude || <b>Level 100</b> - Kick attacks deal +42% damage when you have 33% or less of your Armor left || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Kick attacks deal +9% damage when you have 33% or less of your Armor left
*; Tier 2
+
*; Level 10
*Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Kick attacks deal +10% damage when you have 33% or less of your Armor left
*; Tier 3
+
*; Level 15
*Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Kick attacks deal +11% damage when you have 33% or less of your Armor left
*; Tier 4
+
*; Level 20
*Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Kick attacks deal +12% damage when you have 33% or less of your Armor left
*; Tier 5
+
*; Level 25
*Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Kick attacks deal +13% damage when you have 33% or less of your Armor left
*; Tier 6
+
*; Level 30
*Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Kick attacks deal +14% damage when you have 33% or less of your Armor left
*; Tier 7
+
*; Level 35
*Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Kick attacks deal +16% damage when you have 33% or less of your Armor left
*; Tier 8
+
*; Level 40
*Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Kick attacks deal +18% damage when you have 33% or less of your Armor left
*; Tier 9
+
*; Level 45
*Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Kick attacks deal +20% damage when you have 33% or less of your Armor left
*; Tier 10
+
*; Level 50
*Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Kick attacks deal +22% damage when you have 33% or less of your Armor left
*; Tier 11
+
*; Level 55
*Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Kick attacks deal +24% damage when you have 33% or less of your Armor left
*; Tier 12
+
*; Level 60
*Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Kick attacks deal +26% damage when you have 33% or less of your Armor left
|Expand}}
+
*; Level 65
 +
:Kick attacks deal +28% damage when you have 33% or less of your Armor left
 +
*; Level 70
 +
:Kick attacks deal +30% damage when you have 33% or less of your Armor left
 +
*; Level 75
 +
:Kick attacks deal +32% damage when you have 33% or less of your Armor left
 +
*; Level 80
 +
:Kick attacks deal +34% damage when you have 33% or less of your Armor left
 +
*; Level 85
 +
:Kick attacks deal +36% damage when you have 33% or less of your Armor left
 +
*; Level 90
 +
:Kick attacks deal +38% damage when you have 33% or less of your Armor left
 +
*; Level 95
 +
:Kick attacks deal +40% damage when you have 33% or less of your Armor left
 +
*; Level 100
 +
:Kick attacks deal +42% damage when you have 33% or less of your Armor left
 +
}}
 
|-
 
|-
| || of Armor Barrages || <b>Tier 12</b> - Headbutt deals +76 armor damage || Legs, Ring || {{Spoiler|
+
| || of Kicking Away Toxins || <b>Level 100</b> - While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Headbutt deals +10 armor damage
+
:While Unarmed skill active: 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 100% rate
*; Tier 2
+
*; Level 10
*Headbutt deals +16 armor damage
+
:While Unarmed skill active: 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 110% rate
*; Tier 3
+
*; Level 15
*Headbutt deals +22 armor damage
+
:While Unarmed skill active: 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 120% rate
*; Tier 4
+
*; Level 20
*Headbutt deals +28 armor damage
+
:While Unarmed skill active: 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 130% rate
*; Tier 5
+
*; Level 25
*Headbutt deals +34 armor damage
+
:While Unarmed skill active: 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 140% rate
*; Tier 6
+
*; Level 30
*Headbutt deals +40 armor damage
+
:While Unarmed skill active: 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 150% rate
*; Tier 7
+
*; Level 35
*Headbutt deals +46 armor damage
+
:While Unarmed skill active: 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 160% rate
*; Tier 8
+
*; Level 40
*Headbutt deals +52 armor damage
+
:While Unarmed skill active: 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 170% rate
*; Tier 9
+
*; Level 45
*Headbutt deals +58 armor damage
+
:While Unarmed skill active: 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 180% rate
*; Tier 10
+
*; Level 50
*Headbutt deals +64 armor damage
+
:While Unarmed skill active: 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 190% rate
*; Tier 11
+
*; Level 55
*Headbutt deals +70 armor damage
+
:While Unarmed skill active: 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 200% rate
*; Tier 12
+
*; Level 60
*Headbutt deals +76 armor damage
+
:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 210% rate
|Expand}}
+
*; Level 65
 +
:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 220% rate
 +
*; Level 70
 +
:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
 +
*; Level 75
 +
:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 260% rate
 +
*; Level 80
 +
:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
 +
*; Level 85
 +
:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 300% rate
 +
*; Level 90
 +
:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 320% rate
 +
*; Level 95
 +
:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 340% rate
 +
*; Level 100
 +
:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate
 +
}}
 
|-
 
|-
| || of Armor Punching || <b>Tier 12</b> - Punch and Jab attacks deal +24 armor damage || Chest, Feet || {{Spoiler|
+
| || of Reckless Barrages || <b>Level 100</b> - Barrage hits all enemies within 5 meters and deals +27% damage, but reuse timer is +3 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Punch and Jab attacks deal +2 armor damage
+
:Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
*; Tier 2
+
*; Level 10
*Punch and Jab attacks deal +4 armor damage
+
:Barrage hits all enemies within 5 meters and deals +3% damage, but reuse timer is +3 seconds
*; Tier 3
+
*; Level 15
*Punch and Jab attacks deal +6 armor damage
+
:Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
*; Tier 4
+
*; Level 20
*Punch and Jab attacks deal +8 armor damage
+
:Barrage hits all enemies within 5 meters and deals +5% damage, but reuse timer is +3 seconds
*; Tier 5
+
*; Level 25
*Punch and Jab attacks deal +10 armor damage
+
:Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
*; Tier 6
+
*; Level 30
*Punch and Jab attacks deal +12 armor damage
+
:Barrage hits all enemies within 5 meters and deals +7% damage, but reuse timer is +3 seconds
*; Tier 7
+
*; Level 35
*Punch and Jab attacks deal +14 armor damage
+
:Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
*; Tier 8
+
*; Level 40
*Punch and Jab attacks deal +16 armor damage
+
:Barrage hits all enemies within 5 meters and deals +9% damage, but reuse timer is +3 seconds
*; Tier 9
+
*; Level 45
*Punch and Jab attacks deal +18 armor damage
+
:Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
*; Tier 10
+
*; Level 50
*Punch and Jab attacks deal +20 armor damage
+
:Barrage hits all enemies within 5 meters and deals +11% damage, but reuse timer is +3 seconds
*; Tier 11
+
*; Level 55
*Punch and Jab attacks deal +22 armor damage
+
:Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
*; Tier 12
+
*; Level 60
*Punch and Jab attacks deal +24 armor damage
+
:Barrage hits all enemies within 5 meters and deals +13% damage, but reuse timer is +3 seconds
|Expand}}
+
*; Level 65
 +
:Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
 +
*; Level 70
 +
:Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds
 +
*; Level 75
 +
:Barrage hits all enemies within 5 meters and deals +17% damage, but reuse timer is +3 seconds
 +
*; Level 80
 +
:Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds
 +
*; Level 85
 +
:Barrage hits all enemies within 5 meters and deals +21% damage, but reuse timer is +3 seconds
 +
*; Level 90
 +
:Barrage hits all enemies within 5 meters and deals +23% damage, but reuse timer is +3 seconds
 +
*; Level 95
 +
:Barrage hits all enemies within 5 meters and deals +25% damage, but reuse timer is +3 seconds
 +
*; Level 100
 +
:Barrage hits all enemies within 5 meters and deals +27% damage, but reuse timer is +3 seconds
 +
}}
 
|-
 
|-
| Slashing || of Slashing Strikes || <b>Tier 6</b> - Slashing Strike generates -200 Rage || OffHand, Head || {{Spoiler|
+
| Mindfist || || <b>Level 100</b> - Barrage and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Rare || Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Slashing Strike generates -60 Rage
+
:Barrage and Headbutt make the target 5% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 2
+
*; Level 20
*Slashing Strike generates -90 Rage
+
:Barrage and Headbutt make the target 7% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 3
+
*; Level 30
*Slashing Strike generates -120 Rage
+
:Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 4
+
*; Level 40
*Slashing Strike generates -150 Rage
+
:Barrage and Headbutt make the target 11% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 5
+
*; Level 50
*Slashing Strike generates -170 Rage
+
:Barrage and Headbutt make the target 13% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 6
+
*; Level 60
*Slashing Strike generates -200 Rage
+
:Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
|Expand}}
+
*; Level 70
 +
:Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
 +
*; Level 80
 +
:Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
 +
*; Level 90
 +
:Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
 +
*; Level 100
 +
:Barrage and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
 +
}}
 
|-
 
|-
| || of Healthy Bruises || <b>Tier 12</b> - Bruising Blow restores 25 health || Legs, Necklace || {{Spoiler|
+
| || of Headbutt Bubbles || <b>Level 100</b> - Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated) || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Bruising Blow restores 2 health
+
:Headbutt deals +1% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
*; Tier 2
+
*; Level 10
*Bruising Blow restores 3 health
+
:Headbutt deals +2% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 120 damage is mitigated)
*; Tier 3
+
*; Level 15
*Bruising Blow restores 5 health
+
:Headbutt deals +3% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 140 damage is mitigated)
*; Tier 4
+
*; Level 20
*Bruising Blow restores 7 health
+
:Headbutt deals +4% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 160 damage is mitigated)
*; Tier 5
+
*; Level 25
*Bruising Blow restores 9 health
+
:Headbutt deals +5% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 180 damage is mitigated)
*; Tier 6
+
*; Level 30
*Bruising Blow restores 11 health
+
:Headbutt deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 7
+
*; Level 35
*Bruising Blow restores 13 health
+
:Headbutt deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 220 damage is mitigated)
*; Tier 8
+
*; Level 40
*Bruising Blow restores 14 health
+
:Headbutt deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 240 damage is mitigated)
*; Tier 9
+
*; Level 45
*Bruising Blow restores 16 health
+
:Headbutt deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 260 damage is mitigated)
*; Tier 10
+
*; Level 50
*Bruising Blow restores 18 health
+
:Headbutt deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 280 damage is mitigated)
*; Tier 11
+
*; Level 55
*Bruising Blow restores 22 health
+
:Headbutt deals +11% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 300 damage is mitigated)
*; Tier 12
+
*; Level 60
*Bruising Blow restores 25 health
+
:Headbutt deals +12% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 320 damage is mitigated)
|Expand}}
+
*; Level 65
 +
:Headbutt deals +14% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 340 damage is mitigated)
 +
*; Level 70
 +
:Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)
 +
*; Level 75
 +
:Headbutt deals +18% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 380 damage is mitigated)
 +
*; Level 80
 +
:Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)
 +
*; Level 85
 +
:Headbutt deals +22% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 420 damage is mitigated)
 +
*; Level 90
 +
:Headbutt deals +24% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 440 damage is mitigated)
 +
*; Level 95
 +
:Headbutt deals +26% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 460 damage is mitigated)
 +
*; Level 100
 +
:Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated)
 +
}}
 
|-
 
|-
| Uncrushable || of Crush-Defense || <b>Tier 12</b> - Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active || Head, Ring || {{Spoiler|
+
| || of Deadly Barrages || <b>Level 100</b> - Barrage Damage +70% || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Crushing Damage Reduction +1 when Unarmed is active, Trauma Damage Reduction +1 when Unarmed is active
+
:Barrage Damage +5%
*; Tier 2
+
*; Level 10
*Crushing Damage Reduction +2 when Unarmed is active, Trauma Damage Reduction +1 when Unarmed is active
+
:Barrage Damage +8%
*; Tier 3
+
*; Level 15
*Crushing Damage Reduction +3 when Unarmed is active, Trauma Damage Reduction +2 when Unarmed is active
+
:Barrage Damage +11%
*; Tier 4
+
*; Level 20
*Crushing Damage Reduction +4 when Unarmed is active, Trauma Damage Reduction +2 when Unarmed is active
+
:Barrage Damage +14%
*; Tier 5
+
*; Level 25
*Crushing Damage Reduction +5 when Unarmed is active, Trauma Damage Reduction +3 when Unarmed is active
+
:Barrage Damage +17%
*; Tier 6
+
*; Level 30
*Crushing Damage Reduction +6 when Unarmed is active, Trauma Damage Reduction +3 when Unarmed is active
+
:Barrage Damage +20%
*; Tier 7
+
*; Level 35
*Crushing Damage Reduction +7 when Unarmed is active, Trauma Damage Reduction +4 when Unarmed is active
+
:Barrage Damage +23%
*; Tier 8
+
*; Level 40
*Crushing Damage Reduction +8 when Unarmed is active, Trauma Damage Reduction +4 when Unarmed is active
+
:Barrage Damage +26%
*; Tier 9
+
*; Level 45
*Crushing Damage Reduction +9 when Unarmed is active, Trauma Damage Reduction +5 when Unarmed is active
+
:Barrage Damage +29%
*; Tier 10
+
*; Level 50
*Crushing Damage Reduction +10 when Unarmed is active, Trauma Damage Reduction +5 when Unarmed is active
+
:Barrage Damage +32%
*; Tier 11
+
*; Level 55
*Crushing Damage Reduction +11 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active
+
:Barrage Damage +35%
*; Tier 12
+
*; Level 60
*Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active
+
:Barrage Damage +38%
|Expand}}
+
*; Level 65
 +
:Barrage Damage +42%
 +
*; Level 70
 +
:Barrage Damage +46%
 +
*; Level 75
 +
:Barrage Damage +50%
 +
*; Level 80
 +
:Barrage Damage +54%
 +
*; Level 85
 +
:Barrage Damage +58%
 +
*; Level 90
 +
:Barrage Damage +62%
 +
*; Level 95
 +
:Barrage Damage +66%
 +
*; Level 100
 +
:Barrage Damage +70%
 +
}}
 
|-
 
|-
| || of Reckless Barrages || <b>Tier 12</b> - Barrage and Headbutt hit all enemies within 5 meters and deal +24% damage || Hands || {{Spoiler|
+
| || of Fiery Barrages || <b>Level 100</b> - Barrage and Headbutt ignite the target, causing them to take 268 Fire damage over 8 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Barrage and Headbutt hit all enemies within 5 meters and deal +2% damage
+
:Barrage and Headbutt ignite the target, causing them to take 32 Fire damage over 8 seconds
*; Tier 2
+
*; Level 20
*Barrage and Headbutt hit all enemies within 5 meters and deal +4% damage
+
:Barrage and Headbutt ignite the target, causing them to take 56 Fire damage over 8 seconds
*; Tier 3
+
*; Level 30
*Barrage and Headbutt hit all enemies within 5 meters and deal +6% damage
+
:Barrage and Headbutt ignite the target, causing them to take 80 Fire damage over 8 seconds
*; Tier 4
+
*; Level 40
*Barrage and Headbutt hit all enemies within 5 meters and deal +8% damage
+
:Barrage and Headbutt ignite the target, causing them to take 104 Fire damage over 8 seconds
*; Tier 5
+
*; Level 50
*Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage
+
:Barrage and Headbutt ignite the target, causing them to take 128 Fire damage over 8 seconds
*; Tier 6
+
*; Level 60
*Barrage and Headbutt hit all enemies within 5 meters and deal +12% damage
+
:Barrage and Headbutt ignite the target, causing them to take 156 Fire damage over 8 seconds
*; Tier 7
+
*; Level 70
*Barrage and Headbutt hit all enemies within 5 meters and deal +14% damage
+
:Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
*; Tier 8
+
*; Level 80
*Barrage and Headbutt hit all enemies within 5 meters and deal +16% damage
+
:Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
*; Tier 9
+
*; Level 90
*Barrage and Headbutt hit all enemies within 5 meters and deal +18% damage
+
:Barrage and Headbutt ignite the target, causing them to take 240 Fire damage over 8 seconds
*; Tier 10
+
*; Level 100
*Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage
+
:Barrage and Headbutt ignite the target, causing them to take 268 Fire damage over 8 seconds
*; Tier 11
+
}}
*Barrage and Headbutt hit all enemies within 5 meters and deal +22% damage
 
*; Tier 12
 
*Barrage and Headbutt hit all enemies within 5 meters and deal +24% damage
 
|Expand}}
 
 
|-
 
|-
| || of Armor Tossing || <b>Tier 12</b> - Hip Throw and Bodyslam deal +132 armor damage || Hands, Feet || {{Spoiler|
+
| || of Headbutting || <b>Level 100</b> - Headbutt and Knee Kick Damage +140 || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Hip Throw and Bodyslam deal +11 armor damage
+
:Headbutt and Knee Kick Damage +10
*; Tier 2
+
*; Level 10
*Hip Throw and Bodyslam deal +22 armor damage
+
:Headbutt and Knee Kick Damage +16
*; Tier 3
+
*; Level 15
*Hip Throw and Bodyslam deal +33 armor damage
+
:Headbutt and Knee Kick Damage +22
*; Tier 4
+
*; Level 20
*Hip Throw and Bodyslam deal +44 armor damage
+
:Headbutt and Knee Kick Damage +28
*; Tier 5
+
*; Level 25
*Hip Throw and Bodyslam deal +55 armor damage
+
:Headbutt and Knee Kick Damage +34
*; Tier 6
+
*; Level 30
*Hip Throw and Bodyslam deal +66 armor damage
+
:Headbutt and Knee Kick Damage +40
*; Tier 7
+
*; Level 35
*Hip Throw and Bodyslam deal +77 armor damage
+
:Headbutt and Knee Kick Damage +46
*; Tier 8
+
*; Level 40
*Hip Throw and Bodyslam deal +88 armor damage
+
:Headbutt and Knee Kick Damage +52
*; Tier 9
+
*; Level 45
*Hip Throw and Bodyslam deal +99 armor damage
+
:Headbutt and Knee Kick Damage +58
*; Tier 10
+
*; Level 50
*Hip Throw and Bodyslam deal +110 armor damage
+
:Headbutt and Knee Kick Damage +64
*; Tier 11
+
*; Level 55
*Hip Throw and Bodyslam deal +121 armor damage
+
:Headbutt and Knee Kick Damage +70
*; Tier 12
+
*; Level 60
*Hip Throw and Bodyslam deal +132 armor damage
+
:Headbutt and Knee Kick Damage +76
|Expand}}
+
*; Level 65
 +
:Headbutt and Knee Kick Damage +84
 +
*; Level 70
 +
:Headbutt and Knee Kick Damage +92
 +
*; Level 75
 +
:Headbutt and Knee Kick Damage +100
 +
*; Level 80
 +
:Headbutt and Knee Kick Damage +108
 +
*; Level 85
 +
:Headbutt and Knee Kick Damage +116
 +
*; Level 90
 +
:Headbutt and Knee Kick Damage +124
 +
*; Level 95
 +
:Headbutt and Knee Kick Damage +132
 +
*; Level 100
 +
:Headbutt and Knee Kick Damage +140
 +
}}
 
|-
 
|-
| || of Impossible Hip Throws || <b>Tier 6</b> - Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters || Hands || {{Spoiler|
+
| || of Calloused Barrages || <b>Level 100</b> - Barrage costs -30 Power and restores 31 Armor to you || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Hip Throw and Bodyslam hit all enemies within 5 meters
+
:Barrage costs -1 Power and restores 3 Armor to you
*; Tier 2
+
*; Level 10
*Hip Throw and Bodyslam deal +3% damage and hit all enemies within 5 meters
+
:Barrage costs -2 Power and restores 4 Armor to you
*; Tier 3
+
*; Level 15
*Hip Throw and Bodyslam deal +6% damage and hit all enemies within 5 meters
+
:Barrage costs -3 Power and restores 6 Armor to you
*; Tier 4
+
*; Level 20
*Hip Throw and Bodyslam deal +9% damage and hit all enemies within 5 meters
+
:Barrage costs -4 Power and restores 7 Armor to you
*; Tier 5
+
*; Level 25
*Hip Throw and Bodyslam deal +12% damage and hit all enemies within 5 meters
+
:Barrage costs -5 Power and restores 8 Armor to you
*; Tier 6
+
*; Level 30
*Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters
+
:Barrage costs -6 Power and restores 9 Armor to you
|Expand}}
+
*; Level 35
 +
:Barrage costs -7 Power and restores 10 Armor to you
 +
*; Level 40
 +
:Barrage costs -8 Power and restores 11 Armor to you
 +
*; Level 45
 +
:Barrage costs -10 Power and restores 12 Armor to you
 +
*; Level 50
 +
:Barrage costs -12 Power and restores 13 Armor to you
 +
*; Level 55
 +
:Barrage costs -14 Power and restores 14 Armor to you
 +
*; Level 60
 +
:Barrage costs -16 Power and restores 15 Armor to you
 +
*; Level 65
 +
:Barrage costs -18 Power and restores 17 Armor to you
 +
*; Level 70
 +
:Barrage costs -20 Power and restores 19 Armor to you
 +
*; Level 75
 +
:Barrage costs -21 Power and restores 21 Armor to you
 +
*; Level 80
 +
:Barrage costs -23 Power and restores 23 Armor to you
 +
*; Level 85
 +
:Barrage costs -24 Power and restores 25 Armor to you
 +
*; Level 90
 +
:Barrage costs -26 Power and restores 27 Armor to you
 +
*; Level 95
 +
:Barrage costs -28 Power and restores 29 Armor to you
 +
*; Level 100
 +
:Barrage costs -30 Power and restores 31 Armor to you
 +
}}
 
|-
 
|-
| Bruising || of Bruises || <b>Tier 12</b> - Bruising Blow deals +85% damage || MainHand, Ring || {{Spoiler|
+
| || of Headbutting || <b>Level 100</b> - Headbutt Damage +56% || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Bruising Blow deals +8% damage
+
:Headbutt Damage +10%
*; Tier 2
+
*; Level 10
*Bruising Blow deals +15% damage
+
:Headbutt Damage +12%
*; Tier 3
+
*; Level 15
*Bruising Blow deals +22% damage
+
:Headbutt Damage +14%
*; Tier 4
+
*; Level 20
*Bruising Blow deals +29% damage
+
:Headbutt Damage +16%
*; Tier 5
+
*; Level 25
*Bruising Blow deals +36% damage
+
:Headbutt Damage +18%
*; Tier 6
+
*; Level 30
*Bruising Blow deals +43% damage
+
:Headbutt Damage +20%
*; Tier 7
+
*; Level 35
*Bruising Blow deals +50% damage
+
:Headbutt Damage +22%
*; Tier 8
+
*; Level 40
*Bruising Blow deals +57% damage
+
:Headbutt Damage +24%
*; Tier 9
+
*; Level 45
*Bruising Blow deals +64% damage
+
:Headbutt Damage +26%
*; Tier 10
+
*; Level 50
*Bruising Blow deals +71% damage
+
:Headbutt Damage +28%
*; Tier 11
+
*; Level 55
*Bruising Blow deals +78% damage
+
:Headbutt Damage +30%
*; Tier 12
+
*; Level 60
*Bruising Blow deals +85% damage
+
:Headbutt Damage +32%
|Expand}}
+
*; Level 65
 +
:Headbutt Damage +35%
 +
*; Level 70
 +
:Headbutt Damage +38%
 +
*; Level 75
 +
:Headbutt Damage +41%
 +
*; Level 80
 +
:Headbutt Damage +44%
 +
*; Level 85
 +
:Headbutt Damage +47%
 +
*; Level 90
 +
:Headbutt Damage +50%
 +
*; Level 95
 +
:Headbutt Damage +53%
 +
*; Level 100
 +
:Headbutt Damage +56%
 +
}}
 
|-
 
|-
| Mindfist || || <b>Tier 6</b> - Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Necklace || {{Spoiler|
+
| || || <b>Level 100</b> - Claw Barrage Damage +147 || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds
+
:Claw Barrage Damage +14
*; Tier 2
+
*; Level 10
*Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds
+
:Claw Barrage Damage +21
*; Tier 3
+
*; Level 15
*Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds
+
:Claw Barrage Damage +28
*; Tier 4
+
*; Level 20
*Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds
+
:Claw Barrage Damage +35
*; Tier 5
+
*; Level 25
*Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds
+
:Claw Barrage Damage +42
*; Tier 6
+
*; Level 30
*Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds
+
:Claw Barrage Damage +49
|Expand}}
+
*; Level 35
 +
:Claw Barrage Damage +56
 +
*; Level 40
 +
:Claw Barrage Damage +63
 +
*; Level 45
 +
:Claw Barrage Damage +70
 +
*; Level 50
 +
:Claw Barrage Damage +77
 +
*; Level 55
 +
:Claw Barrage Damage +84
 +
*; Level 60
 +
:Claw Barrage Damage +91
 +
*; Level 65
 +
:Claw Barrage Damage +98
 +
*; Level 70
 +
:Claw Barrage Damage +105
 +
*; Level 75
 +
:Claw Barrage Damage +112
 +
*; Level 80
 +
:Claw Barrage Damage +119
 +
*; Level 85
 +
:Claw Barrage Damage +126
 +
*; Level 90
 +
:Claw Barrage Damage +133
 +
*; Level 95
 +
:Claw Barrage Damage +140
 +
*; Level 100
 +
:Claw Barrage Damage +147
 +
}}
 
|-
 
|-
| Knee-Shattering || of Knee-Shattering || <b>Tier 5</b> - Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45% || Feet || {{Spoiler|
+
| || of Hip Throwing || <b>Level 100</b> - Hip Throw Damage +66% || Rare || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 45%
+
:Hip Throw Damage +10%
*; Tier 2
+
*; Level 10
*Any kick attack (including animal kicks!) has a 15% chance to slow target's movement by 45%
+
:Hip Throw Damage +12%
*; Tier 3
+
*; Level 15
*Any kick attack (including animal kicks!) has a 22% chance to slow target's movement by 45%
+
:Hip Throw Damage +14%
*; Tier 4
+
*; Level 20
*Any kick attack (including animal kicks!) has a 29% chance to slow target's movement by 45%
+
:Hip Throw Damage +16%
*; Tier 5
+
*; Level 25
*Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45%
+
:Hip Throw Damage +18%
|Expand}}
+
*; Level 30
 +
:Hip Throw Damage +20%
 +
*; Level 35
 +
:Hip Throw Damage +22%
 +
*; Level 40
 +
:Hip Throw Damage +24%
 +
*; Level 45
 +
:Hip Throw Damage +26%
 +
*; Level 50
 +
:Hip Throw Damage +28%
 +
*; Level 55
 +
:Hip Throw Damage +31%
 +
*; Level 60
 +
:Hip Throw Damage +34%
 +
*; Level 65
 +
:Hip Throw Damage +38%
 +
*; Level 70
 +
:Hip Throw Damage +42%
 +
*; Level 75
 +
:Hip Throw Damage +46%
 +
*; Level 80
 +
:Hip Throw Damage +50%
 +
*; Level 85
 +
:Hip Throw Damage +54%
 +
*; Level 90
 +
:Hip Throw Damage +58%
 +
*; Level 95
 +
:Hip Throw Damage +62%
 +
*; Level 100
 +
:Hip Throw Damage +66%
 +
}}
 
|-
 
|-
| Serpentine || of Cobra Striking || <b>Tier 12</b> - Cobra Strike and Mamba Strike deal +48% damage || Chest, Feet || {{Spoiler|
+
| || of Hip Throwing || <b>Level 100</b> - Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage || Uncommon || Necklace, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Cobra Strike and Mamba Strike deal +4% damage
+
:Hip Throw deals +10 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Tier 2
+
*; Level 10
*Cobra Strike and Mamba Strike deal +8% damage
+
:Hip Throw deals +20 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Tier 3
+
*; Level 15
*Cobra Strike and Mamba Strike deal +12% damage
+
:Hip Throw deals +30 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Tier 4
+
*; Level 20
*Cobra Strike and Mamba Strike deal +16% damage
+
:Hip Throw deals +40 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Tier 5
+
*; Level 25
*Cobra Strike and Mamba Strike deal +20% damage
+
:Hip Throw deals +50 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Tier 6
+
*; Level 30
*Cobra Strike and Mamba Strike deal +24% damage
+
:Hip Throw deals +60 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Tier 7
+
*; Level 35
*Cobra Strike and Mamba Strike deal +28% damage
+
:Hip Throw deals +70 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Tier 8
+
*; Level 40
*Cobra Strike and Mamba Strike deal +32% damage
+
:Hip Throw deals +80 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Tier 9
+
*; Level 45
*Cobra Strike and Mamba Strike deal +36% damage
+
:Hip Throw deals +90 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Tier 10
+
*; Level 50
*Cobra Strike and Mamba Strike deal +40% damage
+
:Hip Throw deals +100 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Tier 11
+
*; Level 55
*Cobra Strike and Mamba Strike deal +44% damage
+
:Hip Throw deals +110 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Tier 12
+
*; Level 60
*Cobra Strike and Mamba Strike deal +48% damage
+
:Hip Throw deals +120 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
|Expand}}
+
*; Level 65
 +
:Hip Throw deals +130 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
 +
*; Level 70
 +
:Hip Throw deals +140 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
 +
*; Level 75
 +
:Hip Throw deals +150 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
 +
*; Level 80
 +
:Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
 +
*; Level 85
 +
:Hip Throw deals +170 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
 +
*; Level 90
 +
:Hip Throw deals +180 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
 +
*; Level 95
 +
:Hip Throw deals +190 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
 +
*; Level 100
 +
:Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
 +
}}
 
|-
 
|-
| Hip-Shattering || of Hip-Shattering || <b>Tier 5</b> - Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75% || OffHand || {{Spoiler|
+
| || of Anger Tossing || <b>Level 100</b> - Hip Throw and Bodyslam deal +30% damage and generate -530 Rage || Rare || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 75%
+
:Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
*; Tier 2
+
*; Level 10
*Any kick attack (including animal kicks!) has a 12% chance to slow target's movement by 75%
+
:Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
*; Tier 3
+
*; Level 15
*Any kick attack (including animal kicks!) has a 16% chance to slow target's movement by 75%
+
:Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
*; Tier 4
+
*; Level 20
*Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75%
+
:Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
*; Tier 5
+
*; Level 25
*Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75%
+
:Hip Throw and Bodyslam deal +9% damage and generate -100 Rage
|Expand}}
+
*; Level 30
 +
:Hip Throw and Bodyslam deal +10% damage and generate -120 Rage
 +
*; Level 35
 +
:Hip Throw and Bodyslam deal +11% damage and generate -140 Rage
 +
*; Level 40
 +
:Hip Throw and Bodyslam deal +12% damage and generate -160 Rage
 +
*; Level 45
 +
:Hip Throw and Bodyslam deal +13% damage and generate -180 Rage
 +
*; Level 50
 +
:Hip Throw and Bodyslam deal +14% damage and generate -200 Rage
 +
*; Level 55
 +
:Hip Throw and Bodyslam deal +15% damage and generate -225 Rage
 +
*; Level 60
 +
:Hip Throw and Bodyslam deal +16% damage and generate -250 Rage
 +
*; Level 65
 +
:Hip Throw and Bodyslam deal +17% damage and generate -285 Rage
 +
*; Level 70
 +
:Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
 +
*; Level 75
 +
:Hip Throw and Bodyslam deal +20% damage and generate -355 Rage
 +
*; Level 80
 +
:Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
 +
*; Level 85
 +
:Hip Throw and Bodyslam deal +24% damage and generate -425 Rage
 +
*; Level 90
 +
:Hip Throw and Bodyslam deal +26% damage and generate -460 Rage
 +
*; Level 95
 +
:Hip Throw and Bodyslam deal +28% damage and generate -495 Rage
 +
*; Level 100
 +
:Hip Throw and Bodyslam deal +30% damage and generate -530 Rage
 +
}}
 
|-
 
|-
| || of Angst Fists || <b>Tier 12</b> - Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab. || Legs, Feet || {{Spoiler|
+
| || of Impossible Hip Throws || <b>Level 100</b> - Hip Throw hits all enemies within 8 meters and deals +20% damage, but Power cost is +20 || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab.
+
:Hip Throw hits all enemies within 8 meters, but Power cost is +20
*; Tier 2
+
*; Level 20
*Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.
+
:Hip Throw hits all enemies within 8 meters and deals +4% damage, but Power cost is +20
*; Tier 3
+
*; Level 30
*Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.
+
:Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
*; Tier 4
+
*; Level 40
*Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.
+
:Hip Throw hits all enemies within 8 meters and deals +8% damage, but Power cost is +20
*; Tier 5
+
*; Level 50
*Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.
+
:Hip Throw hits all enemies within 8 meters and deals +10% damage, but Power cost is +20
*; Tier 6
+
*; Level 60
*Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.
+
:Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
*; Tier 7
+
*; Level 70
*Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.
+
:Hip Throw hits all enemies within 8 meters and deals +14% damage, but Power cost is +20
*; Tier 8
+
*; Level 80
*Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.
+
:Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20
*; Tier 9
+
*; Level 90
*Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.
+
:Hip Throw hits all enemies within 8 meters and deals +18% damage, but Power cost is +20
*; Tier 10
+
*; Level 100
*Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.
+
:Hip Throw hits all enemies within 8 meters and deals +20% damage, but Power cost is +20
*; Tier 11
+
}}
*Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab.
 
*; Tier 12
 
*Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.
 
|Expand}}
 
 
|-
 
|-
| || of Slamming Snails || <b>Tier 10</b> - Bodyslam deals +350 damage to Snails || Necklace, MainHand || {{Spoiler|
+
| Bodyslamming || of Bodyslamming || <b>Level 100</b> - Bodyslam Damage +59% || Uncommon || MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Bodyslam deals +35 damage to Snails
+
:Bodyslam Damage +6%
*; Tier 2
+
*; Level 10
*Bodyslam deals +70 damage to Snails
+
:Bodyslam Damage +8%
*; Tier 3
+
*; Level 15
*Bodyslam deals +105 damage to Snails
+
:Bodyslam Damage +10%
*; Tier 4
+
*; Level 20
*Bodyslam deals +140 damage to Snails
+
:Bodyslam Damage +12%
*; Tier 5
+
*; Level 25
*Bodyslam deals +175 damage to Snails
+
:Bodyslam Damage +14%
*; Tier 6
+
*; Level 30
*Bodyslam deals +210 damage to Snails
+
:Bodyslam Damage +17%
*; Tier 7
+
*; Level 35
*Bodyslam deals +245 damage to Snails
+
:Bodyslam Damage +20%
*; Tier 8
+
*; Level 40
*Bodyslam deals +280 damage to Snails
+
:Bodyslam Damage +23%
*; Tier 9
+
*; Level 45
*Bodyslam deals +315 damage to Snails
+
:Bodyslam Damage +26%
*; Tier 10
+
*; Level 50
*Bodyslam deals +350 damage to Snails
+
:Bodyslam Damage +29%
|Expand}}
+
*; Level 55
 +
:Bodyslam Damage +32%
 +
*; Level 60
 +
:Bodyslam Damage +35%
 +
*; Level 65
 +
:Bodyslam Damage +38%
 +
*; Level 70
 +
:Bodyslam Damage +41%
 +
*; Level 75
 +
:Bodyslam Damage +44%
 +
*; Level 80
 +
:Bodyslam Damage +47%
 +
*; Level 85
 +
:Bodyslam Damage +50%
 +
*; Level 90
 +
:Bodyslam Damage +53%
 +
*; Level 95
 +
:Bodyslam Damage +56%
 +
*; Level 100
 +
:Bodyslam Damage +59%
 +
}}
 
|-
 
|-
| Martial || of Deadly Fists || <b>Tier 6</b> - Unarmed Damage +35% || Head, MainHand || {{Spoiler|
+
| || of Invincible Bodyslamming || <b>Level 100</b> - Bodyslam deals +100 damage and grants you immunity to direct damage for 3 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Unarmed Damage +10%
+
:Bodyslam deals +10 damage and grants you immunity to direct damage for 3 seconds
*; Tier 2
+
*; Level 20
*Unarmed Damage +15%
+
:Bodyslam deals +20 damage and grants you immunity to direct damage for 3 seconds
*; Tier 3
+
*; Level 30
*Unarmed Damage +20%
+
:Bodyslam deals +30 damage and grants you immunity to direct damage for 3 seconds
*; Tier 4
+
*; Level 40
*Unarmed Damage +25%
+
:Bodyslam deals +40 damage and grants you immunity to direct damage for 3 seconds
*; Tier 5
+
*; Level 50
*Unarmed Damage +30%
+
:Bodyslam deals +50 damage and grants you immunity to direct damage for 3 seconds
*; Tier 6
+
*; Level 60
*Unarmed Damage +35%
+
:Bodyslam deals +60 damage and grants you immunity to direct damage for 3 seconds
|Expand}}
+
*; Level 70
 +
:Bodyslam deals +70 damage and grants you immunity to direct damage for 3 seconds
 +
*; Level 80
 +
:Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds
 +
*; Level 90
 +
:Bodyslam deals +90 damage and grants you immunity to direct damage for 3 seconds
 +
*; Level 100
 +
:Bodyslam deals +100 damage and grants you immunity to direct damage for 3 seconds
 +
}}
 
|-
 
|-
| || of Kicking While Nude || <b>Tier 12</b> - Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
+
| || of Toxic Bruising || <b>Level 100</b> - Bruising Blow causes the target to take +30% damage from Poison for 20 seconds || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Any kick attack (including animal kicks!) deals +22% damage when you have 33% or less of your Armor left
+
:Bruising Blow causes the target to take +3% damage from Poison for 20 seconds
*; Tier 2
+
*; Level 20
*Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
+
:Bruising Blow causes the target to take +6% damage from Poison for 20 seconds
*; Tier 3
+
*; Level 30
*Any kick attack (including animal kicks!) deals +38% damage when you have 33% or less of your Armor left
+
:Bruising Blow causes the target to take +9% damage from Poison for 20 seconds
*; Tier 4
+
*; Level 40
*Any kick attack (including animal kicks!) deals +46% damage when you have 33% or less of your Armor left
+
:Bruising Blow causes the target to take +12% damage from Poison for 20 seconds
*; Tier 5
+
*; Level 50
*Any kick attack (including animal kicks!) deals +54% damage when you have 33% or less of your Armor left
+
:Bruising Blow causes the target to take +15% damage from Poison for 20 seconds
*; Tier 6
+
*; Level 60
*Any kick attack (including animal kicks!) deals +62% damage when you have 33% or less of your Armor left
+
:Bruising Blow causes the target to take +18% damage from Poison for 20 seconds
*; Tier 7
+
*; Level 70
*Any kick attack (including animal kicks!) deals +70% damage when you have 33% or less of your Armor left
+
:Bruising Blow causes the target to take +21% damage from Poison for 20 seconds
*; Tier 8
+
*; Level 80
*Any kick attack (including animal kicks!) deals +78% damage when you have 33% or less of your Armor left
+
:Bruising Blow causes the target to take +24% damage from Poison for 20 seconds
*; Tier 9
+
*; Level 90
*Any kick attack (including animal kicks!) deals +86% damage when you have 33% or less of your Armor left
+
:Bruising Blow causes the target to take +27% damage from Poison for 20 seconds
*; Tier 10
+
*; Level 100
*Any kick attack (including animal kicks!) deals +94% damage when you have 33% or less of your Armor left
+
:Bruising Blow causes the target to take +30% damage from Poison for 20 seconds
*; Tier 11
+
}}
*Any kick attack (including animal kicks!) deals +102% damage when you have 33% or less of your Armor left
 
*; Tier 12
 
*Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left
 
|Expand}}
 
 
|-
 
|-
| || of Healslamming || <b>Tier 12</b> - Bodyslam heals you for 100 health || Ring, OffHand || {{Spoiler|
+
| || of Slamming Weaklings || <b>Level 100</b> - Bodyslam deals +535 damage to non-Elite enemies || Uncommon || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Bodyslam heals you for 10 health
+
:Bodyslam deals +60 damage to non-Elite enemies
*; Tier 2
+
*; Level 10
*Bodyslam heals you for 18 health
+
:Bodyslam deals +85 damage to non-Elite enemies
*; Tier 3
+
*; Level 15
*Bodyslam heals you for 26 health
+
:Bodyslam deals +110 damage to non-Elite enemies
*; Tier 4
+
*; Level 20
*Bodyslam heals you for 34 health
+
:Bodyslam deals +135 damage to non-Elite enemies
*; Tier 5
+
*; Level 25
*Bodyslam heals you for 42 health
+
:Bodyslam deals +160 damage to non-Elite enemies
*; Tier 6
+
*; Level 30
*Bodyslam heals you for 50 health
+
:Bodyslam deals +185 damage to non-Elite enemies
*; Tier 7
+
*; Level 35
*Bodyslam heals you for 58 health
+
:Bodyslam deals +210 damage to non-Elite enemies
*; Tier 8
+
*; Level 40
*Bodyslam heals you for 66 health
+
:Bodyslam deals +235 damage to non-Elite enemies
*; Tier 9
+
*; Level 45
*Bodyslam heals you for 74 health
+
:Bodyslam deals +260 damage to non-Elite enemies
*; Tier 10
+
*; Level 50
*Bodyslam heals you for 82 health
+
:Bodyslam deals +285 damage to non-Elite enemies
*; Tier 11
+
*; Level 55
*Bodyslam heals you for 90 health
+
:Bodyslam deals +310 damage to non-Elite enemies
*; Tier 12
+
*; Level 60
*Bodyslam heals you for 100 health
+
:Bodyslam deals +335 damage to non-Elite enemies
|Expand}}
+
*; Level 65
 +
:Bodyslam deals +360 damage to non-Elite enemies
 +
*; Level 70
 +
:Bodyslam deals +385 damage to non-Elite enemies
 +
*; Level 75
 +
:Bodyslam deals +410 damage to non-Elite enemies
 +
*; Level 80
 +
:Bodyslam deals +435 damage to non-Elite enemies
 +
*; Level 85
 +
:Bodyslam deals +460 damage to non-Elite enemies
 +
*; Level 90
 +
:Bodyslam deals +485 damage to non-Elite enemies
 +
*; Level 95
 +
:Bodyslam deals +510 damage to non-Elite enemies
 +
*; Level 100
 +
:Bodyslam deals +535 damage to non-Elite enemies
 +
}}
 
|-
 
|-
| || of Armor Hatred || <b>Tier 6</b> - Unarmed attacks deal +13 Armor damage || Head, MainHand || {{Spoiler|
+
| || of Healslamming || <b>Level 100</b> - Bodyslam heals you for 162 health || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Unarmed attacks deal +2 Armor damage
+
:Bodyslam heals you for 10 health
*; Tier 2
+
*; Level 10
*Unarmed attacks deal +4 Armor damage
+
:Bodyslam heals you for 18 health
*; Tier 3
+
*; Level 15
*Unarmed attacks deal +6 Armor damage
+
:Bodyslam heals you for 26 health
*; Tier 4
+
*; Level 20
*Unarmed attacks deal +8 Armor damage
+
:Bodyslam heals you for 34 health
*; Tier 5
+
*; Level 25
*Unarmed attacks deal +10 Armor damage
+
:Bodyslam heals you for 42 health
*; Tier 6
+
*; Level 30
*Unarmed attacks deal +13 Armor damage
+
:Bodyslam heals you for 50 health
|Expand}}
+
*; Level 35
 +
:Bodyslam heals you for 58 health
 +
*; Level 40
 +
:Bodyslam heals you for 66 health
 +
*; Level 45
 +
:Bodyslam heals you for 74 health
 +
*; Level 50
 +
:Bodyslam heals you for 82 health
 +
*; Level 55
 +
:Bodyslam heals you for 90 health
 +
*; Level 60
 +
:Bodyslam heals you for 98 health
 +
*; Level 65
 +
:Bodyslam heals you for 106 health
 +
*; Level 70
 +
:Bodyslam heals you for 114 health
 +
*; Level 75
 +
:Bodyslam heals you for 122 health
 +
*; Level 80
 +
:Bodyslam heals you for 130 health
 +
*; Level 85
 +
:Bodyslam heals you for 138 health
 +
*; Level 90
 +
:Bodyslam heals you for 146 health
 +
*; Level 95
 +
:Bodyslam heals you for 154 health
 +
*; Level 100
 +
:Bodyslam heals you for 162 health
 +
}}
 
|-
 
|-
| || of Slamming and Jogging || <b>Tier 6</b> - Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds || Feet, Necklace || {{Spoiler|
+
| Serpentine || of Cobra Striking || <b>Level 100</b> - Cobra Strike and Mamba Strike Damage +63% || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Bodyslam deals +6 damage and boosts your sprint speed by 1 for 20 seconds
+
:Cobra Strike and Mamba Strike Damage +6%
*; Tier 2
+
*; Level 10
*Bodyslam deals +12 damage and boosts your sprint speed by 2 for 20 seconds
+
:Cobra Strike and Mamba Strike Damage +9%
*; Tier 3
+
*; Level 15
*Bodyslam deals +18 damage and boosts your sprint speed by 3 for 20 seconds
+
:Cobra Strike and Mamba Strike Damage +12%
*; Tier 4
+
*; Level 20
*Bodyslam deals +24 damage and boosts your sprint speed by 4 for 20 seconds
+
:Cobra Strike and Mamba Strike Damage +15%
*; Tier 5
+
*; Level 25
*Bodyslam deals +30 damage and boosts your sprint speed by 5 for 20 seconds
+
:Cobra Strike and Mamba Strike Damage +18%
*; Tier 6
+
*; Level 30
*Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds
+
:Cobra Strike and Mamba Strike Damage +21%
|Expand}}
+
*; Level 35
 +
:Cobra Strike and Mamba Strike Damage +24%
 +
*; Level 40
 +
:Cobra Strike and Mamba Strike Damage +27%
 +
*; Level 45
 +
:Cobra Strike and Mamba Strike Damage +30%
 +
*; Level 50
 +
:Cobra Strike and Mamba Strike Damage +33%
 +
*; Level 55
 +
:Cobra Strike and Mamba Strike Damage +36%
 +
*; Level 60
 +
:Cobra Strike and Mamba Strike Damage +39%
 +
*; Level 65
 +
:Cobra Strike and Mamba Strike Damage +42%
 +
*; Level 70
 +
:Cobra Strike and Mamba Strike Damage +45%
 +
*; Level 75
 +
:Cobra Strike and Mamba Strike Damage +48%
 +
*; Level 80
 +
:Cobra Strike and Mamba Strike Damage +51%
 +
*; Level 85
 +
:Cobra Strike and Mamba Strike Damage +54%
 +
*; Level 90
 +
:Cobra Strike and Mamba Strike Damage +57%
 +
*; Level 95
 +
:Cobra Strike and Mamba Strike Damage +60%
 +
*; Level 100
 +
:Cobra Strike and Mamba Strike Damage +63%
 +
}}
 
|-
 
|-
| Slashing || of Slashing Strikes || <b>Tier 6</b> - Slashing Strike deals +70% damage || OffHand, Necklace || {{Spoiler|
+
| || || <b>Level 100</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +67 for 7 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Slashing Strike deals +20% damage
+
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
*; Tier 2
+
*; Level 10
*Slashing Strike deals +30% damage
+
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +13 for 7 seconds
*; Tier 3
+
*; Level 15
*Slashing Strike deals +40% damage
+
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
*; Tier 4
+
*; Level 20
*Slashing Strike deals +50% damage
+
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +19 for 7 seconds
*; Tier 5
+
*; Level 25
*Slashing Strike deals +60% damage
+
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
*; Tier 6
+
*; Level 30
*Slashing Strike deals +70% damage
+
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +25 for 7 seconds
|Expand}}
+
*; Level 35
 +
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
 +
*; Level 40
 +
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +31 for 7 seconds
 +
*; Level 45
 +
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +34 for 7 seconds
 +
*; Level 50
 +
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +37 for 7 seconds
 +
*; Level 55
 +
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +40 for 7 seconds
 +
*; Level 60
 +
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +43 for 7 seconds
 +
*; Level 65
 +
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +46 for 7 seconds
 +
*; Level 70
 +
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
 +
*; Level 75
 +
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +52 for 7 seconds
 +
*; Level 80
 +
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
 +
*; Level 85
 +
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +58 for 7 seconds
 +
*; Level 90
 +
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +61 for 7 seconds
 +
*; Level 95
 +
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +64 for 7 seconds
 +
*; Level 100
 +
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +67 for 7 seconds
 +
}}
 
|-
 
|-
| || of Hip Throwing || <b>Tier 12</b> - Hip Throw and Bodyslam deal +111% damage || Legs, Feet || {{Spoiler|
+
| || of Cobra Scales || <b>Level 100</b> - Cobra Strike and Mamba Strike restore 54 Armor to you || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Hip Throw and Bodyslam deal +12% damage
+
:Cobra Strike and Mamba Strike restore 10 Armor to you
*; Tier 2
+
*; Level 10
*Hip Throw and Bodyslam deal +21% damage
+
:Cobra Strike and Mamba Strike restore 12 Armor to you
*; Tier 3
+
*; Level 15
*Hip Throw and Bodyslam deal +30% damage
+
:Cobra Strike and Mamba Strike restore 14 Armor to you
*; Tier 4
+
*; Level 20
*Hip Throw and Bodyslam deal +39% damage
+
:Cobra Strike and Mamba Strike restore 16 Armor to you
*; Tier 5
+
*; Level 25
*Hip Throw and Bodyslam deal +48% damage
+
:Cobra Strike and Mamba Strike restore 18 Armor to you
*; Tier 6
+
*; Level 30
*Hip Throw and Bodyslam deal +57% damage
+
:Cobra Strike and Mamba Strike restore 20 Armor to you
*; Tier 7
+
*; Level 35
*Hip Throw and Bodyslam deal +66% damage
+
:Cobra Strike and Mamba Strike restore 22 Armor to you
*; Tier 8
+
*; Level 40
*Hip Throw and Bodyslam deal +75% damage
+
:Cobra Strike and Mamba Strike restore 24 Armor to you
*; Tier 9
+
*; Level 45
*Hip Throw and Bodyslam deal +84% damage
+
:Cobra Strike and Mamba Strike restore 26 Armor to you
*; Tier 10
+
*; Level 50
*Hip Throw and Bodyslam deal +93% damage
+
:Cobra Strike and Mamba Strike restore 28 Armor to you
*; Tier 11
+
*; Level 55
*Hip Throw and Bodyslam deal +102% damage
+
:Cobra Strike and Mamba Strike restore 30 Armor to you
*; Tier 12
+
*; Level 60
*Hip Throw and Bodyslam deal +111% damage
+
:Cobra Strike and Mamba Strike restore 32 Armor to you
|Expand}}
+
*; Level 65
 +
:Cobra Strike and Mamba Strike restore 34 Armor to you
 +
*; Level 70
 +
:Cobra Strike and Mamba Strike restore 36 Armor to you
 +
*; Level 75
 +
:Cobra Strike and Mamba Strike restore 39 Armor to you
 +
*; Level 80
 +
:Cobra Strike and Mamba Strike restore 42 Armor to you
 +
*; Level 85
 +
:Cobra Strike and Mamba Strike restore 45 Armor to you
 +
*; Level 90
 +
:Cobra Strike and Mamba Strike restore 48 Armor to you
 +
*; Level 95
 +
:Cobra Strike and Mamba Strike restore 51 Armor to you
 +
*; Level 100
 +
:Cobra Strike and Mamba Strike restore 54 Armor to you
 +
}}
 
|-
 
|-
| || of Calloused Barrages || <b>Tier 12</b> - Barrage restores 55 Armor to you || Head, OffHand || {{Spoiler|
+
| || of Painful Cobras || <b>Level 100</b> - Cobra Strike Damage +100 || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
*Barrage restores 4 Armor to you
+
:Cobra Strike Damage +5
*; Tier 2
+
*; Level 10
*Barrage restores 8 Armor to you
+
:Cobra Strike Damage +10
*; Tier 3
+
*; Level 15
*Barrage restores 12 Armor to you
+
:Cobra Strike Damage +15
*; Tier 4
+
*; Level 20
*Barrage restores 16 Armor to you
+
:Cobra Strike Damage +20
*; Tier 5
+
*; Level 25
*Barrage restores 20 Armor to you
+
:Cobra Strike Damage +25
*; Tier 6
+
*; Level 30
*Barrage restores 25 Armor to you
+
:Cobra Strike Damage +30
*; Tier 7
+
*; Level 35
*Barrage restores 30 Armor to you
+
:Cobra Strike Damage +35
*; Tier 8
+
*; Level 40
*Barrage restores 35 Armor to you
+
:Cobra Strike Damage +40
*; Tier 9
+
*; Level 45
*Barrage restores 40 Armor to you
+
:Cobra Strike Damage +45
*; Tier 10
+
*; Level 50
*Barrage restores 45 Armor to you
+
:Cobra Strike Damage +50
*; Tier 11
+
*; Level 55
*Barrage restores 50 Armor to you
+
:Cobra Strike Damage +55
*; Tier 12
+
*; Level 60
*Barrage restores 55 Armor to you
+
:Cobra Strike Damage +60
|Expand}}
+
*; Level 65
 +
:Cobra Strike Damage +65
 +
*; Level 70
 +
:Cobra Strike Damage +70
 +
*; Level 75
 +
:Cobra Strike Damage +75
 +
*; Level 80
 +
:Cobra Strike Damage +80
 +
*; Level 85
 +
:Cobra Strike Damage +85
 +
*; Level 90
 +
:Cobra Strike Damage +90
 +
*; Level 95
 +
:Cobra Strike Damage +95
 +
*; Level 100
 +
:Cobra Strike Damage +100
 +
}}
 
|-
 
|-
| || of Cobra Scales || <b>Tier 12</b> - Cobra Strike and Mamba Strike restore 17 Armor to you || Chest, Ring || {{Spoiler|
+
| Bruising || of Bruises || <b>Level 100</b> - Bruising Blow Damage +71% || Uncommon || MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Cobra Strike and Mamba Strike restore 2 Armor to you
+
:Bruising Blow Damage +9%
*; Tier 2
+
*; Level 10
*Cobra Strike and Mamba Strike restore 3 Armor to you
+
:Bruising Blow Damage +12%
*; Tier 3
+
*; Level 15
*Cobra Strike and Mamba Strike restore 5 Armor to you
+
:Bruising Blow Damage +15%
*; Tier 4
+
*; Level 20
*Cobra Strike and Mamba Strike restore 7 Armor to you
+
:Bruising Blow Damage +18%
*; Tier 5
+
*; Level 25
*Cobra Strike and Mamba Strike restore 8 Armor to you
+
:Bruising Blow Damage +21%
*; Tier 6
+
*; Level 30
*Cobra Strike and Mamba Strike restore 9 Armor to you
+
:Bruising Blow Damage +24%
*; Tier 7
+
*; Level 35
*Cobra Strike and Mamba Strike restore 10 Armor to you
+
:Bruising Blow Damage +27%
*; Tier 8
+
*; Level 40
*Cobra Strike and Mamba Strike restore 11 Armor to you
+
:Bruising Blow Damage +30%
*; Tier 9
+
*; Level 45
*Cobra Strike and Mamba Strike restore 12 Armor to you
+
:Bruising Blow Damage +33%
*; Tier 10
+
*; Level 50
*Cobra Strike and Mamba Strike restore 13 Armor to you
+
:Bruising Blow Damage +36%
*; Tier 11
+
*; Level 55
*Cobra Strike and Mamba Strike restore 15 Armor to you
+
:Bruising Blow Damage +39%
*; Tier 12
+
*; Level 60
*Cobra Strike and Mamba Strike restore 17 Armor to you
+
:Bruising Blow Damage +42%
|Expand}}
+
*; Level 65
 +
:Bruising Blow Damage +45%
 +
*; Level 70
 +
:Bruising Blow Damage +49%
 +
*; Level 75
 +
:Bruising Blow Damage +52%
 +
*; Level 80
 +
:Bruising Blow Damage +55%
 +
*; Level 85
 +
:Bruising Blow Damage +59%
 +
*; Level 90
 +
:Bruising Blow Damage +63%
 +
*; Level 95
 +
:Bruising Blow Damage +67%
 +
*; Level 100
 +
:Bruising Blow Damage +71%
 +
}}
 
|-
 
|-
| Punching || of Punches || <b>Tier 6</b> - Punch and Jab attacks deal +18 damage || Chest, Feet || {{Spoiler|
+
| || of Bruising Slams || <b>Level 100</b> - Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Punch and Jab attacks deal +3 damage
+
:Bruising Blow hastens the current reuse timer of Bodyslam by 1 second
*; Tier 2
+
*; Level 10
*Punch and Jab attacks deal +6 damage
+
:Bruising Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 1 second
*; Tier 3
+
*; Level 15
*Punch and Jab attacks deal +8 damage
+
:Bruising Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 2 seconds
*; Tier 4
+
*; Level 20
*Punch and Jab attacks deal +11 damage
+
:Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 2 seconds
*; Tier 5
+
*; Level 25
*Punch and Jab attacks deal +14 damage
+
:Bruising Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 3 seconds
*; Tier 6
+
*; Level 30
*Punch and Jab attacks deal +18 damage
+
:Bruising Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 3 seconds
|Expand}}
+
*; Level 35
 +
:Bruising Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 3 seconds
 +
*; Level 40
 +
:Bruising Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 3 seconds
 +
*; Level 45
 +
:Bruising Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 4 seconds
 +
*; Level 50
 +
:Bruising Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 4 seconds
 +
*; Level 55
 +
:Bruising Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 4 seconds
 +
*; Level 60
 +
:Bruising Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 5 seconds
 +
*; Level 65
 +
:Bruising Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 5 seconds
 +
*; Level 70
 +
:Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds
 +
*; Level 75
 +
:Bruising Blow deals +25% damage and hastens the current reuse timer of Bodyslam by 5 seconds
 +
*; Level 80
 +
:Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
 +
*; Level 85
 +
:Bruising Blow deals +31% damage and hastens the current reuse timer of Bodyslam by 5 seconds
 +
*; Level 90
 +
:Bruising Blow deals +34% damage and hastens the current reuse timer of Bodyslam by 5 seconds
 +
*; Level 95
 +
:Bruising Blow deals +37% damage and hastens the current reuse timer of Bodyslam by 5 seconds
 +
*; Level 100
 +
:Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds
 +
}}
 
|-
 
|-
| || of Accurate Martial Arts || <b>Tier 12</b> - Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler|
+
| || of Healthy Bruises || <b>Level 100</b> - Bruising Blow and Headbutt restore 36 Health || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Bruising Blow and Headbutt restore 2 Health
*; Tier 2
+
*; Level 10
*Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Bruising Blow and Headbutt restore 3 Health
*; Tier 3
+
*; Level 15
*Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Bruising Blow and Headbutt restore 5 Health
*; Tier 4
+
*; Level 20
*Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Bruising Blow and Headbutt restore 6 Health
*; Tier 5
+
*; Level 25
*Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Bruising Blow and Headbutt restore 8 Health
*; Tier 6
+
*; Level 30
*Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Bruising Blow and Headbutt restore 9 Health
*; Tier 7
+
*; Level 35
*Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Bruising Blow and Headbutt restore 11 Health
*; Tier 8
+
*; Level 40
*Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Bruising Blow and Headbutt restore 13 Health
*; Tier 9
+
*; Level 45
*Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Bruising Blow and Headbutt restore 15 Health
*; Tier 10
+
*; Level 50
*Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Bruising Blow and Headbutt restore 17 Health
*; Tier 11
+
*; Level 55
*Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Bruising Blow and Headbutt restore 18 Health
*; Tier 12
+
*; Level 60
*Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Bruising Blow and Headbutt restore 20 Health
|Expand}}
+
*; Level 65
 +
:Bruising Blow and Headbutt restore 22 Health
 +
*; Level 70
 +
:Bruising Blow and Headbutt restore 24 Health
 +
*; Level 75
 +
:Bruising Blow and Headbutt restore 26 Health
 +
*; Level 80
 +
:Bruising Blow and Headbutt restore 28 Health
 +
*; Level 85
 +
:Bruising Blow and Headbutt restore 30 Health
 +
*; Level 90
 +
:Bruising Blow and Headbutt restore 32 Health
 +
*; Level 95
 +
:Bruising Blow and Headbutt restore 34 Health
 +
*; Level 100
 +
:Bruising Blow and Headbutt restore 36 Health
 +
}}
 
|-
 
|-
| || of Anger Tossing || <b>Tier 12</b> - Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300 || Head, Legs || {{Spoiler|
+
| Bruising || of Traumatic Bruises || <b>Level 100</b> - Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Hip Throw and Bodyslam deal +8% damage and deplete target's Rage by 25
+
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds
*; Tier 2
+
*; Level 10
*Hip Throw and Bodyslam deal +12% damage and deplete target's Rage by 50
+
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5.5% damage from other Trauma attacks for 20 seconds
*; Tier 3
+
*; Level 15
*Hip Throw and Bodyslam deal +16% damage and deplete target's Rage by 75
+
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6% damage from other Trauma attacks for 20 seconds
*; Tier 4
+
*; Level 20
*Hip Throw and Bodyslam deal +20% damage and deplete target's Rage by 100
+
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6.5% damage from other Trauma attacks for 20 seconds
*; Tier 5
+
*; Level 25
*Hip Throw and Bodyslam deal +24% damage and deplete target's Rage by 125
+
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7% damage from other Trauma attacks for 20 seconds
*; Tier 6
+
*; Level 30
*Hip Throw and Bodyslam deal +28% damage and deplete target's Rage by 150
+
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7.5% damage from other Trauma attacks for 20 seconds
*; Tier 7
+
*; Level 35
*Hip Throw and Bodyslam deal +32% damage and deplete target's Rage by 175
+
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8% damage from other Trauma attacks for 20 seconds
*; Tier 8
+
*; Level 40
*Hip Throw and Bodyslam deal +36% damage and deplete target's Rage by 200
+
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8.5% damage from other Trauma attacks for 20 seconds
*; Tier 9
+
*; Level 45
*Hip Throw and Bodyslam deal +40% damage and deplete target's Rage by 225
+
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9% damage from other Trauma attacks for 20 seconds
*; Tier 10
+
*; Level 50
*Hip Throw and Bodyslam deal +44% damage and deplete target's Rage by 250
+
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9.5% damage from other Trauma attacks for 20 seconds
*; Tier 11
+
*; Level 55
*Hip Throw and Bodyslam deal +48% damage and deplete target's Rage by 275
+
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10% damage from other Trauma attacks for 20 seconds
*; Tier 12
+
*; Level 60
*Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300
+
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10.5% damage from other Trauma attacks for 20 seconds
|Expand}}
+
*; Level 65
 +
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11% damage from other Trauma attacks for 20 seconds
 +
*; Level 70
 +
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds
 +
*; Level 75
 +
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12% damage from other Trauma attacks for 20 seconds
 +
*; Level 80
 +
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds
 +
*; Level 85
 +
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13% damage from other Trauma attacks for 20 seconds
 +
*; Level 90
 +
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13.5% damage from other Trauma attacks for 20 seconds
 +
*; Level 95
 +
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14% damage from other Trauma attacks for 20 seconds
 +
*; Level 100
 +
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds
 +
}}
 
|-
 
|-
| Anti-Darkness || || <b>Tier 12</b> - 60% of any Darkness damage you take is reflected back in your next Punch or Jab. || Legs, Feet || {{Spoiler|
+
| Slashing || of Slashing Strikes || <b>Level 100</b> - Slashing Strike Damage +37% || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
*5% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Slashing Strike Damage +7%
*; Tier 2
+
*; Level 40
*10% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Slashing Strike Damage +10%
*; Tier 3
+
*; Level 45
*15% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Slashing Strike Damage +14%
*; Tier 4
+
*; Level 50
*20% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Slashing Strike Damage +17%
*; Tier 5
+
*; Level 55
*25% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Slashing Strike Damage +21%
*; Tier 6
+
*; Level 60
*30% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Slashing Strike Damage +24%
*; Tier 7
+
*; Level 70
*35% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Slashing Strike Damage +28%
*; Tier 8
+
*; Level 80
*40% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Slashing Strike Damage +31%
*; Tier 9
+
*; Level 90
*45% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Slashing Strike Damage +34%
*; Tier 10
+
*; Level 100
*50% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Slashing Strike Damage +37%
*; Tier 11
+
}}
*55% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
|-
*; Tier 12
+
|  || of Bleeding Strikes || <b>Level 100</b> - Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*60% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
*; Level 35
|Expand}}
+
:Slashing Strike and Claw Barrage deal +42 Trauma damage over 6 seconds
 +
*; Level 40
 +
:Slashing Strike and Claw Barrage deal +54 Trauma damage over 6 seconds
 +
*; Level 45
 +
:Slashing Strike and Claw Barrage deal +66 Trauma damage over 6 seconds
 +
*; Level 50
 +
:Slashing Strike and Claw Barrage deal +78 Trauma damage over 6 seconds
 +
*; Level 55
 +
:Slashing Strike and Claw Barrage deal +90 Trauma damage over 6 seconds
 +
*; Level 60
 +
:Slashing Strike and Claw Barrage deal +102 Trauma damage over 6 seconds
 +
*; Level 70
 +
:Slashing Strike and Claw Barrage deal +114 Trauma damage over 6 seconds
 +
*; Level 80
 +
:Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
 +
*; Level 90
 +
:Slashing Strike and Claw Barrage deal +138 Trauma damage over 6 seconds
 +
*; Level 100
 +
:Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds
 +
}}
 +
|-
 +
| Slashing || of Evasive Strikes || <b>Level 100</b> - Slashing Strike boosts your Melee Evasion +5.25% for 5 seconds || Uncommon || OffHand, Head || {{Spoiler|Click Expand to reveal|
 +
*; Level 35
 +
:Slashing Strike boosts your Melee Evasion +1% for 5 seconds
 +
*; Level 40
 +
:Slashing Strike boosts your Melee Evasion +1.5% for 5 seconds
 +
*; Level 45
 +
:Slashing Strike boosts your Melee Evasion +2% for 5 seconds
 +
*; Level 50
 +
:Slashing Strike boosts your Melee Evasion +2.5% for 5 seconds
 +
*; Level 55
 +
:Slashing Strike boosts your Melee Evasion +3% for 5 seconds
 +
*; Level 60
 +
:Slashing Strike boosts your Melee Evasion +3.25% for 5 seconds
 +
*; Level 65
 +
:Slashing Strike boosts your Melee Evasion +3.5% for 5 seconds
 +
*; Level 70
 +
:Slashing Strike boosts your Melee Evasion +3.75% for 5 seconds
 +
*; Level 75
 +
:Slashing Strike boosts your Melee Evasion +4% for 5 seconds
 +
*; Level 80
 +
:Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
 +
*; Level 85
 +
:Slashing Strike boosts your Melee Evasion +4.5% for 5 seconds
 +
*; Level 90
 +
:Slashing Strike boosts your Melee Evasion +4.75% for 5 seconds
 +
*; Level 95
 +
:Slashing Strike boosts your Melee Evasion +5% for 5 seconds
 +
*; Level 100
 +
:Slashing Strike boosts your Melee Evasion +5.25% for 5 seconds
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
 +
*; Level 35
 +
:Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 +
*; Level 40
 +
:Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 +
*; Level 45
 +
:Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 +
*; Level 50
 +
:Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 +
*; Level 55
 +
:Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 +
*; Level 60
 +
:Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 +
*; Level 65
 +
:Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 +
*; Level 70
 +
:Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 +
*; Level 75
 +
:Slashing Strike deals +14% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
 +
*; Level 80
 +
:Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
 +
*; Level 85
 +
:Slashing Strike deals +16% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
 +
*; Level 90
 +
:Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
 +
*; Level 95
 +
:Slashing Strike deals +18% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
 +
*; Level 100
 +
:Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you. || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
 +
*; Level 10
 +
:Cobra Strike, Mamba Strike, and Slashing Strike deal +5 damage and can be used while stunned. Doing so removes the stun effect from you.
 +
*; Level 20
 +
:Cobra Strike, Mamba Strike, and Slashing Strike deal +10 damage and can be used while stunned. Doing so removes the stun effect from you.
 +
*; Level 30
 +
:Cobra Strike, Mamba Strike, and Slashing Strike deal +15 damage and can be used while stunned. Doing so removes the stun effect from you.
 +
*; Level 40
 +
:Cobra Strike, Mamba Strike, and Slashing Strike deal +20 damage and can be used while stunned. Doing so removes the stun effect from you.
 +
*; Level 50
 +
:Cobra Strike, Mamba Strike, and Slashing Strike deal +25 damage and can be used while stunned. Doing so removes the stun effect from you.
 +
*; Level 60
 +
:Cobra Strike, Mamba Strike, and Slashing Strike deal +30 damage and can be used while stunned. Doing so removes the stun effect from you.
 +
*; Level 70
 +
:Cobra Strike, Mamba Strike, and Slashing Strike deal +35 damage and can be used while stunned. Doing so removes the stun effect from you.
 +
*; Level 80
 +
:Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.
 +
*; Level 90
 +
:Cobra Strike, Mamba Strike, and Slashing Strike deal +45 damage and can be used while stunned. Doing so removes the stun effect from you.
 +
*; Level 100
 +
:Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you.
 +
}}
 +
|-
 +
|  ||  || <b>Level 51</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Rare || Feet, OffHand || {{Spoiler|Click Expand to reveal|
 +
*; Level 1
 +
:Chance to Ignore Knockbacks +25% when Unarmed is active
 +
*; Level 51
 +
:Chance to Ignore Knockbacks +30% when Unarmed is active
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Infuriating Fist deals +52% damage and taunts +560 || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
 +
*; Level 35
 +
:Infuriating Fist deals +13% damage and taunts +40
 +
*; Level 40
 +
:Infuriating Fist deals +16% damage and taunts +80
 +
*; Level 45
 +
:Infuriating Fist deals +19% damage and taunts +120
 +
*; Level 50
 +
:Infuriating Fist deals +22% damage and taunts +160
 +
*; Level 55
 +
:Infuriating Fist deals +25% damage and taunts +200
 +
*; Level 60
 +
:Infuriating Fist deals +28% damage and taunts +240
 +
*; Level 65
 +
:Infuriating Fist deals +31% damage and taunts +280
 +
*; Level 70
 +
:Infuriating Fist deals +34% damage and taunts +320
 +
*; Level 75
 +
:Infuriating Fist deals +37% damage and taunts +360
 +
*; Level 80
 +
:Infuriating Fist deals +40% damage and taunts +400
 +
*; Level 85
 +
:Infuriating Fist deals +43% damage and taunts +440
 +
*; Level 90
 +
:Infuriating Fist deals +46% damage and taunts +480
 +
*; Level 95
 +
:Infuriating Fist deals +49% damage and taunts +520
 +
*; Level 100
 +
:Infuriating Fist deals +52% damage and taunts +560
 +
}}
 +
|-
 +
|  || of Traumatic Furious Punches || <b>Level 100</b> - Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
 +
*; Level 35
 +
:Infuriating Fist taunts +280 and deals 30 Trauma damage over 6 seconds
 +
*; Level 40
 +
:Infuriating Fist taunts +300 and deals 42 Trauma damage over 6 seconds
 +
*; Level 45
 +
:Infuriating Fist taunts +320 and deals 54 Trauma damage over 6 seconds
 +
*; Level 50
 +
:Infuriating Fist taunts +340 and deals 66 Trauma damage over 6 seconds
 +
*; Level 55
 +
:Infuriating Fist taunts +360 and deals 78 Trauma damage over 6 seconds
 +
*; Level 60
 +
:Infuriating Fist taunts +380 and deals 90 Trauma damage over 6 seconds
 +
*; Level 65
 +
:Infuriating Fist taunts +400 and deals 102 Trauma damage over 6 seconds
 +
*; Level 70
 +
:Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds
 +
*; Level 75
 +
:Infuriating Fist taunts +440 and deals 132 Trauma damage over 6 seconds
 +
*; Level 80
 +
:Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds
 +
*; Level 85
 +
:Infuriating Fist taunts +480 and deals 168 Trauma damage over 6 seconds
 +
*; Level 90
 +
:Infuriating Fist taunts +500 and deals 186 Trauma damage over 6 seconds
 +
*; Level 95
 +
:Infuriating Fist taunts +520 and deals 204 Trauma damage over 6 seconds
 +
*; Level 100
 +
:Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds
 +
}}
 +
|-
 +
|  || of Elite Fury || <b>Level 100</b> - Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you. || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
 +
*; Level 35
 +
:Infuriating Fist damage +8 and for 10 seconds all Elite attacks deal -5% damage to you.
 +
*; Level 40
 +
:Infuriating Fist damage +13 and for 10 seconds all Elite attacks deal -5% damage to you.
 +
*; Level 45
 +
:Infuriating Fist damage +18 and for 10 seconds all Elite attacks deal -5% damage to you.
 +
*; Level 50
 +
:Infuriating Fist damage +23 and for 10 seconds all Elite attacks deal -5% damage to you.
 +
*; Level 55
 +
:Infuriating Fist damage +28 and for 10 seconds all Elite attacks deal -5% damage to you.
 +
*; Level 60
 +
:Infuriating Fist damage +33 and for 10 seconds all Elite attacks deal -5% damage to you.
 +
*; Level 65
 +
:Infuriating Fist damage +38 and for 10 seconds all Elite attacks deal -6% damage to you.
 +
*; Level 70
 +
:Infuriating Fist damage +43 and for 10 seconds all Elite attacks deal -6% damage to you.
 +
*; Level 75
 +
:Infuriating Fist damage +48 and for 10 seconds all Elite attacks deal -7% damage to you.
 +
*; Level 80
 +
:Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.
 +
*; Level 85
 +
:Infuriating Fist damage +58 and for 10 seconds all Elite attacks deal -7% damage to you.
 +
*; Level 90
 +
:Infuriating Fist damage +63 and for 10 seconds all Elite attacks deal -8% damage to you.
 +
*; Level 95
 +
:Infuriating Fist damage +68 and for 10 seconds all Elite attacks deal -8% damage to you.
 +
*; Level 100
 +
:Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you.
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
 +
*; Level 35
 +
:Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing
 +
*; Level 40
 +
:Infuriating Fist damage +55. Damage becomes Trauma instead of Crushing
 +
*; Level 45
 +
:Infuriating Fist damage +60. Damage becomes Trauma instead of Crushing
 +
*; Level 50
 +
:Infuriating Fist damage +65. Damage becomes Trauma instead of Crushing
 +
*; Level 55
 +
:Infuriating Fist damage +70. Damage becomes Trauma instead of Crushing
 +
*; Level 60
 +
:Infuriating Fist damage +75. Damage becomes Trauma instead of Crushing
 +
*; Level 65
 +
:Infuriating Fist damage +82. Damage becomes Trauma instead of Crushing
 +
*; Level 70
 +
:Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing
 +
*; Level 75
 +
:Infuriating Fist damage +96. Damage becomes Trauma instead of Crushing
 +
*; Level 80
 +
:Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing
 +
*; Level 85
 +
:Infuriating Fist damage +110. Damage becomes Trauma instead of Crushing
 +
*; Level 90
 +
:Infuriating Fist damage +117. Damage becomes Trauma instead of Crushing
 +
*; Level 95
 +
:Infuriating Fist damage +124. Damage becomes Trauma instead of Crushing
 +
*; Level 100
 +
:Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing
 +
}}
 
|}
 
|}

Latest revision as of 13:33, 5 December 2023


See also: Unarmed/Treasure Effects:By Slot

See also: Unarmed/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
Martial of Deadly Fists Level 100 - Unarmed Base Damage +50% Uncommon Head, MainHand

Click Expand to reveal

  • Level 10
Unarmed Damage +5
  • Level 20
Unarmed Base Damage +10%
  • Level 30
Unarmed Base Damage +15%
  • Level 40
Unarmed Base Damage +20%
  • Level 50
Unarmed Base Damage +25%
  • Level 60
Unarmed Base Damage +30%
  • Level 70
Unarmed Base Damage +35%
  • Level 80
Unarmed Base Damage +40%
  • Level 90
Unarmed Base Damage +45%
  • Level 100
Unarmed Base Damage +50%
Punching of Punches Level 100 - Jab and Infuriating Fist Damage +80 Uncommon Chest, Feet

Click Expand to reveal

  • Level 10
Jab and Infuriating Fist Damage +8
  • Level 20
Jab and Infuriating Fist Damage +16
  • Level 30
Jab and Infuriating Fist Damage +24
  • Level 40
Jab and Infuriating Fist Damage +32
  • Level 50
Jab and Infuriating Fist Damage +40
  • Level 60
Jab and Infuriating Fist Damage +48
  • Level 70
Jab and Infuriating Fist Damage +56
  • Level 80
Jab and Infuriating Fist Damage +64
  • Level 90
Jab and Infuriating Fist Damage +72
  • Level 100
Jab and Infuriating Fist Damage +80
of Refreshing Punches Level 100 - Punch, Jab, and Infuriating Fist restore 22 Health to you Uncommon OffHand, Ring

Click Expand to reveal

  • Level 10
Punch, Jab, and Infuriating Fist restore 3 Health to you
  • Level 20
Punch, Jab, and Infuriating Fist restore 5 Health to you
  • Level 30
Punch, Jab, and Infuriating Fist restore 7 Health to you
  • Level 40
Punch, Jab, and Infuriating Fist restore 9 Health to you
  • Level 50
Punch, Jab, and Infuriating Fist restore 12 Health to you
  • Level 60
Punch, Jab, and Infuriating Fist restore 14 Health to you
  • Level 70
Punch, Jab, and Infuriating Fist restore 16 Health to you
  • Level 80
Punch, Jab, and Infuriating Fist restore 18 Health to you
  • Level 90
Punch, Jab, and Infuriating Fist restore 20 Health to you
  • Level 100
Punch, Jab, and Infuriating Fist restore 22 Health to you
of Knee-Kicking Level 100 - Knee Kick Damage +56% Uncommon Chest, Feet

Click Expand to reveal

  • Level 1
Knee Kick Damage +6%
  • Level 10
Knee Kick Damage +8%
  • Level 15
Knee Kick Damage +11%
  • Level 20
Knee Kick Damage +13%
  • Level 25
Knee Kick Damage +16%
  • Level 30
Knee Kick Damage +18%
  • Level 35
Knee Kick Damage +21%
  • Level 40
Knee Kick Damage +23%
  • Level 45
Knee Kick Damage +26%
  • Level 50
Knee Kick Damage +28%
  • Level 55
Knee Kick Damage +30%
  • Level 60
Knee Kick Damage +32%
  • Level 65
Knee Kick Damage +35%
  • Level 70
Knee Kick Damage +38%
  • Level 75
Knee Kick Damage +41%
  • Level 80
Knee Kick Damage +44%
  • Level 85
Knee Kick Damage +47%
  • Level 90
Knee Kick Damage +50%
  • Level 95
Knee Kick Damage +53%
  • Level 100
Knee Kick Damage +56%
of Naked Fury Level 100 - Unarmed attacks deal +24% damage when you have 33% or less of your Armor left Rare Legs, Necklace

Click Expand to reveal

  • Level 1
Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
  • Level 10
Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
  • Level 15
Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
  • Level 20
Unarmed attacks deal +7% damage when you have 33% or less of your Armor left
  • Level 25
Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
  • Level 30
Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
  • Level 35
Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
  • Level 40
Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
  • Level 45
Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
  • Level 50
Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
  • Level 55
Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
  • Level 60
Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
  • Level 65
Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
  • Level 70
Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
  • Level 75
Unarmed attacks deal +19% damage when you have 33% or less of your Armor left
  • Level 80
Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
  • Level 85
Unarmed attacks deal +21% damage when you have 33% or less of your Armor left
  • Level 90
Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
  • Level 95
Unarmed attacks deal +23% damage when you have 33% or less of your Armor left
  • Level 100
Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
of Armor Hatred Level 100 - Unarmed attacks deal +52 Armor damage Uncommon Head, MainHand

Click Expand to reveal

  • Level 10
Unarmed attacks deal +7 Armor damage
  • Level 20
Unarmed attacks deal +12 Armor damage
  • Level 30
Unarmed attacks deal +17 Armor damage
  • Level 40
Unarmed attacks deal +22 Armor damage
  • Level 50
Unarmed attacks deal +27 Armor damage
  • Level 60
Unarmed attacks deal +32 Armor damage
  • Level 70
Unarmed attacks deal +37 Armor damage
  • Level 80
Unarmed attacks deal +42 Armor damage
  • Level 90
Unarmed attacks deal +47 Armor damage
  • Level 100
Unarmed attacks deal +52 Armor damage
of Accurate Martial Arts Level 100 - Unarmed attacks deal +9 damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have) Uncommon MainHand, Necklace

Click Expand to reveal

  • Level 1
Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 10
Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 15
Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 20
Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 25
Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 30
Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 35
Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 40
Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 45
Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 50
Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 55
Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 60
Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 65
Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 70
Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 75
Unarmed attacks deal +9 damage and have +15 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 80
Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 85
Unarmed attacks deal +9 damage and have +17 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 90
Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 95
Unarmed attacks deal +9 damage and have +19 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 100
Unarmed attacks deal +9 damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have)
of Evasion Level 100 - While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor Uncommon Head, MainHand

Click Expand to reveal

  • Level 5
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 4 Armor
  • Level 10
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 8 Armor
  • Level 15
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 12 Armor
  • Level 20
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 16 Armor
  • Level 25
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 20 Armor
  • Level 30
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 24 Armor
  • Level 35
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 28 Armor
  • Level 40
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 32 Armor
  • Level 45
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 36 Armor
  • Level 50
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 40 Armor
  • Level 55
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 44 Armor
  • Level 60
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 48 Armor
  • Level 65
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 52 Armor
  • Level 70
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor
  • Level 75
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 60 Armor
  • Level 80
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
  • Level 85
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 68 Armor
  • Level 90
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 72 Armor
  • Level 95
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 76 Armor
  • Level 100
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor
of Evasive Maneuvers Level 100 - While Unarmed skill is active: any time you Evade an attack, your next attack deals +165 damage Uncommon Head, MainHand

Click Expand to reveal

  • Level 5
While Unarmed skill is active: any time you Evade an attack, your next attack deals +24 damage
  • Level 10
While Unarmed skill is active: any time you Evade an attack, your next attack deals +31 damage
  • Level 15
While Unarmed skill is active: any time you Evade an attack, your next attack deals +38 damage
  • Level 20
While Unarmed skill is active: any time you Evade an attack, your next attack deals +45 damage
  • Level 25
While Unarmed skill is active: any time you Evade an attack, your next attack deals +52 damage
  • Level 30
While Unarmed skill is active: any time you Evade an attack, your next attack deals +59 damage
  • Level 35
While Unarmed skill is active: any time you Evade an attack, your next attack deals +66 damage
  • Level 40
While Unarmed skill is active: any time you Evade an attack, your next attack deals +73 damage
  • Level 45
While Unarmed skill is active: any time you Evade an attack, your next attack deals +80 damage
  • Level 50
While Unarmed skill is active: any time you Evade an attack, your next attack deals +87 damage
  • Level 55
While Unarmed skill is active: any time you Evade an attack, your next attack deals +94 damage
  • Level 60
While Unarmed skill is active: any time you Evade an attack, your next attack deals +101 damage
  • Level 65
While Unarmed skill is active: any time you Evade an attack, your next attack deals +109 damage
  • Level 70
While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage
  • Level 75
While Unarmed skill is active: any time you Evade an attack, your next attack deals +125 damage
  • Level 80
While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
  • Level 85
While Unarmed skill is active: any time you Evade an attack, your next attack deals +141 damage
  • Level 90
While Unarmed skill is active: any time you Evade an attack, your next attack deals +149 damage
  • Level 95
While Unarmed skill is active: any time you Evade an attack, your next attack deals +157 damage
  • Level 100
While Unarmed skill is active: any time you Evade an attack, your next attack deals +165 damage
of Angst Fists Level 100 - While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate Uncommon Chest, Feet

Click Expand to reveal

  • Level 1
While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate
  • Level 10
While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
  • Level 15
While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
  • Level 20
While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
  • Level 25
While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
  • Level 30
While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
  • Level 35
While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
  • Level 40
While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
  • Level 45
While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
  • Level 50
While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate
  • Level 55
While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate
  • Level 60
While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate
  • Level 65
While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 230% rate
  • Level 70
While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
  • Level 75
While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 250% rate
  • Level 80
While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • Level 85
While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 270% rate
  • Level 90
While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate
  • Level 95
While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 290% rate
  • Level 100
While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
Anti-Darkness of Dark and Angry Fists Level 100 - While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate Uncommon Legs, Feet

Click Expand to reveal

  • Level 5
While Unarmed skill is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate
  • Level 10
While Unarmed skill is active: 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 110% rate
  • Level 15
While Unarmed skill is active: 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
  • Level 20
While Unarmed skill is active: 16% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 130% rate
  • Level 25
While Unarmed skill is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
  • Level 30
While Unarmed skill is active: 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 150% rate
  • Level 35
While Unarmed skill is active: 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
  • Level 40
While Unarmed skill is active: 20% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 170% rate
  • Level 45
While Unarmed skill is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
  • Level 50
While Unarmed skill is active: 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 190% rate
  • Level 55
While Unarmed skill is active: 23% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 210% rate
  • Level 60
While Unarmed skill is active: 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate
  • Level 65
While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
  • Level 70
While Unarmed skill is active: 25.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • Level 75
While Unarmed skill is active: 26% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate
  • Level 80
While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
  • Level 85
While Unarmed skill is active: 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 320% rate
  • Level 90
While Unarmed skill is active: 27.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 340% rate
  • Level 95
While Unarmed skill is active: 28% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 360% rate
  • Level 100
While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate
Infuriating Level 100 - Taunt From Attack Damage +100% when Unarmed is active Uncommon Head, Ring

Click Expand to reveal

  • Level 5
Taunt From Attack Damage +5% when Unarmed is active
  • Level 10
Taunt From Attack Damage +10% when Unarmed is active
  • Level 15
Taunt From Attack Damage +15% when Unarmed is active
  • Level 20
Taunt From Attack Damage +20% when Unarmed is active
  • Level 25
Taunt From Attack Damage +25% when Unarmed is active
  • Level 30
Taunt From Attack Damage +30% when Unarmed is active
  • Level 35
Taunt From Attack Damage +35% when Unarmed is active
  • Level 40
Taunt From Attack Damage +40% when Unarmed is active
  • Level 45
Taunt From Attack Damage +45% when Unarmed is active
  • Level 50
Taunt From Attack Damage +50% when Unarmed is active
  • Level 55
Taunt From Attack Damage +55% when Unarmed is active
  • Level 60
Taunt From Attack Damage +60% when Unarmed is active
  • Level 65
Taunt From Attack Damage +65% when Unarmed is active
  • Level 70
Taunt From Attack Damage +70% when Unarmed is active
  • Level 75
Taunt From Attack Damage +75% when Unarmed is active
  • Level 80
Taunt From Attack Damage +80% when Unarmed is active
  • Level 85
Taunt From Attack Damage +85% when Unarmed is active
  • Level 90
Taunt From Attack Damage +90% when Unarmed is active
  • Level 95
Taunt From Attack Damage +95% when Unarmed is active
  • Level 100
Taunt From Attack Damage +100% when Unarmed is active
of Mambas Level 100 - Mamba Strike Damage +59 and Reuse Time -1 sec Uncommon Head, OffHand

Click Expand to reveal

  • Level 10
Mamba Strike Damage +5
  • Level 20
Mamba Strike Damage +11 and Reuse Time -0.5 sec
  • Level 30
Mamba Strike Damage +17 and Reuse Time -0.5 sec
  • Level 40
Mamba Strike Damage +23 and Reuse Time -0.5 sec
  • Level 50
Mamba Strike Damage +29 and Reuse Time -0.5 sec
  • Level 60
Mamba Strike Damage +35 and Reuse Time -0.5 sec
  • Level 70
Mamba Strike Damage +41 and Reuse Time -1 sec
  • Level 80
Mamba Strike Damage +47 and Reuse Time -1 sec
  • Level 90
Mamba Strike Damage +53 and Reuse Time -1 sec
  • Level 100
Mamba Strike Damage +59 and Reuse Time -1 sec
of Internal Injuries Level 100 - Mamba Strike and Front Kick damage +84 Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 10
Mamba Strike and Front Kick damage +12
  • Level 20
Mamba Strike and Front Kick damage +20
  • Level 30
Mamba Strike and Front Kick damage +28
  • Level 40
Mamba Strike and Front Kick damage +36
  • Level 50
Mamba Strike and Front Kick damage +44
  • Level 60
Mamba Strike and Front Kick damage +52
  • Level 70
Mamba Strike and Front Kick damage +60
  • Level 80
Mamba Strike and Front Kick damage +68
  • Level 90
Mamba Strike and Front Kick damage +76
  • Level 100
Mamba Strike and Front Kick damage +84
Kicking of Kicking Level 100 - Kick Damage +100 Uncommon Legs, MainHand, Ring

Click Expand to reveal

  • Level 1
Kick Damage +5
  • Level 10
Kick Damage +10
  • Level 15
Kick Damage +15
  • Level 20
Kick Damage +20
  • Level 25
Kick Damage +25
  • Level 30
Kick Damage +30
  • Level 35
Kick Damage +35
  • Level 40
Kick Damage +40
  • Level 45
Kick Damage +45
  • Level 50
Kick Damage +50
  • Level 55
Kick Damage +55
  • Level 60
Kick Damage +60
  • Level 65
Kick Damage +65
  • Level 70
Kick Damage +70
  • Level 75
Kick Damage +75
  • Level 80
Kick Damage +80
  • Level 85
Kick Damage +85
  • Level 90
Kick Damage +90
  • Level 95
Kick Damage +95
  • Level 100
Kick Damage +100
Platefooted Level 100 - Kick attacks restore 50 Armor Uncommon Chest, Ring

Click Expand to reveal

  • Level 1
Kick attacks restore 12 Armor
  • Level 10
Kick attacks restore 14 Armor
  • Level 15
Kick attacks restore 16 Armor
  • Level 20
Kick attacks restore 18 Armor
  • Level 25
Kick attacks restore 20 Armor
  • Level 30
Kick attacks restore 22 Armor
  • Level 35
Kick attacks restore 24 Armor
  • Level 40
Kick attacks restore 26 Armor
  • Level 45
Kick attacks restore 28 Armor
  • Level 50
Kick attacks restore 30 Armor
  • Level 55
Kick attacks restore 32 Armor
  • Level 60
Kick attacks restore 34 Armor
  • Level 65
Kick attacks restore 36 Armor
  • Level 70
Kick attacks restore 38 Armor
  • Level 75
Kick attacks restore 40 Armor
  • Level 80
Kick attacks restore 42 Armor
  • Level 85
Kick attacks restore 44 Armor
  • Level 90
Kick attacks restore 46 Armor
  • Level 95
Kick attacks restore 48 Armor
  • Level 100
Kick attacks restore 50 Armor
of Reflective Kicks Level 100 - Kick attacks deal +17% damage and grant you 10% Physical Damage Reflection for 15 seconds Uncommon Hands

Click Expand to reveal

  • Level 10
Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
  • Level 20
Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
  • Level 30
Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
  • Level 40
Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
  • Level 50
Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
  • Level 60
Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
  • Level 70
Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
  • Level 80
Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
  • Level 90
Kick attacks deal +15% damage and grant you 9% Physical Damage Reflection for 15 seconds
  • Level 100
Kick attacks deal +17% damage and grant you 10% Physical Damage Reflection for 15 seconds
Front-Kicker's of Front-Kicking Level 100 - Front Kick Damage +50% Uncommon Feet

Click Expand to reveal

  • Level 10
Front Kick Damage +5%
  • Level 20
Front Kick Damage +10%
  • Level 30
Front Kick Damage +15%
  • Level 40
Front Kick Damage +20%
  • Level 50
Front Kick Damage +25%
  • Level 60
Front Kick Damage +30%
  • Level 70
Front Kick Damage +35%
  • Level 80
Front Kick Damage +40%
  • Level 90
Front Kick Damage +45%
  • Level 100
Front Kick Damage +50%
Hip-Shattering of Hip-Shattering Level 100 - Kick attacks deal +22% damage and slow target's movement speed by 45% Epic OffHand

Click Expand to reveal

  • Level 10
Kick attacks deal +5% damage and slow target's movement speed by 45%
  • Level 20
Kick attacks deal +7% damage and slow target's movement speed by 45%
  • Level 30
Kick attacks deal +9% damage and slow target's movement speed by 45%
  • Level 40
Kick attacks deal +11% damage and slow target's movement speed by 45%
  • Level 50
Kick attacks deal +13% damage and slow target's movement speed by 45%
  • Level 60
Kick attacks deal +14% damage and slow target's movement speed by 45%
  • Level 70
Kick attacks deal +16% damage and slow target's movement speed by 45%
  • Level 80
Kick attacks deal +18% damage and slow target's movement speed by 45%
  • Level 90
Kick attacks deal +20% damage and slow target's movement speed by 45%
  • Level 100
Kick attacks deal +22% damage and slow target's movement speed by 45%
of Kicking While Nude Level 100 - Kick attacks deal +42% damage when you have 33% or less of your Armor left Uncommon Legs, Necklace

Click Expand to reveal

  • Level 1
Kick attacks deal +9% damage when you have 33% or less of your Armor left
  • Level 10
Kick attacks deal +10% damage when you have 33% or less of your Armor left
  • Level 15
Kick attacks deal +11% damage when you have 33% or less of your Armor left
  • Level 20
Kick attacks deal +12% damage when you have 33% or less of your Armor left
  • Level 25
Kick attacks deal +13% damage when you have 33% or less of your Armor left
  • Level 30
Kick attacks deal +14% damage when you have 33% or less of your Armor left
  • Level 35
Kick attacks deal +16% damage when you have 33% or less of your Armor left
  • Level 40
Kick attacks deal +18% damage when you have 33% or less of your Armor left
  • Level 45
Kick attacks deal +20% damage when you have 33% or less of your Armor left
  • Level 50
Kick attacks deal +22% damage when you have 33% or less of your Armor left
  • Level 55
Kick attacks deal +24% damage when you have 33% or less of your Armor left
  • Level 60
Kick attacks deal +26% damage when you have 33% or less of your Armor left
  • Level 65
Kick attacks deal +28% damage when you have 33% or less of your Armor left
  • Level 70
Kick attacks deal +30% damage when you have 33% or less of your Armor left
  • Level 75
Kick attacks deal +32% damage when you have 33% or less of your Armor left
  • Level 80
Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Level 85
Kick attacks deal +36% damage when you have 33% or less of your Armor left
  • Level 90
Kick attacks deal +38% damage when you have 33% or less of your Armor left
  • Level 95
Kick attacks deal +40% damage when you have 33% or less of your Armor left
  • Level 100
Kick attacks deal +42% damage when you have 33% or less of your Armor left
of Kicking Away Toxins Level 100 - While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate Uncommon Hands, Feet

Click Expand to reveal

  • Level 1
While Unarmed skill active: 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 100% rate
  • Level 10
While Unarmed skill active: 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 110% rate
  • Level 15
While Unarmed skill active: 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 120% rate
  • Level 20
While Unarmed skill active: 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 130% rate
  • Level 25
While Unarmed skill active: 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 140% rate
  • Level 30
While Unarmed skill active: 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 150% rate
  • Level 35
While Unarmed skill active: 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 160% rate
  • Level 40
While Unarmed skill active: 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 170% rate
  • Level 45
While Unarmed skill active: 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 180% rate
  • Level 50
While Unarmed skill active: 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 190% rate
  • Level 55
While Unarmed skill active: 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 200% rate
  • Level 60
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 210% rate
  • Level 65
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 220% rate
  • Level 70
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
  • Level 75
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 260% rate
  • Level 80
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
  • Level 85
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 300% rate
  • Level 90
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 320% rate
  • Level 95
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 340% rate
  • Level 100
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate
of Reckless Barrages Level 100 - Barrage hits all enemies within 5 meters and deals +27% damage, but reuse timer is +3 seconds Uncommon Hands

Click Expand to reveal

  • Level 1
Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
  • Level 10
Barrage hits all enemies within 5 meters and deals +3% damage, but reuse timer is +3 seconds
  • Level 15
Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
  • Level 20
Barrage hits all enemies within 5 meters and deals +5% damage, but reuse timer is +3 seconds
  • Level 25
Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
  • Level 30
Barrage hits all enemies within 5 meters and deals +7% damage, but reuse timer is +3 seconds
  • Level 35
Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
  • Level 40
Barrage hits all enemies within 5 meters and deals +9% damage, but reuse timer is +3 seconds
  • Level 45
Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
  • Level 50
Barrage hits all enemies within 5 meters and deals +11% damage, but reuse timer is +3 seconds
  • Level 55
Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
  • Level 60
Barrage hits all enemies within 5 meters and deals +13% damage, but reuse timer is +3 seconds
  • Level 65
Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
  • Level 70
Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds
  • Level 75
Barrage hits all enemies within 5 meters and deals +17% damage, but reuse timer is +3 seconds
  • Level 80
Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds
  • Level 85
Barrage hits all enemies within 5 meters and deals +21% damage, but reuse timer is +3 seconds
  • Level 90
Barrage hits all enemies within 5 meters and deals +23% damage, but reuse timer is +3 seconds
  • Level 95
Barrage hits all enemies within 5 meters and deals +25% damage, but reuse timer is +3 seconds
  • Level 100
Barrage hits all enemies within 5 meters and deals +27% damage, but reuse timer is +3 seconds
Mindfist Level 100 - Barrage and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) Rare Necklace

Click Expand to reveal

  • Level 10
Barrage and Headbutt make the target 5% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 20
Barrage and Headbutt make the target 7% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 30
Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 40
Barrage and Headbutt make the target 11% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 50
Barrage and Headbutt make the target 13% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 60
Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 70
Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 80
Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 90
Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 100
Barrage and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
of Headbutt Bubbles Level 100 - Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated) Rare Hands

Click Expand to reveal

  • Level 1
Headbutt deals +1% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
  • Level 10
Headbutt deals +2% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 120 damage is mitigated)
  • Level 15
Headbutt deals +3% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 140 damage is mitigated)
  • Level 20
Headbutt deals +4% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 160 damage is mitigated)
  • Level 25
Headbutt deals +5% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 180 damage is mitigated)
  • Level 30
Headbutt deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 35
Headbutt deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 220 damage is mitigated)
  • Level 40
Headbutt deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 240 damage is mitigated)
  • Level 45
Headbutt deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 260 damage is mitigated)
  • Level 50
Headbutt deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 280 damage is mitigated)
  • Level 55
Headbutt deals +11% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 300 damage is mitigated)
  • Level 60
Headbutt deals +12% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 320 damage is mitigated)
  • Level 65
Headbutt deals +14% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 340 damage is mitigated)
  • Level 70
Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)
  • Level 75
Headbutt deals +18% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 380 damage is mitigated)
  • Level 80
Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)
  • Level 85
Headbutt deals +22% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 420 damage is mitigated)
  • Level 90
Headbutt deals +24% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 440 damage is mitigated)
  • Level 95
Headbutt deals +26% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 460 damage is mitigated)
  • Level 100
Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated)
of Deadly Barrages Level 100 - Barrage Damage +70% Uncommon Legs, Ring

Click Expand to reveal

  • Level 1
Barrage Damage +5%
  • Level 10
Barrage Damage +8%
  • Level 15
Barrage Damage +11%
  • Level 20
Barrage Damage +14%
  • Level 25
Barrage Damage +17%
  • Level 30
Barrage Damage +20%
  • Level 35
Barrage Damage +23%
  • Level 40
Barrage Damage +26%
  • Level 45
Barrage Damage +29%
  • Level 50
Barrage Damage +32%
  • Level 55
Barrage Damage +35%
  • Level 60
Barrage Damage +38%
  • Level 65
Barrage Damage +42%
  • Level 70
Barrage Damage +46%
  • Level 75
Barrage Damage +50%
  • Level 80
Barrage Damage +54%
  • Level 85
Barrage Damage +58%
  • Level 90
Barrage Damage +62%
  • Level 95
Barrage Damage +66%
  • Level 100
Barrage Damage +70%
of Fiery Barrages Level 100 - Barrage and Headbutt ignite the target, causing them to take 268 Fire damage over 8 seconds Uncommon Legs, Ring

Click Expand to reveal

  • Level 10
Barrage and Headbutt ignite the target, causing them to take 32 Fire damage over 8 seconds
  • Level 20
Barrage and Headbutt ignite the target, causing them to take 56 Fire damage over 8 seconds
  • Level 30
Barrage and Headbutt ignite the target, causing them to take 80 Fire damage over 8 seconds
  • Level 40
Barrage and Headbutt ignite the target, causing them to take 104 Fire damage over 8 seconds
  • Level 50
Barrage and Headbutt ignite the target, causing them to take 128 Fire damage over 8 seconds
  • Level 60
Barrage and Headbutt ignite the target, causing them to take 156 Fire damage over 8 seconds
  • Level 70
Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
  • Level 80
Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
  • Level 90
Barrage and Headbutt ignite the target, causing them to take 240 Fire damage over 8 seconds
  • Level 100
Barrage and Headbutt ignite the target, causing them to take 268 Fire damage over 8 seconds
of Headbutting Level 100 - Headbutt and Knee Kick Damage +140 Uncommon Legs, Ring

Click Expand to reveal

  • Level 1
Headbutt and Knee Kick Damage +10
  • Level 10
Headbutt and Knee Kick Damage +16
  • Level 15
Headbutt and Knee Kick Damage +22
  • Level 20
Headbutt and Knee Kick Damage +28
  • Level 25
Headbutt and Knee Kick Damage +34
  • Level 30
Headbutt and Knee Kick Damage +40
  • Level 35
Headbutt and Knee Kick Damage +46
  • Level 40
Headbutt and Knee Kick Damage +52
  • Level 45
Headbutt and Knee Kick Damage +58
  • Level 50
Headbutt and Knee Kick Damage +64
  • Level 55
Headbutt and Knee Kick Damage +70
  • Level 60
Headbutt and Knee Kick Damage +76
  • Level 65
Headbutt and Knee Kick Damage +84
  • Level 70
Headbutt and Knee Kick Damage +92
  • Level 75
Headbutt and Knee Kick Damage +100
  • Level 80
Headbutt and Knee Kick Damage +108
  • Level 85
Headbutt and Knee Kick Damage +116
  • Level 90
Headbutt and Knee Kick Damage +124
  • Level 95
Headbutt and Knee Kick Damage +132
  • Level 100
Headbutt and Knee Kick Damage +140
of Calloused Barrages Level 100 - Barrage costs -30 Power and restores 31 Armor to you Uncommon Head, OffHand

Click Expand to reveal

  • Level 5
Barrage costs -1 Power and restores 3 Armor to you
  • Level 10
Barrage costs -2 Power and restores 4 Armor to you
  • Level 15
Barrage costs -3 Power and restores 6 Armor to you
  • Level 20
Barrage costs -4 Power and restores 7 Armor to you
  • Level 25
Barrage costs -5 Power and restores 8 Armor to you
  • Level 30
Barrage costs -6 Power and restores 9 Armor to you
  • Level 35
Barrage costs -7 Power and restores 10 Armor to you
  • Level 40
Barrage costs -8 Power and restores 11 Armor to you
  • Level 45
Barrage costs -10 Power and restores 12 Armor to you
  • Level 50
Barrage costs -12 Power and restores 13 Armor to you
  • Level 55
Barrage costs -14 Power and restores 14 Armor to you
  • Level 60
Barrage costs -16 Power and restores 15 Armor to you
  • Level 65
Barrage costs -18 Power and restores 17 Armor to you
  • Level 70
Barrage costs -20 Power and restores 19 Armor to you
  • Level 75
Barrage costs -21 Power and restores 21 Armor to you
  • Level 80
Barrage costs -23 Power and restores 23 Armor to you
  • Level 85
Barrage costs -24 Power and restores 25 Armor to you
  • Level 90
Barrage costs -26 Power and restores 27 Armor to you
  • Level 95
Barrage costs -28 Power and restores 29 Armor to you
  • Level 100
Barrage costs -30 Power and restores 31 Armor to you
of Headbutting Level 100 - Headbutt Damage +56% Uncommon Chest, OffHand

Click Expand to reveal

  • Level 1
Headbutt Damage +10%
  • Level 10
Headbutt Damage +12%
  • Level 15
Headbutt Damage +14%
  • Level 20
Headbutt Damage +16%
  • Level 25
Headbutt Damage +18%
  • Level 30
Headbutt Damage +20%
  • Level 35
Headbutt Damage +22%
  • Level 40
Headbutt Damage +24%
  • Level 45
Headbutt Damage +26%
  • Level 50
Headbutt Damage +28%
  • Level 55
Headbutt Damage +30%
  • Level 60
Headbutt Damage +32%
  • Level 65
Headbutt Damage +35%
  • Level 70
Headbutt Damage +38%
  • Level 75
Headbutt Damage +41%
  • Level 80
Headbutt Damage +44%
  • Level 85
Headbutt Damage +47%
  • Level 90
Headbutt Damage +50%
  • Level 95
Headbutt Damage +53%
  • Level 100
Headbutt Damage +56%
Level 100 - Claw Barrage Damage +147 Uncommon Chest, Feet

Click Expand to reveal

  • Level 5
Claw Barrage Damage +14
  • Level 10
Claw Barrage Damage +21
  • Level 15
Claw Barrage Damage +28
  • Level 20
Claw Barrage Damage +35
  • Level 25
Claw Barrage Damage +42
  • Level 30
Claw Barrage Damage +49
  • Level 35
Claw Barrage Damage +56
  • Level 40
Claw Barrage Damage +63
  • Level 45
Claw Barrage Damage +70
  • Level 50
Claw Barrage Damage +77
  • Level 55
Claw Barrage Damage +84
  • Level 60
Claw Barrage Damage +91
  • Level 65
Claw Barrage Damage +98
  • Level 70
Claw Barrage Damage +105
  • Level 75
Claw Barrage Damage +112
  • Level 80
Claw Barrage Damage +119
  • Level 85
Claw Barrage Damage +126
  • Level 90
Claw Barrage Damage +133
  • Level 95
Claw Barrage Damage +140
  • Level 100
Claw Barrage Damage +147
of Hip Throwing Level 100 - Hip Throw Damage +66% Rare Chest, MainHand

Click Expand to reveal

  • Level 1
Hip Throw Damage +10%
  • Level 10
Hip Throw Damage +12%
  • Level 15
Hip Throw Damage +14%
  • Level 20
Hip Throw Damage +16%
  • Level 25
Hip Throw Damage +18%
  • Level 30
Hip Throw Damage +20%
  • Level 35
Hip Throw Damage +22%
  • Level 40
Hip Throw Damage +24%
  • Level 45
Hip Throw Damage +26%
  • Level 50
Hip Throw Damage +28%
  • Level 55
Hip Throw Damage +31%
  • Level 60
Hip Throw Damage +34%
  • Level 65
Hip Throw Damage +38%
  • Level 70
Hip Throw Damage +42%
  • Level 75
Hip Throw Damage +46%
  • Level 80
Hip Throw Damage +50%
  • Level 85
Hip Throw Damage +54%
  • Level 90
Hip Throw Damage +58%
  • Level 95
Hip Throw Damage +62%
  • Level 100
Hip Throw Damage +66%
of Hip Throwing Level 100 - Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage Uncommon Necklace, Hands

Click Expand to reveal

  • Level 1
Hip Throw deals +10 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 10
Hip Throw deals +20 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 15
Hip Throw deals +30 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 20
Hip Throw deals +40 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 25
Hip Throw deals +50 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 30
Hip Throw deals +60 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 35
Hip Throw deals +70 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 40
Hip Throw deals +80 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 45
Hip Throw deals +90 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 50
Hip Throw deals +100 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 55
Hip Throw deals +110 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 60
Hip Throw deals +120 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 65
Hip Throw deals +130 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 70
Hip Throw deals +140 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 75
Hip Throw deals +150 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 80
Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 85
Hip Throw deals +170 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 90
Hip Throw deals +180 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 95
Hip Throw deals +190 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Level 100
Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
of Anger Tossing Level 100 - Hip Throw and Bodyslam deal +30% damage and generate -530 Rage Rare Head, Legs

Click Expand to reveal

  • Level 1
Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
  • Level 10
Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
  • Level 15
Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
  • Level 20
Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
  • Level 25
Hip Throw and Bodyslam deal +9% damage and generate -100 Rage
  • Level 30
Hip Throw and Bodyslam deal +10% damage and generate -120 Rage
  • Level 35
Hip Throw and Bodyslam deal +11% damage and generate -140 Rage
  • Level 40
Hip Throw and Bodyslam deal +12% damage and generate -160 Rage
  • Level 45
Hip Throw and Bodyslam deal +13% damage and generate -180 Rage
  • Level 50
Hip Throw and Bodyslam deal +14% damage and generate -200 Rage
  • Level 55
Hip Throw and Bodyslam deal +15% damage and generate -225 Rage
  • Level 60
Hip Throw and Bodyslam deal +16% damage and generate -250 Rage
  • Level 65
Hip Throw and Bodyslam deal +17% damage and generate -285 Rage
  • Level 70
Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
  • Level 75
Hip Throw and Bodyslam deal +20% damage and generate -355 Rage
  • Level 80
Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
  • Level 85
Hip Throw and Bodyslam deal +24% damage and generate -425 Rage
  • Level 90
Hip Throw and Bodyslam deal +26% damage and generate -460 Rage
  • Level 95
Hip Throw and Bodyslam deal +28% damage and generate -495 Rage
  • Level 100
Hip Throw and Bodyslam deal +30% damage and generate -530 Rage
of Impossible Hip Throws Level 100 - Hip Throw hits all enemies within 8 meters and deals +20% damage, but Power cost is +20 Rare Hands

Click Expand to reveal

  • Level 10
Hip Throw hits all enemies within 8 meters, but Power cost is +20
  • Level 20
Hip Throw hits all enemies within 8 meters and deals +4% damage, but Power cost is +20
  • Level 30
Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
  • Level 40
Hip Throw hits all enemies within 8 meters and deals +8% damage, but Power cost is +20
  • Level 50
Hip Throw hits all enemies within 8 meters and deals +10% damage, but Power cost is +20
  • Level 60
Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
  • Level 70
Hip Throw hits all enemies within 8 meters and deals +14% damage, but Power cost is +20
  • Level 80
Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20
  • Level 90
Hip Throw hits all enemies within 8 meters and deals +18% damage, but Power cost is +20
  • Level 100
Hip Throw hits all enemies within 8 meters and deals +20% damage, but Power cost is +20
Bodyslamming of Bodyslamming Level 100 - Bodyslam Damage +59% Uncommon MainHand, Ring

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  • Level 5
Bodyslam Damage +6%
  • Level 10
Bodyslam Damage +8%
  • Level 15
Bodyslam Damage +10%
  • Level 20
Bodyslam Damage +12%
  • Level 25
Bodyslam Damage +14%
  • Level 30
Bodyslam Damage +17%
  • Level 35
Bodyslam Damage +20%
  • Level 40
Bodyslam Damage +23%
  • Level 45
Bodyslam Damage +26%
  • Level 50
Bodyslam Damage +29%
  • Level 55
Bodyslam Damage +32%
  • Level 60
Bodyslam Damage +35%
  • Level 65
Bodyslam Damage +38%
  • Level 70
Bodyslam Damage +41%
  • Level 75
Bodyslam Damage +44%
  • Level 80
Bodyslam Damage +47%
  • Level 85
Bodyslam Damage +50%
  • Level 90
Bodyslam Damage +53%
  • Level 95
Bodyslam Damage +56%
  • Level 100
Bodyslam Damage +59%
of Invincible Bodyslamming Level 100 - Bodyslam deals +100 damage and grants you immunity to direct damage for 3 seconds Uncommon Head

Click Expand to reveal

  • Level 10
Bodyslam deals +10 damage and grants you immunity to direct damage for 3 seconds
  • Level 20
Bodyslam deals +20 damage and grants you immunity to direct damage for 3 seconds
  • Level 30
Bodyslam deals +30 damage and grants you immunity to direct damage for 3 seconds
  • Level 40
Bodyslam deals +40 damage and grants you immunity to direct damage for 3 seconds
  • Level 50
Bodyslam deals +50 damage and grants you immunity to direct damage for 3 seconds
  • Level 60
Bodyslam deals +60 damage and grants you immunity to direct damage for 3 seconds
  • Level 70
Bodyslam deals +70 damage and grants you immunity to direct damage for 3 seconds
  • Level 80
Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds
  • Level 90
Bodyslam deals +90 damage and grants you immunity to direct damage for 3 seconds
  • Level 100
Bodyslam deals +100 damage and grants you immunity to direct damage for 3 seconds
of Toxic Bruising Level 100 - Bruising Blow causes the target to take +30% damage from Poison for 20 seconds Uncommon Necklace

Click Expand to reveal

  • Level 10
Bruising Blow causes the target to take +3% damage from Poison for 20 seconds
  • Level 20
Bruising Blow causes the target to take +6% damage from Poison for 20 seconds
  • Level 30
Bruising Blow causes the target to take +9% damage from Poison for 20 seconds
  • Level 40
Bruising Blow causes the target to take +12% damage from Poison for 20 seconds
  • Level 50
Bruising Blow causes the target to take +15% damage from Poison for 20 seconds
  • Level 60
Bruising Blow causes the target to take +18% damage from Poison for 20 seconds
  • Level 70
Bruising Blow causes the target to take +21% damage from Poison for 20 seconds
  • Level 80
Bruising Blow causes the target to take +24% damage from Poison for 20 seconds
  • Level 90
Bruising Blow causes the target to take +27% damage from Poison for 20 seconds
  • Level 100
Bruising Blow causes the target to take +30% damage from Poison for 20 seconds
of Slamming Weaklings Level 100 - Bodyslam deals +535 damage to non-Elite enemies Uncommon Necklace, MainHand

Click Expand to reveal

  • Level 5
Bodyslam deals +60 damage to non-Elite enemies
  • Level 10
Bodyslam deals +85 damage to non-Elite enemies
  • Level 15
Bodyslam deals +110 damage to non-Elite enemies
  • Level 20
Bodyslam deals +135 damage to non-Elite enemies
  • Level 25
Bodyslam deals +160 damage to non-Elite enemies
  • Level 30
Bodyslam deals +185 damage to non-Elite enemies
  • Level 35
Bodyslam deals +210 damage to non-Elite enemies
  • Level 40
Bodyslam deals +235 damage to non-Elite enemies
  • Level 45
Bodyslam deals +260 damage to non-Elite enemies
  • Level 50
Bodyslam deals +285 damage to non-Elite enemies
  • Level 55
Bodyslam deals +310 damage to non-Elite enemies
  • Level 60
Bodyslam deals +335 damage to non-Elite enemies
  • Level 65
Bodyslam deals +360 damage to non-Elite enemies
  • Level 70
Bodyslam deals +385 damage to non-Elite enemies
  • Level 75
Bodyslam deals +410 damage to non-Elite enemies
  • Level 80
Bodyslam deals +435 damage to non-Elite enemies
  • Level 85
Bodyslam deals +460 damage to non-Elite enemies
  • Level 90
Bodyslam deals +485 damage to non-Elite enemies
  • Level 95
Bodyslam deals +510 damage to non-Elite enemies
  • Level 100
Bodyslam deals +535 damage to non-Elite enemies
of Healslamming Level 100 - Bodyslam heals you for 162 health Uncommon Chest, OffHand

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  • Level 5
Bodyslam heals you for 10 health
  • Level 10
Bodyslam heals you for 18 health
  • Level 15
Bodyslam heals you for 26 health
  • Level 20
Bodyslam heals you for 34 health
  • Level 25
Bodyslam heals you for 42 health
  • Level 30
Bodyslam heals you for 50 health
  • Level 35
Bodyslam heals you for 58 health
  • Level 40
Bodyslam heals you for 66 health
  • Level 45
Bodyslam heals you for 74 health
  • Level 50
Bodyslam heals you for 82 health
  • Level 55
Bodyslam heals you for 90 health
  • Level 60
Bodyslam heals you for 98 health
  • Level 65
Bodyslam heals you for 106 health
  • Level 70
Bodyslam heals you for 114 health
  • Level 75
Bodyslam heals you for 122 health
  • Level 80
Bodyslam heals you for 130 health
  • Level 85
Bodyslam heals you for 138 health
  • Level 90
Bodyslam heals you for 146 health
  • Level 95
Bodyslam heals you for 154 health
  • Level 100
Bodyslam heals you for 162 health
Serpentine of Cobra Striking Level 100 - Cobra Strike and Mamba Strike Damage +63% Uncommon Legs, Feet

Click Expand to reveal

  • Level 1
Cobra Strike and Mamba Strike Damage +6%
  • Level 10
Cobra Strike and Mamba Strike Damage +9%
  • Level 15
Cobra Strike and Mamba Strike Damage +12%
  • Level 20
Cobra Strike and Mamba Strike Damage +15%
  • Level 25
Cobra Strike and Mamba Strike Damage +18%
  • Level 30
Cobra Strike and Mamba Strike Damage +21%
  • Level 35
Cobra Strike and Mamba Strike Damage +24%
  • Level 40
Cobra Strike and Mamba Strike Damage +27%
  • Level 45
Cobra Strike and Mamba Strike Damage +30%
  • Level 50
Cobra Strike and Mamba Strike Damage +33%
  • Level 55
Cobra Strike and Mamba Strike Damage +36%
  • Level 60
Cobra Strike and Mamba Strike Damage +39%
  • Level 65
Cobra Strike and Mamba Strike Damage +42%
  • Level 70
Cobra Strike and Mamba Strike Damage +45%
  • Level 75
Cobra Strike and Mamba Strike Damage +48%
  • Level 80
Cobra Strike and Mamba Strike Damage +51%
  • Level 85
Cobra Strike and Mamba Strike Damage +54%
  • Level 90
Cobra Strike and Mamba Strike Damage +57%
  • Level 95
Cobra Strike and Mamba Strike Damage +60%
  • Level 100
Cobra Strike and Mamba Strike Damage +63%
Level 100 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +67 for 7 seconds Uncommon Chest, Hands

Click Expand to reveal

  • Level 1
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
  • Level 10
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +13 for 7 seconds
  • Level 15
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
  • Level 20
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +19 for 7 seconds
  • Level 25
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
  • Level 30
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +25 for 7 seconds
  • Level 35
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
  • Level 40
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +31 for 7 seconds
  • Level 45
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +34 for 7 seconds
  • Level 50
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +37 for 7 seconds
  • Level 55
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +40 for 7 seconds
  • Level 60
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +43 for 7 seconds
  • Level 65
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +46 for 7 seconds
  • Level 70
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
  • Level 75
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +52 for 7 seconds
  • Level 80
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
  • Level 85
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +58 for 7 seconds
  • Level 90
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +61 for 7 seconds
  • Level 95
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +64 for 7 seconds
  • Level 100
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +67 for 7 seconds
of Cobra Scales Level 100 - Cobra Strike and Mamba Strike restore 54 Armor to you Uncommon Chest, Ring

Click Expand to reveal

  • Level 1
Cobra Strike and Mamba Strike restore 10 Armor to you
  • Level 10
Cobra Strike and Mamba Strike restore 12 Armor to you
  • Level 15
Cobra Strike and Mamba Strike restore 14 Armor to you
  • Level 20
Cobra Strike and Mamba Strike restore 16 Armor to you
  • Level 25
Cobra Strike and Mamba Strike restore 18 Armor to you
  • Level 30
Cobra Strike and Mamba Strike restore 20 Armor to you
  • Level 35
Cobra Strike and Mamba Strike restore 22 Armor to you
  • Level 40
Cobra Strike and Mamba Strike restore 24 Armor to you
  • Level 45
Cobra Strike and Mamba Strike restore 26 Armor to you
  • Level 50
Cobra Strike and Mamba Strike restore 28 Armor to you
  • Level 55
Cobra Strike and Mamba Strike restore 30 Armor to you
  • Level 60
Cobra Strike and Mamba Strike restore 32 Armor to you
  • Level 65
Cobra Strike and Mamba Strike restore 34 Armor to you
  • Level 70
Cobra Strike and Mamba Strike restore 36 Armor to you
  • Level 75
Cobra Strike and Mamba Strike restore 39 Armor to you
  • Level 80
Cobra Strike and Mamba Strike restore 42 Armor to you
  • Level 85
Cobra Strike and Mamba Strike restore 45 Armor to you
  • Level 90
Cobra Strike and Mamba Strike restore 48 Armor to you
  • Level 95
Cobra Strike and Mamba Strike restore 51 Armor to you
  • Level 100
Cobra Strike and Mamba Strike restore 54 Armor to you
of Painful Cobras Level 100 - Cobra Strike Damage +100 Uncommon Necklace

Click Expand to reveal

  • Level 1
Cobra Strike Damage +5
  • Level 10
Cobra Strike Damage +10
  • Level 15
Cobra Strike Damage +15
  • Level 20
Cobra Strike Damage +20
  • Level 25
Cobra Strike Damage +25
  • Level 30
Cobra Strike Damage +30
  • Level 35
Cobra Strike Damage +35
  • Level 40
Cobra Strike Damage +40
  • Level 45
Cobra Strike Damage +45
  • Level 50
Cobra Strike Damage +50
  • Level 55
Cobra Strike Damage +55
  • Level 60
Cobra Strike Damage +60
  • Level 65
Cobra Strike Damage +65
  • Level 70
Cobra Strike Damage +70
  • Level 75
Cobra Strike Damage +75
  • Level 80
Cobra Strike Damage +80
  • Level 85
Cobra Strike Damage +85
  • Level 90
Cobra Strike Damage +90
  • Level 95
Cobra Strike Damage +95
  • Level 100
Cobra Strike Damage +100
Bruising of Bruises Level 100 - Bruising Blow Damage +71% Uncommon MainHand, Ring

Click Expand to reveal

  • Level 5
Bruising Blow Damage +9%
  • Level 10
Bruising Blow Damage +12%
  • Level 15
Bruising Blow Damage +15%
  • Level 20
Bruising Blow Damage +18%
  • Level 25
Bruising Blow Damage +21%
  • Level 30
Bruising Blow Damage +24%
  • Level 35
Bruising Blow Damage +27%
  • Level 40
Bruising Blow Damage +30%
  • Level 45
Bruising Blow Damage +33%
  • Level 50
Bruising Blow Damage +36%
  • Level 55
Bruising Blow Damage +39%
  • Level 60
Bruising Blow Damage +42%
  • Level 65
Bruising Blow Damage +45%
  • Level 70
Bruising Blow Damage +49%
  • Level 75
Bruising Blow Damage +52%
  • Level 80
Bruising Blow Damage +55%
  • Level 85
Bruising Blow Damage +59%
  • Level 90
Bruising Blow Damage +63%
  • Level 95
Bruising Blow Damage +67%
  • Level 100
Bruising Blow Damage +71%
of Bruising Slams Level 100 - Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds Uncommon Legs, Feet

Click Expand to reveal

  • Level 5
Bruising Blow hastens the current reuse timer of Bodyslam by 1 second
  • Level 10
Bruising Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 1 second
  • Level 15
Bruising Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 2 seconds
  • Level 20
Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 2 seconds
  • Level 25
Bruising Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Level 30
Bruising Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Level 35
Bruising Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Level 40
Bruising Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Level 45
Bruising Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 4 seconds
  • Level 50
Bruising Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 4 seconds
  • Level 55
Bruising Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 4 seconds
  • Level 60
Bruising Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 65
Bruising Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 70
Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 75
Bruising Blow deals +25% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 80
Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 85
Bruising Blow deals +31% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 90
Bruising Blow deals +34% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 95
Bruising Blow deals +37% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 100
Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds
of Healthy Bruises Level 100 - Bruising Blow and Headbutt restore 36 Health Uncommon Legs, Necklace

Click Expand to reveal

  • Level 5
Bruising Blow and Headbutt restore 2 Health
  • Level 10
Bruising Blow and Headbutt restore 3 Health
  • Level 15
Bruising Blow and Headbutt restore 5 Health
  • Level 20
Bruising Blow and Headbutt restore 6 Health
  • Level 25
Bruising Blow and Headbutt restore 8 Health
  • Level 30
Bruising Blow and Headbutt restore 9 Health
  • Level 35
Bruising Blow and Headbutt restore 11 Health
  • Level 40
Bruising Blow and Headbutt restore 13 Health
  • Level 45
Bruising Blow and Headbutt restore 15 Health
  • Level 50
Bruising Blow and Headbutt restore 17 Health
  • Level 55
Bruising Blow and Headbutt restore 18 Health
  • Level 60
Bruising Blow and Headbutt restore 20 Health
  • Level 65
Bruising Blow and Headbutt restore 22 Health
  • Level 70
Bruising Blow and Headbutt restore 24 Health
  • Level 75
Bruising Blow and Headbutt restore 26 Health
  • Level 80
Bruising Blow and Headbutt restore 28 Health
  • Level 85
Bruising Blow and Headbutt restore 30 Health
  • Level 90
Bruising Blow and Headbutt restore 32 Health
  • Level 95
Bruising Blow and Headbutt restore 34 Health
  • Level 100
Bruising Blow and Headbutt restore 36 Health
Bruising of Traumatic Bruises Level 100 - Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds Uncommon Hands

Click Expand to reveal

  • Level 5
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds
  • Level 10
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5.5% damage from other Trauma attacks for 20 seconds
  • Level 15
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6% damage from other Trauma attacks for 20 seconds
  • Level 20
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6.5% damage from other Trauma attacks for 20 seconds
  • Level 25
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7% damage from other Trauma attacks for 20 seconds
  • Level 30
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7.5% damage from other Trauma attacks for 20 seconds
  • Level 35
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8% damage from other Trauma attacks for 20 seconds
  • Level 40
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8.5% damage from other Trauma attacks for 20 seconds
  • Level 45
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9% damage from other Trauma attacks for 20 seconds
  • Level 50
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9.5% damage from other Trauma attacks for 20 seconds
  • Level 55
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10% damage from other Trauma attacks for 20 seconds
  • Level 60
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10.5% damage from other Trauma attacks for 20 seconds
  • Level 65
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11% damage from other Trauma attacks for 20 seconds
  • Level 70
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds
  • Level 75
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12% damage from other Trauma attacks for 20 seconds
  • Level 80
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds
  • Level 85
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13% damage from other Trauma attacks for 20 seconds
  • Level 90
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13.5% damage from other Trauma attacks for 20 seconds
  • Level 95
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14% damage from other Trauma attacks for 20 seconds
  • Level 100
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds
Slashing of Slashing Strikes Level 100 - Slashing Strike Damage +37% Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 35
Slashing Strike Damage +7%
  • Level 40
Slashing Strike Damage +10%
  • Level 45
Slashing Strike Damage +14%
  • Level 50
Slashing Strike Damage +17%
  • Level 55
Slashing Strike Damage +21%
  • Level 60
Slashing Strike Damage +24%
  • Level 70
Slashing Strike Damage +28%
  • Level 80
Slashing Strike Damage +31%
  • Level 90
Slashing Strike Damage +34%
  • Level 100
Slashing Strike Damage +37%
of Bleeding Strikes Level 100 - Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds Uncommon MainHand, Necklace

Click Expand to reveal

  • Level 35
Slashing Strike and Claw Barrage deal +42 Trauma damage over 6 seconds
  • Level 40
Slashing Strike and Claw Barrage deal +54 Trauma damage over 6 seconds
  • Level 45
Slashing Strike and Claw Barrage deal +66 Trauma damage over 6 seconds
  • Level 50
Slashing Strike and Claw Barrage deal +78 Trauma damage over 6 seconds
  • Level 55
Slashing Strike and Claw Barrage deal +90 Trauma damage over 6 seconds
  • Level 60
Slashing Strike and Claw Barrage deal +102 Trauma damage over 6 seconds
  • Level 70
Slashing Strike and Claw Barrage deal +114 Trauma damage over 6 seconds
  • Level 80
Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
  • Level 90
Slashing Strike and Claw Barrage deal +138 Trauma damage over 6 seconds
  • Level 100
Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds
Slashing of Evasive Strikes Level 100 - Slashing Strike boosts your Melee Evasion +5.25% for 5 seconds Uncommon OffHand, Head

Click Expand to reveal

  • Level 35
Slashing Strike boosts your Melee Evasion +1% for 5 seconds
  • Level 40
Slashing Strike boosts your Melee Evasion +1.5% for 5 seconds
  • Level 45
Slashing Strike boosts your Melee Evasion +2% for 5 seconds
  • Level 50
Slashing Strike boosts your Melee Evasion +2.5% for 5 seconds
  • Level 55
Slashing Strike boosts your Melee Evasion +3% for 5 seconds
  • Level 60
Slashing Strike boosts your Melee Evasion +3.25% for 5 seconds
  • Level 65
Slashing Strike boosts your Melee Evasion +3.5% for 5 seconds
  • Level 70
Slashing Strike boosts your Melee Evasion +3.75% for 5 seconds
  • Level 75
Slashing Strike boosts your Melee Evasion +4% for 5 seconds
  • Level 80
Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
  • Level 85
Slashing Strike boosts your Melee Evasion +4.5% for 5 seconds
  • Level 90
Slashing Strike boosts your Melee Evasion +4.75% for 5 seconds
  • Level 95
Slashing Strike boosts your Melee Evasion +5% for 5 seconds
  • Level 100
Slashing Strike boosts your Melee Evasion +5.25% for 5 seconds
Level 100 - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds Uncommon Chest, Hands

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  • Level 35
Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 40
Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 45
Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 50
Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 55
Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 60
Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 65
Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 70
Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 75
Slashing Strike deals +14% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Level 80
Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Level 85
Slashing Strike deals +16% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Level 90
Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Level 95
Slashing Strike deals +18% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Level 100
Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
Level 100 - Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you. Uncommon Hands

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  • Level 10
Cobra Strike, Mamba Strike, and Slashing Strike deal +5 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Level 20
Cobra Strike, Mamba Strike, and Slashing Strike deal +10 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Level 30
Cobra Strike, Mamba Strike, and Slashing Strike deal +15 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Level 40
Cobra Strike, Mamba Strike, and Slashing Strike deal +20 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Level 50
Cobra Strike, Mamba Strike, and Slashing Strike deal +25 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Level 60
Cobra Strike, Mamba Strike, and Slashing Strike deal +30 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Level 70
Cobra Strike, Mamba Strike, and Slashing Strike deal +35 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Level 80
Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Level 90
Cobra Strike, Mamba Strike, and Slashing Strike deal +45 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Level 100
Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you.
Level 51 - Chance to Ignore Knockbacks +30% when Unarmed is active Rare Feet, OffHand

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  • Level 1
Chance to Ignore Knockbacks +25% when Unarmed is active
  • Level 51
Chance to Ignore Knockbacks +30% when Unarmed is active
Level 100 - Infuriating Fist deals +52% damage and taunts +560 Uncommon OffHand, Ring

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  • Level 35
Infuriating Fist deals +13% damage and taunts +40
  • Level 40
Infuriating Fist deals +16% damage and taunts +80
  • Level 45
Infuriating Fist deals +19% damage and taunts +120
  • Level 50
Infuriating Fist deals +22% damage and taunts +160
  • Level 55
Infuriating Fist deals +25% damage and taunts +200
  • Level 60
Infuriating Fist deals +28% damage and taunts +240
  • Level 65
Infuriating Fist deals +31% damage and taunts +280
  • Level 70
Infuriating Fist deals +34% damage and taunts +320
  • Level 75
Infuriating Fist deals +37% damage and taunts +360
  • Level 80
Infuriating Fist deals +40% damage and taunts +400
  • Level 85
Infuriating Fist deals +43% damage and taunts +440
  • Level 90
Infuriating Fist deals +46% damage and taunts +480
  • Level 95
Infuriating Fist deals +49% damage and taunts +520
  • Level 100
Infuriating Fist deals +52% damage and taunts +560
of Traumatic Furious Punches Level 100 - Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds Uncommon Feet

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  • Level 35
Infuriating Fist taunts +280 and deals 30 Trauma damage over 6 seconds
  • Level 40
Infuriating Fist taunts +300 and deals 42 Trauma damage over 6 seconds
  • Level 45
Infuriating Fist taunts +320 and deals 54 Trauma damage over 6 seconds
  • Level 50
Infuriating Fist taunts +340 and deals 66 Trauma damage over 6 seconds
  • Level 55
Infuriating Fist taunts +360 and deals 78 Trauma damage over 6 seconds
  • Level 60
Infuriating Fist taunts +380 and deals 90 Trauma damage over 6 seconds
  • Level 65
Infuriating Fist taunts +400 and deals 102 Trauma damage over 6 seconds
  • Level 70
Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds
  • Level 75
Infuriating Fist taunts +440 and deals 132 Trauma damage over 6 seconds
  • Level 80
Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds
  • Level 85
Infuriating Fist taunts +480 and deals 168 Trauma damage over 6 seconds
  • Level 90
Infuriating Fist taunts +500 and deals 186 Trauma damage over 6 seconds
  • Level 95
Infuriating Fist taunts +520 and deals 204 Trauma damage over 6 seconds
  • Level 100
Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds
of Elite Fury Level 100 - Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you. Uncommon Head, Chest

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  • Level 35
Infuriating Fist damage +8 and for 10 seconds all Elite attacks deal -5% damage to you.
  • Level 40
Infuriating Fist damage +13 and for 10 seconds all Elite attacks deal -5% damage to you.
  • Level 45
Infuriating Fist damage +18 and for 10 seconds all Elite attacks deal -5% damage to you.
  • Level 50
Infuriating Fist damage +23 and for 10 seconds all Elite attacks deal -5% damage to you.
  • Level 55
Infuriating Fist damage +28 and for 10 seconds all Elite attacks deal -5% damage to you.
  • Level 60
Infuriating Fist damage +33 and for 10 seconds all Elite attacks deal -5% damage to you.
  • Level 65
Infuriating Fist damage +38 and for 10 seconds all Elite attacks deal -6% damage to you.
  • Level 70
Infuriating Fist damage +43 and for 10 seconds all Elite attacks deal -6% damage to you.
  • Level 75
Infuriating Fist damage +48 and for 10 seconds all Elite attacks deal -7% damage to you.
  • Level 80
Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.
  • Level 85
Infuriating Fist damage +58 and for 10 seconds all Elite attacks deal -7% damage to you.
  • Level 90
Infuriating Fist damage +63 and for 10 seconds all Elite attacks deal -8% damage to you.
  • Level 95
Infuriating Fist damage +68 and for 10 seconds all Elite attacks deal -8% damage to you.
  • Level 100
Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you.
Level 100 - Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing Uncommon Hands

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  • Level 35
Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing
  • Level 40
Infuriating Fist damage +55. Damage becomes Trauma instead of Crushing
  • Level 45
Infuriating Fist damage +60. Damage becomes Trauma instead of Crushing
  • Level 50
Infuriating Fist damage +65. Damage becomes Trauma instead of Crushing
  • Level 55
Infuriating Fist damage +70. Damage becomes Trauma instead of Crushing
  • Level 60
Infuriating Fist damage +75. Damage becomes Trauma instead of Crushing
  • Level 65
Infuriating Fist damage +82. Damage becomes Trauma instead of Crushing
  • Level 70
Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing
  • Level 75
Infuriating Fist damage +96. Damage becomes Trauma instead of Crushing
  • Level 80
Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing
  • Level 85
Infuriating Fist damage +110. Damage becomes Trauma instead of Crushing
  • Level 90
Infuriating Fist damage +117. Damage becomes Trauma instead of Crushing
  • Level 95
Infuriating Fist damage +124. Damage becomes Trauma instead of Crushing
  • Level 100
Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing