Difference between revisions of "Unarmed/Treasure Effects"

From Project: Gorgon Wiki
Jump to: navigation, search
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Line 5: Line 5:
  
 
See also: [[Unarmed/Treasure Effects:By Ability]]
 
See also: [[Unarmed/Treasure Effects:By Ability]]
<!-- This table is from patch v304, May 25, 2018 -->
+
<!-- This table is from patch v307, September 21, 2018 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
Line 1,146: Line 1,146:
 
}}
 
}}
 
|-
 
|-
| Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike Damage +44% || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
+
| Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike Damage +31% || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Slashing Strike Damage +10%
+
:Slashing Strike Damage +7%
 
*; Tier 2
 
*; Tier 2
 +
:Slashing Strike Damage +11%
 +
*; Tier 3
 
:Slashing Strike Damage +15%
 
:Slashing Strike Damage +15%
*; Tier 3
 
:Slashing Strike Damage +20%
 
 
*; Tier 4
 
*; Tier 4
:Slashing Strike Damage +25%
+
:Slashing Strike Damage +19%
 
*; Tier 5
 
*; Tier 5
:Slashing Strike Damage +30%
+
:Slashing Strike Damage +23%
 
*; Tier 6
 
*; Tier 6
:Slashing Strike Damage +37%
+
:Slashing Strike Damage +27%
 
*; Tier 7
 
*; Tier 7
:Slashing Strike Damage +44%
+
:Slashing Strike Damage +31%
 
}}
 
}}
 
|-
 
|-
|  || of Bleeding Strikes || <b>Tier 7</b> - Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Bleeding Strikes || <b>Tier 7</b> - Slashing Strike deals +114 Trauma damage over 12 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Slashing Strike deals +5% damage plus 15 Trauma damage over 15 seconds
+
:Slashing Strike deals +42 Trauma damage over 12 seconds
 
*; Tier 2
 
*; Tier 2
:Slashing Strike deals +8% damage plus 15 Trauma damage over 15 seconds
+
:Slashing Strike deals +54 Trauma damage over 12 seconds
 
*; Tier 3
 
*; Tier 3
:Slashing Strike deals +11% damage plus 15 Trauma damage over 15 seconds
+
:Slashing Strike deals +66 Trauma damage over 12 seconds
 
*; Tier 4
 
*; Tier 4
:Slashing Strike deals +14% damage plus 30 Trauma damage over 15 seconds
+
:Slashing Strike deals +78 Trauma damage over 12 seconds
 
*; Tier 5
 
*; Tier 5
:Slashing Strike deals +17% damage plus 30 Trauma damage over 15 seconds
+
:Slashing Strike deals +90 Trauma damage over 12 seconds
 
*; Tier 6
 
*; Tier 6
:Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds
+
:Slashing Strike deals +102 Trauma damage over 12 seconds
 
*; Tier 7
 
*; Tier 7
:Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds
+
:Slashing Strike deals +114 Trauma damage over 12 seconds
 
}}
 
}}
 
|-
 
|-
Line 1,197: Line 1,197:
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Tier 7</b> - Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds
+
:Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
*; Tier 2
 
*; Tier 2
 
:Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
:Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
*; Tier 3
 
*; Tier 3
 +
:Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 +
*; Tier 4
 
:Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
:Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 4
 
:Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
 
*; Tier 5
 
*; Tier 5
:Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
+
:Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
*; Tier 6
 
*; Tier 6
:Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
+
:Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
*; Tier 7
 
*; Tier 7
:Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds
+
:Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
}}
 
}}
 
|-
 
|-
Line 1,238: Line 1,238:
 
}}
 
}}
 
|-
 
|-
|  || of Traumatic Furious Punches || <b>Tier 7</b> - Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Traumatic Furious Punches || <b>Tier 7</b> - Infuriating Fist taunts +400 and deals 102 Trauma damage over 12 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Infuriating Fist taunts +280 and deals 15 Trauma damage over 15 seconds
+
:Infuriating Fist taunts +280 and deals 30 Trauma damage over 12 seconds
 
*; Tier 2
 
*; Tier 2
:Infuriating Fist taunts +300 and deals 30 Trauma damage over 15 seconds
+
:Infuriating Fist taunts +300 and deals 42 Trauma damage over 12 seconds
 
*; Tier 3
 
*; Tier 3
:Infuriating Fist taunts +320 and deals 45 Trauma damage over 15 seconds
+
:Infuriating Fist taunts +320 and deals 54 Trauma damage over 12 seconds
 
*; Tier 4
 
*; Tier 4
:Infuriating Fist taunts +340 and deals 60 Trauma damage over 15 seconds
+
:Infuriating Fist taunts +340 and deals 66 Trauma damage over 12 seconds
 
*; Tier 5
 
*; Tier 5
:Infuriating Fist taunts +360 and deals 75 Trauma damage over 15 seconds
+
:Infuriating Fist taunts +360 and deals 78 Trauma damage over 12 seconds
 
*; Tier 6
 
*; Tier 6
:Infuriating Fist taunts +380 and deals 90 Trauma damage over 15 seconds
+
:Infuriating Fist taunts +380 and deals 90 Trauma damage over 12 seconds
 
*; Tier 7
 
*; Tier 7
:Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds
+
:Infuriating Fist taunts +400 and deals 102 Trauma damage over 12 seconds
 
}}
 
}}
 
|-
 
|-

Revision as of 12:41, 1 October 2018

See also: Unarmed/Treasure Effects:By Slot

See also: Unarmed/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Martial of Deadly Fists Tier 7 - Unarmed Base Damage +23% Head, MainHand

Click Expand to reveal

  • Tier 1
Unarmed Damage +3
  • Tier 2
Unarmed Base Damage +8%
  • Tier 3
Unarmed Base Damage +11%
  • Tier 4
Unarmed Base Damage +14%
  • Tier 5
Unarmed Base Damage +17%
  • Tier 6
Unarmed Base Damage +20%
  • Tier 7
Unarmed Base Damage +23%
Punching of Punches Tier 7 - Jab and Infuriating Fist Damage +56 Chest, Feet

Click Expand to reveal

  • Tier 1
Jab and Infuriating Fist Damage +8
  • Tier 2
Jab and Infuriating Fist Damage +16
  • Tier 3
Jab and Infuriating Fist Damage +24
  • Tier 4
Jab and Infuriating Fist Damage +32
  • Tier 5
Jab and Infuriating Fist Damage +40
  • Tier 6
Jab and Infuriating Fist Damage +48
  • Tier 7
Jab and Infuriating Fist Damage +56
of Refreshing Punches Tier 7 - Punch, Jab, and Infuriating Fist restore 16 Health to you OffHand, Ring

Click Expand to reveal

  • Tier 1
Punch, Jab, and Infuriating Fist restore 3 Health to you
  • Tier 2
Punch, Jab, and Infuriating Fist restore 5 Health to you
  • Tier 3
Punch, Jab, and Infuriating Fist restore 7 Health to you
  • Tier 4
Punch, Jab, and Infuriating Fist restore 9 Health to you
  • Tier 5
Punch, Jab, and Infuriating Fist restore 12 Health to you
  • Tier 6
Punch, Jab, and Infuriating Fist restore 14 Health to you
  • Tier 7
Punch, Jab, and Infuriating Fist restore 16 Health to you
of Knee-Kicking Tier 14 - Knee Kick Damage +46% Chest, Feet

Click Expand to reveal

  • Tier 1
Knee Kick Damage +7%
  • Tier 2
Knee Kick Damage +10%
  • Tier 3
Knee Kick Damage +13%
  • Tier 4
Knee Kick Damage +16%
  • Tier 5
Knee Kick Damage +19%
  • Tier 6
Knee Kick Damage +22%
  • Tier 7
Knee Kick Damage +25%
  • Tier 8
Knee Kick Damage +28%
  • Tier 9
Knee Kick Damage +31%
  • Tier 10
Knee Kick Damage +34%
  • Tier 11
Knee Kick Damage +37%
  • Tier 12
Knee Kick Damage +40%
  • Tier 13
Knee Kick Damage +43%
  • Tier 14
Knee Kick Damage +46%
of Naked Fury Tier 14 - Unarmed attacks deal +21% damage when you have 33% or less of your Armor left Legs, Necklace

Click Expand to reveal

  • Tier 1
Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
  • Tier 2
Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
  • Tier 3
Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
  • Tier 4
Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
  • Tier 5
Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
  • Tier 6
Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
  • Tier 7
Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
  • Tier 8
Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
  • Tier 9
Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
  • Tier 10
Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
  • Tier 11
Unarmed attacks deal +17% damage when you have 33% or less of your Armor left
  • Tier 12
Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
  • Tier 13
Unarmed attacks deal +19% damage when you have 33% or less of your Armor left
  • Tier 14
Unarmed attacks deal +21% damage when you have 33% or less of your Armor left
of Armor Hatred Tier 7 - Unarmed attacks deal +16 Armor damage Head, MainHand

Click Expand to reveal

  • Tier 1
Unarmed attacks deal +4 Armor damage
  • Tier 2
Unarmed attacks deal +6 Armor damage
  • Tier 3
Unarmed attacks deal +8 Armor damage
  • Tier 4
Unarmed attacks deal +10 Armor damage
  • Tier 5
Unarmed attacks deal +12 Armor damage
  • Tier 6
Unarmed attacks deal +14 Armor damage
  • Tier 7
Unarmed attacks deal +16 Armor damage
of Accurate Martial Arts Tier 14 - Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have) MainHand, Necklace

Click Expand to reveal

  • Tier 1
Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 2
Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 3
Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 4
Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 5
Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 6
Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 7
Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 8
Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 9
Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 10
Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 11
Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 12
Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 13
Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 14
Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
of Punch-Shielding Tier 14 - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Head, MainHand

Click Expand to reveal

  • Tier 1
Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 2
Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 3
Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 4
Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 5
Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 6
Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 7
Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 8
Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 9
Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 10
Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 11
Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 12
Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 13
Unarmed attacks have a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 14
Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
of Pain-Reflection Tier 14 - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. Head, MainHand

Click Expand to reveal

  • Tier 1
Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 2
Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 3
Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 4
Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 5
Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 6
Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 7
Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 8
Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 9
Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 10
Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 11
Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 12
Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 13
Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 14
Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
of Angst Fists Tier 14 - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab Chest, Feet

Click Expand to reveal

  • Tier 1
While using Unarmed skill, 3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 2
While using Unarmed skill, 4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 3
While using Unarmed skill, 5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 4
While using Unarmed skill, 6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 5
While using Unarmed skill, 7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 6
While using Unarmed skill, 8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 7
While using Unarmed skill, 9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 8
While using Unarmed skill, 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 9
While using Unarmed skill, 11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 10
While using Unarmed skill, 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 11
While using Unarmed skill, 13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 12
While using Unarmed skill, 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 13
While using Unarmed skill, 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 14
While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
Anti-Darkness of Dark and Angry Fists Tier 14 - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab Legs, Feet

Click Expand to reveal

  • Tier 1
While using Unarmed skill, 8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 2
While using Unarmed skill, 9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 3
While using Unarmed skill, 10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 4
While using Unarmed skill, 11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 5
While using Unarmed skill, 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 6
While using Unarmed skill, 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 7
While using Unarmed skill, 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 8
While using Unarmed skill, 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 9
While using Unarmed skill, 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 10
While using Unarmed skill, 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 11
While using Unarmed skill, 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 12
While using Unarmed skill, 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 13
While using Unarmed skill, 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 14
While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
Infuriating Tier 14 - Taunt From Attack Damage +70% when Unarmed is active Head, Ring

Click Expand to reveal

  • Tier 1
Taunt From Attack Damage +5% when Unarmed is active
  • Tier 2
Taunt From Attack Damage +10% when Unarmed is active
  • Tier 3
Taunt From Attack Damage +15% when Unarmed is active
  • Tier 4
Taunt From Attack Damage +20% when Unarmed is active
  • Tier 5
Taunt From Attack Damage +25% when Unarmed is active
  • Tier 6
Taunt From Attack Damage +30% when Unarmed is active
  • Tier 7
Taunt From Attack Damage +35% when Unarmed is active
  • Tier 8
Taunt From Attack Damage +40% when Unarmed is active
  • Tier 9
Taunt From Attack Damage +45% when Unarmed is active
  • Tier 10
Taunt From Attack Damage +50% when Unarmed is active
  • Tier 11
Taunt From Attack Damage +55% when Unarmed is active
  • Tier 12
Taunt From Attack Damage +60% when Unarmed is active
  • Tier 13
Taunt From Attack Damage +65% when Unarmed is active
  • Tier 14
Taunt From Attack Damage +70% when Unarmed is active
of Slow Mambas Tier 7 - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds Head, OffHand

Click Expand to reveal

  • Tier 1
Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 2
Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 3
Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 4
Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 5
Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 6
Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 7
Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
of Internal Injuries Tier 7 - Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds OffHand, Necklace

Click Expand to reveal

  • Tier 1
Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
  • Tier 2
Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds
  • Tier 3
Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds
  • Tier 4
Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds
  • Tier 5
Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds
  • Tier 6
Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
  • Tier 7
Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds
Kicking of Kicking Tier 14 - Kick Damage +54 Legs, MainHand, Ring

Click Expand to reveal

  • Tier 1
Kick Damage +4
  • Tier 2
Kick Damage +7
  • Tier 3
Kick Damage +10
  • Tier 4
Kick Damage +14
  • Tier 5
Kick Damage +18
  • Tier 6
Kick Damage +22
  • Tier 7
Kick Damage +26
  • Tier 8
Kick Damage +30
  • Tier 9
Kick Damage +34
  • Tier 10
Kick Damage +38
  • Tier 11
Kick Damage +42
  • Tier 12
Kick Damage +46
  • Tier 13
Kick Damage +50
  • Tier 14
Kick Damage +54
Platefooted Tier 14 - Kick attacks restore 38 Armor Chest, Ring

Click Expand to reveal

  • Tier 1
Kick attacks restore 12 Armor
  • Tier 2
Kick attacks restore 14 Armor
  • Tier 3
Kick attacks restore 16 Armor
  • Tier 4
Kick attacks restore 18 Armor
  • Tier 5
Kick attacks restore 20 Armor
  • Tier 6
Kick attacks restore 22 Armor
  • Tier 7
Kick attacks restore 24 Armor
  • Tier 8
Kick attacks restore 26 Armor
  • Tier 9
Kick attacks restore 28 Armor
  • Tier 10
Kick attacks restore 30 Armor
  • Tier 11
Kick attacks restore 32 Armor
  • Tier 12
Kick attacks restore 34 Armor
  • Tier 13
Kick attacks restore 36 Armor
  • Tier 14
Kick attacks restore 38 Armor
of Reflective Kicks Tier 7 - Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds Hands

Click Expand to reveal

  • Tier 1
Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
  • Tier 2
Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
  • Tier 3
Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
  • Tier 4
Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
  • Tier 5
Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
  • Tier 6
Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
  • Tier 7
Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
Front-Kicker's of Front-Kicking Tier 7 - Front Kick Damage +40% Feet

Click Expand to reveal

  • Tier 1
Front Kick Damage +8%
  • Tier 2
Front Kick Damage +13%
  • Tier 3
Front Kick Damage +18%
  • Tier 4
Front Kick Damage +23%
  • Tier 5
Front Kick Damage +28%
  • Tier 6
Front Kick Damage +34%
  • Tier 7
Front Kick Damage +40%
Hip-Shattering of Hip-Shattering Tier 7 - Kick attacks deal +16% damage and slow target's movement speed by 45% OffHand

Click Expand to reveal

  • Tier 1
Kick attacks deal +5% damage and slow target's movement speed by 45%
  • Tier 2
Kick attacks deal +7% damage and slow target's movement speed by 45%
  • Tier 3
Kick attacks deal +9% damage and slow target's movement speed by 45%
  • Tier 4
Kick attacks deal +11% damage and slow target's movement speed by 45%
  • Tier 5
Kick attacks deal +13% damage and slow target's movement speed by 45%
  • Tier 6
Kick attacks deal +14% damage and slow target's movement speed by 45%
  • Tier 7
Kick attacks deal +16% damage and slow target's movement speed by 45%
of Kicking While Nude Tier 14 - Kick attacks deal +37% damage when you have 33% or less of your Armor left Legs, Necklace

Click Expand to reveal

  • Tier 1
Kick attacks deal +12% damage when you have 33% or less of your Armor left
  • Tier 2
Kick attacks deal +13% damage when you have 33% or less of your Armor left
  • Tier 3
Kick attacks deal +14% damage when you have 33% or less of your Armor left
  • Tier 4
Kick attacks deal +15% damage when you have 33% or less of your Armor left
  • Tier 5
Kick attacks deal +17% damage when you have 33% or less of your Armor left
  • Tier 6
Kick attacks deal +19% damage when you have 33% or less of your Armor left
  • Tier 7
Kick attacks deal +21% damage when you have 33% or less of your Armor left
  • Tier 8
Kick attacks deal +23% damage when you have 33% or less of your Armor left
  • Tier 9
Kick attacks deal +25% damage when you have 33% or less of your Armor left
  • Tier 10
Kick attacks deal +27% damage when you have 33% or less of your Armor left
  • Tier 11
Kick attacks deal +29% damage when you have 33% or less of your Armor left
  • Tier 12
Kick attacks deal +31% damage when you have 33% or less of your Armor left
  • Tier 13
Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Tier 14
Kick attacks deal +37% damage when you have 33% or less of your Armor left
of Kicking Away Toxins Tier 14 - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick Hands, Feet

Click Expand to reveal

  • Tier 1
While using Unarmed skill, 7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 2
While using Unarmed skill, 8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 3
While using Unarmed skill, 9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 4
While using Unarmed skill, 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 5
While using Unarmed skill, 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 6
While using Unarmed skill, 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 7
While using Unarmed skill, 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 8
While using Unarmed skill, 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 9
While using Unarmed skill, 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 10
While using Unarmed skill, 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 11
While using Unarmed skill, 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 12
While using Unarmed skill, 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 13
While using Unarmed skill, 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 14
While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
of Reckless Barrages Tier 14 - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds Hands

Click Expand to reveal

  • Tier 1
Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
  • Tier 2
Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
  • Tier 3
Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
  • Tier 4
Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
  • Tier 5
Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
  • Tier 6
Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
  • Tier 7
Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
  • Tier 8
Barrage hits all enemies within 5 meters and deals +16% damage, but reuse timer is +3 seconds
  • Tier 9
Barrage hits all enemies within 5 meters and deals +18% damage, but reuse timer is +3 seconds
  • Tier 10
Barrage hits all enemies within 5 meters and deals +20% damage, but reuse timer is +3 seconds
  • Tier 11
Barrage hits all enemies within 5 meters and deals +22% damage, but reuse timer is +3 seconds
  • Tier 12
Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
  • Tier 13
Barrage hits all enemies within 5 meters and deals +26% damage, but reuse timer is +3 seconds
  • Tier 14
Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds
Mindfist Tier 7 - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) Necklace

Click Expand to reveal

  • Tier 1
Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 2
Barrage and Headbutt make the target 6% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 3
Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 4
Barrage and Headbutt make the target 12% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 5
Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 6
Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 7
Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
of Headbutt Bubbles Tier 14 - Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) Hands

Click Expand to reveal

  • Tier 1
Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 2
Headbutt deals +2% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 3
Headbutt deals +3% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 4
Headbutt deals +4% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 5
Headbutt deals +5% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 6
Headbutt deals +6% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 7
Headbutt deals +7% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 8
Headbutt deals +8% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 9
Headbutt deals +9% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 10
Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 11
Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 12
Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 13
Headbutt deals +17% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 14
Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
of Deadly Barrages Tier 14 - Barrage Damage +57% Legs, Ring

Click Expand to reveal

  • Tier 1
Barrage Damage +5%
  • Tier 2
Barrage Damage +9%
  • Tier 3
Barrage Damage +13%
  • Tier 4
Barrage Damage +17%
  • Tier 5
Barrage Damage +21%
  • Tier 6
Barrage Damage +25%
  • Tier 7
Barrage Damage +29%
  • Tier 8
Barrage Damage +33%
  • Tier 9
Barrage Damage +37%
  • Tier 10
Barrage Damage +41%
  • Tier 11
Barrage Damage +45%
  • Tier 12
Barrage Damage +49%
  • Tier 13
Barrage Damage +53%
  • Tier 14
Barrage Damage +57%
of Fiery Barrages Tier 7 - Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds Legs, Ring

Click Expand to reveal

  • Tier 1
Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds
  • Tier 2
Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds
  • Tier 3
Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds
  • Tier 4
Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds
  • Tier 5
Barrage and Headbutt ignite the target, causing them to take 80 damage over 20 seconds
  • Tier 6
Barrage and Headbutt ignite the target, causing them to take 90 damage over 20 seconds
  • Tier 7
Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
of Headbutting Armor Tier 14 - Headbutt and Knee Kick deal +118 armor damage Legs, Ring

Click Expand to reveal

  • Tier 1
Headbutt and Knee Kick deal +18 armor damage
  • Tier 2
Headbutt and Knee Kick deal +25 armor damage
  • Tier 3
Headbutt and Knee Kick deal +32 armor damage
  • Tier 4
Headbutt and Knee Kick deal +39 armor damage
  • Tier 5
Headbutt and Knee Kick deal +46 armor damage
  • Tier 6
Headbutt and Knee Kick deal +53 armor damage
  • Tier 7
Headbutt and Knee Kick deal +60 armor damage
  • Tier 8
Headbutt and Knee Kick deal +67 armor damage
  • Tier 9
Headbutt and Knee Kick deal +74 armor damage
  • Tier 10
Headbutt and Knee Kick deal +81 armor damage
  • Tier 11
Headbutt and Knee Kick deal +88 armor damage
  • Tier 12
Headbutt and Knee Kick deal +98 armor damage
  • Tier 13
Headbutt and Knee Kick deal +108 armor damage
  • Tier 14
Headbutt and Knee Kick deal +118 armor damage
of Calloused Barrages Tier 14 - Barrage costs -13 Power and restores 19 Armor to you Head, OffHand

Click Expand to reveal

  • Tier 1
Barrage costs -1 Power and restores 3 Armor to you
  • Tier 2
Barrage costs -2 Power and restores 4 Armor to you
  • Tier 3
Barrage costs -3 Power and restores 6 Armor to you
  • Tier 4
Barrage costs -4 Power and restores 7 Armor to you
  • Tier 5
Barrage costs -5 Power and restores 8 Armor to you
  • Tier 6
Barrage costs -6 Power and restores 9 Armor to you
  • Tier 7
Barrage costs -7 Power and restores 10 Armor to you
  • Tier 8
Barrage costs -8 Power and restores 11 Armor to you
  • Tier 9
Barrage costs -9 Power and restores 12 Armor to you
  • Tier 10
Barrage costs -10 Power and restores 13 Armor to you
  • Tier 11
Barrage costs -11 Power and restores 14 Armor to you
  • Tier 12
Barrage costs -12 Power and restores 15 Armor to you
  • Tier 13
Barrage costs -12 Power and restores 17 Armor to you
  • Tier 14
Barrage costs -13 Power and restores 19 Armor to you
of Hip Throwing Tier 14 - Hip Throw Damage +51% Chest, MainHand

Click Expand to reveal

  • Tier 1
Hip Throw Damage +10%
  • Tier 2
Hip Throw Damage +13%
  • Tier 3
Hip Throw Damage +16%
  • Tier 4
Hip Throw Damage +19%
  • Tier 5
Hip Throw Damage +22%
  • Tier 6
Hip Throw Damage +25%
  • Tier 7
Hip Throw Damage +28%
  • Tier 8
Hip Throw Damage +31%
  • Tier 9
Hip Throw Damage +34%
  • Tier 10
Hip Throw Damage +37%
  • Tier 11
Hip Throw Damage +40%
  • Tier 12
Hip Throw Damage +43%
  • Tier 13
Hip Throw Damage +47%
  • Tier 14
Hip Throw Damage +51%
of Armor Tossing Tier 14 - Hip Throw and Bodyslam deal +128 armor damage Necklace, Hands

Click Expand to reveal

  • Tier 1
Hip Throw and Bodyslam deal +12 armor damage
  • Tier 2
Hip Throw and Bodyslam deal +20 armor damage
  • Tier 3
Hip Throw and Bodyslam deal +28 armor damage
  • Tier 4
Hip Throw and Bodyslam deal +36 armor damage
  • Tier 5
Hip Throw and Bodyslam deal +44 armor damage
  • Tier 6
Hip Throw and Bodyslam deal +52 armor damage
  • Tier 7
Hip Throw and Bodyslam deal +60 armor damage
  • Tier 8
Hip Throw and Bodyslam deal +68 armor damage
  • Tier 9
Hip Throw and Bodyslam deal +78 armor damage
  • Tier 10
Hip Throw and Bodyslam deal +88 armor damage
  • Tier 11
Hip Throw and Bodyslam deal +98 armor damage
  • Tier 12
Hip Throw and Bodyslam deal +108 armor damage
  • Tier 13
Hip Throw and Bodyslam deal +118 armor damage
  • Tier 14
Hip Throw and Bodyslam deal +128 armor damage
of Anger Tossing Tier 14 - Hip Throw and Bodyslam deal +22% damage and generate -320 Rage Head, Legs

Click Expand to reveal

  • Tier 1
Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
  • Tier 2
Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
  • Tier 3
Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
  • Tier 4
Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
  • Tier 5
Hip Throw and Bodyslam deal +10% damage and generate -100 Rage
  • Tier 6
Hip Throw and Bodyslam deal +11% damage and generate -120 Rage
  • Tier 7
Hip Throw and Bodyslam deal +12% damage and generate -140 Rage
  • Tier 8
Hip Throw and Bodyslam deal +13% damage and generate -160 Rage
  • Tier 9
Hip Throw and Bodyslam deal +14% damage and generate -180 Rage
  • Tier 10
Hip Throw and Bodyslam deal +16% damage and generate -200 Rage
  • Tier 11
Hip Throw and Bodyslam deal +17% damage and generate -225 Rage
  • Tier 12
Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
  • Tier 13
Hip Throw and Bodyslam deal +20% damage and generate -285 Rage
  • Tier 14
Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
of Impossible Hip Throws Tier 7 - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 Hands

Click Expand to reveal

  • Tier 1
Hip Throw hits all enemies within 8 meters, but Power cost is +20
  • Tier 2
Hip Throw hits all enemies within 8 meters and deals +3% damage, but Power cost is +20
  • Tier 3
Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
  • Tier 4
Hip Throw hits all enemies within 8 meters and deals +9% damage, but Power cost is +20
  • Tier 5
Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
  • Tier 6
Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
  • Tier 7
Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20
Bodyslamming of Bodyslamming Tier 14 - Bodyslam Damage +49% MainHand, Ring

Click Expand to reveal

  • Tier 1
Bodyslam Damage +10%
  • Tier 2
Bodyslam Damage +13%
  • Tier 3
Bodyslam Damage +16%
  • Tier 4
Bodyslam Damage +19%
  • Tier 5
Bodyslam Damage +22%
  • Tier 6
Bodyslam Damage +25%
  • Tier 7
Bodyslam Damage +28%
  • Tier 8
Bodyslam Damage +31%
  • Tier 9
Bodyslam Damage +34%
  • Tier 10
Bodyslam Damage +37%
  • Tier 11
Bodyslam Damage +40%
  • Tier 12
Bodyslam Damage +43%
  • Tier 13
Bodyslam Damage +46%
  • Tier 14
Bodyslam Damage +49%
of Crippling Slams Tier 7 - Bodyslam deals +37% damage and slows target's movement speed by 45% Head, Hands

Click Expand to reveal

  • Tier 1
Bodyslam deals +5% damage and slows target's movement speed by 45%
  • Tier 2
Bodyslam deals +10% damage and slows target's movement speed by 45%
  • Tier 3
Bodyslam deals +15% damage and slows target's movement speed by 45%
  • Tier 4
Bodyslam deals +20% damage and slows target's movement speed by 45%
  • Tier 5
Bodyslam deals +25% damage and slows target's movement speed by 45%
  • Tier 6
Bodyslam deals +30% damage and slows target's movement speed by 45%
  • Tier 7
Bodyslam deals +37% damage and slows target's movement speed by 45%
of Toxic Bruising Tier 7 - Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself) Necklace

Click Expand to reveal

  • Tier 1
Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 2
Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 3
Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 4
Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 5
Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 6
Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 7
Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)
of Slamming Weaklings Tier 14 - Bodyslam deals +385 damage to non-Elite enemies Necklace, MainHand

Click Expand to reveal

  • Tier 1
Bodyslam deals +60 damage to non-Elite enemies
  • Tier 2
Bodyslam deals +85 damage to non-Elite enemies
  • Tier 3
Bodyslam deals +110 damage to non-Elite enemies
  • Tier 4
Bodyslam deals +135 damage to non-Elite enemies
  • Tier 5
Bodyslam deals +160 damage to non-Elite enemies
  • Tier 6
Bodyslam deals +185 damage to non-Elite enemies
  • Tier 7
Bodyslam deals +210 damage to non-Elite enemies
  • Tier 8
Bodyslam deals +235 damage to non-Elite enemies
  • Tier 9
Bodyslam deals +260 damage to non-Elite enemies
  • Tier 10
Bodyslam deals +285 damage to non-Elite enemies
  • Tier 11
Bodyslam deals +310 damage to non-Elite enemies
  • Tier 12
Bodyslam deals +335 damage to non-Elite enemies
  • Tier 13
Bodyslam deals +360 damage to non-Elite enemies
  • Tier 14
Bodyslam deals +385 damage to non-Elite enemies
of Healslamming Tier 14 - Bodyslam heals you for 114 health Chest, OffHand

Click Expand to reveal

  • Tier 1
Bodyslam heals you for 10 health
  • Tier 2
Bodyslam heals you for 18 health
  • Tier 3
Bodyslam heals you for 26 health
  • Tier 4
Bodyslam heals you for 34 health
  • Tier 5
Bodyslam heals you for 42 health
  • Tier 6
Bodyslam heals you for 50 health
  • Tier 7
Bodyslam heals you for 58 health
  • Tier 8
Bodyslam heals you for 66 health
  • Tier 9
Bodyslam heals you for 74 health
  • Tier 10
Bodyslam heals you for 82 health
  • Tier 11
Bodyslam heals you for 90 health
  • Tier 12
Bodyslam heals you for 98 health
  • Tier 13
Bodyslam heals you for 106 health
  • Tier 14
Bodyslam heals you for 114 health
Serpentine of Cobra Striking Tier 14 - Cobra Strike and Mamba Strike Damage +40% Legs, Feet

Click Expand to reveal

  • Tier 1
Cobra Strike and Mamba Strike Damage +10%
  • Tier 2
Cobra Strike and Mamba Strike Damage +12%
  • Tier 3
Cobra Strike and Mamba Strike Damage +14%
  • Tier 4
Cobra Strike and Mamba Strike Damage +16%
  • Tier 5
Cobra Strike and Mamba Strike Damage +18%
  • Tier 6
Cobra Strike and Mamba Strike Damage +20%
  • Tier 7
Cobra Strike and Mamba Strike Damage +22%
  • Tier 8
Cobra Strike and Mamba Strike Damage +24%
  • Tier 9
Cobra Strike and Mamba Strike Damage +26%
  • Tier 10
Cobra Strike and Mamba Strike Damage +28%
  • Tier 11
Cobra Strike and Mamba Strike Damage +31%
  • Tier 12
Cobra Strike and Mamba Strike Damage +34%
  • Tier 13
Cobra Strike and Mamba Strike Damage +37%
  • Tier 14
Cobra Strike and Mamba Strike Damage +40%
Tier 14 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds Chest, Hands

Click Expand to reveal

  • Tier 1
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
  • Tier 2
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 for 7 seconds
  • Tier 3
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 for 7 seconds
  • Tier 4
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
  • Tier 5
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 for 7 seconds
  • Tier 6
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds
  • Tier 7
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
  • Tier 8
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds
  • Tier 9
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 for 7 seconds
  • Tier 10
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
  • Tier 11
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds
  • Tier 12
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
  • Tier 13
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 seconds
  • Tier 14
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
of Cobra Scales Tier 14 - Cobra Strike and Mamba Strike restore 28 Armor to you Chest, Ring

Click Expand to reveal

  • Tier 1
Cobra Strike and Mamba Strike restore 2 Armor to you
  • Tier 2
Cobra Strike and Mamba Strike restore 4 Armor to you
  • Tier 3
Cobra Strike and Mamba Strike restore 6 Armor to you
  • Tier 4
Cobra Strike and Mamba Strike restore 8 Armor to you
  • Tier 5
Cobra Strike and Mamba Strike restore 10 Armor to you
  • Tier 6
Cobra Strike and Mamba Strike restore 12 Armor to you
  • Tier 7
Cobra Strike and Mamba Strike restore 14 Armor to you
  • Tier 8
Cobra Strike and Mamba Strike restore 16 Armor to you
  • Tier 9
Cobra Strike and Mamba Strike restore 18 Armor to you
  • Tier 10
Cobra Strike and Mamba Strike restore 20 Armor to you
  • Tier 11
Cobra Strike and Mamba Strike restore 22 Armor to you
  • Tier 12
Cobra Strike and Mamba Strike restore 24 Armor to you
  • Tier 13
Cobra Strike and Mamba Strike restore 26 Armor to you
  • Tier 14
Cobra Strike and Mamba Strike restore 28 Armor to you
Bruising of Bruises Tier 14 - Bruising Blow Damage +57% MainHand, Ring

Click Expand to reveal

  • Tier 1
Bruising Blow Damage +12%
  • Tier 2
Bruising Blow Damage +15%
  • Tier 3
Bruising Blow Damage +18%
  • Tier 4
Bruising Blow Damage +21%
  • Tier 5
Bruising Blow Damage +24%
  • Tier 6
Bruising Blow Damage +27%
  • Tier 7
Bruising Blow Damage +30%
  • Tier 8
Bruising Blow Damage +33%
  • Tier 9
Bruising Blow Damage +36%
  • Tier 10
Bruising Blow Damage +39%
  • Tier 11
Bruising Blow Damage +43%
  • Tier 12
Bruising Blow Damage +47%
  • Tier 13
Bruising Blow Damage +52%
  • Tier 14
Bruising Blow Damage +57%
of Bruising Slams Tier 14 - Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds Legs, Feet

Click Expand to reveal

  • Tier 1
Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
  • Tier 2
Bruisng Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds
  • Tier 3
Bruisng Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Tier 4
Bruisng Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 seconds
  • Tier 5
Bruisng Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Tier 6
Bruisng Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 seconds
  • Tier 7
Bruisng Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 seconds
  • Tier 8
Bruisng Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 seconds
  • Tier 9
Bruisng Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 seconds
  • Tier 10
Bruisng Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Tier 11
Bruisng Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Tier 12
Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Tier 13
Bruisng Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Tier 14
Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds
of Healthy Bruises Tier 14 - Bruising Blow and Headbutt restore 24 Health Legs, Necklace

Click Expand to reveal

  • Tier 1
Bruising Blow and Headbutt restore 2 Health
  • Tier 2
Bruising Blow and Headbutt restore 3 Health
  • Tier 3
Bruising Blow and Headbutt restore 5 Health
  • Tier 4
Bruising Blow and Headbutt restore 6 Health
  • Tier 5
Bruising Blow and Headbutt restore 8 Health
  • Tier 6
Bruising Blow and Headbutt restore 9 Health
  • Tier 7
Bruising Blow and Headbutt restore 11 Health
  • Tier 8
Bruising Blow and Headbutt restore 13 Health
  • Tier 9
Bruising Blow and Headbutt restore 15 Health
  • Tier 10
Bruising Blow and Headbutt restore 17 Health
  • Tier 11
Bruising Blow and Headbutt restore 18 Health
  • Tier 12
Bruising Blow and Headbutt restore 20 Health
  • Tier 13
Bruising Blow and Headbutt restore 22 Health
  • Tier 14
Bruising Blow and Headbutt restore 24 Health
Slashing of Slashing Strikes Tier 7 - Slashing Strike Damage +31% OffHand, Necklace

Click Expand to reveal

  • Tier 1
Slashing Strike Damage +7%
  • Tier 2
Slashing Strike Damage +11%
  • Tier 3
Slashing Strike Damage +15%
  • Tier 4
Slashing Strike Damage +19%
  • Tier 5
Slashing Strike Damage +23%
  • Tier 6
Slashing Strike Damage +27%
  • Tier 7
Slashing Strike Damage +31%
of Bleeding Strikes Tier 7 - Slashing Strike deals +114 Trauma damage over 12 seconds MainHand, Necklace

Click Expand to reveal

  • Tier 1
Slashing Strike deals +42 Trauma damage over 12 seconds
  • Tier 2
Slashing Strike deals +54 Trauma damage over 12 seconds
  • Tier 3
Slashing Strike deals +66 Trauma damage over 12 seconds
  • Tier 4
Slashing Strike deals +78 Trauma damage over 12 seconds
  • Tier 5
Slashing Strike deals +90 Trauma damage over 12 seconds
  • Tier 6
Slashing Strike deals +102 Trauma damage over 12 seconds
  • Tier 7
Slashing Strike deals +114 Trauma damage over 12 seconds
Slashing of Slashing Strikes Tier 7 - Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds OffHand, Head

Click Expand to reveal

  • Tier 1
Slashing Strike and Claw Barrage boost damage from Epic attacks +15 for 10 seconds
  • Tier 2
Slashing Strike and Claw Barrage boost damage from Epic attacks +20 for 10 seconds
  • Tier 3
Slashing Strike and Claw Barrage boost damage from Epic attacks +25 for 10 seconds
  • Tier 4
Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds
  • Tier 5
Slashing Strike and Claw Barrage boost damage from Epic attacks +35 for 10 seconds
  • Tier 6
Slashing Strike and Claw Barrage boost damage from Epic attacks +40 for 10 seconds
  • Tier 7
Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
Tier 7 - Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds Chest, Hands

Click Expand to reveal

  • Tier 1
Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 2
Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 3
Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 4
Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 5
Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 6
Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 7
Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds
Tier 2 - Chance to Ignore Knockbacks +30% when Unarmed is active Feet, OffHand

Click Expand to reveal

  • Tier 1
Chance to Ignore Knockbacks +25% when Unarmed is active
  • Tier 2
Chance to Ignore Knockbacks +30% when Unarmed is active
Tier 7 - Infuriating Fist deals +39% damage and taunts +280 OffHand, Ring

Click Expand to reveal

  • Tier 1
Infuriating Fist deals +21% damage and taunts +40
  • Tier 2
Infuriating Fist deals +24% damage and taunts +80
  • Tier 3
Infuriating Fist deals +27% damage and taunts +120
  • Tier 4
Infuriating Fist deals +30% damage and taunts +160
  • Tier 5
Infuriating Fist deals +33% damage and taunts +200
  • Tier 6
Infuriating Fist deals +36% damage and taunts +240
  • Tier 7
Infuriating Fist deals +39% damage and taunts +280
of Traumatic Furious Punches Tier 7 - Infuriating Fist taunts +400 and deals 102 Trauma damage over 12 seconds Hands, Feet

Click Expand to reveal

  • Tier 1
Infuriating Fist taunts +280 and deals 30 Trauma damage over 12 seconds
  • Tier 2
Infuriating Fist taunts +300 and deals 42 Trauma damage over 12 seconds
  • Tier 3
Infuriating Fist taunts +320 and deals 54 Trauma damage over 12 seconds
  • Tier 4
Infuriating Fist taunts +340 and deals 66 Trauma damage over 12 seconds
  • Tier 5
Infuriating Fist taunts +360 and deals 78 Trauma damage over 12 seconds
  • Tier 6
Infuriating Fist taunts +380 and deals 90 Trauma damage over 12 seconds
  • Tier 7
Infuriating Fist taunts +400 and deals 102 Trauma damage over 12 seconds
of Paradoxical Rage Fists Tier 7 - Infuriating Fist generates no Rage and instead reduces Rage by 525 Head, Chest

Click Expand to reveal

  • Tier 1
Infuriating Fist generates no Rage and instead reduces Rage by 75
  • Tier 2
Infuriating Fist generates no Rage and instead reduces Rage by 150
  • Tier 3
Infuriating Fist generates no Rage and instead reduces Rage by 225
  • Tier 4
Infuriating Fist generates no Rage and instead reduces Rage by 300
  • Tier 5
Infuriating Fist generates no Rage and instead reduces Rage by 375
  • Tier 6
Infuriating Fist generates no Rage and instead reduces Rage by 450
  • Tier 7
Infuriating Fist generates no Rage and instead reduces Rage by 525