Difference between revisions of "Unarmed/Treasure Effects"

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See also: [[Unarmed/Treasure Effects:By Ability]]
 
See also: [[Unarmed/Treasure Effects:By Ability]]
<!-- This table is from patch v304, May 25, 2018 -->
+
<!-- Updated on January 22, 2019 from v316 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
+
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
 
|-
 
|-
| Martial || of Deadly Fists || <b>Tier 7</b> - Unarmed Base Damage +23% || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
| Martial || of Deadly Fists || <b>Level 70</b> - Unarmed Base Damage +23% || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Unarmed Damage +3
 
:Unarmed Damage +3
*; Tier 2
+
*; Level 20
 
:Unarmed Base Damage +8%
 
:Unarmed Base Damage +8%
*; Tier 3
+
*; Level 30
 
:Unarmed Base Damage +11%
 
:Unarmed Base Damage +11%
*; Tier 4
+
*; Level 40
 
:Unarmed Base Damage +14%
 
:Unarmed Base Damage +14%
*; Tier 5
+
*; Level 50
 
:Unarmed Base Damage +17%
 
:Unarmed Base Damage +17%
*; Tier 6
+
*; Level 60
 
:Unarmed Base Damage +20%
 
:Unarmed Base Damage +20%
*; Tier 7
+
*; Level 70
 
:Unarmed Base Damage +23%
 
:Unarmed Base Damage +23%
 
}}
 
}}
 
|-
 
|-
| Punching || of Punches || <b>Tier 7</b> - Jab and Infuriating Fist Damage +56 || Chest, Feet || {{Spoiler|Click Expand to reveal|
+
| Punching || of Punches || <b>Level 70</b> - Jab and Infuriating Fist Damage +56 || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Jab and Infuriating Fist Damage +8
 
:Jab and Infuriating Fist Damage +8
*; Tier 2
+
*; Level 20
 
:Jab and Infuriating Fist Damage +16
 
:Jab and Infuriating Fist Damage +16
*; Tier 3
+
*; Level 30
 
:Jab and Infuriating Fist Damage +24
 
:Jab and Infuriating Fist Damage +24
*; Tier 4
+
*; Level 40
 
:Jab and Infuriating Fist Damage +32
 
:Jab and Infuriating Fist Damage +32
*; Tier 5
+
*; Level 50
 
:Jab and Infuriating Fist Damage +40
 
:Jab and Infuriating Fist Damage +40
*; Tier 6
+
*; Level 60
 
:Jab and Infuriating Fist Damage +48
 
:Jab and Infuriating Fist Damage +48
*; Tier 7
+
*; Level 70
 
:Jab and Infuriating Fist Damage +56
 
:Jab and Infuriating Fist Damage +56
 
}}
 
}}
 
|-
 
|-
|  || of Refreshing Punches || <b>Tier 7</b> - Punch, Jab, and Infuriating Fist restore 16 Health to you || OffHand, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Refreshing Punches || <b>Level 70</b> - Punch, Jab, and Infuriating Fist restore 16 Health to you || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Punch, Jab, and Infuriating Fist restore 3 Health to you
 
:Punch, Jab, and Infuriating Fist restore 3 Health to you
*; Tier 2
+
*; Level 20
 
:Punch, Jab, and Infuriating Fist restore 5 Health to you
 
:Punch, Jab, and Infuriating Fist restore 5 Health to you
*; Tier 3
+
*; Level 30
 
:Punch, Jab, and Infuriating Fist restore 7 Health to you
 
:Punch, Jab, and Infuriating Fist restore 7 Health to you
*; Tier 4
+
*; Level 40
 
:Punch, Jab, and Infuriating Fist restore 9 Health to you
 
:Punch, Jab, and Infuriating Fist restore 9 Health to you
*; Tier 5
+
*; Level 50
 
:Punch, Jab, and Infuriating Fist restore 12 Health to you
 
:Punch, Jab, and Infuriating Fist restore 12 Health to you
*; Tier 6
+
*; Level 60
 
:Punch, Jab, and Infuriating Fist restore 14 Health to you
 
:Punch, Jab, and Infuriating Fist restore 14 Health to you
*; Tier 7
+
*; Level 70
 
:Punch, Jab, and Infuriating Fist restore 16 Health to you
 
:Punch, Jab, and Infuriating Fist restore 16 Health to you
 
}}
 
}}
 
|-
 
|-
|  || of Knee-Kicking || <b>Tier 14</b> - Knee Kick Damage +46% || Chest, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Knee-Kicking || <b>Level 70</b> - Knee Kick Damage +46% || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Knee Kick Damage +7%
 
:Knee Kick Damage +7%
*; Tier 2
+
*; Level 10
 
:Knee Kick Damage +10%
 
:Knee Kick Damage +10%
*; Tier 3
+
*; Level 15
 
:Knee Kick Damage +13%
 
:Knee Kick Damage +13%
*; Tier 4
+
*; Level 20
 
:Knee Kick Damage +16%
 
:Knee Kick Damage +16%
*; Tier 5
+
*; Level 25
 
:Knee Kick Damage +19%
 
:Knee Kick Damage +19%
*; Tier 6
+
*; Level 30
 
:Knee Kick Damage +22%
 
:Knee Kick Damage +22%
*; Tier 7
+
*; Level 35
 
:Knee Kick Damage +25%
 
:Knee Kick Damage +25%
*; Tier 8
+
*; Level 40
 
:Knee Kick Damage +28%
 
:Knee Kick Damage +28%
*; Tier 9
+
*; Level 45
 
:Knee Kick Damage +31%
 
:Knee Kick Damage +31%
*; Tier 10
+
*; Level 50
 
:Knee Kick Damage +34%
 
:Knee Kick Damage +34%
*; Tier 11
+
*; Level 55
 
:Knee Kick Damage +37%
 
:Knee Kick Damage +37%
*; Tier 12
+
*; Level 60
 
:Knee Kick Damage +40%
 
:Knee Kick Damage +40%
*; Tier 13
+
*; Level 65
 
:Knee Kick Damage +43%
 
:Knee Kick Damage +43%
*; Tier 14
+
*; Level 70
 
:Knee Kick Damage +46%
 
:Knee Kick Damage +46%
 
}}
 
}}
 
|-
 
|-
|  || of Naked Fury || <b>Tier 14</b> - Unarmed attacks deal +21% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Naked Fury || <b>Level 70</b> - Unarmed attacks deal +21% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
*; Tier 2
+
*; Level 10
 
:Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
*; Tier 3
+
*; Level 15
 
:Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
*; Tier 4
+
*; Level 20
 
:Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
*; Tier 5
+
*; Level 25
 
:Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
*; Tier 6
+
*; Level 30
 
:Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
*; Tier 7
+
*; Level 35
 
:Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
*; Tier 8
+
*; Level 40
 
:Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
*; Tier 9
+
*; Level 45
 
:Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
*; Tier 10
+
*; Level 50
 
:Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
*; Tier 11
+
*; Level 55
 
:Unarmed attacks deal +17% damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +17% damage when you have 33% or less of your Armor left
*; Tier 12
+
*; Level 60
 
:Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
*; Tier 13
+
*; Level 65
 
:Unarmed attacks deal +19% damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +19% damage when you have 33% or less of your Armor left
*; Tier 14
+
*; Level 70
 
:Unarmed attacks deal +21% damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +21% damage when you have 33% or less of your Armor left
 
}}
 
}}
 
|-
 
|-
|  || of Armor Hatred || <b>Tier 7</b> - Unarmed attacks deal +16 Armor damage || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Armor Hatred || <b>Level 70</b> - Unarmed attacks deal +16 Armor damage || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Unarmed attacks deal +4 Armor damage
 
:Unarmed attacks deal +4 Armor damage
*; Tier 2
+
*; Level 20
 
:Unarmed attacks deal +6 Armor damage
 
:Unarmed attacks deal +6 Armor damage
*; Tier 3
+
*; Level 30
 
:Unarmed attacks deal +8 Armor damage
 
:Unarmed attacks deal +8 Armor damage
*; Tier 4
+
*; Level 40
 
:Unarmed attacks deal +10 Armor damage
 
:Unarmed attacks deal +10 Armor damage
*; Tier 5
+
*; Level 50
 
:Unarmed attacks deal +12 Armor damage
 
:Unarmed attacks deal +12 Armor damage
*; Tier 6
+
*; Level 60
 
:Unarmed attacks deal +14 Armor damage
 
:Unarmed attacks deal +14 Armor damage
*; Tier 7
+
*; Level 70
 
:Unarmed attacks deal +16 Armor damage
 
:Unarmed attacks deal +16 Armor damage
 
}}
 
}}
 
|-
 
|-
|  || of Accurate Martial Arts || <b>Tier 14</b> - Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Accurate Martial Arts || <b>Level 70</b> - Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 2
+
*; Level 10
 
:Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 3
+
*; Level 15
 
:Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 4
+
*; Level 20
 
:Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 5
+
*; Level 25
 
:Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 6
+
*; Level 30
 
:Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 7
+
*; Level 35
 
:Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 8
+
*; Level 40
 
:Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 9
+
*; Level 45
 
:Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 10
+
*; Level 50
 
:Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 11
+
*; Level 55
 
:Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 12
+
*; Level 60
 
:Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 13
+
*; Level 65
 
:Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 14
+
*; Level 70
 
:Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
 
}}
 
}}
 
|-
 
|-
|  || of Punch-Shielding || <b>Tier 14</b> - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Punch-Shielding || <b>Level 70</b> - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
:Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 2
+
*; Level 10
 
:Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
:Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 3
+
*; Level 15
 
:Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
:Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 4
+
*; Level 20
 
:Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
:Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 5
+
*; Level 25
 
:Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
:Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 6
+
*; Level 30
 
:Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
:Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 7
+
*; Level 35
 
:Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
:Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 8
+
*; Level 40
 
:Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
:Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 9
+
*; Level 45
 
:Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
:Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 10
+
*; Level 50
 
:Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
:Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 11
+
*; Level 55
 
:Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
:Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 12
+
*; Level 60
 
:Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
:Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 13
+
*; Level 65
 
:Unarmed attacks have a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
:Unarmed attacks have a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 14
+
*; Level 70
 
:Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
:Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
}}
 
}}
 
|-
 
|-
|  || of Pain-Reflection || <b>Tier 14</b> - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Pain-Reflection || <b>Level 70</b> - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
:Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 2
+
*; Level 10
 
:Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
:Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 3
+
*; Level 15
 
:Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
:Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 4
+
*; Level 20
 
:Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
:Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 5
+
*; Level 25
 
:Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
:Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 6
+
*; Level 30
 
:Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
:Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 7
+
*; Level 35
 
:Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
:Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 8
+
*; Level 40
 
:Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
:Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 9
+
*; Level 45
 
:Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
:Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 10
+
*; Level 50
 
:Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
:Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 11
+
*; Level 55
 
:Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
:Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 12
+
*; Level 60
 
:Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
:Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 13
+
*; Level 65
 
:Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
:Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 14
+
*; Level 70
 
:Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
:Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
}}
 
}}
 
|-
 
|-
|  || of Angst Fists || <b>Tier 14</b> - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || Chest, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Angst Fists || <b>Level 70</b> - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:While using Unarmed skill, 3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 2
+
*; Level 10
 
:While using Unarmed skill, 4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 3
+
*; Level 15
 
:While using Unarmed skill, 5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 4
+
*; Level 20
 
:While using Unarmed skill, 6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 5
+
*; Level 25
 
:While using Unarmed skill, 7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 6
+
*; Level 30
 
:While using Unarmed skill, 8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 7
+
*; Level 35
 
:While using Unarmed skill, 9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 8
+
*; Level 40
 
:While using Unarmed skill, 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 9
+
*; Level 45
 
:While using Unarmed skill, 11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 10
+
*; Level 50
 
:While using Unarmed skill, 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 11
+
*; Level 55
 
:While using Unarmed skill, 13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 12
+
*; Level 60
 
:While using Unarmed skill, 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 13
+
*; Level 65
 
:While using Unarmed skill, 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 14
+
*; Level 70
 
:While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
 
}}
 
}}
 
|-
 
|-
| Anti-Darkness || of Dark and Angry Fists || <b>Tier 14</b> - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab || Legs, Feet || {{Spoiler|Click Expand to reveal|
+
| Anti-Darkness || of Dark and Angry Fists || <b>Level 70</b> - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:While using Unarmed skill, 8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 2
+
*; Level 10
 
:While using Unarmed skill, 9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 3
+
*; Level 15
 
:While using Unarmed skill, 10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 4
+
*; Level 20
 
:While using Unarmed skill, 11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 5
+
*; Level 25
 
:While using Unarmed skill, 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 6
+
*; Level 30
 
:While using Unarmed skill, 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 7
+
*; Level 35
 
:While using Unarmed skill, 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 8
+
*; Level 40
 
:While using Unarmed skill, 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 9
+
*; Level 45
 
:While using Unarmed skill, 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 10
+
*; Level 50
 
:While using Unarmed skill, 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 11
+
*; Level 55
 
:While using Unarmed skill, 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 12
+
*; Level 60
 
:While using Unarmed skill, 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 13
+
*; Level 65
 
:While using Unarmed skill, 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 14
+
*; Level 70
 
:While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
:While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
 
}}
 
}}
 
|-
 
|-
| Infuriating ||  || <b>Tier 14</b> - Taunt From Attack Damage +70% when Unarmed is active || Head, Ring || {{Spoiler|Click Expand to reveal|
+
| Infuriating ||  || <b>Level 70</b> - Taunt From Attack Damage +70% when Unarmed is active || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Taunt From Attack Damage +5% when Unarmed is active
 
:Taunt From Attack Damage +5% when Unarmed is active
*; Tier 2
+
*; Level 10
 
:Taunt From Attack Damage +10% when Unarmed is active
 
:Taunt From Attack Damage +10% when Unarmed is active
*; Tier 3
+
*; Level 15
 
:Taunt From Attack Damage +15% when Unarmed is active
 
:Taunt From Attack Damage +15% when Unarmed is active
*; Tier 4
+
*; Level 20
 
:Taunt From Attack Damage +20% when Unarmed is active
 
:Taunt From Attack Damage +20% when Unarmed is active
*; Tier 5
+
*; Level 25
 
:Taunt From Attack Damage +25% when Unarmed is active
 
:Taunt From Attack Damage +25% when Unarmed is active
*; Tier 6
+
*; Level 30
 
:Taunt From Attack Damage +30% when Unarmed is active
 
:Taunt From Attack Damage +30% when Unarmed is active
*; Tier 7
+
*; Level 35
 
:Taunt From Attack Damage +35% when Unarmed is active
 
:Taunt From Attack Damage +35% when Unarmed is active
*; Tier 8
+
*; Level 40
 
:Taunt From Attack Damage +40% when Unarmed is active
 
:Taunt From Attack Damage +40% when Unarmed is active
*; Tier 9
+
*; Level 45
 
:Taunt From Attack Damage +45% when Unarmed is active
 
:Taunt From Attack Damage +45% when Unarmed is active
*; Tier 10
+
*; Level 50
 
:Taunt From Attack Damage +50% when Unarmed is active
 
:Taunt From Attack Damage +50% when Unarmed is active
*; Tier 11
+
*; Level 55
 
:Taunt From Attack Damage +55% when Unarmed is active
 
:Taunt From Attack Damage +55% when Unarmed is active
*; Tier 12
+
*; Level 60
 
:Taunt From Attack Damage +60% when Unarmed is active
 
:Taunt From Attack Damage +60% when Unarmed is active
*; Tier 13
+
*; Level 65
 
:Taunt From Attack Damage +65% when Unarmed is active
 
:Taunt From Attack Damage +65% when Unarmed is active
*; Tier 14
+
*; Level 70
 
:Taunt From Attack Damage +70% when Unarmed is active
 
:Taunt From Attack Damage +70% when Unarmed is active
 
}}
 
}}
 
|-
 
|-
|  || of Slow Mambas || <b>Tier 7</b> - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds || Head, OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of Slow Mambas || <b>Level 70</b> - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
 
:Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 2
+
*; Level 20
 
:Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
 
:Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 3
+
*; Level 30
 
:Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
 
:Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 4
+
*; Level 40
 
:Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
 
:Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 5
+
*; Level 50
 
:Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
 
:Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 6
+
*; Level 60
 
:Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
 
:Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 7
+
*; Level 70
 
:Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
 
:Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Internal Injuries || <b>Tier 7</b> - Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Internal Injuries || <b>Level 70</b> - Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
 
:Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
*; Tier 2
+
*; Level 20
 
:Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds
 
:Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds
*; Tier 3
+
*; Level 30
 
:Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds
 
:Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds
*; Tier 4
+
*; Level 40
 
:Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds
 
:Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds
*; Tier 5
+
*; Level 50
 
:Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds
 
:Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds
*; Tier 6
+
*; Level 60
 
:Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
 
:Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
*; Tier 7
+
*; Level 70
 
:Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds
 
:Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds
 
}}
 
}}
 
|-
 
|-
| Kicking || of Kicking || <b>Tier 14</b> - Kick Damage +54 || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|
+
| Kicking || of Kicking || <b>Level 70</b> - Kick Damage +54 || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Kick Damage +4
 
:Kick Damage +4
*; Tier 2
+
*; Level 10
 
:Kick Damage +7
 
:Kick Damage +7
*; Tier 3
+
*; Level 15
 
:Kick Damage +10
 
:Kick Damage +10
*; Tier 4
+
*; Level 20
 
:Kick Damage +14
 
:Kick Damage +14
*; Tier 5
+
*; Level 25
 
:Kick Damage +18
 
:Kick Damage +18
*; Tier 6
+
*; Level 30
 
:Kick Damage +22
 
:Kick Damage +22
*; Tier 7
+
*; Level 35
 
:Kick Damage +26
 
:Kick Damage +26
*; Tier 8
+
*; Level 40
 
:Kick Damage +30
 
:Kick Damage +30
*; Tier 9
+
*; Level 45
 
:Kick Damage +34
 
:Kick Damage +34
*; Tier 10
+
*; Level 50
 
:Kick Damage +38
 
:Kick Damage +38
*; Tier 11
+
*; Level 55
 
:Kick Damage +42
 
:Kick Damage +42
*; Tier 12
+
*; Level 60
 
:Kick Damage +46
 
:Kick Damage +46
*; Tier 13
+
*; Level 65
 
:Kick Damage +50
 
:Kick Damage +50
*; Tier 14
+
*; Level 70
 
:Kick Damage +54
 
:Kick Damage +54
 
}}
 
}}
 
|-
 
|-
| Platefooted ||  || <b>Tier 14</b> - Kick attacks restore 38 Armor || Chest, Ring || {{Spoiler|Click Expand to reveal|
+
| Platefooted ||  || <b>Level 70</b> - Kick attacks restore 38 Armor || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Kick attacks restore 12 Armor
 
:Kick attacks restore 12 Armor
*; Tier 2
+
*; Level 10
 
:Kick attacks restore 14 Armor
 
:Kick attacks restore 14 Armor
*; Tier 3
+
*; Level 15
 
:Kick attacks restore 16 Armor
 
:Kick attacks restore 16 Armor
*; Tier 4
+
*; Level 20
 
:Kick attacks restore 18 Armor
 
:Kick attacks restore 18 Armor
*; Tier 5
+
*; Level 25
 
:Kick attacks restore 20 Armor
 
:Kick attacks restore 20 Armor
*; Tier 6
+
*; Level 30
 
:Kick attacks restore 22 Armor
 
:Kick attacks restore 22 Armor
*; Tier 7
+
*; Level 35
 
:Kick attacks restore 24 Armor
 
:Kick attacks restore 24 Armor
*; Tier 8
+
*; Level 40
 
:Kick attacks restore 26 Armor
 
:Kick attacks restore 26 Armor
*; Tier 9
+
*; Level 45
 
:Kick attacks restore 28 Armor
 
:Kick attacks restore 28 Armor
*; Tier 10
+
*; Level 50
 
:Kick attacks restore 30 Armor
 
:Kick attacks restore 30 Armor
*; Tier 11
+
*; Level 55
 
:Kick attacks restore 32 Armor
 
:Kick attacks restore 32 Armor
*; Tier 12
+
*; Level 60
 
:Kick attacks restore 34 Armor
 
:Kick attacks restore 34 Armor
*; Tier 13
+
*; Level 65
 
:Kick attacks restore 36 Armor
 
:Kick attacks restore 36 Armor
*; Tier 14
+
*; Level 70
 
:Kick attacks restore 38 Armor
 
:Kick attacks restore 38 Armor
 
}}
 
}}
 
|-
 
|-
|  || of Reflective Kicks || <b>Tier 7</b> - Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds || Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Reflective Kicks || <b>Level 70</b> - Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
 
:Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
*; Tier 2
+
*; Level 20
 
:Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
 
:Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
*; Tier 3
+
*; Level 30
 
:Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
 
:Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
*; Tier 4
+
*; Level 40
 
:Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
 
:Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
*; Tier 5
+
*; Level 50
 
:Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
 
:Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
*; Tier 6
+
*; Level 60
 
:Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
 
:Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
*; Tier 7
+
*; Level 70
 
:Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
 
:Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
 
}}
 
}}
 
|-
 
|-
| Front-Kicker's || of Front-Kicking || <b>Tier 7</b> - Front Kick Damage +40% || Feet || {{Spoiler|Click Expand to reveal|
+
| Front-Kicker's || of Front-Kicking || <b>Level 70</b> - Front Kick Damage +40% || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Front Kick Damage +8%
 
:Front Kick Damage +8%
*; Tier 2
+
*; Level 20
 
:Front Kick Damage +13%
 
:Front Kick Damage +13%
*; Tier 3
+
*; Level 30
 
:Front Kick Damage +18%
 
:Front Kick Damage +18%
*; Tier 4
+
*; Level 40
 
:Front Kick Damage +23%
 
:Front Kick Damage +23%
*; Tier 5
+
*; Level 50
 
:Front Kick Damage +28%
 
:Front Kick Damage +28%
*; Tier 6
+
*; Level 60
 
:Front Kick Damage +34%
 
:Front Kick Damage +34%
*; Tier 7
+
*; Level 70
 
:Front Kick Damage +40%
 
:Front Kick Damage +40%
 
}}
 
}}
 
|-
 
|-
| Hip-Shattering || of Hip-Shattering || <b>Tier 7</b> - Kick attacks deal +16% damage and slow target's movement speed by 45% || OffHand || {{Spoiler|Click Expand to reveal|
+
| Hip-Shattering || of Hip-Shattering || <b>Level 70</b> - Kick attacks deal +16% damage and slow target's movement speed by 45% || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Kick attacks deal +5% damage and slow target's movement speed by 45%
 
:Kick attacks deal +5% damage and slow target's movement speed by 45%
*; Tier 2
+
*; Level 20
 
:Kick attacks deal +7% damage and slow target's movement speed by 45%
 
:Kick attacks deal +7% damage and slow target's movement speed by 45%
*; Tier 3
+
*; Level 30
 
:Kick attacks deal +9% damage and slow target's movement speed by 45%
 
:Kick attacks deal +9% damage and slow target's movement speed by 45%
*; Tier 4
+
*; Level 40
 
:Kick attacks deal +11% damage and slow target's movement speed by 45%
 
:Kick attacks deal +11% damage and slow target's movement speed by 45%
*; Tier 5
+
*; Level 50
 
:Kick attacks deal +13% damage and slow target's movement speed by 45%
 
:Kick attacks deal +13% damage and slow target's movement speed by 45%
*; Tier 6
+
*; Level 60
 
:Kick attacks deal +14% damage and slow target's movement speed by 45%
 
:Kick attacks deal +14% damage and slow target's movement speed by 45%
*; Tier 7
+
*; Level 70
 
:Kick attacks deal +16% damage and slow target's movement speed by 45%
 
:Kick attacks deal +16% damage and slow target's movement speed by 45%
 
}}
 
}}
 
|-
 
|-
|  || of Kicking While Nude || <b>Tier 14</b> - Kick attacks deal +37% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Kicking While Nude || <b>Level 70</b> - Kick attacks deal +37% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Kick attacks deal +12% damage when you have 33% or less of your Armor left
 
:Kick attacks deal +12% damage when you have 33% or less of your Armor left
*; Tier 2
+
*; Level 10
 
:Kick attacks deal +13% damage when you have 33% or less of your Armor left
 
:Kick attacks deal +13% damage when you have 33% or less of your Armor left
*; Tier 3
+
*; Level 15
 
:Kick attacks deal +14% damage when you have 33% or less of your Armor left
 
:Kick attacks deal +14% damage when you have 33% or less of your Armor left
*; Tier 4
+
*; Level 20
 
:Kick attacks deal +15% damage when you have 33% or less of your Armor left
 
:Kick attacks deal +15% damage when you have 33% or less of your Armor left
*; Tier 5
+
*; Level 25
 
:Kick attacks deal +17% damage when you have 33% or less of your Armor left
 
:Kick attacks deal +17% damage when you have 33% or less of your Armor left
*; Tier 6
+
*; Level 30
 
:Kick attacks deal +19% damage when you have 33% or less of your Armor left
 
:Kick attacks deal +19% damage when you have 33% or less of your Armor left
*; Tier 7
+
*; Level 35
 
:Kick attacks deal +21% damage when you have 33% or less of your Armor left
 
:Kick attacks deal +21% damage when you have 33% or less of your Armor left
*; Tier 8
+
*; Level 40
 
:Kick attacks deal +23% damage when you have 33% or less of your Armor left
 
:Kick attacks deal +23% damage when you have 33% or less of your Armor left
*; Tier 9
+
*; Level 45
 
:Kick attacks deal +25% damage when you have 33% or less of your Armor left
 
:Kick attacks deal +25% damage when you have 33% or less of your Armor left
*; Tier 10
+
*; Level 50
 
:Kick attacks deal +27% damage when you have 33% or less of your Armor left
 
:Kick attacks deal +27% damage when you have 33% or less of your Armor left
*; Tier 11
+
*; Level 55
 
:Kick attacks deal +29% damage when you have 33% or less of your Armor left
 
:Kick attacks deal +29% damage when you have 33% or less of your Armor left
*; Tier 12
+
*; Level 60
 
:Kick attacks deal +31% damage when you have 33% or less of your Armor left
 
:Kick attacks deal +31% damage when you have 33% or less of your Armor left
*; Tier 13
+
*; Level 65
 
:Kick attacks deal +34% damage when you have 33% or less of your Armor left
 
:Kick attacks deal +34% damage when you have 33% or less of your Armor left
*; Tier 14
+
*; Level 70
 
:Kick attacks deal +37% damage when you have 33% or less of your Armor left
 
:Kick attacks deal +37% damage when you have 33% or less of your Armor left
 
}}
 
}}
 
|-
 
|-
|  || of Kicking Away Toxins || <b>Tier 14</b> - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || Hands, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Kicking Away Toxins || <b>Level 70</b> - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:While using Unarmed skill, 7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
:While using Unarmed skill, 7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 2
+
*; Level 10
 
:While using Unarmed skill, 8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
:While using Unarmed skill, 8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 3
+
*; Level 15
 
:While using Unarmed skill, 9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
:While using Unarmed skill, 9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 4
+
*; Level 20
 
:While using Unarmed skill, 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
:While using Unarmed skill, 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 5
+
*; Level 25
 
:While using Unarmed skill, 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
:While using Unarmed skill, 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 6
+
*; Level 30
 
:While using Unarmed skill, 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
:While using Unarmed skill, 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 7
+
*; Level 35
 
:While using Unarmed skill, 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
:While using Unarmed skill, 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 8
+
*; Level 40
 
:While using Unarmed skill, 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
:While using Unarmed skill, 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 9
+
*; Level 45
 
:While using Unarmed skill, 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
:While using Unarmed skill, 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 10
+
*; Level 50
 
:While using Unarmed skill, 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
:While using Unarmed skill, 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 11
+
*; Level 55
 
:While using Unarmed skill, 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
:While using Unarmed skill, 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 12
+
*; Level 60
 
:While using Unarmed skill, 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
:While using Unarmed skill, 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 13
+
*; Level 65
 
:While using Unarmed skill, 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
:While using Unarmed skill, 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 14
+
*; Level 70
 
:While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
:While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
 
}}
 
}}
 
|-
 
|-
|  || of Reckless Barrages || <b>Tier 14</b> - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds || Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Reckless Barrages || <b>Level 70</b> - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
 
:Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
*; Tier 2
+
*; Level 10
 
:Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
 
:Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
*; Tier 3
+
*; Level 15
 
:Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
 
:Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
*; Tier 4
+
*; Level 20
 
:Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
 
:Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
*; Tier 5
+
*; Level 25
 
:Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
 
:Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
*; Tier 6
+
*; Level 30
 
:Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
 
:Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
*; Tier 7
+
*; Level 35
 
:Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
 
:Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
*; Tier 8
+
*; Level 40
 
:Barrage hits all enemies within 5 meters and deals +16% damage, but reuse timer is +3 seconds
 
:Barrage hits all enemies within 5 meters and deals +16% damage, but reuse timer is +3 seconds
*; Tier 9
+
*; Level 45
 
:Barrage hits all enemies within 5 meters and deals +18% damage, but reuse timer is +3 seconds
 
:Barrage hits all enemies within 5 meters and deals +18% damage, but reuse timer is +3 seconds
*; Tier 10
+
*; Level 50
 
:Barrage hits all enemies within 5 meters and deals +20% damage, but reuse timer is +3 seconds
 
:Barrage hits all enemies within 5 meters and deals +20% damage, but reuse timer is +3 seconds
*; Tier 11
+
*; Level 55
 
:Barrage hits all enemies within 5 meters and deals +22% damage, but reuse timer is +3 seconds
 
:Barrage hits all enemies within 5 meters and deals +22% damage, but reuse timer is +3 seconds
*; Tier 12
+
*; Level 60
 
:Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
 
:Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
*; Tier 13
+
*; Level 65
 
:Barrage hits all enemies within 5 meters and deals +26% damage, but reuse timer is +3 seconds
 
:Barrage hits all enemies within 5 meters and deals +26% damage, but reuse timer is +3 seconds
*; Tier 14
+
*; Level 70
 
:Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds
 
:Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds
 
}}
 
}}
 
|-
 
|-
| Mindfist ||  || <b>Tier 7</b> - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|Click Expand to reveal|
+
| Mindfist ||  || <b>Level 70</b> - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
 
:Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 2
+
*; Level 20
 
:Barrage and Headbutt make the target 6% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
 
:Barrage and Headbutt make the target 6% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 3
+
*; Level 30
 
:Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
 
:Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 4
+
*; Level 40
 
:Barrage and Headbutt make the target 12% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
 
:Barrage and Headbutt make the target 12% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 5
+
*; Level 50
 
:Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
 
:Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 6
+
*; Level 60
 
:Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
 
:Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 7
+
*; Level 70
 
:Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
 
:Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
 
}}
 
}}
 
|-
 
|-
|  || of Headbutt Bubbles || <b>Tier 14</b> - Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) || Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Headbutt Bubbles || <b>Level 70</b> - Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
:Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 2
+
*; Level 10
 
:Headbutt deals +2% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
:Headbutt deals +2% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 3
+
*; Level 15
 
:Headbutt deals +3% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
:Headbutt deals +3% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 4
+
*; Level 20
 
:Headbutt deals +4% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
:Headbutt deals +4% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 5
+
*; Level 25
 
:Headbutt deals +5% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
:Headbutt deals +5% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 6
+
*; Level 30
 
:Headbutt deals +6% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
:Headbutt deals +6% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 7
+
*; Level 35
 
:Headbutt deals +7% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
:Headbutt deals +7% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 8
+
*; Level 40
 
:Headbutt deals +8% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
:Headbutt deals +8% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 9
+
*; Level 45
 
:Headbutt deals +9% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
:Headbutt deals +9% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 10
+
*; Level 50
 
:Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
:Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 11
+
*; Level 55
 
:Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
:Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 12
+
*; Level 60
 
:Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
:Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 13
+
*; Level 65
 
:Headbutt deals +17% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
:Headbutt deals +17% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 14
+
*; Level 70
 
:Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
:Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
}}
 
}}
 
|-
 
|-
|  || of Deadly Barrages || <b>Tier 14</b> - Barrage Damage +57% || Legs, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Deadly Barrages || <b>Level 70</b> - Barrage Damage +57% || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Barrage Damage +5%
 
:Barrage Damage +5%
*; Tier 2
+
*; Level 10
 
:Barrage Damage +9%
 
:Barrage Damage +9%
*; Tier 3
+
*; Level 15
 
:Barrage Damage +13%
 
:Barrage Damage +13%
*; Tier 4
+
*; Level 20
 
:Barrage Damage +17%
 
:Barrage Damage +17%
*; Tier 5
+
*; Level 25
 
:Barrage Damage +21%
 
:Barrage Damage +21%
*; Tier 6
+
*; Level 30
 
:Barrage Damage +25%
 
:Barrage Damage +25%
*; Tier 7
+
*; Level 35
 
:Barrage Damage +29%
 
:Barrage Damage +29%
*; Tier 8
+
*; Level 40
 
:Barrage Damage +33%
 
:Barrage Damage +33%
*; Tier 9
+
*; Level 45
 
:Barrage Damage +37%
 
:Barrage Damage +37%
*; Tier 10
+
*; Level 50
 
:Barrage Damage +41%
 
:Barrage Damage +41%
*; Tier 11
+
*; Level 55
 
:Barrage Damage +45%
 
:Barrage Damage +45%
*; Tier 12
+
*; Level 60
 
:Barrage Damage +49%
 
:Barrage Damage +49%
*; Tier 13
+
*; Level 65
 
:Barrage Damage +53%
 
:Barrage Damage +53%
*; Tier 14
+
*; Level 70
 
:Barrage Damage +57%
 
:Barrage Damage +57%
 
}}
 
}}
 
|-
 
|-
|  || of Fiery Barrages || <b>Tier 7</b> - Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Fiery Barrages || <b>Level 70</b> - Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds
 
:Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds
*; Tier 2
+
*; Level 20
 
:Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds
 
:Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds
*; Tier 3
+
*; Level 30
 
:Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds
 
:Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds
*; Tier 4
+
*; Level 40
 
:Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds
 
:Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds
*; Tier 5
+
*; Level 50
 
:Barrage and Headbutt ignite the target, causing them to take 80 damage over 20 seconds
 
:Barrage and Headbutt ignite the target, causing them to take 80 damage over 20 seconds
*; Tier 6
+
*; Level 60
 
:Barrage and Headbutt ignite the target, causing them to take 90 damage over 20 seconds
 
:Barrage and Headbutt ignite the target, causing them to take 90 damage over 20 seconds
*; Tier 7
+
*; Level 70
 
:Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
 
:Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Headbutting Armor || <b>Tier 14</b> - Headbutt and Knee Kick deal +118 armor damage || Legs, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Headbutting Armor || <b>Level 70</b> - Headbutt and Knee Kick deal +118 armor damage || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Headbutt and Knee Kick deal +18 armor damage
 
:Headbutt and Knee Kick deal +18 armor damage
*; Tier 2
+
*; Level 10
 
:Headbutt and Knee Kick deal +25 armor damage
 
:Headbutt and Knee Kick deal +25 armor damage
*; Tier 3
+
*; Level 15
 
:Headbutt and Knee Kick deal +32 armor damage
 
:Headbutt and Knee Kick deal +32 armor damage
*; Tier 4
+
*; Level 20
 
:Headbutt and Knee Kick deal +39 armor damage
 
:Headbutt and Knee Kick deal +39 armor damage
*; Tier 5
+
*; Level 25
 
:Headbutt and Knee Kick deal +46 armor damage
 
:Headbutt and Knee Kick deal +46 armor damage
*; Tier 6
+
*; Level 30
 
:Headbutt and Knee Kick deal +53 armor damage
 
:Headbutt and Knee Kick deal +53 armor damage
*; Tier 7
+
*; Level 35
 
:Headbutt and Knee Kick deal +60 armor damage
 
:Headbutt and Knee Kick deal +60 armor damage
*; Tier 8
+
*; Level 40
 
:Headbutt and Knee Kick deal +67 armor damage
 
:Headbutt and Knee Kick deal +67 armor damage
*; Tier 9
+
*; Level 45
 
:Headbutt and Knee Kick deal +74 armor damage
 
:Headbutt and Knee Kick deal +74 armor damage
*; Tier 10
+
*; Level 50
 
:Headbutt and Knee Kick deal +81 armor damage
 
:Headbutt and Knee Kick deal +81 armor damage
*; Tier 11
+
*; Level 55
 
:Headbutt and Knee Kick deal +88 armor damage
 
:Headbutt and Knee Kick deal +88 armor damage
*; Tier 12
+
*; Level 60
 
:Headbutt and Knee Kick deal +98 armor damage
 
:Headbutt and Knee Kick deal +98 armor damage
*; Tier 13
+
*; Level 65
 
:Headbutt and Knee Kick deal +108 armor damage
 
:Headbutt and Knee Kick deal +108 armor damage
*; Tier 14
+
*; Level 70
 
:Headbutt and Knee Kick deal +118 armor damage
 
:Headbutt and Knee Kick deal +118 armor damage
 
}}
 
}}
 
|-
 
|-
|  || of Calloused Barrages || <b>Tier 14</b> - Barrage costs -13 Power and restores 19 Armor to you || Head, OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of Calloused Barrages || <b>Level 70</b> - Barrage costs -13 Power and restores 19 Armor to you || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Barrage costs -1 Power and restores 3 Armor to you
 
:Barrage costs -1 Power and restores 3 Armor to you
*; Tier 2
+
*; Level 10
 
:Barrage costs -2 Power and restores 4 Armor to you
 
:Barrage costs -2 Power and restores 4 Armor to you
*; Tier 3
+
*; Level 15
 
:Barrage costs -3 Power and restores 6 Armor to you
 
:Barrage costs -3 Power and restores 6 Armor to you
*; Tier 4
+
*; Level 20
 
:Barrage costs -4 Power and restores 7 Armor to you
 
:Barrage costs -4 Power and restores 7 Armor to you
*; Tier 5
+
*; Level 25
 
:Barrage costs -5 Power and restores 8 Armor to you
 
:Barrage costs -5 Power and restores 8 Armor to you
*; Tier 6
+
*; Level 30
 
:Barrage costs -6 Power and restores 9 Armor to you
 
:Barrage costs -6 Power and restores 9 Armor to you
*; Tier 7
+
*; Level 35
 
:Barrage costs -7 Power and restores 10 Armor to you
 
:Barrage costs -7 Power and restores 10 Armor to you
*; Tier 8
+
*; Level 40
 
:Barrage costs -8 Power and restores 11 Armor to you
 
:Barrage costs -8 Power and restores 11 Armor to you
*; Tier 9
+
*; Level 45
 
:Barrage costs -9 Power and restores 12 Armor to you
 
:Barrage costs -9 Power and restores 12 Armor to you
*; Tier 10
+
*; Level 50
 
:Barrage costs -10 Power and restores 13 Armor to you
 
:Barrage costs -10 Power and restores 13 Armor to you
*; Tier 11
+
*; Level 55
 
:Barrage costs -11 Power and restores 14 Armor to you
 
:Barrage costs -11 Power and restores 14 Armor to you
*; Tier 12
+
*; Level 60
 
:Barrage costs -12 Power and restores 15 Armor to you
 
:Barrage costs -12 Power and restores 15 Armor to you
*; Tier 13
+
*; Level 65
 
:Barrage costs -12 Power and restores 17 Armor to you
 
:Barrage costs -12 Power and restores 17 Armor to you
*; Tier 14
+
*; Level 70
 
:Barrage costs -13 Power and restores 19 Armor to you
 
:Barrage costs -13 Power and restores 19 Armor to you
 
}}
 
}}
 
|-
 
|-
|  || of Hip Throwing || <b>Tier 14</b> - Hip Throw Damage +51% || Chest, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Hip Throwing || <b>Level 70</b> - Hip Throw Damage +51% || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Hip Throw Damage +10%
 
:Hip Throw Damage +10%
*; Tier 2
+
*; Level 10
 
:Hip Throw Damage +13%
 
:Hip Throw Damage +13%
*; Tier 3
+
*; Level 15
 
:Hip Throw Damage +16%
 
:Hip Throw Damage +16%
*; Tier 4
+
*; Level 20
 
:Hip Throw Damage +19%
 
:Hip Throw Damage +19%
*; Tier 5
+
*; Level 25
 
:Hip Throw Damage +22%
 
:Hip Throw Damage +22%
*; Tier 6
+
*; Level 30
 
:Hip Throw Damage +25%
 
:Hip Throw Damage +25%
*; Tier 7
+
*; Level 35
 
:Hip Throw Damage +28%
 
:Hip Throw Damage +28%
*; Tier 8
+
*; Level 40
 
:Hip Throw Damage +31%
 
:Hip Throw Damage +31%
*; Tier 9
+
*; Level 45
 
:Hip Throw Damage +34%
 
:Hip Throw Damage +34%
*; Tier 10
+
*; Level 50
 
:Hip Throw Damage +37%
 
:Hip Throw Damage +37%
*; Tier 11
+
*; Level 55
 
:Hip Throw Damage +40%
 
:Hip Throw Damage +40%
*; Tier 12
+
*; Level 60
 
:Hip Throw Damage +43%
 
:Hip Throw Damage +43%
*; Tier 13
+
*; Level 65
 
:Hip Throw Damage +47%
 
:Hip Throw Damage +47%
*; Tier 14
+
*; Level 70
 
:Hip Throw Damage +51%
 
:Hip Throw Damage +51%
 
}}
 
}}
 
|-
 
|-
|  || of Armor Tossing || <b>Tier 14</b> - Hip Throw and Bodyslam deal +128 armor damage || Necklace, Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Armor Tossing || <b>Level 70</b> - Hip Throw and Bodyslam deal +128 armor damage || Necklace, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Hip Throw and Bodyslam deal +12 armor damage
 
:Hip Throw and Bodyslam deal +12 armor damage
*; Tier 2
+
*; Level 10
 
:Hip Throw and Bodyslam deal +20 armor damage
 
:Hip Throw and Bodyslam deal +20 armor damage
*; Tier 3
+
*; Level 15
 
:Hip Throw and Bodyslam deal +28 armor damage
 
:Hip Throw and Bodyslam deal +28 armor damage
*; Tier 4
+
*; Level 20
 
:Hip Throw and Bodyslam deal +36 armor damage
 
:Hip Throw and Bodyslam deal +36 armor damage
*; Tier 5
+
*; Level 25
 
:Hip Throw and Bodyslam deal +44 armor damage
 
:Hip Throw and Bodyslam deal +44 armor damage
*; Tier 6
+
*; Level 30
 
:Hip Throw and Bodyslam deal +52 armor damage
 
:Hip Throw and Bodyslam deal +52 armor damage
*; Tier 7
+
*; Level 35
 
:Hip Throw and Bodyslam deal +60 armor damage
 
:Hip Throw and Bodyslam deal +60 armor damage
*; Tier 8
+
*; Level 40
 
:Hip Throw and Bodyslam deal +68 armor damage
 
:Hip Throw and Bodyslam deal +68 armor damage
*; Tier 9
+
*; Level 45
 
:Hip Throw and Bodyslam deal +78 armor damage
 
:Hip Throw and Bodyslam deal +78 armor damage
*; Tier 10
+
*; Level 50
 
:Hip Throw and Bodyslam deal +88 armor damage
 
:Hip Throw and Bodyslam deal +88 armor damage
*; Tier 11
+
*; Level 55
 
:Hip Throw and Bodyslam deal +98 armor damage
 
:Hip Throw and Bodyslam deal +98 armor damage
*; Tier 12
+
*; Level 60
 
:Hip Throw and Bodyslam deal +108 armor damage
 
:Hip Throw and Bodyslam deal +108 armor damage
*; Tier 13
+
*; Level 65
 
:Hip Throw and Bodyslam deal +118 armor damage
 
:Hip Throw and Bodyslam deal +118 armor damage
*; Tier 14
+
*; Level 70
 
:Hip Throw and Bodyslam deal +128 armor damage
 
:Hip Throw and Bodyslam deal +128 armor damage
 
}}
 
}}
 
|-
 
|-
|  || of Anger Tossing || <b>Tier 14</b> - Hip Throw and Bodyslam deal +22% damage and generate -320 Rage || Head, Legs || {{Spoiler|Click Expand to reveal|
+
|  || of Anger Tossing || <b>Level 70</b> - Hip Throw and Bodyslam deal +22% damage and generate -320 Rage || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
 
:Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
*; Tier 2
+
*; Level 10
 
:Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
 
:Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
*; Tier 3
+
*; Level 15
 
:Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
 
:Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
*; Tier 4
+
*; Level 20
 
:Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
 
:Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
*; Tier 5
+
*; Level 25
 
:Hip Throw and Bodyslam deal +10% damage and generate -100 Rage
 
:Hip Throw and Bodyslam deal +10% damage and generate -100 Rage
*; Tier 6
+
*; Level 30
 
:Hip Throw and Bodyslam deal +11% damage and generate -120 Rage
 
:Hip Throw and Bodyslam deal +11% damage and generate -120 Rage
*; Tier 7
+
*; Level 35
 
:Hip Throw and Bodyslam deal +12% damage and generate -140 Rage
 
:Hip Throw and Bodyslam deal +12% damage and generate -140 Rage
*; Tier 8
+
*; Level 40
 
:Hip Throw and Bodyslam deal +13% damage and generate -160 Rage
 
:Hip Throw and Bodyslam deal +13% damage and generate -160 Rage
*; Tier 9
+
*; Level 45
 
:Hip Throw and Bodyslam deal +14% damage and generate -180 Rage
 
:Hip Throw and Bodyslam deal +14% damage and generate -180 Rage
*; Tier 10
+
*; Level 50
 
:Hip Throw and Bodyslam deal +16% damage and generate -200 Rage
 
:Hip Throw and Bodyslam deal +16% damage and generate -200 Rage
*; Tier 11
+
*; Level 55
 
:Hip Throw and Bodyslam deal +17% damage and generate -225 Rage
 
:Hip Throw and Bodyslam deal +17% damage and generate -225 Rage
*; Tier 12
+
*; Level 60
 
:Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
 
:Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
*; Tier 13
+
*; Level 65
 
:Hip Throw and Bodyslam deal +20% damage and generate -285 Rage
 
:Hip Throw and Bodyslam deal +20% damage and generate -285 Rage
*; Tier 14
+
*; Level 70
 
:Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
 
:Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
 
}}
 
}}
 
|-
 
|-
|  || of Impossible Hip Throws || <b>Tier 7</b> - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 || Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Impossible Hip Throws || <b>Level 70</b> - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Hip Throw hits all enemies within 8 meters, but Power cost is +20
 
:Hip Throw hits all enemies within 8 meters, but Power cost is +20
*; Tier 2
+
*; Level 20
 
:Hip Throw hits all enemies within 8 meters and deals +3% damage, but Power cost is +20
 
:Hip Throw hits all enemies within 8 meters and deals +3% damage, but Power cost is +20
*; Tier 3
+
*; Level 30
 
:Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
 
:Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
*; Tier 4
+
*; Level 40
 
:Hip Throw hits all enemies within 8 meters and deals +9% damage, but Power cost is +20
 
:Hip Throw hits all enemies within 8 meters and deals +9% damage, but Power cost is +20
*; Tier 5
+
*; Level 50
 
:Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
 
:Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
*; Tier 6
+
*; Level 60
 
:Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
 
:Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
*; Tier 7
+
*; Level 70
 
:Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20
 
:Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20
 
}}
 
}}
 
|-
 
|-
| Bodyslamming || of Bodyslamming || <b>Tier 14</b> - Bodyslam Damage +49% || MainHand, Ring || {{Spoiler|Click Expand to reveal|
+
| Bodyslamming || of Bodyslamming || <b>Level 70</b> - Bodyslam Damage +49% || MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Bodyslam Damage +10%
 
:Bodyslam Damage +10%
*; Tier 2
+
*; Level 10
 
:Bodyslam Damage +13%
 
:Bodyslam Damage +13%
*; Tier 3
+
*; Level 15
 
:Bodyslam Damage +16%
 
:Bodyslam Damage +16%
*; Tier 4
+
*; Level 20
 
:Bodyslam Damage +19%
 
:Bodyslam Damage +19%
*; Tier 5
+
*; Level 25
 
:Bodyslam Damage +22%
 
:Bodyslam Damage +22%
*; Tier 6
+
*; Level 30
 
:Bodyslam Damage +25%
 
:Bodyslam Damage +25%
*; Tier 7
+
*; Level 35
 
:Bodyslam Damage +28%
 
:Bodyslam Damage +28%
*; Tier 8
+
*; Level 40
 
:Bodyslam Damage +31%
 
:Bodyslam Damage +31%
*; Tier 9
+
*; Level 45
 
:Bodyslam Damage +34%
 
:Bodyslam Damage +34%
*; Tier 10
+
*; Level 50
 
:Bodyslam Damage +37%
 
:Bodyslam Damage +37%
*; Tier 11
+
*; Level 55
 
:Bodyslam Damage +40%
 
:Bodyslam Damage +40%
*; Tier 12
+
*; Level 60
 
:Bodyslam Damage +43%
 
:Bodyslam Damage +43%
*; Tier 13
+
*; Level 65
 
:Bodyslam Damage +46%
 
:Bodyslam Damage +46%
*; Tier 14
+
*; Level 70
 
:Bodyslam Damage +49%
 
:Bodyslam Damage +49%
 
}}
 
}}
 
|-
 
|-
|  || of Crippling Slams || <b>Tier 7</b> - Bodyslam deals +37% damage and slows target's movement speed by 45% || Head, Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Crippling Slams || <b>Level 70</b> - Bodyslam deals +37% damage and slows target's movement speed by 45% || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Bodyslam deals +5% damage and slows target's movement speed by 45%
 
:Bodyslam deals +5% damage and slows target's movement speed by 45%
*; Tier 2
+
*; Level 20
 
:Bodyslam deals +10% damage and slows target's movement speed by 45%
 
:Bodyslam deals +10% damage and slows target's movement speed by 45%
*; Tier 3
+
*; Level 30
 
:Bodyslam deals +15% damage and slows target's movement speed by 45%
 
:Bodyslam deals +15% damage and slows target's movement speed by 45%
*; Tier 4
+
*; Level 40
 
:Bodyslam deals +20% damage and slows target's movement speed by 45%
 
:Bodyslam deals +20% damage and slows target's movement speed by 45%
*; Tier 5
+
*; Level 50
 
:Bodyslam deals +25% damage and slows target's movement speed by 45%
 
:Bodyslam deals +25% damage and slows target's movement speed by 45%
*; Tier 6
+
*; Level 60
 
:Bodyslam deals +30% damage and slows target's movement speed by 45%
 
:Bodyslam deals +30% damage and slows target's movement speed by 45%
*; Tier 7
+
*; Level 70
 
:Bodyslam deals +37% damage and slows target's movement speed by 45%
 
:Bodyslam deals +37% damage and slows target's movement speed by 45%
 
}}
 
}}
 
|-
 
|-
|  || of Toxic Bruising || <b>Tier 7</b> - Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Toxic Bruising || <b>Level 70</b> - Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
 
:Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 2
+
*; Level 20
 
:Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself)
 
:Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 3
+
*; Level 30
 
:Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself)
 
:Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 4
+
*; Level 40
 
:Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself)
 
:Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 5
+
*; Level 50
 
:Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself)
 
:Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 6
+
*; Level 60
 
:Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
 
:Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 7
+
*; Level 70
 
:Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)
 
:Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)
 
}}
 
}}
 
|-
 
|-
|  || of Slamming Weaklings || <b>Tier 14</b> - Bodyslam deals +385 damage to non-Elite enemies || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Slamming Weaklings || <b>Level 70</b> - Bodyslam deals +385 damage to non-Elite enemies || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Bodyslam deals +60 damage to non-Elite enemies
 
:Bodyslam deals +60 damage to non-Elite enemies
*; Tier 2
+
*; Level 10
 
:Bodyslam deals +85 damage to non-Elite enemies
 
:Bodyslam deals +85 damage to non-Elite enemies
*; Tier 3
+
*; Level 15
 
:Bodyslam deals +110 damage to non-Elite enemies
 
:Bodyslam deals +110 damage to non-Elite enemies
*; Tier 4
+
*; Level 20
 
:Bodyslam deals +135 damage to non-Elite enemies
 
:Bodyslam deals +135 damage to non-Elite enemies
*; Tier 5
+
*; Level 25
 
:Bodyslam deals +160 damage to non-Elite enemies
 
:Bodyslam deals +160 damage to non-Elite enemies
*; Tier 6
+
*; Level 30
 
:Bodyslam deals +185 damage to non-Elite enemies
 
:Bodyslam deals +185 damage to non-Elite enemies
*; Tier 7
+
*; Level 35
 
:Bodyslam deals +210 damage to non-Elite enemies
 
:Bodyslam deals +210 damage to non-Elite enemies
*; Tier 8
+
*; Level 40
 
:Bodyslam deals +235 damage to non-Elite enemies
 
:Bodyslam deals +235 damage to non-Elite enemies
*; Tier 9
+
*; Level 45
 
:Bodyslam deals +260 damage to non-Elite enemies
 
:Bodyslam deals +260 damage to non-Elite enemies
*; Tier 10
+
*; Level 50
 
:Bodyslam deals +285 damage to non-Elite enemies
 
:Bodyslam deals +285 damage to non-Elite enemies
*; Tier 11
+
*; Level 55
 
:Bodyslam deals +310 damage to non-Elite enemies
 
:Bodyslam deals +310 damage to non-Elite enemies
*; Tier 12
+
*; Level 60
 
:Bodyslam deals +335 damage to non-Elite enemies
 
:Bodyslam deals +335 damage to non-Elite enemies
*; Tier 13
+
*; Level 65
 
:Bodyslam deals +360 damage to non-Elite enemies
 
:Bodyslam deals +360 damage to non-Elite enemies
*; Tier 14
+
*; Level 70
 
:Bodyslam deals +385 damage to non-Elite enemies
 
:Bodyslam deals +385 damage to non-Elite enemies
 
}}
 
}}
 
|-
 
|-
|  || of Healslamming || <b>Tier 14</b> - Bodyslam heals you for 114 health || Chest, OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of Healslamming || <b>Level 70</b> - Bodyslam heals you for 114 health || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Bodyslam heals you for 10 health
 
:Bodyslam heals you for 10 health
*; Tier 2
+
*; Level 10
 
:Bodyslam heals you for 18 health
 
:Bodyslam heals you for 18 health
*; Tier 3
+
*; Level 15
 
:Bodyslam heals you for 26 health
 
:Bodyslam heals you for 26 health
*; Tier 4
+
*; Level 20
 
:Bodyslam heals you for 34 health
 
:Bodyslam heals you for 34 health
*; Tier 5
+
*; Level 25
 
:Bodyslam heals you for 42 health
 
:Bodyslam heals you for 42 health
*; Tier 6
+
*; Level 30
 
:Bodyslam heals you for 50 health
 
:Bodyslam heals you for 50 health
*; Tier 7
+
*; Level 35
 
:Bodyslam heals you for 58 health
 
:Bodyslam heals you for 58 health
*; Tier 8
+
*; Level 40
 
:Bodyslam heals you for 66 health
 
:Bodyslam heals you for 66 health
*; Tier 9
+
*; Level 45
 
:Bodyslam heals you for 74 health
 
:Bodyslam heals you for 74 health
*; Tier 10
+
*; Level 50
 
:Bodyslam heals you for 82 health
 
:Bodyslam heals you for 82 health
*; Tier 11
+
*; Level 55
 
:Bodyslam heals you for 90 health
 
:Bodyslam heals you for 90 health
*; Tier 12
+
*; Level 60
 
:Bodyslam heals you for 98 health
 
:Bodyslam heals you for 98 health
*; Tier 13
+
*; Level 65
 
:Bodyslam heals you for 106 health
 
:Bodyslam heals you for 106 health
*; Tier 14
+
*; Level 70
 
:Bodyslam heals you for 114 health
 
:Bodyslam heals you for 114 health
 
}}
 
}}
 
|-
 
|-
| Serpentine || of Cobra Striking || <b>Tier 14</b> - Cobra Strike and Mamba Strike Damage +40% || Legs, Feet || {{Spoiler|Click Expand to reveal|
+
| Serpentine || of Cobra Striking || <b>Level 70</b> - Cobra Strike and Mamba Strike Damage +40% || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Cobra Strike and Mamba Strike Damage +10%
 
:Cobra Strike and Mamba Strike Damage +10%
*; Tier 2
+
*; Level 10
 
:Cobra Strike and Mamba Strike Damage +12%
 
:Cobra Strike and Mamba Strike Damage +12%
*; Tier 3
+
*; Level 15
 
:Cobra Strike and Mamba Strike Damage +14%
 
:Cobra Strike and Mamba Strike Damage +14%
*; Tier 4
+
*; Level 20
 
:Cobra Strike and Mamba Strike Damage +16%
 
:Cobra Strike and Mamba Strike Damage +16%
*; Tier 5
+
*; Level 25
 
:Cobra Strike and Mamba Strike Damage +18%
 
:Cobra Strike and Mamba Strike Damage +18%
*; Tier 6
+
*; Level 30
 
:Cobra Strike and Mamba Strike Damage +20%
 
:Cobra Strike and Mamba Strike Damage +20%
*; Tier 7
+
*; Level 35
 
:Cobra Strike and Mamba Strike Damage +22%
 
:Cobra Strike and Mamba Strike Damage +22%
*; Tier 8
+
*; Level 40
 
:Cobra Strike and Mamba Strike Damage +24%
 
:Cobra Strike and Mamba Strike Damage +24%
*; Tier 9
+
*; Level 45
 
:Cobra Strike and Mamba Strike Damage +26%
 
:Cobra Strike and Mamba Strike Damage +26%
*; Tier 10
+
*; Level 50
 
:Cobra Strike and Mamba Strike Damage +28%
 
:Cobra Strike and Mamba Strike Damage +28%
*; Tier 11
+
*; Level 55
 
:Cobra Strike and Mamba Strike Damage +31%
 
:Cobra Strike and Mamba Strike Damage +31%
*; Tier 12
+
*; Level 60
 
:Cobra Strike and Mamba Strike Damage +34%
 
:Cobra Strike and Mamba Strike Damage +34%
*; Tier 13
+
*; Level 65
 
:Cobra Strike and Mamba Strike Damage +37%
 
:Cobra Strike and Mamba Strike Damage +37%
*; Tier 14
+
*; Level 70
 
:Cobra Strike and Mamba Strike Damage +40%
 
:Cobra Strike and Mamba Strike Damage +40%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 70</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
*; Tier 2
+
*; Level 10
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 for 7 seconds
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 for 7 seconds
*; Tier 3
+
*; Level 15
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 for 7 seconds
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 for 7 seconds
*; Tier 4
+
*; Level 20
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
*; Tier 5
+
*; Level 25
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 for 7 seconds
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 for 7 seconds
*; Tier 6
+
*; Level 30
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds
*; Tier 7
+
*; Level 35
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
*; Tier 8
+
*; Level 40
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds
*; Tier 9
+
*; Level 45
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 for 7 seconds
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 for 7 seconds
*; Tier 10
+
*; Level 50
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
*; Tier 11
+
*; Level 55
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds
*; Tier 12
+
*; Level 60
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
*; Tier 13
+
*; Level 65
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 seconds
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 seconds
*; Tier 14
+
*; Level 70
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Cobra Scales || <b>Tier 14</b> - Cobra Strike and Mamba Strike restore 28 Armor to you || Chest, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Cobra Scales || <b>Level 70</b> - Cobra Strike and Mamba Strike restore 28 Armor to you || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Cobra Strike and Mamba Strike restore 2 Armor to you
 
:Cobra Strike and Mamba Strike restore 2 Armor to you
*; Tier 2
+
*; Level 10
 
:Cobra Strike and Mamba Strike restore 4 Armor to you
 
:Cobra Strike and Mamba Strike restore 4 Armor to you
*; Tier 3
+
*; Level 15
 
:Cobra Strike and Mamba Strike restore 6 Armor to you
 
:Cobra Strike and Mamba Strike restore 6 Armor to you
*; Tier 4
+
*; Level 20
 
:Cobra Strike and Mamba Strike restore 8 Armor to you
 
:Cobra Strike and Mamba Strike restore 8 Armor to you
*; Tier 5
+
*; Level 25
 
:Cobra Strike and Mamba Strike restore 10 Armor to you
 
:Cobra Strike and Mamba Strike restore 10 Armor to you
*; Tier 6
+
*; Level 30
 
:Cobra Strike and Mamba Strike restore 12 Armor to you
 
:Cobra Strike and Mamba Strike restore 12 Armor to you
*; Tier 7
+
*; Level 35
 
:Cobra Strike and Mamba Strike restore 14 Armor to you
 
:Cobra Strike and Mamba Strike restore 14 Armor to you
*; Tier 8
+
*; Level 40
 
:Cobra Strike and Mamba Strike restore 16 Armor to you
 
:Cobra Strike and Mamba Strike restore 16 Armor to you
*; Tier 9
+
*; Level 45
 
:Cobra Strike and Mamba Strike restore 18 Armor to you
 
:Cobra Strike and Mamba Strike restore 18 Armor to you
*; Tier 10
+
*; Level 50
 
:Cobra Strike and Mamba Strike restore 20 Armor to you
 
:Cobra Strike and Mamba Strike restore 20 Armor to you
*; Tier 11
+
*; Level 55
 
:Cobra Strike and Mamba Strike restore 22 Armor to you
 
:Cobra Strike and Mamba Strike restore 22 Armor to you
*; Tier 12
+
*; Level 60
 
:Cobra Strike and Mamba Strike restore 24 Armor to you
 
:Cobra Strike and Mamba Strike restore 24 Armor to you
*; Tier 13
+
*; Level 65
 
:Cobra Strike and Mamba Strike restore 26 Armor to you
 
:Cobra Strike and Mamba Strike restore 26 Armor to you
*; Tier 14
+
*; Level 70
 
:Cobra Strike and Mamba Strike restore 28 Armor to you
 
:Cobra Strike and Mamba Strike restore 28 Armor to you
 
}}
 
}}
 
|-
 
|-
| Bruising || of Bruises || <b>Tier 14</b> - Bruising Blow Damage +57% || MainHand, Ring || {{Spoiler|Click Expand to reveal|
+
| Bruising || of Bruises || <b>Level 70</b> - Bruising Blow Damage +57% || MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Bruising Blow Damage +12%
 
:Bruising Blow Damage +12%
*; Tier 2
+
*; Level 10
 
:Bruising Blow Damage +15%
 
:Bruising Blow Damage +15%
*; Tier 3
+
*; Level 15
 
:Bruising Blow Damage +18%
 
:Bruising Blow Damage +18%
*; Tier 4
+
*; Level 20
 
:Bruising Blow Damage +21%
 
:Bruising Blow Damage +21%
*; Tier 5
+
*; Level 25
 
:Bruising Blow Damage +24%
 
:Bruising Blow Damage +24%
*; Tier 6
+
*; Level 30
 
:Bruising Blow Damage +27%
 
:Bruising Blow Damage +27%
*; Tier 7
+
*; Level 35
 
:Bruising Blow Damage +30%
 
:Bruising Blow Damage +30%
*; Tier 8
+
*; Level 40
 
:Bruising Blow Damage +33%
 
:Bruising Blow Damage +33%
*; Tier 9
+
*; Level 45
 
:Bruising Blow Damage +36%
 
:Bruising Blow Damage +36%
*; Tier 10
+
*; Level 50
 
:Bruising Blow Damage +39%
 
:Bruising Blow Damage +39%
*; Tier 11
+
*; Level 55
 
:Bruising Blow Damage +43%
 
:Bruising Blow Damage +43%
*; Tier 12
+
*; Level 60
 
:Bruising Blow Damage +47%
 
:Bruising Blow Damage +47%
*; Tier 13
+
*; Level 65
 
:Bruising Blow Damage +52%
 
:Bruising Blow Damage +52%
*; Tier 14
+
*; Level 70
 
:Bruising Blow Damage +57%
 
:Bruising Blow Damage +57%
 
}}
 
}}
 
|-
 
|-
|  || of Bruising Slams || <b>Tier 14</b> - Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Bruising Slams || <b>Level 70</b> - Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
 
:Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
*; Tier 2
+
*; Level 10
 
:Bruisng Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds
 
:Bruisng Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds
*; Tier 3
+
*; Level 15
 
:Bruisng Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 seconds
 
:Bruisng Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 seconds
*; Tier 4
+
*; Level 20
 
:Bruisng Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 seconds
 
:Bruisng Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 seconds
*; Tier 5
+
*; Level 25
 
:Bruisng Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 seconds
 
:Bruisng Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 seconds
*; Tier 6
+
*; Level 30
 
:Bruisng Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 seconds
 
:Bruisng Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 seconds
*; Tier 7
+
*; Level 35
 
:Bruisng Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 seconds
 
:Bruisng Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 seconds
*; Tier 8
+
*; Level 40
 
:Bruisng Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 seconds
 
:Bruisng Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 seconds
*; Tier 9
+
*; Level 45
 
:Bruisng Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 seconds
 
:Bruisng Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 seconds
*; Tier 10
+
*; Level 50
 
:Bruisng Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 seconds
 
:Bruisng Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 11
+
*; Level 55
 
:Bruisng Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 seconds
 
:Bruisng Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 12
+
*; Level 60
 
:Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
 
:Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 13
+
*; Level 65
 
:Bruisng Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 10 seconds
 
:Bruisng Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 14
+
*; Level 70
 
:Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds
 
:Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Healthy Bruises || <b>Tier 14</b> - Bruising Blow and Headbutt restore 24 Health || Legs, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Healthy Bruises || <b>Level 70</b> - Bruising Blow and Headbutt restore 24 Health || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Bruising Blow and Headbutt restore 2 Health
 
:Bruising Blow and Headbutt restore 2 Health
*; Tier 2
+
*; Level 10
 
:Bruising Blow and Headbutt restore 3 Health
 
:Bruising Blow and Headbutt restore 3 Health
*; Tier 3
+
*; Level 15
 
:Bruising Blow and Headbutt restore 5 Health
 
:Bruising Blow and Headbutt restore 5 Health
*; Tier 4
+
*; Level 20
 
:Bruising Blow and Headbutt restore 6 Health
 
:Bruising Blow and Headbutt restore 6 Health
*; Tier 5
+
*; Level 25
 
:Bruising Blow and Headbutt restore 8 Health
 
:Bruising Blow and Headbutt restore 8 Health
*; Tier 6
+
*; Level 30
 
:Bruising Blow and Headbutt restore 9 Health
 
:Bruising Blow and Headbutt restore 9 Health
*; Tier 7
+
*; Level 35
 
:Bruising Blow and Headbutt restore 11 Health
 
:Bruising Blow and Headbutt restore 11 Health
*; Tier 8
+
*; Level 40
 
:Bruising Blow and Headbutt restore 13 Health
 
:Bruising Blow and Headbutt restore 13 Health
*; Tier 9
+
*; Level 45
 
:Bruising Blow and Headbutt restore 15 Health
 
:Bruising Blow and Headbutt restore 15 Health
*; Tier 10
+
*; Level 50
 
:Bruising Blow and Headbutt restore 17 Health
 
:Bruising Blow and Headbutt restore 17 Health
*; Tier 11
+
*; Level 55
 
:Bruising Blow and Headbutt restore 18 Health
 
:Bruising Blow and Headbutt restore 18 Health
*; Tier 12
+
*; Level 60
 
:Bruising Blow and Headbutt restore 20 Health
 
:Bruising Blow and Headbutt restore 20 Health
*; Tier 13
+
*; Level 65
 
:Bruising Blow and Headbutt restore 22 Health
 
:Bruising Blow and Headbutt restore 22 Health
*; Tier 14
+
*; Level 70
 
:Bruising Blow and Headbutt restore 24 Health
 
:Bruising Blow and Headbutt restore 24 Health
 
}}
 
}}
 
|-
 
|-
| Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike Damage +31% || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
+
| Slashing || of Slashing Strikes || <b>Level 70</b> - Slashing Strike Damage +31% || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
 
:Slashing Strike Damage +7%
 
:Slashing Strike Damage +7%
*; Tier 2
+
*; Level 40
 
:Slashing Strike Damage +11%
 
:Slashing Strike Damage +11%
*; Tier 3
+
*; Level 45
 
:Slashing Strike Damage +15%
 
:Slashing Strike Damage +15%
*; Tier 4
+
*; Level 50
 
:Slashing Strike Damage +19%
 
:Slashing Strike Damage +19%
*; Tier 5
+
*; Level 55
 
:Slashing Strike Damage +23%
 
:Slashing Strike Damage +23%
*; Tier 6
+
*; Level 60
 
:Slashing Strike Damage +27%
 
:Slashing Strike Damage +27%
*; Tier 7
+
*; Level 70
 
:Slashing Strike Damage +31%
 
:Slashing Strike Damage +31%
 
}}
 
}}
 
|-
 
|-
|  || of Bleeding Strikes || <b>Tier 7</b> - Slashing Strike deals +114 Trauma damage over 12 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Bleeding Strikes || <b>Level 70</b> - Slashing Strike deals +114 Trauma damage over 12 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
 
:Slashing Strike deals +42 Trauma damage over 12 seconds
 
:Slashing Strike deals +42 Trauma damage over 12 seconds
*; Tier 2
+
*; Level 40
 
:Slashing Strike deals +54 Trauma damage over 12 seconds
 
:Slashing Strike deals +54 Trauma damage over 12 seconds
*; Tier 3
+
*; Level 45
 
:Slashing Strike deals +66 Trauma damage over 12 seconds
 
:Slashing Strike deals +66 Trauma damage over 12 seconds
*; Tier 4
+
*; Level 50
 
:Slashing Strike deals +78 Trauma damage over 12 seconds
 
:Slashing Strike deals +78 Trauma damage over 12 seconds
*; Tier 5
+
*; Level 55
 
:Slashing Strike deals +90 Trauma damage over 12 seconds
 
:Slashing Strike deals +90 Trauma damage over 12 seconds
*; Tier 6
+
*; Level 60
 
:Slashing Strike deals +102 Trauma damage over 12 seconds
 
:Slashing Strike deals +102 Trauma damage over 12 seconds
*; Tier 7
+
*; Level 70
 
:Slashing Strike deals +114 Trauma damage over 12 seconds
 
:Slashing Strike deals +114 Trauma damage over 12 seconds
 
}}
 
}}
 
|-
 
|-
| Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds || OffHand, Head || {{Spoiler|Click Expand to reveal|
+
| Slashing || of Slashing Strikes || <b>Level 70</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +50 for 10 seconds || OffHand, Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
 
:Slashing Strike and Claw Barrage boost damage from Epic attacks +15 for 10 seconds
 
:Slashing Strike and Claw Barrage boost damage from Epic attacks +15 for 10 seconds
*; Tier 2
+
*; Level 40
 
:Slashing Strike and Claw Barrage boost damage from Epic attacks +20 for 10 seconds
 
:Slashing Strike and Claw Barrage boost damage from Epic attacks +20 for 10 seconds
*; Tier 3
+
*; Level 45
 
:Slashing Strike and Claw Barrage boost damage from Epic attacks +25 for 10 seconds
 
:Slashing Strike and Claw Barrage boost damage from Epic attacks +25 for 10 seconds
*; Tier 4
+
*; Level 50
 
:Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds
 
:Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds
*; Tier 5
+
*; Level 55
 
:Slashing Strike and Claw Barrage boost damage from Epic attacks +35 for 10 seconds
 
:Slashing Strike and Claw Barrage boost damage from Epic attacks +35 for 10 seconds
*; Tier 6
+
*; Level 60
 
:Slashing Strike and Claw Barrage boost damage from Epic attacks +40 for 10 seconds
 
:Slashing Strike and Claw Barrage boost damage from Epic attacks +40 for 10 seconds
*; Tier 7
+
*; Level 65
 
:Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
 
:Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
 +
*; Level 70
 +
:Slashing Strike and Claw Barrage boost damage from Epic attacks +50 for 10 seconds
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 70</b> - Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
 
:Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
:Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 2
+
*; Level 40
 
:Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
:Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 3
+
*; Level 45
 
:Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
:Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 4
+
*; Level 50
 
:Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
:Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 5
+
*; Level 55
 
:Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
:Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 6
+
*; Level 60
 
:Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
:Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 7
+
*; Level 65
 
:Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
:Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 +
*; Level 70
 +
:Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 2</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Feet, OffHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 51</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Feet, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 1
 
:Chance to Ignore Knockbacks +25% when Unarmed is active
 
:Chance to Ignore Knockbacks +25% when Unarmed is active
*; Tier 2
+
*; Level 51
 
:Chance to Ignore Knockbacks +30% when Unarmed is active
 
:Chance to Ignore Knockbacks +30% when Unarmed is active
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - Infuriating Fist deals +39% damage and taunts +280 || OffHand, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 70</b> - Infuriating Fist deals +42% damage and taunts +320 || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
 
:Infuriating Fist deals +21% damage and taunts +40
 
:Infuriating Fist deals +21% damage and taunts +40
*; Tier 2
+
*; Level 40
 
:Infuriating Fist deals +24% damage and taunts +80
 
:Infuriating Fist deals +24% damage and taunts +80
*; Tier 3
+
*; Level 45
 
:Infuriating Fist deals +27% damage and taunts +120
 
:Infuriating Fist deals +27% damage and taunts +120
*; Tier 4
+
*; Level 50
 
:Infuriating Fist deals +30% damage and taunts +160
 
:Infuriating Fist deals +30% damage and taunts +160
*; Tier 5
+
*; Level 55
 
:Infuriating Fist deals +33% damage and taunts +200
 
:Infuriating Fist deals +33% damage and taunts +200
*; Tier 6
+
*; Level 60
 
:Infuriating Fist deals +36% damage and taunts +240
 
:Infuriating Fist deals +36% damage and taunts +240
*; Tier 7
+
*; Level 65
 
:Infuriating Fist deals +39% damage and taunts +280
 
:Infuriating Fist deals +39% damage and taunts +280
 +
*; Level 70
 +
:Infuriating Fist deals +42% damage and taunts +320
 
}}
 
}}
 
|-
 
|-
|  || of Traumatic Furious Punches || <b>Tier 7</b> - Infuriating Fist taunts +400 and deals 102 Trauma damage over 12 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Traumatic Furious Punches || <b>Level 70</b> - Infuriating Fist taunts +420 and deals 114 Trauma damage over 12 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
 
:Infuriating Fist taunts +280 and deals 30 Trauma damage over 12 seconds
 
:Infuriating Fist taunts +280 and deals 30 Trauma damage over 12 seconds
*; Tier 2
+
*; Level 40
 
:Infuriating Fist taunts +300 and deals 42 Trauma damage over 12 seconds
 
:Infuriating Fist taunts +300 and deals 42 Trauma damage over 12 seconds
*; Tier 3
+
*; Level 45
 
:Infuriating Fist taunts +320 and deals 54 Trauma damage over 12 seconds
 
:Infuriating Fist taunts +320 and deals 54 Trauma damage over 12 seconds
*; Tier 4
+
*; Level 50
 
:Infuriating Fist taunts +340 and deals 66 Trauma damage over 12 seconds
 
:Infuriating Fist taunts +340 and deals 66 Trauma damage over 12 seconds
*; Tier 5
+
*; Level 55
 
:Infuriating Fist taunts +360 and deals 78 Trauma damage over 12 seconds
 
:Infuriating Fist taunts +360 and deals 78 Trauma damage over 12 seconds
*; Tier 6
+
*; Level 60
 
:Infuriating Fist taunts +380 and deals 90 Trauma damage over 12 seconds
 
:Infuriating Fist taunts +380 and deals 90 Trauma damage over 12 seconds
*; Tier 7
+
*; Level 65
 
:Infuriating Fist taunts +400 and deals 102 Trauma damage over 12 seconds
 
:Infuriating Fist taunts +400 and deals 102 Trauma damage over 12 seconds
 +
*; Level 70
 +
:Infuriating Fist taunts +420 and deals 114 Trauma damage over 12 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Paradoxical Rage Fists || <b>Tier 7</b> - Infuriating Fist generates no Rage and instead reduces Rage by 525 || Head, Chest || {{Spoiler|Click Expand to reveal|
+
|  || of Paradoxical Rage Fists || <b>Level 70</b> - Infuriating Fist generates no Rage and instead reduces Rage by 600 || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
 
:Infuriating Fist generates no Rage and instead reduces Rage by 75
 
:Infuriating Fist generates no Rage and instead reduces Rage by 75
*; Tier 2
+
*; Level 40
 
:Infuriating Fist generates no Rage and instead reduces Rage by 150
 
:Infuriating Fist generates no Rage and instead reduces Rage by 150
*; Tier 3
+
*; Level 45
 
:Infuriating Fist generates no Rage and instead reduces Rage by 225
 
:Infuriating Fist generates no Rage and instead reduces Rage by 225
*; Tier 4
+
*; Level 50
 
:Infuriating Fist generates no Rage and instead reduces Rage by 300
 
:Infuriating Fist generates no Rage and instead reduces Rage by 300
*; Tier 5
+
*; Level 55
 
:Infuriating Fist generates no Rage and instead reduces Rage by 375
 
:Infuriating Fist generates no Rage and instead reduces Rage by 375
*; Tier 6
+
*; Level 60
 
:Infuriating Fist generates no Rage and instead reduces Rage by 450
 
:Infuriating Fist generates no Rage and instead reduces Rage by 450
*; Tier 7
+
*; Level 65
 
:Infuriating Fist generates no Rage and instead reduces Rage by 525
 
:Infuriating Fist generates no Rage and instead reduces Rage by 525
 +
*; Level 70
 +
:Infuriating Fist generates no Rage and instead reduces Rage by 600
 
}}
 
}}
 
|}
 
|}

Revision as of 15:38, 23 January 2019

See also: Unarmed/Treasure Effects:By Slot

See also: Unarmed/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot Other Versions
Martial of Deadly Fists Level 70 - Unarmed Base Damage +23% Head, MainHand

Click Expand to reveal

  • Level 10
Unarmed Damage +3
  • Level 20
Unarmed Base Damage +8%
  • Level 30
Unarmed Base Damage +11%
  • Level 40
Unarmed Base Damage +14%
  • Level 50
Unarmed Base Damage +17%
  • Level 60
Unarmed Base Damage +20%
  • Level 70
Unarmed Base Damage +23%
Punching of Punches Level 70 - Jab and Infuriating Fist Damage +56 Chest, Feet

Click Expand to reveal

  • Level 10
Jab and Infuriating Fist Damage +8
  • Level 20
Jab and Infuriating Fist Damage +16
  • Level 30
Jab and Infuriating Fist Damage +24
  • Level 40
Jab and Infuriating Fist Damage +32
  • Level 50
Jab and Infuriating Fist Damage +40
  • Level 60
Jab and Infuriating Fist Damage +48
  • Level 70
Jab and Infuriating Fist Damage +56
of Refreshing Punches Level 70 - Punch, Jab, and Infuriating Fist restore 16 Health to you OffHand, Ring

Click Expand to reveal

  • Level 10
Punch, Jab, and Infuriating Fist restore 3 Health to you
  • Level 20
Punch, Jab, and Infuriating Fist restore 5 Health to you
  • Level 30
Punch, Jab, and Infuriating Fist restore 7 Health to you
  • Level 40
Punch, Jab, and Infuriating Fist restore 9 Health to you
  • Level 50
Punch, Jab, and Infuriating Fist restore 12 Health to you
  • Level 60
Punch, Jab, and Infuriating Fist restore 14 Health to you
  • Level 70
Punch, Jab, and Infuriating Fist restore 16 Health to you
of Knee-Kicking Level 70 - Knee Kick Damage +46% Chest, Feet

Click Expand to reveal

  • Level 1
Knee Kick Damage +7%
  • Level 10
Knee Kick Damage +10%
  • Level 15
Knee Kick Damage +13%
  • Level 20
Knee Kick Damage +16%
  • Level 25
Knee Kick Damage +19%
  • Level 30
Knee Kick Damage +22%
  • Level 35
Knee Kick Damage +25%
  • Level 40
Knee Kick Damage +28%
  • Level 45
Knee Kick Damage +31%
  • Level 50
Knee Kick Damage +34%
  • Level 55
Knee Kick Damage +37%
  • Level 60
Knee Kick Damage +40%
  • Level 65
Knee Kick Damage +43%
  • Level 70
Knee Kick Damage +46%
of Naked Fury Level 70 - Unarmed attacks deal +21% damage when you have 33% or less of your Armor left Legs, Necklace

Click Expand to reveal

  • Level 1
Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
  • Level 10
Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
  • Level 15
Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
  • Level 20
Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
  • Level 25
Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
  • Level 30
Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
  • Level 35
Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
  • Level 40
Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
  • Level 45
Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
  • Level 50
Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
  • Level 55
Unarmed attacks deal +17% damage when you have 33% or less of your Armor left
  • Level 60
Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
  • Level 65
Unarmed attacks deal +19% damage when you have 33% or less of your Armor left
  • Level 70
Unarmed attacks deal +21% damage when you have 33% or less of your Armor left
of Armor Hatred Level 70 - Unarmed attacks deal +16 Armor damage Head, MainHand

Click Expand to reveal

  • Level 10
Unarmed attacks deal +4 Armor damage
  • Level 20
Unarmed attacks deal +6 Armor damage
  • Level 30
Unarmed attacks deal +8 Armor damage
  • Level 40
Unarmed attacks deal +10 Armor damage
  • Level 50
Unarmed attacks deal +12 Armor damage
  • Level 60
Unarmed attacks deal +14 Armor damage
  • Level 70
Unarmed attacks deal +16 Armor damage
of Accurate Martial Arts Level 70 - Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have) MainHand, Necklace

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  • Level 1
Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 10
Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 15
Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 20
Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 25
Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 30
Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 35
Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 40
Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 45
Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 50
Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 55
Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 60
Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 65
Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 70
Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
of Punch-Shielding Level 70 - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Head, MainHand

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  • Level 5
Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 10
Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 15
Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 20
Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 25
Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 30
Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 35
Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 40
Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 45
Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 50
Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 55
Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 60
Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 65
Unarmed attacks have a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Level 70
Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
of Pain-Reflection Level 70 - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. Head, MainHand

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  • Level 5
Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 10
Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 15
Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 20
Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 25
Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 30
Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 35
Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 40
Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 45
Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 50
Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 55
Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 60
Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 65
Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Level 70
Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
of Angst Fists Level 70 - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab Chest, Feet

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  • Level 1
While using Unarmed skill, 3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 10
While using Unarmed skill, 4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 15
While using Unarmed skill, 5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 20
While using Unarmed skill, 6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 25
While using Unarmed skill, 7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 30
While using Unarmed skill, 8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 35
While using Unarmed skill, 9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 40
While using Unarmed skill, 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 45
While using Unarmed skill, 11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 50
While using Unarmed skill, 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 55
While using Unarmed skill, 13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 60
While using Unarmed skill, 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 65
While using Unarmed skill, 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 70
While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
Anti-Darkness of Dark and Angry Fists Level 70 - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab Legs, Feet

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  • Level 5
While using Unarmed skill, 8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 10
While using Unarmed skill, 9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 15
While using Unarmed skill, 10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 20
While using Unarmed skill, 11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 25
While using Unarmed skill, 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 30
While using Unarmed skill, 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 35
While using Unarmed skill, 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 40
While using Unarmed skill, 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 45
While using Unarmed skill, 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 50
While using Unarmed skill, 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 55
While using Unarmed skill, 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 60
While using Unarmed skill, 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 65
While using Unarmed skill, 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Level 70
While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
Infuriating Level 70 - Taunt From Attack Damage +70% when Unarmed is active Head, Ring

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  • Level 5
Taunt From Attack Damage +5% when Unarmed is active
  • Level 10
Taunt From Attack Damage +10% when Unarmed is active
  • Level 15
Taunt From Attack Damage +15% when Unarmed is active
  • Level 20
Taunt From Attack Damage +20% when Unarmed is active
  • Level 25
Taunt From Attack Damage +25% when Unarmed is active
  • Level 30
Taunt From Attack Damage +30% when Unarmed is active
  • Level 35
Taunt From Attack Damage +35% when Unarmed is active
  • Level 40
Taunt From Attack Damage +40% when Unarmed is active
  • Level 45
Taunt From Attack Damage +45% when Unarmed is active
  • Level 50
Taunt From Attack Damage +50% when Unarmed is active
  • Level 55
Taunt From Attack Damage +55% when Unarmed is active
  • Level 60
Taunt From Attack Damage +60% when Unarmed is active
  • Level 65
Taunt From Attack Damage +65% when Unarmed is active
  • Level 70
Taunt From Attack Damage +70% when Unarmed is active
of Slow Mambas Level 70 - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds Head, OffHand

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  • Level 10
Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Level 20
Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Level 30
Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Level 40
Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Level 50
Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Level 60
Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Level 70
Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
of Internal Injuries Level 70 - Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds OffHand, Necklace

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  • Level 10
Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
  • Level 20
Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds
  • Level 30
Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds
  • Level 40
Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds
  • Level 50
Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds
  • Level 60
Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
  • Level 70
Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds
Kicking of Kicking Level 70 - Kick Damage +54 Legs, MainHand, Ring

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  • Level 1
Kick Damage +4
  • Level 10
Kick Damage +7
  • Level 15
Kick Damage +10
  • Level 20
Kick Damage +14
  • Level 25
Kick Damage +18
  • Level 30
Kick Damage +22
  • Level 35
Kick Damage +26
  • Level 40
Kick Damage +30
  • Level 45
Kick Damage +34
  • Level 50
Kick Damage +38
  • Level 55
Kick Damage +42
  • Level 60
Kick Damage +46
  • Level 65
Kick Damage +50
  • Level 70
Kick Damage +54
Platefooted Level 70 - Kick attacks restore 38 Armor Chest, Ring

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  • Level 1
Kick attacks restore 12 Armor
  • Level 10
Kick attacks restore 14 Armor
  • Level 15
Kick attacks restore 16 Armor
  • Level 20
Kick attacks restore 18 Armor
  • Level 25
Kick attacks restore 20 Armor
  • Level 30
Kick attacks restore 22 Armor
  • Level 35
Kick attacks restore 24 Armor
  • Level 40
Kick attacks restore 26 Armor
  • Level 45
Kick attacks restore 28 Armor
  • Level 50
Kick attacks restore 30 Armor
  • Level 55
Kick attacks restore 32 Armor
  • Level 60
Kick attacks restore 34 Armor
  • Level 65
Kick attacks restore 36 Armor
  • Level 70
Kick attacks restore 38 Armor
of Reflective Kicks Level 70 - Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds Hands

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  • Level 10
Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
  • Level 20
Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
  • Level 30
Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
  • Level 40
Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
  • Level 50
Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
  • Level 60
Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
  • Level 70
Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
Front-Kicker's of Front-Kicking Level 70 - Front Kick Damage +40% Feet

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  • Level 10
Front Kick Damage +8%
  • Level 20
Front Kick Damage +13%
  • Level 30
Front Kick Damage +18%
  • Level 40
Front Kick Damage +23%
  • Level 50
Front Kick Damage +28%
  • Level 60
Front Kick Damage +34%
  • Level 70
Front Kick Damage +40%
Hip-Shattering of Hip-Shattering Level 70 - Kick attacks deal +16% damage and slow target's movement speed by 45% OffHand

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  • Level 10
Kick attacks deal +5% damage and slow target's movement speed by 45%
  • Level 20
Kick attacks deal +7% damage and slow target's movement speed by 45%
  • Level 30
Kick attacks deal +9% damage and slow target's movement speed by 45%
  • Level 40
Kick attacks deal +11% damage and slow target's movement speed by 45%
  • Level 50
Kick attacks deal +13% damage and slow target's movement speed by 45%
  • Level 60
Kick attacks deal +14% damage and slow target's movement speed by 45%
  • Level 70
Kick attacks deal +16% damage and slow target's movement speed by 45%
of Kicking While Nude Level 70 - Kick attacks deal +37% damage when you have 33% or less of your Armor left Legs, Necklace

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  • Level 1
Kick attacks deal +12% damage when you have 33% or less of your Armor left
  • Level 10
Kick attacks deal +13% damage when you have 33% or less of your Armor left
  • Level 15
Kick attacks deal +14% damage when you have 33% or less of your Armor left
  • Level 20
Kick attacks deal +15% damage when you have 33% or less of your Armor left
  • Level 25
Kick attacks deal +17% damage when you have 33% or less of your Armor left
  • Level 30
Kick attacks deal +19% damage when you have 33% or less of your Armor left
  • Level 35
Kick attacks deal +21% damage when you have 33% or less of your Armor left
  • Level 40
Kick attacks deal +23% damage when you have 33% or less of your Armor left
  • Level 45
Kick attacks deal +25% damage when you have 33% or less of your Armor left
  • Level 50
Kick attacks deal +27% damage when you have 33% or less of your Armor left
  • Level 55
Kick attacks deal +29% damage when you have 33% or less of your Armor left
  • Level 60
Kick attacks deal +31% damage when you have 33% or less of your Armor left
  • Level 65
Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Level 70
Kick attacks deal +37% damage when you have 33% or less of your Armor left
of Kicking Away Toxins Level 70 - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick Hands, Feet

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  • Level 1
While using Unarmed skill, 7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 10
While using Unarmed skill, 8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 15
While using Unarmed skill, 9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 20
While using Unarmed skill, 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 25
While using Unarmed skill, 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 30
While using Unarmed skill, 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 35
While using Unarmed skill, 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 40
While using Unarmed skill, 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 45
While using Unarmed skill, 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 50
While using Unarmed skill, 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 55
While using Unarmed skill, 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 60
While using Unarmed skill, 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 65
While using Unarmed skill, 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Level 70
While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
of Reckless Barrages Level 70 - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds Hands

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  • Level 1
Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
  • Level 10
Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
  • Level 15
Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
  • Level 20
Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
  • Level 25
Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
  • Level 30
Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
  • Level 35
Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
  • Level 40
Barrage hits all enemies within 5 meters and deals +16% damage, but reuse timer is +3 seconds
  • Level 45
Barrage hits all enemies within 5 meters and deals +18% damage, but reuse timer is +3 seconds
  • Level 50
Barrage hits all enemies within 5 meters and deals +20% damage, but reuse timer is +3 seconds
  • Level 55
Barrage hits all enemies within 5 meters and deals +22% damage, but reuse timer is +3 seconds
  • Level 60
Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
  • Level 65
Barrage hits all enemies within 5 meters and deals +26% damage, but reuse timer is +3 seconds
  • Level 70
Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds
Mindfist Level 70 - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) Necklace

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  • Level 10
Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 20
Barrage and Headbutt make the target 6% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 30
Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 40
Barrage and Headbutt make the target 12% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 50
Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 60
Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 70
Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
of Headbutt Bubbles Level 70 - Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) Hands

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  • Level 1
Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 10
Headbutt deals +2% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 15
Headbutt deals +3% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 20
Headbutt deals +4% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 25
Headbutt deals +5% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 30
Headbutt deals +6% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 35
Headbutt deals +7% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 40
Headbutt deals +8% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 45
Headbutt deals +9% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 50
Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 55
Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 60
Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 65
Headbutt deals +17% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 70
Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
of Deadly Barrages Level 70 - Barrage Damage +57% Legs, Ring

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  • Level 1
Barrage Damage +5%
  • Level 10
Barrage Damage +9%
  • Level 15
Barrage Damage +13%
  • Level 20
Barrage Damage +17%
  • Level 25
Barrage Damage +21%
  • Level 30
Barrage Damage +25%
  • Level 35
Barrage Damage +29%
  • Level 40
Barrage Damage +33%
  • Level 45
Barrage Damage +37%
  • Level 50
Barrage Damage +41%
  • Level 55
Barrage Damage +45%
  • Level 60
Barrage Damage +49%
  • Level 65
Barrage Damage +53%
  • Level 70
Barrage Damage +57%
of Fiery Barrages Level 70 - Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds Legs, Ring

Click Expand to reveal

  • Level 10
Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds
  • Level 20
Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds
  • Level 30
Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds
  • Level 40
Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds
  • Level 50
Barrage and Headbutt ignite the target, causing them to take 80 damage over 20 seconds
  • Level 60
Barrage and Headbutt ignite the target, causing them to take 90 damage over 20 seconds
  • Level 70
Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
of Headbutting Armor Level 70 - Headbutt and Knee Kick deal +118 armor damage Legs, Ring

Click Expand to reveal

  • Level 1
Headbutt and Knee Kick deal +18 armor damage
  • Level 10
Headbutt and Knee Kick deal +25 armor damage
  • Level 15
Headbutt and Knee Kick deal +32 armor damage
  • Level 20
Headbutt and Knee Kick deal +39 armor damage
  • Level 25
Headbutt and Knee Kick deal +46 armor damage
  • Level 30
Headbutt and Knee Kick deal +53 armor damage
  • Level 35
Headbutt and Knee Kick deal +60 armor damage
  • Level 40
Headbutt and Knee Kick deal +67 armor damage
  • Level 45
Headbutt and Knee Kick deal +74 armor damage
  • Level 50
Headbutt and Knee Kick deal +81 armor damage
  • Level 55
Headbutt and Knee Kick deal +88 armor damage
  • Level 60
Headbutt and Knee Kick deal +98 armor damage
  • Level 65
Headbutt and Knee Kick deal +108 armor damage
  • Level 70
Headbutt and Knee Kick deal +118 armor damage
of Calloused Barrages Level 70 - Barrage costs -13 Power and restores 19 Armor to you Head, OffHand

Click Expand to reveal

  • Level 5
Barrage costs -1 Power and restores 3 Armor to you
  • Level 10
Barrage costs -2 Power and restores 4 Armor to you
  • Level 15
Barrage costs -3 Power and restores 6 Armor to you
  • Level 20
Barrage costs -4 Power and restores 7 Armor to you
  • Level 25
Barrage costs -5 Power and restores 8 Armor to you
  • Level 30
Barrage costs -6 Power and restores 9 Armor to you
  • Level 35
Barrage costs -7 Power and restores 10 Armor to you
  • Level 40
Barrage costs -8 Power and restores 11 Armor to you
  • Level 45
Barrage costs -9 Power and restores 12 Armor to you
  • Level 50
Barrage costs -10 Power and restores 13 Armor to you
  • Level 55
Barrage costs -11 Power and restores 14 Armor to you
  • Level 60
Barrage costs -12 Power and restores 15 Armor to you
  • Level 65
Barrage costs -12 Power and restores 17 Armor to you
  • Level 70
Barrage costs -13 Power and restores 19 Armor to you
of Hip Throwing Level 70 - Hip Throw Damage +51% Chest, MainHand

Click Expand to reveal

  • Level 1
Hip Throw Damage +10%
  • Level 10
Hip Throw Damage +13%
  • Level 15
Hip Throw Damage +16%
  • Level 20
Hip Throw Damage +19%
  • Level 25
Hip Throw Damage +22%
  • Level 30
Hip Throw Damage +25%
  • Level 35
Hip Throw Damage +28%
  • Level 40
Hip Throw Damage +31%
  • Level 45
Hip Throw Damage +34%
  • Level 50
Hip Throw Damage +37%
  • Level 55
Hip Throw Damage +40%
  • Level 60
Hip Throw Damage +43%
  • Level 65
Hip Throw Damage +47%
  • Level 70
Hip Throw Damage +51%
of Armor Tossing Level 70 - Hip Throw and Bodyslam deal +128 armor damage Necklace, Hands

Click Expand to reveal

  • Level 1
Hip Throw and Bodyslam deal +12 armor damage
  • Level 10
Hip Throw and Bodyslam deal +20 armor damage
  • Level 15
Hip Throw and Bodyslam deal +28 armor damage
  • Level 20
Hip Throw and Bodyslam deal +36 armor damage
  • Level 25
Hip Throw and Bodyslam deal +44 armor damage
  • Level 30
Hip Throw and Bodyslam deal +52 armor damage
  • Level 35
Hip Throw and Bodyslam deal +60 armor damage
  • Level 40
Hip Throw and Bodyslam deal +68 armor damage
  • Level 45
Hip Throw and Bodyslam deal +78 armor damage
  • Level 50
Hip Throw and Bodyslam deal +88 armor damage
  • Level 55
Hip Throw and Bodyslam deal +98 armor damage
  • Level 60
Hip Throw and Bodyslam deal +108 armor damage
  • Level 65
Hip Throw and Bodyslam deal +118 armor damage
  • Level 70
Hip Throw and Bodyslam deal +128 armor damage
of Anger Tossing Level 70 - Hip Throw and Bodyslam deal +22% damage and generate -320 Rage Head, Legs

Click Expand to reveal

  • Level 1
Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
  • Level 10
Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
  • Level 15
Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
  • Level 20
Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
  • Level 25
Hip Throw and Bodyslam deal +10% damage and generate -100 Rage
  • Level 30
Hip Throw and Bodyslam deal +11% damage and generate -120 Rage
  • Level 35
Hip Throw and Bodyslam deal +12% damage and generate -140 Rage
  • Level 40
Hip Throw and Bodyslam deal +13% damage and generate -160 Rage
  • Level 45
Hip Throw and Bodyslam deal +14% damage and generate -180 Rage
  • Level 50
Hip Throw and Bodyslam deal +16% damage and generate -200 Rage
  • Level 55
Hip Throw and Bodyslam deal +17% damage and generate -225 Rage
  • Level 60
Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
  • Level 65
Hip Throw and Bodyslam deal +20% damage and generate -285 Rage
  • Level 70
Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
of Impossible Hip Throws Level 70 - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 Hands

Click Expand to reveal

  • Level 10
Hip Throw hits all enemies within 8 meters, but Power cost is +20
  • Level 20
Hip Throw hits all enemies within 8 meters and deals +3% damage, but Power cost is +20
  • Level 30
Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
  • Level 40
Hip Throw hits all enemies within 8 meters and deals +9% damage, but Power cost is +20
  • Level 50
Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
  • Level 60
Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
  • Level 70
Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20
Bodyslamming of Bodyslamming Level 70 - Bodyslam Damage +49% MainHand, Ring

Click Expand to reveal

  • Level 5
Bodyslam Damage +10%
  • Level 10
Bodyslam Damage +13%
  • Level 15
Bodyslam Damage +16%
  • Level 20
Bodyslam Damage +19%
  • Level 25
Bodyslam Damage +22%
  • Level 30
Bodyslam Damage +25%
  • Level 35
Bodyslam Damage +28%
  • Level 40
Bodyslam Damage +31%
  • Level 45
Bodyslam Damage +34%
  • Level 50
Bodyslam Damage +37%
  • Level 55
Bodyslam Damage +40%
  • Level 60
Bodyslam Damage +43%
  • Level 65
Bodyslam Damage +46%
  • Level 70
Bodyslam Damage +49%
of Crippling Slams Level 70 - Bodyslam deals +37% damage and slows target's movement speed by 45% Head, Hands

Click Expand to reveal

  • Level 10
Bodyslam deals +5% damage and slows target's movement speed by 45%
  • Level 20
Bodyslam deals +10% damage and slows target's movement speed by 45%
  • Level 30
Bodyslam deals +15% damage and slows target's movement speed by 45%
  • Level 40
Bodyslam deals +20% damage and slows target's movement speed by 45%
  • Level 50
Bodyslam deals +25% damage and slows target's movement speed by 45%
  • Level 60
Bodyslam deals +30% damage and slows target's movement speed by 45%
  • Level 70
Bodyslam deals +37% damage and slows target's movement speed by 45%
of Toxic Bruising Level 70 - Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself) Necklace

Click Expand to reveal

  • Level 10
Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Level 20
Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Level 30
Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Level 40
Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Level 50
Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Level 60
Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Level 70
Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)
of Slamming Weaklings Level 70 - Bodyslam deals +385 damage to non-Elite enemies Necklace, MainHand

Click Expand to reveal

  • Level 5
Bodyslam deals +60 damage to non-Elite enemies
  • Level 10
Bodyslam deals +85 damage to non-Elite enemies
  • Level 15
Bodyslam deals +110 damage to non-Elite enemies
  • Level 20
Bodyslam deals +135 damage to non-Elite enemies
  • Level 25
Bodyslam deals +160 damage to non-Elite enemies
  • Level 30
Bodyslam deals +185 damage to non-Elite enemies
  • Level 35
Bodyslam deals +210 damage to non-Elite enemies
  • Level 40
Bodyslam deals +235 damage to non-Elite enemies
  • Level 45
Bodyslam deals +260 damage to non-Elite enemies
  • Level 50
Bodyslam deals +285 damage to non-Elite enemies
  • Level 55
Bodyslam deals +310 damage to non-Elite enemies
  • Level 60
Bodyslam deals +335 damage to non-Elite enemies
  • Level 65
Bodyslam deals +360 damage to non-Elite enemies
  • Level 70
Bodyslam deals +385 damage to non-Elite enemies
of Healslamming Level 70 - Bodyslam heals you for 114 health Chest, OffHand

Click Expand to reveal

  • Level 5
Bodyslam heals you for 10 health
  • Level 10
Bodyslam heals you for 18 health
  • Level 15
Bodyslam heals you for 26 health
  • Level 20
Bodyslam heals you for 34 health
  • Level 25
Bodyslam heals you for 42 health
  • Level 30
Bodyslam heals you for 50 health
  • Level 35
Bodyslam heals you for 58 health
  • Level 40
Bodyslam heals you for 66 health
  • Level 45
Bodyslam heals you for 74 health
  • Level 50
Bodyslam heals you for 82 health
  • Level 55
Bodyslam heals you for 90 health
  • Level 60
Bodyslam heals you for 98 health
  • Level 65
Bodyslam heals you for 106 health
  • Level 70
Bodyslam heals you for 114 health
Serpentine of Cobra Striking Level 70 - Cobra Strike and Mamba Strike Damage +40% Legs, Feet

Click Expand to reveal

  • Level 1
Cobra Strike and Mamba Strike Damage +10%
  • Level 10
Cobra Strike and Mamba Strike Damage +12%
  • Level 15
Cobra Strike and Mamba Strike Damage +14%
  • Level 20
Cobra Strike and Mamba Strike Damage +16%
  • Level 25
Cobra Strike and Mamba Strike Damage +18%
  • Level 30
Cobra Strike and Mamba Strike Damage +20%
  • Level 35
Cobra Strike and Mamba Strike Damage +22%
  • Level 40
Cobra Strike and Mamba Strike Damage +24%
  • Level 45
Cobra Strike and Mamba Strike Damage +26%
  • Level 50
Cobra Strike and Mamba Strike Damage +28%
  • Level 55
Cobra Strike and Mamba Strike Damage +31%
  • Level 60
Cobra Strike and Mamba Strike Damage +34%
  • Level 65
Cobra Strike and Mamba Strike Damage +37%
  • Level 70
Cobra Strike and Mamba Strike Damage +40%
Level 70 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds Chest, Hands

Click Expand to reveal

  • Level 1
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
  • Level 10
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 for 7 seconds
  • Level 15
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 for 7 seconds
  • Level 20
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
  • Level 25
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 for 7 seconds
  • Level 30
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds
  • Level 35
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
  • Level 40
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds
  • Level 45
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 for 7 seconds
  • Level 50
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
  • Level 55
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds
  • Level 60
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
  • Level 65
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 seconds
  • Level 70
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
of Cobra Scales Level 70 - Cobra Strike and Mamba Strike restore 28 Armor to you Chest, Ring

Click Expand to reveal

  • Level 1
Cobra Strike and Mamba Strike restore 2 Armor to you
  • Level 10
Cobra Strike and Mamba Strike restore 4 Armor to you
  • Level 15
Cobra Strike and Mamba Strike restore 6 Armor to you
  • Level 20
Cobra Strike and Mamba Strike restore 8 Armor to you
  • Level 25
Cobra Strike and Mamba Strike restore 10 Armor to you
  • Level 30
Cobra Strike and Mamba Strike restore 12 Armor to you
  • Level 35
Cobra Strike and Mamba Strike restore 14 Armor to you
  • Level 40
Cobra Strike and Mamba Strike restore 16 Armor to you
  • Level 45
Cobra Strike and Mamba Strike restore 18 Armor to you
  • Level 50
Cobra Strike and Mamba Strike restore 20 Armor to you
  • Level 55
Cobra Strike and Mamba Strike restore 22 Armor to you
  • Level 60
Cobra Strike and Mamba Strike restore 24 Armor to you
  • Level 65
Cobra Strike and Mamba Strike restore 26 Armor to you
  • Level 70
Cobra Strike and Mamba Strike restore 28 Armor to you
Bruising of Bruises Level 70 - Bruising Blow Damage +57% MainHand, Ring

Click Expand to reveal

  • Level 5
Bruising Blow Damage +12%
  • Level 10
Bruising Blow Damage +15%
  • Level 15
Bruising Blow Damage +18%
  • Level 20
Bruising Blow Damage +21%
  • Level 25
Bruising Blow Damage +24%
  • Level 30
Bruising Blow Damage +27%
  • Level 35
Bruising Blow Damage +30%
  • Level 40
Bruising Blow Damage +33%
  • Level 45
Bruising Blow Damage +36%
  • Level 50
Bruising Blow Damage +39%
  • Level 55
Bruising Blow Damage +43%
  • Level 60
Bruising Blow Damage +47%
  • Level 65
Bruising Blow Damage +52%
  • Level 70
Bruising Blow Damage +57%
of Bruising Slams Level 70 - Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds Legs, Feet

Click Expand to reveal

  • Level 5
Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
  • Level 10
Bruisng Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds
  • Level 15
Bruisng Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Level 20
Bruisng Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 seconds
  • Level 25
Bruisng Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 30
Bruisng Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 seconds
  • Level 35
Bruisng Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 seconds
  • Level 40
Bruisng Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 seconds
  • Level 45
Bruisng Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 seconds
  • Level 50
Bruisng Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Level 55
Bruisng Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Level 60
Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Level 65
Bruisng Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Level 70
Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds
of Healthy Bruises Level 70 - Bruising Blow and Headbutt restore 24 Health Legs, Necklace

Click Expand to reveal

  • Level 5
Bruising Blow and Headbutt restore 2 Health
  • Level 10
Bruising Blow and Headbutt restore 3 Health
  • Level 15
Bruising Blow and Headbutt restore 5 Health
  • Level 20
Bruising Blow and Headbutt restore 6 Health
  • Level 25
Bruising Blow and Headbutt restore 8 Health
  • Level 30
Bruising Blow and Headbutt restore 9 Health
  • Level 35
Bruising Blow and Headbutt restore 11 Health
  • Level 40
Bruising Blow and Headbutt restore 13 Health
  • Level 45
Bruising Blow and Headbutt restore 15 Health
  • Level 50
Bruising Blow and Headbutt restore 17 Health
  • Level 55
Bruising Blow and Headbutt restore 18 Health
  • Level 60
Bruising Blow and Headbutt restore 20 Health
  • Level 65
Bruising Blow and Headbutt restore 22 Health
  • Level 70
Bruising Blow and Headbutt restore 24 Health
Slashing of Slashing Strikes Level 70 - Slashing Strike Damage +31% OffHand, Necklace

Click Expand to reveal

  • Level 35
Slashing Strike Damage +7%
  • Level 40
Slashing Strike Damage +11%
  • Level 45
Slashing Strike Damage +15%
  • Level 50
Slashing Strike Damage +19%
  • Level 55
Slashing Strike Damage +23%
  • Level 60
Slashing Strike Damage +27%
  • Level 70
Slashing Strike Damage +31%
of Bleeding Strikes Level 70 - Slashing Strike deals +114 Trauma damage over 12 seconds MainHand, Necklace

Click Expand to reveal

  • Level 35
Slashing Strike deals +42 Trauma damage over 12 seconds
  • Level 40
Slashing Strike deals +54 Trauma damage over 12 seconds
  • Level 45
Slashing Strike deals +66 Trauma damage over 12 seconds
  • Level 50
Slashing Strike deals +78 Trauma damage over 12 seconds
  • Level 55
Slashing Strike deals +90 Trauma damage over 12 seconds
  • Level 60
Slashing Strike deals +102 Trauma damage over 12 seconds
  • Level 70
Slashing Strike deals +114 Trauma damage over 12 seconds
Slashing of Slashing Strikes Level 70 - Slashing Strike and Claw Barrage boost damage from Epic attacks +50 for 10 seconds OffHand, Head

Click Expand to reveal

  • Level 35
Slashing Strike and Claw Barrage boost damage from Epic attacks +15 for 10 seconds
  • Level 40
Slashing Strike and Claw Barrage boost damage from Epic attacks +20 for 10 seconds
  • Level 45
Slashing Strike and Claw Barrage boost damage from Epic attacks +25 for 10 seconds
  • Level 50
Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds
  • Level 55
Slashing Strike and Claw Barrage boost damage from Epic attacks +35 for 10 seconds
  • Level 60
Slashing Strike and Claw Barrage boost damage from Epic attacks +40 for 10 seconds
  • Level 65
Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
  • Level 70
Slashing Strike and Claw Barrage boost damage from Epic attacks +50 for 10 seconds
Level 70 - Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds Chest, Hands

Click Expand to reveal

  • Level 35
Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 40
Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 45
Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 50
Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 55
Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 60
Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 65
Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 70
Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
Level 51 - Chance to Ignore Knockbacks +30% when Unarmed is active Feet, OffHand

Click Expand to reveal

  • Level 1
Chance to Ignore Knockbacks +25% when Unarmed is active
  • Level 51
Chance to Ignore Knockbacks +30% when Unarmed is active
Level 70 - Infuriating Fist deals +42% damage and taunts +320 OffHand, Ring

Click Expand to reveal

  • Level 35
Infuriating Fist deals +21% damage and taunts +40
  • Level 40
Infuriating Fist deals +24% damage and taunts +80
  • Level 45
Infuriating Fist deals +27% damage and taunts +120
  • Level 50
Infuriating Fist deals +30% damage and taunts +160
  • Level 55
Infuriating Fist deals +33% damage and taunts +200
  • Level 60
Infuriating Fist deals +36% damage and taunts +240
  • Level 65
Infuriating Fist deals +39% damage and taunts +280
  • Level 70
Infuriating Fist deals +42% damage and taunts +320
of Traumatic Furious Punches Level 70 - Infuriating Fist taunts +420 and deals 114 Trauma damage over 12 seconds Hands, Feet

Click Expand to reveal

  • Level 35
Infuriating Fist taunts +280 and deals 30 Trauma damage over 12 seconds
  • Level 40
Infuriating Fist taunts +300 and deals 42 Trauma damage over 12 seconds
  • Level 45
Infuriating Fist taunts +320 and deals 54 Trauma damage over 12 seconds
  • Level 50
Infuriating Fist taunts +340 and deals 66 Trauma damage over 12 seconds
  • Level 55
Infuriating Fist taunts +360 and deals 78 Trauma damage over 12 seconds
  • Level 60
Infuriating Fist taunts +380 and deals 90 Trauma damage over 12 seconds
  • Level 65
Infuriating Fist taunts +400 and deals 102 Trauma damage over 12 seconds
  • Level 70
Infuriating Fist taunts +420 and deals 114 Trauma damage over 12 seconds
of Paradoxical Rage Fists Level 70 - Infuriating Fist generates no Rage and instead reduces Rage by 600 Head, Chest

Click Expand to reveal

  • Level 35
Infuriating Fist generates no Rage and instead reduces Rage by 75
  • Level 40
Infuriating Fist generates no Rage and instead reduces Rage by 150
  • Level 45
Infuriating Fist generates no Rage and instead reduces Rage by 225
  • Level 50
Infuriating Fist generates no Rage and instead reduces Rage by 300
  • Level 55
Infuriating Fist generates no Rage and instead reduces Rage by 375
  • Level 60
Infuriating Fist generates no Rage and instead reduces Rage by 450
  • Level 65
Infuriating Fist generates no Rage and instead reduces Rage by 525
  • Level 70
Infuriating Fist generates no Rage and instead reduces Rage by 600