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Unarmed/Treasure Effects

139 bytes added, 22:57, 10 June 2017
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Unarmed/Treasure Effects:By Ability]]
<!-- This table is from patch v279v284, May 9June 09, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| Martial || of Deadly Fists || <b>Tier 7</b> - Unarmed Base Damage +23% || Head, MainHand || {{Spoiler|
*; Tier 1
*:Unarmed Damage +3
*; Tier 2
*:Unarmed Base Damage +8%
*; Tier 3
*:Unarmed Base Damage +11%
*; Tier 4
*:Unarmed Base Damage +14%
*; Tier 5
*:Unarmed Base Damage +17%
*; Tier 6
*:Unarmed Base Damage +20%
*; Tier 7
*:Unarmed Base Damage +23%
|Expand}}
|-
| Punching || of Punches || <b>Tier 7</b> - Jab and Infuriating Fist Damage +56 || Chest, Feet || {{Spoiler|
*; Tier 1
*:Jab and Infuriating Fist Damage +8
*; Tier 2
*:Jab and Infuriating Fist Damage +16
*; Tier 3
*:Jab and Infuriating Fist Damage +24
*; Tier 4
*:Jab and Infuriating Fist Damage +32
*; Tier 5
*:Jab and Infuriating Fist Damage +40
*; Tier 6
*:Jab and Infuriating Fist Damage +48
*; Tier 7
*:Jab and Infuriating Fist Damage +56
|Expand}}
|-
| || of Refreshing Punches || <b>Tier 7</b> - Punch, Jab, and Infuriating Fist restore 16 Health to you || OffHand, Ring || {{Spoiler|
*; Tier 1
*:Punch, Jab, and Infuriating Fist restore 3 Health to you
*; Tier 2
*:Punch, Jab, and Infuriating Fist restore 5 Health to you
*; Tier 3
*:Punch, Jab, and Infuriating Fist restore 7 Health to you
*; Tier 4
*:Punch, Jab, and Infuriating Fist restore 9 Health to you
*; Tier 5
*:Punch, Jab, and Infuriating Fist restore 12 Health to you
*; Tier 6
*:Punch, Jab, and Infuriating Fist restore 14 Health to you
*; Tier 7
*:Punch, Jab, and Infuriating Fist restore 16 Health to you
|Expand}}
|-
| || of Knee-Kicking || <b>Tier 14</b> - Knee Kick Damage +52% || Chest, Feet || {{Spoiler|
*; Tier 1
*:Knee Kick Damage +7%
*; Tier 2
*:Knee Kick Damage +10%
*; Tier 3
*:Knee Kick Damage +13%
*; Tier 4
*:Knee Kick Damage +16%
*; Tier 5
*:Knee Kick Damage +19%
*; Tier 6
*:Knee Kick Damage +22%
*; Tier 7
*:Knee Kick Damage +25%
*; Tier 8
*:Knee Kick Damage +28%
*; Tier 9
*:Knee Kick Damage +31%
*; Tier 10
*:Knee Kick Damage +34%
*; Tier 11
*:Knee Kick Damage +37%
*; Tier 12
*:Knee Kick Damage +40%
*; Tier 13
*:Knee Kick Damage +46%
*; Tier 14
*:Knee Kick Damage +52%
|Expand}}
|-
| || of Naked Fury || <b>Tier 14</b> - Unarmed attacks deal +29% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
*; Tier 1
*:Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
*; Tier 2
*:Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
*; Tier 3
*:Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
*; Tier 4
*:Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
*; Tier 5
*:Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
*; Tier 6
*:Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
*; Tier 7
*:Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
*; Tier 8
*:Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
*; Tier 9
*:Unarmed attacks deal +17% damage when you have 33% or less of your Armor left
*; Tier 10
*:Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
*; Tier 11
*:Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
*; Tier 12
*:Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
*; Tier 13
*:Unarmed attacks deal +25% damage when you have 33% or less of your Armor left
*; Tier 14
*:Unarmed attacks deal +29% damage when you have 33% or less of your Armor left
|Expand}}
|-
| || of Armor Hatred || <b>Tier 7</b> - Unarmed attacks deal +18 Armor damage || Head, MainHand || {{Spoiler|
*; Tier 1
*:Unarmed attacks deal +4 Armor damage
*; Tier 2
*:Unarmed attacks deal +6 Armor damage
*; Tier 3
*:Unarmed attacks deal +8 Armor damage
*; Tier 4
*:Unarmed attacks deal +10 Armor damage
*; Tier 5
*:Unarmed attacks deal +12 Armor damage
*; Tier 6
*:Unarmed attacks deal +14 Armor damage
*; Tier 7
*:Unarmed attacks deal +18 Armor damage
|Expand}}
|-
| || of Accurate Martial Arts || <b>Tier 14</b> - Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler|
*; Tier 1
*:Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 2
*:Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 3
*:Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 4
*:Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 5
*:Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 6
*:Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 7
*:Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 8
*:Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 9
*:Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 10
*:Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 11
*:Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 12
*:Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 13
*:Unarmed attacks deal +8 damage and have +15 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 14
*:Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)
|Expand}}
|-
| || of Punch-Shielding || <b>Tier 14</b> - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler|
*; Tier 1
*:Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 2
*:Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 3
*:Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 4
*:Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 5
*:Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 6
*:Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 7
*:Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 8
*:Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 9
*:Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 10
*:Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 11
*:Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 12
*:Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 13
*:Unarmed attacks have a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 14
*:Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
|Expand}}
|-
| || of Pain-Reflection || <b>Tier 14</b> - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler|
*; Tier 1
*:Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 2
*:Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 3
*:Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 4
*:Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 5
*:Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 6
*:Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 7
*:Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 8
*:Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 9
*:Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 10
*:Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 11
*:Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 12
*:Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 13
*:Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 14
*:Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
|Expand}}
|-
| || of Angst Fists || <b>Tier 14</b> - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || Chest, Feet || {{Spoiler|
*; Tier 1
*:While using Unarmed skill, 3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 2
*:While using Unarmed skill, 4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 3
*:While using Unarmed skill, 5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 4
*:While using Unarmed skill, 6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 5
*:While using Unarmed skill, 7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 6
*:While using Unarmed skill, 8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 7
*:While using Unarmed skill, 9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 8
*:While using Unarmed skill, 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 9
*:While using Unarmed skill, 11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 10
*:While using Unarmed skill, 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 11
*:While using Unarmed skill, 13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 12
*:While using Unarmed skill, 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 13
*:While using Unarmed skill, 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 14
*:While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
|Expand}}
|-
| Anti-Darkness || of Dark and Angry Fists || <b>Tier 14</b> - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab || Legs, Feet || {{Spoiler|
*; Tier 1
*:While using Unarmed skill, 8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 2
*:While using Unarmed skill, 9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 3
*:While using Unarmed skill, 10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 4
*:While using Unarmed skill, 11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 5
*:While using Unarmed skill, 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 6
*:While using Unarmed skill, 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 7
*:While using Unarmed skill, 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 8
*:While using Unarmed skill, 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 9
*:While using Unarmed skill, 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 10
*:While using Unarmed skill, 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 11
*:While using Unarmed skill, 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 12
*:While using Unarmed skill, 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 13
*:While using Unarmed skill, 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 14
*:While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
|Expand}}
|-
| Infuriating || || <b>Tier 14</b> - Taunt From Attack Damage +70% when Unarmed is active || Head, Ring || {{Spoiler|
*; Tier 1
*:Taunt From Attack Damage +5% when Unarmed is active
*; Tier 2
*:Taunt From Attack Damage +10% when Unarmed is active
*; Tier 3
*:Taunt From Attack Damage +15% when Unarmed is active
*; Tier 4
*:Taunt From Attack Damage +20% when Unarmed is active
*; Tier 5
*:Taunt From Attack Damage +25% when Unarmed is active
*; Tier 6
*:Taunt From Attack Damage +30% when Unarmed is active
*; Tier 7
*:Taunt From Attack Damage +35% when Unarmed is active
*; Tier 8
*:Taunt From Attack Damage +40% when Unarmed is active
*; Tier 9
*:Taunt From Attack Damage +45% when Unarmed is active
*; Tier 10
*:Taunt From Attack Damage +50% when Unarmed is active
*; Tier 11
*:Taunt From Attack Damage +55% when Unarmed is active
*; Tier 12
*:Taunt From Attack Damage +60% when Unarmed is active
*; Tier 13
*:Taunt From Attack Damage +65% when Unarmed is active
*; Tier 14
*:Taunt From Attack Damage +70% when Unarmed is active
|Expand}}
|-
| || of Slow Mambas || <b>Tier 7</b> - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds || Head, OffHand || {{Spoiler|
*; Tier 1
*:Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 2
*:Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 3
*:Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 4
*:Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 5
*:Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 6
*:Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 7
*:Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
|Expand}}
|-
| || of Internal Injuries || <b>Tier 7</b> - Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler|
*; Tier 1
*:Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
*; Tier 2
*:Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds
*; Tier 3
*:Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds
*; Tier 4
*:Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds
*; Tier 5
*:Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds
*; Tier 6
*:Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
*; Tier 7
*:Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds
|Expand}}
|-
| Kicking || of Kicking || <b>Tier 14</b> - Kick Damage +62 || Legs, MainHand, Ring || {{Spoiler|
*; Tier 1
*:Kick Damage +4
*; Tier 2
*:Kick Damage +7
*; Tier 3
*:Kick Damage +10
*; Tier 4
*:Kick Damage +14
*; Tier 5
*:Kick Damage +18
*; Tier 6
*:Kick Damage +22
*; Tier 7
*:Kick Damage +26
*; Tier 8
*:Kick Damage +30
*; Tier 9
*:Kick Damage +34
*; Tier 10
*:Kick Damage +38
*; Tier 11
*:Kick Damage +42
*; Tier 12
*:Kick Damage +46
*; Tier 13
*:Kick Damage +54
*; Tier 14
*:Kick Damage +62
|Expand}}
|-
| Platefooted || || <b>Tier 14</b> - Kick attacks restore 38 Armor || Chest, Ring || {{Spoiler|
*; Tier 1
*:Kick attacks restore 12 Armor
*; Tier 2
*:Kick attacks restore 14 Armor
*; Tier 3
*:Kick attacks restore 16 Armor
*; Tier 4
*:Kick attacks restore 18 Armor
*; Tier 5
*:Kick attacks restore 20 Armor
*; Tier 6
*:Kick attacks restore 22 Armor
*; Tier 7
*:Kick attacks restore 24 Armor
*; Tier 8
*:Kick attacks restore 26 Armor
*; Tier 9
*:Kick attacks restore 28 Armor
*; Tier 10
*:Kick attacks restore 30 Armor
*; Tier 11
*:Kick attacks restore 32 Armor
*; Tier 12
*:Kick attacks restore 34 Armor
*; Tier 13
*:Kick attacks restore 36 Armor
*; Tier 14
*:Kick attacks restore 38 Armor
|Expand}}
|-
| || of Reflective Kicks || <b>Tier 7</b> - Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds || Hands || {{Spoiler|
*; Tier 1
*:Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
*; Tier 2
*:Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
*; Tier 3
*:Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
*; Tier 4
*:Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
*; Tier 5
*:Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
*; Tier 6
*:Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
*; Tier 7
*:Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds
|Expand}}
|-
| Front-Kicker's || of Front-Kicking || <b>Tier 7</b> - Front Kick Damage +42% || Feet || {{Spoiler|
*; Tier 1
*:Front Kick Damage +8%
*; Tier 2
*:Front Kick Damage +13%
*; Tier 3
*:Front Kick Damage +18%
*; Tier 4
*:Front Kick Damage +23%
*; Tier 5
*:Front Kick Damage +28%
*; Tier 6
*:Front Kick Damage +34%
*; Tier 7
*:Front Kick Damage +42%
|Expand}}
|-
| Hip-Shattering || of Hip-Shattering || <b>Tier 7</b> - Kick attacks deal +17% damage and slow target's movement speed by 45% || OffHand || {{Spoiler|
*; Tier 1
*:Kick attacks deal +5% damage and slow target's movement speed by 45%
*; Tier 2
*:Kick attacks deal +7% damage and slow target's movement speed by 45%
*; Tier 3
*:Kick attacks deal +9% damage and slow target's movement speed by 45%
*; Tier 4
*:Kick attacks deal +11% damage and slow target's movement speed by 45%
*; Tier 5
*:Kick attacks deal +13% damage and slow target's movement speed by 45%
*; Tier 6
*:Kick attacks deal +14% damage and slow target's movement speed by 45%
*; Tier 7
*:Kick attacks deal +17% damage and slow target's movement speed by 45%
|Expand}}
|-
| || of Kicking While Nude || <b>Tier 14</b> - Kick attacks deal +43% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
*; Tier 1
*:Kick attacks deal +12% damage when you have 33% or less of your Armor left
*; Tier 2
*:Kick attacks deal +14% damage when you have 33% or less of your Armor left
*; Tier 3
*:Kick attacks deal +16% damage when you have 33% or less of your Armor left
*; Tier 4
*:Kick attacks deal +18% damage when you have 33% or less of your Armor left
*; Tier 5
*:Kick attacks deal +20% damage when you have 33% or less of your Armor left
*; Tier 6
*:Kick attacks deal +22% damage when you have 33% or less of your Armor left
*; Tier 7
*:Kick attacks deal +24% damage when you have 33% or less of your Armor left
*; Tier 8
*:Kick attacks deal +26% damage when you have 33% or less of your Armor left
*; Tier 9
*:Kick attacks deal +28% damage when you have 33% or less of your Armor left
*; Tier 10
*:Kick attacks deal +30% damage when you have 33% or less of your Armor left
*; Tier 11
*:Kick attacks deal +32% damage when you have 33% or less of your Armor left
*; Tier 12
*:Kick attacks deal +34% damage when you have 33% or less of your Armor left
*; Tier 13
*:Kick attacks deal +38% damage when you have 33% or less of your Armor left
*; Tier 14
*:Kick attacks deal +43% damage when you have 33% or less of your Armor left
|Expand}}
|-
| || of Kicking Away Toxins || <b>Tier 14</b> - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || Hands, Feet || {{Spoiler|
*; Tier 1
*:While using Unarmed skill, 7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 2
*:While using Unarmed skill, 8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 3
*:While using Unarmed skill, 9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 4
*:While using Unarmed skill, 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 5
*:While using Unarmed skill, 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 6
*:While using Unarmed skill, 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 7
*:While using Unarmed skill, 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 8
*:While using Unarmed skill, 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 9
*:While using Unarmed skill, 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 10
*:While using Unarmed skill, 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 11
*:While using Unarmed skill, 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 12
*:While using Unarmed skill, 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 13
*:While using Unarmed skill, 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 14
*:While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
|Expand}}
|-
| || of Reckless Barrages || <b>Tier 14</b> - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds || Hands || {{Spoiler|
*; Tier 1
*:Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
*; Tier 2
*:Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
*; Tier 3
*:Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
*; Tier 4
*:Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
*; Tier 5
*:Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
*; Tier 6
*:Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
*; Tier 7
*:Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
*; Tier 8
*:Barrage hits all enemies within 5 meters and deals +16% damage, but reuse timer is +3 seconds
*; Tier 9
*:Barrage hits all enemies within 5 meters and deals +18% damage, but reuse timer is +3 seconds
*; Tier 10
*:Barrage hits all enemies within 5 meters and deals +20% damage, but reuse timer is +3 seconds
*; Tier 11
*:Barrage hits all enemies within 5 meters and deals +22% damage, but reuse timer is +3 seconds
*; Tier 12
*:Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
*; Tier 13
*:Barrage hits all enemies within 5 meters and deals +26% damage, but reuse timer is +3 seconds
*; Tier 14
*:Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds
|Expand}}
|-
| Mindfist || || <b>Tier 7</b> - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|
*; Tier 1
*:Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 2
*:Barrage and Headbutt make the target 6% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 3
*:Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 4
*:Barrage and Headbutt make the target 12% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 5
*:Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 6
*:Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 7
*:Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
|Expand}}
|-
| || of Headbutt Bubbles || <b>Tier 14</b> - Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) || Hands || {{Spoiler|
*; Tier 1
*:Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 2
*:Headbutt deals +2% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 3
*:Headbutt deals +3% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 4
*:Headbutt deals +4% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 5
*:Headbutt deals +5% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 6
*:Headbutt deals +6% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 7
*:Headbutt deals +7% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 8
*:Headbutt deals +8% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 9
*:Headbutt deals +9% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 10
*:Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 11
*:Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 12
*:Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 13
*:Headbutt deals +19% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 14
*:Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
|Expand}}
|-
| || of Deadly Barrages || <b>Tier 14</b> - Barrage Damage +61% || Legs, Ring || {{Spoiler|
*; Tier 1
*:Barrage Damage +5%
*; Tier 2
*:Barrage Damage +9%
*; Tier 3
*:Barrage Damage +13%
*; Tier 4
*:Barrage Damage +17%
*; Tier 5
*:Barrage Damage +21%
*; Tier 6
*:Barrage Damage +25%
*; Tier 7
*:Barrage Damage +29%
*; Tier 8
*:Barrage Damage +33%
*; Tier 9
*:Barrage Damage +37%
*; Tier 10
*:Barrage Damage +41%
*; Tier 11
*:Barrage Damage +45%
*; Tier 12
*:Barrage Damage +49%
*; Tier 13
*:Barrage Damage +55%
*; Tier 14
*:Barrage Damage +61%
|Expand}}
|-
| || of Fiery Barrages || <b>Tier 7</b> - Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds || Legs, Ring || {{Spoiler|
*; Tier 1
*:Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds
*; Tier 2
*:Barrage and Headbutt ignite the target, causing them to take 35 damage over 20 seconds
*; Tier 3
*:Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds
*; Tier 4
*:Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds
*; Tier 5
*:Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds
*; Tier 6
*:Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds
*; Tier 7
*:Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds
|Expand}}
|-
| || of Headbutting Armor || <b>Tier 14</b> - Headbutt and Knee Kick deal +128 armor damage || Legs, Ring || {{Spoiler|
*; Tier 1
*:Headbutt and Knee Kick deal +18 armor damage
*; Tier 2
*:Headbutt and Knee Kick deal +25 armor damage
*; Tier 3
*:Headbutt and Knee Kick deal +32 armor damage
*; Tier 4
*:Headbutt and Knee Kick deal +39 armor damage
*; Tier 5
*:Headbutt and Knee Kick deal +46 armor damage
*; Tier 6
*:Headbutt and Knee Kick deal +53 armor damage
*; Tier 7
*:Headbutt and Knee Kick deal +60 armor damage
*; Tier 8
*:Headbutt and Knee Kick deal +67 armor damage
*; Tier 9
*:Headbutt and Knee Kick deal +74 armor damage
*; Tier 10
*:Headbutt and Knee Kick deal +81 armor damage
*; Tier 11
*:Headbutt and Knee Kick deal +88 armor damage
*; Tier 12
*:Headbutt and Knee Kick deal +96 armor damage
*; Tier 13
*:Headbutt and Knee Kick deal +112 armor damage
*; Tier 14
*:Headbutt and Knee Kick deal +128 armor damage
|Expand}}
|-
| || of Calloused Barrages || <b>Tier 14</b> - Barrage costs -13 Power and restores 19 Armor to you || Head, OffHand || {{Spoiler|
*; Tier 1
*:Barrage costs -1 Power and restores 3 Armor to you
*; Tier 2
*:Barrage costs -2 Power and restores 4 Armor to you
*; Tier 3
*:Barrage costs -3 Power and restores 6 Armor to you
*; Tier 4
*:Barrage costs -4 Power and restores 7 Armor to you
*; Tier 5
*:Barrage costs -5 Power and restores 8 Armor to you
*; Tier 6
*:Barrage costs -6 Power and restores 9 Armor to you
*; Tier 7
*:Barrage costs -7 Power and restores 10 Armor to you
*; Tier 8
*:Barrage costs -8 Power and restores 11 Armor to you
*; Tier 9
*:Barrage costs -9 Power and restores 12 Armor to you
*; Tier 10
*:Barrage costs -10 Power and restores 13 Armor to you
*; Tier 11
*:Barrage costs -11 Power and restores 14 Armor to you
*; Tier 12
*:Barrage costs -12 Power and restores 15 Armor to you
*; Tier 13
*:Barrage costs -12 Power and restores 17 Armor to you
*; Tier 14
*:Barrage costs -13 Power and restores 19 Armor to you
|Expand}}
|-
| || of Hip Throwing || <b>Tier 14</b> - Hip Throw Damage +53% || Chest, MainHand || {{Spoiler|
*; Tier 1
*:Hip Throw Damage +10%
*; Tier 2
*:Hip Throw Damage +13%
*; Tier 3
*:Hip Throw Damage +16%
*; Tier 4
*:Hip Throw Damage +19%
*; Tier 5
*:Hip Throw Damage +22%
*; Tier 6
*:Hip Throw Damage +25%
*; Tier 7
*:Hip Throw Damage +28%
*; Tier 8
*:Hip Throw Damage +31%
*; Tier 9
*:Hip Throw Damage +34%
*; Tier 10
*:Hip Throw Damage +37%
*; Tier 11
*:Hip Throw Damage +40%
*; Tier 12
*:Hip Throw Damage +43%
*; Tier 13
*:Hip Throw Damage +48%
*; Tier 14
*:Hip Throw Damage +53%
|Expand}}
|-
| || of Armor Tossing || <b>Tier 14</b> - Hip Throw and Bodyslam deal +136 armor damage || Necklace, Hands || {{Spoiler|
*; Tier 1
*:Hip Throw and Bodyslam deal +12 armor damage
*; Tier 2
*:Hip Throw and Bodyslam deal +20 armor damage
*; Tier 3
*:Hip Throw and Bodyslam deal +28 armor damage
*; Tier 4
*:Hip Throw and Bodyslam deal +36 armor damage
*; Tier 5
*:Hip Throw and Bodyslam deal +44 armor damage
*; Tier 6
*:Hip Throw and Bodyslam deal +52 armor damage
*; Tier 7
*:Hip Throw and Bodyslam deal +60 armor damage
*; Tier 8
*:Hip Throw and Bodyslam deal +68 armor damage
*; Tier 9
*:Hip Throw and Bodyslam deal +78 armor damage
*; Tier 10
*:Hip Throw and Bodyslam deal +88 armor damage
*; Tier 11
*:Hip Throw and Bodyslam deal +98 armor damage
*; Tier 12
*:Hip Throw and Bodyslam deal +108 armor damage
*; Tier 13
*:Hip Throw and Bodyslam deal +122 armor damage
*; Tier 14
*:Hip Throw and Bodyslam deal +136 armor damage
|Expand}}
|-
| || of Anger Tossing || <b>Tier 14</b> - Hip Throw and Bodyslam deal +26% damage and generate -320 Rage || Head, Legs || {{Spoiler|
*; Tier 1
*:Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
*; Tier 2
*:Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
*; Tier 3
*:Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
*; Tier 4
*:Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
*; Tier 5
*:Hip Throw and Bodyslam deal +10% damage and generate -100 Rage
*; Tier 6
*:Hip Throw and Bodyslam deal +11% damage and generate -120 Rage
*; Tier 7
*:Hip Throw and Bodyslam deal +12% damage and generate -140 Rage
*; Tier 8
*:Hip Throw and Bodyslam deal +13% damage and generate -160 Rage
*; Tier 9
*:Hip Throw and Bodyslam deal +14% damage and generate -180 Rage
*; Tier 10
*:Hip Throw and Bodyslam deal +16% damage and generate -200 Rage
*; Tier 11
*:Hip Throw and Bodyslam deal +17% damage and generate -225 Rage
*; Tier 12
*:Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
*; Tier 13
*:Hip Throw and Bodyslam deal +22% damage and generate -285 Rage
*; Tier 14
*:Hip Throw and Bodyslam deal +26% damage and generate -320 Rage
|Expand}}
|-
| || of Impossible Hip Throws || <b>Tier 7</b> - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 || Hands || {{Spoiler|
*; Tier 1
*:Hip Throw hits all enemies within 8 meters, but Power cost is +20
*; Tier 2
*:Hip Throw hits all enemies within 8 meters and deals +3% damage, but Power cost is +20
*; Tier 3
*:Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
*; Tier 4
*:Hip Throw hits all enemies within 8 meters and deals +9% damage, but Power cost is +20
*; Tier 5
*:Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
*; Tier 6
*:Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
*; Tier 7
*:Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20
|Expand}}
|-
| Bodyslamming || of Bodyslamming || <b>Tier 14</b> - Bodyslam Damage +55% || MainHand, Ring || {{Spoiler|
*; Tier 1
*:Bodyslam Damage +10%
*; Tier 2
*:Bodyslam Damage +13%
*; Tier 3
*:Bodyslam Damage +16%
*; Tier 4
*:Bodyslam Damage +19%
*; Tier 5
*:Bodyslam Damage +22%
*; Tier 6
*:Bodyslam Damage +25%
*; Tier 7
*:Bodyslam Damage +28%
*; Tier 8
*:Bodyslam Damage +31%
*; Tier 9
*:Bodyslam Damage +34%
*; Tier 10
*:Bodyslam Damage +37%
*; Tier 11
*:Bodyslam Damage +40%
*; Tier 12
*:Bodyslam Damage +43%
*; Tier 13
*:Bodyslam Damage +49%
*; Tier 14
*:Bodyslam Damage +55%
|Expand}}
|-
| || of Crippling Slams || <b>Tier 7</b> - Bodyslam deals +40% damage and slows target's movement speed by 45% || Head, Hands || {{Spoiler|
*; Tier 1
*:Bodyslam deals +5% damage and slows target's movement speed by 45%
*; Tier 2
*:Bodyslam deals +10% damage and slows target's movement speed by 45%
*; Tier 3
*:Bodyslam deals +15% damage and slows target's movement speed by 45%
*; Tier 4
*:Bodyslam deals +20% damage and slows target's movement speed by 45%
*; Tier 5
*:Bodyslam deals +25% damage and slows target's movement speed by 45%
*; Tier 6
*:Bodyslam deals +30% damage and slows target's movement speed by 45%
*; Tier 7
*:Bodyslam deals +40% damage and slows target's movement speed by 45%
|Expand}}
|-
| || of Toxic Bruising || <b>Tier 7</b> - Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|
*; Tier 1
*:Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 2
*:Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 3
*:Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 4
*:Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 5
*:Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 6
*:Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 7
*:Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself)
|Expand}}
|-
| || of Slamming Weaklings || <b>Tier 14</b> - Bodyslam deals +450 damage to non-Elite enemies || Necklace, MainHand || {{Spoiler|
*; Tier 1
*:Bodyslam deals +60 damage to non-Elite enemies
*; Tier 2
*:Bodyslam deals +90 damage to non-Elite enemies
*; Tier 3
*:Bodyslam deals +120 damage to non-Elite enemies
*; Tier 4
*:Bodyslam deals +150 damage to non-Elite enemies
*; Tier 5
*:Bodyslam deals +180 damage to non-Elite enemies
*; Tier 6
*:Bodyslam deals +210 damage to non-Elite enemies
*; Tier 7
*:Bodyslam deals +240 damage to non-Elite enemies
*; Tier 8
*:Bodyslam deals +270 damage to non-Elite enemies
*; Tier 9
*:Bodyslam deals +300 damage to non-Elite enemies
*; Tier 10
*:Bodyslam deals +330 damage to non-Elite enemies
*; Tier 11
*:Bodyslam deals +360 damage to non-Elite enemies
*; Tier 12
*:Bodyslam deals +390 damage to non-Elite enemies
*; Tier 13
*:Bodyslam deals +420 damage to non-Elite enemies
*; Tier 14
*:Bodyslam deals +450 damage to non-Elite enemies
|Expand}}
|-
| || of Healslamming || <b>Tier 14</b> - Bodyslam heals you for 114 health || Chest, OffHand || {{Spoiler|
*; Tier 1
*:Bodyslam heals you for 10 health
*; Tier 2
*:Bodyslam heals you for 18 health
*; Tier 3
*:Bodyslam heals you for 26 health
*; Tier 4
*:Bodyslam heals you for 34 health
*; Tier 5
*:Bodyslam heals you for 42 health
*; Tier 6
*:Bodyslam heals you for 50 health
*; Tier 7
*:Bodyslam heals you for 58 health
*; Tier 8
*:Bodyslam heals you for 66 health
*; Tier 9
*:Bodyslam heals you for 74 health
*; Tier 10
*:Bodyslam heals you for 82 health
*; Tier 11
*:Bodyslam heals you for 90 health
*; Tier 12
*:Bodyslam heals you for 98 health
*; Tier 13
*:Bodyslam heals you for 106 health
*; Tier 14
*:Bodyslam heals you for 114 health
|Expand}}
|-
| Serpentine || of Cobra Striking || <b>Tier 14</b> - Cobra Strike and Mamba Strike Damage +43% || Legs, Feet || {{Spoiler|
*; Tier 1
*:Cobra Strike and Mamba Strike Damage +10%
*; Tier 2
*:Cobra Strike and Mamba Strike Damage +12%
*; Tier 3
*:Cobra Strike and Mamba Strike Damage +14%
*; Tier 4
*:Cobra Strike and Mamba Strike Damage +16%
*; Tier 5
*:Cobra Strike and Mamba Strike Damage +18%
*; Tier 6
*:Cobra Strike and Mamba Strike Damage +20%
*; Tier 7
*:Cobra Strike and Mamba Strike Damage +22%
*; Tier 8
*:Cobra Strike and Mamba Strike Damage +24%
*; Tier 9
*:Cobra Strike and Mamba Strike Damage +26%
*; Tier 10
*:Cobra Strike and Mamba Strike Damage +28%
*; Tier 11
*:Cobra Strike and Mamba Strike Damage +31%
*; Tier 12
*:Cobra Strike and Mamba Strike Damage +34%
*; Tier 13
*:Cobra Strike and Mamba Strike Damage +38%
*; Tier 14
*:Cobra Strike and Mamba Strike Damage +43%
|Expand}}
|-
| || || <b>Tier 14</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds || Chest, Hands || {{Spoiler|
*; Tier 1
*:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
*; Tier 2
*:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 for 7 seconds
*; Tier 3
*:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 for 7 seconds
*; Tier 4
*:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
*; Tier 5
*:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 for 7 seconds
*; Tier 6
*:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds
*; Tier 7
*:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
*; Tier 8
*:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds
*; Tier 9
*:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 for 7 seconds
*; Tier 10
*:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
*; Tier 11
*:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds
*; Tier 12
*:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
*; Tier 13
*:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +37 for 7 seconds
*; Tier 14
*:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds
|Expand}}
|-
| || of Cobra Scales || <b>Tier 14</b> - Cobra Strike and Mamba Strike restore 28 Armor to you || Chest, Ring || {{Spoiler|
*; Tier 1
*:Cobra Strike and Mamba Strike restore 2 Armor to you
*; Tier 2
*:Cobra Strike and Mamba Strike restore 4 Armor to you
*; Tier 3
*:Cobra Strike and Mamba Strike restore 6 Armor to you
*; Tier 4
*:Cobra Strike and Mamba Strike restore 8 Armor to you
*; Tier 5
*:Cobra Strike and Mamba Strike restore 10 Armor to you
*; Tier 6
*:Cobra Strike and Mamba Strike restore 12 Armor to you
*; Tier 7
*:Cobra Strike and Mamba Strike restore 14 Armor to you
*; Tier 8
*:Cobra Strike and Mamba Strike restore 16 Armor to you
*; Tier 9
*:Cobra Strike and Mamba Strike restore 18 Armor to you
*; Tier 10
*:Cobra Strike and Mamba Strike restore 20 Armor to you
*; Tier 11
*:Cobra Strike and Mamba Strike restore 22 Armor to you
*; Tier 12
*:Cobra Strike and Mamba Strike restore 24 Armor to you
*; Tier 13
*:Cobra Strike and Mamba Strike restore 26 Armor to you
*; Tier 14
*:Cobra Strike and Mamba Strike restore 28 Armor to you
|Expand}}
|-
| Bruising || of Bruises || <b>Tier 14</b> - Bruising Blow Damage +62% || MainHand, Ring || {{Spoiler|
*; Tier 1
*:Bruising Blow Damage +12%
*; Tier 2
*:Bruising Blow Damage +15%
*; Tier 3
*:Bruising Blow Damage +18%
*; Tier 4
*:Bruising Blow Damage +21%
*; Tier 5
*:Bruising Blow Damage +24%
*; Tier 6
*:Bruising Blow Damage +27%
*; Tier 7
*:Bruising Blow Damage +30%
*; Tier 8
*:Bruising Blow Damage +33%
*; Tier 9
*:Bruising Blow Damage +36%
*; Tier 10
*:Bruising Blow Damage +39%
*; Tier 11
*:Bruising Blow Damage +43%
*; Tier 12
*:Bruising Blow Damage +48%
*; Tier 13
*:Bruising Blow Damage +55%
*; Tier 14
*:Bruising Blow Damage +62%
|Expand}}
|-
| || of Bruising Slams || <b>Tier 14</b> - Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds || Legs, Feet || {{Spoiler|
*; Tier 1
*:Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
*; Tier 2
*:Bruisng Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds
*; Tier 3
*:Bruisng Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 seconds
*; Tier 4
*:Bruisng Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 seconds
*; Tier 5
*:Bruisng Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 seconds
*; Tier 6
*:Bruisng Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 seconds
*; Tier 7
*:Bruisng Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 seconds
*; Tier 8
*:Bruisng Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 seconds
*; Tier 9
*:Bruisng Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 seconds
*; Tier 10
*:Bruisng Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 11
*:Bruisng Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 12
*:Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 13
*:Bruisng Blow deals +21% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 14
*:Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds
|Expand}}
|-
| || of Healthy Bruises || <b>Tier 14</b> - Bruising Blow and Headbutt restore 24 Health || Legs, Necklace || {{Spoiler|
*; Tier 1
*:Bruising Blow and Headbutt restore 2 Health
*; Tier 2
*:Bruising Blow and Headbutt restore 3 Health
*; Tier 3
*:Bruising Blow and Headbutt restore 5 Health
*; Tier 4
*:Bruising Blow and Headbutt restore 6 Health
*; Tier 5
*:Bruising Blow and Headbutt restore 8 Health
*; Tier 6
*:Bruising Blow and Headbutt restore 9 Health
*; Tier 7
*:Bruising Blow and Headbutt restore 11 Health
*; Tier 8
*:Bruising Blow and Headbutt restore 13 Health
*; Tier 9
*:Bruising Blow and Headbutt restore 15 Health
*; Tier 10
*:Bruising Blow and Headbutt restore 17 Health
*; Tier 11
*:Bruising Blow and Headbutt restore 18 Health
*; Tier 12
*:Bruising Blow and Headbutt restore 20 Health
*; Tier 13
*:Bruising Blow and Headbutt restore 22 Health
*; Tier 14
*:Bruising Blow and Headbutt restore 24 Health
|Expand}}
|-
| Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike Damage +47% || OffHand, Necklace || {{Spoiler|
*; Tier 1
*:Slashing Strike Damage +10%
*; Tier 2
*:Slashing Strike Damage +15%
*; Tier 3
*:Slashing Strike Damage +20%
*; Tier 4
*:Slashing Strike Damage +25%
*; Tier 5
*:Slashing Strike Damage +30%
*; Tier 6
*:Slashing Strike Damage +37%
*; Tier 7
*:Slashing Strike Damage +47%
|Expand}}
|-
| || of Bleeding Strikes || <b>Tier 7</b> - Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler|
*; Tier 1
*:Slashing Strike deals +5% damage plus 15 Trauma damage over 15 seconds
*; Tier 2
*:Slashing Strike deals +8% damage plus 15 Trauma damage over 15 seconds
*; Tier 3
*:Slashing Strike deals +11% damage plus 15 Trauma damage over 15 seconds
*; Tier 4
*:Slashing Strike deals +14% damage plus 30 Trauma damage over 15 seconds
*; Tier 5
*:Slashing Strike deals +17% damage plus 30 Trauma damage over 15 seconds
*; Tier 6
*:Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds
*; Tier 7
*:Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds
|Expand}}
|-
| Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds || OffHand, Head || {{Spoiler|
*; Tier 1
*:Slashing Strike and Claw Barrage boost damage from Epic attacks +12 for 10 seconds
*; Tier 2
*:Slashing Strike and Claw Barrage boost damage from Epic attacks +18 for 10 seconds
*; Tier 3
*:Slashing Strike and Claw Barrage boost damage from Epic attacks +24 for 10 seconds
*; Tier 4
*:Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds
*; Tier 5
*:Slashing Strike and Claw Barrage boost damage from Epic attacks +36 for 10 seconds
*; Tier 6
*:Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds
*; Tier 7
*:Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds
|Expand}}
|-
| || || <b>Tier 7</b> - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds || Chest, Hands || {{Spoiler|
*; Tier 1
*:Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 2
*:Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 3
*:Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 4
*:Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 5
*:Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 6
*:Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 7
*:Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
|Expand}}
|-
| || || <b>Tier 2</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Feet, OffHand || {{Spoiler|
*; Tier 1
*:Chance to Ignore Knockbacks +25% when Unarmed is active
*; Tier 2
*:Chance to Ignore Knockbacks +30% when Unarmed is active
|Expand}}
|-
| || || <b>Tier 7</b> - Infuriating Fist deals +40% damage and taunts +400 || OffHand, Ring || {{Spoiler|
*; Tier 1
*:Infuriating Fist deals +10% damage and taunts +50
*; Tier 2
*:Infuriating Fist deals +15% damage and taunts +100
*; Tier 3
*:Infuriating Fist deals +20% damage and taunts +150
*; Tier 4
*:Infuriating Fist deals +25% damage and taunts +200
*; Tier 5
*:Infuriating Fist deals +30% damage and taunts +250
*; Tier 6
*:Infuriating Fist deals +35% damage and taunts +300
*; Tier 7
*:Infuriating Fist deals +40% damage and taunts +400
|Expand}}
|-
| || of Traumatic Furious Punches || <b>Tier 7</b> - Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds || Hands, Feet || {{Spoiler|
*; Tier 1
*:Infuriating Fist taunts +40 and deals 15 Trauma damage over 15 seconds
*; Tier 2
*:Infuriating Fist taunts +80 and deals 30 Trauma damage over 15 seconds
*; Tier 3
*:Infuriating Fist taunts +120 and deals 45 Trauma damage over 15 seconds
*; Tier 4
*:Infuriating Fist taunts +160 and deals 60 Trauma damage over 15 seconds
*; Tier 5
*:Infuriating Fist taunts +200 and deals 75 Trauma damage over 15 seconds
*; Tier 6
*:Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds
*; Tier 7
*:Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds
|Expand}}
|-
| || of Paradoxical Rage Fists || <b>Tier 7</b> - Infuriating Fist generates no Rage and instead reduces Rage by 550 || Head, Chest || {{Spoiler|
*; Tier 1
*:Infuriating Fist generates no Rage and instead reduces Rage by 75
*; Tier 2
*:Infuriating Fist generates no Rage and instead reduces Rage by 150
*; Tier 3
*:Infuriating Fist generates no Rage and instead reduces Rage by 225
*; Tier 4
*:Infuriating Fist generates no Rage and instead reduces Rage by 300
*; Tier 5
*:Infuriating Fist generates no Rage and instead reduces Rage by 375
*; Tier 6
*:Infuriating Fist generates no Rage and instead reduces Rage by 450
*; Tier 7
*:Infuriating Fist generates no Rage and instead reduces Rage by 550
|Expand}}
|}
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