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Unarmed/Treasure Effects

336 bytes added, 20:54, 14 August 2019
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Unarmed/Treasure Effects:By Ability]]
<!-- Updated on February 26August 14, 2019 from v318 v321 -->
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! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
}}
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| || of Punch-Shielding Evasion || <b>Level 70</b> - While Unarmed attacks have a 21skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated). recover 56 Armor || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Unarmed attacks have a 2skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 4 Armor
*; Level 10
:While Unarmed attacks have a 3skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 8 Armor
*; Level 15
:While Unarmed attacks have a 5skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 12 Armor
*; Level 20
:While Unarmed attacks have a 6skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 16 Armor
*; Level 25
:While Unarmed attacks have a 8skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 20 Armor
*; Level 30
:While Unarmed attacks have a 9skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 24 Armor
*; Level 35
:While Unarmed attacks have a 11skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 28 Armor
*; Level 40
:While Unarmed attacks have a 12skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 32 Armor
*; Level 45
:While Unarmed attacks have a 14skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 36 Armor
*; Level 50
:While Unarmed attacks have a 15skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 40 Armor
*; Level 55
:While Unarmed attacks have a 17skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 44 Armor
*; Level 60
:While Unarmed attacks have a 19skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 48 Armor
*; Level 65
:While Unarmed attacks have a 20skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 52 Armor
*; Level 70
:While Unarmed attacks have a 21skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 56 Armor
}}
|-
| || of Pain-Reflection Evasive Maneuvers || <b>Level 70</b> - While Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way skill is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack. deals +117 damage || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +24 damage
*; Level 10
:While Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +31 damage
*; Level 15
:While Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +38 damage
*; Level 20
:While Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +45 damage
*; Level 25
:While Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +52 damage
*; Level 30
:While Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +59 damage
*; Level 35
:While Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +66 damage
*; Level 40
:While Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +73 damage
*; Level 45
:While Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +80 damage
*; Level 50
:While Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +87 damage
*; Level 55
:While Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +94 damage
*; Level 60
:While Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +101 damage
*; Level 65
:While Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +109 damage
*; Level 70
:While Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +117 damage
}}
|-
| || of Angst Fists || <b>Level 70</b> - While using Unarmed skill, is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or Jab Infuriating Fist at a 240% rate || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:While using Unarmed skill, 3is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 100% rate
*; Level 10
:While using Unarmed skill, 4is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 120% rate
*; Level 15
:While using Unarmed skill, 5is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 120% rate
*; Level 20
:While using Unarmed skill, 6is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 140% rate
*; Level 25
:While using Unarmed skill, 7is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 140% rate
*; Level 30
:While using Unarmed skill, 8is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 160% rate
*; Level 35
:While using Unarmed skill, 9is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 160% rate
*; Level 40
:While using Unarmed skill, 10is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 180% rate
*; Level 45
:While using Unarmed skill, 11is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 180% rate
*; Level 50
:While using Unarmed skill, 12is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 200% rate
*; Level 55
:While using Unarmed skill, 13is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 200% rate
*; Level 60
:While using Unarmed skill, 14is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 220% rate
*; Level 65
:While using Unarmed skill, 16is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 230% rate
*; Level 70
:While using Unarmed skill, is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 240% rate
}}
|-
| Anti-Darkness || of Dark and Angry Fists || <b>Level 70</b> - While using Unarmed skill, 30is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or Jab Infuriating Fist at a 260% rate || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:While using Unarmed skill, 8is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 100% rate
*; Level 10
:While using Unarmed skill, 9is active: 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 110% rate
*; Level 15
:While using Unarmed skill, 10is active: 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 120% rate
*; Level 20
:While using Unarmed skill, 11is active: 16% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 130% rate
*; Level 25
:While using Unarmed skill, 13is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 140% rate
*; Level 30
:While using Unarmed skill, 14is active: 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 150% rate
*; Level 35
:While using Unarmed skill, 15is active: 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 160% rate
*; Level 40
:While using Unarmed skill, 17is active: 20% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 170% rate
*; Level 45
:While using Unarmed skill, 18is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 180% rate
*; Level 50
:While using Unarmed skill, 19is active: 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 190% rate
*; Level 55
:While using Unarmed skill, 21is active: 23% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 210% rate
*; Level 60
:While using Unarmed skill, is active: 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 220% rate
*; Level 65
:While using Unarmed skill, 27is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 240% rate
*; Level 70
:While using Unarmed skill, 30is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 260% rate
}}
|-
}}
|-
| || of Slow Mambas || <b>Level 70</b> - Mamba Strike deals Damage +22549% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer when Unarmed is +8 seconds active || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Mamba Strike deals Damage +5013% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer when Unarmed is +8 secondsactive
*; Level 20
:Mamba Strike deals Damage +10019% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer when Unarmed is +8 secondsactive
*; Level 30
:Mamba Strike deals Damage +12525% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer when Unarmed is +8 secondsactive
*; Level 40
:Mamba Strike deals Damage +15031% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer when Unarmed is +8 secondsactive
*; Level 50
:Mamba Strike deals Damage +17537% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer when Unarmed is +8 secondsactive
*; Level 60
:Mamba Strike deals Damage +20043% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer when Unarmed is +8 secondsactive
*; Level 70
:Mamba Strike deals Damage +22549% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer when Unarmed is +8 secondsactive
}}
|-
| || of Internal Injuries || <b>Level 70</b> - Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds +70 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds+10
*; Level 20
:Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds+20
*; Level 30
:Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds+30
*; Level 40
:Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds+40
*; Level 50
:Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds+50
*; Level 60
:Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds+60
*; Level 70
:Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds+70
}}
|-
}}
|-
| || of Kicking Away Toxins || <b>Level 70</b> - While using Unarmed skill, 20active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:While using Unarmed skill, 7active: 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 100% rate
*; Level 10
:While using Unarmed skill, 8active: 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 110% rate
*; Level 15
:While using Unarmed skill, 9active: 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 120% rate
*; Level 20
:While using Unarmed skill, 10active: 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 130% rate
*; Level 25
:While using Unarmed skill, 11active: 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 140% rate
*; Level 30
:While using Unarmed skill, 12active: 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 150% rate
*; Level 35
:While using Unarmed skill, 13active: 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 160% rate
*; Level 40
:While using Unarmed skill, 14active: 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 170% rate
*; Level 45
:While using Unarmed skill, 15active: 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 180% rate
*; Level 50
:While using Unarmed skill, 16active: 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 190% rate
*; Level 55
:While using Unarmed skill, 17active: 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 200% rate
*; Level 60
:While using Unarmed skill, 18active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 210% rate
*; Level 65
:While using Unarmed skill, 19active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 220% rate
*; Level 70
:While using Unarmed skill, 20active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 240% rate
}}
|-
}}
|-
| || of Headbutt Bubbles || <b>Level 70</b> - Headbutt deals +16% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 360 damage is mitigated) || Hands || {{Spoiler|Click Expand to reveal|
*; Level 1
:Headbutt deals +1% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 100 damage is mitigated)
*; Level 10
:Headbutt deals +2% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 120 damage is mitigated)
*; Level 15
:Headbutt deals +3% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 140 damage is mitigated)
*; Level 20
:Headbutt deals +4% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 160 damage is mitigated)
*; Level 25
:Headbutt deals +5% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 180 damage is mitigated)
*; Level 30
:Headbutt deals +6% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Level 35
:Headbutt deals +7% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 220 damage is mitigated)
*; Level 40
:Headbutt deals +8% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 240 damage is mitigated)
*; Level 45
:Headbutt deals +9% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 260 damage is mitigated)
*; Level 50
:Headbutt deals +10% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 280 damage is mitigated)
*; Level 55
:Headbutt deals +11% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 300 damage is mitigated)
*; Level 60
:Headbutt deals +12% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 320 damage is mitigated)
*; Level 65
:Headbutt deals +14% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 340 damage is mitigated)
*; Level 70
:Headbutt deals +16% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 360 damage is mitigated)
}}
|-
}}
|-
| || of Fiery Barrages || <b>Level 70</b> - Barrage and Headbutt ignite the target, causing them to take 110 184 Fire damage over 20 8 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 10
:Barrage and Headbutt ignite the target, causing them to take 40 32 Fire damage over 20 8 seconds
*; Level 20
:Barrage and Headbutt ignite the target, causing them to take 50 56 Fire damage over 20 8 seconds
*; Level 30
:Barrage and Headbutt ignite the target, causing them to take 60 80 Fire damage over 20 8 seconds
*; Level 40
:Barrage and Headbutt ignite the target, causing them to take 70 104 Fire damage over 20 8 seconds
*; Level 50
:Barrage and Headbutt ignite the target, causing them to take 80 128 Fire damage over 20 8 seconds
*; Level 60
:Barrage and Headbutt ignite the target, causing them to take 90 156 Fire damage over 20 8 seconds
*; Level 70
:Barrage and Headbutt ignite the target, causing them to take 110 184 Fire damage over 20 8 seconds
}}
|-
| || of Headbutting Armor || <b>Level 70</b> - Headbutt and Knee Kick deal Damage +118 armor damage 92 || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Headbutt and Knee Kick deal Damage +18 armor damage10
*; Level 10
:Headbutt and Knee Kick deal Damage +25 armor damage16
*; Level 15
:Headbutt and Knee Kick deal Damage +32 armor damage22
*; Level 20
:Headbutt and Knee Kick deal Damage +39 armor damage28
*; Level 25
:Headbutt and Knee Kick deal Damage +46 armor damage34
*; Level 30
:Headbutt and Knee Kick deal Damage +53 armor damage40
*; Level 35
:Headbutt and Knee Kick deal Damage +60 armor damage46
*; Level 40
:Headbutt and Knee Kick deal Damage +67 armor damage52
*; Level 45
:Headbutt and Knee Kick deal Damage +74 armor damage58
*; Level 50
:Headbutt and Knee Kick deal Damage +81 armor damage64
*; Level 55
:Headbutt and Knee Kick deal Damage +88 armor damage70
*; Level 60
:Headbutt and Knee Kick deal Damage +98 armor damage76
*; Level 65
:Headbutt and Knee Kick deal Damage +108 armor damage84
*; Level 70
:Headbutt and Knee Kick deal Damage +118 armor damage92
}}
|-
*; Level 70
:Barrage costs -13 Power and restores 19 Armor to you
}}
|-
| || of Headbutting || <b>Level 70</b> - Headbutt Damage +38% || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 1
:Headbutt Damage +10%
*; Level 10
:Headbutt Damage +12%
*; Level 15
:Headbutt Damage +14%
*; Level 20
:Headbutt Damage +16%
*; Level 25
:Headbutt Damage +18%
*; Level 30
:Headbutt Damage +20%
*; Level 35
:Headbutt Damage +22%
*; Level 40
:Headbutt Damage +24%
*; Level 45
:Headbutt Damage +26%
*; Level 50
:Headbutt Damage +28%
*; Level 55
:Headbutt Damage +30%
*; Level 60
:Headbutt Damage +32%
*; Level 65
:Headbutt Damage +35%
*; Level 70
:Headbutt Damage +38%
}}
|-
}}
|-
| || of Armor Tossing || <b>Level 70</b> - Hip Throw and Bodyslam deal deals +128 168 armor damage || Necklace, Hands || {{Spoiler|Click Expand to reveal|
*; Level 1
:Hip Throw and Bodyslam deal deals +12 armor damage
*; Level 10
:Hip Throw and Bodyslam deal deals +20 24 armor damage
*; Level 15
:Hip Throw and Bodyslam deal deals +28 36 armor damage
*; Level 20
:Hip Throw and Bodyslam deal deals +36 48 armor damage
*; Level 25
:Hip Throw and Bodyslam deal deals +44 60 armor damage
*; Level 30
:Hip Throw and Bodyslam deal deals +52 72 armor damage
*; Level 35
:Hip Throw and Bodyslam deal deals +60 84 armor damage
*; Level 40
:Hip Throw and Bodyslam deal deals +68 96 armor damage
*; Level 45
:Hip Throw and Bodyslam deal deals +78 108 armor damage
*; Level 50
:Hip Throw and Bodyslam deal deals +88 120 armor damage
*; Level 55
:Hip Throw and Bodyslam deal deals +98 132 armor damage
*; Level 60
:Hip Throw and Bodyslam deal deals +108 144 armor damage
*; Level 65
:Hip Throw and Bodyslam deal deals +118 156 armor damage
*; Level 70
:Hip Throw and Bodyslam deal deals +128 168 armor damage
}}
|-
}}
|-
| || of Crippling Slams || <b>Level 70</b> - Bodyslam deals +32% damage and slows target's movement speed by 45% || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Bodyslam deals +5% damage and slows target's movement speed by 45%
}}
|-
| || of Toxic Bruising || <b>Level 70</b> - Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Level 20
:Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Level 30
:Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Level 40
:Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Level 50
:Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Level 60
:Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Level 70
:Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)
}}
|-
}}
|-
| Serpentine || of Cobra Striking || <b>Level 70</b> - Cobra Strike and Mamba Strike Damage +3345% || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:Cobra Strike and Mamba Strike Damage +6%
*; Level 10
:Cobra Strike and Mamba Strike Damage +89%
*; Level 15
:Cobra Strike and Mamba Strike Damage +1012%
*; Level 20
:Cobra Strike and Mamba Strike Damage +1215%
*; Level 25
:Cobra Strike and Mamba Strike Damage +1418%
*; Level 30
:Cobra Strike and Mamba Strike Damage +1621%
*; Level 35
:Cobra Strike and Mamba Strike Damage +1824%
*; Level 40
:Cobra Strike and Mamba Strike Damage +2027%
*; Level 45
:Cobra Strike and Mamba Strike Damage +2230%
*; Level 50
:Cobra Strike and Mamba Strike Damage +2433%
*; Level 55
:Cobra Strike and Mamba Strike Damage +2636%
*; Level 60
:Cobra Strike and Mamba Strike Damage +2839%
*; Level 65
:Cobra Strike and Mamba Strike Damage +3142%
*; Level 70
:Cobra Strike and Mamba Strike Damage +3345%
}}
|-
| || || <b>Level 70</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 49 for 7 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 1
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
*; Level 10
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 13 for 7 seconds
*; Level 15
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 16 for 7 seconds
*; Level 20
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 19 for 7 seconds
*; Level 25
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 22 for 7 seconds
*; Level 30
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 25 for 7 seconds
*; Level 35
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 28 for 7 seconds
*; Level 40
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 31 for 7 seconds
*; Level 45
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 34 for 7 seconds
*; Level 50
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 37 for 7 seconds
*; Level 55
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 40 for 7 seconds
*; Level 60
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 43 for 7 seconds
*; Level 65
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 46 for 7 seconds
*; Level 70
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 49 for 7 seconds
}}
|-
| || of Cobra Scales || <b>Level 70</b> - Cobra Strike and Mamba Strike restore 28 36 Armor to you || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Cobra Strike and Mamba Strike restore 2 10 Armor to you
*; Level 10
:Cobra Strike and Mamba Strike restore 4 12 Armor to you
*; Level 15
:Cobra Strike and Mamba Strike restore 6 14 Armor to you
*; Level 20
:Cobra Strike and Mamba Strike restore 8 16 Armor to you
*; Level 25
:Cobra Strike and Mamba Strike restore 10 18 Armor to you
*; Level 30
:Cobra Strike and Mamba Strike restore 12 20 Armor to you
*; Level 35
:Cobra Strike and Mamba Strike restore 14 22 Armor to you
*; Level 40
:Cobra Strike and Mamba Strike restore 16 24 Armor to you
*; Level 45
:Cobra Strike and Mamba Strike restore 18 26 Armor to you
*; Level 50
:Cobra Strike and Mamba Strike restore 20 28 Armor to you
*; Level 55
:Cobra Strike and Mamba Strike restore 22 30 Armor to you
*; Level 60
:Cobra Strike and Mamba Strike restore 24 32 Armor to you
*; Level 65
:Cobra Strike and Mamba Strike restore 26 34 Armor to you
*; Level 70
:Cobra Strike and Mamba Strike restore 28 36 Armor to you
}}
|-
}}
|-
| || of Bruising Slams || <b>Level 70</b> - Bruisng Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 5 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bruisng Bruising Blow hastens the current reuse timer of Bodyslam by 1 second
*; Level 10
:Bruisng Bruising Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds1 second
*; Level 15
:Bruisng Bruising Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 2 seconds
*; Level 20
:Bruisng Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 2 seconds
*; Level 25
:Bruisng Bruising Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 3 seconds
*; Level 30
:Bruisng Bruising Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 3 seconds
*; Level 35
:Bruisng Bruising Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 3 seconds
*; Level 40
:Bruisng Bruising Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 3 seconds
*; Level 45
:Bruisng Bruising Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 4 seconds
*; Level 50
:Bruisng Bruising Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 4 seconds
*; Level 55
:Bruisng Bruising Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 4 seconds
*; Level 60
:Bruisng Bruising Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 5 seconds
*; Level 65
:Bruisng Bruising Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 10 5 seconds
*; Level 70
:Bruisng Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 5 seconds
}}
|-
*; Level 70
:Bruising Blow and Headbutt restore 24 Health
}}
|-
| Bruising || of Traumatic Bruises || <b>Level 70</b> - Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds
*; Level 10
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5.5% damage from other Trauma attacks for 20 seconds
*; Level 15
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6% damage from other Trauma attacks for 20 seconds
*; Level 20
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6.5% damage from other Trauma attacks for 20 seconds
*; Level 25
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7% damage from other Trauma attacks for 20 seconds
*; Level 30
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7.5% damage from other Trauma attacks for 20 seconds
*; Level 35
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8% damage from other Trauma attacks for 20 seconds
*; Level 40
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8.5% damage from other Trauma attacks for 20 seconds
*; Level 45
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9% damage from other Trauma attacks for 20 seconds
*; Level 50
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9.5% damage from other Trauma attacks for 20 seconds
*; Level 55
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10% damage from other Trauma attacks for 20 seconds
*; Level 60
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10.5% damage from other Trauma attacks for 20 seconds
*; Level 65
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11% damage from other Trauma attacks for 20 seconds
*; Level 70
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds
}}
|-
}}
|-
| || of Bleeding Strikes || <b>Level 70</b> - Slashing Strike deals +114 Trauma damage over 12 6 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 35
:Slashing Strike deals +42 Trauma damage over 12 6 seconds
*; Level 40
:Slashing Strike deals +54 Trauma damage over 12 6 seconds
*; Level 45
:Slashing Strike deals +66 Trauma damage over 12 6 seconds
*; Level 50
:Slashing Strike deals +78 Trauma damage over 12 6 seconds
*; Level 55
:Slashing Strike deals +90 Trauma damage over 12 6 seconds
*; Level 60
:Slashing Strike deals +102 Trauma damage over 12 6 seconds
*; Level 70
:Slashing Strike deals +114 Trauma damage over 12 6 seconds
}}
|-
| Slashing || of Slashing Strikes || <b>Level 70</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +50 62 for 10 seconds || OffHand, Head || {{Spoiler|Click Expand to reveal|
*; Level 35
:Slashing Strike and Claw Barrage boost damage from Epic attacks +15 20 for 10 seconds
*; Level 40
:Slashing Strike and Claw Barrage boost damage from Epic attacks +20 26 for 10 seconds
*; Level 45
:Slashing Strike and Claw Barrage boost damage from Epic attacks +25 32 for 10 seconds
*; Level 50
:Slashing Strike and Claw Barrage boost damage from Epic attacks +30 38 for 10 seconds
*; Level 55
:Slashing Strike and Claw Barrage boost damage from Epic attacks +35 44 for 10 seconds
*; Level 60
:Slashing Strike and Claw Barrage boost damage from Epic attacks +40 50 for 10 seconds
*; Level 65
:Slashing Strike and Claw Barrage boost damage from Epic attacks +45 56 for 10 seconds
*; Level 70
:Slashing Strike and Claw Barrage boost damage from Epic attacks +50 62 for 10 seconds
}}
|-
}}
|-
| || of Traumatic Furious Punches || <b>Level 70</b> - Infuriating Fist taunts +420 and deals 114 Trauma damage over 12 6 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 35
:Infuriating Fist taunts +280 and deals 30 Trauma damage over 12 6 seconds
*; Level 40
:Infuriating Fist taunts +300 and deals 42 Trauma damage over 12 6 seconds
*; Level 45
:Infuriating Fist taunts +320 and deals 54 Trauma damage over 12 6 seconds
*; Level 50
:Infuriating Fist taunts +340 and deals 66 Trauma damage over 12 6 seconds
*; Level 55
:Infuriating Fist taunts +360 and deals 78 Trauma damage over 12 6 seconds
*; Level 60
:Infuriating Fist taunts +380 and deals 90 Trauma damage over 12 6 seconds
*; Level 65
:Infuriating Fist taunts +400 and deals 102 Trauma damage over 12 6 seconds
*; Level 70
:Infuriating Fist taunts +420 and deals 114 Trauma damage over 12 6 seconds
}}
|-
*; Level 70
:Infuriating Fist generates no Rage and instead reduces Rage by 520
}}
|-
| || || <b>Level 70</b> - Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing || Hands || {{Spoiler|Click Expand to reveal|
*; Level 35
:Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing
*; Level 40
:Infuriating Fist damage +55. Damage becomes Trauma instead of Crushing
*; Level 45
:Infuriating Fist damage +60. Damage becomes Trauma instead of Crushing
*; Level 50
:Infuriating Fist damage +65. Damage becomes Trauma instead of Crushing
*; Level 55
:Infuriating Fist damage +70. Damage becomes Trauma instead of Crushing
*; Level 60
:Infuriating Fist damage +75. Damage becomes Trauma instead of Crushing
*; Level 65
:Infuriating Fist damage +82. Damage becomes Trauma instead of Crushing
*; Level 70
:Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing
}}
|}
12,245
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