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Unarmed/Treasure Effects:By Ability

1,259 bytes added, 13:42, 18 November 2022
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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
<!-- Updated as of patch v279on November 17, May 9, 2017 2022 from v374-->
==<!--start-->Unarmed Paired List==
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly should be obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br><span style = "color: red"><b>Note that this only shows the max-level version of each treasure effectand ability.</b></span>
<b><u>General Mods</u></b><br>
* Unarmed Base Damage +40%<br>
* Unarmed Base Damage +40%<br>
* Unarmed attacks deal +20% damage when you have 33% or less of your Armor left<br>
* Unarmed attacks deal +20% damage when you have 33% or less of your Armor left<br>
* Unarmed attacks deal +42 Armor damage<br>
* Unarmed attacks deal +42 Armor damage<br>
* Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br>
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br>
* While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br>
* While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br>
* Taunt From Attack Damage +80% when Unarmed is active<br>
* Taunt From Attack Damage +80% when Unarmed is active<br>
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Taunt From Attack Damage +70% when Unarmed is active<br>
* Taunt From Attack Damage +70% when Unarmed is active<br>
* Unarmed Base Damage +23%<br>
* Unarmed Base Damage +23%<br>
* Unarmed attacks deal +18 Armor damage<br>
* Unarmed attacks deal +18 Armor damage<br>
* Unarmed attacks deal +29% damage when you have 33% or less of your Armor left<br>
* Unarmed attacks deal +29% damage when you have 33% or less of your Armor left<br>
* Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
* Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
* Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
* Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
* Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds<br>
* Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds<br>
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<b><u>Barrage7</u></b><br>* Barrage Damage hits all enemies within 5 meters and deals +6119%<br>* Barrage Damage damage, but reuse timer is +61%3 seconds<br>* Barrage costs -13 Power and restores Headbutt make the target 19 Armor % more vulnerable to youPsychic damage for 20 seconds (this effect does not stack with itself)<br>* Barrage costs -13 Power and restores 19 Armor to youDamage +54%<br>* Barrage hits all enemies within 5 meters and deals Damage +2854% damage, but reuse timer is +3 seconds<br>* Barrage and Headbutt ignite the target, causing them to take 125 212 Fire damage over 20 8 seconds<br>* Barrage and Headbutt ignite the target, causing them to take 125 212 Fire damage over 20 8 seconds<br>* Barrage costs -14 Power and Headbutt make the target 21% more vulnerable restores 23 Armor to you<br>* Barrage costs -14 Power and restores 23 Armor to Psychic damage for 20 seconds (this effect does not stack with itself)you<br>
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<b><u>Bodyslam6</u></b><br>* Hip Throw and Bodyslam deal +136 armor damage<br>* Hip Throw and Bodyslam deal +136 armor damage<br>* Hip Throw and Bodyslam deal +2622% damage and generate -320 390 Rage<br>* Hip Throw and Bodyslam deal +2622% damage and generate -320 390 Rage<br>* Bodyslam Damage +5547%<br>* Bodyslam Damage +5547%<br>* Bodyslam deals +40% 80 damage and slows target's movement speed by 45%<br>* Bodyslam deals +40% grants you immunity to direct damage and slows target's movement speed by 45%for 3 seconds<br>* Bodyslam deals +450 435 damage to non-Elite enemies<br>* Bodyslam deals +450 435 damage to non-Elite enemies<br>* Bodyslam heals you for 114 130 health<br>* Bodyslam heals you for 114 130 health<br>
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<b><u>Bruising Blow6</u></b><br>* Bruising Blow Damage causes the target to take +6224%damage from Poison for 20 seconds<br>* Bruising Blow Damage +6255%<br>* Bruising Blow causes the target to take Damage +2355% damage from Poison for 20 seconds (this effect does not stack with itself)<br>* Bruisng Bruising Blow deals +2728% damage and hastens the current reuse timer of Bodyslam by 10 5 seconds<br>* Bruisng Bruising Blow deals +2728% damage and hastens the current reuse timer of Bodyslam by 10 5 seconds<br>* Bruising Blow and Headbutt restore 24 28 Health<br>* Bruising Blow and Headbutt restore 24 28 Health<br>* Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds<br>
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<b><u>Claw Barrage3</u></b><br>* Claw Barrage Damage +119<br>* Claw Barrage Damage +119<br>* Slashing Strike and Claw Barrage boost deal +126 Trauma damage from Epic attacks +49 for 10 over 6 seconds<br>* Slashing Strike and Claw Barrage boost deal +126 Trauma damage from Epic attacks +49 for 10 over 6 seconds<br>
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<b><u>Cobra Strike6</u></b><br>* Cobra Strike and Mamba Strike Damage +4351%<br>* Cobra Strike and Mamba Strike Damage +4351%<br>* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 55 for 7 seconds<br>* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 55 for 7 seconds<br>* Cobra Strike and Mamba Strike restore 28 42 Armor to you<br>* Cobra Strike and Mamba Strike restore 28 42 Armor to you<br>* Cobra Strike Damage +80<br>* Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.<br>
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<b><u>Front Kick7</u></b><br>* Mamba Strike and Front Kick Damage damage +68<br>* Mamba Strike and Front Kick damage +6268<br>* Kick Damage +6280<br>* Kick Damage +6280<br>* Front Kick Damage +80<br>* Kick attacks restore 42%Armor<br>* Kick attacks restore 42 Armor<br>* Kick attacks deal +1113% damage and grant you 98% Physical Damage Reflection for 15 seconds<br>* Front Kick Damage +40%<br>* Kick attacks deal +1718% damage and slow target's movement speed by 45%<br>* Kick attacks deal +4334% damage when you have 33% or less of your Armor left<br>* Kick attacks deal +4334% damage when you have 33% or less of your Armor left<br>* Kick attacks restore 38 Armor<br>* Kick attacks restore 38 Armor<br>* While using Unarmed skill, 20active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 280% rate<br>* While using Unarmed skill, 20active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 280% rate<br>
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<b><u>Headbutt8</u></b><br>* Barrage and Headbutt and Knee Kick deal +128 armor make the target 19% more vulnerable to Psychic damagefor 20 seconds (this effect does not stack with itself)<br>* Headbutt deals +20% damage and Knee Kick deal +128 armor conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damageis mitigated)<br>* Barrage and Headbutt ignite the target, causing them to take 125 212 Fire damage over 20 8 seconds<br>* Barrage and Headbutt ignite the target, causing them to take 125 212 Fire damage over 20 8 seconds<br>* Barrage Headbutt and Knee Kick Damage +108<br>* Headbutt and Knee Kick Damage +108<br>* Headbutt make the target 21Damage +44% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>* Bruising Blow and Headbutt restore 24 HealthDamage +44%<br>* Bruising Blow and Headbutt restore 24 28 Health<br>* Bruising Blow and Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)restore 28 Health<br>
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<b><u>Hip Throw6</u></b><br>* Hip Throw Damage +5350%<br>* Hip Throw Damage +5350%<br>* Hip Throw hits all enemies within 8 meters and deals +17160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage, but Power cost is +20<br>* Hip Throw and Bodyslam deal deals +136 armor 160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage<br>* Hip Throw and Bodyslam deal +136 armor 22% damageand generate -390 Rage<br>* Hip Throw and Bodyslam deal +2622% damage and generate -320 390 Rage<br>* Hip Throw hits all enemies within 8 meters and Bodyslam deal deals +2616% damage and generate -320 Rage, but Power cost is +20<br>
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<b><u>Infuriating Fist5</u></b><br>* Jab and Infuriating Fist Damage +64<br>* Jab and Infuriating Fist Damage +64<br>* Punch, Jab, and Infuriating Fist restore 16 18 Health to you<br>* Punch, Jab, and Infuriating Fist restore 16 18 Health to you<br>* While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab , or Infuriating Fist at a 260% rate<br>* While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist Damage +56at a 260% rate<br>* While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab , or Infuriating Fist at a 300% rate<br>* While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist Damage +56at a 300% rate<br>
* Infuriating Fist deals +40% damage and taunts +400<br>
* Infuriating Fist deals +40% damage and taunts +400<br>
* Infuriating Fist generates no Rage taunts +460 and instead reduces Rage by 550deals 150 Trauma damage over 6 seconds<br>* Infuriating Fist generates no Rage damage +53 and instead reduces Rage by 550for 10 seconds all Elite attacks deal -7% damage to you.<br>* Infuriating Fist taunts damage +280 53 and deals 105 Trauma for 10 seconds all Elite attacks deal -7% damage over 15 secondsto you.<br>* Infuriating Fist taunts damage +280 and deals 105 103. Damage becomes Trauma damage over 15 secondsinstead of Crushing<br>
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<b><u>Jab8</u></b><br>* Jab and Infuriating Fist Damage +64<br>* Jab and Infuriating Fist Damage +64<br>* Punch, Jab, and Infuriating Fist restore 18 Health to you<br>* Punch, Jab, and Infuriating Fist restore 18 Health to you<br>* While using Unarmed skill, 18is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 260% rate<br>* While using Unarmed skill, 18is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 260% rate<br>* While using Unarmed skill, 30is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 300% rate<br>* While using Unarmed skill, 30is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>* Punch, Jab, and or Infuriating Fist restore 16 Health to you<br>* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>* Jab and Infuriating Fist Damage +56<br>* Jab and Infuriating Fist Damage +56at a 300% rate<br>
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<b><u>Knee Kick7</u></b><br>* Knee Kick Damage +6244%<br>* Knee Kick Damage +6244%<br>* Kick Damage +6280<br>* Kick Damage +80<br>* Kick Damage +80<br>* Kick attacks restore 42 Armor<br>* Kick attacks restore 42 Armor<br>* Kick attacks deal +1113% damage and grant you 98% Physical Damage Reflection for 15 seconds<br>* Kick attacks deal +1718% damage and slow target's movement speed by 45%<br>* Kick attacks deal +4334% damage when you have 33% or less of your Armor left<br>* Kick attacks deal +4334% damage when you have 33% or less of your Armor left<br>* Kick attacks restore 38 Armor<br>* Kick attacks restore 38 Armor<br>* While using Unarmed skill, 20active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 280% rate<br>* While using Unarmed skill, 20active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 280% rate<br>* Headbutt and Knee Kick deal Damage +128 armor damage108<br>* Headbutt and Knee Kick deal +128 armor damage<br>* Knee Kick Damage +52%<br>* Knee Kick Damage +52%108<br>
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<b><u>Mamba Strike6</u></b><br>* Mamba Strike Damage +47 and Reuse Time -1 sec<br>* Mamba Strike Damage +47 and Reuse Time -1 sec<br>* Mamba Strike and Front Kick damage +68<br>* Mamba Strike and Front Kick damage +68<br>* Cobra Strike and Mamba Strike Damage +4351%<br>* Cobra Strike and Mamba Strike Damage +4351%<br>* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 55 for 7 seconds<br>* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 55 for 7 seconds<br>* Cobra Strike and Mamba Strike restore 28 42 Armor to you<br>* Cobra Strike and Mamba Strike restore 28 42 Armor to you<br>* Cobra Strike, Mamba Strike deals +225% Crushing damage , and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>* Mamba Slashing Strike deals deal +225% Crushing 40 damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 secondscan be used while stunned. Doing so removes the stun effect from you.<br>
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<b><u>Punch8</u></b><br>* Punch, Jab, and Infuriating Fist restore 18 Health to you<br>* Punch, Jab, and Infuriating Fist restore 18 Health to you<br>* While using Unarmed skill, 18is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 260% rate<br>* While using Unarmed skill, 18is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 260% rate<br>* While using Unarmed skill, 30is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 300% rate<br>* While using Unarmed skill, 30is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>* Punch, Jab, and or Infuriating Fist restore 16 Health to you<br>* Punch, Jab, and Infuriating Fist restore 16 Health to youat a 300% rate<br>
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<b><u>Slashing Strike4</u></b><br>* Slashing Strike Damage +4731%<br>* Slashing Strike Damage +4731%<br>* Slashing Strike deals and Claw Barrage deal +19% 126 Trauma damage over 6 seconds<br>* Slashing Strike and hastens the current reuse timer of Hip Throw by 2.5 Claw Barrage deal +126 Trauma damage over 6 seconds<br>* Slashing Strike deals boosts your Melee Evasion +194.25% damage and hastens the current reuse timer of Hip Throw by 2.for 5 seconds<br>* Slashing Strike deals boosts your Melee Evasion +4.25% damage plus 45 Trauma damage over 15 for 5 seconds<br>* Slashing Strike deals +2515% damage plus 45 Trauma damage over 15 and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>* Slashing Strike deals +15% damage and Claw Barrage boost damage from Epic attacks +49 for 10 hastens the current reuse timer of Hip Throw by 2.5 seconds<br>* Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and Claw Barrage boost damage can be used while stunned. Doing so removes the stun effect from Epic attacks +49 for 10 secondsyou.<br>
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