Difference between revisions of "Unarmed/Treasure Effects:By Slot"

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<!-- Updated as of patch v259, June 19, 2016 -->
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<!-- Updated on November 17, 2022 from v374-->
==<!--a-->Unarmed Slot List==
+
==<!--start-->Unarmed Slot List==
<spoiler show="Expand" hide"Hide">
+
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
 +
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 +
 
 
<b><u>Head</u></b><br>
 
<b><u>Head</u></b><br>
* Barrage restores 55 Armor to you<br>
+
* Unarmed Base Damage +40%<br>
* Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active<br>
+
* Unarmed attacks deal +42 Armor damage<br>
* Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300<br>
+
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br>
* Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active<br>
+
* While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br>
* Slashing Strike generates -200 Rage<br>
+
* Taunt From Attack Damage +80% when Unarmed is active<br>
* Slashing Strike has a 70% chance to deal double slashing damage<br>
+
* Mamba Strike Damage +47 and Reuse Time -1 sec<br>
* Unarmed Damage +35%<br>
+
* Barrage costs -14 Power and restores 23 Armor to you<br>
* Unarmed attacks deal +13 Armor damage<br>
+
* Hip Throw and Bodyslam deal +22% damage and generate -390 Rage<br>
* Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
+
* Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds<br>
* Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
+
* Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds<br>
 +
* Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.<br>
  
  
 
<b><u>Chest</u></b><br>
 
<b><u>Chest</u></b><br>
* Cobra Strike and Mamba Strike deal +48% damage<br>
+
* Jab and Infuriating Fist Damage +64<br>
* Cobra Strike and Mamba Strike have a 54% chance to deal double damage<br>
+
* Knee Kick Damage +44%<br>
* Cobra Strike and Mamba Strike restore 17 Armor to you<br>
+
* While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
* Punch and Jab attacks deal +18 damage<br>
+
* Kick attacks restore 42 Armor<br>
* Punch and Jab attacks deal +24 armor damage<br>
+
* Headbutt Damage +44%<br>
* You regain 35 Armor whenever you use a kick (from any skill!)<br>
+
* Claw Barrage Damage +119<br>
* You regain 8 health whenever you use Punch or Jab<br>
+
* Hip Throw Damage +50%<br>
 +
* Bodyslam heals you for 130 health<br>
 +
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds<br>
 +
* Cobra Strike and Mamba Strike restore 42 Armor to you<br>
 +
* Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>
 +
* Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.<br>
  
  
 
<b><u>Legs</u></b><br>
 
<b><u>Legs</u></b><br>
* 60% of any Darkness damage you take is reflected back in your next Punch or Jab.<br>
+
* Unarmed attacks deal +20% damage when you have 33% or less of your Armor left<br>
* All kick attacks (even animal kicks!) deal +33 damage<br>
+
* While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br>
* Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left<br>
+
* Kick Damage +80<br>
* Barrage and Headbutt deal +36% damage<br>
+
* Kick attacks deal +34% damage when you have 33% or less of your Armor left<br>
* Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds<br>
+
* Barrage Damage +54%<br>
* Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)<br>
+
* Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds<br>
* Bruising Blow restores 25 health<br>
+
* Headbutt and Knee Kick Damage +108<br>
* Headbutt deals +76 armor damage<br>
+
* Hip Throw and Bodyslam deal +22% damage and generate -390 Rage<br>
* Hip Throw and Bodyslam deal +111% damage<br>
+
* Cobra Strike and Mamba Strike Damage +51%<br>
* Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300<br>
+
* Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds<br>
* Unarmed attacks deal +40% damage when you have 33% or less of your Armor left<br>
+
* Bruising Blow and Headbutt restore 28 Health<br>
* Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.<br>
 
  
  
 
<b><u>Hands</u></b><br>
 
<b><u>Hands</u></b><br>
* Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25%<br>
+
* Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds<br>
* Barrage and Headbutt hit all enemies within 5 meters and deal +24% damage<br>
+
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate<br>
* Cobra Strike and Mamba Strike have a 54% chance to deal double damage<br>
+
* Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds<br>
* Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)<br>
+
* Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)<br>
* Hip Throw and Bodyslam deal +132 armor damage<br>
+
* Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage<br>
* Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters<br>
+
* Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20<br>
* Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
+
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds<br>
 +
* Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds<br>
 +
* Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>
 +
* Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.<br>
 +
* Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing<br>
  
  
 
<b><u>Feet</u></b><br>
 
<b><u>Feet</u></b><br>
* 60% of any Darkness damage you take is reflected back in your next Punch or Jab.<br>
+
* Jab and Infuriating Fist Damage +64<br>
* Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45%<br>
+
* Knee Kick Damage +44%<br>
* Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds<br>
+
* While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
* Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)<br>
+
* While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br>
 +
* Front Kick Damage +40%<br>
 +
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate<br>
 +
* Claw Barrage Damage +119<br>
 +
* Cobra Strike and Mamba Strike Damage +51%<br>
 +
* Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Cobra Strike and Mamba Strike deal +48% damage<br>
+
* Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds<br>
* Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)<br>
 
* Hip Throw and Bodyslam deal +111% damage<br>
 
* Hip Throw and Bodyslam deal +132 armor damage<br>
 
* Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
 
* Punch and Jab attacks deal +18 damage<br>
 
* Punch and Jab attacks deal +24 armor damage<br>
 
* Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.<br>
 
  
  
 
<b><u>MainHand</u></b><br>
 
<b><u>MainHand</u></b><br>
* All kick attacks (even animal kicks!) deal +33 damage<br>
+
* Unarmed Base Damage +40%<br>
* Bodyslam deals +100% damage and slows target's movement speed by 45%<br>
+
* Unarmed attacks deal +42 Armor damage<br>
* Bodyslam deals +190% damage<br>
+
* Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Bodyslam deals +350 damage to Snails<br>
+
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br>
* Bruising Blow deals +85% damage<br>
+
* While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br>
* Unarmed Damage +35%<br>
+
* Kick Damage +80<br>
* Unarmed attacks deal +13 Armor damage<br>
+
* Hip Throw Damage +50%<br>
* Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
* Bodyslam Damage +47%<br>
* Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
+
* Bodyslam deals +435 damage to non-Elite enemies<br>
* Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
+
* Bruising Blow Damage +55%<br>
 +
* Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds<br>
  
  
 
<b><u>OffHand</u></b><br>
 
<b><u>OffHand</u></b><br>
* Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75%<br>
+
* Punch, Jab, and Infuriating Fist restore 18 Health to you<br>
* Barrage restores 55 Armor to you<br>
+
* Mamba Strike Damage +47 and Reuse Time -1 sec<br>
* Bodyslam heals you for 100 health<br>
+
* Mamba Strike and Front Kick damage +68<br>
 +
* Kick attacks deal +18% damage and slow target's movement speed by 45%<br>
 +
* Barrage costs -14 Power and restores 23 Armor to you<br>
 +
* Headbutt Damage +44%<br>
 +
* Bodyslam heals you for 130 health<br>
 +
* Slashing Strike Damage +31%<br>
 +
* Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Slashing Strike deals +70% damage<br>
+
* Infuriating Fist deals +40% damage and taunts +400<br>
* Slashing Strike generates -200 Rage<br>
 
* Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds<br>
 
* Slashing Strike has a 70% chance to deal double slashing damage<br>
 
* Unarmed Damage +6%<br>
 
* You regain 8 health whenever you use Punch or Jab<br>
 
  
  
 
<b><u>Necklace</u></b><br>
 
<b><u>Necklace</u></b><br>
* Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left<br>
+
* Unarmed attacks deal +20% damage when you have 33% or less of your Armor left<br>
* Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
+
* Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Bodyslam deals +350 damage to Snails<br>
+
* Mamba Strike and Front Kick damage +68<br>
* Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds<br>
+
* Kick attacks deal +34% damage when you have 33% or less of your Armor left<br>
* Bruising Blow restores 25 health<br>
+
* Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
* Slashing Strike deals +70% damage<br>
+
* Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage<br>
* Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds<br>
+
* Bruising Blow causes the target to take +24% damage from Poison for 20 seconds<br>
* Unarmed Damage +6%<br>
+
* Bodyslam deals +435 damage to non-Elite enemies<br>
* Unarmed attacks deal +40% damage when you have 33% or less of your Armor left<br>
+
* Cobra Strike Damage +80<br>
* Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
* Bruising Blow and Headbutt restore 28 Health<br>
 +
* Slashing Strike Damage +31%<br>
 +
* Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds<br>
  
  
 
<b><u>Ring</u></b><br>
 
<b><u>Ring</u></b><br>
* All kick attacks (even animal kicks!) deal +33 damage<br>
+
* Punch, Jab, and Infuriating Fist restore 18 Health to you<br>
* Barrage and Headbutt deal +36% damage<br>
+
* Taunt From Attack Damage +80% when Unarmed is active<br>
* Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds<br>
+
* Kick Damage +80<br>
* Bodyslam deals +100% damage and slows target's movement speed by 45%<br>
+
* Kick attacks restore 42 Armor<br>
* Bodyslam deals +190% damage<br>
+
* Barrage Damage +54%<br>
* Bodyslam heals you for 100 health<br>
+
* Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds<br>
* Bruising Blow deals +85% damage<br>
+
* Headbutt and Knee Kick Damage +108<br>
* Cobra Strike and Mamba Strike restore 17 Armor to you<br>
+
* Bodyslam Damage +47%<br>
* Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active<br>
+
* Cobra Strike and Mamba Strike restore 42 Armor to you<br>
* Headbutt deals +76 armor damage<br>
+
* Bruising Blow Damage +55%<br>
* Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active<br>
+
* Infuriating Fist deals +40% damage and taunts +400<br>
* You regain 35 Armor whenever you use a kick (from any skill!)<br>
 
* You regain 8 health whenever you use Punch or Jab<br>
 
 
 
 
 
</spoiler>
 

Latest revision as of 13:40, 18 November 2022

Unarmed Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Unarmed Base Damage +40%
  • Unarmed attacks deal +42 Armor damage
  • While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
  • While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
  • Taunt From Attack Damage +80% when Unarmed is active
  • Mamba Strike Damage +47 and Reuse Time -1 sec
  • Barrage costs -14 Power and restores 23 Armor to you
  • Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
  • Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds
  • Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
  • Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.


Chest

  • Jab and Infuriating Fist Damage +64
  • Knee Kick Damage +44%
  • While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • Kick attacks restore 42 Armor
  • Headbutt Damage +44%
  • Claw Barrage Damage +119
  • Hip Throw Damage +50%
  • Bodyslam heals you for 130 health
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
  • Cobra Strike and Mamba Strike restore 42 Armor to you
  • Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.


Legs

  • Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
  • While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
  • Kick Damage +80
  • Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Barrage Damage +54%
  • Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
  • Headbutt and Knee Kick Damage +108
  • Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
  • Cobra Strike and Mamba Strike Damage +51%
  • Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Bruising Blow and Headbutt restore 28 Health


Hands

  • Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
  • While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
  • Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds
  • Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)
  • Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
  • Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds
  • Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing


Feet

  • Jab and Infuriating Fist Damage +64
  • Knee Kick Damage +44%
  • While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
  • Front Kick Damage +40%
  • While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
  • Claw Barrage Damage +119
  • Cobra Strike and Mamba Strike Damage +51%
  • Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds


MainHand

  • Unarmed Base Damage +40%
  • Unarmed attacks deal +42 Armor damage
  • Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
  • While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
  • Kick Damage +80
  • Hip Throw Damage +50%
  • Bodyslam Damage +47%
  • Bodyslam deals +435 damage to non-Elite enemies
  • Bruising Blow Damage +55%
  • Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds


OffHand

  • Punch, Jab, and Infuriating Fist restore 18 Health to you
  • Mamba Strike Damage +47 and Reuse Time -1 sec
  • Mamba Strike and Front Kick damage +68
  • Kick attacks deal +18% damage and slow target's movement speed by 45%
  • Barrage costs -14 Power and restores 23 Armor to you
  • Headbutt Damage +44%
  • Bodyslam heals you for 130 health
  • Slashing Strike Damage +31%
  • Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Infuriating Fist deals +40% damage and taunts +400


Necklace

  • Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
  • Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • Mamba Strike and Front Kick damage +68
  • Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Bruising Blow causes the target to take +24% damage from Poison for 20 seconds
  • Bodyslam deals +435 damage to non-Elite enemies
  • Cobra Strike Damage +80
  • Bruising Blow and Headbutt restore 28 Health
  • Slashing Strike Damage +31%
  • Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds


Ring

  • Punch, Jab, and Infuriating Fist restore 18 Health to you
  • Taunt From Attack Damage +80% when Unarmed is active
  • Kick Damage +80
  • Kick attacks restore 42 Armor
  • Barrage Damage +54%
  • Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
  • Headbutt and Knee Kick Damage +108
  • Bodyslam Damage +47%
  • Cobra Strike and Mamba Strike restore 42 Armor to you
  • Bruising Blow Damage +55%
  • Infuriating Fist deals +40% damage and taunts +400