Difference between revisions of "Unarmed/Treasure Effects:By Slot"

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<!-- Updated as of patch v272, December 17, 2016 -->
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<!-- Updated as of patch v273, January 22, 2017 -->
 
==<!--start-->Unarmed Slot List==
 
==<!--start-->Unarmed Slot List==
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 +
 
<b><u>Head</u></b><br>
 
<b><u>Head</u></b><br>
* Unarmed Damage +20%<br>
+
* Unarmed Damage +23%<br>
* Unarmed attacks deal +14 Armor damage<br>
+
* Unarmed attacks deal +18 Armor damage<br>
* Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
+
* Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
* Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
+
* Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
* Taunt From Attack Damage +60% when Unarmed is active<br>
+
* Taunt From Attack Damage +70% when Unarmed is active<br>
* Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>
+
* Mamba Strike deals +225% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>
* Barrage costs -12 Power and restores 15 Armor to you<br>
+
* Barrage costs -13 Power and restores 25 Armor to you<br>
* Hip Throw and Bodyslam deal +18% damage and generate -250 Rage<br>
+
* Hip Throw and Bodyslam deal +26% damage and generate -320 Rage<br>
* Bodyslam deals +30% damage and slows target's movement speed by 45%<br>
+
* Bodyslam deals +40% damage and slows target's movement speed by 45%<br>
* Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds<br>
+
* Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds<br>
* Infuriating Fist generates no Rage and instead reduces Rage by 450<br>
+
* Infuriating Fist generates no Rage and instead reduces Rage by 550<br>
  
  
 
<b><u>Chest</u></b><br>
 
<b><u>Chest</u></b><br>
* Jab and Infuriating Fist Damage +48<br>
+
* Jab and Infuriating Fist Damage +56<br>
* Knee Kick Damage +40%<br>
+
* Knee Kick Damage +52%<br>
* 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
+
* 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* Kick attacks restore 43 Armor<br>
+
* Kick attacks restore 59 Armor<br>
* Hip Throw Damage +43%<br>
+
* Hip Throw Damage +53%<br>
* Bodyslam heals you for 100 health<br>
+
* Bodyslam heals you for 120 health<br>
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds<br>
+
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds<br>
* Cobra Strike and Mamba Strike restore 24 Armor to you<br>
+
* Cobra Strike and Mamba Strike restore 32 Armor to you<br>
* Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br>
+
* Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>
* Infuriating Fist generates no Rage and instead reduces Rage by 450<br>
+
* Infuriating Fist generates no Rage and instead reduces Rage by 550<br>
  
  
 
<b><u>Legs</u></b><br>
 
<b><u>Legs</u></b><br>
* Unarmed attacks deal +22% damage when you have 33% or less of your Armor left<br>
+
* Unarmed attacks deal +29% damage when you have 33% or less of your Armor left<br>
* 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
+
* 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* Kick Damage +46<br>
+
* Kick Damage +62<br>
* Kick attacks deal +34% damage when you have 33% or less of your Armor left<br>
+
* Kick attacks deal +43% damage when you have 33% or less of your Armor left<br>
* Barrage Damage +49%<br>
+
* Barrage Damage +61%<br>
* Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds<br>
+
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
* Headbutt and Knee Kick deal +95 armor damage<br>
+
* Headbutt and Knee Kick deal +128 armor damage<br>
* Hip Throw and Bodyslam deal +18% damage and generate -250 Rage<br>
+
* Hip Throw and Bodyslam deal +26% damage and generate -320 Rage<br>
* Cobra Strike and Mamba Strike Damage +32%<br>
+
* Cobra Strike and Mamba Strike Damage +43%<br>
* Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br>
+
* Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br>
* Bruising Blow and Headbutt restore 20 Health<br>
+
* Bruising Blow and Headbutt restore 26 Health<br>
  
  
 
<b><u>Hands</u></b><br>
 
<b><u>Hands</u></b><br>
* Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds<br>
+
* Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds<br>
* 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
+
* 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
* Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds<br>
+
* Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds<br>
* Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)<br>
+
* Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)<br>
* Hip Throw and Bodyslam deal +100 armor damage<br>
+
* Hip Throw and Bodyslam deal +136 armor damage<br>
* Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20<br>
+
* Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20<br>
* Bodyslam deals +30% damage and slows target's movement speed by 45%<br>
+
* Bodyslam deals +40% damage and slows target's movement speed by 45%<br>
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds<br>
+
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds<br>
* Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br>
+
* Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>
* Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds<br>
+
* Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds<br>
  
  
 
<b><u>Feet</u></b><br>
 
<b><u>Feet</u></b><br>
* Jab and Infuriating Fist Damage +48<br>
+
* Jab and Infuriating Fist Damage +56<br>
* Knee Kick Damage +40%<br>
+
* Knee Kick Damage +52%<br>
* 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
+
* 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
+
* 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* Front Kick Damage +33%<br>
+
* Front Kick Damage +38%<br>
* 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
+
* 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
* Cobra Strike and Mamba Strike Damage +32%<br>
+
* Cobra Strike and Mamba Strike Damage +43%<br>
* Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br>
+
* Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds<br>
+
* Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds<br>
  
  
 
<b><u>MainHand</u></b><br>
 
<b><u>MainHand</u></b><br>
* Unarmed Damage +20%<br>
+
* Unarmed Damage +23%<br>
* Unarmed attacks deal +14 Armor damage<br>
+
* Unarmed attacks deal +18 Armor damage<br>
* Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
* Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
+
* Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
* Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
+
* Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
* Kick Damage +46<br>
+
* Kick Damage +62<br>
* Hip Throw Damage +43%<br>
+
* Hip Throw Damage +53%<br>
* Bodyslam Damage +43%<br>
+
* Bodyslam Damage +55%<br>
* Bodyslam deals +330 damage to non-Elite enemies<br>
+
* Bodyslam deals +450 damage to non-Elite enemies<br>
* Bruising Blow Damage +45%<br>
+
* Bruising Blow Damage +62%<br>
* Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds<br>
+
* Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds<br>
  
  
 
<b><u>OffHand</u></b><br>
 
<b><u>OffHand</u></b><br>
* Punch, Jab, and Infuriating Fist restore 14 Health to you<br>
+
* Punch, Jab, and Infuriating Fist restore 19 Health to you<br>
* Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>
+
* Mamba Strike deals +225% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>
* Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds<br>
+
* Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds<br>
* Kick attacks deal +14% damage and slow target's movement speed by 45%<br>
+
* Kick attacks deal +17% damage and slow target's movement speed by 45%<br>
* Barrage costs -12 Power and restores 15 Armor to you<br>
+
* Barrage costs -13 Power and restores 25 Armor to you<br>
* Bodyslam heals you for 100 health<br>
+
* Bodyslam heals you for 120 health<br>
* Slashing Strike Damage +35%<br>
+
* Slashing Strike Damage +47%<br>
* Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds<br>
+
* Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Infuriating Fist deals +35% damage and taunts +300<br>
+
* Infuriating Fist deals +40% damage and taunts +400<br>
  
  
 
<b><u>Necklace</u></b><br>
 
<b><u>Necklace</u></b><br>
* Unarmed attacks deal +22% damage when you have 33% or less of your Armor left<br>
+
* Unarmed attacks deal +29% damage when you have 33% or less of your Armor left<br>
* Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
* Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds<br>
+
* Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds<br>
* Kick attacks deal +34% damage when you have 33% or less of your Armor left<br>
+
* Kick attacks deal +43% damage when you have 33% or less of your Armor left<br>
* Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
+
* Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
* Hip Throw and Bodyslam deal +100 armor damage<br>
+
* Hip Throw and Bodyslam deal +136 armor damage<br>
* Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)<br>
+
* Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself)<br>
* Bodyslam deals +330 damage to non-Elite enemies<br>
+
* Bodyslam deals +450 damage to non-Elite enemies<br>
* Bruising Blow and Headbutt restore 20 Health<br>
+
* Bruising Blow and Headbutt restore 26 Health<br>
* Slashing Strike Damage +35%<br>
+
* Slashing Strike Damage +47%<br>
* Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds<br>
+
* Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds<br>
  
  
 
<b><u>Ring</u></b><br>
 
<b><u>Ring</u></b><br>
* Punch, Jab, and Infuriating Fist restore 14 Health to you<br>
+
* Punch, Jab, and Infuriating Fist restore 19 Health to you<br>
* Taunt From Attack Damage +60% when Unarmed is active<br>
+
* Taunt From Attack Damage +70% when Unarmed is active<br>
* Kick Damage +46<br>
+
* Kick Damage +62<br>
* Kick attacks restore 43 Armor<br>
+
* Kick attacks restore 59 Armor<br>
* Barrage Damage +49%<br>
+
* Barrage Damage +61%<br>
* Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds<br>
+
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
* Headbutt and Knee Kick deal +95 armor damage<br>
+
* Headbutt and Knee Kick deal +128 armor damage<br>
* Bodyslam Damage +43%<br>
+
* Bodyslam Damage +55%<br>
* Cobra Strike and Mamba Strike restore 24 Armor to you<br>
+
* Cobra Strike and Mamba Strike restore 32 Armor to you<br>
* Bruising Blow Damage +45%<br>
+
* Bruising Blow Damage +62%<br>
* Infuriating Fist deals +35% damage and taunts +300<br>
+
* Infuriating Fist deals +40% damage and taunts +400<br>
  
  

Revision as of 13:32, 23 January 2017

Unarmed Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Unarmed Damage +23%
  • Unarmed attacks deal +18 Armor damage
  • Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Taunt From Attack Damage +70% when Unarmed is active
  • Mamba Strike deals +225% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Barrage costs -13 Power and restores 25 Armor to you
  • Hip Throw and Bodyslam deal +26% damage and generate -320 Rage
  • Bodyslam deals +40% damage and slows target's movement speed by 45%
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds
  • Infuriating Fist generates no Rage and instead reduces Rage by 550


Chest

  • Jab and Infuriating Fist Damage +56
  • Knee Kick Damage +52%
  • 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Kick attacks restore 59 Armor
  • Hip Throw Damage +53%
  • Bodyslam heals you for 120 health
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds
  • Cobra Strike and Mamba Strike restore 32 Armor to you
  • Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Infuriating Fist generates no Rage and instead reduces Rage by 550


Legs

  • Unarmed attacks deal +29% damage when you have 33% or less of your Armor left
  • 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Kick Damage +62
  • Kick attacks deal +43% damage when you have 33% or less of your Armor left
  • Barrage Damage +61%
  • Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds
  • Headbutt and Knee Kick deal +128 armor damage
  • Hip Throw and Bodyslam deal +26% damage and generate -320 Rage
  • Cobra Strike and Mamba Strike Damage +43%
  • Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Bruising Blow and Headbutt restore 26 Health


Hands

  • Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds
  • 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds
  • Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Hip Throw and Bodyslam deal +136 armor damage
  • Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20
  • Bodyslam deals +40% damage and slows target's movement speed by 45%
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds
  • Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds


Feet

  • Jab and Infuriating Fist Damage +56
  • Knee Kick Damage +52%
  • 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Front Kick Damage +38%
  • 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Cobra Strike and Mamba Strike Damage +43%
  • Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds


MainHand

  • Unarmed Damage +23%
  • Unarmed attacks deal +18 Armor damage
  • Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Kick Damage +62
  • Hip Throw Damage +53%
  • Bodyslam Damage +55%
  • Bodyslam deals +450 damage to non-Elite enemies
  • Bruising Blow Damage +62%
  • Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds


OffHand

  • Punch, Jab, and Infuriating Fist restore 19 Health to you
  • Mamba Strike deals +225% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds
  • Kick attacks deal +17% damage and slow target's movement speed by 45%
  • Barrage costs -13 Power and restores 25 Armor to you
  • Bodyslam heals you for 120 health
  • Slashing Strike Damage +47%
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Infuriating Fist deals +40% damage and taunts +400


Necklace

  • Unarmed attacks deal +29% damage when you have 33% or less of your Armor left
  • Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds
  • Kick attacks deal +43% damage when you have 33% or less of your Armor left
  • Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Hip Throw and Bodyslam deal +136 armor damage
  • Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Bodyslam deals +450 damage to non-Elite enemies
  • Bruising Blow and Headbutt restore 26 Health
  • Slashing Strike Damage +47%
  • Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds


Ring

  • Punch, Jab, and Infuriating Fist restore 19 Health to you
  • Taunt From Attack Damage +70% when Unarmed is active
  • Kick Damage +62
  • Kick attacks restore 59 Armor
  • Barrage Damage +61%
  • Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds
  • Headbutt and Knee Kick deal +128 armor damage
  • Bodyslam Damage +55%
  • Cobra Strike and Mamba Strike restore 32 Armor to you
  • Bruising Blow Damage +62%
  • Infuriating Fist deals +40% damage and taunts +400


Special1


Special2