Difference between revisions of "Unknown/Abilities"

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==[[Unknown/Abilities|Unknown Complete Ability List]]==
 
==[[Unknown/Abilities|Unknown Complete Ability List]]==
 
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Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
 
Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
 
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Revision as of 22:21, 18 May 2017

Click "Expand" on the box below to view a complete list of Abilities for the Unknown skill.

Icon Level Name Description Special Damage Stats Gear Required
icon_2126.png  0 Become Dark Wolf Become a wolf attuned to darkness -- both the absence of light and the force of undeath. (Use again to attempt to stop being a wolf.) Darkvision, +5 Darkness Mitigation, -2 Nature Mitigation Power Cost: 0
Range: 4
Cooldown: 10
None
icon_2126.png  0 Become Winter Wolf Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf.) +5 Indirect Cold Mitigation, -2 indirect Fire Mitigation Power Cost: 0
Range: 4
Cooldown: 10
None
icon_2126.png  0 Become Wolf Become a wolf. (Use again to attempt to stop being a wolf.) Power Cost: 0
Range: 3
Cooldown: 10
None
icon_3645.png  0 Brain Scrub Dispels up to three stacks of the Brain Fog debuff. Power Cost: 10
Range: 5
Cooldown: 30
None
icon_3662.png  0 Cabalist's Mutter Your powers are unfathomable and unknowable. With a mere whisper, you wipe yourself from an enemy's mind.
This is a Minor Healing ability.
Restore 135 Health (to yourself).
You regain health, and your target decides not to attack you for 5-10 seconds (even if you attack it during that time). This ability can only be used when you are wearing four or more pieces of Mutterer Cabalist Armor.
Can Be On Sidebar
Power Cost: 35
Range: 30
Cooldown: 150
None
icon_2135.png  0 Charm Rat Befriend a rat. The rat will fight for you as long as you remain in the rat's natural home zone. Requires a cheese. Enemies cannot interrupt the channeling of this ability. Power Cost: 40
Range: 10
Cooldown: 60
Channel Time: 3
None
icon_3656.png  0 Death Trooper's Battle Cry You are undefeatable, and your shout reinforces this fact.
This is a Major Healing ability.
Restore 350 Health.
This ability can only be used when you are wearing four or more pieces of Gazluk Death Trooper Armor.
Can Be On Sidebar
Power Cost: 0
Range: 4
Cooldown: 180
None
icon_2249.png  0 Deer Form Become a deer. Can Be On Sidebar Power Cost: 30
Range: 5
Cooldown: 10
Channel Time: 3
None
icon_3485.png  0 Echolocation Use your horrible squeaks and giant ears to interpret your environment. Can Be On Sidebar Power Cost: 50
Range: 5
Cooldown: 10
form:GiantBat
icon_3658.png  0 Gazluk Officer's Battle Cry You are unstoppable, and with a shout, you ignore your opponents' defensive techniques.
This is a Survival-Utility ability.
You gain 100% Stun Evasion and 100% Knockback Evasion for 10 seconds. This ability can only be used when you are wearing four or more pieces of Gazluk Officer Armor.
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 90
None
icon_3624.png  0 Mallard Form Become a duck. This is a travel form that can only be used outdoors. Mallard has enhanced swim speed. Automatically dispelled when indoors.
Can Be On Sidebar
Power Cost: 50
Range: 5
Cooldown: 10
Channel Time: 3
None
icon_3657.png  0 Misery Trooper's Battle Cry With a shout, you move like a whirlwind, dodging and strafing any projectiles.
This is a Survival-Utility ability.
You gain +50% Projectile Evasion for 20 seconds. This ability can only be used when you are wearing four or more pieces of Gazluk Misery Trooper Armor.
Can Be On Sidebar
Power Cost: 25
Range: 4
Cooldown: 90
None
icon_3661.png  0 Necromancer's Mutter You are a master of the secret arts. With a sinister word, you unravel an enemy's spirit.
This is an Epic Attack.
This ability can only be used when you are wearing four or more pieces of Mutterer Necromancer Armor.
Can Be On Sidebar
Damage: 750 Darkness Power Cost: 35
Range: 30
Cooldown: 90
None
icon_3609.png  0 Owl Form Become an owl. This is a travel form that can only be used outdoors. Owl has nightvision. Automatically dispelled when indoors.
Can Be On Sidebar
Power Cost: 50
Range: 5
Cooldown: 10
Channel Time: 3
None
icon_3478.png  0 Raven Form Become a raven. This is a travel form that can only be used outdoors. Automatically dispelled when indoors.
Can Be On Sidebar
Power Cost: 50
Range: 5
Cooldown: 10
Channel Time: 3
None
icon_3644.png  0 Shutdown Automaton Constructs are stunned. (Has no effect on other types of targets.) Power Cost: 10
Range: 5
Cooldown: 30
None
icon_3478.png  0 Snow Raven Form Become a snow raven. This is a travel form that can only be used outdoors. Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors.
Can Be On Sidebar
Power Cost: 50
Range: 5
Cooldown: 10
Channel Time: 3
None
icon_2238.png  0 Spontaneous Fireball Throw a ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 14 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
icon_2238.png  0 Spontaneous Fireball 2 Throw an intensely painful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 23 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
icon_2238.png  0 Spontaneous Fireball 3 Throw a potently damaging ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 33 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
icon_2238.png  0 Spontaneous Fireball 4 Throw a grievously harmful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 60 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
icon_2239.png  0 Spontaneous Warmthball Throw a vaguely painful ball of warmth. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 8 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
icon_3659.png  0 Treachery Trooper's Battle Cry You shout your fury at an opponent, shaking and bewildering them.
This is an Epic Attack.
This ability can only be used when you are wearing four or more pieces of Gazluk Treachery Trooper Armor.
Can Be On Sidebar
Damage Health: 500 Psychic
Dmg to Vulnerable Targets: 500 Psychic
Rage: -1000
Generates no extra rage.
Power Cost: 35
Range: 10
Cooldown: 90
None
icon_3426.png  0 Vile Recuperation Consume Nightmare Flesh to heal your wounds. You recover 50 Health. Power Cost: 0
Range: 5
Cooldown: 60
None
icon_3426.png  0 Vile Recuperation 2 Consume Nightmare Flesh to heal your wounds. You recover 90 Health. Power Cost: 0
Range: 5
Cooldown: 60
None
icon_3426.png  0 Vile Recuperation 3 Consume Nightmare Flesh to heal your wounds. You recover 130 Health. Power Cost: 0
Range: 5
Cooldown: 60
None
icon_3660.png  0 War Wizard's Battle Cry You are a magical powerhouse. With a mere shout, you are ready to continue fighting.
This is a Survival-Utility ability.
Restore 200 Power.
This ability can only be used when you are wearing four or more pieces of Gazluk War-Wizard Armor.
Can Be On Sidebar
Power Cost: 0
Range: 4
Cooldown: 240
None