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User:Alleryn

8 bytes added, 16:49, 28 September 2020
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** Incomplete:
*** Items with zero value like temporary fairy items should not produce information that they make good gifts.
*** Add some more info for some recipe results, including Meditation, Calligraphy, and recipes that produce CraftingEnhanceItem or AddItemTSysPower ResultEffects (will parse the description string and make the most (subjectively, i guess) important parts bold for ease of reading). Also fix the recipe for Rum-Glazed Shrimp, the only recipe (as of v338) to use the ResultEffects ConsumeItemUses, which should convey that it consumes only 2 doses of the rum barrel (it already says this in the description, but my Allybot's recipe output doesn't display that info).
*** Recipes that don't behave deterministically, such as those that produce Surveying and Treasure Cartography maps (ResultEffects start with "Create"), as well as those that generate any enchanted item (ResultEffects are TSysCraftedEquipment or GiveTSysItem -- these are exactly those recipes (as of v338) which have "ProtoResults"), do not display properly or at all (the result item is missing). Also applies to ExtractTSysPower (extract augment recipes) which should display the augment type they create, e.g. [[Main-Hand Augment]].
*** Recipes for the keyword Crystal are numerous and clog the readability of some recipe outputs (notably those for [[Vervadium]], [[Glowy Yellow Crystal]], and [[Winterprize]]). Separate these out. Also separate out the keywords CheapMeat, Equipment, and the various keywords for each equipment slot, not counting the belt or racial slot (these two slots do not have analagous keywords, augementation recipes, or shamanic infusion recipes), namely MainHand, OffHand, Head, Chest, Legs, Hands, Feet, Necklace, Ring. Also the keyword Shield, due to the many shield-wax recipes should be separated.
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