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User:Alleryn/Sandbox

3,551 bytes removed, 14:00, 30 September 2021
General Sandboxing
* [[/Sidebar Abilities]]
* [[/MoonPhase]]
* [[/ItemColor Trials]]
* [[/Gear]]
==Some Gathered Information==
==General Sandboxing==
===Light==={| class="wikitable"! Header|-| <span style=color:#bb0><bdpl>Legendary</b></span> -- This one seems to do better with a lower r/g = yellow component (a c or higher starts to reduce the contrast too much for my taste); and also less grey (less blue) seems to do better here compared to the parchment background below where a bit more grey seems to help.|-| <span style category =color:#b0b><b>Epic</b></span>Xptable|-| <span style reset =color:#b00><b>Exceptional</b></span>categories|-| <span style mode =color:#0bb><b>Rare</b></span>userformat|-| <span style format =color:#090><b>Uncommon</b></span>|-| <span style=color:#666><b>Common</b></span>|} ===Parchment=======1====*<span style=color:#dd5><b>Legendary dd5</b></span> -- This one looks okay if the yellow (red/green) component is at least a d, but looks better with an e; greying it out a little (adding some blue) seems to help also.*<span style=color:#b0b><b>Epic b0b</b></span>*<span style=color:#b00><b>Exceptional b00</b></span>*<span style=color:#0ee><b>Rare 0ee</b></span> -- This cyan also seems to like being brighter against the tan bg, relative to its preferred brightness on white. Here again a d is maybe ok, though i really wouldn't want to go less than an e for the b/g.*<span style=color:#8e8><b>Uncommon 8e8</b></span> -- Here an e looks like too much for the g component, though adding some grey (r/b) makes this palatable (pardon the pun). 8e8 looks pretty decent, while 0e0 is rather garish. I thought simply toning down the green (something like 0c0 might also be ok, but it's not working for me.*<span style=color:#666><b>Common 666</b></span>====2====*<span style=color:#ff4><b>Legendary ff4</b></span> -- This one looks okay if the yellow (red/green) component is at least a d, but looks better with an e; greying it out a little (adding some blue) seems to help also.*<span style=color:#808><b>Epic 808</b></span>*<span style=color:#d00><b>Exceptional d00</b></span>*<span style=color:#0ff><b>Rare 0ff</b></span> -- This cyan also seems to like being brighter against the tan bg, relative to its preferred brightness on white. Here again a d is maybe ok, though i really wouldn't want to go less than an e for the b/g.*<span style=color:#bfb><b>Uncommon bfb</b></span> -- Here an e looks like too much for the g component, though adding some grey (r/b) makes this palatable (pardon the pun). 8e8 looks pretty decent, while 0e0 is rather garish. I thought simply toning down the green (something like 0c0 might also be ok, but it's not working for me.*<span style=color:#333><b>Common 333</b></span> ===Dark==={| style=background:black;"! Header|-| <span style=color:#FAEF24><b>Legendary</b></span>|-| <span style=color:#ff00ff><b>Epic</b></span>|-| <span style=color:#F40302><b>Exceptional</b></span>|-| <span style=color:#00e7e7><b>Rare</b></span>|-| <span style=color:#04c304><b>Uncommon</b></span>|-| <span style=color:#ffffff><b>Common</b></span>|}===temp===<pre><includeonly>{{#if:{\n {{2Spoiler|}}}[[%PAGE%]] Skill Table|color:# {{#switch: {{{1|}}} | Legendary | legendary | Yellow | yellow | L | l | 5 = FAEF24 | Epic | epic | P | p | purple | 4 = ff00ff | Exceptional | exceptional | Red | red | X | x | 3 = F40302 | Rare | rare | Blue | blue | R | r | 2 = 00e7e7 | Uncommon | uncommon | Green | green | U | u | 1 = 04c304 | #default = ffffff%PAGE%}};|color:#{{#switch: {{{1|}}},, | Legendary | legendary | Yellow | yellow | L | l | 5 = FAEF24 | Epic | epic | P | p | purple | 4 = ff00ff | Exceptional | exceptional | Red | red | X | x | 3 = F40302 | Rare | rare | Blue | blue | R | r | 2 = 00e7e7 | Uncommon | uncommon | Green | green | U | u | 1 = 04c304 | #default = ffffff</includeonly><noinclude>{{documentation}}</noinclude></predpl>
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